#AREADATA
Name Gnome Village~
Author Vougon~
Levels 5 15
Security 1
VNUMs 1500 1590
Act ~
Builders None~
Recall 3001
Reset You hear the patter of little feet.~
Note
~
End
#HELPS
-1 GNOME~
GNOMEs are small peaceloving creatures much like a mix of DWARVES and HOBBITs.
Not relatives of either race, GNOMEs do not carry the same number of negative
feelings toward other races. Having on average less strength than many other
races, they make up this deficiency through a higher than average
wisdom, as well as the ability to recover quickly from using magic.
Also agile, GNOMEs regularly rival HOBBITs in the inter-racial Olympics.
GNOMEs have certain abilities available to them.
. * Infravision.
~
0 $~
#MOBDB
#1500
Name child gnome~
Short a gnome child~
Long
A gnome child is playing around here.
~
Descr
The little tyke looks so innocent playing with his boomerang that you
just want to pick him up and hug him.
~
Act scavenger~
AffectBy ~
Alignment 600
Level 3
Race Gnome~
Sex male~
End
#1501
Name woman gnome~
Short a gnome woman~
Long
A gnome woman is standing here, trying to look beautiful.
~
Descr
The woman is short and gnarled, but acts like a woman several times her beauty.
She's starting to look pretty attractive to you ...
~
Act scavenger~
AffectBy ~
Alignment 600
Level 5
Race Gnome~
Sex female~
End
#1502
Name man gnome~
Short a gnome man~
Long
A gnome man is walking here, on his way to work.
~
Descr
This is a prime example of a gnome. He looks short and weak, but at the
same time an intelligent creature who could outsmart you.
~
Act scavenger~
AffectBy ~
Alignment 500
Level 6
Race Gnome~
Sex male~
End
#1503
Name scientist gnome~
Short a gnome scientist~
Long
A scientist wanders around deep in thought.
~
Descr
You see a gnome who is lost deep into some invention that he is about
to make. His hair is white, but he looks fairly strong.
~
Act sentinel scavenger~
AffectBy ~
Alignment 500
Level 7
Race Gnome~
Sex male~
Spec spec_cast_mage~
End
#1504
Name guard gnome~
Short a gnome guard~
Long
A gnome guard stands here guarding something.
~
Descr
This is a well trained gnome. He might not have a lot of strength but
he makes up for it with his weapons skill.
~
Act sentinel~
AffectBy ~
Alignment 400
Level 8
Race Gnome~
Sex male~
End
#1505
Name chief gnome~
Short the chief gnome~
Long
A powerful looking gnome stands here wearing ornate clothes.
~
Descr
The Chief looks like he could whap you hard. He looks not only powerful
but wise and resourceful. You better not mess with him.
~
Act sentinel~
AffectBy ~
Alignment 550
Level 15
Race Gnome~
Sex male~
Spec spec_cast_cleric~
End
#1507
Name troll small~
Short a small troll~
Long
A small troll grunts as he takes a swing at you.
~
Descr
The small troll is a short and stocky beast with a human-like face
but with the eyes and fangs of a wild beast.
~
Act sentinel scavenger aggressive~
AffectBy ~
Alignment -900
Level 8
Race Troll~
Sex male~
End
#1508
Name mouse field~
Short a field mouse~
Long
A small mouse runs across your foot.
~
Descr
The Mouse is a cute little creature.
~
Act sentinel scavenger~
AffectBy ~
Alignment 100
Level 1
Race Rat~
Sex male~
End
#1509
Name rat~
Short a rat~
Long
A small rat shrieks and runs around.
~
Descr
The rat is a little evil creature that deserves death.
~
Act scavenger~
AffectBy ~
Alignment -200
Level 2
Race Rat~
Sex male~
Spec spec_poison~
End
#1510
Name rat large~
Short a large rat~
Long
A large rat runs up to you and nibbles on your boots.
~
Descr
You have the urge to kill this vile creature.
~
Act scavenger~
AffectBy ~
Alignment -200
Level 4
Race Rat~
Sex male~
Spec spec_poison~
End
#1511
Name rat giant~
Short a giant rat~
Long
A giant rat growls at you and prepares to attack.
~
Descr
This rat has grown up to be the size of an average dog.
~
Act scavenger~
AffectBy ~
Alignment -200
Level 6
Race Rat~
Sex male~
Spec spec_poison~
End
#1512
Name troll~
Short the troll~
Long
A giant troll lumbers around.
~
Descr
You see before you a huge mass of living flesh. You cringe in fear as
he lifts his powerful arm to bludgeon you.
~
Act sentinel aggressive~
AffectBy ~
Alignment -800
Level 14
Race Troll~
Sex male~
End
#1513
Name bat black~
Short a black bat~
Long
A black bat hangs from the ceiling.
~
Descr
The bat is a grotesque little creature with large wings and fangs.
~
Act ~
AffectBy ~
Alignment -500
Level 5
Race Bat~
Sex neutral~
Spec spec_breath_acid~
End
#1514
Name zombie gnome~
Short the zombie gnome~
Long
A zombie gnome shuffles his way towards you.
~
Descr
This is a creature which has passed away long ago. His body has been
pulled out of its resting place by some evil force.
~
Act ~
AffectBy ~
Alignment -700
Level 7
Race Undead~
Sex neutral~
Spec spec_cast_undead~
End
#1515
Name bat fire~
Short the fire bat~
Long
The fire bat flames brightly and prepares to attack.
~
Descr
You see a huge flame which resembles the shape of a bat. The creature
hangs from the ceiling and bites at you.
~
Act sentinel scavenger aggressive~
AffectBy detect_invis~
Alignment -900
Level 12
Race Bat~
Sex male~
Spec spec_breath_fire~
End
#1516
Name guard hobgoblin~
Short the hobgoblin guard~
Long
The hobgoblin guard attacks first, thinks later.
~
Descr
This is an extra large, extra ugly goblin like creature. He grins evilly
as he attempts to brain you.
~
Act sentinel aggressive~
AffectBy ~
Alignment -700
Level 6
Race Hobgoblin~
Sex male~
End
#1517
Name soldier hobgoblin~
Short the hobgoblin soldier~
Long
A hobgoblin soldier stands here.
