act_comm.c: && ch->pcdata->nuisance->flags > 7
act_comm.c: && (number_percent()<((ch->pcdata->nuisance->flags-7)*10*
act_comm.c: ch->pcdata->nuisance->power)))
act_comm.c: vch->pcdata->nuisance->flags > 7
act_comm.c: &&(number_percent()<((vch->pcdata->nuisance->flags-7)*10*
act_comm.c: vch->pcdata->nuisance->power)))
act_comm.c: sscanf(ch->inter_editing,"%s",ch->inter_editing); /*one-arg*/
act_comm.c: sscanf(ch->inter_editing,"%s",ch->inter_editing); /*one-arg*/
act_comm.c: sscanf(ch->inter_editing,"%s",ch->inter_editing); /*one-arg*/
act_comm.c: sscanf(ch->inter_editing,"%s",ch->inter_editing); /*one-arg*/
act_comm.c: WAIT_STATE( ch, 2 ); /* For big muds with save-happy players, like RoD */
act_info.c: ch_printf( ch, "%s wanders in a dazed, zombie-like state.\n\r", name );
act_info.c: * <combo-phrase> and <single-phrase>.
act_info.c: * temperature or the wind and temperature. The single-phrase
act_info.c: ch->practice--;
act_info.c: pager_printf_color( ch, "&RNuisance &cStage: (&R%d&c/%d) Power: &w%d &cTime: &w%s.\n\r", victim->pcdata->nuisance->flags,
act_info.c: MAX_NUISANCE_STAGE, victim->pcdata->nuisance->power,
act_info.c: ctime(&victim->pcdata->nuisance->time));
act_move.c: if ( ch->pcdata->nuisance && ch->pcdata->nuisance->flags > 8 &&
act_move.c: number_percent() > (ch->pcdata->nuisance->flags*ch->pcdata->nuisance->power))
act_wiz.c: "Aqua", "Brown", "Green", "Teal", "Blue-Green", "Hazel", "Blue",
act_wiz.c:/* Face-lift by Demora */
act_wiz.c: IS_PKILL(victim) ? "Pre-Deadly" : "Non-Deadly" ); -- Scion */
act_wiz.c: pager_printf_color( ch, "&RNuisance &cStage: (&R%d&c/%d) Power: &w%d &cTime: &w%s.\n\r", victim->pcdata->nuisance->flags,
act_wiz.c: MAX_NUISANCE_STAGE, victim->pcdata->nuisance->power,
act_wiz.c: ctime(&victim->pcdata->nuisance->time));
act_wiz.c: set_boot_time->manual = 0;
act_wiz.c: new_boot_time->tm_mday += 2; /* Should set reboots for every 3 days */
act_wiz.c: if(new_boot_time->tm_hour > 12)
act_wiz.c: new_boot_time->tm_mday += 1;
act_wiz.c: new_boot_time->tm_sec = 0;
act_wiz.c: new_boot_time->tm_min = 0;
act_wiz.c: new_boot_time->tm_hour = 6;
act_wiz.c: now_time->tm_min = now_time->tm_min + i;
act_wiz.c: ch_printf( ch, "%s is already level %d. Re-advancing...\n\r", victim->name, level );
act_wiz.c: send_to_char( "Deja vu! Your mind reels as you re-live your past levels!\n\r", victim );
act_wiz.c: obj_next = obj_lose->next_content;
act_wiz.c: pager_printf_color( ch, "\t&w%s sent to %d\n\r", capitalize(obj_lose->short_descr), pRoomIndex->vnum );
act_wiz.c: obj_next = obj_lose->next_content;
act_wiz.c: capitalize(obj_lose->short_descr), obj_lose->name );
act_wiz.c: ch_printf( ch, "You have re-equipped %s.\n\r", victim->name );
act_wiz.c: reboot_time, set_boot_time->manual );
act_wiz.c: if ( (now_time->tm_hour = atoi(arg)) < 0 || now_time->tm_hour > 23 )
act_wiz.c: if ( (now_time->tm_min = atoi(arg1)) < 0 || now_time->tm_min > 59 )
act_wiz.c: if ( (now_time->tm_mday = atoi(arg)) < 1 || now_time->tm_mday > 31 )
act_wiz.c: if ( (now_time->tm_mon = atoi(arg)) < 1 || now_time->tm_mon > 12 )
act_wiz.c: now_time->tm_mon--;
act_wiz.c: if ( (now_time->tm_year = atoi(arg)-1900) < 0 ||
act_wiz.c: now_time->tm_year > 199 )
act_wiz.c: now_time->tm_sec = 0;
act_wiz.c: if (set_boot_time->manual == 0)
act_wiz.c: set_boot_time->manual = 1;
act_wiz.c: set_boot_time->manual = atoi(arg1);
act_wiz.c: set_boot_time->manual = 0;
act_wiz.c: new_boot_time->tm_mday += 1;
act_wiz.c: if (new_boot_time->tm_hour > 12)
act_wiz.c: new_boot_time->tm_mday += 1;
act_wiz.c: new_boot_time->tm_hour = 6;
act_wiz.c: new_boot_time->tm_min = 0;
act_wiz.c: new_boot_time->tm_sec = 0;
act_wiz.c: sprintf(race->race_name,"%-.16s",capitalize(argument));
act_wiz.c: race->str_plus = (sh_int) atoi( argument );
act_wiz.c: race->dex_plus = (sh_int) atoi( argument );
act_wiz.c: race->wis_plus = (sh_int) atoi( argument );
act_wiz.c: race->int_plus = (sh_int) atoi( argument );
act_wiz.c: race->con_plus = (sh_int) atoi( argument );
act_wiz.c: race->cha_plus = (sh_int) atoi( argument );
act_wiz.c: race->lck_plus = (sh_int) atoi( argument );
act_wiz.c: race->hit = (sh_int) atoi( argument );
act_wiz.c: race->mana = (sh_int) atoi( argument );
act_wiz.c: xTOGGLE_BIT( race->affected, value );
act_wiz.c: TOGGLE_BIT( race->resist, 1 << value );
act_wiz.c: TOGGLE_BIT( race->suscept, 1 << value );
act_wiz.c: race->language = atoi( argument );
act_wiz.c: TOGGLE_BIT( race->class_restriction, 1 << i); /* k, that's boggling */
act_wiz.c: race->ac_plus = atoi( argument );
act_wiz.c: race->alignment = atoi( argument );
act_wiz.c: xTOGGLE_BIT( race->defenses, value );
act_wiz.c: xTOGGLE_BIT( race->attacks, value );
act_wiz.c: race->minalign = atoi( argument );
act_wiz.c: race->maxalign = atoi( argument );
act_wiz.c: race->height = atoi( argument );
act_wiz.c: race->weight = atoi( argument );
act_wiz.c: race->thirst_mod = atoi( argument );
act_wiz.c: race->hunger_mod = atoi( argument );
act_wiz.c: race->maxalign = atoi( argument );
act_wiz.c: race->exp_multiplier = atoi( argument );
act_wiz.c: race->saving_poison_death = atoi( argument );
act_wiz.c: race->saving_wand = atoi( argument );
act_wiz.c: race->saving_para_petri = atoi( argument );
act_wiz.c: race->saving_breath = atoi( argument );
act_wiz.c: race->saving_spell_staff = atoi( argument );
act_wiz.c: race->mana_regen = atoi( argument );
act_wiz.c: race->hp_regen = atoi( argument );
act_wiz.c: race->race_recall = atoi( argument );
act_wiz.c: race->acplus = atoi( argument );
act_wiz.c: race->acplus = atoi( argument );
act_wiz.c: race->base_age = atoi( argument );
act_wiz.c: TOGGLE_BIT( race->attribs[HAIR_COLOR], 1 << bitv );
act_wiz.c: TOGGLE_BIT( race->attribs[HAIR_LENGTH], 1 << bitv );
act_wiz.c: TOGGLE_BIT( race->attribs[EYE_COLOR], 1 << bitv );
act_wiz.c: TOGGLE_BIT( race->attribs[SKIN_TONE], 1 << bitv );
act_wiz.c: TOGGLE_BIT( race->attribs[RACE_BUILD], 1 << bitv );
act_wiz.c: TOGGLE_BIT( race->attribs[RACE_HEIGHT], 1 << bitv );
act_wiz.c: sprintf( buf, "RACE: %s\n\r",race->race_name);
act_wiz.c: if( IS_SET(race->class_restriction, 1 << i) )
act_wiz.c: if( !IS_SET(race->class_restriction, 1 << i) )
act_wiz.c: sprintf( buf, "Race_recall: %d\n\r", race->race_recall);
act_wiz.c: race->str_plus, race->dex_plus, race->wis_plus, race->int_plus);
act_wiz.c: race->con_plus, race->cha_plus, race->lck_plus);
act_wiz.c: race->hit, race->mana, race->alignment, race->ac_plus);
act_wiz.c: race->minalign, race->maxalign, race->exp_multiplier);
act_wiz.c: race->height, race->weight, race->hunger_mod, race->thirst_mod);
act_wiz.c: send_to_char( affect_bit_name( &race->affected ), ch);
act_wiz.c: send_to_char( flag_string(race->resist, ris_flags), ch);
act_wiz.c: send_to_char( flag_string(race->suscept, ris_flags), ch);
act_wiz.c: race->saving_poison_death,
act_wiz.c: race->saving_wand,
act_wiz.c: race->saving_para_petri,
act_wiz.c: race->saving_breath,
act_wiz.c: race->saving_spell_staff);
act_wiz.c: send_to_char( ext_flag_string(&race->attacks, attack_flags), ch);
act_wiz.c: send_to_char( ext_flag_string(&race->defenses, defense_flags), ch);
act_wiz.c: sprintf(buf, "Base Age: %d\r\n", race->base_age);
act_wiz.c: ch_printf( ch, "&w(%s&w)%-15s", IS_SET( race->attribs[HAIR_COLOR], 1 << bitv ) ? "&GE" : " ",
act_wiz.c: ch_printf( ch, "&w(%s&w)%-15s", IS_SET( race->attribs[HAIR_LENGTH], 1 << bitv ) ? "&GE" : " ",
act_wiz.c: ch_printf( ch, "&w(%s&w)%-15s", IS_SET( race->attribs[EYE_COLOR], 1 << bitv ) ? "&GE" : " ",
act_wiz.c: ch_printf( ch, "&w(%s&w)%-15s", IS_SET( race->attribs[SKIN_TONE], 1 << bitv ) ? "&GE" : " ",
act_wiz.c: ch_printf( ch, "&w(%s&w)%-15s", IS_SET( race->attribs[RACE_BUILD], 1 << bitv ) ? "&GE" : " ",
act_wiz.c: ch_printf( ch, "&w(%s&w)%-15s", IS_SET( race->attribs[RACE_HEIGHT], 1 << bitv ) ? "&GE" : " ",
act_wiz.c: STRFREE( ch->pnote->text );
act_wiz.c: ch->pnote->text = copy_buffer( ch );
act_wiz.c: start_editing( ch, ch->pnote->text);
