/*
* RAM $Id: special.h 16 2008-10-22 04:42:21Z ram $
*/
/***************************************************************************
* Original Diku Mud copyright (C) 1990, 1991 by Sebastian Hammer, *
* Michael Seifert, Hans Henrik St{rfeldt, Tom Madsen, and Katja Nyboe. *
* *
* Merc Diku Mud improvments copyright (C) 1992, 1993 by Michael *
* Chastain, Michael Quan, and Mitchell Tse. *
* *
* In order to use any part of this Merc Diku Mud, you must comply with *
* both the original Diku license in 'license.doc' as well the Merc *
* license in 'license.txt'. In particular, you may not remove either of *
* these copyright notices. *
* *
* Much time and thought has gone into this software and you are *
* benefitting. We hope that you share your changes too. What goes *
* around, comes around. *
**************************************************************************/
/***************************************************************************
* ROM 2.4 is copyright 1993-1998 Russ Taylor *
* ROM has been brought to you by the ROM consortium *
* Russ Taylor (rtaylor@hypercube.org) *
* Gabrielle Taylor (gtaylor@hypercube.org) *
* Brian Moore (zump@rom.org) *
* By using this code, you have agreed to follow the terms of the *
* ROM license, in the file Rom24/doc/rom.license *
***************************************************************************/
struct spec_type
{
const char *name; /* special function name */
SPEC_FUN *function; /* the function */
};
extern const struct spec_type spec_table[];
SPEC_FUN *spec_lookup( const char *name );
const char *spec_name( SPEC_FUN *function );
bool dragon( CHAR_DATA *ch, const char *spell_name );
/*
* All special procedures should be declared down here!
*/
bool spec_breath_any( CHAR_DATA *ch );
bool spec_breath_acid( CHAR_DATA *ch );
bool spec_breath_fire( CHAR_DATA *ch );
bool spec_breath_frost( CHAR_DATA *ch );
bool spec_breath_gas( CHAR_DATA *ch );
bool spec_breath_lightning( CHAR_DATA *ch );
bool spec_cast_adept( CHAR_DATA *ch );
bool spec_cast_cleric( CHAR_DATA *ch );
bool spec_cast_judge( CHAR_DATA *ch );
bool spec_cast_mage( CHAR_DATA *ch );
bool spec_cast_undead( CHAR_DATA *ch );
bool spec_executioner( CHAR_DATA *ch );
bool spec_fido( CHAR_DATA *ch );
bool spec_guard( CHAR_DATA *ch );
bool spec_janitor( CHAR_DATA *ch );
bool spec_mayor( CHAR_DATA *ch );
bool spec_poison( CHAR_DATA *ch );
bool spec_thief( CHAR_DATA *ch );
bool spec_nasty( CHAR_DATA *ch );
bool spec_troll_member( CHAR_DATA *ch );
bool spec_ogre_member( CHAR_DATA *ch );
bool spec_patrolman( CHAR_DATA *ch );