/*
* RAM $Id: save.c 67 2009-01-05 00:39:32Z quixadhal $
*/
/***************************************************************************
* Original Diku Mud copyright (C) 1990, 1991 by Sebastian Hammer, *
* Michael Seifert, Hans Henrik St{rfeldt, Tom Madsen, and Katja Nyboe. *
* *
* Merc Diku Mud improvments copyright (C) 1992, 1993 by Michael *
* Chastain, Michael Quan, and Mitchell Tse. *
* *
* In order to use any part of this Merc Diku Mud, you must comply with *
* both the original Diku license in 'license.doc' as well the Merc *
* license in 'license.txt'. In particular, you may not remove either of *
* these copyright notices. *
* *
* Much time and thought has gone into this software and you are *
* benefitting. We hope that you share your changes too. What goes *
* around, comes around. *
***************************************************************************/
/***************************************************************************
* ROM 2.4 is copyright 1993-1998 Russ Taylor *
* ROM has been brought to you by the ROM consortium *
* Russ Taylor (rtaylor@hypercube.org) *
* Gabrielle Taylor (gtaylor@hypercube.org) *
* Brian Moore (zump@rom.org) *
* By using this code, you have agreed to follow the terms of the *
* ROM license, in the file Rom24/doc/rom.license *
***************************************************************************/
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <sys/types.h>
#include <ctype.h>
#include <time.h>
#include <errno.h>
#include "merc.h"
#include "strings.h"
#include "tables.h"
#include "db.h"
#include "magic.h"
char *print_flags( int flag )
{
int count = 0;
int pos = 0;
static char buf[52] = "\0\0\0\0\0\0\0";
for ( count = 0; count < 32; count++ )
{
if ( IS_SET( flag, 1 << count ) )
{
if ( count < 26 )
buf[pos] = 'A' + count;
else
buf[pos] = 'a' + ( count - 26 );
pos++;
}
}
if ( pos == 0 )
{
buf[pos] = '0';
pos++;
}
buf[pos] = '\0';
return buf;
}
/*
* Array of containers read for proper re-nesting of objects.
*/
#define MAX_NEST 100
static OBJ_DATA *rgObjNest[MAX_NEST];
/*
* Save a character and inventory.
* Would be cool to save NPC's too for quest purposes,
* some of the infrastructure is provided.
*/
void save_char_obj( CHAR_DATA *ch )
{
char strsave[MAX_INPUT_LENGTH] = "\0\0\0\0\0\0\0";
FILE *fp = NULL;
if ( IS_NPC( ch ) )
return;
if ( ch->desc != NULL && ch->desc->original != NULL )
ch = ch->desc->original;
sprintf( strsave, "%s/%c/%s",
( IS_IMMORTAL( ch ) || ch->level >= LEVEL_IMMORTAL ) ?
GOD_DIR : PLAYER_DIR, LOWER( ch->name[0] ), capitalize( ch->name ) );
if ( ( fp = fopen( TEMP_FILE, "w" ) ) == NULL )
{
char *e = strerror( errno );
log_error( "fopen: %s: %s", strsave, e );
}
else
{
fwrite_char( ch, fp );
if ( ch->carrying != NULL )
fwrite_obj( ch, ch->carrying, fp, 0 );
/*
* save the pets
*/
if ( ch->pet != NULL && ch->pet->in_room == ch->in_room )
fwrite_pet( ch->pet, fp );
fprintf( fp, "#END\n" );
}
fclose( fp );
rename( TEMP_FILE, strsave );
return;
}
/*
* Write the char.
*/
void fwrite_char( CHAR_DATA *ch, FILE * fp )
{
AFFECT_DATA *paf = NULL;
int sn = -1;
int gn = -1;
int pos = -1;
fprintf( fp, "#%s\n", IS_NPC( ch ) ? "MOB" : "PLAYER" );
fprintf( fp, "Name %s~\n", ch->name );
fprintf( fp, "Id %d\n", ch->id );
fprintf( fp, "LogO %d\n", ( int ) current_time );
fprintf( fp, "Vers %d\n", 5 );
if ( ch->short_descr[0] != '\0' )
fprintf( fp, "ShD %s~\n", ch->short_descr );
if ( ch->long_descr[0] != '\0' )
fprintf( fp, "LnD %s~\n", ch->long_descr );
if ( ch->description[0] != '\0' )
fprintf( fp, "Desc %s~\n", ch->description );
if ( ch->prompt != NULL || !str_cmp( ch->prompt, "<%hhp %mm %vmv> " ) )
fprintf( fp, "Prom %s~\n", ch->prompt );
fprintf( fp, "Race %s~\n", pc_race_table[ch->race].name );
if ( ch->clan )
fprintf( fp, "Clan %s~\n", clan_table[ch->clan].name );
fprintf( fp, "Sex %d\n", ch->sex );
fprintf( fp, "Cla %d\n", ch->iclass );
fprintf( fp, "Levl %d\n", ch->level );
if ( ch->trust != 0 )
fprintf( fp, "Tru %d\n", ch->trust );
fprintf( fp, "Sec %d\n", ch->pcdata->security ); /* OLC */
fprintf( fp, "Plyd %d\n", ch->played + ( int ) ( current_time - ch->logon ) );
fprintf( fp, "Not %d %d %d %d %d\n",
( int ) ch->pcdata->last_note, ( int ) ch->pcdata->last_idea,
( int ) ch->pcdata->last_penalty, ( int ) ch->pcdata->last_news,
( int ) ch->pcdata->last_changes );
fprintf( fp, "Scro %d\n", ch->lines );
fprintf( fp, "Room %d\n",
( ch->in_room == get_room_index( ROOM_VNUM_LIMBO )
&& ch->was_in_room != NULL )
? ch->was_in_room->vnum : ch->in_room ==
NULL ? ROOM_VNUM_TEMPLE : ch->in_room->vnum );
fprintf( fp, "HMV %d %d %d %d %d %d\n",
ch->hit, ch->max_hit, ch->mana, ch->max_mana, ch->move, ch->max_move );
if ( ch->gold > 0 )
fprintf( fp, "Gold %d\n", ch->gold );
else
fprintf( fp, "Gold %d\n", 0 );
if ( ch->silver > 0 )
fprintf( fp, "Silv %d\n", ch->silver );
else
fprintf( fp, "Silv %d\n", 0 );
fprintf( fp, "Exp %d\n", ch->exp );
if ( ch->act != 0 )
fprintf( fp, "Act %s\n", print_flags( ch->act ) );
if ( ch->affected_by != 0 )
fprintf( fp, "AfBy %s\n", print_flags( ch->affected_by ) );
fprintf( fp, "Comm %s\n", print_flags( ch->comm ) );
if ( ch->wiznet )
fprintf( fp, "Wizn %s\n", print_flags( ch->wiznet ) );
if ( ch->invis_level )
fprintf( fp, "Invi %d\n", ch->invis_level );
if ( ch->incog_level )
fprintf( fp, "Inco %d\n", ch->incog_level );
