/*************************************************************************** * Original Diku Mud copyright (C) 1990, 1991 by Sebastian Hammer, * * Michael Seifert, Hans Henrik Strfeldt, Tom Madsen, and Katja Nyboe. * * * * Merc Diku Mud improvments copyright (C) 1992, 1993 by Michael * * Chastain, Michael Quan, and Mitchell Tse. * * * * In order to use any part of this Merc Diku Mud, you must comply with * * both the original Diku license in 'license.doc' as well the Merc * * license in 'license.txt'. In particular, you may not remove either of * * these copyright notices. * * * * Much time and thought has gone into this software and you are * * benefitting. We hope that you share your changes too. What goes * * around, comes around. * **************************************************************************/ /*************************************************************************** * ROM 2.4 is copyright 1993-1998 Russ Taylor * * ROM has been brought to you by the ROM consortium * * Russ Taylor (rtaylor@hypercube.org) * * Gabrielle Taylor (gtaylor@hypercube.org) * * Brian Moore (zump@rom.org) * * By using this code, you have agreed to follow the terms of the * * ROM license, in the file Rom24/doc/rom.license * **************************************************************************/ #if defined(macintosh) #include <types.h> #include <time.h> #else #include <sys/types.h> #include <sys/time.h> #endif #include <stdio.h> #include <string.h> #include <stdlib.h> #include "merc.h" #include "magic.h" void do_heal (CHAR_DATA * ch, char *argument) { CHAR_DATA *mob; char arg[MAX_INPUT_LENGTH]; int cost, sn; SPELL_FUN *spell; char *words; /* check for healer */ for (mob = ch->in_room->people; mob; mob = mob->next_in_room) { if (IS_NPC (mob) && IS_SET (mob->act, ACT_IS_HEALER)) break; } if (mob == NULL) { send_to_char ("You can't do that here.\n\r", ch); return; } one_argument (argument, arg); if (arg[0] == '\0') { /* display price list */ act ("$N says 'I offer the following spells:'", ch, NULL, mob, TO_CHAR); send_to_char (" light: cure light wounds 10 gold\n\r", ch); send_to_char (" serious: cure serious wounds 15 gold\n\r", ch); send_to_char (" critic: cure critical wounds 25 gold\n\r", ch); send_to_char (" heal: healing spell 50 gold\n\r", ch); send_to_char (" blind: cure blindness 20 gold\n\r", ch); send_to_char (" disease: cure disease 15 gold\n\r", ch); send_to_char (" poison: cure poison 25 gold\n\r", ch); send_to_char (" uncurse: remove curse 50 gold\n\r", ch); send_to_char (" refresh: restore movement 5 gold\n\r", ch); send_to_char (" mana: restore mana 10 gold\n\r", ch); send_to_char (" Type heal <type> to be healed.\n\r", ch); return; } if (!str_prefix (arg, "light")) { spell = spell_cure_light; sn = skill_lookup ("cure light"); words = "judicandus dies"; cost = 1000; } else if (!str_prefix (arg, "serious")) { spell = spell_cure_serious; sn = skill_lookup ("cure serious"); words = "judicandus gzfuajg"; cost = 1600; } else if (!str_prefix (arg, "critical")) { spell = spell_cure_critical; sn = skill_lookup ("cure critical"); words = "judicandus qfuhuqar"; cost = 2500; } else if (!str_prefix (arg, "heal")) { spell = spell_heal; sn = skill_lookup ("heal"); words = "pzar"; cost = 5000; } else if (!str_prefix (arg, "blindness")) { spell = spell_cure_blindness; sn = skill_lookup ("cure blindness"); words = "judicandus noselacri"; cost = 2000; } else if (!str_prefix (arg, "disease")) { spell = spell_cure_disease; sn = skill_lookup ("cure disease"); words = "judicandus eugzagz"; cost = 1500; } else if (!str_prefix (arg, "poison")) { spell = spell_cure_poison; sn = skill_lookup ("cure poison"); words = "judicandus sausabru"; cost = 2500; } else if (!str_prefix (arg, "uncurse") || !str_prefix (arg, "curse")) { spell = spell_remove_curse; sn = skill_lookup ("remove curse"); words = "candussido judifgz"; cost = 5000; } else if (!str_prefix (arg, "mana") || !str_prefix (arg, "energize")) { spell = NULL; sn = -1; words = "energizer"; cost = 1000; } else if (!str_prefix (arg, "refresh") || !str_prefix (arg, "moves")) { spell = spell_refresh; sn = skill_lookup ("refresh"); words = "candusima"; cost = 500; } else { act ("$N says 'Type 'heal' for a list of spells.'", ch, NULL, mob, TO_CHAR); return; } if (cost > (ch->gold * 100 + ch->silver)) { act ("$N says 'You do not have enough gold for my services.'", ch, NULL, mob, TO_CHAR); return; } WAIT_STATE (ch, PULSE_VIOLENCE); deduct_cost (ch, cost); mob->gold += cost / 100; mob->silver += cost % 100; act ("$n utters the words '$T'.", mob, NULL, words, TO_ROOM); if (spell == NULL) { /* restore mana trap...kinda hackish */ ch->mana += dice (2, 8) + mob->level / 3; ch->mana = UMIN (ch->mana, ch->max_mana); send_to_char ("A warm glow passes through you.\n\r", ch); return; } if (sn == -1) return; spell (sn, mob->level, mob, ch, TARGET_CHAR); }