void reset(int started) { if (!started) set_light(1); } void init() { add_action("north", "north"); add_action("east", "east"); add_action("southeast", "southeast"); add_action("northwest", "northwest"); } string short() { return "The shore of the Isle of the Magi"; } void long() { write("You are standing on the shore of the Isle of the Magi\n" + "A path leads up the hill to the east.\n" + "The shore of the island continues southeast and northwest into a\n" + "small grove from here\n" + "To the north, you can see an old disused well.\n"); } int north() { this_player()->move_player("north#room/south/sislnd17"); return 1; } int east() { this_player()->move_player("east#room/south/sislnd16"); return 1; } int southeast() { this_player()->move_player("southeast#room/south/sislnd7"); return 1; } int northwest() { this_player()->move_player("northwest#room/south/sislnd9"); return 1; }