/***************************************************************************
* Original Diku Mud copyright (C) 1990, 1991 by Sebastian Hammer, *
* Michael Seifert, Hans Henrik St{rfeldt, Tom Madsen, and Katja Nyboe. *
* *
* Merc Diku vMud improvments copyright (C) 1992, 1993 by Michael *
* Chastain, Michael Quan, and Mitchell Tse. *
* *
* In order to use any part of this Merc Diku Mud, you must comply with *
* both the original Diku license in 'license.doc' as well the Merc *
* license in 'license.txt'. In particular, you may not remove either of *
* these copyright notices. *
* *
* Thanks to abaddon for proof-reading our comm.c and pointing out bugs. *
* Any remaining bugs are, of course, our work, not his. :) *
* *
* Much time and thought has gone into this software and you are *
* benefitting. We hope that you share your changes too. What goes *
* around, comes around. *
***************************************************************************/
/***************************************************************************
* ROM 2.4 is copyright 1993-1995 Russ Taylor *
* ROM has been brought to you by the ROM consortium *
* Russ Taylor (rtaylor@pacinfo.com) *
* Gabrielle Taylor (gtaylor@pacinfo.com) *
* Brian Moore (rom@rom.efn.org) *
* By using this code, you have agreed to follow the terms of the *
* ROM license, in the file Rom24/doc/rom.license *
***************************************************************************/
/***************************************************************************
* ROT 1.4 is copyright 1996-1997 by Russ Walsh *
* By using this code, you have agreed to follow the terms of the *
* ROT license, in the file doc/rot.license *
***************************************************************************/
/*
* This file contains all of the OS-dependent stuff:
* startup, signals, BSD sockets for tcp/ip, i/o, timing.
*
* The data flow for input is:
* Game_loop ---> Read_from_descriptor ---> Read
* Game_loop ---> Read_from_buffer
*
* The data flow for output is:
* Game_loop ---> Process_Output ---> Write_to_descriptor -> Write
*
* The OS-dependent functions are Read_from_descriptor and Write_to_descriptor.
* -- Furey 26 Jan 1993
*/
#if defined(macintosh)
#include <types.h>
#else
#include <sys/types.h>
#include <sys/time.h>
#include <sys/socket.h>
#include <netinet/in.h>
#include <arpa/inet.h>
#endif
#include <ctype.h>
#include <errno.h>
#include <stdio.h>
#include <string.h>
#include <stdlib.h>
#include <time.h>
#include <stdarg.h> /* printf_to_char */
#include <unistd.h> /* OLC -- for close read write etc */
#include "merc.h"
#include "recycle.h"
#include "tables.h"
#include "olc.h"
#include "clan.h"
#include <sys/wait.h>
/* command procedures needed */
DECLARE_DO_FUN(do_showclass );
DECLARE_DO_FUN( do_asave );
DECLARE_DO_FUN(do_help );
DECLARE_DO_FUN(do_look );
DECLARE_DO_FUN(do_skills );
DECLARE_DO_FUN(do_outfit );
DECLARE_DO_FUN(do_unread );
DECLARE_DO_FUN(do_save );
DECLARE_DO_FUN(do_conceal);
long focus_left args ((long total));
char * get_descr_form args((CHAR_DATA *ch,CHAR_DATA *looker, bool get_long));
void check_focus args ((CHAR_DATA *ch));
#define ED_NONE 0
extern bool clantoggle;
#undef MALLOC_DEBUG
/*
* Malloc debugging stuff.
*/
#if defined(sun)
#undef MALLOC_DEBUG
#endif
#if defined(MALLOC_DEBUG)
#include <malloc.h>
extern int malloc_debug args( ( int ) );
extern int malloc_verify args( ( void ) );
#endif
/*
* Signal handling.
* Apollo has a problem with __attribute(atomic) in signal.h,
* I dance around it.
*/
#if defined(apollo)
#define __attribute(x)
#endif
#if defined(unix)
#include <signal.h>
#endif
#if defined(apollo)
#undef __attribute
#endif
/* Signal Handling */
void init_signals args( (void) );
void sig_handler args((int sig));
/*
* Socket and TCP/IP stuff.
*/
#if defined(macintosh) || defined(MSDOS)
const char echo_off_str [] = { '\0' };
const char echo_on_str [] = { '\0' };
const char go_ahead_str [] = { '\0' };
const char compress_will [] = { '\0' };
const char compress_do [] = { '\0' };
const char compress_dont [] = { '\0' };
const char compress_start [] = { '\0' };
#endif
#if defined(unix)
#include <fcntl.h>
#include <netdb.h>
#include <netinet/in.h>
#include <sys/socket.h>
#include "telnet.h"
const char echo_off_str [] = { IAC, WILL, TELOPT_ECHO, '\0' };
const char echo_on_str [] = { IAC, WONT, TELOPT_ECHO, '\0' };
const char go_ahead_str [] = { IAC, GA, '\0' };
/* mccp : compression negotiation strings */
const char compress_will [] = { IAC, WILL, TELOPT_COMPRESS, '\0' };
const char compress_do [] = { IAC, DO, TELOPT_COMPRESS, '\0' };
const char compress_dont [] = { IAC, DONT, TELOPT_COMPRESS, '\0' };
#endif
/*
* OS-dependent declarations.
*/
#if defined(_AIX)
#include <sys/select.h>
int accept args( ( int s, struct sockaddr *addr, int *addrlen ) );
int bind args( ( int s, struct sockaddr *name, int namelen ) );
void bzero args( ( char *b, int length ) );
int getpeername args( ( int s, struct sockaddr *name, int *namelen ) );
int getsockname args( ( int s, struct sockaddr *name, int *namelen ) );
int gettimeofday args( ( struct timeval *tp, struct timezone *tzp ) );
int listen args( ( int s, int backlog ) );
int setsockopt args( ( int s, int level, int optname, void *optval,
int optlen ) );
int socket args( ( int domain, int type, int protocol ) );
#endif
#if defined(apollo)
#include <unistd.h>
void bzero args( ( char *b, int length ) );
#endif
#if defined(__hpux)
int accept args( ( int s, void *addr, int *addrlen ) );
int bind args( ( int s, const void *addr, int addrlen ) );
void bzero args( ( char *b, int length ) );
int getpeername args( ( int s, void *addr, int *addrlen ) );
int getsockname args( ( int s, void *name, int *addrlen ) );
int gettimeofday args( ( struct timeval *tp, struct timezone *tzp ) );
int listen args( ( int s, int backlog ) );
int setsockopt args( ( int s, int level, int optname,
const void *optval, int optlen ) );
int socket args( ( int domain, int type, int protocol ) );
#endif
#if defined(interactive)
#include <net/errno.h>
#include <sys/fnctl.h>
#endif
#if defined(macintosh)
#include <console.h>
#include <fcntl.h>
#include <unix.h>
struct timeval
{
time_t tv_sec;
time_t tv_usec;
};
#if !defined(isascii)
#define isascii(c) ( (c) < 0200 )
#endif
static long theKeys [4];
int gettimeofday args( ( struct timeval *tp, void *tzp ) );
#endif
#if defined(MIPS_OS)
extern int errno;
#endif
#if defined(MSDOS)
int gettimeofday args( ( struct timeval *tp, void *tzp ) );
int kbhit args( ( void ) );
#endif
#if defined(NeXT)
int close args( ( int fd ) );
int fcntl args( ( int fd, int cmd, int arg ) );
#if !defined(htons)
u_short htons args( ( u_short hostshort ) );
#endif
#if !defined(ntohl)
u_long ntohl args( ( u_long hostlong ) );
#endif
int read args( ( int fd, char *buf, int nbyte ) );
int select args( ( int width, fd_set *readfds, fd_set *writefds,
fd_set *exceptfds, struct timeval *timeout ) );
int write args( ( int fd, char *buf, int nbyte ) );
#endif
#if defined(sequent)
int accept args( ( int s, struct sockaddr *addr, int *addrlen ) );
int bind args( ( int s, struct sockaddr *name, int namelen ) );
int close args( ( int fd ) );
int fcntl args( ( int fd, int cmd, int arg ) );
int getpeername args( ( int s, struct sockaddr *name, int *namelen ) );
int getsockname args( ( int s, struct sockaddr *name, int *namelen ) );
int gettimeofday args( ( struct timeval *tp, struct timezone *tzp ) );
#if !defined(htons)
u_short htons args( ( u_short hostshort ) );
#endif
int listen args( ( int s, int backlog ) );
#if !defined(ntohl)
u_long ntohl args( ( u_long hostlong ) );
#endif
int read args( ( int fd, char *buf, int nbyte ) );
int select args( ( int width, fd_set *readfds, fd_set *writefds,
fd_set *exceptfds, struct timeval *timeout ) );
int setsockopt args( ( int s, int level, int optname, caddr_t optval,
int optlen ) );
int socket args( ( int domain, int type, int protocol ) );
int write args( ( int fd, char *buf, int nbyte ) );
#endif
/* This includes Solaris Sys V as well */
#if defined(sun)
int accept args( ( int s, struct sockaddr *addr, int *addrlen ) );
int bind args( ( int s, struct sockaddr *name, int namelen ) );
void bzero args( ( char *b, int length ) );
int close args( ( int fd ) );
int getpeername args( ( int s, struct sockaddr *name, int *namelen ) );
int getsockname args( ( int s, struct sockaddr *name, int *namelen ) );
int gettimeofday args( ( struct timeval *tp, struct timezone *tzp ) );
int listen args( ( int s, int backlog ) );
int read args( ( int fd, char *buf, int nbyte ) );
int select args( ( int width, fd_set *readfds, fd_set *writefds,
fd_set *exceptfds, struct timeval *timeout ) );
#if defined(SYSV)
int setsockopt args( ( int s, int level, int optname,
const char *optval, int optlen ) );
#else
int setsockopt args( ( int s, int level, int optname, void *optval,
int optlen ) );
#endif
int socket args( ( int domain, int type, int protocol ) );
int write args( ( int fd, char *buf, int nbyte ) );
#endif
#if defined(ultrix)
int accept args( ( int s, struct sockaddr *addr, int *addrlen ) );
int bind args( ( int s, struct sockaddr *name, int namelen ) );
void bzero args( ( char *b, int length ) );
int close args( ( int fd ) );
int getpeername args( ( int s, struct sockaddr *name, int *namelen ) );
int getsockname args( ( int s, struct sockaddr *name, int *namelen ) );
int gettimeofday args( ( struct timeval *tp, struct timezone *tzp ) );
int listen args( ( int s, int backlog ) );
int read args( ( int fd, char *buf, int nbyte ) );
int select args( ( int width, fd_set *readfds, fd_set *writefds,
fd_set *exceptfds, struct timeval *timeout ) );
int setsockopt args( ( int s, int level, int optname, void *optval,
int optlen ) );
int socket args( ( int domain, int type, int protocol ) );
int write args( ( int fd, char *buf, int nbyte ) );
#endif
/*
* Global variables.
*/
DESCRIPTOR_DATA * descriptor_list; /* All open descriptors */
DESCRIPTOR_DATA * d_next; /* Next descriptor in loop */
bool god; /* All new chars are gods! */
bool merc_down; /* Shutdown */
bool wizlock; /* Game is wizlocked */
bool newlock; /* Game is newlocked */
char str_boot_time[MAX_INPUT_LENGTH];
time_t current_time; /* time of this pulse */
char clcode[ MAX_INPUT_LENGTH ];
bool MOBtrigger = TRUE; /* act() switch */
int arena;
volatile sig_atomic_t crashed = 0;
AUCTION_DATA *auction_list;
sh_int auction_ticket;
/*
* OS-dependent local functions.
*/
#if defined(macintosh) || defined(MSDOS)
void game_loop_mac_msdos args( ( void ) );
bool read_from_descriptor args( ( DESCRIPTOR_DATA *d ) );
bool write_to_descriptor args( ( int desc, char *txt, int length ) );
#endif
#if defined(unix)
void game_loop_unix args( ( int control, int wwwcontrol ) );
int init_socket args( ( int port ) );
void cnew_descriptor args( ( int control ) );
//void init_descriptor_www args( ( int wwwcontrol ) );
void cnew_descriptor_www args( ( int wwwcontrol ) );
bool read_from_descriptor args( ( DESCRIPTOR_DATA *d ) );
bool write_to_descriptor args( ( DESCRIPTOR_DATA *d, char *txt, int length ) );
bool write_to_descriptor_2 args( ( int desc, char *txt, int length ) );
#endif
/*
* Other local functions (OS-independent).
*/
bool check_parse_name args( ( char *name ) );
bool check_reconnect args( ( DESCRIPTOR_DATA *d, char *name,
bool fConn ) );
bool check_playing args( ( DESCRIPTOR_DATA *d, char *name ) );
int main args( ( int argc, char **argv ) );
void nanny args( ( DESCRIPTOR_DATA *d, char *argument ) );
bool process_output args( ( DESCRIPTOR_DATA *d, bool fPrompt ) );
void read_from_buffer args( ( DESCRIPTOR_DATA *d ) );
void stop_idling args( ( CHAR_DATA *ch ) );
void bust_a_prompt args( ( CHAR_DATA *ch ) );
void clear_stance_affects args((CHAR_DATA *ch));
DECLARE_DO_FUN(do_announce );
int port,wwwport,control,wwwcontrol;
void do_crashsave(void)
{
AUCTION_DATA *auc;
FILE *fp;
DESCRIPTOR_DATA *d, *d_next;
char buf [100], buf2[100], buf3[100], buf4[100];
if((fp = fopen(LAST_COMMAND,"a")) == NULL)
bug("Error in do_auto_save opening last_command.txt",0);
fprintf(fp,"Last Command: %s\n",
last_command);
fclose( fp );
for ( auc = auction_list; auc != NULL; auc = auc->next )
{
if (auc->item != NULL)
obj_to_char(auc->item, auc->owner);
if (auc->high_bidder != NULL)
add_cost(auc->high_bidder,auc->bid_amount,auc->bid_type);
}
fp = fopen (COPYOVER_FILE, "w");
if (!fp)
{
logfi (NULL,"Could not write to copyover file: %s", COPYOVER_FILE);
perror ("do_copyover:fopen");
return;
}
/* Consider changing all saved areas here, if you use OLC */
// Also boot yourself out of the arena if you're in it..
