/***************************************************************************
* Original Diku Mud copyright (C) 1990, 1991 by Sebastian Hammer, *
* Michael Seifert, Hans Henrik St{rfeldt, Tom Madsen, and Katja Nyboe. *
* *
* Merc Diku Mud improvments copyright (C) 1992, 1993 by Michael *
* Chastain, Michael Quan, and Mitchell Tse. *
* *
* Envy Diku Mud improvements copyright (C) 1994 by Michael Quan, David *
* Love, Guilherme 'Willie' Arnold, and Mitchell Tse. *
* *
* EnvyMud 2.0 improvements copyright (C) 1995 by Michael Quan and *
* Mitchell Tse. *
* *
* EnvyMud 2.2 improvements copyright (C) 1996, 1997 by Michael Quan. *
* *
* GreedMud 0.99.3 improvements copyright (C) 1997, 1998, 1999 *
* by Vasco Costa. *
* *
* In order to use any part of this Envy Diku Mud, you must comply with *
* the original Diku license in 'license.doc', the Merc license in *
* 'license.txt', as well as the Envy license in 'license.nvy'. *
* In particular, you may not remove either of these copyright notices. *
* *
* Much time and thought has gone into this software and you are *
* benefitting. We hope that you share your changes too. What goes *
* around, comes around. *
***************************************************************************/
#if defined( macintosh )
#include <types.h>
#else
#include <sys/types.h>
#endif
#include <ctype.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <time.h>
#include "merc.h"
#include "olc.h"
/* Conversion of Immortal powers to Immortal skills done by Thelonius */
void do_wizhelp( CHAR_DATA *ch, char *argument )
{
CHAR_DATA *rch;
char buf [ MAX_STRING_LENGTH ];
char buf1 [ MAX_STRING_LENGTH ];
int cmd;
int col;
rch = get_char( ch );
if ( !authorized( rch, "wizhelp" ) )
return;
buf1[0] = '\0';
col = 0;
for ( cmd = 0; cmd_table[cmd].name[0] != '\0'; cmd++ )
{
if ( cmd_table[cmd].level < LEVEL_HERO
|| str_infix( cmd_table[cmd].name, rch->pcdata->immskll ) )
continue;
sprintf( buf, "%-10s", cmd_table[cmd].name );
strcat( buf1, buf );
if ( ++col % 8 == 0 )
strcat( buf1, "\n\r" );
}
if ( col % 8 != 0 )
strcat( buf1, "\n\r" );
send_to_char( buf1, ch );
return;
}
void do_bamfin( CHAR_DATA *ch, char *argument )
{
CHAR_DATA *rch;
rch = get_char( ch );
if ( !authorized( rch, "bamfin" ) )
return;
if ( !IS_NPC( ch ) )
{
if ( longstring( ch, argument ) )
return;
smash_tilde( argument );
free_string( ch->pcdata->bamfin );
ch->pcdata->bamfin = str_dup( argument );
send_to_char( "Ok.\n\r", ch );
}
return;
}
void do_bamfout( CHAR_DATA *ch, char *argument )
{
CHAR_DATA *rch;
rch = get_char( ch );
if ( !authorized( rch, "bamfout" ) )
return;
if ( !IS_NPC( ch ) )
{
if ( longstring( ch, argument ) )
return;
smash_tilde( argument );
free_string( ch->pcdata->bamfout );
ch->pcdata->bamfout = str_dup( argument );
send_to_char( "Ok.\n\r", ch );
}
return;
}
void do_deny( CHAR_DATA *ch, char *argument )
{
CHAR_DATA *rch;
CHAR_DATA *victim;
char arg [ MAX_INPUT_LENGTH ];
rch = get_char( ch );
if ( !authorized( rch, "deny" ) )
return;
one_argument( argument, arg );
if ( arg[0] == '\0' )
{
send_to_char( "Deny whom?\n\r", ch );
return;
}
if ( !( victim = get_char_world( ch, arg ) ) )
{
send_to_char( "They aren't here.\n\r", ch );
return;
}
if ( IS_NPC( victim ) )
{
send_to_char( "Not on NPC's.\n\r", ch );
return;
}
if ( get_trust( victim ) >= get_trust( ch ) )
{
send_to_char( "You failed.\n\r", ch );
return;
}
xSET_BIT( victim->act, PLR_DENY );
send_to_char( "You are denied access!\n\r", victim );
send_to_char( "OK.\n\r", ch );
if ( victim->level < 2 )
victim->level = 2;
do_quit( victim, "" );
return;
}
void do_disconnect( CHAR_DATA *ch, char *argument )
{
CHAR_DATA *rch;
CHAR_DATA *victim;
DESCRIPTOR_DATA *d;
char arg [ MAX_INPUT_LENGTH ];
rch = get_char( ch );
if ( !authorized( rch, "disconnect" ) )
return;
one_argument( argument, arg );
if ( arg[0] == '\0' )
{
send_to_char( "Disconnect whom?\n\r", ch );
return;
}
if ( !( victim = get_char_world( ch, arg ) ) )
{
send_to_char( "They aren't here.\n\r", ch );
return;
}
if ( !victim->desc )
{
act( "$N doesn't have a descriptor.", ch, NULL, victim, TO_CHAR );
return;
}
for ( d = descriptor_list; d; d = d->next )
{
if ( d == victim->desc )
{
close_socket( d );
send_to_char( "Ok.\n\r", ch );
return;
}
}
bug( "Do_disconnect: desc not found.", 0 );
send_to_char( "Descriptor not found!\n\r", ch );
return;
}
void do_pardon( CHAR_DATA *ch, char *argument )
{
CHAR_DATA *rch;
CHAR_DATA *victim;
char arg1 [ MAX_INPUT_LENGTH ];
char arg2 [ MAX_INPUT_LENGTH ];
char buf [ MAX_STRING_LENGTH ];
rch = get_char( ch );
if ( !authorized( rch, "pardon" ) )
return;
argument = one_argument( argument, arg1 );
one_argument( argument, arg2 );
if ( arg1[0] == '\0' || arg2[0] == '\0' )
{
send_to_char( "Syntax: pardon <character> <killer|thief|pk>.\n\r", ch );
return;
}
if ( !( victim = get_char_world( ch, arg1 ) ) )
{
send_to_char( "They aren't here.\n\r", ch );
return;
}
if ( IS_NPC( victim ) )
{
send_to_char( "Not on NPC's.\n\r", ch );
return;
}
if ( !str_cmp( arg2, "killer" ) )
{
if ( xIS_SET( victim->act, PLR_KILLER ) )
{
xREMOVE_BIT( victim->act, PLR_KILLER );
send_to_char( "Killer flag removed.\n\r", ch );
send_to_char( "You are no longer a KILLER.\n\r", victim );
sprintf( buf, "%s was pardonned for KILLER by %s",
victim->name, ch->name );
wiznet( ch, WIZ_FLAGS, get_trust( rch ), buf );
}
return;
}
if ( !str_cmp( arg2, "thief" ) )
{
if ( xIS_SET( victim->act, PLR_THIEF ) )
{
xREMOVE_BIT( victim->act, PLR_THIEF );
send_to_char( "Thief flag removed.\n\r", ch );
send_to_char( "You are no longer a THIEF.\n\r", victim );
send_to_char( "You are no longer a KILLER.\n\r", victim );
sprintf( buf, "%s was pardonned for THIEF by %s",
victim->name, ch->name );
wiznet( ch, WIZ_FLAGS, get_trust( rch ), buf );
}
return;
}
if ( !str_cmp( arg2, "pk" ) )
{
if ( xIS_SET( victim->act, PLR_REGISTER ) )
{
xREMOVE_BIT( victim->act, PLR_REGISTER );
send_to_char( "PK flag removed.\n\r", ch );
send_to_char( "You can no longer PK.\n\r", victim );
sprintf( buf, "%s was pardonned for PK by %s", victim->name,
ch->name );
wiznet( ch, WIZ_FLAGS, get_trust( rch ), buf );
}
return;
}
send_to_char( "Syntax: pardon <character> <killer|thief|pk>.\n\r", ch );
return;
}
void do_echo( CHAR_DATA *ch, char *argument )
{
CHAR_DATA *rch;
rch = get_char( ch );
if ( !authorized( rch, "echo" ) )
return;
if ( argument[0] == '\0' )
{
send_to_char( "Echo what?\n\r", ch );
return;
}
strcat( argument, "{x\n\r" );
send_to_all_char( argument );
return;
}
void do_recho( CHAR_DATA *ch, char *argument )
{
CHAR_DATA *rch;
DESCRIPTOR_DATA *d;
rch = get_char( ch );
if ( !authorized( rch, "recho" ) )
return;
if ( argument[0] == '\0' )
{
send_to_char( "Recho what?\n\r", ch );
return;
}
for ( d = descriptor_list; d; d = d->next )
{
if ( d->connected == CON_PLAYING
&& d->character->in_room == ch->in_room )
{
send_to_char( argument, d->character );
send_to_char( "{x\n\r", d->character );
}
}
return;
}
ROOM_INDEX_DATA *find_location( CHAR_DATA *ch, char *arg )
{
OBJ_DATA *obj;
CHAR_DATA *victim;
if ( is_number( arg ) )
return get_room_index( atoi( arg ) );
if ( ( victim = get_char_world( ch, arg ) ) )
return victim->in_room;
if ( ( obj = get_obj_world( ch, arg ) ) )
return obj->in_room;
return NULL;
}
void do_transfer( CHAR_DATA *ch, char *argument )
{
CHAR_DATA *rch;
CHAR_DATA *victim;
DESCRIPTOR_DATA *d;
ROOM_INDEX_DATA *location;
char arg1 [ MAX_INPUT_LENGTH ];
char arg2 [ MAX_INPUT_LENGTH ];
rch = get_char( ch );
if ( !authorized( rch, "transfer" ) )
return;
argument = one_argument( argument, arg1 );
one_argument( argument, arg2 );
if ( arg1[0] == '\0' )
{
send_to_char( "Transfer whom (and where)?\n\r", ch );
return;
}
if ( !str_cmp( arg1, "all" ) )
{
for ( d = descriptor_list; d; d = d->next )
{
if ( d->connected == CON_PLAYING
&& d->character != ch
&& d->character->in_room
&& can_see( ch, d->character ) )
{
char buf [ MAX_STRING_LENGTH ];
sprintf( buf, "%s %s", d->character->name, arg2 );
do_transfer( ch, buf );
}
}
return;
}
/*
* Thanks to Grodyn for the optional location parameter.
*/
if ( arg2[0] == '\0' )
{
location = ch->in_room;
}
else
{
if ( !( location = find_location( ch, arg2 ) ) )
{
send_to_char( "No such location.\n\r", ch );
return;
}
if ( room_is_private( location ) )
{
send_to_char( "That room is private right now.\n\r", ch );
return;
}
}
if ( !( victim = get_char_world( ch, arg1 ) ) )
{
send_to_char( "They aren't here.\n\r", ch );
return;
}
if ( !victim->in_room )
{
send_to_char( "They are in limbo.\n\r", ch );
return;
}
if ( victim->fighting )
stop_fighting( victim, TRUE );
act( "$n disappears in a mushroom cloud.", victim, NULL, NULL, TO_ROOM );
char_from_room( victim );
char_to_room( victim, location );
act( "$n arrives from a puff of smoke.", victim, NULL, NULL, TO_ROOM );
if ( ch != victim )
act( "$n has transferred you.", ch, NULL, victim, TO_VICT );
do_look( victim, "auto" );
send_to_char( "Ok.\n\r", ch );
}
void do_at( CHAR_DATA *ch, char *argument )
{
CHAR_DATA *rch;
CHAR_DATA *wch;
ROOM_INDEX_DATA *location;
ROOM_INDEX_DATA *original;
char arg [ MAX_INPUT_LENGTH ];
rch = get_char( ch );
if ( !authorized( rch, "at" ) )
return;
argument = one_argument( argument, arg );
if ( arg[0] == '\0' || argument[0] == '\0' )
{
send_to_char( "At where what?\n\r", ch );
return;
}
if ( !( location = find_location( ch, arg ) ) )
{
send_to_char( "No such location.\n\r", ch );
return;
}
if ( room_is_private( location ) )
{
send_to_char( "That room is private right now.\n\r", ch );
return;
}
original = ch->in_room;
char_from_room( ch );
char_to_room( ch, location );
interpret( ch, argument );
/*
* See if 'ch' still exists before continuing!
* Handles 'at XXXX quit' case.
