/***************************************************************************
* Original Diku Mud copyright (C) 1990, 1991 by Sebastian Hammer, *
* Michael Seifert, Hans Henrik St{rfeldt, Tom Madsen, and Katja Nyboe. *
* *
* Merc Diku Mud improvments copyright (C) 1992, 1993 by Michael *
* Chastain, Michael Quan, and Mitchell Tse. *
* *
* Ack 2.2 improvements copyright (C) 1994 by Stephen Dooley *
* *
* In order to use any part of this Merc Diku Mud, you must comply with *
* both the original Diku license in 'license.doc' as well the Merc *
* license in 'license.txt'. In particular, you may not remove either of *
* these copyright notices. *
* *
* _/ _/_/_/ _/ _/ _/ ACK! MUD is modified *
* _/_/ _/ _/ _/ _/ Merc2.0/2.1/2.2 code *
* _/ _/ _/ _/_/ _/ (c)Stephen Zepp 1998 *
* _/_/_/_/ _/ _/ _/ Version #: 4.3 *
* _/ _/ _/_/_/ _/ _/ _/ *
* *
* *
* Much time and thought has gone into this software and you are *
* benefitting. We hope that you share your changes too. What goes *
* around, comes around. *
***************************************************************************/
#define DEC_ACK_H 1
#ifndef DEC_TYPEDEFS_H
#include "typedefs.h"
#endif
#ifndef DEC_CONFIG_H
#include "config.h"
#endif
#ifndef DEC_UTILS_H
#include "utils.h"
#endif
#ifndef DEC_GLOBALS_H
#include "globals.h"
#endif
/* Various linked lists head/tail pointer declarations. -- Altrag */
#ifndef DEC_LISTS_H
#include "lists.h"
#endif
#ifndef DEC_STRFUNS_H
#include "strfuns.h"
#endif
#ifndef DEC_ACT_MOB_H
#include "act_mob.h"
#endif
#ifdef IMC
#include "imc.h"
#endif
struct str_array
{
char *this_string;
};
struct sysdata_type
{
float expmult;
float mob_ac;
float mob_dr;
float mob_hp;
float mob_hr;
float mob_mp;
float mob_mv;
char *playtesters;
sh_int pulse;
bool shownumbers;
bool w_lock;
};
struct board_data
{
bool is_free; /* Ramias:for run-time checks of LINK/UNLINK */
BOARD_DATA *next;
BOARD_DATA *prev;
int vnum;
MESSAGE_DATA *first_message;
MESSAGE_DATA *last_message;
int min_read_lev;
int min_write_lev;
int expiry_time;
int clan;
};
struct message_data
{
bool is_free; /* Ramias:for run-time checks of LINK/UNLINK */
MESSAGE_DATA *next;
MESSAGE_DATA *prev; /* Only used in save_board */
BOARD_DATA *board;
time_t datetime;
char *author;
char *title;
char *message;
};
/*
* color look-up table structure thingy.
*/
struct color_type
{
char *name; /* eg, gossip, say, look */
int index; /* unique index */
};
struct ansi_type
{
char *name;
char *value; /* escape sequence, or whatever */
int index;
char letter;
int stlen;
};
#define color_NORMAL "\033[0m"
/* Structure for material/strengths */
struct material_type
{
char *name; /* Name of the material */
char *descrip; /* Descr. of how strong it is */
int quality; /* 0 = crap, 100 = non-breakable */
};
#define NO_MATERIAL 10 /* Number of materials */
struct dl_list
{
bool is_free;
DL_LIST *next;
DL_LIST *prev;
void *this_one;
};
/*
* Site ban structure.
*/
struct ban_data
{
bool is_free; /* Ramias:for run-time checks of LINK/UNLINK */
BAN_DATA *next;
BAN_DATA *prev;
char *name;
char *banned_by;
bool newbie;
};
struct brand_data
{
bool is_free;
BRAND_DATA *next;
BRAND_DATA *prev;
char *branded;
char *branded_by;
char *dt_stamp;
char *message;
char *priority;
};
struct time_info_data
{
int hour;
int day;
int month;
int year;
int moon;
};
struct weather_data
{
int mmhg;
int change;
int sky;
int sunlight;
int moon_phase;
int moon_loc;
bool phase_changed;
};
struct corpse_data
{
bool is_free; /* Ramias:for run-time checks of LINK/UNLINK */
CORPSE_DATA *next;
CORPSE_DATA *prev;
OBJ_DATA *this_corpse;
};
struct member_data
{
bool is_free; /* Ramias:for run-time checks of LINK/UNLINK */
CHAR_DATA *this_member;
MEMBER_DATA *next;
MEMBER_DATA *prev;
};
struct mark_data
{
bool is_free;
int room_vnum;
char *message;
char *author;
sh_int duration;
sh_int type; /* VAMP, WOLF */
MARK_DATA *next;
MARK_DATA *prev; /* for freelist only */
};
struct mark_list_member
{
bool is_free;
MARK_LIST_MEMBER *next;
MARK_LIST_MEMBER *prev;
MARK_DATA *mark;
};
struct council_data
{
char *council_name;
MEMBER_DATA *first_member;
MEMBER_DATA *last_member;
bool quorum;
sh_int council_time;
};
/*
* Descriptor (channel) structure.
*/
struct descriptor_data
{
bool is_free; /* Ramias:for run-time checks of LINK/UNLINK */
DESCRIPTOR_DATA *next;
DESCRIPTOR_DATA *prev;
DESCRIPTOR_DATA *snoop_by;
CHAR_DATA *character;
CHAR_DATA *original;
char *host;
sh_int descriptor;
sh_int connected;
bool fcommand;
char inbuf[4 * MAX_INPUT_LENGTH];
char incomm[MAX_INPUT_LENGTH];
char inlast[MAX_INPUT_LENGTH];
int repeat;
char *showstr_head;
char *showstr_point;
char *outbuf;
int outsize;
int outtop;
unsigned int remote_port; /* 'Pair Port' ? -S- */
int check; /* For new players */
int flags;
int childpid; /* Child process id */
time_t timeout;
};
#define DESC_FLAG_PASSTHROUGH 1 /* Used when data is being passed to */
/*
* Another prog.
*/
struct family_name_type
{
char *name;
sh_int clan_enemy;
};
struct politics_data_type
{
sh_int diplomacy[MAX_CLAN][MAX_CLAN];
bool daily_negotiate_table[MAX_CLAN][MAX_CLAN];
long int treasury[MAX_CLAN];
bool end_current_state[MAX_CLAN][MAX_CLAN];
};
struct stance_app_type
{
char *name;
sh_int ac_mod;
sh_int dr_mod;
sh_int hr_mod;
float speed_mod;
};
/*
* Attribute bonus structures.