{
arena = FIGHT_LOCK;
}
// do_asave(NULL,"");
/* For each playing descriptor, save its state */
for (d = descriptor_list; d ; d = d_next)
{
CHAR_DATA * och = d->character;
d_next = d->next; /* We delete from the list , so need to save this */
compressEnd( d );
if (!d->character || d->connected > CON_PLAYING) /* drop those logging on */
{
write_to_descriptor_2 (d->descriptor, "\n\rSorry, we are rebooting. Come back in a few minutes.\n\r", 0);
close_socket (d); /* throw'em out */
}
else
{
fprintf (fp, "%d %s %s %s\n", d->descriptor, och->name, d->host, d->hostip);
save_char_obj (och);
write_to_descriptor(d, "\n\r *** Distorted Illusions is CRASHING -- HOT-BOOT initiated! ***\n\r", 0);
}
}
fprintf (fp, "-1\n");
fclose (fp);
/* Close reserve and other always-open files and release other resources */
/* exec - descriptors are inherited */
sprintf (buf, "%d", port);
sprintf (buf2, "%d", wwwport);
sprintf (buf3, "%d", control);
sprintf (buf4, "%d", wwwcontrol);
execl (EXE_FILE, "DIST", buf, buf2, "copyover", buf3, buf4, (char *) NULL);
/* Failed - sucessful exec will not return */
perror ("do_copyover: execl");
}
void halt_mud( int sig )
{
DESCRIPTOR_DATA *d;
CHAR_DATA *ch;
struct sigaction default_action;
int i;
pid_t forkpid;
wait( NULL );
if( !crashed )
{
crashed++;
sprintf( log_buf, "GAME CRASHED (SIGNAL %d).\nLast command: %s\n",
sig, last_command );
log_string( log_buf );
if ( ( forkpid = fork( ) ) > 0 )
{
waitpid( forkpid, NULL, WNOHANG|WUNTRACED );
do_crashsave( );
exit( 0 );
}
else if ( forkpid < 0 )
exit( 1 );
for ( i = 255; i >= 0; i-- )
close( i );
default_action.sa_handler = SIG_DFL;
sigaction( sig, &default_action, NULL );
if( !fork( ) )
exit( 0 );
else
return;
raise( sig );
}
if ( crashed == 1 )
{
crashed++;
for ( d = descriptor_list; d != NULL; d = d_next )
{
d_next = d->next;
ch = d->original ? d->original : d->character;
if ( ch == NULL )
{
close_socket( d );
continue;
}
if ( IS_NPC( ch ) )
{
close_socket( d );
continue;
}
write_to_descriptor( d, "** Error saving character files; conducting full reboot. **\007\n\r", 0 );
close_socket( d );
continue;
}
sprintf( log_buf, "CHARACTERS NOT SAVED.\r" );
log_string( log_buf );
default_action.sa_handler = SIG_DFL;
sigaction( sig, &default_action, NULL );
if( !fork( ) )
{
kill( getppid( ), sig );
exit( 1 );
}
else
return;
raise( sig );
}
if ( crashed == 2 )
{
crashed++;
log_string( "TOTAL GAME CRASH." );
default_action.sa_handler = SIG_DFL;
sigaction( sig, &default_action, NULL );
if( !fork( ) )
{
kill( getppid( ), sig );
exit( 1 );
}
else
return;
raise( sig );
}
if ( crashed == 3 )
{
default_action.sa_handler = SIG_DFL;
sigaction( sig, &default_action, NULL );
if( !fork( ) )
{
kill( getppid( ), sig );
exit( 1 );
}
else
return;
raise( sig );
}
}
int main( int argc, char **argv )
{
struct timeval now_time;
bool fCopyOver = FALSE;
struct sigaction halt_action, ignore_action;
/* #if defined(unix)
int control;
int wwwcontrol;
#endif */
/*
* Memory debugging if needed.
*/
#if defined(MALLOC_DEBUG)
malloc_debug( 2 );
#endif
halt_action.sa_handler = halt_mud;
sigemptyset(&halt_action.sa_mask);
halt_action.sa_flags = SA_NOMASK;
ignore_action.sa_handler = SIG_IGN;
sigemptyset(&ignore_action.sa_mask);
ignore_action.sa_flags = 0;
sigaction( SIGPIPE, &ignore_action, NULL );
sigaction( SIGHUP, &ignore_action, NULL );
sigaction( SIGINT, &halt_action, NULL );
sigaction( SIGQUIT, &halt_action, NULL );
sigaction( SIGILL, &halt_action, NULL );
sigaction( SIGFPE, &halt_action, NULL );
sigaction( SIGSEGV, &halt_action, NULL );
sigaction( SIGTERM, &halt_action, NULL );
sigaction( SIGBUS, &halt_action, NULL );
/*
* Init time.
*/
gettimeofday( &now_time, NULL );
current_time = (time_t) now_time.tv_sec;
strcpy( str_boot_time, ctime( ¤t_time ) );
/*
* Macintosh console initialization.
*/
#if defined(macintosh)
console_options.nrows = 31;
cshow( stdout );
csetmode( C_RAW, stdin );
cecho2file( "log file", 1, stderr );
#endif
/*
* Get the port number.
*/
port = 9999;
wwwport = 3456;
if ( argc > 1 )
{
if ( !is_number( argv[1] ) )
{
fprintf( stderr, "Usage: %s [port #] [wwwport #]\n", argv[0] );
exit( 1 );
}
else if ( ( port = atoi( argv[1] ) ) <= 1024 )
{
fprintf( stderr, "Port numbers must be above 1024.\n" );
exit( 1 );
}
}
if ( argc > 2 )
{
if ( !is_number( argv[2] ) )
{
fprintf( stderr, "Usage: %s [port #] [wwwport #]\n", argv[0] );
exit( 1 );
}
else if ( ( wwwport = atoi( argv[2] ) ) <= 1024 )
{
fprintf( stderr, "Port numbers must be above 1024.\n" );
exit( 1 );
}
/* Are we recovering from a copyover? */
if (argv[3] && argv[3][0])
{
fCopyOver = TRUE;
control = atoi(argv[4]);
wwwcontrol = atoi(argv[5]);
}
else
fCopyOver = FALSE;
// if(argv[6] && argv[6][0])
// signal_handler_on = FALSE;
}
/*
* Run the game.
*/
#if defined(macintosh) || defined(MSDOS)
boot_db( fCopyOver);
// init_signals();
#if defined(SKYN_DEBUG)
log_string("After Boot_Db");
#endif
log_string( "Merc is ready to rock." );
game_loop_mac_msdos( );
#endif
#if defined(unix)
if (!fCopyOver)
control = init_socket( port );
if (!fCopyOver)
wwwcontrol = init_socket( wwwport );
boot_db( fCopyOver );
// if(signal_handler_on == TRUE)
// init_signals();
#if defined(SKYN_DEBUG)
log_string("After BOot_Db");
#endif
#if defined(SKYN_DEBUG)
log_string("after classes");
#endif
arena = FIGHT_OPEN;
sprintf( log_buf, "Distorted Illusions is ready to rock on ports %d and %d.", port, wwwport );
log_string( log_buf );
sprintf(log_buf, "File descriptors: control(%d), wwwcontrol(%d).", control, wwwcontrol);
log_string(log_buf);
game_loop_unix( control, wwwcontrol );
close (wwwcontrol);
close (control);
#endif
/*
* That's all, folks.
*/
log_string( "Normal termination of game." );
exit( 0 );
return 0;
}
#if defined(unix)
int init_socket( int port )
{
static struct sockaddr_in sa_zero;
struct sockaddr_in sa;
int x = 1;
int fd;
if ( ( fd = socket( AF_INET, SOCK_STREAM, 0 ) ) < 0 )
{
perror( "Init_socket: socket" );
exit( 1 );
}
if ( setsockopt( fd, SOL_SOCKET, SO_REUSEADDR,
(char *) &x, sizeof(x) ) < 0 )
{
perror( "Init_socket: SO_REUSEADDR" );
close(fd);
exit( 1 );
}
#if defined(SO_DONTLINGER) && !defined(SYSV)
{
struct linger ld;
ld.l_onoff = 1;
ld.l_linger = 1000;
if ( setsockopt( fd, SOL_SOCKET, SO_DONTLINGER,
(char *) &ld, sizeof(ld) ) < 0 )
{
perror( "Init_socket: SO_DONTLINGER" );
close(fd);
exit( 1 );
}
}
#endif
sa = sa_zero;
sa.sin_family = AF_INET;
sa.sin_port = htons( port );
/*sa.sin_addr.s_addr = inet_addr("70.118.16.122");*/
/*sa.sin_addr.s_addr = inet_addr( "distorted-illusions.no-ip.org" );*/
if ( bind( fd, (struct sockaddr *) &sa, sizeof(sa) ) < 0 )
{
perror("Init socket: bind" );
close(fd);
exit(1);
}
if ( listen( fd, 3 ) < 0 )
{
perror("Init socket: listen");
close(fd);
exit(1);
}
return fd;
}
#endif
#if defined(macintosh) || defined(MSDOS)
void game_loop_mac_msdos( void )
{
struct timeval last_time;
struct timeval now_time;
static DESCRIPTOR_DATA dcon;
gettimeofday( &last_time, NULL );
current_time = (time_t) last_time.tv_sec;
/*
* New_descriptor analogue.
*/
dcon.descriptor = 0;
dcon.connected = CON_GET_NAME;
dcon.host = str_dup( "localhost" );
dcon.outsize = 2000;
dcon.outbuf = alloc_mem( dcon.outsize );
dcon.next = descriptor_list;
dcon.showstr_head = NULL;
dcon.showstr_point = NULL;
dcon.pEdit = NULL; /* OLC */
dcon.pString = NULL; /* OLC */
dcon.editor = 0; /* OLC */
descriptor_list = &dcon;
{ /* Give a char colour before they create! */
CHAR_DATA dummy;
if (!d->character)
{
memset(&dummy, 0, sizeof(dummy));
d->character = &dummy;
dummy->desc = d;
SET_BIT(dummy->act, PLR_COLOUR);
}
}
/*
* Send the greeting.
*/
{
extern char * help_greetinga;
extern char * help_greetingb;
extern char * help_greetingc;
extern char * help_greetingd;
extern char * help_greetinge;
extern char * help_greetingf;
extern char * help_greetingg;
extern char * help_greetingh;
extern char * help_greetingi;
extern char * help_greetingj;
extern char * help_authors;
extern char * help_login;
switch (number_range(0,9))
{
default:
if ( help_greetinga[0] == '.' )
send_to_desc( help_greetinga+1, &dcon );
else
send_to_desc( help_greetinga , &dcon );
break;
case 0:
if ( help_greetinga[0] == '.' )
send_to_desc( help_greetinga+1, &dcon );
else
send_to_desc( help_greetinga , &dcon );
break;
case 1:
if ( help_greetingb[0] == '.' )
send_to_desc( help_greetingb+1, &dcon );
else
send_to_desc( help_greetingb , &dcon );
break;
case 2:
if ( help_greetingc[0] == '.' )
send_to_desc( help_greetingc+1, &dcon );
else
send_to_desc( help_greetingc , &dcon );
break;
case 3:
if ( help_greetingd[0] == '.' )
send_to_desc( help_greetingd+1, &dcon );
else
send_to_desc( help_greetingd , &dcon );
break;
case 4:
if ( help_greetinge[0] == '.' )
send_to_desc( help_greetinge+1, &dcon );
else
send_to_desc( help_greetinge , &dcon );
break;
case 5:
if ( help_greetingf[0] == '.' )
send_to_desc( help_greetingf+1, &dcon );
else
send_to_desc( help_greetingf , &dcon );
break;
case 6:
if ( help_greetingg[0] == '.' )
send_to_desc( help_greetingg+1, &dcon );
else
send_to_desc( help_greetingg , &dcon );
break;
case 7:
if ( help_greetingh[0] == '.' )
send_to_desc( help_greetingh+1, &dcon );
else
send_to_desc( help_greetingh , &dcon );
break;
case 8:
if ( help_greetingi[0] == '.' )
send_to_desc( help_greetingi+1, &dcon );
else
send_to_desc( help_greetingi , &dcon );
break;
case 9:
if ( help_greetingj[0] == '.' )
send_to_desc( help_greetingj+1, &dcon );
else
send_to_desc( help_greetingj , &dcon );
break;
}
if ( help_authors[0] == '.' )
send_to_desc( help_authors+1, &dcon );
else
send_to_desc( help_authors , &dcon );
if ( help_login[0] == '.' )
send_to_desc( help_login+1, &dcon );
else
send_to_desc( help_login , &dcon );
}
/* Main loop */
while ( !merc_down )
{
DESCRIPTOR_DATA *d;
/*
* Process input.
*/
for ( d = descriptor_list; d != NULL; d = d_next )
{
d_next = d->next;
d->fcommand = FALSE;
#if defined(MSDOS)
if ( kbhit( ) )
#endif
{
if ( d->character != NULL )
d->character->timer = 0;
if ( !read_from_descriptor( d ) )
{
if ( d->character != NULL)
save_char_obj( d->character );
d->outtop = 0;
close_socket( d );
continue;
}
}
if (d->character != NULL && d->character->daze > 0)
--d->character->daze;
if ( d->character != NULL && d->character->wait > 0 )
{
--d->character->wait;
continue;
}
read_from_buffer( d );
if ( d->incomm[0] != '\0' )
{
d->fcommand = TRUE;
stop_idling( d->character );
/* OLC */
if ( d->showstr_point )
show_string( d, d->incomm );
else
if ( d->pString )
string_add( d->character, d->incomm );
else
switch ( d->connected )
{
case CON_PLAYING:
if ( !run_olc_editor( d ) )
substitute_alias( d, d->incomm );
break;
default:
nanny( d, d->incomm );
break;
}
d->incomm[0] = '\0';
}
}
/*
* Autonomous game motion.
*/
update_handler( FALSE );
/*
* Output.
*/
for ( d = descriptor_list; d != NULL; d = d_next )
{
d_next = d->next;
if ( ( d->fcommand || d->outtop > 0 ) )
{
if ( !process_output( d, TRUE ) )
{
if ( d->character != NULL && d->character->level > 1)
save_char_obj( d->character );
d->outtop = 0;
close_socket( d );
}
}
}
/*
* Synchronize to a clock.
* Busy wait (blargh).
*/
now_time = last_time;
for ( ; ; )
{
int delta;
#if defined(MSDOS)
if ( kbhit( ) )
#endif
{
if ( dcon.character != NULL )
dcon.character->timer = 0;
if ( !read_from_descriptor( &dcon ) )
{
if ( dcon.character != NULL && d->character->level > 1)
save_char_obj( d->character );
dcon.outtop = 0;
close_socket( &dcon );
}
#if defined(MSDOS)
break;
#endif
}
gettimeofday( &now_time, NULL );
delta = ( now_time.tv_sec - last_time.tv_sec ) * 1000 * 1000
+ ( now_time.tv_usec - last_time.tv_usec );
if ( delta >= 1000000 / PULSE_PER_SECOND )
break;
}
last_time = now_time;
current_time = (time_t) last_time.tv_sec;
}
return;
}
#endif
#if defined(unix)
void game_loop_unix( int control, int wwwcontrol )
{
static struct timeval null_time;
struct timeval last_time;
#if defined(SKYN_DEBUG)
log_string("game_loop_unix");
#endif
gettimeofday( &last_time, NULL );
current_time = (time_t) last_time.tv_sec;
signal( SIGPIPE, SIG_IGN );
gettimeofday( &last_time, NULL );
current_time = (time_t) last_time.tv_sec;
/* Main loop */
while ( !merc_down )
{
fd_set in_set;
fd_set out_set;
fd_set exc_set;
DESCRIPTOR_DATA *d;
int maxdesc;
#if defined(MALLOC_DEBUG)
if ( malloc_verify( ) != 1 )
abort( );
#endif
/*
* Poll all active descriptors.
