#AREA Alice Werewolf area~ 0 #HELPS 0 $~ #MOBILES #0 #OBJECTS #0 #ROOMS #29700 Entrance to the Temple of the Ancients~ Completely surrounding the temple is a very tall hedge of incredibly long thorns which makes it totally impassible, except for a narrow path which leads through at this point. Through the gap to the north you can see the ancient stone temple. Ivy covers the tall stone fluted columns which go from the ground to support the massive pointed stone roof. Six large stone steps, worn in the centres with the passing of the ages, lead up to the inside of this great temple. This was once a very heavily used building. A huge pair of stone dragons stand to either side of the doorway, as though guarding it from intruders. ~ 0 16384 0 D0 ~ ~ 0 0 29701 D5 ~ ~ 0 0 29714 S #29701 Main Temple~ You stand inside the mighty Temple of the Ancients. The vaulted wooden ceiling high above you reverberates with even the slighest of noises, and the dark oak floorboards creak and groan beneath your feet. On either side of you lie rows of the most realistic statues you have ever seen, each one resembling a great ruler of the past. Beneath each statue, inscribed in a long-forgotten tongue, are strange words, now so faded with age as to be barely visible. Surely it must have been Fridgeir himself who carved these? The statues continue to the north to flank the huge stone altar, while a pair of large purple velvet curtains cover the east and west exits. ~ 0 16392 0 D0 ~ ~ 0 0 29702 D1 ~ ~ 0 0 29708 D2 ~ ~ 0 0 29700 D3 ~ ~ 0 0 29705 S #29702 Altar of the Ancients~ Flanking the huge stone altar are more of the stone statues. The passing of the ages bears heavily on this place, and a large burner in front of the altar gives off the heady scent of myrrh into the warm air. In stark contrast behind the altar is a huge flag of a white wolf's leg on a field of dark blue, showing that this place is still used. Hidden in the west corner, behind a screen, you spy a set of simple stone stairs leading downwards. On the eastern wall, a small wooden staircase leads up through a small hole in the ceiling. ~ 0 17416 0 D0 ~ ~ 0 0 29725 D2 ~ ~ 0 0 29701 D4 ~ ~ 0 0 29704 D5 ~ ~ 0 0 29703 S #29703 Crypt~ This room is lit by thousands upon thousands of candles which burn with an eternal flame of pure white light, giving off a slightly cloying odour. Caskets of the dead line the walls on all sides, while a dais in the centre of the room supports a coffin made from a transparent material. Looking inside, you behold the perfectly preserved remains of a stunningly beautiful woman, looking as if she is only asleep. Around the outside of the dais reads an indecipherable inscription, the words of which have been lost in the mists of time. You feel an overwhelming sense of peace and tranquility. ~ 0 16392 0 D4 ~ ~ 0 0 29702 S #29704 Clan Halls~ In the centre of this huge room lies a massive oak table which would be big enough to sit a hundred men. The high, vaulted wooden ceiling gives the impression of standing within the yawning mouth of a huge cavern rather than being within a dining hall, which is what this place really is. Countless weapons and suits of armour line the walls, in every conceivable style possible. At regular intervals along the east wall are windows which look out onto the gardans, and your attention is drawn to a very strange tree in the exact centre of the gardan; The right hand side of the tree looks like any other tree, while the left hand side is wreathed in burning flames. On the far north wall of the hall lies an immence fireplace of such titanic proportions that an entire tree could be burned at a time. ~ 0 16392 0 D5 ~ ~ 0 0 29702 S #29705 Clan Portals~ Pulling aside the velvet curtain you see a series of strange pictures. In ancient times the civilisation which built this temple constructed portals to other parts of their world. Above each portal is a series of runes which are written in the strange symbols which are all over this ancient place. You feel