/***************************************************************************
* Original Diku Mud copyright (C) 1990, 1991 by Sebastian Hammer, *
* Michael Seifert, Hans Henrik St{rfeldt, Tom Madsen, and Katja Nyboe. *
* *
* Merc Diku Mud improvments copyright (C) 1992, 1993 by Michael *
* Chastain, Michael Quan, and Mitchell Tse. *
* *
* Envy Diku Mud improvements copyright (C) 1994 by Michael Quan, David *
* Love, Guilherme 'Willie' Arnold, and Mitchell Tse. *
* *
* EnvyMud 2.0 improvements copyright (C) 1995 by Michael Quan and *
* Mitchell Tse. *
* *
* GreedMud 0.99.3 improvements copyright (C) 1997, 1998, 1999 *
* by Vasco Costa. *
* *
* In order to use any part of this Envy Diku Mud, you must comply with *
* the original Diku license in 'license.doc', the Merc license in *
* 'license.txt', as well as the Envy license in 'license.nvy'. *
* In particular, you may not remove either of these copyright notices. *
* *
* Much time and thought has gone into this software and you are *
* benefitting. We hope that you share your changes too. What goes *
* around, comes around. *
***************************************************************************/
#include <sys/types.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <time.h>
#include "merc.h"
struct vehicle_path_type path_table [ ] =
{
{
"Mayor's office to Mayor's office",
"33003330001110111333333222221122121111.",
"33003330001110111333333222221122121111.",
6,
20
}
};
OBJ_FUN *spec_obj_lookup( const char *name )
{
int cmd;
for ( cmd = 0; *spec_obj_table[cmd].spec_name; cmd++ )
if ( !str_cmp( name, spec_obj_table[cmd].spec_name ) )
return spec_obj_table[cmd].spec_fun;
return 0;
}
char *spec_obj_string( OBJ_FUN *fun )
{
int cmd;
for ( cmd = 0; *spec_obj_table[cmd].spec_fun; cmd++ )
if ( fun == spec_obj_table[cmd].spec_fun )
return spec_obj_table[cmd].spec_name;
return 0;
}
/*
* Object special function commands.
*/
const struct spec_obj_type spec_obj_table [ ] =
{
{ "spec_giggle", spec_giggle },
{ "spec_soul_moan", spec_soul_moan },
{ "", 0 }
};
/*
* Special procedures for objects.
*/
bool spec_giggle( OBJ_DATA *obj, CHAR_DATA *keeper )
{
if ( !keeper || !keeper->in_room )
return FALSE;
if ( number_percent( ) < 5 )
{
act( "$p carried by $n starts giggling to itself!",
keeper, obj, NULL, TO_ROOM );
act( "$p carried by you starts giggling to itself!",
keeper, obj, NULL, TO_CHAR );
return TRUE;
}
return FALSE;
}
bool spec_soul_moan( OBJ_DATA *obj, CHAR_DATA *keeper )
{
if ( !keeper || !keeper->in_room )
return FALSE;
if ( number_percent( ) < 2 )
{
act( "The soul in $p carried by $n moans in agony.",
keeper, obj, NULL, TO_ROOM );
act( "The soul in $p carried by you moans to be set free!",
keeper, obj, NULL, TO_CHAR );
return TRUE;
}
if ( number_percent( ) < 2 )
{
act( "The soul in $p carried by $n tries to free itself!",
keeper, obj, NULL, TO_ROOM );
act( "The soul in $p carried by you starts writhing!",
keeper, obj, NULL, TO_CHAR );
return TRUE;
}
return FALSE;
}
/*
* By Aioros.
*/
bool spec_vehicle( OBJ_DATA *obj, CHAR_DATA *keeper )
{
char *path;
int *pos;
int *move;
int *dhour1;
int *dhour2;
int *moved;
if ( obj->item_type != ITEM_VEHICLE )
return FALSE;
pos = &obj->value[4];
move = &obj->value[3];
dhour1 = &path_table[obj->value[0]].hour1;
dhour2 = &path_table[obj->value[0]].hour2;
moved = &obj->value[2];
if ( !*move )
{
if ( *pos >= 0 &&
( time_info.hour == *dhour1 - 1 || time_info.hour == *dhour2 - 1 ) )
{
send_to_room( "The driver says: 'We will depart in one hour.'",
obj->in_room );
send_to_room( "The driver says: 'We will depart in one hour.'",
get_room_index( obj->value[1] ) );
*pos = -1;
}
if ( time_info.hour == *dhour1 && *moved == 0 )
{
send_to_room( "You feel the ground shake as you start moving.",
get_room_index( obj->value[1] ) );
*moved = 1;
*move = 1;
*pos = 0;
}
if ( time_info.hour == *dhour2 && *moved == 1 )
{
send_to_room( "You feel the ground shake as you start moving.",
get_room_index( obj->value[1] ) );
*moved = 0;
*move = 2;
*pos = 0;
}
}
if ( !*move )
return FALSE;
if ( *move == 1 )
path = &path_table[obj->value[0]].path1[0];
else
path = &path_table[obj->value[0]].path2[0];
switch ( path[*pos] )
{
case '0':
case '1':
case '2':
case '3':
move_obj( obj, path[*pos] - '0' );
break;
case '.' :
*move = 0;
send_to_room( "The driver says: 'We have arrived.'",
obj->in_room );
send_to_room( "The driver says: 'We have arrived.'",
get_room_index( obj->value[1] ) );
break;
}
++*pos;
return FALSE;
}