# # List of objects to load automatically at reboot. # obj/quicktyper.c room/adv_guild obj/living obj/monster obj/treasure obj/weapon obj/armour room/death/death_mark # # All lines below this comments are for loading wizard castles. # doc/examples/init_scroll.c obj/alco_drink.c obj/bag.c obj/beer.c obj/book.c obj/bull_board.c obj/catch_talk.c obj/catch_talk.orc.c obj/chat.c obj/chest.c obj/container.c obj/corpse.c obj/door.c obj/drink.c obj/explore_xp.c obj/food.c obj/Go/rules.c obj/key.c obj/leo.c obj/less.c obj/level_list.c obj/mag_stone.c obj/mail_reader.c obj/marker.c obj/money.c obj/monster.talk.c obj/newspaper.c obj/player.c obj/quest_obj.c obj/roommaker.c obj/rope.c obj/safe.c obj/shout_curse.c obj/shut.c obj/sing.c obj/soft_drink.c obj/soul.c obj/stethoscope.c obj/team.c obj/torch.c obj/trace.c obj/trace2.c obj/wiz_bull_board.c obj/wiz_bull_board2.c players/lars/board.c players/lars/mapper.c players/lars/rand.c players/lars/room.c players/lars/wand.c players/lars/workroom.c 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room/sub/after_trap.c room/sub/door_trap.c room/sunalley1.c room/sunalley2.c room/test.c room/vill_green.c room/vill_road1.c room/vill_road2.c room/vill_shore.c room/vill_shore2.c room/vill_track.c room/void.c room/well.c room/wild1.c room/wiz_hall.c room/yard.c