#if defined(macintosh)
#include <types.h>
#else
#include <sys/types.h>
#endif
#include <ctype.h>
#include <stdio.h>
#include <string.h>
#include <time.h>
#include <malloc.h>
#include <stdlib.h>
#include "merc.h"
#include "recycle.h"
#include "lookup.h"
#include "tables.h"
#if !defined(macintosh)
extern int _filbuf args( (FILE *) );
#endif
/*
* Array of containers read for proper re-nesting of objects.
*/
#define MAX_NEST 100
static OBJ_DATA * rgObjNest [MAX_NEST];
/*
* Local functions.
*/
void fwrite_obj_room args( ( ROOM_INDEX_DATA *ch, OBJ_DATA *obj, FILE *fp, int iNest ) );
void load_room_obj args( ( ROOM_INDEX_DATA *room , FILE *fp) );
void fread_obj_room args( ( ROOM_INDEX_DATA *room, FILE *fp ) );
#define RECOVER_OBJ_PATH "../recover/"
#define RECOVER_OBJ_FILE "crash.rec"
void crash_dump_obj()
{
FILE *fp;
char filename[MAX_INPUT_LENGTH];
ROOM_INDEX_DATA *pRoomIndex;
int iHash;
sprintf(filename,"%s%s",RECOVER_OBJ_PATH, RECOVER_OBJ_FILE);
if ((fp = fopen(filename,"w")) == NULL)
{
bug("fwrite_room_obj: fopen",0);
perror(filename);
}
for ( iHash = 0; iHash < MAX_KEY_HASH; iHash++ )
{
for ( pRoomIndex = room_index_hash[iHash];
pRoomIndex != NULL;
pRoomIndex = pRoomIndex->next )
{
if(pRoomIndex->contents != NULL)
{
fprintf(fp,"#%d\n", pRoomIndex->vnum);
fwrite_obj_room(pRoomIndex, pRoomIndex->contents, fp, 0);
fprintf(fp, "0\n");
}
}
}
fprintf(fp, "#0\n");
fclose(fp);
}
/*
* Write an object and its contents.
* This is a hack of fwrite_obj. It was changed to use room_index_data
* instead of char_data.
*/
void fwrite_obj_room( ROOM_INDEX_DATA *room, OBJ_DATA *obj, FILE *fp, int iNest )
{
EXTRA_DESCR_DATA *ed;
AFFECT_DATA *paf;
/*
* Slick recursion to write lists backwards,
* so loading them will load in forwards order.
*/
if ( obj->next_content != NULL )
fwrite_obj_room( room, obj->next_content, fp, iNest );
fprintf( fp, "#Object\n" );
fprintf( fp, "Vnum %d\n", obj->pIndexData->vnum );
if (!obj->pIndexData->new_format)
fprintf( fp, "Oldstyle\n");
if (obj->enchanted)
fprintf( fp,"Enchanted\n");
fprintf( fp, "Nest %d\n", iNest );
/* these data are only used if they do not match the defaults */
if ( obj->name != obj->pIndexData->name)
fprintf( fp, "Name %s~\n", obj->name );
if ( obj->short_descr != obj->pIndexData->short_descr)
fprintf( fp, "ShD %s~\n", obj->short_descr );
if ( obj->description != obj->pIndexData->description)
fprintf( fp, "Desc %s~\n", obj->description );
if ( obj->extra_flags != obj->pIndexData->extra_flags)
fprintf( fp, "ExtF %d\n", obj->extra_flags );
if ( obj->wear_flags != obj->pIndexData->wear_flags)
fprintf( fp, "WeaF %d\n", obj->wear_flags );
if ( obj->item_type != obj->pIndexData->item_type)
fprintf( fp, "Ityp %d\n", obj->item_type );
if ( obj->weight != obj->pIndexData->weight)
fprintf( fp, "Wt %d\n", obj->weight );
if ( obj->condition != obj->pIndexData->condition)
fprintf( fp, "Cond %d\n", obj->condition );
/* variable data */
