!IF "$(CFG)" == ""
CFG=debug
!MESSAGE No configuration specified. Defaulting to 'debug'.
!ENDIF
!IF "$(CFG)" != "release" && "$(CFG)" != "debug"
!MESSAGE Invalid configuration "$(CFG)" specified.
!MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE
!MESSAGE NMAKE /f "greed.mak" CFG="debug"
!MESSAGE
!MESSAGE Possible choices for configuration are:
!MESSAGE
!MESSAGE "release" (based on "Win32 (x86) Console Application")
!MESSAGE "debug" (based on "Win32 (x86) Console Application")
!MESSAGE
!ERROR An invalid configuration is specified.
!ENDIF
CPP=cl.exe
RSC=rc.exe
OBJS=\
"act_clan.obj"\
"act_comm.obj"\
"act_game.obj"\
"act_info.obj"\
"act_lang.obj"\
"act_move.obj"\
"act_obj.obj"\
"act_olc.obj"\
"act_wiz.obj"\
"bit.obj"\
"board.obj"\
"comm.obj"\
"const.obj"\
"db.obj"\
"db2.obj"\
"fight.obj"\
"handler.obj"\
"hunt.obj"\
"interp.obj"\
"magic.obj"\
"mem.obj"\
"mob_comm.obj"\
"mob_prog.obj"\
"save.obj"\
"spec_mob.obj"\
"spec_obj.obj"\
"spec_rom.obj"\
"ssm.obj"\
"string.obj"\
"tables.obj"\
"update.obj"\
"wiznet.obj"
!IF "$(CFG)" == "release"
# Begin Custom Macros
# End Custom Macros
ALL : "envy.exe"
CLEAN :
-@erase $(OBJS)
-@erase "vc60.idb"
-@erase "envy.exe"
CPP_PROJ=/nologo /ML /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /Fp"envy.pch" /YX /FD /c
BSC32=bscmake.exe
BSC32_FLAGS=/nologo /o"envy.bsc"
BSC32_SBRS= \
LINK32=link.exe
LINK32_FLAGS=kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib wsock32.lib /nologo /subsystem:console /incremental:no /pdb:"envy.pdb" /machine:I386 /out:"envy.exe"
"envy.exe" : $(DEF_FILE) $(OBJS)
$(LINK32) @<<
$(LINK32_FLAGS) $(OBJS)
<<
!ELSEIF "$(CFG)" == "debug"
# Begin Custom Macros
# End Custom Macros
ALL : "envy.exe"
CLEAN :
-@erase $(OBJS)
-@erase "vc60.idb"
-@erase "vc60.pdb"
-@erase "envy.exe"
-@erase "envy.ilk"
-@erase "envy.pdb"
CPP_PROJ=/nologo /MLd /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /Fp"envy.pch" /YX /FD /GZ /c
BSC32=bscmake.exe
BSC32_FLAGS=/nologo /o"envy.bsc"
BSC32_SBRS= \
LINK32=link.exe
LINK32_FLAGS=kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib wsock32.lib /nologo /subsystem:console /incremental:yes /pdb:"envy.pdb" /debug /machine:I386 /out:"envy.exe" /pdbtype:sept
"envy.exe" : $(DEF_FILE) $(OBJS)
$(LINK32) @<<
$(LINK32_FLAGS) $(OBJS)
<<
!ENDIF
.c.obj::
$(CPP) @<<
$(CPP_PROJ) $<
<<
.c.sbr::
$(CPP) @<<
$(CPP_PROJ) $<
<<
!IF "$(CFG)" == "release" || "$(CFG)" == "debug"
SOURCE=.\act_clan.c
"act_clan.obj" : $(SOURCE)
SOURCE=.\act_comm.c
"act_comm.obj" : $(SOURCE)
SOURCE=.\act_game.c
"act_game.obj" : $(SOURCE)
SOURCE=.\act_info.c
"act_info.obj" : $(SOURCE)
SOURCE=.\act_lang.c
"act_lang.obj" : $(SOURCE)
SOURCE=.\act_move.c
"act_move.obj" : $(SOURCE)
SOURCE=.\act_obj.c
"act_obj.obj" : $(SOURCE)
SOURCE=.\act_olc.c
"act_olc.obj" : $(SOURCE)
SOURCE=.\act_wiz.c
"act_wiz.obj" : $(SOURCE)
SOURCE=.\bit.c
"bit.obj" : $(SOURCE)
SOURCE=.\board.c
"board.obj" : $(SOURCE)
SOURCE=.\comm.c
"comm.obj" : $(SOURCE)
SOURCE=.\const.c
"const.obj" : $(SOURCE)
SOURCE=.\db.c
"db.obj" : $(SOURCE)
SOURCE=.\db2.c
"db2.obj" : $(SOURCE)
SOURCE=.\fight.c
"fight.obj" : $(SOURCE)
SOURCE=.\handler.c
"handler.obj" : $(SOURCE)
SOURCE=.\hunt.c
"hunt.obj" : $(SOURCE)
SOURCE=.\interp.c
"interp.obj" : $(SOURCE)
SOURCE=.\magic.c
"magic.obj" : $(SOURCE)
SOURCE=.\mem.c
"mem.obj" : $(SOURCE)
SOURCE=.\mob_comm.c
"mob_comm.obj" : $(SOURCE)
SOURCE=.\mob_prog.c
"mob_prog.obj" : $(SOURCE)
SOURCE=.\save.c
"save.obj" : $(SOURCE)
SOURCE=.\spec_mob.c
"spec_mob.obj" : $(SOURCE)
SOURCE=.\spec_obj.c
"spec_obj.obj" : $(SOURCE)
SOURCE=.\spec_rom.c
"spec_rom.obj" : $(SOURCE)
SOURCE=.\ssm.c
"ssm.obj" : $(SOURCE)
SOURCE=.\string.c
"string.obj" : $(SOURCE)
SOURCE=.\tables.c
"tables.obj" : $(SOURCE)
SOURCE=.\update.c
"update.obj" : $(SOURCE)
SOURCE=.\wiznet.c
"wiznet.obj" : $(SOURCE)
!ENDIF