*/
struct str_app_type
{
sh_int tohit;
sh_int todam;
sh_int carry;
sh_int wield;
};
struct int_app_type
{
sh_int learn;
sh_int spell_mod;
sh_int mana_regen;
};
struct wis_app_type
{
sh_int practice;
sh_int spell_save;
};
struct dex_app_type
{
sh_int defensive;
};
struct con_app_type
{
sh_int hitp;
sh_int shock;
};
/*
* Help table types.
*/
struct help_data
{
bool is_free; /* Ramias:for run-time checks of LINK/UNLINK */
HELP_DATA *next;
HELP_DATA *prev;
sh_int level;
char *keyword;
char *text;
};
/*
* Shop types.
*/
struct shop_data
{
bool is_free; /* Ramias:for run-time checks of LINK/UNLINK */
SHOP_DATA *next; /* Next shop in list */
SHOP_DATA *prev; /* Prev shop in list */
int keeper; /* Vnum of shop keeper mob */
sh_int buy_type[MAX_TRADE]; /* Item types shop will buy */
sh_int profit_buy; /* Cost multiplier for buying */
sh_int profit_sell; /* Cost multiplier for selling */
sh_int open_hour; /* First opening hour */
sh_int close_hour; /* First closing hour */
};
/*
* Per-class stuff.
*/
struct class_type
{
char who_name[4]; /* Three-letter name for 'who' */
char *class_name; /* Full name */
sh_int attr_prime; /* Prime attribute */
char *attr; /* Prime */
sh_int weapon; /* First weapon */
int guild; /* Vnum of guild room */
sh_int skill_adept; /* Maximum skill level */
sh_int thac0_00; /* Thac0 for level 0 */
sh_int thac0_32; /* Thac0 for level 32 */
sh_int hp_min; /* Min hp gained on leveling */
sh_int hp_max; /* Max hp gained on leveling */
bool fMana; /* Class gains mana on level */
char *skill1; /* Auto-learnt skill if any */
};
struct race_type
{
char race_name[4]; /* Three letter name for race */
char *race_title; /* Full race name */
sh_int recall; /* Race's recall location */
int race_room; /* vnum of race-only room */
sh_int race_str; /* max_str to use for race */
sh_int race_int;
sh_int race_wis;
sh_int race_dex;
sh_int race_con;
int race_flags; /* flags for the various racial stuff */
bool wear_locs[MAX_WEAR]; /* on/off for each wear loc */
int classes; /* Number of classes for race */
sh_int limit[MAX_CLASS]; /* Max for each class */
char *comment; /* comments shown for new players */
char *skill1;
int strong_realms;
int weak_realms;
int resist_realms;
int suscept_realms;
bool player_allowed;
bool has_money;
};
struct clan_type
{
char *clan_name; /* The name of the Clan */
char *clan_abbr; /* Abbrev. name - FIVE CHARS */
sh_int donat_room; /* clan donation */
sh_int clan_room; /* Clan-only room */
char *leader; /* Clan leader */
char *enemies; /* Enemies (if any) */
int eq[MAX_CLAN_EQ]; /* vnums of objects to load */
};
struct exp_type
{
long_int mob_base; /* Base exp for mob of level x */
long_int exp_base[MAX_CLASS]; /* Cost for each class of level */
};
/*
* Data structure for notes.
*/
struct note_data
{
bool is_free; /* Ramias:for run-time checks of LINK/UNLINK */
NOTE_DATA *next;
NOTE_DATA *prev;
char *sender;
char *date;
char *to_list;
char *subject;
char *text;
time_t date_stamp;
};
/*
* An affect.
*/
struct affect_data
{
bool is_free; /* Ramias:for run-time checks of LINK/UNLINK */
AFFECT_DATA *next;
AFFECT_DATA *prev;
sh_int type;
sh_int duration;
sh_int location;
sh_int modifier;
int bitvector;
CHAR_DATA *caster;
int level;
};
struct room_affect_data
{
bool is_free; /* Ramias:for run-time checks of LINK/UNLINK */
ROOM_AFFECT_DATA *next;
ROOM_AFFECT_DATA *prev;
sh_int duration;
sh_int level;
int type;
int bitvector;
int applies_spell; /* what spell is cast on a ch by the room..a sn */
sh_int modifier;
sh_int location;
CHAR_DATA *caster;
};
/*
* A kill structure (indexed by level).
*/
struct kill_data
{
sh_int number;
sh_int killed;
};
struct magic_shield
{
bool is_free; /* Ramias:for run-time checks of LINK/UNLINK */
MAGIC_SHIELD *next;
MAGIC_SHIELD *prev;
sh_int type; /* what kind is it? Electric, Fire, etc... */
bool harmfull; /* does the shield damage the attacker? */
sh_int attack_dam; /* then hurt the attacker ;) */
sh_int percent; /* percent of damage it absorbs per attack */
sh_int hits; /* Shield hitpoints */
int sn;
char *absorb_message_room;
char *absorb_message_victim;
char *absorb_message_self;
char *name;
char *wearoff_room;
char *wearoff_self;
};
/*
* Prototype for a mob.
* This is the in-memory version of #MOBILES.
*/
struct mob_index_data
{
bool is_free; /* Ramias:for run-time checks of LINK/UNLINK */
MOB_INDEX_DATA *next;
SPEC_FUN *spec_fun;
SHOP_DATA *pShop;
AREA_DATA *area; /* MAG Mod */
char *player_name;
char *short_descr;
char *long_descr;
char *description;
int vnum;
sh_int count;
sh_int killed;
sh_int sex;
sh_int level;
int act;
int affected_by;
int aggro_list;
sh_int alignment;
sh_int ac_mod; /* ac modifier */
sh_int hr_mod; /* hitroll modifier */
sh_int dr_mod; /* damroll modifier */
char *target; /* last ch to attack */
sh_int hitroll; /* Unused */
sh_int ac; /* Unused */
sh_int hitnodice; /* Unused */
sh_int hitsizedice; /* Unused */
sh_int hitplus; /* Unused */
sh_int damnodice; /* Unused */
sh_int damsizedice; /* Unused */
sh_int damplus; /* Unused */
int gold; /* Unused */
MPROG_DATA *first_mprog; /* Used by MOBprogram */
MPROG_DATA *last_mprog;
int progtypes; /* Used by MOBprogram */
int skills; /* skill flags */
int power_skills;
int cast; /* casting flags */
int power_cast;
int def; /* casting flags */
int strong_magic;
int weak_magic;
int resist;
int suscept;
int race_mods;
sh_int class;
sh_int clan;
sh_int race;
sh_int position;
int hunt_flags;
float speed[4];
};
/*
* One character (PC or NPC).