*/
for ( wch = char_list; wch; wch = wch->next )
{
if ( wch == ch )
{
char_from_room( ch );
char_to_room( ch, original );
break;
}
}
return;
}
void do_goto( CHAR_DATA *ch, char *argument )
{
CHAR_DATA *rch;
ROOM_INDEX_DATA *location;
char arg [ MAX_INPUT_LENGTH ];
rch = get_char( ch );
if ( !authorized( rch, "goto" ) )
return;
one_argument( argument, arg );
if ( arg[0] == '\0' )
{
send_to_char( "Goto where?\n\r", ch );
return;
}
if ( !( location = find_location( ch, arg ) ) )
{
send_to_char( "No such location.\n\r", ch );
return;
}
if ( room_is_private( location ) )
{
send_to_char( "That room is private right now.\n\r", ch );
return;
}
if ( ch->fighting )
stop_fighting( ch, TRUE );
if ( !xIS_SET( ch->act, PLR_WIZINVIS ) )
{
act( "$n $T.", ch, NULL,
( ch->pcdata && ch->pcdata->bamfout[0] != '\0' )
? ch->pcdata->bamfout : "leaves in a swirling mist", TO_ROOM );
}
char_from_room( ch );
char_to_room( ch, location );
if ( !xIS_SET( ch->act, PLR_WIZINVIS ) )
{
act( "$n $T.", ch, NULL,
( ch->pcdata && ch->pcdata->bamfin[0] != '\0' )
? ch->pcdata->bamfin : "appears in a swirling mist", TO_ROOM );
}
do_look( ch, "auto" );
return;
}
void do_astat( CHAR_DATA *ch, char *argument )
{
AREA_DATA *pArea;
CHAR_DATA *rch;
char buf [ MAX_STRING_LENGTH ];
rch = get_char( ch );
if ( !authorized( rch, "astat" ) )
return;
smash_tilde( argument );
if ( is_number( argument ) )
pArea = get_area_data( atoi( argument ) );
else
pArea = ch->in_room->area;
sprintf( buf, "{cName: [%5d] '{x%s{c'.{x\n\r",
pArea->vnum, pArea->name );
send_to_char( buf, ch );
sprintf( buf, "{cRange: {{{x%2d %2d{c} {cAuthor: {x%s{c.\n\r",
pArea->llv, pArea->ulv, pArea->author );
send_to_char( buf, ch );
sprintf( buf, "{cFile: {x%s{c.{x\n\r",
pArea->filename );
send_to_char( buf, ch );
sprintf( buf, "{cAge: [{x%5d{c] Players: [{x%5d{c] Security: [{x%5d{c]{x\n\r",
pArea->age, pArea->nplayer, pArea->security );
send_to_char( buf, ch );
sprintf( buf, "{cVnums: {x%d{c - {x%d\n\r",
pArea->lvnum, pArea->uvnum );
send_to_char( buf, ch );
sprintf( buf, "{cRooms: {x%d{c - {x%d{c Objs: {x%d{c - {x%d{c Mobs: {x%d{c - {x%d\n\r",
pArea->low_r_vnum, pArea->hi_r_vnum, pArea->low_o_vnum,
pArea->hi_o_vnum, pArea->low_m_vnum, pArea->hi_m_vnum );
send_to_char( buf, ch );
sprintf( buf, "{cMProgs: {x%d{c - {x%d\n\r",
pArea->low_mp_vnum, pArea->hi_mp_vnum );
send_to_char( buf, ch );
sprintf( buf, "{cRecall: [{x%5d{c] '{x%s{c'.{x\n\r", pArea->recall,
get_room_index( pArea->recall )
? get_room_index( pArea->recall )->name
: "none" );
send_to_char( buf, ch );
sprintf( buf, "{cFlags: {x%s\n\r",
flag_string( area_flags, pArea->act ) );
send_to_char( buf, ch );
sprintf( buf, "{cReset: {x%s\n\r", pArea->resetmsg );
send_to_char( buf, ch );
sprintf( buf, "{cBuilders: {x%s\n\r", pArea->builders );
send_to_char( buf, ch );
return;
}
void do_rstat( CHAR_DATA *ch, char *argument )
{
OBJ_DATA *obj;
CHAR_DATA *rch;
ROOM_INDEX_DATA *location;
char buf [ MAX_STRING_LENGTH ];
char buf1 [ MAX_STRING_LENGTH ];
char arg [ MAX_INPUT_LENGTH ];
int door;
rch = get_char( ch );
if ( !authorized( rch, "rstat" ) )
return;
one_argument( argument, arg );
location = ( arg[0] == '\0' ) ? ch->in_room : find_location( ch, arg );
if ( !location )
{
send_to_char( "No such location.\n\r", ch );
return;
}
if ( ch->in_room != location && room_is_private( location ) )
{
send_to_char( "That room is private right now.\n\r", ch );
return;
}
buf1[0] = '\0';
sprintf( buf, "{cArea: {x%s{c. |{x%d{c|{x\n\r",
location->area ? location->area->name : "(no area)",
location->area ? location->area->vnum : -1 );
strcat( buf1, buf );
sprintf( buf, "{cName: {x%s{c.{x\n\r",
location->name );
strcat( buf1, buf );
sprintf( buf,
"{cVnum: {x%d{c. Light: {x%d{c. Sector: {x%s{c.{x\n\r",
location->vnum,
location->light,
flag_string( sector_flags, location->sector_type ) );
strcat( buf1, buf );
sprintf( buf,
"{cHealing: {x%d%%{c. Mana: {x%d%%{c.{x\n\r",
location->heal_rate,
location->mana_rate );
strcat( buf1, buf );
sprintf( buf,
"{cTemp Room flags: {x%s{c.{x\n\r",
flag_string( room_flags, location->room_flags ) );
strcat( buf1, buf );
sprintf( buf,
"{cOrig Room flags: {x%s{c.{x\n\r{cDescription:{x\n\r{x%s",
flag_string( room_flags, location->orig_room_flags ),
location->description );
strcat( buf1, buf );
if ( location->extra_descr )
{
EXTRA_DESCR_DATA *ed;
strcat( buf1, "{cExtra description keywords: '{x" );
for ( ed = location->extra_descr; ed; ed = ed->next )
{
strcat( buf1, ed->keyword );
if ( ed->next )
strcat( buf1, " " );
}
strcat( buf1, "{c'.{x\n\r" );
}
strcat( buf1, "{cCharacters:{x" );
/* Yes, we are reusing the variable rch. - Kahn */
for ( rch = location->people; rch; rch = rch->next_in_room )
{
/* Heh. Thanks to Zavod for this little security fix */
if ( can_see( ch, rch ) )
{
strcat( buf1, " " );
one_argument( rch->name, buf );
strcat( buf1, buf );
}
}
strcat( buf1, "{c.\n\rObjects: {x" );
for ( obj = location->contents; obj; obj = obj->next_content )
{
strcat( buf1, " " );
one_argument( obj->name, buf );
strcat( buf1, buf );
}
strcat( buf1, "{c.{x\n\r" );
for ( door = 0; door < MAX_DIR; door++ )
{
EXIT_DATA *pexit;
if ( ( pexit = location->exit[door] ) )
{
sprintf( buf,
"{x%-5s{c: To: {x%d{c. Key: {x%d{c. Exit flags: {x%s{c.{x\n\r",
capitalize( dir_name[door] ),
pexit->to_room ? pexit->to_room->vnum : 0,
pexit->key,
flag_string( exit_flags, pexit->exit_info ) );
strcat( buf1, buf );
sprintf( buf,
"{cKeyword: '{x%s{c'. Description: {x%s",
pexit->keyword,
pexit->description[0] != '\0' ? pexit->description
: "(none).\n\r" );
strcat( buf1, buf );
}
}
send_to_char( buf1, ch );
return;
}
void do_ostat( CHAR_DATA *ch, char *argument )
{
OBJ_DATA *obj;
CHAR_DATA *rch;
AFFECT_DATA *paf;
char buf [ MAX_STRING_LENGTH ];
char buf1 [ MAX_STRING_LENGTH ];
char arg [ MAX_INPUT_LENGTH ];
rch = get_char( ch );
if ( !authorized( rch, "ostat" ) )
return;
one_argument( argument, arg );
if ( arg[0] == '\0' )
{
send_to_char( "Ostat what?\n\r", ch );
return;
}
buf1[0] = '\0';
if ( !( obj = get_obj_world( ch, arg ) ) )
{
send_to_char( "Nothing like that in hell, earth, or heaven.\n\r", ch);
return;
}
sprintf( buf, "{cName:{x %s{c.{x\n\r",
obj->name );
strcat( buf1, buf );
sprintf( buf, "{cVnum: {x%d{c. Type: {x%s{c.{x\n\r",
obj->pIndexData->vnum, item_type_name( obj ) );
strcat( buf1, buf );
sprintf( buf, "{cShort description: {x%s{c.{x\n\r{cLong description: {x%s\n\r",
obj->short_descr, obj->description );
strcat( buf1, buf );
if ( obj->spec_fun != 0 )
{
sprintf( buf, "{cObject has {x%s{c.{x\n\r",
spec_obj_string( obj->spec_fun ) );
strcat( buf1, buf );
}
sprintf( buf, "{cWear bits: {x%d{c. Extra bits: {x%s{c.{x\n\r",
obj->wear_flags, extra_bit_name( obj->extra_flags ) );
strcat( buf1, buf );
sprintf( buf, "{cNumber: {x%d{c/{x%d{c. Weight: {x%d{c/{x%d{c.{x\n\r",
1, get_obj_number( obj ),
obj->weight, get_obj_weight( obj ) );
strcat( buf1, buf );
sprintf( buf, "{cCost: {x%d{c. Timer: {x%d{c. Level: {x%d{c.{x\n\r",
obj->cost, obj->timer, obj->level );
strcat( buf1, buf );
sprintf( buf,
"{cIn room: {x%d{c. In object: {x%s{c. Carried by: {x%s{c. Wear_loc: {x%d{c.{x\n\r",
!obj->in_room ? 0 : obj->in_room->vnum,
!obj->in_obj ? "(none)" : obj->in_obj->short_descr,
!obj->carried_by ? "(none)" : obj->carried_by->name,
obj->wear_loc );
strcat( buf1, buf );
sprintf( buf, "{cValues: {x%d %d %d %d %d.\n\r",
obj->value[0], obj->value[1], obj->value[2], obj->value[3],
obj->value[4] );
strcat( buf1, buf );
if ( obj->extra_descr || obj->pIndexData->extra_descr )
{
EXTRA_DESCR_DATA *ed;
strcat( buf1, "{cExtra description keywords: '{x" );
for ( ed = obj->extra_descr; ed; ed = ed->next )
{
strcat( buf1, ed->keyword );
if ( ed->next )
strcat( buf1, " " );
}
for ( ed = obj->pIndexData->extra_descr; ed; ed = ed->next )
{
strcat( buf1, ed->keyword );
if ( ed->next )
strcat( buf1, " " );
}
strcat( buf1, "{c'.{x\n\r" );
}
for ( paf = obj->affected; paf; paf = paf->next )
{
sprintf( buf, "{cAffects {x%s{c by {x%d{c, Bits {x%s{c.{x\n\r",
affect_loc_name( paf->location ), paf->modifier,
act_xbv( affect_flags, paf->bitvector ) );
strcat( buf1, buf );
}
for ( paf = obj->pIndexData->affected; paf; paf = paf->next )
{
sprintf( buf, "{cAffects {x%s{c by {x%d{c, Bits {x%s{c.{x\n\r",
affect_loc_name( paf->location ), paf->modifier,
act_xbv( affect_flags, paf->bitvector ) );
strcat( buf1, buf );
}
send_to_char( buf1, ch );
return;
}
void do_mstat( CHAR_DATA *ch, char *argument )
{
CHAR_DATA *rch;
CHAR_DATA *victim;
AFFECT_DATA *paf;
char buf [ MAX_STRING_LENGTH ];
char buf1 [ MAX_STRING_LENGTH ];
char arg [ MAX_INPUT_LENGTH ];
rch = get_char( ch );
if ( !authorized( rch, "mstat" ) )
return;
one_argument( argument, arg );
if ( arg[0] == '\0' )
{
send_to_char( "Mstat whom?\n\r", ch );
return;
}
if ( !( victim = get_char_world( ch, arg ) ) )
{
send_to_char( "They aren't here.\n\r", ch );
return;
}
buf1[0] = '\0';
sprintf( buf, "{cName: {x%s{c.{x\n\r",
victim->name );
strcat( buf1, buf );
sprintf( buf, "{cRace: {x%s{c.{x\n\r", race_table[victim->race].name );
strcat( buf1, buf );
sprintf( buf, "{cParts: {x%s{c.{x\n\r",
parts_bit_name( race_table[victim->race].parts ) );
strcat( buf1, buf );
sprintf( buf, "{cSpeaks: {x%s{c. Speaking: {x%s{c.{x\n\r",
lang_bit_name( victim->speaks ),
lang_table[victim->speaking].name );
strcat( buf1, buf );
sprintf( buf, "{cVnum: {x%d{c. Sex: {x%s{c. Room: {x%d{c.{x\n\r",
IS_NPC( victim ) ? victim->pIndexData->vnum : 0,
victim->sex == SEX_MALE ? "male" :
victim->sex == SEX_FEMALE ? "female" : "neuter",
!victim->in_room ? 0 : victim->in_room->vnum );
strcat( buf1, buf );
sprintf( buf, "{cStr: {x%d{c. Int: {x%d{c. Wis: {x%d{c. Dex: {x%d{c. Con: {x%d{c.{x\n\r",
get_curr_str( victim ),
get_curr_int( victim ),
get_curr_wis( victim ),
get_curr_dex( victim ),
get_curr_con( victim ) );
strcat( buf1, buf );
sprintf( buf, "{cHp: {x%d{c/{x%d{c. Mana: {x%d{c/{x%d{c. Move: {x%d{c/{x%d{c. Practices: {x%d{c.{x\n\r",
victim->hit, victim->max_hit,
victim->mana, victim->max_mana,
victim->move, victim->max_move,
victim->practice );
strcat( buf1, buf );
sprintf( buf,
"{cLv: {x%d{c. Class: {x%s{c. Align: {x%d{c. AC: {x%d{c. Gold: {x%d{c. Exp: {x%d{c.{x\n\r",
victim->level, class_short( victim ), victim->alignment,
GET_AC( victim ), victim->gold, victim->exp );
strcat( buf1, buf );
sprintf( buf, "{cPosition: {x%d{c. Wimpy: {x%d{c.{x\n\r",
victim->position, victim->wimpy );
strcat( buf1, buf );
if ( can_use( victim, gsn_dual ) )
strcat ( buf1, "{cPrimary Weapon {x" );
sprintf( buf, "{cHitroll: {x%d{c Damroll: {x%d{c.{x\n\r",
get_hitroll( victim, WEAR_WIELD ),
get_damroll( victim, WEAR_WIELD ) );
strcat( buf1, buf );
if ( get_eq_char( victim, WEAR_WIELD_2 ) )
{
sprintf( buf, "{c Second Weapon Hitroll: {x%d{c Damroll: {x%d{c.{x\n\r",
get_hitroll( victim, WEAR_WIELD_2 ),
get_damroll( victim, WEAR_WIELD_2 ) );
strcat( buf1, buf );
}
if ( !IS_NPC( victim ) )
{
sprintf( buf, "{cPage Lines: {x%d{c.{x\n\r", victim->pcdata->pagelen );
strcat( buf1, buf );
}
sprintf( buf, "{cFighting: {x%s{c.{x\n\r",
victim->fighting ? victim->fighting->name : "(none)" );
strcat( buf1, buf );
if ( !IS_NPC( victim ) )
{
sprintf( buf,
"{cThirst: {x%d{c. Full: {x%d{c. Drunk: {x%d{c. Saving throw: {x%d{c.{x\n\r",
victim->pcdata->condition[COND_THIRST],
victim->pcdata->condition[COND_FULL ],
victim->pcdata->condition[COND_DRUNK ],
victim->saving_throw );
strcat( buf1, buf );
if ( is_clan( victim ) )
{
sprintf( buf,
"{cClan: {x%s{c. Rank: {x%s{c.{x\n\r",
victim->pcdata->clan->name,
flag_string( rank_flags, victim->pcdata->rank ) );
strcat( buf1, buf );
}
}
sprintf( buf, "{cCarry number: {x%d{c. Carry weight: {x%d{c.{x\n\r",
victim->carry_number, victim->carry_weight );
strcat( buf1, buf );
sprintf( buf, "{cAge: {x%d{c. Played: {x%d{c. Timer: {x%d{c. Act: {x%s{c.{x\n\r",
get_age( victim ),
(int) victim->played,
victim->timer,
IS_NPC (victim) ? act_xbv (act_flags, victim->act)
: act_xbv (plr_flags, victim->act) );
strcat( buf1, buf );
sprintf( buf, "{cRiding: {x%s{c. {cRider: {x%s{c.{x\n\r",
victim->riding ? victim->riding->name : "(none)",
victim->rider ? victim->rider->name : "(none)" );
strcat( buf1, buf );
sprintf( buf, "{cMaster: {x%s{c. Leader: {x%s{c.{x\n\r",
victim->master ? victim->master->name : "(none)",
victim->leader ? victim->leader->name : "(none)" );
strcat( buf1, buf );
sprintf( buf, "{cHunting: {x%s{c. Hating: {x%s{c. Fearing: {x%s{c.{x\n\r",
victim->hunting ? victim->hunting->name : "(none)",
victim->hating ? victim->hating->name : "(none)",
victim->fearing ? victim->fearing->name : "(none)" );
strcat( buf1, buf );
{
int resistant;
int immune;
int susceptible;
resistant = victim->resistant | race_table[ victim->race ].resistant;
immune = victim->immune | race_table[ victim->race ].immune;
susceptible = victim->susceptible | race_table[ victim->race ].susceptible;
sprintf( buf, "{cResistant: {x%s{c.{x\n\r",
ris_bit_name( resistant ) );
strcat( buf1, buf );
sprintf( buf, "{cImmune: {x%s{c.{x\n\r",
ris_bit_name( immune ) );
strcat( buf1, buf );
sprintf( buf, "{cSusceptible: {x%s{c.{x\n\r",
ris_bit_name( susceptible ) );
strcat( buf1, buf );
}
sprintf( buf, "{cAffected by: {x%s{c.{x\n\r",
act_xbv( affect_flags, victim->affected_by ) );
strcat( buf1, buf );
if ( !IS_NPC( victim ) )
{
sprintf( buf, "{cSecurity: {x%d{c.{x\n\r",
victim->pcdata->security );
strcat( buf1, buf );
}
sprintf( buf, "{cShort description: {x%s{c.{x\n\r{cLong description: {x%s",
victim->short_descr,
victim->long_descr[0] != '\0' ? victim->long_descr
: "(none).\n\r" );
strcat( buf1, buf );
if ( IS_NPC( victim ) && victim->spec_fun != 0 )
{
sprintf( buf, "{cMobile has {x%s{c.{x\n\r",
spec_mob_string( victim->spec_fun ) );
strcat( buf1, buf );
}
if ( IS_NPC( victim )
&& victim->pIndexData
&& victim->pIndexData->pGame
&& victim->pIndexData->pGame->game_fun != 0 )
{
sprintf( buf, "{cMobile has {x%s{c.{x\n\r",
game_string( victim->pIndexData->pGame->game_fun ) );
strcat( buf1, buf );
}
for ( paf = victim->affected; paf; paf = paf->next )
{
if ( paf->deleted )
continue;
sprintf( buf,
"{cSpell: '{x%s{c' modifies {x%s{c by {x%d{c for {x%d{c hours with bits {x%s{c.{x\n\r",
skill_table[paf->type].name,
affect_loc_name( paf->location ),
paf->modifier,
paf->duration,
act_xbv( affect_flags, paf->bitvector ) );
strcat( buf1, buf );
}
send_to_char( buf1, ch );
return;
}
void do_mfind( CHAR_DATA *ch, char *argument )
{
CHAR_DATA *rch;
MOB_INDEX_DATA *pMobIndex;
AREA_DATA *pArea;
char buf [ MAX_STRING_LENGTH ];
char arg [ MAX_INPUT_LENGTH ];
char arg1 [ MAX_INPUT_LENGTH ];
extern int top_vnum_mob;
int vnum;
int bottom;
int top;
bool fAll;
bool fWorld;
bool found;
rch = get_char( ch );
if ( !authorized( rch, "mfind" ) )
return;
argument = one_argument( argument, arg );
argument = one_argument( argument, arg1 );
if ( arg[0] == '\0' ||
( str_cmp( arg, "world" ) && str_cmp( arg, "area" ) ) )
{
send_to_char( "Syntax: mfind world <mobile>|all\n\r", ch );
send_to_char( "or: mfind area <mobile>|all\n\r", ch );
return;
}
if ( arg1[0] == '\0' )
{
send_to_char( "Mfind whom?\n\r", ch );
return;
}
fAll = !str_cmp( arg1, "all" );
found = FALSE;
pArea = ch->in_room->area;
fWorld = !str_cmp( arg, "world" );
if ( fWorld )
{
bottom = 0;
top = top_vnum_mob;
}
else
{
bottom = pArea->low_m_vnum;
top = pArea->hi_m_vnum + 1;
}
/*
* Yeah, so iterating over all vnum's takes 10,000 loops.
