distorted/
distorted/area/
distorted/data/CLN/
/***************************************************************************
 *  Original Diku Mud copyright (C) 1990, 1991 by Sebastian Hammer,        * 
 *  Michael Seifert, Hans Henrik St{rfeldt, Tom Madsen, and Katja Nyboe.   * 
 *                                                                         * 
 *  Merc Diku Mud improvments copyright (C) 1992, 1993 by Michael          * 
 *  Chastain, Michael Quan, and Mitchell Tse.                              * 
 *                                                                         * 
 *  In order to use any part of this Merc Diku Mud, you must comply with   * 
 *  both the original Diku license in 'license.doc' as well the Merc       * 
 *  license in 'license.txt'.  In particular, you may not remove either of * 
 *  these copyright notices.                                               * 
 *                                                                         * 
 *  Much time and thought has gone into this software and you are          * 
 *  benefitting.  We hope that you share your changes too.  What goes      * 
 *  around, comes around.                                                  * 
 ***************************************************************************/ 
 
/*************************************************************************** 
*       ROM 2.4 is copyright 1993-1995 Russ Taylor                         * 
*       ROM has been brought to you by the ROM consortium                  * 
*           Russ Taylor (rtaylor@pacinfo.com)                              * 
*           Gabrielle Taylor (gtaylor@pacinfo.com)                         * 
*           Brian Moore (rom@rom.efn.org)                                  * 
*       By using this code, you have agreed to follow the terms of the     * 
*       ROM license, in the file Rom24/doc/rom.license                     * 
***************************************************************************/ 
 
/*************************************************************************** 
 *                                                                         * 
 *  Based on MERC 2.2 MOBprograms by N'Atas-ha.                            * 
 *  Written and adapted to ROM 2.4 by                                      * 
 *          Markku Nylander (markku.nylander@uta.fi)                       * 
 *                                                                         * 
 ***************************************************************************/ 
 
#include <sys/types.h> 
#include <stdio.h> 
#include <string.h> 
#include <stdlib.h> 
#include "merc.h" 
#include "mob_cmds.h" 
 
DECLARE_DO_FUN( do_look         ); 
extern ROOM_INDEX_DATA *find_location( CHAR_DATA *, char * );
extern OBJ_DATA * rand_obj args( ( CHAR_DATA *ch, int mob_level ));
 
/* 
 * Command table. 
 */ 
const   struct  mob_cmd_type    mob_cmd_table   [] = 
{ 
        {       "asound",       do_mpasound     }, 
        {       "gecho",        do_mpgecho      }, 
        {       "zecho",        do_mpzecho      }, 
        {       "kill",         do_mpkill       }, 
        {       "assist",       do_mpassist     }, 
        {       "junk",         do_mpjunk       }, 
        {       "echo",         do_mpecho       }, 
        {       "echoaround",   do_mpechoaround }, 
        {       "echoat",       do_mpechoat     }, 
        {       "mload",        do_mpmload      }, 
        {       "oload",        do_mpoload      }, 
        {       "purge",        do_mppurge      }, 
        {       "goto",         do_mpgoto       }, 
        {       "at",           do_mpat         }, 
        {       "transfer",     do_mptransfer   }, 
        {       "gtransfer",    do_mpgtransfer  }, 
        {       "otransfer",    do_mpotransfer  }, 
        {       "force",        do_mpforce      }, 
        {       "gforce",       do_mpgforce     }, 
        {       "vforce",       do_mpvforce     }, 
        {       "cast",         do_mpcast       }, 
        {       "damage",       do_mpdamage     }, 
        {       "remember",     do_mpremember   }, 
        {       "forget",       do_mpforget     }, 
        {       "delay",        do_mpdelay      }, 
        {       "cancel",       do_mpcancel     }, 
        {       "call",         do_mpcall       }, 
        {       "flee",         do_mpflee       }, 
        {       "remove",       do_mpremove     }, 
        {       "",             0               } 
}; 
 
void do_mob( CHAR_DATA *ch, char *argument ) 
{ 
    /* 
     * Security check! 
     */ 
    if ( (ch->desc != NULL && get_trust(ch) < MAX_LEVEL) || IS_AFFECTED(ch,AFF_CHARM)) 
        return; 
    mob_interpret( ch, argument ); 
} 
/* 
 * Mob command interpreter. Implemented separately for security and speed 
 * reasons. A trivial hack of interpret() 
 */ 
void mob_interpret( CHAR_DATA *ch, char *argument ) 
{ 
    char buf[MAX_STRING_LENGTH], command[MAX_INPUT_LENGTH]; 
    int cmd; 
 
    argument = one_argument( argument, command ); 
 
    /* 
     * Look for command in command table. 
     */ 
    for ( cmd = 0; mob_cmd_table[cmd].name[0] != '\0'; cmd++ ) 
    { 
        if ( command[0] == mob_cmd_table[cmd].name[0] 
        &&   !str_prefix( command, mob_cmd_table[cmd].name ) ) 
        { 
            (*mob_cmd_table[cmd].do_fun) ( ch, argument ); 
            tail_chain( ); 
            return; 
        } 
    } 
    sprintf( buf, "Mob_interpret: invalid cmd from mob %d: '%s'", 
        IS_NPC(ch) ? ch->pIndexData->vnum : 0, command ); 
    bug( buf, 0 ); 
} 
 
char *mprog_type_to_name( int type ) 
{ 
    switch ( type ) 
    { 
    case TRIG_ACT:              return "ACT"; 
    case TRIG_SPEECH:           return "SPEECH"; 
    case TRIG_RANDOM:           return "RANDOM"; 
    case TRIG_FIGHT:            return "FIGHT"; 
    case TRIG_HPCNT:            return "HPCNT"; 
    case TRIG_DEATH:            return "DEATH"; 
    case TRIG_ENTRY:            return "ENTRY"; 
    case TRIG_GREET:            return "GREET"; 
    case TRIG_GRALL:            return "GRALL"; 
    case TRIG_GIVE:             return "GIVE"; 
    case TRIG_BRIBE:            return "BRIBE"; 
    case TRIG_KILL:             return "KILL"; 
    case TRIG_DELAY:            return "DELAY"; 
    case TRIG_SURR:             return "SURRENDER"; 
    case TRIG_EXIT:             return "EXIT"; 
    case TRIG_EXALL:            return "EXALL"; 
    default:                    return "ERROR"; 
    } 
} 
 