fprintf( fp, "Pos %d\n",
ch->position == POS_FIGHTING ? POS_STANDING : ch->position );
if ( ch->practice != 0 )
fprintf( fp, "Prac %d\n", ch->practice );
if ( ch->train != 0 )
fprintf( fp, "Trai %d\n", ch->train );
if ( ch->saving_throw != 0 )
fprintf( fp, "Save %d\n", ch->saving_throw );
fprintf( fp, "Alig %d\n", ch->alignment );
if ( ch->hitroll != 0 )
fprintf( fp, "Hit %d\n", ch->hitroll );
if ( ch->damroll != 0 )
fprintf( fp, "Dam %d\n", ch->damroll );
fprintf( fp, "ACs %d %d %d %d\n",
ch->armor[0], ch->armor[1], ch->armor[2], ch->armor[3] );
if ( ch->wimpy != 0 )
fprintf( fp, "Wimp %d\n", ch->wimpy );
fprintf( fp, "Attr %d %d %d %d %d\n",
ch->perm_stat[STAT_STR],
ch->perm_stat[STAT_INT],
ch->perm_stat[STAT_WIS], ch->perm_stat[STAT_DEX], ch->perm_stat[STAT_CON] );
fprintf( fp, "AMod %d %d %d %d %d\n",
ch->mod_stat[STAT_STR],
ch->mod_stat[STAT_INT],
ch->mod_stat[STAT_WIS], ch->mod_stat[STAT_DEX], ch->mod_stat[STAT_CON] );
if ( IS_NPC( ch ) )
{
fprintf( fp, "Vnum %d\n", ch->pIndexData->vnum );
}
else
{
fprintf( fp, "Pass %s~\n", ch->pcdata->pwd );
if ( ch->pcdata->bamfin[0] != '\0' )
fprintf( fp, "Bin %s~\n", ch->pcdata->bamfin );
if ( ch->pcdata->bamfout[0] != '\0' )
fprintf( fp, "Bout %s~\n", ch->pcdata->bamfout );
fprintf( fp, "Titl %s~\n", ch->pcdata->title );
fprintf( fp, "Pnts %d\n", ch->pcdata->points );
fprintf( fp, "TSex %d\n", ch->pcdata->true_sex );
fprintf( fp, "LLev %d\n", ch->pcdata->last_level );
fprintf( fp, "HMVP %d %d %d\n", ch->pcdata->perm_hit,
ch->pcdata->perm_mana, ch->pcdata->perm_move );
fprintf( fp, "Cnd %d %d %d %d\n",
ch->pcdata->condition[0],
ch->pcdata->condition[1],
ch->pcdata->condition[2], ch->pcdata->condition[3] );
/*
* write alias
*/
for ( pos = 0; pos < MAX_ALIAS; pos++ )
{
if ( ch->pcdata->alias[pos] == NULL || ch->pcdata->alias_sub[pos] == NULL )
break;
fprintf( fp, "Alias %s %s~\n", ch->pcdata->alias[pos],
ch->pcdata->alias_sub[pos] );
}
for ( sn = 0; sn < MAX_SKILL; sn++ )
{
if ( skill_table[sn].name != NULL && ch->pcdata->learned[sn] > 0 )
{
fprintf( fp, "Sk %d '%s'\n",
ch->pcdata->learned[sn], skill_table[sn].name );
}
}
for ( gn = 0; gn < MAX_GROUP; gn++ )
{
if ( group_table[gn].name != NULL && ch->pcdata->group_known[gn] )
{
fprintf( fp, "Gr '%s'\n", group_table[gn].name );
}
}
}
for ( paf = ch->affected; paf != NULL; paf = paf->next )
{
if ( paf->type < 0 || paf->type >= MAX_SKILL )
continue;
fprintf( fp, "Affc '%s' %3d %3d %3d %3d %3d %10d\n",
skill_table[paf->type].name,
paf->where,
paf->level,
paf->duration, paf->modifier, paf->location, paf->bitvector );
}
fprintf( fp, "End\n\n" );
return;
}
/* write a pet */
void fwrite_pet( CHAR_DATA *pet, FILE * fp )
{
AFFECT_DATA *paf = NULL;
fprintf( fp, "#PET\n" );
fprintf( fp, "Vnum %d\n", pet->pIndexData->vnum );
fprintf( fp, "Name %s~\n", pet->name );
fprintf( fp, "LogO %d\n", ( int ) current_time );
if ( pet->short_descr != pet->pIndexData->short_descr )
fprintf( fp, "ShD %s~\n", pet->short_descr );
if ( pet->long_descr != pet->pIndexData->long_descr )
fprintf( fp, "LnD %s~\n", pet->long_descr );
if ( pet->description != pet->pIndexData->description )
fprintf( fp, "Desc %s~\n", pet->description );
if ( pet->race != pet->pIndexData->race )
fprintf( fp, "Race %s~\n", race_table[pet->race].name );
if ( pet->clan )
fprintf( fp, "Clan %s~\n", clan_table[pet->clan].name );
fprintf( fp, "Sex %d\n", pet->sex );
if ( pet->level != pet->pIndexData->level )
fprintf( fp, "Levl %d\n", pet->level );
fprintf( fp, "HMV %d %d %d %d %d %d\n",
pet->hit, pet->max_hit, pet->mana, pet->max_mana, pet->move, pet->max_move );
if ( pet->gold > 0 )
fprintf( fp, "Gold %d\n", pet->gold );
if ( pet->silver > 0 )
fprintf( fp, "Silv %d\n", pet->silver );
if ( pet->exp > 0 )
fprintf( fp, "Exp %d\n", pet->exp );
if ( pet->act != pet->pIndexData->act )
fprintf( fp, "Act %s\n", print_flags( pet->act ) );
if ( pet->affected_by != pet->pIndexData->affected_by )
fprintf( fp, "AfBy %s\n", print_flags( pet->affected_by ) );
if ( pet->comm != 0 )
fprintf( fp, "Comm %s\n", print_flags( pet->comm ) );
fprintf( fp, "Pos %d\n", pet->position =
POS_FIGHTING ? POS_STANDING : pet->position );
if ( pet->saving_throw != 0 )
fprintf( fp, "Save %d\n", pet->saving_throw );
if ( pet->alignment != pet->pIndexData->alignment )
fprintf( fp, "Alig %d\n", pet->alignment );
if ( pet->hitroll != pet->pIndexData->hitroll )
fprintf( fp, "Hit %d\n", pet->hitroll );
if ( pet->damroll != pet->pIndexData->damage[DICE_BONUS] )
fprintf( fp, "Dam %d\n", pet->damroll );
fprintf( fp, "ACs %d %d %d %d\n",
pet->armor[0], pet->armor[1], pet->armor[2], pet->armor[3] );
fprintf( fp, "Attr %d %d %d %d %d\n",
pet->perm_stat[STAT_STR], pet->perm_stat[STAT_INT],
pet->perm_stat[STAT_WIS], pet->perm_stat[STAT_DEX],
pet->perm_stat[STAT_CON] );
fprintf( fp, "AMod %d %d %d %d %d\n",
pet->mod_stat[STAT_STR], pet->mod_stat[STAT_INT],
pet->mod_stat[STAT_WIS], pet->mod_stat[STAT_DEX], pet->mod_stat[STAT_CON] );
for ( paf = pet->affected; paf != NULL; paf = paf->next )
{
if ( paf->type < 0 || paf->type >= MAX_SKILL )
continue;
fprintf( fp, "Affc '%s' %3d %3d %3d %3d %3d %10d\n",
skill_table[paf->type].name,
paf->where, paf->level, paf->duration, paf->modifier, paf->location,
paf->bitvector );
}
fprintf( fp, "End\n" );
return;
}
/*
* Write an object and its contents.