* Get_mob_index is fast, and I don't feel like threading another link.
* Do you?
* -- Furey
*/
for ( vnum = bottom; vnum < top; vnum++ )
{
if ( !( pMobIndex = get_mob_index( vnum ) ) )
continue;
if ( !fWorld && pArea != pMobIndex->area )
continue;
if ( fAll || is_name( arg1, pMobIndex->player_name ) )
{
found = TRUE;
sprintf( buf, "[%5d] %s\n\r",
pMobIndex->vnum, capitalize( pMobIndex->short_descr ) );
send_to_char( buf, ch );
}
}
if ( !found )
{
send_to_char( "Nothing like that in hell, earth, or heaven.\n\r", ch);
return;
}
return;
}
void do_ofind( CHAR_DATA *ch, char *argument )
{
CHAR_DATA *rch;
OBJ_INDEX_DATA *pObjIndex;
AREA_DATA *pArea;
char buf [ MAX_STRING_LENGTH ];
char arg [ MAX_INPUT_LENGTH ];
char arg1 [ MAX_INPUT_LENGTH ];
extern int top_vnum_obj;
int vnum;
int bottom;
int top;
bool fAll;
bool fWorld;
bool found;
rch = get_char( ch );
if ( !authorized( rch, "ofind" ) )
return;
argument = one_argument( argument, arg );
argument = one_argument( argument, arg1 );
if ( arg[0] == '\0' ||
( str_cmp( arg, "world" ) && str_cmp( arg, "area" ) ) )
{
send_to_char( "Syntax: ofind world <object>|all\n\r", ch );
send_to_char( "or: ofind area <object>|all\n\r", ch );
return;
}
if ( arg1[0] == '\0' )
{
send_to_char( "Ofind what?\n\r", ch );
return;
}
fAll = !str_cmp( arg1, "all" );
found = FALSE;
pArea = ch->in_room->area;
fWorld = !str_cmp( arg, "world" );
if ( fWorld )
{
bottom = 0;
top = top_vnum_obj;
}
else
{
bottom = pArea->low_o_vnum;
top = pArea->hi_o_vnum + 1;
}
for ( vnum = bottom; vnum < top; vnum++ )
{
if ( !( pObjIndex = get_obj_index( vnum ) ) )
continue;
if ( !fWorld && pArea != pObjIndex->area )
continue;
if ( fAll || is_name( arg1, pObjIndex->name ) )
{
found = TRUE;
sprintf( buf, "[%5d] %s\n\r",
pObjIndex->vnum, capitalize( pObjIndex->short_descr ) );
send_to_char( buf, ch );
}
}
if ( !found )
{
send_to_char( "Nothing like that in hell, earth, or heaven.\n\r", ch);
return;
}
return;
}
void do_mwhere( CHAR_DATA *ch, char *argument )
{
CHAR_DATA *rch;
CHAR_DATA *victim;
char buf [ MAX_STRING_LENGTH ];
char buf1 [ MAX_STRING_LENGTH*5 ];
char arg [ MAX_INPUT_LENGTH ];
bool found;
rch = get_char( ch );
if ( !authorized( rch, "mwhere" ) )
return;
one_argument( argument, arg );
if ( arg[0] == '\0' )
{
send_to_char( "Mwhere whom?\n\r", ch );
return;
}
buf1[0] = '\0';
found = FALSE;
for ( victim = char_list; victim; victim = victim->next )
{
if ( IS_NPC( victim )
&& victim->in_room
&& is_name( arg, victim->name ) )
{
found = TRUE;
sprintf( buf, "[%5d] %-28s [%5d] %s\n\r",
victim->pIndexData->vnum,
victim->short_descr,
victim->in_room->vnum,
victim->in_room->name );
strcat( buf1, buf );
}
}
if ( !found )
{
act( "You didn't find any $T.", ch, NULL, arg, TO_CHAR );
return;
}
send_to_char( buf1, ch );
return;
}
void do_reboo( CHAR_DATA *ch, char *argument )
{
CHAR_DATA *rch;
rch = get_char( ch );
if ( !authorized( rch, "reboot" ) )
return;
send_to_char( "If you want to REBOOT, spell it out.\n\r", ch );
return;
}
void do_reboot( CHAR_DATA *ch, char *argument )
{
CHAR_DATA *rch;
char buf [ MAX_STRING_LENGTH ];
extern bool merc_down;
rch = get_char( ch );
if ( !authorized( rch, "reboot" ) )
return;
if ( auction.item )
do_auction( ch, "stop" );
sprintf( buf, "Reboot by %s.", ch->name );
do_echo( ch, buf );
end_of_game( );
merc_down = TRUE;
return;
}
void do_shutdow( CHAR_DATA *ch, char *argument )
{
CHAR_DATA *rch;
rch = get_char( ch );
if ( !authorized( rch, "shutdown" ) )
return;
send_to_char( "If you want to SHUTDOWN, spell it out.\n\r", ch );
return;
}
void do_shutdown( CHAR_DATA *ch, char *argument )
{
CHAR_DATA *rch;
char buf [ MAX_STRING_LENGTH ];
extern bool merc_down;
rch = get_char( ch );
if ( !authorized( rch, "shutdown" ) )
return;
if ( auction.item )
do_auction( ch, "stop" );
sprintf( buf, "Shutdown by %s.", ch->name );
append_file( ch, SHUTDOWN_FILE, buf );
strcat( buf, "\n\r" );
do_echo( ch, buf );
end_of_game( );
merc_down = TRUE;
return;
}
void do_snoop( CHAR_DATA *ch, char *argument )
{
CHAR_DATA *rch;
CHAR_DATA *victim;
DESCRIPTOR_DATA *d;
char arg [ MAX_INPUT_LENGTH ];
char buf [ MAX_STRING_LENGTH ];
rch = get_char( ch );
if ( !authorized( rch, "snoop" ) )
return;
one_argument( argument, arg );
if ( arg[0] == '\0' )
{
send_to_char( "Snoop whom?\n\r", ch );
return;
}
if ( !( victim = get_char_world( ch, arg ) ) )
{
send_to_char( "They aren't here.\n\r", ch );
return;
}
if ( !victim->desc )
{
send_to_char( "No descriptor to snoop.\n\r", ch );
return;
}
if ( victim == ch )
{
send_to_char( "Cancelling all snoops.\n\r", ch );
for ( d = descriptor_list; d; d = d->next )
{
if ( d->snoop_by == ch->desc )
d->snoop_by = NULL;
}
return;
}
if ( victim->desc->snoop_by )
{
send_to_char( "Busy already.\n\r", ch );
return;
}
if ( get_trust( victim ) >= get_trust( ch ) )
{
send_to_char( "You failed.\n\r", ch );
return;
}
if ( ch->desc )
{
for ( d = ch->desc->snoop_by; d; d = d->snoop_by )
{
if ( d->character == victim || d->original == victim )
{
send_to_char( "No snoop loops.\n\r", ch );
return;
}
}
}
victim->desc->snoop_by = ch->desc;
send_to_char( "Ok.\n\r", ch );
sprintf( buf, "%s is snooping %s", ch->name, victim->name );
wiznet( ch, WIZ_SNOOPS, get_trust( rch ), buf );
return;
}
void do_switch( CHAR_DATA *ch, char *argument )
{
CHAR_DATA *rch;
CHAR_DATA *victim;
char arg [ MAX_INPUT_LENGTH ];
char buf [ MAX_STRING_LENGTH ];
rch = get_char( ch );
if ( !authorized( rch, "switch" ) )
return;
one_argument( argument, arg );
if ( arg[0] == '\0' )
{
send_to_char( "Switch into whom?\n\r", ch );
return;
}
if ( !ch->desc )
return;
if ( ch->desc->original )
{
send_to_char( "You are already switched.\n\r", ch );
return;
}
if ( !( victim = get_char_world( ch, arg ) ) )
{
send_to_char( "They aren't here.\n\r", ch );
return;
}
if ( victim == ch )
{
send_to_char( "Ok.\n\r", ch );
return;
}
/*
* Pointed out by Da Pub (What Mud)
*/
if ( !IS_NPC( victim ) )
{
send_to_char( "You cannot switch into a player!\n\r", ch );
return;
}
if ( victim->desc )
{
send_to_char( "Character in use.\n\r", ch );
return;
}
ch->pcdata->switched = TRUE;
ch->desc->character = victim;
ch->desc->original = ch;
victim->desc = ch->desc;
ch->desc = NULL;
send_to_char( "Ok.\n\r", victim );
sprintf( buf, "%s switched into %s", rch->name, victim->short_descr );
wiznet( ch, WIZ_SWITCHES, get_trust( rch ), buf );
return;
}
void do_return( CHAR_DATA *ch, char *argument )
{
CHAR_DATA *rch;
char buf [ MAX_STRING_LENGTH ];
rch = get_char( ch );
if ( !ch->desc )
return;
if ( !ch->desc->original )
{
send_to_char( "You aren't switched.\n\r", ch );
return;
}
/* Note that we dont check for immortal ability to have return here.
* We assume we will automatically allow immortals with switch to return.
* Dont want to have our immortals stuck in a mobile's body do we? :)
* -Kahn */
send_to_char( "You return to your original body.\n\r", ch );
ch->desc->original->pcdata->switched = FALSE;
ch->desc->character = ch->desc->original;
ch->desc->original = NULL;
ch->desc->character->desc = ch->desc;
ch->desc = NULL;
sprintf( buf, "%s returns to his original body", rch->name );
wiznet( rch, WIZ_SWITCHES, get_trust( rch ), buf );
return;
}
void do_mload( CHAR_DATA *ch, char *argument )
{
CHAR_DATA *rch;
CHAR_DATA *victim;
MOB_INDEX_DATA *pMobIndex;
char arg [ MAX_INPUT_LENGTH ];
char buf [ MAX_STRING_LENGTH ];
rch = get_char( ch );
if ( !authorized( rch, "mload" ) )
return;
one_argument( argument, arg );
if ( arg[0] == '\0' || !is_number( arg ) )
{
send_to_char( "Syntax: mload <vnum>.\n\r", ch );
return;
}
if ( !( pMobIndex = get_mob_index( atoi( arg ) ) ) )
{
send_to_char( "No mob has that vnum.\n\r", ch );
return;
}
victim = create_mobile( pMobIndex );
char_to_room( victim, ch->in_room );
send_to_char( "Ok.\n\r", ch );
act( "$n has created $N!", ch, NULL, victim, TO_ROOM );
sprintf( buf, "%s has mloaded %s at %s [%d]", ch->name, victim->short_descr,
ch->in_room->name, ch->in_room->vnum );
wiznet( ch, WIZ_LOAD, get_trust( rch ), buf );
return;
}
void do_oload( CHAR_DATA *ch, char *argument )
{
OBJ_DATA *obj;
CHAR_DATA *rch;
OBJ_INDEX_DATA *pObjIndex;
char arg1 [ MAX_INPUT_LENGTH ];
char arg2 [ MAX_INPUT_LENGTH ];
int level;
char buf [ MAX_STRING_LENGTH ];
rch = get_char( ch );
if ( !authorized( rch, "oload" ) )
return;
argument = one_argument( argument, arg1 );
one_argument( argument, arg2 );
if ( arg1[0] == '\0' || !is_number( arg1 ) )
{
send_to_char( "Syntax: oload <vnum> <level>.\n\r", ch );
return;
}
if ( arg2[0] == '\0' )
{
level = get_trust( ch );
}
else
{
/*
* New feature from Alander.
*/
if ( !is_number( arg2 ) )
{
send_to_char( "Syntax: oload <vnum> <level>.\n\r", ch );
return;
}
level = atoi( arg2 );
if ( level < 0 || level > get_trust( ch ) )
{
send_to_char( "Limited to your trust level.\n\r", ch );
return;
}
}
if ( !( pObjIndex = get_obj_index( atoi( arg1 ) ) ) )
{
send_to_char( "No object has that vnum.\n\r", ch );
return;
}
obj = create_object( pObjIndex, level );
if ( CAN_WEAR( obj, ITEM_TAKE ) )
{
obj_to_char( obj, ch );
}
else
{
obj_to_room( obj, ch->in_room );
act( "$n has created $p!", ch, obj, NULL, TO_ROOM );
}
send_to_char( "Ok.\n\r", ch );
sprintf( buf, "%s has loaded %s at %s [%d]", ch->name, obj->short_descr,
ch->in_room->name, ch->in_room->vnum );
wiznet( ch, WIZ_LOAD, get_trust( rch ), buf );
return;
}
void do_purge( CHAR_DATA *ch, char *argument )
{
OBJ_DATA *obj;
CHAR_DATA *rch;
CHAR_DATA *victim;
char arg [ MAX_INPUT_LENGTH ];
rch = get_char( ch );
if ( !authorized( rch, "purge" ) )
return;
one_argument( argument, arg );
if ( arg[0] == '\0' )
{
/* 'purge' */
OBJ_DATA *obj_next;
CHAR_DATA *vnext;
for ( victim = ch->in_room->people; victim; victim = vnext )
{
vnext = victim->next_in_room;
if ( victim->deleted )
continue;
if ( IS_NPC( victim ) && victim != ch )
extract_char( victim, TRUE );
}
for ( obj = ch->in_room->contents; obj; obj = obj_next )
{
obj_next = obj->next_content;
if ( obj->deleted )
continue;
extract_obj( obj );
}
send_to_char( "Ok.\n\r", ch );
act( "$n purges the room!", ch, NULL, NULL, TO_ROOM);
return;
}
if ( !( victim = get_char_world( ch, arg ) ) )
{
send_to_char( "They aren't here.\n\r", ch );
return;
}
if ( !IS_NPC( victim ) )
{
send_to_char( "Not on PC's.\n\r", ch );
return;
}
act( "$n purges $N.", ch, NULL, victim, TO_NOTVICT );
extract_char( victim, TRUE );
return;
}
void do_advance( CHAR_DATA *ch, char *argument )
{
CHAR_DATA *rch;
CHAR_DATA *victim;
char arg1 [ MAX_INPUT_LENGTH ];
char arg2 [ MAX_INPUT_LENGTH ];
char buf [ MAX_STRING_LENGTH ];
int level;
int iLevel;
rch = get_char( ch );
if ( !authorized( rch, "advance" ) )
return;
argument = one_argument( argument, arg1 );
one_argument( argument, arg2 );
if ( arg1[0] == '\0' || arg2[0] == '\0' || !is_number( arg2 ) )
{
send_to_char( "Syntax: advance <char> <level>.\n\r", ch );
return;
}
if ( !( victim = get_char_room( ch, arg1 ) ) )
{
send_to_char( "That player is not here.\n\r", ch);
return;
}
if ( IS_NPC( victim ) )
{
send_to_char( "Not on NPC's.\n\r", ch );
return;
}
level = atoi( arg2 );
if ( level < 1 || level > MAX_LEVEL )
{
char buf [ MAX_STRING_LENGTH ];
sprintf( buf, "Advance within range 1 to %d.\n\r", MAX_LEVEL );
send_to_char( buf, ch );
return;
}
if ( level > get_trust( ch ) )
{
send_to_char( "Limited to your trust level.\n\r", ch );
return;
}
/*
* Lower level:
* Reset to level 1.
* Then raise again.
* Currently, an imp can lower another imp.