*/
FD_ZERO( &in_set );
FD_ZERO( &out_set );
FD_ZERO( &exc_set );
FD_SET( control, &in_set );
maxdesc = control;
for ( d = descriptor_list; d; d = d->next )
{
maxdesc = UMAX( maxdesc, d->descriptor );
FD_SET( d->descriptor, &in_set );
FD_SET( d->descriptor, &out_set );
FD_SET( d->descriptor, &exc_set );
}
if ( select( maxdesc+1, &in_set, &out_set, &exc_set, &null_time ) < 0 )
{
perror( "Game_loop: select: poll" );
exit( 1 );
}
/*
* New connection?
*/
if ( FD_ISSET( control, &in_set ) )
cnew_descriptor( control );
FD_ZERO( &in_set );
FD_ZERO( &out_set );
FD_ZERO( &exc_set );
FD_SET( wwwcontrol, &in_set );
maxdesc = wwwcontrol;
for ( d = descriptor_list; d; d = d->next )
{
maxdesc = UMAX( maxdesc, d->descriptor );
FD_SET( d->descriptor, &in_set );
FD_SET( d->descriptor, &out_set );
FD_SET( d->descriptor, &exc_set );
}
if ( select( maxdesc+1, &in_set, &out_set, &exc_set, &null_time ) < 0 )
{
perror( "Game_loop: select: poll" );
exit( 1 );
}
if ( FD_ISSET( wwwcontrol, &in_set ) )
cnew_descriptor_www( wwwcontrol );
/*
* Kick out the freaky folks.
*/
for ( d = descriptor_list; d != NULL; d = d_next )
{
d_next = d->next;
if ( FD_ISSET( d->descriptor, &exc_set ) )
{
FD_CLR( d->descriptor, &in_set );
FD_CLR( d->descriptor, &out_set );
if ( d->character && d->character->level > 1)
save_char_obj( d->character );
d->outtop = 0;
close_socket( d );
}
}
/*
* Process input.
*/
for ( d = descriptor_list; d != NULL; d = d_next )
{
d_next = d->next;
d->fcommand = FALSE;
if ( FD_ISSET( d->descriptor, &in_set ) )
{
if ( !read_from_descriptor( d ) )
{
FD_CLR( d->descriptor, &out_set );
if ( d->character != NULL && d->character->level > 1)
save_char_obj( d->character );
d->outtop = 0;
close_socket( d );
continue;
}
if ( d->character != NULL )
d->character->timer = 0;
}
if ((d->character != NULL) && (d->character->daze > 0) )
--d->character->daze;
if ( d->character != NULL && d->character->wait > 0 )
{
--d->character->wait;
continue;
}
read_from_buffer( d );
if ( d->incomm[0] != '\0' )
{
d->fcommand = TRUE;
stop_idling( d->character );
/* OLC */
if ( d->showstr_point )
show_string( d, d->incomm );
else
if ( d->pString )
string_add( d->character, d->incomm );
else
switch ( d->connected )
{
case CON_PLAYING:
if ( !run_olc_editor( d ) )
substitute_alias( d, d->incomm );
break;
default:
nanny( d, d->incomm );
break;
}
d->incomm[0] = '\0';
}
}
/*
* Autonomous game motion.
*/
update_handler( FALSE );
/*
* Output.
*/
for ( d = descriptor_list; d != NULL; d = d_next )
{
d_next = d->next;
if ( ( d->fcommand || d->outtop > 0 || d->out_compress)
&& FD_ISSET(d->descriptor, &out_set) )
{
bool ok = TRUE;
if ( d->fcommand || d->outtop > 0 )
ok = process_output( d, TRUE );
if (ok && d->out_compress)
ok = processCompressed(d);
if (!ok)
{
if ( d->character != NULL && d->character->level > 1)
save_char_obj( d->character );
d->outtop = 0;
close_socket( d );
}
}
}
/*
* Synchronize to a clock.
* Sleep( last_time + 1/PULSE_PER_SECOND - now ).
* Careful here of signed versus unsigned arithmetic.
*/
{
struct timeval now_time;
long secDelta;
long usecDelta;
gettimeofday( &now_time, NULL );
usecDelta = ((int) last_time.tv_usec) - ((int) now_time.tv_usec)
+ 1000000 / PULSE_PER_SECOND;
secDelta = ((int) last_time.tv_sec ) - ((int) now_time.tv_sec );
while ( usecDelta < 0 )
{
usecDelta += 1000000;
secDelta -= 1;
}
while ( usecDelta >= 1000000 )
{
usecDelta -= 1000000;
secDelta += 1;
}
if ( secDelta > 0 || ( secDelta == 0 && usecDelta > 0 ) )
{
struct timeval stall_time;
stall_time.tv_usec = usecDelta;
stall_time.tv_sec = secDelta;
if ( select( 0, NULL, NULL, NULL, &stall_time ) < 0 )
{
perror( "Game_loop: select: stall" );
exit( 1 );
}
}
}
gettimeofday( &last_time, NULL );
current_time = (time_t) last_time.tv_sec;
}
return;
}
#endif
#if defined(unix)
void cnew_descriptor( int control )
{
char buf[MAX_STRING_LENGTH];
DESCRIPTOR_DATA *dnew;
struct sockaddr_in sock;
struct hostent *from;
int desc;
int size;
size = sizeof(sock);
if(getsockname( control, (struct sockaddr *) &sock, &size ) < 0)
{
perror("NEW_descriptor: accept");
return;
}
if ( ( desc = accept( control, (struct sockaddr *) &sock, &size) ) < 0 )
{
char log_buf[256];
sprintf(log_buf, "New_descriptor (%d): accept: Socket operation on non-socket", control);
log_string( log_buf);
return;
}
#if !defined(FNDELAY)
#define FNDELAY O_NDELAY
#endif
if ( fcntl( desc, F_SETFL, FNDELAY ) == -1 )
{
perror( "New_descriptor: fcntl: FNDELAY" );
return;
}
/*
* Cons a new descriptor.
*/
dnew = new_descriptor();
dnew->descriptor = desc;
dnew->connected = CON_GET_NAME;
dnew->showstr_head = NULL;
dnew->showstr_point = NULL;
dnew->outsize = 2000;
dnew->pEdit = NULL; /* OLC */
dnew->pString = NULL; /* OLC */
dnew->editor = 0; /* OLC */
dnew->outbuf = alloc_mem( dnew->outsize );
size = sizeof(sock);
if ( getpeername( desc, (struct sockaddr *) &sock, &size ) < 0 )
{
perror( "New_descriptor: getpeername" );
dnew->host = str_dup( "(unknown)" );
}
else
{
/*
* Would be nice to use inet_ntoa here but it takes a struct arg,
* which ain't very compatible between gcc and system libraries.
*/
int addr;
addr = ntohl( sock.sin_addr.s_addr );
sprintf( buf, "%d.%d.%d.%d",
( addr >> 24 ) & 0xFF, ( addr >> 16 ) & 0xFF,
( addr >> 8 ) & 0xFF, ( addr ) & 0xFF
);
sprintf( log_buf, "Sock.sinaddr: %s", buf );
log_string( log_buf );
from = gethostbyaddr( (char *) &sock.sin_addr,
sizeof(sock.sin_addr), AF_INET );
dnew->host = str_dup( from ? from->h_name : buf );
/* changed to inet_ntoa when gethostbyaddr started acting
* really flaky. - Puck I have to see this myself. .. --- Jodie
*/
dnew->hostip = str_dup( inet_ntoa( sock.sin_addr ));
}
/*
* Swiftest: I added the following to ban sites. I don't
* endorse banning of sites, but Copper has few descriptors now
* and some people from certain sites keep abusing access by
* using automated 'autodialers' and leaving connections hanging.
*
* Furey: added suffix check by request of Nickel of HiddenWorlds.
*/
if ( check_ban(dnew->host,BAN_ALL) || check_ban(dnew->hostip,BAN_ALL))
{
write_to_descriptor_2( desc,
"Your site has been banned from this mud.\n\r", 0 );
close( desc );
free_descriptor(dnew);
return;
}
/*
* Init descriptor data.
*/
dnew->next = descriptor_list;
descriptor_list = dnew;
/* { * Give a char colour before they create! *
CHAR_DATA dummy;
if (!d->character)
{
memset(&dummy, 0, sizeof(dummy));
d->character = &dummy;
dummy->desc = d;
SET_BIT(dummy->act, PLR_COLOUR);
}
}
*/
/*
* Send the greeting.
*/
/* mccp : tell the client we will support compression */
write_to_buffer( dnew, compress_will, 0 );
{
extern char * help_greetinga;
extern char * help_greetingb;
extern char * help_greetingc;
extern char * help_greetingd;
extern char * help_greetinge;
extern char * help_greetingf;
extern char * help_greetingg;
extern char * help_greetingh;
extern char * help_greetingi;
extern char * help_greetingj;
extern char * help_authors;
extern char * help_login;
switch (number_range(0,9))
{
default:
if ( help_greetinga[0] == '.' )
send_to_desc( help_greetinga+1, dnew );
else
send_to_desc( help_greetinga , dnew );
break;
case 0:
if ( help_greetinga[0] == '.' )
send_to_desc( help_greetinga+1, dnew );
else
send_to_desc( help_greetinga , dnew );
break;
case 1:
if ( help_greetingb[0] == '.' )
send_to_desc( help_greetingb+1, dnew );
else
send_to_desc( help_greetingb , dnew );
break;
case 2:
if ( help_greetingc[0] == '.' )
send_to_desc( help_greetingc+1, dnew );
else
send_to_desc( help_greetingc , dnew );
break;
case 3:
if ( help_greetingd[0] == '.' )
send_to_desc( help_greetingd+1, dnew );
else
send_to_desc( help_greetingd , dnew );
break;
case 4:
if ( help_greetinge[0] == '.' )
send_to_desc( help_greetinge+1, dnew );
else
send_to_desc( help_greetinge , dnew );
break;
case 5:
if ( help_greetingf[0] == '.' )
send_to_desc( help_greetingf+1, dnew );
else
send_to_desc( help_greetingf , dnew );
break;
case 6:
if ( help_greetingg[0] == '.' )
send_to_desc( help_greetingg+1, dnew );
else
send_to_desc( help_greetingg , dnew );
break;
case 7:
if ( help_greetingh[0] == '.' )
send_to_desc( help_greetingh+1, dnew );
else
send_to_desc( help_greetingh , dnew );
break;
case 8:
if ( help_greetingi[0] == '.' )
send_to_desc( help_greetingi+1, dnew );
else
send_to_desc( help_greetingi , dnew );
break;
case 9:
if ( help_greetingj[0] == '.' )
send_to_desc( help_greetingj+1, dnew );
else
send_to_desc( help_greetingj , dnew );
break;
}
if ( help_authors[0] == '.' )
send_to_desc( help_authors+1, dnew );
else
send_to_desc( help_authors , dnew );
if ( help_login[0] == '.' )
send_to_desc( help_login+1, dnew );
else
send_to_desc( help_login , dnew );
}
return;
}
#endif
void init_descriptor (DESCRIPTOR_DATA *dnew, int desc)
{
static DESCRIPTOR_DATA d_zero;
*dnew = d_zero;
dnew->descriptor = desc;
dnew->connected = CON_GET_NAME;
dnew->outsize = 2000;
dnew->pEdit = NULL; /* OLC */
dnew->pString = NULL; /* OLC */
dnew->outbuf = alloc_mem( dnew->outsize );
}
void init_descriptor_www (DESCRIPTOR_DATA *dnew, int desc)
{
static DESCRIPTOR_DATA d_zero;
*dnew = d_zero;
dnew->descriptor = desc;
dnew->connected = CON_GET_NAME;
dnew->outsize = 2000;
dnew->pEdit = NULL; /* OLC */
dnew->pString = NULL; /* OLC */
dnew->outbuf = alloc_mem( dnew->outsize );
}
#if defined(unix)
void cnew_descriptor_www( int wwwcontrol )
{
char buf[MAX_STRING_LENGTH];
char buf2[MAX_STRING_LENGTH];
DESCRIPTOR_DATA *dnew;
struct sockaddr_in sock;
struct hostent *from;
int desc;
int size;
char clandat[MAX_STRING_LENGTH];
BUFFER *output;
DESCRIPTOR_DATA *d;
int iClass;
int iRace;
int iClan;
int iLevelLower;
int iLevelUpper;
int nMatch;
FILE *fg;
bool rgfClass[MAX_CLASS];
bool rgfRace[MAX_PC_RACE];
bool rgfClan[MAX_CLAN];
bool fClassRestrict = FALSE;
bool fClanRestrict = FALSE;
bool fClan = FALSE;
bool fRaceRestrict = FALSE;
bool fImmortalOnly = FALSE;
size = sizeof(sock);
if(getsockname( wwwcontrol, (struct sockaddr *) &sock, &size ) < 0)
{
perror("New_descriptor_www: getsockname");
return;
}
if ( ( desc = accept( wwwcontrol, (struct sockaddr *) &sock, &size) ) < 0 )
{
char buf[MSL];
sprintf(buf, "New_descriptor_www (%d): accept: Socket operation on non-socket", wwwcontrol);
log_string( buf);
return;
}
#if !defined(FNDELAY)
#define FNDELAY O_NDELAY
#endif
if ( fcntl( desc, F_SETFL, FNDELAY ) == -1 )
{
perror( "New_descriptor: fcntl: FNDELAY" );
return;
}
/*
* Cons a new descriptor.
*/
dnew = new_descriptor();
dnew->descriptor = desc;
dnew->connected = CON_GET_NAME;
dnew->showstr_head = NULL;
dnew->showstr_point = NULL;
dnew->outsize = 2000;
dnew->outbuf = alloc_mem( dnew->outsize );
size = sizeof(sock);
if ( getpeername( desc, (struct sockaddr *) &sock, &size ) < 0 )
{
perror( "New_descriptor: getpeername" );
dnew->host = str_dup( "(unknown)" );
}
else
{
/*
* Would be nice to use inet_ntoa here but it takes a struct arg,
* which ain't very compatible between gcc and system libraries.
