/*************************************************************************** * Original Diku Mud copyright (C) 1990, 1991 by Sebastian Hammer, * * Michael Seifert, Hans Henrik St{rfeldt, Tom Madsen, and Katja Nyboe. * * * * Merc Diku Mud improvments copyright (C) 1992, 1993 by Michael * * Chastain, Michael Quan, and Mitchell Tse. * * * * In order to use any part of this Merc Diku Mud, you must comply with * * both the original Diku license in 'license.doc' as well the Merc * * license in 'license.txt'. In particular, you may not remove either of * * these copyright notices. * * * * Much time and thought has gone into this software and you are * * benefitting. We hope that you share your changes too. What goes * * around, comes around. * ***************************************************************************/ /*************************************************************************** * God Wars Mud originally written by KaVir aka Richard Woolcock. * * Changes done to the code done by Sage aka Walter Howard, this mud is * * for the public, however if you run this code it means you agree * * to the license.low, license.gw, and license.merc have fun. :) * ***************************************************************************/ #if defined(macintosh) #include <types.h> #else #include <sys/types.h> #endif #include <ctype.h> #include <stdio.h> #include <stdlib.h> #include <string.h> #include <time.h> #include "merc.h" #if !defined(macintosh) extern int _filbuf args( (FILE *) ); #endif /* * Globals. */ HELP_DATA * help_first; HELP_DATA * help_last; SHOP_DATA * shop_first; SHOP_DATA * shop_last; CHAR_DATA * char_free; EXTRA_DESCR_DATA * extra_descr_free; NOTE_DATA * note_free; OBJ_DATA * obj_free; PC_DATA * pcdata_free; CONFIG_DATA * config_info; char bug_buf [2*MAX_INPUT_LENGTH]; CHAR_DATA * char_list; char * help_greeting; char log_buf [2*MAX_INPUT_LENGTH]; KILL_DATA kill_table [MAX_LEVEL]; OBJ_DATA * object_list; TIME_INFO_DATA time_info; WEATHER_DATA weather_info; sh_int gsn_backstab; sh_int gsn_hide; sh_int gsn_peek; sh_int gsn_pick_lock; sh_int gsn_sneak; sh_int gsn_steal; sh_int gsn_inferno; sh_int gsn_blinky; sh_int gsn_spiderform; sh_int gsn_garotte; sh_int gsn_disarm; sh_int gsn_fastdraw; sh_int gsn_berserk; sh_int gsn_punch; sh_int gsn_elbow; sh_int gsn_spiket; sh_int gsn_venomt; sh_int gsn_shards; sh_int gsn_magma; sh_int gsn_headbutt; sh_int gsn_quills; sh_int gsn_fangs; sh_int gsn_buffet; sh_int gsn_tail; sh_int gsn_joust; sh_int gsn_shiroken; sh_int gsn_sweep; sh_int gsn_knee; sh_int gsn_kick; sh_int gsn_circle; sh_int gsn_rfangs; sh_int gsn_thrustkick; sh_int gsn_spinkick; sh_int gsn_backfist; sh_int gsn_elbow; sh_int gsn_shinkick; sh_int gsn_palmstrike; sh_int gsn_lightningkick; sh_int gsn_tornadokick; sh_int gsn_jumpkick; sh_int gsn_spinkick; sh_int gsn_monksweep; sh_int gsn_talon; sh_int gsn_hurl; sh_int gsn_rescue; sh_int gsn_track; sh_int gsn_polymorph; sh_int gsn_web; sh_int gsn_drowfire; sh_int gsn_totalblind; /* Monk Power - Loki */ sh_int gsn_godbless; /* Monk Power - Loki */ sh_int gsn_llothbless; /* drow bless -Sage*/ sh_int gsn_blindness; sh_int gsn_charm_person; sh_int gsn_curse; sh_int gsn_invis; sh_int gsn_mass_invis; sh_int gsn_poison; sh_int gsn_sleep; sh_int gsn_darkness; sh_int gsn_paradox; /* * Locals. */ MOB_INDEX_DATA * mob_index_hash [MAX_KEY_HASH]; OBJ_INDEX_DATA * obj_index_hash [MAX_KEY_HASH]; ROOM_INDEX_DATA * room_index_hash [MAX_KEY_HASH]; char * string_hash [MAX_KEY_HASH]; AREA_DATA * area_first; AREA_DATA * area_last; LEADER_DATA * leader[6]; char * string_space; char * top_string; char str_empty [1]; // For Crashes int debug_stage; int debug_counter = 0; int debug_last_room; char * debug_last_character; char * debug_last_command; char * debug_procedure[20]; bool debug_dont_run; // Crashes ^^ int top_affect; int top_area; int top_rt; int top_ed; int top_exit; int top_help; int top_mob_index; int top_obj_index; int top_reset; int top_room; int top_shop; int top_vnum_room; /* OLC */ int top_vnum_mob; /* OLC */ int top_vnum_obj; /* OLC */ /* * Memory management. * Increase MAX_STRING if you have too. * Tune the others only if you understand what you're doing. #define MAX_STRING 1048576 */ #define MAX_STRING 2097152 #define MAX_PERM_BLOCK 131072 #define MAX_MEM_LIST 11 void * rgFreeList [MAX_MEM_LIST]; const int rgSizeList [MAX_MEM_LIST] = { 16, 32, 64, 128, 256, 1024, 2048, 4096, 8192, 16384, 32768-64 }; int nAllocString; int sAllocString; int nAllocPerm; int sAllocPerm; /* * Semi-locals. */ bool fBootDb; FILE * fpArea; char strArea[MAX_INPUT_LENGTH]; /* * Local booting procedures. */ void init_mm args( ( void ) ); void load_area args( ( FILE *fp ) ); void load_helps args( ( FILE *fp ) ); void load_mobiles args( ( FILE *fp ) ); void load_objects args( ( FILE *fp ) ); void load_resets args( ( FILE *fp ) ); void load_rooms args( ( FILE *fp ) ); void load_shops args( ( FILE *fp ) ); void load_specials args( ( FILE *fp ) ); void load_notes args( ( void ) ); void fix_exits args( ( void ) ); void reset_area args( ( AREA_DATA * pArea ) ); void new_load_area args( ( FILE *fp ) ); /* OLC */ void copyover_recover args( ( void ) ); /* * Big mama top level function. */ void boot_db( bool fCopyOver ) { /* * Init some data space stuff. */ { if ( ( string_space = calloc( 1, MAX_STRING ) ) == NULL ) { bug( "Boot_db: can't alloc %d string space.", MAX_STRING ); exit( 1 ); } top_string = string_space; fBootDb = TRUE; } /* void boot_db( void ) { { if ( ( string_space = calloc( 1, MAX_STRING ) ) == NULL ) { bug( "Boot_db: can't alloc %d string space.", MAX_STRING ); exit( 1 ); } top_string = string_space; fBootDb = TRUE; } */ /* * Init random number generator. */ { init_mm( ); } init_leaders(); initialise_config(); /* * Set time and weather. */ { long lhour, lday, lmonth; lhour = (current_time - 650336715) / (PULSE_TICK / PULSE_PER_SECOND); time_info.hour = lhour % 24; lday = lhour / 24; time_info.day = lday % 35; lmonth = lday / 35; time_info.month = lmonth % 17; time_info.year = lmonth / 17; if ( time_info.hour < 5 ) weather_info.sunlight = SUN_DARK; else if ( time_info.hour < 6 ) weather_info.sunlight = SUN_RISE; else if ( time_info.hour < 19 ) weather_info.sunlight = SUN_LIGHT; else if ( time_info.hour < 20 ) weather_info.sunlight = SUN_SET; else weather_info.sunlight = SUN_DARK; weather_info.change = 0; weather_info.mmhg = 960; if ( time_info.month >= 7 && time_info.month <=12 ) weather_info.mmhg += number_range( 1, 50 ); else weather_info.mmhg += number_range( 1, 80 ); if ( weather_info.mmhg <= 980 ) weather_info.sky = SKY_LIGHTNING; else if ( weather_info.mmhg <= 1000 ) weather_info.sky = SKY_RAINING; else if ( weather_info.mmhg <= 1020 ) weather_info.sky = SKY_CLOUDY; else weather_info.sky = SKY_CLOUDLESS; } /* * Assign gsn's for skills which have them. */ { int sn; for ( sn = 0; sn < MAX_SKILL; sn++ ) { if ( skill_table[sn].pgsn != NULL ) *skill_table[sn].pgsn = sn; } } /* * Read in all the area files. */ { FILE *fpList; if ( ( fpList = fopen( AREA_LIST, "r" ) ) == NULL ) { perror( AREA_LIST ); exit( 1 ); } for ( ; ; ) { strcpy( strArea, fread_word( fpList ) ); if ( strArea[0] == '$' ) break; if ( strArea[0] == '-' ) { fpArea = stdin; } else { if ( ( fpArea = fopen( strArea, "r" ) ) == NULL ) { perror( strArea ); exit( 1 ); } } for ( ; ; ) { char *word; if ( fread_letter( fpArea ) != '#' ) { bug( "Boot_db: # not found.", 0 ); exit( 1 ); } word = fread_word( fpArea ); if ( word[0] == '$' ) break; else if ( !str_cmp( word, "AREA" ) ) load_area (fpArea); else if ( !str_cmp( word, "HELPS" ) ) load_helps (fpArea); else if ( !str_cmp( word, "MOBILES" ) ) load_mobiles (fpArea); else if ( !str_cmp( word, "OBJECTS" ) ) load_objects (fpArea); else if ( !str_cmp( word, "RESETS" ) ) load_resets (fpArea); else if ( !str_cmp( word, "ROOMS" ) ) load_rooms (fpArea); else if ( !str_cmp( word, "SHOPS" ) ) load_shops (fpArea); else if ( !str_cmp( word, "SPECIALS" ) ) load_specials(fpArea); else if ( !str_cmp( word, "AREADATA" ) ) new_load_area(fpArea); else { bug( "Boot_db: bad section name.", 0 ); exit( 1 ); } } if ( fpArea != stdin ) fclose( fpArea ); fpArea = NULL; } fclose( fpList ); } /* * Fix up exits. * Declare db booting over. * Reset all areas once. * Load up the notes file. */ { fix_exits( ); fBootDb = FALSE; area_update( ); load_bans(); load_kingdoms(); load_boards(); /* Load all boards */ load_disabled(); arena = FIGHT_CLEAR; WRITE_STR(debug_last_command, ""); WRITE_STR(debug_last_character, ""); debug_dont_run = FALSE; debug_last_room = 0; } if ( fCopyOver ) copyover_recover( ); /* * Rotain's Clan Table Read Settings */ clan_read(); /* clan_table_read(); artifact_table_read();*/ return; } /* * Snarf an 'area' header line. * void load_area( FILE *fp ) { AREA_DATA *pArea; pArea = alloc_perm( sizeof(*pArea) ); pArea->reset_first = NULL; pArea->reset_last = NULL; pArea->name = fread_string( fp ); pArea->mod = fread_number( fp ); pArea->age = 15; pArea->nplayer = 0; pArea->filename = strArea; if ( area_first == NULL ) area_first = pArea; if ( area_last != NULL ) area_last->next = pArea; area_last = pArea; pArea->next = NULL; top_area++; return; } */ /* * Snarf an 'area' header line. */ void load_area( FILE *fp ) { AREA_DATA *pArea; pArea = alloc_perm( sizeof(*pArea) ); pArea->reset_first = NULL; pArea->reset_last = NULL; pArea->name = fread_string( fp ); pArea->area_flags = AREA_LOADING; /* OLC */ pArea->security = 1; /* OLC */ pArea->builders = str_dup( "None" ); /* OLC */ pArea->lvnum = 0; /* OLC */ pArea->uvnum = 0; /* OLC */ pArea->vnum = 0; /* OLC */ pArea->filename = str_dup( strArea ); /* OLC */ pArea->age = 15; pArea->nplayer = 0; pArea->x = -1; pArea->y = -1; pArea->start = 0; if ( area_first == NULL ) area_first = pArea; if ( area_last != NULL ) { area_last->next = pArea; REMOVE_BIT(area_last->area_flags, AREA_LOADING); /* OLC */ } area_last = pArea; pArea->next = NULL; top_area++; return; } /* * OLC * Use these macros to load any new area formats that you choose to * support on your MUD. See the new_load_area format below for * a short example. */ #if defined(KEY) #undef KEY #endif #define KEY( literal, field, value ) \ if ( !str_cmp( word, literal ) ) \ { \ field = value; \ fMatch = TRUE; \ break; \ } #define SKEY( string, field ) \ if ( !str_cmp( word, string ) ) \ { \ free_string( field ); \ field = fread_string( fp ); \ fMatch = TRUE; \ break; \ } /* OLC * I left the Repop field here because I though that newbie programmers like * myself would want to set up something small to begin with. To get the * repop field to work, you will want to go through the code and add it to * memory recycling routines in BUILD.C and also in the UPDATE.C file to * display the message. Have fun. Erase this comment when you are done * trying this. Mail me jdinkel@mines.colorado.edu if you have trouble. */ /* * Snarf an 'area' header line. Check this format. MUCH better. Add fields * too. * * #AREAFILE * Name { All } Locke Newbie School~ * Repop A teacher pops in the room and says, 'Repop coming!'~ * Recall 3001 * End */ void new_load_area( FILE *fp ) { AREA_DATA *pArea; char *word; bool fMatch; pArea = alloc_perm( sizeof(*pArea) ); pArea->age = 15; pArea->nplayer = 0; pArea->filename = str_dup( strArea ); pArea->vnum = top_area; pArea->name = str_dup( "New Area" ); pArea->builders = str_dup( "" ); /* pArea->repop = str_dup( "Tock.\n\r" ); */ pArea->security = 1; pArea->lvnum = 0; pArea->uvnum = 0; pArea->area_flags = 0; for ( ; ; ) { word = feof( fp ) ? "End" : fread_word( fp ); fMatch = FALSE; switch ( UPPER(word[0]) ) { case 'N': SKEY( "Name", pArea->name ); break; case 'S': KEY( "Security", pArea->security, fread_number( fp ) ); break; case 'V': if ( !str_cmp( word, "VNUMs" ) ) { pArea->lvnum = fread_number( fp ); pArea->uvnum = fread_number( fp ); } break; case 'E': if ( !str_cmp( word, "End" ) ) { fMatch = TRUE; if ( area_first == NULL ) area_first = pArea; if ( area_last != NULL ) area_last->next = pArea; area_last = pArea; pArea->next = NULL; top_area++; return; } break; case 'B': SKEY( "Builders", pArea->builders ); break; case 'R': /* SKEY( "Repop", pArea->repop ); */ if ( !str_cmp( word, "Reset" ) ) { fread_to_eol( fp ); fMatch = TRUE; } break; } } } /* * Sets vnum range for area using OLC protection features. */ void assign_area_vnum( int vnum ) { if ( area_last->lvnum == 0 || area_last->uvnum == 0 ) area_last->lvnum = area_last->uvnum = vnum; if ( vnum != URANGE( area_last->lvnum, vnum, area_last->uvnum ) ) { if ( vnum < area_last->lvnum ) area_last->lvnum = vnum; else area_last->uvnum = vnum; } return; } /* * Snarf a help section. */ void load_helps( FILE *fp ) { HELP_DATA *pHelp; for ( ; ; ) { pHelp = alloc_perm( sizeof(*pHelp) ); pHelp->level = fread_number( fp ); pHelp->keyword = fread_string( fp ); if ( pHelp->keyword[0] == '$' ) break; pHelp->text = fread_string( fp ); if ( !str_cmp( pHelp->keyword, "greeting" ) ) help_greeting = pHelp->text; if ( help_first == NULL ) help_first = pHelp; if ( help_last != NULL ) help_last->next = pHelp; help_last = pHelp; pHelp->next = NULL; top_help++; } return; } /* * Snarf a mob section. */ void load_mobiles( FILE *fp ) { MOB_INDEX_DATA *pMobIndex; if ( area_last == NULL ) /* OLC */ { bug( "Load_mobiles: no #AREA seen yet.", 0 ); exit( 1 ); } for ( ; ; ) { sh_int vnum; char letter; int iHash; letter = fread_letter( fp ); if ( letter != '#' ) { bug( "Load_mobiles: # not found.", 0 ); exit( 1 ); } vnum = fread_number( fp ); if ( vnum == 0 ) break; fBootDb = FALSE; if ( get_mob_index( vnum ) != NULL ) { bug( "Load_mobiles: vnum %d duplicated.", vnum ); exit( 1 ); } fBootDb = TRUE; pMobIndex = alloc_perm( sizeof(*pMobIndex) ); pMobIndex->vnum = vnum; pMobIndex->area = area_last; /* OLC */ pMobIndex->player_name = fread_string( fp ); pMobIndex->short_descr = fread_string( fp ); pMobIndex->long_descr = fread_string( fp ); pMobIndex->description = fread_string( fp ); pMobIndex->long_descr[0] = UPPER(pMobIndex->long_descr[0]); pMobIndex->description[0] = UPPER(pMobIndex->description[0]); pMobIndex->act = fread_number( fp ) | ACT_IS_NPC; pMobIndex->affected_by = fread_number( fp ); pMobIndex->itemaffect = 0; pMobIndex->pShop = NULL; pMobIndex->alignment = fread_number( fp ); letter = fread_letter( fp ); pMobIndex->level = number_fuzzy( fread_number( fp ) ); /* * The unused stuff is for imps who want to use the old-style * stats-in-files method. */ pMobIndex->hitroll = fread_number( fp ); /* Unused */ pMobIndex->ac = fread_number( fp ); /* Unused */ pMobIndex->hitnodice = fread_number( fp ); /* Unused */ /* 'd' */ fread_letter( fp ); /* Unused */ pMobIndex->hitsizedice = fread_number( fp ); /* Unused */ /* '+' */ fread_letter( fp ); /* Unused */ pMobIndex->hitplus = fread_number( fp ); /* Unused */ pMobIndex->damnodice = fread_number( fp ); /* Unused */ /* 'd' */ fread_letter( fp ); /* Unused */ pMobIndex->damsizedice = fread_number( fp ); /* Unused */ /* '+' */ fread_letter( fp ); /* Unused */ pMobIndex->damplus = fread_number( fp ); /* Unused */ pMobIndex->gold = fread_number( fp ); /* Unused */ /* xp can't be used! */ fread_number( fp ); /* Unused */ /* position */ fread_number( fp ); /* Unused */ /* start pos */ fread_number( fp ); /* Unused */ /* * Back to meaningful values. */ pMobIndex->sex = fread_number( fp ); if ( letter != 'S' ) { bug( "Load_mobiles: vnum %d non-S.", vnum ); exit( 1 ); } iHash = vnum % MAX_KEY_HASH; pMobIndex->next = mob_index_hash[iHash]; mob_index_hash[iHash] = pMobIndex; top_mob_index++; top_vnum_mob = top_vnum_mob < vnum ? vnum : top_vnum_mob; /* OLC*/ assign_area_vnum( vnum ); /* OLC */ kill_table[URANGE(0, pMobIndex->level, MAX_LEVEL-1)].number++; } return; } /* * Snarf an obj section. */ void load_objects( FILE *fp ) { OBJ_INDEX_DATA *pObjIndex; if ( area_last == NULL ) /* OLC */ { bug( "Load_objects: no #AREA seen yet.", 0 ); exit( 1 ); } for ( ; ; ) { sh_int vnum; char letter; int iHash; letter = fread_letter( fp ); if ( letter != '#' ) { bug( "Load_objects: # not found.", 0 ); exit( 1 ); } vnum = fread_number( fp ); if ( vnum == 0 ) break; fBootDb = FALSE; if ( get_obj_index( vnum ) != NULL ) { bug( "Load_objects: vnum %d duplicated.", vnum ); exit( 1 ); } fBootDb = TRUE; pObjIndex = alloc_perm( sizeof(*pObjIndex) ); pObjIndex->vnum = vnum; pObjIndex->area = area_last; /* OLC */ pObjIndex->name = fread_string( fp ); pObjIndex->short_descr = fread_string( fp ); pObjIndex->description = fread_string( fp ); /* Action description */ fread_string( fp ); pObjIndex->short_descr[0] = LOWER(pObjIndex->short_descr[0]); pObjIndex->description[0] = UPPER(pObjIndex->description[0]); pObjIndex->item_type = fread_number( fp ); pObjIndex->extra_flags = fread_number( fp ); pObjIndex->wear_flags = fread_number( fp ); pObjIndex->value[0] = fread_number( fp ); pObjIndex->value[1] = fread_number( fp ); pObjIndex->value[2] = fread_number( fp ); pObjIndex->value[3] = fread_number( fp ); pObjIndex->weight = fread_number( fp ); pObjIndex->cost = fread_number( fp ); /* Unused */ pObjIndex->affected = NULL; pObjIndex->extra_descr = NULL; pObjIndex->chpoweron = NULL; pObjIndex->chpoweroff = NULL; pObjIndex->chpoweruse = NULL; pObjIndex->victpoweron = NULL; pObjIndex->victpoweroff = NULL; pObjIndex->victpoweruse = NULL; pObjIndex->spectype = 0; pObjIndex->specpower = 0; /* Cost per day */ fread_number( fp ); /* if ( pObjIndex->item_type == ITEM_POTION ) SET_BIT(pObjIndex->extra_flags, ITEM_NODROP); */ for ( ; ; ) { char letter; letter = fread_letter( fp ); if ( letter == 'A' ) { AFFECT_DATA *paf; paf = alloc_perm( sizeof(*paf) ); paf->type = -1; paf->duration = -1; paf->location = fread_number( fp ); paf->modifier = fread_number( fp ); paf->bitvector = 0; paf->next = pObjIndex->affected; pObjIndex->affected = paf; top_affect++; } else if ( letter == 'E' ) { EXTRA_DESCR_DATA *ed; ed = alloc_perm( sizeof(*ed) ); ed->keyword = fread_string( fp ); ed->description = fread_string( fp ); ed->next = pObjIndex->extra_descr; pObjIndex->extra_descr = ed; top_ed++; } else if ( letter == 'Q' ) { pObjIndex->chpoweron = fread_string( fp ); pObjIndex->chpoweroff = fread_string( fp ); pObjIndex->chpoweruse = fread_string( fp ); pObjIndex->victpoweron = fread_string( fp ); pObjIndex->victpoweroff = fread_string( fp ); pObjIndex->victpoweruse = fread_string( fp ); pObjIndex->spectype = fread_number( fp ); pObjIndex->specpower = fread_number( fp ); } else { ungetc( letter, fp ); break; } } /* * Translate spell "slot numbers" to internal "skill numbers." */ switch ( pObjIndex->item_type ) { case ITEM_PILL: case ITEM_POTION: case ITEM_SCROLL: pObjIndex->value[1] = slot_lookup( pObjIndex->value[1] ); pObjIndex->value[2] = slot_lookup( pObjIndex->value[2] ); pObjIndex->value[3] = slot_lookup( pObjIndex->value[3] ); break; case ITEM_STAFF: case ITEM_WAND: pObjIndex->value[3] = slot_lookup( pObjIndex->value[3] ); break; } iHash = vnum % MAX_KEY_HASH; pObjIndex->next = obj_index_hash[iHash]; obj_index_hash[iHash] = pObjIndex; top_obj_index++; top_vnum_obj = top_vnum_obj < vnum ? vnum : top_vnum_obj; /* OLC */ assign_area_vnum( vnum ); /* OLC */ } return; } /* * Snarf a reset section. * void load_resets( FILE *fp ) { RESET_DATA *pReset; if ( area_last == NULL ) { bug( "Load_resets: no #AREA seen yet.", 0 ); exit( 1 ); } for ( ; ; ) { ROOM_INDEX_DATA *pRoomIndex; EXIT_DATA *pexit; char letter; if ( ( letter = fread_letter( fp ) ) == 'S' ) break; if ( letter == '*' ) { fread_to_eol( fp ); continue; } pReset = alloc_perm( sizeof(*pReset) ); pReset->command = letter; pReset->arg1 = fread_number( fp ); pReset->arg2 = fread_number( fp ); pReset->arg3 = (letter == 'G' || letter == 'R') ? 0 : fread_number( fp ); fread_to_eol( fp ); switch ( letter ) { default: bug( "Load_resets: bad command '%c'.", letter ); exit( 1 ); break; case 'M': get_mob_index ( pReset->arg1 ); get_room_index ( pReset->arg3 ); break; case 'O': get_obj_index ( pReset->arg1 ); get_room_index ( pReset->arg3 ); break; case 'P': get_obj_index ( pReset->arg1 ); get_obj_index ( pReset->arg3 ); break; case 'G': case 'E': get_obj_index ( pReset->arg1 ); break; case 'D': pRoomIndex = get_room_index( pReset->arg1 ); if ( pReset->arg2 < 0 || pReset->arg2 > 5 || ( pexit = pRoomIndex->exit[pReset->arg2] ) == NULL || !IS_SET( pexit->exit_info, EX_ISDOOR ) ) { bug( "Load_resets: 'D': exit %d not door.", pReset->arg2 ); exit( 1 ); } if ( pReset->arg3 < 0 || pReset->arg3 > 2 ) { bug( "Load_resets: 'D': bad 'locks': %d.", pReset->arg3 ); exit( 1 ); } break; case 'R': pRoomIndex = get_room_index( pReset->arg1 ); if ( pReset->arg2 < 0 || pReset->arg2 > 6 ) { bug( "Load_resets: 'R': bad exit %d.", pReset->arg2 ); exit( 1 ); } break; } if ( area_last->reset_first == NULL ) area_last->reset_first = pReset; if ( area_last->reset_last != NULL ) area_last->reset_last->next = pReset; area_last->reset_last = pReset; pReset->next = NULL; top_reset++; } return; } */ void load_resets( FILE *fp ) /* OLC */ { RESET_DATA *pReset = NULL; int mvn = 0; if ( area_last == NULL ) { bug( "Load_resets: no #AREA seen yet.", 0 ); exit( 1 ); } for ( ; ; ) { /* EXIT_DATA *pexit; */ ROOM_INDEX_DATA *pRoomIndex; char letter; int arg1, arg2, arg3; if ( ( letter = fread_letter( fp ) ) == 'S' ) break; if ( letter == '*' ) { fread_to_eol( fp ); continue; } /* if_flag */ fread_number( fp ); arg1 = fread_number( fp ); arg2 = fread_number( fp ); arg3 = (letter == 'G' || letter == 'R') ? 0 : fread_number( fp ); fread_to_eol( fp ); /* * Validate parameters. * We're calling the index functions for the side effect. */ switch ( letter ) { default: bug( "Load_resets: bad command '%c'.", letter ); exit( 1 ); break; case 'M': get_mob_index ( arg1 ); get_room_index ( arg3 ); pReset = alloc_perm( sizeof(*pReset) ); pReset->arg1 = arg1; pReset->arg2 = arg2; pReset->arg3 = arg3; pReset->command = letter; mvn = arg3; break; case 'O': get_obj_index ( arg1 ); get_room_index ( arg3 ); pReset = alloc_perm( sizeof(*pReset) ); pReset->arg1 = arg1; pReset->arg2 = arg2; pReset->arg3 = arg3; pReset->command = letter; break; case 'P': get_obj_index ( arg1 ); get_obj_index ( arg3 ); pReset = alloc_perm( sizeof(*pReset) ); pReset->arg1 = arg1; pReset->arg2 = arg2; pReset->arg3 = arg3; pReset->command = letter; break; case 'G': case 'E': get_room_index ( mvn ); get_obj_index ( arg1 ); pReset = alloc_perm( sizeof(*pReset) ); pReset->arg1 = arg1; pReset->arg2 = arg2; pReset->arg3 = arg3; pReset->command = letter; break; case 'D': /* kavirp pRoomIndex = get_room_index( arg1 ); if ( arg2 < 0 || arg2 > MAX_DIR || ( pexit = pRoomIndex->exit[arg2] ) == NULL || !IS_SET( pexit->rs_flags, EX_ISDOOR ) ) { bug( "Load_resets: 'D': exit %d not door.", arg2 ); exit( 1 ); } switch ( arg3 ) { default: bug( "Load_resets: 'D': bad 'locks': %d.", arg3 ); exit( 1 ); break; case 0: break; case 1: SET_BIT( pexit->exit_info, EX_CLOSED ); break; case 2: SET_BIT( pexit->exit_info, EX_CLOSED ); SET_BIT( pexit->exit_info, EX_LOCKED ); break; } */ break; case 'R': pRoomIndex = get_room_index( arg1 ); if ( arg2 < 0 || arg2 > MAX_DIR ) { bug( "Load_resets: 'R': bad exit %d.", arg2 ); exit( 1 ); } pReset = alloc_perm( sizeof(*pReset) ); pReset->arg1 = arg1; pReset->arg2 = arg2; pReset->arg3 = arg3; pReset->command = letter; break; } if ( pReset ) { if ( area_last->reset_first == NULL ) area_last->reset_first = pReset; if ( area_last->reset_last != NULL ) area_last->reset_last->next = pReset; area_last->reset_last = pReset; pReset->next = NULL; top_reset++; } } return; } /* * Snarf a room section. * void load_rooms( FILE *fp ) { ROOM_INDEX_DATA *pRoomIndex; if ( area_last == NULL ) { bug( "Load_resets: no #AREA seen yet.", 0 ); exit( 1 ); } for ( ; ; ) { sh_int vnum; char letter; int door; int iHash; letter = fread_letter( fp ); if ( letter != '#' ) { bug( "Load_rooms: # not found.", 0 ); exit( 1 ); } vnum = fread_number( fp ); if ( vnum == 0 ) break; fBootDb = FALSE; if ( get_room_index( vnum ) != NULL ) { bug( "Load_rooms: vnum %d duplicated.", vnum ); exit( 1 ); } fBootDb = TRUE; pRoomIndex = alloc_perm( sizeof(*pRoomIndex) ); pRoomIndex->people = NULL; pRoomIndex->contents = NULL; pRoomIndex->extra_descr = NULL; pRoomIndex->area = area_last; pRoomIndex->vnum = vnum; pRoomIndex->name = fread_string( fp ); pRoomIndex->description = fread_string( fp ); pRoomIndex->room_flags = fread_number( fp ); pRoomIndex->sector_type = fread_number( fp ); pRoomIndex->light = 0; pRoomIndex->blood = 0; pRoomIndex->roomtext = NULL; for ( door = 0; door <= 4; door++ ) { pRoomIndex->track[door] = str_dup( "" ); pRoomIndex->track_dir[door] = 0; } for ( door = 0; door <= 5; door++ ) pRoomIndex->exit[door] = NULL; for ( ; ; ) { letter = fread_letter( fp ); if ( letter == 'S' ) break; if ( letter == 'D' ) { EXIT_DATA *pexit; int locks; door = fread_number( fp ); if ( door < 0 || door > 5 ) { bug( "Fread_rooms: vnum %d has bad door number.", vnum ); exit( 1 ); } pexit = alloc_perm( sizeof(*pexit) ); pexit->description = fread_string( fp ); pexit->keyword = fread_string( fp ); pexit->exit_info = 0; locks = fread_number( fp ); pexit->key = fread_number( fp ); pexit->vnum = fread_number( fp ); switch ( locks ) { case 1: pexit->exit_info = EX_ISDOOR; break; case 2: pexit->exit_info = EX_ISDOOR | EX_PICKPROOF; break; } pRoomIndex->exit[door] = pexit; top_exit++; } else if ( letter == 'E' ) { EXTRA_DESCR_DATA *ed; ed = alloc_perm( sizeof(*ed) ); ed->keyword = fread_string( fp ); ed->description = fread_string( fp ); ed->next = pRoomIndex->extra_descr; pRoomIndex->extra_descr = ed; top_ed++; } else if ( letter == 'T' ) { ROOMTEXT_DATA *rt; rt = alloc_perm( sizeof(*rt) ); rt->input = fread_string( fp ); rt->output = fread_string( fp ); rt->choutput = fread_string( fp ); rt->name = fread_string( fp ); rt->type = fread_number( fp ); rt->power = fread_number( fp ); rt->mob = fread_number( fp ); rt->next = pRoomIndex->roomtext; pRoomIndex->roomtext = rt; top_rt++; } else { bug( "Load_rooms: vnum %d has flag not 'DES'.", vnum ); exit( 1 ); } } iHash = vnum % MAX_KEY_HASH; pRoomIndex->next = room_index_hash[iHash]; room_index_hash[iHash] = pRoomIndex; top_room++; top_vnum_room = top_vnum_room < vnum ? vnum : top_vnum_room; assign_area_vnum( vnum ); } return; } */ void load_rooms( FILE *fp ) { ROOM_INDEX_DATA *pRoomIndex; if ( area_last == NULL ) { bug( "Load_resets: no #AREA seen yet.", 0 ); /* OLC */ exit( 1 ); } for ( ; ; ) { sh_int vnum; char letter; int door; int iHash; static int prev_top_area = -1; letter = fread_letter( fp ); if ( letter != '#' ) { bug( "Load_rooms: # not found.", 0 ); exit( 1 ); } vnum = fread_number( fp ); if ( vnum == 0 ) break; if ( prev_top_area != top_area ) { prev_top_area = top_area; area_last->start = vnum; } fBootDb = FALSE; if ( get_room_index( vnum ) != NULL ) { bug( "Load_rooms: vnum %d duplicated.", vnum ); exit( 1 ); } fBootDb = TRUE; pRoomIndex = alloc_perm( sizeof(*pRoomIndex) ); pRoomIndex->people = NULL; pRoomIndex->contents = NULL; pRoomIndex->to_obj = NULL; pRoomIndex->extra_descr = NULL; pRoomIndex->area = area_last; pRoomIndex->vnum = vnum; pRoomIndex->name = fread_string( fp ); pRoomIndex->description = fread_string( fp ); /* Area number */ fread_number( fp ); pRoomIndex->room_flags = fread_number( fp ); pRoomIndex->added_flags = 0; pRoomIndex->sector_type = fread_number( fp ); pRoomIndex->light = 0; pRoomIndex->blood = 0; pRoomIndex->passed = 0; pRoomIndex->roomtext = NULL; pRoomIndex->wood = 0; pRoomIndex->build = 0; pRoomIndex->ground = 0; pRoomIndex->x = -1; pRoomIndex->y = -1; pRoomIndex->room = 0; for ( door = 0; door <= 4; door++ ) { pRoomIndex->track[door] = str_dup( "" ); pRoomIndex->track_dir[door] = 0; } for ( door = 0; door <= 5; door++ ) pRoomIndex->exit[door] = NULL; for ( ; ; ) { letter = fread_letter( fp ); if ( letter == 'S' ) break; if ( letter == 'D' ) { EXIT_DATA *pexit; int locks; door = fread_number( fp ); if ( door < 0 || door > 5 ) { bug( "Fread_rooms: vnum %d has bad door number.", vnum ); exit( 1 ); } pexit = alloc_perm( sizeof(*pexit) ); pexit->description = fread_string( fp ); pexit->keyword = fread_string( fp ); pexit->exit_info = 0; pexit->rs_flags = 0; /* OLC */ locks = fread_number( fp ); pexit->key = fread_number( fp ); pexit->vnum = fread_number( fp ); switch ( locks ) { case 1: pexit->exit_info = EX_ISDOOR; break; case 2: pexit->exit_info = EX_ISDOOR | EX_PICKPROOF; break; } pRoomIndex->exit[door] = pexit; top_exit++; } else if ( letter == 'E' ) { EXTRA_DESCR_DATA *ed; ed = alloc_perm( sizeof(*ed) ); ed->keyword = fread_string( fp ); ed->description = fread_string( fp ); ed->next = pRoomIndex->extra_descr; pRoomIndex->extra_descr = ed; top_ed++; } else if ( letter == 'T' ) { ROOMTEXT_DATA *rt; rt = alloc_perm( sizeof(*rt) ); rt->input = fread_string( fp ); rt->output = fread_string( fp ); rt->choutput = fread_string( fp ); rt->name = fread_string( fp ); rt->type = fread_number( fp ); rt->power = fread_number( fp ); rt->mob = fread_number( fp ); rt->next = pRoomIndex->roomtext; pRoomIndex->roomtext = rt; top_rt++; } else if ( letter == 'V' ) { pRoomIndex->x = fread_number( fp ); pRoomIndex->y = fread_number( fp ); area_last->x = pRoomIndex->x; area_last->y = pRoomIndex->y; } else { bug( "Load_rooms: vnum %d has flag not 'DES'.", vnum ); exit( 1 ); } } iHash = vnum % MAX_KEY_HASH; pRoomIndex->next = room_index_hash[iHash]; room_index_hash[iHash] = pRoomIndex; //put_area_vnum( vnum ); top_room++; top_vnum_room = top_vnum_room < vnum ? vnum : top_vnum_room; /*OLC */ assign_area_vnum( vnum ); /* OLC */ } return; } /* * Snarf a shop section. */ void load_shops( FILE *fp ) { SHOP_DATA *pShop; for ( ; ; ) { MOB_INDEX_DATA *pMobIndex; int iTrade; pShop = alloc_perm( sizeof(*pShop) ); pShop->keeper = fread_number( fp ); if ( pShop->keeper == 0 ) break; for ( iTrade = 0; iTrade < MAX_TRADE; iTrade++ ) pShop->buy_type[iTrade] = fread_number( fp ); pShop->profit_buy = fread_number( fp ); pShop->profit_sell = fread_number( fp ); pShop->open_hour = fread_number( fp ); pShop->close_hour = fread_number( fp ); fread_to_eol( fp ); pMobIndex = get_mob_index( pShop->keeper ); pMobIndex->pShop = pShop; if ( shop_first == NULL ) shop_first = pShop; if ( shop_last != NULL ) shop_last->next = pShop; shop_last = pShop; pShop->next = NULL; top_shop++; } return; } /* * Sna * void load_specials( FILE *fp ) { for ( ; ; ) { MOB_INDEX_DATA *pMobIndex; char letter; switch ( letter = fread_letter( fp ) ) { default: bug( "Load_specials: letter '%c' not *MS.", letter ); exit( 1 ); case 'S': return; case '*': break; case 'M': pMobIndex = get_mob_index ( fread_number ( fp ) ); pMobIndex->spec_fun = spec_lookup ( fread_word ( fp ) ); if ( pMobIndex->spec_fun == 0 ) { bug( "Load_specials: 'M': vnum %d.", pMobIndex->vnum ); exit( 1 ); } break; } fread_to_eol( fp ); } } */ void load_specials( FILE *fp ) { for ( ; ; ) { MOB_INDEX_DATA *pMobIndex; char letter; switch ( letter = fread_letter( fp ) ) { default: bug( "Load_specials: letter '%c' not *MS.", letter ); exit( 1 ); case 'S': return; case '*': break; case 'M': pMobIndex = get_mob_index ( fread_number ( fp ) ); pMobIndex->spec_name = str_dup( fread_word ( fp ) ); /* OLC */ pMobIndex->spec_fun = spec_lookup ( pMobIndex->spec_name );/* OLC */ if ( pMobIndex->spec_fun == 0 ) { bug( "Load_specials: 'M': vnum %d.", pMobIndex->vnum ); exit( 1 ); } break; } fread_to_eol( fp ); } } /* * Translate all room exits from virtual to real. * Has to be done after all rooms are read in. * Check for bad reverse exits. */ void fix_exits( void ) { extern const int rev_dir []; // extern const sh_int rev_dir []; char buf[MAX_STRING_LENGTH]; ROOM_INDEX_DATA *pRoomIndex; ROOM_INDEX_DATA *to_room; EXIT_DATA *pexit; EXIT_DATA *pexit_rev; int iHash; int door; for ( iHash = 0; iHash < MAX_KEY_HASH; iHash++ ) { for ( pRoomIndex = room_index_hash[iHash]; pRoomIndex != NULL; pRoomIndex = pRoomIndex->next ) { bool fexit; fexit = FALSE; for ( door = 0; door <= 5; door++ ) { if ( ( pexit = pRoomIndex->exit[door] ) != NULL ) { fexit = TRUE; if ( pexit->vnum <= 0 ) pexit->to_room = NULL; else pexit->to_room = get_room_index( pexit->vnum ); } } if ( !fexit ) SET_BIT( pRoomIndex->room_flags, ROOM_NO_MOB ); } } for ( iHash = 0; iHash < MAX_KEY_HASH; iHash++ ) { for ( pRoomIndex = room_index_hash[iHash]; pRoomIndex != NULL; pRoomIndex = pRoomIndex->next ) { for ( door = 0; door <= 5; door++ ) { if ( ( pexit = pRoomIndex->exit[door] ) != NULL && ( to_room = pexit->to_room ) != NULL && ( pexit_rev = to_room->exit[rev_dir[door]] ) != NULL && pexit_rev->to_room != pRoomIndex ) { sprintf( buf, "Fix_exits: %d:%d -> %d:%d -> %d.", pRoomIndex->vnum, door, to_room->vnum, rev_dir[door], (pexit_rev->to_room == NULL) ? 0 : pexit_rev->to_room->vnum ); /* bug( buf, 0 ); */ } } } } return; } /* * Repopulate areas periodically. */ void area_update( void ) { AREA_DATA *pArea; for ( pArea = area_first; pArea != NULL; pArea = pArea->next ) { CHAR_DATA *pch; if ( ++pArea->age < 3 ) continue; /* * Check for PC's. */ if ( pArea->nplayer > 0 && pArea->age == 15 - 1 ) { for ( pch = char_list; pch != NULL; pch = pch->next ) { if ( !IS_NPC(pch) && IS_AWAKE(pch) && pch->in_room != NULL && pch->in_room->area == pArea ) { send_to_char( "You hear an ancient bell toll in the distance.