act_wiz.c: STRFREE(ch->pnote->subject);
act_wiz.c: ch->pnote->subject = STRALLOC( argument );
act_wiz.c: if ( !ch->pnote->subject )
act_wiz.c: ch->pnote->date = STRALLOC( strtime );
act_wiz.c: ch->pnote->sender = ch->name;
act_wiz.c: victim->pcdata->nuisance->time = current_time;
act_wiz.c: victim->pcdata->nuisance->flags = 1;
act_wiz.c: victim->pcdata->nuisance->power = power;
act_wiz.c: now_time->tm_min += max_time;
act_wiz.c: now_time->tm_hour+= max_time;
act_wiz.c: now_time->tm_mday+= max_time;
act_wiz.c: victim->pcdata->nuisance->max_time = mktime(now_time);
antitank.c: for( lowbie = ch->in_room->first_person ; lowbie ; lowbie = lowbie->next_in_room )
antitank.c: && lowbie->level < victim->level - 10 )
antitank.c: tanker->name, lowbie->name,
ban.c: value--;
ban.c: value--;
ban.c: value--;
ban.c: value--;
boards.c: if ( !str_cmp( ch->name, pnote->sender ) )
boards.c: if ( is_name( "all", pnote->to_list ) )
boards.c: if ( IS_HERO(ch) && is_name( "immortal", pnote->to_list ) )
boards.c: if ( is_name( ch->name, pnote->to_list ) )
boards.c: pnote->next = NULL;
boards.c: pnote->prev = NULL;
boards.c: pnote->sender = QUICKLINK( ch->name );
boards.c: pnote->date = STRALLOC( "" );
boards.c: pnote->to_list = STRALLOC( "" );
boards.c: pnote->subject = STRALLOC( "" );
boards.c: pnote->text = STRALLOC( "" );
boards.c: for ( pnote = board->first_note; pnote; pnote = pnote->next )
boards.c: pnote->sender,
boards.c: pnote->date,
boards.c: pnote->to_list,
boards.c: pnote->subject,
boards.c: pnote->voting,
boards.c: pnote->yesvotes,
boards.c: pnote->novotes,
boards.c: pnote->abstentions,
boards.c: pnote->text
boards.c: STRFREE( pnote->text );
boards.c: STRFREE( pnote->subject );
boards.c: STRFREE( pnote->to_list );
boards.c: STRFREE( pnote->date );
boards.c: STRFREE( pnote->sender );
boards.c: if ( pnote->yesvotes )
boards.c: DISPOSE( pnote->yesvotes );
boards.c: if ( pnote->novotes )
boards.c: DISPOSE( pnote->novotes );
boards.c: if ( pnote->abstentions )
boards.c: DISPOSE( pnote->abstentions );
boards.c: for ( pnote = board->first_note; pnote; pnote = pnote->next )
boards.c: pnote->sender,
boards.c: (pnote->voting != VOTE_NONE) ? (pnote->voting == VOTE_OPEN ? 'O' : 'C') : ' ',
boards.c: pnote->date,
boards.c: pnote->subject );
boards.c: for ( pnote = board->first_note; pnote; pnote = pnote->next )
boards.c: for ( pnote = board->first_note; pnote; pnote = pnote->next )
boards.c: pnote->sender,
boards.c: pnote->date,
boards.c: pnote->subject );
boards.c: for ( pnote = board->first_note; pnote; pnote = pnote->next )
boards.c: pnote->sender,
boards.c: (pnote->voting != VOTE_NONE) ? (pnote->voting == VOTE_OPEN ? 'O' : 'C') : ' ',
boards.c: pnote->to_list,
boards.c: pnote->subject );
boards.c: for ( pnote = board->first_note; pnote; pnote = pnote->next )
boards.c: for ( pnote = board->first_note; pnote; pnote = pnote->next )
boards.c: pnote->sender,
boards.c: pnote->to_list,
boards.c: pnote->subject );
boards.c: for ( pnote = board->first_note; pnote; pnote = pnote->next )
boards.c: pnote->to_list,
boards.c: pnote->sender,
boards.c: pnote->date,
boards.c: pnote->subject,
boards.c: pnote->text );
boards.c: if ( pnote->yesvotes[0] != '\0' || pnote->novotes[0] != '\0'
boards.c: || pnote->abstentions[0] != '\0' )
boards.c: pnote->yesvotes, pnote->novotes, pnote->abstentions );
boards.c: for ( pnote = board->first_note; pnote; pnote = pnote->next )
boards.c: pnote->to_list,
boards.c: pnote->sender,
boards.c: pnote->date,
boards.c: pnote->subject,
boards.c: pnote->text );
boards.c: for ( pnote = board->first_note; pnote && vnum < anum; pnote = pnote->next )
boards.c: if ( str_cmp( ch->name, pnote->sender ) )
boards.c: pnote->voting = VOTE_OPEN;
boards.c: if ( str_cmp( ch->name, pnote->sender ) )
boards.c: pnote->voting = VOTE_CLOSED;
boards.c: if ( pnote->voting != VOTE_OPEN )
boards.c: pnote->yesvotes, pnote->novotes, pnote->abstentions );
boards.c: sprintf( buf, "%s %s", pnote->yesvotes, ch->name );
boards.c: DISPOSE( pnote->yesvotes );
boards.c: pnote->yesvotes = str_dup( buf );
boards.c: sprintf( buf, "%s %s", pnote->novotes, ch->name );
boards.c: DISPOSE( pnote->novotes );
boards.c: pnote->novotes = str_dup( buf );
boards.c: sprintf( buf, "%s %s", pnote->abstentions, ch->name );
boards.c: DISPOSE( pnote->abstentions );
boards.c: pnote->abstentions = str_dup( buf );
boards.c: pnote->date = STRALLOC( strtime );
boards.c: pnote->to_list = to ? STRALLOC( to ) : STRALLOC( "all" );
boards.c: pnote->text = text ? STRALLOC( text ) : STRALLOC( "" );
boards.c: pnote->subject = subj ? STRALLOC( subj ) : STRALLOC( "" );
boards.c: pnote->sender = QUICKLINK( ch->name );
boards.c: pnote->voting = 0;
boards.c: pnote->yesvotes = str_dup( "" );
boards.c: pnote->novotes = str_dup( "" );
boards.c: pnote->abstentions = str_dup( "" );
boards.c: imc_post_mail(ch, pnote->sender, pnote->to_list, pnote->date,
boards.c: pnote->subject, pnote->text);
boards.c: for ( pnote = board->first_note; pnote; pnote = pnote->next )
boards.c: if ( (is_name("all", pnote->to_list))
boards.c: ed->description = QUICKLINK(pnote->sender);
boards.c: ed->description = QUICKLINK(pnote->text);
boards.c: ed->description = QUICKLINK( pnote->to_list );
boards.c: ed->description = QUICKLINK( pnote->subject );
boards.c: ed->description = QUICKLINK( pnote->date );
boards.c: strcat(notebuf, pnote->sender);
boards.c: strcat(notebuf, pnote->to_list);
boards.c: strcat(notebuf, pnote->subject);
boards.c: strcat(notebuf, pnote->text);
boards.c: pnote->sender, pnote->to_list);
boards.c: pnote->sender, pnote->to_list);
boards.c: pnote->to_list);
boards.c: pnote->sender = fread_string( fp );
boards.c: pnote->date = fread_string( fp );
boards.c: pnote->to_list = fread_string( fp );
boards.c: pnote->subject = fread_string( fp );
boards.c: pnote->voting = fread_number( fp );
boards.c: pnote->yesvotes = fread_string_nohash( fp );
boards.c: pnote->novotes = fread_string_nohash( fp );
boards.c: pnote->abstentions = fread_string_nohash( fp );
boards.c: pnote->text = fread_string( fp );
boards.c: if ( !pnote->yesvotes ) pnote->yesvotes = str_dup( "" );
boards.c: if ( !pnote->novotes ) pnote->novotes = str_dup( "" );
boards.c: if ( !pnote->abstentions ) pnote->abstentions = str_dup( "" );
boards.c: pnote->next = NULL;
boards.c: pnote->prev = NULL;
boards.c: for ( note = board->first_note; note; note = note->next )
build.c: UNLINK( res, are->first_reset, are->last_reset, next, prev );
build.c: DISPOSE( are->name );
build.c: DISPOSE( are->filename );
build.c: while ( are->first_reset )
build.c: free_reset( are, are->first_reset );
comm.c: note_next = note->next;
comm.c: score_next = score->next;
comm.c: destroy_hitable( score->keyword );
comm.c: plane_next = plane->next;
comm.c: STRFREE(plane->name);
comm.c: if( race->where_name[i] )
comm.c: DISPOSE( race->where_name[i] );
comm.c: set_boot_time->manual = 0;
comm.c: new_boot_time->tm_mday += 1; /* Should set reboots for every 1 days */
comm.c: if(new_boot_time->tm_hour > 12)
comm.c: new_boot_time->tm_mday += 1;
comm.c: new_boot_time->tm_sec = 0;
comm.c: new_boot_time->tm_min = 0;
comm.c: new_boot_time->tm_hour = 6;
comm.c: interpret( d->character, d->character->pcdata->alias_queue->cmd );
comm.c: d->character->pcdata->alias_queue = d->character->pcdata->alias_queue->next;
comm.c: if ( !force && dclose->outtop > 0 )
comm.c: if ( dclose->snoop_by )
comm.c: write_to_buffer( dclose->snoop_by,
comm.c: if ( dclose->original )
comm.c: if ( ( ch = dclose->character ) != NULL )
comm.c: bug( "Close_socket: dclose->original without character %s",
comm.c: (dclose->original->name ? dclose->original->name : "unknown") );
comm.c: dclose->character = dclose->original;
comm.c: dclose->original = NULL;
comm.c: ch = dclose->character;
comm.c: if ( !dclose->prev && dclose != first_descriptor )
comm.c: dclose->prev = dp;
comm.c: if ( !dclose->prev )
