/*************************************************************************** * Original Diku Mud copyright (C) 1990, 1991 by Sebastian Hammer, * * Michael Seifert, Hans Henrik St{rfeldt, Tom Madsen, and Katja Nyboe. * * * * Merc Diku vMud improvments copyright (C) 1992, 1993 by Michael * * Chastain, Michael Quan, and Mitchell Tse. * * * * In order to use any part of this Merc Diku Mud, you must comply with * * both the original Diku license in 'license.doc' as well the Merc * * license in 'license.txt'. In particular, you may not remove either of * * these copyright notices. * * * * Thanks to abaddon for proof-reading our comm.c and pointing out bugs. * * Any remaining bugs are, of course, our work, not his. :) * * * * Much time and thought has gone into this software and you are * * benefitting. We hope that you share your changes too. What goes * * around, comes around. * ***************************************************************************/ /*************************************************************************** * ROM 2.4 is copyright 1993-1995 Russ Taylor * * ROM has been brought to you by the ROM consortium * * Russ Taylor (rtaylor@pacinfo.com) * * Gabrielle Taylor (gtaylor@pacinfo.com) * * Brian Moore (rom@rom.efn.org) * * By using this code, you have agreed to follow the terms of the * * ROM license, in the file Rom24/doc/rom.license * ***************************************************************************/ /*************************************************************************** * ROT 1.4 is copyright 1996-1997 by Russ Walsh * * By using this code, you have agreed to follow the terms of the * * ROT license, in the file doc/rot.license * ***************************************************************************/ /* * This file contains all of the OS-dependent stuff: * startup, signals, BSD sockets for tcp/ip, i/o, timing. * * The data flow for input is: * Game_loop ---> Read_from_descriptor ---> Read * Game_loop ---> Read_from_buffer * * The data flow for output is: * Game_loop ---> Process_Output ---> Write_to_descriptor -> Write * * The OS-dependent functions are Read_from_descriptor and Write_to_descriptor. * -- Furey 26 Jan 1993 */ #if defined(macintosh) #include <types.h> #else #include <sys/types.h> #include <sys/time.h> #include <sys/socket.h> #include <netinet/in.h> #include <arpa/inet.h> #endif #include <ctype.h> #include <errno.h> #include <stdio.h> #include <string.h> #include <stdlib.h> #include <time.h> #include <stdarg.h> /* printf_to_char */ #include <unistd.h> /* OLC -- for close read write etc */ #include "merc.h" #include "recycle.h" #include "tables.h" #include "olc.h" #include "clan.h" #include <sys/wait.h> /* command procedures needed */ DECLARE_DO_FUN(do_showclass ); DECLARE_DO_FUN( do_asave ); DECLARE_DO_FUN(do_help ); DECLARE_DO_FUN(do_look ); DECLARE_DO_FUN(do_skills ); DECLARE_DO_FUN(do_outfit ); DECLARE_DO_FUN(do_unread ); DECLARE_DO_FUN(do_save ); DECLARE_DO_FUN(do_conceal); long focus_left args ((long total)); char * get_descr_form args((CHAR_DATA *ch,CHAR_DATA *looker, bool get_long)); void check_focus args ((CHAR_DATA *ch)); #define ED_NONE 0 extern bool clantoggle; #undef MALLOC_DEBUG /* * Malloc debugging stuff. */ #if defined(sun) #undef MALLOC_DEBUG #endif #if defined(MALLOC_DEBUG) #include <malloc.h> extern int malloc_debug args( ( int ) ); extern int malloc_verify args( ( void ) ); #endif /* * Signal handling. * Apollo has a problem with __attribute(atomic) in signal.h, * I dance around it. */ #if defined(apollo) #define __attribute(x) #endif #if defined(unix) #include <signal.h> #endif #if defined(apollo) #undef __attribute #endif /* Signal Handling */ void init_signals args( (void) ); void sig_handler args((int sig)); /* * Socket and TCP/IP stuff. */ #if defined(macintosh) || defined(MSDOS) const char echo_off_str [] = { '\0' }; const char echo_on_str [] = { '\0' }; const char go_ahead_str [] = { '\0' }; const char compress_will [] = { '\0' }; const char compress_do [] = { '\0' }; const char compress_dont [] = { '\0' }; const char compress_start [] = { '\0' }; #endif #if defined(unix) #include <fcntl.h> #include <netdb.h> #include <netinet/in.h> #include <sys/socket.h> #include "telnet.h" const char echo_off_str [] = { IAC, WILL, TELOPT_ECHO, '\0' }; const char echo_on_str [] = { IAC, WONT, TELOPT_ECHO, '\0' }; const char go_ahead_str [] = { IAC, GA, '\0' }; /* mccp : compression negotiation strings */ const char compress_will [] = { IAC, WILL, TELOPT_COMPRESS, '\0' }; const char compress_do [] = { IAC, DO, TELOPT_COMPRESS, '\0' }; const char compress_dont [] = { IAC, DONT, TELOPT_COMPRESS, '\0' }; #endif /* * OS-dependent declarations. */ #if defined(_AIX) #include <sys/select.h> int accept args( ( int s, struct sockaddr *addr, int *addrlen ) ); int bind args( ( int s, struct sockaddr *name, int namelen ) ); void bzero args( ( char *b, int length ) ); int getpeername args( ( int s, struct sockaddr *name, int *namelen ) ); int getsockname args( ( int s, struct sockaddr *name, int *namelen ) ); int gettimeofday args( ( struct timeval *tp, struct timezone *tzp ) ); int listen args( ( int s, int backlog ) ); int setsockopt args( ( int s, int level, int optname, void *optval, int optlen ) ); int socket args( ( int domain, int type, int protocol ) ); #endif #if defined(apollo) #include <unistd.h> void bzero args( ( char *b, int length ) ); #endif #if defined(__hpux) int accept args( ( int s, void *addr, int *addrlen ) ); int bind args( ( int s, const void *addr, int addrlen ) ); void bzero args( ( char *b, int length ) ); int getpeername args( ( int s, void *addr, int *addrlen ) ); int getsockname args( ( int s, void *name, int *addrlen ) ); int gettimeofday args( ( struct timeval *tp, struct timezone *tzp ) ); int listen args( ( int s, int backlog ) ); int setsockopt args( ( int s, int level, int optname, const void *optval, int optlen ) ); int socket args( ( int domain, int type, int protocol ) ); #endif #if defined(interactive) #include <net/errno.h> #include <sys/fnctl.h> #endif #if defined(macintosh) #include <console.h> #include <fcntl.h> #include <unix.h> struct timeval { time_t tv_sec; time_t tv_usec; }; #if !defined(isascii) #define isascii(c) ( (c) < 0200 ) #endif static long theKeys [4]; int gettimeofday args( ( struct timeval *tp, void *tzp ) ); #endif #if defined(MIPS_OS) extern int errno; #endif #if defined(MSDOS) int gettimeofday args( ( struct timeval *tp, void *tzp ) ); int kbhit args( ( void ) ); #endif #if defined(NeXT) int close args( ( int fd ) ); int fcntl args( ( int fd, int cmd, int arg ) ); #if !defined(htons) u_short htons args( ( u_short hostshort ) ); #endif #if !defined(ntohl) u_long ntohl args( ( u_long hostlong ) ); #endif int read args( ( int fd, char *buf, int nbyte ) ); int select args( ( int width, fd_set *readfds, fd_set *writefds, fd_set *exceptfds, struct timeval *timeout ) ); int write args( ( int fd, char *buf, int nbyte ) ); #endif #if defined(sequent) int accept args( ( int s, struct sockaddr *addr, int *addrlen ) ); int bind args( ( int s, struct sockaddr *name, int namelen ) ); int close args( ( int fd ) ); int fcntl args( ( int fd, int cmd, int arg ) ); int getpeername args( ( int s, struct sockaddr *name, int *namelen ) ); int getsockname args( ( int s, struct sockaddr *name, int *namelen ) ); int gettimeofday args( ( struct timeval *tp, struct timezone *tzp ) ); #if !defined(htons) u_short htons args( ( u_short hostshort ) ); #endif int listen args( ( int s, int backlog ) ); #if !defined(ntohl) u_long ntohl args( ( u_long hostlong ) ); #endif int read args( ( int fd, char *buf, int nbyte ) ); int select args( ( int width, fd_set *readfds, fd_set *writefds, fd_set *exceptfds, struct timeval *timeout ) ); int setsockopt args( ( int s, int level, int optname, caddr_t optval, int optlen ) ); int socket args( ( int domain, int type, int protocol ) ); int write args( ( int fd, char *buf, int nbyte ) ); #endif /* This includes Solaris Sys V as well */ #if defined(sun) int accept args( ( int s, struct sockaddr *addr, int *addrlen ) ); int bind args( ( int s, struct sockaddr *name, int namelen ) ); void bzero args( ( char *b, int length ) ); int close args( ( int fd ) ); int getpeername args( ( int s, struct sockaddr *name, int *namelen ) ); int getsockname args( ( int s, struct sockaddr *name, int *namelen ) ); int gettimeofday args( ( struct timeval *tp, struct timezone *tzp ) ); int listen args( ( int s, int backlog ) ); int read args( ( int fd, char *buf, int nbyte ) ); int select args( ( int width, fd_set *readfds, fd_set *writefds, fd_set *exceptfds, struct timeval *timeout ) ); #if defined(SYSV) int setsockopt args( ( int s, int level, int optname, const char *optval, int optlen ) ); #else int setsockopt args( ( int s, int level, int optname, void *optval, int optlen ) ); #endif int socket args( ( int domain, int type, int protocol ) ); int write args( ( int fd, char *buf, int nbyte ) ); #endif #if defined(ultrix) int accept args( ( int s, struct sockaddr *addr, int *addrlen ) ); int bind args( ( int s, struct sockaddr *name, int namelen ) ); void bzero args( ( char *b, int length ) ); int close args( ( int fd ) ); int getpeername args( ( int s, struct sockaddr *name, int *namelen ) ); int getsockname args( ( int s, struct sockaddr *name, int *namelen ) ); int gettimeofday args( ( struct timeval *tp, struct timezone *tzp ) ); int listen args( ( int s, int backlog ) ); int read args( ( int fd, char *buf, int nbyte ) ); int select args( ( int width, fd_set *readfds, fd_set *writefds, fd_set *exceptfds, struct timeval *timeout ) ); int setsockopt args( ( int s, int level, int optname, void *optval, int optlen ) ); int socket args( ( int domain, int type, int protocol ) ); int write args( ( int fd, char *buf, int nbyte ) ); #endif /* * Global variables. */ DESCRIPTOR_DATA * descriptor_list; /* All open descriptors */ DESCRIPTOR_DATA * d_next; /* Next descriptor in loop */ bool god; /* All new chars are gods! */ bool merc_down; /* Shutdown */ bool wizlock; /* Game is wizlocked */ bool newlock; /* Game is newlocked */ char str_boot_time[MAX_INPUT_LENGTH]; time_t current_time; /* time of this pulse */ char clcode[ MAX_INPUT_LENGTH ]; bool MOBtrigger = TRUE; /* act() switch */ int arena; volatile sig_atomic_t crashed = 0; AUCTION_DATA *auction_list; sh_int auction_ticket; /* * OS-dependent local functions. */ #if defined(macintosh) || defined(MSDOS) void game_loop_mac_msdos args( ( void ) ); bool read_from_descriptor args( ( DESCRIPTOR_DATA *d ) ); bool write_to_descriptor args( ( int desc, char *txt, int length ) ); #endif #if defined(unix) void game_loop_unix args( ( int control, int wwwcontrol ) ); int init_socket args( ( int port ) ); void cnew_descriptor args( ( int control ) ); //void init_descriptor_www args( ( int wwwcontrol ) ); void cnew_descriptor_www args( ( int wwwcontrol ) ); bool read_from_descriptor args( ( DESCRIPTOR_DATA *d ) ); bool write_to_descriptor args( ( DESCRIPTOR_DATA *d, char *txt, int length ) ); bool write_to_descriptor_2 args( ( int desc, char *txt, int length ) ); #endif /* * Other local functions (OS-independent). */ bool check_parse_name args( ( char *name ) ); bool check_reconnect args( ( DESCRIPTOR_DATA *d, char *name, bool fConn ) ); bool check_playing args( ( DESCRIPTOR_DATA *d, char *name ) ); int main args( ( int argc, char **argv ) ); void nanny args( ( DESCRIPTOR_DATA *d, char *argument ) ); bool process_output args( ( DESCRIPTOR_DATA *d, bool fPrompt ) ); void read_from_buffer args( ( DESCRIPTOR_DATA *d ) ); void stop_idling args( ( CHAR_DATA *ch ) ); void bust_a_prompt args( ( CHAR_DATA *ch ) ); void clear_stance_affects args((CHAR_DATA *ch)); DECLARE_DO_FUN(do_announce ); int port,wwwport,control,wwwcontrol; void do_crashsave(void) { AUCTION_DATA *auc; FILE *fp; DESCRIPTOR_DATA *d, *d_next; char buf [100], buf2[100], buf3[100], buf4[100]; if((fp = fopen(LAST_COMMAND,"a")) == NULL) bug("Error in do_auto_save opening last_command.txt",0); fprintf(fp,"Last Command: %s\n", last_command); fclose( fp ); for ( auc = auction_list; auc != NULL; auc = auc->next ) { if (auc->item != NULL) obj_to_char(auc->item, auc->owner); if (auc->high_bidder != NULL) add_cost(auc->high_bidder,auc->bid_amount,auc->bid_type); } fp = fopen (COPYOVER_FILE, "w"); if (!fp) { logfi (NULL,"Could not write to copyover file: %s", COPYOVER_FILE); perror ("do_copyover:fopen"); return; } /* Consider changing all saved areas here, if you use OLC */ // Also boot yourself out of the arena if you're in it.. { arena = FIGHT_LOCK; } // do_asave(NULL,""); /* For each playing descriptor, save its state */ for (d = descriptor_list; d ; d = d_next) { CHAR_DATA * och = d->character; d_next = d->next; /* We delete from the list , so need to save this */ compressEnd( d ); if (!d->character || d->connected > CON_PLAYING) /* drop those logging on */ { write_to_descriptor_2 (d->descriptor, "\n\rSorry, we are rebooting. Come back in a few minutes.\n\r", 0); close_socket (d); /* throw'em out */ } else { fprintf (fp, "%d %s %s %s\n", d->descriptor, och->name, d->host, d->hostip); save_char_obj (och); write_to_descriptor(d, "\n\r *** Distorted Illusions is CRASHING -- HOT-BOOT initiated! ***\n\r", 0); } } fprintf (fp, "-1\n"); fclose (fp); /* Close reserve and other always-open files and release other resources */ /* exec - descriptors are inherited */ sprintf (buf, "%d", port); sprintf (buf2, "%d", wwwport); sprintf (buf3, "%d", control); sprintf (buf4, "%d", wwwcontrol); execl (EXE_FILE, "DIST", buf, buf2, "copyover", buf3, buf4, (char *) NULL); /* Failed - sucessful exec will not return */ perror ("do_copyover: execl"); } void halt_mud( int sig ) { DESCRIPTOR_DATA *d; CHAR_DATA *ch; struct sigaction default_action; int i; pid_t forkpid; wait( NULL ); if( !crashed ) { crashed++; sprintf( log_buf, "GAME CRASHED (SIGNAL %d).\nLast command: %s\n", sig, last_command ); log_string( log_buf ); if ( ( forkpid = fork( ) ) > 0 ) { waitpid( forkpid, NULL, WNOHANG|WUNTRACED ); do_crashsave( ); exit( 0 ); } else if ( forkpid < 0 ) exit( 1 ); for ( i = 255; i >= 0; i-- ) close( i ); default_action.sa_handler = SIG_DFL; sigaction( sig, &default_action, NULL ); if( !fork( ) ) exit( 0 ); else return; raise( sig ); } if ( crashed == 1 ) { crashed++; for ( d = descriptor_list; d != NULL; d = d_next ) { d_next = d->next; ch = d->original ? d->original : d->character; if ( ch == NULL ) { close_socket( d ); continue; } if ( IS_NPC( ch ) ) { close_socket( d ); continue; } write_to_descriptor( d, "** Error saving character files; conducting full reboot. **\007\n\r", 0 ); close_socket( d ); continue; } sprintf( log_buf, "CHARACTERS NOT SAVED.\r" ); log_string( log_buf ); default_action.sa_handler = SIG_DFL; sigaction( sig, &default_action, NULL ); if( !fork( ) ) { kill( getppid( ), sig ); exit( 1 ); } else return; raise( sig ); } if ( crashed == 2 ) { crashed++; log_string( "TOTAL GAME CRASH." ); default_action.sa_handler = SIG_DFL; sigaction( sig, &default_action, NULL ); if( !fork( ) ) { kill( getppid( ), sig ); exit( 1 ); } else return; raise( sig ); } if ( crashed == 3 ) { default_action.sa_handler = SIG_DFL; sigaction( sig, &default_action, NULL ); if( !fork( ) ) { kill( getppid( ), sig ); exit( 1 ); } else return; raise( sig ); } } int main( int argc, char **argv ) { struct timeval now_time; bool fCopyOver = FALSE; struct sigaction halt_action, ignore_action; /* #if defined(unix) int control; int wwwcontrol; #endif */ /* * Memory debugging if needed. */ #if defined(MALLOC_DEBUG) malloc_debug( 2 ); #endif halt_action.sa_handler = halt_mud; sigemptyset(&halt_action.sa_mask); halt_action.sa_flags = SA_NOMASK; ignore_action.sa_handler = SIG_IGN; sigemptyset(&ignore_action.sa_mask); ignore_action.sa_flags = 0; sigaction( SIGPIPE, &ignore_action, NULL ); sigaction( SIGHUP, &ignore_action, NULL ); sigaction( SIGINT, &halt_action, NULL ); sigaction( SIGQUIT, &halt_action, NULL ); sigaction( SIGILL, &halt_action, NULL ); sigaction( SIGFPE, &halt_action, NULL ); sigaction( SIGSEGV, &halt_action, NULL ); sigaction( SIGTERM, &halt_action, NULL ); sigaction( SIGBUS, &halt_action, NULL ); /* * Init time. */ gettimeofday( &now_time, NULL ); current_time = (time_t) now_time.tv_sec; strcpy( str_boot_time, ctime( ¤t_time ) ); /* * Macintosh console initialization. */ #if defined(macintosh) console_options.nrows = 31; cshow( stdout ); csetmode( C_RAW, stdin ); cecho2file( "log file", 1, stderr ); #endif /* * Get the port number. */ port = 9999; wwwport = 3456; if ( argc > 1 ) { if ( !is_number( argv[1] ) ) { fprintf( stderr, "Usage: %s [port #] [wwwport #]\n", argv[0] ); exit( 1 ); } else if ( ( port = atoi( argv[1] ) ) <= 1024 ) { fprintf( stderr, "Port numbers must be above 1024.