/*  
 * Displays MOBprogram triggers of a mobile 
 * 
 * Syntax: mpstat [name] 
 */ 
void do_mpstat( CHAR_DATA *ch, char *argument ) 
{ 
    char        arg[ MAX_STRING_LENGTH  ]; 
    MPROG_LIST  *mprg; 
    CHAR_DATA   *victim; 
    int i; 
 
    one_argument( argument, arg ); 
 
    if ( arg[0] == '\0' ) 
    { 
        send_to_char( "Mpstat whom?\n\r", ch ); 
        return; 
    } 
 
    if ( ( victim = get_char_world( ch, arg ) ) == NULL ) 
    { 
        send_to_char( "No such creature.\n\r", ch ); 
        return; 
    } 
 
    if ( !IS_NPC( victim ) ) 
    { 
        send_to_char( "That is not a mobile.\n\r", ch); 
        return; 
    } 
 
    if ( ( victim = get_char_world( ch, arg ) ) == NULL ) 
    { 
        send_to_char( "No such creature visible.\n\r", ch ); 
        return; 
    } 
 
    sprintf( arg, "Mobile #%-6d [%s]\n\r", 
        victim->pIndexData->vnum, victim->short_descr ); 
    send_to_char( arg, ch ); 
 
    sprintf( arg, "Delay   %-6d [%s]\n\r", 
        victim->mprog_delay, 
        victim->mprog_target == NULL  
                ? "No target" : victim->mprog_target->name ); 
    send_to_char( arg, ch ); 
 
    if ( !victim->pIndexData->mprog_flags ) 
    { 
        send_to_char( "[No programs set]\n\r", ch); 
        return; 
    } 
 
    for ( i = 0, mprg = victim->pIndexData->mprogs; mprg != NULL; 
         mprg = mprg->next ) 
 
    { 
        sprintf( arg, "[%2d] Trigger [%-8s] Program [%4d] Phrase [%s]\n\r", 
              ++i, 
              mprog_type_to_name( mprg->trig_type ), 
              mprg->vnum, 
              mprg->trig_phrase ); 
        send_to_char( arg, ch ); 
    } 
 
    return; 
 
} 
 
/* 
 * Displays the source code of a given MOBprogram 
 * 
 * Syntax: mpdump [vnum] 
 */ 
void do_mpdump( CHAR_DATA *ch, char *argument ) 
{ 
   char buf[ MAX_INPUT_LENGTH ]; 
   MPROG_CODE *mprg; 
 
   one_argument( argument, buf ); 
   if ( ( mprg = get_mprog_index( atoi(buf) ) ) == NULL ) 
   { 
        send_to_char( "No such MOBprogram.\n\r", ch ); 
        return; 
   } 
   page_to_char( mprg->code, ch ); 
} 
 
/* 
 * Prints the argument to all active players in the game 
 * 
 * Syntax: mob gecho [string] 
 */ 
void do_mpgecho( CHAR_DATA *ch, char *argument ) 
{ 
    DESCRIPTOR_DATA *d; 
 
    if ( argument[0] == '\0' ) 
    { 
        bug( "MpGEcho: missing argument from vnum %d", 
            IS_NPC(ch) ? ch->pIndexData->vnum : 0 ); 
        return; 
    } 
 
    for ( d = descriptor_list; d; d = d->next ) 
    { 
        if ( d->connected == CON_PLAYING ) 
        { 
            if ( IS_IMMORTAL(d->character) ) 
                send_to_char( "Mob echo> ", d->character ); 
            send_to_char( argument, d->character ); 
            send_to_char( "\n\r", d->character ); 
        } 
    } 
} 
 
/* 
 * Prints the argument to all players in the same area as the mob 
 * 
 * Syntax: mob zecho [string] 
 */ 
void do_mpzecho( CHAR_DATA *ch, char *argument ) 
{ 
    DESCRIPTOR_DATA *d; 
 
    if ( argument[0] == '\0' ) 
    { 
        bug( "MpZEcho: missing argument from vnum %d", 
            IS_NPC(ch) ? ch->pIndexData->vnum : 0 ); 
        return; 
    } 
 
    if ( ch->in_room == NULL ) 
        return; 
 
    for ( d = descriptor_list; d; d = d->next ) 
    { 
        if ( d->connected == CON_PLAYING  
        &&   d->character->in_room != NULL  
        &&   d->character->in_room->area == ch->in_room->area ) 
        { 
            if ( IS_IMMORTAL(d->character) ) 
                send_to_char( "Mob echo> ", d->character ); 
            send_to_char( argument, d->character ); 
            send_to_char( "\n\r", d->character ); 
        } 
    } 
} 
 
/* 
 * Prints the argument to all the rooms aroud the mobile 
 * 
 * Syntax: mob asound [string] 
 */ 
void do_mpasound( CHAR_DATA *ch, char *argument ) 
{ 
 