comm.c: ch ? ch->name : dclose->host, dclose );
comm.c: if ( !dclose->next && dclose != last_descriptor )
comm.c: dclose->next = dn;
comm.c: if ( !dclose->next )
comm.c: ch ? ch->name : dclose->host, dclose );
comm.c: if ( dclose->character )
comm.c: if ( (dclose->connected == CON_PLAYING
comm.c: || dclose->connected == CON_EDITING)
comm.c: ||(dclose->connected >= CON_NOTE_TO
comm.c: && dclose->connected <= CON_NOTE_FINISH))
comm.c: if ( dclose->connected == CON_PLAYING
comm.c: || dclose->connected == CON_EDITING ) */
comm.c: else if ( dclose->connected == CON_OEDIT
comm.c: || dclose->connected == CON_REDIT
comm.c: || dclose->connected == CON_MEDIT )
comm.c: dclose->character->desc = NULL;
comm.c: free_char( dclose->character );
comm.c: if ( dclose->descriptor == maxdesc )
comm.c: if( IS_SET( race->attribs[HAIR_COLOR], 1 << x ) )
comm.c: if( IS_SET( race->attribs[HAIR_COLOR], 1 << x ) )
comm.c: if( IS_SET( race->attribs[HAIR_LENGTH], 1 << x ) )
comm.c: if( IS_SET( race->attribs[HAIR_LENGTH], 1 << x ) )
comm.c: "Aqua", "Brown", "Green", "Teal", "Blue-Green", "Hazel", "Blue",
comm.c: if( IS_SET( race->attribs[EYE_COLOR], 1 << x ) )
comm.c: if( IS_SET( race->attribs[EYE_COLOR], 1 << x ) )
comm.c: if( IS_SET( race->attribs[SKIN_TONE], 1 << x ) )
comm.c: if( IS_SET( race->attribs[SKIN_TONE], 1 << x ) )
comm.c: if( IS_SET( race->attribs[RACE_BUILD], 1 << x ) )
comm.c: if( IS_SET( race->attribs[RACE_BUILD], 1 << x ) )
comm.c: if( IS_SET( race->attribs[RACE_HEIGHT], 1 << x ) )
comm.c: if( IS_SET( race->attribs[RACE_HEIGHT], 1 << x ) )
comm.c: for ( e = first_descriptor; e; e = e->next )
comm.c: if ( ( e->host == d->host ) && ( e->connected != CON_PLAYING && e->connected != CON_EDITING )
comm.c: && ( d->character->desc != e->character->desc ) )
comm.c: e->host, e->character->name, d->character->name );
comments.c: if ( !pnote->prev )
comments.c: victim->comments = pnote->next;
comments.c: pnote->prev->next = pnote->next;
comments.c: STRFREE( pnote->text );
comments.c: STRFREE( pnote->subject );
comments.c: STRFREE( pnote->to_list );
comments.c: STRFREE( pnote->date );
comments.c: STRFREE( pnote->sender );
comments.c: STRFREE( ch->pnote->text );
comments.c: ch->pnote->text = copy_buffer( ch );
comments.c: for ( pnote = victim->comments; pnote; pnote = pnote->next )
comments.c: pnote->sender,
comments.c: pnote->date,
comments.c: pnote->subject );
comments.c: for ( pnote = victim->comments; pnote; pnote = pnote->next )
comments.c: pnote->sender,
comments.c: pnote->subject,
comments.c: pnote->date,
comments.c: pnote->to_list
comments.c: send_to_char( pnote->text, ch );
comments.c: start_editing( ch, ch->pnote->text );
comments.c: STRFREE( ch->pnote->subject );
comments.c: ch->pnote->subject = STRALLOC( argument );
comments.c: STRFREE( ch->pnote->to_list );
comments.c: ch->pnote->to_list = STRALLOC( argument );
comments.c: STRFREE( ch->pnote->text );
comments.c: STRFREE( ch->pnote->subject );
comments.c: STRFREE( ch->pnote->to_list );
comments.c: STRFREE( ch->pnote->date );
comments.c: STRFREE( ch->pnote->sender );
comments.c: ch->pnote->sender,
comments.c: ch->pnote->subject,
comments.c: ch->pnote->to_list
comments.c: send_to_char( ch->pnote->text, ch );
comments.c: ch->pnote->date = STRALLOC( strtime );
comments.c: pnote->next = victim->comments;
comments.c: pnote->prev = NULL;
comments.c: pnote->sender,
comments.c: pnote->date,
comments.c: pnote->to_list,
comments.c: pnote->subject,
comments.c: pnote->text
comments.c: for ( pnote = victim->comments; pnote; pnote = pnote->next )
comments.c: for(pnote=ch->comments;pnote;pnote=pnote->next)
comments.c: fprintf( fp,"sender %s~\n",pnote->sender);
comments.c: fprintf( fp,"date %s~\n",pnote->date);
comments.c: fprintf( fp,"to %s~\n",pnote->to_list);
comments.c: fprintf( fp,"subject %s~\n",pnote->subject);
comments.c: fprintf( fp,"text\n%s~\n",pnote->text);
comments.c: pnote->sender = fread_string( fp );
comments.c: pnote->date = fread_string( fp );
comments.c: pnote->to_list = fread_string( fp );
comments.c: pnote->subject = fread_string( fp );
comments.c: pnote->text = fread_string( fp );
comments.c: pnote->next = ch->comments;
comments.c: pnote->prev = NULL;
const.c: "Gale-like winds whip up the warm air",
copyover.c:could reboot without players having to re-login :)
db.c: || ++pArea->age < (reset_age-1) )
db.c: if ( pArea->nplayer > 0 && pArea->age == (reset_age-1) )
db.c: piState[iState] = (piState[iState-1] + piState[iState-2])
fight.c: if ( projectile->item_type == ITEM_PROJECTILE
fight.c: || projectile->item_type == ITEM_WEAPON )
fight.c: dt = TYPE_HIT + projectile->value[3];
fight.c: proj_bonus = number_range(projectile->value[1], projectile->value[2]);
fight.c: if ( projectile->in_obj )
fight.c: if ( projectile->carried_by )
fight.c: if ( projectile->in_obj )
fight.c: if ( projectile->carried_by )
fight.c: if ( projectile->in_obj )
fight.c: if ( projectile->carried_by )
fight.c: act( AT_CYAN, "You shout 'kame-a-ma-a' and release an energyball in $N's direction.", ch, NULL, victim, TO_CHAR );
fight.c: act( AT_CYAN, "$n shouts 'kame-a-ma-a' and releases an energyball in your direction.", ch, NULL, victim, TO_VICT );
fight.c: act( AT_CYAN, "$n shouts 'kame-a-ma-a' and releases an energyball in $N's direction.", ch, NULL, victim, TO_NOTVICT );
gamble.c: || (room = roulette->in_room) == NULL
gamble.c: extra = get_extra_from_list( roulette->first_extradesc, "roulette" );
gamble.c: extra = get_extra_from_list( roulette->pIndexData->first_extradesc, "roulette" );
gamble.c: LINK( new_extra, roulette->first_extradesc, roulette->last_extradesc, next, prev );
gamble.c: || (room = roulette->in_room) == NULL
gboards.c: if( note->sender )
gboards.c: STRFREE( note->sender );
gboards.c: if( note->to_list )
gboards.c: STRFREE( note->to_list );
gboards.c: if( note->subject )
gboards.c: DISPOSE( note->subject );
gboards.c: if( note->date ) /* was note->datestamp for some reason */
gboards.c: DISPOSE( note->date );
gboards.c: if( note->text )
gboards.c: DISPOSE( note->text );
gboards.c: note->next = NULL;
gboards.c: note->sender = NULL;
gboards.c: note->expire = 0;
gboards.c: note->to_list = NULL;
gboards.c: note->subject = NULL;
gboards.c: note->date = NULL;
gboards.c: note->date_stamp = 0;
gboards.c: note->text = NULL;
gboards.c: fprintf (fp, "Sender %s~\n", note->sender);
gboards.c: fprintf (fp, "Date %s~\n", note->date);
gboards.c: fprintf (fp, "Stamp %ld\n", note->date_stamp);
gboards.c: fprintf (fp, "Expire %ld\n", note->expire);
gboards.c: fprintf (fp, "To %s~\n", note->to_list);
gboards.c: fprintf (fp, "Subject %s~\n", note->subject);
gboards.c: fprintf (fp, "Text\n%s~\n\n", note->text);
gboards.c: note->date_stamp = ++last_note_stamp;
gboards.c: note->date_stamp = current_time;
gboards.c: board->note_first = note->next;
gboards.c: p->next = note->next;
gboards.c: for (note = board->note_first; note ; note = note->next)
gboards.c: int length = strlen( note->sender )-4;
gboards.c: num, note->sender, note->subject,
gboards.c: note->date,
gboards.c: note->to_list,
gboards.c: note->text);
gboards.c: pnote->sender = fread_string( fp );
gboards.c: pnote->date = fread_string_nohash( fp );
gboards.c: pnote->date_stamp = fread_number( fp );
gboards.c: pnote->expire = fread_number( fp );
gboards.c: pnote->to_list = fread_string( fp );
gboards.c: pnote->subject = fread_string_nohash( fp );
gboards.c: pnote->text = fread_string_nohash( fp );
gboards.c: pnote->next = NULL; /* jic */
gboards.c: if (pnote->expire < current_time)
gboards.c: last_note->next = pnote;
gboards.c: if (!str_cmp (ch->name, note->sender))
gboards.c: if (is_full_name ("all", note->to_list))
gboards.c: is_full_name ("imm", note->to_list) ||
gboards.c: is_full_name ("imms", note->to_list) ||
gboards.c: is_full_name ("immortal", note->to_list) ||
gboards.c: is_full_name ("god", note->to_list) ||
gboards.c: is_full_name ("gods", note->to_list) ||
