/***************************************************************************
* Original Diku Mud copyright (C) 1990, 1991 by Sebastian Hammer, *
* Michael Seifert, Hans Henrik St{rfeldt, Tom Madsen, and Katja Nyboe. *
* *
* Merc Diku Mud improvments copyright (C) 1992, 1993 by Michael *
* Chastain, Michael Quan, and Mitchell Tse. *
* *
* In order to use any part of this Merc Diku Mud, you must comply with *
* both the original Diku license in 'license.doc' as well the Merc *
* license in 'license.txt'. In particular, you may not remove either of *
* these copyright notices. *
* *
* Much time and thought has gone into this software and you are *
* benefitting. We hope that you share your changes too. What goes *
* around, comes around. *
***************************************************************************/
/* Special Bits */
#define SPC_CHAMPION 1 /* PLR_CHAMPION 4 */
#define SPC_DEMON_LORD 2 /* OLD_DEMON Flag */
#define SPC_WOLFMAN 4 /* old PLR_WOLFMAN */
#define SPC_PRINCE 8 /* old EXTRA_PRINCE */
#define SPC_SIRE 16 /* Old EXTRA_SIRE */
#define SPC_ANARCH 32 /* old extra_anarch */
#define SPC_INCONNU 64 /* old extra_inconnu */
#define SPC_ROGUE 128
/* Class Bits */
#define CLASS_DEMON 1 /* PLR_DEMON 2 */
#define CLASS_MAGE 2
#define CLASS_WEREWOLF 4 /* PLR_WEREWOLF */
#define CLASS_VAMPIRE 8
#define CLASS_HIGHLANDER 16 /* EXTRA_HIGHLANDER */
#define CLASS_DROWNEW 32
#define CLASS_NINJA 64
#define CLASS_PALADIN 128
#define CLASS_REVNANT 256
#define CLASS_ANGEL 512
#define CLASS_DRAGON 1024
#define CLASS_ALIEN 2048
#define CLASS_DEALER 4096
#define CLASS_HYDRA 8192
#define CLASS_SHATAN 16384
#define CLASS_ILLUSIONIST 32768
/* Shatan Powers */
#define SHATAN_POWER 0
#define SHATAN_CURRENT 1 /* POWER_CURRENT 0*/
#define SHATAN_TOTAL 9 /* POWER_TOTAL 1*/
/* Power Bits for Monks */
#define MPOWER_POWER 2 /* Monk Power */
#define PMONK 0
/* Powers/Principles for Ninjas */
#define NPOWER_OPTICAL 1
#define NPOWER_TACTICAL 2
#define NPOWER_COMBAT 4
#define NPOWER_BALLISTICS 8
/* Paladin Bits */
/* Stats */
#define PALADIN_CURRENT 8 /* POWER_CURRENT 0*/
#define PALADIN_TOTAL 9 /* POWER_TOTAL 1*/
#define PALADIN_POWER 10 /* TOTAL ARMOUR BOUNS */
/* Powers */
#define PPOWER_FLAGS 0 /* C_POWERS 1 */
#define PPOWER_CURRENT 1 /* C_CURRENT 2 */
#define PALADIN_SCRY 1
#define PALADIN_CHARGE 2
#define PALADIN_SPEED 4
#define PALADIN_TOUGHNESS 8
#define PALADIN_HOLYBLESS 16
#define PALADIN_JOUST 32
#define PALADIN_HEAL 64
/*
* Bits For Highlanders
*/
#define HPOWER_WPNSKILL 0
/*
* Bits for Hydra's
*/
#define DISC_HYDRA_POWER 0
#define DISC_HYDRA_HEADS 1
#define DISC_HYDRA_ACCUR 2
#define DISC_HYDRA_TWIRL 4
#define DISC_HYDRA_REGEN 8
/*
* Bits for Illusionists
*/
#define ILLU_POWER_AWARE 0
#define ILLU_POWER_CREATE 1
#define ILLU_POWER_MORPH 2
#define ILLU_POWER_ATTACK 4
/*
* Bits For Mages
*/
#define MPOWER_RUNE0 0
#define MPOWER_RUNE1 1
#define MPOWER_RUNE2 2
#define MPOWER_RUNE3 3
#define MPOWER_RUNE4 4
/*
* Bits for Werewolves
*/
/* Stats */
#define UNI_GEN 0 /* vampgen */
#define UNI_AFF 1 /* vampaff */
#define UNI_CURRENT 2 /* vamppass */
#define UNI_RAGE 3 /* ch->wolf = how big rage they are in*/
#define UNI_FORM0 4/* wolfform[0] */
#define UNI_FORM1 5 /* wolfform[1] */
#define WOLF_POLYAFF 6
/*
* Powers
* Totems for werewolves.
*/
#define WPOWER_TIGER 11
#define WPOWER_MANTIS 0
#define WPOWER_BEAR 1
#define WPOWER_LYNX 2
#define WPOWER_GAIA 12
#define WPOWER_BOAR 3
#define WPOWER_OWL 4
#define WPOWER_SPIDER 5
#define WPOWER_WOLF 6
#define WPOWER_HAWK 7
#define WPOWER_SILVER 10
#define MOOGLE_DANCES 8
/*
* Bits for Demonic Champions.
*/
/*Stats*/
#define DEMON_CURRENT 8 /* POWER_CURRENT 0*/
#define DEMON_TOTAL 9 /* POWER_TOTAL 1*/
#define DEMON_POWER 10 /* TOTAL ARMOUR BOUNS */
#define NINJA_KI 8 /* Ninja Ki is 8 */
/*Powers*/
#define DPOWER_FLAGS 0 /* C_POWERS 1 */
#define DPOWER_CURRENT 1 /* C_CURRENT 2 */
#define DPOWER_HEAD 2 /* C_HEAD 3 */
#define DPOWER_TAIL 3 /* C_TAIL 4 */
#define DPOWER_OBJ_VNUM 4 /* DISC[10] 5 */
#define DEM_UNFOLDED 1
#define DEM_FANGS 1
#define DEM_CLAWS 2
#define DEM_HORNS 4
#define DEM_TAIL 8
#define DEM_HOOVES 16
#define DEM_EYES 32
#define DEM_WINGS 64
#define DEM_MIGHT 128
#define DEM_TOUGH 256
#define DEM_SPEED 512
#define DEM_TRAVEL 1024
#define DEM_SCRY 2048
#define DEM_SHADOWSIGHT 4096
/* Object Powers */
#define DEM_MOVE 8192 /* 1 Can roll as an object */
#define DEM_LEAP 16384 /* 2 Can leap out of someone's hands */
#define DEM_MAGIC 32768 /* 4 Can cast spells as an object */
#define DEM_LIFESPAN 65536 /* 8 Can change lifespan */
/* New Powers */
#define DEM_DEMONFORM 131072
#define DEM_DRAIN 262144
#define DEM_FIRE 524288
#define HEAD_NORMAL 0
#define HEAD_WOLF 1
#define HEAD_EAGLE 2
#define HEAD_LION 4
#define HEAD_SNAKE 8
#define TAIL_NONE 0
#define TAIL_POISONOUS 1
#define TAIL_SCORPION 2
/* Moogle Dances */
#define DANCE_SONG 1
#define DANCE_SUITE 2
#define DANCE_ARIA 4
#define DANCE_SONATA 8
#define DANCE_BLUES 16
#define DANCE_RONDO 32
#define DANCE_REQUIEM 64
#define DANCE_JAZZ 128