\n\r", pch ); } } } /* * Check age and reset. * Note: Mud School resets every 3 minutes (not 15). */ if ( pArea->nplayer == 0 || pArea->age >= 15 ) { ROOM_INDEX_DATA *pRoomIndex; reset_area( pArea ); pArea->age = number_range( 0, 3 ); pRoomIndex = get_room_index( ROOM_VNUM_SCHOOL ); if ( pRoomIndex != NULL && pArea == pRoomIndex->area ) pArea->age = 15 - 3; } } return; } /* * Reset one area. * void reset_area( AREA_DATA *pArea ) { RESET_DATA *pReset; CHAR_DATA *mob; bool last; int level; mob = NULL; last = TRUE; level = 0; for ( pReset = pArea->reset_first; pReset != NULL; pReset = pReset->next ) { ROOM_INDEX_DATA *pRoomIndex; MOB_INDEX_DATA *pMobIndex; OBJ_INDEX_DATA *pObjIndex; OBJ_INDEX_DATA *pObjToIndex; EXIT_DATA *pexit; OBJ_DATA *obj; OBJ_DATA *obj_to; switch ( pReset->command ) { default: bug( "Reset_area: bad command %c.", pReset->command ); break; case 'M': if ( ( pMobIndex = get_mob_index( pReset->arg1 ) ) == NULL ) { bug( "Reset_area: 'M': bad vnum %d.", pReset->arg1 ); continue; } if ( ( pRoomIndex = get_room_index( pReset->arg3 ) ) == NULL ) { bug( "Reset_area: 'R': bad vnum %d.", pReset->arg3 ); continue; } level = URANGE( 0, pMobIndex->level - 2, LEVEL_HERO ); if ( pMobIndex->count >= pReset->arg2 ) { last = FALSE; break; } mob = create_mobile( pMobIndex ); { ROOM_INDEX_DATA *pRoomIndexPrev; pRoomIndexPrev = get_room_index( pRoomIndex->vnum - 1 ); if ( pRoomIndexPrev != NULL && IS_SET(pRoomIndexPrev->room_flags, ROOM_PET_SHOP) ) SET_BIT(mob->act, ACT_PET); } if ( room_is_dark( pRoomIndex ) ) SET_BIT(mob->affected_by, AFF_INFRARED); char_to_room( mob, pRoomIndex ); if ( mob->in_room->area->mod > 0 ) { mob->level += ( mob->in_room->area->mod * 25 ); mob->max_hit += ( mob->in_room->area->mod * 2000 ); mob->hit = mob->max_hit; } if ( mob->in_room->area->mod < 0 ) { mob->level -= ( mob->in_room->area->mod * 25 ); mob->max_hit -= ( mob->in_room->area->mod * 2000 ); mob->hit = mob->max_hit; } level = URANGE( 0, mob->level - 2, LEVEL_HERO ); last = TRUE; break; case 'O': if ( ( pObjIndex = get_obj_index( pReset->arg1 ) ) == NULL ) { bug( "Reset_area: 'O': bad vnum %d.", pReset->arg1 ); continue; } if ( ( pRoomIndex = get_room_index( pReset->arg3 ) ) == NULL ) { bug( "Reset_area: 'R': bad vnum %d.", pReset->arg3 ); continue; } if ( pArea->nplayer > 0 || count_obj_list( pObjIndex, pRoomIndex->contents ) > 0 ) { last = FALSE; break; } obj = create_object( pObjIndex, number_range( 1,50 ) ); obj->cost = 0; obj_to_room( obj, pRoomIndex ); last = TRUE; break; case 'P': if ( ( pObjIndex = get_obj_index( pReset->arg1 ) ) == NULL ) { bug( "Reset_area: 'P': bad vnum %d.", pReset->arg1 ); continue; } if ( ( pObjToIndex = get_obj_index( pReset->arg3 ) ) == NULL ) { bug( "Reset_area: 'P': bad vnum %d.", pReset->arg3 ); continue; } if ( pArea->nplayer > 0 || ( obj_to = get_obj_type( pObjToIndex ) ) == NULL || obj_to->in_room == NULL || count_obj_list( pObjIndex, obj_to->contains ) > 0 ) { last = FALSE; break; } obj = create_object( pObjIndex, number_range( 1,50 ) ); obj_to_obj( obj, obj_to ); last = TRUE; break; case 'G': case 'E': if ( ( pObjIndex = get_obj_index( pReset->arg1 ) ) == NULL ) { bug( "Reset_area: 'E' or 'G': bad vnum %d.", pReset->arg1 ); continue; } if ( !last ) break; if ( mob == NULL ) { bug( "Reset_area: 'E' or 'G': null mob for vnum %d.", pReset->arg1 ); last = FALSE; break; } if ( mob->pIndexData->pShop != NULL ) { int olevel; switch ( pObjIndex->item_type ) { default: olevel = 0; break; case ITEM_PILL: olevel = number_range( 0, 10 ); break; case ITEM_POTION: olevel = number_range( 0, 10 ); break; case ITEM_SCROLL: olevel = number_range( 5, 15 ); break; case ITEM_WAND: olevel = number_range( 10, 20 ); break; case ITEM_STAFF: olevel = number_range( 15, 25 ); break; case ITEM_ARMOR: olevel = number_range( 5, 15 ); break; case ITEM_WEAPON: olevel = number_range( 5, 15 ); break; } obj = create_object( pObjIndex, olevel ); SET_BIT( obj->extra_flags, ITEM_INVENTORY ); } else { obj = create_object( pObjIndex, number_range( 1,50 ) ); } obj_to_char( obj, mob ); if ( pReset->command == 'E' ) equip_char( mob, obj, pReset->arg3 ); last = TRUE; break; case 'D': if ( ( pRoomIndex = get_room_index( pReset->arg1 ) ) == NULL ) { bug( "Reset_area: 'D': bad vnum %d.", pReset->arg1 ); continue; } if ( ( pexit = pRoomIndex->exit[pReset->arg2] ) == NULL ) break; switch ( pReset->arg3 ) { case 0: REMOVE_BIT( pexit->exit_info, EX_CLOSED ); REMOVE_BIT( pexit->exit_info, EX_LOCKED ); break; case 1: SET_BIT( pexit->exit_info, EX_CLOSED ); REMOVE_BIT( pexit->exit_info, EX_LOCKED ); break; case 2: SET_BIT( pexit->exit_info, EX_CLOSED ); SET_BIT( pexit->exit_info, EX_LOCKED ); break; } last = TRUE; break; case 'R': if ( ( pRoomIndex = get_room_index( pReset->arg1 ) ) == NULL ) { bug( "Reset_area: 'R': bad vnum %d.", pReset->arg1 ); continue; } { int d0; int d1; for ( d0 = 0; d0 < pReset->arg2 - 1; d0++ ) { d1 = number_range( d0, pReset->arg2-1 ); pexit = pRoomIndex->exit[d0]; pRoomIndex->exit[d0] = pRoomIndex->exit[d1]; pRoomIndex->exit[d1] = pexit; } } break; } } return; } */ /* * Reset one area. */ void reset_area( AREA_DATA *pArea ) { CHAR_DATA *mob; RESET_DATA *pReset; ROOM_INDEX_DATA *pRoomIndex; /* OLC */ int iExit; /* OLC */ int iHash; /* OLC */ int level; bool last; if ( pArea == NULL ) return; mob = NULL; last = TRUE; level = 0; /* * OLC * New system saves resets as part of door structure. */ for( iHash = 0; iHash < MAX_KEY_HASH; iHash++ ) { for( pRoomIndex = room_index_hash[iHash]; pRoomIndex != NULL; pRoomIndex = pRoomIndex->next ) { if ( pRoomIndex->area == pArea ) for ( iExit = 0; iExit < MAX_DIR; iExit++ ) { EXIT_DATA *pExit; if ( ( pExit = pRoomIndex->exit[iExit] ) && !IS_SET( pExit->exit_info, EX_BASHED ) ) { pExit->exit_info = pExit->rs_flags; if ( ( pExit->to_room != NULL ) && ( pExit = pExit->to_room->exit[rev_dir[iExit]] ) != NULL ) { pExit->exit_info = pExit->rs_flags; /* nail the other side */ } } } } } for ( pReset = pArea->reset_first; pReset != NULL; pReset = pReset->next ) { OBJ_DATA *obj; OBJ_DATA *obj_to; MOB_INDEX_DATA *pMobIndex; OBJ_INDEX_DATA *pObjIndex; OBJ_INDEX_DATA *pObjToIndex; ROOM_INDEX_DATA *pRoomIndex; switch ( pReset->command ) { default: bug( "Reset_area: bad command %c.", pReset->command ); break; case 'M': if ( ( pMobIndex = get_mob_index( pReset->arg1 ) ) == NULL ) { bug( "Reset_area: 'M': bad vnum %d.", pReset->arg1 ); continue; } if ( ( pRoomIndex = get_room_index( pReset->arg3 ) ) == NULL ) { bug( "Reset_area: 'R': bad vnum %d.", pReset->arg3 ); continue; } level = URANGE( 0, pMobIndex->level - 2, LEVEL_HERO ); if ( pMobIndex->count >= pReset->arg2 ) { last = FALSE; break; } mob = create_mobile( pMobIndex ); /* * Check for pet shop. */ { ROOM_INDEX_DATA *pRoomIndexPrev; pRoomIndexPrev = get_room_index( pRoomIndex->vnum - 1 ); if ( pRoomIndexPrev != NULL && IS_SET(pRoomIndexPrev->room_flags, ROOM_PET_SHOP) ) SET_BIT(mob->act, ACT_PET); } if ( room_is_dark( pRoomIndex ) ) SET_BIT(mob->affected_by, AFF_INFRARED); char_to_room( mob, pRoomIndex ); level = URANGE( 0, mob->level - 2, LEVEL_HERO ); last = TRUE; break; case 'O': if ( ( pObjIndex = get_obj_index( pReset->arg1 ) ) == NULL ) { bug( "Reset_area: 'O': bad vnum %d.", pReset->arg1 ); continue; } if ( ( pRoomIndex = get_room_index( pReset->arg3 ) ) == NULL ) { bug( "Reset_area: 'R': bad vnum %d.", pReset->arg3 ); continue; } if ( pArea->nplayer > 0 || count_obj_list( pObjIndex, pRoomIndex->contents ) > 0 ) { last = FALSE; break; } obj = create_object( pObjIndex, number_range( 1,50 ) ); obj->cost = 0; obj_to_room( obj, pRoomIndex ); last = TRUE; break; case 'P': if ( ( pObjIndex = get_obj_index( pReset->arg1 ) ) == NULL ) { bug( "Reset_area: 'P': bad vnum %d.", pReset->arg1 ); continue; } if ( ( pObjToIndex = get_obj_index( pReset->arg3 ) ) == NULL ) { bug( "Reset_area: 'P': bad vnum %d.", pReset->arg3 ); continue; } if ( pArea->nplayer > 0 || ( obj_to = get_obj_type( pObjToIndex ) ) == NULL || obj_to->in_room == NULL || count_obj_list( pObjIndex, obj_to->contains ) > 0 ) { last = FALSE; break; } obj = create_object( pObjIndex, number_range( 1,50 ) ); obj_to_obj( obj, obj_to ); last = TRUE; break; case 'G': case 'E': if ( ( pObjIndex = get_obj_index( pReset->arg1 ) ) == NULL ) { bug( "Reset_area: 'E' or 