/*
* RAM $Id: act_wiz.c 85 2009-02-08 17:09:18Z ram $
*/
/***************************************************************************
* Original Diku Mud copyright (C) 1990, 1991 by Sebastian Hammer, *
* Michael Seifert, Hans Henrik St{rfeldt, Tom Madsen, and Katja Nyboe. *
* *
* Merc Diku Mud improvments copyright (C) 1992, 1993 by Michael *
* Chastain, Michael Quan, and Mitchell Tse. *
* *
* In order to use any part of this Merc Diku Mud, you must comply with *
* both the original Diku license in 'license.doc' as well the Merc *
* license in 'license.txt'. In particular, you may not remove either of *
* these copyright notices. *
* *
* Much time and thought has gone into this software and you are *
* benefitting. We hope that you share your changes too. What goes *
* around, comes around. *
***************************************************************************/
/***************************************************************************
* ROM 2.4 is copyright 1993-1998 Russ Taylor *
* ROM has been brought to you by the ROM consortium *
* Russ Taylor (rtaylor@hypercube.org) *
* Gabrielle Taylor (gtaylor@hypercube.org) *
* Brian Moore (zump@rom.org) *
* By using this code, you have agreed to follow the terms of the *
* ROM license, in the file Rom24/doc/rom.license *
***************************************************************************/
#include <sys/types.h>
#include <sys/time.h>
#include <stdio.h>
#include <string.h>
#include <stdlib.h>
#include "merc.h"
#include "tables.h"
#include "strings.h"
#include "random.h"
#include "db.h"
#include "interp.h"
#include "magic.h"
#include "special.h"
#include "act.h"
void do_wiznet( CHAR_DATA *ch, const char *argument )
{
int flag = 0;
char buf[MAX_STRING_LENGTH] = "\0\0\0\0\0\0\0";
if ( argument[0] == '\0' )
{
if ( IS_SET( ch->wiznet, WIZ_ON ) )
{
ch_printf( ch, "Signing off of Wiznet.\r\n" );
REMOVE_BIT( ch->wiznet, WIZ_ON );
}
else
{
ch_printf( ch, "Welcome to Wiznet!\r\n" );
SET_BIT( ch->wiznet, WIZ_ON );
}
return;
}
if ( !str_prefix( argument, "on" ) )
{
ch_printf( ch, "Welcome to Wiznet!\r\n" );
SET_BIT( ch->wiznet, WIZ_ON );
return;
}
if ( !str_prefix( argument, "off" ) )
{
ch_printf( ch, "Signing off of Wiznet.\r\n" );
REMOVE_BIT( ch->wiznet, WIZ_ON );
return;
}
/*
* show wiznet status
*/
if ( !str_prefix( argument, "status" ) )
{
buf[0] = '\0';
if ( !IS_SET( ch->wiznet, WIZ_ON ) )
strcat( buf, "off " );
for ( flag = 0; wiznet_table[flag].name != NULL; flag++ )
if ( IS_SET( ch->wiznet, wiznet_table[flag].flag ) )
{
strcat( buf, wiznet_table[flag].name );
strcat( buf, " " );
}
strcat( buf, "\r\n" );
ch_printf( ch, "Wiznet status:\r\n" );
return;
}
if ( !str_prefix( argument, "show" ) )
/*
* list of all wiznet options
*/
{
buf[0] = '\0';
for ( flag = 0; wiznet_table[flag].name != NULL; flag++ )
{
if ( wiznet_table[flag].level <= get_trust( ch ) )
{
strcat( buf, wiznet_table[flag].name );
strcat( buf, " " );
}
}
strcat( buf, "\r\n" );
ch_printf( ch, "Wiznet options available to you are:\r\n" );
return;
}
flag = wiznet_lookup( argument );
if ( flag == -1 || get_trust( ch ) < wiznet_table[flag].level )
{
ch_printf( ch, "No such option.\r\n" );
return;
}
if ( IS_SET( ch->wiznet, wiznet_table[flag].flag ) )
{
ch_printf( ch, "You will no longer see %s on wiznet.\r\n",
wiznet_table[flag].name );
REMOVE_BIT( ch->wiznet, wiznet_table[flag].flag );
return;
}
else
{
ch_printf( ch, "You will now see %s on wiznet.\r\n", wiznet_table[flag].name );
SET_BIT( ch->wiznet, wiznet_table[flag].flag );
return;
}
}
void do_guild( CHAR_DATA *ch, const char *argument )
{
char arg1[MAX_INPUT_LENGTH] = "\0\0\0\0\0\0\0";
char arg2[MAX_INPUT_LENGTH] = "\0\0\0\0\0\0\0";
CHAR_DATA *victim = NULL;
int clan = 0;
argument = one_argument( argument, arg1 );
argument = one_argument( argument, arg2 );
if ( arg1[0] == '\0' || arg2[0] == '\0' )
{
ch_printf( ch, "Syntax: guild <char> <cln name>\r\n" );
return;
}
if ( ( victim = get_char_world( ch, arg1 ) ) == NULL )
{
ch_printf( ch, "They aren't playing.\r\n" );
return;
}
if ( !str_prefix( arg2, "none" ) )
{
ch_printf( ch, "They are now clanless.\r\n" );
ch_printf( victim, "You are now a member of no clan!\r\n" );
victim->clan = 0;
return;
}
if ( ( clan = clan_lookup( arg2 ) ) == 0 )
{
ch_printf( ch, "No such clan exists.\r\n" );
return;
}
if ( clan_table[clan].independent )
{
ch_printf( ch, "They are now a %s.\r\n", clan_table[clan].name );
ch_printf( victim, "You are now a %s.\r\n", clan_table[clan].name );
}
else
{
ch_printf( ch, "They are now a member of clan %s.\r\n",
capitalize( clan_table[clan].name ) );
ch_printf( victim, "You are now a member of clan %s.\r\n",
capitalize( clan_table[clan].name ) );
}
victim->clan = clan;
}
/* equips a character */
void do_outfit( CHAR_DATA *ch, const char *argument )
{
OBJ_DATA *obj = NULL;
int i = 0;
int sn = -1;
int vnum = -1;
if ( ch->level > 5 || IS_NPC( ch ) )
{
ch_printf( ch, "Find it yourself!\r\n" );
return;
}
if ( ( obj = get_eq_char( ch, WEAR_LIGHT ) ) == NULL )
{
obj = create_object( get_obj_index( OBJ_VNUM_SCHOOL_BANNER ), 0 );
obj->cost = 0;
obj_to_char( obj, ch );
equip_char( ch, obj, WEAR_LIGHT );
}
if ( ( obj = get_eq_char( ch, WEAR_BODY ) ) == NULL )
{
obj = create_object( get_obj_index( OBJ_VNUM_SCHOOL_VEST ), 0 );
obj->cost = 0;
obj_to_char( obj, ch );
equip_char( ch, obj, WEAR_BODY );
}
/*
* do the weapon thing
*/
if ( ( obj = get_eq_char( ch, WEAR_WIELD ) ) == NULL )
{
sn = 0;
vnum = OBJ_VNUM_SCHOOL_SWORD; /* just in case! */
for ( i = 0; weapon_table[i].name != NULL; i++ )
{
if ( ch->pcdata->learned[sn] <
ch->pcdata->learned[skill_lookup( weapon_table[i].skill )] )
{
sn = skill_lookup( weapon_table[i].skill );
vnum = weapon_table[i].vnum;
}
}
obj = create_object( get_obj_index( vnum ), 0 );
obj_to_char( obj, ch );
equip_char( ch, obj, WEAR_WIELD );
}
if ( ( ( obj = get_eq_char( ch, WEAR_WIELD ) ) == NULL
|| !IS_WEAPON_STAT( obj, WEAPON_TWO_HANDS ) )
&& ( obj = get_eq_char( ch, WEAR_SHIELD ) ) == NULL )
{
obj = create_object( get_obj_index( OBJ_VNUM_SCHOOL_SHIELD ), 0 );
obj->cost = 0;
obj_to_char( obj, ch );
equip_char( ch, obj, WEAR_SHIELD );
}
ch_printf( ch, "You have been equipped by Mota.\r\n" );
}
/* RT nochannels command, for those spammers */
void do_nochannels( CHAR_DATA *ch, const char *argument )
{
char arg[MAX_INPUT_LENGTH] = "\0\0\0\0\0\0\0";
CHAR_DATA *victim = NULL;
one_argument( argument, arg );
if ( arg[0] == '\0' )
{
ch_printf( ch, "Nochannel whom?" );
return;
}
if ( ( victim = get_char_world( ch, arg ) ) == NULL )
{
ch_printf( ch, "They aren't here.\r\n" );
return;
}
if ( get_trust( victim ) >= get_trust( ch ) )
{
ch_printf( ch, "You failed.\r\n" );
return;
}
if ( IS_SET( victim->comm, COMM_NOCHANNELS ) )
{
REMOVE_BIT( victim->comm, COMM_NOCHANNELS );
ch_printf( victim, "The gods have restored your channel priviliges.\r\n" );
ch_printf( ch, "NOCHANNELS removed.\r\n" );
wiz_printf( ch, NULL, WIZ_PENALTIES, WIZ_SECURE, 0,
"$N restores channels to %s", NAME( victim ) );
}
else
{
SET_BIT( victim->comm, COMM_NOCHANNELS );
ch_printf( victim, "The gods have revoked your channel priviliges.\r\n" );
ch_printf( ch, "NOCHANNELS set.\r\n" );
wiz_printf( ch, NULL, WIZ_PENALTIES, WIZ_SECURE, 0,
"$N revokes %s's channels.", NAME( victim ) );
}
return;
}
void do_smote( CHAR_DATA *ch, const char *argument )
{
CHAR_DATA *vch = NULL;
char *letter = NULL;
char *name = NULL;
char last[MAX_INPUT_LENGTH] = "\0\0\0\0\0\0\0";
char temp[MAX_STRING_LENGTH] = "\0\0\0\0\0\0\0";
size_t matches = 0;
if ( !IS_NPC( ch ) && IS_SET( ch->comm, COMM_NOEMOTE ) )
{
ch_printf( ch, "You can't show your emotions.\r\n" );
return;
}
if ( argument[0] == '\0' )
{
ch_printf( ch, "Emote what?\r\n" );
return;
}
if ( strstr( argument, ch->name ) == NULL )
{
ch_printf( ch, "You must include your name in an smote.\r\n" );
return;
}
ch_printf( ch, "%s\r\n", argument );
for ( vch = ch->in_room->people; vch != NULL; vch = vch->next_in_room )
{
if ( vch->desc == NULL || vch == ch )
continue;
if ( ( letter = strstr( argument, vch->name ) ) == NULL )
{
ch_printf( vch, "%s\r\n", argument );
continue;
}
strcpy( temp, argument );
temp[strlen( argument ) - strlen( letter )] = '\0';
last[0] = '\0';
name = vch->name;
for ( ; *letter != '\0'; letter++ )
{
if ( *letter == '\'' && matches == strlen( vch->name ) )
{
strcat( temp, "r" );
continue;
}
if ( *letter == 's' && matches == strlen( vch->name ) )
{
matches = 0;
continue;
}
if ( matches == strlen( vch->name ) )
{
matches = 0;
}
if ( *letter == *name )
{
matches++;
name++;
if ( matches == strlen( vch->name ) )
{
strcat( temp, "you" );
last[0] = '\0';
name = vch->name;
continue;
}
strncat( last, letter, 1 );
continue;
}
matches = 0;
strcat( temp, last );
strncat( temp, letter, 1 );
last[0] = '\0';
name = vch->name;
}
ch_printf( vch, "%s\r\n", temp );
}
return;
}
void do_bamfin( CHAR_DATA *ch, const char *argument )
{
char buf[MAX_STRING_LENGTH] = "\0\0\0\0\0\0\0";
if ( !IS_NPC( ch ) )
{
if ( argument[0] == '\0' )
{
ch_printf( ch, "Your poofin is %s\r\n", ch->pcdata->bamfin );
return;
}
strcpy( buf, argument );
smash_tilde( buf );
if ( strstr( buf, ch->name ) == NULL )
{
ch_printf( ch, "You must include your name.\r\n" );
return;
}
free_string( ch->pcdata->bamfin );
ch->pcdata->bamfin = str_dup( buf );
ch_printf( ch, "Your poofin is now %s\r\n", ch->pcdata->bamfin );
}
return;
}
void do_bamfout( CHAR_DATA *ch, const char *argument )
{
char buf[MAX_STRING_LENGTH] = "\0\0\0\0\0\0\0";
if ( !IS_NPC( ch ) )
{
if ( argument[0] == '\0' )
{
ch_printf( ch, "Your poofout is %s\r\n", ch->pcdata->bamfout );
return;
}
strcpy( buf, argument );
smash_tilde( buf );
if ( strstr( buf, ch->name ) == NULL )
{
ch_printf( ch, "You must include your name.\r\n" );
return;
}
free_string( ch->pcdata->bamfout );
ch->pcdata->bamfout = str_dup( buf );
ch_printf( ch, "Your poofout is now %s\r\n", ch->pcdata->bamfout );
}
return;
}
void do_deny( CHAR_DATA *ch, const char *argument )
{
char arg[MAX_INPUT_LENGTH] = "\0\0\0\0\0\0\0";
CHAR_DATA *victim = NULL;
one_argument( argument, arg );
if ( arg[0] == '\0' )
{
ch_printf( ch, "Deny whom?\r\n" );
return;
}
if ( ( victim = get_char_world( ch, arg ) ) == NULL )
{
ch_printf( ch, "They aren't here.\r\n" );
return;
}
if ( IS_NPC( victim ) )
{
ch_printf( ch, "Not on NPC's.\r\n" );
return;
}
if ( get_trust( victim ) >= get_trust( ch ) )
{
ch_printf( ch, "You failed.\r\n" );
return;
}
SET_BIT( victim->act, PLR_DENY );
ch_printf( victim, "You are denied access!\r\n" );
wiz_printf( ch, NULL, WIZ_PENALTIES, WIZ_SECURE, 0,
"$N denies access to %s", NAME( victim ) );
ch_printf( ch, "OK.\r\n" );
save_char_obj( victim );
stop_fighting( victim, true );
do_function( victim, &do_quit, "" );
return;
}
void do_disconnect( CHAR_DATA *ch, const char *argument )
{
char arg[MAX_INPUT_LENGTH] = "\0\0\0\0\0\0\0";
DESCRIPTOR_DATA *d = NULL;
CHAR_DATA *victim = NULL;
one_argument( argument, arg );
if ( arg[0] == '\0' )
{
ch_printf( ch, "Disconnect whom?\r\n" );
return;