*/
void fwrite_obj( CHAR_DATA *ch, OBJ_DATA *obj, FILE * fp, int iNest )
{
EXTRA_DESCR_DATA *ed = NULL;
AFFECT_DATA *paf = NULL;
/*
* Slick recursion to write lists backwards,
* so loading them will load in forwards order.
*/
if ( obj->next_content != NULL )
fwrite_obj( ch, obj->next_content, fp, iNest );
/*
* Castrate storage characters.
*/
if ( ( ch->level < obj->level - 2 && obj->item_type != ITEM_CONTAINER )
|| obj->item_type == ITEM_KEY
|| ( obj->item_type == ITEM_MAP && !obj->value[0] ) )
return;
fprintf( fp, "#O\n" );
fprintf( fp, "Vnum %d\n", obj->pIndexData->vnum );
if ( !obj->pIndexData->new_format )
fprintf( fp, "Oldstyle\n" );
if ( obj->enchanted )
fprintf( fp, "Enchanted\n" );
fprintf( fp, "Nest %d\n", iNest );
/*
* these data are only used if they do not match the defaults
*/
if ( obj->name != obj->pIndexData->name )
fprintf( fp, "Name %s~\n", obj->name );
if ( obj->short_descr != obj->pIndexData->short_descr )
fprintf( fp, "ShD %s~\n", obj->short_descr );
if ( obj->description != obj->pIndexData->description )
fprintf( fp, "Desc %s~\n", obj->description );
if ( obj->extra_flags != obj->pIndexData->extra_flags )
fprintf( fp, "ExtF %d\n", obj->extra_flags );
if ( obj->wear_flags != obj->pIndexData->wear_flags )
fprintf( fp, "WeaF %d\n", obj->wear_flags );
if ( obj->item_type != obj->pIndexData->item_type )
fprintf( fp, "Ityp %d\n", obj->item_type );
if ( obj->weight != obj->pIndexData->weight )
fprintf( fp, "Wt %d\n", obj->weight );
if ( obj->condition != obj->pIndexData->condition )
fprintf( fp, "Cond %d\n", obj->condition );
/*
* variable data
*/
fprintf( fp, "Wear %d\n", obj->wear_loc );
if ( obj->level != obj->pIndexData->level )
fprintf( fp, "Lev %d\n", obj->level );
if ( obj->timer != 0 )
fprintf( fp, "Time %d\n", obj->timer );
fprintf( fp, "Cost %d\n", obj->cost );
if ( obj->value[0] != obj->pIndexData->value[0]
|| obj->value[1] != obj->pIndexData->value[1]
|| obj->value[2] != obj->pIndexData->value[2]
|| obj->value[3] != obj->pIndexData->value[3]
|| obj->value[4] != obj->pIndexData->value[4] )
fprintf( fp, "Val %d %d %d %d %d\n",
obj->value[0], obj->value[1], obj->value[2], obj->value[3],
obj->value[4] );
switch ( obj->item_type )
{
case ITEM_POTION:
case ITEM_SCROLL:
case ITEM_PILL:
if ( obj->value[1] > 0 )
{
fprintf( fp, "Spell 1 '%s'\n", skill_table[obj->value[1]].name );
}
if ( obj->value[2] > 0 )
{
fprintf( fp, "Spell 2 '%s'\n", skill_table[obj->value[2]].name );
}
if ( obj->value[3] > 0 )
{
fprintf( fp, "Spell 3 '%s'\n", skill_table[obj->value[3]].name );
}
break;
case ITEM_STAFF:
case ITEM_WAND:
if ( obj->value[3] > 0 )
{
fprintf( fp, "Spell 3 '%s'\n", skill_table[obj->value[3]].name );
}
break;
}
for ( paf = obj->affected; paf != NULL; paf = paf->next )
{
if ( paf->type < 0 || paf->type >= MAX_SKILL )
continue;
fprintf( fp, "Affc '%s' %3d %3d %3d %3d %3d %10d\n",
skill_table[paf->type].name,
paf->where,
paf->level,
paf->duration, paf->modifier, paf->location, paf->bitvector );
}
for ( ed = obj->extra_descr; ed != NULL; ed = ed->next )
{
fprintf( fp, "ExDe %s~ %s~\n", ed->keyword, ed->description );
}
fprintf( fp, "End\n\n" );
if ( obj->contains != NULL )
fwrite_obj( ch, obj->contains, fp, iNest + 1 );
return;
}
/*
* Load a char and inventory into a new ch structure.
