This represents the maximum pain (and damage) threshold of your character.
When you have taken more damage than you have HEALTH, you fall unconscious.
[{got.body} == {true}]
{name}, therefore, is able to sustain {health} points of damage before
collapsing in combat.
[{wounds} > 0]
In {his/her} last fight, {he/she} received {wounds} points of damage.
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