* -- Swiftest
*/
if ( level <= victim->level )
{
int sn;
send_to_char( "Lowering a player's level!\n\r", ch );
send_to_char( "**** OOOOHHHHHHHHHH NNNNOOOO ****\n\r", victim );
victim->level = 1;
victim->exp = EXP_PER_LEVEL;
victim->max_hit = 10;
victim->max_mana = 100;
victim->max_move = 100;
for ( sn = 0; sn < MAX_SKILL; sn++ )
victim->pcdata->learned[sn] = 0;
victim->practice = 0;
victim->hit = victim->max_hit;
victim->mana = victim->max_mana;
victim->move = victim->max_move;
advance_level( victim );
sprintf( buf, "%s has been demoted to level %d by %s", victim->name,
level, ch->name );
wiznet( victim, WIZ_LEVELS, get_trust( rch ), buf );
}
else
{
send_to_char( "Raising a player's level!\n\r", ch );
send_to_char( "**** OOOOHHHHHHHHHH YYYYEEEESSS ****\n\r", victim );
sprintf( buf, "%s has been advanced to level %d by %s", victim->name,
level, ch->name );
wiznet( victim, WIZ_LEVELS, get_trust( rch ), buf );
}
for ( iLevel = victim->level ; iLevel < level; iLevel++ )
{
send_to_char( "You raise a level!! ", victim );
victim->level += 1;
advance_level( victim );
}
victim->exp = EXP_PER_LEVEL * UMAX( 1, victim->level );
victim->trust = 0;
return;
}
void do_trust( CHAR_DATA *ch, char *argument )
{
CHAR_DATA *rch;
CHAR_DATA *victim;
char arg1 [ MAX_INPUT_LENGTH ];
char arg2 [ MAX_INPUT_LENGTH ];
char buf [ MAX_STRING_LENGTH ];
int level;
rch = get_char( ch );
if ( !authorized( rch, "trust" ) )
return;
argument = one_argument( argument, arg1 );
one_argument( argument, arg2 );
if ( arg1[0] == '\0' || arg2[0] == '\0' || !is_number( arg2 ) )
{
send_to_char( "Syntax: trust <char> <level>.\n\r", ch );
return;
}
if ( !( victim = get_char_room( ch, arg1 ) ) )
{
send_to_char( "That player is not here.\n\r", ch );
return;
}
level = atoi( arg2 );
if ( level < 0 || level > MAX_LEVEL )
{
char buf [ MAX_STRING_LENGTH ];
sprintf( buf, "Trust within range 0 to %d.\n\r", MAX_LEVEL );
send_to_char( buf, ch );
return;
}
if ( level > get_trust( ch ) )
{
send_to_char( "Limited to your trust.\n\r", ch );
return;
}
sprintf( buf, "%s has been trusted at level %d by %s", victim->name,
level, ch->name );
wiznet( ch, WIZ_LEVELS, get_trust( rch ), buf );
victim->trust = level;
return;
}
void do_restore( CHAR_DATA *ch, char *argument )
{
CHAR_DATA *rch;
CHAR_DATA *vch;
CHAR_DATA *victim;
char arg [ MAX_INPUT_LENGTH ];
char buf [ MAX_STRING_LENGTH ];
rch = get_char( ch );
if ( !authorized( rch, "restore" ) )
return;
one_argument( argument, arg );
if ( arg[0] == '\0' || !str_cmp( arg, "room" ) )
{
for ( vch = ch->in_room->people; vch; vch = vch->next_in_room )
{
if ( vch->deleted )
continue;
vch->hit = vch->max_hit;
vch->mana = vch->max_mana;
vch->move = vch->max_move;
update_pos( vch );
act( "$n has restored you.", ch, NULL, vch, TO_VICT );
}
sprintf( buf, "%s has restored room %d.",
rch->name, ch->in_room->vnum );
wiznet( ch, WIZ_RESTORE, get_trust( rch ), buf );
send_to_char( "Room restored.\n\r", ch );
return;
}
/* Restore All feature coded by Katrina */
if ( !str_cmp( arg, "all" ) )
{
for ( victim = char_list; victim; victim = victim->next )
{
if ( victim->deleted )
continue;
victim->hit = victim->max_hit;
victim->mana = victim->max_mana;
victim->move = victim->max_move;
update_pos( victim );
act( "$n has restored you.", ch, NULL, victim, TO_VICT );
}
sprintf( buf, "%s has restored the whole mud.", ch->name );
wiznet( ch, WIZ_RESTORE, get_trust( rch ), buf );
send_to_char( "Aww...how sweet :)...Done.\n\r", ch );
}
else
{
if ( !( victim = get_char_world( ch, arg ) ) )
{
send_to_char( "They aren't here.\n\r", ch );
return;
}
victim->hit = victim->max_hit;
victim->mana = victim->max_mana;
victim->move = victim->max_move;
update_pos( victim );
act( "$n has restored you.", ch, NULL, victim, TO_VICT );
sprintf( buf, "%s has restored %s.", ch->name, victim->name );
wiznet( ch, WIZ_RESTORE, get_trust( rch ), buf );
send_to_char( "Ok.\n\r", ch );
}
return;
}
void do_freeze( CHAR_DATA *ch, char *argument )
{
CHAR_DATA *rch;
CHAR_DATA *victim;
char arg [ MAX_INPUT_LENGTH ];
rch = get_char( ch );
if ( !authorized( rch, "freeze" ) )
return;
one_argument( argument, arg );
if ( arg[0] == '\0' )
{
send_to_char( "Freeze whom?\n\r", ch );
return;
}
if ( !( victim = get_char_world( ch, arg ) ) )
{
send_to_char( "They aren't here.\n\r", ch );
return;
}
if ( IS_NPC( victim ) )
{
send_to_char( "Not on NPC's.\n\r", ch );
return;
}
if ( get_trust( victim ) >= get_trust( ch ) )
{
send_to_char( "You failed.\n\r", ch );
return;
}
if ( xIS_SET( victim->act, PLR_FREEZE ) )
{
xREMOVE_BIT( victim->act, PLR_FREEZE );
send_to_char( "FREEZE removed.\n\r", ch );
send_to_char( "You can play again.\n\r", victim );
}
else
{
xSET_BIT( victim->act, PLR_FREEZE );
send_to_char( "FREEZE set.\n\r", ch );
send_to_char( "You can't do ANYthing!\n\r", victim );
}
save_char_obj( victim );
return;
}
void do_log( CHAR_DATA *ch, char *argument )
{
CHAR_DATA *rch;
CHAR_DATA *victim;
char arg [ MAX_INPUT_LENGTH ];
rch = get_char( ch );
if ( !authorized( rch, "log" ) )
return;
one_argument( argument, arg );
if ( arg[0] == '\0' )
{
send_to_char( "Log whom?\n\r", ch );
return;
}
if ( !str_cmp( arg, "all" ) )
{
if ( fLogAll )
{
fLogAll = FALSE;
send_to_char( "Log ALL off.\n\r", ch );
}
else
{
fLogAll = TRUE;
send_to_char( "Log ALL on.\n\r", ch );
}
return;
}
if ( !( victim = get_char_world( ch, arg ) ) )
{
send_to_char( "They aren't here.\n\r", ch );
return;
}
if ( IS_NPC( victim ) )
{
send_to_char( "Not on NPC's.\n\r", ch );
return;
}
/*
* No level check, gods can log anyone.
*/
if ( xIS_SET( victim->act, PLR_LOG ) )
{
xREMOVE_BIT( victim->act, PLR_LOG );
send_to_char( "LOG removed.\n\r", ch );
}
else
{
xSET_BIT( victim->act, PLR_LOG );
send_to_char( "LOG set.\n\r", ch );
}
return;
}
void do_noemote( CHAR_DATA *ch, char *argument )
{
CHAR_DATA *rch;
CHAR_DATA *victim;
char arg [ MAX_INPUT_LENGTH ];
rch = get_char( ch );
if ( !authorized( rch, "noemote" ) )
return;
one_argument( argument, arg );
if ( arg[0] == '\0' )
{
send_to_char( "Noemote whom?\n\r", ch );
return;
}
if ( !( victim = get_char_world( ch, arg ) ) )
{
send_to_char( "They aren't here.\n\r", ch );
return;
}
if ( IS_NPC( victim ) )
{
send_to_char( "Not on NPC's.\n\r", ch );
return;
}
if ( get_trust( victim ) >= get_trust( ch ) )
{
send_to_char( "You failed.\n\r", ch );
return;
}
if ( xIS_SET( victim->act, PLR_NO_EMOTE ) )
{
xREMOVE_BIT( victim->act, PLR_NO_EMOTE );
send_to_char( "NO_EMOTE removed.\n\r", ch );
send_to_char( "You can emote again.\n\r", victim );
}
else
{
xSET_BIT( victim->act, PLR_NO_EMOTE );
send_to_char( "You can't emote!\n\r", victim );
send_to_char( "NO_EMOTE set.\n\r", ch );
}
return;
}
void do_notell( CHAR_DATA *ch, char *argument )
{
CHAR_DATA *rch;
CHAR_DATA *victim;
char arg [ MAX_INPUT_LENGTH ];
rch = get_char( ch );
if ( !authorized( rch, "notell" ) )
return;
one_argument( argument, arg );
if ( arg[0] == '\0' )
{
send_to_char( "Notell whom?", ch );
return;
}
if ( !( victim = get_char_world( ch, arg ) ) )
{
send_to_char( "They aren't here.\n\r", ch );
return;
}
if ( IS_NPC( victim ) )
{
send_to_char( "Not on NPC's.\n\r", ch );
return;
}
if ( get_trust( victim ) >= get_trust( ch ) )
{
send_to_char( "You failed.\n\r", ch );
return;
}
if ( xIS_SET( victim->act, PLR_NO_TELL ) )
{
xREMOVE_BIT( victim->act, PLR_NO_TELL );
send_to_char( "NO_TELL removed.\n\r", ch );
send_to_char( "You can tell again.\n\r", victim );
}
else
{
xSET_BIT( victim->act, PLR_NO_TELL );
send_to_char( "NO_TELL set.\n\r", ch );
send_to_char( "You can't tell!\n\r", victim );
}
return;
}
void do_silence( CHAR_DATA *ch, char *argument )
{
CHAR_DATA *rch;
CHAR_DATA *victim;
char arg [ MAX_INPUT_LENGTH ];
rch = get_char( ch );
if ( !authorized( rch, "silence" ) )
return;
one_argument( argument, arg );
if ( arg[0] == '\0' )
{
send_to_char( "Silence whom?\n\r", ch );
return;
}
if ( !( victim = get_char_world( ch, arg ) ) )
{
send_to_char( "They aren't here.\n\r", ch );
return;
}
if ( IS_NPC( victim ) )
{
send_to_char( "Not on NPC's.\n\r", ch );
return;
}
if ( get_trust( victim ) >= get_trust( ch ) )
{
send_to_char( "You failed.\n\r", ch );
return;
}
if ( xIS_SET( victim->act, PLR_SILENCE ) )
{
xREMOVE_BIT( victim->act, PLR_SILENCE );
send_to_char( "You can use channels again.\n\r", victim );
send_to_char( "SILENCE removed.\n\r", ch );
}
else
{
xSET_BIT( victim->act, PLR_SILENCE );
send_to_char( "You can't use channels!\n\r", victim );
send_to_char( "SILENCE set.\n\r", ch );
}
return;
}
void do_peace( CHAR_DATA *ch, char *argument )
{
CHAR_DATA *rch;
rch = get_char( ch );
if ( !authorized( rch, "peace" ) )
return;
/* Yes, we are reusing rch. -Kahn */
for ( rch = ch->in_room->people; rch; rch = rch->next_in_room )
{
if ( rch->deleted )
continue;
if ( rch->fighting )
stop_fighting( rch, TRUE );
stop_hating( rch );
stop_hunting( rch );
stop_fearing( rch );
}
send_to_char( "Ok.\n\r", ch );
return;
}
BAN_DATA * ban_free;
BAN_DATA * ban_list;
void do_ban( CHAR_DATA *ch, char *argument )
{
BAN_DATA *pban;
CHAR_DATA *rch;
char buf [ MAX_STRING_LENGTH ];
char arg [ MAX_INPUT_LENGTH ];
if ( IS_NPC( ch ) )
return;
rch = get_char( ch );
if ( !authorized( rch, "ban" ) )
return;
one_argument( argument, arg );
if ( arg[0] == '\0' )
{
strcpy( buf, "Banned sites:\n\r" );
for ( pban = ban_list; pban; pban = pban->next )
{
strcat( buf, pban->name );
strcat( buf, "\n\r" );
}
send_to_char( buf, ch );
return;
}
for ( pban = ban_list; pban; pban = pban->next )
{
if ( !str_cmp( arg, pban->name ) )
{
send_to_char( "That site is already banned!\n\r", ch );
return;
}
}
if ( !ban_free )
{
pban = (BAN_DATA *) alloc_perm( sizeof( *pban ) );
}
else
{
pban = ban_free;
ban_free = ban_free->next;
}
pban->name = str_dup( arg );
pban->next = ban_list;
ban_list = pban;
send_to_char( "Ok.\n\r", ch );
ban_update( );
return;
}
void do_allow( CHAR_DATA *ch, char *argument )
{
BAN_DATA *prev;
BAN_DATA *curr;
CHAR_DATA *rch;
char arg [ MAX_INPUT_LENGTH ];
rch = get_char( ch );
if ( !authorized( rch, "allow" ) )
return;
one_argument( argument, arg );
if ( arg[0] == '\0' )
{
send_to_char( "Remove which site from the ban list?\n\r", ch );
return;
}
prev = NULL;
for ( curr = ban_list; curr; prev = curr, curr = curr->next )
{
if ( !str_cmp( arg, curr->name ) )
{
if ( !prev )
ban_list = ban_list->next;
else
prev->next = curr->next;
free_string( curr->name );
curr->next = ban_free;
ban_free = curr;
send_to_char( "Ok.\n\r", ch );
ban_update( );
return;
}
}
send_to_char( "Site is not banned.\n\r", ch );
return;
}
void do_wizlock( CHAR_DATA *ch, char *argument )
{
CHAR_DATA *rch;
extern bool wizlock;
rch = get_char( ch );
if ( !authorized( rch, "wizlock" ) )
return;
wizlock = !wizlock;
if ( wizlock )
send_to_char( "Game wizlocked.\n\r", ch );
else
send_to_char( "Game un-wizlocked.\n\r", ch );
return;
}
void do_slookup( CHAR_DATA *ch, char *argument )
{
CHAR_DATA *rch;
char buf [ MAX_STRING_LENGTH ];
char buf1 [ MAX_STRING_LENGTH*3];
char arg [ MAX_INPUT_LENGTH ];
int sn;
rch = get_char( ch );
if ( !authorized( rch, "slookup" ) )
return;
one_argument( argument, arg );
if ( arg[0] == '\0' )
{
send_to_char( "Slookup what?\n\r", ch );
return;
}
if ( !str_cmp( arg, "all" ) )
{
buf1[0] = '\0';
for ( sn = 0; sn < MAX_SKILL; sn++ )
{
if ( !skill_table[sn].name )
break;
sprintf( buf, "Sn: %4d Skill/spell: '%s'\n\r",
sn, skill_table[sn].name );
strcat( buf1, buf );
}
send_to_char( buf1, ch );
}
else
{
if ( is_number( arg ) )
{
sn = atoi( arg );
if ( sn >= 0
&& sn < MAX_SKILL
&& skill_table[sn].name )
{
sprintf( buf, "Sn: %4d Skill/spell: '%s'\n\r",
sn, skill_table[sn].name );
send_to_char( buf, ch );
return;
}
}
if ( ( sn = skill_lookup( arg ) ) == -1 )
{
send_to_char( "No such skill or spell.\n\r", ch );
return;
}
sprintf( buf, "Sn: %4d Skill/spell: '%s'\n\r",
sn, skill_table[sn].name );
send_to_char( buf, ch );
}
return;
}
void do_sset( CHAR_DATA *ch, char *argument )
{
CHAR_DATA *rch;
CHAR_DATA *victim;
char arg1 [ MAX_INPUT_LENGTH ];
char arg2 [ MAX_INPUT_LENGTH ];
char arg3 [ MAX_INPUT_LENGTH ];
int value;
int sn;
bool fAll;
rch = get_char( ch );
if ( !authorized( rch, "sset" ) )
return;
argument = one_argument( argument, arg1 );
argument = one_argument( argument, arg2 );
one_argument( argument, arg3 );
if ( arg1[0] == '\0' || arg2[0] == '\0' || arg3[0] == '\0' )
{
send_to_char( "Syntax: sset <victim> <skill> <value>\n\r", ch );
send_to_char( "or: sset <victim> all <value>\n\r", ch );
send_to_char( "Skill being any skill or spell.\n\r", ch );
return;
}
if ( !( victim = get_char_world( ch, arg1 ) ) )
{
send_to_char( "They aren't here.\n\r", ch );
return;
}
if ( IS_NPC( victim ) )
{
send_to_char( "Not on NPC's.\n\r", ch );
return;
}
if ( ch->level <= victim->level && ch != victim )
{
send_to_char( "You may not sset your peer nor your superior.\n\r",
ch );
return;
}
fAll = !str_cmp( arg2, "all" );
sn = 0;
if ( !fAll && ( sn = skill_lookup( arg2 ) ) == -1 )
{
send_to_char( "No such skill or spell.\n\r", ch );
return;
}
/*
* Snarf the value.