fprintf( fp, "Wear %d\n", obj->wear_loc );
if (obj->level != obj->pIndexData->level)
fprintf( fp, "Lev %d\n", obj->level );
if (obj->timer != 0)
fprintf( fp, "Time %d\n", obj->timer );
fprintf( fp, "Cost %d\n", obj->cost );
if (obj->value[0] != obj->pIndexData->value[0]
|| obj->value[1] != obj->pIndexData->value[1]
|| obj->value[2] != obj->pIndexData->value[2]
|| obj->value[3] != obj->pIndexData->value[3]
|| obj->value[4] != obj->pIndexData->value[4])
fprintf( fp, "Val %d %d %d %d %d\n",
obj->value[0], obj->value[1], obj->value[2], obj->value[3],
obj->value[4] );
switch ( obj->item_type )
{
case ITEM_POTION:
case ITEM_SCROLL:
if ( obj->value[1] > 0 )
{
fprintf( fp, "Spell 1 '%s'\n",
skill_table[obj->value[1]].name );
}
if ( obj->value[2] > 0 )
{
fprintf( fp, "Spell 2 '%s'\n",
skill_table[obj->value[2]].name );
}
if ( obj->value[3] > 0 )
{
fprintf( fp, "Spell 3 '%s'\n",
skill_table[obj->value[3]].name );
}
break;
case ITEM_PILL:
case ITEM_STAFF:
case ITEM_WAND:
if ( obj->value[3] > 0 )
{
fprintf( fp, "Spell 3 '%s'\n",
skill_table[obj->value[3]].name );
}
break;
}
for ( paf = obj->affected; paf != NULL; paf = paf->next )
{
if (paf->type < 0 || paf->type >= MAX_SKILL)
continue;
fprintf( fp, "Affc '%s' %3d %3d %3d %3d %3d %10d\n",
skill_table[paf->type].name,
paf->where,
paf->level,
paf->duration,
paf->modifier,
paf->location,
paf->bitvector
);
}
for ( ed = obj->extra_descr; ed != NULL; ed = ed->next )
{
fprintf( fp, "ExDe %s~ %s~\n",
ed->keyword, ed->description );
}
fprintf( fp, "End\n\n" );
if ( obj->contains != NULL )
fwrite_obj_room( room, obj->contains, fp, iNest + 1 );
return;
}
void crash_recover()
{
FILE *fp;
ROOM_INDEX_DATA *room;
char filename[MIL];
sprintf(filename,"%s%s", RECOVER_OBJ_PATH, RECOVER_OBJ_FILE);
if((fp = fopen(filename, "r")) == NULL)
return;
for(;;)
{
char letter;
sh_int vnum;
letter = fread_letter(fp);
if( letter != '#' )
{
bug("crash_recover: #not found.", 0);
exit(1);
}
vnum = fread_number(fp);
if(vnum == 0)
break;
if((room = get_room_index(vnum)) != NULL)
{
load_room_obj(room, fp);
}
}
fclose(fp);
remove(filename);
}
void load_room_obj(ROOM_INDEX_DATA *room, FILE *fp)
{
int iNest;
for ( iNest = 0; iNest < MAX_NEST; iNest++ )
rgObjNest[iNest] = NULL;
for ( ; ; )
{
char letter;
char *word;
letter = fread_letter( fp );
if ( letter == '*' )
{
fread_to_eol( fp );
continue;
}
if(letter == '0')
{
break;
}
if ( letter != '#' )
{
bug( "Load_room_obj: # not found.", 0 );
break;
}
word = fread_word( fp );
if ( !str_cmp( word, "Object" ) ) fread_obj_room ( room, fp );
else bug("load_room_obj: invalid keywowrd.", 0);
}
}
#if defined(KEY)
#undef KEY
#endif
#define KEY( literal, field, value ) \
if ( !str_cmp( word, literal ) ) \
{ \
field = value; \
fMatch = TRUE; \
break; \
}
void fread_obj_room( ROOM_INDEX_DATA *room, FILE *fp )
{
OBJ_DATA *obj;
char *word;
int iNest;
bool fMatch;
bool fNest;
bool fVnum;
bool first;
bool new_format; /* to prevent errors */
bool make_new; /* update object */