as though you could just step into the pictures and be there. The east portal leads back into the temple, while to the north lies a portal to the Temple of Midgaard. To the west of you lies the great Tower of High Sorcery, and to your south you see the tower of Draconia. A set of stair lead downwards to another room similar to this one. ~ 0 16392 0 D0 ~ ~ 0 0 3001 D1 ~ ~ 0 0 29701 D2 ~ ~ 0 0 2201 D3 ~ ~ 0 0 1312 D5 ~ ~ 0 0 29706 S #29706 Clan Portals~ In ancient times the civilisation which built this place contructed portals to other parts of their world. Above each portal is a series of runes which are written in the strange symbols which appear all around this ancient place. Looking through the portals, you see clear images of far off places; To the east you spy a futuristic city, while to the west lies a huge webbed cave entrance. The northern portal leads to a city populated by minotaurs, and looking south you see hundreds of stars in a scene of darkness. The stairway continues further downwards. ~ 0 16392 0 D0 ~ ~ 0 0 2362 D1 ~ ~ 0 0 8001 D2 ~ ~ 0 0 9302 D3 ~ ~ 0 0 6132 D4 ~ ~ 0 0 29705 D5 ~ ~ 0 0 29707 S #29707 Clan Portals~ You finally reach the bottom of the stairway. To your north, the portal leads into a modern looking city of Thalos, whilst to your south you see the city of the gods. The eastern portal leads to the great city of Ofcol, while looking through the western portal you see a city of evil drow. ~ 0 16392 0 D0 ~ ~ 0 0 5300 D1 ~ ~ 0 0 5552 D2 ~ ~ 0 0 904 D3 ~ ~ 0 0 5100 D4 ~ ~ 0 0 29706 S #29708 Corridor~ Pulling aside the curtain you see a hallway with plain whitewashed walls covered with the occasional red tapestry. The highly polished wooden floor gives the impression that this part of the temple was added at a much later date. The scent of beeswax drifts up from the shiny floorboards, while a series of magical lights overhead provide a steady light source. To the north a small exit leads out into the garden, while a doorway to the east leads into a private room. ~ 0 16392 0 D0 ~ ~ 0 0 29710 D3 ~ ~ 0 0 29701 S #29709 Alice's Room~ You find yourself in Alice's room. The walls are a simple off-white colour with a thin green pattern about a third of the way up. On the polished floor is a large thick rug of rich red material, with the pattern of a dragon stitched in the centre. A large and comfortable-looking bed lies against one wall, carefully made to be used at a moments notice. Next to a large open window is a green leather covered desk with an oil lamp and thick black leather bound treatise on thaumaturgy. Out of the window you can see a well cared-for peach orchard, and against the west wall stands a book case stacked with leather bound books on all areas of magic, weapon uses, and various obscure topics. The final wall has a large wardrobe and a large chest containing Alice's clothes, weapons and other personal affects. ~ 0 17416 0 D3 ~ ~ 0 0 29708 S #29710 Garden~ Exiting from the main building you enter the gardens of the Temple. These gardens are not so much cared for as simply loved by someone. The perfectly manicured grass leads down to the side of a large lake which is surrounded by large lush mature trees of every type; it almost looks as though someone has made a collection of trees. The lake to the north is filled with beautiful multi-coloured fish which the birds seem to leave unmolested. Sitting, half in half out of the lake, is a small blue and gold painted pagoda. Through a wrought iron gate in the east wall you see the peach orchard whilst to the west the garden continues. ~ 0 16384 3 D0 ~ ~ 0 0 29711 D1 ~ ~ 0 0 29712 D2 ~ ~ 0 0 29708 D3 ~ ~ 0 0 29713 S #29711 Pagoda~ A gentle breeze blows through this simple pagoda which has chairs laid out for you to rest on and while away the hours. The warm breeze carries the pleasant scent of summer, with lightly perfumed flowers and freshly cut grass. On the table is a set of glasses with a flask of ice cold lemon drink to refresh you; strangely, no matter how much