~
Descr
This is just a low life hobgoblin, who couldn't make it to the ranks
of the elite guards. He looks pissed.
~
Act sentinel aggressive~
AffectBy ~
Alignment -600
Level 3
Race Hobgoblin~
Sex male~
End
#1518
Name bodyguard hobgoblin~
Short the hobgoblin bodyguard~
Long
A hobgoblin bodyguard guards the king with his life.
~
Descr
This is one of the elite hobgoblin guards. He stands tall for his short
stature. He grins a toothy grin as he prepares to attack.
~
Act sentinel~
AffectBy ~
Alignment -500
Level 7
Race Hobgoblin~
Sex male~
End
#1519
Name king hobgoblin~
Short the king of the hobgoblins~
Long
There is a great king here, sitting in his throne.
~
Descr
The king is a silly looking hobgoblin whose muscles bulge out of his robes,
destroying the sophisticated effect he was trying to create.
~
Act sentinel~
AffectBy ~
Alignment -500
Level 12
Race Hobgoblin~
Sex male~
Spec spec_cast_mage~
End
#1520
Name miner hobgoblin~
Short a hobgoblin miner~
Long
A hobgoblin miner stands here looking for gold.
~
Descr
The miner is totally covered in dust.
~
Act sentinel scavenger~
AffectBy ~
Alignment -400
Level 5
Race Hobgoblin~
Sex male~
End
#1521
Name treasurer hobgoblin~
Short the treasurer~
Long
A treasurer is here counting out money.
~
Descr
The hobgoblin treasurer is an old goblin with glasses. It appears that he
can only see a couple feet in front of him.
~
Act sentinel scavenger~
AffectBy ~
Alignment -200
Level 10
Race Hobgoblin~
Sex male~
End
#1522
Name prisoner gnome~
Short a gnome prisoner~
Long
A gnome prisoner is here resting in the straw.
~
Descr
The prisoner is just barely alive.
~
Act sentinel scavenger~
AffectBy ~
Alignment 100
Level 3
Race Gnome~
Sex male~
End
#1523
Name prisoner human~
Short a human prisoner~
Long
A human prisoner is here resting in the straw.
~
Descr
The prisoner is just barely alive.
~
Act sentinel scavenger~
AffectBy ~
Alignment 100
Level 3
Race Human~
Sex female~
End
#1524
Name hermit crab~
Short a hermit~
Long
A hermit crab crawls towards you.
~
Descr
The hermit crab is about 5 feet high and looks mad that you had the nerve
to wake it up.
~
Act sentinel scavenger aggressive~
AffectBy ~
Alignment -10
Level 5
Race Animal~
Sex male~
End
#1526
Name cook hobgoblin~
Short the cook~
Long
A hobgoblin cook stands here cooking something.
~
Descr
The cook is a dirty and fat hobgoblin. He burps as he stirs up something
in a pot.
~
Act sentinel scavenger~
AffectBy ~
Alignment -300
Level 7
Race Hobgoblin~
Sex male~
End
#0
#OBJDB
#1500
Name key bloody~
Short a bloody key~
Descr
A bloody key is stuck to the floor.~
Type key~
Extra ~
Wear take~
Values 2~ 0~ 0~ 0~ 0~
Weight 1
End
#1501
Name key dirty~
Short a dirty key~
Descr
A dirty key lies here.~
Type key~
Extra ~
Wear take~
Values 2~ 0~ 0~ 0~ 0~
Weight 1
End
#1502
Name toy boomerang~
Short a toy boomerang~
Descr
A toy boomerang wants to be picked up.~
Type weapon~
Extra ~
Wear take wield~
Values 0~ 2~ 4~ 7~ 0~
Weight 5
End
#1503
Name staff gnarled~
Short a gnarled staff~
Descr
A gnarled staff is here.~
Type weapon~
Extra ~
Wear take wield~
Values 0~ 1~ 9~ 7~ 0~
Weight 15
End
#1504
Name sword gnome~
Short a gnome sword~
Descr
A gnome sword catches your eye.~
Type weapon~
Extra ~
Wear take wield~
Values 0~ 3~ 3~ 3~ 0~
Weight 15
End
#1505
Name shield studded~
Short a studded shield~
Descr
A studded wooden shield lies here.~
Type armor~
Extra ~
Wear take shield~
Values 4~ 0~ 0~ 0~ 0~
Weight 16
End
#1506
Name potion bloody~
Short a bloody potion~
Descr
A bloody potion lies here.~
Type potion~
Extra ~
Wear take~
Values 5~ cure blindness~ cure critical~ giant strength~ ~
Weight 22
End
#1507
Name cloak bloody~
Short a bloody cloak~
Descr
A bloody cloak lies in a corner.~
Type armor~
Extra magic~
Wear take neck~
Values 4~ 0~ 0~ 0~ 0~
Weight 15
End
#1508
Name ring bat~
Short a bat ring~
Descr
A ring in the shape of a bat lies here.~
Type armor~
Extra magic~
Wear take finger~
Values 3~ 0~ 0~ 0~ 0~
Weight 2
Affect move~ 15 ~
End
#1509
Name necklace bead~
Short a bead necklace~
Descr
A string of beads is here.~
Type armor~
Extra ~
Wear take neck~
Values 3~ 0~ 0~ 0~ 0~
Weight 8
Affect hitroll~ 2 ~
End
#1510
Name sword electrum~
Short an electrum sword~
Descr
An electrum sword lies here.~
Type weapon~
Extra glow magic~
Wear take wield~
Values 0~ 4~ 3~ 3~ 0~
Weight 20
End
#1511
Name basket wicker~
Short a wicker basket~
Descr
A wicker basket sits here.~
Type container~
Extra ~
Wear take~
Values 90~ 0~ -1~ 0~ 0~
Weight 5
End
#1512
Name peanuts~
Short some peanuts~
Descr
Peanuts lie here.~
Type food~
Extra ~
Wear take~
Values 16~ 0~ 0~ 0~ 0~
Weight 9
End
#1513
Name grain~
Short some grain~
Descr
There is some grain here.~
Type food~
Extra ~
Wear take~
Values 15~ 0~ 0~ 0~ 0~
Weight 8
End
#1514
Name skiff~
Short a skiff~
Descr
A small skiff is here.~
Type boat~
Extra ~
Wear take~
Values 0~ 0~ 0~ 0~ 0~
Weight 24
End
#1515
Name boots gnome~
Short a pair of gnome boots~