*/
struct char_data
{
bool is_free; /* Ramias:for run-time checks of LINK/UNLINK */
bool is_quitting;
CHAR_DATA *next;
CHAR_DATA *prev;
CHAR_DATA *next_in_room;
CHAR_DATA *prev_in_room;
CHAR_DATA *master;
CHAR_DATA *leader;
CHAR_DATA *fighting;
CHAR_DATA *reply;
/* CHAR_DATA * hunting;
char * huntdirs;
int huntdirno;
int huntlastvnum;
char * huntname;
int act_hunt;
OBJ_DATA * hunt_obj;
int move_to;
char * movename;*/
CHAR_DATA *hunting; /* For hunting PC's/mobs */
OBJ_DATA *hunt_obj; /* Looking for objects */
CHAR_DATA *hunt_for; /* Employer (crs, mercs) */
ROOM_INDEX_DATA *hunt_home; /* Return to after hunting */
char *searching; /* For PC's that quit */
int hunt_flags; /* Action flags */
bool switched; /* = not isnull(descriptor->original) */
CHAR_DATA *old_body; /* = descriptor->original */
int poly_level;
SPEC_FUN *spec_fun;
MOB_INDEX_DATA *pIndexData;
DESCRIPTOR_DATA *desc;
AFFECT_DATA *first_affect;
AFFECT_DATA *last_affect;
AFFECT_DATA *first_saved_aff;
AFFECT_DATA *last_saved_aff;
NOTE_DATA *pnote;
OBJ_DATA *first_carry;
OBJ_DATA *last_carry;
ROOM_INDEX_DATA *in_room;
ROOM_INDEX_DATA *was_in_room;
PC_DATA *pcdata;
char *name;
OBJ_DATA *sitting; /* What they're resting or sleeping on */
char *short_descr;
char *long_descr;
char *long_descr_orig;
char *description;
char *prompt;
char *old_prompt; /* used to hold prompt when writing */
sh_int sex;
sh_int login_sex;
sh_int class;
sh_int clan; /* need to convert from pcdata to this */
sh_int race;
sh_int level; /* For m/c this = max of levels */
int lvl[MAX_CLASS]; /* Holds details for m/c levels */
int lvl2[MAX_CLASS]; /* for remort (if any) */
int adept_level;
int sentence; /* For new legal system */
sh_int invis; /* For wizinvis imms - lvl invis to */
sh_int incog; /* Same as above except for incognito --Flar */
sh_int trust;
bool wizbit;
int played;
time_t logon;
time_t save_time;
time_t last_note;
sh_int timer;
sh_int wait;
int hit;
int max_hit;
int mana;
int max_mana;
int move;
int max_move;
int gold;
int balance; /* Amount of gold (if any) in bank */
int exp;
int intell_exp;
int act;
int config;
int act_build; /* for setting what ya editing */
int build_vnum; /* the current vnum for w-y-e */
int affected_by;
sh_int position;
sh_int practice;
float carry_weight;
sh_int carry_number;
sh_int saving_throw;
sh_int alignment;
sh_int hitroll;
sh_int damroll;
sh_int armor;
sh_int ac_mod; /* ac modifier */
sh_int stance_ac_mod;
sh_int hr_mod; /* hitroll modifier */
sh_int stance_hr_mod;
sh_int dr_mod; /* damroll modifier */
sh_int stance_dr_mod;
char *target; /* last ch to attack */
sh_int wimpy;
int deaf;
MPROG_ACT_LIST *first_mpact; /* Used by MOBprogram */
MPROG_ACT_LIST *last_mpact;
int mpactnum; /* Used by MOBprogram */
int skills; /* Used for MOBs */
int cast;
int def;
int strong_magic;
int weak_magic;
int resist;
int suscept;
int race_mods;
int power_skills;
int power_cast;
CHAR_DATA *riding;
CHAR_DATA *rider;
MAGIC_SHIELD *first_shield;
MAGIC_SHIELD *last_shield;
int stunTimer;
sh_int num_followers;
sh_int extract_timer; /* same as object timer, only use for charmies */
BRAND_DATA *current_brand;
int stance;
bool using_named_door;
MONEY_TYPE *money;
MONEY_TYPE *bank_money;
NPC_GROUP_DATA *ngroup;
float speed[4];
};
/*
* Data which only PC's have.
*/
struct pc_data
{
bool is_free; /* Ramias:for run-time checks of LINK/UNLINK */
PC_DATA *next;
PC_DATA *prev;
int color[MAX_COLOR];
char *pwd;
char *bamfin;
char *room_enter;
char *room_exit;
char *bamfout;
char *title;
char *host; /* Used to tell PC last login site */
sh_int failures; /* Failed logins */
sh_int clan; /* will be used to denote clan membership */
sh_int perm_str;
sh_int perm_int;
sh_int perm_wis;
sh_int perm_dex;
sh_int perm_con;
sh_int max_str;
sh_int max_int;
sh_int max_wis;
sh_int max_dex;
sh_int max_con;
sh_int mod_str;
sh_int mod_int;
sh_int mod_wis;
sh_int mod_dex;
sh_int mod_con;
sh_int condition[3];
SUPER_DATA *super; /* struct for supers: vamp, wolves, hunters */
sh_int pagelen;
sh_int learned[MAX_SKILL];
char *header; /* header used for message */
char *message; /* message for board in progress */
char *alias_name[MAX_ALIASES];
char *alias[MAX_ALIASES];
char *who_name; /* To show on who name */
int pkills;
int pkilled;
int mkills;
int mkilled;
int pflags;
char *lastlogin;
sh_int order[MAX_CLASS]; /* Class Order */
int monitor; /* monitor channel for imms */
sh_int quest_points;
char *ignore_list[MAX_IGNORES]; /* Ignore this person */
int recall_vnum;
int mana_from_gain; /* saves non-item oriented mana total */
int hp_from_gain; /* same for hitpoints */
int move_from_gain;
char *load_msg;
char hicol;
char dimcol;
sh_int ruler_rank;
char *pedit_state;
char *pedit_string[5];
sh_int term_rows;
sh_int term_columns;
char *email_address;
bool valid_email;
char *assist_msg;
#ifdef IMC
IMC_CHARDATA *imcchardata;
#endif
};
/*
* MOBprogram block
*/
struct mob_prog_act_list
{
bool is_free; /* Ramias:for run-time checks of LINK/UNLINK */
MPROG_ACT_LIST *next;
MPROG_ACT_LIST *prev;
char *buf;
CHAR_DATA *ch;
OBJ_DATA *obj;
void *vo;
};
struct mob_prog_data
{
bool is_free; /* Ramias:for run-time checks of LINK/UNLINK */
MPROG_DATA *next;
MPROG_DATA *prev;
int type;
char *arglist;
char *comlist;
char *filename;
};
extern bool MOBtrigger;
struct liq_type
{
char *liq_name;
char *liq_color;
sh_int liq_affect[3];
};
/*
* Extra description data for a room or object.