    ROOM_INDEX_DATA *was_in_room; 
    int              door; 
 
    if ( argument[0] == '\0' ) 
        return; 
 
    was_in_room = ch->in_room; 
    for ( door = 0; door < 6; door++ ) 
    { 
        EXIT_DATA       *pexit; 
       
        if ( ( pexit = was_in_room->exit[door] ) != NULL 
          &&   pexit->u1.to_room != NULL 
          &&   pexit->u1.to_room != was_in_room ) 
        { 
            ch->in_room = pexit->u1.to_room; 
            MOBtrigger  = FALSE; 
            act( argument, ch, NULL, NULL, TO_ROOM ); 
            MOBtrigger  = TRUE; 
        } 
    } 
    ch->in_room = was_in_room; 
    return; 
 
} 
 
/* 
 * Lets the mobile kill any player or mobile without murder 
 * 
 * Syntax: mob kill [victim] 
 */ 
void do_mpkill( CHAR_DATA *ch, char *argument ) 
{ 
    char      arg[ MAX_INPUT_LENGTH ]; 
    CHAR_DATA *victim; 
 
    one_argument( argument, arg ); 
 
    if ( arg[0] == '\0' ) 
        return; 
 
    if ( ( victim = get_char_room( ch, arg ) ) == NULL ) 
        return; 
 
    if ( victim == ch || IS_NPC(victim) || ch->position == POS_FIGHTING ) 
        return; 
 
    if ( IS_AFFECTED( ch, AFF_CHARM ) && ch->master == victim ) 
    { 
        bug( "MpKill - Charmed mob attacking master from vnum %d.", 
            IS_NPC(ch) ? ch->pIndexData->vnum : 0 ); 
        return; 
    } 
 
    multi_hit( ch, victim, TYPE_UNDEFINED ); 
    return; 
} 
 
/* 
 * Lets the mobile assist another mob or player 
 * 
 * Syntax: mob assist [character] 
 */ 
void do_mpassist( CHAR_DATA *ch, char *argument ) 
{ 
    char      arg[ MAX_INPUT_LENGTH ]; 
    CHAR_DATA *victim; 
 
    one_argument( argument, arg ); 
 
    if ( arg[0] == '\0' ) 
        return; 
 
    if ( ( victim = get_char_room( ch, arg ) ) == NULL ) 
        return; 
 
    if ( victim == ch || ch->fighting != NULL || victim->fighting == NULL ) 
        return; 
 
    multi_hit( ch, victim->fighting, TYPE_UNDEFINED ); 
    return; 
} 
 
 
/* 
 * Lets the mobile destroy an object in its inventory 
 * it can also destroy a worn object and it can destroy  
 * items using all.xxxxx or just plain all of them  
 * 
 * Syntax: mob junk [item] 
 */ 
 
void do_mpjunk( CHAR_DATA *ch, char *argument ) 
{ 
    char      arg[ MAX_INPUT_LENGTH ]; 
    OBJ_DATA *obj; 
    OBJ_DATA *obj_next; 
 
    one_argument( argument, arg ); 
 
    if ( arg[0] == '\0') 
        return; 
 
    if ( str_cmp( arg, "all" ) && str_prefix( "all.", arg ) ) 
    { 
        if ( ( obj = get_obj_wear( ch, arg ) ) != NULL ) 
        { 
            unequip_char( ch, obj ); 
            extract_obj( obj ); 
            return; 
        } 
        if ( ( obj = get_obj_carry( ch, arg ) ) == NULL ) 
            return;  
        extract_obj( obj ); 
    } 
    else 
        for ( obj = ch->carrying; obj != NULL; obj = obj_next ) 
        { 
            obj_next = obj->next_content; 
            if ( arg[3] == '\0' || is_name( &arg[4], obj->name ) ) 
            { 
                if ( obj->wear_loc != WEAR_NONE) 
                unequip_char( ch, obj ); 
                extract_obj( obj ); 
            }  
        } 
 
    return; 
 
} 
 
/* 
 * Prints the message to everyone in the room other than the mob and victim 
 * 
 * Syntax: mob echoaround [victim] [string] 
 */ 
 
void do_mpechoaround( CHAR_DATA *ch, char *argument ) 
{ 
    char       arg[ MAX_INPUT_LENGTH ]; 
    CHAR_DATA *victim; 
 
    argument = one_argument( argument, arg ); 
 
    if ( arg[0] == '\0' ) 
        return; 
 
    if ( ( victim=get_char_room( ch, arg ) ) == NULL ) 
        return; 
 
    act( argument, ch, NULL, victim, TO_NOTVICT ); 
} 
 
/* 
 * Prints the message to only the victim 
 * 
 * Syntax: mob echoat [victim] [string] 
 */ 
void do_mpechoat( CHAR_DATA *ch, char *argument ) 
{ 
    char       arg[ MAX_INPUT_LENGTH ]; 
    CHAR_DATA *victim; 
 
    argument = one_argument( argument, arg ); 
 
    if ( arg[0] == '\0' || argument[0] == '\0' ) 
        return; 
 
    if ( ( victim = get_char_room( ch, arg ) ) == NULL ) 
        return; 
 
    act( argument, ch, NULL, victim, TO_VICT ); 
} 
 
/* 
 * Prints the message to the room at large 
 * 
 * Syntax: mpecho [string] 
 */ 
void do_mpecho( CHAR_DATA *ch, char *argument ) 
{ 
    if ( argument[0] == '\0' ) 
        return; 
    act( argument, ch, NULL, NULL, TO_ROOM ); 
} 
 
