/* New Drows by Xkilla */
#if defined(macintosh)
#include <types.h>
#else
#include <sys/types.h>
#endif
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <time.h>
#include "merc.h"
#include "player.h"
/*
* Local functions.
*/
void do_pledge( CHAR_DATA *ch, char *argument )
{
char arg [MAX_INPUT_LENGTH];
argument = one_argument( argument, arg );
if (IS_NPC(ch)) return;
if (!IS_IMMUNE(ch, IMM_DROW))
{
send_to_char("You pledge yourself to the way of the Drow.\n\r",ch);
SET_BIT(ch->immune, IMM_DROW);
return;
}
send_to_char("You no longer pledge to the way of the Drow.\n\r",ch);
REMOVE_BIT(ch->immune, IMM_DROW);
return;
}
void do_inherit( CHAR_DATA *ch, char *argument )
{
CHAR_DATA *victim;
char arg1 [MAX_INPUT_LENGTH];
char arg2 [MAX_INPUT_LENGTH];
int inherit = 0;
int cost = 0;
smash_tilde(argument);
argument = one_argument( argument, arg1 );
argument = one_argument( argument, arg2 );
if (IS_NPC(ch)) return;
if (!IS_CLASS(ch, CLASS_DROWNEW))
{
send_to_char("Huh?\n\r",ch);
return;
}
if ( arg1[0] == '\0' || arg2[0] == '\0' )
{
send_to_char( "Syntax: Inherit <person> <power>\n\r", ch );
send_to_char("Foureyes - 1,000,000 exp.\n\r",ch);
send_to_char("Toughen - 10,000,000 exp.\n\r",ch);
send_to_char("Offense - 10,000,000 exp.\n\r",ch);
return;
}
if ( ( victim = get_char_world( ch, arg1 ) ) == NULL )
{
send_to_char( "Nobody by that name.\n\r", ch );
return;
}
if (str_cmp(victim->clan,ch->clan) && ch->pcdata->stats[UNI_GEN] >1) {
send_to_char("Only on your clan!.\n\r", ch );
return;}
if ( IS_NPC(victim) )
{
send_to_char( "Not on NPC's.\n\r", ch );
return;
}
if ( victim->level != LEVEL_AVATAR)
{
send_to_char( "Only on an avatar.\n\r", ch );
return;
}
if (!str_cmp(arg2,"foureyes"))
{inherit = DROW_FOUREYES; cost = 1000000;}
else if (!str_cmp(arg2,"toughen"))
{inherit = DROW_TOUGHEN; cost = 10000000;}
else if (!str_cmp(arg2,"offense"))
{inherit = DROW_OFFENSE; cost = 10000000;}
else
{
send_to_char( "Syntax: Inherit <person> <power>\n\r", ch );
send_to_char("Foureyes - 1,000,000 exp.\n\r",ch);
send_to_char("Toughen - 10,000,000 exp.\n\r",ch);
send_to_char("Offense - 10,000,000 exp.\n\r",ch);
send_to_char("\n\r",ch);
return;
}
if (IS_SET(victim->xkilla->drows, inherit))
{
send_to_char("They have already got that power.\n\r",ch);
return;
}
if (ch->exp < cost)
{
send_to_char("You have insufficient power to grant that gift.\n\r",ch);
return;
}
SET_BIT(victim->xkilla->drows, inherit);
ch->exp -= cost;
if (victim != ch) send_to_char("You have inherited a power.\n\r",victim);
send_to_char("Ok.\n\r",ch);
if (victim != ch) save_char_obj(ch);
save_char_obj(victim);
return;
}
void do_infect(CHAR_DATA *ch, char *argument)
{
CHAR_DATA *victim;
char arg[MIL];
argument = one_argument(argument, arg);
if (IS_NPC(ch) || !IS_CLASS(ch, CLASS_DROWNEW) || ch->pcdata->stats[UNI_GEN]>2)
{
send_to_char("Huh?\r\n", ch);
return;
}
if (arg[0] == '\0')
{
send_to_char("Infect who??\n\r", ch);
return;
}
if ( (victim = get_char_room(ch, arg) ) == NULL)
{
send_to_char("But they are not here!\r\n", ch);
return;
}
if (victim == ch)
{
send_to_char("You cannot class yourself.\r\n", ch);
return;
}
if (!IS_IMMUNE(victim,IMM_DROW))
{
send_to_char( "They have not commited themself to the way of the Drow.\n\r", ch);
return;
}
if (victim->level != LEVEL_AVATAR)
{
send_to_char("Only on avatars.\r\n", ch);
return;
}
if (victim->class != 0)
{
send_to_char("They are already classed.\r\n", ch);
return;
}
if (victim->exp < 500000)
{
send_to_char("They do not have the 500,000 exp to be classed.\r\n", ch);
send_to_char("You do not have 500,000 exp to be classed.\r\n", victim);
return;
}
victim->exp -= 500000;
victim->class = CLASS_DROWNEW;
send_to_char("They are now a drow.\r\n", ch);
send_to_char("You are now a drow.\r\n", victim);
save_char_obj(ch);
save_char_obj(victim);
return;
}
void do_webtalk( CHAR_DATA *ch, char *argument )
{
if (IS_NPC(ch) || (!IS_IMMORTAL(ch) && !IS_CLASS(ch,CLASS_DROWNEW)))
{
send_to_char("Huh?\n\r",ch);
return;
}
talk_channel( ch, argument, CHANNEL_WEBTALK, "webtalk" );
return;
}
void do_toughen( CHAR_DATA *ch, char *argument)
{
if ( IS_NPC(ch) )
return;
if (!IS_CLASS(ch, CLASS_DROWNEW)) {
send_to_char("Huh?\n\r", ch );
return;}
if (!IS_SET(ch->xkilla->drows, DROW_TOUGHEN))
{
send_to_char("You have not inherited the ability to toughen up.\n\r", ch );
return;
}
if (IS_SET(ch->xkilla->plr, PLR_TOUGHEN))
{
REMOVE_BIT(ch->xkilla->plr, PLR_TOUGHEN);
send_to_char( "You start to weaken yourself, and start to feel weak.\n\r", ch );
}
else
{
SET_BIT(ch->xkilla->plr, PLR_TOUGHEN);
send_to_char( "You start to feel stronger as you toughen up..\n\r", ch );
}
return;
}
void do_foureyes( CHAR_DATA *ch, char *argument)
{
if ( IS_NPC(ch) )
return;
if (!IS_CLASS(ch, CLASS_DROWNEW)) {
send_to_char("Huh?\n\r", ch );
return;}
if (!IS_SET(ch->xkilla->drows, DROW_FOUREYES))
{
send_to_char("You have not inherited the ability to use your four eyes yet.\n\r", ch );
return;
}
if (IS_SET(ch->act, PLR_HOLYLIGHT))
{
REMOVE_BIT(ch->act, PLR_HOLYLIGHT);
send_to_char( "Your four eyes suddenly start to fade away.\n\r", ch );
}
else
{
SET_BIT(ch->act, PLR_HOLYLIGHT);
send_to_char( "Four eyes emerge from your head in a instant.\n\r", ch );
}
return;
}