/*
* RAM $Id: interp.c 67 2009-01-05 00:39:32Z quixadhal $
*/
/***************************************************************************
* Original Diku Mud copyright (C) 1990, 1991 by Sebastian Hammer, *
* Michael Seifert, Hans Henrik St{rfeldt, Tom Madsen, and Katja Nyboe. *
* *
* Merc Diku Mud improvments copyright (C) 1992, 1993 by Michael *
* Chastain, Michael Quan, and Mitchell Tse. *
* *
* In order to use any part of this Merc Diku Mud, you must comply with *
* both the original Diku license in 'license.doc' as well the Merc *
* license in 'license.txt'. In particular, you may not remove either of *
* these copyright notices. *
* *
* Much time and thought has gone into this software and you are *
* benefitting. We hope that you share your changes too. What goes *
* around, comes around. *
***************************************************************************/
/***************************************************************************
* ROM 2.4 is copyright 1993-1998 Russ Taylor *
* ROM has been brought to you by the ROM consortium *
* Russ Taylor (rtaylor@hypercube.org) *
* Gabrielle Taylor (gtaylor@hypercube.org) *
* Brian Moore (zump@rom.org) *
* By using this code, you have agreed to follow the terms of the *
* ROM license, in the file Rom24/doc/rom.license *
***************************************************************************/
#include <sys/types.h>
#include <ctype.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <time.h>
#include "merc.h"
#include "strings.h"
#include "random.h"
#include "db.h"
#include "act.h"
#include "interp.h"
/*
* Command logging types.
*/
#define LOG_NORMAL 0
#define LOG_ALWAYS 1
#define LOG_NEVER 2
/*
* Log-all switch.
*/
bool fLogAll = false;
/*
* Command table.
*/
const struct cmd_type cmd_table[] = {
/*
* Common movement commands.
*/
{"north", do_north, POS_STANDING, 0, LOG_NEVER, 0},
{"east", do_east, POS_STANDING, 0, LOG_NEVER, 0},
{"south", do_south, POS_STANDING, 0, LOG_NEVER, 0},
{"west", do_west, POS_STANDING, 0, LOG_NEVER, 0},
{"up", do_up, POS_STANDING, 0, LOG_NEVER, 0},
{"down", do_down, POS_STANDING, 0, LOG_NEVER, 0},
/*
* Common other commands.
* Placed here so one and two letter abbreviations work.
*/
{"at", do_at, POS_DEAD, L6, LOG_NORMAL, 1},
{"cast", do_cast, POS_FIGHTING, 0, LOG_NORMAL, 1},
{"auction", do_auction, POS_SLEEPING, 0, LOG_NORMAL, 1},
{"buy", do_buy, POS_RESTING, 0, LOG_NORMAL, 1},
{"channels", do_channels, POS_DEAD, 0, LOG_NORMAL, 1},
{"exits", do_exits, POS_RESTING, 0, LOG_NORMAL, 1},
{"get", do_get, POS_RESTING, 0, LOG_NORMAL, 1},
{"goto", do_goto, POS_DEAD, L8, LOG_NORMAL, 1},
{"group", do_group, POS_SLEEPING, 0, LOG_NORMAL, 1},
{"guild", do_guild, POS_DEAD, L4, LOG_ALWAYS, 1},
{"hit", do_kill, POS_FIGHTING, 0, LOG_NORMAL, 0},
{"inventory", do_inventory, POS_DEAD, 0, LOG_NORMAL, 1},
{"kill", do_kill, POS_FIGHTING, 0, LOG_NORMAL, 1},
{"look", do_look, POS_RESTING, 0, LOG_NORMAL, 1},
{"clan", do_clantalk, POS_SLEEPING, 0, LOG_NORMAL, 1},
/* { "music", do_music, POS_SLEEPING, 0, LOG_NORMAL, 1 }, */
{"order", do_order, POS_RESTING, 0, LOG_NORMAL, 1},
{"practice", do_practice, POS_SLEEPING, 0, LOG_NORMAL, 1},
{"rest", do_rest, POS_SLEEPING, 0, LOG_NORMAL, 1},
{"sit", do_sit, POS_SLEEPING, 0, LOG_NORMAL, 1},
{"sockets", do_sockets, POS_DEAD, L4, LOG_NORMAL, 1},
{"stand", do_stand, POS_SLEEPING, 0, LOG_NORMAL, 1},
{"tell", do_tell, POS_RESTING, 0, LOG_NORMAL, 1},
{"unlock", do_unlock, POS_RESTING, 0, LOG_NORMAL, 1},
{"wield", do_wear, POS_RESTING, 0, LOG_NORMAL, 1},
{"wizhelp", do_wizhelp, POS_DEAD, IM, LOG_NORMAL, 1},
/*
* Informational commands.
