#ifndef COMM_H__ #define COMM_H__ 1 #include "driver.h" #include "typedefs.h" #include <sys/types.h> #ifdef USE_MCCP # include <zlib.h> #endif #include "simulate.h" /* callback_t for TLS */ #include "svalue.h" #include "pkg-tls.h" /* TODO: Make the following a separate "my-socket.h" include, also * TODO:: to be used in access_check.h instead of comm.h. */ #ifdef SOCKET_HEADER # include SOCKET_HEADER #endif #if !defined (SOCKET_LIB) && !defined(SOCKET_INC) # include <sys/socket.h> # ifdef _AIX # include <sys/socketvar.h> # endif # include <netinet/in.h> # include <arpa/inet.h> # define SOCKET_T int #endif /* SOCKET_LIB */ #ifndef MAX_SOCKET_PACKET_SIZE # if defined(sgi) && defined(mips) && defined(unix) /* Work around for an irix kernel bug that can leave the * process unresponsive and unkillable. */ # define MAX_SOCKET_PACKET_SIZE 200 # else # define MAX_SOCKET_PACKET_SIZE 1024 /* Wild guess. */ # endif /* irix */ #endif /* MAX_SOCKET_PACKET_SIXE */ /* --- IPv6 --- */ #ifdef USE_IPV6 /* For IPv6 we defined macros for the 'old' sockaddr member names * which expand into the ipv6 names. */ #define sockaddr_in sockaddr_in6 #define sin_port sin6_port #define sin_addr sin6_addr #define sin_family sin6_family #define s_addr s6_addr #define in_addr in6_addr #if defined(__APPLE__) && defined(__MACH__) && !defined(s6_addr32) /* These are non-standard defines, and some OS don't offer them * by default: OS-X */ # define s6_addr8 __u6_addr.__u6_addr8 # define s6_addr16 __u6_addr.__u6_addr16 # define s6_addr32 __u6_addr.__u6_addr32 #endif #endif /* USE_IPV6 */ /* --- Macros --- */ /* Size of a users text buffer for incoming data. * This is also the maximum size for one command. */ #define MAX_TEXT 2048 /* 'Format string' to use with add_message() when sending * a string_t* string to the player. */ #define FMT_STRING ((const char *)&add_message) /* 'Format string' to use with add_message() when sending * a string with binary characters and of fixed size * to the player. */ #define FMT_BINARY (FMT_STRING+1) /* --- Telnet Handling --- */ #define SEND_TELNET_COMMAND(TEXT) {\ sending_telnet_command = MY_TRUE;\ TEXT\ sending_telnet_command = MY_FALSE;\ } /* Use this macro to safely send telnet commands with TEXT */ #ifdef DEBUG_TELNET #define DT(x) printf("%s TDEBUG: ", time_stamp()); printf x #define DTN(x) printf("%s TDEBUG: '%s' ", time_stamp(), get_txt(ip->ob->name)); printf x #define DTF(x) printf x #else #define DT(x) #define DTN(x) #define DTF(x) #endif /* --- Types --- */ /* --- struct write_buffer_s: async write datastructure * * This data structure holds all the information for pending messages * which are to be written by a background thread. The structure is * allocated to the necessary length to hold the full message. * The instances are kept in a linked list from the interactive_t * structure. */ enum write_buffer_flags { WB_NONDISCARDABLE = 0x0001, /* This message must be sent. */ }; typedef uint32 write_buffer_flag_t; struct write_buffer_s { struct write_buffer_s *next; size_t length; size_t pos; write_buffer_flag_t flags; char buffer[1 /* .length */ ]; }; /* Indicates discarded messages. */ enum discarded_msg_states { DM_NONE = 0, DM_SEND_INFO, DM_INFO_WAS_SENT, }; typedef char discarded_msg_state_t; enum input_type_e { INPUT_TO /* A normal input_to. */ , INPUT_ED /* An ed() session. */ }; typedef enum input_type_e input_type_t; /* --- struct input_s: Stack of input handlers. * * input_s represents all pending input handlers, which * are at this time either normal input_to()s or ed() sessions. * Every interactive object can have these input handlers, * the pointer to the structure is stored in the interactive * sentence structure. */ struct input_s { input_t *next; input_type_t type; svalue_t prompt; /* the prompt, may be 0 */ char noecho; /* the requested "noecho" state */ Bool local; /* TRUE if a CHARMODE change is local only */ }; /* --- struct interactive_s: an interactive connection * * The structure is linked to by a shadow sentence of the interactive * object. * * When changing struct members, take care that you don't introduce * unnecessary padding. * * If the CBool members should ever be changed to C99's _Bool, take care of * checking who is relying on a specific size (e.g. some printf()) * */ struct interactive_s { SOCKET_T socket; /* The socket structure */ object_t *ob; /* Points back to the associated object */ input_t *input_handler; /* != NULL: defines function to be called with next input line */ object_t *modify_command; /* modify_command() handler() */ svalue_t prompt; /* The prompt to print. */ struct sockaddr_in addr; /* Address of connected user */ CBool closing; /* True when closing this socket. */ CBool tn_enabled; /* True: telnet machine enabled */ char do_close; /* Bitflags: Close this down; Proto-ERQ. */ char noecho; /* Input mode bitflags */ char tn_state; /* current state of telnet machine */ char save_tn_state; /* saved state of telnet machine */ CBool supress_go_ahead; /* Keep track of the WILL SGA negotiation state * as some clients mix that up with DO SGA. * Other than that, this is of no concern. */ CBool outgoing_conn; /* TRUE if the connection was created by * net_connect(). */ discarded_msg_state_t msg_discarded; /* Indicates if an earlier message had * been discarded. */ short text_end; /* first free char in buffer */ short command_start; /* used for charmode */ short command_end; /* where we are up to in player cmd buffer */ short tn_start; /* first char of pending telnet neg */ short tn_end; /* first char to check for telnet negotiation */ int32 chars_ready; /* amount of pure data available. In charmode * this is the amount of data already echoed * back to the sender. */ interactive_t *snoop_on; /* whom we're snooping */ object_t *snoop_by; /* by whom we're snooped */ mp_int last_time; /* Time of last command executed */ long numCmds; /* Number of commands executed with the same * .last_time */ long maxNumCmds; /* Maximum number of commands (char or line) * to execute per second. A value < 0 * means 'unlimited'. */ int trace_level; /* Trace flags. 0 means no tracing */ string_t *trace_prefix; /* Trace only objects which have this string as name prefix. NULL traces everything. */ int message_length; /* Current length of message in message_buf[] */ object_t *next_player_for_flush; object_t *previous_player_for_flush; /* Double linked list of all active user objects with data pending * in message_buf[]. */ long access_class; /* represents a "cluster" where this player comes from */ char charset[32]; /* A bitflag array: every non-zero flag allows the corresponding * character to be sent. Characters whose flag is 0 are excluded * from the sent data. */ char combine_cset[32]; /* A bitflag array: all characters with their corresponding flag * set to non-zero flag may be combined into one string in * char-mode when received en-bloc anyway. Characters whose flag * is 0 are always returned in charmode in separate strings. * TODO: The code for these two thingies assume 8 Bits per character. */ CBool quote_iac; CBool catch_tell_activ; char gobble_char; /* Char to ignore at the next telnet_neg() */ char ts_data; /* Telnet suboption? */ char text[MAX_TEXT+2]; /* The receive buffer. It can contain two extra characters: * a '\r' that is recognized only after another character is read, * and a terminating '\0'. */ char message_buf[MAX_SOCKET_PACKET_SIZE]; /* The