*/
bool load_char_obj( DESCRIPTOR_DATA *d, const char *name )
{
char strsave[MAX_INPUT_LENGTH] = "\0\0\0\0\0\0\0";
CHAR_DATA *ch = NULL;
FILE *fp = NULL;
bool found = false;
bool god = false;
ch = new_char( );
ch->pcdata = new_pcdata( );
d->character = ch;
ch->desc = d;
ch->name = str_dup( name );
init_player( ch );
/*
* Attempt to load their immortal version, first
*/
sprintf( strsave, "%s/%c/%s", GOD_DIR, LOWER( name[0] ), capitalize( name ) );
if ( ( fp = fopen( strsave, "r" ) ) != NULL )
{
found = true;
god = true;
load_player_sections( ch, fp );
fclose( fp );
}
else
{
/*
* Then, if that failed, try loading their mortal selves.
*/
sprintf( strsave, "%s/%c/%s", PLAYER_DIR, LOWER( name[0] ), capitalize( name ) );
if ( ( fp = fopen( strsave, "r" ) ) != NULL )
{
found = true;
god = false;
load_player_sections( ch, fp );
fclose( fp );
}
}
if ( found )
upgrade_player_allver( ch );
if ( found && ch->version < 2 ) /* need to add the new skills */
upgrade_player_v2( ch );
if ( found && ch->version < 3 ) /* fix immortal levels */
upgrade_player_v3( ch );
if ( found && ch->version < 4 ) /* fix gold */
upgrade_player_v4( ch );
/*
* If they were loaded from the mortal side, make them mortal!
*/
if ( found && !god )
{
ch->level = UMIN( ch->level, LEVEL_HERO );
ch->trust = UMIN( ch->trust, LEVEL_HERO );
}
return found;
}
void init_player( CHAR_DATA *ch )
{
int stat = 0;
int iNest = 0;
ch->id = get_pc_id( );
ch->race = race_lookup( "human" );
ch->iclass = class_lookup( "warrior" );;
ch->level = 1;
ch->act = PLR_NOSUMMON;
ch->comm = COMM_COMBINE | COMM_PROMPT;
ch->prompt = str_dup( "<%hhp %mm %vmv> " );
ch->pcdata->confirm_delete = false;
ch->pcdata->pwd = str_dup( "" );
ch->pcdata->bamfin = str_dup( "" );
ch->pcdata->bamfout = str_dup( "" );
ch->pcdata->title = str_dup( "" );
for ( stat = 0; stat < MAX_STATS; stat++ )
ch->perm_stat[stat] = 13;
ch->pcdata->condition[COND_THIRST] = 48;
ch->pcdata->condition[COND_FULL] = 48;
ch->pcdata->condition[COND_HUNGER] = 48;
ch->pcdata->security = 0; /* OLC */
for ( iNest = 0; iNest < MAX_NEST; iNest++ )
rgObjNest[iNest] = NULL;
}
void load_player_sections( CHAR_DATA *ch, FILE * fp )
{
char letter = '\0';
char *word = NULL;
for ( ;; )
{
letter = fread_letter( fp );
if ( letter == '*' )
{
fread_to_eol( fp );
continue;
}
if ( letter != '#' )
{
log_error( "Expected #, found '%c'", letter );
break;
}
word = fread_word( fp );
if ( !str_cmp( word, "PLAYER" ) )
fread_char( ch, fp );
else if ( !str_cmp( word, "OBJECT" ) )
fread_obj( ch, fp );
else if ( !str_cmp( word, "O" ) )
fread_obj( ch, fp );
else if ( !str_cmp( word, "PET" ) )
fread_pet( ch, fp );
else if ( !str_cmp( word, "END" ) )
break;
else
{
log_error( "Bad section header %s", word );
break;
}
}
}
void upgrade_player_allver( CHAR_DATA *ch )
{
int i = 0;
/*
* initialize race
*/
if ( ch->race == 0 )
ch->race = race_lookup( "human" );
ch->size = pc_race_table[ch->race].size;
ch->dam_type = 17; /* punch */
for ( i = 0; i < 5; i++ )
{
if ( pc_race_table[ch->race].skills[i] == NULL )
break;
group_add( ch, pc_race_table[ch->race].skills[i], false );
}
ch->affected_by = ch->affected_by | race_table[ch->race].aff;
ch->imm_flags = ch->imm_flags | race_table[ch->race].imm;
ch->res_flags = ch->res_flags | race_table[ch->race].res;
ch->vuln_flags = ch->vuln_flags | race_table[ch->race].vuln;
ch->form = race_table[ch->race].form;
ch->parts = race_table[ch->race].parts;
}
void upgrade_player_v2( CHAR_DATA *ch )
{
/*
* RT initialize skills
*/
group_add( ch, "rom basics", false );
group_add( ch, class_table[ch->iclass].base_group, false );
group_add( ch, class_table[ch->iclass].default_group, true );
ch->pcdata->learned[skill_lookup( "recall" )] = 50;
}
void upgrade_player_v3( CHAR_DATA *ch )
{
/*
* fix levels
*/
if ( ch->level > 35 || ch->trust > 35 )
{
switch ( ch->level )
{
case ( 40 ):
ch->level = 60;
break; /* imp -> imp */
case ( 39 ):
ch->level = 58;
break; /* god -> supreme */
case ( 38 ):
ch->level = 56;
break; /* deity -> god */
case ( 37 ):
ch->level = 53;
break; /* angel -> demigod */
}
switch ( ch->trust )
{
case ( 40 ):
ch->trust = 60;
break; /* imp -> imp */
case ( 39 ):
ch->trust = 58;
break; /* god -> supreme */
case ( 38 ):
ch->trust = 56;
break; /* deity -> god */
case ( 37 ):
ch->trust = 53;
break; /* angel -> demigod */
case ( 36 ):
ch->trust = 51;
break; /* hero -> hero */
}
}
}
void upgrade_player_v4( CHAR_DATA *ch )
{
/*
* ream gold
*/
ch->gold /= 100;
}
/*
* Read in a char.