/* 
 * Lets the mobile load another mobile. 
 * 
 * Syntax: mob mload [vnum] 
 */ 
void do_mpmload( CHAR_DATA *ch, char *argument ) 
{ 
    char            arg[ MAX_INPUT_LENGTH ]; 
    MOB_INDEX_DATA *pMobIndex; 
    CHAR_DATA      *victim; 
    int vnum; 
 
    one_argument( argument, arg ); 
 
    if ( ch->in_room == NULL || arg[0] == '\0' || !is_number(arg) ) 
        return; 
 
    vnum = atoi(arg); 
    if ( ( pMobIndex = get_mob_index( vnum ) ) == NULL ) 
    { 
        sprintf( arg, "Mpmload: bad mob index (%d) from mob %d", 
            vnum, IS_NPC(ch) ? ch->pIndexData->vnum : 0 ); 
        bug( arg, 0 ); 
        return; 
    } 
    victim = create_mobile( pMobIndex ); 
    char_to_room( victim, ch->in_room ); 
    return; 
} 
 
/* 
 * Lets the mobile load an object 
 * 
 * Syntax: mob oload [vnum] [level] {R} 
 */ 
void do_mpoload( CHAR_DATA *ch, char *argument ) 
{ 
    char arg1[ MAX_INPUT_LENGTH ]; 
    char arg2[ MAX_INPUT_LENGTH ]; 
    char arg3[ MAX_INPUT_LENGTH ]; 
    OBJ_INDEX_DATA *pObjIndex; 
    OBJ_DATA       *obj; 
    int             level; 
    bool            fToroom = FALSE, fWear = FALSE; 
 
    argument = one_argument( argument, arg1 ); 
    argument = one_argument( argument, arg2 ); 
               one_argument( argument, arg3 ); 
  
    if ( arg1[0] != '\0' )
    { 
     if (!str_cmp(arg1,"randobj"))
     {
        obj = rand_obj(ch,200 );

	if ( CAN_WEAR(obj, ITEM_TAKE) )
        {
             obj_to_char( obj, ch );
             wear_obj( ch, obj, TRUE ); 
        }
	else
             obj_to_room( obj, ch->in_room );

        return;
     }
    }
    else if ( arg1[0] == '\0' || !is_number( arg1 ) )
    {
        bug( "Mpoload - Bad syntax from vnum %d.",
            IS_NPC(ch) ? ch->pIndexData->vnum : 0 ); 
        return;
    }
    

    if ( arg2[0] == '\0' ) 
    { 
        level = get_trust( ch ); 
    } 
    else 
    { 
        /* 
         * New feature from Alander. 
         */ 
        if ( !is_number( arg2 ) ) 
        { 
            bug( "Mpoload - Bad syntax from vnum %d.",  
                IS_NPC(ch) ? ch->pIndexData->vnum : 0 ); 
            return; 
        } 
        level = atoi( arg2 ); 
        if ( level < 0 || level > get_trust( ch ) ) 
        { 
            bug( "Mpoload - Bad level from vnum %d.",  
                IS_NPC(ch) ? ch->pIndexData->vnum : 0 ); 
            return; 
        } 
    } 
 
    /* 
     * Added 3rd argument 
     * omitted - load to mobile's inventory 
     * 'R'     - load to room 
     * 'W'     - load to mobile and force wear 
     */ 
    if ( arg3[0] == 'R' || arg3[0] == 'r' ) 
        fToroom = TRUE; 
    else if ( arg3[0] == 'W' || arg3[0] == 'w' ) 
        fWear = TRUE; 
 
    if ( ( pObjIndex = get_obj_index( atoi( arg1 ) ) ) == NULL ) 
    { 
        bug( "Mpoload - Bad vnum arg from vnum %d.",  
                IS_NPC(ch) ? ch->pIndexData->vnum : 0 ); 
        return; 
    } 
 
    obj = create_object( pObjIndex, level ); 
    if ( (fWear || !fToroom) && CAN_WEAR(obj, ITEM_TAKE) ) 
    { 
        obj_to_char( obj, ch ); 
        if ( fWear ) 
            wear_obj( ch, obj, TRUE ); 
    } 
    else 
    { 
        obj_to_room( obj, ch->in_room ); 
    } 
 
    return; 
} 
 
/* 
 * Lets the mobile purge all objects and other npcs in the room, 
 * or purge a specified object or mob in the room. The mobile cannot 
 * purge itself for safety reasons. 
 * 
 * syntax mob purge {target} 
 */ 
void do_mppurge( CHAR_DATA *ch, char *argument ) 
{ 
    char       arg[ MAX_INPUT_LENGTH ]; 
    CHAR_DATA *victim; 
    OBJ_DATA  *obj; 
 
    one_argument( argument, arg ); 
 
    if ( arg[0] == '\0' ) 
    { 
        /* 'purge' */ 
        CHAR_DATA *vnext; 
        OBJ_DATA  *obj_next; 
 
        for ( victim = ch->in_room->people; victim != NULL; victim = vnext ) 
        { 
            vnext = victim->next_in_room; 
            if ( IS_NPC( victim ) && victim != ch  
            &&   !IS_SET(victim->act, ACT_NOPURGE) ) 
                extract_char( victim, TRUE ); 
        } 
 
        for ( obj = ch->in_room->contents; obj != NULL; obj = obj_next ) 
        { 
            obj_next = obj->next_content; 
            if ( !IS_SET(obj->extra_flags, ITEM_NOPURGE) ) 
                extract_obj( obj ); 
        } 
 
        return; 
    } 
 
    if ( ( victim = get_char_room( ch, arg ) ) == NULL ) 
    { 
        if ( ( obj = get_obj_here( ch, arg ) ) ) 
        { 
            extract_obj( obj ); 
        } 
        else 
        { 
            bug( "Mppurge - Bad argument from vnum %d.", 
                IS_NPC(ch) ? ch->pIndexData->vnum : 0 ); 
        } 
        return; 
    } 
 
    if ( !IS_NPC( victim ) ) 
    { 
        bug( "Mppurge - Purging a PC from vnum %d.",  
                IS_NPC(ch) ? ch->pIndexData->vnum : 0 ); 
        return; 
    } 
    extract_char( victim, TRUE ); 
    return; 
} 
 