Descr
You notice a pair of gnome boots.~
Type armor~
Extra ~
Wear take feet~
Values 4~ 0~ 0~ 0~ 0~
Weight 12
Affect move~ 10 ~
End
#1516
Name coins~
Short a pile of coins~
Descr
A pile of coins.~
Type money~
Extra ~
Wear take~
Values 1000~ 0~ 0~ 0~ 0~
Weight 1
End
#1517
Name coins~
Short a pile of coins~
Descr
A pile of coins.~
Type money~
Extra ~
Wear take~
Values 5000~ 0~ 0~ 0~ 0~
Weight 1
End
#1518
Name coins~
Short a pile of coins~
Descr
A pile of coins.~
Type money~
Extra ~
Wear take~
Values 1000~ 0~ 0~ 0~ 0~
Weight 1
End
#1519
Name shield stone~
Short a stone shield~
Descr
A stone slab lies here.~
Type armor~
Extra ~
Wear take shield~
Values 4~ 0~ 0~ 0~ 0~
Weight 35
Affect strength~ 2 ~
End
#1520
Name mail heavy banded~
Short heavy banded mail~
Descr
A large suit of heavy banded mail is here~
Type armor~
Extra ~
Wear take body~
Values 6~ 0~ 0~ 0~ 0~
Weight 30
End
#1521
Name club large~
Short a large club~
Descr
A large club sits here.~
Type weapon~
Extra ~
Wear take wield~
Values 0~ 4~ 3~ 7~ 0~
Weight 22
End
#1522
Name banana~
Short a banana~
Descr
There is a banana here.~
Type food~
Extra ~
Wear take~
Values 6~ 0~ 0~ 0~ 0~
Weight 5
End
#1523
Name life potion~
Short a potion of life healing~
Descr
A potion of life healing has left here.~
Type potion~
Extra nodrop~
Wear take~
Values 32~ cure poison~ bless~ ~ ~
Weight 1
End
#0
#ROOMDB
#1501
Name Entrance to Gnome Village~
Descr
You stand on a dusty path that leads north and east. To the east you hear
the sounds of a small village.
~
Flags no_mob~
Sector field~
Regen 100 100
Door north~ ~ -1 3503
~
~
Door east~ ~ -1 1502
You see a dusty path.
~
~
End
#1502
Name A Dusty Path~
Descr
This is a path leading into the village. It continues east and west and
there is a small house to the north.
~
Flags ~
Sector city~
Regen 100 100
Door north~ ~ -1 1509
You see a small house.
~
~
Door east~ ~ -1 1503
You see a road.
~
~
Door west~ ~ -1 1501
You see a path.
~
~
End
#1503
Name A Road in the Village~
Descr
This road runs north and south through the center of the village. There
are a few people moving around, but not many.
~
Flags ~
Sector city~
Regen 100 100
Reset M 1502 3 100
Reset E 1503 16 100
Door north~ ~ -1 1505
You see a road.
~
~
Door east~ ~ -1 1504
You see a path.
~
~
Door south~ ~ -1 1507
You see a road.
~
~
Door west~ ~ -1 1502
You see a road.
~
~
End
#1504
Name A Dusty Path~
Descr
You are on a dusty path on the far side of the village. Houses are to the
north and south, while the path continues east. There is a sign here.
~
Flags ~
Sector city~
Regen 100 100
ExtraDescr sign~
Warning: The area to the east was written mostly by Vougon
(giggle) - Sandman
~
Door north~ ~ -1 1512
You see a house.
~
~
Door east~ ~ -1 1559
You see a path.
~
~
Door south~ ~ -1 1513
You see a house.
~
~
Door west~ ~ -1 1503
You see a road.
~
~
End
#1505
Name A Road in the Village~
Descr
This road runs north and south through the center of the village. There
are a few people moving around, but not many.
~
Flags ~
Sector city~
Regen 100 100
Reset M 1502 3 100
Reset E 1503 16 100
Door north~ ~ -1 1506
You see a road.
~
~
Door east~ ~ -1 1511
You see a house.
~
~
Door south~ ~ -1 1503
You see a road.
~
~
Door west~ ~ -1 1510
You see a house.
~
~
End
#1506
Name A Road in the Village~
Descr
This road runs north and south through the center of the village. There
are a few people moving around, but not many.
~
Flags ~
Sector city~
Regen 100 100
Reset M 1502 3 100
Reset E 1503 16 100
Door north~ ~ -1 1526
You see a road.
~
~
Door south~ ~ -1 1505
You see a road.
~
~
End
#1507
Name A Road in the Village~
Descr
This road runs north and south through the center of the village. There
are a few people moving around, but not many.
~
Flags ~
Sector city~
Regen 100 100
Door north~ ~ -1 1503
You see a road.
~
~
Door south~ ~ -1 1508
You see a road.
~
~
Door west~ ~ -1 1514
You see a shop.
~
~
End
#1508
Name A Road in the Village~
Descr
This road runs north and south through the center of the village. There
are a few people moving around, but not many.
~
Flags ~
Sector city~
Regen 100 100
Door north~ ~ -1 1507
You see a road.
~
~
Door east~ ~ -1 1516
You see a shop.
~
~
Door south~ ~ -1 1517
You see a small path.
~
~
Door west~ ~ -1 1515
You see a shop.
~
~
End
#1509
Name A Small Gnome House~
Descr
This is a small suburban house made from quality wood. You can see the
expert workmanship that went into making it, but it lacks creativity.
~
Flags indoors~
Sector inside~
Regen 100 100
Reset M 1500 3 100
Reset E 1502 16 100
Reset M 1501 3 100
Door south~ ~ -1 1502
You see a path.
~
~
End
#1510
Name A Small Gnome House~
Descr
This is a small suburban house made from quality wood. You can see the
expert workmanship that went into making it, but it lacks creativity.
~
Flags indoors~
Sector inside~
Regen 100 100
Reset M 1500 3 100
Reset E 1502 16 100
Reset M 1501 3 100
Door east~ ~ -1 1505
You see a path.