\n" ); exit( 1 ); } } if ( argc > 2 ) { if ( !is_number( argv[2] ) ) { fprintf( stderr, "Usage: %s [port #] [wwwport #]\n", argv[0] ); exit( 1 ); } else if ( ( wwwport = atoi( argv[2] ) ) <= 1024 ) { fprintf( stderr, "Port numbers must be above 1024.\n" ); exit( 1 ); } /* Are we recovering from a copyover? */ if (argv[3] && argv[3][0]) { fCopyOver = TRUE; control = atoi(argv[4]); wwwcontrol = atoi(argv[5]); } else fCopyOver = FALSE; // if(argv[6] && argv[6][0]) // signal_handler_on = FALSE; } /* * Run the game. */ #if defined(macintosh) || defined(MSDOS) boot_db( fCopyOver); // init_signals(); #if defined(SKYN_DEBUG) log_string("After Boot_Db"); #endif log_string( "Merc is ready to rock." ); game_loop_mac_msdos( ); #endif #if defined(unix) if (!fCopyOver) control = init_socket( port ); if (!fCopyOver) wwwcontrol = init_socket( wwwport ); boot_db( fCopyOver ); // if(signal_handler_on == TRUE) // init_signals(); #if defined(SKYN_DEBUG) log_string("After BOot_Db"); #endif #if defined(SKYN_DEBUG) log_string("after classes"); #endif arena = FIGHT_OPEN; sprintf( log_buf, "Distorted Illusions is ready to rock on ports %d and %d.", port, wwwport ); log_string( log_buf ); sprintf(log_buf, "File descriptors: control(%d), wwwcontrol(%d).", control, wwwcontrol); log_string(log_buf); game_loop_unix( control, wwwcontrol ); close (wwwcontrol); close (control); #endif /* * That's all, folks. */ log_string( "Normal termination of game." ); exit( 0 ); return 0; } #if defined(unix) int init_socket( int port ) { static struct sockaddr_in sa_zero; struct sockaddr_in sa; int x = 1; int fd; if ( ( fd = socket( AF_INET, SOCK_STREAM, 0 ) ) < 0 ) { perror( "Init_socket: socket" ); exit( 1 ); } if ( setsockopt( fd, SOL_SOCKET, SO_REUSEADDR, (char *) &x, sizeof(x) ) < 0 ) { perror( "Init_socket: SO_REUSEADDR" ); close(fd); exit( 1 ); } #if defined(SO_DONTLINGER) && !defined(SYSV) { struct linger ld; ld.l_onoff = 1; ld.l_linger = 1000; if ( setsockopt( fd, SOL_SOCKET, SO_DONTLINGER, (char *) &ld, sizeof(ld) ) < 0 ) { perror( "Init_socket: SO_DONTLINGER" ); close(fd); exit( 1 ); } } #endif sa = sa_zero; sa.sin_family = AF_INET; sa.sin_port = htons( port ); /*sa.sin_addr.s_addr = inet_addr("70.118.16.122");*/ /*sa.sin_addr.s_addr = inet_addr( "distorted-illusions.no-ip.org" );*/ if ( bind( fd, (struct sockaddr *) &sa, sizeof(sa) ) < 0 ) { perror("Init socket: bind" ); close(fd); exit(1); } if ( listen( fd, 3 ) < 0 ) { perror("Init socket: listen"); close(fd); exit(1); } return fd; } #endif #if defined(macintosh) || defined(MSDOS) void game_loop_mac_msdos( void ) { struct timeval last_time; struct timeval now_time; static DESCRIPTOR_DATA dcon; gettimeofday( &last_time, NULL ); current_time = (time_t) last_time.tv_sec; /* * New_descriptor analogue. */ dcon.descriptor = 0; dcon.connected = CON_GET_NAME; dcon.host = str_dup( "localhost" ); dcon.outsize = 2000; dcon.outbuf = alloc_mem( dcon.outsize ); dcon.next = descriptor_list; dcon.showstr_head = NULL; dcon.showstr_point = NULL; dcon.pEdit = NULL; /* OLC */ dcon.pString = NULL; /* OLC */ dcon.editor = 0; /* OLC */ descriptor_list = &dcon; { /* Give a char colour before they create! */ CHAR_DATA dummy; if (!d->character) { memset(&dummy, 0, sizeof(dummy)); d->character = &dummy; dummy->desc = d; SET_BIT(dummy->act, PLR_COLOUR); } } /* * Send the greeting. */ { extern char * help_greetinga; extern char * help_greetingb; extern char * help_greetingc; extern char * help_greetingd; extern char * help_greetinge; extern char * help_greetingf; extern char * help_greetingg; extern char * help_greetingh; extern char * help_greetingi; extern char * help_greetingj; extern char * help_authors; extern char * help_login; switch (number_range(0,9)) { default: if ( help_greetinga[0] == '.' ) send_to_desc( help_greetinga+1, &dcon ); else send_to_desc( help_greetinga , &dcon ); break; case 0: if ( help_greetinga[0] == '.' ) send_to_desc( help_greetinga+1, &dcon ); else send_to_desc( help_greetinga , &dcon ); break; case 1: if ( help_greetingb[0] == '.' ) send_to_desc( help_greetingb+1, &dcon ); else send_to_desc( help_greetingb , &dcon ); break; case 2: if ( help_greetingc[0] == '.' ) send_to_desc( help_greetingc+1, &dcon ); else send_to_desc( help_greetingc , &dcon ); break; case 3: if ( help_greetingd[0] == '.' ) send_to_desc( help_greetingd+1, &dcon ); else send_to_desc( help_greetingd , &dcon ); break; case 4: if ( help_greetinge[0] == '.' ) send_to_desc( help_greetinge+1, &dcon ); else send_to_desc( help_greetinge , &dcon ); break; case 5: if ( help_greetingf[0] == '.' ) send_to_desc( help_greetingf+1, &dcon ); else send_to_desc( help_greetingf , &dcon ); break; case 6: if ( help_greetingg[0] == '.' ) send_to_desc( help_greetingg+1, &dcon ); else send_to_desc( help_greetingg , &dcon ); break; case 7: if ( help_greetingh[0] == '.' ) send_to_desc( help_greetingh+1, &dcon ); else send_to_desc( help_greetingh , &dcon ); break; case 8: if ( help_greetingi[0] == '.' ) send_to_desc( help_greetingi+1, &dcon ); else send_to_desc( help_greetingi , &dcon ); break; case 9: if ( help_greetingj[0] == '.' ) send_to_desc( help_greetingj+1, &dcon ); else send_to_desc( help_greetingj , &dcon ); break; } if ( help_authors[0] == '.' ) send_to_desc( help_authors+1, &dcon ); else send_to_desc( help_authors , &dcon ); if ( help_login[0] == '.' ) send_to_desc( help_login+1, &dcon ); else send_to_desc( help_login , &dcon ); } /* Main loop */ while ( !merc_down ) { DESCRIPTOR_DATA *d; /* * Process input. */ for ( d = descriptor_list; d != NULL; d = d_next ) { d_next = d->next; d->fcommand = FALSE; #if defined(MSDOS) if ( kbhit( ) ) #endif { if ( d->character != NULL ) d->character->timer = 0; if ( !read_from_descriptor( d ) ) { if ( d->character != NULL) save_char_obj( d->character ); d->outtop = 0; close_socket( d ); continue; } } if (d->character != NULL && d->character->daze > 0) --d->character->daze; if ( d->character != NULL && d->character->wait > 0 ) { --d->character->wait; continue; } read_from_buffer( d ); if ( d->incomm[0] != '\0' ) { d->fcommand = TRUE; stop_idling( d->character ); /* OLC */ if ( d->showstr_point ) show_string( d, d->incomm ); else if ( d->pString ) string_add( d->character, d->incomm ); else switch ( d->connected ) { case CON_PLAYING: if ( !run_olc_editor( d ) ) substitute_alias( d, d->incomm ); break; default: nanny( d, d->incomm ); break; } d->incomm[0] = '\0'; } } /* * Autonomous game motion. */ update_handler( FALSE ); /* * Output. */ for ( d = descriptor_list; d != NULL; d = d_next ) { d_next = d->next; if ( ( d->fcommand || d->outtop > 0 ) ) { if ( !process_output( d, TRUE ) ) { if ( d->character != NULL && d->character->level > 1) save_char_obj( d->character ); d->outtop = 0; close_socket( d ); } } } /* * Synchronize to a clock. * Busy wait (blargh). */ now_time = last_time; for ( ; ; ) { int delta; #if defined(MSDOS) if ( kbhit( ) ) #endif { if ( dcon.character != NULL ) dcon.character->timer = 0; if ( !read_from_descriptor( &dcon ) ) { if ( dcon.character != NULL && d->character->level > 1) save_char_obj( d->character ); dcon.outtop = 0; close_socket( &dcon ); } #if defined(MSDOS) break; #endif } gettimeofday( &now_time, NULL ); delta = ( now_time.tv_sec - last_time.tv_sec ) * 1000 * 1000 + ( now_time.tv_usec - last_time.tv_usec ); if ( delta >= 1000000 / PULSE_PER_SECOND ) break; } last_time = now_time; current_time = (time_t) last_time.tv_sec; } return; } #endif #if defined(unix) void game_loop_unix( int control, int wwwcontrol ) { static struct timeval null_time; struct timeval last_time; #if defined(SKYN_DEBUG) log_string("game_loop_unix"); #endif gettimeofday( &last_time, NULL ); current_time = (time_t) last_time.tv_sec; signal( SIGPIPE, SIG_IGN ); gettimeofday( &last_time, NULL ); current_time = (time_t) last_time.tv_sec; /* Main loop */ while ( !merc_down ) { fd_set in_set; fd_set out_set; fd_set exc_set; DESCRIPTOR_DATA *d; int maxdesc; #if defined(MALLOC_DEBUG) if ( malloc_verify( ) != 1 ) abort( ); #endif /* * Poll all active descriptors. */ FD_ZERO( &in_set ); FD_ZERO( &out_set ); FD_ZERO( &exc_set ); FD_SET( control, &in_set ); maxdesc = control; for ( d = descriptor_list; d; d = d->next ) { maxdesc = UMAX( maxdesc, d->descriptor ); FD_SET( d->descriptor, &in_set ); FD_SET( d->descriptor, &out_set ); FD_SET( d->descriptor, &exc_set ); } if ( select( maxdesc+1, &in_set, &out_set, &exc_set, &null_time ) < 0 ) { perror( "Game_loop: select: poll" ); exit( 1 ); } /* * New connection? */ if ( FD_ISSET( control, &in_set ) ) cnew_descriptor( control ); FD_ZERO( &in_set ); FD_ZERO( &out_set ); FD_ZERO( &exc_set ); FD_SET( wwwcontrol, &in_set ); maxdesc = wwwcontrol; for ( d = descriptor_list; d; d = d->next ) { maxdesc = UMAX( maxdesc, d->descriptor ); FD_SET( d->descriptor, &in_set ); FD_SET( d->descriptor, &out_set ); FD_SET( d->descriptor, &exc_set ); } if ( select( maxdesc+1, &in_set, &out_set, &exc_set, &null_time ) < 0 ) { perror( "Game_loop: select: poll" ); exit( 1 ); } if ( FD_ISSET( wwwcontrol, &in_set ) ) cnew_descriptor_www( wwwcontrol ); /* * Kick out the freaky folks. */ for ( d = descriptor_list; d != NULL; d = d_next ) { d_next = d->next; if ( FD_ISSET( d->descriptor, &exc_set ) ) { FD_CLR( d->descriptor, &in_set ); FD_CLR( d->descriptor, &out_set ); if ( d->character && d->character->level > 1) save_char_obj( d->character ); d->outtop = 0; close_socket( d ); } } /* * Process input. */ for ( d = descriptor_list; d != NULL; d = d_next ) { d_next = d->next; d->fcommand = FALSE; if ( FD_ISSET( d->descriptor, &in_set ) ) { if ( !read_from_descriptor( d ) ) { FD_CLR( d->descriptor, &out_set ); if ( d->character != NULL && d->character->level > 1) save_char_obj( d->character ); d->outtop = 0; close_socket( d ); continue; } if ( d->character != NULL ) d->character->timer = 0; } if ((d->character != NULL) && (d->character->daze > 0) ) --d->character->daze; if ( d->character != NULL && d->character->wait > 0 ) { --d->character->wait; continue; } read_from_buffer( d ); if ( d->incomm[0] != '\0' ) { d->fcommand = TRUE; stop_idling( d->character ); /* OLC */ if ( d->showstr_point ) show_string( d, d->incomm ); else if ( d->pString ) string_add( d->character, d->incomm ); else switch ( d->connected ) { case CON_PLAYING: if ( !run_olc_editor( d ) ) substitute_alias( d, d->incomm ); break; default: nanny( d, d->incomm ); break; } d->incomm[0] = '\0'; } } /* * Autonomous game motion. */ update_handler( FALSE ); /* * Output. */ for ( d = descriptor_list; d != NULL; d = d_next ) { d_next = d->next; if ( ( d->fcommand || d->outtop > 0 || d->out_compress) && FD_ISSET(d->descriptor, &out_set) ) { bool ok = TRUE; if ( d->fcommand || d->outtop > 0 ) ok = process_output( d, TRUE ); if (ok && d->out_compress) ok = processCompressed(d); if (!ok) { if ( d->character != NULL && d->character->level > 1) save_char_obj( d->character ); d->outtop = 0; close_socket( d ); } } } /* * Synchronize to a clock. * Sleep( last_time + 1/PULSE_PER_SECOND - now ). * Careful here of signed versus unsigned arithmetic. */ { struct timeval now_time; long secDelta; long usecDelta; gettimeofday( &now_time, NULL ); usecDelta = ((int) last_time.tv_usec) - ((int) now_time.tv_usec) + 1000000 / PULSE_PER_SECOND; secDelta = ((int) last_time.tv_sec ) - ((int) now_time.tv_sec ); while ( usecDelta < 0 ) { usecDelta += 1000000; secDelta -= 1; } while ( usecDelta >= 1000000 ) { usecDelta -= 1000000; secDelta += 1; } if ( secDelta > 0 || ( secDelta == 0 && usecDelta > 0 ) ) { struct timeval stall_time; stall_time.tv_usec = usecDelta; stall_time.tv_sec = secDelta; if ( select( 0, NULL, NULL, NULL, &stall_time ) < 0 ) { perror( "Game_loop: select: stall" ); exit( 1 ); } } } gettimeofday( &last_time, NULL ); current_time = (time_t) last_time.tv_sec; } return; } #endif #if defined(unix) void cnew_descriptor( int control ) { char buf[MAX_STRING_LENGTH]; DESCRIPTOR_DATA *dnew; struct sockaddr_in sock; struct hostent *from; int desc; int size; size = sizeof(sock); if(getsockname( control, (struct sockaddr *) &sock, &size ) < 0) { perror("NEW_descriptor: accept"); return; } if ( ( desc = accept( control, (struct sockaddr *) &sock, &size) ) < 0 ) { char log_buf[256]; sprintf(log_buf, "New_descriptor (%d): accept: Socket operation on non-socket", control); log_string( log_buf); return; } #if !defined(FNDELAY) #define FNDELAY O_NDELAY #endif if ( fcntl( desc, F_SETFL, FNDELAY ) == -1 ) { perror( "New_descriptor: fcntl: FNDELAY" ); return; } /* * Cons a new descriptor. */ dnew = new_descriptor(); dnew->descriptor = desc; dnew->connected = CON_GET_NAME; dnew->showstr_head = NULL; dnew->showstr_point = NULL; dnew->outsize = 2000; dnew->pEdit = NULL; /* OLC */ dnew->pString = NULL; /* OLC */ dnew->editor = 0; /* OLC */ dnew->outbuf = alloc_mem( dnew->outsize ); size = sizeof(sock); if ( getpeername( desc, (struct sockaddr *) &sock, &size ) < 0 ) { perror( "New_descriptor: getpeername" ); dnew->host = str_dup( "(unknown)" ); } else { /* * Would be nice to use inet_ntoa here but it takes a struct arg, * which ain't very compatible between gcc and system libraries. */ int addr; addr = ntohl( sock.sin_addr.s_addr ); sprintf( buf, "%d.%d.%d.%d", ( addr >> 24 ) & 0xFF, ( addr >> 16 ) & 0xFF, ( addr >> 8 ) & 0xFF, ( addr ) & 0xFF ); sprintf( log_buf, "Sock.sinaddr: %s", buf ); log_string( log_buf ); from = gethostbyaddr( (char *) &sock.sin_addr, sizeof(sock.sin_addr), AF_INET ); dnew->host = str_dup( from ? from->h_name : buf ); /* changed to inet_ntoa when gethostbyaddr started acting * really flaky. - Puck I have to see this myself. .. --- Jodie */ dnew->hostip = str_dup( inet_ntoa( sock.sin_addr )); } /* * Swiftest: I added the following to ban sites. I don't * endorse banning of sites, but Copper has few descriptors now * and some people from certain sites keep abusing access by * using automated 'autodialers' and leaving connections hanging. * * Furey: added suffix check by request of Nickel of HiddenWorlds. */ if ( check_ban(dnew->host,BAN_ALL) || check_ban(dnew->hostip,BAN_ALL)) { write_to_descriptor_2( desc, "Your site has been banned from this mud.