*/
int addr;
addr = ntohl( sock.sin_addr.s_addr );
sprintf( buf, "%d.%d.%d.%d",
( addr >> 24 ) & 0xFF, ( addr >> 16 ) & 0xFF,
( addr >> 8 ) & 0xFF, ( addr ) & 0xFF
);
sprintf( log_buf, "Sock.sinaddr: %s", buf );
from = gethostbyaddr( (char *) &sock.sin_addr,
sizeof(sock.sin_addr), AF_INET );
dnew->host = str_dup( from ? from->h_name : buf );
}
iLevelLower = 0;
iLevelUpper = MAX_LEVEL;
for ( iClass = 0; iClass < MAX_CLASS; iClass++ )
rgfClass[iClass] = FALSE;
for ( iRace = 0; iRace < MAX_PC_RACE; iRace++ )
rgfRace[iRace] = FALSE;
for (iClan = 0; iClan < MAX_CLAN; iClan++)
rgfClan[iClan] = FALSE;
nMatch = 0;
buf[0] = '\0';
output = new_buf();
sprintf(buf, WWW_WHO);
if ((fg = fopen(buf,"w")) == NULL)
{
bug("WWW-Who: fopen",0);
perror(buf);
}
for ( d = descriptor_list; d != NULL; d = d->next )
{
CHAR_DATA *wch;
char const *class;
buf[0] = '\0';
/*
* Check for match against restrictions.
* Don't use trust as that exposes trusted mortals.
*/
if ( d->connected != CON_PLAYING || d->character->invis_level > 1
|| d->character->incog_level > 1)
continue;
wch = ( d->original != NULL ) ? d->original : d->character;
if (IS_SHIELDED(wch,SHD_INVISIBLE))
continue;
if (wch->invis_level >= 2 || wch->incog_level >= 2 )
continue;
if (wch->in_room->vnum == ROOM_VNUM_CORNER)
continue;
if ( wch->level < iLevelLower
|| wch->level > iLevelUpper
|| ( fImmortalOnly && wch->level < LEVEL_IMMORTAL )
|| ( fClassRestrict && !rgfClass[wch->class] )
|| ( fRaceRestrict && !rgfRace[wch->race])
|| ( fClan && !is_clan(wch))
|| ( fClanRestrict && !rgfClan[wch->clan]))
continue;
nMatch++;
/*
* Figure out what to print for class.
*/
class = class_table[wch->class].who_name;
/*
* Format it up.
*/
if (!is_clan(wch))
{
sprintf(clandat, "X,3,3");
}
else
{
if (clan_table[wch->clan].independent)
{
sprintf(clandat, "%s,0,0", clan_table[wch->clan].who_name);
}
else if (is_clead(wch) && is_pkill(wch))
{
sprintf(clandat, "%s,1,1", clan_table[wch->clan].who_name);
}
else if (is_clead(wch) && !is_pkill(wch))
{
sprintf(clandat, "%s,2,1", clan_table[wch->clan].who_name);
}
else if (is_pkill(wch))
{
sprintf(clandat, "%s,1,0", clan_table[wch->clan].who_name);
}
else
{
sprintf(clandat, "%s,2,0", clan_table[wch->clan].who_name);
}
}
sprintf(buf2, "%s", IS_NPC(wch) ? "" : wch->pcdata->title);
str_replace(buf2, "{%", "{-");
sprintf( buf, "%3d,%s,%s,%s,{!%s{z%s{x\n\r", wch->level,
wch->race < MAX_PC_RACE ? pc_race_table[wch->race].who_name : " ",
class, clandat, wch->name, buf2);
fprintf(fg,buf);
}
fclose(fg);
close( desc );
free_descriptor(dnew);
return;
}
#endif
void close_socket( DESCRIPTOR_DATA *dclose )
{
CHAR_DATA *ch;
if ( dclose->outtop > 0 )
process_output( dclose, FALSE );
if ( dclose->snoop_by != NULL )
{
write_to_buffer( dclose->snoop_by,
"Your victim has left the game.\n\r", 0 );
}
{
DESCRIPTOR_DATA *d;
for ( d = descriptor_list; d != NULL; d = d->next )
{
if ( d->snoop_by == dclose )
d->snoop_by = NULL;
}
}
if ( ( ch = dclose->character ) != NULL )
{
sprintf( log_buf, "Closing link to %s.", ch->name );
log_string( log_buf );
if ( dclose->connected == CON_PLAYING )
{
act( "$n has lost $s link.", ch, NULL, NULL, TO_ROOM );
wiznet("Net death has claimed {^$N{V.",ch,NULL,WIZ_LINKS,0,0);
ch->desc = NULL;
}
else
{
free_char( dclose->original ? dclose->original : dclose->character );
}
}
if ( d_next == dclose )
d_next = d_next->next;
if ( dclose == descriptor_list )
{
descriptor_list = descriptor_list->next;
}
else
{
DESCRIPTOR_DATA *d;
for ( d = descriptor_list; d && d->next != dclose; d = d->next )
;
if ( d != NULL )
d->next = dclose->next;
else
bug( "Close_socket: dclose not found.", 0 );
}
if (dclose->out_compress) {
deflateEnd(dclose->out_compress);
free_mem(dclose->out_compress_buf, COMPRESS_BUF_SIZE);
free_mem(dclose->out_compress, sizeof(z_stream));
}
close( dclose->descriptor );
free_descriptor(dclose);
#if defined(MSDOS) || defined(macintosh)
exit(1);
#endif
return;
}
bool read_from_descriptor( DESCRIPTOR_DATA *d )
{
int iStart;
/* Hold horses if pending command already. */
if ( d->incomm[0] != '\0' )
return TRUE;
/* Check for overflow. */
iStart = strlen(d->inbuf);
if ( iStart >= sizeof(d->inbuf) - 10 )
{
sprintf( log_buf, "%s input overflow!", d->host );
log_string( log_buf );
write_to_descriptor( d,
"\n\r*** PUT A LID ON IT!!! ***\n\r", 0 );
return FALSE;
}
/* Snarf input. */
#if defined(macintosh)
for ( ; ; )
{
int c;
c = getc( stdin );
if ( c == '\0' || c == EOF )
break;
putc( c, stdout );
if ( c == '\r' )
putc( '\n', stdout );
d->inbuf[iStart++] = c;
if ( iStart > sizeof(d->inbuf) - 10 )
break;
}
#endif
#if defined(MSDOS) || defined(unix)
for ( ; ; )
{
int nRead;
nRead = read( d->descriptor, d->inbuf + iStart,
sizeof(d->inbuf) - 10 - iStart );
if ( nRead > 0 )
{
iStart += nRead;
if ( d->inbuf[iStart-1] == '\n' || d->inbuf[iStart-1] == '\r' )
break;
}
else if ( nRead == 0 )
{
log_string( "EOF encountered on read." );
return FALSE;
}
else if ( errno == EWOULDBLOCK )
break;
else
{
perror( "Read_from_descriptor" );
return FALSE;
}
}
#endif
d->inbuf[iStart] = '\0';
return TRUE;
}
/*
* Transfer one line from input buffer to input line.
*/
void read_from_buffer( DESCRIPTOR_DATA *d )
{
int i, j, k;
/*
* Hold horses if pending command already.
*/
if ( d->incomm[0] != '\0' )
return;
/*
* Look for at least one new line.
*/
for ( i = 0; d->inbuf[i] != '\n' && d->inbuf[i] != '\r'; i++ )
{
if ( d->inbuf[i] == '\0' )
return;
}
/*
* Canonical input processing.
*/
for ( i = 0, k = 0; d->inbuf[i] != '\n' && d->inbuf[i] != '\r'; i++ )
{
if ( k >= MAX_INPUT_LENGTH - 2 )
{
write_to_descriptor( d, "Line too long.\n\r", 0 );
/* skip the rest of the line */
for ( ; d->inbuf[i] != '\0'; i++ )
{
if ( d->inbuf[i] == '\n' || d->inbuf[i] == '\r' )
break;
}
d->inbuf[i] = '\n';
d->inbuf[i+1] = '\0';
break;
}
if ( d->inbuf[i] == '\b' && k > 0 )
--k;
else if ( isascii(d->inbuf[i]) && isprint(d->inbuf[i]) )
d->incomm[k++] = d->inbuf[i];
else if (d->inbuf[i] == (signed char)IAC) {
if (!memcmp(&d->inbuf[i], compress_do, strlen(compress_do))) {
i += strlen(compress_do) - 1;
compressStart(d);
}
else if (!memcmp(&d->inbuf[i], compress_dont, strlen(compress_dont))) {
i += strlen(compress_dont) - 1;
compressEnd(d);
}
}
}
/*
* Finish off the line.
*/
if ( k == 0 )
d->incomm[k++] = ' ';
d->incomm[k] = '\0';
/*
* Deal with bozos with #repeat 1000 ...
*/
if ( k > 1 || d->incomm[0] == '!' )
{
if (d->connected == CON_GET_NAME && d->incomm[0] == '!' )
{
send_to_desc("{RNice try {zasshole{x{R!{x\n\r", d );
close_socket( d );
return;
}
if ( d->incomm[0] != '!' && strcmp( d->incomm, d->inlast ) )
{
d->repeat = 0;
}
else
{
d->repeat++;
if ( d->repeat == 25 )
{
sprintf( log_buf, "%s input spamming!", d->host );
log_string( log_buf );
wiznet("Spam spam spam {^$N spam spam spam spam spam!",
d->character,NULL,WIZ_SPAM,0,get_trust(d->character));
if (d->incomm[0] == '!')
wiznet(d->inlast,d->character,NULL,WIZ_SPAM,0,
get_trust(d->character));
else
wiznet(d->incomm,d->character,NULL,WIZ_SPAM,0,
get_trust(d->character));
} else if ( d->repeat == 35 )
{
if (d->connected != CON_PLAYING)
{
send_to_desc("{RNice try {zasshole{x{R!{x\n\r", d );
close_socket( d );
return;
}
sprintf( log_buf, "%s still input spamming!", d->host );
log_string( log_buf );
wiznet("Spam spam spam {^$N spam spam spam spam spam!",
d->character,NULL,WIZ_SPAM,0,get_trust(d->character));
if (d->incomm[0] == '!')
wiznet(d->inlast,d->character,NULL,WIZ_SPAM,0,
get_trust(d->character));
else
wiznet(d->incomm,d->character,NULL,WIZ_SPAM,0,
get_trust(d->character));
write_to_descriptor( d,
"\n\r*** PUT A LID ON IT!!! ***\n\r", 0 );
} else if ( d->repeat >= 45 )
{
d->repeat = 0;
write_to_descriptor( d,
"\n\r*** I WARNED YOU!!! ***\n\r", 0 );
strcpy( d->incomm, "quit" );
}
}
}
/*
* Do '!' substitution.
*/
if ( d->incomm[0] == '!' )
strcpy( d->incomm, d->inlast );
else
strcpy( d->inlast, d->incomm );
/*
* Shift the input buffer.
*/
while ( d->inbuf[i] == '\n' || d->inbuf[i] == '\r' )
i++;
for ( j = 0; ( d->inbuf[j] = d->inbuf[i+j] ) != '\0'; j++ )
;
return;
}
/*
* Low level output function.
*/
bool process_output( DESCRIPTOR_DATA *d, bool fPrompt )
{
extern bool merc_down;
/*
* Bust a prompt.
*/
if ( !merc_down ) {
if ( d->showstr_point )
write_to_buffer( d, "[Hit Return to continue]\n\r", 0 );
else if ( fPrompt && d->pString && d->connected == CON_PLAYING )
write_to_buffer( d, "> ", 2 );
else if ( fPrompt && d->connected == CON_PLAYING )
{
CHAR_DATA *ch;
CHAR_DATA *victim;
ch = d->character;
/* battle prompt */
if ((victim = ch->fighting) != NULL && can_see(ch,victim) &&
(victim->position != POS_DEAD) )
{
int percent;
char wound[100];
char buf[MAX_STRING_LENGTH];
char graphic[MSL];
if (victim->max_hit > 0)
percent = victim->hit * 100 / victim->max_hit;
else
percent = -1;
if (percent >= 100)
sprintf(wound,"is in Tip Top A-One Condition.");
else if (percent >= 90)
sprintf(wound,"is bleeding from Minor Wounds.");
else if (percent >= 75)
sprintf(wound,"has a few Intense cleaves to it's Body.");
else if (percent >= 50)
sprintf(wound,"is suffering from Massive Internal Injuries.");
else if (percent >= 30)
sprintf(wound,"is so badly hurt that it just wants to die.");
else if (percent >= 15)
sprintf(wound,"is gasping it's last breath");
else if (percent >= 0)
sprintf(wound,"is more dead than alive.");
else
sprintf(wound,"is now a Mote in God's Eye..");
if (percent >= 100)
sprintf(graphic, "{W[{G**********{W]{x");
else if (percent >= 90)
sprintf(graphic, "{W[{G********* {W]{x");
else if (percent >= 80)
sprintf(graphic, "{W[{G******** {W]{x");
else if (percent >= 70)
sprintf(graphic, "{W[{Y******* {W]{x");
else if (percent >= 60)
sprintf(graphic, "{W[{Y****** {W]{x");
else if (percent >= 50)
sprintf(graphic, "{W[{Y***** {W]{x");
else if (percent >= 40)
sprintf(graphic, "{W[{R**** {W]{x");
else if (percent >= 30)
sprintf(graphic, "{W[{R*** {W]{x");
else if (percent >= 20)
sprintf(graphic, "{W[{R** {W]{x");
else if (percent >= 10)
sprintf(graphic, "{W[{R* {W]{x");
else if (percent >= 0)
sprintf(graphic, "{W[ {W]{x");
if(victim->morph_form[0] == 0)
{
sprintf(buf,"{(%s %s %s{x\n\r",
IS_NPC(victim) ? victim->short_descr : victim->name,wound,graphic);
}
else if(victim->morph_form[0] > 0)
{
sprintf(buf,"{(%s %s %s{x\n\r",
IS_NPC(victim) ? victim->short_descr : PERS(victim,ch),wound,graphic);
}
buf[0] = UPPER(buf[0]);
send_to_char(buf, ch);
if (victim->stunned)
{
sprintf(buf,"{(%s is stunned.{x\n\r",
IS_NPC(victim) ? victim->short_descr : victim->name);
send_to_char(buf, ch);
}
}
ch = d->original ? d->original : d->character;
if (!IS_SET(ch->comm, COMM_COMPACT) )
write_to_buffer( d, "\n\r", 2 );
if ( IS_SET(ch->comm, COMM_PROMPT) )
bust_a_prompt( d->character );
if (IS_SET(ch->comm,COMM_TELNET_GA))
write_to_buffer(d,go_ahead_str,0);
}
}
/*
* Short-circuit if nothing to write.
*/
if ( d->outtop == 0 )
return TRUE;
/*
* Snoop-o-rama.
*/
if ( d->snoop_by != NULL )
{
if (d->character != NULL)
write_to_buffer( d->snoop_by, d->character->name,0);
write_to_buffer( d->snoop_by, "> ", 2 );
write_to_buffer( d->snoop_by, d->outbuf, d->outtop );
}
/*
* OS-dependent output.