~
~
End
#1511
Name A Small Gnome House~
Descr
This is a small suburban house made from quality wood. You can see the
expert workmanship that went into making it, but it lacks creativity.
~
Flags indoors~
Sector inside~
Regen 100 100
Reset M 1500 3 100
Reset E 1502 16 100
Reset M 1501 3 100
Door west~ ~ -1 1505
You see a path.
~
~
End
#1512
Name A Small Gnome House~
Descr
This is a small suburban house made from quality wood. You can see the
expert workmanship that went into making it, but it lacks creativity.
~
Flags indoors~
Sector inside~
Regen 100 100
Door south~ ~ -1 1504
You see a path.
~
~
End
#1513
Name A Small Gnome House~
Descr
This is a small suburban house made from quality wood. You can see the
expert workmanship that went into making it, but it lacks creativity.
~
Flags indoors~
Sector inside~
Regen 100 100
Reset M 1503 1 100
Reset E 1511 -1 100
Reset P 1513 1511 100
Reset P 1512 1511 100
Door north~ ~ -1 1504
You see a path.
~
~
End
#1514
Name A Gnome Shop~
Descr
You are in one of the several shops of this fine town. The wares look fine,
but unfortunately the gnomes don't do business with outsiders.
~
Flags indoors~
Sector inside~
Regen 100 100
Reset M 1503 1 100
Reset E 1511 -1 100
Door east~ ~ -1 1507
You see a road.
~
~
End
#1515
Name A Gnome Shop~
Descr
You are in one of the several shops of this fine town. The wares look fine,
but unfortunately the gnomes don't do business with outsiders.
~
Flags indoors~
Sector inside~
Regen 100 100
Reset M 1503 1 100
Reset E 1514 16 100
Door east~ ~ -1 1508
You see a road.
~
~
End
#1516
Name A Gnome Shop~
Descr
You are in one of the several shops of this fine town. The wares look fine,
but unfortunately the gnomes don't do business with outsiders.
~
Flags indoors~
Sector inside~
Regen 100 100
Door west~ ~ -1 1508
You see a road.
~
~
End
#1517
Name Path by a Stream~
Descr
You are on a small path leading north and west, that is surrounded on the
other two sides by a small stream. The water looks mighty cold.
~
Flags no_mob~
Sector field~
Regen 100 100
ExtraDescr stream~
The stream is pretty small, but it looks too cold to swim.
~
Door north~ ~ -1 1508
You see a road.
~
~
Door south~ ~ -1 1520
You see the stream.
~
~
Door west~ ~ -1 1518
You see a small path.
~
~
End
#1518
Name Path by a Stream~
Descr
You are on a small east-west path. The path shows new grass, as if it
has stopped being used sometime in the recent past. A river is to the south,
and a small hut is to the west.
~
Flags ~
Sector field~
Regen 100 100
ExtraDescr stream~
The stream is pretty small, but it looks too cold to swim.
~
ExtraDescr hut~
The hut looks well built, but it seems to have taken some damage.
~
Door east~ ~ -1 1517
You see a small path.
~
~
Door south~ ~ -1 1521
You see the stream.
~
~
Door west~ ~ -1 1519
You see a small hut that is starting to fall apart.
~
~
End
#1519
Name A Small Hut~
Descr
The hut is a mess! Blood has stained the grass walls into a dark rich
crimson color. Torn clothes and trash lie all around, and you think you
see a skeleton in the corner.
~
Flags indoors~
Sector inside~
Regen 100 100
ExtraDescr skeleton~
The skeleton still has a little flesh clinging to it and it is definitely
humanoid. The skull has been cracked open, but it is otherwise undamaged,
except by time.
~
Reset M 1504 1 100
Reset E 1500 -1 100
Reset E 1506 -1 100
Reset E 1507 3 100
Door east~ ~ -1 1518
You see a small path.
~
~
End
#1520
Name On the Stream~
Descr
The stream is cold and frigid, yet it supports plenty of life beneath its
surface. The current trickles west and there is a field to the south.
~
Flags ~
Sector water_noswim~
Regen 100 100
Door north~ ~ -1 1517
You see a small path.
~
~
Door south~ ~ -1 1522
You see a grassy field.
~
~
Door west~ ~ -1 1521
You see a small stream.
~
~
End
#1521
Name On the Stream~
Descr
The current here flows from the east, but a logjam blocks you from
continuing onward.
~
Flags ~
Sector water_noswim~
Regen 100 100
Door north~ ~ -1 1518
You see a small path.
~
~
Door east~ ~ -1 1520
You see a small stream.
~
~
End
#1522
Name The Field of Mice's Dreams~
Descr
This is a large green field of waist high grass. You feel something
scurry over your feet. There is a cave to the east.
~
Flags ~
Sector field~
Regen 100 100
Reset M 1508 1 100
Reset M 1508 1 100
Door north~ ~ -1 1520
You see a small stream.
~
~
Door east~ ~ -1 1523
You see a dark mysterious cave.
~
~
End
#1523
Name The Dark Cave~
Descr
The cave gleams as your light reflects off of it. As you squint your eyes
and try to look ahead, you think you see something move.
~
Flags dark~
Sector forest~
Regen 100 100
Door north~ ~ -1 1524
~
~
Door west~ ~ -1 1522
You see a grassy field.
~
~
End
#1524
Name Darker Cave~
Descr
The cave gets even darker as your terror grows stronger. You fear for your
life as something emerges out of the shadows.
~
Flags dark~
Sector forest~
Regen 100 100
Reset M 1507 1 100
Door south~ ~ -1 1523
~
~
End
#1526
Name A Dusty Path~
Descr
You are on a well traveled path that leads in many directions. To the north
is a large house, and to the west is a fortress.
~
Flags no_mob~
Sector city~
Regen 100 100
ExtraDescr fortress~
The fortress is a large gnome stronghold to defend the city.
~
Door north~ ~ -1 1558
You see a large white house.
~
~
Door south~ ~ -1 1506
You see a road.
~
~
Door west~ ~ -1 1527
You see the gateway to a large fortress.
~
~
End
#1527
Name The Iron Gateway~
Descr
You stand at the entrance to the gnome fortress. The place seems to be
well fortified.
