/***************************************************************************
* Original Diku Mud copyright (C) 1990, 1991 by Sebastian Hammer, *
* Michael Seifert, Hans Henrik St{rfeldt, Tom Madsen, and Katja Nyboe. *
* *
* Merc Diku Mud improvments copyright (C) 1992, 1993 by Michael *
* Chastain, Michael Quan, and Mitchell Tse. *
* *
* In order to use any part of this Merc Diku Mud, you must comply with *
* both the original Diku license in 'license.doc' as well the Merc *
* license in 'license.txt'. In particular, you may not remove either of *
* these copyright notices. *
* *
* Much time and thought has gone into this software and you are *
* benefitting. We hope that you share your changes too. What goes *
* around, comes around. *
***************************************************************************/
/***************************************************************************
* ROM 2.4 is copyright 1993-1995 Russ Taylor *
* ROM has been brought to you by the ROM consortium *
* Russ Taylor (rtaylor@pacinfo.com) *
* Gabrielle Taylor (gtaylor@pacinfo.com) *
* Brian Moore (rom@rom.efn.org) *
* By using this code, you have agreed to follow the terms of the *
* ROM license, in the file Rom24/doc/rom.license *
***************************************************************************/
/***************************************************************************
* ROT 1.4 is copyright 1996-1997 by Russ Walsh *
* By using this code, you have agreed to follow the terms of the *
* ROT license, in the file doc/rot.license *
***************************************************************************/
#if defined(macintosh)
#include <types.h>
#include <time.h>
#else
#include <sys/types.h>
#include <errno.h>
#include <unistd.h>
#include <sys/time.h>
#endif
#include <malloc.h>
#include <ctype.h>
#include <stdio.h>
#include <string.h>
#include <stdlib.h>
#include "merc.h"
#include "recycle.h"
#include "lookup.h"
#include "tables.h"
#include "clan.h"
#if !defined(macintosh)
extern int _filbuf args( (FILE *) );
#endif
int rename(const char *oldfname, const char *newfname);
char *initial( const char *str )
{
static char strint [ MAX_STRING_LENGTH ];
strint[0] = LOWER( str[ 0 ] );
return strint;
}
char *print_flags(int flag)
{
int count, pos = 0;
static char buf[52];
for (count = 0; count < 32; count++)
{
if (IS_SET(flag,1<<count))
{
if (count < 26)
buf[pos] = 'A' + count;
else
buf[pos] = 'a' + (count - 26);
pos++;
}
}
if (pos == 0)
{
buf[pos] = '0';
pos++;
}
buf[pos] = '\0';
return buf;
}
/*
* Array of containers read for proper re-nesting of objects.
*/
#define MAX_NEST 150
static OBJ_DATA * rgObjNest [MAX_NEST];
/*
* Local functions.
*/
void fwrite_char args( ( CHAR_DATA *ch, FILE *fp ) );
/* New DB style */
void save_chararacter_full args( ( CHAR_DATA *ch ) );
// -- Saves Following:
// - PLAYER
// - PSTATIC
// - POBJECTS
void save_character_plr args( ( CHAR_DATA *ch, FILE *fp ) );
void save_character_sav args( ( CHAR_DATA *ch, FILE *fp ) );
void save_character_obj args( ( CHAR_DATA *ch, OBJ_DATA *obj, FILE *fp, int iNest ) );
void load_chararacter_full args( ( DESCRIPTOR_DATA *d, char *name ) );
void read_character_plr args( ( CHAR_DATA *ch, FILE *fp ) );
void read_character_sav args( ( CHAR_DATA *ch, FILE *fp ) );
void read_character_obj args( ( CHAR_DATA *ch, FILE *fp ) );
void fwrite_obj args( ( CHAR_DATA *ch, OBJ_DATA *obj,
FILE *fp, int iNest ) );
void fwrite_pet args( ( CHAR_DATA *pet, FILE *fp) );
void fread_char args( ( CHAR_DATA *ch, FILE *fp ) );
void fread_pet args( ( CHAR_DATA *ch, FILE *fp ) );
void fread_obj args( ( CHAR_DATA *ch, FILE *fp ) );
void fread_char_reroll args( ( CHAR_DATA *ch, FILE *fp ) );
/*
* Save a character and inventory.
* Would be cool to save NPC's too for quest purposes,
* some of the infrastructure is provided.
*/
//Obj code here bree
void save_char_obj( CHAR_DATA *ch )
{
char strsave[MAX_INPUT_LENGTH];
FILE *fp;
if ( IS_NPC(ch) )
return;
if ( ch->desc != NULL && ch->desc->original != NULL )
ch = ch->desc->original;
#if defined(unix)
/* create god log */
if (IS_IMMORTAL(ch) || ch->level >= LEVEL_IMMORTAL)
{
sprintf(strsave, "%s%s",GOD_DIR, capitalize(ch->name));
if ((fp = fopen(strsave,"w")) == NULL)
{
bug("Save_char_obj: fopen",0);
perror(strsave);
}
fprintf(fp,"Lev %2d Trust %2d %s%s\n",
ch->level, get_trust(ch), ch->name, ch->pcdata->title);
fclose( fp );
}
#endif
/* player files parsed directories by Yaz 4th Realm */
#if !defined( macintosh )
sprintf( strsave, "%s%s%s%s", PLAYER_DIR, initial( ch->name ),
"/", capitalize( ch->name ) );
#else
sprintf( strsave, "%s%s", PLAYER_DIR, capitalize( ch->name ) );
#endif
if ( ( fp = fopen( TEMP_FILE, "w" ) ) == NULL )
{
bug( "Save_char_obj: fopen", 0 );
perror( strsave );
}
else
{
fwrite_char( ch, fp );
if ( ch->carrying != NULL )
fwrite_obj( ch, ch->carrying, fp, 0 );
/* save the pets */
if (ch->pet != NULL)
fwrite_pet(ch->pet,fp);
fprintf( fp, "#END\n" );
}
fclose( fp );
rename(TEMP_FILE,strsave);
return;
}
/*
* Tell save_character_specs to write player information.
*/
void save_character_full( CHAR_DATA *ch )
{
save_char_obj(ch);
return;
}
/*
* Write the non-tier saving PLAYER data.
*/
void save_character_plr( CHAR_DATA *ch, FILE *fp )
{
AFFECT_DATA *paf;
GRANT_DATA *gran;
int sn;
int ut;
fprintf( fp, "#%s\n", IS_NPC(ch) ? "MOB" : "PLAYER" );
fprintf( fp, "LogO %ld\n", current_time );
fprintf( fp, "Vers %d\n", 5 );
fprintf( fp, "Race %s~\n", race_table[ch->race].name );
fprintf( fp, "Deity %s~\n",(god_table[ch->god].name));
/* fprintf( fp, "Godnum %d\n", ch->godnum );*/
if (ch->petition)
fprintf( fp, "Petit %s~\n", clan_table[ch->petition].name);
fprintf( fp, "Sex %d\n", ch->sex );
fprintf( fp, "Clas %s~\n", class_table[ch->class].name );
fprintf( fp, "Levl %d\n", ch->level );
fprintf( fp, "Room %d\n",
( ch->in_room == get_room_index( ROOM_VNUM_LIMBO )
&& ch->was_in_room != NULL )
? ch->was_in_room->vnum
: ch->in_room == NULL ? 3001 : ch->in_room->vnum );
fprintf( fp, "HMV %d %d %d %d %d %d\n",
ch->hit, ch->max_hit, ch->mana, ch->max_mana, ch->move, ch->max_move );
fprintf( fp, "Exp %ld\n", ch->exp );
if (ch->act != 0)
fprintf( fp, "Act %s\n", print_flags(ch->act));
if (ch->affected_by != 0)
fprintf( fp, "AfBy %s\n", print_flags(ch->affected_by));
if (ch->shielded_by != 0)
fprintf( fp, "ShBy %s\n", print_flags(ch->shielded_by));
if (ch->wiznet)
fprintf( fp, "Wizn %s\n", print_flags(ch->wiznet));
if (ch->invis_level)
fprintf( fp, "Invi %d\n", ch->invis_level );
if (ch->incog_level)
fprintf(fp,"Inco %d\n",ch->incog_level);
if (ch->ghost_level)
fprintf(fp,"Ghos %d\n",ch->ghost_level);
fprintf( fp, "Pos %d\n",
ch->position == POS_FIGHTING ? POS_STANDING : ch->position );
if (ch->practice != 0)
fprintf( fp, "Prac %d\n", ch->practice );
if (ch->train != 0)
fprintf( fp, "Trai %d\n", ch->train );
if (ch->saving_throw != 0)
fprintf( fp, "Save %d\n", ch->saving_throw);
fprintf( fp, "Alig %d\n", ch->alignment );
if (ch->hitroll != 0)
fprintf( fp, "Hit %d\n", ch->hitroll );
if (ch->damroll != 0)
fprintf( fp, "Dam %d\n", ch->damroll );
fprintf( fp, "ACs %d %d %d %d\n",
ch->armor[0],ch->armor[1],ch->armor[2],ch->armor[3]);
if (ch->wimpy !=0 )
fprintf( fp, "Wimp %d\n", ch->wimpy );
fprintf( fp, "Attr %d %d %d %d %d\n",
ch->perm_stat[STAT_STR],
ch->perm_stat[STAT_INT],
ch->perm_stat[STAT_WIS],
ch->perm_stat[STAT_DEX],
ch->perm_stat[STAT_CON] );
fprintf (fp, "AMod %d %d %d %d %d\n",
ch->mod_stat[STAT_STR],
ch->mod_stat[STAT_INT],
ch->mod_stat[STAT_WIS],
ch->mod_stat[STAT_DEX],
ch->mod_stat[STAT_CON] );
if ( IS_NPC(ch) )
{
fprintf( fp, "Vnum %d\n", ch->pIndexData->vnum );
}
else
{
if ( ch->pcdata->usr_ttl )
ut=1;
else
ut=0;
fprintf( fp, "UsrTtl %d\n", ut );
fprintf( fp, "Pnts %d\n", ch->pcdata->points );
fprintf( fp, "TSex %d\n", ch->pcdata->true_sex );
fprintf( fp, "LLev %d\n", ch->pcdata->last_level );
fprintf( fp, "Reca %d\n", ch->pcdata->recall );
fprintf( fp, "HMVP %d %d %d\n", ch->pcdata->perm_hit,
ch->pcdata->perm_mana,
ch->pcdata->perm_move);
fprintf( fp, "Cnd %d %d %d %d\n",
ch->pcdata->condition[0],
ch->pcdata->condition[1],
ch->pcdata->condition[2],
ch->pcdata->condition[3] );
if (ch->nextquest != 0)
fprintf( fp, "QuestNext %d\n", ch->nextquest );
else if (ch->countdown != 0)
fprintf( fp, "QuestNext %d\n", ch->countdown );
if(ch->questmob > 0)
fprintf( fp, "QuestMob %d\n", ch->questmob);
if(ch->questobj > 0)
fprintf( fp, "QuestObj %d\n", ch->questobj);
if(ch->questroom > 0)
fprintf( fp, "QuestRoom %d\n", ch->questroom);
for ( sn = 0; sn < MAX_SKILL; sn++ )
{
if ( skill_table[sn].name != NULL && ch->pcdata->learned[sn] > -1 )
{
fprintf( fp, "Sk %d '%s'\n",
ch->pcdata->learned[sn], skill_table[sn].name );
}
}
for ( sn = 0; sn < MAX_SKILL; sn++ )
{
if ( skill_table[sn].name != NULL && ch->pcdata->learnlvl[sn] > -1 )
{
fprintf( fp, "Sklvl %d '%s'\n",
ch->pcdata->learnlvl[sn], skill_table[sn].name );
}
}
fprintf(fp, "Power %d %d %d\n",ch->pcdata->power[POWER_KILLS],
ch->pcdata->power[POWER_POINTS],ch->pcdata->power[POWER_LEVEL]);
fprintf(fp, "Focus %ld %ld %ld %ld %ld %ld %ld %ld\n",ch->pcdata->focus[COMBAT_POWER],
ch->pcdata->focus[COMBAT_DEFENSE],ch->pcdata->focus[COMBAT_AGILITY],
ch->pcdata->focus[COMBAT_TOUGHNESS],ch->pcdata->focus[MAGIC_POWER],
ch->pcdata->focus[MAGIC_ABILITY],ch->pcdata->focus[MAGIC_DEFENSE],
ch->pcdata->focus[CURRENT_FOCUS]);
if (ch->plyr != 0)
fprintf( fp, "Plyr %s\n", print_flags(ch->plyr));
if (str_cmp(ch->ghost,""))
fprintf( fp, "Ghost %s~\n", ch->ghost);
if (ch->ghost_timer > 0)
fprintf( fp, "GTime %d\n", ch->ghost_timer);
if (ch->toughness > 0)
fprintf( fp, "Tough %d\n", ch->toughness);
if (ch->pcdata->bounty > 0)
fprintf( fp, "Bounty %ld\n", ch->pcdata->bounty);
for (gran=ch->pcdata->granted; gran != NULL; gran=gran->next)
fprintf(fp,"Grant '%s' %d\n",gran->name, gran->duration);
}
for ( paf = ch->affected; paf != NULL; paf = paf->next )
{
if (paf->type < 0 || paf->type>= MAX_SKILL)
continue;
fprintf( fp, "Affc '%s' %3d %3d %3d %3d %3d %10d\n",
skill_table[paf->type].name,
paf->where,
paf->level,
paf->duration,
paf->modifier,
paf->location,
paf->bitvector
);
}
fprintf( fp, "End\n\n" );
return;
}
/*
* Write the cross-tier saving PLAYER data.