*/
{"affects", do_affects, POS_DEAD, 0, LOG_NORMAL, 1},
{"areas", do_areas, POS_DEAD, 0, LOG_NORMAL, 1},
{"bug", do_bug, POS_DEAD, 0, LOG_NORMAL, 1},
{"changes", do_changes, POS_DEAD, 0, LOG_NORMAL, 1},
{"commands", do_commands, POS_DEAD, 0, LOG_NORMAL, 1},
{"compare", do_compare, POS_RESTING, 0, LOG_NORMAL, 1},
{"consider", do_consider, POS_RESTING, 0, LOG_NORMAL, 1},
{"count", do_count, POS_SLEEPING, 0, LOG_NORMAL, 1},
{"credits", do_credits, POS_DEAD, 0, LOG_NORMAL, 1},
{"equipment", do_equipment, POS_DEAD, 0, LOG_NORMAL, 1},
{"examine", do_examine, POS_RESTING, 0, LOG_NORMAL, 1},
/* { "groups", do_groups, POS_SLEEPING, 0, LOG_NORMAL, 1 }, */
{"help", do_help, POS_DEAD, 0, LOG_NORMAL, 1},
{"idea", do_idea, POS_DEAD, 0, LOG_NORMAL, 1},
{"info", do_groups, POS_SLEEPING, 0, LOG_NORMAL, 1},
{"motd", do_motd, POS_DEAD, 0, LOG_NORMAL, 1},
{"news", do_news, POS_DEAD, 0, LOG_NORMAL, 1},
{"read", do_read, POS_RESTING, 0, LOG_NORMAL, 1},
{"report", do_report, POS_RESTING, 0, LOG_NORMAL, 1},
{"rules", do_rules, POS_DEAD, 0, LOG_NORMAL, 1},
{"score", do_score, POS_DEAD, 0, LOG_NORMAL, 1},
{"skills", do_skills, POS_DEAD, 0, LOG_NORMAL, 1},
{"socials", do_socials, POS_DEAD, 0, LOG_NORMAL, 1},
{"show", do_show, POS_DEAD, 0, LOG_NORMAL, 1},
{"spells", do_spells, POS_DEAD, 0, LOG_NORMAL, 1},
{"story", do_story, POS_DEAD, 0, LOG_NORMAL, 1},
{"time", do_time, POS_DEAD, 0, LOG_NORMAL, 1},
{"typo", do_typo, POS_DEAD, 0, LOG_NORMAL, 1},
{"weather", do_weather, POS_RESTING, 0, LOG_NORMAL, 1},
{"who", do_who, POS_DEAD, 0, LOG_NORMAL, 1},
{"whois", do_whois, POS_DEAD, 0, LOG_NORMAL, 1},
{"wizlist", do_wizlist, POS_DEAD, 0, LOG_NORMAL, 1},
{"worth", do_worth, POS_SLEEPING, 0, LOG_NORMAL, 1},
/*
* Configuration commands.
*/
{"alia", do_alia, POS_DEAD, 0, LOG_NORMAL, 0},
{"alias", do_alias, POS_DEAD, 0, LOG_NORMAL, 1},
{"autolist", do_autolist, POS_DEAD, 0, LOG_NORMAL, 1},
{"autoassist", do_autoassist, POS_DEAD, 0, LOG_NORMAL, 1},
{"autoexit", do_autoexit, POS_DEAD, 0, LOG_NORMAL, 1},
{"autogold", do_autogold, POS_DEAD, 0, LOG_NORMAL, 1},
{"autoloot", do_autoloot, POS_DEAD, 0, LOG_NORMAL, 1},
{"autosac", do_autosac, POS_DEAD, 0, LOG_NORMAL, 1},
{"autosplit", do_autosplit, POS_DEAD, 0, LOG_NORMAL, 1},
{"brief", do_brief, POS_DEAD, 0, LOG_NORMAL, 1},
/* { "channels", do_channels, POS_DEAD, 0, LOG_NORMAL, 1 }, */
{"combine", do_combine, POS_DEAD, 0, LOG_NORMAL, 1},
{"compact", do_compact, POS_DEAD, 0, LOG_NORMAL, 1},
{"description", do_description, POS_DEAD, 0, LOG_NORMAL, 1},
{"delet", do_delet, POS_DEAD, 0, LOG_ALWAYS, 0},
{"delete", do_delete, POS_STANDING, 0, LOG_ALWAYS, 1},
{"nofollow", do_nofollow, POS_DEAD, 0, LOG_NORMAL, 1},
{"noloot", do_noloot, POS_DEAD, 0, LOG_NORMAL, 1},
{"nosummon", do_nosummon, POS_DEAD, 0, LOG_NORMAL, 1},
{"outfit", do_outfit, POS_RESTING, 0, LOG_NORMAL, 1},
{"password", do_password, POS_DEAD, 0, LOG_NEVER, 1},
{"prompt", do_prompt, POS_DEAD, 0, LOG_NORMAL, 1},
{"scroll", do_scroll, POS_DEAD, 0, LOG_NORMAL, 1},
{"title", do_title, POS_DEAD, 0, LOG_NORMAL, 1},
{"unalias", do_unalias, POS_DEAD, 0, LOG_NORMAL, 1},
{"wimpy", do_wimpy, POS_DEAD, 0, LOG_NORMAL, 1},
/*
* Communication commands.