}
if ( is_number( arg ) )
{
int sock = 0;
sock = atoi( arg );
for ( d = descriptor_list; d != NULL; d = d->next )
{
if ( d->socket == sock )
{
close_descriptor( d );
ch_printf( ch, "Ok.\r\n" );
return;
}
}
}
if ( ( victim = get_char_world( ch, arg ) ) == NULL )
{
ch_printf( ch, "They aren't here.\r\n" );
return;
}
if ( victim->desc == NULL )
{
act( "$N doesn't have a descriptor.", ch, NULL, victim, TO_CHAR );
return;
}
for ( d = descriptor_list; d != NULL; d = d->next )
{
if ( d == victim->desc )
{
close_descriptor( d );
ch_printf( ch, "Ok.\r\n" );
return;
}
}
log_error( "%s attempted to disconnect a non-existant descriptor!", NAME( ch ) );
ch_printf( ch, "Descriptor not found!\r\n" );
return;
}
void do_pardon( CHAR_DATA *ch, const char *argument )
{
char arg1[MAX_INPUT_LENGTH] = "\0\0\0\0\0\0\0";
char arg2[MAX_INPUT_LENGTH] = "\0\0\0\0\0\0\0";
CHAR_DATA *victim = NULL;
argument = one_argument( argument, arg1 );
argument = one_argument( argument, arg2 );
if ( arg1[0] == '\0' || arg2[0] == '\0' )
{
ch_printf( ch, "Syntax: pardon <character> <killer|thief>.\r\n" );
return;
}
if ( ( victim = get_char_world( ch, arg1 ) ) == NULL )
{
ch_printf( ch, "They aren't here.\r\n" );
return;
}
if ( IS_NPC( victim ) )
{
ch_printf( ch, "Not on NPC's.\r\n" );
return;
}
if ( !str_cmp( arg2, "killer" ) )
{
if ( IS_SET( victim->act, PLR_KILLER ) )
{
REMOVE_BIT( victim->act, PLR_KILLER );
ch_printf( ch, "Killer flag removed.\r\n" );
ch_printf( victim, "You are no longer a KILLER.\r\n" );
}
return;
}
if ( !str_cmp( arg2, "thief" ) )
{
if ( IS_SET( victim->act, PLR_THIEF ) )
{
REMOVE_BIT( victim->act, PLR_THIEF );
ch_printf( ch, "Thief flag removed.\r\n" );
ch_printf( victim, "You are no longer a THIEF.\r\n" );
}
return;
}
ch_printf( ch, "Syntax: pardon <character> <killer|thief>.\r\n" );
return;
}
void do_echo( CHAR_DATA *ch, const char *argument )
{
DESCRIPTOR_DATA *d = NULL;
if ( argument[0] == '\0' )
{
ch_printf( ch, "Global echo what?\r\n" );
return;
}
for ( d = descriptor_list; d; d = d->next )
{
if ( d->connected == CON_PLAYING )
{
if ( get_trust( d->character ) >= get_trust( ch ) )
ch_printf( d->character, "global> " );
ch_printf( d->character, "%s\r\n", argument );
}
}
return;
}
void do_recho( CHAR_DATA *ch, const char *argument )
{
DESCRIPTOR_DATA *d = NULL;
if ( argument[0] == '\0' )
{
ch_printf( ch, "Local echo what?\r\n" );
return;
}
for ( d = descriptor_list; d; d = d->next )
{
if ( d->connected == CON_PLAYING && d->character->in_room == ch->in_room )
{
if ( get_trust( d->character ) >= get_trust( ch ) )
ch_printf( d->character, "local> " );
ch_printf( d->character, "%s\r\n", argument );
}
}
return;
}
void do_zecho( CHAR_DATA *ch, const char *argument )
{
DESCRIPTOR_DATA *d = NULL;
if ( argument[0] == '\0' )
{
ch_printf( ch, "Zone echo what?\r\n" );
return;
}
for ( d = descriptor_list; d; d = d->next )
{
if ( d->connected == CON_PLAYING
&& d->character->in_room != NULL && ch->in_room != NULL
&& d->character->in_room->area == ch->in_room->area )
{
if ( get_trust( d->character ) >= get_trust( ch ) )
ch_printf( d->character, "zone> " );
ch_printf( d->character, "%s\r\n", argument );
}
}
}
void do_pecho( CHAR_DATA *ch, const char *argument )
{
char arg[MAX_INPUT_LENGTH] = "\0\0\0\0\0\0\0";
CHAR_DATA *victim = NULL;
argument = one_argument( argument, arg );
if ( argument[0] == '\0' || arg[0] == '\0' )
{
ch_printf( ch, "Personal echo what?\r\n" );
return;
}
if ( ( victim = get_char_world( ch, arg ) ) == NULL )
{
ch_printf( ch, "Target not found.\r\n" );
return;
}
if ( get_trust( victim ) >= get_trust( ch ) && get_trust( ch ) != MAX_LEVEL )
ch_printf( victim, "personal> " );
ch_printf( victim, "%s\r\n", argument );
ch_printf( ch, "personal> " );
ch_printf( ch, "%s\r\n", argument );
}
ROOM_INDEX_DATA *find_location( CHAR_DATA *ch, const char *arg )
{
CHAR_DATA *victim = NULL;
OBJ_DATA *obj = NULL;
if ( is_number( arg ) )
return get_room_index( atoi( arg ) );
if ( ( victim = get_char_world( ch, arg ) ) != NULL )
return victim->in_room;
if ( ( obj = get_obj_world( ch, arg ) ) != NULL )
return obj->in_room;
return NULL;
}
void do_transfer( CHAR_DATA *ch, const char *argument )
{
char arg1[MAX_INPUT_LENGTH] = "\0\0\0\0\0\0\0";
char arg2[MAX_INPUT_LENGTH] = "\0\0\0\0\0\0\0";
ROOM_INDEX_DATA *location = NULL;
DESCRIPTOR_DATA *d = NULL;
CHAR_DATA *victim = NULL;
argument = one_argument( argument, arg1 );
argument = one_argument( argument, arg2 );
if ( arg1[0] == '\0' )
{
ch_printf( ch, "Transfer whom (and where)?\r\n" );
return;
}
if ( !str_cmp( arg1, "all" ) )
{
for ( d = descriptor_list; d != NULL; d = d->next )
{
if ( d->connected == CON_PLAYING
&& d->character != ch
&& d->character->in_room != NULL && can_see( ch, d->character ) )
{
char buf[MAX_STRING_LENGTH] = "\0\0\0\0\0\0\0";
sprintf( buf, "%s %s", d->character->name, arg2 );
do_function( ch, &do_transfer, buf );
}
}
return;
}
/*
* Thanks to Grodyn for the optional location parameter.
*/
if ( arg2[0] == '\0' )
{
location = ch->in_room;
}
else
{
if ( ( location = find_location( ch, arg2 ) ) == NULL )
{
ch_printf( ch, "No such location.\r\n" );
return;
}
if ( !is_room_owner( ch, location ) && room_is_private( location )
&& get_trust( ch ) < MAX_LEVEL )
{
ch_printf( ch, "That room is private right now.\r\n" );
return;
}
}
if ( ( victim = get_char_world( ch, arg1 ) ) == NULL )
{
ch_printf( ch, "They aren't here.\r\n" );
return;
}
if ( victim->in_room == NULL )
{
ch_printf( ch, "They are in limbo.\r\n" );
return;
}
if ( victim->fighting != NULL )
stop_fighting( victim, true );
act( "$n disappears in a mushroom cloud.", victim, NULL, NULL, TO_ROOM );
char_from_room( victim );
char_to_room( victim, location );
act( "$n arrives from a puff of smoke.", victim, NULL, NULL, TO_ROOM );
if ( ch != victim )
act( "$n has transferred you.", ch, NULL, victim, TO_VICT );
do_function( victim, &do_look, "auto" );
ch_printf( ch, "Ok.\r\n" );
}
void do_at( CHAR_DATA *ch, const char *argument )
{
char arg[MAX_INPUT_LENGTH] = "\0\0\0\0\0\0\0";
ROOM_INDEX_DATA *location = NULL;
ROOM_INDEX_DATA *original = NULL;
OBJ_DATA *on = NULL;
CHAR_DATA *wch = NULL;
argument = one_argument( argument, arg );
if ( arg[0] == '\0' || argument[0] == '\0' )
{
ch_printf( ch, "At where what?\r\n" );
return;
}
if ( ( location = find_location( ch, arg ) ) == NULL )
{
ch_printf( ch, "No such location.\r\n" );
return;
}
if ( !is_room_owner( ch, location ) && room_is_private( location )
&& get_trust( ch ) < MAX_LEVEL )
{
ch_printf( ch, "That room is private right now.\r\n" );
return;
}
original = ch->in_room;
on = ch->on;
char_from_room( ch );
char_to_room( ch, location );
interpret( ch, argument );
/*
* See if 'ch' still exists before continuing!
* Handles 'at XXXX quit' case.
*/
for ( wch = char_list; wch != NULL; wch = wch->next )
{
if ( wch == ch )
{
OBJ_DATA *obj = NULL;
char_from_room( ch );
char_to_room( ch, original );
/*
* See if on still exists before setting ch->on back to it.
*/
for ( obj = original->contents; obj; obj = obj->next_content )
{
if ( obj == on )
{
ch->on = on;
break;
}
}
break;
}
}
return;
}
void do_goto( CHAR_DATA *ch, const char *argument )
{
ROOM_INDEX_DATA *location = NULL;
CHAR_DATA *rch = NULL;
int count = 0;
if ( argument[0] == '\0' )
{
ch_printf( ch, "Goto where?\r\n" );
return;
}
if ( ( location = find_location( ch, argument ) ) == NULL )
{
ch_printf( ch, "No such location.\r\n" );
return;
}
count = 0;
for ( rch = location->people; rch != NULL; rch = rch->next_in_room )
count++;
if ( !is_room_owner( ch, location ) && room_is_private( location )
&& ( count > 1 || get_trust( ch ) < MAX_LEVEL ) )
{
ch_printf( ch, "That room is private right now.\r\n" );
return;
}
if ( ch->fighting != NULL )
stop_fighting( ch, true );
for ( rch = ch->in_room->people; rch != NULL; rch = rch->next_in_room )
{
if ( get_trust( rch ) >= ch->invis_level )
{
if ( ch->pcdata != NULL && ch->pcdata->bamfout[0] != '\0' )
act( "$t", ch, ch->pcdata->bamfout, rch, TO_VICT );
else
act( "$n leaves in a swirling mist.", ch, NULL, rch, TO_VICT );
}
}
char_from_room( ch );
char_to_room( ch, location );
for ( rch = ch->in_room->people; rch != NULL; rch = rch->next_in_room )
{
if ( get_trust( rch ) >= ch->invis_level )
{
if ( ch->pcdata != NULL && ch->pcdata->bamfin[0] != '\0' )
act( "$t", ch, ch->pcdata->bamfin, rch, TO_VICT );
else
act( "$n appears in a swirling mist.", ch, NULL, rch, TO_VICT );
}
}
do_function( ch, &do_look, "auto" );
return;
}
void do_violate( CHAR_DATA *ch, const char *argument )
{
ROOM_INDEX_DATA *location = NULL;
CHAR_DATA *rch = NULL;
if ( argument[0] == '\0' )
{
ch_printf( ch, "Goto where?\r\n" );
return;
}
if ( ( location = find_location( ch, argument ) ) == NULL )
{
ch_printf( ch, "No such location.\r\n" );
return;
}
if ( !room_is_private( location ) )
{
ch_printf( ch, "That room isn't private, use goto.\r\n" );
return;
}
if ( ch->fighting != NULL )
stop_fighting( ch, true );
for ( rch = ch->in_room->people; rch != NULL; rch = rch->next_in_room )
{
if ( get_trust( rch ) >= ch->invis_level )
{
if ( ch->pcdata != NULL && ch->pcdata->bamfout[0] != '\0' )
act( "$t", ch, ch->pcdata->bamfout, rch, TO_VICT );
else
act( "$n leaves in a swirling mist.", ch, NULL, rch, TO_VICT );
}
}
char_from_room( ch );
char_to_room( ch, location );
for ( rch = ch->in_room->people; rch != NULL; rch = rch->next_in_room )
{
if ( get_trust( rch ) >= ch->invis_level )
{
if ( ch->pcdata != NULL && ch->pcdata->bamfin[0] != '\0' )
act( "$t", ch, ch->pcdata->bamfin, rch, TO_VICT );
else
act( "$n appears in a swirling mist.", ch, NULL, rch, TO_VICT );
}
}
do_function( ch, &do_look, "auto" );
return;
}
/* RT to replace the 3 stat commands */
void do_stat( CHAR_DATA *ch, const char *argument )
{
char arg[MAX_INPUT_LENGTH] = "\0\0\0\0\0\0\0";
const char *string = NULL;
OBJ_DATA *obj = NULL;
ROOM_INDEX_DATA *location = NULL;
CHAR_DATA *victim = NULL;
string = one_argument( argument, arg );
if ( arg[0] == '\0' )
{
ch_printf( ch, "Syntax:\r\n" );
ch_printf( ch, " stat <name>\r\n" );
ch_printf( ch, " stat obj <name>\r\n" );
ch_printf( ch, " stat mob <name>\r\n" );
ch_printf( ch, " stat room <number>\r\n" );
return;
}
if ( !str_cmp( arg, "room" ) )
{
do_function( ch, &do_rstat, string );
return;
}
if ( !str_cmp( arg, "obj" ) )
{
do_function( ch, &do_ostat, string );
return;
}
if ( !str_cmp( arg, "char" ) || !str_cmp( arg, "mob" ) )
{
do_function( ch, &do_mstat, string );
return;
}
/*
* do it the old way
*/
obj = get_obj_world( ch, argument );
if ( obj != NULL )
{
do_function( ch, &do_ostat, argument );
return;
}
victim = get_char_world( ch, argument );
if ( victim != NULL )
{
do_function( ch, &do_mstat, argument );
return;
}
location = find_location( ch, argument );
if ( location != NULL )
{
do_function( ch, &do_rstat, argument );
return;
}
ch_printf( ch, "Nothing by that name found anywhere.\r\n" );
}
void do_rstat( CHAR_DATA *ch, const char *argument )
{
char buf[MAX_STRING_LENGTH] = "\0\0\0\0\0\0\0";
char arg[MAX_INPUT_LENGTH] = "\0\0\0\0\0\0\0";