*/
void save_character_sav( CHAR_DATA *ch, FILE *fp )
{
/* AFFECT_DATA *paf; */
int /*sn,*/ pos;
/* int ut; */
fprintf( fp, "#%s\n", IS_NPC(ch) ? "MOB" : "PSTATIC" );
fprintf( fp, "Name %s~\n", ch->name );
fprintf( fp, "Id %ld\n", ch->id );
if (ch->short_descr[0] != '\0')
fprintf( fp, "ShD %s~\n", ch->short_descr );
if( ch->long_descr[0] != '\0')
fprintf( fp, "LnD %s~\n", ch->long_descr );
if (ch->description[0] != '\0')
fprintf( fp, "Desc %s~\n", ch->description );
if (ch->prompt != NULL || !str_cmp(ch->prompt,"<%g/%Hhp %n/%Mmp %w/%Vmv> "))
fprintf( fp, "Prom %s~\n", ch->prompt );
if (ch->clan) {
fprintf( fp, "Cln %s~\n", clan_table[ch->clan].name);
fprintf( fp, "Rank %d\n", ch->rank);
fprintf( fp, "NCln %s~\n", clan_table[ch->clan].name);
}
if (ch->color != 0)
fprintf( fp, "Color %d\n", ch->color);
if (ch->color_auc != 0)
fprintf( fp, "Coauc %d\n", ch->color_auc);
if (ch->color_cgo != 0)
fprintf( fp, "Cocgo %d\n", ch->color_cgo);
if (ch->color_cla != 0)
fprintf( fp, "Cocla %d\n", ch->color_cla);
if (ch->color_con != 0)
fprintf( fp, "Cocon %d\n", ch->color_con);
if (ch->color_dis != 0)
fprintf( fp, "Codis %d\n", ch->color_dis);
if (ch->color_fig != 0)
fprintf( fp, "Cofig %d\n", ch->color_fig);
if (ch->color_gos != 0)
fprintf( fp, "Cogos %d\n", ch->color_gos);
if (ch->color_gra != 0)
fprintf( fp, "Cogra %d\n", ch->color_gra);
if (ch->color_gte != 0)
fprintf( fp, "Cogte %d\n", ch->color_gte);
if (ch->color_imm != 0)
fprintf( fp, "Coimm %d\n", ch->color_imm);
if (ch->color_mob != 0)
fprintf( fp, "Comob %d\n", ch->color_mob);
if (ch->color_mus != 0)
fprintf( fp, "Comus %d\n", ch->color_mus);
if (ch->color_opp != 0)
fprintf( fp, "Coopp %d\n", ch->color_opp);
if (ch->color_qgo != 0)
fprintf( fp, "Coqgo %d\n", ch->color_qgo);
if (ch->color_que != 0)
fprintf( fp, "Coque %d\n", ch->color_que);
if (ch->color_quo != 0)
fprintf( fp, "Coquo %d\n", ch->color_quo);
if (ch->color_roo != 0)
fprintf( fp, "Coroo %d\n", ch->color_roo);
if (ch->color_say != 0)
fprintf( fp, "Cosay %d\n", ch->color_say);
if (ch->color_sho != 0)
fprintf( fp, "Cosho %d\n", ch->color_sho);
if (ch->color_tel != 0)
fprintf( fp, "Cotel %d\n", ch->color_tel);
if (ch->color_wit != 0)
fprintf( fp, "Cowit %d\n", ch->color_wit);
if (ch->color_wiz != 0)
fprintf( fp, "Cowiz %d\n", ch->color_wiz);
fprintf( fp, "Tier %d\n", ch->pcdata->tier );
if (ch->trust != 0)
fprintf( fp, "Tru %d\n", ch->trust );
fprintf( fp, "Plyd %d\n",
ch->played + (int) (current_time - ch->logon) );
if (ch->pcdata->status > 0)
fprintf( fp, "Status %d\n", ch->pcdata->status);
if(!IS_NPC(ch))
fprintf( fp, "Not %ld %ld %ld %ld %ld %ld %ld\n",
ch->pcdata->last_note,ch->pcdata->last_idea,ch->pcdata->last_penalty,
ch->pcdata->last_news,ch->pcdata->last_changes,ch->pcdata->last_weddings,
ch->pcdata->last_quotes);
fprintf( fp, "Sec %d\n", ch->pcdata->security ); /* OLC */
fprintf( fp, "Scro %d\n", ch->lines );
fprintf( fp, "Plat %ld\n", ch->platinum );
fprintf( fp, "Gold %ld\n", ch->gold );
fprintf( fp, "Silv %ld\n",ch->silver );
fprintf( fp, "Bal %ld %ld %ld %ld\n",
ch->balance[0] > 0 ? ch->balance[0] : 0,
ch->balance[1] > 0 ? ch->balance[1] : 0,
ch->balance[2] > 0 ? ch->balance[2] : 0,
ch->balance[3] > 0 ? ch->balance[3] : 0);
if (ch->qps != 0)
fprintf( fp, "Qps %d\n", ch->qps );
fprintf( fp, "Stance %d %d %d %d %d %d %d %d %d %d %d\n",
ch->stance[0], ch->stance[1], ch->stance[2], ch->stance[3],
ch->stance[4], ch->stance[5], ch->stance[6], ch->stance[7],
ch->stance[8], ch->stance[9], ch->stance[10] );
fprintf( fp, "Comm %s\n", print_flags(ch->comm));
fprintf( fp, "Pass %s~\n", ch->pcdata->pwd );
if (ch->pcdata->bamfin[0] != '\0')
fprintf( fp, "Bin %s~\n", ch->pcdata->bamfin);
if (ch->pcdata->bamfout[0] != '\0')
fprintf( fp, "Bout %s~\n", ch->pcdata->bamfout);
if (IS_IMMORTAL(ch) && ch->pcdata->identity[0] != '\0')
fprintf( fp, "Iden %s~\n", ch->pcdata->identity);
if (ch->pcdata->immskll[0] != '\0')
fprintf( fp, "Imsk %s~\n", ch->pcdata->immskll );
if (ch->pcdata->who_descr[0] != '\0')
fprintf( fp, "Whod %s~\n", ch->pcdata->who_descr);
fprintf( fp, "Titl %s~\n", ch->pcdata->title );
if(ch->pcdata->pretit)
fprintf( fp, "Pretit %s~\n", ch->pcdata->pretit );
fprintf( fp, "ClanRank %d\n", ch->pcdata->clan_rank );
fprintf( fp, "Pkil %d\n", ch->pcdata->pkills );
fprintf( fp, "Pdea %d\n", ch->pcdata->pdeath );
fprintf( fp, "Prank %d\n", ch->pcdata->prank );
fprintf( fp, "Arank %d\n", ch->pcdata->arank );
fprintf( fp, "Afle %d\n", ch->pcdata->aflee );
fprintf( fp, "Dfle %d\n", ch->pcdata->dflee );
fprintf( fp, "Awin %d\n", ch->pcdata->awins );
fprintf( fp, "Alos %d\n", ch->pcdata->alosses );
if (ch->questpoints != 0)
fprintf( fp, "QuestPnts %d\n", ch->questpoints );
/* write forgets */
for (pos = 0; pos < MAX_FORGET; pos++)
{
if (ch->pcdata->forget[pos] == NULL)
break;
fprintf(fp,"Forge %s~\n",ch->pcdata->forget[pos]);
}
/* write dupes */
for (pos = 0; pos < MAX_DUPES; pos++)
{
if (ch->pcdata->dupes[pos] == NULL)
break;
fprintf(fp,"Dupes %s~\n",ch->pcdata->dupes[pos]);
}
/* write alias */
for (pos = 0; pos < MAX_ALIAS; pos++)
{
if (ch->pcdata->alias[pos] == NULL
|| ch->pcdata->alias_sub[pos] == NULL)
break;
fprintf(fp,"Alias %s %s~\n",ch->pcdata->alias[pos],
ch->pcdata->alias_sub[pos]);
}
fprintf(fp, "Mtype %d %d %d %d %d %d\n",ch->magic[MAGIC_WHITE],
ch->magic[MAGIC_RED],ch->magic[MAGIC_BLUE],ch->magic[MAGIC_GREEN],
ch->magic[MAGIC_BLACK], ch->magic[MAGIC_ORANGE]);
fprintf( fp, "End\n\n" );
return;
}
/*
* Write the OBJECT data carried by PLAYER/PSTATIC
*/
//bree here too ios
void save_character_obj( CHAR_DATA *ch, OBJ_DATA *obj, FILE *fp, int iNest )
{
EXTRA_DESCR_DATA *ed;
AFFECT_DATA *paf;
/*
* Slick recursion to write lists backwards,
* so loading them will load in forwards order.
*/
if ( obj->next_content != NULL)
save_character_obj( ch, obj->next_content, fp, iNest);
/*
* Castrate storage characters.
if ( (ch->level < obj->level - 5 && obj->level > 19
&& (obj->item_type != ITEM_CONTAINER
&& obj->item_type != ITEM_PIT))
|| obj->item_type == ITEM_KEY
|| (obj->item_type == ITEM_MAP && !obj->value[0]))
return; */
/* KEYS WILL DISAPPEAR ON LOG OUT NOW AGAIN by Dusk */
if ( obj->item_type == ITEM_KEY )
return;
fprintf( fp, "#O\n" );
fprintf( fp, "Vnum %d\n", obj->pIndexData->vnum );
if (!obj->pIndexData->new_format)
fprintf( fp, "Oldstyle\n");
if (obj->enchanted)
fprintf( fp,"Enchanted\n");
fprintf( fp, "Nest %d\n", iNest );
/* these data are only used if they do not match the defaults */
if ( obj->name != obj->pIndexData->name)
fprintf( fp, "Name %s~\n", obj->name );
if ( obj->short_descr != obj->pIndexData->short_descr)
fprintf( fp, "ShD %s~\n", obj->short_descr );
if ( obj->description != obj->pIndexData->description)
fprintf( fp, "Desc %s~\n", obj->description );
if ( obj->extra_flags != obj->pIndexData->extra_flags)
fprintf( fp, "ExtF %d\n", obj->extra_flags );
if ( obj->wear_flags != obj->pIndexData->wear_flags)
fprintf( fp, "WeaF %d\n", obj->wear_flags );
if ( obj->item_type != obj->pIndexData->item_type)
fprintf( fp, "Ityp %d\n", obj->item_type );
if ( obj->weight != obj->pIndexData->weight)
fprintf( fp, "Wt %d\n", obj->weight );
if ( obj->condition != obj->pIndexData->condition)
fprintf( fp, "Cond %d\n", obj->condition );
/* variable data */
fprintf( fp, "Wear %d\n", obj->wear_loc );
if (obj->level != obj->pIndexData->level)
fprintf( fp, "Lev %d\n", obj->level );
if (obj->timer != 0)
fprintf( fp, "Time %d\n", obj->timer );
fprintf( fp, "Cost %d\n", obj->cost );
if (obj->value[0] != obj->pIndexData->value[0]
|| obj->value[1] != obj->pIndexData->value[1]
|| obj->value[2] != obj->pIndexData->value[2]
|| obj->value[3] != obj->pIndexData->value[3]
|| obj->value[4] != obj->pIndexData->value[4])
fprintf( fp, "Val %d %d %d %d %d\n",
obj->value[0], obj->value[1], obj->value[2], obj->value[3],
obj->value[4] );
switch ( obj->item_type )
{
case ITEM_POTION:
case ITEM_SCROLL:
if ( obj->value[1] > 0 )
{
fprintf( fp, "Spell 1 '%s'\n",
skill_table[obj->value[1]].name );
}
if ( obj->value[2] > 0 )
{
fprintf( fp, "Spell 2 '%s'\n",
skill_table[obj->value[2]].name );
}
if ( obj->value[3] > 0 )
{
fprintf( fp, "Spell 3 '%s'\n",
skill_table[obj->value[3]].name );
}
break;
case ITEM_PILL:
case ITEM_STAFF:
case ITEM_WAND:
if ( obj->value[3] > 0 )
{
fprintf( fp, "Spell 3 '%s'\n",
skill_table[obj->value[3]].name );
}
break;
}
for ( paf = obj->affected; paf != NULL; paf = paf->next )
{
if (paf->type < 0 || paf->type >= MAX_SKILL)
continue;
fprintf( fp, "Affc '%s' %3d %3d %3d %3d %3d %10d\n",
skill_table[paf->type].name,
paf->where,
paf->level,
paf->duration,
paf->modifier,
paf->location,
paf->bitvector
);
}
for ( ed = obj->extra_descr; ed != NULL; ed = ed->next )
{
fprintf( fp, "ExDe %s~ %s~\n",
ed->keyword, ed->description );
}
fprintf( fp, "End\n\n" );
if ( obj->contains != NULL )
fwrite_obj( ch, obj->contains, fp, iNest + 1 );
return;
}
/*
* Write the char.