 
/* 
 * Lets the mobile goto any location it wishes that is not private. 
 * 
 * Syntax: mob goto [location] 
 */ 
void do_mpgoto( CHAR_DATA *ch, char *argument ) 
{ 
    char             arg[ MAX_INPUT_LENGTH ]; 
    ROOM_INDEX_DATA *location; 
 
    one_argument( argument, arg ); 
    if ( arg[0] == '\0' ) 
    { 
        bug( "Mpgoto - No argument from vnum %d.",  
                IS_NPC(ch) ? ch->pIndexData->vnum : 0 ); 
        return; 
    } 
 
    if ( ( location = find_location( ch, arg ) ) == NULL ) 
    { 
        bug( "Mpgoto - No such location from vnum %d.",  
                IS_NPC(ch) ? ch->pIndexData->vnum : 0 ); 
        return; 
    } 
 
    if ( ch->fighting != NULL ) 
        stop_fighting( ch, TRUE ); 
 
    char_from_room( ch ); 
    char_to_room( ch, location ); 
 
    return; 
} 
 
/*  
 * Lets the mobile do a command at another location. 
 * 
 * Syntax: mob at [location] [commands] 
 */ 
void do_mpat( CHAR_DATA *ch, char *argument ) 
{ 
    char             arg[ MAX_INPUT_LENGTH ]; 
    ROOM_INDEX_DATA *location; 
    ROOM_INDEX_DATA *original; 
    CHAR_DATA       *wch; 
    OBJ_DATA        *on; 
 
    argument = one_argument( argument, arg ); 
 
    if ( arg[0] == '\0' || argument[0] == '\0' ) 
    { 
        bug( "Mpat - Bad argument from vnum %d.",  
                IS_NPC(ch) ? ch->pIndexData->vnum : 0 ); 
        return; 
    } 
 
    if ( ( location = find_location( ch, arg ) ) == NULL ) 
    { 
        bug( "Mpat - No such location from vnum %d.", 
                IS_NPC(ch) ? ch->pIndexData->vnum : 0 ); 
        return; 
    } 
 
    original = ch->in_room; 
    on = ch->on; 
    char_from_room( ch ); 
    char_to_room( ch, location ); 
    interpret( ch, argument ); 
 
    /* 
     * See if 'ch' still exists before continuing! 
     * Handles 'at XXXX quit' case. 
     */ 
    for ( wch = char_list; wch != NULL; wch = wch->next ) 
    { 
        if ( wch == ch ) 
        { 
            char_from_room( ch ); 
            char_to_room( ch, original ); 
            ch->on = on; 
            break; 
        } 
    } 
 
    return; 
} 
  
/* 
 * Lets the mobile transfer people.  The 'all' argument transfers 
 *  everyone in the current room to the specified location 
 * 
 * Syntax: mob transfer [target|'all'] [location] 
 */ 
void do_mptransfer( CHAR_DATA *ch, char *argument ) 
{ 
    char             arg1[ MAX_INPUT_LENGTH ]; 
    char             arg2[ MAX_INPUT_LENGTH ]; 
    char             buf[MAX_STRING_LENGTH]; 
    ROOM_INDEX_DATA *location; 
    CHAR_DATA       *victim; 
 
    argument = one_argument( argument, arg1 ); 
    argument = one_argument( argument, arg2 ); 
 
    if ( arg1[0] == '\0' ) 
    { 
        bug( "Mptransfer - Bad syntax from vnum %d.",  
                IS_NPC(ch) ? ch->pIndexData->vnum : 0 ); 
        return; 
    } 
 
    if ( !str_cmp( arg1, "all" ) ) 
    { 
        CHAR_DATA *victim_next; 
 
        for ( victim = ch->in_room->people; victim != NULL; victim = victim_next ) 
        { 
            victim_next = victim->next_in_room; 
            if ( !IS_NPC(victim) ) 
            { 
                sprintf( buf, "%s %s", victim->name, arg2 ); 
                do_mptransfer( ch, buf ); 
            } 
        } 
        return; 
    } 
 
    /* 
     * Thanks to Grodyn for the optional location parameter. 
     */ 
    if ( arg2[0] == '\0' ) 
    { 
        location = ch->in_room; 
    } 
    else 
    { 
        if ( ( location = find_location( ch, arg2 ) ) == NULL ) 
        { 
            bug( "Mptransfer - No such location from vnum %d.", 
                IS_NPC(ch) ? ch->pIndexData->vnum : 0 ); 
            return; 
        } 
 
        if ( room_is_private( ch, location ) ) 
            return; 
    } 
 
    if ( ( victim = get_char_world( ch, arg1 ) ) == NULL ) 
        return; 
 
    if ( victim->in_room == NULL ) 
        return; 
 
    if ( victim->fighting != NULL ) 
        stop_fighting( victim, TRUE ); 
    char_from_room( victim ); 
    char_to_room( victim, location ); 
    do_look( victim, "auto" ); 
 
    return; 
} 
 
/* 
 * Lets the mobile transfer all chars in same group as the victim. 
 * 
 * Syntax: mob gtransfer [victim] [location] 
 */ 
void do_mpgtransfer( CHAR_DATA *ch, char *argument ) 
{ 
    char             arg1[ MAX_INPUT_LENGTH ]; 
    char             arg2[ MAX_INPUT_LENGTH ]; 
    char             buf[MAX_STRING_LENGTH]; 
    CHAR_DATA       *who, *victim, *victim_next; 
 
    argument = one_argument( argument, arg1 ); 
    argument = one_argument( argument, arg2 ); 
 
    if ( arg1[0] == '\0' ) 
    { 
        bug( "Mpgtransfer - Bad syntax from vnum %d.",  
                IS_NPC(ch) ? ch->pIndexData->vnum : 0 ); 
        return; 
    } 
 
    if ( (who = get_char_room( ch, arg1 )) == NULL ) 
        return; 
 
    for ( victim = ch->in_room->people; victim; victim = victim_next ) 
    { 
        victim_next = victim->next_in_room; 
        if( is_same_group( who,victim ) ) 
        { 
            sprintf( buf, "%s %s", victim->name, arg2 ); 
            do_mptransfer( ch, buf ); 
        } 
    } 
    return; 
} 
 