gboards.c: is_full_name ("immortals", note->to_list)))
gboards.c: is_full_name ("imp", note->to_list) ||
gboards.c: is_full_name ("imps", note->to_list) ||
gboards.c: is_full_name ("implementor", note->to_list) ||
gboards.c: is_full_name ("implementors", note->to_list)))
gboards.c: if (is_full_name (ch->name, note->to_list))
gboards.c: if (is_number(note->to_list) && get_trust(ch) >= atoi(note->to_list))
gboards.c: for (note = board->note_first; note; note = note->next)
gboards.c: if (is_note_to(ch, note) && ((long)last_read < (long)note->date_stamp))
gboards.c: note->sender = STRALLOC ((char *)sender);
gboards.c: note->to_list = STRALLOC((char *)to);
gboards.c: note->subject = str_dup((char *)subject);
gboards.c: note->expire = current_time + expire_days * 60 * 60 * 24;
gboards.c: note->text = str_dup((char *)text);
gboards.c: note->date = str_dup(strtime);
gboards.c: DISPOSE( note->text );
gboards.c: note->text = copy_buffer_nohash( ch );
gboards.c: if( !str_cmp( note->text, "" ) )
gboards.c: DISPOSE( note->text );
gboards.c: note->text = copy_buffer_nohash( ch );
handler.c: for ( tele = first_teleport; tele; tele = tele->next )
handler.c: if ( tele->room == pRoomIndex )
handler.c: tele->room = pRoomIndex;
handler.c: tele->timer = pRoomIndex->tele_delay;
handler.c: rq_next = RQueue->next;
handler.c: if ( RQueue->Type == relOSET_ON )
handler.c: if ( obj == RQueue->Subject )
handler.c: ( ( CHAR_DATA * ) RQueue->Actor )->dest_buf = NULL;
handler.c: rq_next = RQueue->next;
handler.c: if ( fPull && RQueue->Type == relMSET_ON )
handler.c: if ( ch == RQueue->Subject )
handler.c: ( ( CHAR_DATA * ) RQueue->Actor )->dest_buf = NULL;
handler.c: else if ( ch != RQueue->Actor )
handler.c: /* Redone by Narn to let newbie council members see pre-auths. */
handler.c: return ex_pfire[pulltype-PT_FIRE];
handler.c: return ex_pair[pulltype-PT_AIR];
handler.c: return ex_pearth[pulltype-PT_EARTH];
handler.c: return ex_pwater[pulltype-PT_WATER];
handler.c: extracted_obj_queue = extracted_obj_queue->next;
handler.c: clone->pIndexData = obj->pIndexData;
handler.c: clone->name = QUICKLINK( obj->name );
handler.c: clone->short_descr = QUICKLINK( obj->short_descr );
handler.c: clone->description = QUICKLINK( obj->description );
handler.c: clone->action_desc = QUICKLINK( obj->action_desc );
handler.c: clone->item_type = obj->item_type;
handler.c: clone->extra_flags = obj->extra_flags;
handler.c: clone->magic_flags = obj->magic_flags;
handler.c: clone->wear_flags = obj->wear_flags;
handler.c: clone->wear_loc = obj->wear_loc;
handler.c: clone->weight = obj->weight;
handler.c: clone->gold_cost = obj->gold_cost;
handler.c: clone->silver_cost = obj->silver_cost;
handler.c: clone->copper_cost = obj->copper_cost;
handler.c: clone->level = obj->level;
handler.c: clone->timer = obj->timer;
handler.c: clone->value[0] = obj->value[0];
handler.c: clone->value[1] = obj->value[1];
handler.c: clone->value[2] = obj->value[2];
handler.c: clone->value[3] = obj->value[3];
handler.c: clone->value[4] = obj->value[4];
handler.c: clone->value[5] = obj->value[5];
handler.c: clone->count = 1;
handler.c: clone->serial = clone->pIndexData->serial = cur_obj_serial;
handler.c: if ( !IS_NPC(ch) && ch->pcdata->nuisance &&ch->pcdata->nuisance->flags > 2 )
handler.c: c += .4*((ch->pcdata->nuisance->flags-2)*ch->pcdata->nuisance->power);
hiscores.c: for( table = first_table ; table ; table = table->next )
hiscores.c: table->keyword, table->desc, table->length, table->vnum );
hiscores.c: pager_printf( ch, "Description: %s\n\r", table->desc );
hiscores.c: pager_printf( ch, "Vnum: %d MaxLength: %d Length: %d\n\r", table->vnum, table->max_length, table->length );
hiscores.c: for( entry = table->first_entry, i=1 ; entry ; entry = entry->next, i++ )
hiscores.c: STRFREE( table->desc );
hiscores.c: table->desc = STRALLOC( argument );
hiscores.c: STRFREE( table->keyword );
hiscores.c: table->keyword = STRALLOC( set_val );
hiscores.c: table->vnum = atoi( set_val ) ;
hiscores.c: kwd, table->vnum );
hiscores.c: table->max_length = atoi( set_val ) ;
hiscores.c: kwd, table->max_length );
hiscores.c: for( table = first_table ; table ; table = table->next )
hiscores.c: if( table->vnum == -1 )
hiscores.c: ch_printf( ch, " %s: keyword '%s'\n\r", table->desc, table->keyword );
hiscores.c: oindex = get_obj_index( table->vnum );
hiscores.c: table->desc,
hiscores.c: if( table->vnum != -1 && !IS_IMMORTAL(ch) )
hiscores.c: show_hiscore( table->keyword, ch );
hiscores.c: for( table = first_table ; table ; table = table->next )
hiscores.c: if( obj->pIndexData->vnum == table->vnum )
hiscores.c: return table->keyword;
hiscores.c: sprintf( buf, "%s", table->desc );
hiscores.c: buf, table->desc,
hiscores.c: for( entry = table->first_entry ; entry ; entry = entry->next )
hiscores.c: pos, table->desc );
hiscores.c: ch->name, pos, table->desc );
hiscores.c: pos, table->desc );
hiscores.c: for( entry = table->first_entry ; entry ; entry = entry->next )
hiscores.c: UNLINK( entry, table->first_entry, table->last_entry, next, prev );
hiscores.c: table->length--;
hiscores.c: for( i=1, entry = table->first_entry ; i<= table->max_length ; entry = entry->next, i++ )
hiscores.c: LINK( new_entry, table->first_entry, table->last_entry, next, prev );
hiscores.c: table->length++;
hiscores.c: INSERT( new_entry, entry, table->first_entry, next, prev );
hiscores.c: table->length++;
hiscores.c: while( table->length > table->max_length )
hiscores.c: table->length--;
hiscores.c: entry = table->last_entry;
hiscores.c: UNLINK( entry, table->first_entry, table->last_entry, next, prev );
hiscores.c: for( entry = table->first_entry ; entry ; entry = entry->next )
hiscores.c: for( table = first_table ; table ; table = table->next )
hiscores.c: if( !str_cmp( table->keyword, keyword ) )
hiscores.c: new_table->keyword = STRALLOC( keyword );
hiscores.c: new_table->desc = STRALLOC( desc );
hiscores.c: new_table->vnum = -1;
hiscores.c: new_table->max_length = 10;
hiscores.c: new_table->length = 0;
hiscores.c: new_table->first_entry = NULL;
hiscores.c: new_table->last_entry = NULL;
hiscores.c: STRFREE( table->keyword );
hiscores.c: STRFREE( table->desc );
hiscores.c: for( entry = table->first_entry ; entry ; entry = nentry )
hiscores.c: UNLINK( entry, table->first_entry, table->last_entry, next, prev );
hiscores.c: for( table = first_table ; table ; table = table->next )
hiscores.c: fprintf( fp, "Keyword %s\n", table->keyword );
hiscores.c: fprintf( fp, "Desc %s~\n", table->desc );
hiscores.c: fprintf( fp, "Vnum %d\n", table->vnum );
hiscores.c: fprintf( fp, "MaxLength %d\n", table->max_length );
hiscores.c: for( entry = table->first_entry ; entry ; entry = entry->next )
hiscores.c: new_table->keyword = STRALLOC( fread_word(fp) );
hiscores.c: new_table->desc = fread_string( fp ) ;
hiscores.c: new_table->vnum = fread_number( fp );
hiscores.c: new_table->max_length = fread_number( fp );
hiscores.c: LINK( new_entry, new_table->first_entry, new_table->last_entry, next, prev );
hiscores.c: new_table->length = entry_count;
hiscores.c: if( entry_count > new_table->max_length )
hiscores.c: new_table->max_length = entry_count;
hiscores.c: if( new_table->keyword == NULL )
hiscores.c: new_table->keyword = STRALLOC( "error" );
hiscores.c: if( new_table->desc == NULL )
hiscores.c: new_table->desc = STRALLOC( "Error: no description" );
house.c: for (tmphome = first_home; tmphome; tmphome = tmphome->next)
house.c: if ((location = get_room_index(tmphome->vnum[0])) == NULL)
house.c: if ( tmphome->vnum[i] > 0)
house.c: y, tmphome->name, area, z);
house.c: y, tmphome->name, area, z, tmphome->vnum[0]);
house.c: for ( tmphome = first_home; tmphome; tmphome = tmphome->next)
house.c: if ( !str_cmp( tmphome->name, ch->name) && !IS_IMMORTAL(ch))
house.c: for ( tmphome = first_home; tmphome; tmphome = tmphome->next)
house.c: if ( !str_cmp( tmphome->name, ch->name))
