/***************************************************************************
* Original Diku Mud copyright (C) 1990, 1991 by Sebastian Hammer, *
* Michael Seifert, Hans Henrik St{rfeldt, Tom Madsen, and Katja Nyboe. *
* *
* Merc Diku Mud improvments copyright (C) 1992, 1993 by Michael *
* Chastain, Michael Quan, and Mitchell Tse. *
* *
* Ack 2.2 improvements copyright (C) 1994 by Stephen Dooley *
* *
* In order to use any part of this Merc Diku Mud, you must comply with *
* both the original Diku license in 'license.doc' as well the Merc *
* license in 'license.txt'. In particular, you may not remove either of *
* these copyright notices. *
* *
* _/ _/_/_/ _/ _/ _/ ACK! MUD is modified *
* _/_/ _/ _/ _/ _/ Merc2.0/2.1/2.2 code *
* _/ _/ _/ _/_/ _/ (c)Stephen Zepp 1998 *
* _/_/_/_/ _/ _/ _/ Version #: 4.3 *
* _/ _/ _/_/_/ _/ _/ _/ *
* *
* http://ackmud.nuc.net/ *
* zenithar@ackmud.nuc.net *
* Much time and thought has gone into this software and you are *
* benefitting. We hope that you share your changes too. What goes *
* around, comes around. *
***************************************************************************/
#define DEC_LISTS_H 1
#ifndef DEC_TYPEDEFS_H
#include "typedefs.h"
#endif
#ifndef DEC_ACT_MOB_H
#include "act_mob.h"
#endif
/*
* All of the global linked lists, in one clump. Declarations here,
* actual variables in lists.c
* -- Altrag
*/
extern AREA_DATA *first_area;
extern AREA_DATA *last_area;
extern BAN_DATA *first_ban;
extern BAN_DATA *last_ban;
extern CHAR_DATA *first_char;
extern CHAR_DATA *last_char;
extern DESCRIPTOR_DATA *first_desc;
extern DESCRIPTOR_DATA *last_desc;
extern NOTE_DATA *first_note;
extern NOTE_DATA *last_note;
extern OBJ_DATA *first_obj;
extern OBJ_DATA *last_obj;
extern SHOP_DATA *first_shop;
extern SHOP_DATA *last_shop;
extern CORPSE_DATA *first_corpse;
extern CORPSE_DATA *last_corpse;
extern MARK_LIST_MEMBER *first_mark_list;
extern MARK_LIST_MEMBER *last_mark_list;
extern CONTROL_LIST *first_control_list;
extern CONTROL_LIST *last_control_list;
extern QUEUED_INTERACT_LIST *first_queued_interact;
extern QUEUED_INTERACT_LIST *first_queued_interact;
extern INFLUENCE_LIST *first_influence_list;
extern INFLUENCE_LIST *last_influence_list;
extern RULER_LIST *first_ruler_list;
extern RULER_LIST *last_ruler_list;
extern DL_LIST *first_brand;
extern DL_LIST *last_brand;
extern BOARD_DATA *first_board;
extern BOARD_DATA *last_board;
extern BUF_DATA_STRUCT *first_buf;
extern BUF_DATA_STRUCT *last_buf;
extern NPC_GROUP_DATA *first_npc_group;
extern NPC_GROUP_DATA *last_npc_group;
extern FIGHT_DATA *first_fight;
extern FIGHT_DATA *last_fight;
extern PORTAL_DATA *portal_free;
extern AFFECT_DATA *affect_free;
extern ROOM_AFFECT_DATA *raffect_free;
extern AREA_DATA *area_free;
extern BAN_DATA *ban_free;
extern CHAR_DATA *char_free;
extern DESCRIPTOR_DATA *desc_free;
extern EXIT_DATA *exit_free;
extern EXTRA_DESCR_DATA *exdesc_free;
extern MOB_INDEX_DATA *mid_free;
extern NOTE_DATA *note_free;
extern OBJ_DATA *obj_free;
extern OBJ_INDEX_DATA *oid_free;
extern PC_DATA *pcd_free;
extern SUPER_DATA *super_free;
extern RECORD_DATA *record_free;
extern RESET_DATA *reset_free;
extern ROOM_INDEX_DATA *rid_free;
extern SHOP_DATA *shop_free;
extern MPROG_DATA *mprog_free;
extern MPROG_ACT_LIST *mpact_free;
extern BUILD_DATA_LIST *build_free;
extern MAGIC_SHIELD *shield_free;
extern MEMBER_DATA *member_free;
extern CORPSE_DATA *corpse_free;
extern MARK_DATA *mark_free;
extern MARK_LIST_MEMBER *mark_list_free;
extern INTERACT_DATA *interact_free;
extern INFLUENCE_DATA *influence_free;
extern RULER_DATA *ruler_data_free;
extern CONTROL_DATA *control_data_free;
extern CONTROL_LIST *control_list_free;
extern QUEUED_INTERACT_LIST *queued_interact_free;
extern INFLUENCE_LIST *influence_list_free;
extern RULER_LIST *ruler_list_free;