fVnum = FALSE;
obj = NULL;
first = TRUE; /* used to counter fp offset */
new_format = FALSE;
make_new = FALSE;
word = feof( fp ) ? "End" : fread_word( fp );
if (!str_cmp(word,"Vnum" ))
{
int vnum;
first = FALSE; /* fp will be in right place */
vnum = fread_number( fp );
if ( get_obj_index( vnum ) == NULL )
{
bug( "Fread_obj: bad vnum %d.", vnum );
obj = create_object(get_obj_index(OBJ_VNUM_BAG),-1);
new_format = TRUE;
}
else
{
obj = create_object(get_obj_index(vnum),-1);
new_format = TRUE;
}
}
if (obj == NULL) /* either not found or old style */
{
obj = new_obj();
obj->name = str_dup( "" );
obj->short_descr = str_dup( "" );
obj->description = str_dup( "" );
}
fNest = FALSE;
fVnum = TRUE;
iNest = 0;
for ( ; ; )
{
if (first)
first = FALSE;
else
word = feof( fp ) ? "End" : fread_word( fp );
fMatch = FALSE;
switch ( UPPER(word[0]) )
{
case '*':
fMatch = TRUE;
fread_to_eol( fp );
break;
case 'A':
if (!str_cmp(word,"AffD"))
{
AFFECT_DATA *paf;
int sn;
paf = new_affect();
sn = skill_lookup(fread_word(fp));
if (sn < 0)
bug("Fread_obj: unknown skill.",0);
else
paf->type = sn;
paf->level = fread_number( fp );
paf->duration = fread_number( fp );
paf->modifier = fread_number( fp );
paf->location = fread_number( fp );
paf->bitvector = fread_number( fp );
paf->next = obj->affected;
obj->affected = paf;
fMatch = TRUE;
break;
}
if (!str_cmp(word,"Affc"))
{
AFFECT_DATA *paf;
int sn;
paf = new_affect();
sn = skill_lookup(fread_word(fp));
if (sn < 0)
bug("Fread_obj: unknown skill.",0);
else
paf->type = sn;
paf->where = fread_number( fp );
paf->level = fread_number( fp );
paf->duration = fread_number( fp );
paf->modifier = fread_number( fp );
paf->location = fread_number( fp );
paf->bitvector = fread_number( fp );
paf->next = obj->affected;
obj->affected = paf;
fMatch = TRUE;
break;
}
break;
case 'C':
KEY( "Cond", obj->condition, fread_number( fp ) );
KEY( "Cost", obj->cost, fread_number( fp ) );
break;
case 'D':
KEY( "Description", obj->description, fread_string( fp ) );
KEY( "Desc", obj->description, fread_string( fp ) );
break;
case 'E':
if ( !str_cmp( word, "Enchanted"))
{
obj->enchanted = TRUE;
fMatch = TRUE;
break;
}
KEY( "ExtraFlags", obj->extra_flags, fread_number( fp ) );
KEY( "ExtF", obj->extra_flags, fread_number( fp ) );
if ( !str_cmp( word, "ExtraDescr" ) || !str_cmp(word,"ExDe"))
{
EXTRA_DESCR_DATA *ed;
ed = new_extra_descr();
ed->keyword = fread_string( fp );
ed->description = fread_string( fp );
ed->next = obj->extra_descr;
obj->extra_descr = ed;
fMatch = TRUE;
}
if ( !str_cmp( word, "End" ) )
{
if ( !fNest || ( fVnum && obj->pIndexData == NULL ) )
{
bug( "Fread_obj: incomplete object.", 0 );
free_obj(obj);
return;
}
else
{
if ( !fVnum )
{
free_obj( obj );
obj = create_object( get_obj_index( OBJ_VNUM_DUMMY ), 0 );
}
if (!new_format)
{
obj->next = object_list;
object_list = obj;
obj->pIndexData->count++;
}
if (!obj->pIndexData->new_format
&& obj->item_type == ITEM_ARMOR