*/
if ( !is_number( arg3 ) )
{
send_to_char( "Value must be numeric.\n\r", ch );
return;
}
value = atoi( arg3 );
if ( value < 0 || value > 100 )
{
send_to_char( "Value range is 0 to 100.\n\r", ch );
return;
}
if ( fAll )
{
if ( get_trust( ch ) < L_DIR )
{
send_to_char( "Only Directors may sset all.\n\r", ch );
return;
}
for ( sn = 0; sn < MAX_SKILL; sn++ )
{
if ( skill_table[sn].name )
{
if ( skill_level( victim, sn ) < L_APP
|| IS_IMMORTAL( victim ) )
victim->pcdata->learned[sn] = value;
}
else
{
if ( skill_level( victim, sn )
<= get_trust( victim ) )
victim->pcdata->learned[sn] = 1;
}
}
}
else
{
victim->pcdata->learned[sn] = value;
}
return;
}
void do_mset( CHAR_DATA *ch, char *argument )
{
CHAR_DATA *rch;
CHAR_DATA *victim;
char buf [ MAX_STRING_LENGTH ];
char arg1 [ MAX_INPUT_LENGTH ];
char arg2 [ MAX_INPUT_LENGTH ];
char arg3 [ MAX_INPUT_LENGTH ];
int value;
int max;
rch = get_char( ch );
if ( !authorized( rch, "mset" ) )
return;
smash_tilde( argument );
argument = one_argument( argument, arg1 );
argument = one_argument( argument, arg2 );
strcpy( arg3, argument );
if ( arg1[0] == '\0' || arg2[0] == '\0' || arg3[0] == '\0' )
{
send_to_char( "Syntax: mset <victim> <field> <value>\n\r", ch );
send_to_char( "or: mset <victim> <string> <value>\n\r", ch );
send_to_char( "\n\r", ch );
send_to_char( "Field being one of:\n\r", ch );
send_to_char( " str int wis dex con class0 class1 sex\n\r", ch );
send_to_char( " race level gold hp mana move practice\n\r", ch );
send_to_char( " align thirst drunk full security", ch );
send_to_char( "\n\r", ch );
send_to_char( "String being one of:\n\r", ch );
send_to_char( " name short long title spec clan rank\n\r", ch );
return;
}
if ( !( victim = get_char_world( ch, arg1 ) ) )
{
send_to_char( "They aren't here.\n\r", ch );
return;
}
/*
* Snarf the value (which need not be numeric).
*/
value = is_number( arg3 ) ? atoi( arg3 ) : -1;
/*
* Set something.
*/
if ( !str_cmp( arg2, "str" ) )
{
if ( IS_NPC( victim ) || ch->cclass[0]->attr_prime == APPLY_STR )
max = 25;
else
max = 18;
if ( value < 3 || value > max )
{
sprintf( buf, "Strength range is 3 to %d.\n\r", max );
send_to_char( buf, ch );
return;
}
victim->perm_str = value;
return;
}
if ( !str_cmp( arg2, "int" ) )
{
if ( IS_NPC( victim ) || ch->cclass[0]->attr_prime == APPLY_INT )
max = 25;
else
max = 18;
if ( value < 3 || value > max )
{
sprintf( buf, "Intelligence range is 3 to %d.\n\r", max );
send_to_char( buf, ch );
return;
}
victim->perm_int = value;
return;
}
if ( !str_cmp( arg2, "wis" ) )
{
if ( IS_NPC( victim ) || ch->cclass[0]->attr_prime == APPLY_WIS )
max = 25;
else
max = 18;
if ( value < 3 || value > max )
{
sprintf( buf, "Wisdom range is 3 to %d.\n\r", max );
send_to_char( buf, ch );
return;
}
victim->perm_wis = value;
return;
}
if ( !str_cmp( arg2, "dex" ) )
{
if ( IS_NPC( victim ) || ch->cclass[0]->attr_prime == APPLY_DEX )
max = 25;
else
max = 18;
if ( value < 3 || value > max )
{
sprintf( buf, "Dexterity range is 3 to %d.\n\r", max );
send_to_char( buf, ch );
return;
}
victim->perm_dex = value;
return;
}
if ( !str_cmp( arg2, "con" ) )
{
if ( IS_NPC( victim ) || ch->cclass[0]->attr_prime == APPLY_CON )
max = 25;
else
max = 18;
if ( value < 3 || value > max )
{
sprintf( buf, "Constitution range is 3 to %d.\n\r", max );
send_to_char( buf, ch );
return;
}
victim->perm_con = value;
return;
}
if ( !str_cmp( arg2, "class0" ) )
{
CLASS_TYPE *cclass;
if ( ( cclass = class_lookup( arg3 ) ) )
victim->cclass[0] = class_lookup( arg3 );
else
send_to_char( "No such class available.\n\r", ch );
return;
}
if ( !str_cmp( arg2, "class1" ) )
{
CLASS_TYPE *cclass;
if ( ( cclass = class_lookup( arg3 ) ) )
victim->cclass[1] = class_lookup( arg3 );
else
send_to_char( "No such class available.\n\r", ch );
return;
}
if ( !str_cmp( arg2, "sex" ) )
{
if ( IS_AFFECTED( victim, AFF_CHANGE_SEX ) )
{
send_to_char( "This person is affect by change sex.\n\r", ch );
send_to_char( "Try again later.\n\r", ch );
return;
}
if ( value < 0 || value > 2 )
{
send_to_char( "Sex range is 0 to 2.\n\r", ch );
return;
}
victim->sex = value;
return;
}
if ( !str_cmp( arg2, "race" ) )
{
OBJ_DATA *wield;
OBJ_DATA *wield2;
int race;
if ( IS_AFFECTED( victim, AFF_POLYMORPH ) )
{
send_to_char( "This person is affected by polymorph other.\n\r",
ch );
send_to_char( "Try again later.\n\r", ch );
return;
}
race = race_lookup( arg3 );
if ( race < 0 )
{
send_to_char( "Invalid race.\n\r", ch );
return;
}
if ( !IS_SET( race_table[ race ].race_abilities, RACE_PC_AVAIL )
&& get_trust( ch ) < L_DIR )
{
send_to_char( "You may not set a race not available to PC's.\n\r",
ch );
return;
}
victim->race = race;
if ( ( wield = get_eq_char( victim, WEAR_WIELD ) )
&& !IS_SET( race_table[ victim->race ].race_abilities,
RACE_WEAPON_WIELD ) )
{
act( "You drop $p.", victim, wield, NULL, TO_CHAR );
act( "$n drops $p.", victim, wield, NULL, TO_ROOM );
obj_from_char( wield );
obj_to_room( wield, victim->in_room );
}
if ( ( wield2 = get_eq_char( victim, WEAR_WIELD_2 ) )
&& !IS_SET( race_table[ victim->race ].race_abilities,
RACE_WEAPON_WIELD ) )
{
act( "You drop $p.", victim, wield2, NULL, TO_CHAR );
act( "$n drops $p.", victim, wield2, NULL, TO_ROOM );
obj_from_char( wield2 );
obj_to_room( wield2, victim->in_room );
}
return;
}
if ( !str_cmp( arg2, "level" ) )
{
if ( !IS_NPC( victim ) )
{
send_to_char( "Not on PC's.\n\r", ch );
return;
}
if ( value < 0 || value > 100 )
{
send_to_char( "Level range is 0 to 100.\n\r", ch );
return;
}
victim->level = value;
return;
}
if ( !str_cmp( arg2, "gold" ) )
{
victim->gold = value;
return;
}
if ( !str_cmp( arg2, "hp" ) )
{
if ( value < -10 || value > 30000 )
{
send_to_char( "Hp range is -10 to 30,000 hit points.\n\r", ch );
return;
}
if ( victim->fighting && value < 0 )
{
send_to_char( "You cannot set a fighting person's hp below 0.\n\r",
ch );
return;
}
victim->max_hit = value;
return;
}
if ( !str_cmp( arg2, "mana" ) )
{
if ( value < 0 || value > 30000 )
{
send_to_char( "Mana range is 0 to 30,000 mana points.\n\r", ch );
return;
}
victim->max_mana = value;
return;
}
if ( !str_cmp( arg2, "move" ) )
{
if ( value < 0 || value > 30000 )
{
send_to_char( "Move range is 0 to 30,000 move points.\n\r", ch );
return;
}
victim->max_move = value;
return;
}
if ( !str_cmp( arg2, "practice" ) )
{
if ( value < 0 || value > 100 )
{
send_to_char( "Practice range is 0 to 100 sessions.\n\r", ch );
return;
}
victim->practice = value;
return;
}
if ( !str_cmp( arg2, "align" ) )
{
if ( value < -1000 || value > 1000 )
{
send_to_char( "Alignment range is -1000 to 1000.\n\r", ch );
return;
}
victim->alignment = value;
return;
}
if ( !str_cmp( arg2, "thirst" ) )
{
if ( IS_NPC( victim ) )
{
send_to_char( "Not on NPC's.\n\r", ch );
return;
}
if ( ( value < 0 || value > 100 )
&& get_trust( victim ) < LEVEL_IMMORTAL )
{
send_to_char( "Thirst range is 0 to 100.\n\r", ch );
return;
}
else
if ( value < -1 || value > 100 )
{
send_to_char( "Thirst range is -1 to 100.\n\r", ch );
return;
}
victim->pcdata->condition[COND_THIRST] = value;
return;
}
if ( !str_cmp( arg2, "drunk" ) )
{
if ( IS_NPC( victim ) )
{
send_to_char( "Not on NPC's.\n\r", ch );
return;
}
if ( value < 0 || value > 100 )
{
send_to_char( "Drunk range is 0 to 100.\n\r", ch );
return;
}
victim->pcdata->condition[COND_DRUNK] = value;
return;
}
if ( !str_cmp( arg2, "full" ) )
{
if ( IS_NPC( victim ) )
{
send_to_char( "Not on NPC's.\n\r", ch );
return;
}
if ( ( value < 0 || value > 100 )
&& get_trust( victim ) < LEVEL_IMMORTAL )
{
send_to_char( "Full range is 0 to 100.\n\r", ch );
return;
}
else
if ( value < -1 || value > 100 )
{
send_to_char( "Full range is -1 to 100.\n\r", ch );
return;
}
victim->pcdata->condition[COND_FULL] = value;
return;
}
if ( !str_cmp( arg2, "name" ) )
{
if ( !IS_NPC( victim ) )
{
send_to_char( "Not on PC's.\n\r", ch );
return;
}
if ( longstring( ch, arg3 ) )
return;
free_string( victim->name );
victim->name = str_dup( arg3 );
return;
}
if ( !str_cmp( arg2, "short" ) )
{
if ( longstring( ch, arg3 ) )
return;
free_string( victim->short_descr );
victim->short_descr = str_dup( arg3 );
return;
}
if ( !str_cmp( arg2, "long" ) )
{
if ( longstring( ch, arg3 ) )
return;
free_string( victim->long_descr );
strcat( arg3, "\n\r" );
victim->long_descr = str_dup( arg3 );
return;
}
if ( !str_cmp( arg2, "clan" ) )
{
CLAN_DATA *clan;
if ( IS_NPC( victim ) )
{
send_to_char( "Not on NPC's.\n\r", ch );
return;
}
if ( !( clan = clan_lookup( arg3 ) ) )
{
send_to_char( "That clan doesn't exist.\n\r", ch );
return;
}
victim->pcdata->clan = clan;
victim->pcdata->clan->name = str_dup( clan->name );
return;
}
if ( !str_cmp( arg2, "title" ) )
{
if ( IS_NPC( victim ) )
{
send_to_char( "Not on NPC's.\n\r", ch );
return;
}
set_title( victim, arg3 );
return;
}
if ( !str_cmp( arg2, "spec" ) )
{
if ( !IS_NPC( victim ) )
{
send_to_char( "Not on PC's.\n\r", ch );
return;
}
if ( ( victim->spec_fun = spec_mob_lookup( arg3 ) ) == 0 )
{
send_to_char( "No such spec fun.\n\r", ch );
return;
}
return;
}
if ( !str_cmp( arg2, "rank" ) )
{
if ( IS_NPC( victim ) )
{
send_to_char( "Not on NPC's.\n\r", ch );
return;
}
if ( ( value = flag_value( rank_flags, arg3 ) ) == NO_FLAG )
{
send_to_char( "No such rank.\n\r", ch );
return;
}
victim->pcdata->rank = value;
return;
}
if ( !str_cmp( arg2, "security" ) )
{
if ( IS_NPC( victim ) )
{
send_to_char( "Not on NPC's.\n\r", ch );
return;
}
if ( ( value > ch->pcdata->security && get_trust( ch ) < L_DIR )
|| value < 0 )
{
if ( ch->pcdata->security > 0 )
{
sprintf( buf, "Valid security is 0-%d.\n\r",
ch->pcdata->security );
send_to_char( buf, ch );
}
else
{
send_to_char( "Valid security is 0 only.\n\r", ch );
}
return;
}
victim->pcdata->security = value;
return;
}
/*
* Generate usage message.
*/
do_mset( ch, "" );
return;
}
void do_oset( CHAR_DATA *ch, char *argument )
{
OBJ_DATA *obj;
CHAR_DATA *rch;
char arg1 [ MAX_INPUT_LENGTH ];
char arg2 [ MAX_INPUT_LENGTH ];
char arg3 [ MAX_INPUT_LENGTH ];
char arg4 [ MAX_INPUT_LENGTH ];
int value;
rch = get_char( ch );
if ( !authorized( rch, "oset" ) )
return;
smash_tilde( argument );
argument = one_argument( argument, arg1 );
argument = one_argument( argument, arg2 );
strcpy( arg3, argument );
if ( arg1[0] == '\0' || arg2[0] == '\0' || arg3[0] == '\0' )
{
send_to_char( "Syntax: oset <object> <field> <value>\n\r", ch );
send_to_char( "or: oset <object> <string> <value>\n\r", ch );
send_to_char( "\n\r", ch );
send_to_char( "Field being one of:\n\r", ch );
send_to_char( " value0 value1 value2 value3 value4\n\r", ch );
send_to_char( " extra wear level weight cost timer\n\r", ch );
send_to_char( "\n\r", ch );
send_to_char( "String being one of:\n\r", ch );
send_to_char( " name short long ed\n\r", ch );
return;
}
if ( !( obj = get_obj_world( ch, arg1 ) ) )
{
send_to_char( "Nothing like that in hell, earth, or heaven.\n\r", ch );
return;
}
/*
* Snarf the value (which need not be numeric).
*/
value = atoi( arg3 );
/*
* Set something.