ROOM_INDEX_DATA *location = NULL;
OBJ_DATA *obj = NULL;
CHAR_DATA *rch = NULL;
int door = 0;
one_argument( argument, arg );
location = ( arg[0] == '\0' ) ? ch->in_room : find_location( ch, arg );
if ( location == NULL )
{
ch_printf( ch, "No such location.\r\n" );
return;
}
if ( !is_room_owner( ch, location ) && ch->in_room != location
&& room_is_private( location ) && !IS_TRUSTED( ch, IMPLEMENTOR ) )
{
ch_printf( ch, "That room is private right now.\r\n" );
return;
}
ch_printf( ch, "Name: '%s'\r\nArea: '%s'\r\n", location->name, location->area->name );
ch_printf( ch,
"Vnum: %d Sector: %d Light: %d Healing: %d Mana: %d\r\n",
location->vnum,
location->sector_type,
location->light, location->heal_rate, location->mana_rate );
ch_printf( ch,
"Room flags: %d.\r\nDescription:\r\n%s",
location->room_flags, location->description );
if ( location->extra_descr != NULL )
{
EXTRA_DESCR_DATA *ed = NULL;
ch_printf( ch, "Extra description keywords: '" );
for ( ed = location->extra_descr; ed; ed = ed->next )
{
ch_printf( ch, "%s", ed->keyword );
if ( ed->next != NULL )
ch_printf( ch, " " );
}
ch_printf( ch, "'.\r\n" );
}
ch_printf( ch, "Characters:" );
for ( rch = location->people; rch; rch = rch->next_in_room )
{
if ( can_see( ch, rch ) )
{
one_argument( rch->name, buf );
ch_printf( ch, " %s", buf );
}
}
ch_printf( ch, ".\r\nObjects: " );
for ( obj = location->contents; obj; obj = obj->next_content )
{
one_argument( obj->name, buf );
ch_printf( ch, " %s", buf );
}
ch_printf( ch, ".\r\n" );
for ( door = 0; door < MAX_EXIT; door++ )
{
EXIT_DATA *pexit = NULL;
if ( ( pexit = location->exit[door] ) != NULL )
{
ch_printf( ch,
"Door: %d. To: %d. Key: %d. Exit flags: %d.\r\nKeyword: '%s'. Description: %s",
door,
( pexit->u1.to_room == NULL ? -1 : pexit->u1.to_room->vnum ),
pexit->key,
pexit->exit_info,
pexit->keyword,
pexit->description[0] !=
'\0' ? pexit->description : "(none).\r\n" );
}
}
return;
}
void do_ostat( CHAR_DATA *ch, const char *argument )
{
char arg[MAX_INPUT_LENGTH] = "\0\0\0\0\0\0\0";
AFFECT_DATA *paf = NULL;
OBJ_DATA *obj = NULL;
one_argument( argument, arg );
if ( arg[0] == '\0' )
{
ch_printf( ch, "Stat what?\r\n" );
return;
}
if ( ( obj = get_obj_world( ch, argument ) ) == NULL )
{
ch_printf( ch, "Nothing like that in hell, earth, or heaven.\r\n" );
return;
}
ch_printf( ch, "Name(s): %s\r\n", obj->name );
ch_printf( ch, "Vnum: %d Format: %s Type: %s Resets: %d\r\n",
obj->pIndexData->vnum, obj->pIndexData->new_format ? "new" : "old",
item_name( obj->item_type ), obj->pIndexData->reset_num );
ch_printf( ch, "Short description: %s\r\nLong description: %s\r\n",
obj->short_descr, obj->description );
ch_printf( ch, "Wear bits: %s\r\nExtra bits: %s\r\n",
wear_bit_name( obj->wear_flags ), extra_bit_name( obj->extra_flags ) );
ch_printf( ch, "Number: %d/%d Weight: %d/%d/%d (10th pounds)\r\n",
1, get_obj_number( obj ),
obj->weight, get_obj_weight( obj ), get_true_weight( obj ) );
ch_printf( ch, "Level: %d Cost: %d Condition: %d Timer: %d\r\n",
obj->level, obj->cost, obj->condition, obj->timer );
ch_printf( ch,
"In room: %d In object: %s Carried by: %s Wear_loc: %d\r\n",
obj->in_room == NULL ? 0 : obj->in_room->vnum,
obj->in_obj == NULL ? "(none)" : obj->in_obj->short_descr,
obj->carried_by == NULL ? "(none)" :
can_see( ch, obj->carried_by ) ? obj->carried_by->name
: "someone", obj->wear_loc );
ch_printf( ch, "Values: %d %d %d %d %d\r\n",
obj->value[0], obj->value[1], obj->value[2], obj->value[3],
obj->value[4] );
/*
* now give out vital statistics as per identify
*/
switch ( obj->item_type )
{
case ITEM_SCROLL:
case ITEM_POTION:
case ITEM_PILL:
ch_printf( ch, "Level %d spells of:", obj->value[0] );
if ( obj->value[1] >= 0 && obj->value[1] < MAX_SKILL )
{
ch_printf( ch, " '%s'", skill_table[obj->value[1]].name );
}
if ( obj->value[2] >= 0 && obj->value[2] < MAX_SKILL )
{
ch_printf( ch, " '%s'", skill_table[obj->value[2]].name );
}
if ( obj->value[3] >= 0 && obj->value[3] < MAX_SKILL )
{
ch_printf( ch, " '%s'", skill_table[obj->value[3]].name );
}
if ( obj->value[4] >= 0 && obj->value[4] < MAX_SKILL )
{
ch_printf( ch, " '%s'", skill_table[obj->value[4]].name );
}
ch_printf( ch, ".\r\n" );
break;
case ITEM_WAND:
case ITEM_STAFF:
ch_printf( ch, "Has %d(%d) charges of level %d",
obj->value[1], obj->value[2], obj->value[0] );
if ( obj->value[3] >= 0 && obj->value[3] < MAX_SKILL )
{
ch_printf( ch, " '%s'", skill_table[obj->value[3]].name );
}
ch_printf( ch, ".\r\n" );
break;
case ITEM_DRINK_CON:
ch_printf( ch, "It holds %s-colored %s.\r\n",
liq_table[obj->value[2]].liq_color,
liq_table[obj->value[2]].liq_name );
break;
case ITEM_WEAPON:
ch_printf( ch, "Weapon type is " );
switch ( obj->value[0] )
{
case ( WEAPON_EXOTIC ):
ch_printf( ch, "exotic\r\n" );
break;
case ( WEAPON_SWORD ):
ch_printf( ch, "sword\r\n" );
break;
case ( WEAPON_DAGGER ):
ch_printf( ch, "dagger\r\n" );
break;
case ( WEAPON_SPEAR ):
ch_printf( ch, "spear/staff\r\n" );
break;
case ( WEAPON_MACE ):
ch_printf( ch, "mace/club\r\n" );
break;
case ( WEAPON_AXE ):
ch_printf( ch, "axe\r\n" );
break;
case ( WEAPON_FLAIL ):
ch_printf( ch, "flail\r\n" );
break;
case ( WEAPON_WHIP ):
ch_printf( ch, "whip\r\n" );
break;
case ( WEAPON_POLEARM ):
ch_printf( ch, "polearm\r\n" );
break;
default:
ch_printf( ch, "unknown\r\n" );
break;
}
if ( obj->pIndexData->new_format )
ch_printf( ch, "Damage is %dd%d (average %d)\r\n",
obj->value[1], obj->value[2],
( 1 + obj->value[2] ) * obj->value[1] / 2 );
else
ch_printf( ch, "Damage is %d to %d (average %d)\r\n",
obj->value[1], obj->value[2],
( obj->value[1] + obj->value[2] ) / 2 );
ch_printf( ch, "Damage noun is %s.\r\n",
( obj->value[3] > 0 && obj->value[3] < MAX_DAMAGE_MESSAGE ) ?
attack_table[obj->value[3]].noun : "undefined" );
if ( obj->value[4] ) /* weapon flags */
{
ch_printf( ch, "Weapons flags: %s\r\n",
weapon_bit_name( obj->value[4] ) );
}
break;
case ITEM_ARMOR:
ch_printf( ch,
"Armor class is %d pierce, %d bash, %d slash, and %d vs. magic\r\n",
obj->value[0], obj->value[1], obj->value[2], obj->value[3] );
break;
case ITEM_CONTAINER:
ch_printf( ch, "Capacity: %d# Maximum weight: %d# flags: %s\r\n",
obj->value[0], obj->value[3], cont_bit_name( obj->value[1] ) );
if ( obj->value[4] != 100 )
{
ch_printf( ch, "Weight multiplier: %d%%\r\n", obj->value[4] );
}
break;
}
if ( obj->extra_descr != NULL || obj->pIndexData->extra_descr != NULL )
{
EXTRA_DESCR_DATA *ed = NULL;
ch_printf( ch, "Extra description keywords: '" );
for ( ed = obj->extra_descr; ed != NULL; ed = ed->next )
{
ch_printf( ch, "%s%s", ed->keyword, ed->next == NULL ? "" : " " );
}
for ( ed = obj->pIndexData->extra_descr; ed != NULL; ed = ed->next )
{
ch_printf( ch, "%s%s", ed->keyword, ed->next == NULL ? "" : " " );
}
ch_printf( ch, "'\r\n" );
}
for ( paf = obj->affected; paf != NULL; paf = paf->next )
{
ch_printf( ch, "Affects %s by %d, level %d",
affect_loc_name( paf->location ), paf->modifier, paf->level );
if ( paf->duration > -1 )
ch_printf( ch, ", %d hours.\r\n", paf->duration );
else
ch_printf( ch, ".\r\n" );
if ( paf->bitvector )
{
switch ( paf->where )
{
case TO_AFFECTS:
ch_printf( ch, "Adds %s affect.\n",
affect_bit_name( paf->bitvector ) );
break;
case TO_WEAPON:
ch_printf( ch, "Adds %s weapon flags.\n",
weapon_bit_name( paf->bitvector ) );
break;
case TO_OBJECT:
ch_printf( ch, "Adds %s object flag.\n",
extra_bit_name( paf->bitvector ) );
break;
case TO_IMMUNE:
ch_printf( ch, "Adds immunity to %s.\n",
imm_bit_name( paf->bitvector ) );
break;
case TO_RESIST:
ch_printf( ch, "Adds resistance to %s.\r\n",
imm_bit_name( paf->bitvector ) );
break;
case TO_VULN:
ch_printf( ch, "Adds vulnerability to %s.\r\n",
imm_bit_name( paf->bitvector ) );
break;
default:
ch_printf( ch, "Unknown bit %d: %d\r\n", paf->where, paf->bitvector );
break;
}
}
}
if ( !obj->enchanted )
for ( paf = obj->pIndexData->affected; paf != NULL; paf = paf->next )
{
ch_printf( ch, "Affects %s by %d, level %d.\r\n",
affect_loc_name( paf->location ), paf->modifier, paf->level );
if ( paf->bitvector )
{
switch ( paf->where )
{
case TO_AFFECTS:
ch_printf( ch, "Adds %s affect.\n",
affect_bit_name( paf->bitvector ) );
break;
case TO_OBJECT:
ch_printf( ch, "Adds %s object flag.\n",
extra_bit_name( paf->bitvector ) );
break;
case TO_IMMUNE:
ch_printf( ch, "Adds immunity to %s.\n",
imm_bit_name( paf->bitvector ) );
break;
case TO_RESIST:
ch_printf( ch, "Adds resistance to %s.\r\n",
imm_bit_name( paf->bitvector ) );
break;
case TO_VULN:
ch_printf( ch, "Adds vulnerability to %s.\r\n",
imm_bit_name( paf->bitvector ) );
break;
default:
ch_printf( ch, "Unknown bit %d: %d\r\n",
paf->where, paf->bitvector );
break;
}
}
}
return;
}
void do_mstat( CHAR_DATA *ch, const char *argument )
{
char arg[MAX_INPUT_LENGTH] = "\0\0\0\0\0\0\0";
AFFECT_DATA *paf = NULL;
CHAR_DATA *victim = NULL;
one_argument( argument, arg );
if ( arg[0] == '\0' )
{
ch_printf( ch, "Stat whom?\r\n" );
return;
}
if ( ( victim = get_char_world( ch, argument ) ) == NULL )
{
ch_printf( ch, "They aren't here.\r\n" );
return;
}
ch_printf( ch, "Name: %s\r\n", victim->name );
ch_printf( ch,
"Vnum: %d Format: %s Race: %s Group: %d Sex: %s Room: %d\r\n",
IS_NPC( victim ) ? victim->pIndexData->vnum : 0,
IS_NPC( victim ) ? victim->pIndexData->new_format ? "new" : "old" : "pc",
race_table[victim->race].name,
IS_NPC( victim ) ? victim->group : 0, sex_table[victim->sex].name,
victim->in_room == NULL ? 0 : victim->in_room->vnum );
if ( IS_NPC( victim ) )
{
ch_printf( ch, "Count: %d Killed: %d\r\n",
victim->pIndexData->count, victim->pIndexData->killed );
}
ch_printf( ch,
"Str: %d(%d) Int: %d(%d) Wis: %d(%d) Dex: %d(%d) Con: %d(%d)\r\n",
victim->perm_stat[STAT_STR],
get_curr_stat( victim, STAT_STR ),
victim->perm_stat[STAT_INT],
get_curr_stat( victim, STAT_INT ),
victim->perm_stat[STAT_WIS],
get_curr_stat( victim, STAT_WIS ),
victim->perm_stat[STAT_DEX],
get_curr_stat( victim, STAT_DEX ),
victim->perm_stat[STAT_CON], get_curr_stat( victim, STAT_CON ) );
ch_printf( ch, "Hp: %d/%d Mana: %d/%d Move: %d/%d Practices: %d\r\n",
victim->hit, victim->max_hit,
victim->mana, victim->max_mana,
victim->move, victim->max_move, IS_NPC( victim ) ? 0 : victim->practice );
ch_printf( ch,
"Lv: %d Class: %s Align: %d Gold: %d Silver: %d Exp: %d\r\n",
victim->level,
IS_NPC( victim ) ? "mobile" : class_table[victim->iclass].name,
victim->alignment, victim->gold, victim->silver, victim->exp );
ch_printf( ch, "Armor: pierce: %d bash: %d slash: %d magic: %d\r\n",
GET_AC( victim, AC_PIERCE ), GET_AC( victim, AC_BASH ),
GET_AC( victim, AC_SLASH ), GET_AC( victim, AC_EXOTIC ) );
ch_printf( ch,
"Hit: %d Dam: %d Saves: %d Size: %s Position: %s Wimpy: %d\r\n",
GET_HITROLL( victim ), GET_DAMROLL( victim ), victim->saving_throw,
size_table[victim->size].name, position_table[victim->position].name,
victim->wimpy );
if ( IS_NPC( victim ) && victim->pIndexData->new_format )
{
ch_printf( ch, "Damage: %dd%d Message: %s\r\n",
victim->damage[DICE_NUMBER], victim->damage[DICE_TYPE],