*/
struct extra_descr_data
{
bool is_free; /* Ramias:for run-time checks of LINK/UNLINK */
EXTRA_DESCR_DATA *next; /* Next in list */
EXTRA_DESCR_DATA *prev; /* Prev in list */
char *keyword; /* Keyword in look/examine */
char *description; /* What to see */
};
struct trigger_data
{
bool is_free; /* Ramias:for run-time checks of LINK/UNLINK */
TRIGGER_DATA *next;
TRIGGER_DATA *prev;
char *message; /* properly formatted act format string to use in a TO_ROOM */
int trigger; /* command used on object */
int event; /* trigger function index to be called */
int data; /* data used in the event call..vnum, spell index, etc. */
int register_data; /* for storing generic info */
int on_value; /* for conditional triggers..happens when register is higher than
* on_value */
int at_vnum; /* for at another room triggers. event will happen there */
bool force_message; /* Always does an act message, in addition to trigger */
char *spell_name;
};
struct obj_index_data
{
bool is_free; /* Ramias:for run-time checks of LINK/UNLINK */
OBJ_INDEX_DATA *next;
EXTRA_DESCR_DATA *first_exdesc;
EXTRA_DESCR_DATA *last_exdesc;
OBJ_FUN *obj_fun;
AFFECT_DATA *first_apply;
AFFECT_DATA *last_apply;
/*
* MAG Mod
*/
AREA_DATA *area;
char *owner;
char *name;
sh_int level;
char *short_descr;
char *description;
int vnum;
int item_type;
int extra_flags;
int wear_flags;
/*
* class_flags changed to item_apply for magic apply, etc
*/
int item_apply;
sh_int count;
sh_int weight;
int cost; /* Unused */
int value[10];
TRIGGER_DATA *first_trigger;
TRIGGER_DATA *last_trigger;
float speed;
};
/*
* One object.
*/
struct obj_data
{
bool is_free; /* Ramias:for run-time checks of LINK/UNLINK */
OBJ_DATA *next;
OBJ_DATA *prev;
OBJ_DATA *next_in_carry_list; /* carry list is the list on a char, or in a container */
OBJ_DATA *prev_in_carry_list;
OBJ_DATA *first_in_carry_list;
OBJ_DATA *last_in_carry_list;
OBJ_DATA *next_in_room;
OBJ_DATA *prev_in_room;
OBJ_DATA *first_in_room;
OBJ_DATA *last_in_room;
OBJ_DATA *first_content;
OBJ_DATA *last_content;
OBJ_DATA *next_content;
OBJ_DATA *prev_content;
OBJ_DATA *in_obj;
OBJ_FUN *obj_fun;
CHAR_DATA *carried_by;
EXTRA_DESCR_DATA *first_exdesc;
EXTRA_DESCR_DATA *last_exdesc;
AFFECT_DATA *first_apply;
AFFECT_DATA *last_apply;
OBJ_INDEX_DATA *pIndexData;
ROOM_INDEX_DATA *in_room;
char *owner;
char *name;
char *short_descr;
char *description;
int item_type;
int extra_flags;
int wear_flags;
int item_apply;
int wear_loc;
sh_int weight;
int cost;
sh_int level;
sh_int timer;
int value[10];
sh_int condition; /* % value for condition */
MONEY_TYPE *money;
float speed;
};
/*
* Exit data.
*/
struct exit_data
{
bool is_free; /* Ramias:for run-time checks of LINK/UNLINK */
EXIT_DATA *next;
ROOM_INDEX_DATA *to_room;
int vnum;
sh_int exit_info;
sh_int key;
char *keyword;
char *description;
};
/*
* Reset commands:
* '*': comment
* 'M': read a mobile
* 'O': read an object
* 'P': put object in object
* 'G': give object to mobile
* 'E': equip object to mobile
* 'D': set state of door
* 'R': randomize room exits
* 'S': stop (end of list)
*/
/*
* Area-reset definition.
*/
struct reset_data
{
bool is_free; /* Ramias:for run-time checks of LINK/UNLINK */
RESET_DATA *next;
RESET_DATA *prev;
char command;
sh_int ifflag;
sh_int arg1;
sh_int arg2;
sh_int arg3;
char *notes;
char *auto_message; /* Ugly - wasteful of space. */
};
/*
* Area definition.
*/
/*
* Npc Interaction stuff Zen
*/
struct queued_interact_list
{
bool is_free;
QUEUED_INTERACT_LIST *next;
QUEUED_INTERACT_LIST *prev;
CHAR_DATA *mob;
};
struct influence_list
{
bool is_free;
INFLUENCE_LIST *next;
INFLUENCE_LIST *prev;
INFLUENCE_DATA *this_one;
};
struct control_list
{
bool is_free;
CONTROL_LIST *next;
CONTROL_LIST *prev;
CONTROL_DATA *this_one;
};
struct ruler_list
{
bool is_free;
RULER_LIST *next;
RULER_LIST *prev;
RULER_DATA *this_one;
};
struct control_data
{
bool is_free;
char *keyword;
AREA_DATA *area;
RULER_DATA *ruler; /* what entity controls the area */
INFLUENCE_LIST *first_influence; /* what current influences are for the area */
INFLUENCE_LIST *last_influence;
INTERACT_DATA *first_interact; /* tells the mobs what to do */
INTERACT_DATA *last_interact;
};
struct influence_data
{
bool is_free;
RULER_DATA *actor;
int influence;
};
struct interact_data
{
bool is_free;
INTERACT_DATA *next;
INTERACT_DATA *prev;
int type;
int min_value;
int max_value;
int action;
char *say;
CHAR_DATA *target;
};
#define RULER_NONE BIT_0
#define RULER_SOLO BIT_1
#define RULER_GROUP BIT_2
#define RULER_MALE BIT_3
#define RULER_FEMALE BIT_4
#define RULER_NEUTRAL BIT_5
struct ruler_data
{
bool is_free;
RULER_DATA *next;
RULER_DATA *prev;
char *name;
sh_int ruler_rank;
char *affiliation_name;
sh_int affiliation_index;
char *keywords;
sh_int flags;
CONTROL_LIST *first_control;
CONTROL_LIST *last_control;
};
struct area_data
{
bool is_free; /* Ramias:for run-time checks of LINK/UNLINK */
AREA_DATA *next;
AREA_DATA *prev;
RESET_DATA *first_reset;
RESET_DATA *last_reset;
char *name;
sh_int age;
sh_int nplayer;
/* Saving to envy mod, to renumber vnums! */
int offset;
/* MAG mod */
int modified;
int min_vnum;
int max_vnum;
int area_num;
char *owner;
char *can_read;
char *can_write;
int gold;
char *filename;
int flags;
int aggro_list;
BUILD_DATA_LIST *first_area_room;
BUILD_DATA_LIST *last_area_room;
BUILD_DATA_LIST *first_area_help_text;
BUILD_DATA_LIST *last_area_help_text;
BUILD_DATA_LIST *first_area_object;
BUILD_DATA_LIST *last_area_object;
BUILD_DATA_LIST *first_area_mobile;
BUILD_DATA_LIST *last_area_mobile;
BUILD_DATA_LIST *first_area_mobprog;
BUILD_DATA_LIST *last_area_mobprog;
BUILD_DATA_LIST *first_area_shop;
BUILD_DATA_LIST *last_area_shop;
BUILD_DATA_LIST *first_area_specfunc;
BUILD_DATA_LIST *last_area_specfunc;
BUILD_DATA_LIST *first_area_objfunc;
BUILD_DATA_LIST *last_area_objfunc;
/*
* BUILD_DATA_LIST * spec_funs; in mob index data.