*/
void fwrite_char( CHAR_DATA *ch, FILE *fp )
{
AFFECT_DATA *paf;
GRANT_DATA *gran;
int sn, pos;
int ut;
fprintf( fp, "#%s\n", IS_NPC(ch) ? "MOB" : "PLAYER" );
fprintf( fp, "Name %s~\n", ch->name );
fprintf( fp, "Id %ld\n", ch->id );
fprintf( fp, "LogO %ld\n", current_time );
fprintf( fp, "Vers %d\n", 5 );
if (ch->short_descr[0] != '\0')
fprintf( fp, "ShD %s~\n", ch->short_descr );
if( ch->long_descr[0] != '\0')
fprintf( fp, "LnD %s~\n", ch->long_descr );
if (ch->description[0] != '\0')
fprintf( fp, "Desc %s~\n", ch->description );
if (ch->prompt != NULL || !str_cmp(ch->prompt,"<%g/%Hhp %n/%Mmp %w/%Vmv> "))
fprintf( fp, "Prom %s~\n", ch->prompt );
fprintf( fp, "Race %s~\n", race_table[ch->race].name );
if (ch->clan)
{
fprintf( fp, "Cln %s~\n", clan_table[ch->clan].name);
fprintf( fp, "Rank %d\n", ch->rank);
fprintf( fp, "NCln %s~\n", clan_table[ch->clan].name);
}
if (ch->petition)
fprintf( fp, "Petit %s~\n", clan_table[ch->petition].name); fprintf( fp, "Deity %s~\n",(god_table[ch->god].name));
if (ch->color != 0)
fprintf( fp, "Color %d\n", ch->color);
if (ch->color_auc != 0)
fprintf( fp, "Coauc %d\n", ch->color_auc);
if (ch->color_cgo != 0)
fprintf( fp, "Cocgo %d\n", ch->color_cgo);
if (ch->color_cla != 0)
fprintf( fp, "Cocla %d\n", ch->color_cla);
if (ch->color_con != 0)
fprintf( fp, "Cocon %d\n", ch->color_con);
if (ch->color_dis != 0)
fprintf( fp, "Codis %d\n", ch->color_dis);
if (ch->color_fig != 0)
fprintf( fp, "Cofig %d\n", ch->color_fig);
if (ch->color_gos != 0)
fprintf( fp, "Cogos %d\n", ch->color_gos);
if (ch->color_gra != 0)
fprintf( fp, "Cogra %d\n", ch->color_gra);
if (ch->color_gte != 0)
fprintf( fp, "Cogte %d\n", ch->color_gte);
if (ch->color_imm != 0)
fprintf( fp, "Coimm %d\n", ch->color_imm);
if (ch->color_mob != 0)
fprintf( fp, "Comob %d\n", ch->color_mob);
if (ch->color_mus != 0)
fprintf( fp, "Comus %d\n", ch->color_mus);
if (ch->color_opp != 0)
fprintf( fp, "Coopp %d\n", ch->color_opp);
if (ch->color_qgo != 0)
fprintf( fp, "Coqgo %d\n", ch->color_qgo);
if (ch->color_que != 0)
fprintf( fp, "Coque %d\n", ch->color_que);
if (ch->color_quo != 0)
fprintf( fp, "Coquo %d\n", ch->color_quo);
if (ch->color_roo != 0)
fprintf( fp, "Coroo %d\n", ch->color_roo);
if (ch->color_say != 0)
fprintf( fp, "Cosay %d\n", ch->color_say);
if (ch->color_sho != 0)
fprintf( fp, "Cosho %d\n", ch->color_sho);
if (ch->color_tel != 0)
fprintf( fp, "Cotel %d\n", ch->color_tel);
if (ch->color_wit != 0)
fprintf( fp, "Cowit %d\n", ch->color_wit);
if (ch->color_wiz != 0)
fprintf( fp, "Cowiz %d\n", ch->color_wiz);
fprintf( fp, "Sex %d\n", ch->sex );
fprintf( fp, "Clas %s~\n", class_table[ch->class].name );
fprintf( fp, "Levl %d\n", ch->level );
fprintf( fp, "Tier %d\n", ch->pcdata->tier );
if (ch->trust != 0)
fprintf( fp, "Tru %d\n", ch->trust );
fprintf( fp, "Sec %d\n", ch->pcdata->security ); /* OLC */
fprintf( fp, "Plyd %d\n",
ch->played + (int) (current_time - ch->logon) );
if(!IS_NPC(ch))
fprintf( fp, "Not %ld %ld %ld %ld %ld %ld %ld\n",
ch->pcdata->last_note,ch->pcdata->last_idea,ch->pcdata->last_penalty,
ch->pcdata->last_news,ch->pcdata->last_changes,ch->pcdata->last_weddings,
ch->pcdata->last_quotes);
fprintf( fp, "Scro %d\n", ch->lines );
fprintf( fp, "Room %d\n",
( ch->in_room == get_room_index( ROOM_VNUM_LIMBO )
&& ch->was_in_room != NULL )
? ch->was_in_room->vnum
: ch->in_room == NULL ? 3001 : ch->in_room->vnum );
fprintf( fp, "HMV %d %d %d %d %d %d\n",
ch->hit, ch->max_hit, ch->mana, ch->max_mana, ch->move, ch->max_move );
if (ch->platinum > 0)
fprintf( fp, "Plat %ld\n", ch->platinum );
else
fprintf( fp, "Plat %d\n", 0 );
if (ch->gold > 0)
fprintf( fp, "Gold %ld\n", ch->gold );
else
fprintf( fp, "Gold %d\n", 0 );
if (ch->silver > 0)
fprintf( fp, "Silv %ld\n",ch->silver );
else
fprintf( fp, "Silv %d\n",0 );
fprintf( fp, "Bal %ld %ld %ld %ld\n",
ch->balance[0] > 0 ? ch->balance[0] : 0,
ch->balance[1] > 0 ? ch->balance[1] : 0,
ch->balance[2] > 0 ? ch->balance[2] : 0,
ch->balance[3] > 0 ? ch->balance[3] : 0);
fprintf( fp, "Exp %ld\n", ch->exp );
if (ch->qps != 0)
fprintf( fp, "Qps %d\n", ch->qps );
if (ch->act != 0)
fprintf( fp, "Act %s\n", print_flags(ch->act));
fprintf( fp, "Stance %d %d %d %d %d %d %d %d %d %d %d\n",
ch->stance[0], ch->stance[1], ch->stance[2], ch->stance[3],
ch->stance[4], ch->stance[5], ch->stance[6], ch->stance[7],
ch->stance[8], ch->stance[9], ch->stance[10] );
if (ch->affected_by != 0)
fprintf( fp, "AfBy %s\n", print_flags(ch->affected_by));
if (ch->shielded_by != 0)
fprintf( fp, "ShBy %s\n", print_flags(ch->shielded_by));
fprintf( fp, "Comm %s\n", print_flags(ch->comm));
if (ch->wiznet)
fprintf( fp, "Wizn %s\n", print_flags(ch->wiznet));
if (ch->invis_level)
fprintf( fp, "Invi %d\n", ch->invis_level );
if (ch->incog_level)
fprintf(fp,"Inco %d\n",ch->incog_level);
if (ch->ghost_level)
fprintf(fp,"Ghos %d\n",ch->ghost_level);
fprintf( fp, "Pos %d\n",
ch->position == POS_FIGHTING ? POS_STANDING : ch->position );
if (ch->practice != 0)
fprintf( fp, "Prac %d\n", ch->practice );
if (ch->train != 0)
fprintf( fp, "Trai %d\n", ch->train );
if (ch->saving_throw != 0)
fprintf( fp, "Save %d\n", ch->saving_throw);
fprintf( fp, "Alig %d\n", ch->alignment );
if (ch->hitroll != 0)
fprintf( fp, "Hit %d\n", ch->hitroll );
if (ch->damroll != 0)
fprintf( fp, "Dam %d\n", ch->damroll );
fprintf( fp, "ACs %d %d %d %d\n",
ch->armor[0],ch->armor[1],ch->armor[2],ch->armor[3]);
if (ch->wimpy !=0 )
fprintf( fp, "Wimp %d\n", ch->wimpy );
fprintf( fp, "Attr %d %d %d %d %d\n",
ch->perm_stat[STAT_STR],
ch->perm_stat[STAT_INT],
ch->perm_stat[STAT_WIS],
ch->perm_stat[STAT_DEX],
ch->perm_stat[STAT_CON] );
fprintf (fp, "AMod %d %d %d %d %d\n",
ch->mod_stat[STAT_STR],
ch->mod_stat[STAT_INT],
ch->mod_stat[STAT_WIS],
ch->mod_stat[STAT_DEX],
ch->mod_stat[STAT_CON] );
if ( IS_NPC(ch) )
{
fprintf( fp, "Vnum %d\n", ch->pIndexData->vnum );
}
else
{
fprintf( fp, "Pass %s~\n", ch->pcdata->pwd );
if (ch->pcdata->bamfin[0] != '\0')
fprintf( fp, "Bin %s~\n", ch->pcdata->bamfin);
if (ch->pcdata->bamfout[0] != '\0')
fprintf( fp, "Bout %s~\n", ch->pcdata->bamfout);
if (IS_IMMORTAL(ch) && ch->pcdata->identity[0] != '\0')
fprintf( fp, "Iden %s~\n", ch->pcdata->identity);
if (ch->pcdata->immskll[0] != '\0')
fprintf( fp, "Imsk %s~\n", ch->pcdata->immskll );
if (ch->pcdata->who_descr[0] != '\0')
fprintf( fp, "Whod %s~\n", ch->pcdata->who_descr);
fprintf( fp, "Titl %s~\n", ch->pcdata->title );
if(ch->pcdata->pretit)
fprintf( fp, "Pretit %s~\n", ch->pcdata->pretit );
/* if (ch->pcdata->colour_name == '\0')
ch->pcdata->colour_name = str_dup(ch->name);
fprintf( fp, "ClrName %s~\n", ch->pcdata->colour_name ); */
fprintf( fp, "ClanRank %d\n", ch->pcdata->clan_rank );
if ( ch->pcdata->usr_ttl )
ut=1;
else
ut=0;
fprintf( fp, "UsrTtl %d\n", ut );
fprintf( fp, "Pnts %d\n", ch->pcdata->points );
fprintf( fp, "TSex %d\n", ch->pcdata->true_sex );
fprintf( fp, "Pkil %d\n", ch->pcdata->pkills );
fprintf( fp, "Pdea %d\n", ch->pcdata->pdeath );
fprintf( fp, "Prank %d\n", ch->pcdata->prank );
fprintf( fp, "Arank %d\n", ch->pcdata->arank );
fprintf( fp, "Afle %d\n", ch->pcdata->aflee );
fprintf( fp, "Dfle %d\n", ch->pcdata->dflee );
fprintf( fp, "Awin %d\n", ch->pcdata->awins );
fprintf( fp, "Alos %d\n", ch->pcdata->alosses );
fprintf( fp, "LLev %d\n", ch->pcdata->last_level );
fprintf( fp, "Reca %d\n", ch->pcdata->recall );
fprintf( fp, "HMVP %d %d %d\n", ch->pcdata->perm_hit,
ch->pcdata->perm_mana,
ch->pcdata->perm_move);
fprintf( fp, "Cnd %d %d %d %d\n",
ch->pcdata->condition[0],
ch->pcdata->condition[1],
ch->pcdata->condition[2],
ch->pcdata->condition[3] );
if (ch->questpoints != 0)
fprintf( fp, "QuestPnts %d\n", ch->questpoints );
if (ch->nextquest != 0)
fprintf( fp, "QuestNext %d\n", ch->nextquest );
else if (ch->countdown != 0)
fprintf( fp, "QuestNext %d\n", ch->countdown );
if(ch->questmob > 0 && ch->questgiver != NULL)
fprintf( fp, "QuestMob %d %d\n", ch->questmob, ch->questgiver->pIndexData->vnum);
if(ch->questobj > 0 && ch->questgiver != NULL)
fprintf( fp, "QuestObj %d %d\n", ch->questobj, ch->questgiver->pIndexData->vnum);
if(ch->questobj > 0 && ch->questroom > 0 && ch->questgiver != NULL)
fprintf( fp, "QuestRoom %d\n", ch->questroom);
/* write forgets */
for (pos = 0; pos < MAX_FORGET; pos++)
{
if (ch->pcdata->forget[pos] == NULL)
break;
fprintf(fp,"Forge %s~\n",ch->pcdata->forget[pos]);
}
/* write dupes */
for (pos = 0; pos < MAX_DUPES; pos++)
{
if (ch->pcdata->dupes[pos] == NULL)
break;
fprintf(fp,"Dupes %s~\n",ch->pcdata->dupes[pos]);
}
/* write alias */
for (pos = 0; pos < MAX_ALIAS; pos++)
{
if (ch->pcdata->alias[pos] == NULL
|| ch->pcdata->alias_sub[pos] == NULL)
break;
fprintf(fp,"Alias %s %s~\n",ch->pcdata->alias[pos],
ch->pcdata->alias_sub[pos]);
}
for ( sn = 0; sn < MAX_SKILL; sn++ )
{
if ( skill_table[sn].name != NULL && ch->pcdata->learned[sn] > -1 )
{
fprintf( fp, "Sk %d '%s'\n",
ch->pcdata->learned[sn], skill_table[sn].name );
}
}
for ( sn = 0; sn < MAX_SKILL; sn++ )
{
if ( skill_table[sn].name != NULL && ch->pcdata->learnlvl[sn] > -1 )
{
fprintf( fp, "Sklvl %d '%s'\n",
ch->pcdata->learnlvl[sn], skill_table[sn].name );
}
}
fprintf(fp, "Power %d %d %d\n",ch->pcdata->power[POWER_KILLS],
ch->pcdata->power[POWER_POINTS],ch->pcdata->power[POWER_LEVEL]);
fprintf(fp, "Focus %ld %ld %ld %ld %ld %ld %ld %ld\n",ch->pcdata->focus[COMBAT_POWER],
ch->pcdata->focus[COMBAT_DEFENSE],ch->pcdata->focus[COMBAT_AGILITY],
ch->pcdata->focus[COMBAT_TOUGHNESS],ch->pcdata->focus[MAGIC_POWER],
ch->pcdata->focus[MAGIC_ABILITY],ch->pcdata->focus[MAGIC_DEFENSE],
ch->pcdata->focus[CURRENT_FOCUS]);
if (ch->plyr != 0)
fprintf( fp, "Plyr %s\n", print_flags(ch->plyr));
if (str_cmp(ch->ghost,""))
fprintf( fp, "Ghost %s~\n", ch->ghost);
if (ch->ghost_timer > 0)
fprintf( fp, "GTime %d\n", ch->ghost_timer);
if (ch->toughness > 0)
fprintf( fp, "Tough %d\n", ch->toughness);
if (ch->pcdata->status > 0)
fprintf( fp, "Status %d\n", ch->pcdata->status);
if (ch->pcdata->bounty > 0)
fprintf( fp, "Bounty %ld\n", ch->pcdata->bounty);
fprintf(fp, "Mtype %d %d %d %d %d %d\n",ch->magic[MAGIC_WHITE],
ch->magic[MAGIC_RED],ch->magic[MAGIC_BLUE],ch->magic[MAGIC_GREEN],
ch->magic[MAGIC_BLACK], ch->magic[MAGIC_ORANGE]);
for (gran=ch->pcdata->granted; gran != NULL; gran=gran->next)
fprintf(fp,"Grant '%s' %d\n",gran->name, gran->duration);
}
for ( paf = ch->affected; paf != NULL; paf = paf->next )
{
if (paf->type < 0 || paf->type>= MAX_SKILL)
continue;
fprintf( fp, "Affc '%s' %3d %3d %3d %3d %3d %10d\n",
skill_table[paf->type].name,
paf->where,
paf->level,
paf->duration,
paf->modifier,
paf->location,
paf->bitvector
);
}
fprintf( fp, "End\n\n" );
if (IS_SET(ch->act, PLR_REROLL ) )
fprintf( fp, "#END\n" );
return;
}
/* write a pet */
void fwrite_pet( CHAR_DATA *pet, FILE *fp)
{
AFFECT_DATA *paf;