you drink from the flask, it never seems to run out. ~ 0 16384 3 D2 ~ ~ 0 0 29710 S #29712 Peach Garden~ Down both sides of the path are the most perfect peach trees you have ever laid eyes upon. The carefully tended branches hang heavy with the large ripe fruit, making your mouth water. You wonder if there is something more than just care required to produce such fine trees, or if some sort of enchantment is responsible. At the far end of the orchard stands a small fountain with a mermaid in the centre. The gardener watches you suspiciously as you walk through her cherished garden. ~ 0 16384 3 D3 ~ ~ 0 0 29710 S #29713 Tree~ In the centre of this walled garden stands a most remarkable tree. It is split from top to bottom, with the left hand side covered with the most lush green leaves imaginable, while the right hand side of the tree is engulfed in flames. You wonder why the flames on the right give out head and yet they do not appear to consume the tree or to spread to the left side of the tree. You feel that this must surely be a sign but you feel uneasy about what it means... ~ 0 16384 3 D1 ~ ~ 0 0 29710 S #29714 Pathway~ The path here is treacherous with loose rocks, cracks and moss littered all over and making the going slow. However, there is evidence that this path was once in good condition and that in spite of its current state the path is still in use, although infrequently. Further ahead you see you a large hedge of impassable thorns, although you are just about able to make out a small winding track which seems to lead through. Back down the path the landscape seems to span the horizon, with a forest to the south and beyond that you can make out the great Temple of Midgaard. Further to the north you see snow capped mountains piercing the vaulted skies above. ~ 0 16384 3 D4 ~ ~ 0 0 29700 D5 ~ ~ 0 0 29715 S #29715 Pathway~ A few old trees are scattered around the pathway here, looking as if they have been tortured by the passing of the seasons while a few are no more than lightning-blasted stumps. Further up you see an end to the tree line while further down leads into the denser vegetation. The path here is treacherous with loose rocks, cracks and moss littered all over. Above you, small birds circle, calling and singing out in the high mountain air. ~ 0 16384 3 D4 ~ ~ 0 0 29714 D5 ~ ~ 0 0 29716 S #29716 Junction~ The trees are much denser at this part of the path, with a large cedar marking the centre of the junction. Next to the tree are a number of large boulders which provide a place to rest and a small stream passes nearby. You feel as though you are being watched, although the feeling doesn't seem malavent. The smell of moss is quite powerful and many different types of fungi, blackberries and other forest fruit grow in the wake of the cedar. A small path leads sharply upwards while the trees close to the west. ~ 0 16384 3 D3 ~ ~ 0 0 29717 D4 ~ ~ 0 0 29715 S #29717 Forest Path~ The trees continue to close around with the branches interlocking in the canopy high above, which shuts out most of the suns rays. The trees encroach so much that you feel inclined to continue with all speed until you can be free of the grasping, suffocating forest. Occasionally you hear the rumbles of the forest and the singing of birds, and very occasionally you hear the howl of the wolves that are supposed to live in this part of the forest. The lack of light provides a wonderful place for fungi to flourish, and small mammals such as squirrels are occasionally visible darting from tree to tree. To the east you can see a junction in the forest whilst to the north looms a large rock face. ~ 0 16384 3 D0 ~ ~ 0 0 29718 D1 ~ ~ 0 0 29716 S #29718 Rock Face~ You emerge from the forest and find yourself before a sheer rock face which, without some special climbing equipment, would be impossible to climb. The centre of the rock face looks as though a titan has cleaved it asunder with a mighty axe. Next to the entrance is a small forest pool where water