'G': bad vnum %d.", pReset->arg1 ); continue; } if ( !last ) break; if ( mob == NULL ) { bug( "Reset_area: 'E' or 'G': null mob for vnum %d.", pReset->arg1 ); last = FALSE; break; } if ( mob->pIndexData->pShop != NULL ) { int olevel; switch ( pObjIndex->item_type ) { default: olevel = 0; break; case ITEM_PILL: olevel = number_range( 0, 10 ); break; case ITEM_POTION: olevel = number_range( 0, 10 ); break; case ITEM_SCROLL: olevel = number_range( 5, 15 ); break; case ITEM_WAND: olevel = number_range( 10, 20 ); break; case ITEM_STAFF: olevel = number_range( 15, 25 ); break; case ITEM_ARMOR: olevel = number_range( 5, 15 ); break; case ITEM_WEAPON: olevel = number_range( 5, 15 ); break; } obj = create_object( pObjIndex, olevel ); if ( pReset->command == 'G' ) SET_BIT( obj->extra_flags, ITEM_INVENTORY ); } else { obj = create_object( pObjIndex, number_range( 1,50 ) ); } obj_to_char( obj, mob ); if ( pReset->command == 'E' ) equip_char( mob, obj, pReset->arg3 ); last = TRUE; break; case 'D': /* OLC if ( ( pRoomIndex = get_room_index( pReset->arg1 ) ) == NULL ) { bug( "Reset_area: 'D': bad vnum %d.", pReset->arg1 ); continue; } if ( ( pexit = pRoomIndex->exit[pReset->arg2] ) == NULL ) break; switch ( pReset->arg3 ) { case 0: REMOVE_BIT( pexit->exit_info, EX_CLOSED ); REMOVE_BIT( pexit->exit_info, EX_LOCKED ); break; case 1: SET_BIT( pexit->exit_info, EX_CLOSED ); REMOVE_BIT( pexit->exit_info, EX_LOCKED ); break; case 2: SET_BIT( pexit->exit_info, EX_CLOSED ); SET_BIT( pexit->exit_info, EX_LOCKED ); break; } last = TRUE; */ break; case 'R': /* if ( ( pRoomIndex = get_room_index( pReset->arg1 ) ) == NULL ) { bug( "Reset_area: 'R': bad vnum %d.", pReset->arg1 ); continue; } { int d0; int d1; for ( d0 = 0; d0 < pReset->arg2 - 1; d0++ ) { d1 = number_range( d0, pReset->arg2-1 ); pexit = pRoomIndex->exit[d0]; pRoomIndex->exit[d0] = pRoomIndex->exit[d1]; pRoomIndex->exit[d1] = pexit; } } */ break; } } return; } /* * Create an instance of a mobile. */ CHAR_DATA *create_mobile( MOB_INDEX_DATA *pMobIndex ) { CHAR_DATA *mob; int tempvalue; if ( pMobIndex == NULL ) { bug( "Create_mobile: NULL pMobIndex.", 0 ); exit( 1 ); } if ( char_free == NULL ) { mob = alloc_perm( sizeof(*mob) ); } else { mob = char_free; char_free = char_free->next; } clear_char( mob ); mob->pIndexData = pMobIndex; mob->hunting = str_dup( "" ); mob->lord = str_dup( "" ); mob->clan = str_dup( "" ); mob->morph = str_dup( "" ); mob->createtime = str_dup( "" ); mob->lasttime = str_dup( "" ); mob->lasthost = str_dup( "" ); mob->powertype = str_dup( "" ); mob->poweraction = str_dup( "" ); mob->pload = str_dup( "" ); mob->prompt = str_dup( "" ); mob->cprompt = str_dup( "" ); mob->name = pMobIndex->player_name; mob->short_descr = pMobIndex->short_descr; mob->long_descr = pMobIndex->long_descr; mob->description = pMobIndex->description; mob->spec_fun = pMobIndex->spec_fun; mob->home = 3001; mob->form = 32767; mob->level = number_fuzzy( pMobIndex->level ); mob->act = pMobIndex->act; mob->affected_by = pMobIndex->affected_by; mob->alignment = pMobIndex->alignment; mob->sex = pMobIndex->sex; mob->armor = interpolate( mob->level, 250, -100 ); if (mob->armor > 1500) mob->armor = 1500; tempvalue = mob->level * 13 + number_range( mob->level * mob->level / 4, mob->level * mob->level * 2); if (tempvalue > 10000000) mob->max_hit = 10000000; else mob->max_hit = tempvalue; mob->hitroll = (mob->level * 3); mob->damroll = (mob->level * 3); if (mob->level>100) {mob->hitroll = mob->hitroll * 1.5;mob->damroll *=1.5;} if (mob->level<11) {mob->max_hit /=2; mob->hitroll *=0.6; mob->damroll *=0.5; } if (!strcmp(mob->name,"executioner")) { mob->hitroll *=3; mob->damroll *=3; } mob->hit = mob->max_hit; mob->practice = mob->level * (number_range(10,20)/10); /* * Insert in list. */ mob->next = char_list; char_list = mob; pMobIndex->count++; return mob; } /* * Create an instance of an object. */ OBJ_DATA *create_object( OBJ_INDEX_DATA *pObjIndex, int level ) { static OBJ_DATA obj_zero; OBJ_DATA *obj; if ( pObjIndex == NULL ) { bug( "Create_object: NULL pObjIndex.", 0 ); exit( 1 ); } if ( obj_free == NULL ) { obj = alloc_perm( sizeof(*obj) ); } else { obj = obj_free; obj_free = obj_free->next; } *obj = obj_zero; obj->pIndexData = pObjIndex; obj->in_room = NULL; obj->level = level; obj->wear_loc = -1; obj->name = pObjIndex->name; obj->short_descr = pObjIndex->short_descr; obj->description = pObjIndex->description; if (pObjIndex->chpoweron != NULL) { obj->chpoweron = pObjIndex->chpoweron; obj->chpoweroff = pObjIndex->chpoweroff; obj->chpoweruse = pObjIndex->chpoweruse; obj->victpoweron = pObjIndex->victpoweron; obj->victpoweroff = pObjIndex->victpoweroff; obj->victpoweruse = pObjIndex->victpoweruse; obj->spectype = pObjIndex->spectype; obj->specpower = pObjIndex->specpower; } else { obj->chpoweron = str_dup( "(null)" ); obj->chpoweroff = str_dup( "(null)" ); obj->chpoweruse = str_dup( "(null)" ); obj->victpoweron = str_dup( "(null)" ); obj->victpoweroff = str_dup( "(null)" ); obj->victpoweruse = str_dup( "(null)" ); obj->spectype = 0; obj->specpower = 0; } obj->questmaker = str_dup( "" ); obj->questowner = str_dup( "" ); obj->chobj = NULL; obj->quest = 0; obj->points = 0; obj->item_type = pObjIndex->item_type; obj->extra_flags = pObjIndex->extra_flags; obj->wear_flags = pObjIndex->wear_flags; obj->value[0] = pObjIndex->value[0]; obj->value[1] = pObjIndex->value[1]; obj->value[2] = pObjIndex->value[2]; obj->value[3] = pObjIndex->value[3]; obj->weight = pObjIndex->weight; obj->cost = number_fuzzy( 10 ) * number_fuzzy( level ) * number_fuzzy( level ); if (obj->pIndexData->vnum >= 29500 && obj->pIndexData->vnum <= 29599) { SET_BIT(obj->quest, QUEST_ARTIFACT); obj->condition = 100; obj->toughness = 100; obj->resistance = 1; obj->level = 60; obj->cost = 1000000; } else if (( obj->pIndexData->vnum >= 29600 && obj->pIndexData->vnum <= 29800) || ( obj->pIndexData->vnum >= 27650 && obj->pIndexData->vnum <= 27670 ) || ( obj->pIndexData->vnum >= 2640 && obj->pIndexData->vnum <= 2660)) { SET_BIT(obj->quest, QUEST_RELIC); obj->condition = 100; obj->toughness = 100; obj->resistance = 1; } else { obj->condition = 100; obj->toughness = 5; obj->resistance = 25; } /* * Mess with object properties. */ switch ( obj->item_type ) { default: bug( "Read_object: vnum %d bad type.", pObjIndex->vnum ); break; case ITEM_LIGHT: case ITEM_TREASURE: case ITEM_FURNITURE: case ITEM_TRASH: case ITEM_CONTAINER: case ITEM_DRINK_CON: case ITEM_KEY: case ITEM_FOOD: case ITEM_BOAT: case ITEM_CORPSE_NPC: case ITEM_CORPSE_PC: case ITEM_FOUNTAIN: case ITEM_PORTAL: case ITEM_EGG: case ITEM_VOODOO: case ITEM_STAKE: case ITEM_MISSILE: case ITEM_AMMO: case ITEM_QUEST: case ITEM_QUESTCARD: case ITEM_QUESTMACHINE: case ITEM_SYMBOL: case ITEM_BOOK: case ITEM_PAGE: case ITEM_TOOL: break; case ITEM_SCROLL: obj->value[0] = number_fuzzy( obj->value[0] ); break; case ITEM_WAND: case ITEM_STAFF: obj->value[0] = number_fuzzy( obj->value[0] ); obj->value[1] = number_fuzzy( obj->value[1] ); obj->value[2] = obj->value[1]; break; case ITEM_WEAPON: if (!IS_SET(obj->quest, QUEST_ARTIFACT) && !IS_SET(obj->quest, QUEST_RELIC)) { obj->value[1] = number_range( 1, 10 ); obj->value[2] = number_range((obj->value[1]+1),(obj->value[1]*2)); } break; case ITEM_ARMOR: if (!IS_SET(obj->quest, QUEST_ARTIFACT) && !IS_SET(obj->quest, QUEST_RELIC)) obj->value[0] = number_range( 5, 15 ); break; case ITEM_POTION: case ITEM_PILL: obj->value[0] = number_fuzzy( number_fuzzy( obj->value[0] ) ); break; case ITEM_MONEY: obj->value[0] = obj->cost; break; } obj->next = object_list; object_list = obj; pObjIndex->count++; return obj; } /* * Clear a new character. */ void clear_char( CHAR_DATA *ch ) { static CHAR_DATA ch_zero; *ch = ch_zero; ch->name = &str_empty[0]; ch->short_descr = &str_empty[0]; ch->long_descr = &str_empty[0]; ch->description = &str_empty[0]; ch->lord = &str_empty[0]; ch->clan = &str_empty[0]; ch->morph = &str_empty[0]; ch->createtime = &str_empty[0]; ch->lasthost = &str_empty[0]; ch->lasttime = &str_empty[0]; ch->powertype = &str_empty[0]; ch->poweraction = &str_empty[0]; ch->pload = &str_empty[0]; ch->prompt = &str_empty[0]; ch->cprompt = &str_empty[0]; ch->hunting = &str_empty[0]; ch->logon = current_time; ch->armor = 100; ch->position = POS_STANDING; ch->practice = 