*/
if ( !write_to_descriptor( d, d->outbuf, d->outtop ) )
{
d->outtop = 0;
return FALSE;
}
else
{
d->outtop = 0;
return TRUE;
}
}
/*
* Bust a prompt (player settable prompt)
* coded by Morgenes for Aldara Mud
* Completely overhauled for color by RW
*/
void bust_a_prompt( CHAR_DATA *ch )
{
char buf[MAX_STRING_LENGTH];
char buf2[MAX_STRING_LENGTH];
char doors[MAX_INPUT_LENGTH];
EXIT_DATA *pexit;
bool found;
bool round;
const char *dir_name[] = {"N","E","S","W","U","D"};
char *door_name[] = {"north","east","south","west","up","down"};
int door, outlet;
int htmp, mtmp, vtmp;
sprintf(buf2, "%s", ch->prompt);
if (buf2 == NULL || buf2[0] == '\0')
{
if(is_affected(ch,gsn_detect_terrain))
{
sprintf( buf, "<%d/hp %dm %dmv> %s",
ch->hit,ch->mana,ch->move,ch->prefix);
send_to_char(buf,ch);
}
else
{
sprintf( buf, "<%d/hp %dm %dmv> [%s] %s",
ch->hit,ch->mana,ch->move,
sector_bit_name(ch->in_room->sector_type),ch->prefix);
send_to_char(buf,ch);
}
return;
}
if (IS_SET(ch->comm,COMM_AFK))
{
send_to_char("<AFK> ",ch);
return;
}
if(ch->fight_timer > 0)
{
send_to_char("{W({RPK{W){x ",ch);
}
found = FALSE;
doors[0] = '\0';
for (door = 0; door < 6; door++)
{
round = FALSE;
outlet = door;
if ( ( ch->alignment < 0 )
&& ( pexit = ch->in_room->exit[door+6] ) != NULL)
outlet += 6;
if ((pexit = ch->in_room->exit[outlet]) != NULL
&& pexit ->u1.to_room != NULL
&& (can_see_room(ch,pexit->u1.to_room)
|| (IS_AFFECTED(ch,AFF_INFRARED)
&& !IS_AFFECTED(ch,AFF_BLIND)))
&& !IS_SET(pexit->exit_info,EX_CLOSED))
{
found = TRUE;
round = TRUE;
strcat(doors,dir_name[door]);
}
if (!round)
{
OBJ_DATA *portal;
portal = get_obj_exit( door_name[door], ch->in_room->contents);
if ((portal != NULL)
&& !IS_AFFECTED(ch,AFF_BLIND))
{
found = TRUE;
round = TRUE;
strcat(doors,dir_name[door]);
}
}
}
if (!found)
{
sprintf(buf,"none");
} else {
sprintf(buf,"%s",doors);
}
str_replace_c(buf2, "%e", buf);
if(dice(1,4)>1)
{
CHAR_DATA *rch;
bool seen = FALSE;
for (rch = ch->in_room->people; rch != NULL; rch = rch->next_in_room)
{
if (rch == ch)
continue;
if (get_trust (rch) < ch->invis_level)
continue;
if (get_trust (rch) < ch->ghost_level)
continue;
if (can_see (rch, ch))
{
seen = TRUE;
}
}
if (seen)
sprintf(buf,"D");
else
sprintf(buf,"U");
}
else
sprintf(buf,"?");
str_replace_c(buf2, "%d", buf);
str_replace_c(buf2, "%c", "\n\r");
sprintf(buf,"%d",ch->hit);
str_replace_c(buf2, "%h", buf);
sprintf(buf,"%d",ch->max_hit);
str_replace_c(buf2, "%H", buf);
sprintf(buf,"%d",ch->mana);
str_replace_c(buf2, "%m", buf);
sprintf(buf,"%d",ch->max_mana);
str_replace_c(buf2, "%M", buf);
sprintf(buf,"%d",ch->move);
str_replace_c(buf2, "%v", buf);
sprintf(buf,"%d",ch->max_move);
str_replace_c(buf2, "%V", buf);
sprintf(buf,"%ld",ch->platinum);
str_replace_c(buf2, "%P", buf);
sprintf(buf,"%ld",ch->gold);
str_replace_c(buf2, "%G", buf);
sprintf(buf,"%ld",ch->silver);
str_replace_c(buf2, "%S", buf);
/* New prompt for Time for NIGHTSTALKER ABILITY TO KNOW WHEN CAN USE by Dusk */
int time=0, count = 12;
for ( time = 0 ; time < 26 ; time ++ )
{
if ( time_info.hour < 7 && time_info.hour > 0 )
{
if ( !IS_SET(ch->ability_lich, ABILITY_LICH_NIGHTSTALKER) && ( ch->class == CLASS_SHADE || ch->class == CLASS_LICH
|| ch->class == CLASS_FADE || ch->class == CLASS_BANSHEE ) )
{
if (time_info.hour >= 4 && time_info.hour <= 6 )
{
if ( time_info.hour == time )
{
sprintf(buf,"{Y%d am{x", time);
str_replace_c(buf2, "%t", buf);
}
}
else
{
if ( time_info.hour == time)
{
sprintf(buf,"{D%d am{x", time);
str_replace_c(buf2, "%t", buf);
}
}
}
else if ( time_info.hour == time )
{
sprintf(buf,"{D%d am{x",time);
str_replace_c(buf2, "%t", buf);
}
}
else if ( time_info.hour > 17 && time_info.hour < 24)
{
if ( IS_SET(ch->ability_lich, ABILITY_LICH_NIGHTSTALKER) && ( ch->class == CLASS_SHADE || ch->class == CLASS_LICH
|| ch->class == CLASS_FADE || ch->class == CLASS_BANSHEE ) )
{
if (time_info.hour >= 18 && time_info.hour <= 20 )
{
if (time_info.hour == time)
{
sprintf(buf,"{R%d pm{x",time-count);
str_replace_c(buf2, "%t", buf);
}
}
else
{
if (time_info.hour == time)
{
sprintf(buf,"{D%d pm{x",time- count);
str_replace_c(buf2, "%t",buf);
}
}
}
if ( time_info.hour == time)
{
sprintf(buf,"{D%d pm{x",time - count);
str_replace_c(buf2, "%t", buf);
}
}
else if ( time_info.hour > 6 && time_info.hour < 12 )
{
if ( time_info.hour == time )
{
sprintf(buf,"{W%d am{x",time);
str_replace_c(buf2, "%t", buf);
}
}
else if ( time_info.hour == 12 )
{
if ( time_info.hour == time )
{
sprintf(buf,"{W%d pm{x", time);
str_replace_c(buf2, "%t", buf);
}
}
else if ( time_info.hour > 12 && time_info.hour < 18 )
{
if ( time_info.hour == time )
{
sprintf(buf,"{W%d pm{x", time - count);
str_replace_c(buf2, "%t", buf);
}
}
else if ( time_info.hour == 0 )
{
sprintf(buf,"{D12 am{x");
str_replace_c(buf2, "%t",buf);
}
}
/* END OF NEW TIME FOR PROMPT FOR NIGHTSTALKER ABILITY TO BE USED by Dusk */
/*if(ch->pcdata != NULL)
sprintf(buf,"%ld",focus_left(ch->pcdata->focus[CURRENT_FOCUS]));
else
sprintf(buf, "N/A");
str_replace_c(buf2, "%A", buf);*/
if (ch->pcdata->focus[CURRENT_FOCUS] == COMBAT_POWER)
sprintf(buf,"%ld",focus_left(ch->pcdata->focus[COMBAT_POWER]));
else if (ch->pcdata->focus[CURRENT_FOCUS] == COMBAT_DEFENSE)
sprintf(buf,"%ld",focus_left(ch->pcdata->focus[COMBAT_DEFENSE]));
else if (ch->pcdata->focus[CURRENT_FOCUS] == COMBAT_AGILITY)
sprintf(buf,"%ld",focus_left(ch->pcdata->focus[COMBAT_AGILITY]));
else if (ch->pcdata->focus[CURRENT_FOCUS] == COMBAT_TOUGHNESS)
sprintf(buf,"%ld",focus_left(ch->pcdata->focus[COMBAT_TOUGHNESS]));
else if (ch->pcdata->focus[CURRENT_FOCUS] == MAGIC_POWER)
sprintf(buf,"%ld",focus_left(ch->pcdata->focus[MAGIC_POWER]));
else if (ch->pcdata->focus[CURRENT_FOCUS] == MAGIC_ABILITY)
sprintf(buf,"%ld",focus_left(ch->pcdata->focus[MAGIC_ABILITY]));
else if (ch->pcdata->focus[CURRENT_FOCUS] == MAGIC_DEFENSE)
sprintf(buf,"%ld",focus_left(ch->pcdata->focus[MAGIC_DEFENSE]));
else
sprintf(buf, "N/A");
str_replace_c(buf2, "%A", buf);
if(is_affected(ch,gsn_detect_terrain))
{
ROOM_INDEX_DATA *pRoom;
pRoom = ch->in_room;
//sprintf(buf,"%s",sector_bit_name(ch->in_room->sector_type));
sprintf(buf,"%s",flag_string( sector_flags, pRoom->sector_type ));
str_replace_c(buf2, "%T", buf);
}
else
{
sprintf(buf,"%s","unknown");
str_replace_c(buf2, "%T", buf);
}
sprintf(buf,"%d",ch->countdown ? ch->countdown : ch->nextquest);
if (ch->level < 15)
sprintf(buf,"n/a");
str_replace_c(buf2, "%Q", buf);
{
if (ch->max_hit > 0)
htmp = ( 100 * ch->hit ) / ch->max_hit;
else
htmp = 0;
if ( htmp >= 68 )
{ sprintf( buf, "{G%d{x", ch->hit ); }
else if ( htmp >= 34 )
{ sprintf( buf, "{Y%d{x", ch->hit ); }
else if ( htmp <= 33 )
{ sprintf( buf, "{R%d{x", ch->hit ); }
}
str_replace_c(buf2, "%g", buf);
{
if (ch->max_mana > 0 )
mtmp = ( 100 * ch->mana ) / ch->max_mana;
else
mtmp = 0;
if ( mtmp >= 68 )
{ sprintf( buf, "{G%d{x", ch->mana ); }
else if ( mtmp >= 34 )
{ sprintf( buf, "{Y%d{x", ch->mana ); }
else if ( mtmp <= 33 )
{ sprintf( buf, "{R%d{x", ch->mana ); }
}
str_replace_c(buf2, "%n", buf);
{
if (ch->max_move > 0 )
vtmp = ( 100 * ch->move ) / ch->max_move;
else
vtmp = 0;
if ( vtmp >= 68 )
{ sprintf( buf, "{G%d{x", ch->move ); }
else if ( vtmp >= 34 )
{ sprintf( buf, "{Y%d{x", ch->move ); }
else if ( vtmp <= 33 )
{ sprintf( buf, "{R%d{x", ch->move ); }
}
str_replace_c(buf2, "%w", buf);
{
if (!IS_NPC(ch) && ch->max_hit > 0)
vtmp = ( 100 * ch->hit ) / ch->max_hit;
else
vtmp = 0;
if ( vtmp > 100 )
{ sprintf( buf, "{W[{G*********{#+{W]{x" ); }
else if ( vtmp >= 95 )
{ sprintf( buf, "{W[{G**********{W]{x" ); }
else if ( vtmp >= 85 )
{ sprintf( buf, "{W[{G********* {W]{x" ); }
else if ( vtmp >= 75 )
{ sprintf( buf, "{W[{G******** {W]{x" ); }
else if ( vtmp >= 65 )
{ sprintf( buf, "{W[{Y******* {W]{x" ); }
else if ( vtmp >= 55 )
{ sprintf( buf, "{W[{Y****** {W]{x" ); }
else if ( vtmp >= 45 )
{ sprintf( buf, "{W[{Y***** {W]{x" ); }
else if ( vtmp >= 35 )
{ sprintf( buf, "{W[{R**** {W]{x" ); }
else if ( vtmp >= 25 )
{ sprintf( buf, "{W[{R*** {W]{x" ); }
else if ( vtmp >= 15 )
{ sprintf( buf, "{W[{R** {W]{x" ); }
else if ( vtmp >= 5 )
{ sprintf( buf, "{W[{R* {W]{x" ); }
else
{ sprintf( buf, "{W[ {W]{x" ); }
}
str_replace_c(buf2, "%1", buf);
{
if(!IS_NPC(ch) && ch->max_mana > 0)
vtmp = ( 100 * ch->mana ) / ch->max_mana;
else
vtmp = 0;
if ( vtmp > 100 )
{ sprintf( buf, "{W[{G*********{#+{W]{x" ); }
else if ( vtmp >= 95 )
{ sprintf( buf, "{W[{G**********{W]{x" ); }
else if ( vtmp >= 85 )
{ sprintf( buf, "{W[{G********* {W]{x" ); }
else if ( vtmp >= 75 )
{ sprintf( buf, "{W[{G******** {W]{x" ); }
else if ( vtmp >= 65 )
{ sprintf( buf, "{W[{Y******* {W]{x" ); }
else if ( vtmp >= 55 )
{ sprintf( buf, "{W[{Y****** {W]{x" ); }
else if ( vtmp >= 45 )
{ sprintf( buf, "{W[{Y***** {W]{x" ); }
else if ( vtmp >= 35 )
{ sprintf( buf, "{W[{R**** {W]{x" ); }
else if ( vtmp >= 25 )
{ sprintf( buf, "{W[{R*** {W]{x" ); }
else if ( vtmp >= 15 )
{ sprintf( buf, "{W[{R** {W]{x" ); }
else if ( vtmp >= 5 )
{ sprintf( buf, "{W[{R* {W]{x" ); }
else
{ sprintf( buf, "{W[ {W]{x" ); }
}
str_replace_c(buf2, "%2", buf);
{
if(!IS_NPC(ch) && ch->max_move > 0)
vtmp = ( 100 * ch->move ) / ch->max_move;
else
vtmp = 0;
if ( vtmp > 100 )
{ sprintf( buf, "{W[{G*********{#+{W]{x" ); }
else if ( vtmp >= 95 )
{ sprintf( buf, "{W[{G**********{W]{x" ); }
else if ( vtmp >= 85 )
{ sprintf( buf, "{W[{G********* {W]{x" ); }
else if ( vtmp >= 75 )
{ sprintf( buf, "{W[{G******** {W]{x" ); }
else if ( vtmp >= 65 )
{ sprintf( buf, "{W[{Y******* {W]{x" ); }
else if ( vtmp >= 55 )
{ sprintf( buf, "{W[{Y****** {W]{x" ); }
else if ( vtmp >= 45 )
{ sprintf( buf, "{W[{Y***** {W]{x" ); }
else if ( vtmp >= 35 )
{ sprintf( buf, "{W[{R**** {W]{x" ); }
else if ( vtmp >= 25 )
{ sprintf( buf, "{W[{R*** {W]{x" ); }
else if ( vtmp >= 15 )
{ sprintf( buf, "{W[{R** {W]{x" ); }
else if ( vtmp >= 5 )
{ sprintf( buf, "{W[{R* {W]{x" ); }
else
{ sprintf( buf, "{W[ {W]{x" ); }
}
str_replace_c(buf2, "%3", buf);
sprintf(buf,"%ld",ch->exp);
str_replace_c(buf2, "%x", buf);
if (!IS_NPC(ch) )
sprintf(buf,"%ld",(ch->level + 1) * exp_per_level(ch,ch->pcdata->points) - ch->exp);
else
sprintf(buf,"none");
str_replace_c(buf2, "%X", buf);
sprintf(buf,"%ldp %ldg %lds", ch->platinum, ch->gold, ch->silver);
str_replace_c(buf2, "%$", buf);
if( ch->level > 9 )
sprintf(buf,"%d",ch->alignment);
else
sprintf( buf, "%s", IS_GOOD(ch) ? "good" : IS_EVIL(ch) ?