from a passing stream collects, before it continues its journey across the path and tumbles on its way through the forest. The narrow path continues to the north through the crack in the rock, while to your south lies the forest. ~ 0 16384 3 D0 ~ ~ 0 0 29719 D2 ~ ~ 0 0 29717 S #29719 Cave~ The path ahead of you opens out into a large cavern lit by a strange white fungus on the roof and down the walls. The path falls away sharply on both sides; on the left side lots of stalagmites reach up from the floor while on the right side a small underground river trickles into a small dark pool. A small set of moss laiden stairs lead down to the pool. ~ 0 16392 0 D0 ~ ~ 0 0 29720 D2 ~ ~ 0 0 29718 D5 ~ ~ 0 0 29726 S #29720 Tunnel~ A series of very old paintings fill the tunnel here. They tell of ancient times of before the corruption of the wyrm. Here the children of gaia were respected and not feared and lived in harmony with the other creatures of the world. ~ 0 16392 0 D1 ~ ~ 0 0 29721 D2 ~ ~ 0 0 29719 S #29721 Tunnel~ More of the strange paintings adorn the walls here. They tell of the corruption of the world by the wrym and the earliest battles or the children of gaia against the wyrm with the victories going to the Garou. During this time the elves, dwarves and drow were driven from the world. ~ 0 16392 0 D0 ~ ~ 0 0 29722 D3 ~ ~ 0 0 29720 S #29722 Tunnel~ A strange change has taken the paintings here. This shows of strange caves which look as though they stand by themselves and the creatures wear strange adornments on their bodies. The power of the wyrm and the weaver are very obvious everywhere with large pools of slime and such like indicating the corruption of the world. ~ 0 16392 0 D0 ~ ~ 0 0 29723 D2 ~ ~ 0 0 29721 S #29723 Tunnel~ Strange paintings adorn the walls here. They show of a final battle between the Garou and the slaves of the wyrm. In it the Garou were vastly out numbered and while putting up a tremendous bettle a tactical withdrawal was required so as to be able to regroup. One tribe stayed to protect the others and was destroyed in the process. The wyrms slaves capturing them, torturing them to turn into new abominations. ~ 0 16392 0 D0 ~ ~ 0 0 29724 D2 ~ ~ 0 0 29722 S #29724 Stair Well~ Lit by a strange set of lights this passage while old and rarely if ever used looks in excellent condition. The creatures who built this were excellent in their ability to work the stone of the caverns. A flight of stairs lead upwards while a low passage leads off. ~ 0 16392 0 D2 ~ ~ 0 0 29723 D4 ~ ~ 0 0 29725 S #29725 Steps~ Here a set of perfectly cut stone stairs show little use. A light coating of dust has no sign of footprints and a faint musky smell fills the air. ~ 0 16392 0 D2 ~ ~ 0 0 29702 D5 ~ ~ 0 0 29724 S #29726 Lake~ A small very dark, deep underground lake surrounded by luminous green lichen gives the area an eyrie strange quality. Small strange eyeless fish swim slowly around the pool feeding of the lichen. The river; both upstream and downstream is totally impassable for you. ~ 0 16392 0 D3 ~ ~ 0 0 29727 D4 ~ ~ 0 0 29719 S #29727 Temple to Mandorleon the Lord of Despair~ In the centre of this room is a large altar made up of numerous skulls. Small pools of blood surround the altar while on the altar two skulls of vampires contain two large black candles. ~ 0 16392 0 D0 ~ ~ 0 0 29728 D1 ~ ~ 0 0 29726 D2 ~ ~ 0 0 29729 S #29728 Ante-Chamber~ This room is full of religous bits and pieces as well as an elaborate torture chamber indluding an iron maiden, rack and a large brazer. On one wall a huge statue of a multiheaded demon with a just the legs of its victims emerging from its mouth is here. ~ 0 16392 0 D2 ~ ~ 0 0 29727 S #29729 Sacrificial Chamber~ This room is little more than a place that the followers of the Lord of Dispair can practice their sadistic practices. Blood is everywhere; there is only one simple reason for this room and that is to cause people suffering. ~ 0 16392 0 D0 ~ ~ 0 0 29727 S #0 #RESETS S #SHOPS 0 #SPECIALS S #$