*/
void fread_char( CHAR_DATA *ch, FILE * fp )
{
static char end[MAX_INPUT_LENGTH] = "End";
char buf[MAX_STRING_LENGTH] = "\0\0\0\0\0\0\0";
char *word = NULL;
bool fMatch = false;
int count = 0;
int lastlogoff = current_time;
int percent = 0;
log_auth( ch, "Loading %s.", NAME( ch ) );
for ( ;; )
{
word = ( char * ) ( feof( fp ) ? end : fread_word( fp ) );
fMatch = false;
switch ( UPPER( word[0] ) )
{
case '*':
fMatch = true;
fread_to_eol( fp );
break;
case 'A':
KEY( "Act", ch->act, fread_flag( fp ) );
KEY( "AffectedBy", ch->affected_by, fread_flag( fp ) );
KEY( "AfBy", ch->affected_by, fread_flag( fp ) );
KEY( "Alignment", ch->alignment, fread_number( fp ) );
KEY( "Alig", ch->alignment, fread_number( fp ) );
if ( !str_cmp( word, "Alia" ) )
{
if ( count >= MAX_ALIAS )
{
fread_to_eol( fp );
fMatch = true;
break;
}
ch->pcdata->alias[count] = str_dup( fread_word( fp ) );
ch->pcdata->alias_sub[count] = str_dup( fread_word( fp ) );
count++;
fMatch = true;
break;
}
if ( !str_cmp( word, "Alias" ) )
{
if ( count >= MAX_ALIAS )
{
fread_to_eol( fp );
fMatch = true;
break;
}
ch->pcdata->alias[count] = str_dup( fread_word( fp ) );
ch->pcdata->alias_sub[count] = fread_string( fp );
count++;
fMatch = true;
break;
}
if ( !str_cmp( word, "AC" ) || !str_cmp( word, "Armor" ) )
{
fread_to_eol( fp );
fMatch = true;
break;
}
if ( !str_cmp( word, "ACs" ) )
{
int i;
for ( i = 0; i < 4; i++ )
ch->armor[i] = fread_number( fp );
fMatch = true;
break;
}
if ( !str_cmp( word, "AffD" ) )
{
AFFECT_DATA *paf = NULL;
int sn = 0;
paf = new_affect( );
sn = skill_lookup( fread_word( fp ) );
if ( sn < 0 )
log_error( "Unknown skill %d", sn );
else
paf->type = sn;
paf->level = fread_number( fp );
paf->duration = fread_number( fp );
paf->modifier = fread_number( fp );
paf->location = fread_number( fp );
paf->bitvector = fread_number( fp );
paf->next = ch->affected;
ch->affected = paf;
fMatch = true;
break;
}
if ( !str_cmp( word, "Affc" ) )
{
AFFECT_DATA *paf = NULL;
int sn = 0;
paf = new_affect( );
sn = skill_lookup( fread_word( fp ) );
if ( sn < 0 )
log_error( "Unknown skill %d", sn );
else
paf->type = sn;
paf->where = fread_number( fp );
paf->level = fread_number( fp );
paf->duration = fread_number( fp );
paf->modifier = fread_number( fp );
paf->location = fread_number( fp );
paf->bitvector = fread_number( fp );
paf->next = ch->affected;
ch->affected = paf;
fMatch = true;
break;
}
if ( !str_cmp( word, "AttrMod" ) || !str_cmp( word, "AMod" ) )
{
int stat = 0;
for ( stat = 0; stat < MAX_STATS; stat++ )
ch->mod_stat[stat] = fread_number( fp );
fMatch = true;
break;
}
if ( !str_cmp( word, "AttrPerm" ) || !str_cmp( word, "Attr" ) )
{
int stat = 0;
for ( stat = 0; stat < MAX_STATS; stat++ )
ch->perm_stat[stat] = fread_number( fp );
fMatch = true;
break;
}
break;
case 'B':
KEY( "Bamfin", ch->pcdata->bamfin, fread_string( fp ) );
KEY( "Bamfout", ch->pcdata->bamfout, fread_string( fp ) );
KEY( "Bin", ch->pcdata->bamfin, fread_string( fp ) );
KEY( "Bout", ch->pcdata->bamfout, fread_string( fp ) );
break;
case 'C':
KEY( "Class", ch->iclass, fread_number( fp ) );
KEY( "Cla", ch->iclass, fread_number( fp ) );
KEY( "Clan", ch->clan, clan_lookup( fread_string( fp ) ) );
if ( !str_cmp( word, "Condition" ) || !str_cmp( word, "Cond" ) )
{
ch->pcdata->condition[0] = fread_number( fp );
ch->pcdata->condition[1] = fread_number( fp );
ch->pcdata->condition[2] = fread_number( fp );
fMatch = true;
break;
}
if ( !str_cmp( word, "Cnd" ) )
{
ch->pcdata->condition[0] = fread_number( fp );
ch->pcdata->condition[1] = fread_number( fp );
ch->pcdata->condition[2] = fread_number( fp );
ch->pcdata->condition[3] = fread_number( fp );
fMatch = true;
break;
}
KEY( "Comm", ch->comm, fread_flag( fp ) );
break;
case 'D':
KEY( "Damroll", ch->damroll, fread_number( fp ) );
KEY( "Dam", ch->damroll, fread_number( fp ) );
KEY( "Description", ch->description, fread_string( fp ) );
KEY( "Desc", ch->description, fread_string( fp ) );
break;
case 'E':
if ( !str_cmp( word, "End" ) )
{
/*
* adjust hp mana move up -- here for speed's sake
*/
percent = ( current_time - lastlogoff ) * 25 / ( 2 * 60 * 60 );
percent = UMIN( percent, 100 );
if ( percent > 0 && !IS_AFFECTED( ch, AFF_POISON )
&& !IS_AFFECTED( ch, AFF_PLAGUE ) )
{
ch->hit += ( ch->max_hit - ch->hit ) * percent / 100;
ch->mana += ( ch->max_mana - ch->mana ) * percent / 100;
ch->move += ( ch->max_move - ch->move ) * percent / 100;
}
return;
}
KEY( "Exp", ch->exp, fread_number( fp ) );
break;
case 'G':
KEY( "Gold", ch->gold, fread_number( fp ) );
if ( !str_cmp( word, "Group" ) || !str_cmp( word, "Gr" ) )
{
int gn = 0;
char *temp = NULL;
temp = fread_word( fp );
gn = group_lookup( temp );
/*
* gn = group_lookup( fread_word( fp ) );
*/
if ( gn < 0 )
{
log_error( "Invalid group \"%s\"", temp );
}
else
gn_add( ch, gn );
fMatch = true;
}
break;
case 'H':
KEY( "Hitroll", ch->hitroll, fread_number( fp ) );
KEY( "Hit", ch->hitroll, fread_number( fp ) );