/* 
 * Lets the mobile force someone to do something. Must be mortal level 
 * and the all argument only affects those in the room with the mobile. 
 * 
 * Syntax: mob force [victim] [commands] 
 */ 
void do_mpforce( CHAR_DATA *ch, char *argument ) 
{ 
    char arg[ MAX_INPUT_LENGTH ]; 
 
    argument = one_argument( argument, arg ); 
 
    if ( arg[0] == '\0' || argument[0] == '\0' ) 
    { 
        bug( "Mpforce - Bad syntax from vnum %d.",  
                IS_NPC(ch) ? ch->pIndexData->vnum : 0 ); 
        return; 
    } 
 
    if ( !str_cmp( arg, "all" ) ) 
    { 
        CHAR_DATA *vch; 
        CHAR_DATA *vch_next; 
 
        for ( vch = char_list; vch != NULL; vch = vch_next ) 
        { 
            vch_next = vch->next; 
 
            if ( vch->in_room == ch->in_room 
                && get_trust( vch ) < get_trust( ch )  
                && can_see( ch, vch ) ) 
            { 
                interpret( vch, argument ); 
            } 
        } 
    } 
    else 
    { 
        CHAR_DATA *victim; 
 
        if ( ( victim = get_char_room( ch, arg ) ) == NULL ) 
            return; 
 
        if ( victim == ch ) 
            return; 
 
        interpret( victim, argument ); 
    } 
 
    return; 
} 
 
/* 
 * Lets the mobile force a group something. Must be mortal level. 
 * 
 * Syntax: mob gforce [victim] [commands] 
 */ 
void do_mpgforce( CHAR_DATA *ch, char *argument ) 
{ 
    char arg[ MAX_INPUT_LENGTH ]; 
    CHAR_DATA *victim, *vch, *vch_next; 
 
    argument = one_argument( argument, arg ); 
 
    if ( arg[0] == '\0' || argument[0] == '\0' ) 
    { 
        bug( "MpGforce - Bad syntax from vnum %d.",  
                IS_NPC(ch) ? ch->pIndexData->vnum : 0 ); 
        return; 
    } 
 
    if ( ( victim = get_char_room( ch, arg ) ) == NULL ) 
        return; 
 
    if ( victim == ch ) 
        return; 
 
    for ( vch = victim->in_room->people; vch != NULL; vch = vch_next ) 
    { 
        vch_next = vch->next_in_room; 
 
        if ( is_same_group(victim,vch) ) 
        { 
            interpret( vch, argument ); 
        } 
    } 
    return; 
} 
 
/* 
 * Forces all mobiles of certain vnum to do something (except ch) 
 * 
 * Syntax: mob vforce [vnum] [commands] 
 */ 
void do_mpvforce( CHAR_DATA *ch, char *argument ) 
{ 
    CHAR_DATA *victim, *victim_next; 
    char arg[ MAX_INPUT_LENGTH ]; 
    int vnum; 
 
    argument = one_argument( argument, arg ); 
 
    if ( arg[0] == '\0' || argument[0] == '\0' ) 
    { 
        bug( "MpVforce - Bad syntax from vnum %d.",  
                IS_NPC(ch) ? ch->pIndexData->vnum : 0 ); 
        return; 
    } 
 
    if ( !is_number( arg ) ) 
    { 
        bug( "MpVforce - Non-number argument vnum %d.",  
                IS_NPC(ch) ? ch->pIndexData->vnum : 0 ); 
        return; 
    } 
 
    vnum = atoi( arg ); 
 
    for ( victim = char_list; victim; victim = victim_next ) 
    { 
        victim_next = victim->next; 
        if ( IS_NPC(victim) && victim->pIndexData->vnum == vnum 
        &&   ch != victim && victim->fighting == NULL ) 
            interpret( victim, argument ); 
    } 
    return; 
} 
 
 
/* 
 * Lets the mobile cast spells -- 
 * Beware: this does only crude checking on the target validity 
 * and does not account for mana etc., so you should do all the 
 * necessary checking in your mob program before issuing this cmd! 
 * 
 * Syntax: mob cast [spell] {target} 
 */ 
 
void do_mpcast( CHAR_DATA *ch, char *argument ) 
{ 
    CHAR_DATA *vch; 
    OBJ_DATA *obj; 
    void *victim = NULL; 
    char spell[ MAX_INPUT_LENGTH ], 
         target[ MAX_INPUT_LENGTH ]; 
    int sn; 
 
    argument = one_argument( argument, spell ); 
               one_argument( argument, target ); 
 
    if ( spell[0] == '\0' ) 
    { 
        bug( "MpCast - Bad syntax from vnum %d.",  
                IS_NPC(ch) ? ch->pIndexData->vnum : 0 ); 
        return; 
    } 
 
