<?xml version="1.0"?>
<Room Num="3008" Version="2.40" Area="ocean">
<Name>Tunneled Hallway</Name>
<ShortDescription>You are in a cavernous tunnel forming a long hallway, next to a wooden door.</ShortDescription>
<LongDescription>A soft luminous glow comes from the rock surface, giving little light.
To the east the hallway fades off into pitch darkness, and a putrid smell
floats on a slight breeze coming from that direction. There's an old
adage about "follow your nose," but was it meant for a situation like this?</LongDescription>
<Established>727141642</Established>
<Flags>
<Bit Num="8"/>
</Flags>
<Wander>
<RandomMonsters/>
</Wander>
<Track>
<Direction>east</Direction>
</Track>
<PermMobs/>
<PermObjs/>
<LastTimes/>
<Objects/>
<Creatures/>
<Exits>
<Exit Name="door">
<Keys/>
<Room Area="ocean">3007</Room>
<Flags>
<Bit Num="3"/>
<Bit Num="5"/>
</Flags>
</Exit>
<Exit Name="east">
<Keys/>
<Room Area="ocean">3009</Room>
<Flags/>
</Exit>
</Exits>
</Room>