/*************************************************************************** * Original Diku Mud copyright (C) 1990, 1991 by Sebastian Hammer, * * Michael Seifert, Hans Henrik Strfeldt, Tom Madsen, and Katja Nyboe. * * * * Merc Diku Mud improvments copyright (C) 1992, 1993 by Michael * * Chastain, Michael Quan, and Mitchell Tse. * * * * In order to use any part of this Merc Diku Mud, you must comply with * * both the original Diku license in 'license.doc' as well the Merc * * license in 'license.txt'. In particular, you may not remove either of * * these copyright notices. * * * * Much time and thought has gone into this software and you are * * benefitting. We hope that you share your changes too. What goes * * around, comes around. * **************************************************************************/ /*************************************************************************** * ROM 2.4 is copyright 1993-1998 Russ Taylor * * ROM has been brought to you by the ROM consortium * * Russ Taylor (rtaylor@hypercube.org) * * Gabrielle Taylor (gtaylor@hypercube.org) * * Brian Moore (zump@rom.org) * * By using this code, you have agreed to follow the terms of the * * ROM license, in the file Rom24/doc/rom.license * **************************************************************************/ #if defined(macintosh) #include <types.h> #include <time.h> #else #include <sys/types.h> #include <sys/time.h> #endif #include <stdio.h> #include <string.h> #include <stdlib.h> #include "merc.h" #include "tables.h" int flag_lookup args ((const char *name, const struct flag_type * flag_table)); void do_flag (CHAR_DATA * ch, char *argument) { char arg1[MAX_INPUT_LENGTH], arg2[MAX_INPUT_LENGTH], arg3[MAX_INPUT_LENGTH]; char word[MAX_INPUT_LENGTH]; CHAR_DATA *victim; long *flag, old = 0, new = 0, marked = 0, pos; char type; const struct flag_type *flag_table; argument = one_argument (argument, arg1); argument = one_argument (argument, arg2); argument = one_argument (argument, arg3); type = argument[0]; if (type == '=' || type == '-' || type == '+') argument = one_argument (argument, word); if (arg1[0] == '\0') { send_to_char ("Syntax:\n\r", ch); send_to_char (" flag mob <name> <field> <flags>\n\r", ch); send_to_char (" flag char <name> <field> <flags>\n\r", ch); send_to_char (" mob flags: act,aff,off,imm,res,vuln,form,part\n\r", ch); send_to_char (" char flags: plr,comm,aff,imm,res,vuln,\n\r", ch); send_to_char (" +: add flag, -: remove flag, = set equal to\n\r", ch); send_to_char (" otherwise flag toggles the flags listed.\n\r", ch); return; } if (arg2[0] == '\0') { send_to_char ("What do you wish to set flags on?\n\r", ch); return; } if (arg3[0] == '\0') { send_to_char ("You need to specify a flag to set.\n\r", ch); return; } if (argument[0] == '\0') { send_to_char ("Which flags do you wish to change?\n\r", ch); return; } if (!str_prefix (arg1, "mob") || !str_prefix (arg1, "char")) { victim = get_char_world (ch, arg2); if (victim == NULL) { send_to_char ("You can't find them.\n\r", ch); return; } /* select a flag to set */ if (!str_prefix (arg3, "act")) { if (!IS_NPC (victim)) { send_to_char ("Use plr for PCs.\n\r", ch); return; } flag = &victim->act; flag_table = act_flags; } else if (!str_prefix (arg3, "plr")) { if (IS_NPC (victim)) { send_to_char ("Use act for NPCs.\n\r", ch); return; } flag = &victim->act; flag_table = plr_flags; } else if (!str_prefix (arg3, "aff")) { flag = &victim->affected_by; flag_table = affect_flags; } else if (!str_prefix (arg3, "immunity")) { flag = &victim->imm_flags; flag_table = imm_flags; } else if (!str_prefix (arg3, "resist")) { flag = &victim->res_flags; flag_table = imm_flags; } else if (!str_prefix (arg3, "vuln")) { flag = &victim->vuln_flags; flag_table = imm_flags; } else if (!str_prefix (arg3, "form")) { if (!IS_NPC (victim)) { send_to_char ("Form can't be set on PCs.\n\r", ch); return; } flag = &victim->form; flag_table = form_flags; } else if (!str_prefix (arg3, "parts")) { if (!IS_NPC (victim)) { send_to_char ("Parts can't be set on PCs.\n\r", ch); return; } flag = &victim->parts; flag_table = part_flags; } else if (!str_prefix (arg3, "comm")) { if (IS_NPC (victim)) { send_to_char ("Comm can't be set on NPCs.\n\r", ch); return; } flag = &victim->comm; flag_table = comm_flags; } else { send_to_char ("That's not an acceptable flag.\n\r", ch); return; } old = *flag; victim->zone = NULL; if (type != '=') new = old; /* mark the words */ for (;;) { argument = one_argument (argument, word); if (word[0] == '\0') break; pos = flag_lookup (word, flag_table); if (pos == NO_FLAG) { send_to_char ("That flag doesn't exist!\n\r", ch); return; } else SET_BIT (marked, pos); } for (pos = 0; flag_table[pos].name != NULL; pos++) { if (!flag_table[pos].settable && IS_SET (old, flag_table[pos].bit)) { SET_BIT (new, flag_table[pos].bit); continue; } if (IS_SET (marked, flag_table[pos].bit)) { switch (type) { case '=': case '+': SET_BIT (new, flag_table[pos].bit); break; case '-': REMOVE_BIT (new, flag_table[pos].bit); break; default: if (IS_SET (new, flag_table[pos].bit)) REMOVE_BIT (new, flag_table[pos].bit); else SET_BIT (new, flag_table[pos].bit); } } } *flag = new; return; } }