#AREA Mages Area ( Beware )~ 0 #ROOMS #20000 The Entrace To The Mages Tower~ You are standing in the entrace the mages fortress. A single stoney digit pointing straight up towards the heavens it represents the power of the universe. Simple, but having withstood the ravages of the years the magics which have been cast within have given the stonework a semi-intelligence all of its own. ~ 0 1024|8192 1 D0 ~ ~ 0 0 20001 S #20001 Main Hallway~ Large wooden staircases lead up around the outside walls and meet at the top. A large crystal chandelier hangs down illuminating all below. Many statues of old mages are in small alcoves in the wall while at the very top of the staircase a large statue of the mage who made this tower watches over the current ensemble. ~ 0 1024|8192 1 D0 ~ ~ 0 0 20002 D2 ~ ~ 0 0 20000 D4 ~ ~ 0 0 20003 S #20002 The Spell Casting Camber~ You stand in the centre of a large stone room which is at the very centre of the tower. The five corners of the master pentagram are marked by a large crystal ball held up by a dragons claw, a pool of water, a brazier filled with flames, a lecturn with an open book and a sceptre. The walls are covered by racks and racks of magical tombs which contain much of the arcane wisdom and lore of the meges. ~ 0 0 1 D1 ~ ~ 0 0 20010 D2 ~ ~ 0 0 20001 D3 ~ ~ 0 0 20020 S #20003 Meeting Hall~ Around a large oak table rests five chairs; one for each of the five arch- mages arranged as though in the form of a pentagram. Behind each of the chairs a small stool waits for the arch-mages principle apprentice and advisor. The heavy oak panneling gives off a heady armoma of beeswax which has been polished into it over the years. ~ 0 1024|8192 1 D0 ~ ~ 0 0 20004 D1 ~ ~ 0 0 20040 D2 ~ ~ 0 0 20030 D3 ~ ~ 0 0 20060 D5 ~ ~ 0 0 20001 S #20004 The Blue Temple~ You enter the temple, looking around with wonder at the dusty monument's interior. From the carvings and inscriptions, you guess that it was built by elves and dwarves together during a peaceful age long ago. Dust covers almost everything, especially the stairs leading down into the earth by the nave. ~ 0 1024|8192 1 D1 ~ ~ 0 0 20050 D2 ~ ~ 0 0 20003 S #20010 The ArchMage Crone's Room~ You are standing in darkdemon's room. ~ 0 1024|8192 1 D3 ~ ~ 0 0 20002 S #20020 The ArchMage Vladd's Private Chamber~ You are standing in Skeeve's Room. ~ 0 1024|8192 1 D1 ~ ~ 0 0 20002 S #20030 At the bottom of a green tower.~ Before you stands a marble needle that thrusts it way up, stretching higher than you can see into the black, storm-ridden sky. Steps lead up to a point where you think a door should exist, but it does not, and green veins thread their way in an intricate pattern around the structure, pulsing with an arcane life. These veins draw you attention in an abnormal manner as you you feel yourself being beckoned towards the tower. As you stumble closer, you hear hushed mutterings and whispers from inside. Your heartbeat starts to thud in your ears, thudding in time with the pulsing veins as you feel a sharp tug at your avatar. Now would be a good time to leave you think. ~ 0 1024|8192 1 D0 ~ ~ 0 0 20003 T Kabbalah~ The room pulses bright green a moment~ copy~ all~ 16384 20015 0 S #20031 Inside the Marble Tower.~ You feel giddy as you materialise in this room. You open your eyes to see a massive room lined with green crystals of varying shapes and sizes which cast light throughout the room. Feeling a presence behind you, you spin around in shock to stare upwards at a golem twice your height and width! It motions with its hands and a metallic orb appears between them, crackling as sparks of electricity shoot out in random directions. You hear a sigh descending from above as a brilliant white light pours from the ceiling, condensing into a portal. ~ 0 1024|8192 1 T Node~ The room pulses bright green a moment.~ copy~ all~ 16384 20016 0 T Kabbalah~ The room pulses bright green a moment.~ copy~ all~ 16384 20014 0 S #20032 The Node Room.~ Emerging into the room you find yourself confronted with a statue that blasts out power in all directions. You feel immensely invigorated, but you realise that getting any nearer would result in excessive intake of magical power which would probably result in death. From where you are, you can just about make out a plaque on its base. A door leads south. A plaque on its base reads: "Here stands Queztalcoatl. Once a great man, but no-one can overcome the might the the Aztec God Huitzilopoctli." ~ 0 1024|8192 1 D4 ~ ~ 0 0 20033 T Horizon Realm~ The room pulses bright green a moment.