ldmud-3.3.719/
ldmud-3.3.719/doc/
ldmud-3.3.719/doc/efun.de/
ldmud-3.3.719/doc/efun/
ldmud-3.3.719/doc/man/
ldmud-3.3.719/doc/other/
ldmud-3.3.719/mud/
ldmud-3.3.719/mud/heaven7/
ldmud-3.3.719/mud/lp-245/
ldmud-3.3.719/mud/lp-245/banish/
ldmud-3.3.719/mud/lp-245/doc/
ldmud-3.3.719/mud/lp-245/doc/examples/
ldmud-3.3.719/mud/lp-245/doc/sefun/
ldmud-3.3.719/mud/lp-245/log/
ldmud-3.3.719/mud/lp-245/obj/Go/
ldmud-3.3.719/mud/lp-245/players/lars/
ldmud-3.3.719/mud/lp-245/room/death/
ldmud-3.3.719/mud/lp-245/room/maze1/
ldmud-3.3.719/mud/lp-245/room/sub/
ldmud-3.3.719/mud/lp-245/secure/
ldmud-3.3.719/mud/sticklib/
ldmud-3.3.719/mud/sticklib/src/
ldmud-3.3.719/mudlib/deprecated/
ldmud-3.3.719/mudlib/uni-crasher/
ldmud-3.3.719/pkg/
ldmud-3.3.719/pkg/debugger/
ldmud-3.3.719/pkg/diff/
ldmud-3.3.719/pkg/misc/
ldmud-3.3.719/src/
ldmud-3.3.719/src/autoconf/
ldmud-3.3.719/src/ptmalloc/
ldmud-3.3.719/src/util/
ldmud-3.3.719/src/util/erq/
ldmud-3.3.719/src/util/indent/hosts/next/
ldmud-3.3.719/src/util/xerq/
ldmud-3.3.719/src/util/xerq/lpc/
ldmud-3.3.719/src/util/xerq/lpc/www/
ldmud-3.3.719/test/generic/
ldmud-3.3.719/test/inc/
ldmud-3.3.719/test/t-0000398/
ldmud-3.3.719/test/t-0000548/
ldmud-3.3.719/test/t-030925/
ldmud-3.3.719/test/t-040413/
ldmud-3.3.719/test/t-041124/
ldmud-3.3.719/test/t-language/
#include "room.h"

object octopus;

#undef EXTRA_RESET
#define EXTRA_RESET extra_reset();

void extra_reset() {
    if (!octopus || !living(octopus)) {
	object chest;
	object money;
	octopus = clone_object("obj/monster");
	octopus->set_name("octopus");
	octopus->set_level(9);
	octopus->set_hp(100);
	octopus->set_wc(12);
	octopus->set_al(-20);
	octopus->set_short("An octopus");
	octopus->set_long("A very big octopus with long arms, reaching for you.\n");
	octopus->set_spell_mess1("The octopus says: Mumble");
	octopus->set_spell_mess2("The octopus says: I will convert you to a pulp!");
	octopus->set_chance(20);
	move_object(octopus, this_object());
	chest = clone_object("obj/chest");
	move_object(chest, octopus);
        money = clone_object("obj/money");
        money->set_money(random(500));
        move_object(money, chest);
    }
}

ONE_EXIT("room/sea", "up",
	 "Sea bottom",
	 "You are at the bottom of the sea.\n", 1)