"evil" : "neutral" );
str_replace_c(buf2, "%a", buf);
if( ch->in_room != NULL )
sprintf( buf, "%s",
((!IS_NPC(ch) && IS_SET(ch->act,PLR_HOLYLIGHT)) ||
(!IS_AFFECTED(ch,AFF_BLIND) && !room_is_dark( ch->in_room )))
? ch->in_room->name : "darkness");
else
sprintf( buf, " " );
str_replace_c(buf2, "%r", buf);
if( ch->fight_timer > 0 )
sprintf(buf, "%s","{&({!PK{&){x");
else
sprintf(buf, " ");
str_replace_c(buf2, "%F", buf);
if( IS_IMMORTAL( ch ) && ch->in_room != NULL )
sprintf( buf, "%d", ch->in_room->vnum );
else
sprintf( buf, " " );
str_replace_c(buf2, "%R", buf);
if( IS_IMMORTAL( ch ) && ch->in_room != NULL )
sprintf( buf, "%s", ch->in_room->area->name );
else
sprintf( buf, " " );
str_replace_c(buf2, "%z", buf);
send_to_char( buf2, ch );
if (ch->prefix[0] != '\0')
write_to_buffer(ch->desc,ch->prefix,0);
/* OLC - Skyntil - */
if (ch != NULL && ch->desc != NULL && ch->desc->editor != ED_NONE)
{
sprintf( buf2, "%s", olc_ed_name(ch) );
write_to_buffer(ch->desc,buf2,0);
}
return;
}
/*
* Append onto an output buffer.
*/
void write_to_buffer( DESCRIPTOR_DATA *d, const char *txt, int length )
{
/*
* Find length in case caller didn't.
*/
if ( length <= 0 )
length = strlen(txt);
/*
* Initial \n\r if needed.
*/
if ( d->outtop == 0 && !d->fcommand )
{
d->outbuf[0] = '\n';
d->outbuf[1] = '\r';
d->outtop = 2;
}
/*
* Expand the buffer as needed.
*/
while ( d->outtop + length >= d->outsize )
{
char *outbuf;
if (d->outsize >= 64000)
{
bug("Buffer overflow. Closing.\n\r",0);
close_socket(d);
return;
}
outbuf = alloc_mem( 2 * d->outsize );
strncpy( outbuf, d->outbuf, d->outtop );
free_mem( d->outbuf, d->outsize );
d->outbuf = outbuf;
d->outsize *= 2;
}
/*
* Copy.
*/
strncpy( d->outbuf + d->outtop, txt, length );
d->outtop += length;
return;
}
/*
* Lowest level output function.
* Write a block of text to the file descriptor.
* If this gives errors on very long blocks (like 'ofind all'),
* try lowering the max block size.
*/
bool write_to_descriptor_2( int desc, char *txt, int length )
{
int iStart;
int nWrite;
int nBlock;
#if defined(macintosh) || defined(MSDOS)
if ( desc == 0 )
desc = 1;
#endif
if ( length <= 0 )
length = strlen(txt);
for ( iStart = 0; iStart < length; iStart += nWrite )
{
nBlock = UMIN( length - iStart, 2048 );
if ( ( nWrite = write( desc, txt + iStart, nBlock ) ) < 0 )
{ perror( "Write_to_descriptor" ); return FALSE; }
}
return TRUE;
}
/* mccp : write_to_descriptor wrapper */
bool write_to_descriptor(DESCRIPTOR_DATA *d, char *txt, int length)
{
if (d->out_compress)
return writeCompressed(d, txt, length);
else
return write_to_descriptor_2(d->descriptor, txt, length);
}
/*
* Deal with sockets that haven't logged in yet.
*/
void nanny( DESCRIPTOR_DATA *d, char *argument )
{
DESCRIPTOR_DATA *d_old, *d_next;
char buf[MAX_STRING_LENGTH];
char newbuf[MAX_STRING_LENGTH];
char arg[MAX_INPUT_LENGTH];
char strsave[MAX_INPUT_LENGTH];
CHAR_DATA *ch;
CHAR_DATA *victim;
char *pwdnew;
char *p;
int iClass,race=0,i,weapon,pos;
int temp = 0;
int counter = 0;
int rare = 0;
bool fOld;
bool found = FALSE;
sh_int plrclass, sn;
while ( isspace(*argument) )
argument++;
ch = d->character;
switch ( d->connected )
{
default:
bug( "Nanny: bad d->connected %d.", d->connected );
close_socket( d );
return;
case CON_GET_NAME:
if ( argument[0] == '\0' )
{
close_socket( d );
return;
}
argument[0] = UPPER(argument[0]);
if ( !check_parse_name( argument ) )
{
write_to_buffer( d, "Illegal name, try another.\n\r", 0 );
write_to_buffer( d, "(If you've used this name here before, and are no\n\r", 0 );
write_to_buffer( d, " longer able to, it may be because we've added a\n\r", 0 );
write_to_buffer( d, " new mobile that uses the same name. Log in with\n\r", 0 );
write_to_buffer( d, " a new name, and let the Immortals know, and we will fix it.)\n\r", 0 );
write_to_buffer( d, "\n\rName: ", 0 );
return;
}
fOld = load_char_obj( d, argument );
ch = d->character;
if (IS_SET(ch->act, PLR_DENY))
{
sprintf( log_buf, "Denying access to %s@%s.", argument, d->host );
log_string( log_buf );
write_to_buffer( d, "You are denied access.\n\r", 0 );
close_socket( d );
return;
}
if ((check_ban(d->host,BAN_PERMIT) && !IS_SET(ch->act,PLR_PERMIT))
|| (check_ban(d->hostip,BAN_PERMIT) && !IS_SET(ch->act,PLR_PERMIT)))
{
write_to_buffer(d,"Your site has been banned from this mud.\n\r",0);
close_socket(d);
return;
}
/*
if (check_adr(d->host,BAN_PERMIT) && (ch->level > 101) )
{
write_to_buffer(d,"Immortals are not allowed to connect from your site.\n\r",0);
close_socket(d);
return;
}
*/
if (IS_SET(ch->comm, COMM_WIPED ) )
{
close_socket( d );
return;
}
if ( check_reconnect( d, argument, FALSE ) )
{
fOld = TRUE;
}
else
{
if ( wizlock && !IS_IMMORTAL(ch))
{
write_to_buffer( d, "The game is wizlocked.\n\r", 0 );
close_socket( d );
return;
}
}
if ( fOld )
{
/* Old player */
write_to_buffer( d, "Password: ", 0 );
write_to_buffer( d, echo_off_str, 0 );
d->connected = CON_GET_OLD_PASSWORD;
return;
}
else
{
/* New player */
if (newlock)
{
write_to_buffer( d, "The game is newlocked.\n\r", 0 );
close_socket( d );
return;
}
if (check_ban(d->host,BAN_NEWBIES))
{
write_to_buffer(d,
"New players are not allowed from your site.\n\r",0);
close_socket(d);
return;
}
write_to_buffer( d,"READ THIS: We here at Distorted Illusions try to induce roleplaying,\n\r", 0 );
write_to_buffer( d,"but we do not enforce it. Choose your name wisely. If it is stupid, \n\r", 0 );
write_to_buffer( d,"one of the imms will ask you to change it. If you do not comply, \n\r", 0 );
write_to_buffer( d,"you will be deleted. It is as simple as that. \n\r\n\r", 0 );
sprintf( buf, "Did I get that right, %s (Y/N)? ", argument );
write_to_buffer( d, buf, 0 );
d->connected = CON_CONFIRM_NEW_NAME;
return;
}
break;
case CON_GET_OLD_PASSWORD:
#if defined(unix)
write_to_buffer( d, "\n\r", 2 );
#endif
if ( strcmp( crypt( argument, ch->pcdata->pwd ), ch->pcdata->pwd ))
{
write_to_buffer( d, "Wrong password.\n\r", 0 );
close_socket( d );
return;
}
write_to_buffer( d, echo_on_str, 0 );
if (check_playing(d,ch->name))
return;
ch->pcdata->socket = str_dup( d->host );
if ( check_reconnect( d, ch->name, TRUE ) )
return;
sprintf( log_buf, "%s@%s has connected.", ch->name, d->host );
log_string( log_buf );
wiznet(log_buf,NULL,NULL,WIZ_SITES,0,get_trust(ch));
ch->pcdata->socket = str_dup( d->host );
if(IS_SET(ch->plyr, PLAYER_NEWBIE) && (ch->played > 360000))
REMOVE_BIT(ch->plyr, PLAYER_NEWBIE);
if (IS_SET(ch->act, PLR_REROLL ) )
{
bool loner = FALSE;
bool newbier = FALSE;
if (IS_SET(ch->plyr, PLAYER_NEWBIE))
newbier = TRUE;
int tier = ch->pcdata->tier;
plrclass = ch->class;
if (is_clan(ch))
loner = TRUE;
sprintf( strsave, "%s%s", PLAYER_DIR, capitalize( ch->name ) );
sprintf(newbuf, "%s", str_dup( ch->pcdata->pwd ));
sprintf( argument, "%s", ch->name );
free_char( d->character );
d->character = NULL;
fOld = load_char_reroll( d, argument );
ch = d->character;
free_string( ch->pcdata->pwd );
ch->pcdata->pwd = str_dup( newbuf );
newbuf[0] = '\0';
ch->pcdata->socket = str_dup( d->host );
write_to_buffer( d, echo_on_str, 0 );
ch->pcdata->tier = tier;
ch->class = plrclass;
// Debug Info
sprintf(buf,"New Player Tier: %d Class: %d",ch->pcdata->tier, ch->class);
wiznet(buf,NULL,NULL,WIZ_DEBUG,0,0);
write_to_buffer(d,"The following races are available:\n\r\n\r",0);
write_to_buffer(d,"Base Race: Rares: (These races are not selectable upon creation, toggle\n\r",0);
write_to_buffer(d," noevolve later to allow yourself the possibility to change to them)\n\r",0);
for ( race = 1; race_table[race].name != NULL; race++ )
{
if (!race_table[race].pc_race)
break;
if (race_lookup(pc_race_table[race].rare_race[0])
== 0 )
break;
sprintf(newbuf, "%-10s (",
race_table[race].name);
write_to_buffer(d,newbuf,0);
for ( rare = 0; rare < 7; rare++)
{
newbuf[0] = '\0';
if (pc_race_table[race].rare_race[rare] == NULL)
break;
sprintf(newbuf, " %s ",pc_race_table[race].rare_race[rare]);
write_to_buffer(d,newbuf,0);
if (rare == 4)
write_to_buffer(d,"\n\r ",0);
}
write_to_buffer(d,")\n\r",0);
}
newbuf[0] = '\0';
if (loner == TRUE)
{
ch->clan = LONER;
ch->rank = MEMBER;
ch->pcdata->confirm_loner = FALSE;
check_new_clan (ch->name, ch->clan, ch->rank);
}
write_to_buffer(d,"\n\r\n\r",0);
write_to_buffer(d,"What is your race (help for more information)? ",0);
d->connected = CON_GET_NEW_RACE;
if (newbier == TRUE)
SET_BIT(ch->plyr, PLAYER_NEWBIE);
break;
}
if ( IS_IMMORTAL(ch) )
{
do_help( ch, "imotd" );
d->connected = CON_READ_IMOTD;
}
else
{
do_help( ch, "motd" );
d->connected = CON_READ_MOTD;
}
for (pos = 0; pos < MAX_DUPES; pos++)
{
if (ch->pcdata->dupes[pos] == NULL)
break;
if ( ( victim = get_char_mortal( ch, str_dup(ch->pcdata->dupes[pos]) ) ) != NULL )
force_quit(victim, "");
}
check_robbed( ch ); // DEBUG1
break;
/* RT code for breaking link */
case CON_BREAK_CONNECT:
switch( *argument )
{
case 'y' : case 'Y':
for ( d_old = descriptor_list; d_old != NULL; d_old = d_next )
{
d_next = d_old->next;
if (d_old == d || d_old->character == NULL)
continue;
if (str_cmp(ch->name,d_old->original ?