*/
if ( !str_cmp( arg2, "value0" ) || !str_cmp( arg2, "v0" ) )
{
obj->value[0] = value;
return;
}
if ( !str_cmp( arg2, "value1" ) || !str_cmp( arg2, "v1" ) )
{
obj->value[1] = value;
return;
}
if ( !str_cmp( arg2, "value2" ) || !str_cmp( arg2, "v2" ) )
{
obj->value[2] = value;
return;
}
if ( !str_cmp( arg2, "value3" ) || !str_cmp( arg2, "v3" ) )
{
obj->value[3] = value;
return;
}
if ( !str_cmp( arg2, "value4" ) || !str_cmp( arg2, "v4" ) )
{
obj->value[4] = value;
return;
}
if ( !str_cmp( arg2, "extra" ) )
{
if ( ( value = flag_value( extra_flags, arg3 ) ) != NO_FLAG )
{
xTOGGLE_BIT( obj->extra_flags, value );
send_to_char( "Extra flag toggled.\n\r", ch );
}
return;
}
if ( !str_cmp( arg2, "wear" ) )
{
obj->wear_flags = value;
return;
}
if ( !str_cmp( arg2, "level" ) )
{
obj->level = value;
return;
}
if ( !str_cmp( arg2, "weight" ) )
{
if ( obj->carried_by != NULL && !IS_NPC( obj->carried_by ) )
{
send_to_char(
"You may not modify an item's weight while on a PC.\n\r",
ch);
return;
}
obj->weight = value;
return;
}
if ( !str_cmp( arg2, "cost" ) )
{
obj->cost = value;
return;
}
if ( !str_cmp( arg2, "timer" ) )
{
obj->timer = value;
return;
}
if ( !str_cmp( arg2, "name" ) )
{
if ( longstring( ch, arg3 ) )
return;
free_string( obj->name );
obj->name = str_dup( arg3 );
return;
}
if ( !str_cmp( arg2, "short" ) )
{
if ( longstring( ch, arg3 ) )
return;
free_string( obj->short_descr );
obj->short_descr = str_dup( arg3 );
return;
}
if ( !str_cmp( arg2, "long" ) )
{
if ( longstring( ch, arg3 ) )
return;
free_string( obj->description );
obj->description = str_dup( arg3 );
return;
}
if ( !str_cmp( arg2, "ed" ) )
{
EXTRA_DESCR_DATA *ed;
argument = one_argument( argument, arg3 );
argument = one_argument( argument, arg4 );
if ( arg4[0] == '\0' )
{
send_to_char( "Syntax: oset <object> ed <keyword> <string>\n\r",
ch );
return;
}
ed = new_extra_descr();
ed->keyword = str_dup( arg3 );
ed->description = str_dup( argument );
ed->deleted = FALSE;
ed->next = obj->extra_descr;
obj->extra_descr = ed;
return;
}
/*
* Generate usage message.
*/
do_oset( ch, "" );
return;
}
void do_rset( CHAR_DATA *ch, char *argument )
{
CHAR_DATA *rch;
CHAR_DATA *person;
ROOM_INDEX_DATA *location;
char arg1 [ MAX_INPUT_LENGTH ];
char arg2 [ MAX_INPUT_LENGTH ];
char arg3 [ MAX_INPUT_LENGTH ];
int value;
rch = get_char( ch );
if ( !authorized( rch, "rset" ) )
return;
smash_tilde( argument );
argument = one_argument( argument, arg1 );
argument = one_argument( argument, arg2 );
strcpy( arg3, argument );
if ( arg1[0] == '\0' || arg2[0] == '\0' || arg3[0] == '\0' )
{
send_to_char( "Syntax: rset <location> <field> value\n\r", ch );
send_to_char( "\n\r", ch );
send_to_char( "Field being one of:\n\r", ch );
send_to_char( " flags sector\n\r", ch );
return;
}
if ( !( location = find_location( ch, arg1 ) ) )
{
send_to_char( "No such location.\n\r", ch );
return;
}
/*
* Snarf the value (which need not be numeric).
*/
value = atoi( arg3 );
for ( person = location->people; person; person = person->next_in_room )
if ( !IS_NPC( person ) && person != ch && person->level >= ch->level )
{
send_to_char(
"Your superior is in this room, no rsetting now.\n\r", ch );
return;
}
/*
* Set something.
*/
if ( !str_cmp( arg2, "flags" ) )
{
if ( !is_number( arg3 ) )
{
if ( ( value = flag_value( room_flags, arg3 ) ) != NO_FLAG )
{
TOGGLE_BIT( location->room_flags, value );
send_to_char( "Room flag toggled.\n\r", ch );
}
return;
}
location->room_flags = value;
send_to_char( "Room flags set.\n\r", ch );
location->room_flags = value;
return;
}
if ( !str_cmp( arg2, "sector" ) )
{
if ( !is_number( arg3 )
&& ( value = flag_value( sector_flags, arg3 ) ) == NO_FLAG )
return;
location->sector_type = value;
send_to_char( "Sector type set.\n\r", ch );
return;
}
/*
* Generate usage message.
*/
do_rset( ch, "" );
return;
}
void do_users( CHAR_DATA *ch, char *argument )
{
CHAR_DATA *rch;
DESCRIPTOR_DATA *d;
char buf [ MAX_STRING_LENGTH ];
char buf2 [ MAX_STRING_LENGTH ];
int count;
rch = get_char( ch );
if ( !authorized( rch, "users" ) )
return;
count = 0;
buf[0] = '\0';
buf2[0] = '\0';
for ( d = descriptor_list; d; d = d->next )
{
if ( d->character && can_see( ch, d->character ) )
{
count++;
sprintf( buf + strlen( buf ), "[%3d %25s] %s: %s@%s\n\r",
d->descriptor,
flag_string( connected_flags, d->connected ),
d->original ? d->original->name :
d->character ? d->character->name : "(none)",
d->user,
d->host );
}
}
sprintf( buf2, "%d user%s\n\r", count, count == 1 ? "" : "s" );
strcat( buf, buf2 );
send_to_char( buf, ch );
return;
}
/*
* Thanks to Grodyn for pointing out bugs in this function.
*/
void do_force( CHAR_DATA *ch, char *argument )
{
CHAR_DATA *rch;
char arg [ MAX_INPUT_LENGTH ];
int trust;
int cmd;
rch = get_char( ch );
if ( !authorized( rch, "force" ) )
return;
argument = one_argument( argument, arg );
if ( arg[0] == '\0' || argument[0] == '\0' )
{
send_to_char( "Force whom to do what?\n\r", ch );
return;
}
/*
* Look for command in command table.
*/
trust = get_trust( ch );
for ( cmd = 0; cmd_table[cmd].name[0] != '\0'; cmd++ )
{
if ( argument[0] == cmd_table[cmd].name[0]
&& !str_prefix( argument, cmd_table[cmd].name )
&& ( cmd_table[cmd].level > trust ) )
{
send_to_char( "You can't even do that yourself!\n\r", ch );
return;
}
}
if ( !str_cmp( arg, "all" ) )
{
CHAR_DATA *vch;
for ( vch = char_list; vch; vch = vch->next )
{
if ( vch->deleted )
continue;
if ( !IS_NPC( vch ) && get_trust( vch ) < get_trust( ch ) )
{
act( "$n forces you to '$t'.", ch, argument, vch, TO_VICT );
interpret( vch, argument );
}
}
}
else
{
CHAR_DATA *victim;
if ( !( victim = get_char_world( ch, arg ) ) )
{
send_to_char( "They aren't here.\n\r", ch );
return;
}
if ( victim == ch )
{
send_to_char( "Aye aye, right away!\n\r", ch );
return;
}
if ( get_trust( victim ) >= get_trust( ch ) )
{
send_to_char( "Do it yourself!\n\r", ch );
return;
}
if ( !str_cmp( argument, "mob" ) )
{
send_to_char( "That shall NOT be done.\n\r", ch );
return;
}
act( "$n forces you to '$t'.", ch, argument, victim, TO_VICT );
interpret( victim, argument );
}
send_to_char( "Ok.\n\r", ch );
return;
}
/*
* New routines by Dionysos.
*/
void do_invis( CHAR_DATA *ch, char *argument )
{
if ( IS_NPC( ch ) )
return;
if ( !authorized( ch, "wizinvis" ) )
return;
if ( xIS_SET( ch->act, PLR_WIZINVIS ) )
{
xREMOVE_BIT( ch->act, PLR_WIZINVIS );
send_to_char( "You slowly fade back into existence.\n\r", ch );
act( "$n slowly fades into existence.", ch, NULL, NULL, TO_ROOM );
}
else
{
xSET_BIT( ch->act, PLR_WIZINVIS );
send_to_char( "You slowly vanish into thin air.\n\r", ch );
act( "$n slowly fades into thin air.", ch, NULL, NULL, TO_ROOM );
}
return;
}
void do_holylight( CHAR_DATA *ch, char *argument )
{
if ( IS_NPC( ch ) )
return;
if ( !authorized( ch, "holylight" ) )
return;
if ( xIS_SET( ch->act, PLR_HOLYLIGHT ) )
{
xREMOVE_BIT( ch->act, PLR_HOLYLIGHT );
send_to_char( "Holy light mode off.\n\r", ch );
}
else
{
xSET_BIT( ch->act, PLR_HOLYLIGHT );
send_to_char( "Holy light mode on.\n\r", ch );
}
return;
}
/* Wizify and Wizbit sent in by M. B. King */
void do_wizify( CHAR_DATA *ch, char *argument )
{
CHAR_DATA *rch;
CHAR_DATA *victim;
char arg1 [ MAX_INPUT_LENGTH ];
rch = get_char( ch );
if ( !authorized( rch, "wizify" ) )
return;
one_argument( argument, arg1 );
if ( arg1[0] == '\0' )
{
send_to_char( "Syntax: wizify <name>\n\r" , ch );
return;
}
if ( !( victim = get_char_world( ch, arg1 ) ) )
{
send_to_char( "They aren't here.\n\r" , ch );
return;
}
if ( IS_NPC( victim ) )
{
send_to_char( "Not on mobs.\n\r", ch );
return;
}
if ( !xIS_SET( victim->act, PLR_WIZBIT ) )
{
xSET_BIT( victim->act, PLR_WIZBIT );
act( "$N wizified.", ch, NULL, victim, TO_CHAR );
act( "$n has wizified you!", ch, NULL, victim, TO_VICT );
}
else
{
xREMOVE_BIT( victim->act, PLR_WIZBIT );
act( "$N dewizzed.", ch, NULL, victim, TO_CHAR );
act( "$n has dewizzed you!", ch, NULL, victim, TO_VICT );
}
do_save( victim, "");
return;
}
/* Idea from Talen of Vego's do_where command */
void do_owhere( CHAR_DATA *ch, char *argument )
{
OBJ_DATA *obj;
OBJ_DATA *in_obj;
CHAR_DATA *rch;
char buf [ MAX_STRING_LENGTH ];
char buf1 [ MAX_STRING_LENGTH*6 ];
char arg [ MAX_INPUT_LENGTH ];
int obj_counter = 1;
bool found = FALSE;
rch = get_char( ch );
if ( !authorized( rch, "owhere" ) )
return;
one_argument( argument, arg );
if( arg[0] == '\0' )
{
send_to_char( "Syntax: owhere <object>.\n\r", ch );
return;
}
else
{
buf1[0] = '\0';
for ( obj = object_list; obj; obj = obj->next )
{
if ( !can_see_obj( ch, obj ) || !is_name( arg, obj->name ) )
continue;
found = TRUE;
for ( in_obj = obj; in_obj->in_obj;
in_obj = in_obj->in_obj )
;
if ( in_obj->carried_by )
{
if ( !can_see( ch, in_obj->carried_by ) )
continue;
sprintf( buf, "[%2d] %s carried by %s at [%4d].\n\r",
obj_counter, obj->short_descr,
PERS( in_obj->carried_by, ch ),
in_obj->carried_by->in_room->vnum );
}
else
{
sprintf( buf, "[%2d] %s in %s at [%4d].\n\r", obj_counter,
obj->short_descr, ( !in_obj->in_room ) ?
"somewhere" : in_obj->in_room->name,
( !in_obj->in_room ) ?
0 : in_obj->in_room->vnum );
}
obj_counter++;
buf[0] = UPPER( buf[0] );
strcat( buf1, buf );
/* Only see the first 101 */
if ( obj_counter > 100 )
break;
}
send_to_char( buf1, ch );
}
if ( !found )
send_to_char(
"Nothing like that in hell, earth, or heaven.\n\r" , ch );
return;
}
void do_numlock( CHAR_DATA *ch, char *argument ) /*By Globi*/
{
CHAR_DATA *rch;
char buf [ MAX_STRING_LENGTH ];
char arg1 [ MAX_INPUT_LENGTH ];
extern int numlock;
int temp;
rch = get_char( ch );
if ( !authorized( rch, "numlock" ) )
return;
one_argument( argument, arg1 );
temp = atoi( arg1 );
if ( arg1[0] == '\0' ) /* Prints out the current value */
{
sprintf( buf, "Current numlock setting is: %d.\n\r", numlock );
send_to_char( buf, ch );
return;
}
if ( ( temp < 0 ) || ( temp > LEVEL_HERO ) )
{
sprintf( buf, "Level must be between 0 and %d.\n\r", LEVEL_HERO );
send_to_char( buf, ch );
return;
}
numlock = temp; /* Only set numlock if arg supplied and within range */
if ( numlock != 0 )
{
sprintf( buf, "Game numlocked to levels %d and below.\n\r", numlock );
send_to_char( buf, ch );
}
else
send_to_char( "Game now open to all levels.\n\r", ch );
return;
}
void do_newlock( CHAR_DATA *ch, char *argument )
{
CHAR_DATA *rch;
extern int numlock;
char buf [ MAX_STRING_LENGTH ];
rch = get_char( ch );
if ( !authorized( rch, "newlock" ) )
return;
if ( numlock != 0 && get_trust( ch ) < L_SEN )
{
send_to_char( "You may not change the current numlock setting\n\r",
ch );
sprintf( buf, "Game numlocked to levels %d and below.\n\r", numlock );
send_to_char( buf, ch );
return;
}
if ( numlock != 0 )
{
sprintf( buf, "Game numlocked to levels %d and below.\n\r", numlock );
send_to_char( buf, ch );
send_to_char( "Changing to: ", ch );
}
numlock = 1;
send_to_char( "Game locked to new characters.\n\r", ch );
return;
}
void do_sstime( CHAR_DATA *ch, char *argument )
{
CHAR_DATA *rch;
extern time_t down_time;
extern time_t warning1;
extern time_t warning2;
extern bool Reboot;
char buf [ MAX_STRING_LENGTH ];
char arg1 [ MAX_INPUT_LENGTH ];
int number;
rch = get_char( ch );
if ( !authorized( rch, "sstime" ) )
return;
smash_tilde( argument );
argument = one_argument( argument, arg1 );
if ( !str_cmp( arg1, "reboot" ) )
{
Reboot = !Reboot;
sprintf( buf, "Reboot is %s.\n\r", Reboot ? "on" : "off" );
send_to_char( buf, ch );
return;
}
number = atoi( arg1 );
if ( arg1[0] == '\0' || !is_number( arg1 ) || number < 0 )
{
send_to_char( "Syntax: sstime <value>/reboot\n\r", ch );
send_to_char( "\n\r", ch );
send_to_char( "Value is number of minutes till reboot/shutdown.", ch );
send_to_char( " Or 0 to turn off.\n\r", ch );
send_to_char( "Reboot will toggle reboot on or off.\n\r", ch );
send_to_char( "\n\r", ch );
if ( down_time > 0 )
{
sprintf( buf, "1st warning: %d minutes (%d seconds).\n\r",
UMAX( ( (int) warning1 - (int) current_time ) / 60, 0 ),
UMAX( ( (int) warning1 - (int) current_time ), 0 ) );
send_to_char( buf, ch );
sprintf( buf, "2nd warning: %d minutes (%d seconds).\n\r",
UMAX( ( (int) warning2 - (int) current_time ) / 60, 0 ),
UMAX( ( (int) warning2 - (int) current_time ), 0 ) );
send_to_char( buf, ch );
sprintf( buf, "%s%d minutes (%d seconds).\n\r",
Reboot ? "Reboot: " : "Shutdown: ",
UMAX( ( (int) down_time - (int) current_time ) / 60, 0 ),
UMAX( ( (int) down_time - (int) current_time ), 0 ) );
send_to_char( buf, ch );
}
else
send_to_char( "Automatic reboot/shutdown: off.\n\r", ch );
return;
}
/* Set something */
if ( number > 0 )
{
down_time = current_time + ( number * 60 );
if ( number < 6 )
{
warning2 = down_time - 150;
warning1 = warning2 - 75;
}
else
{
warning2 = down_time - 150;
warning1 = warning2 - 150;
}
sprintf( buf, "%s will be in %d minutes (%d seconds).\n\r",
Reboot ? "Reboot" : "Shutdown",
( (int) down_time - (int) current_time ) / 60,
( (int) down_time - (int) current_time ) );
send_to_char( buf, ch );
sprintf( buf, "1st Warning will be in %d minutes (%d seconds).\n\r",
( (int) warning1 - (int) current_time ) / 60,
( (int) warning1 - (int) current_time ) );
send_to_char( buf, ch );
sprintf( buf, "2nd Warning will be in %d minutes (%d seconds).\n\r",
( (int) warning2 - (int) current_time ) / 60,
( (int) warning2 - (int) current_time ) );
send_to_char( buf, ch );
}
else
{
down_time = 0;
sprintf( buf, "Auto%s is now off.\n\r",
Reboot ? "reboot" : "shutdown" );
send_to_char( buf, ch );
}
return;
}
/*
* Modifications contributed by
* Canth <phule@xs4all.nl>
* Maniac <v942346@si.hhs.nl>
* Vego <v942429@si.hhs.nl>
*/
void do_imtlset( CHAR_DATA *ch, char *argument )
{
CHAR_DATA *rch;
CHAR_DATA *victim;
char arg1 [ MAX_INPUT_LENGTH ];
char buf [ MAX_STRING_LENGTH ];
char buf1 [ MAX_STRING_LENGTH ];
bool fAll = FALSE;
int cmd;
int col = 0;
rch = get_char( ch );
if ( !authorized( rch, "imtlset" ) )
return;
argument = one_argument( argument, arg1 );
if ( arg1[0] == '\0' )
{
send_to_char( "Syntax: imtlset <victim> +|- <immortal skill>\n\r",ch );
send_to_char( "or: imtlset <victim> +|- all\n\r", ch );
send_to_char( "or: imtlset <victim>\n\r", ch );
return;
