ldmud-3.3.719/
ldmud-3.3.719/doc/
ldmud-3.3.719/doc/efun.de/
ldmud-3.3.719/doc/efun/
ldmud-3.3.719/doc/man/
ldmud-3.3.719/doc/other/
ldmud-3.3.719/mud/
ldmud-3.3.719/mud/heaven7/
ldmud-3.3.719/mud/lp-245/
ldmud-3.3.719/mud/lp-245/banish/
ldmud-3.3.719/mud/lp-245/doc/
ldmud-3.3.719/mud/lp-245/doc/examples/
ldmud-3.3.719/mud/lp-245/doc/sefun/
ldmud-3.3.719/mud/lp-245/log/
ldmud-3.3.719/mud/lp-245/obj/Go/
ldmud-3.3.719/mud/lp-245/players/lars/
ldmud-3.3.719/mud/lp-245/room/death/
ldmud-3.3.719/mud/lp-245/room/maze1/
ldmud-3.3.719/mud/lp-245/room/sub/
ldmud-3.3.719/mud/lp-245/secure/
ldmud-3.3.719/mud/sticklib/
ldmud-3.3.719/mud/sticklib/src/
ldmud-3.3.719/mudlib/deprecated/
ldmud-3.3.719/mudlib/uni-crasher/
ldmud-3.3.719/pkg/
ldmud-3.3.719/pkg/debugger/
ldmud-3.3.719/pkg/diff/
ldmud-3.3.719/pkg/misc/
ldmud-3.3.719/src/
ldmud-3.3.719/src/autoconf/
ldmud-3.3.719/src/ptmalloc/
ldmud-3.3.719/src/util/
ldmud-3.3.719/src/util/erq/
ldmud-3.3.719/src/util/indent/hosts/next/
ldmud-3.3.719/src/util/xerq/
ldmud-3.3.719/src/util/xerq/lpc/
ldmud-3.3.719/src/util/xerq/lpc/www/
ldmud-3.3.719/test/generic/
ldmud-3.3.719/test/inc/
ldmud-3.3.719/test/t-0000398/
ldmud-3.3.719/test/t-0000548/
ldmud-3.3.719/test/t-030925/
ldmud-3.3.719/test/t-040413/
ldmud-3.3.719/test/t-041124/
ldmud-3.3.719/test/t-language/
/*
Tech's room maker

This is a code generator for LPC,
it will intercatively create and edit rooms for LPMud and
makes the routine task of creating rooms much simpler
This program was crated by Tech in Gensesis the original LPMud
also known as Anders Ripa email: ripa@cd.chalmers.se

*/

#include "debug.h"

#define	VERSION		"101"
#define	VERSION_DATE	"901026"


string	short_string;
string	long_text;
string	old_long_text;
int	room_light;
string	out_file_name;
string	out_file_name_c;
int	dir_cnt;
string	* dir_array;


int	in_edit;

static int edit_room(string str);
static int edit_dirs(string str);
static void show_help();
static int do_edit(string str);
static void do_file();
static int show_room();
static void help_dirs();
static void show_dirs(int arg);
static void add_line(string str);
static void add(string str);

static
int make(string str)
{
	string	temp1, temp2;

	if(!str) {
		write("usage: make filename\n");
		write("Creates a file in your home directory that is a room.\n");
		write("do \"help room maker\" to get more information\n");
		return 1;
	}

	if(sscanf(str, "%s.%s", temp1, temp2) > 0) {
		write(". and .. is not allowed in filenames!\n");
		return 1;
	}

	in_edit = 0;	/* not currently editing */

	out_file_name = "/players/" + this_player()->query_real_name() + "/" + str ;
	out_file_name_c = out_file_name + ".c";

	if(file_size(out_file_name_c) >=0 ) {
		write("Warning! Overwrite existing file " + out_file_name_c + " ?");
		input_to("check_file_ok");
		return 1;
	}
	room_light = 1;
	short_string = "A room";
	write("Short name of room(" + short_string + "):");
	input_to("set_short");
	return 1;
}

static
int check_file_ok(string str)
{
	object	ob;
        string * temp_dir;
	int	i;