~ copy~ all~ 16384 20018 0 S #20033 Fool's Paradise.~ As you step into the room, you think WOW! Jewels and money litters the floor between extravagant plates of food. Members of the opposite sex dance around you lightening your mood. Simple dancing turns slowly into flirtation as you become more and more relaxed, enjoying the atmosphere. The last thing you feel is a sharp pain in the centre of your back as the Skriazit's claim their prize ... ~ 0 1024|8192 1 S #20034 The Horizon Realm.~ As you enter the room, things aren't quite what they seem. You appear to have stepped into an alternate reality. The whole room is made from completely green marble which exudes peace and serenity. You feel as though you could sleep here forever. Strange runes and sigils are enscribed all over the walls, each appearing to be linked in a strange fashion, combining to some invisible end, and metallic emerald globes float in the air. As you walk over to one to examine it further, a beam of light fires out from one, hitting another, starting a chain reaction which causes the whole room to be filled with a blinding green light. You realise you had better leave before the master of the tower returns. ~ 0 1024|8192 1 T Node~ The room pulses bright green a moment.~ copy~ all~ 16384 20016 0 T Portal~ The room pulses bright green a moment.~ copy~ all~ 16384 20011 0 S #20040 The ArchMage Shamus's Spell Chamber~ You are standing in a spell chamber. This chamber is full of books and strange markings. The markings are shaped in a pentogram on the floor. ~ 0 1024|8192 1 D3 ~ ~ 0 0 20003 S #20050 The Gateway To The Planes~ In a small chamber with a high vaulted stone ceiling many painting hang upon the walls. They show, in their faded paints, the masters who have worked in this chamber over tha ages. To the west through an old curtain the fabled gateway to other worlds awaits. ~ 0 1024|8192 1 D0 ~ ~ 0 0 20004 D3 ~ ~ 0 0 20051 S #20051 Clan Portals~ In ancient times the civilisation which built this tower constructed portals to other parts of their world. Above each portal is a series of runes which are written in the strange symbols which are all over this ancient place. You feel as though you could just step into the pictures and be there. The east portal leads back into the temple, while to the north lies a portal to the Temple of Midgaard. To the west of you lies the great Tower of High Sorcery, and to your south you see the tower of Draconia. A set of stair lead downwards to another room similar to this one. ~ 0 16392 0 D0 ~ ~ 0 0 3001 D1 ~ ~ 0 0 20050 D2 ~ ~ 0 0 2201 D3 ~ ~ 0 0 1312 D5 ~ ~ 0 0 20052 S #20052 Clan Portals~ In ancient times the civilisation which built this place contructed portals to other parts of their world. Above each portal is a series of runes which are written in the strange symbols which appear all around this ancient place. Looking through the portals, you see clear images of far off places; To the east you spy a futuristic city, while to the west lies a huge webbed cave entrance. The northern portal leads to a city populated by minotaurs, and looking south you see hundreds of stars in a scene of darkness. The stairway continues further downwards. ~ 0 16392 0 D0 ~ ~ 0 0 2362 D1 ~ ~ 0 0 8001 D2 ~ ~ 0 0 9302 D3 ~ ~ 0 0 6132 D4 ~ ~ 0 0 20051 D5 ~ ~ 0 0 20053 S #20053 Clan Portals~ You finally reach the bottom of the stairway. To your north, the portal leads into a modern looking city of Thalos, whilst to your south you see the city of the gods. The eastern portal leads to the great city of Ofcol, while looking through the western portal you see a city of evil drow. ~ 0 16392 0 D0 ~ ~ 0 0 5300 D1 ~ ~ 0 0 5552 D2 ~ ~ 0 0 904 D3 ~ ~ 0 0 5100 D4 ~ ~ 0 0 20052 S #20060 The ArchMage Aldric's Spell Chamber~ You are standing in a spell chamber. This chamber is full of books and strange markings. The markings are shaped in a pentogram on the floor. ~ 0 1024|8192 1 D1 ~ ~ 0 0 20003 S #0 #RESETS S #SHOPS 0 #SPECIALS S #$