house.c: for ( checkhome = first_homebuy; checkhome; checkhome = checkhome->next)
house.c: if ( !str_cmp( checkhome->bidder, ch->name))
house.c: for ( tmphome = first_home; tmphome; tmphome = tmphome->next)
house.c: if ( !str_cmp( tmphome->name, ch->name))
house.c: if ((tmphome->apartment && atoi( argument) < MIN_APARTMENT_BID)
house.c: || (!tmphome->apartment && atoi( argument) < MIN_HOUSE_BID))
house.c: if( !add_homebuy( ch, tmphome->vnum[0], tmphome->apartment, atoi(argument)))
house.c: if( !add_homebuy( ch, tmphome->vnum[0], tmphome->apartment, 0))
house.c: tmphome->name = STRALLOC(ch->name);
house.c: tmphome->apartment = apartment;
house.c: tmphome->vnum[0] = vnum;
house.c: for ( shome = first_home; shome; shome = shome->next )
house.c: if ( strcmp(tmphome->name, shome->name) < 0 )
house.c: sprintf( buf, "%s's Apartment", tmphome->name);
house.c: sprintf( buf, "%s's House", tmphome->name);
house.c: sprintf( buf, "%s's House Key", tmphome->name);
house.c: for ( tmphome = first_home; tmphome; tmphome = tmphome->next )
house.c: fprintf( fpout, "%s\n", capitalize(tmphome->name) );
house.c: for (tmphome = first_home; tmphome; tmphome = tmphome->next)
house.c: if (tmphome->vnum[i] == vnum)
house.c: for ( tmphome = first_homebuy; tmphome; tmphome = tmphome->next)
house.c: if ( tmphome->vnum == vnum)
house.c: tmphome->vnum = vnum;
house.c: tmphome->apartment = apartment;
house.c: tmphome->endtime = ( 7 * 48);
house.c: tmphome->incpercent = DEFAULT_BID_INCREMENT_PERCENTAGE;
house.c: tmphome->bidder = STRALLOC("None");
house.c: tmphome->seller = STRALLOC(seller->name);
house.c: tmphome->bid = MIN_APARTMENT_BID;
house.c: tmphome->bid = MIN_HOUSE_BID;
house.c: tmphome->bid = price;
house.c: STRFREE( tmphome->bidder);
house.c: STRFREE( tmphome->seller);
house.c: tmphome->incpercent = 0;
house.c: tmphome->apartment = FALSE;
house.c: tmphome->bid = 0;
house.c: tmphome->vnum = 0;
house.c: tmphome->endtime = 0;
house.c: for ( tmphome = first_homebuy; tmphome; tmphome = tmphome->next)
house.c: if ( (get_room_index( tmphome->vnum)) == NULL)
house.c: fprintf( fpout, "Apartment %d\n", tmphome->apartment );
house.c: fprintf( fpout, "Bid %d\n", tmphome->bid );
house.c: fprintf( fpout, "Bidder %s~\n", tmphome->bidder );
house.c: fprintf( fpout, "BidIncPerc %d\n", tmphome->incpercent );
house.c: fprintf( fpout, "Endtime %d\n", tmphome->endtime );
house.c: fprintf( fpout, "Seller %s~\n", tmphome->seller );
house.c: fprintf( fpout, "Vnum %d\n", tmphome->vnum );
house.c: KEY( "Apartment", newhome->apartment, fread_number(fp) );
house.c: KEY( "Bid", newhome->bid, fread_number(fp) );
house.c: KEY( "Bidder", newhome->bidder, fread_string(fp) );
house.c: KEY( "BidIncPerc", newhome->incpercent, fread_number(fp) );
house.c: KEY( "Endtime", newhome->endtime, fread_number(fp) );
house.c: if ( (get_room_index(newhome->vnum)) == NULL)
house.c: KEY( "Seller", newhome->seller, fread_string(fp) );
house.c: KEY( "Vnum", newhome->vnum, fread_number(fp) );
house.c: tmphomenext = tmphome->next;
house.c: if ( --tmphome->endtime > 0)
house.c: if ( tmphome->bidder[0] != '\0' && str_cmp(tmphome->bidder, "None")
house.c: && (bidder = load_player(tmphome->bidder)) != NULL)
house.c: if ( bidder->pcdata->balance + bidder->gold < tmphome->bid)
house.c: if ( bidder->pcdata->balance + bidder->gold >= ((tmphome->bid * PENALTY_PERCENTAGE) / 100) )
house.c: if ( bidder->pcdata->balance < ((tmphome->bid * PENALTY_PERCENTAGE) / 100))
house.c: bidder->gold -= (((tmphome->bid * PENALTY_PERCENTAGE) / 100) - bidder->pcdata->balance);
house.c: bidder->pcdata->balance -= ((tmphome->bid * PENALTY_PERCENTAGE) / 100);
house.c: tmphome->endtime = ( 7 * 48);
house.c: STRFREE(tmphome->bidder);
house.c: tmphome->bidder = STRALLOC( "None");
house.c: if ( tmphome->seller[0] == '\0' || (seller = load_player(tmphome->seller)) == NULL)
house.c: sprintf( buf, "Homebuy_update: Seller of residence with vnum %d could not be found.", tmphome->vnum);
house.c: sprintf( buf, "Homebuy_update: Residence with vnum %d could not be removed from housing auction", tmphome->vnum);
house.c: if ( seller->pcdata->balance + seller->gold >= ((tmphome->bid * PENALTY_PERCENTAGE) / 100) )
house.c: if ( seller->pcdata->balance < ((tmphome->bid * PENALTY_PERCENTAGE) / 100))
house.c: seller->gold -= (((tmphome->bid * PENALTY_PERCENTAGE) / 100) - seller->pcdata->balance);
house.c: seller->pcdata->balance -= ((tmphome->bid * PENALTY_PERCENTAGE) / 100);
house.c: sprintf( buf, "Homebuy_update: Residence with vnum %d could not be removed from housing auction", tmphome->vnum);
house.c: sprintf( buf, "Homebuy_update: Residence could not be removed from seller successfully for vnum %d", tmphome->vnum);
house.c: if ( !set_house( bidder, tmphome->vnum, tmphome->apartment))
house.c: sprintf( buf, "Homebuy_update: Residence could not be setup for vnum %d", tmphome->vnum);
house.c: if ( !give_key( bidder, tmphome->vnum))
house.c: sprintf( buf, "Homebuy_update: Key for residence with vnum %d could not be given.", tmphome->vnum);
house.c: if ( bidder->pcdata->balance < tmphome->bid)
house.c: bidder->gold -= tmphome->bid - bidder->pcdata->balance;
house.c: bidder->pcdata->balance -= tmphome->bid;
house.c: seller->pcdata->balance += tmphome->bid;
house.c: sprintf( buf, "Homebuy_update: Residence with vnum %d could not be removed from housing auction", tmphome->vnum);
house.c: sprintf(buf,"%s has successfully bought a new %s.", bidder->name, tmphome->apartment ? "apartment" :
house.c: if ( tmphome->bidder[0] != '\0' && str_cmp(tmphome->bidder, "None")
house.c: && (bidder = load_player(tmphome->bidder)) != NULL)
house.c: if ( bidder->gold < tmphome->bid)
house.c: if ( bidder->gold >= ((tmphome->bid * PENALTY_PERCENTAGE) / 100) )
house.c: bidder->gold -= ((tmphome->bid * PENALTY_PERCENTAGE) / 100);
house.c: tmphome->endtime = ( 7 * 48);
house.c: STRFREE(tmphome->bidder);
house.c: tmphome->bidder = STRALLOC( "None");
house.c: if ( tmphome->seller[0] == '\0' || (seller = load_player(tmphome->seller)) == NULL)
house.c: sprintf( buf, "Homebuy_update: Seller of residence with vnum %d could not be found.", tmphome->vnum);
house.c: sprintf( buf, "Homebuy_update: Residence with vnum %d could not be removed from housing auction", tmphome->vnum);
house.c: if ( seller->gold >= ((tmphome->bid * PENALTY_PERCENTAGE) / 100) )
house.c: seller->gold -= ((tmphome->bid * PENALTY_PERCENTAGE) / 100);
house.c: sprintf( buf, "Homebuy_update: Residence with vnum %d could not be removed from housing auction", tmphome->vnum);
house.c: sprintf( buf, "Homebuy_update: Residence could not be removed from seller successfully for vnum %d", tmphome->vnum);
house.c: if ( !set_house(bidder, tmphome->vnum, tmphome->apartment))
house.c: sprintf( buf, "Homebuy_update: Residence could not be setup for vnum %d", tmphome->vnum);
house.c: if ( !give_key( bidder, tmphome->vnum))
house.c: sprintf( buf, "Homebuy_update: Key for residence with vnum %d could not be given.", tmphome->vnum);
house.c: bidder->gold -= tmphome->bid;
house.c: seller->gold += tmphome->bid;
house.c: sprintf( buf, "Homebuy_update: Residence with vnum %d could not be removed from housing auction", tmphome->vnum);
hskelter.c: send_to_char( "Restoring pre-helter skelter player base backup.\n\r", ch );
i3.c: next_ucache = ucache->next;
i3.c: if( current_time - ucache->time >= 2592000 )
i3.c: I3_write_header( "ucache-update", I3_THISMUD, NULL, NULL, NULL );
i3.c: I3_write_header( "locate-req", I3_THISMUD, CH_NAME(ch), NULL, NULL );
i3.c: (string) "locate-reply",
i3.c: I3_write_header( "locate-reply", I3_THISMUD, NULL, header.originator_mudname, header.originator_username );
i3.c: next_ucache = ucache->next;
i3.c: if( !str_cmp( ps, "\"locate-req\"" ) )
i3.c: if( !str_cmp( ps, "\"locate-reply\"" ) )
i3.c: if( !str_cmp( ps, "\"ucache-update\"" ) )
icec.c: if (!strcasecmp(p->type, "ice-msg-r"))
icec.c: else if( !strcasecmp( p->type, "ice-comp-msg-r" ) )