}
if ( !( victim = get_char_world( rch, arg1 ) ) )
{
send_to_char( "They aren't here.\n\r", ch );
return;
}
if ( IS_NPC( victim ) )
{
send_to_char( "Not on NPC's.\n\r", ch );
return;
}
if ( rch->level <= victim->level && rch != victim )
{
send_to_char( "You may not imtlset your peer nor your superior.\n\r",
ch );
return;
}
if ( argument[0] == '+' || argument[0] == '-' )
{
buf[0] = '\0';
smash_tilde( argument );
argument = one_argument( argument, arg1 );
if ( !str_cmp( argument, "all" ) )
fAll = TRUE;
if ( arg1[0] == '+' )
{
if ( !fAll )
{
if ( victim->pcdata->immskll )
strcpy( buf, victim->pcdata->immskll );
if ( is_name( argument, victim->pcdata->immskll ) )
{
send_to_char( "That skill has already been set.\n\r", ch );
return;
}
}
for ( cmd = 0; cmd_table[cmd].name[0] != '\0'; cmd++ )
{
if ( cmd_table[cmd].level > get_trust( rch ) )
continue;
if ( fAll )
{
if ( cmd_table[cmd].level <= get_trust( victim )
&& cmd_table[cmd].level >= LEVEL_HERO
&& str_infix( cmd_table[cmd].name,
"delet reboo sla shutdow : ?" ) )
{
strcat( buf, cmd_table[cmd].name );
strcat( buf, " " );
}
}
else /* Add only one skill */
{
if ( !str_cmp( argument, cmd_table[cmd].name ) )
break;
}
}
if ( !fAll )
{
if ( cmd_table[cmd].name[0] == '\0'
|| is_name( argument, "delet reboo sla shutdow : ?" ) )
{
send_to_char( "That is not an immskill.\n\r", ch );
return;
}
strcat( buf, argument );
strcat( buf, " " ); /* This line is really not needed but makes
pfile look nice - Kahn */
}
}
else /* arg1[0] == '-' */
{
if ( fAll )
{
free_string( victim->pcdata->immskll );
victim->pcdata->immskll = str_dup( "" );
send_to_char( "All Immskills have been deleted.\n\r", ch );
return;
}
else /* Remove one skill */
{
char buf2[ MAX_STRING_LENGTH ];
char arg3[ MAX_INPUT_LENGTH ];
char arg2[ MAX_INPUT_LENGTH ];
argument = one_argument( argument, arg2 );
strcpy( buf2, victim->pcdata->immskll );
if ( !is_name( arg2, victim->pcdata->immskll ) )
{
send_to_char( "That Immskill is not set.\n\r", ch );
return;
}
for ( ; ; )
{
strcpy( buf2, one_argument( buf2, arg3 ) );
if ( arg3[0] == '\0' )
break;
if ( str_cmp( arg3, arg2 ) )
{
strcat( buf, arg3 );
strcat( buf, " " );
}
}
}
}
free_string( victim->pcdata->immskll );
victim->pcdata->immskll = str_dup( buf );
}
sprintf( buf, "Immortal skills set for %s:\n\r", victim->name );
send_to_char( buf, ch );
buf1[0] = '\0';
for ( cmd = 0; cmd_table[cmd].name[0] != '\0'; cmd++ )
{
if ( cmd_table[cmd].level < LEVEL_HERO
|| !is_name( cmd_table[cmd].name, victim->pcdata->immskll ) )
continue;
sprintf( buf, "%-10s", cmd_table[cmd].name );
strcat( buf1, buf );
if ( ++col % 8 == 0 )
strcat( buf1, "\n\r" );
}
if ( col % 8 != 0 )
strcat( buf1, "\n\r" );
send_to_char( buf1, ch );
return;
}
void do_delet( CHAR_DATA *ch, char *argument )
{
CHAR_DATA *rch;
rch = get_char( ch );
if ( !authorized( rch, "delete" ) )
return;
send_to_char( "If you want to DELETE, spell it out.\n\r", ch );
return;
}
void do_delete( CHAR_DATA *ch, char *argument )
{
CHAR_DATA *rch;
CHAR_DATA *victim;
DESCRIPTOR_DATA *d;
char arg [ MAX_INPUT_LENGTH ];
rch = get_char( ch );
if ( !authorized( rch, "delete" ) )
return;
one_argument( argument, arg );
if ( arg[0] == '\0' )
{
send_to_char( "Delete whom?\n\r", ch );
return;
}
if ( !( victim = get_char_world( rch, arg ) ) )
{
send_to_char( "They aren't here.\n\r", ch );
return;
}
if ( !victim->desc )
{
act( "$N doesn't have a descriptor.", ch, NULL, victim, TO_CHAR );
return;
}
if ( rch == victim )
{
send_to_char( "You may not delete yourself, use RETIRE.\n\r",
ch );
return;
}
if ( rch->level <= victim->level && rch != victim )
{
send_to_char( "You may not delete your peer nor your superior.\n\r",
ch );
return;
}
for ( d = descriptor_list; d; d = d->next )
{
if ( d == victim->desc && victim->level >= 2 )
{
/* By saving first i assure i am not removing a non existing file
* i know it's stupid and probably useless but... Zen.
*/
save_char_obj( victim );
backup_char_obj( victim ); /* handy function huh? :) */
delete_char_obj( victim ); /* handy function huh? :) */
extract_char( victim, TRUE );
close_socket( d );
send_to_char( "Ok.\n\r", rch );
return;
}
}
bug( "Do_delete: desc not found.", 0 );
send_to_char( "Descriptor not found!\n\r", ch );
return;
}
/*
* Simple function to let any imm make any player instantly sober.
* Written by Narn, Apr/96
*/
void do_sober( CHAR_DATA *ch, char *argument )
{
CHAR_DATA *rch;
CHAR_DATA *victim;
rch = get_char( ch );
if ( !authorized( rch, "sober" ) )
return;
if ( !( victim = get_char_room( ch, argument ) ) )
{
send_to_char( "They aren't here.\n\r", ch );
return;
}
if ( IS_NPC( victim ) )
{
send_to_char( "Not on mobs.\n\r", ch );
return;
}
if ( victim->pcdata )
victim->pcdata->condition[COND_DRUNK] = 0;
send_to_char( "Ok.\n\r", ch );
send_to_char( "You feel sober again.\n\r", victim );
return;
}
void do_ctitle( CHAR_DATA *ch, char *argument )
{
CHAR_DATA *rch;
char buf [ MAX_STRING_LENGTH ];
char buf1 [ MAX_STRING_LENGTH * 2 ];
CLASS_TYPE *cclass;
int level;
rch = get_char( ch );
if ( !authorized( rch, "ctitle" ) )
return;
cclass = ch->cclass[0];
if ( argument[0] != '\0' )
cclass = class_lookup( argument );
if ( !cclass )
{
send_to_char( "No such class.\n\r", ch );
return;
}
buf1[0] = '\0';
sprintf( buf, "{o{b[{w={b]{x Titles for %s class {o{b[{w={b]{x\n\r\n\r",
cclass->name );
strcat( buf1, buf );
for ( level = 0; level <= MAX_LEVEL; level++ )
{
sprintf( buf, "{w%2d{b:{x {oMan{x: %-30s {oFemale{x: %-30s\n\r",
level, cclass->title[level][0], cclass->title[level][1] );
strcat( buf1, buf );
}
send_to_char( buf1, ch );
return;
}
void do_cpose( CHAR_DATA *ch, char *argument )
{
CHAR_DATA *rch;
char buf [ MAX_STRING_LENGTH ];
char buf1 [ MAX_STRING_LENGTH * 2 ];
CLASS_TYPE *cclass;
int level;
rch = get_char( ch );
if ( !authorized( rch, "cpose" ) )
return;
cclass = ch->cclass[0];
if ( argument[0] != '\0' )
cclass = class_lookup( argument );
if ( !cclass )
{
send_to_char( "No such class.\n\r", ch );
return;
}
buf1[0] = '\0';
sprintf( buf, "{o{b[{w={b]{x Poses for %s class {o{b[{w={b]{x\n\r\n\r",
cclass->name );
strcat( buf1, buf );
for ( level = 0; level < MAX_POSE; level++ )
{
sprintf( buf, "{o{b[>{x '%s'\n\r '%s'\n\r",
cclass->pose[level][0], cclass->pose[level][1] );
strcat( buf1, buf );
}
send_to_char( buf1, ch );
return;
}
void do_cinfo( CHAR_DATA *ch, char *argument )
{
CHAR_DATA *rch;
char buf [ MAX_STRING_LENGTH ];
char buf1 [ MAX_STRING_LENGTH * 2 ];
CLASS_TYPE *cclass;
rch = get_char( ch );
if ( !authorized( rch, "cinfo" ) )
return;
cclass = ch->cclass[0];
if ( argument[0] != '\0' )
cclass = class_lookup( argument );
if ( !cclass )
{
send_to_char( "No such class.\n\r", ch );
return;
}
buf1[0] = '\0';
sprintf( buf, "{rClass: %s (%s){x\n\r",
cclass->name, cclass->who_name );
strcat( buf1, buf );
sprintf( buf, "Prime Attribute: %-14s Weapon: %-5d\n\r",
affect_loc_name( cclass->attr_prime ),
cclass->weapon );
strcat( buf1, buf );
sprintf( buf, "Max Skill Adept: %-3d Thac0: %-5d Thac47: %d\n\r",
cclass->max_adept,
cclass->thac0_00,
cclass->thac0_47 );
strcat( buf1, buf );
sprintf( buf, "Hp Min/Hp Max: %d/%-2d Mana: %s\n\r",
cclass->hp_min,
cclass->hp_max,
cclass->fMana ? "yes" : "no" );
strcat( buf1, buf );
send_to_char( buf1, ch );
return;
}
void do_cslist( CHAR_DATA *ch, char *argument )
{
CHAR_DATA *rch;
char buf [ MAX_STRING_LENGTH ];
char buf1 [ MAX_STRING_LENGTH * 2 ];
CLASS_TYPE *cclass;
int sn;
int col;
int level;
bool pSpell;
rch = get_char( ch );
if ( !authorized( rch, "cslist" ) )
return;
cclass = ch->cclass[0];
if ( argument[0] != '\0' )
cclass = class_lookup( argument );
if ( !cclass )
{
send_to_char( "No such class.\n\r", ch );
return;
}
buf1[0] = '\0';
for ( level = 1; level <= LEVEL_HERO; level++ )
{
col = 0;
pSpell = TRUE;
for ( sn = 0; sn < MAX_SKILL; sn++ )
{
if ( !skill_table[sn].name )
break;
if ( cclass->skill_level[sn] != level )
continue;
if ( pSpell )
{
sprintf( buf, "Level {o{w%d{b:{x\n\r", level );
strcat( buf1, buf );
pSpell = FALSE;
}
sprintf( buf, "%7s{o{b:{x %20.20s \t {o{wMax{b:{x {o{w%3d{x%%\n\r",
(skill_table[sn].spell_fun != spell_null) ? "Spell" : "Skill",
skill_table[sn].name,
cclass->skill_adept[sn] );
strcat( buf1, buf );
}
}
send_to_char( buf1, ch );
return;
}
void do_setclan( CHAR_DATA *ch, char *argument )
{
CHAR_DATA *rch;
CLAN_DATA *clan;
char arg1 [ MAX_INPUT_LENGTH ];
char arg2 [ MAX_INPUT_LENGTH ];
rch = get_char( ch );
if ( !authorized( rch, "setclan" ) )
return;
argument = one_argument( argument, arg1 );
argument = one_argument( argument, arg2 );
if ( arg1[0] == '\0' )
{
send_to_char( "Syntax: setclan <clan> <sedit> \n\r", ch );
send_to_char( "or: setclan <clan> <field> <value> \n\r", ch );
send_to_char( "or: setclan <clan> <string> <value> \n\r", ch );
send_to_char( "or: setclan <clan> overlord|chieftain <player> \n\r", ch );
send_to_char( "\n\rField being one of: \n\r", ch );
send_to_char( " mkills mdeaths pkills pdeaths illegalpk type \n\r", ch );
send_to_char( " members clanheros subchiefs \n\r", ch );
send_to_char( " recall donation class score \n\r", ch );
send_to_char( " obj1 obj2 obj3 \n\r", ch );
send_to_char( "String being one of: \n\r", ch );
send_to_char( " name whoname filename motto \n\r", ch );
send_to_char( "Sedit being one of: \n\r", ch );
send_to_char( " desc \n\r", ch );
return;
}
if ( !( clan = clan_lookup( arg1 ) ) )
{
send_to_char( "No such clan.\n\r", ch );
return;
}
if ( !str_cmp( arg2, "overlord" ) )
{
free_string( clan->overlord );
clan->overlord = str_dup( argument );
send_to_char( "Done.\n\r", ch );
return;
}
if ( !str_cmp( arg2, "chieftain" ) )
{
free_string( clan->chieftain );
clan->chieftain = str_dup( argument );
send_to_char( "Done.\n\r", ch );
return;
}
if ( !str_cmp( arg2, "members" ) )
{
clan->members = atoi( argument );
send_to_char( "Done.\n\r", ch );
return;
}
if ( !str_cmp( arg2, "clanheros" ) )
{
clan->clanheros = atoi( argument );
send_to_char( "Done.\n\r", ch );
return;
}
if ( !str_cmp( arg2, "subchiefs" ) )
{
clan->subchiefs = atoi( argument );
send_to_char( "Done.\n\r", ch );
return;
}
if ( !str_cmp( arg2, "mkills" ) )
{
clan->mkills = atoi( argument );
send_to_char( "Done.\n\r", ch );
return;
}
if ( !str_cmp( arg2, "mdeaths" ) )
{
clan->mdeaths = atoi( argument );
send_to_char( "Done.\n\r", ch );
return;
}
if ( !str_cmp( arg2, "pkills" ) )
{
clan->pkills = atoi( argument );
send_to_char( "Done.\n\r", ch );
return;
}
if ( !str_cmp( arg2, "pdeaths" ) )
{
clan->pdeaths = atoi( argument );
send_to_char( "Done.\n\r", ch );
return;
}
if ( !str_cmp( arg2, "illegalpk" ) )
{
clan->illegal_pk = atoi( argument );
send_to_char( "Done.\n\r", ch );
return;
}
if ( !str_cmp( arg2, "recall" ) )
{
clan->recall = atoi( argument );
send_to_char( "Done.\n\r", ch );
return;
}
if ( !str_cmp( arg2, "donation" ) )
{
clan->donation = atoi( argument );
send_to_char( "Done.\n\r", ch );
return;
}
if ( !str_cmp( arg2, "obj1" ) )
{
clan->clanobj1 = atoi( argument );
send_to_char( "Done.\n\r", ch );
return;
}
if ( !str_cmp( arg2, "obj2" ) )
{
clan->clanobj2 = atoi( argument );
send_to_char( "Done.\n\r", ch );
return;
}
if ( !str_cmp( arg2, "obj3" ) )
{
clan->clanobj3 = atoi( argument );
send_to_char( "Done.\n\r", ch );
return;
}
if ( !str_cmp( arg2, "type" ) )
{
int value;
if ( ( value = flag_value( clan_flags, argument ) ) != NO_FLAG )
{
clan->clan_type = value;
send_to_char( "Done.\n\r", ch );
return;
}
else
send_to_char( "Unknown clan type.\n\r", ch );
return;
}
if ( !str_cmp( arg2, "class" ) )
{
clan->cclass = class_lookup( argument );
send_to_char( "Done.\n\r", ch );
return;
}
if ( !str_cmp( arg2, "score" ) )
{
clan->score = atoi( argument );
send_to_char( "Done.\n\r", ch );
return;
}
if ( !str_cmp( arg2, "name" ) )
{
free_string( clan->name );
clan->name = str_dup( argument );
send_to_char( "Done.\n\r", ch );
return;
}
if ( !str_cmp( arg2, "whoname" ) )
{
free_string( clan->who_name );
clan->who_name = str_dup( argument );
send_to_char( "Done.\n\r", ch );
return;
}
if ( !str_cmp( arg2, "filename" ) )
{
free_string( clan->filename );
clan->filename = str_dup( argument );
send_to_char( "Done.\n\r", ch );
return;
}
if ( !str_cmp( arg2, "motto" ) )
{
free_string( clan->motto );
clan->motto = str_dup( argument );
send_to_char( "Done.\n\r", ch );
return;
}
if ( !str_cmp( arg2, "desc" ) )
{
string_append( ch, &clan->description );
return;
}
return;
}
void do_showclan( CHAR_DATA *ch, char *argument )
{
CHAR_DATA *rch;
CLAN_DATA *clan;
rch = get_char( ch );
if ( !authorized( rch, "showclan" ) )
return;
if ( argument[0] == '\0' )
{
send_to_char( "Syntax: showclan <clan>\n\r", ch );
return;
}
clan = clan_lookup( argument );
if ( !clan )
{
send_to_char( "No such clan.\n\r", ch );
return;
}
printf_to_char( ch, "{o{cWhoName : {x%s{o{c.{x\n\r",
clan->who_name );
printf_to_char( ch, "{o{cName : {x%s{o{c.{x\n\r",
clan->name );
printf_to_char( ch, "{o{cType : [{x%5.5d{o{c] {x%s{o{c.{x\n\r",
clan->clan_type,
flag_string( clan_flags, clan->clan_type ) );
printf_to_char( ch, "{o{cFilename: {x%s{x\n\r{o{cMotto : \"{x%s{o{c\".{x\n\r",
clan->filename,
clan->motto );
printf_to_char( ch, "{o{cDescription: {x\n\r%s{x\n\r{o{cOVERLORD : {x%s{o{c.{x\n\r",
clan->description,
clan->overlord );
printf_to_char( ch, "{o{cCHIEFTAIN: {x%s{o{c.\n\r",
clan->chieftain );
printf_to_char( ch, "{o{cSubchiefs: {x%5.5d{x\n\r{o{cClanheros: {x%5.5d{x\n\r",
clan->subchiefs,
clan->clanheros );
printf_to_char( ch, "{o{cMembers : {x%5.5d{o{c Class : {x%5.5d{x\n\r",
clan->members,
clan->cclass );
printf_to_char( ch, "{o{cMKills : {x%5.5d{o{c MDeaths : {x%5.5d{x\n\r",
clan->mkills,
clan->mdeaths );
printf_to_char( ch, "{o{cPKills : {x%5.5d{o{c PDeaths : {x%5.5d{x\n\r",
clan->pkills,
clan->pdeaths );
printf_to_char( ch, "{o{cIllegalPK: {x%5.5d{o{c SCORE : {x%5.5d{x\n\r",
clan->illegal_pk,
clan->score );
printf_to_char( ch, "{o{cObj1 : {x%5.5d{o{c Obj2 : {x%5.5d{o{c Obj3: {x%5.5d{x\n\r",
clan->clanobj1,
clan->clanobj2,
clan->clanobj3 );
printf_to_char( ch, "{o{cRecall : {x%5.5d{o{c Donation: {x%5.5d{x\n\r",
clan->recall, clan->donation );
return;
}
/*
* New mudconfig immskill by Zen.