if ( !str_cmp( word, "HpManaMove" ) || !str_cmp( word, "HMV" ) )
{
ch->hit = fread_number( fp );
ch->max_hit = fread_number( fp );
ch->mana = fread_number( fp );
ch->max_mana = fread_number( fp );
ch->move = fread_number( fp );
ch->max_move = fread_number( fp );
fMatch = true;
break;
}
if ( !str_cmp( word, "HpManaMovePerm" ) || !str_cmp( word, "HMVP" ) )
{
ch->pcdata->perm_hit = fread_number( fp );
ch->pcdata->perm_mana = fread_number( fp );
ch->pcdata->perm_move = fread_number( fp );
fMatch = true;
break;
}
break;
case 'I':
KEY( "Id", ch->id, fread_number( fp ) );
KEY( "InvisLevel", ch->invis_level, fread_number( fp ) );
KEY( "Inco", ch->incog_level, fread_number( fp ) );
KEY( "Invi", ch->invis_level, fread_number( fp ) );
break;
case 'L':
KEY( "LastLevel", ch->pcdata->last_level, fread_number( fp ) );
KEY( "LLev", ch->pcdata->last_level, fread_number( fp ) );
KEY( "Level", ch->level, fread_number( fp ) );
KEY( "Lev", ch->level, fread_number( fp ) );
KEY( "Levl", ch->level, fread_number( fp ) );
KEY( "LogO", lastlogoff, fread_number( fp ) );
KEY( "LongDescr", ch->long_descr, fread_string( fp ) );
KEY( "LnD", ch->long_descr, fread_string( fp ) );
break;
case 'N':
KEYS( "Name", ch->name, fread_string( fp ) );
KEY( "Note", ch->pcdata->last_note, fread_number( fp ) );
if ( !str_cmp( word, "Not" ) )
{
ch->pcdata->last_note = fread_number( fp );
ch->pcdata->last_idea = fread_number( fp );
ch->pcdata->last_penalty = fread_number( fp );
ch->pcdata->last_news = fread_number( fp );
ch->pcdata->last_changes = fread_number( fp );
fMatch = true;
break;
}
break;
case 'P':
KEY( "Password", ch->pcdata->pwd, fread_string( fp ) );
KEY( "Pass", ch->pcdata->pwd, fread_string( fp ) );
KEY( "Played", ch->played, fread_number( fp ) );
KEY( "Plyd", ch->played, fread_number( fp ) );
KEY( "Points", ch->pcdata->points, fread_number( fp ) );
KEY( "Pnts", ch->pcdata->points, fread_number( fp ) );
KEY( "Position", ch->position, fread_number( fp ) );
KEY( "Pos", ch->position, fread_number( fp ) );
KEY( "Practice", ch->practice, fread_number( fp ) );
KEY( "Prac", ch->practice, fread_number( fp ) );
KEYS( "Prompt", ch->prompt, fread_string( fp ) );
KEYS( "Prom", ch->prompt, fread_string( fp ) );
break;
case 'R':
KEY( "Race", ch->race, race_lookup( fread_string( fp ) ) );
if ( !str_cmp( word, "Room" ) )
{
ch->in_room = get_room_index( fread_number( fp ) );
if ( ch->in_room == NULL )
ch->in_room = get_room_index( ROOM_VNUM_LIMBO );
fMatch = true;
break;
}
break;
case 'S':
KEY( "SavingThrow", ch->saving_throw, fread_number( fp ) );
KEY( "Save", ch->saving_throw, fread_number( fp ) );
KEY( "Scro", ch->lines, fread_number( fp ) );
KEY( "Sex", ch->sex, fread_number( fp ) );
KEY( "ShortDescr", ch->short_descr, fread_string( fp ) );
KEY( "ShD", ch->short_descr, fread_string( fp ) );
KEY( "Sec", ch->pcdata->security, fread_number( fp ) ); /* OLC */
KEY( "Silv", ch->silver, fread_number( fp ) );
if ( !str_cmp( word, "Skill" ) || !str_cmp( word, "Sk" ) )
{
int sn = 0;
int value = 0;
char *temp = NULL;
value = fread_number( fp );
temp = fread_word( fp );
sn = skill_lookup( temp );
/*
* sn = skill_lookup( fread_word( fp ) );
*/
if ( sn < 0 )
{
log_error( "Unknown skill \"%s\"", temp );
}
else
ch->pcdata->learned[sn] = value;
fMatch = true;
}
break;
case 'T':
KEY( "TrueSex", ch->pcdata->true_sex, fread_number( fp ) );
KEY( "TSex", ch->pcdata->true_sex, fread_number( fp ) );
KEY( "Trai", ch->train, fread_number( fp ) );
KEY( "Trust", ch->trust, fread_number( fp ) );
KEY( "Tru", ch->trust, fread_number( fp ) );
if ( !str_cmp( word, "Title" ) || !str_cmp( word, "Titl" ) )
{
ch->pcdata->title = fread_string( fp );
if ( ch->pcdata->title[0] != '.' && ch->pcdata->title[0] != ','
&& ch->pcdata->title[0] != '!' && ch->pcdata->title[0] != '?' )
{
sprintf( buf, " %s", ch->pcdata->title );
free_string( ch->pcdata->title );
ch->pcdata->title = str_dup( buf );
}
fMatch = true;
break;
}
break;
case 'V':
KEY( "Version", ch->version, fread_number( fp ) );
KEY( "Vers", ch->version, fread_number( fp ) );
if ( !str_cmp( word, "Vnum" ) )
{
ch->pIndexData = get_mob_index( fread_number( fp ) );
fMatch = true;
break;
}
break;
case 'W':
KEY( "Wimpy", ch->wimpy, fread_number( fp ) );
KEY( "Wimp", ch->wimpy, fread_number( fp ) );
KEY( "Wizn", ch->wiznet, fread_flag( fp ) );
break;
}
if ( !fMatch )
{
log_error( "%s", "No match" );
fread_to_eol( fp );
}
}
}
/* load a pet from the forgotten reaches */
void fread_pet( CHAR_DATA *ch, FILE * fp )
{
static char end[MAX_INPUT_LENGTH] = "END";
char *word = NULL;
CHAR_DATA *pet = NULL;
bool fMatch = false;
int lastlogoff = current_time;
int percent = 0;
/*
* first entry had BETTER be the vnum or we barf
*/
word = ( char * ) ( feof( fp ) ? end : fread_word( fp ) );
if ( !str_cmp( word, "Vnum" ) )
{
int vnum = 0;
vnum = fread_number( fp );
if ( get_mob_index( vnum ) == NULL )
{
log_error( "Bad pet vnum %d", vnum );