~
Flags ~
Sector city~
Regen 100 100
Reset M 1504 1 100
Reset E 1504 16 100
Door east~ ~ -1 1526
You see a small path.
~
~
Door west~ ~ -1 1528
You see a long hallway.
~
~
End
#1528
Name A Long Hallway~
Descr
You are now inside of the fortress; you must be lucky that the guards
haven't killed you. As you glance around, you notice that the walls and
floors are spotlessly cleaned. The barracks are to the north and a
storage room is to the south.
~
Flags indoors~
Sector inside~
Regen 100 100
Door north~ ~ -1 1530
You see the barracks.
~
~
Door east~ ~ -1 1527
You see the gateway.
~
~
Door south~ ~ -1 1532
You see a storage room.
~
~
Door west~ ~ -1 1529
You see a long hallway.
~
~
End
#1529
Name A Long Hallway~
Descr
You are now inside of the fortress; you must be lucky that the guards
haven't killed you. As you glance around, you notice that the walls and
floors are spotlessly cleaned. A mess hall is to the south.
~
Flags indoors~
Sector inside~
Regen 100 100
Door east~ ~ -1 1528
You see a long hallway.
~
~
Door south~ ~ -1 1534
You see the mess hall.
~
~
Door west~ ~ -1 1535
You see a small room.
~
~
End
#1530
Name The Barracks~
Descr
You now stand in the sleeping quarters of the gnome guards. Every bed is
made perfectly, and not single article of clothing is on the floor. There
is a small storage room to the east.
~
Flags indoors~
Sector inside~
Regen 100 100
Reset M 1504 1 100
Reset E 1504 16 100
Reset M 1504 1 100
Reset E 1504 16 100
Door east~ ~ -1 1531
You see a small storage room.
~
~
Door south~ ~ -1 1528
You see a long hallway.
~
~
End
#1531
Name A Small Storage Room~
Descr
This is where the gnomes store all their spare clothing and armor.
There is not much here, but you might come up with something.
~
Flags indoors~
Sector inside~
Regen 100 100
Door west~ ~ -1 1530
You see the barracks.
~
~
End
#1532
Name A Small Storage Room~
Descr
This is where the gnomes store all their spare weapons. A door leads off
to the east.
~
Flags indoors~
Sector inside~
Regen 100 100
Door north~ ~ -1 1528
You see a long hallway.
~
~
Door east~ ~ -1 1533
You see a small room.
~
~
End
#1533
Name A Small Storage Room~
Descr
This is yet another room for storing gnome stuff. Maps and battle plans
are stored in neat stacks on the shelves.
~
Flags indoors~
Sector inside~
Regen 100 100
Door west~ ~ -1 1532
You see a small room.
~
~
End
#1534
Name The Mess Hall~
Descr
You are in the room where the guards come to get their grub. The benches
and tables are neatly cleaned and straightened, while shiny plates line
the walls.
~
Flags indoors~
Sector inside~
Regen 100 100
Reset M 1504 1 100
Reset E 1504 16 100
Door north~ ~ -1 1529
You see a long hallway.
~
~
End
#1535
Name A Small Room~
Descr
This is a small plain room. Its only interesting feature is a ladder down.
~
Flags indoors~
Sector inside~
Regen 100 100
Door east~ ~ -1 1529
You see a long hallway.
~
~
Door down~ ~ -1 1536
You see darkness.
~
~
End
#1536
Name A Small Unused Room~
Descr
You stand in a small room in an unused section of the fortress. The whole
room is coated with dust and cobwebs. The ladder leads back up, and
a rusty door is to the east.
~
Flags dark indoors~
Sector city~
Regen 100 100
Door east~ door closed locked pickproof~ 1500 1537
You see a rusty door.
~
rusty door~
Door up~ ~ -1 1535
You see a small room.
~
~
End
#1537
Name Dark Hallway~
Descr
You find yourself in a very old section of the fortress. You must be the
first person to pass through here in years. The hallway continues south
and a door leads off to the east.
~
Flags dark indoors~
Sector field~
Regen 100 100
Door east~ ~ -1 1538
~
~
Door south~ ~ -1 1539
~
~
Door west~ door pickproof~ 1500 1536
You see a rusty door.
~
door~
End
#1538
Name Torture Chamber~
Descr
This is a room that was once used to extract lies out of helpless victims.
The machines look unused, but could still work.
~
Flags dark indoors~
Sector field~
Regen 100 100
ExtraDescr machine~
The machine consists of a large rack with winches on each end. You can
almost feel them pulling your arms out of their sockets.
~
Door west~ ~ -1 1537
~
~
End
#1539
Name Dark Hallway~
Descr
The hall continues in a north-south direction. The floor is coated with
some kind of molded slime. Doors lead east and west.
~
Flags dark indoors~
Sector field~
Regen 100 100
Door north~ ~ -1 1537
~
~
Door east~ ~ -1 1542
~
~
Door south~ ~ -1 1540
~
~
Door west~ ~ -1 1541
~
~
End
#1540
Name Dark Hallway~
Descr
The hall continues in a north-south direction. The floor is coated with
some kind of molded slime. Doors lead east and west.
~
Flags dark indoors~
Sector field~
Regen 100 100
Door north~ ~ -1 1539
~
~
Door east~ ~ -1 1544
~
~
Door south~ ~ -1 1543
~
~
Door west~ ~ -1 1545
~
~
End
#1541
Name Prison Cell~
Descr
You are in a dark and nasty prison cell. Bodies lying on the floor give off
an unbearable stench.
~
Flags dark indoors~
Sector field~
Regen 100 100
Reset M 1509 3 100
Reset E 1505 11 100
Door east~ ~ -1 1539
~
~
End
#1542
Name Prison Cell~
Descr
You are in a dark and nasty prison cell. Bodies lying on the floor give off
an unbearable stench.
~
Flags dark indoors~
Sector field~
Regen 100 100
Reset M 1510 3 100
Reset E 1503 16 100
Door west~ ~ -1 1539
~
~
End
#1543
Name Prison Cell~
Descr
You are in a dark and nasty prison cell. Bodies lying on the floor give off
an unbearable stench.