d_old->original->name : d_old->character->name))
continue;
close_socket(d_old);
}
ch->pcdata->socket = str_dup( d->host );
if (check_reconnect(d,ch->name,TRUE))
return;
write_to_buffer(d,"Reconnect attempt failed.\n\rName: ",0);
if ( d->character != NULL )
{
free_char( d->character );
d->character = NULL;
}
d->connected = CON_GET_NAME;
break;
case 'n' : case 'N':
write_to_buffer(d,"Name: ",0);
if ( d->character != NULL )
{
free_char( d->character );
d->character = NULL;
}
d->connected = CON_GET_NAME;
break;
default:
write_to_buffer(d,"Please type Y or N? ",0);
break;
}
break;
case CON_CONFIRM_NEW_NAME:
switch ( *argument )
{
case 'y': case 'Y':
sprintf( buf, "New character.\n\rGive me a password for %s: %s",
ch->name, echo_off_str );
ch->pcdata->socket = str_dup( d->host );
write_to_buffer( d, buf, 0 );
d->connected = CON_GET_NEW_PASSWORD;
break;
case 'n': case 'N':
write_to_buffer( d, "Ok, what IS it, then? ", 0 );
free_char( d->character );
d->character = NULL;
d->connected = CON_GET_NAME;
break;
default:
write_to_buffer( d, "Please type Yes or No? ", 0 );
break;
}
break;
case CON_GET_NEW_PASSWORD:
#if defined(unix)
write_to_buffer( d, "\n\r", 2 );
#endif
if ( strlen(argument) < 5 )
{
write_to_buffer( d,
"Password must be at least five characters long.\n\rPassword: ",
0 );
return;
}
pwdnew = crypt( argument, ch->name );
for ( p = pwdnew; *p != '\0'; p++ )
{
if ( *p == '~' )
{
write_to_buffer( d,
"New password not acceptable, try again.\n\rPassword: ",
0 );
return;
}
}
free_string( ch->pcdata->pwd );
ch->pcdata->pwd = str_dup( pwdnew );
write_to_buffer( d, "Please retype password: ", 0 );
d->connected = CON_CONFIRM_NEW_PASSWORD;
break;
case CON_CONFIRM_NEW_PASSWORD:
#if defined(unix)
write_to_buffer( d, "\n\r", 2 );
#endif
if ( strcmp( crypt( argument, ch->pcdata->pwd ), ch->pcdata->pwd ) )
{
write_to_buffer( d, "Passwords don't match.\n\rRetype password: ",
0 );
d->connected = CON_GET_NEW_PASSWORD;
return;
}
ch->pcdata->socket = str_dup( d->host );
write_to_buffer( d, echo_on_str, 0 );
write_to_buffer(d,"The following races are available:\n\r\n\r",0);
write_to_buffer(d,"Base Race: Rares: (These races are not selectable upon creation, toggle\n\r",0);
write_to_buffer(d," noevolve later to allow yourself the possibility to change to them)\n\r",0);
pos = 0;
for ( race = 1; race_table[race].name != NULL; race++ )
{
if (!race_table[race].pc_race)
break;
if (race_lookup(pc_race_table[race].rare_race[0])
== 0)
break;
sprintf(newbuf, "%-10s (",
race_table[race].name);
write_to_buffer(d,newbuf,0);
for (rare = 0; rare < 7; rare++)
{
newbuf[0] = '\0';
if (pc_race_table[race].rare_race[rare] == NULL)
break;
sprintf(newbuf, " %s ",pc_race_table[race].rare_race[rare]);
write_to_buffer(d,newbuf,0);
if (rare == 4)
write_to_buffer(d,"\n\r ",0);
}
write_to_buffer(d,")\n\r",0);
}
newbuf[0] = '\0';
write_to_buffer(d,"\n\r\n\r",0);
write_to_buffer(d,"What is your race (help for more information)? ",0);
d->connected = CON_GET_NEW_RACE;
break;
case CON_GET_NEW_RACE:
one_argument(argument,arg);
if (!strcmp(arg,"help"))
{
argument = one_argument(argument,arg);
if (argument[0] == '\0')
do_help(ch,"race help");
else
do_help(ch,argument);
write_to_buffer(d,
"What is your race (help for more information)? ",0);
break;
}
race = race_lookup(argument);
if (race == 0 || !race_table[race].pc_race
|| race_lookup(pc_race_table[race].rare_race[0]) == 0)
{
write_to_buffer(d,"That is not a valid race.\n\r",0);
write_to_buffer(d,"The following races are available:\n\r ",0);
write_to_buffer(d,"Base Race: Rares: (These races are not selectable upon creation, toggle\n\r",0);
write_to_buffer(d," noevolve later to allow yourself the possibility to change to them)\n\r",0);
for ( race = 1; race_table[race].name != NULL; race++ )
{
if (!race_table[race].pc_race)
break;
if (race_lookup(pc_race_table[race].rare_race[0])
== 0)
break;
sprintf(newbuf, "%-10s (",
race_table[race].name);
write_to_buffer(d,newbuf,0);
for ( rare = 0; rare < 7; rare++)
{
newbuf[0] = '\0';
if (pc_race_table[race].rare_race[rare] == NULL)
break;
sprintf(newbuf, " %s ",pc_race_table[race].rare_race[rare]);
write_to_buffer(d,newbuf,0);
if (rare == 4)
write_to_buffer(d,"\n\r ",0);
}
write_to_buffer(d,")\n\r",0);
}
write_to_buffer(d,"\n\r",0);
write_to_buffer(d,
"What is your race? (help for more information) ",0);
break;
}
ch->race = race;
/* initialize stats */
for (i = 0; i < MAX_STATS; i++)
ch->perm_stat[i] = pc_race_table[race].stats[i];
ch->affected_by = ch->affected_by|race_table[race].aff;
ch->shielded_by = ch->shielded_by|race_table[race].shd;
ch->imm_flags = ch->imm_flags|race_table[race].imm;
ch->res_flags = ch->res_flags|race_table[race].res;
ch->vuln_flags = ch->vuln_flags|race_table[race].vuln;
ch->form = race_table[race].form;
ch->parts = race_table[race].parts;
/* add skills */
for (i = 0; i < 5; i++)
{
if (pc_race_table[race].skills[i] == NULL)
break;
group_add(ch,pc_race_table[race].skills[i],FALSE);
}
/* add cost */
ch->pcdata->points = pc_race_table[race].points;
ch->size = pc_race_table[race].size;
write_to_buffer( d, "What is your sex (M/F/N)? ", 0 );
d->connected = CON_GET_NEW_SEX;
break;
case CON_GET_NEW_SEX:
switch ( argument[0] )
{
case 'm': case 'M': ch->sex = SEX_MALE;
ch->pcdata->true_sex = SEX_MALE;
break;
case 'f': case 'F': ch->sex = SEX_FEMALE;
ch->pcdata->true_sex = SEX_FEMALE;
break;
case 'n': case 'N': ch->sex = SEX_NEUTRAL;
ch->pcdata->true_sex = SEX_NEUTRAL;
break;
default:
write_to_buffer( d, "That's not a sex.\n\rWhat IS your sex? ", 0 );
return;
}
write_to_buffer( d, echo_on_str, 0 );
write_to_buffer(d,"The following classes are available:\n\r\n\r",0);
if (ch->pcdata->tier == 1)
{
for ( iClass = 0; iClass < 7; iClass++ )
{
write_to_buffer(d," ",0);
write_to_buffer(d,class_table[iClass].name,0);
write_to_buffer(d,"\n\r",1);
}
}
else if (ch->pcdata->tier == 2)
{
for ( iClass = 7; iClass < 14; iClass++ )
{
write_to_buffer(d," ",0);
write_to_buffer(d,class_table[iClass].name,0);
write_to_buffer(d,"\n\r",1);
}
}
else if( ch->pcdata->tier == 3)
{
if ( ch->class == CLASS_WIZARD )
temp = CLASS_FORSAKEN;
else if ( ch->class == CLASS_PRIEST )
temp = CLASS_VOODAN;
else if ( ch->class == CLASS_MERCENARY )
temp = CLASS_ASSASSIN;
else if ( ch->class == CLASS_GLADIATOR )
temp = CLASS_HIGHLANDER;
else if ( ch->class == CLASS_STRIDER )
temp = CLASS_DARKPALADIN;
else if ( ch->class == CLASS_SAGE )
temp = CLASS_WARLOCK;
else if ( ch->class == CLASS_LICH)
temp = CLASS_FADE;
else
temp = ch->class; // This if already 3rd tier
if ( ch->class < CLASS_FORSAKEN ) // Still second tier class
{
// Debug Info
sprintf(buf,"2nd tier class listing -- Class: %d Temp: %d",ch->class, temp);
wiznet(buf,NULL,NULL,WIZ_DEBUG,0,0);
for ( iClass = temp; iClass < ( temp + 3 ); iClass++)
{
write_to_buffer(d," ",0);
write_to_buffer(d,class_table[iClass].name,0);
write_to_buffer(d,"\n\r",0);
}
}
else if(ch->class >= CLASS_FORSAKEN) // ALready 3rd tier
{
if ( ch->class < CLASS_VOODAN )
temp = CLASS_FORSAKEN;
else if ( ch->class < CLASS_ASSASSIN && ch->class > CLASS_ARCHMAGE)
temp = CLASS_VOODAN;
else if ( ch->class < CLASS_HIGHLANDER && ch->class > CLASS_SAINT )
temp = CLASS_ASSASSIN;
else if ( ch->class < CLASS_DARKPALADIN && ch->class > CLASS_BARD)
temp = CLASS_HIGHLANDER;
else if ( ch->class < CLASS_WARLOCK && ch->class > CLASS_CRUSADER)
temp = CLASS_DARKPALADIN;
else if ( ch->class < CLASS_FADE && ch->class > CLASS_PALADIN)
temp = CLASS_WARLOCK;
else if ( ch->class > CLASS_SHAMAN)
temp = CLASS_FADE;
else
{
temp = ch->class; // This Shouldn't happen;
sprintf(buf,"BUG in 3rd tier class transfer: Class: %d", temp);
wiznet(buf,NULL,NULL,WIZ_DEBUG,0,0);
}
// Debug Info
sprintf(buf,"3rd tier class listing -- Class: %d Temp: %d",ch->class, temp);
wiznet(buf,NULL,NULL,WIZ_DEBUG,0,0);
for ( iClass = temp; iClass < ( temp + 3 ); iClass++)
{
if(NOMONKS && iClass == CLASS_MONK)
{
continue;
}
else if(NONINJA && iClass == CLASS_NINJA)
{
continue;
}
else
{
write_to_buffer(d," ",0);
write_to_buffer(d,class_table[iClass].name,0);
write_to_buffer(d,"\n\r",0);
}
}
}
}
write_to_buffer(d,"\n\r\n\r",0);
write_to_buffer(d,"What is your class ? ",0);
d->connected = CON_GET_NEW_CLASS;
break;
case CON_GET_NEW_CLASS:
one_argument(argument,arg);
if ( !strcmp(arg,"help") )
{
argument = one_argument(argument,arg);
if ( argument[0] == '\0' )
do_help(ch, "tier");
else
do_help(ch,argument);
write_to_buffer(d,"What do you want your class to be? (type help for more info)",0);
break;
}
if ( !strcmp(arg,"showclass") )
{
argument = one_argument(argument,arg);
if ( argument[0] == '\0')
do_help(ch,"showclass");
else
do_showclass(ch,argument);
write_to_buffer(d,"What do you want your class to be?",0);
break;
}
iClass = class_lookup(argument);
if ( iClass == -1 )
{
do_help(ch,"showclass");
write_to_buffer( d,"That's not a class.\n\r", 0 );
write_to_buffer( d, echo_on_str, 0 );
write_to_buffer(d,"The following classes are available:\n\r\n\r",0);
if (ch->pcdata->tier == 1)
{
for ( iClass = 0; iClass < 7; iClass++ )
{
write_to_buffer(d," ",0);
write_to_buffer(d,class_table[iClass].name,0);
write_to_buffer(d,"\n\r",0);
}
}
else if (ch->pcdata->tier == 2)
{
for ( iClass = 7; iClass < 14; iClass++ )
{
write_to_buffer(d," ",0);
write_to_buffer(d,class_table[iClass].name,0);
write_to_buffer(d,"\n\r",0);
}
}
else if( ch->pcdata->tier == 3)
{
if ( ch->class == CLASS_WIZARD )
temp = CLASS_FORSAKEN;
else if ( ch->class == CLASS_PRIEST )
temp = CLASS_VOODAN;
else if ( ch->class == CLASS_MERCENARY )
temp = CLASS_ASSASSIN;
else if ( ch->class == CLASS_GLADIATOR )
temp = CLASS_HIGHLANDER;
else if ( ch->class == CLASS_STRIDER )
temp = CLASS_DARKPALADIN;
else if ( ch->class == CLASS_SAGE )
temp = CLASS_WARLOCK;
else if ( ch->class == CLASS_LICH)
temp = CLASS_FADE;
else
temp = ch->class; // This if already 3rd tier
if ( ch->class < CLASS_FORSAKEN ) // Still second tier class
{
// Debug Info
sprintf(buf,"2nd tier class listing -- Class: %d Temp: %d",ch->class, temp);
wiznet(buf,NULL,NULL,WIZ_DEBUG,0,0);
for ( iClass = temp; iClass < ( temp + 3 ); iClass++)
{
write_to_buffer(d," ",0);
write_to_buffer(d,class_table[iClass].name,0);
write_to_buffer(d,"\n\r",0);
}
}
else if(ch->class >= CLASS_FORSAKEN)
{
if ( ch->class < CLASS_VOODAN )
temp = CLASS_FORSAKEN;
else if ( ch->class < CLASS_ASSASSIN && ch->class > CLASS_ARCHMAGE)
temp = CLASS_VOODAN;
else if ( ch->class < CLASS_HIGHLANDER && ch->class > CLASS_SAINT )
temp = CLASS_ASSASSIN;
else if ( ch->class < CLASS_DARKPALADIN && ch->class > CLASS_BARD)
temp = CLASS_HIGHLANDER;
else if ( ch->class < CLASS_WARLOCK && ch->class > CLASS_CRUSADER)
temp = CLASS_DARKPALADIN;
else if ( ch->class < CLASS_FADE && ch->class > CLASS_PALADIN)
temp = CLASS_WARLOCK;
else if ( ch->class > CLASS_SHAMAN)
temp = CLASS_FADE;
else
{
temp = ch->class; // This Shouldn't happen;
sprintf(buf,"BUG in 3rd tier class transfer: Class: %d", temp);
wiznet(buf,NULL,NULL,WIZ_DEBUG,0,0);
}
// Debug Info
sprintf(buf,"3rd tier class listing -- Class: %d Temp: %d",ch->class, temp);
wiznet(buf,NULL,NULL,WIZ_DEBUG,0,0);
for ( iClass = temp; iClass < ( temp + 3 ); iClass++)
{
if(NOMONKS && iClass == CLASS_MONK)
{
continue;
}
else if(NONINJA && iClass == CLASS_NINJA)
{
continue;
}
else
{
write_to_buffer(d," ",0);
write_to_buffer(d,class_table[iClass].name,0);
write_to_buffer(d,"\n\r",0);
}
}
}
}
write_to_buffer(d,"\n\r\n\r",0);
write_to_buffer(d,"What is your class ? ",0);
d->connected = CON_GET_NEW_CLASS;
break;
}
// Debug Info
sprintf(buf,"Tier: %d iClass selected: %d",ch->pcdata->tier, iClass);
wiznet(buf,NULL,NULL,WIZ_DEBUG,0,0);
if (ch->pcdata->tier == 1 && iClass >= 7 )
{
write_to_buffer( d,"That's not a first tier class.\n\rWhat IS your class? ", 0 );
return;
}
else if (ch->pcdata->tier == 2 && (iClass < 7 || iClass > 14))
{
