object listen_ob;
int num_turn, safe_is_unlocked, safe_is_open;
object money;
void reset(int arg) {
num_turn = 0;
safe_is_unlocked = 0;
safe_is_open = 0;
if (!money || environment(money) != this_object()) {
money = clone_object("obj/money");
money->set_money(random(1000));
move_object(money, this_object());
}
}
void long(string str) {
if (str == "wheel" || str == "code wheel") {
write("You see nothing special.\n");
return;
}
write("It is a rather small safe, formed as a cube. It looks\n");
write("Very heavy. On the safe is a numbered code wheel.\n");
}
string short() {
if (safe_is_open)
return "A safe (open)";
return "A safe";
}
int id(string str) {
return str == "safe" || str == "wheel" ||
str == "code wheel";
}
void init() {
add_action("open", "open");
add_action("turn", "turn");
}
int open(string str) {
if (!id(str))
return 0;
if (!safe_is_unlocked) {
write("The safe is locked.\n");
return 1;
}
safe_is_open = 1;
write("Ok.\n");
say(this_player()->query_name() + " opens the safe.\n");
return 1;
}
int turn(string str) {
int listen;
if (str != "wheel" && str != "code wheel")
return 0;
if (listen_ob && listen_ob->query_listening()) {
num_turn += 1;
if (num_turn >= 3) {
write("klock\n");
safe_is_unlocked = 1;
return 1;
}
write("klick\n");
return 1;
}
write("You turn the wheel randomly, but nothing happens.\n");
say(this_player()->query_name() +
" turns the wheel on the safe randomly.\n");
return 1;
}
int use_stethoscope(object stet)
{
listen_ob = stet;
return 1;
}
int can_put_and_get() {
return safe_is_open;
}
int add_weight() { return 1; }