    if ( ( sn = skill_lookup( spell ) ) < 0 ) 
    { 
        bug( "MpCast - No such spell from vnum %d.",  
                IS_NPC(ch) ? ch->pIndexData->vnum : 0 ); 
        return; 
    } 
    vch = get_char_room( ch, target ); 
    obj = get_obj_here( ch, target ); 
    switch ( skill_table[sn].target ) 
    { 
        default: return; 
        case TAR_IGNORE:  
            break; 
        case TAR_CHAR_OFFENSIVE:  
            if ( vch == NULL || vch == ch ) 
                return; 
            victim = ( void * ) vch; 
            break; 
        case TAR_CHAR_DEFENSIVE: 
            victim = vch == NULL ? ( void *) ch : (void *) vch; break; 
        case TAR_CHAR_SELF: 
            victim = ( void *) ch; break; 
        case TAR_OBJ_CHAR_DEF: 
        case TAR_OBJ_CHAR_OFF: 
        case TAR_OBJ_INV: 
            if ( obj == NULL ) 
                return; 
            victim = ( void * ) obj; 
    } 
    (*skill_table[sn].spell_fun)( sn, ch->level, ch, victim, 
        skill_table[sn].target ); 
    return; 
} 
 
/* 
 * Lets mob cause unconditional damage to someone. Nasty, use with caution. 
 * Also, this is silent, you must show your own damage message... 
 * 
 * Syntax: mob damage [victim] [min] [max] {kill} 
 */ 
void do_mpdamage( CHAR_DATA *ch, char *argument ) 
{ 
    CHAR_DATA *victim = NULL, *victim_next; 
    char target[ MAX_INPUT_LENGTH ], 
         min[ MAX_INPUT_LENGTH ], 
         max[ MAX_INPUT_LENGTH ]; 
    int low, high; 
    bool fAll = FALSE, fKill = FALSE; 
 
    argument = one_argument( argument, target ); 
    argument = one_argument( argument, min ); 
    argument = one_argument( argument, max ); 
 
    if ( target[0] == '\0' ) 
    { 
        bug( "MpDamage - Bad syntax from vnum %d.",  
                IS_NPC(ch) ? ch->pIndexData->vnum : 0 ); 
        return; 
    } 
    if( !str_cmp( target, "all" ) ) 
        fAll = TRUE; 
    else if( ( victim = get_char_room( ch, target ) ) == NULL ) 
        return; 
 
    if ( is_number( min ) ) 
        low = atoi( min ); 
    else 
    { 
        bug( "MpDamage - Bad damage min vnum %d.",  
                IS_NPC(ch) ? ch->pIndexData->vnum : 0 ); 
        return; 
    } 
    if ( is_number( max ) ) 
        high = atoi( max ); 
    else 
    { 
        bug( "MpDamage - Bad damage max vnum %d.",  
                IS_NPC(ch) ? ch->pIndexData->vnum : 0 ); 
        return; 
    } 
    one_argument( argument, target ); 
 
    /* 
     * If kill parameter is omitted, this command is "safe" and will not 
     * kill the victim. 
     */ 
 
    if ( target[0] != '\0' ) 
        fKill = TRUE; 
    if ( fAll ) 
    { 
        for( victim = ch->in_room->people; victim; victim = victim_next ) 
        { 
            victim_next = victim->next_in_room; 
            if ( victim != ch ) 
                damage( victim, victim,  
                    fKill ?  
                    number_range(low,high) : UMIN(victim->hit,number_range(low,high)), 
                TYPE_UNDEFINED, DAM_NONE, FALSE, 0 ); 
        } 
    } 
    else 
        damage( victim, victim,  
            fKill ?  
            number_range(low,high) : UMIN(victim->hit,number_range(low,high)), 
        TYPE_UNDEFINED, DAM_NONE, FALSE, 0 ); 
    return; 
} 
 
/* 
 * Lets the mobile to remember a target. The target can be referred to 
 * with $q and $Q codes in MOBprograms. See also "mob forget". 
 * 
 * Syntax: mob remember [victim] 
 */ 
void do_mpremember( CHAR_DATA *ch, char *argument ) 
{ 
    char arg[ MAX_INPUT_LENGTH ]; 
    one_argument( argument, arg ); 
    if ( arg[0] != '\0' ) 
        ch->mprog_target = get_char_world( ch, arg ); 
    else 
        bug( "MpRemember: missing argument from vnum %d.",  
                IS_NPC(ch) ? ch->pIndexData->vnum : 0 ); 
} 
 
/* 
 * Reverse of "mob remember". 
 * 
 * Syntax: mob forget 
 */ 
void do_mpforget( CHAR_DATA *ch, char *argument ) 
{ 
    ch->mprog_target = NULL; 
} 
 
/* 
 * Sets a delay for MOBprogram execution. When the delay time expires, 
 * the mobile is checked for a MObprogram with DELAY trigger, and if 
 * one is found, it is executed. Delay is counted in PULSE_MOBILE 
 * 
 * Syntax: mob delay [pulses] 
 */ 
void do_mpdelay( CHAR_DATA *ch, char *argument ) 
{ 
    char arg[ MAX_INPUT_LENGTH ]; 
 
    one_argument( argument, arg ); 
    if ( !is_number( arg ) ) 
    { 
        bug( "MpDelay: invalid arg from vnum %d.",  
                IS_NPC(ch) ? ch->pIndexData->vnum : 0 ); 
        return; 
    } 
    ch->mprog_delay = atoi( arg ); 
} 
 