icec.c: else if (!strcasecmp(p->type, "ice-msg-b"))
icec.c: else if( !strcasecmp( p->type, "ice-comp-msg-b" ) )
icec.c: else if (!strcasecmp(p->type, "ice-update"))
icec.c: else if (!strcasecmp(p->type, "ice-destroy"))
icec.c: strcpy(out.type, "ice-cmd");
icec.c: strcpy(out.type, compressit ? "ice-comp-msg-p" : "ice-msg-p");
icec.c: strcpy(out.type, compressit ? "ice-comp-msg-b" : "ice-msg-b");
icec.c: strcpy(out.type, "ice-refresh");
iced.c: strcpy(out.type, "ice-msg-r");
iced.c: strcpy(out.type, "ice-msg-b");
iced.c: if (!strcasecmp(p->type, "ice-cmd"))
iced.c: else if (!strcasecmp(p->type, "ice-msg-p"))
iced.c: else if( !strcasecmp( p->type, "ice-comp-msg-p" ) )
iced.c: else if (!strcasecmp(p->type, "ice-msg-b"))
iced.c: else if( !strcasecmp( p->type, "ice-comp-msg-b" ) )
iced.c: else if (!strcasecmp(p->type, "ice-refresh"))
iced.c: else if (!strcasecmp(p->type, "ice-join-request"))
iced.c: else if (!strcasecmp(p->type, "ice-leave-request"))
iced.c: strcpy(out.type, "ice-destroy");
iced.c: strcpy(out.type, "ice-msg-r"); /* redirect */
iced.c: strcpy(out.type, "ice-comp-msg-r"); /* redirect */
iced.c: strcpy(out.type, "ice-update");
imc-config.c:/* check if needle is in haystack (case-insensitive) */
imc-config.c: s=outqsize-s;
imc-config.c:// Merely eye-candy, but why not? -- Kratas
imc-events.c:/* we use size-limited recycle lists, since events will be being
imc-events.c: the 60 second grace period on close-notify
imc-events.c: if (!imc_is_router) /* don't wanna do it if we -are- a hub :) */
imc-events.c: if (!imc_is_router) /* don't wanna do it if we -are- a hub :) */
imc-interp.c: imc_recv_ping(imc_mudof(p->from), imc_getkeyi(&p->data, "time-s", 0),
imc-interp.c: imc_getkeyi(&p->data, "time-us", 0), p->i.path);
imc-interp.c: imc_recv_pingreply(imc_mudof(p->from), imc_getkeyi(&p->data, "time-s", 0),
imc-interp.c: imc_getkeyi(&p->data, "time-us", 0),
imc-interp.c: else if (!strcasecmp(p->type, "keepalive-request"))
imc-interp.c: else if (!strcasecmp(p->type, "close-notify"))
imc-interp.c: strcpy(out.type, "keepalive-request");
imc-interp.c: imc_addkeyi(&out.data, "time-s", time_s);
imc-interp.c: imc_addkeyi(&out.data, "time-us", time_u);
imc-interp.c: imc_addkeyi(&out.data, "time-s", time_s);
imc-interp.c: imc_addkeyi(&out.data, "time-us", time_u);
imc-mercbase.c: * Moved to out herebecause pointless to decompress all the time-- Kratas
imc-mercbase.c: pnote->new = STRALLOC(buf); \
imc-mercbase.c: pnote->voting = 0;
imc-mercbase.c: pnote->yesvotes = str_dup("");
imc-mercbase.c: pnote->novotes = str_dup("");
imc-mercbase.c: pnote->abstentions = str_dup("");
imc-mercbase.c: pnote->type=NOTE_NOTE;
imc-mercbase.c: pnote->sender=str_dup(from);
imc-mercbase.c: pnote->to_list=str_dup(to);
imc-mercbase.c: pnote->date=str_dup(date);
imc-mercbase.c: pnote->subject=str_dup(subject);
imc-mercbase.c: pnote->text=str_dup(color_itom(text));
imc-mercbase.c: pnote->date_stamp=current_time;
imc-mercbase.c: pnote->next=NULL;
imc-mercbase.c: smash_tilde(pnote->sender);
imc-mercbase.c: smash_tilde(pnote->to_list);
imc-mercbase.c: smash_tilde(pnote->date);
imc-mercbase.c: smash_tilde(pnote->subject);
imc-mercbase.c: smash_tilde(pnote->text);
imc-mercbase.c: for (prev_note = note_list; prev_note->next; prev_note = prev_note->next)
imc-mercbase.c: prev_note->next = pnote;
imc-mercbase.c: fprintf (fp, "Sender %s~\n", pnote->sender);
imc-mercbase.c: fprintf (fp, "Date %s~\n", pnote->date);
imc-mercbase.c: fprintf (fp, "Stamp %ld\n", (unsigned long) pnote->date_stamp);
imc-mercbase.c: fprintf (fp, "To %s~\n", pnote->to_list);
imc-mercbase.c: fprintf (fp, "Subject %s~\n", pnote->subject);
imc-mercbase.c: fprintf (fp, "Text\n%s~\n\n", pnote->text);
imc-util.c: if (soffset >= ssize-len)
imc-util.c: where--;
imc.c: strcpy(out.type, "close-notify");
imc.c: // memmove(c->outbuf, c->outbuf+w, size-w+1);
imc.c: if ((p->i.sequence+IMC_PACKET_LIFETIME) < route->top_sequence)
imc.c: p->i.path, p->i.sequence, route->top_sequence);
imc.c: if (p->i.sequence > route->top_sequence)
imc.c: route->top_sequence=p->i.sequence;
imc.c: route->route != NULL &&
imc.c: !inpath(p->i.path, route->route)) /* avoid circular routing */
imc.c: if (strcasecmp(to, route->route) &&
imc.c: to=route->route;
interp.c: if ( !IS_NPC(ch) && ch->pcdata->nuisance && ch->pcdata->nuisance->flags > 9
interp.c: && number_percent() < ((ch->pcdata->nuisance->flags-9)*10
interp.c: *ch->pcdata->nuisance->power))
interp.c: while (queue && queue->next)
interp.c: queue=queue->next;
interp.c: new_queue->next=NULL;
interp.c: new_queue->cmd=str_dup(buf);
interp.c: queue->next=new_queue;
interp.c: queue=queue->next;
interp.c: new_queue->next=NULL;
interp.c: new_queue->cmd=str_dup(buf);
interp.c: queue->next=new_queue;
interp.c: queue=queue->next;
interp.c: if ( !stime || (!stime->tv_sec && !stime->tv_usec) )
interp.c: if ( vtime->num_uses == 0 )
interp.c: ntime.tv_sec = vtime->total_time.tv_sec / vtime->num_uses;
interp.c: carry = (vtime->total_time.tv_sec % vtime->num_uses) * 1000000;
interp.c: ntime.tv_usec = (vtime->total_time.tv_usec + carry) / vtime->num_uses;
interp.c: ch_printf(ch, "Has been used %d times this boot.\n\r", vtime->num_uses);
interp.c: "\n\r", vtime->min_time.tv_sec, vtime->min_time.tv_usec, ntime.tv_sec,
interp.c: ntime.tv_usec, vtime->max_time.tv_sec, vtime->max_time.tv_usec);
magic.c: if ( (sn=bsearch_skill_exact(name, gsn_first_weapon, gsn_first_tongue-1)) == -1 )
magic.c: if ( (sn=bsearch_skill_prefix(name, gsn_first_weapon, gsn_first_tongue-1)) == -1 )
magic.c: return bsearch_skill( name, gsn_first_weapon, gsn_first_tongue-1 );
magic.c: return ch_bsearch_skill( ch, name, gsn_first_weapon, gsn_first_tongue-1 );
magic.c: ch->pcdata->nuisance->flags > 5
magic.c: && number_percent() < (((ch->pcdata->nuisance->flags-5)*8)+
magic.c: ch->pcdata->nuisance->power*6))
magic.c: ch->pcdata->nuisance->flags > 5
magic.c: && number_percent() < (((ch->pcdata->nuisance->flags-5)*8) +
magic.c: 6*ch->pcdata->nuisance->power))
magic.c: ch_printf( ch, "Weapon Type: Unknown\n\r" ); /* What type would a v3 of 9 make it? Not sure-Joe*/
magic.c: obj_next = obj_lose->next_content;
magic.c: switch ( obj_lose->item_type )
magic.c: if ( obj_lose->value[0] > 0 )
magic.c: if ( ( iWear = obj_lose->wear_loc ) != WEAR_NONE )
magic.c: obj_lose->value[0] -= 1;
magic.c:obj_lose->gold_cost = 0;
magic.c:obj_lose->silver_cost = 0;
magic.c:obj_lose->copper_cost = 0;
magic.c: obj_next = obj_lose->next_content;
magic.c: switch ( obj_lose->item_type )
magic.c: if ( obj_lose->item_type == ITEM_CONTAINER )
magic.c: obj_next = obj_lose->next_content;
magic.c: switch ( obj_lose->item_type )
magic.c: if ( obj_lose->item_type == ITEM_CONTAINER )
magic.c: corpse_next = corpse->next_content;
magic.c: if (corpse->item_type == ITEM_CORPSE_NPC && ((corpse->gold_cost != -5)
magic.c: || (corpse->silver_cost != -5) || (corpse->copper_cost != -5)))
magic.c: if ( (pMobIndex = get_mob_index((sh_int) abs(corpse->gold_cost) )) == NULL )
magic.c: (mob->max_hit * corpse->value[3]) / 100,
magic.c: if (corpse->first_content)
magic.c: for( obj = corpse->first_content; obj; obj = obj_next)
magic.c: obj_to_room(obj, corpse->in_room);
magic.c: clone->timer = skill->dice ? dice_parse(ch, level, skill->dice) : 0;
makeobjs.c: fire->timer = number_fuzzy(timer);
makeobjs.c: corpse->timer = 6;
makeobjs.c: corpse->value[0] = (int)ch->pIndexData->vnum;
makeobjs.c: corpse->value[1] = (int)ch->max_hit;
makeobjs.c: corpse->gold_cost = (-(int)ch->pIndexData->vnum);
makeobjs.c:corpse->silver_cost = (-(int)ch->pIndexData->vnum);
makeobjs.c:corpse->copper_cost = (-(int)ch->pIndexData->vnum);
makeobjs.c: corpse->value[2] = corpse->timer;
makeobjs.c: corpse->timer = 0;
makeobjs.c: corpse->timer = 40;
makeobjs.c: corpse->value[2] = (int)(corpse->timer/8);
makeobjs.c: corpse->value[4] = ch->level;
makeobjs.c: xSET_BIT( corpse->extra_flags, ITEM_CLANCORPSE );