\n\r", 0 ); close( desc ); free_descriptor(dnew); return; } /* * Init descriptor data. */ dnew->next = descriptor_list; descriptor_list = dnew; /* { * Give a char colour before they create! * CHAR_DATA dummy; if (!d->character) { memset(&dummy, 0, sizeof(dummy)); d->character = &dummy; dummy->desc = d; SET_BIT(dummy->act, PLR_COLOUR); } } */ /* * Send the greeting. */ /* mccp : tell the client we will support compression */ write_to_buffer( dnew, compress_will, 0 ); { extern char * help_greetinga; extern char * help_greetingb; extern char * help_greetingc; extern char * help_greetingd; extern char * help_greetinge; extern char * help_greetingf; extern char * help_greetingg; extern char * help_greetingh; extern char * help_greetingi; extern char * help_greetingj; extern char * help_authors; extern char * help_login; switch (number_range(0,9)) { default: if ( help_greetinga[0] == '.' ) send_to_desc( help_greetinga+1, dnew ); else send_to_desc( help_greetinga , dnew ); break; case 0: if ( help_greetinga[0] == '.' ) send_to_desc( help_greetinga+1, dnew ); else send_to_desc( help_greetinga , dnew ); break; case 1: if ( help_greetingb[0] == '.' ) send_to_desc( help_greetingb+1, dnew ); else send_to_desc( help_greetingb , dnew ); break; case 2: if ( help_greetingc[0] == '.' ) send_to_desc( help_greetingc+1, dnew ); else send_to_desc( help_greetingc , dnew ); break; case 3: if ( help_greetingd[0] == '.' ) send_to_desc( help_greetingd+1, dnew ); else send_to_desc( help_greetingd , dnew ); break; case 4: if ( help_greetinge[0] == '.' ) send_to_desc( help_greetinge+1, dnew ); else send_to_desc( help_greetinge , dnew ); break; case 5: if ( help_greetingf[0] == '.' ) send_to_desc( help_greetingf+1, dnew ); else send_to_desc( help_greetingf , dnew ); break; case 6: if ( help_greetingg[0] == '.' ) send_to_desc( help_greetingg+1, dnew ); else send_to_desc( help_greetingg , dnew ); break; case 7: if ( help_greetingh[0] == '.' ) send_to_desc( help_greetingh+1, dnew ); else send_to_desc( help_greetingh , dnew ); break; case 8: if ( help_greetingi[0] == '.' ) send_to_desc( help_greetingi+1, dnew ); else send_to_desc( help_greetingi , dnew ); break; case 9: if ( help_greetingj[0] == '.' ) send_to_desc( help_greetingj+1, dnew ); else send_to_desc( help_greetingj , dnew ); break; } if ( help_authors[0] == '.' ) send_to_desc( help_authors+1, dnew ); else send_to_desc( help_authors , dnew ); if ( help_login[0] == '.' ) send_to_desc( help_login+1, dnew ); else send_to_desc( help_login , dnew ); } return; } #endif void init_descriptor (DESCRIPTOR_DATA *dnew, int desc) { static DESCRIPTOR_DATA d_zero; *dnew = d_zero; dnew->descriptor = desc; dnew->connected = CON_GET_NAME; dnew->outsize = 2000; dnew->pEdit = NULL; /* OLC */ dnew->pString = NULL; /* OLC */ dnew->outbuf = alloc_mem( dnew->outsize ); } void init_descriptor_www (DESCRIPTOR_DATA *dnew, int desc) { static DESCRIPTOR_DATA d_zero; *dnew = d_zero; dnew->descriptor = desc; dnew->connected = CON_GET_NAME; dnew->outsize = 2000; dnew->pEdit = NULL; /* OLC */ dnew->pString = NULL; /* OLC */ dnew->outbuf = alloc_mem( dnew->outsize ); } #if defined(unix) void cnew_descriptor_www( int wwwcontrol ) { char buf[MAX_STRING_LENGTH]; char buf2[MAX_STRING_LENGTH]; DESCRIPTOR_DATA *dnew; struct sockaddr_in sock; struct hostent *from; int desc; int size; char clandat[MAX_STRING_LENGTH]; BUFFER *output; DESCRIPTOR_DATA *d; int iClass; int iRace; int iClan; int iLevelLower; int iLevelUpper; int nMatch; FILE *fg; bool rgfClass[MAX_CLASS]; bool rgfRace[MAX_PC_RACE]; bool rgfClan[MAX_CLAN]; bool fClassRestrict = FALSE; bool fClanRestrict = FALSE; bool fClan = FALSE; bool fRaceRestrict = FALSE; bool fImmortalOnly = FALSE; size = sizeof(sock); if(getsockname( wwwcontrol, (struct sockaddr *) &sock, &size ) < 0) { perror("New_descriptor_www: getsockname"); return; } if ( ( desc = accept( wwwcontrol, (struct sockaddr *) &sock, &size) ) < 0 ) { char buf[MSL]; sprintf(buf, "New_descriptor_www (%d): accept: Socket operation on non-socket", wwwcontrol); log_string( buf); return; } #if !defined(FNDELAY) #define FNDELAY O_NDELAY #endif if ( fcntl( desc, F_SETFL, FNDELAY ) == -1 ) { perror( "New_descriptor: fcntl: FNDELAY" ); return; } /* * Cons a new descriptor. */ dnew = new_descriptor(); dnew->descriptor = desc; dnew->connected = CON_GET_NAME; dnew->showstr_head = NULL; dnew->showstr_point = NULL; dnew->outsize = 2000; dnew->outbuf = alloc_mem( dnew->outsize ); size = sizeof(sock); if ( getpeername( desc, (struct sockaddr *) &sock, &size ) < 0 ) { perror( "New_descriptor: getpeername" ); dnew->host = str_dup( "(unknown)" ); } else { /* * Would be nice to use inet_ntoa here but it takes a struct arg, * which ain't very compatible between gcc and system libraries. */ int addr; addr = ntohl( sock.sin_addr.s_addr ); sprintf( buf, "%d.%d.%d.%d", ( addr >> 24 ) & 0xFF, ( addr >> 16 ) & 0xFF, ( addr >> 8 ) & 0xFF, ( addr ) & 0xFF ); sprintf( log_buf, "Sock.sinaddr: %s", buf ); from = gethostbyaddr( (char *) &sock.sin_addr, sizeof(sock.sin_addr), AF_INET ); dnew->host = str_dup( from ? from->h_name : buf ); } iLevelLower = 0; iLevelUpper = MAX_LEVEL; for ( iClass = 0; iClass < MAX_CLASS; iClass++ ) rgfClass[iClass] = FALSE; for ( iRace = 0; iRace < MAX_PC_RACE; iRace++ ) rgfRace[iRace] = FALSE; for (iClan = 0; iClan < MAX_CLAN; iClan++) rgfClan[iClan] = FALSE; nMatch = 0; buf[0] = '\0'; output = new_buf(); sprintf(buf, WWW_WHO); if ((fg = fopen(buf,"w")) == NULL) { bug("WWW-Who: fopen",0); perror(buf); } for ( d = descriptor_list; d != NULL; d = d->next ) { CHAR_DATA *wch; char const *class; buf[0] = '\0'; /* * Check for match against restrictions. * Don't use trust as that exposes trusted mortals. */ if ( d->connected != CON_PLAYING || d->character->invis_level > 1 || d->character->incog_level > 1) continue; wch = ( d->original != NULL ) ? d->original : d->character; if (IS_SHIELDED(wch,SHD_INVISIBLE)) continue; if (wch->invis_level >= 2 || wch->incog_level >= 2 ) continue; if (wch->in_room->vnum == ROOM_VNUM_CORNER) continue; if ( wch->level < iLevelLower || wch->level > iLevelUpper || ( fImmortalOnly && wch->level < LEVEL_IMMORTAL ) || ( fClassRestrict && !rgfClass[wch->class] ) || ( fRaceRestrict && !rgfRace[wch->race]) || ( fClan && !is_clan(wch)) || ( fClanRestrict && !rgfClan[wch->clan])) continue; nMatch++; /* * Figure out what to print for class. */ class = class_table[wch->class].who_name; /* * Format it up. */ if (!is_clan(wch)) { sprintf(clandat, "X,3,3"); } else { if (clan_table[wch->clan].independent) { sprintf(clandat, "%s,0,0", clan_table[wch->clan].who_name); } else if (is_clead(wch) && is_pkill(wch)) { sprintf(clandat, "%s,1,1", clan_table[wch->clan].who_name); } else if (is_clead(wch) && !is_pkill(wch)) { sprintf(clandat, "%s,2,1", clan_table[wch->clan].who_name); } else if (is_pkill(wch)) { sprintf(clandat, "%s,1,0", clan_table[wch->clan].who_name); } else { sprintf(clandat, "%s,2,0", clan_table[wch->clan].who_name); } } sprintf(buf2, "%s", IS_NPC(wch) ? "" : wch->pcdata->title); str_replace(buf2, "{%", "{-"); sprintf( buf, "%3d,%s,%s,%s,{!%s{z%s{x\n\r", wch->level, wch->race < MAX_PC_RACE ? pc_race_table[wch->race].who_name : " ", class, clandat, wch->name, buf2); fprintf(fg,buf); } fclose(fg); close( desc ); free_descriptor(dnew); return; } #endif void close_socket( DESCRIPTOR_DATA *dclose ) { CHAR_DATA *ch; if ( dclose->outtop > 0 ) process_output( dclose, FALSE ); if ( dclose->snoop_by != NULL ) { write_to_buffer( dclose->snoop_by, "Your victim has left the game.\n\r", 0 ); } { DESCRIPTOR_DATA *d; for ( d = descriptor_list; d != NULL; d = d->next ) { if ( d->snoop_by == dclose ) d->snoop_by = NULL; } } if ( ( ch = dclose->character ) != NULL ) { sprintf( log_buf, "Closing link to %s.", ch->name ); log_string( log_buf ); if ( dclose->connected == CON_PLAYING ) { act( "$n has lost $s link.", ch, NULL, NULL, TO_ROOM ); wiznet("Net death has claimed {^$N{V.",ch,NULL,WIZ_LINKS,0,0); ch->desc = NULL; } else { free_char( dclose->original ? dclose->original : dclose->character ); } } if ( d_next == dclose ) d_next = d_next->next; if ( dclose == descriptor_list ) { descriptor_list = descriptor_list->next; } else { DESCRIPTOR_DATA *d; for ( d = descriptor_list; d && d->next != dclose; d = d->next ) ; if ( d != NULL ) d->next = dclose->next; else bug( "Close_socket: dclose not found.", 0 ); } if (dclose->out_compress) { deflateEnd(dclose->out_compress); free_mem(dclose->out_compress_buf, COMPRESS_BUF_SIZE); free_mem(dclose->out_compress, sizeof(z_stream)); } close( dclose->descriptor ); free_descriptor(dclose); #if defined(MSDOS) || defined(macintosh) exit(1); #endif return; } bool read_from_descriptor( DESCRIPTOR_DATA *d ) { int iStart; /* Hold horses if pending command already. */ if ( d->incomm[0] != '\0' ) return TRUE; /* Check for overflow. */ iStart = strlen(d->inbuf); if ( iStart >= sizeof(d->inbuf) - 10 ) { sprintf( log_buf, "%s input overflow!", d->host ); log_string( log_buf ); write_to_descriptor( d, "\n\r*** PUT A LID ON IT!!! ***\n\r", 0 ); return FALSE; } /* Snarf input. */ #if defined(macintosh) for ( ; ; ) { int c; c = getc( stdin ); if ( c == '\0' || c == EOF ) break; putc( c, stdout ); if ( c == '\r' ) putc( '\n', stdout ); d->inbuf[iStart++] = c; if ( iStart > sizeof(d->inbuf) - 10 ) break; } #endif #if defined(MSDOS) || defined(unix) for ( ; ; ) { int nRead; nRead = read( d->descriptor, d->inbuf + iStart, sizeof(d->inbuf) - 10 - iStart ); if ( nRead > 0 ) { iStart += nRead; if ( d->inbuf[iStart-1] == '\n' || d->inbuf[iStart-1] == '\r' ) break; } else if ( nRead == 0 ) { log_string( "EOF encountered on read." ); return FALSE; } else if ( errno == EWOULDBLOCK ) break; else { perror( "Read_from_descriptor" ); return FALSE; } } #endif d->inbuf[iStart] = '\0'; return TRUE; } /* * Transfer one line from input buffer to input line. */ void read_from_buffer( DESCRIPTOR_DATA *d ) { int i, j, k; /* * Hold horses if pending command already. */ if ( d->incomm[0] != '\0' ) return; /* * Look for at least one new line. */ for ( i = 0; d->inbuf[i] != '\n' && d->inbuf[i] != '\r'; i++ ) { if ( d->inbuf[i] == '\0' ) return; } /* * Canonical input processing. */ for ( i = 0, k = 0; d->inbuf[i] != '\n' && d->inbuf[i] != '\r'; i++ ) { if ( k >= MAX_INPUT_LENGTH - 2 ) { write_to_descriptor( d, "Line too long.\n\r", 0 ); /* skip the rest of the line */ for ( ; d->inbuf[i] != '\0'; i++ ) { if ( d->inbuf[i] == '\n' || d->inbuf[i] == '\r' ) break; } d->inbuf[i] = '\n'; d->inbuf[i+1] = '\0'; break; } if ( d->inbuf[i] == '\b' && k > 0 ) --k; else if ( isascii(d->inbuf[i]) && isprint(d->inbuf[i]) ) d->incomm[k++] = d->inbuf[i]; else if (d->inbuf[i] == (signed char)IAC) { if (!memcmp(&d->inbuf[i], compress_do, strlen(compress_do))) { i += strlen(compress_do) - 1; compressStart(d); } else if (!memcmp(&d->inbuf[i], compress_dont, strlen(compress_dont))) { i += strlen(compress_dont) - 1; compressEnd(d); } } } /* * Finish off the line. */ if ( k == 0 ) d->incomm[k++] = ' '; d->incomm[k] = '\0'; /* * Deal with bozos with #repeat 1000 ... */ if ( k > 1 || d->incomm[0] == '!' ) { if (d->connected == CON_GET_NAME && d->incomm[0] == '!' ) { send_to_desc("{RNice try {zasshole{x{R!{x\n\r", d ); close_socket( d ); return; } if ( d->incomm[0] != '!' && strcmp( d->incomm, d->inlast ) ) { d->repeat = 0; } else { d->repeat++; if ( d->repeat == 25 ) { sprintf( log_buf, "%s input spamming!", d->host ); log_string( log_buf ); wiznet("Spam spam spam {^$N spam spam spam spam spam!", d->character,NULL,WIZ_SPAM,0,get_trust(d->character)); if (d->incomm[0] == '!') wiznet(d->inlast,d->character,NULL,WIZ_SPAM,0, get_trust(d->character)); else wiznet(d->incomm,d->character,NULL,WIZ_SPAM,0, get_trust(d->character)); } else if ( d->repeat == 35 ) { if (d->connected != CON_PLAYING) { send_to_desc("{RNice try {zasshole{x{R!{x\n\r", d ); close_socket( d ); return; } sprintf( log_buf, "%s still input spamming!", d->host ); log_string( log_buf ); wiznet("Spam spam spam {^$N spam spam spam spam spam!", d->character,NULL,WIZ_SPAM,0,get_trust(d->character)); if (d->incomm[0] == '!') wiznet(d->inlast,d->character,NULL,WIZ_SPAM,0, get_trust(d->character)); else wiznet(d->incomm,d->character,NULL,WIZ_SPAM,0, get_trust(d->character)); write_to_descriptor( d, "\n\r*** PUT A LID ON IT!!! ***\n\r", 0 ); } else if ( d->repeat >= 45 ) { d->repeat = 0; write_to_descriptor( d, "\n\r*** I WARNED YOU!!! ***\n\r", 0 ); strcpy( d->incomm, "quit" ); } } } /* * Do '!' substitution. */ if ( d->incomm[0] == '!' ) strcpy( d->incomm, d->inlast ); else strcpy( d->inlast, d->incomm ); /* * Shift the input buffer. */ while ( d->inbuf[i] == '\n' || d->inbuf[i] == '\r' ) i++; for ( j = 0; ( d->inbuf[j] = d->inbuf[i+j] ) != '\0'; j++ ) ; return; } /* * Low level output function. */ bool process_output( DESCRIPTOR_DATA *d, bool fPrompt ) { extern bool merc_down; /* * Bust a prompt. */ if ( !merc_down ) { if ( d->showstr_point ) write_to_buffer( d, "[Hit Return to continue]\n\r", 0 ); else if ( fPrompt && d->pString && d->connected == CON_PLAYING ) write_to_buffer( d, "> ", 2 ); else if ( fPrompt && d->connected == CON_PLAYING ) { CHAR_DATA *ch; CHAR_DATA *victim; ch = d->character; /* battle prompt */ if ((victim = ch->fighting) != NULL && can_see(ch,victim) && (victim->position != POS_DEAD) ) { int percent; char wound[100]; char buf[MAX_STRING_LENGTH]; char graphic[MSL]; if (victim->max_hit > 0) percent = victim->hit * 100 / victim->max_hit; else percent = -1; if (percent >= 100) sprintf(wound,"is in Tip Top A-One Condition."); else if (percent >= 90) sprintf(wound,"is bleeding from Minor Wounds."); else if (percent >= 75) sprintf(wound,"has a few Intense cleaves to it's Body."); else if (percent >= 50) sprintf(wound,"is suffering from Massive Internal Injuries."); else if (percent >= 30) sprintf(wound,"is so badly hurt that it just wants to die."); else if (percent >= 15) sprintf(wound,"is gasping it's last breath"); else if (percent >= 0) sprintf(wound,"is more dead than alive."); else sprintf(wound,"is now a Mote in God's Eye.."); if (percent >= 100) sprintf(graphic, "{W[{G**********{W]{x"); else if (percent >= 90) sprintf(graphic, "{W[{G********* {W]{x"); else if (percent >= 80) sprintf(graphic, "{W[{G******** {W]{x"); else if (percent >= 70) sprintf(graphic, "{W[{Y******* {W]{x"); else if (percent >= 60) sprintf(graphic, "{W[{Y****** {W]{x"); else if (percent >= 50) sprintf(graphic, "{W[{Y***** {W]{x"); else if (percent >= 40) sprintf(graphic, "{W[{R**** {W]{x"); else if (percent >= 30) sprintf(graphic, "{W[{R*** {W]{x"); else if (percent >= 20) sprintf(graphic, "{W[{R** {W]{x"); else if (percent >= 10) sprintf(graphic, "{W[{R* {W]{x"); else if (percent >= 0) sprintf(graphic, "{W[ {W]{x"); if(victim->morph_form[0] == 0) { sprintf(buf,"{(%s %s %s{x\n\r", IS_NPC(victim) ? victim->short_descr : victim->name,wound,graphic); } else if(victim->morph_form[0] > 0) { sprintf(buf,"{(%s %s %s{x\n\r", IS_NPC(victim) ? victim->short_descr : PERS(victim,ch),wound,graphic); } buf[0] = UPPER(buf[0]); send_to_char(buf, ch); if (victim->stunned) { sprintf(buf,"{(%s is stunned.{x\n\r", IS_NPC(victim) ? victim->short_descr : victim->name); send_to_char(buf, ch); } } ch = d->original ? d->original : d->character; if (!IS_SET(ch->comm, COMM_COMPACT) ) write_to_buffer( d, "\n\r", 2 ); if ( IS_SET(ch->comm, COMM_PROMPT) ) bust_a_prompt( d->character ); if (IS_SET(ch->comm,COMM_TELNET_GA)) write_to_buffer(d,go_ahead_str,0); } } /* * Short-circuit if nothing to write. */ if ( d->outtop == 0 ) return TRUE; /* * Snoop-o-rama. */ if ( d->snoop_by != NULL ) { if (d->character != NULL) write_to_buffer( d->snoop_by, d->character->name,0); write_to_buffer( d->snoop_by, "> ", 2 ); write_to_buffer( d->snoop_by, d->outbuf, d->outtop ); } /* * OS-dependent output. */ if ( !write_to_descriptor( d, d->outbuf, d->outtop ) ) { d->outtop = 0; return FALSE; } else { d->outtop = 0; return TRUE; } } /* * Bust a prompt (player settable prompt) * coded by Morgenes for Aldara Mud * Completely overhauled for color by RW */ void bust_a_prompt( CHAR_DATA *ch ) { char buf[MAX_STRING_LENGTH]; char buf2[MAX_STRING_LENGTH]; char doors[MAX_INPUT_LENGTH]; EXIT_DATA *pexit; bool found; bool round; const char *dir_name[] = {"N","E","S","W","U","D"}; char *door_name[] = {"north","east","south","west","up","down"}; int door, outlet; int htmp, mtmp, vtmp; sprintf(buf2, "%s", ch->prompt); if (buf2 == NULL || buf2[0] == '\0') { if(is_affected(ch,gsn_detect_terrain)) { sprintf( buf, "<%d/hp %dm %dmv> %s", ch->hit,ch->mana,ch->move,ch->prefix); send_to_char(buf,ch); } else { sprintf( buf, "<%d/hp %dm %dmv> [%s] %s", ch->hit,ch->mana,ch->move, sector_bit_name(ch->in_room->sector_type),ch->prefix); send_to_char(buf,ch); } return; } if (IS_SET(ch->comm,COMM_AFK)) { send_to_char("<AFK> ",ch); return; } if(ch->fight_timer > 0) { send_to_char("{W({RPK{W){x ",ch); } found = FALSE; doors[0] = '\0'; for (door = 0; door < 6; door++) { round = FALSE; outlet = door; if ( ( ch->alignment < 0 ) && ( pexit = ch->in_room->exit[door+6] ) != NULL) outlet += 6; if ((pexit = ch->in_room->exit[outlet]) != NULL && pexit ->u1.to_room != NULL && (can_see_room(ch,pexit->u1.to_room) || (IS_AFFECTED(ch,AFF_INFRARED) && !IS_AFFECTED(ch,AFF_BLIND))) && !IS_SET(pexit->exit_info,EX_CLOSED)) { found = TRUE; round = TRUE; strcat(doors,dir_name[door]); } if (!round) { OBJ_DATA *portal; portal = get_obj_exit( door_name[door], ch->in_room->contents); if ((portal != NULL) && !IS_AFFECTED(ch,AFF_BLIND)) { found = TRUE; round = TRUE; strcat(doors,dir_name[door]); } } } if (!found) { sprintf(buf,"none"); } else { sprintf(buf,"%s",doors); } str_replace_c(buf2, "%e", buf); if(dice(1,4)>1) { CHAR_DATA *rch; bool seen = FALSE; for (rch = ch->in_room->people; rch != NULL; rch = rch->next_in_room) { if (rch == ch) continue; if (get_trust (rch) < ch->invis_level) continue; if (get_trust (rch) < ch->ghost_level) continue; if (can_see (rch, ch)) { seen = TRUE; } } if (seen) sprintf(buf,"D"); else sprintf(buf,"U"); } else