/* 
 * Reverse of "mob delay", deactivates the timer. 
 * 
 * Syntax: mob cancel 
 */ 
void do_mpcancel( CHAR_DATA *ch, char *argument ) 
{ 
   ch->mprog_delay = -1; 
} 
/* 
 * Lets the mobile to call another MOBprogram withing a MOBprogram. 
 * This is a crude way to implement subroutines/functions. Beware of 
 * nested loops and unwanted triggerings... Stack usage might be a problem. 
 * Characters and objects referred to must be in the same room with the 
 * mobile. 
 * 
 * Syntax: mob call [vnum] [victim|'null'] [object1|'null'] [object2|'null'] 
 * 
 */ 
void do_mpcall( CHAR_DATA *ch, char *argument ) 
{ 
    char arg[ MAX_INPUT_LENGTH ]; 
    CHAR_DATA *vch; 
    OBJ_DATA *obj1, *obj2; 
    MPROG_CODE *prg; 
    extern void program_flow( sh_int, char *, CHAR_DATA *, CHAR_DATA *, const void *, const void * ); 
 
    argument = one_argument( argument, arg ); 
    if ( arg[0] == '\0' ) 
    { 
        bug( "MpCall: missing arguments from vnum %d.",  
                IS_NPC(ch) ? ch->pIndexData->vnum : 0 ); 
        return; 
    } 
    if ( ( prg = get_mprog_index( atoi(arg) ) ) == NULL ) 
    { 
        bug( "MpCall: invalid prog from vnum %d.",  
                IS_NPC(ch) ? ch->pIndexData->vnum : 0 ); 
        return; 
    } 
    vch = NULL; 
    obj1 = obj2 = NULL; 
    argument = one_argument( argument, arg ); 
    if ( arg[0] != '\0' ) 
        vch = get_char_room( ch, arg ); 
    argument = one_argument( argument, arg ); 
    if ( arg[0] != '\0' ) 
        obj1 = get_obj_here( ch, arg ); 
    argument = one_argument( argument, arg ); 
    if ( arg[0] != '\0' ) 
        obj2 = get_obj_here( ch, arg ); 
    program_flow( prg->vnum, prg->code, ch, vch, (void *)obj1, (void *)obj2 ); 
} 
 
/* 
 * Forces the mobile to flee. 
 * 
 * Syntax: mob flee 
 * 
 */ 
void do_mpflee( CHAR_DATA *ch, char *argument ) 
{ 
    ROOM_INDEX_DATA *was_in; 
    EXIT_DATA *pexit; 
    int door, attempt; 
 
    if ( ch->fighting != NULL ) 
        return; 
 
    if ( (was_in = ch->in_room) == NULL ) 
        return; 
 
    for ( attempt = 0; attempt < 6; attempt++ ) 
    { 
        door = number_door( ); 
        if ( ( pexit = was_in->exit[door] ) == 0 
        ||   pexit->u1.to_room == NULL 
        ||   IS_SET(pexit->exit_info, EX_CLOSED) 
        || ( IS_NPC(ch) 
        &&   IS_SET(pexit->u1.to_room->room_flags, ROOM_NO_MOB) ) ) 
            continue; 
 
        move_char( ch, door, FALSE, FALSE); 
        if ( ch->in_room != was_in ) 
            return; 
    } 
} 
 
/* 
 * Lets the mobile to transfer an object. The object must be in the same 
 * room with the mobile. 
 * 
 * Syntax: mob otransfer [item name] [location] 
 */ 
void do_mpotransfer( CHAR_DATA *ch, char *argument ) 
{ 
    OBJ_DATA *obj; 
    ROOM_INDEX_DATA *location; 
    char arg[ MAX_INPUT_LENGTH ]; 
    char buf[ MAX_INPUT_LENGTH ]; 
 
    argument = one_argument( argument, arg ); 
    if ( arg[0] == '\0' ) 
    { 
        bug( "MpOTransfer - Missing argument from vnum %d.",  
                IS_NPC(ch) ? ch->pIndexData->vnum : 0 ); 
        return; 
    } 
    one_argument( argument, buf ); 
    if ( ( location = find_location( ch, buf ) ) == NULL ) 
    { 
        bug( "MpOTransfer - No such location from vnum %d.",  
                IS_NPC(ch) ? ch->pIndexData->vnum : 0 ); 
        return; 
    } 
    if ( (obj = get_obj_here( ch, arg )) == NULL ) 
        return; 
    if ( obj->carried_by == NULL ) 
        obj_from_room( obj ); 
    else 
    { 
        if ( obj->wear_loc != WEAR_NONE ) 
            unequip_char( ch, obj ); 
        obj_from_char( obj ); 
    } 
    obj_to_room( obj, location ); 
} 
 
/* 
 * Lets the mobile to strip an object or all objects from the victim. 
 * Useful for removing e.g. quest objects from a character. 
 * 
 * Syntax: mob remove [victim] [object vnum|'all'] 
 */ 
void do_mpremove( CHAR_DATA *ch, char *argument ) 
{ 
    CHAR_DATA *victim; 
    OBJ_DATA *obj, *obj_next; 
    sh_int vnum = 0; 
    bool fAll = FALSE; 
    char arg[ MAX_INPUT_LENGTH ]; 
 
    argument = one_argument( argument, arg ); 
    if ( ( victim = get_char_room( ch, arg ) ) == NULL ) 
        return; 
 
    one_argument( argument, arg ); 
    if ( !str_cmp( arg, "all" ) ) 
        fAll = TRUE; 
    else if ( !is_number( arg ) ) 
    { 
        bug ( "MpRemove: Invalid object from vnum %d.",  
                IS_NPC(ch) ? ch->pIndexData->vnum : 0 ); 
        return; 
    } 
    else 
        vnum = atoi( arg ); 
 
    for ( obj = victim->carrying; obj; obj = obj_next ) 
    { 
        obj_next = obj->next_content; 
        if ( fAll || obj->pIndexData->vnum == vnum ) 
        { 
             unequip_char( ch, obj ); 
             obj_from_char( obj ); 
             extract_obj( obj ); 
        } 
    } 
}