fprintf(fp,"#PET\n");
fprintf(fp,"Vnum %d\n",pet->pIndexData->vnum);
fprintf(fp,"Name %s~\n", pet->name);
fprintf(fp,"LogO %ld\n", current_time);
if (pet->short_descr != pet->pIndexData->short_descr)
fprintf(fp,"ShD %s~\n", pet->short_descr);
if (pet->long_descr != pet->pIndexData->long_descr)
fprintf(fp,"LnD %s~\n", pet->long_descr);
if (pet->description != pet->pIndexData->description)
fprintf(fp,"Desc %s~\n", pet->description);
if (pet->race != pet->pIndexData->race)
fprintf(fp,"Race %s~\n", race_table[pet->race].name);
if (pet->clan)
fprintf( fp, "Clan %s~\n",clan_table[pet->clan].name);
fprintf(fp,"Sex %d\n", pet->sex);
if (pet->level != pet->pIndexData->level)
fprintf(fp,"Levl %d\n", pet->level);
fprintf(fp, "HMV %d %d %d %d %d %d\n",
pet->hit, pet->max_hit, pet->mana, pet->max_mana, pet->move, pet->max_move);
if (pet->platinum > 0)
fprintf(fp,"Plat %ld\n",pet->platinum);
if (pet->gold > 0)
fprintf(fp,"Gold %ld\n",pet->gold);
if (pet->silver > 0)
fprintf(fp,"Silv %ld\n",pet->silver);
if (pet->exp > 0)
fprintf(fp, "Exp %ld\n", pet->exp);
if (pet->act != pet->pIndexData->act)
fprintf(fp, "Act %s\n", print_flags(pet->act));
if (pet->affected_by != pet->pIndexData->affected_by)
fprintf(fp, "AfBy %s\n", print_flags(pet->affected_by));
if (pet->shielded_by != pet->pIndexData->shielded_by)
fprintf(fp, "ShBy %s\n", print_flags(pet->shielded_by));
if (pet->comm != 0)
fprintf(fp, "Comm %s\n", print_flags(pet->comm));
fprintf(fp,"Pos %d\n", pet->position = POS_FIGHTING ? POS_STANDING : pet->position);
if (pet->saving_throw != 0)
fprintf(fp, "Save %d\n", pet->saving_throw);
if (pet->alignment != pet->pIndexData->alignment)
fprintf(fp, "Alig %d\n", pet->alignment);
if (pet->hitroll != pet->pIndexData->hitroll)
fprintf(fp, "Hit %d\n", pet->hitroll);
if (pet->damroll != pet->pIndexData->damage[DICE_BONUS])
fprintf(fp, "Dam %d\n", pet->damroll);
fprintf(fp, "ACs %d %d %d %d\n",
pet->armor[0],pet->armor[1],pet->armor[2],pet->armor[3]);
fprintf(fp, "Attr %d %d %d %d %d\n",
pet->perm_stat[STAT_STR], pet->perm_stat[STAT_INT],
pet->perm_stat[STAT_WIS], pet->perm_stat[STAT_DEX],
pet->perm_stat[STAT_CON]);
fprintf(fp, "AMod %d %d %d %d %d\n",
pet->mod_stat[STAT_STR], pet->mod_stat[STAT_INT],
pet->mod_stat[STAT_WIS], pet->mod_stat[STAT_DEX],
pet->mod_stat[STAT_CON]);
for ( paf = pet->affected; paf != NULL; paf = paf->next )
{
if (paf->type < 0 || paf->type >= MAX_SKILL)
continue;
fprintf(fp, "Affc '%s' %3d %3d %3d %3d %3d %10d\n",
skill_table[paf->type].name,
paf->where, paf->level, paf->duration, paf->modifier,paf->location,
paf->bitvector);
}
fprintf(fp,"End\n");
return;
}
/*
* Write an object and its contents.
*/
void fwrite_obj( CHAR_DATA *ch, OBJ_DATA *obj, FILE *fp, int iNest )
{
EXTRA_DESCR_DATA *ed;
AFFECT_DATA *paf;
/*
* Slick recursion to write lists backwards,
* so loading them will load in forwards order.
*/
if ( obj->next_content != NULL )
fwrite_obj( ch, obj->next_content, fp, iNest );
/*
* Castrate storage characters.
*/
//if ( (ch->level < obj->level - 5 && obj->level > 19 changes here BOOYABREE
// if ( (obj->item_type != ITEM_CONTAINER
//&& obj->item_type != ITEM_PIT))
// || obj->item_type == ITEM_KEY
// || (obj->item_type == ITEM_MAP && !obj->value[0]))
// return;
/* KEYS WILL NOW DISAPPEAR ON LOG OUT AGAIN by Dusk */
if ( obj->item_type == ITEM_KEY )
return;
fprintf( fp, "#O\n" );
fprintf( fp, "Vnum %d\n", obj->pIndexData->vnum );
if (!obj->pIndexData->new_format)
fprintf( fp, "Oldstyle\n");
if (obj->enchanted)
fprintf( fp,"Enchanted\n");
fprintf( fp, "Nest %d\n", iNest );
/* these data are only used if they do not match the defaults */
if ( obj->name != obj->pIndexData->name)
fprintf( fp, "Name %s~\n", obj->name );
if ( obj->short_descr != obj->pIndexData->short_descr)
fprintf( fp, "ShD %s~\n", obj->short_descr );
if ( obj->description != obj->pIndexData->description)
fprintf( fp, "Desc %s~\n", obj->description );
if ( obj->extra_flags != obj->pIndexData->extra_flags)
fprintf( fp, "ExtF %d\n", obj->extra_flags );
if ( obj->wear_flags != obj->pIndexData->wear_flags)
fprintf( fp, "WeaF %d\n", obj->wear_flags );
if ( obj->item_type != obj->pIndexData->item_type)
fprintf( fp, "Ityp %d\n", obj->item_type );
if ( obj->weight != obj->pIndexData->weight)
fprintf( fp, "Wt %d\n", obj->weight );
if ( obj->condition != obj->pIndexData->condition)
fprintf( fp, "Cond %d\n", obj->condition );
/* variable data */
fprintf( fp, "Wear %d\n", obj->wear_loc );
if (obj->level != obj->pIndexData->level)
fprintf( fp, "Lev %d\n", obj->level );
if (obj->timer != 0)
fprintf( fp, "Time %d\n", obj->timer );
fprintf( fp, "Cost %d\n", obj->cost );
if (obj->value[0] != obj->pIndexData->value[0]
|| obj->value[1] != obj->pIndexData->value[1]
|| obj->value[2] != obj->pIndexData->value[2]
|| obj->value[3] != obj->pIndexData->value[3]
|| obj->value[4] != obj->pIndexData->value[4])
fprintf( fp, "Val %d %d %d %d %d\n",
obj->value[0], obj->value[1], obj->value[2], obj->value[3],
obj->value[4] );
switch ( obj->item_type )
{
case ITEM_POTION:
case ITEM_SCROLL:
if ( obj->value[1] > 0 )
{
fprintf( fp, "Spell 1 '%s'\n",
skill_table[obj->value[1]].name );
}
if ( obj->value[2] > 0 )
{
fprintf( fp, "Spell 2 '%s'\n",
skill_table[obj->value[2]].name );
}
if ( obj->value[3] > 0 )
{
fprintf( fp, "Spell 3 '%s'\n",
skill_table[obj->value[3]].name );
}
break;
case ITEM_PILL:
case ITEM_STAFF:
case ITEM_WAND:
if ( obj->value[3] > 0 )
{
fprintf( fp, "Spell 3 '%s'\n",
skill_table[obj->value[3]].name );
}
break;
}
for ( paf = obj->affected; paf != NULL; paf = paf->next )
{
if (paf->type < 0 || paf->type >= MAX_SKILL)
{
fprintf( fp, "Affc 'none' %3d %3d %3d %3d %3d %10d\n",
paf->where,
paf->level,
paf->duration,
paf->modifier,
paf->location,
paf->bitvector
);
}
else
{
fprintf( fp, "Affc '%s' %3d %3d %3d %3d %3d %10d\n",
skill_table[paf->type].name,
paf->where,
paf->level,
paf->duration,
paf->modifier,
paf->location,
paf->bitvector
);
}
}
for ( ed = obj->extra_descr; ed != NULL; ed = ed->next )
{
fprintf( fp, "ExDe %s~ %s~\n",
ed->keyword, ed->description );
}
fprintf( fp, "End\n\n" );
if ( obj->contains != NULL )
fwrite_obj( ch, obj->contains, fp, iNest + 1 );
return;
}
/*
* Load a character
*/
bool load_character_full( DESCRIPTOR_DATA *d, char *name )
{
char strsave[MAX_INPUT_LENGTH];
char buf[100];
CHAR_DATA *ch;
FILE *fp;
bool found;
int stat;
ch = new_char();
ch->pcdata = new_pcdata();
d->character = ch;
ch->desc = d;
ch->name = str_dup( name );
ch->id = get_pc_id();
ch->race = race_lookup("human");
ch->act = PLR_NOSUMMON;
ch->comm = COMM_COMBINE
| COMM_PROMPT
| COMM_STORE;
ch->prompt = str_dup("<%g/%Hhp %n/%Mmp %w/%Vmv> ");
ch->pcdata->confirm_delete = FALSE;
ch->pcdata->pwd = str_dup( "" );
ch->pcdata->bamfin = str_dup( "" );
ch->pcdata->bamfout = str_dup( "" );
ch->pcdata->identity = str_dup( "" );
ch->pcdata->immskll = str_dup( "" );
ch->pcdata->who_descr = str_dup( "" );
ch->pcdata->title = str_dup( "" );
ch->pcdata->pretit = str_dup( "" );
ch->pcdata->usr_ttl = FALSE;
ch->gladiator = NULL;
ch->pcdata->tier = 1;
for (stat =0; stat < MAX_STATS; stat++)
ch->perm_stat[stat] = 13;
ch->pcdata->condition[COND_THIRST] = 48;
ch->pcdata->condition[COND_FULL] = 48;
ch->pcdata->condition[COND_HUNGER] = 48;
ch->pcdata->security = 0; /* OLC */
ch->pload = NULL; /* Skyn */
ch->pcdata->power[POWER_KILLS] = 0; /* Highlander */
ch->pcdata->power[POWER_POINTS] = 0;
ch->pcdata->power[POWER_LEVEL] = 0;
ch->ghost = str_dup( "" );
ch->ghost_timer = -1;
ch->regen_rate = 0;
ch->mana_regen_rate = 0;
ch->toughness = 0;
ch->pcdata->status = 0;
for(stat =0; stat < 6; stat++)
ch->magic[stat] = 1;
for(stat =1; stat < 11; stat++)
ch->stance[stat]=1;
ch->morph = NULL;
ch->pcdata->target = NULL;
ch->morph_form[0] = 0;
found = FALSE;
#if defined(unix)
/* decompress if .gz file exists */
/* player files parsed directories by Yaz 4th Realm */
#if !defined( macintosh )
sprintf( strsave, "%s%s%s%s%s", PLAYER_DIR, initial( name ),
"/", capitalize( name ), ".gz" );
#else
sprintf( strsave, "%s%s%s", PLAYER_DIR, capitalize( name ), ".gz" );
#endif
if ( ( fp = fopen( strsave, "r" ) ) != NULL )
{
fclose(fp);
sprintf(buf,"gzip -dfq %s",strsave);
system(buf);
}
#endif
/* player files parsed directories by Yaz 4th Realm */
#if !defined( macintosh )
sprintf( strsave, "%s%s%s%s", PLAYER_DIR, initial( name ),
"/", capitalize( name ) );
#else
sprintf( strsave, "%s%s", PLAYER_DIR, capitalize( name ) );
#endif
if ( ( fp = fopen( strsave, "r" ) ) != NULL )
{
int iNest;
for ( iNest = 0; iNest < MAX_NEST; iNest++ )
rgObjNest[iNest] = NULL;
found = TRUE;
for ( ; ; )
{
char letter;
char *word;
letter = fread_letter( fp );
if ( letter == '*' )
{
fread_to_eol( fp );
continue;
}
if ( letter != '#' )
{
bug( "Load_char_obj: # not found.", 0 );
break;
}
word = fread_word( fp );
if ( !str_cmp( word, "PLAYER" ) ) fread_char ( ch, fp );
else if ( !str_cmp( word, "OBJECT" ) ) fread_obj ( ch, fp );
else if ( !str_cmp( word, "O" ) ) fread_obj ( ch, fp );
else if ( !str_cmp( word, "PET" ) ) fread_pet ( ch, fp );
else if ( !str_cmp( word, "END" ) ) break;
else
{
bug( "Load_char_obj: bad section.", 0 );
break;
}
}
fclose( fp );
}
/* initialize race */
if (found)
{
int i;
if (ch->race == 0)
ch->race = race_lookup("human");
ch->size = pc_race_table[ch->race].size;
ch->dam_type = 17; /*punch */
for (i = 0; i < 5; i++)
{
if (pc_race_table[ch->race].skills[i] == NULL)
break;
group_add(ch,pc_race_table[ch->race].skills[i],FALSE);
}
ch->affected_by = ch->affected_by|race_table[ch->race].aff;
ch->shielded_by = ch->shielded_by|race_table[ch->race].shd;
ch->imm_flags = ch->imm_flags | race_table[ch->race].imm;
ch->res_flags = ch->res_flags | race_table[ch->race].res;
ch->vuln_flags = ch->vuln_flags | race_table[ch->race].vuln;
ch->form = race_table[ch->race].form;
ch->parts = race_table[ch->race].parts;
}
/* RT initialize skills */
if (found && ch->version < 2) /* need to add the new skills */
{
ch->pcdata->learned[gsn_recall] = 50;
}
/* fix levels */
if (found && ch->version < 3 && (ch->level > 35 || ch->trust > 35))
{
switch (ch->level)
{
case(40) : ch->level = 60; break; /* imp -> imp */
case(39) : ch->level = 58; break; /* god -> supreme */
case(38) : ch->level = 56; break; /* deity -> god */
case(37) : ch->level = 53; break; /* angel -> demigod */
}
switch (ch->trust)
{
case(40) : ch->trust = 60; break; /* imp -> imp */
case(39) : ch->trust = 58; break; /* god -> supreme */
case(38) : ch->trust = 56; break; /* deity -> god */
case(37) : ch->trust = 53; break; /* angel -> demigod */
case(36) : ch->trust = 51; break; /* hero -> hero */
}
}
/* ream gold */
if (found && ch->version < 4)
{
ch->gold /= 100;
}
update_class_bits(ch);
return found;
/* Initialize ranks */
}
/*
* Load a char and inventory into a new ch structure.