*/
{"afk", do_afk, POS_SLEEPING, 0, LOG_NORMAL, 1},
{"answer", do_answer, POS_SLEEPING, 0, LOG_NORMAL, 1},
/* { "auction", do_auction, POS_SLEEPING, 0, LOG_NORMAL, 1 }, */
{"deaf", do_deaf, POS_DEAD, 0, LOG_NORMAL, 1},
{"emote", do_emote, POS_RESTING, 0, LOG_NORMAL, 1},
{"pmote", do_pmote, POS_RESTING, 0, LOG_NORMAL, 1},
{".", do_gossip, POS_SLEEPING, 0, LOG_NORMAL, 0},
{"gossip", do_gossip, POS_SLEEPING, 0, LOG_NORMAL, 1},
{",", do_emote, POS_RESTING, 0, LOG_NORMAL, 0},
{"grats", do_grats, POS_SLEEPING, 0, LOG_NORMAL, 1},
{"gtell", do_gtell, POS_DEAD, 0, LOG_NORMAL, 1},
{";", do_gtell, POS_DEAD, 0, LOG_NORMAL, 0},
/* { "music", do_music, POS_SLEEPING, 0, LOG_NORMAL, 1 }, */
{"note", do_note, POS_SLEEPING, 0, LOG_NORMAL, 1},
{"pose", do_pose, POS_RESTING, 0, LOG_NORMAL, 1},
{"question", do_question, POS_SLEEPING, 0, LOG_NORMAL, 1},
{"quote", do_quote, POS_SLEEPING, 0, LOG_NORMAL, 1},
{"quiet", do_quiet, POS_SLEEPING, 0, LOG_NORMAL, 1},
{"reply", do_reply, POS_SLEEPING, 0, LOG_NORMAL, 1},
{"replay", do_replay, POS_SLEEPING, 0, LOG_NORMAL, 1},
{"say", do_say, POS_RESTING, 0, LOG_NORMAL, 1},
{"'", do_say, POS_RESTING, 0, LOG_NORMAL, 0},
{"shout", do_shout, POS_RESTING, 3, LOG_NORMAL, 1},
{"unread", do_unread, POS_SLEEPING, 0, LOG_NORMAL, 1},
{"yell", do_yell, POS_RESTING, 0, LOG_NORMAL, 1},
/*
* Object manipulation commands.
