ldmud-3.3.719/
ldmud-3.3.719/doc/
ldmud-3.3.719/doc/efun.de/
ldmud-3.3.719/doc/efun/
ldmud-3.3.719/doc/man/
ldmud-3.3.719/doc/other/
ldmud-3.3.719/mud/
ldmud-3.3.719/mud/heaven7/
ldmud-3.3.719/mud/lp-245/
ldmud-3.3.719/mud/lp-245/banish/
ldmud-3.3.719/mud/lp-245/doc/
ldmud-3.3.719/mud/lp-245/doc/examples/
ldmud-3.3.719/mud/lp-245/doc/sefun/
ldmud-3.3.719/mud/lp-245/log/
ldmud-3.3.719/mud/lp-245/obj/Go/
ldmud-3.3.719/mud/lp-245/players/lars/
ldmud-3.3.719/mud/lp-245/room/death/
ldmud-3.3.719/mud/lp-245/room/maze1/
ldmud-3.3.719/mud/lp-245/room/sub/
ldmud-3.3.719/mud/lp-245/secure/
ldmud-3.3.719/mud/sticklib/
ldmud-3.3.719/mud/sticklib/src/
ldmud-3.3.719/mudlib/deprecated/
ldmud-3.3.719/mudlib/uni-crasher/
ldmud-3.3.719/pkg/
ldmud-3.3.719/pkg/debugger/
ldmud-3.3.719/pkg/diff/
ldmud-3.3.719/pkg/misc/
ldmud-3.3.719/src/
ldmud-3.3.719/src/autoconf/
ldmud-3.3.719/src/ptmalloc/
ldmud-3.3.719/src/util/
ldmud-3.3.719/src/util/erq/
ldmud-3.3.719/src/util/indent/hosts/next/
ldmud-3.3.719/src/util/xerq/
ldmud-3.3.719/src/util/xerq/lpc/
ldmud-3.3.719/src/util/xerq/lpc/www/
ldmud-3.3.719/test/generic/
ldmud-3.3.719/test/inc/
ldmud-3.3.719/test/t-0000398/
ldmud-3.3.719/test/t-0000548/
ldmud-3.3.719/test/t-030925/
ldmud-3.3.719/test/t-040413/
ldmud-3.3.719/test/t-041124/
ldmud-3.3.719/test/t-language/
SYNOPSIS
        object load_object(string file);

BESCHREIBUNG
        Laedt und liefert das Objekt aus der Datei <file>. Wenn das Objekt
        bereits existiert, wird es nur zurueckgeliefert.

        Diese Efun laedt nur Blueprints. Fuer Clone muss clone_object()
        verwendet werden.

        Werden strikte EUIDs verlangt, muss das ladende Objekt eine EUID != 0
        haben.

BEISPIEL
        // Erneuere das Standard Player-Objekt
        destruct(find_object("/std/player"));
        load_object("/std/player");

AENDERUNGEN
        Eingefuehrt in LDMud 3.2.6.

SIEHE AUCH
        clone_object(E)