attack_table[victim->dam_type].noun );
}
ch_printf( ch, "Fighting: %s\r\n",
victim->fighting ? victim->fighting->name : "(none)" );
if ( !IS_NPC( victim ) )
{
ch_printf( ch,
"Thirst: %d Hunger: %d Full: %d Drunk: %d\r\n",
victim->pcdata->condition[COND_THIRST],
victim->pcdata->condition[COND_HUNGER],
victim->pcdata->condition[COND_FULL],
victim->pcdata->condition[COND_DRUNK] );
}
ch_printf( ch, "Carry number: %d Carry weight: %d\r\n",
victim->carry_number, get_carry_weight( victim ) / 10 );
if ( !IS_NPC( victim ) )
{
ch_printf( ch,
"Age: %d Played: %d Last Level: %d Timer: %d\r\n",
get_age( victim ),
( int ) ( victim->played + current_time - victim->logon ) / 3600,
victim->pcdata->last_level, victim->timer );
}
ch_printf( ch, "Act: %s\r\n", act_bit_name( victim->act ) );
if ( victim->comm )
{
ch_printf( ch, "Comm: %s\r\n", comm_bit_name( victim->comm ) );
}
if ( IS_NPC( victim ) && victim->off_flags )
{
ch_printf( ch, "Offense: %s\r\n", off_bit_name( victim->off_flags ) );
}
if ( victim->imm_flags )
{
ch_printf( ch, "Immune: %s\r\n", imm_bit_name( victim->imm_flags ) );
}
if ( victim->res_flags )
{
ch_printf( ch, "Resist: %s\r\n", imm_bit_name( victim->res_flags ) );
}
if ( victim->vuln_flags )
{
ch_printf( ch, "Vulnerable: %s\r\n", imm_bit_name( victim->vuln_flags ) );
}
ch_printf( ch, "Form: %s\r\nParts: %s\r\n",
form_bit_name( victim->form ), part_bit_name( victim->parts ) );
if ( victim->affected_by )
{
ch_printf( ch, "Affected by %s\r\n", affect_bit_name( victim->affected_by ) );
}
ch_printf( ch, "Master: %s Leader: %s Pet: %s\r\n",
victim->master ? victim->master->name : "(none)",
victim->leader ? victim->leader->name : "(none)",
victim->pet ? victim->pet->name : "(none)" );
ch_printf( ch, "Short description: %s\r\nLong description: %s",
victim->short_descr,
victim->long_descr[0] != '\0' ? victim->long_descr : "(none)\r\n" );
if ( !IS_NPC( victim ) )
{
ch_printf( ch, "Security: %d.\r\n", victim->pcdata->security ); /* OLC */
}
if ( IS_NPC( victim ) && victim->spec_fun != 0 )
{
ch_printf( ch, "Mobile has special procedure %s.\r\n",
spec_name( victim->spec_fun ) );
}
for ( paf = victim->affected; paf != NULL; paf = paf->next )
{
ch_printf( ch,
"Spell: '%s' modifies %s by %d for %d hours with bits %s, level %d.\r\n",
skill_table[( int ) paf->type].name,
affect_loc_name( paf->location ),
paf->modifier,
paf->duration, affect_bit_name( paf->bitvector ), paf->level );
}
return;
}
/* ofind and mfind replaced with vnum, vnum skill also added */
void do_vnum( CHAR_DATA *ch, const char *argument )
{
char arg[MAX_INPUT_LENGTH] = "\0\0\0\0\0\0\0";
const char *string = NULL;
string = one_argument( argument, arg );
if ( arg[0] == '\0' )
{
ch_printf( ch, "Syntax:\r\n" );
ch_printf( ch, " vnum obj <name>\r\n" );
ch_printf( ch, " vnum mob <name>\r\n" );
ch_printf( ch, " vnum skill <skill or spell>\r\n" );
return;
}
if ( !str_cmp( arg, "obj" ) )
{
do_function( ch, &do_ofind, string );
return;
}
if ( !str_cmp( arg, "mob" ) || !str_cmp( arg, "char" ) )
{
do_function( ch, &do_mfind, string );
return;
}
if ( !str_cmp( arg, "skill" ) || !str_cmp( arg, "spell" ) )
{
do_function( ch, &do_slookup, string );
return;
}
/*
* do both
*/
do_function( ch, &do_mfind, argument );
do_function( ch, &do_ofind, argument );
}
void do_mfind( CHAR_DATA *ch, const char *argument )
{
char arg[MAX_INPUT_LENGTH] = "\0\0\0\0\0\0\0";
MOB_INDEX_DATA *pMobIndex = NULL;
int vnum = 0;
int nMatch = 0;
bool fAll = false;
bool found = false;
one_argument( argument, arg );
if ( arg[0] == '\0' )
{
ch_printf( ch, "Find whom?\r\n" );
return;
}
fAll = false; /* !str_cmp( arg, "all" ); */
found = false;
nMatch = 0;
/*
* Yeah, so iterating over all vnum's takes 10,000 loops.
* Get_mob_index is fast, and I don't feel like threading another link.
* Do you?
* -- Furey
*/
for ( vnum = 0; nMatch < top_mob_index; vnum++ )
{
if ( ( pMobIndex = get_mob_index( vnum ) ) != NULL )
{
nMatch++;
if ( fAll || is_name( argument, pMobIndex->player_name ) )
{
found = true;
ch_printf( ch, "[%5d] %s\r\n", pMobIndex->vnum, pMobIndex->short_descr );
}
}
}
if ( !found )
ch_printf( ch, "No mobiles by that name.\r\n" );
return;
}
void do_ofind( CHAR_DATA *ch, const char *argument )
{
char arg[MAX_INPUT_LENGTH] = "\0\0\0\0\0\0\0";
OBJ_INDEX_DATA *pObjIndex = NULL;
int vnum = 0;
int nMatch = 0;
bool fAll = false;
bool found = false;
one_argument( argument, arg );
if ( arg[0] == '\0' )
{
ch_printf( ch, "Find what?\r\n" );
return;
}
fAll = false; /* !str_cmp( arg, "all" ); */
found = false;
nMatch = 0;
/*
* Yeah, so iterating over all vnum's takes 10,000 loops.
* Get_obj_index is fast, and I don't feel like threading another link.
* Do you?
* -- Furey
*/
for ( vnum = 0; nMatch < top_obj_index; vnum++ )
{
if ( ( pObjIndex = get_obj_index( vnum ) ) != NULL )
{
nMatch++;
if ( fAll || is_name( argument, pObjIndex->name ) )
{
found = true;
ch_printf( ch, "[%5d] %s\r\n", pObjIndex->vnum, pObjIndex->short_descr );
}
}
}
if ( !found )
ch_printf( ch, "No objects by that name.\r\n" );
return;
}
void do_owhere( CHAR_DATA *ch, const char *argument )
{
char buf[MAX_INPUT_LENGTH] = "\0\0\0\0\0\0\0";
BUFFER *buffer = NULL;
OBJ_DATA *obj = NULL;
OBJ_DATA *in_obj = NULL;
bool found = false;
int number = 0;
int max_found = 200;
buffer = new_buf( );
if ( argument[0] == '\0' )
{
ch_printf( ch, "Find what?\r\n" );
return;
}
for ( obj = object_list; obj != NULL; obj = obj->next )
{
if ( !can_see_obj( ch, obj ) || !is_name( argument, obj->name )
|| ch->level < obj->level )
continue;
found = true;
number++;
for ( in_obj = obj; in_obj->in_obj != NULL; in_obj = in_obj->in_obj )
;
if ( in_obj->carried_by != NULL && can_see( ch, in_obj->carried_by )
&& in_obj->carried_by->in_room != NULL )
sprintf( buf, "%3d) %s is carried by %s [Room %d]\r\n",
number, obj->short_descr, PERS( in_obj->carried_by, ch ),
in_obj->carried_by->in_room->vnum );
else if ( in_obj->in_room != NULL && can_see_room( ch, in_obj->in_room ) )
sprintf( buf, "%3d) %s is in %s [Room %d]\r\n",
number, obj->short_descr, in_obj->in_room->name,
in_obj->in_room->vnum );
else
sprintf( buf, "%3d) %s is somewhere\r\n", number, obj->short_descr );
buf[0] = UPPER( buf[0] );
add_buf( buffer, buf );
if ( number >= max_found )
break;
}
if ( !found )
ch_printf( ch, "Nothing like that in heaven or earth.\r\n" );
else
page_to_char( buf_string( buffer ), ch );
free_buf( buffer );
}
void do_mwhere( CHAR_DATA *ch, const char *argument )
{
char buf[MAX_STRING_LENGTH] = "\0\0\0\0\0\0\0";
BUFFER *buffer = NULL;
CHAR_DATA *victim = NULL;
bool found = false;
int count = 0;
if ( argument[0] == '\0' )
{
DESCRIPTOR_DATA *d;
/*
* show characters logged
*/
buffer = new_buf( );
for ( d = descriptor_list; d != NULL; d = d->next )
{
if ( d->character != NULL && d->connected == CON_PLAYING
&& d->character->in_room != NULL && can_see( ch, d->character )
&& can_see_room( ch, d->character->in_room ) )
{
victim = d->character;
count++;
if ( d->original != NULL )
sprintf( buf, "%3d) %s (in the body of %s) is in %s [%d]\r\n",
count, d->original->name, victim->short_descr,
victim->in_room->name, victim->in_room->vnum );
else
sprintf( buf, "%3d) %s is in %s [%d]\r\n",
count, victim->name, victim->in_room->name,
victim->in_room->vnum );
add_buf( buffer, buf );
}
}
page_to_char( buf_string( buffer ), ch );
free_buf( buffer );
return;
}
found = false;
buffer = new_buf( );
for ( victim = char_list; victim != NULL; victim = victim->next )
{
if ( victim->in_room != NULL && is_name( argument, victim->name ) )
{
found = true;
count++;
sprintf( buf, "%3d) [%5d] %-28s [%5d] %s\r\n", count,
IS_NPC( victim ) ? victim->pIndexData->vnum : 0,
IS_NPC( victim ) ? victim->short_descr : victim->name,
victim->in_room->vnum, victim->in_room->name );
add_buf( buffer, buf );
}
}
if ( !found )
act( "You didn't find any $T.", ch, NULL, argument, TO_CHAR );
else
page_to_char( buf_string( buffer ), ch );
free_buf( buffer );
return;
}
void do_reboo( CHAR_DATA *ch, const char *argument )
{
ch_printf( ch, "If you want to REBOOT, spell it out.\r\n" );
return;
}
void do_reboot( CHAR_DATA *ch, const char *argument )
{
char buf[MAX_STRING_LENGTH] = "\0\0\0\0\0\0\0";
DESCRIPTOR_DATA *d = NULL;
DESCRIPTOR_DATA *d_next = NULL;
CHAR_DATA *vch = NULL;
if ( ch->invis_level < LEVEL_HERO )
{
sprintf( buf, "Reboot by %s.", ch->name );
do_function( ch, &do_echo, buf );
}
merc_down = true;
for ( d = descriptor_list; d != NULL; d = d_next )
{
d_next = d->next;
vch = d->original ? d->original : d->character;
if ( vch != NULL )
save_char_obj( vch );
close_descriptor( d );
}
return;
}
void do_shutdow( CHAR_DATA *ch, const char *argument )
{
ch_printf( ch, "If you want to SHUTDOWN, spell it out.\r\n" );
return;
}
void do_shutdown( CHAR_DATA *ch, const char *argument )
{
char buf[MAX_STRING_LENGTH] = "\0\0\0\0\0\0\0";
DESCRIPTOR_DATA *d = NULL;
DESCRIPTOR_DATA *d_next = NULL;
CHAR_DATA *vch = NULL;
if ( ch->invis_level < LEVEL_HERO )
sprintf( buf, "Shutdown by %s.", ch->name );
append_file( ch, SHUTDOWN_FILE, buf );
strcat( buf, "\r\n" );
if ( ch->invis_level < LEVEL_HERO )
{
do_function( ch, &do_echo, buf );
}
merc_down = true;
for ( d = descriptor_list; d != NULL; d = d_next )
{
d_next = d->next;
vch = d->original ? d->original : d->character;
if ( vch != NULL )
save_char_obj( vch );
close_descriptor( d );
}
return;
}
void do_protect( CHAR_DATA *ch, const char *argument )
{
CHAR_DATA *victim = NULL;
if ( argument[0] == '\0' )
{
ch_printf( ch, "Protect whom from snooping?\r\n" );
return;
}
if ( ( victim = get_char_world( ch, argument ) ) == NULL )
{
ch_printf( ch, "You can't find them.\r\n" );
return;
}
if ( IS_SET( victim->comm, COMM_SNOOP_PROOF ) )
{
act_new( "$N is no longer snoop-proof.", ch, NULL, victim, TO_CHAR, POS_DEAD );
ch_printf( victim, "Your snoop-proofing was just removed.\r\n" );
REMOVE_BIT( victim->comm, COMM_SNOOP_PROOF );
}
else
{
act_new( "$N is now snoop-proof.", ch, NULL, victim, TO_CHAR, POS_DEAD );
ch_printf( victim, "You are now immune to snooping.\r\n" );
SET_BIT( victim->comm, COMM_SNOOP_PROOF );
}
}
void do_snoop( CHAR_DATA *ch, const char *argument )
{
char arg[MAX_INPUT_LENGTH] = "\0\0\0\0\0\0\0";
DESCRIPTOR_DATA *d = NULL;
CHAR_DATA *victim = NULL;
one_argument( argument, arg );
if ( arg[0] == '\0' )
{
ch_printf( ch, "Snoop whom?\r\n" );
return;
}
if ( ( victim = get_char_world( ch, arg ) ) == NULL )
{
ch_printf( ch, "They aren't here.\r\n" );
return;
}
if ( victim->desc == NULL )
{
ch_printf( ch, "No descriptor to snoop.\r\n" );
return;
}
if ( victim == ch )
{
ch_printf( ch, "Cancelling all snoops.\r\n" );
wiznet( "$N stops being such a snoop.",
ch, NULL, WIZ_SNOOPS, WIZ_SECURE, get_trust( ch ) );
for ( d = descriptor_list; d != NULL; d = d->next )
{
if ( d->snoop_by == ch->desc )
d->snoop_by = NULL;
}
return;
}
if ( victim->desc->snoop_by != NULL )
{
ch_printf( ch, "Busy already.\r\n" );
return;
}
if ( !is_room_owner( ch, victim->in_room ) && ch->in_room != victim->in_room