*/
{"brandish", do_brandish, POS_RESTING, 0, LOG_NORMAL, 1},
{"close", do_close, POS_RESTING, 0, LOG_NORMAL, 1},
{"drink", do_drink, POS_RESTING, 0, LOG_NORMAL, 1},
{"drop", do_drop, POS_RESTING, 0, LOG_NORMAL, 1},
{"eat", do_eat, POS_RESTING, 0, LOG_NORMAL, 1},
{"envenom", do_envenom, POS_RESTING, 0, LOG_NORMAL, 1},
{"fill", do_fill, POS_RESTING, 0, LOG_NORMAL, 1},
{"give", do_give, POS_RESTING, 0, LOG_NORMAL, 1},
{"heal", do_heal, POS_RESTING, 0, LOG_NORMAL, 1},
{"hold", do_wear, POS_RESTING, 0, LOG_NORMAL, 1},
{"list", do_list, POS_RESTING, 0, LOG_NORMAL, 1},
{"lock", do_lock, POS_RESTING, 0, LOG_NORMAL, 1},
{"open", do_open, POS_RESTING, 0, LOG_NORMAL, 1},
{"pick", do_pick, POS_RESTING, 0, LOG_NORMAL, 1},
{"pour", do_pour, POS_RESTING, 0, LOG_NORMAL, 1},
{"put", do_put, POS_RESTING, 0, LOG_NORMAL, 1},
{"quaff", do_quaff, POS_RESTING, 0, LOG_NORMAL, 1},
{"recite", do_recite, POS_RESTING, 0, LOG_NORMAL, 1},
{"remove", do_remove, POS_RESTING, 0, LOG_NORMAL, 1},
{"sell", do_sell, POS_RESTING, 0, LOG_NORMAL, 1},
{"take", do_get, POS_RESTING, 0, LOG_NORMAL, 1},
{"sacrifice", do_sacrifice, POS_RESTING, 0, LOG_NORMAL, 1},
{"junk", do_sacrifice, POS_RESTING, 0, LOG_NORMAL, 0},
{"tap", do_sacrifice, POS_RESTING, 0, LOG_NORMAL, 0},
/* { "unlock", do_unlock, POS_RESTING, 0, LOG_NORMAL, 1 }, */
{"value", do_value, POS_RESTING, 0, LOG_NORMAL, 1},
{"wear", do_wear, POS_RESTING, 0, LOG_NORMAL, 1},
{"zap", do_zap, POS_RESTING, 0, LOG_NORMAL, 1},
/*
* Combat commands.
*/
{"backstab", do_backstab, POS_FIGHTING, 0, LOG_NORMAL, 1},
{"bash", do_bash, POS_FIGHTING, 0, LOG_NORMAL, 1},
{"bs", do_backstab, POS_FIGHTING, 0, LOG_NORMAL, 0},
{"berserk", do_berserk, POS_FIGHTING, 0, LOG_NORMAL, 1},
{"dirt", do_dirt, POS_FIGHTING, 0, LOG_NORMAL, 1},
{"disarm", do_disarm, POS_FIGHTING, 0, LOG_NORMAL, 1},
{"flee", do_flee, POS_FIGHTING, 0, LOG_NORMAL, 1},
{"kick", do_kick, POS_FIGHTING, 0, LOG_NORMAL, 1},
{"murde", do_murde, POS_FIGHTING, 0, LOG_NORMAL, 0},
{"murder", do_murder, POS_FIGHTING, 5, LOG_ALWAYS, 1},
{"rescue", do_rescue, POS_FIGHTING, 0, LOG_NORMAL, 0},
{"surrender", do_surrender, POS_FIGHTING, 0, LOG_NORMAL, 1},
{"trip", do_trip, POS_FIGHTING, 0, LOG_NORMAL, 1},
/*
* Mob command interpreter (placed here for faster scan...)
*/
{"mob", do_mob, POS_DEAD, 0, LOG_NEVER, 0},
/*
* Miscellaneous commands.
*/
{"enter", do_enter, POS_STANDING, 0, LOG_NORMAL, 1},
{"follow", do_follow, POS_RESTING, 0, LOG_NORMAL, 1},
{"gain", do_gain, POS_STANDING, 0, LOG_NORMAL, 1},
{"go", do_enter, POS_STANDING, 0, LOG_NORMAL, 0},
/* { "group", do_group, POS_SLEEPING, 0, LOG_NORMAL, 1 }, */
{"groups", do_groups, POS_SLEEPING, 0, LOG_NORMAL, 1},
{"hide", do_hide, POS_RESTING, 0, LOG_NORMAL, 1},
/* { "play", do_play, POS_RESTING, 0, LOG_NORMAL, 1 }, */
/* { "practice", do_practice, POS_SLEEPING, 0, LOG_NORMAL, 1 }, */
{"qui", do_qui, POS_DEAD, 0, LOG_NORMAL, 0},
{"quit", do_quit, POS_DEAD, 0, LOG_NORMAL, 1},
{"recall", do_recall, POS_FIGHTING, 0, LOG_NORMAL, 1},
{"/", do_recall, POS_FIGHTING, 0, LOG_NORMAL, 0},
{"rent", do_rent, POS_DEAD, 0, LOG_NORMAL, 0},
{"save", do_save, POS_DEAD, 0, LOG_NORMAL, 1},
{"sleep", do_sleep, POS_SLEEPING, 0, LOG_NORMAL, 1},
{"sneak", do_sneak, POS_STANDING, 0, LOG_NORMAL, 1},
{"split", do_split, POS_RESTING, 0, LOG_NORMAL, 1},
{"steal", do_steal, POS_STANDING, 0, LOG_NORMAL, 1},
{"train", do_train, POS_RESTING, 0, LOG_NORMAL, 1},
{"visible", do_visible, POS_SLEEPING, 0, LOG_NORMAL, 1},
{"wake", do_wake, POS_SLEEPING, 0, LOG_NORMAL, 1},
{"where", do_where, POS_RESTING, 0, LOG_NORMAL, 1},
/*
* Immortal commands.