	if(str) {
		str = lower_case(str);
	} else {
		str = "";
	}
	if(str == "y" || str == "yes") {

		load_object(out_file_name);	/* force a load */
		ob = find_object(out_file_name);
		if(ob) {
			if(ob->room_is_modified()) {
				write("This room is modified and may not be changed by the room maker,\ninformation would be lost.\n");
				return 1;
			}
			short_string = ob->short();
			long_text = ob->query_long();
			temp_dir = ob->query_dest_dir();
			if(!long_text && !temp_dir) {
				write("This room is not room maker compatible, and information would be lost.\n");
				return 1;
			}
			if(!dir_array) {
				dir_cnt = 0;	/* start wit the first direction command */
				dir_array = allocate(40);	/* up to 20 command/room pairs (exits) */
			} else {
				i = 0;
				while(i < sizeof(dir_array)) {
					dir_array[i] = 0;
					i += 1;
				}
			}
			i = 0;
			while(i < sizeof(temp_dir)) {
				dir_array[i] = temp_dir[i];
				if(dir_array[i]) {
					dir_cnt = i+1;
				}
				i += 1;
			}
			room_light = ob->query_light();
			in_edit = 1;	/* currently editing */
			edit_room(0);
			return 1;
		} else {
			write("error: couldnt find " + out_file_name + "\n");
		}
		if(!short_string || short_string == "") {
			short_string = "A room";
		}
		write("Short name of room(" + short_string + "):");
		input_to("set_short");
		return 1;
	} else {
		if(str == "n" || str == "no") {
			write("aborted.\n");
			return 1;
		}
		write("Warning! Overwrite existing file " + out_file_name_c + " (y,n) ? ");
		input_to("check_file_ok");
		return 1;
	}
}

static
int set_short(string str) {

	if(!str || str == "") {
		str = short_string;
	}
	if(str == "~q") {
		write("aborted.\n");
		return 1;
	}
	short_string = str;
	if(in_edit) {
		edit_room("");
		return 1;
	}
	long_text = 0;
	write("Long description of " + short_string + ": (** to end)\n");
	write("[");
	input_to("set_long");
	return 1;
}

static
int set_long(string str)
{
        int     long_ok;
	int	i;

	if(!str) {
		str = "**";
	}
	if(str == "~q") {
		write("aborted.\n");
		return 1;
	}
	if(in_edit && str == "**") {
		if(!long_text) {
			long_text = old_long_text;
		}
		edit_room("");
		return 1;
	}
        if(!long_text && str == "**") {
                long_text = short_string + ".\n";
                long_ok = 1;	/* we have a complete long comment */
        }
        if(str == "**") {
                long_ok = 1;	/* the long comment is fixed */
        }
	if(!long_ok) {
		if(long_text) {
			long_text += (str + "\n");
		} else {
			long_text = (str + "\n");
		}
		write("[");
		input_to("set_long");
		return 1;
	} else {
		if(!dir_array) {
			dir_cnt = 0;	/* start wit the first direction command */
			dir_array = allocate(40);	/* up to 20 command/room pairs (exits) */
		} else {
			if(!in_edit) {
				i = 0;
				while(i < sizeof(dir_array)) {
					dir_array[i] = 0;
					i += 1;
				}
				dir_cnt = 0;	/* start wit the first direction command */
			}
		}
		write("direction " + (1 + dir_cnt/2) + " command (end with **): ");
		input_to("set_dir_cmd");
	}
	return 1;
}

static
int set_dir_cmd(string str)
{
	if(str && str == "~q") {
		write("aborted.\n");
		return 1;
	}
	if(!str || str == "") {
		write("direction " + (1 + dir_cnt/2) + " command (end with **): ");
		input_to("set_dir_cmd");
		/* ok do it again */
		return 1;
	} else {
		if(str == "**") {
			if(in_edit) {
				edit_dirs("");
				return 1;
			}
			write("light level(" + room_light + "): ");
			input_to("set_light_level");
			return 1;
		}
		dir_array[dir_cnt + 1] = str;
		write("roomfile for " + dir_array[dir_cnt + 1] + " : ");
		input_to("set_dir_file");
		return 1;
	}
}