0; ch->hit = 1000; ch->max_hit = 1000; ch->mana = 1000; ch->max_mana = 1000; ch->move = 1000; ch->max_move = 1000; ch->master = NULL; ch->leader = NULL; ch->fighting = NULL; ch->mount = NULL; ch->wizard = NULL; ch->paradox[0] = 0; ch->paradox[1] = 0; ch->paradox[2] = 0; ch->damcap[0] = 1000; ch->damcap[1] = 0; return; } /* * Free a character. */ void free_char( CHAR_DATA *ch, bool quiet ) { OBJ_DATA *obj; OBJ_DATA *obj_next; AFFECT_DATA *paf; AFFECT_DATA *paf_next; for ( obj = ch->carrying; obj != NULL; obj = obj_next ) { obj_next = obj->next_content; if ( quiet ) extract_obj2( obj ); else extract_obj( obj ); } for ( paf = ch->affected; paf != NULL; paf = paf_next ) { paf_next = paf->next; affect_remove( ch, paf ); } free_string( ch->name ); free_string( ch->short_descr ); free_string( ch->long_descr ); free_string( ch->description ); free_string( ch->lord ); free_string( ch->clan ); free_string( ch->morph ); free_string( ch->createtime ); free_string( ch->lasttime ); free_string( ch->lasthost ); free_string( ch->powertype ); free_string( ch->poweraction ); free_string( ch->pload ); free_string( ch->prompt ); free_string( ch->cprompt ); free_string( ch->hunting ); if ( ch->pcdata != NULL ) { free_string( ch->pcdata->pwd ); free_string( ch->pcdata->bamfin ); free_string( ch->pcdata->bamfout ); free_string( ch->pcdata->title ); free_string( ch->pcdata->conception ); free_string( ch->pcdata->parents ); free_string( ch->pcdata->cparents ); free_string( ch->pcdata->marriage ); free_string( ch->pcdata->email ); ch->pcdata->next = pcdata_free; pcdata_free = ch->pcdata; } ch->next = char_free; char_free = ch; return; } /* * Get an extra description from a list. */ char *get_extra_descr( const char *name, EXTRA_DESCR_DATA *ed ) { for ( ; ed != NULL; ed = ed->next ) { if ( is_name( name, ed->keyword ) ) return ed->description; } return NULL; } MOB_INDEX_DATA *get_mob_index( int vnum ) { MOB_INDEX_DATA *pMobIndex; for ( pMobIndex = mob_index_hash[vnum % MAX_KEY_HASH]; pMobIndex != NULL; pMobIndex = pMobIndex->next ) { if ( pMobIndex->vnum == vnum ) return pMobIndex; } if ( fBootDb ) { bug( "Get_mob_index: bad vnum %d.", vnum ); exit( 1 ); } return NULL; } /* * Translates mob virtual number to its obj index struct. * Hash table lookup. */ OBJ_INDEX_DATA *get_obj_index( int vnum ) { OBJ_INDEX_DATA *pObjIndex; for ( pObjIndex = obj_index_hash[vnum % MAX_KEY_HASH]; pObjIndex != NULL; pObjIndex = pObjIndex->next ) { if ( pObjIndex->vnum == vnum ) return pObjIndex; } if ( fBootDb ) { bug( "Get_obj_index: bad vnum %d.", vnum ); exit( 1 ); } return NULL; } /* * Translates mob virtual number to its room index struct. * Hash table lookup. */ ROOM_INDEX_DATA *get_room_index( int vnum ) { ROOM_INDEX_DATA *pRoomIndex; for ( pRoomIndex = room_index_hash[vnum % MAX_KEY_HASH]; pRoomIndex != NULL; pRoomIndex = pRoomIndex->next ) { if ( pRoomIndex->vnum == vnum ) return pRoomIndex; } if ( fBootDb ) { bug( "Get_room_index: bad vnum %d.", vnum ); exit( 1 ); } return NULL; } /* * Read a letter from a file. */ char fread_letter( FILE *fp ) { char c; do { c = getc( fp ); } while ( isspace(c) ); return c; } /* * Read a number from a file. */ int fread_number( FILE *fp ) { int number; bool sign; char c; do { c = getc( fp ); } while ( isspace(c) ); number = 0; sign = FALSE; if ( c == '+' ) { c = getc( fp ); } else if ( c == '-' ) { sign = TRUE; c = getc( fp ); } if ( !isdigit(c) ) { bug( "Fread_number: bad format.", 0 ); exit( 1 ); } while ( isdigit(c) ) { number = number * 10 + c - '0'; c = getc( fp ); } if ( sign ) number = 0 - number; if ( c == '|' ) number += fread_number( fp ); else if ( c != ' ' ) ungetc( c, fp ); return number; } /* * Read and allocate space for a string from a file. * These strings are read-only and shared. * Strings are hashed: * each string prepended with hash pointer to prev string, * hash code is simply the string length. * This function takes 40% to 50% of boot-up time. */ char *fread_string( FILE *fp ) { char *plast; char c; plast = top_string + sizeof(char *); if ( plast > &string_space[MAX_STRING - MAX_STRING_LENGTH] ) { bug( "Fread_string: MAX_STRING %d exceeded.", MAX_STRING ); exit( 1 ); } /* * Skip blanks. * Read first char. */ do { c = getc( fp ); } while ( isspace(c) ); if ( ( *plast++ = c ) == '~' ) return &str_empty[0]; for ( ;; ) { /* * Back off the char type lookup, * it was too dirty for portability. * -- Furey */ switch ( *plast = getc( fp ) ) { default: plast++; break; case EOF: bug( "Fread_string: EOF", 0 ); exit( 1 ); break; case '\n': plast++; *plast++ = '\r'; break; case '\r': break; case '~': plast++; { union { char * pc; char rgc[sizeof(char *)]; } u1; int ic; int iHash; char *pHash; char *pHashPrev; char *pString; plast[-1] = '\0'; iHash = UMIN( MAX_KEY_HASH - 1, plast - 1 - top_string ); for ( pHash = string_hash[iHash]; pHash; pHash = pHashPrev ) { for ( ic = 0; ic < sizeof(char *); ic++ ) u1.rgc[ic] = pHash[ic]; pHashPrev = u1.pc; pHash += sizeof(char *); if ( top_string[sizeof(char *)] == pHash[0] && !strcmp( top_string+sizeof(char *)+1, pHash+1 ) ) return pHash; } if ( fBootDb ) { pString = top_string; top_string = plast; u1.pc = string_hash[iHash]; for ( ic = 0; ic < sizeof(char *); ic++ ) pString[ic] = u1.rgc[ic]; string_hash[iHash] = pString; nAllocString += 1; sAllocString += top_string - pString; return pString + sizeof(char *); } else { return str_dup( top_string + sizeof(char *) ); } } } } } /* * Read to end of line (for comments). */ void fread_to_eol( FILE *fp ) { char c; do { c = getc( fp ); } while ( c != '\n' && c != '\r' ); do { c = getc( fp ); } while ( c == '\n' || c == '\r' ); ungetc( c, fp ); return; } /* * Read one word (into static buffer). */ char *fread_word( FILE *fp ) { static char word[MAX_INPUT_LENGTH]; char *pword; char cEnd; do { cEnd = getc( fp ); } while ( isspace( cEnd ) ); if ( cEnd == '\'' || cEnd == '"' ) { pword = word; } else { word[0] = cEnd; pword = word+1; cEnd = ' '; } for ( ; pword < word + MAX_INPUT_LENGTH; pword++ ) { *pword = getc( fp ); if ( cEnd == ' ' ? isspace(*pword) : *pword == cEnd ) { if ( cEnd == ' ' ) ungetc( *pword, fp ); *pword = '\0'; return word; } } bug( "Fread_word: word too long.", 0 ); exit( 1 ); return NULL; } /* * Allocate some ordinary memory, * with the expectation of freeing it someday. */ void *alloc_mem( int sMem ) { void *pMem; int iList; for ( iList = 0; iList < MAX_MEM_LIST; iList++ ) { if ( sMem <= rgSizeList[iList] ) break; } if ( iList == MAX_MEM_LIST ) { bug( "Alloc_mem: size %d too large.", sMem ); exit( 1 ); } if ( rgFreeList[iList] == NULL ) { pMem = alloc_perm( rgSizeList[iList] ); } else { pMem = rgFreeList[iList]; rgFreeList[iList] = * ((void **) rgFreeList[iList]); } return pMem; } /* * Free some memory. * Recycle it back onto the free list for blocks of that size. */ void free_mem( void *pMem, int sMem ) { int iList; for ( iList = 0; iList < MAX_MEM_LIST; iList++ ) { if ( sMem <= rgSizeList[iList] ) break; } if ( iList == MAX_MEM_LIST ) { bug( "Free_mem: size %d too large.", sMem ); exit( 1 ); } * ((void **) pMem) = rgFreeList[iList]; rgFreeList[iList] = pMem; return; } /* * Allocate some permanent memory. * Permanent memory is never freed, * pointers into it may be copied safely. */ void *alloc_perm( int sMem ) { static char *pMemPerm; static int iMemPerm; void *pMem; while ( sMem % sizeof(long) != 0 ) sMem++; if ( sMem > MAX_PERM_BLOCK ) { bug( "Alloc_perm: %d too large.", sMem ); exit( 1 ); } if ( pMemPerm == NULL || iMemPerm + sMem > MAX_PERM_BLOCK ) { iMemPerm = 0; if ( ( pMemPerm = calloc( 1, MAX_PERM_BLOCK ) ) == NULL ) { perror( "Alloc_perm" ); exit( 1 ); } } pMem = pMemPerm + iMemPerm; iMemPerm += sMem; nAllocPerm += 1; sAllocPerm += sMem; return pMem; } /* * Duplicate a string into dynamic memory. * Fread_strings are read-only and shared. */ char *str_dup( const char *str ) { char *str_new; if ( str[0] == '\0' ) return &str_empty[0]; if ( str >= string_space && str < top_string ) return (char *) str; str_new = alloc_mem( strlen(str) + 1 ); strcpy( str_new, str ); return str_new; } /* * Free a string. * Null is legal here to simplify callers. * Read-only shared strings are not touched. */ void free_string( char *pstr ) { if ( pstr == NULL || pstr == &str_empty[0] || ( pstr >= string_space && pstr < top_string ) ) return; free_mem( pstr, strlen(pstr) + 1 ); return; } void do_areas( CHAR_DATA *ch, char *argument ) { char buf[MAX_STRING_LENGTH]; AREA_DATA *pArea1; AREA_DATA *pArea2; int iArea; int iAreaHalf; iAreaHalf = (top_area + 1) / 2; pArea1 = area_first; pArea2 = area_first; for ( iArea = 0; iArea < iAreaHalf; iArea++ ) pArea2 = pArea2->next; for ( iArea = 0; iArea < iAreaHalf; iArea++ ) { sprintf( buf, "%-39s%-39s\n\r", pArea1->name, (pArea2 != NULL) ? pArea2->name : "" ); send_to_char( buf, ch ); pArea1 = pArea1->next; if ( pArea2 != NULL ) pArea2 = pArea2->next; } return; } void do_memory( CHAR_DATA *ch, char *argument ) { char buf[MAX_STRING_LENGTH]; sprintf( buf, "Affects %5d\n\r", top_affect ); send_to_char( buf, ch ); sprintf( buf, "Areas %5d\n\r", top_area ); send_to_char( buf, ch ); sprintf( buf, "RmTxt %5d\n\r", top_rt ); send_to_char( buf, ch ); sprintf( buf, "ExDes %5d\n\r", top_ed ); send_to_char( buf, ch ); sprintf( buf, "Exits %5d\n\r", top_exit ); send_to_char( buf, ch ); sprintf( buf, "Helps %5d\n\r", top_help ); send_to_char( buf, ch ); sprintf( buf, "Mobs %5d\n\r", top_mob_index ); send_to_char( buf, ch ); sprintf( buf, "Objs %5d\n\r", top_obj_index ); send_to_char( buf, ch ); sprintf( buf, "Resets %5d\n\r", top_reset ); send_to_char( buf, ch ); sprintf( buf, "Rooms %5d\n\r", top_room ); send_to_char( buf, ch ); sprintf( buf, "Shops %5d\n\r", top_shop ); send_to_char( buf, ch ); sprintf( buf, "Strings %5d strings of %7d bytes (max %d).\n\r", nAllocString, sAllocString, MAX_STRING ); send_to_char( buf, ch ); sprintf( buf, "Perms %5d blocks of %7d bytes.\n\r", nAllocPerm, sAllocPerm ); send_to_char( buf, ch ); return; } /* * Stick a little fuzz on a number. */ int number_fuzzy( int number ) { switch ( number_bits( 2 ) ) { case 0: number -= 1; break; case 3: number += 1; break; } return UMAX( 1, number ); } /* * Generate a random number. */ int number_range( int from, int to ) { int power; int number; if ( ( to = to - from + 1 ) <= 1 ) return from; for ( power = 2; power < to; power <<= 1 ) ; while ( ( number = number_mm( ) & (power - 1) ) >= to ) ; return from + number; } /* * Generate a percentile roll. */ int number_percent( void ) { int percent; while ( ( percent = number_mm( ) & (128-1) ) > 99 ) ; return 1 + percent; } /* * Generate a random door. */ int number_door( void ) { int door; while ( ( door = number_mm( ) & (8-1) ) > 5 ) ; return door; } int number_bits( int width ) { return number_mm( ) & ( ( 1 << width ) - 1 ); } /* * I've gotten too many bad reports on OS-supplied random number generators. * This is the Mitchell-Moore algorithm from Knuth Volume II. * Best to leave the constants alone unless you've read Knuth. * -- Furey */ static int rgiState[2+55]; void init_mm( ) { int *piState; int iState; piState = &rgiState[2]; piState[-2] = 55 - 55; piState[-1] = 55 - 24; piState[0] = ((int) current_time) & ((1 << 30) - 1); piState[1] = 1; for ( iState = 2; iState < 55; iState++ ) { piState[iState] = (piState[iState-1] + piState[iState-2]) & ((1 << 30) - 1); } return; } int number_mm( void ) { int *piState; int iState1; int iState2; int iRand; piState = &rgiState[2]; iState1 = piState[-2]; iState2 = piState[-1]; iRand = (piState[iState1] + piState[iState2]) & ((1 << 30) - 1); piState[iState1] = iRand; if ( ++iState1 == 55 ) iState1 = 0; if ( ++iState2 == 55 ) iState2 = 0; piState[-2] = iState1; piState[-1] = iState2; return iRand >> 6; } /* * Roll some dice. */ int dice( int number, int size ) { int idice; int sum; switch ( size ) { case 0: return 0; case 1: return number; } for ( idice = 0, sum = 0; idice < number; idice++ ) sum += number_range( 1, size ); return sum; } /* * Simple linear interpolation. */ int interpolate( int level, int value_00, int value_32 ) { return value_00 + level * (value_32 - value_00) / 32; } /* * Removes the tildes from a string. * Used for player-entered strings that go into disk files. */ void smash_tilde( char *str ) { for ( ; *str != '\0'; str++ ) { if ( *str == '~' ) *str = '-'; } return; } /* * Compare strings, case insensitive. * Return TRUE if different * (compatibility with historical functions). */ bool str_cmp( const char *astr, const char *bstr ) { if ( astr == NULL ) { bug( "Str_cmp: null astr.", 0 ); return TRUE; } if ( bstr == NULL ) { bug( "Str_cmp: null bstr.", 0 ); return TRUE; } for ( ; *astr || *bstr; astr++, bstr++ ) { if ( LOWER(*astr) != LOWER(*bstr) ) return TRUE; } return FALSE; } /* * Compare strings, case insensitive, for prefix matching. * Return TRUE if astr not a prefix of bstr * (compatibility with historical functions). */ bool str_prefix( const char *astr, const char *bstr ) { if ( astr == NULL ) { bug( "Strn_cmp: null astr.", 0 ); return TRUE; } if ( bstr == NULL ) { bug( "Strn_cmp: null bstr.", 0 ); return TRUE; } for ( ; *astr; astr++, bstr++ ) { if ( LOWER(*astr) != LOWER(*bstr) ) return TRUE; } return FALSE; } /* * Compare strings, case insensitive, for match anywhere. * Returns TRUE is astr not part of bstr. * (compatibility with historical functions). */ bool str_infix( const char *astr, const char *bstr ) { int sstr1; int sstr2; int ichar; char c0; if ( ( c0 = LOWER(astr[0]) ) == '\0' ) return FALSE; sstr1 = strlen(astr); sstr2 = strlen(bstr); for ( ichar = 0; ichar <= sstr2 - sstr1; ichar++ ) { if ( c0 == LOWER(bstr[ichar]) && !str_prefix( astr, bstr + ichar ) ) return FALSE; } return TRUE; } /* * Compare strings, case insensitive, for suffix matching. * Return TRUE if astr not a suffix of bstr * (compatibility with historical functions). */ bool str_suffix( const char *astr, const char *bstr ) { int sstr1; int sstr2; sstr1 = strlen(astr); sstr2 = strlen(bstr); if ( sstr1 <= sstr2 && !str_cmp( astr, bstr + sstr2 - sstr1 ) ) return FALSE; else return TRUE; } /* * Returns an initial-capped string. */ char *capitalize( const char *str ) { static char strcap[MAX_STRING_LENGTH]; int i; for ( i = 0; str[i] != '\0'; i++ ) strcap[i] = LOWER(str[i]); strcap[i] = '\0'; strcap[0] = UPPER(strcap[0]); return strcap; } /* * Append a string to a file. */ void append_file( CHAR_DATA *ch, char *file, char *str ) { FILE *fp; if ( IS_NPC(ch) || str[0] == '\0' ) return; fclose( fpReserve ); if ( ( fp = fopen( file, "a" ) ) == NULL ) { perror( file ); send_to_char( "Could not open the file!\n\r", ch ); } else { fprintf( fp, "[%5d] %s: %s\n", ch->in_room ? ch->in_room->vnum : 0, ch->name, str ); fclose( fp ); } fpReserve = fopen( NULL_FILE, "r" ); return; } /* * Reports a bug. */ void bug( const char *str, int param ) { char buf[MAX_STRING_LENGTH]; FILE *fp; if ( fpArea != NULL ) { int iLine; int iChar; if ( fpArea == stdin ) { iLine = 0; } else { iChar = ftell( fpArea ); fseek( fpArea, 0, 0 ); for ( iLine = 0; ftell( fpArea ) < iChar; iLine++ ) { while ( getc( fpArea ) != '\n' ) ; } fseek( fpArea, iChar, 0 ); } sprintf( buf, "[*****] FILE: %s LINE: %d", strArea, iLine ); log_string( buf ); if ( ( fp = fopen( "shutdown.txt", "a" ) ) != NULL ) { fprintf( fp, "[*****] %s\n", buf ); fclose( fp ); } } strcpy( buf, "[*****] BUG: " ); sprintf( buf + strlen(buf), str, param ); log_string( buf ); fclose( fpReserve ); if ( ( fp = fopen( BUG_FILE, "a" ) ) != NULL ) { fprintf( fp, "%s\n", buf ); fclose( fp ); } fpReserve = fopen( NULL_FILE, "r" ); return; } /* * Writes a string to the log. */ void log_string( const char *str ) { char *strtime; char logout [MAX_STRING_LENGTH]; strtime = ctime( ¤t_time ); strtime[strlen(strtime)-1] = '\0'; fprintf( stderr, "%s :: %s\n", strtime, str ); strcpy ( logout, str ); logchan( logout ); return; } void logf ( CHAR_DATA *ch, char *fmt, ... ) { char buf [2*MAX_STRING_LENGTH]; //va_list args; //va_start ( args, fmt ); //vsprintf ( buf, fmt, args ); //va_end ( args ); log_string( buf ); return; } /* * This function is here to aid in debugging. * If the last expression in a function is another function call, * gcc likes to generate a JMP instead of a CALL. * This is called "tail chaining." * It hoses the debugger call stack for that call. * So I make this the last call in certain critical functions, * where I really need the call stack to be right for debugging! * * If you don't understand this, then LEAVE IT ALONE. * Don't remove any calls to tail_chain anywhere. * * -- Furey */ void tail_chain( void ) { return; }