*/
{"advance", do_advance, POS_DEAD, ML, LOG_ALWAYS, 1},
{"dump", do_dump, POS_DEAD, ML, LOG_ALWAYS, 0},
{"trust", do_trust, POS_DEAD, ML, LOG_ALWAYS, 1},
{"violate", do_violate, POS_DEAD, ML, LOG_ALWAYS, 1},
{"allow", do_allow, POS_DEAD, L2, LOG_ALWAYS, 1},
{"ban", do_ban, POS_DEAD, L2, LOG_ALWAYS, 1},
{"deny", do_deny, POS_DEAD, L1, LOG_ALWAYS, 1},
{"disconnect", do_disconnect, POS_DEAD, L3, LOG_ALWAYS, 1},
{"flag", do_flag, POS_DEAD, L4, LOG_ALWAYS, 1},
{"freeze", do_freeze, POS_DEAD, L4, LOG_ALWAYS, 1},
{"permban", do_permban, POS_DEAD, L1, LOG_ALWAYS, 1},
{"protect", do_protect, POS_DEAD, L1, LOG_ALWAYS, 1},
{"reboo", do_reboo, POS_DEAD, L1, LOG_NORMAL, 0},
{"reboot", do_reboot, POS_DEAD, L1, LOG_ALWAYS, 1},
{"set", do_set, POS_DEAD, L2, LOG_ALWAYS, 1},
{"shutdow", do_shutdow, POS_DEAD, L1, LOG_NORMAL, 0},
{"shutdown", do_shutdown, POS_DEAD, L1, LOG_ALWAYS, 1},
/* { "sockets", do_sockets, POS_DEAD, L4, LOG_NORMAL, 1 }, */
{"wizlock", do_wizlock, POS_DEAD, L2, LOG_ALWAYS, 1},
{"force", do_force, POS_DEAD, L7, LOG_ALWAYS, 1},
{"load", do_load, POS_DEAD, L4, LOG_ALWAYS, 1},
{"newlock", do_newlock, POS_DEAD, L4, LOG_ALWAYS, 1},
{"nochannels", do_nochannels, POS_DEAD, L5, LOG_ALWAYS, 1},
{"noemote", do_noemote, POS_DEAD, L5, LOG_ALWAYS, 1},
{"noshout", do_noshout, POS_DEAD, L5, LOG_ALWAYS, 1},
{"notell", do_notell, POS_DEAD, L5, LOG_ALWAYS, 1},
{"pecho", do_pecho, POS_DEAD, L4, LOG_ALWAYS, 1},
{"pardon", do_pardon, POS_DEAD, L3, LOG_ALWAYS, 1},
{"purge", do_purge, POS_DEAD, L4, LOG_ALWAYS, 1},
{"restore", do_restore, POS_DEAD, L4, LOG_ALWAYS, 1},
{"sla", do_sla, POS_DEAD, L3, LOG_NORMAL, 0},
{"slay", do_slay, POS_DEAD, L3, LOG_ALWAYS, 1},
{"teleport", do_transfer, POS_DEAD, L5, LOG_ALWAYS, 1},
{"transfer", do_transfer, POS_DEAD, L5, LOG_ALWAYS, 1},
/* { "at", do_at, POS_DEAD, L6, LOG_NORMAL, 1 }, */
{"poofin", do_bamfin, POS_DEAD, L8, LOG_NORMAL, 1},
{"poofout", do_bamfout, POS_DEAD, L8, LOG_NORMAL, 1},
{"gecho", do_echo, POS_DEAD, L4, LOG_ALWAYS, 1},
/* { "goto", do_goto, POS_DEAD, L8, LOG_NORMAL, 1 }, */
{"holylight", do_holylight, POS_DEAD, IM, LOG_NORMAL, 1},
{"incognito", do_incognito, POS_DEAD, IM, LOG_NORMAL, 1},
{"invis", do_invis, POS_DEAD, IM, LOG_NORMAL, 0},
{"log", do_log, POS_DEAD, L1, LOG_ALWAYS, 1},
{"memory", do_memory, POS_DEAD, IM, LOG_NORMAL, 1},
{"mwhere", do_mwhere, POS_DEAD, IM, LOG_NORMAL, 1},
{"owhere", do_owhere, POS_DEAD, IM, LOG_NORMAL, 1},
{"peace", do_peace, POS_DEAD, L5, LOG_NORMAL, 1},
{"penalty", do_penalty, POS_DEAD, L7, LOG_NORMAL, 1},