*/
bool load_char_obj( DESCRIPTOR_DATA *d, char *name )
{
char strsave[MAX_INPUT_LENGTH];
char buf[100];
CHAR_DATA *ch;
FILE *fp;
bool found;
int stat;
OBJ_DATA *questobj;
ROOM_INDEX_DATA *room;
ch = new_char();
ch->pcdata = new_pcdata();
d->character = ch;
ch->desc = d;
ch->name = str_dup( name );
ch->id = get_pc_id();
ch->race = race_lookup("human");
ch->act = PLR_NOSUMMON;
ch->comm = COMM_COMBINE
| COMM_PROMPT
| COMM_STORE;
ch->prompt = str_dup("<%g/%Hhp %n/%Mmp %w/%Vmv> ");
ch->pcdata->confirm_delete = FALSE;
ch->pcdata->pwd = str_dup( "" );
ch->pcdata->bamfin = str_dup( "" );
ch->pcdata->bamfout = str_dup( "" );
ch->pcdata->identity = str_dup( "" );
ch->pcdata->immskll = str_dup( "" );
ch->pcdata->who_descr = str_dup( "" );
ch->pcdata->title = str_dup( "" );
ch->pcdata->pretit = str_dup( "" );
/* ch->pcdata->colour_name = str_dup( "" ); */
ch->pcdata->usr_ttl = FALSE;
ch->gladiator = NULL;
ch->pcdata->tier = 1;
for (stat =0; stat < MAX_STATS; stat++)
ch->perm_stat[stat] = 13;
ch->pcdata->condition[COND_THIRST] = 48;
ch->pcdata->condition[COND_FULL] = 48;
ch->pcdata->condition[COND_HUNGER] = 48;
ch->pcdata->security = 0; /* OLC */
ch->pload = NULL; /* Skyn */
ch->pcdata->power[POWER_KILLS] = 0; /* Highlander */
ch->pcdata->power[POWER_POINTS] = 0;
ch->pcdata->power[POWER_LEVEL] = 0;
ch->ghost = str_dup( "" );
ch->ghost_timer = -1;
ch->regen_rate = 0;
ch->mana_regen_rate = 0;
ch->toughness = 0;
ch->pcdata->status = 0;
for(stat =0; stat < 6; stat++)
ch->magic[stat] = 1;
for(stat =1; stat < 11; stat++)
ch->stance[stat]=1;
/* Sets all skills to not learned before read of what they know */
for(stat = 0; stat < MAX_SKILL; stat++)
ch->pcdata->learned[stat] = -1;
ch->morph = NULL;
ch->pcdata->target = NULL;
ch->morph_form[0] = 0;
ch->pcdata->granted = NULL;
found = FALSE;
#if defined(unix)
/* decompress if .gz file exists */
/* player files parsed directories by Yaz 4th Realm */
#if !defined( macintosh )
sprintf( strsave, "%s%s%s%s%s", PLAYER_DIR, initial( name ),
"/", capitalize( name ), ".gz" );
#else
sprintf( strsave, "%s%s%s", PLAYER_DIR, capitalize( name ), ".gz" );
#endif
if ( ( fp = fopen( strsave, "r" ) ) != NULL )
{
fclose(fp);
sprintf(buf,"gzip -dfq %s",strsave);
system(buf);
}
#endif
/* player files parsed directories by Yaz 4th Realm */
#if !defined( macintosh )
sprintf( strsave, "%s%s%s%s", PLAYER_DIR, initial( name ),
"/", capitalize( name ) );
#else
sprintf( strsave, "%s%s", PLAYER_DIR, capitalize( name ) );
#endif
if ( ( fp = fopen( strsave, "r" ) ) != NULL )
{
int iNest;
for ( iNest = 0; iNest < MAX_NEST; iNest++ )
rgObjNest[iNest] = NULL;
found = TRUE;
for ( ; ; )
{
char letter;
char *word;
letter = fread_letter( fp );
if ( letter == '*' )
{
fread_to_eol( fp );
continue;
}
if ( letter != '#' )
{
bug( "Load_char_obj: # not found.", 0 );
break;
}
word = fread_word( fp );
if ( !str_cmp( word, "PLAYER" ) ) fread_char ( ch, fp );
else if ( !str_cmp( word, "OBJECT" ) ) fread_obj ( ch, fp );
else if ( !str_cmp( word, "O" ) ) fread_obj ( ch, fp );
else if ( !str_cmp( word, "PET" ) ) fread_pet ( ch, fp );
else if ( !str_cmp( word, "END" ) ) break;
else
{
bug( "Load_char_obj: bad section.", 0 );
break;
}
}
fclose( fp );
}
if (ch->pcdata->prank <= 0)
{
ch->pcdata->prank = 1500;
ch->pcdata->prank += ch->pcdata->pkills * 2;
ch->pcdata->prank -= ch->pcdata->pdeath * 2;
}
if (ch->pcdata->arank <= 0)
ch->pcdata->arank = 1500;
/* initialize race */
if (found)
{
int i;
if (ch->race == 0)
ch->race = race_lookup("human");
ch->size = pc_race_table[ch->race].size;
ch->dam_type = 17; /*punch */
for (i = 0; i < 5; i++)
{
if (pc_race_table[ch->race].skills[i] == NULL)
break;
group_add(ch,pc_race_table[ch->race].skills[i],FALSE);
}
ch->affected_by = ch->affected_by|race_table[ch->race].aff;
ch->shielded_by = ch->shielded_by|race_table[ch->race].shd;
ch->imm_flags = ch->imm_flags | race_table[ch->race].imm;
ch->res_flags = ch->res_flags | race_table[ch->race].res;
ch->vuln_flags = ch->vuln_flags | race_table[ch->race].vuln;
ch->form = race_table[ch->race].form;
ch->parts = race_table[ch->race].parts;
}
/* RT initialize skills */
if (found && ch->version < 2) /* need to add the new skills */
{
ch->pcdata->learned[gsn_recall] = 50;
}
/* fix levels */
if (found && ch->version < 3 && (ch->level > 35 || ch->trust > 35))
{
switch (ch->level)
{
case(40) : ch->level = 60; break; /* imp -> imp */
case(39) : ch->level = 58; break; /* god -> supreme */
case(38) : ch->level = 56; break; /* deity -> god */
case(37) : ch->level = 53; break; /* angel -> demigod */
}
switch (ch->trust)
{
case(40) : ch->trust = 60; break; /* imp -> imp */
case(39) : ch->trust = 58; break; /* god -> supreme */
case(38) : ch->trust = 56; break; /* deity -> god */
case(37) : ch->trust = 53; break; /* angel -> demigod */
case(36) : ch->trust = 51; break; /* hero -> hero */
}
}
/* ream gold */
if (found && ch->version < 4)
{
ch->gold /= 100;
}
if(found && ch->questobj > 0)
{
room = get_room_index(ch->questroom);
questobj = create_object( get_obj_index(ch->questobj), ch->level );
obj_to_room(questobj, room);
send_to_char("YOU ARE STILL ON A QUEST!\n\r",ch);
}
// Do the reset here
update_class_bits(ch);
reset_char(ch);
return found;
}
/*
* Check a player name for duplicate
*/
bool check_char_exist( char *name )
{
char strsave[MAX_INPUT_LENGTH];
char buf[100];
FILE *fp;
bool found;
int e;
found = FALSE;
#if defined(unix)
/* decompress if .gz file exists */
/* player files parsed directories by Yaz 4th Realm */
#if !defined( macintosh )
sprintf( strsave, "%s%s%s%s%s", PLAYER_DIR, initial( name ),
"/", capitalize( name ), ".gz" );
#else
sprintf( strsave, "%s%s%s", PLAYER_DIR, capitalize( name ), ".gz" );
#endif
if ( ( fp = fopen( strsave, "r" ) ) != NULL )
{
fclose(fp);
sprintf(buf,"gzip -dfq %s",strsave);
system(buf);
}
#endif
/* player files parsed directories by Yaz 4th Realm */
#if !defined( macintosh )
sprintf( strsave, "%s%s%s%s", PLAYER_DIR, initial( name ),
"/", capitalize( name ) );
#else
sprintf( strsave, "%s%s", PLAYER_DIR, capitalize( name ) );
#endif
if ( ( fp = fopen( strsave, "r" ) ) != NULL )
{
fclose(fp);
found = TRUE;
}
if ( is_name( name,
"all auto immortal immortals self someone something the you demise balance circle loner honor") )
{
found = TRUE;
}
for ( e = 1; e < MAX_CLAN; e++)
{
if (!str_prefix(clan_table[e].name, name))
{
found = TRUE;
}
}
if (!str_infix("immortal",name))
found = TRUE;
if (!str_infix(" ", name))
found = TRUE;
if (!str_infix("fuck",name))
found = TRUE;
if (!str_infix("shit",name))
found = TRUE;
if (!str_infix("asshole",name))
found = TRUE;
if (!str_infix("pussy",name))
found = TRUE;
/*
* Length restrictions.
*/
if ( strlen(name) < 2 )
found = TRUE;
#if defined(MSDOS)
if ( strlen(name) > 8 )
found = TRUE;
#endif
#if defined(macintosh) || defined(unix)
if ( strlen(name) > 12 )
found = TRUE;
#endif
{
char *pc;
bool fIll,adjcaps = FALSE,cleancaps = FALSE;
int total_caps = 0;
fIll = TRUE;
for ( pc = name; *pc != '\0'; pc++ )
{
if ( !isalpha(*pc) )
found = TRUE;
if ( isupper(*pc)) /* ugly anti-caps hack */
{
if (adjcaps)
cleancaps = TRUE;
total_caps++;
adjcaps = TRUE;
}
else
adjcaps = FALSE;
if ( LOWER(*pc) != 'i' && LOWER(*pc) != 'l' )
fIll = FALSE;
}
if ( fIll )
found = TRUE;
if (cleancaps || (total_caps > (strlen(name)) / 2 && strlen(name) < 3))
found = TRUE;
}
/*
* Prevent players from being named after mobs.
*/
{
extern MOB_INDEX_DATA *mob_index_hash[MAX_KEY_HASH];
MOB_INDEX_DATA *pMobIndex;
int iHash;
for ( iHash = 0; iHash < MAX_KEY_HASH; iHash++ )
{
for ( pMobIndex = mob_index_hash[iHash];
pMobIndex != NULL;
pMobIndex = pMobIndex->next )
{
if ( is_name( name, pMobIndex->player_name ) )
found = TRUE;
}
}
}
return found;
}
bool load_char_reroll( DESCRIPTOR_DATA *d, char *name )
{
CHAR_DATA *ch;
bool found;
int stat;
char strsave[MAX_INPUT_LENGTH];
char buf[100];
FILE *fp;
ch = new_char();
ch->pcdata = new_pcdata();
d->character = ch;
ch->desc = d;
ch->name = str_dup( name );
ch->id = get_pc_id();
ch->race = race_lookup("human");
ch->act = PLR_NOSUMMON;
ch->comm = COMM_COMBINE
| COMM_PROMPT
| COMM_STORE;
ch->prompt = str_dup("<%g/%Hhp %n/%Mmp %w/%Vmv> ");
ch->pcdata->confirm_delete = FALSE;
ch->pcdata->pwd = str_dup( "" );
ch->pcdata->bamfin = str_dup( "" );
ch->pcdata->bamfout = str_dup( "" );
ch->pcdata->immskll = str_dup( "" );
ch->pcdata->who_descr = str_dup( "" );
ch->pcdata->title = str_dup( "" );
ch->pcdata->pretit = str_dup( "" );
/* ch->pcdata->colour_name = str_dup( "" ); */
ch->pcdata->usr_ttl = FALSE;
ch->gladiator = NULL;
ch->pcdata->tier = 1;
for (stat =0; stat < MAX_STATS; stat++)
ch->perm_stat[stat] = 13;
ch->pcdata->condition[COND_THIRST] = 48;
ch->pcdata->condition[COND_FULL] = 48;
ch->pcdata->condition[COND_HUNGER] = 48;
ch->pload = NULL; /* Skyn */
ch->pcdata->power[POWER_KILLS] = 0; /* Highlander */
ch->pcdata->power[POWER_POINTS] = 0;
ch->pcdata->power[POWER_LEVEL] = 0;
ch->ghost = str_dup( "" );
ch->ghost_timer = -1;
ch->regen_rate = 0;
ch->mana_regen_rate = 0;
ch->morph = NULL;
ch->pcdata->target = NULL;
ch->morph_form[0] = 0;
ch->toughness = 0;
for(stat =0; stat < 6; stat++)
ch->magic[stat] = 1;
for(stat =1; stat < 11; stat++)
ch->stance[stat]=1;
/* Sets all skills to not learned before read of what they know */
for(stat = 0; stat < MAX_SKILL; stat++)
ch->pcdata->learned[stat] = -1;
found = FALSE;
/* Now....read in the proper values here....avoid headache */
#if defined(unix)
/* decompress if .gz file exists */
/* player files parsed directories by Yaz 4th Realm */
#if !defined( macintosh )
sprintf( strsave, "%s%s%s%s%s", PLAYER_DIR, initial( name ),
"/", capitalize( name ), ".gz" );
#else
sprintf( strsave, "%s%s%s", PLAYER_DIR, capitalize( name ), ".gz" );
#endif
if ( ( fp = fopen( strsave, "r" ) ) != NULL )
{
fclose(fp);
sprintf(buf,"gzip -dfq %s",strsave);
system(buf);
}
#endif
/* player files parsed directories by Yaz 4th Realm */
#if !defined( macintosh )
sprintf( strsave, "%s%s%s%s", PLAYER_DIR, initial( name ),
"/", capitalize( name ) );
#else
sprintf( strsave, "%s%s", PLAYER_DIR, capitalize( name ) );
#endif
if ( ( fp = fopen( strsave, "r" ) ) != NULL )
{
int iNest;
for ( iNest = 0; iNest < MAX_NEST; iNest++ )
rgObjNest[iNest] = NULL;
found = TRUE;
for ( ; ; )
{
char letter;
char *word;
letter = fread_letter( fp );
if ( letter == '*' )
{
fread_to_eol( fp );
continue;
}
if ( letter != '#' )
{
bug( "Load_char_obj: # not found.", 0 );
break;
}
word = fread_word( fp );
if ( !str_cmp( word, "PLAYER" ) ) fread_char_reroll( ch, fp );
else if ( !str_cmp( word, "END" ) ) break;
else
{
bug( "Load_char_reroll: bad section.", 0 );
break;
}
}
fclose( fp );
}
return found;
}
/*
* Read in a char.