*/
void do_mudconfig( CHAR_DATA *ch, char *argument )
{
CHAR_DATA *rch;
char arg [ MAX_INPUT_LENGTH ];
rch = get_char( ch );
if ( !authorized( rch, "mudconfig" ) )
return;
one_argument( argument, arg );
if ( arg[0] == '\0' )
{
send_to_char( "[ Keyword ] Option\n\r", ch );
send_to_char( IS_SET( sysdata.act, MUD_AUTOSAVE_DB )
? "[+AUTOSAVEDB ] The mud autosaves the world.\n\r"
: "[-autosavedb ] The mud doesn't autosave the world.\n\r"
, ch );
send_to_char( IS_SET( sysdata.act, MUD_NONEWS )
? "[+NONEWS ] The mud doesn't send any news.\n\r"
: "[-nonews ] The mud sends news to all players.\n\r"
, ch );
send_to_char( IS_SET( sysdata.act, MUD_VERBOSE_LOGS )
? "[+VLOGS ] The mud logs are verbose.\n\r"
: "[-vlogs ] The mud logs aren't verbose.\n\r"
, ch );
send_to_char( IS_SET( sysdata.act, MUD_AUTOPARDON )
? "[+AUTOPARDON ] KILLERs & THIEFs are pardoned on death.\n\r"
: "[-autopardon ] KILLERs & THIEFs aren't pardoned on death.\n\r"
, ch );
}
else
{
char buf [ MAX_STRING_LENGTH ];
int bit;
bool fSet;
if ( arg[0] == '+' ) fSet = TRUE;
else if ( arg[0] == '-' ) fSet = FALSE;
else
{
if ( !str_cmp( arg, "save" ) )
{
save_sysdata( );
return;
}
if ( !str_cmp( arg, "stat" ) )
{
int minutes;
int seconds;
minutes = PULSE_DB_DUMP / 60 / PULSE_PER_SECOND;
seconds = PULSE_DB_DUMP - minutes * 60 * PULSE_PER_SECOND;
send_to_char( "{o{b __________________________________________________________________________{x\n\r", ch );
send_to_char( "{o{b/ \\{x\n\r", ch );
sprintf( buf, "{o{b {o{b[{w={b]{x GREED SERVER, compiled at %s {o{b[{w={b]{x\n\r", __DATE__ );
send_to_char( buf, ch );
send_to_char( "\n\r", ch );
sprintf( buf, " {o{b[>{x Players {o{w'%d'{x, MaxPlayers {o{w'%d'{x\n\r",
num_descriptors, sysdata.max_players );
send_to_char( buf, ch );
sprintf( buf, " {o{b[>{x MaxEver {o{w'%d'{x, recorded at {o{w'%s'{x\n\r",
sysdata.all_time_max, sysdata.time_of_max );
send_to_char( buf, ch );
send_to_char( "\n\r", ch );
if ( IS_SET( sysdata.act, MUD_AUTOSAVE_DB ) )
{
sprintf( buf, " {o{b[>{x The server autosaves the DB every %d minutes, %d seconds.\n\r",
minutes, seconds );
send_to_char( buf, ch );
}
else
send_to_char( " {o{b[>{x The mud database isn't being autosaved.\n\r", ch );
send_to_char( "{o{b\\__________________________________________________________________________/{x\n\r", ch );
return;
}
send_to_char( "Mudconfig -option or +option?\n\r", ch );
send_to_char( "or: save \n\r", ch );
send_to_char( "or: stat \n\r", ch );
return;
}
if ( !str_cmp( arg+1, "autosavedb" ) ) bit = MUD_AUTOSAVE_DB;
else if ( !str_cmp( arg+1, "nonews" ) ) bit = MUD_NONEWS;
else if ( !str_cmp( arg+1, "vlogs" ) ) bit = MUD_VERBOSE_LOGS;
else if ( !str_cmp( arg+1, "autopardon" ) ) bit = MUD_AUTOPARDON;
else
{
send_to_char( "Mudconfig which option?\n\r", ch );
return;
}
if ( fSet )
{
SET_BIT ( sysdata.act, bit );
sprintf( buf, "%s is now ON.\n\r", arg+1 );
buf[0] = UPPER( buf[0] );
send_to_char( buf, ch );
}
else
{
REMOVE_BIT ( sysdata.act, bit );
sprintf( buf, "%s is now OFF.\n\r", arg+1 );
buf[0] = UPPER( buf[0] );
send_to_char( buf, ch );
}
}
return;
}
/*
* Clone exactly an object, except contents.
*/
OBJ_DATA *clone_obj( OBJ_DATA *obj )
{
OBJ_DATA *clone;
if ( !obj )
return NULL;
clone = new_object();
clone->pIndexData = obj->pIndexData;
clone->level = obj->level;
clone->wear_loc = -1;
clone->name = str_dup( obj->name );
clone->short_descr = str_dup( obj->short_descr );
clone->description = str_dup( obj->description );
clone->spec_fun = obj->spec_fun;
clone->item_type = obj->item_type;
clone->extra_flags = obj->extra_flags;
clone->wear_flags = obj->wear_flags;
clone->value[0] = obj->value[0];
clone->value[1] = obj->value[1];
clone->value[2] = obj->value[2];
clone->value[3] = obj->value[3];
clone->value[4] = obj->value[4];
clone->weight = obj->weight;
clone->cost = obj->cost;
clone->timer = obj->timer;
clone->deleted = obj->deleted;
clone->item_type = obj->item_type;
/*
* Insert in list.
*/
clone->next = object_list;
object_list = clone;
clone->pIndexData->count++;
return clone;
}
/*
* Clone exactly a char, except inventory.
*/
CHAR_DATA *clone_char( CHAR_DATA *ch )
{
AFFECT_DATA *paf;
CHAR_DATA *clone;
if ( !ch )
return NULL;
clone = new_character( FALSE );
if ( IS_NPC( ch ) )
clone->pIndexData = ch->pIndexData;
else
clone->pIndexData = get_mob_index( MOB_VNUM_CLONE );
clone->name = str_dup( ch->name );
if ( IS_NPC( ch ) )
clone->short_descr = str_dup( ch->short_descr );
else
clone->short_descr = str_dup( ch->name );
clone->long_descr = str_dup( ch->long_descr );
clone->description = str_dup( ch->description );
clone->spec_fun = ch->spec_fun;
clone->level = ch->level;
clone->act = ( IS_NPC( ch ) ?
ch->act : new_xbv ( ACT_IS_NPC, -1 ) );
clone->affected_by = ch->affected_by;
clone->alignment = ch->alignment;
clone->sex = ch->sex;
clone->race = ch->race;
clone->resistant = ch->resistant;
clone->immune = ch->immune;
clone->susceptible = ch->susceptible;
clone->gold = ch->gold;
clone->armor = ch->armor;
clone->max_hit = ch->max_hit;
clone->hit = ch->hit;
clone->timer = ch->timer;
clone->wait = ch->wait;
clone->master = ch->master;
clone->leader = ch->leader;
clone->position = ch->position;
clone->hitroll = ch->hitroll;
clone->damroll = ch->damroll;
clone->saving_throw = ch->saving_throw;
clone->deaf = ch->deaf;
clone->wimpy = ch->wimpy;
clone->perm_str = ch->perm_str;
clone->perm_int = ch->perm_int;
clone->perm_wis = ch->perm_wis;
clone->perm_dex = ch->perm_dex;
clone->perm_con = ch->perm_con;
clone->mod_str = ch->mod_str;
clone->mod_int = ch->mod_int;
clone->mod_wis = ch->mod_wis;
clone->mod_dex = ch->mod_dex;
clone->mod_con = ch->mod_con;
if ( ch->hating )
start_hating ( clone, ch->hating->who );
if ( ch->hunting )
start_hunting( clone, ch->hunting->who );
if ( ch->fearing )
start_fearing( clone, ch->fearing->who );
for( paf = ch->affected; paf; paf = paf->next )
affect_to_char( clone, paf );
/*
* Insert in list.
*/
clone->next = char_list;
char_list = clone;
clone->pIndexData->count++;
return clone;
}
void recursive_oclone( OBJ_DATA *obj, OBJ_DATA *clone )
{
OBJ_DATA *c_obj, *t_obj;
for( c_obj = obj->contains; c_obj; c_obj = c_obj->next_content )
{
t_obj = clone_obj( c_obj );
obj_to_obj ( t_obj, clone );
recursive_oclone ( c_obj, t_obj );
}
}
void do_mclone( CHAR_DATA *ch, char *argument )
{
CHAR_DATA *rch;
CHAR_DATA *victim;
CHAR_DATA *clone;
OBJ_DATA *obj;
OBJ_DATA *obj_clone;
char arg1 [ MAX_INPUT_LENGTH ];
char arg2 [ MAX_INPUT_LENGTH ];
int amount;
int num;
rch = get_char( ch );
if ( !authorized( rch, "mclone" ) )
return;
argument = one_argument( argument, arg1 );
one_argument( argument, arg2 );
if ( arg1[0] == '\0' )
{
send_to_char( "Syntax: mclone <victim> <amount>\n\r", ch );
send_to_char( "or: mclone <victim>\n\r", ch );
return;
}
if ( arg2[0] != '\0' && is_number( arg2 ) )
amount = atoi( arg2 );
else
amount = 1;
if ( amount < 1 )
{
send_to_char( "Clone how many? Number must be more than 0.\n\r", ch );
return;
}
if ( !( victim = get_char_world( ch, arg1 ) ) )
{
send_to_char( "They aren't here.\n\r", ch );
return;
}
clone = NULL;
for ( num = 0; num < amount; num++ )
{
clone = clone_char( victim );
for( obj = victim->carrying; obj; obj = obj->next_content )
{
obj_clone = clone_obj( obj );
recursive_oclone( obj, obj_clone );
obj_to_char( obj_clone, clone );
obj_clone->wear_loc = obj->wear_loc;
}
char_to_room( clone, ch->in_room );
}
if ( amount == 1 )
{
act( "$n cloned $N.", ch, NULL, clone, TO_ROOM );
act( "You clone $N.", ch, NULL, clone, TO_CHAR );
}
else
{
char buf [ MAX_STRING_LENGTH ];
sprintf( buf, "$n cloned %d * $N.", amount );
act( buf, ch, NULL, clone, TO_ROOM );
sprintf( buf, "You clone %d * $N.", amount );
act( buf, ch, NULL, clone, TO_CHAR );
}
return;
}
void do_oclone( CHAR_DATA *ch, char *argument )
{
CHAR_DATA *rch;
OBJ_DATA *clone;
OBJ_DATA *obj;
char arg1 [ MAX_INPUT_LENGTH ];
char arg2 [ MAX_INPUT_LENGTH ];
int amount;
int num;
rch = get_char( ch );
if ( !authorized( rch, "oclone" ) )
return;
argument = one_argument( argument, arg1 );
one_argument( argument, arg2 );
if ( arg1[0] == '\0' )
{
send_to_char( "Syntax: oclone <victim> <amount>\n\r", ch );
send_to_char( "or: oclone <victim>\n\r", ch );
return;
}
if ( arg2[0] != '\0' && is_number( arg2 ) )
amount = atoi( arg2 );
else
amount = 1;
if ( amount < 1 )
{
send_to_char( "Clone how many? Number must be more than 0.\n\r", ch );
return;
}
if ( !( obj = get_obj_world( ch, arg1 ) ) )
{
send_to_char( "Nothing like that in hell, earth, or heaven.\n\r", ch );
return;
}
clone = NULL;
for ( num = 0; num < amount; num++ )
{
clone = clone_obj( obj );
if ( CAN_WEAR( clone, ITEM_TAKE ) )
obj_to_char( clone, ch );
else
obj_to_room( clone, ch->in_room );
recursive_oclone( obj, clone );
}
if ( amount == 1 )
{
act( "$n cloned $P.", ch, NULL, clone, TO_ROOM );
act( "You clone $P.", ch, NULL, clone, TO_CHAR );
}
else
{
char buf [ MAX_STRING_LENGTH ];
sprintf( buf, "$n cloned %d * $P.", amount );
act( buf, ch, NULL, clone, TO_ROOM );
sprintf( buf, "You clone %d * $P.", amount );
act( buf, ch, NULL, clone, TO_CHAR );
}
return;
}