&& obj->value[1] == 0)
{
obj->value[1] = obj->value[0];
obj->value[2] = obj->value[0];
}
if (make_new)
{
int wear;
wear = obj->wear_loc;
extract_obj(obj);
obj = create_object(obj->pIndexData,0);
obj->wear_loc = wear;
}
if ( iNest == 0 || rgObjNest[iNest] == NULL )
obj_to_room( obj, room );
else
obj_to_obj( obj, rgObjNest[iNest-1] );
if (obj->pIndexData->vnum == OBJ_VNUM_QDIAMOND)
{
extract_obj( obj );
}
return;
}
}
break;
case 'I':
KEY( "ItemType", obj->item_type, fread_number( fp ) );
KEY( "Ityp", obj->item_type, fread_number( fp ) );
break;
case 'L':
KEY( "Level", obj->level, fread_number( fp ) );
KEY( "Lev", obj->level, fread_number( fp ) );
break;
case 'N':
KEY( "Name", obj->name, fread_string( fp ) );
if ( !str_cmp( word, "Nest" ) )
{
iNest = fread_number( fp );
if ( iNest < 0 || iNest >= MAX_NEST )
{
bug( "Fread_obj: bad nest %d.", iNest );
}
else
{
rgObjNest[iNest] = obj;
fNest = TRUE;
}
fMatch = TRUE;
}
break;
case 'O':
if ( !str_cmp( word,"Oldstyle" ) )
{
if (obj->pIndexData != NULL && obj->pIndexData->new_format)
make_new = TRUE;
fMatch = TRUE;
}
break;
case 'S':
KEY( "ShortDescr", obj->short_descr, fread_string( fp ) );
KEY( "ShD", obj->short_descr, fread_string( fp ) );
if ( !str_cmp( word, "Spell" ) )
{
int iValue;
int sn;
iValue = fread_number( fp );
sn = skill_lookup( fread_word( fp ) );
if ( iValue < 0 || iValue > 3 )
{
bug( "Fread_obj: bad iValue %d.", iValue );
}
else if ( sn < 0 )
{
bug( "Fread_obj: unknown skill.", 0 );
}
else
{
obj->value[iValue] = sn;
}
fMatch = TRUE;
break;
}
break;
case 'T':
KEY( "Timer", obj->timer, fread_number( fp ) );
KEY( "Time", obj->timer, fread_number( fp ) );
break;
case 'V':
if ( !str_cmp( word, "Values" ) || !str_cmp(word,"Vals"))
{
obj->value[0] = fread_number( fp );
obj->value[1] = fread_number( fp );
obj->value[2] = fread_number( fp );
obj->value[3] = fread_number( fp );
if (obj->item_type == ITEM_WEAPON && obj->value[0] == 0)
obj->value[0] = obj->pIndexData->value[0];
fMatch = TRUE;
break;
}
if ( !str_cmp( word, "Val" ) )
{
obj->value[0] = fread_number( fp );
obj->value[1] = fread_number( fp );
obj->value[2] = fread_number( fp );
obj->value[3] = fread_number( fp );
obj->value[4] = fread_number( fp );
fMatch = TRUE;
break;
}
if ( !str_cmp( word, "Vnum" ) )
{
int vnum;
vnum = fread_number( fp );
if ( ( obj->pIndexData = get_obj_index( vnum ) ) == NULL )
bug( "Fread_obj: bad vnum %d.", vnum );
else
fVnum = TRUE;
fMatch = TRUE;
break;
}
break;
case 'W':
KEY( "WearFlags", obj->wear_flags, fread_number( fp ) );
KEY( "WeaF", obj->wear_flags, fread_number( fp ) );
KEY( "WearLoc", obj->wear_loc, fread_number( fp ) );
KEY( "Wear", obj->wear_loc, fread_number( fp ) );
KEY( "Weight", obj->weight, fread_number( fp ) );
KEY( "Wt", obj->weight, fread_number( fp ) );
break;
}
if ( !fMatch )
{
bug( "Fread_obj: no match.", 0 );
fread_to_eol( fp );
}
}
if (obj->pIndexData->vnum == OBJ_VNUM_QDIAMOND)
{
extract_obj( obj );
}
}