&& room_is_private( victim->in_room ) && !IS_TRUSTED( ch, IMPLEMENTOR ) )
{
ch_printf( ch, "That character is in a private room.\r\n" );
return;
}
if ( get_trust( victim ) >= get_trust( ch )
|| IS_SET( victim->comm, COMM_SNOOP_PROOF ) )
{
ch_printf( ch, "You failed.\r\n" );
return;
}
if ( ch->desc != NULL )
{
for ( d = ch->desc->snoop_by; d != NULL; d = d->snoop_by )
{
if ( d->character == victim || d->original == victim )
{
ch_printf( ch, "No snoop loops.\r\n" );
return;
}
}
}
victim->desc->snoop_by = ch->desc;
wiz_printf( ch, NULL, WIZ_SNOOPS, WIZ_SECURE, get_trust( ch ),
"$N starts snooping on %s", NAME( victim ) );
ch_printf( ch, "Ok.\r\n" );
return;
}
void do_switch( CHAR_DATA *ch, const char *argument )
{
char arg[MAX_INPUT_LENGTH] = "\0\0\0\0\0\0\0";
CHAR_DATA *victim = NULL;
one_argument( argument, arg );
if ( arg[0] == '\0' )
{
ch_printf( ch, "Switch into whom?\r\n" );
return;
}
if ( ch->desc == NULL )
return;
if ( ch->desc->original != NULL )
{
ch_printf( ch, "You are already switched.\r\n" );
return;
}
if ( ( victim = get_char_world( ch, arg ) ) == NULL )
{
ch_printf( ch, "They aren't here.\r\n" );
return;
}
if ( victim == ch )
{
ch_printf( ch, "Ok.\r\n" );
return;
}
if ( !IS_NPC( victim ) )
{
ch_printf( ch, "You can only switch into mobiles.\r\n" );
return;
}
if ( !is_room_owner( ch, victim->in_room ) && ch->in_room != victim->in_room
&& room_is_private( victim->in_room ) && !IS_TRUSTED( ch, IMPLEMENTOR ) )
{
ch_printf( ch, "That character is in a private room.\r\n" );
return;
}
if ( victim->desc != NULL )
{
ch_printf( ch, "Character in use.\r\n" );
return;
}
wiz_printf( ch, NULL, WIZ_SWITCHES, WIZ_SECURE, get_trust( ch ),
"$N switches into %s", NAME( victim ) );
ch->desc->character = victim;
ch->desc->original = ch;
victim->desc = ch->desc;
ch->desc = NULL;
/*
* change communications to match
*/
if ( ch->prompt != NULL )
victim->prompt = str_dup( ch->prompt );
victim->comm = ch->comm;
victim->lines = ch->lines;
ch_printf( victim, "Ok.\r\n" );
return;
}
void do_return( CHAR_DATA *ch, const char *argument )
{
if ( ch->desc == NULL )
return;
if ( ch->desc->original == NULL )
{
ch_printf( ch, "You aren't switched.\r\n" );
return;
}
ch_printf( ch,
"You return to your original body. Type replay to see any missed tells.\r\n" );
if ( ch->prompt != NULL )
{
free_string( ch->prompt );
ch->prompt = NULL;
}
wiz_printf( ch->desc->original, 0, WIZ_SWITCHES, WIZ_SECURE, get_trust( ch ),
"$N returns from %s.", NAME( ch ) );
ch->desc->character = ch->desc->original;
ch->desc->original = NULL;
ch->desc->character->desc = ch->desc;
ch->desc = NULL;
return;
}
/* trust levels for load and clone */
bool obj_check( CHAR_DATA *ch, OBJ_DATA *obj )
{
if ( IS_TRUSTED( ch, GOD )
|| ( IS_TRUSTED( ch, IMMORTAL ) && obj->level <= 20 && obj->cost <= 1000 )
|| ( IS_TRUSTED( ch, DEMI ) && obj->level <= 10 && obj->cost <= 500 )
|| ( IS_TRUSTED( ch, ANGEL ) && obj->level <= 5 && obj->cost <= 250 )
|| ( IS_TRUSTED( ch, AVATAR ) && obj->level == 0 && obj->cost <= 100 ) )
return true;
else
return false;
}
/* for clone, to insure that cloning goes many levels deep */
void recursive_clone( CHAR_DATA *ch, OBJ_DATA *obj, OBJ_DATA *clone )
{
OBJ_DATA *c_obj = NULL;
OBJ_DATA *t_obj = NULL;
for ( c_obj = obj->contains; c_obj != NULL; c_obj = c_obj->next_content )
{
if ( obj_check( ch, c_obj ) )
{
t_obj = create_object( c_obj->pIndexData, 0 );
clone_object( c_obj, t_obj );
obj_to_obj( t_obj, clone );
recursive_clone( ch, c_obj, t_obj );
}
}
}
/* command that is similar to load */
void do_clone( CHAR_DATA *ch, const char *argument )
{
char arg[MAX_INPUT_LENGTH] = "\0\0\0\0\0\0\0";
const char *rest = NULL;
CHAR_DATA *mob = NULL;
OBJ_DATA *obj = NULL;
rest = one_argument( argument, arg );
if ( arg[0] == '\0' )
{
ch_printf( ch, "Clone what?\r\n" );
return;
}
if ( !str_prefix( arg, "object" ) )
{
mob = NULL;
obj = get_obj_here( ch, rest );
if ( obj == NULL )
{
ch_printf( ch, "You don't see that here.\r\n" );
return;
}
}
else if ( !str_prefix( arg, "mobile" ) || !str_prefix( arg, "character" ) )
{
obj = NULL;
mob = get_char_room( ch, rest );
if ( mob == NULL )
{
ch_printf( ch, "You don't see that here.\r\n" );
return;
}
}
else /* find both */
{
mob = get_char_room( ch, argument );
obj = get_obj_here( ch, argument );
if ( mob == NULL && obj == NULL )
{
ch_printf( ch, "You don't see that here.\r\n" );
return;
}
}
/*
* clone an object
*/
if ( obj != NULL )
{
OBJ_DATA *clone = NULL;
if ( !obj_check( ch, obj ) )
{
ch_printf( ch, "Your powers are not great enough for such a task.\r\n" );
return;
}
clone = create_object( obj->pIndexData, 0 );
clone_object( obj, clone );
if ( obj->carried_by != NULL )
obj_to_char( clone, ch );
else
obj_to_room( clone, ch->in_room );
recursive_clone( ch, obj, clone );
act( "$n has created $p.", ch, clone, NULL, TO_ROOM );
act( "You clone $p.", ch, clone, NULL, TO_CHAR );
wiznet( "$N clones $p.", ch, clone, WIZ_LOAD, WIZ_SECURE, get_trust( ch ) );
return;
}
else if ( mob != NULL )
{
CHAR_DATA *clone = NULL;
OBJ_DATA *cloned_obj = NULL;
if ( !IS_NPC( mob ) )
{
ch_printf( ch, "You can only clone mobiles.\r\n" );
return;
}
if ( ( mob->level > 20 && !IS_TRUSTED( ch, GOD ) )
|| ( mob->level > 10 && !IS_TRUSTED( ch, IMMORTAL ) )
|| ( mob->level > 5 && !IS_TRUSTED( ch, DEMI ) )
|| ( mob->level > 0 && !IS_TRUSTED( ch, ANGEL ) )
|| !IS_TRUSTED( ch, AVATAR ) )
{
ch_printf( ch, "Your powers are not great enough for such a task.\r\n" );
return;
}
clone = create_mobile( mob->pIndexData );
clone_mobile( mob, clone );
for ( obj = mob->carrying; obj != NULL; obj = obj->next_content )
{
if ( obj_check( ch, obj ) )
{
cloned_obj = create_object( obj->pIndexData, 0 );
clone_object( obj, cloned_obj );
recursive_clone( ch, obj, cloned_obj );
obj_to_char( cloned_obj, clone );
cloned_obj->wear_loc = obj->wear_loc;
}
}
char_to_room( clone, ch->in_room );
act( "$n has created $N.", ch, NULL, clone, TO_ROOM );
act( "You clone $N.", ch, NULL, clone, TO_CHAR );
wiz_printf( ch, NULL, WIZ_LOAD, WIZ_SECURE, get_trust( ch ),
"$N clones %s.", NAME( clone ) );
return;
}
}
/* RT to replace the two load commands */
void do_load( CHAR_DATA *ch, const char *argument )
{
char arg[MAX_INPUT_LENGTH] = "\0\0\0\0\0\0\0";
argument = one_argument( argument, arg );
if ( arg[0] == '\0' )
{
ch_printf( ch, "Syntax:\r\n" );
ch_printf( ch, " load mob <vnum>\r\n" );
ch_printf( ch, " load obj <vnum> <level>\r\n" );
return;
}
if ( !str_cmp( arg, "mob" ) || !str_cmp( arg, "char" ) )
{
do_function( ch, &do_mload, argument );
return;
}
if ( !str_cmp( arg, "obj" ) )
{
do_function( ch, &do_oload, argument );
return;
}
/*
* echo syntax
*/
do_function( ch, &do_load, "" );
}
void do_mload( CHAR_DATA *ch, const char *argument )
{
char arg[MAX_INPUT_LENGTH] = "\0\0\0\0\0\0\0";
MOB_INDEX_DATA *pMobIndex = NULL;
CHAR_DATA *victim = NULL;
one_argument( argument, arg );
if ( arg[0] == '\0' || !is_number( arg ) )
{
ch_printf( ch, "Syntax: load mob <vnum>.\r\n" );
return;
}
if ( ( pMobIndex = get_mob_index( atoi( arg ) ) ) == NULL )
{
ch_printf( ch, "No mob has that vnum.\r\n" );
return;
}
victim = create_mobile( pMobIndex );
char_to_room( victim, ch->in_room );
act( "$n has created $N!", ch, NULL, victim, TO_ROOM );
wiz_printf( ch, NULL, WIZ_LOAD, WIZ_SECURE, get_trust( ch ),
"$N loads %s.", NAME( victim ) );
ch_printf( ch, "Ok.\r\n" );
return;
}
void do_oload( CHAR_DATA *ch, const char *argument )
{
char arg1[MAX_INPUT_LENGTH] = "\0\0\0\0\0\0\0";
char arg2[MAX_INPUT_LENGTH] = "\0\0\0\0\0\0\0";
OBJ_INDEX_DATA *pObjIndex = NULL;
OBJ_DATA *obj = NULL;
int level = 0;
argument = one_argument( argument, arg1 );
one_argument( argument, arg2 );
if ( arg1[0] == '\0' || !is_number( arg1 ) )
{
ch_printf( ch, "Syntax: load obj <vnum> <level>.\r\n" );
return;
}
level = get_trust( ch ); /* default */
if ( arg2[0] != '\0' ) /* load with a level */
{
if ( !is_number( arg2 ) )
{
ch_printf( ch, "Syntax: oload <vnum> <level>.\r\n" );
return;
}
level = atoi( arg2 );
if ( level < 0 || level > get_trust( ch ) )
{
ch_printf( ch, "Level must be be between 0 and your level.\r\n" );
return;
}
}
if ( ( pObjIndex = get_obj_index( atoi( arg1 ) ) ) == NULL )
{
ch_printf( ch, "No object has that vnum.\r\n" );
return;
}
obj = create_object( pObjIndex, level );
if ( CAN_WEAR( obj, ITEM_TAKE ) )
obj_to_char( obj, ch );
else
obj_to_room( obj, ch->in_room );
act( "$n has created $p!", ch, obj, NULL, TO_ROOM );
wiznet( "$N loads $p.", ch, obj, WIZ_LOAD, WIZ_SECURE, get_trust( ch ) );
ch_printf( ch, "Ok.\r\n" );
return;
}
void do_purge( CHAR_DATA *ch, const char *argument )
{
char arg[MAX_INPUT_LENGTH] = "\0\0\0\0\0\0\0";
CHAR_DATA *victim = NULL;
OBJ_DATA *obj = NULL;
DESCRIPTOR_DATA *d = NULL;
one_argument( argument, arg );
if ( arg[0] == '\0' )
{
/*
* 'purge'
*/
CHAR_DATA *vnext = NULL;
OBJ_DATA *obj_next = NULL;
for ( victim = ch->in_room->people; victim != NULL; victim = vnext )
{
vnext = victim->next_in_room;
if ( IS_NPC( victim ) && !IS_SET( victim->act, ACT_NOPURGE ) && victim != ch /* safety
* precaution
*/ )
extract_char( victim, true );
}
for ( obj = ch->in_room->contents; obj != NULL; obj = obj_next )
{
obj_next = obj->next_content;
if ( !IS_OBJ_STAT( obj, ITEM_NOPURGE ) )
extract_obj( obj );
}
act( "$n purges the room!", ch, NULL, NULL, TO_ROOM );
ch_printf( ch, "Ok.\r\n" );
return;
}
if ( ( victim = get_char_world( ch, arg ) ) == NULL )
{
ch_printf( ch, "They aren't here.\r\n" );
return;
}
if ( !IS_NPC( victim ) )
{
if ( ch == victim )
{
ch_printf( ch, "Ho ho ho.\r\n" );
return;
}
if ( get_trust( ch ) <= get_trust( victim ) )
{
ch_printf( ch, "Maybe that wasn't a good idea...\r\n" );
ch_printf( ch, "%s tried to purge you!\r\n", ch->name );
return;
}
act( "$n disintegrates $N.", ch, 0, victim, TO_NOTVICT );
if ( victim->level > 1 )
save_char_obj( victim );
d = victim->desc;
update_player_list( victim, false );
extract_char( victim, true );
if ( d != NULL )
close_descriptor( d );
return;
}
act( "$n purges $N.", ch, NULL, victim, TO_NOTVICT );
extract_char( victim, true );
return;
}
void do_advance( CHAR_DATA *ch, const char *argument )
{
char arg1[MAX_INPUT_LENGTH] = "\0\0\0\0\0\0\0";
char arg2[MAX_INPUT_LENGTH] = "\0\0\0\0\0\0\0";
CHAR_DATA *victim = NULL;
int level = 0;
int iLevel = 0;
argument = one_argument( argument, arg1 );
argument = one_argument( argument, arg2 );
if ( arg1[0] == '\0' || arg2[0] == '\0' || !is_number( arg2 ) )
{
ch_printf( ch, "Syntax: advance <char> <level>.\r\n" );
return;
}
if ( ( victim = get_char_world( ch, arg1 ) ) == NULL )
{
ch_printf( ch, "That player is not here.\r\n" );
return;
}
if ( IS_NPC( victim ) )
{
ch_printf( ch, "Not on NPC's.\r\n" );
return;
}
if ( ( level = atoi( arg2 ) ) < 1 || level > MAX_LEVEL )
{
ch_printf( ch, "Level must be 1 to %d.\r\n", MAX_LEVEL );
return;
}
if ( level > get_trust( ch ) )
{
ch_printf( ch, "Limited to your trust level.\r\n" );
return;
}
/*
* Lower level:
* Reset to level 1.
* Then raise again.
* Currently, an imp can lower another imp.