*/
/*
* BUILD_DATA_LIST * area_shops; in mob index data.
*/
/*
* BUILD_DATA_LIST * resets; already there!
*/
CONTROL_DATA *control;
char *keyword;
sh_int min_level;
sh_int max_level;
char *level_label;
sh_int reset_rate;
char *reset_msg;
};
/*
* Room type.
*/
struct room_index_data
{
bool is_free; /* Ramias:for run-time checks of LINK/UNLINK */
ROOM_INDEX_DATA *next;
CHAR_DATA *first_person;
CHAR_DATA *last_person;
OBJ_DATA *first_content;
OBJ_DATA *last_content;
EXTRA_DESCR_DATA *first_exdesc;
EXTRA_DESCR_DATA *last_exdesc;
AREA_DATA *area;
EXIT_DATA *exit[6];
char *name;
char *description;
char *auto_message; /* If != NULL, send_to_room each tick */
sh_int block_timer;
int vnum;
int room_flags;
sh_int light;
sh_int sector_type;
BUILD_DATA_LIST *first_room_reset;
BUILD_DATA_LIST *last_room_reset;
/* -S- mod... don't save this with OLC :P */
ROOM_AFFECT_DATA *first_room_affect;
ROOM_AFFECT_DATA *last_room_affect;
int affected_by;
MARK_LIST_MEMBER *first_mark_list;
MARK_LIST_MEMBER *last_mark_list;
MONEY_TYPE *treasure;
};
/* Big MAG mod */
/* Area building stuff */
struct build_data_list /* Used for storing area file data. */
{
bool is_free; /* Ramias:for run-time checks of LINK/UNLINK */
BUILD_DATA_LIST *next;
BUILD_DATA_LIST *prev;
void *data;
};
struct mobprog_item /* For re-creating #MOBPROGS section */
{
MOB_INDEX_DATA *mob;
char *filename;
};
struct lookup_type
{
char *text;
unsigned long int value;
int cost; /* if == NO_USE, only creators can set. */
};
/*
* Skills include spells as a particular case.
*/
struct skill_type
{
sh_int flag1; /* mort or remort? */
sh_int flag2; /* normal and/or vamp? */
char *name; /* Name of skill */
sh_int skill_level[MAX_CLASS]; /* Level needed by class */
SPELL_FUN *spell_fun; /* Spell pointer (for spells) */
sh_int target; /* Legal targets */
sh_int minimum_position; /* Position for caster / user */
sh_int *pgsn; /* Pointer to associated gsn */
sh_int slot; /* Slot for #OBJECT loading */
sh_int min_mana; /* Minimum mana used */
sh_int beats; /* Waiting time after use */
char *noun_damage; /* Damage message */
char *msg_off; /* Wear off message */
char *room_off; /* Wear off msg TO_ROOM */
};
/*
* Structure for a command in the command lookup table.
*/
struct cmd_type
{
char *const name;
DO_FUN *do_fun;
sh_int position;
sh_int level;
sh_int log;
sh_int type; /*added by Aeria for do_commands */
sh_int show; /*added by Aeria for do_commands */
};
/*
* Structure for a social in the socials table.
*/
struct social_type
{
char *name;
char *char_no_arg;
char *others_no_arg;
char *char_found;
char *others_found;
char *vict_found;
char *char_auto;
char *others_auto;
};
/* Kline */
struct bmlist // Serialized bitmasks
{
BM_LIST *next;
long set;
long tar_mask;
};
struct bitmask
{
long bits; // number of bits set in total.
long masks; // number of masks in all.
BM_LIST *int_list;
};
struct chanhistory
{
time_t time[30][MAX_HISTORY];
char message[30][MAX_HISTORY][MAX_STRING_LENGTH]; /* 30 channels, each with MAX_HISTORY, length of MSL */
char aname[30][MAX_HISTORY][128]; /* To track area, for yell */
int cbit[30][MAX_HISTORY]; /* To track which clan, family, tribe, or race */
};
struct super_data
{
bool is_free;
SUPER_DATA *next;
SUPER_DATA *prev;
int energy; /* rage, blood, or focus */
int energy_max;
int level;
int skills_learned; /* total # skills known */
int skills_max; /* total # skills may learn; based on gen, etc */
int exp;
int pracs;
sh_int bloodline;
sh_int generation;
};
/*
* Our function prototypes.
* One big lump ... this is every function in Merc.
