#include <sys/types.h>
#include <stdio.h>
#include <string.h>
#include <time.h>
#include "merc.h"
void do_frost( CHAR_DATA *ch, char *argument) // monk adam hands
{
if (IS_NPC(ch)) return;
if (!IS_SPHERE(ch, SPHERE_HYDROMANCER))
{
send_to_char("#0Frost Hands is a Hydromancer Abilitiy#n\n\r",ch);
return;
}
if (IS_SET(ch->newbits, NEW_MONKADAM))
{
REMOVE_BIT(ch->newbits, NEW_MONKADAM);
send_to_char("Your hands resume their normal toughness.\n\r",ch);
act("$n's hands resume their normal toughness.\n\r",ch,NULL,NULL,TO_ROOM);
return;
}
if (!IS_SET(ch->newbits, NEW_MONKADAM))
{
SET_BIT(ch->newbits, NEW_MONKADAM);
send_to_char("Your hands turn to Magic Ice as hard as adamantium!\n\r",ch);
act("$n's hands turn to Magic Ice as hard as adamantium!\n\r",ch,NULL,NULL,TO_ROOM);
return;
}
}
void do_cbreath( CHAR_DATA *ch, char *argument )
{
CHAR_DATA *victim;
int i=0;
int dam = 0;
int chance =0;
char buf[MAX_STRING_LENGTH];
char buf2[MAX_STRING_LENGTH];
char arg [MAX_INPUT_LENGTH];
if (IS_NPC(ch)) return;
if (!IS_SPHERE(ch, SPHERE_HYDROMANCER))
{
send_to_char("#0This is a Hydromancer ability.#n\n\r", ch);
return;
}
if ( ( victim = get_char_room( ch, arg ) ) == NULL )
{
if (ch->fighting == NULL)
{
send_to_char( "They aren't here.\n\r", ch );
return;
}
else victim = ch->fighting;
}
if ((victim = ch->fighting) == NULL)
{
send_to_char( "You aren't fighting anyone.\n\r", ch );
return;
}
if (ch->mana < 100)
{
send_to_char("You don't have enough mana.\n\r", ch);
return;
}
chance = number_range (1, (120));
if (chance <= 7) i = 1;
else if (chance > 7 && chance <= 22) i = 2;
else if (chance > 22 && chance <= 32) i = 3;
else if (chance > 32 && chance <= 52) i = 4;
else if (chance > 52 && chance <= 90) i = 5;
else if (chance > 90 && chance <= 94) i = 6;
else if (chance > 94 && chance <= 110) i = 7;
else if (chance > 110 && chance <= 125) i = 8;
else if (chance > 125 && chance <= 128) i = 9;
else if (128 < chance ) i = 10;
for(i=i;i>0;i--)
{
dam = number_range(1000 ,2500);
if (dam > 5000) dam = 5000;
sprintf(buf, "%s's cone of #Cf#7r#Co#7s#Ct#n freezes you [#C%d#n]\n\r", ch->name, dam);
send_to_char( buf, victim );
sprintf(buf2, "Your cone of #Cf#7r#Co#7s#Ct#n freezes %s [#C%d#n]\n\r",victim->name, dam);
send_to_char( buf2, ch );
act( "$n's cone of #Cf#7r#Co#7s#Ct#n freezes $N.",ch,NULL,victim,TO_NOTVICT);
hurt_person(ch,victim,dam);
if (victim->hit < 1) break;
// cold_effect(victim,ch->explevel,dam,TARGET_CHAR);
}
ch->mana = ch->mana - 100;
WAIT_STATE(ch,12);
WAIT_STATE(victim, 6);
return;
}
void do_hydro(CHAR_DATA * ch, char *argument)
{
CHAR_DATA *victim;
if (!IS_SPHERE(ch, SPHERE_HYDROMANCER))
{
send_to_char("#0This is a Hydromancer ability.#n\n\r", ch);
return;
}
if (argument[0] == '\0')
{
stc("Who do you wish to unnerve?\n\r", ch);
return;
}
if ((victim = get_char_room(ch, argument)) == NULL)
{
stc("They aren't here.\n\r", ch);
return;
}
if (number_range(1, 3) == 2)
{
do_say(ch, "#rEat Shit and Die!#n");
do_stance(victim, "");
WAIT_STATE(victim, 8);
}
WAIT_STATE(ch, 8);
return;
}