*/
#if defined(KEY)
#undef KEY
#endif
#define KEY( literal, field, value ) \
if ( !str_cmp( word, literal ) ) \
{ \
field = value; \
fMatch = TRUE; \
break; \
}
void fread_char( CHAR_DATA *ch, FILE *fp )
{
char buf[MAX_STRING_LENGTH];
char *word;
bool fMatch;
int count = 0;
int dcount = 0;
int fcount = 0;
int lastlogoff = current_time;
int percent;
int ut;
sprintf(buf,"Loading %s.",ch->name);
if (strcmp(ch->name, "") )
{
log_string(buf);
}
for ( ; ; )
{
word = feof( fp ) ? "End" : fread_word( fp );
fMatch = FALSE;
switch ( UPPER(word[0]) )
{
case '*':
fMatch = TRUE;
fread_to_eol( fp );
break;
case 'A':
KEY( "Act", ch->act, fread_flag( fp ) );
KEY( "AffectedBy", ch->affected_by, fread_flag( fp ) );
KEY( "AfBy", ch->affected_by, fread_flag( fp ) );
KEY( "Afle", ch->pcdata->aflee, fread_number( fp ) );
KEY( "Alos", ch->pcdata->alosses, fread_number( fp ) );
KEY( "Alignment", ch->alignment, fread_number( fp ) );
KEY( "Alig", ch->alignment, fread_number( fp ) );
KEY( "Awin", ch->pcdata->awins, fread_number( fp ) );
KEY( "Arank", ch->pcdata->arank, fread_number( fp ) );
if (!str_cmp( word, "Alia"))
{
if (count >= MAX_ALIAS)
{
fread_to_eol(fp);
fMatch = TRUE;
break;
}
ch->pcdata->alias[count] = str_dup(fread_word(fp));
ch->pcdata->alias_sub[count] = str_dup(fread_word(fp));
count++;
fMatch = TRUE;
break;
}
if (!str_cmp( word, "Alias"))
{
if (count >= MAX_ALIAS)
{
fread_to_eol(fp);
fMatch = TRUE;
break;
}
ch->pcdata->alias[count] = str_dup(fread_word(fp));
ch->pcdata->alias_sub[count] = fread_string(fp);
count++;
fMatch = TRUE;
break;
}
if (!str_cmp( word, "AC") || !str_cmp(word,"Armor"))
{
fread_to_eol(fp);
fMatch = TRUE;
break;
}
if (!str_cmp(word,"ACs"))
{
int i;
for (i = 0; i < 4; i++)
ch->armor[i] = fread_number(fp);
fMatch = TRUE;
break;
}
if (!str_cmp(word, "AffD"))
{
AFFECT_DATA *paf;
int sn;
paf = new_affect();
sn = skill_lookup(fread_word(fp));
if (sn < 0)
bug("Fread_char: unknown skill.",0);
else
paf->type = sn;
paf->level = fread_number( fp );
paf->duration = fread_number( fp );
paf->modifier = fread_number( fp );
paf->location = fread_number( fp );
paf->bitvector = fread_number( fp );
paf->next = ch->affected;
ch->affected = paf;
fMatch = TRUE;
break;
}
if (!str_cmp(word, "Affc"))
{
AFFECT_DATA *paf;
int sn;
paf = new_affect();
sn = skill_lookup(fread_word(fp));
if (sn < 0)
bug("Fread_char: unknown skill.",0);
else
paf->type = sn;
paf->where = fread_number(fp);
paf->level = fread_number( fp );
paf->duration = fread_number( fp );
paf->modifier = fread_number( fp );
paf->location = fread_number( fp );
paf->bitvector = fread_number( fp );
paf->next = ch->affected;
ch->affected = paf;
fMatch = TRUE;
break;
}
if ( !str_cmp( word, "AttrMod" ) || !str_cmp(word,"AMod"))
{
int stat;
for (stat = 0; stat < MAX_STATS; stat ++)
ch->mod_stat[stat] = fread_number(fp);
fMatch = TRUE;
break;
}
if ( !str_cmp( word, "AttrPerm" ) || !str_cmp(word,"Attr"))
{
int stat;
for (stat = 0; stat < MAX_STATS; stat++)
ch->perm_stat[stat] = fread_number(fp);
fMatch = TRUE;
break;
}
break;
case 'B':
KEY( "Bamfin", ch->pcdata->bamfin, fread_string( fp ) );
KEY( "Bamfout", ch->pcdata->bamfout, fread_string( fp ) );
KEY( "Bin", ch->pcdata->bamfin, fread_string( fp ) );
KEY( "Bout", ch->pcdata->bamfout, fread_string( fp ) );
KEY( "Bounty", ch->pcdata->bounty, fread_number( fp ) );
if ( !str_cmp( word, "Bal" ) )
{
ch->balance[0] = fread_number(fp);
ch->balance[1] = fread_number(fp);
ch->balance[2] = fread_number(fp);
ch->balance[3] = fread_number(fp);
fMatch = TRUE;
break;
}
break;
case 'C':
if ( !str_cmp( word, "Class" ) || !str_cmp( word, "Cla" )
|| !str_cmp( word, "Clas") )
{
int sn;
char *class;
fMatch = TRUE;
class = fread_string( fp );
ch->class = class_lookup(class);
for (sn=0;sn < MAX_SKILL;sn++)
ch->pcdata->learnlvl[sn]=skill_table[sn].skill_level[ch->class];
break;
}
KEY( "Cln", ch->clan, clan_lookup(fread_string(fp)));
KEY( "ClanRank", ch->pcdata->clan_rank, fread_number( fp ) );
KEY( "Clead", ch->clead, clan_lookup(fread_string(fp)));
/* KEY( "ClrName", ch->pcdata->colour_name,fread_string( fp ) ); */
KEY( "Color", ch->color, fread_number( fp ) );
KEY( "Coauc", ch->color_auc, fread_number( fp ) );
KEY( "Cocgo", ch->color_cgo, fread_number( fp ) );
KEY( "Cocla", ch->color_cla, fread_number( fp ) );
KEY( "Cocon", ch->color_con, fread_number( fp ) );
KEY( "Codis", ch->color_dis, fread_number( fp ) );
KEY( "Cofig", ch->color_fig, fread_number( fp ) );
KEY( "Cogos", ch->color_gos, fread_number( fp ) );
KEY( "Cogra", ch->color_gra, fread_number( fp ) );
KEY( "Cogte", ch->color_gte, fread_number( fp ) );
KEY( "Coimm", ch->color_imm, fread_number( fp ) );
KEY( "Comob", ch->color_mob, fread_number( fp ) );
KEY( "Comus", ch->color_mus, fread_number( fp ) );
KEY( "Coopp", ch->color_opp, fread_number( fp ) );
KEY( "Coqgo", ch->color_qgo, fread_number( fp ) );
KEY( "Coque", ch->color_que, fread_number( fp ) );
KEY( "Coquo", ch->color_quo, fread_number( fp ) );
KEY( "Coroo", ch->color_roo, fread_number( fp ) );
KEY( "Cosay", ch->color_say, fread_number( fp ) );
KEY( "Cosho", ch->color_sho, fread_number( fp ) );
KEY( "Cotel", ch->color_tel, fread_number( fp ) );
KEY( "Cowit", ch->color_wit, fread_number( fp ) );
KEY( "Cowiz", ch->color_wiz, fread_number( fp ) );
if ( !str_cmp( word, "Condition" ) || !str_cmp(word,"Cond"))
{
ch->pcdata->condition[0] = fread_number( fp );
ch->pcdata->condition[1] = fread_number( fp );
ch->pcdata->condition[2] = fread_number( fp );
fMatch = TRUE;
break;
}
if (!str_cmp(word,"Cnd"))
{
ch->pcdata->condition[0] = fread_number( fp );
ch->pcdata->condition[1] = fread_number( fp );
ch->pcdata->condition[2] = fread_number( fp );
ch->pcdata->condition[3] = fread_number( fp );
fMatch = TRUE;
break;
}
KEY("Comm", ch->comm, fread_flag( fp ) );
break;
case 'D':
KEY( "Damroll", ch->damroll, fread_number( fp ) );
KEY( "Dam", ch->damroll, fread_number( fp ) );
KEY( "Deity", ch->god, god_lookup(fread_string(fp)));
KEY( "Description", ch->description, fread_string( fp ) );
KEY( "Desc", ch->description, fread_string( fp ) );
KEY( "Dfle", ch->pcdata->dflee, fread_number( fp ) );
if (!str_cmp( word, "Dupes"))
{
if (dcount >= MAX_DUPES)
{
fread_to_eol(fp);
fMatch = TRUE;
break;
}
ch->pcdata->dupes[dcount] = fread_string(fp);
dcount++;
fMatch = TRUE;
}
break;
case 'E':
if ( !str_cmp( word, "End" ) )
{
/* adjust hp mana move up -- here for speed's sake */
percent = (current_time - lastlogoff) * 25 / ( 2 * 60 * 60);
percent = UMIN(percent,100);
if (percent > 0 && !IS_AFFECTED(ch,AFF_POISON)
&& !IS_AFFECTED(ch,AFF_PLAGUE))
{
ch->hit += (ch->max_hit - ch->hit) * percent / 100;
ch->mana += (ch->max_mana - ch->mana) * percent / 100;
ch->move += (ch->max_move - ch->move)* percent / 100;
}
return;
}
KEY( "Exp", ch->exp, fread_number( fp ) );
break;
case 'F':
if (!str_cmp(word,"Focus"))
{
ch->pcdata->focus[COMBAT_POWER] = fread_number(fp);
ch->pcdata->focus[COMBAT_DEFENSE] = fread_number(fp);
ch->pcdata->focus[COMBAT_AGILITY] = fread_number(fp);
ch->pcdata->focus[COMBAT_TOUGHNESS] = fread_number(fp);
ch->pcdata->focus[MAGIC_POWER] = fread_number(fp);
ch->pcdata->focus[MAGIC_ABILITY] = fread_number(fp);
ch->pcdata->focus[MAGIC_DEFENSE] = fread_number(fp);
ch->pcdata->focus[CURRENT_FOCUS] = fread_number(fp);
fMatch = TRUE;
break;
}
if (!str_cmp( word, "Forge"))
{
if (fcount >= MAX_FORGET)
{
fread_to_eol(fp);
fMatch = TRUE;
break;
}
ch->pcdata->forget[fcount] = fread_string(fp);
fcount++;
fMatch = TRUE;
}
break;
case 'G':
KEY( "Ghos", ch->ghost_level, fread_number( fp ) );
KEY( "Ghost", ch->ghost, fread_string( fp ) );
KEY( "GTime", ch->ghost_timer, fread_number( fp ) );
KEY( "Gold", ch->gold, fread_number( fp ) );
if ( !str_cmp( word, "Grant" ) )
{
GRANT_DATA *gran;
int cmd;
gran = alloc_mem(sizeof(*gran));
gran->name = str_dup(fread_word(fp));
gran->duration = fread_number(fp);
gran->next = NULL;
gran->do_fun = NULL;
for (cmd = 0; cmd_table[cmd].name[0] != '\0'; cmd++ )
if ( gran->name[0] == cmd_table[cmd].name[0]
&& is_exact_name( gran->name, cmd_table[cmd].name ) )
{
gran->do_fun = cmd_table[cmd].do_fun;
gran->level = cmd_table[cmd].level;
break;
}
gran->next = ch->pcdata->granted;
ch->pcdata->granted = gran;
if (gran->do_fun == NULL)
{
sprintf(buf,"Grant: Command %s not found in pfile for %s",