pet = create_mobile( get_mob_index( MOB_VNUM_FIDO ) );
}
else
pet = create_mobile( get_mob_index( vnum ) );
}
else
{
log_error( "%s", "No pet vnum in file" );
pet = create_mobile( get_mob_index( MOB_VNUM_FIDO ) );
}
for ( ;; )
{
word = ( char * ) ( feof( fp ) ? end : fread_word( fp ) );
fMatch = false;
switch ( UPPER( word[0] ) )
{
case '*':
fMatch = true;
fread_to_eol( fp );
break;
case 'A':
KEY( "Act", pet->act, fread_flag( fp ) );
KEY( "AfBy", pet->affected_by, fread_flag( fp ) );
KEY( "Alig", pet->alignment, fread_number( fp ) );
if ( !str_cmp( word, "ACs" ) )
{
int i = 0;
for ( i = 0; i < 4; i++ )
pet->armor[i] = fread_number( fp );
fMatch = true;
break;
}
if ( !str_cmp( word, "AffD" ) )
{
AFFECT_DATA *paf = NULL;
int sn = 0;
paf = new_affect( );
sn = skill_lookup( fread_word( fp ) );
if ( sn < 0 )
log_error( "Unknown skill %d", sn );
else
paf->type = sn;
paf->level = fread_number( fp );
paf->duration = fread_number( fp );
paf->modifier = fread_number( fp );
paf->location = fread_number( fp );
paf->bitvector = fread_number( fp );
paf->next = pet->affected;
pet->affected = paf;
fMatch = true;
break;
}
if ( !str_cmp( word, "Affc" ) )
{
AFFECT_DATA *paf = NULL;
int sn = 0;
paf = new_affect( );
sn = skill_lookup( fread_word( fp ) );
if ( sn < 0 )
log_error( "Unknown skill %d", sn );
else
paf->type = sn;
paf->where = fread_number( fp );
paf->level = fread_number( fp );
paf->duration = fread_number( fp );
paf->modifier = fread_number( fp );
paf->location = fread_number( fp );
paf->bitvector = fread_number( fp );
paf->next = pet->affected;
pet->affected = paf;
fMatch = true;
break;
}
if ( !str_cmp( word, "AMod" ) )
{
int stat = 0;
for ( stat = 0; stat < MAX_STATS; stat++ )
pet->mod_stat[stat] = fread_number( fp );
fMatch = true;
break;
}
if ( !str_cmp( word, "Attr" ) )
{
int stat = 0;
for ( stat = 0; stat < MAX_STATS; stat++ )
pet->perm_stat[stat] = fread_number( fp );
fMatch = true;
break;
}
break;
case 'C':
KEY( "Clan", pet->clan, clan_lookup( fread_string( fp ) ) );
KEY( "Comm", pet->comm, fread_flag( fp ) );
break;
case 'D':
KEY( "Dam", pet->damroll, fread_number( fp ) );
KEY( "Desc", pet->description, fread_string( fp ) );
break;
case 'E':
if ( !str_cmp( word, "End" ) )
{
pet->leader = ch;
pet->master = ch;
ch->pet = pet;
/*
* adjust hp mana move up -- here for speed's sake
*/
percent = ( current_time - lastlogoff ) * 25 / ( 2 * 60 * 60 );
if ( percent > 0 && !IS_AFFECTED( ch, AFF_POISON )
&& !IS_AFFECTED( ch, AFF_PLAGUE ) )
{
percent = UMIN( percent, 100 );
pet->hit += ( pet->max_hit - pet->hit ) * percent / 100;
pet->mana += ( pet->max_mana - pet->mana ) * percent / 100;
pet->move += ( pet->max_move - pet->move ) * percent / 100;
}
return;
}
KEY( "Exp", pet->exp, fread_number( fp ) );
break;
case 'G':
KEY( "Gold", pet->gold, fread_number( fp ) );
break;
case 'H':
KEY( "Hit", pet->hitroll, fread_number( fp ) );
if ( !str_cmp( word, "HMV" ) )
{
pet->hit = fread_number( fp );
pet->max_hit = fread_number( fp );
pet->mana = fread_number( fp );
pet->max_mana = fread_number( fp );
pet->move = fread_number( fp );
pet->max_move = fread_number( fp );
fMatch = true;
break;
}
break;
case 'L':
KEY( "Levl", pet->level, fread_number( fp ) );
KEY( "LnD", pet->long_descr, fread_string( fp ) );
KEY( "LogO", lastlogoff, fread_number( fp ) );
break;
case 'N':
KEY( "Name", pet->name, fread_string( fp ) );
break;
case 'P':
KEY( "Pos", pet->position, fread_number( fp ) );
break;
case 'R':
KEY( "Race", pet->race, race_lookup( fread_string( fp ) ) );
break;
case 'S':
KEY( "Save", pet->saving_throw, fread_number( fp ) );
KEY( "Sex", pet->sex, fread_number( fp ) );
KEY( "ShD", pet->short_descr, fread_string( fp ) );
KEY( "Silv", pet->silver, fread_number( fp ) );
break;
if ( !fMatch )
{
log_error( "%s", "No match" );
fread_to_eol( fp );
}
}
}
}
void fread_obj( CHAR_DATA *ch, FILE * fp )
{
static char end[MAX_INPUT_LENGTH] = "End";
OBJ_DATA *obj = NULL;
char *word = NULL;
int iNest = 0;
bool fMatch = false;
bool fNest = false;
bool fVnum = false;
bool first = false; /* used to counter fp offset */
bool new_format = false; /* to prevent errors */
bool make_new = false; /* update object */
word = ( char * ) ( feof( fp ) ? end : fread_word( fp ) );
if ( !str_cmp( word, "Vnum" ) )
{
int vnum = 0;
first = false; /* fp will be in right place */
vnum = fread_number( fp );
if ( get_obj_index( vnum ) == NULL )
{
log_error( "Bad object vnum %d", vnum );
}
else
{
obj = create_object( get_obj_index( vnum ), -1 );
new_format = true;
}
}
if ( obj == NULL ) /* either not found or old style */
{
obj = new_obj( );
obj->name = str_dup( "" );
obj->short_descr = str_dup( "" );
obj->description = str_dup( "" );
}
fNest = false;
fVnum = true;
iNest = 0;
for ( ;; )
{
if ( first )
first = false;
else
word = ( char * ) ( feof( fp ) ? end : fread_word( fp ) );
fMatch = false;
switch ( UPPER( word[0] ) )
{
case '*':
fMatch = true;
fread_to_eol( fp );
break;
case 'A':
