void reset(int started)
{
if (!started)
set_light(1);
}
void init()
{
add_action("north", "north");
add_action("east", "east");
add_action("southeast", "southeast");
add_action("northwest", "northwest");
}
string short()
{
return "A small grove on the shore of the Isle of the Magi";
}
void long()
{
write("You are standing in a small grove on the shore of the Isle of the Magi\n" +
"All of the trees here are either diseased, dead or heavily mutated\n" +
"The shoreline continues southeast from here, as well as heading northwest\n" +
"to Focus Point.\n" +
"The grove continues to the north.\n" +
"To the east, you can see an old disused well, and beyond that, on top\n" +
"of the hill, stands the ruined tower of Arcanarton\n");
}
int north()
{
this_player()->move_player("north#room/south/sislnd11");
return 1;
}
int east()
{
this_player()->move_player("east#room/south/sislnd17");
return 1;
}
int southeast()
{
this_player()->move_player("southeast#room/south/sislnd8");
return 1;
}
int northwest()
{
this_player()->move_player("northwest#room/south/sislnd10");
return 1;
}