static
int set_dir_file(string str)
{
	if(str && str == "~q") {
		write("aborted.\n");
		return 1;
	}
	if(!str || str == "") {
		write("roomfile for " + dir_array[dir_cnt + 1] + " : ");
		input_to("set_dir_file");
		return 1;
	} else {
		dir_array[dir_cnt] = str;
		dir_cnt += 2;

		if(dir_cnt >= (sizeof(dir_array) + 2)) {
			write("Maximum number of exist reached!\n");
			if(in_edit) {
				edit_dirs("");
				return 1;
			}
			write("light level(" + room_light + "): ");
			input_to("set_light_level");
			return 1;
		}
		if(in_edit) {
			edit_dirs("");
			return 1;
		}
		write("direction " + (1 + dir_cnt/2) + " command (end with **): ");
		input_to("set_dir_cmd");
		return 1;
	}
}

static
int set_light_level(string str)
{
	int	level;

	if(str && str == "~q") {
		write("aborted.\n");
		return 1;
	}
	if(!str || str == "") {
		/* keep default value of 1
		room_light = 1;
		*/
	} else {
		if(sscanf(str, "%d", level) != 1) {
			write("light level(1): ");
			input_to("set_light_level");
			return 1;
		}
		room_light = level;
	}
	edit_room("");
	return 1;
}

/* the main edit menu */

static
int edit_room(string str)
{
	int	sel;
	int	match;

	in_edit = 1;	/* currently editing */

	if(!str) str = "";

	match = 1;

	if(strlen(str) >= 1) {
		sel = str[0];
		if(sel == 'h') {
			show_help();
			match = 1;
		}
		if(sel == 'q') {
			write("aborted.\n");
			return 1;
		}
		if(sel == 'e') {
			if(do_edit(str[1..])) {
				return 1;
			}
			str = "";
			match = 1;
		}
		if(sel == 'w') {
			do_file();
			return 1;
		}

	}
	if(str == "" || !match) {
		show_room();
		write("w(rite), q(uit), e(edit) <cr> ? h(help)\n");
		write("command: ");
	}
	input_to("edit_room");
	return 1;
}

static
void show_help()
{
	write("edit menu of room maker\n");
	write("q     - exit from room maker without writing file\n");
	write("w     - write file and exit\n");
	write("es   - edit short comment of room\n");
	write("el   - edit long comment of room\n");
	write("ed   - edit direction information\n");
	write("ev   - edit visibility of room (change light)\n");
	write("<cr>  - show room again\n");
	write("?     - this help text\n");
	write("h     - this help text\n");
	return;
}

static
int do_edit(string str) {
	int	sel;

	if(strlen(str) >= 1) {
		sel = str[0];
		if(sel == 's') {
			write("Short name of room(" + short_string + "):");
			input_to("set_short");
			return 1;
		}
		if(sel == 'l') {
			old_long_text = long_text;
			long_text = 0;
			write("Long description of " + short_string + ": (** to end, only ** keeps the old long descrption)\n");
			write("[");
			input_to("set_long");
			return 1;
		}
		if(sel == 'v') {
			write("light level(" + room_light + "): ");
			input_to("set_light_level");
			return 1;
		}
		if(sel == 'd') {
			edit_dirs("");
			return 1;
		}
	}
	write("unknow edit parameter: " + str + "\n");
	write("use the \"h\" to get help.\n");
	return 0;
}

int	edit_dir_num;

static
int edit_dirs(string str) {
	int	num, sel;