if ( !str_cmp( word, "AffD" ) )
{
AFFECT_DATA *paf = NULL;
int sn = 0;
paf = new_affect( );
sn = skill_lookup( fread_word( fp ) );
if ( sn < 0 )
log_error( "Unknown skill %d", sn );
else
paf->type = sn;
paf->level = fread_number( fp );
paf->duration = fread_number( fp );
paf->modifier = fread_number( fp );
paf->location = fread_number( fp );
paf->bitvector = fread_number( fp );
paf->next = obj->affected;
obj->affected = paf;
fMatch = true;
break;
}
if ( !str_cmp( word, "Affc" ) )
{
AFFECT_DATA *paf = NULL;
int sn = 0;
paf = new_affect( );
sn = skill_lookup( fread_word( fp ) );
if ( sn < 0 )
log_error( "Unknown skill %d", sn );
else
paf->type = sn;
paf->where = fread_number( fp );
paf->level = fread_number( fp );
paf->duration = fread_number( fp );
paf->modifier = fread_number( fp );
paf->location = fread_number( fp );
paf->bitvector = fread_number( fp );
paf->next = obj->affected;
obj->affected = paf;
fMatch = true;
break;
}
break;
case 'C':
KEY( "Cond", obj->condition, fread_number( fp ) );
KEY( "Cost", obj->cost, fread_number( fp ) );
break;
case 'D':
KEY( "Description", obj->description, fread_string( fp ) );
KEY( "Desc", obj->description, fread_string( fp ) );
break;
case 'E':
if ( !str_cmp( word, "Enchanted" ) )
{
obj->enchanted = true;
fMatch = true;
break;
}
KEY( "ExtraFlags", obj->extra_flags, fread_number( fp ) );
KEY( "ExtF", obj->extra_flags, fread_number( fp ) );
if ( !str_cmp( word, "ExtraDescr" ) || !str_cmp( word, "ExDe" ) )
{
EXTRA_DESCR_DATA *ed = NULL;
ed = new_extra_descr( );
ed->keyword = fread_string( fp );
ed->description = fread_string( fp );
ed->next = obj->extra_descr;
obj->extra_descr = ed;
fMatch = true;
}
if ( !str_cmp( word, "End" ) )
{
if ( !fNest || ( fVnum && obj->pIndexData == NULL ) )
{
log_error( "%s", "Incomplete object" );
free_obj( obj );
return;
}
else
{
if ( !fVnum )
{
log_info( "Replacing invalid object with dummy object" );
free_obj( obj );
obj = create_object( get_obj_index( OBJ_VNUM_DUMMY ), 0 );
}
if ( !new_format )
{
obj->next = object_list;
object_list = obj;
obj->pIndexData->count++;
}
if ( !obj->pIndexData->new_format
&& obj->item_type == ITEM_ARMOR && obj->value[1] == 0 )
{
obj->value[1] = obj->value[0];
obj->value[2] = obj->value[0];
}
if ( make_new )
{
int wear = 0;
wear = obj->wear_loc;
extract_obj( obj );
obj = create_object( obj->pIndexData, 0 );
obj->wear_loc = wear;
}
if ( iNest == 0 || rgObjNest[iNest] == NULL )
obj_to_char( obj, ch );
else
obj_to_obj( obj, rgObjNest[iNest - 1] );
return;
}
}
break;
case 'I':
KEY( "ItemType", obj->item_type, fread_number( fp ) );
KEY( "Ityp", obj->item_type, fread_number( fp ) );
break;
case 'L':
KEY( "Level", obj->level, fread_number( fp ) );
KEY( "Lev", obj->level, fread_number( fp ) );
break;
case 'N':
KEY( "Name", obj->name, fread_string( fp ) );
if ( !str_cmp( word, "Nest" ) )
{
iNest = fread_number( fp );
if ( iNest < 0 || iNest >= MAX_NEST )
{
log_error( "Bad nesting %d", iNest );
}
else
{
rgObjNest[iNest] = obj;
fNest = true;
}
fMatch = true;
}
break;
case 'O':
if ( !str_cmp( word, "Oldstyle" ) )
{
if ( obj->pIndexData != NULL && obj->pIndexData->new_format )
make_new = true;
fMatch = true;
}
break;
case 'S':
KEY( "ShortDescr", obj->short_descr, fread_string( fp ) );
KEY( "ShD", obj->short_descr, fread_string( fp ) );
if ( !str_cmp( word, "Spell" ) )
{
int iValue = 0;
int sn = 0;
iValue = fread_number( fp );
sn = skill_lookup( fread_word( fp ) );
if ( iValue < 0 || iValue > 3 )
{
log_error( "Bad iValue %d", iValue );
}
else if ( sn < 0 )
{
log_error( "Unknown skill %d", sn );
}
else
{
obj->value[iValue] = sn;
}
fMatch = true;
break;
}
break;
case 'T':
KEY( "Timer", obj->timer, fread_number( fp ) );
KEY( "Time", obj->timer, fread_number( fp ) );
break;
case 'V':
if ( !str_cmp( word, "Values" ) || !str_cmp( word, "Vals" ) )
{
obj->value[0] = fread_number( fp );
obj->value[1] = fread_number( fp );
obj->value[2] = fread_number( fp );
obj->value[3] = fread_number( fp );
if ( obj->item_type == ITEM_WEAPON && obj->value[0] == 0 )
obj->value[0] = obj->pIndexData->value[0];
fMatch = true;
break;
}
if ( !str_cmp( word, "Val" ) )
{
obj->value[0] = fread_number( fp );
obj->value[1] = fread_number( fp );
obj->value[2] = fread_number( fp );
obj->value[3] = fread_number( fp );
obj->value[4] = fread_number( fp );
fMatch = true;
break;
}
if ( !str_cmp( word, "Vnum" ) )
{
int vnum = 0;
vnum = fread_number( fp );
if ( ( obj->pIndexData = get_obj_index( vnum ) ) == NULL )
log_error( "Bad vnum %d", vnum );
else
fVnum = true;
fMatch = true;
break;
}
break;
case 'W':
KEY( "WearFlags", obj->wear_flags, fread_number( fp ) );
KEY( "WeaF", obj->wear_flags, fread_number( fp ) );
KEY( "WearLoc", obj->wear_loc, fread_number( fp ) );
KEY( "Wear", obj->wear_loc, fread_number( fp ) );
KEY( "Weight", obj->weight, fread_number( fp ) );
KEY( "Wt", obj->weight, fread_number( fp ) );
break;
}
if ( !fMatch )
{
log_error( "%s", "No match" );
fread_to_eol( fp );
}
}
}