sprintf(buf,"?"); str_replace_c(buf2, "%d", buf); str_replace_c(buf2, "%c", "\n\r"); sprintf(buf,"%d",ch->hit); str_replace_c(buf2, "%h", buf); sprintf(buf,"%d",ch->max_hit); str_replace_c(buf2, "%H", buf); sprintf(buf,"%d",ch->mana); str_replace_c(buf2, "%m", buf); sprintf(buf,"%d",ch->max_mana); str_replace_c(buf2, "%M", buf); sprintf(buf,"%d",ch->move); str_replace_c(buf2, "%v", buf); sprintf(buf,"%d",ch->max_move); str_replace_c(buf2, "%V", buf); sprintf(buf,"%ld",ch->platinum); str_replace_c(buf2, "%P", buf); sprintf(buf,"%ld",ch->gold); str_replace_c(buf2, "%G", buf); sprintf(buf,"%ld",ch->silver); str_replace_c(buf2, "%S", buf); /* New prompt for Time for NIGHTSTALKER ABILITY TO KNOW WHEN CAN USE by Dusk */ int time=0, count = 12; for ( time = 0 ; time < 26 ; time ++ ) { if ( time_info.hour < 7 && time_info.hour > 0 ) { if ( !IS_SET(ch->ability_lich, ABILITY_LICH_NIGHTSTALKER) && ( ch->class == CLASS_SHADE || ch->class == CLASS_LICH || ch->class == CLASS_FADE || ch->class == CLASS_BANSHEE ) ) { if (time_info.hour >= 4 && time_info.hour <= 6 ) { if ( time_info.hour == time ) { sprintf(buf,"{Y%d am{x", time); str_replace_c(buf2, "%t", buf); } } else { if ( time_info.hour == time) { sprintf(buf,"{D%d am{x", time); str_replace_c(buf2, "%t", buf); } } } else if ( time_info.hour == time ) { sprintf(buf,"{D%d am{x",time); str_replace_c(buf2, "%t", buf); } } else if ( time_info.hour > 17 && time_info.hour < 24) { if ( IS_SET(ch->ability_lich, ABILITY_LICH_NIGHTSTALKER) && ( ch->class == CLASS_SHADE || ch->class == CLASS_LICH || ch->class == CLASS_FADE || ch->class == CLASS_BANSHEE ) ) { if (time_info.hour >= 18 && time_info.hour <= 20 ) { if (time_info.hour == time) { sprintf(buf,"{R%d pm{x",time-count); str_replace_c(buf2, "%t", buf); } } else { if (time_info.hour == time) { sprintf(buf,"{D%d pm{x",time- count); str_replace_c(buf2, "%t",buf); } } } if ( time_info.hour == time) { sprintf(buf,"{D%d pm{x",time - count); str_replace_c(buf2, "%t", buf); } } else if ( time_info.hour > 6 && time_info.hour < 12 ) { if ( time_info.hour == time ) { sprintf(buf,"{W%d am{x",time); str_replace_c(buf2, "%t", buf); } } else if ( time_info.hour == 12 ) { if ( time_info.hour == time ) { sprintf(buf,"{W%d pm{x", time); str_replace_c(buf2, "%t", buf); } } else if ( time_info.hour > 12 && time_info.hour < 18 ) { if ( time_info.hour == time ) { sprintf(buf,"{W%d pm{x", time - count); str_replace_c(buf2, "%t", buf); } } else if ( time_info.hour == 0 ) { sprintf(buf,"{D12 am{x"); str_replace_c(buf2, "%t",buf); } } /* END OF NEW TIME FOR PROMPT FOR NIGHTSTALKER ABILITY TO BE USED by Dusk */ /*if(ch->pcdata != NULL) sprintf(buf,"%ld",focus_left(ch->pcdata->focus[CURRENT_FOCUS])); else sprintf(buf, "N/A"); str_replace_c(buf2, "%A", buf);*/ if (ch->pcdata->focus[CURRENT_FOCUS] == COMBAT_POWER) sprintf(buf,"%ld",focus_left(ch->pcdata->focus[COMBAT_POWER])); else if (ch->pcdata->focus[CURRENT_FOCUS] == COMBAT_DEFENSE) sprintf(buf,"%ld",focus_left(ch->pcdata->focus[COMBAT_DEFENSE])); else if (ch->pcdata->focus[CURRENT_FOCUS] == COMBAT_AGILITY) sprintf(buf,"%ld",focus_left(ch->pcdata->focus[COMBAT_AGILITY])); else if (ch->pcdata->focus[CURRENT_FOCUS] == COMBAT_TOUGHNESS) sprintf(buf,"%ld",focus_left(ch->pcdata->focus[COMBAT_TOUGHNESS])); else if (ch->pcdata->focus[CURRENT_FOCUS] == MAGIC_POWER) sprintf(buf,"%ld",focus_left(ch->pcdata->focus[MAGIC_POWER])); else if (ch->pcdata->focus[CURRENT_FOCUS] == MAGIC_ABILITY) sprintf(buf,"%ld",focus_left(ch->pcdata->focus[MAGIC_ABILITY])); else if (ch->pcdata->focus[CURRENT_FOCUS] == MAGIC_DEFENSE) sprintf(buf,"%ld",focus_left(ch->pcdata->focus[MAGIC_DEFENSE])); else sprintf(buf, "N/A"); str_replace_c(buf2, "%A", buf); if(is_affected(ch,gsn_detect_terrain)) { ROOM_INDEX_DATA *pRoom; pRoom = ch->in_room; //sprintf(buf,"%s",sector_bit_name(ch->in_room->sector_type)); sprintf(buf,"%s",flag_string( sector_flags, pRoom->sector_type )); str_replace_c(buf2, "%T", buf); } else { sprintf(buf,"%s","unknown"); str_replace_c(buf2, "%T", buf); } sprintf(buf,"%d",ch->countdown ? ch->countdown : ch->nextquest); if (ch->level < 15) sprintf(buf,"n/a"); str_replace_c(buf2, "%Q", buf); { if (ch->max_hit > 0) htmp = ( 100 * ch->hit ) / ch->max_hit; else htmp = 0; if ( htmp >= 68 ) { sprintf( buf, "{G%d{x", ch->hit ); } else if ( htmp >= 34 ) { sprintf( buf, "{Y%d{x", ch->hit ); } else if ( htmp <= 33 ) { sprintf( buf, "{R%d{x", ch->hit ); } } str_replace_c(buf2, "%g", buf); { if (ch->max_mana > 0 ) mtmp = ( 100 * ch->mana ) / ch->max_mana; else mtmp = 0; if ( mtmp >= 68 ) { sprintf( buf, "{G%d{x", ch->mana ); } else if ( mtmp >= 34 ) { sprintf( buf, "{Y%d{x", ch->mana ); } else if ( mtmp <= 33 ) { sprintf( buf, "{R%d{x", ch->mana ); } } str_replace_c(buf2, "%n", buf); { if (ch->max_move > 0 ) vtmp = ( 100 * ch->move ) / ch->max_move; else vtmp = 0; if ( vtmp >= 68 ) { sprintf( buf, "{G%d{x", ch->move ); } else if ( vtmp >= 34 ) { sprintf( buf, "{Y%d{x", ch->move ); } else if ( vtmp <= 33 ) { sprintf( buf, "{R%d{x", ch->move ); } } str_replace_c(buf2, "%w", buf); { if (!IS_NPC(ch) && ch->max_hit > 0) vtmp = ( 100 * ch->hit ) / ch->max_hit; else vtmp = 0; if ( vtmp > 100 ) { sprintf( buf, "{W[{G*********{#+{W]{x" ); } else if ( vtmp >= 95 ) { sprintf( buf, "{W[{G**********{W]{x" ); } else if ( vtmp >= 85 ) { sprintf( buf, "{W[{G********* {W]{x" ); } else if ( vtmp >= 75 ) { sprintf( buf, "{W[{G******** {W]{x" ); } else if ( vtmp >= 65 ) { sprintf( buf, "{W[{Y******* {W]{x" ); } else if ( vtmp >= 55 ) { sprintf( buf, "{W[{Y****** {W]{x" ); } else if ( vtmp >= 45 ) { sprintf( buf, "{W[{Y***** {W]{x" ); } else if ( vtmp >= 35 ) { sprintf( buf, "{W[{R**** {W]{x" ); } else if ( vtmp >= 25 ) { sprintf( buf, "{W[{R*** {W]{x" ); } else if ( vtmp >= 15 ) { sprintf( buf, "{W[{R** {W]{x" ); } else if ( vtmp >= 5 ) { sprintf( buf, "{W[{R* {W]{x" ); } else { sprintf( buf, "{W[ {W]{x" ); } } str_replace_c(buf2, "%1", buf); { if(!IS_NPC(ch) && ch->max_mana > 0) vtmp = ( 100 * ch->mana ) / ch->max_mana; else vtmp = 0; if ( vtmp > 100 ) { sprintf( buf, "{W[{G*********{#+{W]{x" ); } else if ( vtmp >= 95 ) { sprintf( buf, "{W[{G**********{W]{x" ); } else if ( vtmp >= 85 ) { sprintf( buf, "{W[{G********* {W]{x" ); } else if ( vtmp >= 75 ) { sprintf( buf, "{W[{G******** {W]{x" ); } else if ( vtmp >= 65 ) { sprintf( buf, "{W[{Y******* {W]{x" ); } else if ( vtmp >= 55 ) { sprintf( buf, "{W[{Y****** {W]{x" ); } else if ( vtmp >= 45 ) { sprintf( buf, "{W[{Y***** {W]{x" ); } else if ( vtmp >= 35 ) { sprintf( buf, "{W[{R**** {W]{x" ); } else if ( vtmp >= 25 ) { sprintf( buf, "{W[{R*** {W]{x" ); } else if ( vtmp >= 15 ) { sprintf( buf, "{W[{R** {W]{x" ); } else if ( vtmp >= 5 ) { sprintf( buf, "{W[{R* {W]{x" ); } else { sprintf( buf, "{W[ {W]{x" ); } } str_replace_c(buf2, "%2", buf); { if(!IS_NPC(ch) && ch->max_move > 0) vtmp = ( 100 * ch->move ) / ch->max_move; else vtmp = 0; if ( vtmp > 100 ) { sprintf( buf, "{W[{G*********{#+{W]{x" ); } else if ( vtmp >= 95 ) { sprintf( buf, "{W[{G**********{W]{x" ); } else if ( vtmp >= 85 ) { sprintf( buf, "{W[{G********* {W]{x" ); } else if ( vtmp >= 75 ) { sprintf( buf, "{W[{G******** {W]{x" ); } else if ( vtmp >= 65 ) { sprintf( buf, "{W[{Y******* {W]{x" ); } else if ( vtmp >= 55 ) { sprintf( buf, "{W[{Y****** {W]{x" ); } else if ( vtmp >= 45 ) { sprintf( buf, "{W[{Y***** {W]{x" ); } else if ( vtmp >= 35 ) { sprintf( buf, "{W[{R**** {W]{x" ); } else if ( vtmp >= 25 ) { sprintf( buf, "{W[{R*** {W]{x" ); } else if ( vtmp >= 15 ) { sprintf( buf, "{W[{R** {W]{x" ); } else if ( vtmp >= 5 ) { sprintf( buf, "{W[{R* {W]{x" ); } else { sprintf( buf, "{W[ {W]{x" ); } } str_replace_c(buf2, "%3", buf); sprintf(buf,"%ld",ch->exp); str_replace_c(buf2, "%x", buf); if (!IS_NPC(ch) ) sprintf(buf,"%ld",(ch->level + 1) * exp_per_level(ch,ch->pcdata->points) - ch->exp); else sprintf(buf,"none"); str_replace_c(buf2, "%X", buf); sprintf(buf,"%ldp %ldg %lds", ch->platinum, ch->gold, ch->silver); str_replace_c(buf2, "%$", buf); if( ch->level > 9 ) sprintf(buf,"%d",ch->alignment); else sprintf( buf, "%s", IS_GOOD(ch) ? "good" : IS_EVIL(ch) ? "evil" : "neutral" ); str_replace_c(buf2, "%a", buf); if( ch->in_room != NULL ) sprintf( buf, "%s", ((!IS_NPC(ch) && IS_SET(ch->act,PLR_HOLYLIGHT)) || (!IS_AFFECTED(ch,AFF_BLIND) && !room_is_dark( ch->in_room ))) ? ch->in_room->name : "darkness"); else sprintf( buf, " " ); str_replace_c(buf2, "%r", buf); if( ch->fight_timer > 0 ) sprintf(buf, "%s","{&({!PK{&){x"); else sprintf(buf, " "); str_replace_c(buf2, "%F", buf); if( IS_IMMORTAL( ch ) && ch->in_room != NULL ) sprintf( buf, "%d", ch->in_room->vnum ); else sprintf( buf, " " ); str_replace_c(buf2, "%R", buf); if( IS_IMMORTAL( ch ) && ch->in_room != NULL ) sprintf( buf, "%s", ch->in_room->area->name ); else sprintf( buf, " " ); str_replace_c(buf2, "%z", buf); send_to_char( buf2, ch ); if (ch->prefix[0] != '\0') write_to_buffer(ch->desc,ch->prefix,0); /* OLC - Skyntil - */ if (ch != NULL && ch->desc != NULL && ch->desc->editor != ED_NONE) { sprintf( buf2, "%s", olc_ed_name(ch) ); write_to_buffer(ch->desc,buf2,0); } return; } /* * Append onto an output buffer. */ void write_to_buffer( DESCRIPTOR_DATA *d, const char *txt, int length ) { /* * Find length in case caller didn't. */ if ( length <= 0 ) length = strlen(txt); /* * Initial \n\r if needed. */ if ( d->outtop == 0 && !d->fcommand ) { d->outbuf[0] = '\n'; d->outbuf[1] = '\r'; d->outtop = 2; } /* * Expand the buffer as needed. */ while ( d->outtop + length >= d->outsize ) { char *outbuf; if (d->outsize >= 64000) { bug("Buffer overflow. Closing.\n\r",0); close_socket(d); return; } outbuf = alloc_mem( 2 * d->outsize ); strncpy( outbuf, d->outbuf, d->outtop ); free_mem( d->outbuf, d->outsize ); d->outbuf = outbuf; d->outsize *= 2; } /* * Copy. */ strncpy( d->outbuf + d->outtop, txt, length ); d->outtop += length; return; } /* * Lowest level output function. * Write a block of text to the file descriptor. * If this gives errors on very long blocks (like 'ofind all'), * try lowering the max block size. */ bool write_to_descriptor_2( int desc, char *txt, int length ) { int iStart; int nWrite; int nBlock; #if defined(macintosh) || defined(MSDOS) if ( desc == 0 ) desc = 1; #endif if ( length <= 0 ) length = strlen(txt); for ( iStart = 0; iStart < length; iStart += nWrite ) { nBlock = UMIN( length - iStart, 2048 ); if ( ( nWrite = write( desc, txt + iStart, nBlock ) ) < 0 ) { perror( "Write_to_descriptor" ); return FALSE; } } return TRUE; } /* mccp : write_to_descriptor wrapper */ bool write_to_descriptor(DESCRIPTOR_DATA *d, char *txt, int length) { if (d->out_compress) return writeCompressed(d, txt, length); else return write_to_descriptor_2(d->descriptor, txt, length); } /* * Deal with sockets that haven't logged in yet. */ void nanny( DESCRIPTOR_DATA *d, char *argument ) { DESCRIPTOR_DATA *d_old, *d_next; char buf[MAX_STRING_LENGTH]; char newbuf[MAX_STRING_LENGTH]; char arg[MAX_INPUT_LENGTH]; char strsave[MAX_INPUT_LENGTH]; CHAR_DATA *ch; CHAR_DATA *victim; char *pwdnew; char *p; int iClass,race=0,i,weapon,pos; int temp = 0; int counter = 0; int rare = 0; bool fOld; bool found = FALSE; sh_int plrclass, sn; while ( isspace(*argument) ) argument++; ch = d->character; switch ( d->connected ) { default: bug( "Nanny: bad d->connected %d.", d->connected ); close_socket( d ); return; case CON_GET_NAME: if ( argument[0] == '\0' ) { close_socket( d ); return; } argument[0] = UPPER(argument[0]); if ( !check_parse_name( argument ) ) { write_to_buffer( d, "Illegal name, try another.\n\r", 0 ); write_to_buffer( d, "(If you've used this name here before, and are no\n\r", 0 ); write_to_buffer( d, " longer able to, it may be because we've added a\n\r", 0 ); write_to_buffer( d, " new mobile that uses the same name. Log in with\n\r", 0 ); write_to_buffer( d, " a new name, and let the Immortals know, and we will fix it.)\n\r", 0 ); write_to_buffer( d, "\n\rName: ", 0 ); return; } fOld = load_char_obj( d, argument ); ch = d->character; if (IS_SET(ch->act, PLR_DENY)) { sprintf( log_buf, "Denying access to %s@%s.", argument, d->host ); log_string( log_buf ); write_to_buffer( d, "You are denied access.\n\r", 0 ); close_socket( d ); return; } if ((check_ban(d->host,BAN_PERMIT) && !IS_SET(ch->act,PLR_PERMIT)) || (check_ban(d->hostip,BAN_PERMIT) && !IS_SET(ch->act,PLR_PERMIT))) { write_to_buffer(d,"Your site has been banned from this mud.\n\r",0); close_socket(d); return; } /* if (check_adr(d->host,BAN_PERMIT) && (ch->level > 101) ) { write_to_buffer(d,"Immortals are not allowed to connect from your site.\n\r",0); close_socket(d); return; } */ if (IS_SET(ch->comm, COMM_WIPED ) ) { close_socket( d ); return; } if ( check_reconnect( d, argument, FALSE ) ) { fOld = TRUE; } else { if ( wizlock && !IS_IMMORTAL(ch)) { write_to_buffer( d, "The game is wizlocked.\n\r", 0 ); close_socket( d ); return; } } if ( fOld ) { /* Old player */ write_to_buffer( d, "Password: ", 0 ); write_to_buffer( d, echo_off_str, 0 ); d->connected = CON_GET_OLD_PASSWORD; return; } else { /* New player */ if (newlock) { write_to_buffer( d, "The game is newlocked.\n\r", 0 ); close_socket( d ); return; } if (check_ban(d->host,BAN_NEWBIES)) { write_to_buffer(d, "New players are not allowed from your site.\n\r",0); close_socket(d); return; } write_to_buffer( d,"READ THIS: We here at Distorted Illusions try to induce roleplaying,\n\r", 0 ); write_to_buffer( d,"but we do not enforce it. Choose your name wisely. If it is stupid, \n\r", 0 ); write_to_buffer( d,"one of the imms will ask you to change it. If you do not comply, \n\r", 0 ); write_to_buffer( d,"you will be deleted. It is as simple as that. \n\r\n\r", 0 ); sprintf( buf, "Did I get that right, %s (Y/N)? ", argument ); write_to_buffer( d, buf, 0 ); d->connected = CON_CONFIRM_NEW_NAME; return; } break; case CON_GET_OLD_PASSWORD: #if defined(unix) write_to_buffer( d, "\n\r", 2 ); #endif if ( strcmp( crypt( argument, ch->pcdata->pwd ), ch->pcdata->pwd )) { write_to_buffer( d, "Wrong password.\n\r", 0 ); close_socket( d ); return; } write_to_buffer( d, echo_on_str, 0 ); if (check_playing(d,ch->name)) return; ch->pcdata->socket = str_dup( d->host ); if ( check_reconnect( d, ch->name, TRUE ) ) return; sprintf( log_buf, "%s@%s has connected.", ch->name, d->host ); log_string( log_buf ); wiznet(log_buf,NULL,NULL,WIZ_SITES,0,get_trust(ch)); ch->pcdata->socket = str_dup( d->host ); if(IS_SET(ch->plyr, PLAYER_NEWBIE) && (ch->played > 360000)) REMOVE_BIT(ch->plyr, PLAYER_NEWBIE); if (IS_SET(ch->act, PLR_REROLL ) ) { bool loner = FALSE; bool newbier = FALSE; if (IS_SET(ch->plyr, PLAYER_NEWBIE)) newbier = TRUE; int tier = ch->pcdata->tier; plrclass = ch->class; if (is_clan(ch)) loner = TRUE; sprintf( strsave, "%s%s", PLAYER_DIR, capitalize( ch->name ) ); sprintf(newbuf, "%s", str_dup( ch->pcdata->pwd )); sprintf( argument, "%s", ch->name ); free_char( d->character ); d->character = NULL; fOld = load_char_reroll( d, argument ); ch = d->character; free_string( ch->pcdata->pwd ); ch->pcdata->pwd = str_dup( newbuf ); newbuf[0] = '\0'; ch->pcdata->socket = str_dup( d->host ); write_to_buffer( d, echo_on_str, 0 ); ch->pcdata->tier = tier; ch->class = plrclass; // Debug Info sprintf(buf,"New Player Tier: %d Class: %d",ch->pcdata->tier, ch->class); wiznet(buf,NULL,NULL,WIZ_DEBUG,0,0); write_to_buffer(d,"The following races are available:\n\r\n\r",0); write_to_buffer(d,"Base Race: Rares: (These races are not selectable upon creation, toggle\n\r",0); write_to_buffer(d," noevolve later to allow yourself the possibility to change to them)\n\r",0); for ( race = 1; race_table[race].name != NULL; race++ ) { if (!race_table[race].pc_race) break; if (race_lookup(pc_race_table[race].rare_race[0]) == 0 ) break; sprintf(newbuf, "%-10s (", race_table[race].name); write_to_buffer(d,newbuf,0); for ( rare = 0; rare < 7; rare++) { newbuf[0] = '\0'; if (pc_race_table[race].rare_race[rare] == NULL) break; sprintf(newbuf, " %s ",pc_race_table[race].rare_race[rare]); write_to_buffer(d,newbuf,0); if (rare == 4) write_to_buffer(d,"\n\r ",0); } write_to_buffer(d,")\n\r",0); } newbuf[0] = '\0'; if (loner == TRUE) { ch->clan = LONER; ch->rank = MEMBER; ch->pcdata->confirm_loner = FALSE; check_new_clan (ch->name, ch->clan, ch->rank); } write_to_buffer(d,"\n\r\n\r",0); write_to_buffer(d,"What is your race (help for more information)? ",0); d->connected = CON_GET_NEW_RACE; if (newbier == TRUE) SET_BIT(ch->plyr, PLAYER_NEWBIE); break; } if ( IS_IMMORTAL(ch) ) { do_help( ch, "imotd" ); d->connected = CON_READ_IMOTD; } else { do_help( ch, "motd" ); d->connected = CON_READ_MOTD; } for (pos = 0; pos < MAX_DUPES; pos++) { if (ch->pcdata->dupes[pos] == NULL) break; if ( ( victim = get_char_mortal( ch, str_dup(ch->pcdata->dupes[pos]) ) ) != NULL ) force_quit(victim, ""); } check_robbed( ch ); // DEBUG1 break; /* RT code for breaking link */ case CON_BREAK_CONNECT: switch( *argument ) { case 'y' : case 'Y': for ( d_old = descriptor_list; d_old != NULL; d_old = d_next ) { d_next = d_old->next; if (d_old == d || d_old->character == NULL) continue; if (str_cmp(ch->name,d_old->original ? d_old->original->name : d_old->character->name)) continue; close_socket(d_old); } ch->pcdata->socket = str_dup( d->host ); if (check_reconnect(d,ch->name,TRUE)) return; write_to_buffer(d,"Reconnect attempt failed.