*/
#define CD CHAR_DATA
#define MID MOB_INDEX_DATA
#define OD OBJ_DATA
#define OID OBJ_INDEX_DATA
#define RID ROOM_INDEX_DATA
#define SF SPEC_FUN
#define OF OBJ_FUN
/* act_comm.c */
bool is_note_to args( ( CHAR_DATA * ch, NOTE_DATA * pnote ) );
void add_follower args( ( CHAR_DATA * ch, CHAR_DATA * master ) );
void stop_follower args( ( CHAR_DATA * ch ) );
void die_follower args( ( CHAR_DATA * ch ) );
bool is_same_group args( ( CHAR_DATA * ach, CHAR_DATA * bch ) );
bool is_group_leader args( ( CHAR_DATA * ch ) );
char *slur_text args( ( char *argument ) );
void send_to_room args( ( char *message, ROOM_INDEX_DATA * room ) );
void list_who_to_output args( ( void ) );
/* act_info.c */
void set_title args( ( CHAR_DATA * ch, char *title ) );
char *color_string args( ( CHAR_DATA * CH, char *argument ) );
char *get_family_name args( ( CHAR_DATA * ch ) );
char *get_tribe_name args( ( CHAR_DATA * ch ) );
char *output_race_wear args( ( int iRace ) );
/* act_mob.c */
void int_combat_handler args( ( CHAR_DATA * ch, CHAR_DATA * victim ) );
void int_handler args( ( CHAR_DATA * ch ) );
/* act_move.c */
void move_char args( ( CHAR_DATA * ch, int door ) );
/* act_obj.c */
void get_obj args( ( CHAR_DATA * ch, OBJ_DATA * obj, OBJ_DATA * container ) );
bool can_wear_at( CHAR_DATA * ch, OBJ_DATA * obj, int location );
/* act_wiz.c */
ROOM_INDEX_DATA *find_location args( ( CHAR_DATA * ch, char *arg ) );
/* bitmask.c */
bool remove_bit args( ( BITMASK *mask, sh_int bit ) );
bool set_bit args( ( BITMASK *mask, sh_int bit ) );
bool is_set args( ( BITMASK *mask, sh_int bit ) );
int *serialize_bitmask args( ( BITMASK *mask ) );
bool free_bitmask args( ( BITMASK *pBmask ) );
BITMASK init_bitmask args( ( BITMASK *bm ) );
void load_bitmask args( ( BITMASK *pBmask, FILE *fp ) );
char *save_bitmask args( ( BITMASK *pBmask ) );
/* board.c */
BOARD_DATA *load_board( OBJ_INDEX_DATA * pObj );
void do_show_contents args( ( CHAR_DATA * ch, OBJ_DATA * obj ) );
void do_show_message args( ( CHAR_DATA * ch, int mess_num, OBJ_DATA * obj ) );
void do_edit_message args( ( CHAR_DATA * ch, int mess_num, OBJ_DATA * obj ) );
void do_add_to_message args( ( CHAR_DATA * ch, char *argument ) );
void do_start_a_message args( ( CHAR_DATA * ch, char *argument ) );
void save_message_data args( ( void ) );
void load_messages args( ( void ) );
/* comm.c */
void close_socket args( ( DESCRIPTOR_DATA * dclose ) );
void show_menu_to args( ( DESCRIPTOR_DATA * d ) ); /* Main */
void show_amenu_to args( ( DESCRIPTOR_DATA * d ) ); /* Attributes */
void show_stotal_to args( ( DESCRIPTOR_DATA * d ) ); /* Attribute Totals */
void show_rmenu_to args( ( DESCRIPTOR_DATA * d ) ); /* Race */
void show_smenu_to args( ( DESCRIPTOR_DATA * d ) ); /* Sex */
void show_cmenu_to args( ( DESCRIPTOR_DATA * d ) ); /* Class */
void write_to_buffer args( ( DESCRIPTOR_DATA * d, const char *txt, int length ) );
void send_to_char args( ( const char *txt, CHAR_DATA * ch ) );
void show_string args( ( DESCRIPTOR_DATA * d, char *input ) );
void act args( ( const char *format, CHAR_DATA * ch, const void *arg1, const void *arg2, int type ) );
void hang args( ( const char *str ) );
/*
* db.c
*/
void perm_update args( ( void ) );
void boot_db args( ( void ) );
void area_update args( ( void ) );
void message_update args( ( void ) );
CD *create_mobile args( ( MOB_INDEX_DATA * pMobIndex ) );
OD *create_object args( ( OBJ_INDEX_DATA * pObjIndex, int level ) );
void clear_char args( ( CHAR_DATA * ch ) );
void free_char args( ( CHAR_DATA * ch ) );
char *get_extra_descr args( ( const char *name, EXTRA_DESCR_DATA * ed ) );
MID *get_mob_index args( ( int vnum ) );
OID *get_obj_index args( ( int vnum ) );
RID *get_room_index args( ( int vnum ) );
char fread_letter args( ( FILE * fp ) );
float fread_float args( ( FILE * fp ) );
int fread_number args( ( FILE * fp ) );
char *fread_string args( ( FILE * fp ) );
void fread_to_eol args( ( FILE * fp ) );
char *fsave_to_eol args( ( FILE * fp ) );
char *fread_word args( ( FILE * fp ) );
bool char_exists args( ( char *argument ) );
float number_speed args( ( void ) );
int bv_log args( ( int n ) );
void check_chistory args( ( CHAR_DATA *ch, int channel ) );
void update_chistory args( ( CHAR_DATA *ch, char *argument, int channel ) );
/* void * alloc_mem args( ( int sMem ) );
void check_freed args( ( unsigned int first, unsigned int last) );
void check_free_mem args( ( void ) );
void * alloc_perm args( ( int sMem ) );
void free_mem args( ( void *pMem, int sMem ) );*/
/* spec: renamed getmem -> _getmem, nuked unused alloc_perm */
/* void * alloc_perm args( ( int sMem ) ); */
void *_getmem args( ( int size, const char *caller, int log ) );
void dispose args( ( void *mem, int size ) );
char *str_dup args( ( const char *str ) );
void free_string args( ( char *pstr ) );
int number_fuzzy args( ( int number ) );
int number_range args( ( int from, int to ) );
int number_percent args( ( void ) );
int number_door args( ( void ) );
int number_bits args( ( int width ) );
int number_mm args( ( void ) );
int dice args( ( int number, int size ) );
int interpolate args( ( int level, int value_00, int value_32 ) );
void append_file args( ( CHAR_DATA * ch, char *file, char *str ) );
void bug args( ( const char *str, int param ) );
void log_string args( ( const char *str ) );
void tail_chain args( ( void ) );
void send_to_descrips args( ( const char *message ) );
void bug_string args( ( const char *str, const char *str2 ) );
/* Added stuff -Flar */
void bugf( char *fmt, ... ) __attribute__ ( ( format( printf, 1, 2 ) ) );
void log_f( char *fmt, ... ) __attribute__ ( ( format( printf, 1, 2 ) ) );
/* fight.c */
void violence_update args( ( void ) );