* -- Swiftest
*/
if ( level <= victim->level )
{
int temp_prac;
ch_printf( ch, "Lowering a player's level!\r\n" );
ch_printf( victim, "**** OOOOHHHHHHHHHH NNNNOOOO ****\r\n" );
temp_prac = victim->practice;
victim->level = 1;
victim->exp = exp_per_level( victim, victim->pcdata->points );
victim->max_hit = 10;
victim->max_mana = 100;
victim->max_move = 100;
victim->practice = 0;
victim->hit = victim->max_hit;
victim->mana = victim->max_mana;
victim->move = victim->max_move;
advance_level( victim, true );
victim->practice = temp_prac;
}
else
{
ch_printf( ch, "Raising a player's level!\r\n" );
ch_printf( victim, "**** OOOOHHHHHHHHHH YYYYEEEESSS ****\r\n" );
}
for ( iLevel = victim->level; iLevel < level; iLevel++ )
{
victim->level += 1;
advance_level( victim, true );
}
ch_printf( victim, "You are now level %d.\r\n", victim->level );
victim->exp = exp_per_level( victim, victim->pcdata->points )
* UMAX( 1, victim->level );
victim->trust = 0;
save_char_obj( victim );
return;
}
void do_trust( CHAR_DATA *ch, const char *argument )
{
char arg1[MAX_INPUT_LENGTH] = "\0\0\0\0\0\0\0";
char arg2[MAX_INPUT_LENGTH] = "\0\0\0\0\0\0\0";
CHAR_DATA *victim = NULL;
int level = 0;
argument = one_argument( argument, arg1 );
argument = one_argument( argument, arg2 );
if ( arg1[0] == '\0' || arg2[0] == '\0' || !is_number( arg2 ) )
{
ch_printf( ch, "Syntax: trust <char> <level>.\r\n" );
return;
}
if ( ( victim = get_char_world( ch, arg1 ) ) == NULL )
{
ch_printf( ch, "That player is not here.\r\n" );
return;
}
if ( ( level = atoi( arg2 ) ) < 0 || level > MAX_LEVEL )
{
ch_printf( ch, "Level must be 0 (reset) or 1 to %d.\r\n", MAX_LEVEL );
return;
}
if ( level > get_trust( ch ) )
{
ch_printf( ch, "Limited to your trust.\r\n" );
return;
}
victim->trust = level;
return;
}
void do_restore( CHAR_DATA *ch, const char *argument )
{
char arg[MAX_INPUT_LENGTH] = "\0\0\0\0\0\0\0";
CHAR_DATA *victim = NULL;
CHAR_DATA *vch = NULL;
DESCRIPTOR_DATA *d = NULL;
one_argument( argument, arg );
if ( arg[0] == '\0' || !str_cmp( arg, "room" ) )
{
/*
* cure room
*/
for ( vch = ch->in_room->people; vch != NULL; vch = vch->next_in_room )
{
affect_strip( vch, skill_lookup( "plague" ) );
affect_strip( vch, skill_lookup( "poison" ) );
affect_strip( vch, skill_lookup( "blindness" ) );
affect_strip( vch, skill_lookup( "sleep" ) );
affect_strip( vch, skill_lookup( "curse" ) );
vch->hit = vch->max_hit;
vch->mana = vch->max_mana;
vch->move = vch->max_move;
update_pos( vch );
act( "$n has restored you.", ch, NULL, vch, TO_VICT );
}
wiz_printf( ch, NULL, WIZ_RESTORE, WIZ_SECURE, get_trust( ch ),
"$N restored room %d.", ch->in_room->vnum );
ch_printf( ch, "Room restored.\r\n" );
return;
}
if ( get_trust( ch ) >= MAX_LEVEL - 1 && !str_cmp( arg, "all" ) )
{
/*
* cure all
*/
for ( d = descriptor_list; d != NULL; d = d->next )
{
victim = d->character;
if ( victim == NULL || IS_NPC( victim ) )
continue;
affect_strip( victim, skill_lookup( "plague" ) );
affect_strip( victim, skill_lookup( "poison" ) );
affect_strip( victim, skill_lookup( "blindness" ) );
affect_strip( victim, skill_lookup( "sleep" ) );
affect_strip( victim, skill_lookup( "curse" ) );
victim->hit = victim->max_hit;
victim->mana = victim->max_mana;
victim->move = victim->max_move;
update_pos( victim );
if ( victim->in_room != NULL )
act( "$n has restored you.", ch, NULL, victim, TO_VICT );
}
ch_printf( ch, "All active players restored.\r\n" );
return;
}
if ( ( victim = get_char_world( ch, arg ) ) == NULL )
{
ch_printf( ch, "They aren't here.\r\n" );
return;
}
affect_strip( victim, skill_lookup( "plague" ) );
affect_strip( victim, skill_lookup( "poison" ) );
affect_strip( victim, skill_lookup( "blindness" ) );
affect_strip( victim, skill_lookup( "sleep" ) );
affect_strip( victim, skill_lookup( "curse" ) );
victim->hit = victim->max_hit;
victim->mana = victim->max_mana;
victim->move = victim->max_move;
update_pos( victim );
act( "$n has restored you.", ch, NULL, victim, TO_VICT );
wiz_printf( ch, NULL, WIZ_RESTORE, WIZ_SECURE, get_trust( ch ),
"$N restored %s", NAME( victim ) );
ch_printf( ch, "Ok.\r\n" );
return;
}
void do_freeze( CHAR_DATA *ch, const char *argument )
{
char arg[MAX_INPUT_LENGTH] = "\0\0\0\0\0\0\0";
CHAR_DATA *victim = NULL;
one_argument( argument, arg );
if ( arg[0] == '\0' )
{
ch_printf( ch, "Freeze whom?\r\n" );
return;
}
if ( ( victim = get_char_world( ch, arg ) ) == NULL )
{
ch_printf( ch, "They aren't here.\r\n" );
return;
}
if ( IS_NPC( victim ) )
{
ch_printf( ch, "Not on NPC's.\r\n" );
return;
}
if ( get_trust( victim ) >= get_trust( ch ) )
{
ch_printf( ch, "You failed.\r\n" );
return;
}
if ( IS_SET( victim->act, PLR_FREEZE ) )
{
REMOVE_BIT( victim->act, PLR_FREEZE );
ch_printf( victim, "You can play again.\r\n" );
ch_printf( ch, "FREEZE removed.\r\n" );
wiz_printf( ch, NULL, WIZ_PENALTIES, WIZ_SECURE, 0,
"$N thaws %s.", NAME( victim ) );
}
else
{
SET_BIT( victim->act, PLR_FREEZE );
ch_printf( victim, "You can't do ANYthing!\r\n" );
ch_printf( ch, "FREEZE set.\r\n" );
wiz_printf( ch, NULL, WIZ_PENALTIES, WIZ_SECURE, 0,
"$N puts %s in the deep freeze.", NAME( victim ) );
}
save_char_obj( victim );
return;
}
void do_log( CHAR_DATA *ch, const char *argument )
{
char arg[MAX_INPUT_LENGTH] = "\0\0\0\0\0\0\0";
CHAR_DATA *victim = NULL;
one_argument( argument, arg );
if ( arg[0] == '\0' )
{
ch_printf( ch, "Log whom?\r\n" );
return;
}
if ( !str_cmp( arg, "all" ) )
{
if ( fLogAll )
{
fLogAll = false;
ch_printf( ch, "Log ALL off.\r\n" );
}
else
{
fLogAll = true;
ch_printf( ch, "Log ALL on.\r\n" );
}
return;
}
if ( ( victim = get_char_world( ch, arg ) ) == NULL )
{
ch_printf( ch, "They aren't here.\r\n" );
return;
}
if ( IS_NPC( victim ) )
{
ch_printf( ch, "Not on NPC's.\r\n" );
return;
}
/*
* No level check, gods can log anyone.
*/
if ( IS_SET( victim->act, PLR_LOG ) )
{
REMOVE_BIT( victim->act, PLR_LOG );
ch_printf( ch, "LOG removed.\r\n" );
}
else
{
SET_BIT( victim->act, PLR_LOG );
ch_printf( ch, "LOG set.\r\n" );
}
return;
}
void do_noemote( CHAR_DATA *ch, const char *argument )
{
char arg[MAX_INPUT_LENGTH] = "\0\0\0\0\0\0\0";
CHAR_DATA *victim = NULL;
one_argument( argument, arg );
if ( arg[0] == '\0' )
{
ch_printf( ch, "Noemote whom?\r\n" );
return;
}
if ( ( victim = get_char_world( ch, arg ) ) == NULL )
{
ch_printf( ch, "They aren't here.\r\n" );
return;
}
if ( get_trust( victim ) >= get_trust( ch ) )
{
ch_printf( ch, "You failed.\r\n" );
return;
}
if ( IS_SET( victim->comm, COMM_NOEMOTE ) )
{
REMOVE_BIT( victim->comm, COMM_NOEMOTE );
ch_printf( victim, "You can emote again.\r\n" );
ch_printf( ch, "NOEMOTE removed.\r\n" );
wiz_printf( ch, NULL, WIZ_PENALTIES, WIZ_SECURE, 0,
"$N restores emotes to %s.", NAME( victim ) );
}
else
{
SET_BIT( victim->comm, COMM_NOEMOTE );
ch_printf( victim, "You can't emote!\r\n" );
ch_printf( ch, "NOEMOTE set.\r\n" );
wiz_printf( ch, NULL, WIZ_PENALTIES, WIZ_SECURE, 0,
"$N revokes %s's emotes.", NAME( victim ) );
}
return;
}
void do_noshout( CHAR_DATA *ch, const char *argument )
{
char arg[MAX_INPUT_LENGTH] = "\0\0\0\0\0\0\0";
CHAR_DATA *victim = NULL;
one_argument( argument, arg );
if ( arg[0] == '\0' )
{
ch_printf( ch, "Noshout whom?\r\n" );
return;
}
if ( ( victim = get_char_world( ch, arg ) ) == NULL )
{
ch_printf( ch, "They aren't here.\r\n" );
return;
}
if ( IS_NPC( victim ) )
{
ch_printf( ch, "Not on NPC's.\r\n" );
return;
}
if ( get_trust( victim ) >= get_trust( ch ) )
{
ch_printf( ch, "You failed.\r\n" );
return;
}
if ( IS_SET( victim->comm, COMM_NOSHOUT ) )
{
REMOVE_BIT( victim->comm, COMM_NOSHOUT );
ch_printf( victim, "You can shout again.\r\n" );
ch_printf( ch, "NOSHOUT removed.\r\n" );
wiz_printf( ch, NULL, WIZ_PENALTIES, WIZ_SECURE, 0,
"$N restores shouts to %s.", NAME( victim ) );
}
else
{
SET_BIT( victim->comm, COMM_NOSHOUT );
ch_printf( victim, "You can't shout!\r\n" );
ch_printf( ch, "NOSHOUT set.\r\n" );
wiz_printf( ch, NULL, WIZ_PENALTIES, WIZ_SECURE, 0,
"$N revokes %s's shouts.", NAME( victim ) );
}
return;
}
void do_notell( CHAR_DATA *ch, const char *argument )
{
char arg[MAX_INPUT_LENGTH] = "\0\0\0\0\0\0\0";
CHAR_DATA *victim = NULL;
one_argument( argument, arg );
if ( arg[0] == '\0' )
{
ch_printf( ch, "Notell whom?" );
return;
}
if ( ( victim = get_char_world( ch, arg ) ) == NULL )
{
ch_printf( ch, "They aren't here.\r\n" );
return;
}
if ( get_trust( victim ) >= get_trust( ch ) )
{
ch_printf( ch, "You failed.\r\n" );
return;
}
if ( IS_SET( victim->comm, COMM_NOTELL ) )
{
REMOVE_BIT( victim->comm, COMM_NOTELL );
ch_printf( victim, "You can tell again.\r\n" );
ch_printf( ch, "NOTELL removed.\r\n" );
wiz_printf( ch, NULL, WIZ_PENALTIES, WIZ_SECURE, 0,
"$N restores tells to %s.", NAME( victim ) );
}
else
{
SET_BIT( victim->comm, COMM_NOTELL );
ch_printf( victim, "You can't tell!\r\n" );
ch_printf( ch, "NOTELL set.\r\n" );
wiz_printf( ch, NULL, WIZ_PENALTIES, WIZ_SECURE, 0,
"$N revokes %s's tells.", NAME( victim ) );
}
return;
}
void do_peace( CHAR_DATA *ch, const char *argument )
{
CHAR_DATA *rch = NULL;
for ( rch = ch->in_room->people; rch != NULL; rch = rch->next_in_room )
{
if ( rch->fighting != NULL )
stop_fighting( rch, true );
if ( IS_NPC( rch ) && IS_SET( rch->act, ACT_AGGRESSIVE ) )
REMOVE_BIT( rch->act, ACT_AGGRESSIVE );
}
ch_printf( ch, "Ok.\r\n" );
return;
}
void do_wizlock( CHAR_DATA *ch, const char *argument )
{
wizlock = !wizlock;
if ( wizlock )
{
wiznet( "$N has wizlocked the game.", ch, NULL, 0, 0, 0 );
ch_printf( ch, "Game wizlocked.\r\n" );
}
else
{
wiznet( "$N removes wizlock.", ch, NULL, 0, 0, 0 );
ch_printf( ch, "Game un-wizlocked.\r\n" );
}
return;
}
/* RT anti-newbie code */
void do_newlock( CHAR_DATA *ch, const char *argument )
{
newlock = !newlock;
if ( newlock )
{
wiznet( "$N locks out new characters.", ch, NULL, 0, 0, 0 );
ch_printf( ch, "New characters have been locked out.\r\n" );
}
else
{
wiznet( "$N allows new characters back in.", ch, NULL, 0, 0, 0 );
ch_printf( ch, "Newlock removed.\r\n" );
}
return;
}
void do_slookup( CHAR_DATA *ch, const char *argument )
{
char arg[MAX_INPUT_LENGTH] = "\0\0\0\0\0\0\0";
int sn = -1;
one_argument( argument, arg );
if ( arg[0] == '\0' )
{
ch_printf( ch, "Lookup which skill or spell?\r\n" );
return;
}
if ( !str_cmp( arg, "all" ) )
{
for ( sn = 0; sn < MAX_SKILL; sn++ )
{
if ( skill_table[sn].name == NULL )
break;
ch_printf( ch, "Sn: %3d Slot: %3d Skill/spell: '%s'\r\n",
sn, skill_table[sn].slot, skill_table[sn].name );
}
}
else
{
if ( ( sn = skill_lookup( arg ) ) < 0 )
{
ch_printf( ch, "No such skill or spell.\r\n" );
return;
}
ch_printf( ch, "Sn: %3d Slot: %3d Skill/spell: '%s'\r\n",
sn, skill_table[sn].slot, skill_table[sn].name );
}
return;
}
/* RT set replaces sset, mset, oset, and rset */
void do_set( CHAR_DATA *ch, const char *argument )
{
char arg[MAX_INPUT_LENGTH] = "\0\0\0\0\0\0\0";
argument = one_argument( argument, arg );
if ( arg[0] == '\0' )
{
ch_printf( ch, "Syntax:\r\n" );
ch_printf( ch, " set mob <name> <field> <value>\r\n" );
ch_printf( ch, " set obj <name> <field> <value>\r\n" );
ch_printf( ch, " set room <room> <field> <value>\r\n" );
ch_printf( ch, " set skill <name> <spell or skill> <value>\r\n" );
return;
}
if ( !str_prefix( arg, "mobile" ) || !str_prefix( arg, "character" ) )
{
do_function( ch, &do_mset, argument );
return;
}
if ( !str_prefix( arg, "skill" ) || !str_prefix( arg, "spell" ) )
{
do_function( ch, &do_sset, argument );
return;
}
if ( !str_prefix( arg, "object" ) )
{
do_function( ch, &do_oset, argument );
return;
}
if ( !str_prefix( arg, "room" ) )
{
do_function( ch, &do_rset, argument );
return;
}
/*
* echo syntax
*/
do_function( ch, &do_set, "" );
}
void do_sset( CHAR_DATA *ch, const char *argument )
{
char arg1[MAX_INPUT_LENGTH] = "\0\0\0\0\0\0\0";
char arg2[MAX_INPUT_LENGTH] = "\0\0\0\0\0\0\0";
char arg3[MAX_INPUT_LENGTH] = "\0\0\0\0\0\0\0";
CHAR_DATA *victim = NULL;
int value = 0;
int sn = -1;
bool fAll = false;
argument = one_argument( argument, arg1 );
argument = one_argument( argument, arg2 );
argument = one_argument( argument, arg3 );
if ( arg1[0] == '\0' || arg2[0] == '\0' || arg3[0] == '\0' )
{
ch_printf( ch, "Syntax:\r\n" );
ch_printf( ch, " set skill <name> <spell or skill> <value>\r\n" );
ch_printf( ch, " set skill <name> all <value>\r\n" );
ch_printf( ch, " (use the name of the skill, not the number)\r\n" );
return;
}
if ( ( victim = get_char_world( ch, arg1 ) ) == NULL )
{
ch_printf( ch, "They aren't here.\r\n" );
return;
}
if ( IS_NPC( victim ) )
{
ch_printf( ch, "Not on NPC's.\r\n" );
return;
}
fAll = !str_cmp( arg2, "all" );
sn = 0;
if ( !fAll && ( sn = skill_lookup( arg2 ) ) < 0 )
{
ch_printf( ch, "No such skill or spell.\r\n" );
return;
}
/*
* Snarf the value.