\n\rName: ",0); if ( d->character != NULL ) { free_char( d->character ); d->character = NULL; } d->connected = CON_GET_NAME; break; case 'n' : case 'N': write_to_buffer(d,"Name: ",0); if ( d->character != NULL ) { free_char( d->character ); d->character = NULL; } d->connected = CON_GET_NAME; break; default: write_to_buffer(d,"Please type Y or N? ",0); break; } break; case CON_CONFIRM_NEW_NAME: switch ( *argument ) { case 'y': case 'Y': sprintf( buf, "New character.\n\rGive me a password for %s: %s", ch->name, echo_off_str ); ch->pcdata->socket = str_dup( d->host ); write_to_buffer( d, buf, 0 ); d->connected = CON_GET_NEW_PASSWORD; break; case 'n': case 'N': write_to_buffer( d, "Ok, what IS it, then? ", 0 ); free_char( d->character ); d->character = NULL; d->connected = CON_GET_NAME; break; default: write_to_buffer( d, "Please type Yes or No? ", 0 ); break; } break; case CON_GET_NEW_PASSWORD: #if defined(unix) write_to_buffer( d, "\n\r", 2 ); #endif if ( strlen(argument) < 5 ) { write_to_buffer( d, "Password must be at least five characters long.\n\rPassword: ", 0 ); return; } pwdnew = crypt( argument, ch->name ); for ( p = pwdnew; *p != '\0'; p++ ) { if ( *p == '~' ) { write_to_buffer( d, "New password not acceptable, try again.\n\rPassword: ", 0 ); return; } } free_string( ch->pcdata->pwd ); ch->pcdata->pwd = str_dup( pwdnew ); write_to_buffer( d, "Please retype password: ", 0 ); d->connected = CON_CONFIRM_NEW_PASSWORD; break; case CON_CONFIRM_NEW_PASSWORD: #if defined(unix) write_to_buffer( d, "\n\r", 2 ); #endif if ( strcmp( crypt( argument, ch->pcdata->pwd ), ch->pcdata->pwd ) ) { write_to_buffer( d, "Passwords don't match.\n\rRetype password: ", 0 ); d->connected = CON_GET_NEW_PASSWORD; return; } ch->pcdata->socket = str_dup( d->host ); write_to_buffer( d, echo_on_str, 0 ); write_to_buffer(d,"The following races are available:\n\r\n\r",0); write_to_buffer(d,"Base Race: Rares: (These races are not selectable upon creation, toggle\n\r",0); write_to_buffer(d," noevolve later to allow yourself the possibility to change to them)\n\r",0); pos = 0; for ( race = 1; race_table[race].name != NULL; race++ ) { if (!race_table[race].pc_race) break; if (race_lookup(pc_race_table[race].rare_race[0]) == 0) break; sprintf(newbuf, "%-10s (", race_table[race].name); write_to_buffer(d,newbuf,0); for (rare = 0; rare < 7; rare++) { newbuf[0] = '\0'; if (pc_race_table[race].rare_race[rare] == NULL) break; sprintf(newbuf, " %s ",pc_race_table[race].rare_race[rare]); write_to_buffer(d,newbuf,0); if (rare == 4) write_to_buffer(d,"\n\r ",0); } write_to_buffer(d,")\n\r",0); } newbuf[0] = '\0'; write_to_buffer(d,"\n\r\n\r",0); write_to_buffer(d,"What is your race (help for more information)? ",0); d->connected = CON_GET_NEW_RACE; break; case CON_GET_NEW_RACE: one_argument(argument,arg); if (!strcmp(arg,"help")) { argument = one_argument(argument,arg); if (argument[0] == '\0') do_help(ch,"race help"); else do_help(ch,argument); write_to_buffer(d, "What is your race (help for more information)? ",0); break; } race = race_lookup(argument); if (race == 0 || !race_table[race].pc_race || race_lookup(pc_race_table[race].rare_race[0]) == 0) { write_to_buffer(d,"That is not a valid race.\n\r",0); write_to_buffer(d,"The following races are available:\n\r ",0); write_to_buffer(d,"Base Race: Rares: (These races are not selectable upon creation, toggle\n\r",0); write_to_buffer(d," noevolve later to allow yourself the possibility to change to them)\n\r",0); for ( race = 1; race_table[race].name != NULL; race++ ) { if (!race_table[race].pc_race) break; if (race_lookup(pc_race_table[race].rare_race[0]) == 0) break; sprintf(newbuf, "%-10s (", race_table[race].name); write_to_buffer(d,newbuf,0); for ( rare = 0; rare < 7; rare++) { newbuf[0] = '\0'; if (pc_race_table[race].rare_race[rare] == NULL) break; sprintf(newbuf, " %s ",pc_race_table[race].rare_race[rare]); write_to_buffer(d,newbuf,0); if (rare == 4) write_to_buffer(d,"\n\r ",0); } write_to_buffer(d,")\n\r",0); } write_to_buffer(d,"\n\r",0); write_to_buffer(d, "What is your race? (help for more information) ",0); break; } ch->race = race; /* initialize stats */ for (i = 0; i < MAX_STATS; i++) ch->perm_stat[i] = pc_race_table[race].stats[i]; ch->affected_by = ch->affected_by|race_table[race].aff; ch->shielded_by = ch->shielded_by|race_table[race].shd; ch->imm_flags = ch->imm_flags|race_table[race].imm; ch->res_flags = ch->res_flags|race_table[race].res; ch->vuln_flags = ch->vuln_flags|race_table[race].vuln; ch->form = race_table[race].form; ch->parts = race_table[race].parts; /* add skills */ for (i = 0; i < 5; i++) { if (pc_race_table[race].skills[i] == NULL) break; group_add(ch,pc_race_table[race].skills[i],FALSE); } /* add cost */ ch->pcdata->points = pc_race_table[race].points; ch->size = pc_race_table[race].size; write_to_buffer( d, "What is your sex (M/F/N)? ", 0 ); d->connected = CON_GET_NEW_SEX; break; case CON_GET_NEW_SEX: switch ( argument[0] ) { case 'm': case 'M': ch->sex = SEX_MALE; ch->pcdata->true_sex = SEX_MALE; break; case 'f': case 'F': ch->sex = SEX_FEMALE; ch->pcdata->true_sex = SEX_FEMALE; break; case 'n': case 'N': ch->sex = SEX_NEUTRAL; ch->pcdata->true_sex = SEX_NEUTRAL; break; default: write_to_buffer( d, "That's not a sex.\n\rWhat IS your sex? ", 0 ); return; } write_to_buffer( d, echo_on_str, 0 ); write_to_buffer(d,"The following classes are available:\n\r\n\r",0); if (ch->pcdata->tier == 1) { for ( iClass = 0; iClass < 7; iClass++ ) { write_to_buffer(d," ",0); write_to_buffer(d,class_table[iClass].name,0); write_to_buffer(d,"\n\r",1); } } else if (ch->pcdata->tier == 2) { for ( iClass = 7; iClass < 14; iClass++ ) { write_to_buffer(d," ",0); write_to_buffer(d,class_table[iClass].name,0); write_to_buffer(d,"\n\r",1); } } else if( ch->pcdata->tier == 3) { if ( ch->class == CLASS_WIZARD ) temp = CLASS_FORSAKEN; else if ( ch->class == CLASS_PRIEST ) temp = CLASS_VOODAN; else if ( ch->class == CLASS_MERCENARY ) temp = CLASS_ASSASSIN; else if ( ch->class == CLASS_GLADIATOR ) temp = CLASS_HIGHLANDER; else if ( ch->class == CLASS_STRIDER ) temp = CLASS_DARKPALADIN; else if ( ch->class == CLASS_SAGE ) temp = CLASS_WARLOCK; else if ( ch->class == CLASS_LICH) temp = CLASS_FADE; else temp = ch->class; // This if already 3rd tier if ( ch->class < CLASS_FORSAKEN ) // Still second tier class { // Debug Info sprintf(buf,"2nd tier class listing -- Class: %d Temp: %d",ch->class, temp); wiznet(buf,NULL,NULL,WIZ_DEBUG,0,0); for ( iClass = temp; iClass < ( temp + 3 ); iClass++) { write_to_buffer(d," ",0); write_to_buffer(d,class_table[iClass].name,0); write_to_buffer(d,"\n\r",0); } } else if(ch->class >= CLASS_FORSAKEN) // ALready 3rd tier { if ( ch->class < CLASS_VOODAN ) temp = CLASS_FORSAKEN; else if ( ch->class < CLASS_ASSASSIN && ch->class > CLASS_ARCHMAGE) temp = CLASS_VOODAN; else if ( ch->class < CLASS_HIGHLANDER && ch->class > CLASS_SAINT ) temp = CLASS_ASSASSIN; else if ( ch->class < CLASS_DARKPALADIN && ch->class > CLASS_BARD) temp = CLASS_HIGHLANDER; else if ( ch->class < CLASS_WARLOCK && ch->class > CLASS_CRUSADER) temp = CLASS_DARKPALADIN; else if ( ch->class < CLASS_FADE && ch->class > CLASS_PALADIN) temp = CLASS_WARLOCK; else if ( ch->class > CLASS_SHAMAN) temp = CLASS_FADE; else { temp = ch->class; // This Shouldn't happen; sprintf(buf,"BUG in 3rd tier class transfer: Class: %d", temp); wiznet(buf,NULL,NULL,WIZ_DEBUG,0,0); } // Debug Info sprintf(buf,"3rd tier class listing -- Class: %d Temp: %d",ch->class, temp); wiznet(buf,NULL,NULL,WIZ_DEBUG,0,0); for ( iClass = temp; iClass < ( temp + 3 ); iClass++) { if(NOMONKS && iClass == CLASS_MONK) { continue; } else if(NONINJA && iClass == CLASS_NINJA) { continue; } else { write_to_buffer(d," ",0); write_to_buffer(d,class_table[iClass].name,0); write_to_buffer(d,"\n\r",0); } } } } write_to_buffer(d,"\n\r\n\r",0); write_to_buffer(d,"What is your class ? ",0); d->connected = CON_GET_NEW_CLASS; break; case CON_GET_NEW_CLASS: one_argument(argument,arg); if ( !strcmp(arg,"help") ) { argument = one_argument(argument,arg); if ( argument[0] == '\0' ) do_help(ch, "tier"); else do_help(ch,argument); write_to_buffer(d,"What do you want your class to be? (type help for more info)",0); break; } if ( !strcmp(arg,"showclass") ) { argument = one_argument(argument,arg); if ( argument[0] == '\0') do_help(ch,"showclass"); else do_showclass(ch,argument); write_to_buffer(d,"What do you want your class to be?",0); break; } iClass = class_lookup(argument); if ( iClass == -1 ) { do_help(ch,"showclass"); write_to_buffer( d,"That's not a class.\n\r", 0 ); write_to_buffer( d, echo_on_str, 0 ); write_to_buffer(d,"The following classes are available:\n\r\n\r",0); if (ch->pcdata->tier == 1) { for ( iClass = 0; iClass < 7; iClass++ ) { write_to_buffer(d," ",0); write_to_buffer(d,class_table[iClass].name,0); write_to_buffer(d,"\n\r",0); } } else if (ch->pcdata->tier == 2) { for ( iClass = 7; iClass < 14; iClass++ ) { write_to_buffer(d," ",0); write_to_buffer(d,class_table[iClass].name,0); write_to_buffer(d,"\n\r",0); } } else if( ch->pcdata->tier == 3) { if ( ch->class == CLASS_WIZARD ) temp = CLASS_FORSAKEN; else if ( ch->class == CLASS_PRIEST ) temp = CLASS_VOODAN; else if ( ch->class == CLASS_MERCENARY ) temp = CLASS_ASSASSIN; else if ( ch->class == CLASS_GLADIATOR ) temp = CLASS_HIGHLANDER; else if ( ch->class == CLASS_STRIDER ) temp = CLASS_DARKPALADIN; else if ( ch->class == CLASS_SAGE ) temp = CLASS_WARLOCK; else if ( ch->class == CLASS_LICH) temp = CLASS_FADE; else temp = ch->class; // This if already 3rd tier if ( ch->class < CLASS_FORSAKEN ) // Still second tier class { // Debug Info sprintf(buf,"2nd tier class listing -- Class: %d Temp: %d",ch->class, temp); wiznet(buf,NULL,NULL,WIZ_DEBUG,0,0); for ( iClass = temp; iClass < ( temp + 3 ); iClass++) { write_to_buffer(d," ",0); write_to_buffer(d,class_table[iClass].name,0); write_to_buffer(d,"\n\r",0); } } else if(ch->class >= CLASS_FORSAKEN) { if ( ch->class < CLASS_VOODAN ) temp = CLASS_FORSAKEN; else if ( ch->class < CLASS_ASSASSIN && ch->class > CLASS_ARCHMAGE) temp = CLASS_VOODAN; else if ( ch->class < CLASS_HIGHLANDER && ch->class > CLASS_SAINT ) temp = CLASS_ASSASSIN; else if ( ch->class < CLASS_DARKPALADIN && ch->class > CLASS_BARD) temp = CLASS_HIGHLANDER; else if ( ch->class < CLASS_WARLOCK && ch->class > CLASS_CRUSADER) temp = CLASS_DARKPALADIN; else if ( ch->class < CLASS_FADE && ch->class > CLASS_PALADIN) temp = CLASS_WARLOCK; else if ( ch->class > CLASS_SHAMAN) temp = CLASS_FADE; else { temp = ch->class; // This Shouldn't happen; sprintf(buf,"BUG in 3rd tier class transfer: Class: %d", temp); wiznet(buf,NULL,NULL,WIZ_DEBUG,0,0); } // Debug Info sprintf(buf,"3rd tier class listing -- Class: %d Temp: %d",ch->class, temp); wiznet(buf,NULL,NULL,WIZ_DEBUG,0,0); for ( iClass = temp; iClass < ( temp + 3 ); iClass++) { if(NOMONKS && iClass == CLASS_MONK) { continue; } else if(NONINJA && iClass == CLASS_NINJA) { continue; } else { write_to_buffer(d," ",0); write_to_buffer(d,class_table[iClass].name,0); write_to_buffer(d,"\n\r",0); } } } } write_to_buffer(d,"\n\r\n\r",0); write_to_buffer(d,"What is your class ? ",0); d->connected = CON_GET_NEW_CLASS; break; } // Debug Info sprintf(buf,"Tier: %d iClass selected: %d",ch->pcdata->tier, iClass); wiznet(buf,NULL,NULL,WIZ_DEBUG,0,0); if (ch->pcdata->tier == 1 && iClass >= 7 ) { write_to_buffer( d,"That's not a first tier class.\n\rWhat IS your class? ", 0 ); return; } else if (ch->pcdata->tier == 2 && (iClass < 7 || iClass > 14)) { write_to_buffer( d,"That's not a second tier class.\n\rWhat IS your class? ", 0 ); return; } else if (ch->pcdata->tier >= 3 && (iClass < 14)) { write_to_buffer( d,"That's not a third tier class.\n\rWhat IS your class? ", 0 ); return; } if(ch->pcdata->tier >= 3 && (iClass > 13)) { if ( ch->class == CLASS_WIZARD ) temp = CLASS_FORSAKEN; else if ( ch->class == CLASS_PRIEST ) temp = CLASS_VOODAN; else if ( ch->class == CLASS_MERCENARY ) temp = CLASS_ASSASSIN; else if ( ch->class == CLASS_GLADIATOR ) temp = CLASS_HIGHLANDER; else if ( ch->class == CLASS_STRIDER ) temp = CLASS_DARKPALADIN; else if ( ch->class == CLASS_SAGE ) temp = CLASS_WARLOCK; else if ( ch->class == CLASS_LICH) temp = CLASS_FADE; else temp = ch->class; // This if already 3rd tier if ( temp < CLASS_VOODAN ) temp = CLASS_FORSAKEN; else if ( temp < CLASS_ASSASSIN && temp > CLASS_ARCHMAGE) temp = CLASS_VOODAN; else if ( temp < CLASS_HIGHLANDER && temp > CLASS_SAINT ) temp = CLASS_ASSASSIN; else if ( temp < CLASS_DARKPALADIN && temp > CLASS_BARD) temp = CLASS_HIGHLANDER; else if ( temp < CLASS_WARLOCK && temp > CLASS_CRUSADER) temp = CLASS_DARKPALADIN; else if ( temp < CLASS_FADE && temp > CLASS_PALADIN) temp = CLASS_WARLOCK; else if ( temp > CLASS_SHAMAN) temp = CLASS_FADE; else { temp = ch->class; // This Shouldn't happen; sprintf(buf,"BUG in 3rd tier class transfer: Class: %d", temp); wiznet(buf,NULL,NULL,WIZ_DEBUG,0,0); } // Debug Info sprintf(buf,"3rd tier class choice -- iClass: %d Temp: %d",iClass, temp); wiznet(buf,NULL,NULL,WIZ_DEBUG,0,0); if(temp == CLASS_FORSAKEN) { if (iClass < CLASS_FORSAKEN || iClass > CLASS_ARCHMAGE) { write_to_buffer( d, "That is not a choice for your class.\n\r",0); write_to_buffer( d, "What is your class?\n\r",0); d->connected = CON_GET_NEW_CLASS; break; } } if(temp == CLASS_VOODAN) { if (iClass < CLASS_VOODAN || iClass > CLASS_SAINT) { write_to_buffer( d, "That is not a choice for your class.\n\r",0); write_to_buffer( d, "What is your class?\n\r",0); d->connected = CON_GET_NEW_CLASS; break; } } if(temp == CLASS_ASSASSIN) { if (iClass < CLASS_ASSASSIN || iClass > CLASS_BARD) { write_to_buffer( d, "That is not a choice for your class.\n\r",0); write_to_buffer( d, "What is your class?\n\r",0); d->connected = CON_GET_NEW_CLASS; break; } } if(temp == CLASS_HIGHLANDER) { if (iClass < CLASS_HIGHLANDER || iClass > CLASS_CRUSADER) { write_to_buffer( d, "That is not a choice for your class.\n\r",0); write_to_buffer( d, "What is your class?\n\r",0); d->connected = CON_GET_NEW_CLASS; break; } } if(temp == CLASS_DARKPALADIN) { if (iClass < CLASS_DARKPALADIN || iClass > CLASS_PALADIN) { write_to_buffer( d, "That is not a choice for your class.\n\r",0); write_to_buffer( d, "What is your class?\n\r",0); d->connected = CON_GET_NEW_CLASS; break; } } if(temp == CLASS_WARLOCK) { if (iClass < CLASS_WARLOCK || iClass > CLASS_SHAMAN) { write_to_buffer( d, "That is not a choice for your class.\n\r",0); write_to_buffer( d, "What is your class?\n\r",0); d->connected = CON_GET_NEW_CLASS; break; } } if(temp == CLASS_FADE) { if (iClass < CLASS_FADE || iClass > CLASS_BANSHEE) { write_to_buffer( d, "That is not a choice for your class.\n\r",0); write_to_buffer( d, "What is your class?\n\r",0); d->connected = CON_GET_NEW_CLASS; break; } } } ch->class = iClass; sprintf( log_buf, "%s@%s new player.", ch->name, d->host ); log_string( log_buf ); wiznet("Newbie alert! $N sighted.",ch,NULL,WIZ_NEWBIE,0,0); wiznet(log_buf,NULL,NULL,WIZ_SITES,0,get_trust(ch)); write_to_buffer( d, "\n\r", 2 ); write_to_buffer( d, "You may be good, neutral, or evil.\n\r",0); write_to_buffer( d, "Which alignment (G/N/E)? ",0); d->connected = CON_GET_ALIGNMENT; break; case CON_GET_ALIGNMENT: switch( argument[0]) { case 'g' : case 'G' : ch->alignment = 750; break; case 'n' : case 'N' : ch->alignment = 0; break; case 'e' : case 'E' : ch->alignment = -750; break; default: write_to_buffer(d,"That's not a valid alignment.