	if(str && str != "") {
		sel = str[0];
		if(sel == 'm') {
			edit_room("");
			return 1;
		}
		if(sel == 'a') {
			if(dir_cnt >= (sizeof(dir_array) + 2)) {
				write("Maximum number of exist reached!\n");
			} else {
				write("direction " + (1 + dir_cnt/2) + " command (end with **): ");
				input_to("set_dir_cmd");
				return 1;
			}
		}
		if(sel == 'h' || sel == '?') {
			help_dirs();
			str = "";
		}
		if(sel == 'c') {
			if(dir_cnt <= 0) {
				dir_cnt = 0;
				write("No exits to change!\nUse \"a\" to add a new exit \n");
			} else {
				if(sscanf(str, "c%d", num) != 1) {
					write("usage: c#\n");
					write("where # is a number " + 1 + "-" + dir_cnt/2 +1 + "\n");
				} else {
					if(num < 1 || num > dir_cnt/2 +1) {
						write("usage: c#\n");
						write("where # is a number " + 1 + "-" + dir_cnt/2 +1 + "\n");
					} else {
						num -= 1;
						num *= 2;
						edit_dir_num = num;
						write("direction " + (1 + edit_dir_num/2) + " command (" + dir_array[edit_dir_num +1 ] + "): ");
						input_to("change_dir");
						return 1;
					}
				}
			}
		}
		if(sel == 'd') {
			if(dir_cnt <= 0) {
				dir_cnt = 0;
				write("No exits to remove!\n");
			} else {
				if(sscanf(str, "d%d", num) != 1) {
					write("usage: d#\n");
					write("where # is a number " + 1 + "-" + dir_cnt/2 +1 + "\n");
				} else {
					if(num < 1 || num > dir_cnt/2 +1) {
						write("usage: d#\n");
						write("where # is a number " + 1 + "-" + dir_cnt/2 +1 + "\n");
					} else {
						num -= 1;
						num *= 2;
						while( (num+2) < sizeof(dir_array) && dir_array[num+2]) {
							dir_array[num] = dir_array[num + 2];
							dir_array[num+1] = dir_array[num + 3];
							num += 2;
						}
						dir_cnt -= 2;
						dir_array[dir_cnt] = 0;
						dir_array[dir_cnt+1] = 0;
					}
				}
			}
		}
	}
	write("---exits---\n");
	show_dirs(1);
	write("c(change)#, d(elete)#, a(dd), ?,  h(elp) m(ain menu)\n");
	write("command: ");
	input_to("edit_dirs");
	return 1;
}

static
int change_dir(string str) {
	if(str && str != "") {
		dir_array[edit_dir_num +1] = str;
	}
	write("roomfile for " + dir_array[edit_dir_num + 1] + "(" + dir_array[edit_dir_num] + ") : ");
	input_to("change_room");
	return 1;
}

static
int change_room(string str) {
	if(str && str != "") {
		dir_array[edit_dir_num] = str;
	}
	edit_dirs("");
	return 1;
}

static
void help_dirs()
{
	write("direction editor\n");
	write("m    - return to main edit menu\n");
	write("c#   - change direction and room number #\n");
	write("d#   - delete direction number #\n");
	write("a    - add a new direction and room\n");
	write("h    - this help text\n");
	return;
}

static
void show_dirs(int arg) {
	int	i;

	i = 0;
	while(i+1 < sizeof(dir_array) && dir_array[i]) {
		if(arg) {
			write((i/2 + 1) + ": ");
		}
		write(dir_array[i+1] + "-> " + dir_array[i] + "\n");
		i += 2;
	}
}

static
int show_room()
{
	write("\n---file name---\n");
	write(out_file_name_c + "\n");
	write("---short description---\n");
	write(short_string + ".\n");
	write("---long description---\n");
	write(long_text);
	write("---exits---\n");
	show_dirs(0);
	write("---other---\n");
	write("light: " + room_light + "\n");
	write("-----------\n");
	return 1;
}

string	file_text;

static
void do_file()
{
	int	i;
	object	ob;
	string	slask;
	int	ret;
        string * longs;

	file_text = "";

	add_line("");
	add_line("");
	add_line("inherit \"room/room\";");
	add_line("");
	add_line("void reset(int arg) {");
	add_line("    if (arg) return;");
	add_line("");
	add_line("    set_light(" + room_light + ");");
	add_line("    short_desc = \"" + short_string + "\";");
	add_line("    no_castle_flag = 0;");
	longs = explode(long_text, "\n");
	if(longs) {
		i = 0;
		slask = "\\nx";	/* this is uggly to get a backslash and "n" into the file created */

		add_line("    long_desc = ");
		while(i < sizeof(longs)) {
			add("        ");
			if(i > 0) {
				add("+ ");
			}
			add("\"");
			add(longs[i]);
			add(slask[0..0]);	/* uggly */
			add("n\"");
			if(i == sizeof(longs)-1) {
				add_line(";");
			} else {
				add_line("");
			}
			i += 1;
		}
			