{"echo", do_recho, POS_DEAD, L6, LOG_ALWAYS, 1},
{"return", do_return, POS_DEAD, L6, LOG_NORMAL, 1},
{"snoop", do_snoop, POS_DEAD, L5, LOG_ALWAYS, 1},
{"stat", do_stat, POS_DEAD, IM, LOG_NORMAL, 1},
{"string", do_string, POS_DEAD, L5, LOG_ALWAYS, 1},
{"switch", do_switch, POS_DEAD, L6, LOG_ALWAYS, 1},
{"wizinvis", do_invis, POS_DEAD, IM, LOG_NORMAL, 1},
{"vnum", do_vnum, POS_DEAD, L4, LOG_NORMAL, 1},
{"zecho", do_zecho, POS_DEAD, L4, LOG_ALWAYS, 1},
{"clone", do_clone, POS_DEAD, L5, LOG_ALWAYS, 1},
{"wiznet", do_wiznet, POS_DEAD, IM, LOG_NORMAL, 1},
{"immtalk", do_immtalk, POS_DEAD, IM, LOG_NORMAL, 1},
{"imotd", do_imotd, POS_DEAD, IM, LOG_NORMAL, 1},
{":", do_immtalk, POS_DEAD, IM, LOG_NORMAL, 0},
{"smote", do_smote, POS_DEAD, IM, LOG_NORMAL, 1},
{"prefi", do_prefi, POS_DEAD, IM, LOG_NORMAL, 0},
{"prefix", do_prefix, POS_DEAD, IM, LOG_NORMAL, 1},
{"mpdump", do_mpdump, POS_DEAD, IM, LOG_NEVER, 1},
{"mpstat", do_mpstat, POS_DEAD, IM, LOG_NEVER, 1},
/*
* OLC
*/
{"edit", do_olc, POS_DEAD, 0, LOG_NORMAL, 1},
{"asave", do_asave, POS_DEAD, 0, LOG_NORMAL, 1},
{"alist", do_alist, POS_DEAD, 0, LOG_NORMAL, 1},
{"resets", do_resets, POS_DEAD, 0, LOG_NORMAL, 1},
{"redit", do_redit, POS_DEAD, 0, LOG_NORMAL, 1},
{"medit", do_medit, POS_DEAD, 0, LOG_NORMAL, 1},
{"aedit", do_aedit, POS_DEAD, 0, LOG_NORMAL, 1},
{"oedit", do_oedit, POS_DEAD, 0, LOG_NORMAL, 1},
{"mpedit", do_mpedit, POS_DEAD, 0, LOG_NORMAL, 1},
{"hedit", do_hedit, POS_DEAD, 0, LOG_NORMAL, 1},
/*
* End of list.
*/
{"", 0, POS_DEAD, 0, LOG_NORMAL, 0}
};
/*
* The main entry point for executing commands.
* Can be recursively called from 'at', 'order', 'force'.
*/
void interpret( CHAR_DATA *ch, const char *argument )
{
char command[MAX_INPUT_LENGTH] = "\0\0\0\0\0\0\0";
char logline[MAX_INPUT_LENGTH] = "\0\0\0\0\0\0\0";
int cmd = 0;
int trust = 0;
bool found = false;
/*
* Strip leading spaces.
*/
while ( isspace( *argument ) )
argument++;
if ( argument[0] == '\0' )
return;
/*
* No hiding.
*/
REMOVE_BIT( ch->affected_by, AFF_HIDE );
/*
* Implement freeze command.
*/
if ( !IS_NPC( ch ) && IS_SET( ch->act, PLR_FREEZE ) )
{
ch_printf( ch, "You're totally frozen!\r\n" );
return;
}
/*
* Grab the command word.
* Special parsing so ' can be a command,
* also no spaces needed after punctuation.
*/
strcpy( logline, argument );
if ( !isalpha( argument[0] ) && !isdigit( argument[0] ) )
{
command[0] = argument[0];
command[1] = '\0';
argument++;
while ( isspace( *argument ) )
argument++;
}
else
{
argument = one_argument( argument, command );
}
/*
* Look for command in command table.
