ldmud-3.3.719/
ldmud-3.3.719/doc/
ldmud-3.3.719/doc/efun.de/
ldmud-3.3.719/doc/efun/
ldmud-3.3.719/doc/man/
ldmud-3.3.719/doc/other/
ldmud-3.3.719/mud/
ldmud-3.3.719/mud/heaven7/
ldmud-3.3.719/mud/lp-245/
ldmud-3.3.719/mud/lp-245/banish/
ldmud-3.3.719/mud/lp-245/doc/
ldmud-3.3.719/mud/lp-245/doc/examples/
ldmud-3.3.719/mud/lp-245/doc/sefun/
ldmud-3.3.719/mud/lp-245/log/
ldmud-3.3.719/mud/lp-245/obj/Go/
ldmud-3.3.719/mud/lp-245/players/lars/
ldmud-3.3.719/mud/lp-245/room/death/
ldmud-3.3.719/mud/lp-245/room/maze1/
ldmud-3.3.719/mud/lp-245/room/sub/
ldmud-3.3.719/mud/lp-245/secure/
ldmud-3.3.719/mud/sticklib/
ldmud-3.3.719/mud/sticklib/src/
ldmud-3.3.719/mudlib/deprecated/
ldmud-3.3.719/mudlib/uni-crasher/
ldmud-3.3.719/pkg/
ldmud-3.3.719/pkg/debugger/
ldmud-3.3.719/pkg/diff/
ldmud-3.3.719/pkg/misc/
ldmud-3.3.719/src/
ldmud-3.3.719/src/autoconf/
ldmud-3.3.719/src/ptmalloc/
ldmud-3.3.719/src/util/
ldmud-3.3.719/src/util/erq/
ldmud-3.3.719/src/util/indent/hosts/next/
ldmud-3.3.719/src/util/xerq/
ldmud-3.3.719/src/util/xerq/lpc/
ldmud-3.3.719/src/util/xerq/lpc/www/
ldmud-3.3.719/test/generic/
ldmud-3.3.719/test/inc/
ldmud-3.3.719/test/t-0000398/
ldmud-3.3.719/test/t-0000548/
ldmud-3.3.719/test/t-030925/
ldmud-3.3.719/test/t-040413/
ldmud-3.3.719/test/t-041124/
ldmud-3.3.719/test/t-language/
void reset(int started)
{
    if (!started)
	set_light(1);
}

void init()
{
    add_action("south", "south");
    add_action("east", "east");
    add_action("northwest", "northwest");
    add_action("southwest", "southwest");
}

string short()
{
    return "Link to the mainland";
}

void long()
{
    write("You are standing on the shore of the Isle of the Magi\n" +
	  "The shore of the island continues east and southwest from here\n" +
	  "To the south, a hill rises up to the ancient ruins of the Tower\n" +
	  "of Arcanarton, the archmage who used to live on this island\n" +
	  "A magical bridge now stands on the ruins of the old stone bridge\n" +
	  "to the northwest\n");
}

int south()
{
     this_player()->move_player("south#room/south/sislnd13");
     return 1;
}

int east()
{
     this_player()->move_player("east#room/south/sislnd2");
     return 1;
}

int northwest()
{
     write("You trust in your faith and step oun onto the near invisible " +
	   "bridge...");
     this_player()->move_player("northwest#room/south/sshore26");
     return 1;
}

int southwest()
{
     this_player()->move_player("southwest#room/south/sislnd12");
     return 1;
}