void multi_hit args( ( CHAR_DATA * ch, CHAR_DATA * victim, int dt ) );
void damage args( ( CHAR_DATA * ch, CHAR_DATA * victim, int dam, int dt ) );
void update_pos args( ( CHAR_DATA * victim ) );
void stop_fighting args( ( CHAR_DATA * ch, bool fBoth ) );
void death_cry args( ( CHAR_DATA * ch ) );
void raw_kill args( ( CHAR_DATA * victim, char *argument ) );
void check_killer args( ( CHAR_DATA * ch, CHAR_DATA * victim ) );
float get_speed args( ( CHAR_DATA *ch, int slot ) );
void combat_update args( ( void ) );
/* handler.c */
bool remove_obj args( ( CHAR_DATA * ch, int iWear, bool fReplace ) );
int get_trust args( ( CHAR_DATA * ch ) );
void my_get_age args( ( CHAR_DATA * ch, char *buf ) );
int my_get_hours args( ( CHAR_DATA * ch ) );
int get_age args( ( CHAR_DATA * ch ) );
int get_curr_str args( ( CHAR_DATA * ch ) );
int get_curr_int args( ( CHAR_DATA * ch ) );
int get_curr_wis args( ( CHAR_DATA * ch ) );
int get_curr_dex args( ( CHAR_DATA * ch ) );
int get_curr_con args( ( CHAR_DATA * ch ) );
int can_carry_n args( ( CHAR_DATA * ch ) );
int can_carry_w args( ( CHAR_DATA * ch ) );
void affect_to_room args( ( ROOM_INDEX_DATA * room, ROOM_AFFECT_DATA * raf ) );
void r_affect_remove args( ( ROOM_INDEX_DATA * room, ROOM_AFFECT_DATA * raf ) );
void affect_to_char args( ( CHAR_DATA * ch, AFFECT_DATA * paf ) );
void affect_remove args( ( CHAR_DATA * ch, AFFECT_DATA * paf ) );
void affect_strip args( ( CHAR_DATA * ch, int sn ) );
bool is_affected args( ( CHAR_DATA * ch, int sn ) );
void affect_join args( ( CHAR_DATA * ch, AFFECT_DATA * paf ) );
void char_from_room args( ( CHAR_DATA * ch ) );
void char_to_room args( ( CHAR_DATA * ch, ROOM_INDEX_DATA * pRoomIndex ) );
void obj_to_char args( ( OBJ_DATA * obj, CHAR_DATA * ch ) );
void obj_from_char args( ( OBJ_DATA * obj ) );
int apply_ac args( ( OBJ_DATA * obj, int iWear ) );
OD *get_eq_char args( ( CHAR_DATA * ch, int iWear ) );
void equip_char args( ( CHAR_DATA * ch, OBJ_DATA * obj, int iWear ) );
void unequip_char args( ( CHAR_DATA * ch, OBJ_DATA * obj ) );
int count_obj_list args( ( OBJ_INDEX_DATA * obj, OBJ_DATA * list ) );
int count_obj_room args( ( OBJ_INDEX_DATA * obj, OBJ_DATA * list ) );
void obj_from_room args( ( OBJ_DATA * obj ) );
void obj_to_room args( ( OBJ_DATA * obj, ROOM_INDEX_DATA * pRoomIndex ) );
void obj_to_obj args( ( OBJ_DATA * obj, OBJ_DATA * obj_to ) );
void obj_from_obj args( ( OBJ_DATA * obj ) );
void extract_obj args( ( OBJ_DATA * obj ) );
void extract_char args( ( CHAR_DATA * ch, bool fPull ) );
CD *get_char_room args( ( CHAR_DATA * ch, char *argument ) );
CD *get_char_world args( ( CHAR_DATA * ch, char *argument ) );
CD *get_char_area args( ( CHAR_DATA * ch, char *argument ) );
OD *get_obj_type args( ( OBJ_INDEX_DATA * pObjIndexData ) );
OD *get_obj_list args( ( CHAR_DATA * ch, char *argument, OBJ_DATA * list ) );
OD *get_obj_room args( ( CHAR_DATA * ch, char *argument, OBJ_DATA * list ) );
OD *get_obj_carry args( ( CHAR_DATA * ch, char *argument ) );
OD *get_obj_wear args( ( CHAR_DATA * ch, char *argument ) );
OD *get_obj_here args( ( CHAR_DATA * ch, char *argument ) );
OD *get_obj_world args( ( CHAR_DATA * ch, char *argument ) );
OD *create_money args( ( int amount ) );
int get_obj_number args( ( OBJ_DATA * obj ) );
int get_obj_weight args( ( OBJ_DATA * obj ) );
bool room_is_dark args( ( ROOM_INDEX_DATA * pRoomIndex ) );
bool room_is_private args( ( ROOM_INDEX_DATA * pRoomIndex ) );
bool can_see args( ( CHAR_DATA * ch, CHAR_DATA * victim ) );
bool can_see_obj args( ( CHAR_DATA * ch, OBJ_DATA * obj ) );
bool can_drop_obj args( ( CHAR_DATA * ch, OBJ_DATA * obj ) );
bool can_sac_obj args( ( CHAR_DATA * ch, OBJ_DATA * obj ) );
bool can_use args( ( CHAR_DATA * ch, OBJ_DATA * obj ) );
char *who_can_use args( ( OBJ_DATA * obj ) );
void notify args( ( char *message, int lv ) );
void info args( ( char *message, int lv ) );
void auction args( ( char *message ) );
void log_chan args( ( const char *message, int lv ) );
bool item_has_apply args( ( CHAR_DATA * ch, int bit ) );
CD *switch_char args( ( CHAR_DATA * victim, int mvnum, int poly_level ) );
CD *unswitch_char args( ( CHAR_DATA * ch ) );
int best_class args( ( CHAR_DATA * ch, int sn ) );
int best_level args( ( CHAR_DATA * ch, int sn ) );
void monitor_chan args( ( const char *message, int channel ) );
void set_stun args( ( CHAR_DATA * victim, int stunTime ) );
CD *get_char args( ( CHAR_DATA * ch ) );
void mark_from_room args( ( int this_room_vnum, MARK_DATA * mark ) );
void mark_to_room args( ( int this_room_vnum, MARK_DATA * mark ) );
void char_reference args( ( struct char_ref_type * ref ) );
void char_unreference args( ( CHAR_DATA ** var ) );
void obj_reference args( ( struct obj_ref_type * ref ) );
void obj_unreference args( ( OBJ_DATA ** var ) );
/* interp.c */
void interpret args( ( CHAR_DATA * ch, char *argument ) );
bool is_number args( ( char *arg ) );
bool IS_SWITCHED args( ( CHAR_DATA * ch ) );
bool is_shielded args( ( CHAR_DATA * ch, sh_int shield_type ) );
void remove_shield args( ( CHAR_DATA * ch, MAGIC_SHIELD * shield ) );
bool check_social args( ( CHAR_DATA * ch, char *command, char *argument ) );
/* macros.c */
sh_int get_remort_level args( ( CHAR_DATA * ch ) );
sh_int get_psuedo_level args( ( CHAR_DATA * ch ) );
bool ok_to_use args( ( CHAR_DATA * ch, int value ) );
bool check_level_use args( ( CHAR_DATA * ch, int level ) );
int exp_to_level args( ( CHAR_DATA * ch, int class, int index ) );
int exp_for_mobile args( ( int level, CHAR_DATA * mob ) );
int skill_table_lookup args( ( CHAR_DATA * ch, int sn, int return_type ) );
bool is_remort args( ( CHAR_DATA * ch ) );
int exp_to_level_vamp args( ( int level ) );