*/
found = false;
trust = get_trust( ch );
for ( cmd = 0; cmd_table[cmd].name[0] != '\0'; cmd++ )
{
if ( command[0] == cmd_table[cmd].name[0]
&& !str_prefix( command, cmd_table[cmd].name )
&& cmd_table[cmd].level <= trust )
{
found = true;
break;
}
}
/*
* Log and snoop.
*/
if ( cmd_table[cmd].log == LOG_NEVER )
strcpy( logline, "" );
if ( ( !IS_NPC( ch ) && IS_SET( ch->act, PLR_LOG ) )
|| fLogAll || cmd_table[cmd].log == LOG_ALWAYS )
{
log_auth( ch, "Caught %s doing %s", NAME( ch ), logline );
wiz_printf( ch, NULL, WIZ_SECURE, 0, get_trust( ch ),
"Caught %s doing %s", NAME( ch ), logline );
}
if ( ch->desc != NULL && ch->desc->snoop_by != NULL )
{
desc_printf( ch->desc->snoop_by, "%% %s\r\n", logline );
}
if ( !found )
{
/*
* Look for command in socials table.
*/
if ( !check_social( ch, command, argument ) )
ch_printf( ch, "Huh?\r\n" );
return;
}
/*
* Character not in position for command?
*/
if ( ch->position < cmd_table[cmd].position )
{
switch ( ch->position )
{
case POS_DEAD:
ch_printf( ch, "Lie still; you are DEAD.\r\n" );
break;
case POS_MORTAL:
case POS_INCAP:
ch_printf( ch, "You are hurt far too bad for that.\r\n" );
break;
case POS_STUNNED:
ch_printf( ch, "You are too stunned to do that.\r\n" );
break;
case POS_SLEEPING:
ch_printf( ch, "In your dreams, or what?\r\n" );
break;
case POS_RESTING:
ch_printf( ch, "Nah... You feel too relaxed...\r\n" );
break;
case POS_SITTING:
ch_printf( ch, "Better stand up first.\r\n" );
break;
case POS_FIGHTING:
ch_printf( ch, "No way! You are still fighting!\r\n" );
break;
}
return;
}
/*
* Dispatch the command.
*/
( *cmd_table[cmd].do_fun ) ( ch, argument );
tail_chain( );
return;
}
/* function to keep argument safe in all commands -- no static strings */
void do_function( CHAR_DATA *ch, DO_FUN *do_fun, const char *argument )
{
char *command_string = NULL;
/*
* copy the string
*/
command_string = str_dup( argument );
/*
* dispatch the command
*/
( *do_fun ) ( ch, command_string );
/*
* free the string
*/
free_string( command_string );
}
bool check_social( CHAR_DATA *ch, const char *command, const char *argument )
{
char arg[MAX_INPUT_LENGTH] = "\0\0\0\0\0\0\0";
CHAR_DATA *victim = NULL;
int cmd = 0;
bool found = false;
for ( cmd = 0; social_table[cmd].name[0] != '\0'; cmd++ )
{
if ( command[0] == social_table[cmd].name[0]
&& !str_prefix( command, social_table[cmd].name ) )
{
found = true;
break;
}
}
if ( !found )
return false;
if ( !IS_NPC( ch ) && IS_SET( ch->comm, COMM_NOEMOTE ) )
{
ch_printf( ch, "You are anti-social!\r\n" );
return true;
}
switch ( ch->position )
{
case POS_DEAD:
ch_printf( ch, "Lie still; you are DEAD.\r\n" );
return true;
case POS_INCAP:
case POS_MORTAL:
ch_printf( ch, "You are hurt far too bad for that.\r\n" );
return true;
case POS_STUNNED:
ch_printf( ch, "You are too stunned to do that.\r\n" );
return true;
case POS_SLEEPING:
/*
* I just know this is the path to a 12" 'if' statement. :(
* But two players asked for it already! -- Furey
*/
if ( !str_cmp( social_table[cmd].name, "snore" ) )
break;
ch_printf( ch, "In your dreams, or what?\r\n" );
return true;
}
one_argument( argument, arg );
victim = NULL;
if ( arg[0] == '\0' )
{
act( social_table[cmd].others_no_arg, ch, NULL, victim, TO_ROOM );
act( social_table[cmd].char_no_arg, ch, NULL, victim, TO_CHAR );
}
else if ( ( victim = get_char_room( ch, arg ) ) == NULL )
{
ch_printf( ch, "They aren't here.\r\n" );
}
else if ( victim == ch )
{
act( social_table[cmd].others_auto, ch, NULL, victim, TO_ROOM );
act( social_table[cmd].char_auto, ch, NULL, victim, TO_CHAR );
}
else
{
act( social_table[cmd].others_found, ch, NULL, victim, TO_NOTVICT );
act( social_table[cmd].char_found, ch, NULL, victim, TO_CHAR );
act( social_table[cmd].vict_found, ch, NULL, victim, TO_VICT );
if ( !IS_NPC( ch ) && IS_NPC( victim )
&& !IS_AFFECTED( victim, AFF_CHARM )
&& IS_AWAKE( victim ) && victim->desc == NULL )
{
switch ( number_bits( 4 ) )
{
case 0:
case 1:
case 2:
case 3:
case 4:
case 5:
case 6:
case 7:
case 8:
act( social_table[cmd].others_found, victim, NULL, ch, TO_NOTVICT );
act( social_table[cmd].char_found, victim, NULL, ch, TO_CHAR );
act( social_table[cmd].vict_found, victim, NULL, ch, TO_VICT );
break;
case 9:
case 10:
case 11:
case 12:
act( "$n slaps $N.", victim, NULL, ch, TO_NOTVICT );
act( "You slap $N.", victim, NULL, ch, TO_CHAR );
act( "$n slaps you.", victim, NULL, ch, TO_VICT );
break;
}
}
}
return true;
}
/*
* Return true if an argument is completely numeric.