\n\r",0); write_to_buffer(d,"Which alignment (G/N/E)? ",0); return; } ch->pcdata->clan_rank = 0; SET_BIT (ch->act, PLR_AUTOGOLD); SET_BIT (ch->act, PLR_AUTOLOOT); SET_BIT (ch->act, PLR_AUTOSAC); write_to_buffer(d,"\n\r",0); /* diety code */ write_to_buffer(d,"The following gods are available:\n\r ",0); for ( god = 0; god < MAX_GOD; god++ ) { if ((god_table[god].pc_evil && ch->alignment == -750) || (god_table[god].pc_neutral && ch->alignment == 0) || (god_table[god].pc_good && ch->alignment == 750) ) { if((god_table[god].pc_mage && ch->class == 0) || (god_table[god].pc_cleric && ch->class == 1) || (god_table[god].pc_thief && ch->class == 2) || (god_table[god].pc_warrior && ch->class == 3) || (god_table[god].pc_ranger && ch->class == 4) || (god_table[god].pc_druid && ch->class == 5) || (god_table[god].pc_vampire && ch->class == 6) || (god_table[god].pc_wizard && ch->class == 7) || (god_table[god].pc_priest && ch->class == 8) || (god_table[god].pc_mercenary && ch->class == 9) || (god_table[god].pc_gladiator && ch->class == 10) || (god_table[god].pc_strider && ch->class == 11) || (god_table[god].pc_sage && ch->class == 12) || (god_table[god].pc_lich && ch->class == 13) || (god_table[god].pc_forsaken && ch->class == 14) || (god_table[god].pc_conjurer && ch->class == 15) || (god_table[god].pc_archmage && ch->class == 16) || (god_table[god].pc_voodan && ch->class == 17) || (god_table[god].pc_monk && ch->class == 18) || (god_table[god].pc_saint && ch->class == 19) || (god_table[god].pc_assassin && ch->class == 20) || (god_table[god].pc_ninja && ch->class == 21) || (god_table[god].pc_bard && ch->class == 22) || (god_table[god].pc_highlander && ch->class == 23) || (god_table[god].pc_swashbuckler && ch->class == 24) || (god_table[god].pc_crusader && ch->class == 25) || (god_table[god].pc_darkpaladin && ch->class == 26) || (god_table[god].pc_hunter && ch->class == 27) || (god_table[god].pc_paladin && ch->class == 28) || (god_table[god].pc_warlock && ch->class == 29) || (god_table[god].pc_alchemist && ch->class == 30) || (god_table[god].pc_shaman && ch->class == 31) || (god_table[god].pc_fade && ch->class == 32) || (god_table[god].pc_necromancer && ch->class == 33) || (god_table[god].pc_banshee && ch->class == 34)) { write_to_buffer(d,god_table[god].name,0); write_to_buffer(d," ",1); } } } write_to_buffer(d,"\n\r",0); write_to_buffer(d,"Who do you want to worship (help for more information)? ",0); d->connected = CON_GET_GOD; break; case CON_GET_GOD: one_argument(argument,arg); if (!strcmp(arg,"help")) { argument = one_argument(argument,arg); if (argument[0] == '\0') do_help(ch,"gods"); else do_help(ch,argument); write_to_buffer(d,"Who do you want to worship (help for more information)? ",0); break; } god = god_lookup(argument); if ( god == 0 || (!god_table[god].pc_evil && ch->alignment == -750) || (!god_table[god].pc_neutral && ch->alignment == 0) || (!god_table[god].pc_good && ch->alignment == 750) || (!god_table[god].pc_mage && ch->class == 0) || (!god_table[god].pc_cleric && ch->class == 1) || (!god_table[god].pc_thief && ch->class == 2) || (!god_table[god].pc_warrior && ch->class == 3) || (!god_table[god].pc_ranger && ch->class == 4) || (!god_table[god].pc_druid && ch->class == 5) || (!god_table[god].pc_vampire && ch->class == 6) || (!god_table[god].pc_wizard && ch->class == 7) || (!god_table[god].pc_priest && ch->class == 8) || (!god_table[god].pc_mercenary && ch->class == 9) || (!god_table[god].pc_gladiator && ch->class == 10) || (!god_table[god].pc_strider && ch->class == 11) || (!god_table[god].pc_sage && ch->class == 12) || (!god_table[god].pc_lich && ch->class == 13 ) || (!god_table[god].pc_forsaken && ch->class == 14) || (!god_table[god].pc_conjurer && ch->class == 15) || (!god_table[god].pc_archmage && ch->class == 16) || (!god_table[god].pc_voodan && ch->class == 17) || (!god_table[god].pc_monk && ch->class == 18) || (!god_table[god].pc_saint && ch->class == 19) || (!god_table[god].pc_assassin && ch->class == 20) || (!god_table[god].pc_ninja && ch->class == 21) || (!god_table[god].pc_bard && ch->class == 22) || (!god_table[god].pc_highlander && ch->class == 23) || (!god_table[god].pc_swashbuckler && ch->class == 24) || (!god_table[god].pc_crusader && ch->class == 25) || (!god_table[god].pc_darkpaladin && ch->class == 26) || (!god_table[god].pc_hunter && ch->class == 27) || (!god_table[god].pc_paladin && ch->class == 28) || (!god_table[god].pc_warlock && ch->class == 29) || (!god_table[god].pc_alchemist && ch->class == 30) || (!god_table[god].pc_shaman && ch->class == 31) || (!god_table[god].pc_fade && ch->class == 32) || (!god_table[god].pc_necromancer && ch->class == 33) || (!god_table[god].pc_banshee && ch->class == 34) ) { write_to_buffer(d,"That is not a valid god.\n\r",0); write_to_buffer(d,"The following gods are available:\n\r",0); for ( god = 0; god < MAX_GOD; god++ ) { if ((god_table[god].pc_evil && ch->alignment == -750) || (god_table[god].pc_neutral && ch->alignment == 0) || (god_table[god].pc_good && ch->alignment == 750) ) { if((god_table[god].pc_mage && ch->class == 0) || (god_table[god].pc_cleric && ch->class == 1) || (god_table[god].pc_thief && ch->class == 2) || (god_table[god].pc_warrior && ch->class == 3) || (!god_table[god].pc_ranger && ch->class == 4) || (!god_table[god].pc_druid && ch->class == 5) || (!god_table[god].pc_vampire && ch->class == 6) || (!god_table[god].pc_wizard && ch->class == 7) || (!god_table[god].pc_priest && ch->class == 8) || (!god_table[god].pc_mercenary && ch->class == 9) || (!god_table[god].pc_gladiator && ch->class == 10) || (!god_table[god].pc_strider && ch->class == 11) || (!god_table[god].pc_sage && ch->class == 12) || (!god_table[god].pc_lich && ch->class == 13) || (!god_table[god].pc_forsaken && ch->class == 14) || (!god_table[god].pc_conjurer && ch->class == 15) || (!god_table[god].pc_archmage && ch->class == 16) || (!god_table[god].pc_voodan && ch->class == 17) || (!god_table[god].pc_monk && ch->class == 18) || (!god_table[god].pc_saint && ch->class == 19) || (!god_table[god].pc_assassin && ch->class == 20) || (!god_table[god].pc_ninja && ch->class == 21) || (!god_table[god].pc_bard && ch->class == 22) || (!god_table[god].pc_highlander && ch->class == 23) || (!god_table[god].pc_swashbuckler && ch->class == 24) || (!god_table[god].pc_crusader && ch->class == 25) || (!god_table[god].pc_darkpaladin && ch->class == 26) || (!god_table[god].pc_hunter && ch->class == 27) || (!god_table[god].pc_paladin && ch->class == 28) || (!god_table[god].pc_warlock && ch->class == 29) || (!god_table[god].pc_alchemist && ch->class == 30) || (!god_table[god].pc_shaman && ch->class == 31) || (!god_table[god].pc_fade && ch->class == 32) || (!god_table[god].pc_necromancer && ch->class == 33) || (!god_table[god].pc_banshee && ch->class == 34) ) { write_to_buffer(d,god_table[god].name,0); write_to_buffer(d," ",1); } } } write_to_buffer(d,"\n\r",0); write_to_buffer(d, "Who do you want to worship (help for more information)?",0); break; } ch->god = god; write_to_buffer(d,"\n\r",0); group_add(ch,"rom basics",FALSE); group_add(ch,class_table[ch->class].base_group,FALSE); ch->pcdata->learned[gsn_recall] = 50; write_to_buffer(d,"Do you wish to customize this character?\n\r",0); write_to_buffer(d,"Customization takes time, but allows a wider range of skills and abilities.\n\r",0); write_to_buffer(d,"Customize (Y/N)? ",0); d->connected = CON_DEFAULT_CHOICE; break; case CON_DEFAULT_CHOICE: write_to_buffer(d,"\n\r",2); switch ( argument[0] ) { case 'y': case 'Y': ch->gen_data = new_gen_data(); ch->gen_data->points_chosen = ch->pcdata->points; do_help(ch,"group header"); list_group_costs(ch); write_to_buffer(d,"You already have the following skills:\n\r",0); do_skills(ch,""); do_help(ch,"menu choice"); d->connected = CON_GEN_GROUPS; break; case 'n': case 'N': write_to_buffer( d, "Customization is manditory now (Pick Yes) ", 0 ); return; default: write_to_buffer( d, "Please answer (Y/N)? ", 0 ); return; } break; case CON_PICK_WEAPON: write_to_buffer(d,"\n\r",2); weapon = weapon_lookup(argument); if ((weapon == -1 || ch->pcdata->learned[*weapon_table[weapon].gsn] <= 0) && str_cmp(argument,"none")) { write_to_buffer(d, "That's not a valid selection. Choices are:\n\r",0); buf[0] = '\0'; for ( i = 0; weapon_table[i].name != NULL; i++) if (ch->pcdata->learned[*weapon_table[i].gsn] > 0) { strcat(buf,weapon_table[i].name); strcat(buf," "); } strcat(buf,"\n\rYour choice? "); write_to_buffer(d,buf,0); return; } if (str_cmp(argument,"none")) ch->pcdata->learned[*weapon_table[weapon].gsn] = 40; write_to_buffer(d,"\n\r",2); do_help(ch,"motd"); d->connected = CON_READ_MOTD; break; case CON_GEN_GROUPS: send_to_char("\n\r",ch); if (!str_cmp(argument,"done")) { sprintf(buf,"Creation points: %d\n\r",ch->pcdata->points); send_to_char(buf,ch); sprintf(buf,"Experience per level: %ld\n\r", (long)exp_per_level(ch,ch->gen_data->points_chosen)); if (ch->pcdata->points < 40) ch->train = (40 - ch->pcdata->points + 1) / 2; free_gen_data(ch->gen_data); ch->gen_data = NULL; send_to_char(buf,ch); write_to_buffer( d, "\n\r", 2 ); write_to_buffer(d, "Please pick a weapon from the following choices:\n\r",0); buf[0] = '\0'; for ( i = 0; weapon_table[i].name != NULL; i++) if (ch->pcdata->learned[*weapon_table[i].gsn] > 0) { found = TRUE; strcat(buf,weapon_table[i].name); strcat(buf," "); } if (found != TRUE) strcat(buf, "none"); strcat(buf,"\n\rYour choice? "); write_to_buffer(d,buf,0); d->connected = CON_PICK_WEAPON; break; } if (!parse_gen_groups(ch,argument)) send_to_char( "Choices are: list,learned,premise,add,drop,info,help, and done.\n\r" ,ch); do_help(ch,"menu choice"); break; case CON_READ_IMOTD: write_to_buffer(d,"\n\r",2); do_help( ch, "motd" ); d->connected = CON_READ_MOTD; break; case CON_READ_MOTD: if ( ch->pcdata == NULL || ch->pcdata->pwd[0] == '\0') { write_to_buffer( d, "Warning! Null password!\n\r",0 ); write_to_buffer( d, "Please report old password with bug.\n\r",0); write_to_buffer( d, "Type 'password null <new password>' to fix.\n\r",0); } if( ch->level < MAX_LEVEL - 8) { sprintf( buf, "%s has left real life behind",ch->name); do_announce(ch,buf); } if(ch->level == 0) { sprintf(buf, "Welcome to {$D{&i{8s{$t{&o{8r{$t{&e{8d {xIllusions %s!",ch->name); do_announce(ch,buf); } write_to_buffer( d, "\n\rWelcome to Distorted Illusions. (ROT 1.4)\n\r", 0 ); ch->next = char_list; char_list = ch; d->connected = CON_PLAYING; reset_char(ch); if ( ch->level == 0 ) { // ch->perm_stat[class_table[ch->class].attr_prime] += 3; /* add this while initializing all the racial stuff for new characters */ ch->pcdata->plr_wager = 0; /* arena betting amount */ ch->pcdata->awins = 0; /* arena wins */ ch->pcdata->alosses = 0; /* arena losses */ ch->gladiator = NULL; /* set player to bet on to NULL */ ch->level = 1; ch->exp = exp_per_level(ch,ch->pcdata->points); ch->hit = ch->max_hit; ch->mana = ch->max_mana; ch->move = ch->max_move; ch->train = 23; ch->practice = 25; sprintf( buf, "the %s", title_table [ch->class] [ch->level] [ch->sex == SEX_FEMALE ? 1 : 0] ); set_title( ch, buf ); ch->pcdata->usr_ttl = FALSE; for (sn=0;sn < MAX_SKILL;sn++) ch->pcdata->learnlvl[sn]=skill_table[sn].skill_level[ch->class]; if(ch->class == CLASS_WARRIOR || ch->class == CLASS_GLADIATOR || ch->class == CLASS_CRUSADER || ch->class == CLASS_SWASHBUCKLER || ch->class == CLASS_HIGHLANDER) SET_BIT(ch->plyr,PLAYER_WARRIOR); if(ch->class == CLASS_THIEF || ch->class == CLASS_MERCENARY || ch->class == CLASS_ASSASSIN || ch->class == CLASS_NINJA || ch->class == CLASS_BARD) SET_BIT(ch->plyr,PLAYER_THIEF); if(ch->race == race_lookup("grey-elf") && IS_SET(ch->shielded_by,SHD_SANCTUARY)) { REMOVE_BIT(ch->shielded_by,SHD_SANCTUARY); } do_outfit(ch,""); obj_to_char(create_object(get_obj_index(OBJ_VNUM_MAP),0),ch); obj_to_char(create_object(get_obj_index(OBJ_VNUM_WMAP),0),ch); char_to_room( ch, get_room_index( ROOM_VNUM_SCHOOL ) ); send_to_char("\n\r",ch); } else if ( ch->in_room != NULL ) { char_to_room( ch, ch->in_room ); } else if ( IS_IMMORTAL(ch) ) { char_to_room( ch, get_room_index( ROOM_VNUM_CHAT ) ); } else { if ( ch->alignment <0 ) char_to_room( ch, get_room_index( ROOM_VNUM_TEMPLEB ) ); else char_to_room( ch, get_room_index( ROOM_VNUM_TEMPLE ) ); } if(!IS_IMMORTAL(ch)) { act( "$n has entered the game.", ch, NULL, NULL, TO_ROOM ); } do_look( ch, "auto" ); if(clantoggle) { if(ch->rank == 5) ch->rank = 7; else if(ch->rank == 4) ch->rank = 6; else if(ch->rank == 3) ch->rank = 4; } wiznet("{^$N{V has left real life behind.",ch,NULL, WIZ_LOGINS,WIZ_SITES,get_trust(ch)); if (ch->pet != NULL) { char_to_room(ch->pet,ch->in_room); act("$n has entered the game.",ch->pet,NULL,NULL,TO_ROOM); } do_unread(ch,""); check_robbed( ch ); ch->imm_flags = race_table[race].imm; ch->res_flags = race_table[race].res; ch->vuln_flags = race_table[race].vuln; if(!IS_IMMORTAL(ch) && ch->wiznet != 0) ch->wiznet = 0; /* * Add or Remove Skills based on Changes */ counter = 0; for(temp = 0; temp < MAX_SKILL; temp++) { /* Remove Skills that CLASS doesn't have */ if(has_skill(ch,temp) && !class_has_skill(ch->class,temp)) { lose_skill(ch,temp); counter -= 1; } /* Add skills to Gain List */ /*if(temp > 150){ sprintf(buf,"Skill: %s",skill_table[temp].name); wiznet(buf,NULL,NULL,WIZ_DEBUG,0,0); if(class_has_skill(ch->class,temp)) wiznet("Class has the skill",NULL,NULL,WIZ_DEBUG,0,0); if(!has_learned_skill(ch,temp)) wiznet("Player doesn't have skill",NULL,NULL,WIZ_DEBUG,0,0); if(!has_gain(ch,temp)) wiznet("Player doesn't have gain",NULL,NULL,WIZ_DEBUG,0,0); }*/ if(class_has_skill(ch->class,temp) && !has_learned_skill(ch,temp) && !has_gain(ch,temp)) { gain_skill_gain(ch,temp); counter += 1; } /* If They Already have it in their list */ // else if(class_has_skill(ch->class,temp) && // !has_skill(ch,temp) && has_gain(ch,temp)) // gain_skill(ch,temp); } if(counter > 0) // More gains than loses { if(ch->train < counter*3) ch->train += counter*3; if(ch->practice < counter*3) ch->practice += counter*3; } if(ch->class == CLASS_WARRIOR || ch->class == CLASS_GLADIATOR || ch->class == CLASS_CRUSADER || ch->class == CLASS_SWASHBUCKLER || ch->class == CLASS_HIGHLANDER) SET_BIT(ch->plyr,PLAYER_WARRIOR); if(ch->class == CLASS_THIEF || ch->class == CLASS_MERCENARY || ch->class == CLASS_ASSASSIN || ch->class == CLASS_NINJA || ch->class == CLASS_BARD) SET_BIT(ch->plyr,PLAYER_THIEF); /* Stance Resets */ clear_stance_affects(ch); ch->stance[0] = -1; send_to_char ("You relax from your fighting stance.\n\r", ch); send_to_char("Please set your fighting stance before going into combat.\n\r",ch); if(is_affected(ch,gsn_conceal) && ch->morph_form[0] != MORPH_CONCEAL) { affect_strip(ch,gsn_conceal); do_conceal(ch,""); send_to_char("You have been re-concealed.\n\r",ch); } /* Focus Bug Fix */ if(ch->level == LEVEL_HERO && !IS_SET(ch->plyr,PLAYER_STAT_FOCUS_FIXED)) { send_to_char("Focus Reset - Fixed.\n\r Please see the news about the matter.\n\r",ch); check_focus(ch); } break; } return; } /* * Parse a name for acceptability. */ bool check_parse_name( char *name ) { int e; /* * Reserved words. */ if ( is_name( name, "all auto immortal immortals self someone something the you demise balance circle loner honor") ) return FALSE; if (str_cmp(capitalize(name),"Alander") && (!str_prefix("Alan",name) || !str_suffix("Alander",name))) return FALSE; /* * Cursing */ for ( e = 1; e < MAX_CLAN; e++) { if (clan_table[e].name[0] && !str_prefix(clan_table[e].name, name)) return FALSE; } if (!str_infix("immortal",name)) return FALSE; if (!str_infix(" ", name)) return FALSE; if (!str_infix("fuck",name)) return FALSE; if (!str_infix("shit",name)) return FALSE; if (!str_infix("asshole",name)) return FALSE; if (!str_infix("pussy",name)) return FALSE; if (!str_infix("cunt",name)) return FALSE; if (!str_infix("dick",name)) return FALSE; if (!str_infix("whore",name)) return FALSE; if (!str_infix("bitch",name)) return FALSE; if (!str_infix("suck",name)) return FALSE; if (!str_infix("nigger",name)) return FALSE; /* * Length restrictions. */ if ( strlen(name) < 2 ) return FALSE; #if defined(MSDOS) if ( strlen(name) > 8 ) return FALSE; #endif #if defined(macintosh) || defined(unix) if ( strlen(name) > 12 ) return FALSE; #endif /* * Alphanumerics only. * Lock out IllIll twits. */ { char *pc; bool fIll,adjcaps = FALSE,cleancaps = FALSE; int total_caps = 0; fIll = TRUE; for ( pc = name; *pc != '\0'; pc++ ) { if ( !isalpha(*pc) ) return FALSE; if ( isupper(*pc)) /* ugly anti-caps hack */ { if (adjcaps) cleancaps = TRUE; total_caps++; adjcaps = TRUE; } else adjcaps = FALSE; if ( LOWER(*pc) != 'i' && LOWER(*pc) != 'l' ) fIll = FALSE; } if ( fIll ) return FALSE; if (cleancaps || (total_caps > (strlen(name)) / 2 && strlen(name) < 3)) return FALSE; } /* * Prevent players from naming themselves after mobs. */ { extern MOB_INDEX_DATA *mob_index_hash[MAX_KEY_HASH]; MOB_INDEX_DATA *pMobIndex; int iHash; for ( iHash = 0; iHash < MAX_KEY_HASH; iHash++ ) { for ( pMobIndex = mob_index_hash[iHash]; pMobIndex != NULL; pMobIndex = pMobIndex->next ) { if ( is_name( name, pMobIndex->player_name ) ) return FALSE; } } } return TRUE; } /* * Look for link-dead player to reconnect. */ bool check_reconnect( DESCRIPTOR_DATA *d, char *name, bool fConn ) { CHAR_DATA *ch; char buf[MAX_STRING_LENGTH]; for ( ch = char_list; ch != NULL; ch = ch->next ) { if ( !IS_NPC(ch) && (!fConn || ch->desc == NULL) && !str_cmp( d->character->name, ch->name ) ) { if ( fConn == FALSE ) { free_string( d->character->pcdata->pwd ); d->character->pcdata->pwd = str_dup( ch->pcdata->pwd ); } else { OBJ_DATA *obj; free_char( d->character ); d->character = ch; ch->desc = d; ch->timer = 0; if(ch->tells) { sprintf( buf, "Reconnecting. You have {R%d{x tells waiting.