~
Flags dark indoors~
Sector field~
Regen 100 100
Reset M 1511 3 100
Door north~ ~ -1 1540
~
~
End
#1544
Name Prison Cell~
Descr
You are in a dark and nasty prison cell. Bodies lying on the floor give off
an unbearable stench.
~
Flags dark indoors~
Sector field~
Regen 100 100
Door west~ ~ -1 1540
~
~
End
#1545
Name End of the Dark Hallway~
Descr
You have reached the end of the dark hallway and maybe the end of your puny
life. Something lumbers its way out of the shadows.
~
Flags dark indoors~
Sector field~
Regen 100 100
Reset M 1512 1 100
Reset E 1501 -1 100
Door east~ ~ -1 1540
~
~
Door west~ door closed locked pickproof~ 1501 1546
You see a decaying door.
~
door~
End
#1546
Name A Ladder~
Descr
You have come into a vertical tunnel with a ladder.
~
Flags dark indoors~
Sector forest~
Regen 100 100
Door east~ door closed locked pickproof~ 1501 1545
You see a decaying door.
~
door~
Door down~ ~ -1 1547
~
~
End
#1547
Name Lair~
Descr
You have entered a new lair in the fortress. Anything could be lurking
around the corner.
~
Flags dark indoors~
Sector field~
Regen 100 100
Door south~ ~ -1 1548
~
~
Door up~ ~ -1 1546
~
~
End
#1548
Name A Damp Hallway~
Descr
You are wandering in a dark, damp, twisting hallway. The temperature
seems to be greater here, as well as your fear.
~
Flags dark indoors no_recall~
Sector field~
Regen 100 100
Reset R 4 0 0
Reset M 1513 10 100
Reset M 1514 10 100
Door north~ ~ -1 1547
~
~
Door east~ ~ -1 1549
~
~
Door west~ ~ -1 1551
~
~
End
#1549
Name A Damp Hallway~
Descr
You are wandering in a dark, damp, twisting hallway. The temperature
seems to be greater here, as well as your fear.
~
Flags dark indoors no_recall~
Sector field~
Regen 100 100
Reset R 4 0 0
Door south~ ~ -1 1550
~
~
Door west~ ~ -1 1548
~
~
End
#1550
Name A Damp Hallway~
Descr
You are wandering in a dark, damp, twisting hallway. The temperature
seems to be greater here, as well as your fear.
~
Flags dark indoors no_recall~
Sector field~
Regen 100 100
Reset R 4 0 0
Reset M 1513 10 100
Reset M 1514 10 100
Door north~ ~ -1 1549
~
~
Door south~ ~ -1 1555
~
~
End
#1551
Name A Damp Hallway~
Descr
You are wandering in a dark, damp, twisting hallway. The temperature
seems to be greater here, as well as your fear.
~
Flags dark indoors no_recall~
Sector field~
Regen 100 100
Reset R 4 0 0
Reset M 1513 10 100
Reset M 1514 10 100
Door east~ ~ -1 1548
~
~
Door south~ ~ -1 1552
~
~
End
#1552
Name A Damp Hallway~
Descr
You are wandering in a dark, damp, twisting hallway. The temperature
seems to be greater here, as well as your fear.
~
Flags dark indoors no_recall~
Sector field~
Regen 100 100
Reset R 4 0 0
Door north~ ~ -1 1551
~
~
Door south~ ~ -1 1553
~
~
End
#1553
Name A Damp Hallway~
Descr
You are wandering in a dark, damp, twisting hallway. The temperature
seems to be greater here, as well as your fear.
~
Flags dark indoors no_recall~
Sector field~
Regen 100 100
Reset R 4 0 0
Reset M 1513 10 100
Reset M 1514 10 100
Door north~ ~ -1 1552
~
~
Door east~ ~ -1 1554
~
~
End
#1554
Name A Damp Hallway~
Descr
You are wandering in a dark, damp, twisting hallway. The temperature
seems to be greater here, as well as your fear.
~
Flags dark indoors no_recall~
Sector field~
Regen 100 100
Reset R 4 0 0
Door north~ ~ -1 1556
~
~
Door east~ ~ -1 1555
~
~
Door west~ ~ -1 1553
~
~
End
#1555
Name A Damp Hallway~
Descr
You are wandering in a dark, damp, twisting hallway. The temperature
seems to be greater here, as well as your fear.
~
Flags dark indoors no_recall~
Sector field~
Regen 100 100
Reset R 4 0 0
Reset M 1513 10 100
Reset M 1514 10 100
Door north~ ~ -1 1550
~
~
Door west~ ~ -1 1554
~
~
End
#1556
Name The End of the Hallway~
Descr
You make your way out of the hallway, just to find yourself in greater
danger. Before you looms the source of the great heat.
~
Flags dark indoors no_recall~
Sector field~
Regen 100 100
Reset M 1515 1 100
Reset E 1505 -1 100
Reset E 1512 -1 100
Reset E 1516 -1 100
Door east~ ~ -1 1557
~
~
Door south~ ~ -1 1554
~
~
End
#1557
Name The Altar~
Descr
You finally reach the end of the maze. There is a great altar here in the
shape of a bat. A passageway leads off to the west.
~
Flags dark indoors no_recall~
Sector field~
Regen 100 100
Reset O 1517 0 100
Reset O 1518 0 100
Door west~ ~ -1 1556
~
~
End
#1558
Name The Chief's House~
Descr
You enter into a large and luxurious house. The floor is coated with carpets
and the walls are covered in paintings. You feel privileged just for stepping
inside.
~
Flags indoors~
Sector inside~
Regen 100 100
Reset M 1505 1 100
Reset E 1508 1 100
Reset E 1509 3 100
Reset E 1510 16 100
Door south~ ~ -1 1526
You see a path.
~
~
End
#1559
Name The Unused Path~
Descr
You are now on a fairly unused path that leads east out of the village.
You wonder what could be out this way.
~
Flags no_mob~
Sector city~
Regen 100 100
Door east~ ~ -1 1560
You see a path.
~
~
Door west~ ~ -1 1504
You see a path.
~
~
End
#1560
Name The Overgrown Path~
Descr
As the path continues on, the grass grows higher. You can't imagine
what could possibly be out this way.
~
Flags ~
Sector field~
Regen 100 100
Door east~ ~ -1 1561
You see a clearing.