	}
	add_line("    dest_dir = ");
	add_line("        ({");
	i = 0;
	while(i+1 < sizeof(dir_array) && dir_array[i]) {
		add_line("        \"" + dir_array[i] + "\", \"" + dir_array[i+1] + "\",");
		i += 2;
	}
	add_line("        });");
	add_line("}");

	add_line("");
	add_line("int query_light() {");
	add_line("    return " + room_light + ";");
	add_line("}");

	add_line("string query_room_maker() {");
	add_line("    return " + VERSION + ";");
	add_line("}");

	add_line("");
	add("/"); add_line("*");
	add_line("    remove the comments around the \"room is modified()\" code");
	add_line("    below to prevent changes you have done to this room to");
	add_line("    to be lost by using the room maker");
	add("*"); add_line("/");

	add("/"); add_line("*");
	add_line("int room_is_modified() {");
	add_line("    return 1;");
	add_line("}");
	add("*"); add_line("/");

	add_line("");
	add("/"); add_line("*");
	add_line(" make your additions below this comment, do NOT remove this comment");
	add_line("--END-ROOM-MAKER-CODE--");
	add("*"); add_line("/");
	add_line("");

	if(file_size(out_file_name_c) >= 0) {
		write("Removing existing file " + out_file_name_c + ".\n");
		ret = rm(out_file_name_c);
		if(is_debug) {
			write("rm returned " + ret + "\n");
		}
	}
	write("Creating file " + out_file_name_c + ".\n");
	ret = write_file(out_file_name_c, file_text);
	if(is_debug) {
		write("write_file returned " + ret + "\n");
	}
	write("Updating file " + out_file_name + ".\n");
	ob = find_object(out_file_name);
	if(ob) {
		destruct(ob);
	}
	write("Teleporting to " + out_file_name + ".\n");
	this_player()->move_player("X#" + out_file_name);
	write("Ok.\n");
}

static
void add_line(string str) {
	if(is_debug) {
		write("add_line(");
		write(str);
		write(")\n");
	}
	if(file_text == 0) {
		file_text = "";
	}
	file_text = file_text + str + "\n";
}

static
void add(string str) {
	if(is_debug) {
		write("add(");
		write(str);
		write(")\n");
	}
	if(file_text == 0) {
		file_text = "";
	}
	file_text = file_text + str;
}

void init()
{
	if(
		this_player()
		&&
		environment(this_object()) == this_player()
		&&
		(this_player()->query_level() > 19)
	) {
		add_action("make", "make");
		add_action("debug_toggle", "debug");
		add_action("version", "ver");
		add_action("help", "help");
	}
}

static
int help(string arg) {
	if(!id(arg)) {
		return 0;
	}
	write("usage: make filename\n");
	write("Creates a file in your home directory that is a room,\n");
	write("you are then teleported there.\n");
	write("Do not add \".c\" to filename as this is done automatically.\n");
	write("The process can be aborted by entering ~q at any prompt.\n");
	write("More help can be found in the various editing menues with\n");
	write("the ? command.\n");
	write("example: make newroom\n");
	write("         will create a file named /players/xxxx/newroom.c\n");
	write("         where xxxx is your name\n");
	write("example: make room/myplace\n");
	write("         will create a file named /players/xxxx/room/myplace.c\n");
	write("The room maker can edit existing rooms if they were created by\n");
	write("the room maker, just specify an existing room to edit it.\n");
	return 1;
}

int version(string str) {
	if(!str || !id(str)) {
		return 0;
	}
	write("Tech's room maker version " + VERSION + " created " + VERSION_DATE + "\n");
	return 1;
}

int get() {
	return 1;
}

string query_name()
{
	return "room_maker";
}

int id(string str)
{
	return (str == "roommaker" || str == "room maker" || str == "room_maker" || str == "maker");
}

string short()
{
	return "A room maker";
}

void long()
{
	write("A portable room maker, for lazy wizards...\n");
	write("usage: make roomfilename\n");
	write("Do \"help room maker\n for more information.\n");
}


string query_info() {
    return "a powerful magical/technological creation utility. (wiz use only!)";
}