gran->name,ch->name);
log_string(buf);
}
fMatch = TRUE;
}
if ( !str_cmp( word, "Group" ) || !str_cmp(word,"Gr"))
{
char *temp;
temp = fread_word( fp ) ;
fMatch = TRUE;
}
break;
case 'H':
KEY( "Hitroll", ch->hitroll, fread_number( fp ) );
KEY( "Hit", ch->hitroll, fread_number( fp ) );
if ( !str_cmp( word, "HpManaMove" ) || !str_cmp(word,"HMV"))
{
ch->hit = fread_number( fp );
ch->max_hit = fread_number( fp );
ch->mana = fread_number( fp );
ch->max_mana = fread_number( fp );
ch->move = fread_number( fp );
ch->max_move = fread_number( fp );
fMatch = TRUE;
break;
}
if ( !str_cmp( word, "HpManaMovePerm" ) || !str_cmp(word,"HMVP"))
{
ch->pcdata->perm_hit = fread_number( fp );
ch->pcdata->perm_mana = fread_number( fp );
ch->pcdata->perm_move = fread_number( fp );
fMatch = TRUE;
break;
}
break;
case 'I':
KEY( "Id", ch->id, fread_number( fp ) );
KEY( "Iden", ch->pcdata->identity, fread_string( fp ) );
KEY( "Imsk", ch->pcdata->immskll, fread_string( fp ) );
KEY( "InvisLevel", ch->invis_level, fread_number( fp ) );
KEY( "Inco", ch->incog_level, fread_number( fp ) );
KEY( "Invi", ch->invis_level, fread_number( fp ) );
break;
case 'L':
KEY( "LastLevel", ch->pcdata->last_level, fread_number( fp ) );
KEY( "LLev", ch->pcdata->last_level, fread_number( fp ) );
KEY( "Level", ch->level, fread_number( fp ) );
KEY( "Lev", ch->level, fread_number( fp ) );
KEY( "Levl", ch->level, fread_number( fp ) );
if (!str_cmp(word,"LogO"))
{
lastlogoff = fread_number( fp );
ch->llogoff = (time_t) lastlogoff;
fMatch = TRUE;
break;
}
KEY( "LongDescr", ch->long_descr, fread_string( fp ) );
KEY( "LnD", ch->long_descr, fread_string( fp ) );
break;
case 'M':
if (!str_cmp(word,"Mtype"))
{
ch->magic[MAGIC_WHITE] = fread_number(fp);
ch->magic[MAGIC_RED] = fread_number(fp);
ch->magic[MAGIC_BLUE] = fread_number(fp);
ch->magic[MAGIC_GREEN] = fread_number(fp);
ch->magic[MAGIC_BLACK] = fread_number(fp);
ch->magic[MAGIC_ORANGE] = fread_number(fp);
fMatch = TRUE;
break;
}
break;
case 'N':
KEY( "Name", ch->name, fread_string( fp ) );
KEY( "NCln", ch->cln, fread_string( fp ) );
KEY( "Note", ch->pcdata->last_note, fread_number( fp ) );
if (!str_cmp(word,"Not"))
{
ch->pcdata->last_note = fread_number(fp);
ch->pcdata->last_idea = fread_number(fp);
ch->pcdata->last_penalty = fread_number(fp);
ch->pcdata->last_news = fread_number(fp);
ch->pcdata->last_changes = fread_number(fp);
ch->pcdata->last_weddings = fread_number(fp);
ch->pcdata->last_quotes = fread_number(fp);
fMatch = TRUE;
break;
}
if (!str_cmp(word,"Notb"))
{
ch->pcdata->last_note = fread_number(fp);
ch->pcdata->last_idea = fread_number(fp);
ch->pcdata->last_penalty = fread_number(fp);
ch->pcdata->last_news = fread_number(fp);
ch->pcdata->last_changes = fread_number(fp);
ch->pcdata->last_weddings = fread_number(fp);
fMatch = TRUE;
break;
}
break;
case 'P':
KEY( "Password", ch->pcdata->pwd, fread_string( fp ) );
KEY( "Pass", ch->pcdata->pwd, fread_string( fp ) );
KEY( "Petit", ch->petition, clan_lookup(fread_string(fp) ) );
KEY( "Plat", ch->platinum, fread_number( fp ) );
KEY( "Played", ch->played, fread_number( fp ) );
KEY( "Plyd", ch->played, fread_number( fp ) );
KEY( "Plyr", ch->plyr, fread_flag( fp ) );
KEY( "Points", ch->pcdata->points, fread_number( fp ) );
KEY( "Pnts", ch->pcdata->points, fread_number( fp ) );
KEY( "Position", ch->position, fread_number( fp ) );
KEY( "Pos", ch->position, fread_number( fp ) );
KEY( "Pretit", ch->pcdata->pretit, fread_string( fp ) );
KEY( "Practice", ch->practice, fread_number( fp ) );
KEY( "Prac", ch->practice, fread_number( fp ) );
KEY( "Prompt", ch->prompt, fread_string( fp ) );
KEY( "Prom", ch->prompt, fread_string( fp ) );
KEY( "Pkil", ch->pcdata->pkills, fread_number( fp ) );
KEY( "Pdea", ch->pcdata->pdeath, fread_number( fp ) );
KEY( "Prank", ch->pcdata->prank, fread_number( fp ) );
if (!str_cmp(word,"Power"))
{
ch->pcdata->power[POWER_KILLS] = fread_number(fp);
ch->pcdata->power[POWER_POINTS] = fread_number(fp);
ch->pcdata->power[POWER_LEVEL] = fread_number(fp);
fMatch = TRUE;
break;
}
break;
case 'Q':
KEY( "Qps", ch->qps, fread_number( fp ) );
KEY( "QuestPnts", ch->questpoints, fread_number( fp ) );
KEY( "QuestNext", ch->nextquest, fread_number( fp ) );
// KEY( "QuestMob", ch->questmob, fread_number( fp ) );
// KEY( "QuestObj", ch->questobj, fread_number( fp ) );
break;
if (!str_cmp(word,"QuestMob"))
{
int vnum;
ch->questmob = fread_number( fp );
vnum = fread_number( fp );
ch->questgiver = (CHAR_DATA *)get_mob_index( vnum );
fMatch = TRUE;
break;
}
break;
if (!str_cmp(word,"QuestObj"))
{
int vnum;
ch->questobj = fread_number( fp );
vnum = fread_number( fp );
ch->questgiver = (CHAR_DATA *)get_mob_index( vnum );
fMatch = TRUE;
break;
}
break;
case 'R':
KEY( "Race", ch->race,
race_lookup(fread_string( fp )) );
KEY( "Rank", ch->rank, fread_number( fp ) );
KEY( "Reca", ch->pcdata->recall, fread_number( fp ) );
if ( !str_cmp( word, "Room" ) )
{
ch->in_room = get_room_index( fread_number( fp ) );
if ( ch->in_room == NULL )
ch->in_room = get_room_index( ROOM_VNUM_LIMBO );
fMatch = TRUE;
break;
}
break;
case 'S':
KEY( "SavingThrow", ch->saving_throw, fread_number( fp ) );
KEY( "Save", ch->saving_throw, fread_number( fp ) );
KEY( "Scro", ch->lines, fread_number( fp ) );
KEY( "Sex", ch->sex, fread_number( fp ) );
KEY( "ShBy", ch->shielded_by, fread_flag( fp ) );
KEY( "ShieldedBy", ch->shielded_by, fread_flag( fp ) );
KEY( "ShortDescr", ch->short_descr, fread_string( fp ) );
KEY( "ShD", ch->short_descr, fread_string( fp ) );
KEY( "Sec", ch->pcdata->security, fread_number( fp ) ); /* OLC */
KEY( "Silv", ch->silver, fread_number( fp ) );
KEY( "Status", ch->pcdata->status, fread_number( fp ) );
if (!str_cmp( word, "Stance" ) )
{
ch->stance[0] = fread_number( fp );
ch->stance[1] = fread_number( fp );
ch->stance[2] = fread_number( fp );
ch->stance[3] = fread_number( fp );
ch->stance[4] = fread_number( fp );
ch->stance[5] = fread_number( fp );
ch->stance[6] = fread_number( fp );
ch->stance[7] = fread_number( fp );
ch->stance[8] = fread_number( fp );
ch->stance[9] = fread_number( fp );
ch->stance[10] = fread_number( fp );
fMatch = TRUE;
break;
}
if ( !str_cmp( word, "Skill" ) || !str_cmp(word,"Sk"))
{
int sn;
int value;
char *temp;
value = fread_number( fp );
temp = fread_word( fp );
sn = skill_lookup(temp);
/* sn = skill_lookup( fread_word( fp ) ); */
if ( sn < 0 )
{
fprintf(stderr,"%s",temp);
bug( "Fread_char: unknown skill. ", 0 );
}
else
{
ch->pcdata->learned[sn] = value;
}
fMatch = TRUE;
break;
}
if ( !str_cmp( word, "Sklvl" ))
{
int sn;
int value;
char *temp;
value = fread_number( fp );
temp = fread_word( fp );
sn = skill_lookup(temp);
/* sn = skill_lookup( fread_word( fp ) ); */
if ( sn < 0 )
{
fprintf(stderr,"%s",temp);
bug( "Fread_char: unknown skill. ", 0 );
}
else
{
ch->pcdata->learnlvl[sn] = value;
}
fMatch = TRUE;
break;
}
break;
case 'T':
KEY( "Tier", ch->pcdata->tier, fread_number( fp ) );
KEY( "TrueSex", ch->pcdata->true_sex, fread_number( fp ) );
KEY( "TSex", ch->pcdata->true_sex, fread_number( fp ) );
KEY( "Trai", ch->train, fread_number( fp ) );
KEY( "Trust", ch->trust, fread_number( fp ) );
KEY( "Tru", ch->trust, fread_number( fp ) );
KEY( "Tough", ch->toughness, fread_number( fp ) );
if ( !str_cmp( word, "Title" ) || !str_cmp( word, "Titl"))
{
ch->pcdata->title = fread_string( fp );
if (ch->pcdata->title[0] != '.' && ch->pcdata->title[0] != ','
&& ch->pcdata->title[0] != '!' && ch->pcdata->title[0] != '?')
{
sprintf( buf, " %s", ch->pcdata->title );
free_string( ch->pcdata->title );
ch->pcdata->title = str_dup( buf );
}
fMatch = TRUE;
break;
}
break;
case 'U':
if ( !str_cmp( word, "UsrTtl" ) )
{
ut = fread_number( fp );
if ( ut == 1 )
ch->pcdata->usr_ttl = TRUE;
else
ch->pcdata->usr_ttl = FALSE;
}
fMatch = TRUE;
break;
case 'V':
KEY( "Version", ch->version, fread_number ( fp ) );
KEY( "Vers", ch->version, fread_number ( fp ) );
if ( !str_cmp( word, "Vnum" ) )
{
ch->pIndexData = get_mob_index( fread_number( fp ) );
fMatch = TRUE;
break;
}
break;
case 'W':
KEY( "Whod", ch->pcdata->who_descr, fread_string( fp ) );
KEY( "Wimpy", ch->wimpy, fread_number( fp ) );
KEY( "Wimp", ch->wimpy, fread_number( fp ) );
KEY( "Wizn", ch->wiznet, fread_flag( fp ) );
break;
}
if ( !fMatch )
{
char lbuf[128];
findpos( fp, word ); // Try this..