~
~
Door west~ ~ -1 1559
You see a path.
~
~
End
#1561
Name The Clearing~
Descr
Your progress is suddenly stopped by mountains on all sides. The path leads
back to the west, and there appears to be an old mine shaft to the north.
~
Flags ~
Sector field~
Regen 100 100
Door north~ ~ -1 1562
You see a mine shaft.
~
~
Door west~ ~ -1 1560
You see a path.
~
~
End
#1562
Name Entrance to the Mine Shaft~
Descr
As you enter the mine shaft, you get a sudden fear of the walls closing
in on you. You are surprised to notice that you don't need a light.
~
Flags indoors~
Sector field~
Regen 100 100
Door east~ ~ -1 1563
You see the shaft.
~
~
Door south~ ~ -1 1561
You see the clearing.
~
~
End
#1563
Name Mine Shaft~
Descr
This mine shaft looks stable, at least in this area. The wooden supports are
thick and strong. Torches line the walls. Exits lead in all directions.
~
Flags indoors~
Sector field~
Regen 100 100
Reset M 1520 1 100
Door north~ ~ -1 1582
You see a small mine shaft.
~
~
Door east~ ~ -1 1564
You see the shaft.
~
~
Door south~ ~ -1 1574
You see the shaft.
~
~
Door west~ ~ -1 1562
You see the entrance.
~
~
End
#1564
Name Mine Shaft~
Descr
This mine shaft looks stable, at least in this area. The wooden supports are
thick and strong. Torches line the walls. Exits lead in all directions.
~
Flags indoors~
Sector field~
Regen 100 100
Door north~ ~ -1 1583
You see a large room.
~
~
Door east~ ~ -1 1565
You see the shaft.
~
~
Door south~ ~ -1 1573
You see a large room.
~
~
Door west~ ~ -1 1563
You see the shaft.
~
~
End
#1565
Name Mine Shaft~
Descr
This mine shaft looks stable, at least in this area. The wooden supports are
thick and strong. Torches line the walls. Exits lead in all directions
except north.
~
Flags indoors~
Sector field~
Regen 100 100
Reset M 1520 1 100
Door east~ ~ -1 1566
You see the walkway.
~
~
Door south~ ~ -1 1572
You see a large room.
~
~
Door west~ ~ -1 1564
You see the shaft.
~
~
End
#1566
Name Walkway~
Descr
You are on a well built path in the middle of a mountain. You sense something
great up ahead, considering the hard work that must have gone into creating
this passage.
~
Flags indoors~
Sector city~
Regen 100 100
Door south~ ~ -1 1567
You see the walkway.
~
~
Door west~ ~ -1 1565
You see the shaft.
~
~
End
#1567
Name Walkway~
Descr
You are on a well built path in the middle of a mountain. You sense something
great up ahead, considering the hard work that must have gone into creating
this passage.
~
Flags indoors~
Sector city~
Regen 100 100
Door north~ ~ -1 1566
You see the walkway.
~
~
Door south~ ~ -1 1568
You see a large hall.
~
~
End
#1568
Name The Grand Hall~
Descr
You have stepped into the Grand Hall of the hobgoblin kingdom; your luck
must be running low by now. Golden pillars span the hallway, and you
notice a red carpet beneath your feet.
~
Flags indoors~
Sector inside~
Regen 100 100
Door north~ ~ -1 1567
You see the walkway.
~
~
Door south~ ~ -1 1569
You see a large room.
~
~
End
#1569
Name The Throne Room~
Descr
This is large bright room filled with Hobgoblins. To the south there is
a large golden throne against the wall.
~
Flags indoors~
Sector inside~
Regen 100 100
Reset M 1518 2 100
Reset E 1521 16 100
Reset M 1518 2 100
Reset E 1521 16 100
Reset M 1518 2 100
Reset E 1521 16 100
Reset M 1518 2 100
Reset E 1521 16 100
Reset M 1518 2 100
Reset E 1521 16 100
Reset M 1519 2 100
Reset E 1520 5 100
Door north~ ~ -1 1568
You see a large hall.
~
~
End
#1570
Name The Treasury~
Descr
You are inside the hobgoblin's treasury. Your eyes are almost blinded by the
gold, silver and copper coins.
~
Flags indoors~
Sector inside~
Regen 100 100
Reset M 1521 1 100
Reset O 1516 0 100
Reset O 1517 0 100
Door north~ ~ -1 1571
You see a large room.
~
~
End
#1571
Name Guarded Room~
Descr
You are inside a well guarded room. The place is slightly better built than
the mine shafts, and is lit by lanterns.
~
Flags indoors~
Sector city~
Regen 100 100
Reset M 1517 3 100
Reset E 1521 16 100
Reset M 1517 3 100
Reset E 1521 16 100
Reset M 1517 3 100
Reset E 1521 16 100
Reset M 1517 3 100
Reset E 1521 16 100
Door north~ ~ -1 1572
You see a large room.
~
~
Door south~ ~ -1 1570
You see a large room.
~
~
End
#1572
Name Guarded Room~
Descr
You are inside a well guarded room. The place is slightly better built than
the mine shafts, and is lit by lanterns.
~
Flags indoors~
Sector city~
Regen 100 100
Reset M 1517 3 100
Reset E 1521 16 100
Reset M 1517 3 100
Reset E 1521 16 100
Reset M 1517 3 100
Reset E 1521 16 100
Reset M 1517 3 100
Reset E 1521 16 100
Door north~ ~ -1 1565
You see a large room.
~
~
Door south~ ~ -1 1571
You see a large room.
~
~
End
#1573
Name Hobgoblin Armory~
Descr
The guards store their spare weapons and armor here. There are rusty swords
on rotting shelves, and armor hanging from hooks or laying on the floor.
~
Flags indoors~
Sector city~
Regen 100 100
Reset O 1521 0 100
Door north~ ~ -1 1564
You see the shaft.
~
~
End
#1574
Name Mine Shaft~
Descr
You enter a part of the mine shaft where the torches have grown dim
and are almost ready to go out. From what you can see, there are plenty
of cobwebs on the walls and rats at your feet.
~
Flags indoors~
Sector field~
Regen 100 100
Door north~ ~ -1 1563
You see the shaft.