*/
if ( !is_number( arg3 ) )
{
ch_printf( ch, "Value must be numeric.\r\n" );
return;
}
value = atoi( arg3 );
if ( value < 0 || value > 100 )
{
ch_printf( ch, "Value range is 0 to 100.\r\n" );
return;
}
if ( fAll )
{
for ( sn = 0; sn < MAX_SKILL; sn++ )
{
if ( skill_table[sn].name != NULL )
victim->pcdata->learned[sn] = value;
}
}
else
{
victim->pcdata->learned[sn] = value;
}
return;
}
void do_mset( CHAR_DATA *ch, const char *argument )
{
char arg1[MAX_INPUT_LENGTH] = "\0\0\0\0\0\0\0";
char arg2[MAX_INPUT_LENGTH] = "\0\0\0\0\0\0\0";
char arg3[MAX_INPUT_LENGTH] = "\0\0\0\0\0\0\0";
CHAR_DATA *victim = NULL;
int value = 0;
char local_argument[MAX_INPUT_LENGTH] = "\0\0\0\0\0\0\0";
const char *lap = local_argument;
strcpy( local_argument, argument );
smash_tilde( local_argument );
lap = one_argument( lap, arg1 );
lap = one_argument( lap, arg2 );
strcpy( arg3, lap );
if ( arg1[0] == '\0' || arg2[0] == '\0' || arg3[0] == '\0' )
{
ch_printf( ch, "Syntax:\r\n" );
ch_printf( ch, " set char <name> <field> <value>\r\n" );
ch_printf( ch, " Field being one of:\r\n" );
ch_printf( ch, " str int wis dex con sex class level\r\n" );
ch_printf( ch, " race group gold silver hp mana move prac\r\n" );
ch_printf( ch, " align train thirst hunger drunk full\r\n" );
ch_printf( ch, " security\r\n" );
return;
}
if ( ( victim = get_char_world( ch, arg1 ) ) == NULL )
{
ch_printf( ch, "They aren't here.\r\n" );
return;
}
/*
* clear zones for mobs
*/
victim->zone = NULL;
/*
* Snarf the value (which need not be numeric).
*/
value = is_number( arg3 ) ? atoi( arg3 ) : -1;
/*
* Set something.
*/
if ( !str_cmp( arg2, "str" ) )
{
if ( value < 3 || value > get_max_train( victim, STAT_STR ) )
{
ch_printf( ch,
"Strength range is 3 to %d\r\n.",
get_max_train( victim, STAT_STR ) );
return;
}
victim->perm_stat[STAT_STR] = value;
return;
}
if ( !str_cmp( arg2, "int" ) )
{
if ( value < 3 || value > get_max_train( victim, STAT_INT ) )
{
ch_printf( ch,
"Intelligence range is 3 to %d.\r\n",
get_max_train( victim, STAT_INT ) );
return;
}
victim->perm_stat[STAT_INT] = value;
return;
}
if ( !str_cmp( arg2, "wis" ) )
{
if ( value < 3 || value > get_max_train( victim, STAT_WIS ) )
{
ch_printf( ch,
"Wisdom range is 3 to %d.\r\n", get_max_train( victim,
STAT_WIS ) );
return;
}
victim->perm_stat[STAT_WIS] = value;
return;
}
if ( !str_cmp( arg2, "dex" ) )
{
if ( value < 3 || value > get_max_train( victim, STAT_DEX ) )
{
ch_printf( ch,
"Dexterity range is 3 to %d.\r\n",
get_max_train( victim, STAT_DEX ) );
return;
}
victim->perm_stat[STAT_DEX] = value;
return;
}
if ( !str_cmp( arg2, "con" ) )
{
if ( value < 3 || value > get_max_train( victim, STAT_CON ) )
{
ch_printf( ch,
"Constitution range is 3 to %d.\r\n",
get_max_train( victim, STAT_CON ) );
return;
}
victim->perm_stat[STAT_CON] = value;
return;
}
if ( !str_prefix( arg2, "sex" ) )
{
if ( value < 0 || value > 2 )
{
ch_printf( ch, "Sex range is 0 to 2.\r\n" );
return;
}
victim->sex = value;
if ( !IS_NPC( victim ) )
victim->pcdata->true_sex = value;
return;
}
if ( !str_prefix( arg2, "class" ) )
{
int iclass = 0;
if ( IS_NPC( victim ) )
{
ch_printf( ch, "Mobiles have no class.\r\n" );
return;
}
iclass = class_lookup( arg3 );
if ( iclass == -1 )
{
ch_printf( ch, "Possible classes are: " );
for ( iclass = 0; iclass < MAX_CLASS; iclass++ )
{
ch_printf( ch, "%s%s", iclass > 0 ? " " : "", class_table[iclass].name );
}
ch_printf( ch, ".\r\n" );
return;
}
victim->iclass = iclass;
return;
}
if ( !str_prefix( arg2, "level" ) )
{
if ( !IS_NPC( victim ) )
{
ch_printf( ch, "Not on PC's.\r\n" );
return;
}
if ( value < 0 || value > MAX_LEVEL )
{
ch_printf( ch, "Level range is 0 to %d.\r\n", MAX_LEVEL );
return;
}
victim->level = value;
return;
}
if ( !str_prefix( arg2, "gold" ) )
{
victim->gold = value;
return;
}
if ( !str_prefix( arg2, "silver" ) )
{
victim->silver = value;
return;
}
if ( !str_prefix( arg2, "hp" ) )
{
if ( value < -10 || value > 30000 )
{
ch_printf( ch, "Hp range is -10 to 30,000 hit points.\r\n" );
return;
}
victim->max_hit = value;
if ( !IS_NPC( victim ) )
victim->pcdata->perm_hit = value;
return;
}
if ( !str_prefix( arg2, "mana" ) )
{
if ( value < 0 || value > 30000 )
{
ch_printf( ch, "Mana range is 0 to 30,000 mana points.\r\n" );
return;
}
victim->max_mana = value;
if ( !IS_NPC( victim ) )
victim->pcdata->perm_mana = value;
return;
}
if ( !str_prefix( arg2, "move" ) )
{
if ( value < 0 || value > 30000 )
{
ch_printf( ch, "Move range is 0 to 30,000 move points.\r\n" );
return;
}
victim->max_move = value;
if ( !IS_NPC( victim ) )
victim->pcdata->perm_move = value;
return;
}
if ( !str_prefix( arg2, "practice" ) )
{
if ( value < 0 || value > 250 )
{
ch_printf( ch, "Practice range is 0 to 250 sessions.\r\n" );
return;
}
victim->practice = value;
return;
}
if ( !str_prefix( arg2, "train" ) )
{
if ( value < 0 || value > 50 )
{
ch_printf( ch, "Training session range is 0 to 50 sessions.\r\n" );
return;
}
victim->train = value;
return;
}
if ( !str_prefix( arg2, "align" ) )
{
if ( value < -1000 || value > 1000 )
{
ch_printf( ch, "Alignment range is -1000 to 1000.\r\n" );
return;
}
victim->alignment = value;
return;
}
if ( !str_prefix( arg2, "thirst" ) )
{
if ( IS_NPC( victim ) )
{
ch_printf( ch, "Not on NPC's.\r\n" );
return;
}
if ( value < -1 || value > 100 )
{
ch_printf( ch, "Thirst range is -1 to 100.\r\n" );
return;
}
victim->pcdata->condition[COND_THIRST] = value;
return;
}
if ( !str_prefix( arg2, "drunk" ) )
{
if ( IS_NPC( victim ) )
{
ch_printf( ch, "Not on NPC's.\r\n" );
return;
}
if ( value < -1 || value > 100 )
{
ch_printf( ch, "Drunk range is -1 to 100.\r\n" );
return;
}
victim->pcdata->condition[COND_DRUNK] = value;
return;
}
if ( !str_prefix( arg2, "full" ) )
{
if ( IS_NPC( victim ) )
{
ch_printf( ch, "Not on NPC's.\r\n" );
return;
}
if ( value < -1 || value > 100 )
{
ch_printf( ch, "Full range is -1 to 100.\r\n" );
return;
}
victim->pcdata->condition[COND_FULL] = value;
return;
}
if ( !str_prefix( arg2, "hunger" ) )
{
if ( IS_NPC( victim ) )
{
ch_printf( ch, "Not on NPC's.\r\n" );
return;
}
if ( value < -1 || value > 100 )
{
ch_printf( ch, "Full range is -1 to 100.\r\n" );
return;
}
victim->pcdata->condition[COND_HUNGER] = value;
return;
}
if ( !str_prefix( arg2, "race" ) )
{
int race;
race = race_lookup( arg3 );
if ( race == 0 )
{
ch_printf( ch, "That is not a valid race.\r\n" );
return;
}
if ( !IS_NPC( victim ) && !race_table[race].pc_race )
{
ch_printf( ch, "That is not a valid player race.\r\n" );
return;
}
victim->race = race;
return;
}
if ( !str_prefix( arg2, "group" ) )
{
if ( !IS_NPC( victim ) )
{
ch_printf( ch, "Only on NPCs.\r\n" );
return;
}
victim->group = value;
return;
}
if ( !str_cmp( arg2, "security" ) ) /* OLC */
{
if ( IS_NPC( ch ) )
{
ch_printf( ch, "Yeah, sure.\r\n" );
return;
}
if ( IS_NPC( victim ) )
{
ch_printf( ch, "Not on NPC's.\r\n" );
return;
}
if ( value > ch->pcdata->security || value < 0 )
{
if ( ch->pcdata->security != 0 )
{
ch_printf( ch, "Valid security is 0-%d.\r\n", ch->pcdata->security );
}
else
{
ch_printf( ch, "Valid security is 0 only.\r\n" );
}
return;
}
victim->pcdata->security = value;
return;
}
/*
* Generate usage message.