send buffer. */ #ifdef USE_MCCP unsigned char compressing; z_stream * out_compress; unsigned char * out_compress_buf; #endif struct write_buffer_s *write_first; /* List of buffers to write */ struct write_buffer_s *write_last; p_uint write_size; p_int write_max_size; /* Maximum write_size. * 0: No write buffer. * -1: Infinite write buffer. * -2: Use global variable write_buffer_max_size. */ #ifdef USE_TLS tls_session_t tls_session; int tls_status; # define TLS_INACTIVE 0 /* Session is not secure */ # define TLS_HANDSHAKING 1 /* TLS is being negotiated */ # define TLS_ACTIVE 2 /* Session is secure */ callback_t *tls_cb; #endif }; /* --- Bitflags and masks for interactive.noecho --- * * 'noecho' is a historical misnomer as it actually represents several * input modes: echo/noecho, linemode/charmode, and ignore '!' escape. * Echo and Charmode additionally distinguish between 'required' * and 'granted' ('want yes' and 'yes'). * * xxx_REQ is set when the lib wants this state (independend from telnet state) * xxx is set when we sent out the appropirate negotiations * xxx_ACK is set when the client agrees * * xxx xxx_ACK telnet state * 0 0 NO * 1 0 WANT YES * 1 1 YES * 0 1 WANT NO (not implemented) */ #define CHARMODE_REQ_TO_CHARMODE(x) ((x) << 2) /* Transform {CHARMODE, NOECHO}_REQ into {CHARMODE, NOECHO} */ #define NOECHO_ACKSHIFT(x) ((x) << 2) #define NOECHO_ACKRSHIFT(x) ((x) >> 2) /* TODO: ??? */ #define IGNORE_BANG 128 /* Disable input escape with leading '!'. */ #define NOECHO_REQ 1 /* noecho requested */ #define NOECHO /* 4 */ CHARMODE_REQ_TO_CHARMODE(NOECHO_REQ) /* noecho active (requested via telnet negotiation) */ #define NOECHO_ACK /* 16 */ NOECHO_ACKSHIFT(NOECHO) /* noecho negotiation complete (acknowledged) * TODO: We need a _NACK flag, too, for when the negotiation is complete * TODO:: but the client refused to go into NOECHO. For the time being * TODO:: we might use (NOECHO_REQ|NOECHO) == (NOECHO_REQ) as check. */ #define NOECHO_STALE 64 /* Set prior to performing a noecho input, this bit causes the deactivation * of noecho if still set after the input (ie if noecho was not requested * again). */ #define NOECHO_MASK (NOECHO|NOECHO_ACK) /* Mask for active noecho states. */ #define CHARMODE_REQ 2 /* Charmode requested * The driver orients its behaviour according to this flag so that it * can act correctly even before the negotiation is complete. * Moreover, this flag serves as indicator that the input buffer * variables are set up to 'charmode', so it should not be reset except * through a call to set_noecho(). */ #define CHARMODE /* 8 */ CHARMODE_REQ_TO_CHARMODE(CHARMODE_REQ) /* Charmode active (requested via telnet negotiation) */ #define CHARMODE_ACK /* 32 */ NOECHO_ACKSHIFT(CHARMODE) /* Charmode negotiation complete (acknowledged) * TODO: We need a _NACK flag, too, for when the negotiation is complete * TODO:: but the client refused to go into CHARMODE. For the time being * TODO:: we can use (CHARMODE_REQ|CHARMODE) == CHARMODE_REQ as check. */ #define NOECHO_DELAYED 128 /* If NOECHO and CHARMODE is requested, we first try to establish * CHARMODE and set this flag. If CHARMODE is acknoledged we try to * negotiate for NOECHO. This modus operandi is enabled with SAVE_NOECHO. * pro: If the user has a linemode-only client she is not left in * useless NOECHO mode * con: The NOECHO is delayed by the round trip time for the negotiation * which could be imense on very slow lines. * TODO: Need to defined SAVE_NOECHO in comm.c for this. */ #define CHARMODE_MASK (CHARMODE|CHARMODE_ACK) /* Mask for active charmode states. */ /* --- Variables --- */ extern Bool sending_telnet_command; extern interactive_t *all_players[MAX_PLAYERS]; extern int num_player; extern char *message_flush; extern char *domain_name; extern p_int write_buffer_max_size; #ifdef COMM_STAT extern unsigned long add_message_calls; extern unsigned long inet_packets; extern unsigned long inet_volume; extern unsigned long inet_packets_in; extern unsigned long inet_volume_in; #endif /* --- Prototypes --- */ extern void initialize_host_name (const char *hname); extern void initialize_host_ip_number(const char *, const char *); extern void prepare_ipc(void); extern void ipc_remove(void); extern Bool comm_socket_write (char *msg, size_t size, interactive_t *ip, uint32 flags); extern void add_message VARPROT((const char *, ...), printf, 1, 2); extern void flush_all_player_mess(void); extern Bool get_message(char *buff); extern void remove_interactive(object_t *ob, Bool force); extern void set_noecho(interactive_t *i, char noecho, Bool local_change, Bool external); extern int find_no_bang (interactive_t *ip); extern Bool call_function_interactive(interactive_t *i, char *str); extern void remove_all_players(void); extern void print_prompt(void); extern void init_telopts(void); extern void mudlib_telopts(void); extern svalue_t *v_input_to (svalue_t *sp, int num_arg); extern svalue_t *f_query_udp_port(svalue_t *sp); #ifdef ERQ_DEMON extern void start_erq_demon(const char *suffix, size_t suffixlen); extern svalue_t *f_attach_erq_demon(svalue_t *sp); extern svalue_t *f_send_erq(svalue_t *sp); #endif extern size_t show_comm_status (strbuf_t * sbuf, Bool verbose); extern void remove_stale_player_data (void); extern void check_for_out_connections (void); #ifdef GC_SUPPORT extern void clear_comm_refs(void); extern void count_comm_refs(void); extern void clear_input_refs(input_t *it); extern void count_input_refs(input_t *it); #endif /* GC_SUPPORT */ extern void add_input_handler(interactive_t *ip, input_t *ih, Bool append); extern void remove_input_handler(interactive_t *ip, input_t *ih); extern void abort_input_handler(interactive_t *ip); extern input_t *get_input_handler(interactive_t *ip, input_type_t type); extern char *query_host_name(void); extern char *get_host_ip_number(void); extern svalue_t *f_query_snoop(svalue_t *sp); extern svalue_t *f_query_idle(svalue_t *sp); extern svalue_t *f_remove_interactive(svalue_t *sp); #ifdef DEBUG extern void count_comm_extra_refs(void); #endif /* DEBUG */ extern svalue_t *f_send_udp(svalue_t *sp); extern svalue_t *f_binary_message(svalue_t *sp); extern svalue_t *f_exec(svalue_t *sp); extern svalue_t *f_interactive(svalue_t *sp); extern svalue_t *f_query_input_pending(svalue_t *sp); extern svalue_t *f_query_ip_name(svalue_t *sp); extern svalue_t *f_query_ip_number(svalue_t *sp); extern svalue_t *f_query_mud_port(svalue_t *sp); extern svalue_t *v_find_input_to (svalue_t *sp, int num_arg); extern svalue_t *v_remove_input_to (svalue_t *sp, int num_arg); extern svalue_t *f_input_to_info (svalue_t *sp); extern svalue_t *f_set_buffer_size(svalue_t *sp); extern svalue_t *f_get_combine_charset(svalue_t *sp); extern svalue_t *f_set_combine_charset(svalue_t *sp); extern svalue_t *f_get_connection_charset(svalue_t *sp); extern svalue_t *f_set_connection_charset(svalue_t *sp); extern svalue_t *f_set_prompt(svalue_t *sp); extern svalue_t *v_snoop(svalue_t *sp, int num_arg); extern svalue_t *f_users(svalue_t *sp); extern svalue_t *f_get_max_commands (svalue_t *sp); extern svalue_t *f_set_max_commands (svalue_t *sp); extern svalue_t *f_enable_telnet (svalue_t *sp); extern svalue_t *f_net_connect (svalue_t *sp); extern svalue_t *f_configure_interactive(svalue_t *sp); extern void refresh_access_data(void (*add_entry)(struct sockaddr_in *, int, long*) ); #endif /* COMM_H__ */