/* This file written for the use of Asgardian Nightmare by Gabe Volker */ #include "include.h" /* Claim Ownership */ void do_emblazon(CHAR_DATA *ch, char *argument) { char arg[MAX_INPUT_LENGTH]; OBJ_DATA *obj, *stone; one_argument( argument, arg ); if (IS_NPC(ch)) { send_to_char("Nice Try.\n\r",ch); return; } /* Restricts here */ stone = get_eq_char(ch,WEAR_HOLD); if( stone == NULL) { send_to_char("You must be holding a Blood Stone.\n\r",ch); return; } if( stone->pIndexData->vnum != 9950 ) { send_to_char("You must be holding a Blood Stone.\n\r",ch); return; } if ( arg[0] == '\0' ) { send_to_char( "What object do you wish to emblazon?\n\r", ch ); return; } if ( ( obj = get_obj_carry(ch, arg) ) == NULL ) { send_to_char("You are not carrying that item.\n\r",ch); return; } if ( obj->owner != NULL && strlen(obj->owner) > 1 ) { if (!str_cmp(ch->name,obj->owner)) send_to_char("It already bears your mark!\n\r",ch); else send_to_char("Someone else owns this item.\n\r",ch); return; } /* Reductions here */ obj_from_char(stone); if (obj->owner != NULL) free_string(obj->owner); obj->owner = str_dup(ch->name); act("The Blood Stone fuses into a fiery dagger.",ch,obj,NULL,TO_CHAR); act("You emblazon your mark onto $p.",ch,obj,NULL,TO_CHAR); act("$n writes runes onto $p with a fiery dagger.",ch,obj,NULL,TO_ROOM); return; } /* Disown */ void do_scratch(CHAR_DATA *ch, char *argument) { char arg[MAX_INPUT_LENGTH]; OBJ_DATA *obj; one_argument( argument, arg ); if (IS_NPC(ch)) { send_to_char("Nice Try.\n\r",ch); return; } if ( arg[0] == '\0' ) { send_to_char( "What object do you wish to scratch your emblem off of?\n\r", ch ); return; } if ( ( obj = get_obj_carry(ch, arg) ) == NULL ) { send_to_char("You are not carrying that item.\n\r",ch); return; } if (obj->owner == NULL) { send_to_char("You do not own this item!\n\r",ch); return; } if (str_cmp(ch->name,obj->owner)) { send_to_char("You do not own this item!\n\r",ch); return; } if (obj->owner != NULL) free_string(obj->owner); act("You scratch your mark off of $p.",ch,obj,NULL,TO_CHAR); act("$n scratches the marks of ownership off of $p.",ch,obj,NULL,TO_ROOM); return; }