*/
do_function( ch, &do_mset, "" );
return;
}
void do_string( CHAR_DATA *ch, const char *argument )
{
char type[MAX_INPUT_LENGTH] = "\0\0\0\0\0\0\0";
char arg1[MAX_INPUT_LENGTH] = "\0\0\0\0\0\0\0";
char arg2[MAX_INPUT_LENGTH] = "\0\0\0\0\0\0\0";
char arg3[MAX_INPUT_LENGTH] = "\0\0\0\0\0\0\0";
CHAR_DATA *victim = NULL;
OBJ_DATA *obj = NULL;
char local_argument[MAX_INPUT_LENGTH] = "\0\0\0\0\0\0\0";
const char *lap = local_argument;
strcpy( local_argument, argument );
smash_tilde( local_argument );
lap = one_argument( lap, type );
lap = one_argument( lap, arg1 );
lap = one_argument( lap, arg2 );
strcpy( arg3, lap );
if ( type[0] == '\0' || arg1[0] == '\0' || arg2[0] == '\0' || arg3[0] == '\0' )
{
ch_printf( ch, "Syntax:\r\n" );
ch_printf( ch, " string char <name> <field> <string>\r\n" );
ch_printf( ch, " fields: name short long desc title spec\r\n" );
ch_printf( ch, " string obj <name> <field> <string>\r\n" );
ch_printf( ch, " fields: name short long extended\r\n" );
return;
}
if ( !str_prefix( type, "character" ) || !str_prefix( type, "mobile" ) )
{
if ( ( victim = get_char_world( ch, arg1 ) ) == NULL )
{
ch_printf( ch, "They aren't here.\r\n" );
return;
}
/*
* clear zone for mobs
*/
victim->zone = NULL;
/*
* string something
*/
if ( !str_prefix( arg2, "name" ) )
{
if ( !IS_NPC( victim ) )
{
ch_printf( ch, "Not on PC's.\r\n" );
return;
}
free_string( victim->name );
victim->name = str_dup( arg3 );
return;
}
if ( !str_prefix( arg2, "description" ) )
{
free_string( victim->description );
victim->description = str_dup( arg3 );
return;
}
if ( !str_prefix( arg2, "short" ) )
{
free_string( victim->short_descr );
victim->short_descr = str_dup( arg3 );
return;
}
if ( !str_prefix( arg2, "long" ) )
{
free_string( victim->long_descr );
strcat( arg3, "\r\n" );
victim->long_descr = str_dup( arg3 );
return;
}
if ( !str_prefix( arg2, "title" ) )
{
if ( IS_NPC( victim ) )
{
ch_printf( ch, "Not on NPC's.\r\n" );
return;
}
set_title( victim, "%s", arg3 );
return;
}
if ( !str_prefix( arg2, "spec" ) )
{
if ( !IS_NPC( victim ) )
{
ch_printf( ch, "Not on PC's.\r\n" );
return;
}
if ( ( victim->spec_fun = spec_lookup( arg3 ) ) == 0 )
{
ch_printf( ch, "No such spec fun.\r\n" );
return;
}
return;
}
}
if ( !str_prefix( type, "object" ) )
{
/*
* string an obj
*/
if ( ( obj = get_obj_world( ch, arg1 ) ) == NULL )
{
ch_printf( ch, "Nothing like that in heaven or earth.\r\n" );
return;
}
if ( !str_prefix( arg2, "name" ) )
{
free_string( obj->name );
obj->name = str_dup( arg3 );
return;
}
if ( !str_prefix( arg2, "short" ) )
{
free_string( obj->short_descr );
obj->short_descr = str_dup( arg3 );
return;
}
if ( !str_prefix( arg2, "long" ) )
{
free_string( obj->description );
obj->description = str_dup( arg3 );
return;
}
if ( !str_prefix( arg2, "ed" ) || !str_prefix( arg2, "extended" ) )
{
EXTRA_DESCR_DATA *ed;
lap = one_argument( lap, arg3 );
if ( lap == NULL )
{
ch_printf( ch, "Syntax: oset <object> ed <keyword> <string>\r\n" );
return;
}
strcat( local_argument, "\r\n" ); /* This should still work, since
* lap is read only */
ed = new_extra_descr( );
ed->keyword = str_dup( arg3 );
ed->description = str_dup( lap );
ed->next = obj->extra_descr;
obj->extra_descr = ed;
return;
}
}
/*
* echo bad use message
*/
do_function( ch, &do_string, "" );
}
void do_oset( CHAR_DATA *ch, const char *argument )
{
char arg1[MAX_INPUT_LENGTH] = "\0\0\0\0\0\0\0";
char arg2[MAX_INPUT_LENGTH] = "\0\0\0\0\0\0\0";
char arg3[MAX_INPUT_LENGTH] = "\0\0\0\0\0\0\0";
OBJ_DATA *obj = NULL;
int value = 0;
char local_argument[MAX_INPUT_LENGTH] = "\0\0\0\0\0\0\0";
const char *lap = local_argument;
strcpy( local_argument, argument );
smash_tilde( local_argument );
lap = one_argument( lap, arg1 );
lap = one_argument( lap, arg2 );
strcpy( arg3, lap );
if ( arg1[0] == '\0' || arg2[0] == '\0' || arg3[0] == '\0' )
{
ch_printf( ch, "Syntax:\r\n" );
ch_printf( ch, " set obj <object> <field> <value>\r\n" );
ch_printf( ch, " Field being one of:\r\n" );
ch_printf( ch, " value0 value1 value2 value3 value4 (v1-v4)\r\n" );
ch_printf( ch, " extra wear level weight cost timer\r\n" );
return;
}
if ( ( obj = get_obj_world( ch, arg1 ) ) == NULL )
{
ch_printf( ch, "Nothing like that in heaven or earth.\r\n" );
return;
}
/*
* Snarf the value (which need not be numeric).
*/
value = atoi( arg3 );
/*
* Set something.
*/
if ( !str_cmp( arg2, "value0" ) || !str_cmp( arg2, "v0" ) )
{
obj->value[0] = UMIN( 50, value );
return;
}
if ( !str_cmp( arg2, "value1" ) || !str_cmp( arg2, "v1" ) )
{
obj->value[1] = value;
return;
}
if ( !str_cmp( arg2, "value2" ) || !str_cmp( arg2, "v2" ) )
{
obj->value[2] = value;
return;
}
if ( !str_cmp( arg2, "value3" ) || !str_cmp( arg2, "v3" ) )
{
obj->value[3] = value;
return;
}
if ( !str_cmp( arg2, "value4" ) || !str_cmp( arg2, "v4" ) )
{
obj->value[4] = value;
return;
}
if ( !str_prefix( arg2, "extra" ) )
{
obj->extra_flags = value;
return;
}
if ( !str_prefix( arg2, "wear" ) )
{
obj->wear_flags = value;
return;
}
if ( !str_prefix( arg2, "level" ) )
{
obj->level = value;
return;
}
if ( !str_prefix( arg2, "weight" ) )
{
obj->weight = value;
return;
}
if ( !str_prefix( arg2, "cost" ) )
{
obj->cost = value;
return;
}
if ( !str_prefix( arg2, "timer" ) )
{
obj->timer = value;
return;
}
/*
* Generate usage message.
*/
do_function( ch, &do_oset, "" );
return;
}
void do_rset( CHAR_DATA *ch, const char *argument )
{
char arg1[MAX_INPUT_LENGTH] = "\0\0\0\0\0\0\0";
char arg2[MAX_INPUT_LENGTH] = "\0\0\0\0\0\0\0";
char arg3[MAX_INPUT_LENGTH] = "\0\0\0\0\0\0\0";
ROOM_INDEX_DATA *location = NULL;
int value = 0;
char local_argument[MAX_INPUT_LENGTH] = "\0\0\0\0\0\0\0";
const char *lap = local_argument;
strcpy( local_argument, argument );
smash_tilde( local_argument );
lap = one_argument( lap, arg1 );
lap = one_argument( lap, arg2 );
strcpy( arg3, lap );
if ( arg1[0] == '\0' || arg2[0] == '\0' || arg3[0] == '\0' )
{
ch_printf( ch, "Syntax:\r\n" );
ch_printf( ch, " set room <location> <field> <value>\r\n" );
ch_printf( ch, " Field being one of:\r\n" );
ch_printf( ch, " flags sector\r\n" );
return;
}
if ( ( location = find_location( ch, arg1 ) ) == NULL )
{
ch_printf( ch, "No such location.\r\n" );
return;
}
if ( !is_room_owner( ch, location ) && ch->in_room != location
&& room_is_private( location ) && !IS_TRUSTED( ch, IMPLEMENTOR ) )
{
ch_printf( ch, "That room is private right now.\r\n" );
return;
}
/*
* Snarf the value.
*/
if ( !is_number( arg3 ) )
{
ch_printf( ch, "Value must be numeric.\r\n" );
return;
}
value = atoi( arg3 );
/*
* Set something.
*/
if ( !str_prefix( arg2, "flags" ) )
{
location->room_flags = value;
return;
}
if ( !str_prefix( arg2, "sector" ) )
{
location->sector_type = value;
return;
}
/*
* Generate usage message.
*/
do_function( ch, &do_rset, "" );
return;
}
void do_sockets( CHAR_DATA *ch, const char *argument )
{
char arg[MAX_INPUT_LENGTH] = "\0\0\0\0\0\0\0";
DESCRIPTOR_DATA *d = NULL;
int count = 0;
one_argument( argument, arg );
for ( d = descriptor_list; d != NULL; d = d->next )
{
if ( d->character != NULL && can_see( ch, d->character )
&& ( arg[0] == '\0' || is_name( arg, d->character->name )
|| ( d->original && is_name( arg, d->original->name ) ) ) )
{
count++;
page_printf( ch, "[%3d %2d] %s@%s\r\n",
d->socket,
d->connected,
d->original ? d->original->name :
d->character ? d->character->name : "(none)",
d->host );
}
}
if ( count == 0 )
{
ch_printf( ch, "No one by that name is connected.\r\n" );
return;
}
page_printf( ch, "%d user%s\r\n", count, count == 1 ? "" : "s" );
return;
}
/*
* Thanks to Grodyn for pointing out bugs in this function.
*/
void do_force( CHAR_DATA *ch, const char *argument )
{
char buf[MAX_STRING_LENGTH] = "\0\0\0\0\0\0\0";
char arg[MAX_INPUT_LENGTH] = "\0\0\0\0\0\0\0";
char arg2[MAX_INPUT_LENGTH] = "\0\0\0\0\0\0\0";
argument = one_argument( argument, arg );
if ( arg[0] == '\0' || argument[0] == '\0' )
{
ch_printf( ch, "Force whom to do what?\r\n" );
return;
}
one_argument( argument, arg2 );
if ( !str_cmp( arg2, "delete" ) || !str_cmp( arg2, "mob" ) )
{
ch_printf( ch, "That will NOT be done.\r\n" );
return;
}
sprintf( buf, "$n forces you to '%s'.", argument );
if ( !str_cmp( arg, "all" ) )
{
CHAR_DATA *vch = NULL;
CHAR_DATA *vch_next = NULL;
if ( get_trust( ch ) < MAX_LEVEL - 3 )
{
ch_printf( ch, "Not at your level!\r\n" );
return;
}
for ( vch = char_list; vch != NULL; vch = vch_next )
{
vch_next = vch->next;
if ( !IS_NPC( vch ) && get_trust( vch ) < get_trust( ch ) )
{
act( buf, ch, NULL, vch, TO_VICT );
interpret( vch, argument );
}
}
}
else if ( !str_cmp( arg, "players" ) )
{
CHAR_DATA *vch = NULL;
CHAR_DATA *vch_next = NULL;
if ( get_trust( ch ) < MAX_LEVEL - 2 )
{
ch_printf( ch, "Not at your level!\r\n" );
return;
}
for ( vch = char_list; vch != NULL; vch = vch_next )
{
vch_next = vch->next;
if ( !IS_NPC( vch ) && get_trust( vch ) < get_trust( ch )
&& vch->level < LEVEL_HERO )
{
act( buf, ch, NULL, vch, TO_VICT );
interpret( vch, argument );
}
}
}
else if ( !str_cmp( arg, "gods" ) )
{
CHAR_DATA *vch = NULL;
CHAR_DATA *vch_next = NULL;
if ( get_trust( ch ) < MAX_LEVEL - 2 )
{
ch_printf( ch, "Not at your level!\r\n" );
return;
}
for ( vch = char_list; vch != NULL; vch = vch_next )
{
vch_next = vch->next;
if ( !IS_NPC( vch ) && get_trust( vch ) < get_trust( ch )
&& vch->level >= LEVEL_HERO )
{
act( buf, ch, NULL, vch, TO_VICT );
interpret( vch, argument );
}
}
}
else
{
CHAR_DATA *victim = NULL;
if ( ( victim = get_char_world( ch, arg ) ) == NULL )
{
ch_printf( ch, "They aren't here.\r\n" );
return;
}
if ( victim == ch )
{
ch_printf( ch, "Aye aye, right away!\r\n" );
return;
}
if ( !is_room_owner( ch, victim->in_room )
&& ch->in_room != victim->in_room
&& room_is_private( victim->in_room ) && !IS_TRUSTED( ch, IMPLEMENTOR ) )
{
ch_printf( ch, "That character is in a private room.\r\n" );
return;
}
if ( get_trust( victim ) >= get_trust( ch ) )
{
ch_printf( ch, "Do it yourself!\r\n" );
return;
}
if ( !IS_NPC( victim ) && get_trust( ch ) < MAX_LEVEL - 3 )
{
ch_printf( ch, "Not at your level!\r\n" );
return;
}
act( buf, ch, NULL, victim, TO_VICT );
interpret( victim, argument );
}
ch_printf( ch, "Ok.\r\n" );
return;
}
/*
* New routines by Dionysos.
*/
void do_invis( CHAR_DATA *ch, const char *argument )
{
int level = 0;
char arg[MAX_STRING_LENGTH] = "\0\0\0\0\0\0\0";
/*
* RT code for taking a level argument
*/
one_argument( argument, arg );
if ( arg[0] == '\0' )
/*
* take the default path
*/
if ( ch->invis_level )
{
ch->invis_level = 0;
act( "$n slowly fades into existence.", ch, NULL, NULL, TO_ROOM );
ch_printf( ch, "You slowly fade back into existence.\r\n" );
}
else
{
ch->invis_level = get_trust( ch );
act( "$n slowly fades into thin air.", ch, NULL, NULL, TO_ROOM );
ch_printf( ch, "You slowly vanish into thin air.\r\n" );
}
else
/*
* do the level thing
*/
{
level = atoi( arg );
if ( level < 2 || level > get_trust( ch ) )
{
ch_printf( ch, "Invis level must be between 2 and your level.\r\n" );
return;
}
else
{
ch->reply = NULL;
ch->invis_level = level;
act( "$n slowly fades into thin air.", ch, NULL, NULL, TO_ROOM );
ch_printf( ch, "You slowly vanish into thin air.\r\n" );
}
}
return;
}
void do_incognito( CHAR_DATA *ch, const char *argument )
{
int level = 0;
char arg[MAX_STRING_LENGTH] = "\0\0\0\0\0\0\0";
/*
* RT code for taking a level argument
*/
one_argument( argument, arg );
if ( arg[0] == '\0' )
/*
* take the default path
*/
if ( ch->incog_level )
{
ch->incog_level = 0;
act( "$n is no longer cloaked.", ch, NULL, NULL, TO_ROOM );
ch_printf( ch, "You are no longer cloaked.\r\n" );
}
else
{
ch->incog_level = get_trust( ch );
act( "$n cloaks $s presence.", ch, NULL, NULL, TO_ROOM );
ch_printf( ch, "You cloak your presence.\r\n" );
}
else
/*
* do the level thing
*/
{
level = atoi( arg );
if ( level < 2 || level > get_trust( ch ) )
{
ch_printf( ch, "Incog level must be between 2 and your level.\r\n" );
return;
}
else
{
ch->reply = NULL;
ch->incog_level = level;
act( "$n cloaks $s presence.", ch, NULL, NULL, TO_ROOM );
ch_printf( ch, "You cloak your presence.\r\n" );
}
}
return;
}
void do_holylight( CHAR_DATA *ch, const char *argument )
{
if ( IS_NPC( ch ) )
return;
if ( IS_SET( ch->act, PLR_HOLYLIGHT ) )
{
REMOVE_BIT( ch->act, PLR_HOLYLIGHT );
ch_printf( ch, "Holy light mode off.\r\n" );
}
else
{
SET_BIT( ch->act, PLR_HOLYLIGHT );
ch_printf( ch, "Holy light mode on.\r\n" );
}
return;
}
/* prefix command: it will put the string typed on each line typed */
void do_prefi( CHAR_DATA *ch, const char *argument )
{
ch_printf( ch, "You cannot abbreviate the prefix command.\r\n" );
return;
}
void do_prefix( CHAR_DATA *ch, const char *argument )
{
char buf[MAX_INPUT_LENGTH] = "\0\0\0\0\0\0\0";
if ( argument[0] == '\0' )
{
if ( ch->prefix[0] == '\0' )
{
ch_printf( ch, "You have no prefix to clear.\r\n" );
return;
}
ch_printf( ch, "Prefix removed.\r\n" );
free_string( ch->prefix );
ch->prefix = str_dup( "" );
return;
}
if ( ch->prefix[0] != '\0' )
{
sprintf( buf, "Prefix changed to %s.\r\n", argument );
free_string( ch->prefix );
}
else
{
sprintf( buf, "Prefix set to %s.\r\n", argument );
}
ch->prefix = str_dup( argument );
}