sprintf( lbuf, "Fread_char: no match on word '%s'.", word );
bug( lbuf, 0 );
fread_to_eol( fp );
}
}
}
/* load a pet from the forgotten reaches */
void fread_pet( CHAR_DATA *ch, FILE *fp )
{
char *word;
CHAR_DATA *pet;
bool fMatch;
int lastlogoff = current_time;
int percent;
/* first entry had BETTER be the vnum or we barf */
word = feof(fp) ? "END" : fread_word(fp);
if (!str_cmp(word,"Vnum"))
{
int vnum;
vnum = fread_number(fp);
if (get_mob_index(vnum) == NULL)
{
bug("Fread_pet: bad vnum %d.",vnum);
pet = create_mobile(get_mob_index(MOB_VNUM_FIDO));
}
else
pet = create_mobile(get_mob_index(vnum));
}
else
{
bug("Fread_pet: no vnum in file.",0);
pet = create_mobile(get_mob_index(MOB_VNUM_FIDO));
}
for ( ; ; )
{
word = feof(fp) ? "END" : fread_word(fp);
fMatch = FALSE;
switch (UPPER(word[0]))
{
case '*':
fMatch = TRUE;
fread_to_eol(fp);
break;
case 'A':
KEY( "Act", pet->act, fread_flag(fp));
KEY( "AfBy", pet->affected_by, fread_flag(fp));
KEY( "Alig", pet->alignment, fread_number(fp));
if (!str_cmp(word,"ACs"))
{
int i;
for (i = 0; i < 4; i++)
pet->armor[i] = fread_number(fp);
fMatch = TRUE;
break;
}
if (!str_cmp(word,"AffD"))
{
AFFECT_DATA *paf;
int sn;
paf = new_affect();
sn = skill_lookup(fread_word(fp));
if (sn < 0)
bug("Fread_char: unknown skill.",0);
else
paf->type = sn;
paf->level = fread_number(fp);
paf->duration = fread_number(fp);
paf->modifier = fread_number(fp);
paf->location = fread_number(fp);
paf->bitvector = fread_number(fp);
paf->next = pet->affected;
pet->affected = paf;
fMatch = TRUE;
break;
}
if (!str_cmp(word,"Affc"))
{
AFFECT_DATA *paf;
int sn;
paf = new_affect();
sn = skill_lookup(fread_word(fp));
if (sn < 0)
bug("Fread_char: unknown skill.",0);
else
paf->type = sn;
paf->where = fread_number(fp);
paf->level = fread_number(fp);
paf->duration = fread_number(fp);
paf->modifier = fread_number(fp);
paf->location = fread_number(fp);
paf->bitvector = fread_number(fp);
paf->next = pet->affected;
pet->affected = paf;
fMatch = TRUE;
break;
}
if (!str_cmp(word,"AMod"))
{
int stat;
for (stat = 0; stat < MAX_STATS; stat++)
pet->mod_stat[stat] = fread_number(fp);
fMatch = TRUE;
break;
}
if (!str_cmp(word,"Attr"))
{
int stat;
for (stat = 0; stat < MAX_STATS; stat++)
pet->perm_stat[stat] = fread_number(fp);
fMatch = TRUE;
break;
}
break;
case 'C':
KEY( "Clan", pet->clan, clan_lookup(fread_string(fp)));
KEY( "Comm", pet->comm, fread_flag(fp));
break;
case 'D':
KEY( "Dam", pet->damroll, fread_number(fp));
KEY( "Desc", pet->description, fread_string(fp));
break;
case 'E':
if (!str_cmp(word,"End"))
{
pet->leader = ch;
pet->master = ch;
ch->pet = pet;
/* adjust hp mana move up -- here for speed's sake */
percent = (current_time - lastlogoff) * 25 / ( 2 * 60 * 60);
if (percent > 0 && !IS_AFFECTED(ch,AFF_POISON)
&& !IS_AFFECTED(ch,AFF_PLAGUE))
{
percent = UMIN(percent,100);
pet->hit += (pet->max_hit - pet->hit) * percent / 100;
pet->mana += (pet->max_mana - pet->mana) * percent / 100;
pet->move += (pet->max_move - pet->move)* percent / 100;
}
return;
}
KEY( "Exp", pet->exp, fread_number(fp));
break;
case 'G':
KEY( "Gold", pet->gold, fread_number(fp));
break;
case 'H':
KEY( "Hit", pet->hitroll, fread_number(fp));
if (!str_cmp(word,"HMV"))
{
pet->hit = fread_number(fp);
pet->max_hit = fread_number(fp);
pet->mana = fread_number(fp);
pet->max_mana = fread_number(fp);
pet->move = fread_number(fp);
pet->max_move = fread_number(fp);
fMatch = TRUE;
break;
}
break;
case 'L':
KEY( "Levl", pet->level, fread_number(fp));
KEY( "LnD", pet->long_descr, fread_string(fp));
KEY( "LogO", lastlogoff, fread_number(fp));
break;
case 'N':
KEY( "Name", pet->name, fread_string(fp));
break;
case 'P':
KEY( "Plat", pet->platinum, fread_number(fp));
KEY( "Pos", pet->position, fread_number(fp));
break;
case 'R':
KEY( "Race", pet->race, race_lookup(fread_string(fp)));
break;
case 'S' :
KEY( "Save", pet->saving_throw, fread_number(fp));
KEY( "Sex", pet->sex, fread_number(fp));
KEY( "ShD", pet->short_descr, fread_string(fp));
KEY( "ShBy", pet->shielded_by, fread_flag(fp));
KEY( "Silv", pet->silver, fread_number( fp ) );
break;
if ( !fMatch )
{
bug("Fread_pet: no match.",0);
fread_to_eol(fp);
}
}
}
}
extern OBJ_DATA *obj_free;
void fread_obj( CHAR_DATA *ch, FILE *fp )
{
OBJ_DATA *obj;
char *word;
int iNest;
bool fMatch;
bool fNest;
bool fVnum;
bool first;
bool new_format; /* to prevent errors */
bool make_new; /* update object */
fVnum = FALSE;
obj = NULL;
first = TRUE; /* used to counter fp offset */
new_format = FALSE;
make_new = FALSE;
word = feof( fp ) ? "End" : fread_word( fp );
if (!str_cmp(word,"Vnum" ))
{
int vnum;
first = FALSE; /* fp will be in right place */
vnum = fread_number( fp );
if ( get_obj_index( vnum ) == NULL )
{
bug( "Fread_obj: bad vnum %d.", vnum );
obj = create_object(get_obj_index(OBJ_VNUM_BAG),-1);
new_format = TRUE;
}
else
{
obj = create_object(get_obj_index(vnum),-1);
new_format = TRUE;
}
}
if (obj == NULL) /* either not found or old style */
{
obj = new_obj();
obj->name = str_dup( "" );
obj->short_descr = str_dup( "" );
obj->description = str_dup( "" );
}
fNest = FALSE;
fVnum = TRUE;
iNest = 0;
for ( ; ; )
{
if (first)
first = FALSE;
else
word = feof( fp ) ? "End" : fread_word( fp );
fMatch = FALSE;
switch ( UPPER(word[0]) )
{
case '*':
fMatch = TRUE;
fread_to_eol( fp );
break;
case 'A':
if (!str_cmp(word,"AffD"))
{
AFFECT_DATA *paf;
int sn;
paf = new_affect();
sn = skill_lookup(fread_word(fp));
if (sn < 0)
paf->type = -1;
else
paf->type = sn;
paf->level = fread_number( fp );
paf->duration = fread_number( fp );
paf->modifier = fread_number( fp );
paf->location = fread_number( fp );
paf->bitvector = fread_number( fp );
paf->next = obj->affected;
obj->affected = paf;
fMatch = TRUE;
break;
}
if (!str_cmp(word,"Affc"))
{
AFFECT_DATA *paf;
int sn;
paf = new_affect();
sn = skill_lookup(fread_word(fp));
if (sn < 0)
paf->type = -1;
else
paf->type = sn;
paf->where = fread_number( fp );
paf->level = fread_number( fp );
paf->duration = fread_number( fp );
paf->modifier = fread_number( fp );
paf->location = fread_number( fp );
paf->bitvector = fread_number( fp );
paf->next = obj->affected;
obj->affected = paf;
fMatch = TRUE;
break;
}
break;
case 'C':
KEY( "Cond", obj->condition, fread_number( fp ) );
KEY( "Cost", obj->cost, fread_number( fp ) );
break;
case 'D':
KEY( "Description", obj->description, fread_string( fp ) );
KEY( "Desc", obj->description, fread_string( fp ) );
break;
case 'E':
if ( !str_cmp( word, "Enchanted"))
{
obj->enchanted = TRUE;
fMatch = TRUE;
break;
}
KEY( "ExtraFlags", obj->extra_flags, fread_number( fp ) );
KEY( "ExtF", obj->extra_flags, fread_number( fp ) );
if ( !str_cmp( word, "ExtraDescr" ) || !str_cmp(word,"ExDe"))
{
EXTRA_DESCR_DATA *ed;
ed = new_extra_descr();
ed->keyword = fread_string( fp );
ed->description = fread_string( fp );
ed->next = obj->extra_descr;
obj->extra_descr = ed;
fMatch = TRUE;
}
if ( !str_cmp( word, "End" ) )
{
if ( !fNest || ( fVnum && obj->pIndexData == NULL ) )
{
bug( "Fread_obj: incomplete object.", 0 );
free_obj(obj);
return;
}
else
{
if ( !fVnum )
{
free_obj( obj );
obj = create_object( get_obj_index( OBJ_VNUM_DUMMY ), 0 );
}
if (!new_format)
{
obj->next = object_list;
object_list = obj;
obj->pIndexData->count++;
}
if (!obj->pIndexData->new_format
&& obj->item_type == ITEM_ARMOR
&& obj->value[1] == 0)
{
obj->value[1] = obj->value[0];
obj->value[2] = obj->value[0];
}
if (make_new)
{
int wear;
wear = obj->wear_loc;
extract_obj(obj);
obj = create_object(obj->pIndexData,0);
obj->wear_loc = wear;
}
if ( iNest == 0 || rgObjNest[iNest] == NULL )
obj_to_char( obj, ch );
else
obj_to_obj( obj, rgObjNest[iNest-1] );
if (obj->pIndexData->vnum == OBJ_VNUM_QDIAMOND)
{
ch->platinum++;
extract_obj( obj );
}
return;
}
}
break;
case 'I':
KEY( "ItemType", obj->item_type, fread_number( fp ) );
KEY( "Ityp", obj->item_type, fread_number( fp ) );
break;
case 'L':
KEY( "Level", obj->level, fread_number( fp ) );
KEY( "Lev", obj->level, fread_number( fp ) );
break;
case 'N':
KEY( "Name", obj->name, fread_string( fp ) );
if ( !str_cmp( word, "Nest" ) )
{
iNest = fread_number( fp );
if ( iNest < 0 || iNest >= MAX_NEST )
{
bug( "Fread_obj: bad nest %d.", iNest );
}
else
{
rgObjNest[iNest] = obj;
fNest = TRUE;
}
fMatch = TRUE;
}
break;
case 'O':
if ( !str_cmp( word,"Oldstyle" ) )
{
if (obj->pIndexData != NULL && obj->pIndexData->new_format)
make_new = TRUE;
fMatch = TRUE;
}
break;
case 'S':
KEY( "ShortDescr", obj->short_descr, fread_string( fp ) );
KEY( "ShD", obj->short_descr, fread_string( fp ) );
if ( !str_cmp( word, "Spell" ) )
{
int iValue;
int sn;
iValue = fread_number( fp );
sn = skill_lookup( fread_word( fp ) );
if ( iValue < 0 || iValue > 3 )
{
bug( "Fread_obj: bad iValue %d.", iValue );
}
else if ( sn < 0 )
{
bug( "Fread_obj: unknown skill.", 0 );
}
else
{
obj->value[iValue] = sn;
}
fMatch = TRUE;
break;
}
break;
case 'T':
KEY( "Timer", obj->timer, fread_number( fp ) );
KEY( "Time", obj->timer, fread_number( fp ) );
break;
case 'V':
if ( !str_cmp( word, "Values" ) || !str_cmp(word,"Vals"))
{
obj->value[0] = fread_number( fp );
obj->value[1] = fread_number( fp );
obj->value[2] = fread_number( fp );
obj->value[3] = fread_number( fp );
if (obj->item_type == ITEM_WEAPON && obj->value[0] == 0)
obj->value[0] = obj->pIndexData->value[0];
fMatch = TRUE;
break;
}
if ( !str_cmp( word, "Val" ) )
{
obj->value[0] = fread_number( fp );
obj->value[1] = fread_number( fp );
obj->value[2] = fread_number( fp );
obj->value[3] = fread_number( fp );
obj->value[4] = fread_number( fp );
fMatch = TRUE;
break;
}
if ( !str_cmp( word, "Vnum" ) )
{
int vnum;
vnum = fread_number( fp );
if ( ( obj->pIndexData = get_obj_index( vnum ) ) == NULL )
bug( "Fread_obj: bad vnum %d.", vnum );
else
fVnum = TRUE;
fMatch = TRUE;
break;
}
break;
case 'W':
KEY( "WearFlags", obj->wear_flags, fread_number( fp ) );
KEY( "WeaF", obj->wear_flags, fread_number( fp ) );
KEY( "WearLoc", obj->wear_loc, fread_number( fp ) );
KEY( "Wear", obj->wear_loc, fread_number( fp ) );
KEY( "Weight", obj->weight, fread_number( fp ) );
KEY( "Wt", obj->weight, fread_number( fp ) );
break;
}
if ( !fMatch )
{
bug( "Fread_obj: no match.", 0 );
fread_to_eol( fp );
}
}
if (obj->pIndexData->vnum == OBJ_VNUM_QDIAMOND)
{
ch->platinum++;
extract_obj( obj );
}
if (obj->pIndexData->vnum == OBJ_VNUM_PASSBOOK)
{
if (!is_othcomp(obj->value[0], obj->value[1], obj->name))
extract_obj( obj );
}
}
void fread_char_reroll( CHAR_DATA *ch, FILE *fp )
{
char buf[MAX_STRING_LENGTH];
char *word;
bool fMatch;
sprintf(buf,"Loading %s.",ch->name);
if (strcmp(ch->name, "") )
{
log_string(buf);
}
for ( ; ; )
{
word = feof( fp ) ? "End" : fread_word( fp );
fMatch = FALSE;
switch ( UPPER(word[0]) )
{
case '*':
fMatch = TRUE;
fread_to_eol( fp );
break;
case 'A':
KEY( "Arank", ch->pcdata->arank, fread_number( fp ) );
break;
case 'E':
if ( !str_cmp( word, "End" ) )
{
return;
}
break;
case 'G':
KEY( "Gold", ch->gold, fread_number( fp ) );
break;
case 'M':
if (!str_cmp(word,"Mtype"))
{
ch->magic[MAGIC_WHITE] = fread_number(fp);
ch->magic[MAGIC_RED] = fread_number(fp);
ch->magic[MAGIC_BLUE] = fread_number(fp);
ch->magic[MAGIC_GREEN] = fread_number(fp);
ch->magic[MAGIC_BLACK] = fread_number(fp);
ch->magic[MAGIC_ORANGE] = fread_number(fp);
fMatch = TRUE;
break;
}
break;
case 'P':
KEY( "Plat", ch->platinum, fread_number( fp ) );
KEY( "Pkil", ch->pcdata->pkills, fread_number( fp ) );
KEY( "Pdea", ch->pcdata->pdeath, fread_number( fp ) );
KEY( "Prank", ch->pcdata->prank, fread_number( fp ) );
break;
case 'Q':
KEY( "Qps", ch->qps, fread_number( fp ) );
KEY( "QuestPnts", ch->questpoints, fread_number( fp ) );
break;
case 'S':
KEY( "Silv", ch->silver, fread_number( fp ) );
KEY( "Status", ch->pcdata->status, fread_number( fp ) );
if (!str_cmp( word, "Stance" ) )
{
ch->stance[0] = fread_number( fp );
ch->stance[1] = fread_number( fp );
ch->stance[2] = fread_number( fp );
ch->stance[3] = fread_number( fp );
ch->stance[4] = fread_number( fp );
ch->stance[5] = fread_number( fp );
ch->stance[6] = fread_number( fp );
ch->stance[7] = fread_number( fp );
ch->stance[8] = fread_number( fp );
ch->stance[9] = fread_number( fp );
ch->stance[10] = fread_number( fp );
fMatch = TRUE;
break;
}
break;
}
if ( !fMatch )
{
/* char lbuf[128];
Take this out because we don't want spam
sprintf( lbuf, "Fread_char_reroll: no match on word '%s'.", word );
bug( lbuf, 0 ); */
fread_to_eol( fp );
}
}
}
void update_class_bits (CHAR_DATA *ch) {
if (ch->class == CLASS_MONK) {
SET_BIT(ch->imm_flags,IMM_POISON);
SET_BIT(ch->res_flags,RES_NEGATIVE);
}
if (ch->class == CLASS_DARKPALADIN) {
SET_BIT(ch->imm_flags,IMM_DISEASE);
SET_BIT(ch->res_flags,RES_HOLY);
}
}