makeobjs.c: corpse->value[3] = 1;
makeobjs.c: corpse->value[3] = 0;
makeobjs.c: STRFREE( corpse->action_desc );
makeobjs.c: corpse->action_desc = STRALLOC( buf );
makeobjs.c: STRFREE( corpse->name );
makeobjs.c: corpse->name = STRALLOC( buf );
makeobjs.c: sprintf( buf, corpse->short_descr, name );
makeobjs.c: STRFREE( corpse->short_descr );
makeobjs.c: corpse->short_descr = STRALLOC( buf );
makeobjs.c: sprintf( buf, corpse->description, name );
makeobjs.c: STRFREE( corpse->description );
makeobjs.c: corpse->description = STRALLOC( buf );
mapout.c: case 9501: /* tent *//* single-roomed buildings */
mapout.c: case 9501: /* tent *//* single-roomed buildings */
misc.c: if ( source->item_type != src_item1 && source->item_type != src_item2
misc.c: && source->item_type != src_item3 )
misc.c: src_next = source->next_content;
misc.c: && !nifty_is_name( &arg2[4], source->name ) )
misc.c:if ( source->item_type == ITEM_GOLD )
misc.c: ch->gold += source->value[0];
misc.c:else if ( source->item_type == ITEM_SILVER )
misc.c: ch->silver += source->value[0];
misc.c:else if ( source->item_type == ITEM_COPPER )
misc.c: ch->copper += source->value[0];
misc.c: if (source->item_type == src_item1
misc.c: || source->item_type == src_item2
misc.c: || source->item_type == src_item3)
misc.c: switch( source->item_type )
misc.c: if ( !source->in_room /* disallow inventory items */
misc.c: pd = source->short_descr;
misc.c: if ( source->item_type == ITEM_CONTAINER /* don't remove */
misc.c: && IS_SET(source->value[1], CONT_CLOSED) )
misc.c: act( AT_PLAIN, "The $d is closed.", ch, NULL, source->name, TO_CHAR );
misc.c: if ( (otmp=source->first_content) == NULL )
misc.c: if ( source->value[1] < 1 )
misc.c: if ( source->count > 1 && source->item_type != ITEM_FOUNTAIN )
misc.c: switch( source->item_type )
misc.c: bug( "do_fill: got bad item type: %d", source->item_type );
misc.c: if ( source->value[1] < diff )
misc.c: diff = source->value[1];
misc.c: if ( (source->value[1] -= diff) < 1 )
misc.c: if ( obj->value[1] != 0 && obj->value[2] != source->value[2] )
misc.c: obj->value[2] = source->value[2];
misc.c: if ( source->value[1] < diff )
misc.c: diff = source->value[1];
misc.c: if ( (source->value[1] -= diff) < 1 )
misc.c: if ( obj->value[1] != 0 && obj->value[2] != source->value[2] )
misc.c: obj->value[2] = source->value[2];
misc.c: if ( source->value[1] < diff )
misc.c: diff = source->value[1];
misc.c: source->value[1] -= diff;
misc.c: if ( obj->value[1] != 0 && obj->value[2] != source->value[2] )
misc.c: obj->value[2] = source->value[2];
misc.c: if ( source->value[1] < diff )
misc.c: diff = source->value[1];
misc.c: source->value[1] -= diff;
misc.c: ch->pcdata->nuisance->flags > 3
misc.c: &&(ch->pcdata->condition[COND_FULL]>=(48-(3*ch->pcdata->nuisance->flags)+
misc.c: ch->pcdata->nuisance->power)
misc.c: ||ch->pcdata->condition[COND_THIRST]>=(48-(ch->pcdata->nuisance->flags)+
misc.c: ch->pcdata->nuisance->power)))
misc.c: if ( pipe->item_type != ITEM_PIPE )
misc.c: if ( !IS_SET( pipe->value[3], PIPE_TAMPED ) )
misc.c: SET_BIT( pipe->value[3], PIPE_TAMPED );
misc.c: if ( pipe->item_type != ITEM_PIPE )
misc.c: if ( !IS_SET( pipe->value[3], PIPE_LIT ) )
misc.c: if ( pipe->value[1] > 0 )
misc.c: if ( IS_VALID_HERB( pipe->value[2] ) && pipe->value[2] < top_herb )
misc.c: int sn = pipe->value[2] + TYPE_HERB;
misc.c: bug( "do_smoke: bad herb type %d", pipe->value[2] );
misc.c: SET_BIT( pipe->value[3], PIPE_HOT );
misc.c: if ( --pipe->value[1] < 1 )
misc.c: REMOVE_BIT( pipe->value[3], PIPE_LIT );
misc.c: SET_BIT( pipe->value[3], PIPE_DIRTY );
misc.c: SET_BIT( pipe->value[3], PIPE_FULLOFASH );
misc.c: if ( pipe->item_type != ITEM_PIPE )
misc.c: if ( !IS_SET( pipe->value[3], PIPE_LIT ) )
misc.c: if ( pipe->value[1] < 1 )
misc.c: SET_BIT( pipe->value[3], PIPE_LIT );
misc.c: if ( salve->item_type != ITEM_SALVE )
misc.c: --salve->value[1];
misc.c: if ( !salve->action_desc || salve->action_desc[0]=='\0' )
misc.c: if ( salve->value[1] < 1 )
misc.c: WAIT_STATE( ch, salve->value[3] );
misc.c: retcode = obj_cast_spell( salve->value[4], salve->value[0], ch, victim, NULL );
misc.c: retcode = obj_cast_spell( salve->value[5], salve->value[0], ch, victim, NULL );
misc.c: if ( !obj_extracted(salve) && salve->value[1] <= 0 )
mud_comm.c: if (xIS_SET( bride->act, PLR_MARRIED))
mud_comm.c: send_to_char("Your bride-to-be is already married! Have them get a divorce first!\r\n", groom);
mud_comm.c: xSET_BIT( bride->act, PLR_MARRIED );
mud_comm.c: bride->pcdata->wedto = STRALLOC(groom->name);
mud_comm.c: groom->pcdata->wedto = STRALLOC(bride->name);
mud_comm.c: if (!xIS_SET( bride->act, PLR_MARRIED)) {
mud_comm.c: xREMOVE_BIT( bride->act, PLR_MARRIED );
mud_comm.c: victim->pcdata->nuisance->time = current_time;
mud_comm.c: victim->pcdata->nuisance->flags = 1;
mud_comm.c: victim->pcdata->nuisance->power = 2;
mud_comm.c: now_time->tm_mday+= 1;
mud_comm.c: victim->pcdata->nuisance->max_time = mktime(now_time);
mud_comm.c: obj_next = obj_lose->next_content;
mud_comm.c: capitalize(obj_lose->short_descr), pRoomIndex->vnum );
mud_prog.c: return mprog_veval(chkchar->pcdata->nuisance->flags, opr, rhsvl, mob );
new_auth.c: for ( namestate = first_auth_name; namestate; namestate = namestate->next )
new_auth.c: if ( !str_cmp( namestate->name, ch->name ) )
new_auth.c: state = namestate->state;
new_auth.c: if( last_auth_name && last_auth_name->next != NULL )
new_auth.c: bug( "Last_auth_name->next != NULL: %s", last_auth_name->next->name );
new_auth.c: for( mname = first_auth_name; mname; mname = mname->next )
new_auth.c: if ( !str_cmp( mname->name, name ) ) /* If the name is already in the list, break */
new_auth.c: new_name->name = STRALLOC( ch->name );
new_auth.c: new_name->state = AUTH_ONLINE; /* Just entered the game */
new_auth.c: if( old_name->authed_by )
new_auth.c: STRFREE( old_name->authed_by );
new_auth.c: if( old_name->change_by )
new_auth.c: STRFREE( old_name->change_by );
new_auth.c: if( old_name->denied_by )
new_auth.c: STRFREE( old_name->denied_by );
new_auth.c: STRFREE( old_name->name );
new_auth.c: sprintf( buf, "Pre-Auth %s denied. Player file destroyed.\n\r", name );
new_auth.c: sprintf( buf, "Pre-Auth %s denied. Player file destroyed.\n\r", name );
new_auth.c: auth_name->name = STRALLOC( argument );
new_auth.c: auth_name->state = AUTH_ONLINE;
new_auth.c: if ( auth_name->change_by )
new_auth.c: STRFREE( auth_name->change_by );
player.c:// Merely eye-candy, but why not? -- Kratas
player.c: /* Can add a list of pre-set prompts here if wanted.. perhaps
player.c: 'prompt 1' brings up a different, pre-set prompt */
player.c: /* Can add a list of pre-set prompts here if wanted.. perhaps
player.c: 'prompt 1' brings up a different, pre-set prompt */
quest.c:* code, Ryan!! For more SMAUG code, e-mail "leckey@rogers.wave.ca" *
ratings.c: for( i=1, score = first_score ; i <= MAX_SCORES ; score = score->next, i++ )
ratings.c: newscore->name = STRALLOC( ch->name );
ratings.c: newscore->score = value;
ratings.c: else if( value > score->score )
ratings.c: newscore->name = STRALLOC( ch->name );
ratings.c: newscore->score = value;
ratings.c: for ( score = first_score; score; score = score->next )
ratings.c: if( !str_cmp( ch->name, score->name ) )
ratings.c: if (!score || (score->name != ch->name))
ratings.c: STRFREE( score->name );
ratings.c: STRFREE( score->name );
ratings.c: for ( score= first_score; score; score= score->next )
ratings.c: for ( score= first_score; score; score= score->next )
ratings.c: ch_printf( ch, "[%2d] %-12s %-32d\n\r", counter, score->name, score->score);
ratings.c: score->score = fread_number( fp );
ratings.c: score->name = fread_string( fp );
ratings.c: for( score = first_score; score; score = score->next )
ratings.c: if (!valid_player(score->name))
ratings.c: fprintf( fp, "Score %d %s~\n", score->score, score->name );
save.c: * Array of containers read for proper re-nesting of objects.