\n\r", ch->tells ); send_to_char( buf, ch ); send_to_char("Type 'replay' to see tells.\n\r",ch); } else { send_to_char("Reconnecting. You have no tells waiting.\n\r",ch); } if(!IS_IMMORTAL(ch)) act( "$n has reconnected.", ch, NULL, NULL, TO_ROOM ); if ((obj = get_eq_char(ch,WEAR_LIGHT)) != NULL && obj->item_type == ITEM_LIGHT && obj->value[2] != 0) --ch->in_room->light; sprintf( log_buf, "%s@%s reconnected.", ch->name, d->host ); log_string( log_buf ); wiznet("{^$N{V groks the fullness of $S link.", ch,NULL,WIZ_LINKS,0,0); d->connected = CON_PLAYING; } return TRUE; } } return FALSE; } /* * Check if already playing. */ bool check_playing( DESCRIPTOR_DATA *d, char *name ) { DESCRIPTOR_DATA *dold; for ( dold = descriptor_list; dold; dold = dold->next ) { if ( dold != d && dold->character != NULL && dold->connected != CON_GET_NAME && dold->connected != CON_GET_OLD_PASSWORD && !str_cmp( name, dold->original ? dold->original->name : dold->character->name ) ) { write_to_buffer( d, "That character is already playing.\n\r",0); write_to_buffer( d, "Do you wish to connect anyway (Y/N)?",0); d->connected = CON_BREAK_CONNECT; return TRUE; } } return FALSE; } void stop_idling( CHAR_DATA *ch ) { if ( ch == NULL || ch->desc == NULL || ch->desc->connected != CON_PLAYING || ch->was_in_room == NULL || ch->in_room != get_room_index(ROOM_VNUM_LIMBO)) return; ch->timer = 0; char_from_room( ch ); char_to_room( ch, ch->was_in_room ); ch->was_in_room = NULL; act( "$n has returned from the void.", ch, NULL, NULL, TO_ROOM ); return; } /* * Write to one char. */ void send_to_char_bw( const char *txt, CHAR_DATA *ch ) { if ( txt != NULL && ch->desc != NULL ) write_to_buffer( ch->desc, txt, strlen(txt) ); return; } /* * Write to one char, new colour version, by Lope. */ void send_to_char( const char *txt, CHAR_DATA *ch ) { const char *point; char *point2; char buf[ MAX_STRING_LENGTH*4 ]; buf[0] = '\0'; point2 = buf; if( txt && ch->desc ) { if( IS_SET( ch->act, PLR_COLOUR ) ) { for( point = txt ; *point ; point++ ) { if( *point == '{' ) { point++; strcat( buf, colour( *point, ch ) ); for( point2 = buf ; *point2 ; point2++ ) ; continue; } *point2 = *point; *++point2 = '\0'; } *point2 = '\0'; write_to_buffer( ch->desc, buf, point2 - buf ); } else { for( point = txt ; *point ; point++ ) { if( *point == '{' ) { point++; if( *point != '{' ) { continue; } } *point2 = *point; *++point2 = '\0'; } *point2 = '\0'; write_to_buffer( ch->desc, buf, point2 - buf ); } } return; } /* * Send a page to one char. */ void page_to_char_bw( const char *txt, CHAR_DATA *ch ) { if ( txt == NULL || ch->desc == NULL) if (ch->lines == 0 ) { send_to_char(txt,ch); return; } #if defined(macintosh) send_to_char(txt,ch); #else ch->desc->showstr_head = alloc_mem(strlen(txt) + 1); strcpy(ch->desc->showstr_head,txt); ch->desc->showstr_point = ch->desc->showstr_head; show_string(ch->desc,""); #endif } /* * Page to one char, new colour version, by Lope. */ void page_to_char( const char *txt, CHAR_DATA *ch ) { const char *point; char *point2; char buf[ MAX_STRING_LENGTH * 25 ]; buf[0] = '\0'; point2 = buf; if( txt && ch->desc ) { if( IS_SET( ch->act, PLR_COLOUR ) ) { for( point = txt ; *point ; point++ ) { if( *point == '{' ) { point++; strcat( buf, colour( *point, ch ) ); for( point2 = buf ; *point2 ; point2++ ) ; continue; } *point2 = *point; *++point2 = '\0'; } *point2 = '\0'; free_string( ch->desc->showstr_head ); ch->desc->showstr_head = str_dup( buf ); ch->desc->showstr_point = ch->desc->showstr_head; show_string( ch->desc, "" ); } else { for( point = txt ; *point ; point++ ) { if( *point == '{' ) { point++; if( *point != '{' ) { continue; } } *point2 = *point; *++point2 = '\0'; } *point2 = '\0'; free_string( ch->desc->showstr_head ); ch->desc->showstr_head = str_dup( buf ); ch->desc->showstr_point = ch->desc->showstr_head; show_string( ch->desc, "" ); } } return; } /* string pager */ void show_string(struct descriptor_data *d, char *input) { char buffer[4*MAX_STRING_LENGTH]; char buf[MAX_INPUT_LENGTH]; register char *scan, *chk; int lines = 0, toggle = 1; int show_lines; one_argument(input,buf); if (buf[0] != '\0') { if (d->showstr_head) { free_string(d->showstr_head); d->showstr_head = 0; } d->showstr_point = 0; return; } if (d->character) show_lines = d->character->lines; else show_lines = 0; for (scan = buffer; ; scan++, d->showstr_point++) { if (((*scan = *d->showstr_point) == '\n' || *scan == '\r') && (toggle = -toggle) < 0) lines++; else if (!*scan || (show_lines > 0 && lines >= show_lines)) { *scan = '\0'; write_to_buffer(d,buffer,strlen(buffer)); for (chk = d->showstr_point; isspace(*chk); chk++); { if (!*chk) { if (d->showstr_head) { free_string(d->showstr_head); d->showstr_head = 0; } d->showstr_point = 0; } } return; } } return; } /* quick sex fixer */ void fix_sex(CHAR_DATA *ch) { if (ch->sex < 0 || ch->sex > 2) ch->sex = IS_NPC(ch) ? 0 : ch->pcdata->true_sex; } void act (const char *format, CHAR_DATA *ch, const void *arg1, const void *arg2, int type) { /* to be compatible with older code */ act_new(format,ch,arg1,arg2,type,POS_RESTING); } /* * The colour version of the act( ) function, -Lope */ void act_new( const char *format, CHAR_DATA *ch, const void *arg1, const void *arg2, int type, int min_pos ) { static char * const he_she [] = { "it", "he", "she" }; static char * const him_her [] = { "it", "him", "her" }; static char * const his_her [] = { "its", "his", "her" }; CHAR_DATA *to; CHAR_DATA *vch = ( CHAR_DATA * ) arg2; OBJ_DATA *obj1 = ( OBJ_DATA * ) arg1; OBJ_DATA *obj2 = ( OBJ_DATA * ) arg2; const char *str; char *i; char *point; char *i2; char fixed[ MAX_STRING_LENGTH ]; char buf[ MAX_STRING_LENGTH ]; char buf2[ MAX_STRING_LENGTH ]; char fname[ MAX_INPUT_LENGTH ]; bool fColour = FALSE; DESCRIPTOR_DATA *d; if( !format || !*format ) return; if( !ch || !ch->in_room ) return; to = ch->in_room->people; /* Must have a victim */ if ( type == TO_WORLD ) { for ( d = descriptor_list; d; d = d->next ) { if ( d->connected == CON_PLAYING ) { point = buf; str = format; while( *str ) { if( *str != '$' && *str != '{' ) { *point++ = *str++; continue; } i = NULL; switch( *str ) { case '$': fColour = TRUE; ++str; i = " <@@@> "; if ( !arg2 && *str >= 'A' && *str <= 'Z' && *str != 'G' ) { bug( "Act: missing arg2 for code %d.", *str ); i = " <@@@> "; } else { switch ( *str ) { default: bug( "Act: bad code %d.", *str ); /* LOG WATCH - basically a debug */ sprintf(buf,"Act: bad code %d.", *str); print_log_watch(buf); i = " <@@@> "; break; case 't': i = (char *) arg1; break; case 'T': i = (char *) arg2; break; case 'n': // i = get_descr_form(ch,to,FALSE); i = PERS(ch,to); break; case 'N': // i = get_descr_form(vch,to,FALSE); i = PERS(vch,to); break; case 'e': i = he_she [URANGE(0, ch ->sex, 2)]; break; case 'E': i = he_she [URANGE(0, vch ->sex, 2)]; break; case 'm': i = him_her [URANGE(0, ch ->sex, 2)]; break; case 'M': i = him_her [URANGE(0, vch ->sex, 2)]; break; case 'o' : sprintf( buf2, "%s", olc_ed_name(ch) ); i = buf2; break; case 'O' : sprintf( buf2, "%s", olc_ed_vnum(ch) ); i = buf2; break; case 's': i = his_her [URANGE(0, ch ->sex, 2)]; break; case 'S': i = his_her [URANGE(0, vch ->sex, 2)]; break; case 'p': i = can_see_obj( to, obj1 ) ? obj1->short_descr : "something"; break; case 'P': i = can_see_obj( to, obj2 ) ? obj2->short_descr : "something"; break; case 'v': i = obj1->short_descr; break; case 'V': i = obj2->short_descr; break; case 'd': if ( !arg2 || ((char *) arg2)[0] == '\0' ) { i = "door"; } else { one_argument( (char *) arg2, fname ); i = fname; } break; case 'g': i = god_table[ch->god].name; break; case 'c': i = clan_table[ch->clan].who_name; break; } } break; case '{': fColour = FALSE; ++str; i = NULL; if( IS_SET( to->act, PLR_COLOUR ) ) { i = colour( *str, to ); } break; default: fColour = FALSE; *point++ = *str++; break; } ++str; if( fColour && i ) { fixed[0] = '\0'; i2 = fixed; if( IS_SET( to->act, PLR_COLOUR ) ) { for( i2 = fixed ; *i ; i++ ) { if( *i == '{' ) { i++; strcat( fixed, colour( *i, to ) ); for( i2 = fixed ; *i2 ; i2++ ) ; continue; } *i2 = *i; *++i2 = '\0'; } *i2 = '\0'; i = &fixed[0]; } else { for( i2 = fixed ; *i ; i++ ) { if( *i == '{' ) { i++; if( *i != '{' ) { continue; } } *i2 = *i; *++i2 = '\0'; } *i2 = '\0'; i = &fixed[0]; } } if( i ) { while( ( *point = *i ) != '\0' ) { ++point; ++i; } } } *point++ = '\n'; *point++ = '\r'; *point = '\0'; buf[0] = UPPER( buf[0] ); if ( d != NULL && d->character != ch && d->character != vch) write_to_buffer( d, buf, point - buf ); } } } if( type == TO_VICT ) { if ( !vch ) { bug( "Act: null vch with TO_VICT.", 0 ); return; } if ( !vch->in_room ) return; to = vch->in_room->people; } for( ; to ; to = to->next_in_room ) { if ( (!IS_NPC(to) && to->desc == NULL ) || ( IS_NPC(to) && !HAS_TRIGGER(to, TRIG_ACT) ) || to->position < min_pos ) continue; if( type == TO_CHAR && to != ch ) continue; if( type == TO_NONSHORT && ( (IS_SET(to->act,PLR_SHORT_COMBAT)) || to == ch || to == vch ) ) continue; if( type == TO_VICT && ( to != vch || to == ch ) ) continue; if( type == TO_ROOM && to == ch ) continue; if( type == TO_NOTVICT && ( to == ch || to == vch ) ) continue; point = buf; str = format; while( *str ) { if( *str != '$' && *str != '{' ) { *point++ = *str++; continue; } i = NULL; switch( *str ) { case '$': fColour = TRUE; ++str; i = " <@@@> "; if ( !arg2 && *str >= 'A' && *str <= 'Z' && *str != 'G' ) { bug( "Act: missing arg2 for code %d.", *str ); i = " <@@@> "; } else { switch ( *str ) { default: bug( "Act: bad code %d.", *str ); /* LOG WATCH - basically a debug */ sprintf(buf,"Act: bad code %d.", *str); print_log_watch(buf); i = " <@@@> "; break; case 't': i = (char *) arg1; break; case 'T': i = (char *) arg2; break; case 'n': // i = get_descr_form(ch,to,FALSE); i = PERS(ch,to); break; case 'N': // i = get_descr_form(vch,to,FALSE); i = PERS(vch,to); break; case 'e': i = he_she [URANGE(0, ch ->sex, 2)]; break; case 'E': i = he_she [URANGE(0, vch ->sex, 2)]; break; case 'm': i = him_her [URANGE(0, ch ->sex, 2)]; break; case 'M': i = him_her [URANGE(0, vch ->sex, 2)]; break; case 'o' : sprintf( buf2, "%s", olc_ed_name(ch) ); i = buf2; break; case 'O' : sprintf( buf2, "%s", olc_ed_vnum(ch) ); i = buf2; break; case 's': i = his_her [URANGE(0, ch ->sex, 2)]; break; case 'S': i = his_her [URANGE(0, vch ->sex, 2)]; break; case 'p': i = can_see_obj( to, obj1 ) ? obj1->short_descr : "something"; break; case 'P': i = can_see_obj( to, obj2 ) ? obj2->short_descr : "something"; break; case 'v': i = obj1->short_descr; break; case 'V': i = obj2->short_descr; break; case 'd': if ( !arg2 || ((char *) arg2)[0] == '\0' ) { i = "door"; } else { one_argument( (char *) arg2, fname ); i = fname; } break; case 'g': i = god_table[ch->god].name; break; case 'c': i = clan_table[ch->clan].who_name; break; } } break; case '{': fColour = FALSE; ++str; i = NULL; if( IS_SET( to->act, PLR_COLOUR ) ) { i = colour( *str, to ); } break; default: fColour = FALSE; *point++ = *str++; break; } ++str; if( fColour && i ) { fixed[0] = '\0'; i2 = fixed; if( IS_SET( to->act, PLR_COLOUR ) ) { for( i2 = fixed ; *i ; i++ ) { if( *i == '{' ) { i++; strcat( fixed, colour( *i, to ) ); for( i2 = fixed ; *i2 ; i2++ ) ; continue; } *i2 = *i; *++i2 = '\0'; } *i2 = '\0'; i = &fixed[0]; } else { for( i2 = fixed ; *i ; i++ ) { if( *i == '{' ) { i++; if( *i != '{' ) { continue; } } *i2 = *i; *++i2 = '\0'; } *i2 = '\0'; i = &fixed[0]; } } if( i ) { while( ( *point = *i ) != '\0' ) { ++point; ++i; } } } *point++ = '\n'; *point++ = '\r'; *point = '\0'; buf[0] = UPPER( buf[0] ); if ( to->desc != NULL ) write_to_buffer( to->desc, buf, point - buf ); else if ( MOBtrigger ) mp_act_trigger( buf, to, ch, arg1, arg2, TRIG_ACT ); } return; } char *colour( char type, CHAR_DATA *ch ) { if( IS_NPC( ch ) && ch->desc == NULL ) return ( "" ); switch( type ) { default: sprintf(clcode, colour_clear( ch )); break; case 'x': sprintf(clcode, colour_clear( ch )); break; case '0': sprintf(clcode, colour_clear( ch )); break; case 'z': sprintf( clcode, BLINK ); break; case 'i': sprintf( clcode, ITALIC ); break; case 'f': sprintf( clcode, FAINT ); break; case 'n': sprintf( clcode, NEGATIVE ); break; case 'u': sprintf( clcode, UNDERLINE ); break; case 'b': sprintf( clcode, C_BLUE ); break; case '4': sprintf( clcode, C_BLUE ); break; case 'c': sprintf( clcode, C_CYAN ); break; case '6': sprintf( clcode, C_CYAN ); break; case 'g': sprintf( clcode, C_GREEN ); break; case '2': sprintf( clcode, C_GREEN ); break; case 'm': sprintf( clcode, C_MAGENTA ); break; case '5': sprintf( clcode, C_MAGENTA ); break; case 'r': sprintf( clcode, C_RED ); break; case '1': sprintf( clcode, C_RED ); break; case 'w': sprintf( clcode, C_WHITE ); break; case '7': sprintf( clcode, C_WHITE ); break; case 'y': sprintf( clcode, C_YELLOW ); break; case '3': sprintf( clcode, C_YELLOW ); break; case 'B': sprintf( clcode, C_B_BLUE ); break; case '$': sprintf( clcode, C_B_BLUE ); break; case 'C': sprintf( clcode, C_B_CYAN ); break; case '^': sprintf( clcode, C_B_CYAN ); break; case 'G': sprintf( clcode, C_B_GREEN ); break; case '@': sprintf( clcode, C_B_GREEN ); break; case 'M': sprintf( clcode, C_B_MAGENTA ); break; case '%': sprintf( clcode, C_B_MAGENTA ); break; case 'R': sprintf( clcode, C_B_RED ); break; case '!': sprintf( clcode, C_B_RED ); break; case 'W': sprintf( clcode, C_B_WHITE ); break; case '&': sprintf( clcode, C_B_WHITE ); break; case 'Y': sprintf( clcode, C_B_YELLOW ); break; case '#': sprintf( clcode, C_B_YELLOW ); break; case 'D': sprintf( clcode, C_D_GREY ); break; case '8': sprintf( clcode, C_D_GREY ); break; case '*': sprintf( clcode, C_D_GREY ); break; case 'k': sprintf( clcode, B_BLACK ); break; case 't': sprintf( clcode, B_BLUE ); break; case 'j': sprintf( clcode, B_CYAN ); break; case 'o': sprintf( clcode, B_GREEN ); break; case 'a': sprintf( clcode, B_MAGENTA ); break; case 'e': sprintf( clcode, B_RED ); break; case 'h': sprintf( clcode, B_WHITE ); break; case 'l': sprintf( clcode, B_YELLOW ); break; case 'K': sprintf( clcode, B_D_GREY ); break; case 'T': sprintf( clcode, B_B_BLUE ); break; case 'J': sprintf( clcode, B_B_CYAN ); break; case 'O': sprintf( clcode, B_B_GREEN ); break; case 'A': sprintf( clcode, B_B_MAGENTA ); break; case 'E': sprintf( clcode, B_B_RED ); break; case 'H': sprintf( clcode, B_B_WHITE ); break; case 'L': sprintf( clcode, B_B_YELLOW ); break; case '+': /* Auction Channel */ if (ch->color_auc) { sprintf( clcode, colour_channel(ch->color_auc, ch)); } else { sprintf( clcode, C_B_BLUE ); } break; case ',': /* Clan Gossip Channel */ if (ch->color_cgo) { sprintf( clcode, colour_channel(ch->color_cgo, ch)); } else { sprintf( clcode, C_B_RED ); } break; case '9': /* Clan Talk Channel */ if (ch->color_cla) { sprintf( clcode, colour_channel(ch->color_cla, ch)); } else { sprintf( clcode, C_B_MAGENTA ); } break; case '>': /* IC Channel */ if (ch->color_gos) { sprintf( clcode, colour_channel(ch->color_gos, ch)); } else { sprintf( clcode, C_B_BLUE ); } break; case '/': /* Grats Channel */ if (ch->color_gra) { sprintf( clcode, colour_channel(ch->color_gra, ch)); } else { sprintf( clcode, C_YELLOW ); } break; case 'P': /* Group Tell Channel */ if (ch->color_gte) { sprintf( clcode, colour_channel(ch->color_gte, ch)); } else { sprintf( clcode, C_CYAN ); } break; case 'Q': /* Immortal Talk Channel */ if (ch->color_imm) { sprintf( clcode, colour_channel(ch->color_imm, ch)); } else { sprintf( clcode, C_B_WHITE ); } break; case '-': /* Music Channel */ if (ch->color_mus) { sprintf( clcode, colour_channel(ch->color_mus, ch)); } else { sprintf( clcode, C_B_CYAN ); } break; case 'p': /* Question+Answer Channel */ if (ch->color_que) { sprintf( clcode, colour_channel(ch->color_que, ch)); } else { sprintf( clcode, C_B_YELLOW ); } break; case 'q': /* Quote Channel */ if (ch->color_quo) { sprintf( clcode, colour_channel(ch->color_quo, ch)); } else { sprintf( clcode, C_GREEN ); } break; case 'S': /* Say Channel */ if (ch->color_say) { sprintf( clcode, colour_channel(ch->color_say, ch)); } else { sprintf( clcode, C_MAGENTA ); } break; case ':': /* Shout+Yell Channel */ if (ch->color_sho) { sprintf( clcode, colour_channel(ch->color_sho, ch)); } else { sprintf( clcode, C_RED ); } break; case 's': /* Tell+Reply Channel */ if (ch->color_tel) { sprintf( clcode, colour_channel(ch->color_tel, ch)); } else { sprintf( clcode, C_CYAN ); } break; case 'V': /* Wiznet Messages */ if (ch->color_wiz) { sprintf( clcode, colour_channel(ch->color_wiz, ch)); } else { sprintf( clcode, C_WHITE ); } break; case '_': /* Mobile Talk */ if (ch->color_mob) { sprintf( clcode, colour_channel(ch->color_mob, ch)); } else { sprintf( clcode, C_MAGENTA ); } break; case '<': /* Room Title */ if (ch->color_roo) { sprintf( clcode, colour_channel(ch->color_roo, ch)); } else { sprintf( clcode, C_B_BLUE ); } break; case '(': /* Opponent Condition */ if (ch->color_con) { sprintf( clcode, colour_channel(ch->color_con, ch)); } else { sprintf( clcode, C_B_RED ); } break; case '.': /* Fight Actions */ if (ch->color_fig) { sprintf( clcode, colour_channel(ch->color_fig, ch)); } else { sprintf( clcode, C_B_BLUE ); } break; case ')': /* Opponents Fight Actions */ if (ch->color_opp) { sprintf( clcode, colour_channel(ch->color_opp, ch)); } else { sprintf( clcode, C_CYAN ); } break; case '?': /* Disarm Messages */ if (ch->color_dis) { sprintf( clcode, colour_channel(ch->color_dis, ch)); } else { sprintf( clcode, C_B_YELLOW ); } break; case ';': /* Witness Messages */ if (ch->color_wit) { sprintf( clcode, colour_channel(ch->color_wit, ch)); } else { sprintf( clcode, colour_clear( ch )); } break; case 'v': /* Quest Gossip */ if (ch->color_qgo) { sprintf( clcode, colour_channel(ch->color_qgo, ch)); } else { sprintf( clcode, C_B_CYAN); } break; case '=': /* ooc to chat */ if (ch->color_chat) { sprintf( clcode, colour_channel(ch->color_chat, ch)); } else { sprintf( clcode, C_B_CYAN ); } break; case '{': sprintf( clcode, "%c", '{' ); break; } return clcode; } char *colour_clear( CHAR_DATA *ch ) { if (ch->color) { if (ch->color == 1) sprintf( clcode, R_RED ); else if (ch->color == 2) sprintf( clcode, R_GREEN ); else if (ch->color == 3) sprintf( clcode, R_YELLOW ); else if (ch->color == 4) sprintf( clcode, R_BLUE ); else if (ch->color == 5) sprintf( clcode, R_MAGENTA ); else if (ch->color == 6) sprintf( clcode, R_CYAN ); else if (ch->color == 7) sprintf( clcode, R_WHITE ); else if (ch->color == 8) sprintf( clcode, R_D_GREY ); else if (ch->color == 9) sprintf( clcode, R_B_RED ); else if (ch->color == 10) sprintf( clcode, R_B_GREEN ); else if (ch->color == 11) sprintf( clcode, R_B_YELLOW ); else if (ch->color == 12) sprintf( clcode, R_B_BLUE ); else if (ch->color == 13) sprintf( clcode, R_B_MAGENTA ); else if (ch->color == 14) sprintf( clcode, R_B_CYAN ); else if (ch->color == 15) sprintf( clcode, R_B_WHITE ); else if (ch->color == 16) sprintf( clcode, R_BLACK ); else sprintf( clcode, CLEAR ); } else { sprintf( clcode, CLEAR ); } return clcode; } char *colour_channel( int colornum, CHAR_DATA *ch ) { if (colornum == 1) sprintf( clcode, C_RED ); else if (colornum == 2) sprintf( clcode, C_GREEN ); else if (colornum == 3) sprintf( clcode, C_YELLOW ); else if (colornum == 4) sprintf( clcode, C_BLUE ); else if (colornum == 5) sprintf( clcode, C_MAGENTA ); else if (colornum == 6) sprintf( clcode, C_CYAN ); else if (colornum == 7) sprintf( clcode, C_WHITE ); else if (colornum == 8) sprintf( clcode, C_D_GREY ); else if (colornum == 9) sprintf( clcode, C_B_RED ); else if (colornum == 10) sprintf( clcode, C_B_GREEN ); else if (colornum == 11) sprintf( clcode, C_B_YELLOW ); else if (colornum == 12) sprintf( clcode, C_B_BLUE ); else if (colornum == 13) sprintf( clcode, C_B_MAGENTA ); else if (colornum == 14) sprintf( clcode, C_B_CYAN ); else if (colornum == 15) sprintf( clcode, C_B_WHITE ); else if (colornum == 16) sprintf( clcode, C_BLACK ); else sprintf( clcode, colour_clear( ch )); return clcode; } /* * Macintosh support functions. */ #if defined(macintosh) int gettimeofday( struct timeval *tp, void *tzp ) { tp->tv_sec = time( NULL ); tp->tv_usec = 0; } #endif void printf_to_char (CHAR_DATA *ch, char *fmt, ...) { char buf [MAX_STRING_LENGTH]; va_list args; va_start (args, fmt); vsprintf (buf, fmt, args); va_end (args); send_to_char (buf, ch); } void bugf (char * fmt, ...) { char buf [2*MSL]; va_list args; va_start (args, fmt); vsprintf (buf, fmt, args); va_end (args); bug (buf, 0); } char *colour2( char type, DESCRIPTOR_DATA *d ) { switch( type ) { default: sprintf(clcode, C_WHITE); break; case 'x': sprintf(clcode, C_WHITE); break; case '0': sprintf(clcode, C_WHITE); break; case 'z': sprintf( clcode, BLINK ); break; case 'i': sprintf( clcode, ITALIC ); break; case 'f': sprintf( clcode, FAINT ); break; case 'n': sprintf( clcode, NEGATIVE ); break; case 'u': sprintf( clcode, UNDERLINE ); break; case 'b': sprintf( clcode, C_BLUE ); break; case '4': sprintf( clcode, C_BLUE ); break; case 'c': sprintf( clcode, C_CYAN ); break; case '6': sprintf( clcode, C_CYAN ); break; case 'g': sprintf( clcode, C_GREEN ); break; case '2': sprintf( clcode, C_GREEN ); break; case 'm': sprintf( clcode, C_MAGENTA ); break; case '5': sprintf( clcode, C_MAGENTA ); break; case 'r': sprintf( clcode, C_RED ); break; case '1': sprintf( clcode, C_RED ); break; case 'w': sprintf( clcode, C_WHITE ); break; case '7': sprintf( clcode, C_WHITE ); break; case 'y': sprintf( clcode, C_YELLOW ); break; case '3': sprintf( clcode, C_YELLOW ); break; case 'B': sprintf( clcode, C_B_BLUE ); break; case '$': sprintf( clcode, C_B_BLUE ); break; case 'C': sprintf( clcode, C_B_CYAN ); break; case '^': sprintf( clcode, C_B_CYAN ); break; case 'G': sprintf( clcode, C_B_GREEN ); break; case '@': sprintf( clcode, C_B_GREEN ); break; case 'M': sprintf( clcode, C_B_MAGENTA ); break; case '%': sprintf( clcode, C_B_MAGENTA ); break; case 'R': sprintf( clcode, C_B_RED ); break; case '!': sprintf( clcode, C_B_RED ); break; case 'W': sprintf( clcode, C_B_WHITE ); break; case '&': sprintf( clcode, C_B_WHITE ); break; case 'Y': sprintf( clcode, C_B_YELLOW ); break; case '#': sprintf( clcode, C_B_YELLOW ); break; case 'D': sprintf( clcode, C_D_GREY ); break; case '8': sprintf( clcode, C_D_GREY ); break; case '*': sprintf( clcode, C_D_GREY ); break; case 't': sprintf( clcode, B_BLUE ); break; case 'j': sprintf( clcode, B_CYAN ); break; case 'o': sprintf( clcode, B_GREEN ); break; case 'a': sprintf( clcode, B_MAGENTA ); break; case 'e': sprintf( clcode, B_RED ); break; case 'h': sprintf( clcode, B_WHITE ); break; case 'l': sprintf( clcode, B_YELLOW ); break; case 'k': sprintf( clcode, B_BLACK ); break; case 'K': sprintf( clcode, B_D_GREY ); break; case 'T': sprintf( clcode, B_B_BLUE ); break; case 'J': sprintf( clcode, B_B_CYAN ); break; case 'O': sprintf( clcode, B_B_GREEN ); break; case 'A': sprintf( clcode, B_B_MAGENTA ); break; case 'E': sprintf( clcode, B_B_RED ); break; case 'H': sprintf( clcode, B_B_WHITE ); break; case 'L': sprintf( clcode, B_B_YELLOW ); break; case '{': sprintf( clcode, "%c", '{' ); break; } return clcode; } void send_to_desc( const char *txt, DESCRIPTOR_DATA *d ) { const char *point; char *point2; char buf[ MAX_STRING_LENGTH*4 ]; buf[0] = '\0'; point2 = buf; if( txt && d ) { for( point = txt ; *point ; point++ ) { if( *point == '{' ) { point++; strcat( buf, colour2( *point, d ) ); for( point2 = buf ; *point2 ; point2++ ) ; continue; } *point2 = *point; *++point2 = '\0'; } *point2 = '\0'; write_to_buffer( d, buf, point2 - buf ); } else { for( point = txt ; *point ; point++ ) { if( *point == '{' ) { point++; if( *point != '{' ) { continue; } } *point2 = *point; *++point2 = '\0'; } *point2 = '\0'; write_to_buffer( d, buf, point2 - buf ); } return; } char *colour3( char type, int desc ) { switch( type ) { default: sprintf(clcode, C_WHITE); break; case 'x': sprintf(clcode, C_WHITE); break; case '0': sprintf(clcode, C_WHITE); break; case 'z': sprintf( clcode, BLINK ); break; case 'i': sprintf( clcode, ITALIC ); break; case 'f': sprintf( clcode, FAINT ); break; case 'n': sprintf( clcode, NEGATIVE ); break; case 'u': sprintf( clcode, UNDERLINE ); break; case 'b': sprintf( clcode, C_BLUE ); break; case '4': sprintf( clcode, C_BLUE ); break; case 'c': sprintf( clcode, C_CYAN ); break; case '6': sprintf( clcode, C_CYAN ); break; case 'g': sprintf( clcode, C_GREEN ); break; case '2': sprintf( clcode, C_GREEN ); break; case 'm': sprintf( clcode, C_MAGENTA ); break; case '5': sprintf( clcode, C_MAGENTA ); break; case 'r': sprintf( clcode, C_RED ); break; case '1': sprintf( clcode, C_RED ); break; case 'w': sprintf( clcode, C_WHITE ); break; case '7': sprintf( clcode, C_WHITE ); break; case 'y': sprintf( clcode, C_YELLOW ); break; case '3': sprintf( clcode, C_YELLOW ); break; case 'B': sprintf( clcode, C_B_BLUE ); break; case '$': sprintf( clcode, C_B_BLUE ); break; case 'C': sprintf( clcode, C_B_CYAN ); break; case '^': sprintf( clcode, C_B_CYAN ); break; case 'G': sprintf( clcode, C_B_GREEN ); break; case '@': sprintf( clcode, C_B_GREEN ); break; case 'M': sprintf( clcode, C_B_MAGENTA ); break; case '%': sprintf( clcode, C_B_MAGENTA ); break; case 'R': sprintf( clcode, C_B_RED ); break; case '!': sprintf( clcode, C_B_RED ); break; case 'W': sprintf( clcode, C_B_WHITE ); break; case '&': sprintf( clcode, C_B_WHITE ); break; case 'Y': sprintf( clcode, C_B_YELLOW ); break; case '#': sprintf( clcode, C_B_YELLOW ); break; case 'D': sprintf( clcode, C_D_GREY ); break; case '8': sprintf( clcode, C_D_GREY ); break; case '*': sprintf( clcode, C_D_GREY ); break; case 't': sprintf( clcode, B_BLUE ); break; case 'j': sprintf( clcode, B_CYAN ); break; case 'o': sprintf( clcode, B_GREEN ); break; case 'a': sprintf( clcode, B_MAGENTA ); break; case 'e': sprintf( clcode, B_RED ); break; case 'h': sprintf( clcode, B_WHITE ); break; case 'l': sprintf( clcode, B_YELLOW ); break; case 'k': sprintf( clcode, B_BLACK ); break; case 'K': sprintf( clcode, B_D_GREY ); break; case 'T': sprintf( clcode, B_B_BLUE ); break; case 'J': sprintf( clcode, B_B_CYAN ); break; case 'O': sprintf( clcode, B_B_GREEN ); break; case 'A': sprintf( clcode, B_B_MAGENTA ); break; case 'E': sprintf( clcode, B_B_RED ); break; case 'H': sprintf( clcode, B_B_WHITE ); break; case 'L': sprintf( clcode, B_B_YELLOW ); break; case '{': sprintf( clcode, "%c", '{' ); break; } return clcode; } char *total_length( char *input, int length ) { char buf[MSL]; char buf2[MSL]; int cnt = 0; int plc = 0; buf[0] = '\0'; buf2[0] = '\0'; for(plc = 0; plc < strlen(input); plc++) { if (input[plc] != '{') { if (buf[0] == '\0') { sprintf(buf2, "%c", input[plc]); } else { sprintf(buf2, "%s%c", buf, input[plc]); } sprintf(buf, "%s", buf2); cnt++; } else if (input[plc+1] == '{') { if (buf[0] == '\0') { sprintf(buf2, "{{"); } else { sprintf(buf2, "%s{{", buf); } sprintf(buf, "%s", buf2); cnt++; plc++; } else { if (buf[0] == '\0') { sprintf(buf2, "{%c", input[plc+1]); } else { sprintf(buf2, "%s{%c", buf, input[plc+1]); } sprintf(buf, "%s", buf2); plc++; } if (cnt >= length) { buf[plc+1] = '\0'; plc = strlen(input); break; } } sprintf(buf2, "%s{0", buf); sprintf(buf, "%s", buf2); while (cnt < length) { sprintf(buf2, "%s ", buf); sprintf(buf, "%s", buf2); cnt++; } return str_dup(buf); } void do_copyover (CHAR_DATA *ch, char * argument) { AUCTION_DATA *auc; FILE *fp; DESCRIPTOR_DATA *d, *d_next; char buf [100], buf2[100], buf3[100], buf4[100]; bool signal_handler_on = TRUE; if(!str_cmp(argument,"nosignal")) { signal_handler_on = FALSE; if(ch) send_to_char("System will reboot without signal handler.\n\r",ch); } fp = fopen (COPYOVER_FILE, "w"); if (!fp) { if(ch) send_to_char ("Copyover file not writeable, aborted.\n\r",ch); logfi (NULL,"Could not write to copyover file: %s", COPYOVER_FILE); perror ("do_copyover:fopen"); return; } for ( auc = auction_list; auc != NULL; auc = auc->next ) { if (auc->item != NULL) obj_to_char(auc->item, auc->owner); if (auc->high_bidder != NULL) add_cost(auc->high_bidder,auc->bid_amount,auc->bid_type); } /* Consider changing all saved areas here, if you use OLC */ // Also boot yourself out of the arena if you're in it.. { arena = FIGHT_LOCK; } if(ch) do_asave(ch,"changed"); if(ch) { if(!str_cmp(ch->name,"Fesdor")) sprintf (buf, "\n\r %s is doing a Copyover -- catch you on the flip side!\n\r", ch->name); else if (!str_cmp(ch->name,"Bree")) sprintf (buf, "\n\r *** HOT-BOOT by God ***\n\r*** - Lets see what doesn't work now! - ***\n\r\n\r" ); else sprintf (buf, "\n\r *** HOT-BOOT by -%s- - Hold on to your Sailor Hat!\n\r", ch->name); } /* For each playing descriptor, save its state */ for (d = descriptor_list; d ; d = d_next) { CHAR_DATA * och = d->character; d_next = d->next; /* We delete from the list , so need to save this */ compressEnd( d ); if (!d->character || d->connected > CON_PLAYING) /* drop those logging on */ { write_to_descriptor_2 (d->descriptor, "\n\rSorry, we are rebooting. Come back in a few minutes.\n\r", 0); close_socket (d); /* throw'em out */ } else { act("You step into limbo.",och,NULL,NULL,TO_CHAR); act("$n steps into limbo.",och,NULL,NULL,TO_ROOM); fprintf (fp, "%d %s %s %s\n", d->descriptor, och->name, d->host, d->hostip); save_char_obj (och); write_to_descriptor (d,buf,0); } } fprintf (fp, "-1\n"); fclose (fp); /* Close reserve and other always-open files and release other resources */ /* exec - descriptors are inherited */ sprintf (buf, "%d", port); sprintf (buf2, "%d", wwwport); sprintf (buf3, "%d", control); sprintf (buf4, "%d", wwwcontrol); if(!signal_handler_on) execl (EXE_FILE, "ASGARD", buf, buf2, "copyover", buf3, buf4,"sigoff", (char *) NULL); else execl (EXE_FILE, "ASGARD", buf, buf2, "copyover", buf3, buf4, (char *) NULL); /* Failed - sucessful exec will not return */ perror ("do_copyover: execl"); if(ch) send_to_char ("Copyover FAILED!\n\r",ch); } /* Recover from a copyover - load players */ void copyover_recover () { DESCRIPTOR_DATA *d; FILE *fp; char name [100]; char host[MAX_STRING_LENGTH]; char hostip[MAX_STRING_LENGTH]; int desc; bool fOld; logfi (NULL,"Copyover recovery initiated"); fp = fopen (COPYOVER_FILE, "r"); if (!fp) /* there are some descriptors open which will hang forever then ? */ { perror ("copyover_recover:fopen"); logfi (NULL,"Copyover file not found. Exitting.\n\r"); exit (1); } unlink (COPYOVER_FILE); /* In case something crashes - doesn't prevent reading */ for (;;) { fscanf (fp, "%d %s %s %s\n", &desc, name, host, hostip); if (desc == -1) break; d = alloc_perm (sizeof(DESCRIPTOR_DATA)); init_descriptor (d,desc); /* set up various stuff */ /* Write something, and check if it goes error-free */ if (!write_to_descriptor (d, "\n\rRestoring from Hot-Boot...\n\r",0)) { close (desc); /* nope */ continue; } d->host = str_dup (host); d->hostip = str_dup (hostip); d->next = descriptor_list; descriptor_list = d; d->connected = CON_COPYOVER_RECOVER; /* -15, so close_socket frees the char */ write_to_buffer( d, compress_will, 0 ); /* Now, find the pfile */ fOld = load_char_obj (d, name); if (!fOld) /* Player file not found?! */ { write_to_descriptor_2 (desc, "\n\rSomehow, your character was lost in the copyover.Sorry.\n\r", 0); close_socket (d); } else /* ok! */ { write_to_descriptor (d, "\n\rHot-Boot recovery complete.\n\r",0); /* Just In Case */ if (!d->character->in_room) d->character->in_room = get_room_index (ROOM_VNUM_TEMPLE); /* Insert in the char_list */ d->character->next = char_list; char_list = d->character; char_to_room (d->character, d->character->in_room); do_look (d->character, "auto"); act ("$n steps out of limbo!", d->character, NULL, NULL, TO_ROOM); if ( d->character->pet != NULL ) char_to_room( d->character->pet, d->character->in_room ); d->connected = CON_PLAYING; d->character->pcdata->socket = d->host; } } fclose (fp); }