int exp_to_level_adept args( ( CHAR_DATA * ch ) );
void reset_gain_stats args( ( CHAR_DATA * ch ) );
int exp_to_level_wolf args( ( int level ) );
int get_item_value args( ( OBJ_DATA * obj ) );
/* magic.c */
int mana_cost args( ( CHAR_DATA * ch, int sn ) );
int skill_lookup args( ( const char *name ) );
int slot_lookup args( ( int slot ) );
bool saves_spell args( ( int level, CHAR_DATA * victim ) );
void obj_cast_spell args( ( int sn, int level, CHAR_DATA * ch, CHAR_DATA * victim, OBJ_DATA * obj ) );
bool spell_identify( int sn, int level, CHAR_DATA * ch, void *vo, OBJ_DATA * obj );
/* mob_prog.c */
#ifdef DUNNO_STRSTR
char *strstr args( ( const char *s1, const char *s2 ) );
#endif
void mprog_wordlist_check args( ( char *arg, CHAR_DATA * mob, CHAR_DATA * actor, OBJ_DATA * object, void *vo, int type ) );
void mprog_percent_check args( ( CHAR_DATA * mob, CHAR_DATA * actor, OBJ_DATA * object, void *vo, int type ) );
void mprog_act_trigger args( ( char *buf, CHAR_DATA * mob, CHAR_DATA * ch, OBJ_DATA * obj, void *vo ) );
void mprog_bribe_trigger args( ( CHAR_DATA * mob, CHAR_DATA * ch, int amount ) );
void mprog_entry_trigger args( ( CHAR_DATA * mob ) );
void mprog_give_trigger args( ( CHAR_DATA * mob, CHAR_DATA * ch, OBJ_DATA * obj ) );
void mprog_greet_trigger args( ( CHAR_DATA * mob ) );
void mprog_fight_trigger args( ( CHAR_DATA * mob, CHAR_DATA * ch ) );
void mprog_hitprcnt_trigger args( ( CHAR_DATA * mob, CHAR_DATA * ch ) );
void mprog_death_trigger args( ( CHAR_DATA * mob ) );
void mprog_random_trigger args( ( CHAR_DATA * mob ) );
void mprog_speech_trigger args( ( char *txt, CHAR_DATA * mob ) );
/*-------*\
) quest.c (
\*-------*/
void quest_inform args( ( void ) );
void quest_complete args( ( CHAR_DATA * ch ) );
void quest_cancel args( ( void ) );
void generate_auto_quest args( ( void ) );
/*------*\
) save.c (
\*------*/
void save_char_obj args( ( CHAR_DATA * ch ) );
bool load_char_obj args( ( DESCRIPTOR_DATA * d, char *name, bool system_call ) );
void save_corpses args( ( void ) );
void fread_corpse args( ( FILE * fp ) );
void save_marks args( ( void ) );
void save_bans args( ( void ) );
char *initial args( ( const char *str ) );
/*---------*\
) special.c (
\*---------*/
SF *spec_lookup args( ( const char *name ) );
char *rev_spec_lookup args( ( void *func ) );
void print_spec_lookup args( ( char *buf ) );
/* social-edit.c */
void load_social_table args( ( void ) );
/*---------*\
) obj_fun.c (
\*---------*/
OF *obj_fun_lookup args( ( const char *name ) );
char *rev_obj_fun_lookup args( ( void *func ) );
void print_obj_fun_lookup args( ( char *buf ) );
/*---------*\
) trigger.c (
\*---------*/
void trigger_handler args( ( CHAR_DATA * ch, OBJ_DATA * obj, int trigger ) );
/*--------*\
) update.c# (
\*--------*/
void advance_level args( ( CHAR_DATA * ch, int class, bool show, bool remort ) );
void gain_exp args( ( CHAR_DATA * ch, int gain ) );
void gain_bloodlust args( ( CHAR_DATA * ch, int value ) );
void gain_condition args( ( CHAR_DATA * ch, int iCond, int value ) );
void update_handler args( ( void ) );
bool check_rewield args( ( CHAR_DATA * ch ) );
bool check_re_equip args( ( CHAR_DATA * ch ) );
void auction_update args( ( void ) );
void check_vamp args( ( CHAR_DATA * ch ) );
/* write.c */
void write_start args( ( char **dest, void *retfunc, void *retparm, CHAR_DATA * ch ) );
void write_interpret args( ( CHAR_DATA * ch, char *argument ) );
/* build.c */
extern const char *cDirs;
void build_strdup args( ( char **dest, char *src, bool freesrc, bool newline, CHAR_DATA * ch ) );
char *build_simpstrdup args( ( char *buf ) ); /* A plug in alternative to str_dup */
void build_save args( ( void ) );
int get_dir args( ( char ) );
char *show_values args( ( const struct lookup_type *table, int value, bool fBit ) );
void check_autodig args( ( CHAR_DATA *ch, int dir ) );
/* buildtab.c */
/*
int table_lookup args( (const struct lookup_type * table,char * name) );
char * rev_table_lookup args( (const struct lookup_type * table,int number) );
char * bit_table_lookup args( (const struct lookup_type * table,int number) );
*/
/* buildare.c */
/* Area manipulation funcs in buildare.c */
int build_canread( AREA_DATA * Area, CHAR_DATA * ch, int showerror );
int build_canwrite( AREA_DATA * Area, CHAR_DATA * ch, int showerror );
#define AREA_NOERROR 0
#define AREA_SHOWERROR 1
/* areasave.c */
void area_modified( AREA_DATA * );
void build_save_flush( void );
/* hunt.c */
void hunt_victim args( ( CHAR_DATA * ch ) );
void unhunt args( ( CHAR_DATA * ch ) );
int make_hunt args( ( CHAR_DATA * ch, CHAR_DATA * victim ) );
/* void hunt_move args( ( CHAR_DATA *ch ) ); */
void hunt_obj args( ( CHAR_DATA * ch ) );
bool make_move args( ( CHAR_DATA * ch, int vnum ) );
char *find_path args( ( int, int, CHAR_DATA *, int, int, int ) );
bool mob_hunt args( ( CHAR_DATA * mob ) );
void char_hunt args( ( CHAR_DATA * ch ) );
bool set_hunt args( ( CHAR_DATA * ch, CHAR_DATA * fch, CHAR_DATA * vch, OBJ_DATA * vobj, int set_flags, int rem_flags ) );
void end_hunt args( ( CHAR_DATA * ch ) );
sh_int h_find_dir args( ( ROOM_INDEX_DATA * room, ROOM_INDEX_DATA * target, int h_flags ) );
/*
* update.c
*/
void init_alarm_handler args( ( void ) );
void alarm_update args( ( void ) );
/* SSM */
void temp_fread_string args( ( FILE * fp, char *buf ) );
/*
* Rulers
*
*/
void save_rulers args( ( void ) );
void load_rulers args( ( void ) );
char *get_ruler_title args( ( int ruler_rank, int sex ) );
/*
* spendqp
*/
void save_brands args( ( void ) );
/*
* sysdat.c
*/
void load_sysdata args( ( void ) );
void save_sysdata args( ( void ) );
#undef CD
#undef MID
#undef OD
#undef OID
#undef RID
#undef SF
#undef OF