save.c: * Re-equip character -Thoric
save.c: fprintf( fp, "NuisanceNew %ld %ld %d %d\n", ch->pcdata->nuisance->time,
save.c: ch->pcdata->nuisance->max_time,ch->pcdata->nuisance->flags,
save.c: ch->pcdata->nuisance->power );
save.c: inode = inode->next)
save.c: inode->name = STRALLOC(temp);
save.c: inode->next = NULL;
save.c: inode->prev = NULL;
save.c: ch->pcdata->nuisance->time = fread_number( fp );
save.c: ch->pcdata->nuisance->max_time = fread_number( fp );
save.c: ch->pcdata->nuisance->flags = fread_number( fp );
save.c: ch->pcdata->nuisance->power = 1;
save.c: ch->pcdata->nuisance->time = fread_number( fp );
save.c: ch->pcdata->nuisance->max_time = fread_number( fp );
save.c: ch->pcdata->nuisance->flags = fread_number( fp );
save.c: ch->pcdata->nuisance->power = fread_number( fp );
save.c: sn = bsearch_skill_exact( fread_word( fp ), gsn_first_weapon, gsn_first_tongue-1 );
save.c: for ( corpse = first_object; corpse; corpse = corpse->next )
save.c: if ( corpse->pIndexData->vnum == OBJ_VNUM_CORPSE_PC &&
save.c: corpse->in_room != NULL &&
save.c: !str_cmp(corpse->short_descr+14, name) &&
save.c: if ( de->d_name[0] != '.' )
save.c: sprintf(strArea, "%s%s", CORPSE_DIR, de->d_name );
services.c: "Unable to start service, assuming running console-mode application.\n");
shops.c: * The shopkeeper gives you a bag with multiple-buy,
skills.c: if ( corpse->item_type != ITEM_CORPSE_PC )
skills.c: if ( corpse->value[5] == 1 ) {
skills.c: name = IS_NPC(ch) ? korps->short_descr : corpse->short_descr;
skills.c: corpse->value[5]=1;
skills.c: fire = fire->next_content )
skills.c: if( fire->item_type == ITEM_FIRE)
skills.c: ch->move = UMAX(0, ch->move-nvict*3+nhit);
skills.c: if ( projectile->in_obj )
skills.c: if ( projectile->carried_by )
skills.c: if ( projectile->in_obj )
skills.c: if ( projectile->carried_by )
skills.c: if ( projectile->in_obj )
skills.c: if ( projectile->carried_by )
skills.c: if (corpse->item_type != ITEM_CORPSE_NPC || corpse->value[3] < 75)
skills.c: if ( (pMobIndex = get_mob_index((sh_int) -(corpse->value[2]) )) == NULL )
skills.c: STRFREE(slice->name);
skills.c: slice->name = STRALLOC(buf);
skills.c: STRFREE(slice->short_descr);
skills.c: slice->short_descr = STRALLOC(buf);
skills.c: STRFREE(slice->description);
skills.c: slice->description = STRALLOC(buf1);
skills.c: corpse->value[3] -= 25;
skills.c: for ( fire = ch->in_room->first_content; fire; fire = fire->next_content )
skills.c: if ( fire->item_type == ITEM_FIRE )
special.c: c_next = corpse->next_content;
special.c: if ( corpse->item_type != ITEM_CORPSE_NPC )
special.c: for ( obj = corpse->first_content; obj; obj = obj_next )
tables.c: * Pre-init the race_table with blank races
tables.c: if( !race->race_name)
tables.c: sprintf( filename, "%s%s.race", RACEDIR, race->race_name );
tables.c: fprintf( fpout, "Name %s~\n", race->race_name );
tables.c: fprintf( fpout, "Classes %d\n", race->class_restriction );
tables.c: fprintf( fpout, "Str_Plus %d\n", race->str_plus );
tables.c: fprintf( fpout, "Dex_Plus %d\n", race->dex_plus );
tables.c: fprintf( fpout, "Wis_Plus %d\n", race->wis_plus );
tables.c: fprintf( fpout, "Int_Plus %d\n", race->int_plus );
tables.c: fprintf( fpout, "Con_Plus %d\n", race->con_plus );
tables.c: fprintf( fpout, "Cha_Plus %d\n", race->cha_plus );
tables.c: fprintf( fpout, "Lck_Plus %d\n", race->lck_plus );
tables.c: fprintf( fpout, "Hit %d\n", race->hit );
tables.c: fprintf( fpout, "Mana %d\n", race->mana );
tables.c: fprintf( fpout, "Affected %s\n", print_bitvector(&race->affected) );
tables.c: fprintf( fpout, "Resist %d\n", race->resist );
tables.c: fprintf( fpout, "Suscept %d\n", race->suscept );
tables.c: fprintf( fpout, "Language %d\n", race->language );
tables.c: fprintf( fpout, "Align %d\n", race->alignment );
tables.c: fprintf( fpout, "Min_Align %d\n", race->minalign );
tables.c: fprintf( fpout, "Max_Align %d\n", race->maxalign );
tables.c: fprintf( fpout, "AC_Plus %d\n", race->ac_plus );
tables.c: fprintf( fpout, "Exp_Mult %d\n", race->exp_multiplier );
tables.c: fprintf( fpout, "Attacks %s\n", print_bitvector(&race->attacks) );
tables.c: fprintf( fpout, "Defenses %s\n", print_bitvector(&race->defenses) );
tables.c: fprintf( fpout, "Height %d\n", race->height );
tables.c: fprintf( fpout, "Weight %d\n", race->weight );
tables.c: fprintf( fpout, "Hunger_Mod %d\n", race->hunger_mod );
tables.c: fprintf( fpout, "Thirst_mod %d\n", race->thirst_mod );
tables.c: fprintf( fpout, "Mana_Regen %d\n", race->mana_regen );
tables.c: fprintf( fpout, "HP_Regen %d\n", race->hp_regen );
tables.c: fprintf( fpout, "Race_Recall %d\n", race->race_recall );
tables.c: fprintf( fpout, "Base_age %d\n", race->base_age );
tables.c: race->where_name[i] );
tables.c: fprintf( fpout, "HairColor %d\n", race->attribs[HAIR_COLOR] );
tables.c: fprintf( fpout, "HairLength %d\n", race->attribs[HAIR_LENGTH] );
tables.c: fprintf( fpout, "EyeColor %d\n", race->attribs[EYE_COLOR] );
tables.c: fprintf( fpout, "SkinTone %d\n", race->attribs[SKIN_TONE] );
tables.c: fprintf( fpout, "Build %d\n", race->attribs[RACE_BUILD] );
tables.c: fprintf( fpout, "RaceHeight %d\n", race->attribs[RACE_HEIGHT] );
tables.c: race->where_name[i] = where_name[i];
tables.c: race->attribs[HAIR_COLOR] = -1;
tables.c: race->attribs[HAIR_LENGTH] = -1;
tables.c: race->attribs[EYE_COLOR] = -1;
tables.c: race->attribs[SKIN_TONE] = -1;
tables.c: race->attribs[RACE_BUILD] = -1;
tables.c: race->attribs[RACE_HEIGHT] = -1;
tables.c: KEY( "Align", race->alignment, fread_number( fp ) );
tables.c: KEY( "AC_Plus", race->ac_plus, fread_number( fp ) );
tables.c: KEY( "Affected", race->affected, fread_bitvector( fp ) );
tables.c: KEY( "Attacks", race->attacks, fread_bitvector( fp ) );
tables.c: KEY( "Base_age", race->base_age, fread_number( fp ) );
tables.c: KEY( "Build", race->attribs[RACE_HEIGHT], fread_number( fp ) );
tables.c: KEY( "Con_Plus", race->con_plus, fread_number( fp ) );
tables.c: KEY( "Cha_Plus", race->cha_plus, fread_number( fp ) );
tables.c: KEY( "Classes", race->class_restriction, fread_number( fp ) );
tables.c: KEY( "Dex_Plus", race->dex_plus, fread_number( fp ) );
tables.c: KEY( "Defenses", race->defenses, fread_bitvector( fp ) );
tables.c: KEY( "EyeColor", race->attribs[EYE_COLOR],fread_number( fp ) );
tables.c: race->race_name ? race->race_name : "name not found", ra );
tables.c: if( race->attribs[HAIR_COLOR] == -1 )
tables.c: race->attribs[HAIR_COLOR] = 0;
tables.c: SET_BIT( race->attribs[HAIR_COLOR], 1 << i );
tables.c: if( race->attribs[HAIR_LENGTH] == -1 )
tables.c: race->attribs[HAIR_LENGTH] = 0;
tables.c: SET_BIT( race->attribs[HAIR_LENGTH], 1 << i );
tables.c: if( race->attribs[EYE_COLOR] == -1 )
tables.c: race->attribs[EYE_COLOR] = 0;
tables.c: SET_BIT( race->attribs[EYE_COLOR], 1 << i );
tables.c: if( race->attribs[SKIN_TONE] == -1 )
tables.c: race->attribs[SKIN_TONE] = 0;
tables.c: SET_BIT( race->attribs[SKIN_TONE], 1 << i );
tables.c: if( race->attribs[RACE_BUILD] == -1 )
tables.c: race->attribs[RACE_BUILD] = 0;
tables.c: SET_BIT( race->attribs[RACE_BUILD], 1 << i );
tables.c: if( race->attribs[RACE_HEIGHT] == -1 )
tables.c: race->attribs[RACE_HEIGHT] = 0;
tables.c: SET_BIT( race->attribs[RACE_HEIGHT], 1 << i );
tables.c: if( race->attribs[i] == -1 )
tables.c: SET_BIT( race->attribs, HAIR_COLORS );
tables.c: KEY( "Exp_Mult", race->exp_multiplier, fread_number( fp ) );
tables.c: KEY( "Int_Plus", race->int_plus, fread_number( fp ) );
tables.c: KEY( "HairColor", race->attribs[HAIR_COLOR], fread_number( fp ) );
tables.c: KEY( "HairLength", race->attribs[HAIR_LENGTH],fread_number( fp ) );
tables.c: KEY( "Height", race->height, fread_number( fp ) );
tables.c: KEY( "Hit", race->hit, fread_number( fp ) );
tables.c: KEY( "HP_Regen", race->hp_regen, fread_number( fp ) );
tables.c: KEY( "Hunger_Mod", race->hunger_mod, fread_number( fp ) );
tables.c: KEY( "Language", race->language, fread_number( fp ) );
tables.c: KEY( "Lck_Plus", race->lck_plus, fread_number( fp ) );
tables.c: KEY( "Mana", race->mana, fread_number( fp ) );
tables.c: KEY( "Mana_Regen", race->mana_regen, fread_number( fp ) );
tables.c: KEY( "Min_Align", race->minalign, fread_number( fp ) );
tables.c: KEY( "Max_Align", race->maxalign, fread_number( fp ) );
tables.c: KEY( "RaceHeight", race->attribs[RACE_BUILD], fread_number( fp ) );
tables.c: KEY( "Race_Recall", race->race_recall, fread_number( fp ) );
tables.c: KEY( "Resist", race->resist, fread_number( fp ) );
tables.c: KEY( "Str_Plus", race->str_plus, fread_number( fp ) );
tables.c: KEY( "SkinTone", race->attribs[SKIN_TONE],fread_number( fp ) );
tables.c: KEY( "Suscept", race->suscept, fread_number( fp ) );
tables.c: KEY( "Thirst_Mod", race->thirst_mod, fread_number( fp ) );
tables.c: KEY( "Weight", race->weight, fread_number( fp ) );
tables.c: KEY( "Wis_Plus", race->wis_plus, fread_number( fp ) );
tables.c: race->where_name[wear] = fread_string_nohash( fp );
tables.c: sprintf(race->race_name,"%-.16s",race_name);
update.c: if ( ch->pcdata->nuisance->flags < MAX_NUISANCE_STAGE )
update.c: temp = ch->pcdata->nuisance->max_time-ch->pcdata->nuisance->time;
update.c: temp *= ch->pcdata->nuisance->flags;
update.c: temp += ch->pcdata->nuisance->time;
update.c: ch->pcdata->nuisance->flags++;
update.c: value = ((0 - ch->pcdata->nuisance->flags)*ch->pcdata->nuisance->power);
update.c: tele_next = tele->next;
update.c: if ( --tele->timer <= 0 )
update.c: if ( tele->room->first_person )
update.c: if ( IS_SET( tele->room->room_flags, ROOM_TELESHOWDESC ) )
update.c: teleport( tele->room->first_person, tele->room->tele_vnum,
update.c: teleport( tele->room->first_person, tele->room->tele_vnum,
update.c: for( trun = timesize-1 ; trun >= 0 ; trun-- )
update.c: for ( trun = timesize-1; trun >= 0; trun-- )
update.c: !set_boot_time->manual )
update.c: etime->tv_sec -= stime->tv_sec;
update.c: etime->tv_usec -= stime->tv_usec;
update.c: while ( etime->tv_usec < 0 )
update.c: etime->tv_usec += 1000000;
update.c: etime->tv_sec--;
vendor.c: fprintf( fp, "Home %d\n", mob->home->vnum );
websvr.c: * Insanity v0.9a pre-release Modifications
websvr.c: web_desc_free = web_desc_free->next;