*/
bool is_number( const char *arg )
{
if ( *arg == '\0' )
return false;
if ( *arg == '+' || *arg == '-' )
arg++;
for ( ; *arg != '\0'; arg++ )
{
if ( !isdigit( *arg ) )
return false;
}
return true;
}
/*
* Given a string like 14.foo, return 14 and 'foo'
*/
int number_argument( const char *argument, char *arg )
{
const char *pdot = NULL;
int number = 0;
char num[MAX_INPUT_LENGTH] = "\0\0\0\0\0\0\0";
char *ndot = num;
for ( pdot = argument; *pdot != '\0'; pdot++ )
{
*ndot++ = *pdot;
if ( *pdot == '.' )
{
*ndot = '\0';
number = atoi( num );
strcpy( arg, pdot + 1 );
return number;
}
}
strcpy( arg, argument );
return 1;
}
/*
* Given a string like 14*foo, return 14 and 'foo'
*/
int mult_argument( const char *argument, char *arg )
{
const char *pdot = NULL;
int number = 0;
char num[MAX_INPUT_LENGTH] = "\0\0\0\0\0\0\0";
char *ndot = num;
for ( pdot = argument; *pdot != '\0'; pdot++ )
{
*ndot++ = *pdot;
if ( *pdot == '*' )
{
*ndot = '\0';
number = atoi( num );
strcpy( arg, pdot + 1 );
return number;
}
}
strcpy( arg, argument );
return 1;
}
/*
* Pick off one argument from a string and return the rest.
* Understands quotes.
*/
const char *one_argument( const char *argument, char *arg_first )
{
char cEnd = '\0';
while ( isspace( *argument ) )
argument++;
cEnd = ' ';
if ( *argument == '\'' || *argument == '"' )
cEnd = *argument++;
while ( *argument != '\0' )
{
if ( *argument == cEnd )
{
argument++;
break;
}
*arg_first = LOWER( *argument );
arg_first++;
argument++;
}
*arg_first = '\0';
while ( isspace( *argument ) )
argument++;
return argument;
}
/*
* Contributed by Alander.
*/
void do_commands( CHAR_DATA *ch, const char *argument )
{
int cmd = 0;
int col = 0;
for ( cmd = 0; cmd_table[cmd].name[0] != '\0'; cmd++ )
{
if ( cmd_table[cmd].level < LEVEL_HERO
&& cmd_table[cmd].level <= get_trust( ch ) && cmd_table[cmd].show )
{
ch_printf( ch, "%-12s", cmd_table[cmd].name );
if ( ++col % 6 == 0 )
ch_printf( ch, "\r\n" );
}
}
if ( col % 6 != 0 )
ch_printf( ch, "\r\n" );
return;
}
void do_wizhelp( CHAR_DATA *ch, const char *argument )
{
int cmd = 0;
int col = 0;
for ( cmd = 0; cmd_table[cmd].name[0] != '\0'; cmd++ )
{
if ( cmd_table[cmd].level >= LEVEL_HERO
&& cmd_table[cmd].level <= get_trust( ch ) && cmd_table[cmd].show )
{
ch_printf( ch, "%-12s", cmd_table[cmd].name );
if ( ++col % 6 == 0 )
ch_printf( ch, "\r\n" );
}
}
if ( col % 6 != 0 )
ch_printf( ch, "\r\n" );
return;
}