QuickMUD Currently by Jim Robinson, and many others before me... Downloading: Please note on the QuickMUD download page, the filesize is shown in bytes. This is dynamically generated and guaranteed to be accurate. If your download appears to be over 4MB, then it is your browser/whatever you are using to download the quickmud.tar.gz file being helpful and gunzipping the archive on the fly. Just rename the thing to quickmud.tar if there are any problems with this. Compiling: I have changed the entire Makefile philosophy. Basically, QuickMUD/src/Makefile is it. That's about the only one I edit anymore. Period. It's setup so that it will compile on a Debian GNU/Linux system, and probably a Windows + Cygwin setup out of the box. Outside of that, there are no garauntees. Sorry. I may maintain some FreeBSD compatibility, but that's only a thought, as it's an interest of mine. Anyway... Briefly, about compiling under Windows. The Makefile is set up so that the crypt library isn't used, hopefully eliminating the senseless abuse of the ROM mailing list with "I have this weird/odd/rare crypt error..." messages. A side effect is the player's passwords are stored in plain text in the player files. No big deal in my opinion, as if someone has read access to your source tree, you probably have bigger issues to worry about than player's MUD passwords ;-) This should by-God compile out-of-the-box in Cygwin now. The random()/urandom() issues have been worked around by adding a -DQMFIXES to the Makefile. I consider these issues now buried. Your best bet is to just go into the "QuickMUD/src" and run "make". If you don't have "make", or don't know what "make" is, that's beyond the scope of this document (and probably a good indication you should stick to playing MUDs and not tryign to code on them). So, change directory to "QuickMUD/src" and run "make". That's it. The other Makefiles? Well, they are there for posterity's sake I guess. Just in case, you know? Got sense enough to run another free OS platform, you have sense enough to compile this code. 'nuff said ;-) QuickMUD stuff: qmconfig [option] [on|off] This command sets up stuff that has been coded into QuickMUD for your convenience. The options are as follows: ansiprompt - whether or not all logins will see a "ANSI Color?" prompt when initially logging in. ansicolor - whether or not color is automatically turned on for new players. telnetga - the telnet go-ahead code will be sent to players by default if this is enabled. Good for players who use MUD clients like "mcl". These variables are set in area/qmconfig.rc. "1" means turn it on, "0" means turn it off. Well, that's enough for now. It's a start. I'll be using emails I receive as suggestions for new content :-) Jim Robinson aka "Flugh"