extern DL_LIST *dl_list_free;
extern BRAND_DATA *brand_data_free;
extern MONEY_TYPE *money_type_free;
extern BOARD_DATA *board_free;
extern MESSAGE_DATA *message_free;
extern BUF_DATA_STRUCT *buf_free;
extern HASH_ENTRY *hash_free;
extern NPC_GROUP_DATA *npc_group_free;
extern FIGHT_DATA *fight_free;
extern void ( *portal_free_destructor ) ( PORTAL_DATA * pdat );
extern void ( *affect_free_destructor ) ( AFFECT_DATA * adat );
extern void ( *raffect_free_destructor ) ( ROOM_AFFECT_DATA * radat );
extern void ( *area_free_destructor ) ( AREA_DATA * adat );
extern void ( *desc_free_destructor ) ( DESCRIPTOR_DATA * ddat );
extern void ( *shop_free_destructor ) ( SHOP_DATA * sdat );
extern void ( *build_free_destructor ) ( BUILD_DATA_LIST * bddat );
extern void ( *member_free_destructor ) ( MEMBER_DATA * mdat );
extern void ( *corpse_free_destructor ) ( CORPSE_DATA * cdat );
extern void ( *mark_list_free_destructor ) ( MARK_LIST_MEMBER * mldat );
extern void ( *interact_free_destructor ) ( INTERACT_DATA * idat );
extern void ( *influence_free_destructor ) ( INFLUENCE_DATA * idat );
extern void ( *control_data_free_destructor ) ( CONTROL_DATA * cdat );
extern void ( *control_list_free_destructor ) ( CONTROL_LIST * cldat );
extern void ( *queued_interact_free_destructor ) ( QUEUED_INTERACT_LIST * qildat );
extern void ( *influence_list_free_destructor ) ( INFLUENCE_LIST * ildat );
extern void ( *ruler_list_free_destructor ) ( RULER_LIST * rldat );
extern void ( *dl_list_free_destructor ) ( DL_LIST * dldat );
#ifndef DEBUG_MONEY
extern void ( *money_type_free_destructor ) ( MONEY_TYPE * mtdat );
#endif
extern void ( *board_free_destructor ) ( BOARD_DATA * bdat );
extern void ( *buf_free_destructor ) ( BUF_DATA_STRUCT * bdat );
extern void ( *hash_free_destructor ) ( HASH_ENTRY * hdat );
/* actual destructors */
void note_free_destructor( NOTE_DATA * ndat );
#ifdef DEBUG_MONEY
void money_type_free_destructor( MONEY_TYPE * mtdat );
#endif
void message_free_destructor( MESSAGE_DATA * mdat );
void ban_free_destructor( BAN_DATA * bdat );
void reset_free_destructor( RESET_DATA * rdat );
void exdesc_free_destructor( EXTRA_DESCR_DATA * eddat );
void oid_free_destructor( OBJ_INDEX_DATA * oidat );
void mprog_free_destructor( MPROG_DATA * mpdat );
void mid_free_destructor( MOB_INDEX_DATA * midat );
void exit_free_destructor( EXIT_DATA * edat );
void rid_free_destructor( ROOM_INDEX_DATA * ridat );
void mpact_free_destructor( MPROG_ACT_LIST * mpadat );
void brand_data_free_destructor( BRAND_DATA * bdat );
void pcd_free_destructor( PC_DATA * pcdat );
void super_free_destructor( SUPER_DATA *superdat );
void record_free_destructor( RECORD_DATA * recorddat );
void char_free_destructor( CHAR_DATA * cdat );
void mark_free_destructor( MARK_DATA * mdat );
void shield_free_destructor( MAGIC_SHIELD * msdat );
void obj_free_destructor( OBJ_DATA * odat );
void ruler_data_free_destructor( RULER_DATA * rdat );
void npc_group_free_destructor( NPC_GROUP_DATA * ngrp );
void fight_free_destructor( FIGHT_DATA *fight );
extern int free_get;
extern int free_put;
#define GET_FREE(item, freelist) \
do { \
if ( !(freelist) ) \
(item) = getmem(sizeof(*(item))); \
else { \
if ( !(freelist)->is_free ) { \
bug("GET_FREE: freelist head is NOT FREE! Hanging...", 0); \
for (;;); \
} \
(item) = (freelist); \
(freelist) = (item)->next; \
memset((item), 0, sizeof(*(item))); /* This clears is_free flag */ \
free_get++; \
} \
} while(0)
#define PUT_FREE(item, freelist) \
do { \
if ( (item)->is_free ) { \
bug("PUT_FREE: item is ALREADY FREE! Aborting...", 0); \
abort(); \
} \
(item)->next = (freelist); \
(item)->is_free = TRUE; /* This sets is_free flag */ \
(freelist) = (item); \
if( freelist##_destructor != NULL ) freelist##_destructor(item); \
free_put++; \
} while(0)