~
~
Door south~ ~ -1 1575
You see a dark and nasty room.
~
~
End
#1575
Name Entrance to a Dungeon~
Descr
The floor dips slightly as you walk into this dark and nasty place. Your
skin crawls as you look at the filth on the walls and see it move. Most
of the exits lead into jail cells.
~
Flags indoors~
Sector field~
Regen 100 100
Door north~ ~ -1 1574
You see the shaft.
~
~
Door east~ ~ -1 1577
You see a cell.
~
~
Door south~ ~ -1 1576
You see a dark and nasty room.
~
~
Door west~ ~ -1 1581
You see a cell.
~
~
End
#1576
Name A Dungeon~
Descr
You are in the deepest and darkest part of the mine shafts. The light from
the torches barely reaches to where you are. Most directions from here
lead to jail cells.
~
Flags indoors~
Sector field~
Regen 100 100
Door north~ ~ -1 1575
You see a dark and nasty room.
~
~
Door east~ ~ -1 1578
You see a cell.
~
~
Door south~ ~ -1 1579
You see a cell.
~
~
Door west~ ~ -1 1580
You see a cell.
~
~
End
#1577
Name A Jail Cell~
Descr
You are in a musty, dark jail cell. Wet and dirty straw covers the floor.
The walls glisten with slime. You see something stir in the straw.
~
Flags indoors~
Sector field~
Regen 100 100
Reset M 1522 3 100
Door west~ ~ -1 1575
You see a dark and nasty room.
~
~
End
#1578
Name The Jail Cell~
Descr
You are in a musty, dark jail cell. Wet and dirty straw covers the floor.
The walls glisten with slime. You see something stir in the straw.
~
Flags indoors~
Sector field~
Regen 100 100
Reset M 1522 3 100
Door west~ ~ -1 1576
You see a dark and nasty room.
~
~
End
#1579
Name The Jail Cell~
Descr
You are in a musty, dark jail cell. Wet and dirty straw covers the floor.
The walls glisten with slime. You see something stir in the straw.
~
Flags indoors~
Sector field~
Regen 100 100
Reset M 1522 3 100
Door north~ ~ -1 1576
You see a dark and nasty room.
~
~
End
#1580
Name The Jail Cell~
Descr
You are in a musty, dark jail cell. Wet and dirty straw covers the floor.
The walls glisten with slime. You see something stir in the straw.
~
Flags indoors~
Sector field~
Regen 100 100
Reset M 1523 3 100
Door east~ ~ -1 1576
You see a dark and nasty room.
~
~
End
#1581
Name The Jail Cell~
Descr
You are in a musty, dark jail cell. Wet and dirty straw covers the floor.
The walls glisten with slime. You see something stir in the straw.
~
Flags indoors~
Sector field~
Regen 100 100
Reset M 1523 3 100
Door east~ ~ -1 1575
You see a dark and nasty room.
~
~
End
#1582
Name Small Mine Shaft~
Descr
You are in a small extension of the mine shaft. The dust on the floor is
undisturbed by footprints.
~
Flags indoors~
Sector field~
Regen 100 100
Door north~ ~ -1 1588
You see a small mine shaft.
~
~
Door south~ ~ -1 1563
You see the shaft.
~
~
End
#1583
Name Hobgoblin Barracks~
Descr
You are suddenly surrounded by a small army of hobgoblin guards. The room
itself is a mess with clothes and armor everywhere. The beds are unmade and
stained.
~
Flags indoors~
Sector field~
Regen 100 100
Reset M 1517 3 100
Reset M 1517 3 100
Door north~ ~ -1 1584
You see a large room.
~
~
Door east~ ~ -1 1585
You see the mess hall.
~
~
Door south~ ~ -1 1564
You see the mine shaft.
~
~
End
#1584
Name Hobgoblin Barracks~
Descr
Yech! As you continue forward, the smell just keeps getting worse.
What are you DOING here?
~
Flags indoors~
Sector field~
Regen 100 100
Reset M 1517 3 100
Reset M 1517 3 100
Door south~ ~ -1 1583
You see a large room~
~
End
#1585
Name Mess Hall~
Descr
You stand in the hobgoblin eating area. There are a few rotting tables
and many broken dishes scattered around the room. You almost slip on a
rotten piece of meat, but catch yourself just in time.
~
Flags indoors~
Sector field~
Regen 100 100
Door north~ ~ -1 1586
You see a small room.
~
~
Door east~ ~ -1 1587
You see a kitchen.
~
~
Door west~ ~ -1 1583
You see a large room.
~
~
End
#1586
Name A Store Room~
Descr
You stand in a small room filled with flour, grain, fruit, and bat droppings.
~
Flags indoors~
Sector city~
Regen 100 100
Door south~ ~ -1 1585
You see the mess hall.
~
~
End
#1587
Name The Kitchen~
Descr
This kitchen hasn't been cleaned since the creation of humans. The trash and
spoiled food laying on the floor reach up to your knees. Off to the side a
pot is boiling over. A human hand floats in it.
~
Flags indoors~
Sector field~
Regen 100 100
Reset M 1526 1 100
Door west~ ~ -1 1585
You see the mess hall.
~
~
End
#1588
Name A Small Mine Shaft~
Descr
You come to a place in the mine shaft where a tunnel leads down. The
small passage continues north and south.
~
Flags indoors~
Sector field~
Regen 100 100
Door north~ ~ -1 1589
You see an almost caved in area.
~
~
Door south~ ~ -1 1582
You see a small mine shaft.
~
~
Door down~ ~ -1 1590
You see a hole.
~
~
End
#1589
Name Hermit's Lair~
Descr
You are in a small section where the mine wall has collapsed to reveal a
tiny one-room cave. The area is barely lit, but you can make out something
moving towards you.
~
Flags indoors~
Sector field~
Regen 100 100
Reset M 1524 1 100
Door south~ ~ -1 1588
You see a small mine shaft.
~
~
End
#1590
Name A Hole~
Descr
You are in a hole.
~
Flags indoors~
Sector forest~
Regen 100 100
Reset M 1520 2 100
Door up~ ~ -1 1588
You see a small mine shaft.
~
~
End
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#MOBPROGS
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