write_to_buffer( d,"That's not a second tier class.\n\rWhat IS your class? ", 0 );
return;
}
else if (ch->pcdata->tier >= 3 && (iClass < 14))
{
write_to_buffer( d,"That's not a third tier class.\n\rWhat IS your class? ", 0 );
return;
}
if(ch->pcdata->tier >= 3 && (iClass > 13))
{
if ( ch->class == CLASS_WIZARD )
temp = CLASS_FORSAKEN;
else if ( ch->class == CLASS_PRIEST )
temp = CLASS_VOODAN;
else if ( ch->class == CLASS_MERCENARY )
temp = CLASS_ASSASSIN;
else if ( ch->class == CLASS_GLADIATOR )
temp = CLASS_HIGHLANDER;
else if ( ch->class == CLASS_STRIDER )
temp = CLASS_DARKPALADIN;
else if ( ch->class == CLASS_SAGE )
temp = CLASS_WARLOCK;
else if ( ch->class == CLASS_LICH)
temp = CLASS_FADE;
else
temp = ch->class; // This if already 3rd tier
if ( temp < CLASS_VOODAN )
temp = CLASS_FORSAKEN;
else if ( temp < CLASS_ASSASSIN && temp > CLASS_ARCHMAGE)
temp = CLASS_VOODAN;
else if ( temp < CLASS_HIGHLANDER && temp > CLASS_SAINT )
temp = CLASS_ASSASSIN;
else if ( temp < CLASS_DARKPALADIN && temp > CLASS_BARD)
temp = CLASS_HIGHLANDER;
else if ( temp < CLASS_WARLOCK && temp > CLASS_CRUSADER)
temp = CLASS_DARKPALADIN;
else if ( temp < CLASS_FADE && temp > CLASS_PALADIN)
temp = CLASS_WARLOCK;
else if ( temp > CLASS_SHAMAN)
temp = CLASS_FADE;
else
{
temp = ch->class; // This Shouldn't happen;
sprintf(buf,"BUG in 3rd tier class transfer: Class: %d", temp);
wiznet(buf,NULL,NULL,WIZ_DEBUG,0,0);
}
// Debug Info
sprintf(buf,"3rd tier class choice -- iClass: %d Temp: %d",iClass, temp);
wiznet(buf,NULL,NULL,WIZ_DEBUG,0,0);
if(temp == CLASS_FORSAKEN)
{
if (iClass < CLASS_FORSAKEN || iClass > CLASS_ARCHMAGE)
{
write_to_buffer( d, "That is not a choice for your class.\n\r",0);
write_to_buffer( d, "What is your class?\n\r",0);
d->connected = CON_GET_NEW_CLASS;
break;
}
}
if(temp == CLASS_VOODAN)
{
if (iClass < CLASS_VOODAN || iClass > CLASS_SAINT)
{
write_to_buffer( d, "That is not a choice for your class.\n\r",0);
write_to_buffer( d, "What is your class?\n\r",0);
d->connected = CON_GET_NEW_CLASS;
break;
}
}
if(temp == CLASS_ASSASSIN)
{
if (iClass < CLASS_ASSASSIN || iClass > CLASS_BARD)
{
write_to_buffer( d, "That is not a choice for your class.\n\r",0);
write_to_buffer( d, "What is your class?\n\r",0);
d->connected = CON_GET_NEW_CLASS;
break;
}
}
if(temp == CLASS_HIGHLANDER)
{
if (iClass < CLASS_HIGHLANDER || iClass > CLASS_CRUSADER)
{
write_to_buffer( d, "That is not a choice for your class.\n\r",0);
write_to_buffer( d, "What is your class?\n\r",0);
d->connected = CON_GET_NEW_CLASS;
break;
}
}
if(temp == CLASS_DARKPALADIN)
{
if (iClass < CLASS_DARKPALADIN || iClass > CLASS_PALADIN)
{
write_to_buffer( d, "That is not a choice for your class.\n\r",0);
write_to_buffer( d, "What is your class?\n\r",0);
d->connected = CON_GET_NEW_CLASS;
break;
}
}
if(temp == CLASS_WARLOCK)
{
if (iClass < CLASS_WARLOCK || iClass > CLASS_SHAMAN)
{
write_to_buffer( d, "That is not a choice for your class.\n\r",0);
write_to_buffer( d, "What is your class?\n\r",0);
d->connected = CON_GET_NEW_CLASS;
break;
}
}
if(temp == CLASS_FADE)
{
if (iClass < CLASS_FADE || iClass > CLASS_BANSHEE)
{
write_to_buffer( d, "That is not a choice for your class.\n\r",0);
write_to_buffer( d, "What is your class?\n\r",0);
d->connected = CON_GET_NEW_CLASS;
break;
}
}
}
ch->class = iClass;
sprintf( log_buf, "%s@%s new player.", ch->name, d->host );
log_string( log_buf );
wiznet("Newbie alert! $N sighted.",ch,NULL,WIZ_NEWBIE,0,0);
wiznet(log_buf,NULL,NULL,WIZ_SITES,0,get_trust(ch));
write_to_buffer( d, "\n\r", 2 );
write_to_buffer( d, "You may be good, neutral, or evil.\n\r",0);
write_to_buffer( d, "Which alignment (G/N/E)? ",0);
d->connected = CON_GET_ALIGNMENT;
break;
case CON_GET_ALIGNMENT:
switch( argument[0])
{
case 'g' : case 'G' : ch->alignment = 750; break;
case 'n' : case 'N' : ch->alignment = 0; break;
case 'e' : case 'E' : ch->alignment = -750; break;
default:
write_to_buffer(d,"That's not a valid alignment.\n\r",0);
write_to_buffer(d,"Which alignment (G/N/E)? ",0);
return;
}
ch->pcdata->clan_rank = 0;
SET_BIT (ch->act, PLR_AUTOGOLD);
SET_BIT (ch->act, PLR_AUTOLOOT);
SET_BIT (ch->act, PLR_AUTOSAC);
write_to_buffer(d,"\n\r",0);
/* diety code */
write_to_buffer(d,"The following gods are available:\n\r ",0);
for ( god = 0; god < MAX_GOD; god++ )
{
if ((god_table[god].pc_evil && ch->alignment == -750)
|| (god_table[god].pc_neutral && ch->alignment == 0)
|| (god_table[god].pc_good && ch->alignment == 750) )
{
if((god_table[god].pc_mage && ch->class == 0)
|| (god_table[god].pc_cleric && ch->class == 1)
|| (god_table[god].pc_thief && ch->class == 2)
|| (god_table[god].pc_warrior && ch->class == 3)
|| (god_table[god].pc_ranger && ch->class == 4)
|| (god_table[god].pc_druid && ch->class == 5)
|| (god_table[god].pc_vampire && ch->class == 6)
|| (god_table[god].pc_wizard && ch->class == 7)
|| (god_table[god].pc_priest && ch->class == 8)
|| (god_table[god].pc_mercenary && ch->class == 9)
|| (god_table[god].pc_gladiator && ch->class == 10)
|| (god_table[god].pc_strider && ch->class == 11)
|| (god_table[god].pc_sage && ch->class == 12)
|| (god_table[god].pc_lich && ch->class == 13)
|| (god_table[god].pc_forsaken && ch->class == 14)
|| (god_table[god].pc_conjurer && ch->class == 15)
|| (god_table[god].pc_archmage && ch->class == 16)
|| (god_table[god].pc_voodan && ch->class == 17)
|| (god_table[god].pc_monk && ch->class == 18)
|| (god_table[god].pc_saint && ch->class == 19)
|| (god_table[god].pc_assassin && ch->class == 20)
|| (god_table[god].pc_ninja && ch->class == 21)
|| (god_table[god].pc_bard && ch->class == 22)
|| (god_table[god].pc_highlander && ch->class == 23)
|| (god_table[god].pc_swashbuckler && ch->class == 24)
|| (god_table[god].pc_crusader && ch->class == 25)
|| (god_table[god].pc_darkpaladin && ch->class == 26)
|| (god_table[god].pc_hunter && ch->class == 27)
|| (god_table[god].pc_paladin && ch->class == 28)
|| (god_table[god].pc_warlock && ch->class == 29)
|| (god_table[god].pc_alchemist && ch->class == 30)
|| (god_table[god].pc_shaman && ch->class == 31)
|| (god_table[god].pc_fade && ch->class == 32)
|| (god_table[god].pc_necromancer && ch->class == 33)
|| (god_table[god].pc_banshee && ch->class == 34))
{
write_to_buffer(d,god_table[god].name,0);
write_to_buffer(d," ",1);
}
}
}
write_to_buffer(d,"\n\r",0);
write_to_buffer(d,"Who do you want to worship (help for more information)? ",0);
d->connected = CON_GET_GOD;
break;
case CON_GET_GOD:
one_argument(argument,arg);
if (!strcmp(arg,"help"))
{
argument = one_argument(argument,arg);
if (argument[0] == '\0')
do_help(ch,"gods");
else
do_help(ch,argument);
write_to_buffer(d,"Who do you want to worship (help for more information)? ",0);
break;
}
god = god_lookup(argument);
if ( god == 0
|| (!god_table[god].pc_evil && ch->alignment == -750)
|| (!god_table[god].pc_neutral && ch->alignment == 0)
|| (!god_table[god].pc_good && ch->alignment == 750)
|| (!god_table[god].pc_mage && ch->class == 0)
|| (!god_table[god].pc_cleric && ch->class == 1)
|| (!god_table[god].pc_thief && ch->class == 2)
|| (!god_table[god].pc_warrior && ch->class == 3)
|| (!god_table[god].pc_ranger && ch->class == 4)
|| (!god_table[god].pc_druid && ch->class == 5)
|| (!god_table[god].pc_vampire && ch->class == 6)
|| (!god_table[god].pc_wizard && ch->class == 7)
|| (!god_table[god].pc_priest && ch->class == 8)
|| (!god_table[god].pc_mercenary && ch->class == 9)
|| (!god_table[god].pc_gladiator && ch->class == 10)
|| (!god_table[god].pc_strider && ch->class == 11)
|| (!god_table[god].pc_sage && ch->class == 12)
|| (!god_table[god].pc_lich && ch->class == 13 )
|| (!god_table[god].pc_forsaken && ch->class == 14)
|| (!god_table[god].pc_conjurer && ch->class == 15)
|| (!god_table[god].pc_archmage && ch->class == 16)
|| (!god_table[god].pc_voodan && ch->class == 17)
|| (!god_table[god].pc_monk && ch->class == 18)
|| (!god_table[god].pc_saint && ch->class == 19)
|| (!god_table[god].pc_assassin && ch->class == 20)
|| (!god_table[god].pc_ninja && ch->class == 21)
|| (!god_table[god].pc_bard && ch->class == 22)
|| (!god_table[god].pc_highlander && ch->class == 23)
|| (!god_table[god].pc_swashbuckler && ch->class == 24)
|| (!god_table[god].pc_crusader && ch->class == 25)
|| (!god_table[god].pc_darkpaladin && ch->class == 26)
|| (!god_table[god].pc_hunter && ch->class == 27)
|| (!god_table[god].pc_paladin && ch->class == 28)
|| (!god_table[god].pc_warlock && ch->class == 29)
|| (!god_table[god].pc_alchemist && ch->class == 30)
|| (!god_table[god].pc_shaman && ch->class == 31)
|| (!god_table[god].pc_fade && ch->class == 32)
|| (!god_table[god].pc_necromancer && ch->class == 33)
|| (!god_table[god].pc_banshee && ch->class == 34) )
{
write_to_buffer(d,"That is not a valid god.\n\r",0);
write_to_buffer(d,"The following gods are available:\n\r",0);
for ( god = 0; god < MAX_GOD; god++ )
{
if ((god_table[god].pc_evil && ch->alignment == -750)
|| (god_table[god].pc_neutral && ch->alignment == 0)
|| (god_table[god].pc_good && ch->alignment == 750) )
{
if((god_table[god].pc_mage && ch->class == 0)
|| (god_table[god].pc_cleric && ch->class == 1)
|| (god_table[god].pc_thief && ch->class == 2)
|| (god_table[god].pc_warrior && ch->class == 3)
|| (!god_table[god].pc_ranger && ch->class == 4)
|| (!god_table[god].pc_druid && ch->class == 5)
|| (!god_table[god].pc_vampire && ch->class == 6)
|| (!god_table[god].pc_wizard && ch->class == 7)
|| (!god_table[god].pc_priest && ch->class == 8)
|| (!god_table[god].pc_mercenary && ch->class == 9)
|| (!god_table[god].pc_gladiator && ch->class == 10)
|| (!god_table[god].pc_strider && ch->class == 11)
|| (!god_table[god].pc_sage && ch->class == 12)
|| (!god_table[god].pc_lich && ch->class == 13)
|| (!god_table[god].pc_forsaken && ch->class == 14)
|| (!god_table[god].pc_conjurer && ch->class == 15)
|| (!god_table[god].pc_archmage && ch->class == 16)
|| (!god_table[god].pc_voodan && ch->class == 17)
|| (!god_table[god].pc_monk && ch->class == 18)
|| (!god_table[god].pc_saint && ch->class == 19)
|| (!god_table[god].pc_assassin && ch->class == 20)
|| (!god_table[god].pc_ninja && ch->class == 21)
|| (!god_table[god].pc_bard && ch->class == 22)
|| (!god_table[god].pc_highlander && ch->class == 23)
|| (!god_table[god].pc_swashbuckler && ch->class == 24)
|| (!god_table[god].pc_crusader && ch->class == 25)
|| (!god_table[god].pc_darkpaladin && ch->class == 26)
|| (!god_table[god].pc_hunter && ch->class == 27)
|| (!god_table[god].pc_paladin && ch->class == 28)
|| (!god_table[god].pc_warlock && ch->class == 29)
|| (!god_table[god].pc_alchemist && ch->class == 30)
|| (!god_table[god].pc_shaman && ch->class == 31)
|| (!god_table[god].pc_fade && ch->class == 32)
|| (!god_table[god].pc_necromancer && ch->class == 33)
|| (!god_table[god].pc_banshee && ch->class == 34) )
{
write_to_buffer(d,god_table[god].name,0);
write_to_buffer(d," ",1);
}
}
}
write_to_buffer(d,"\n\r",0);
write_to_buffer(d,
"Who do you want to worship (help for more information)?",0);
break;
}
ch->god = god;
write_to_buffer(d,"\n\r",0);
group_add(ch,"rom basics",FALSE);
group_add(ch,class_table[ch->class].base_group,FALSE);
ch->pcdata->learned[gsn_recall] = 50;
write_to_buffer(d,"Do you wish to customize this character?\n\r",0);
write_to_buffer(d,"Customization takes time, but allows a wider range of skills and abilities.\n\r",0);
write_to_buffer(d,"Customize (Y/N)? ",0);
d->connected = CON_DEFAULT_CHOICE;
break;
case CON_DEFAULT_CHOICE:
write_to_buffer(d,"\n\r",2);
switch ( argument[0] )
{
case 'y': case 'Y':
ch->gen_data = new_gen_data();
ch->gen_data->points_chosen = ch->pcdata->points;
do_help(ch,"group header");
list_group_costs(ch);
write_to_buffer(d,"You already have the following skills:\n\r",0);
do_skills(ch,"");
do_help(ch,"menu choice");
d->connected = CON_GEN_GROUPS;
break;
case 'n': case 'N':
write_to_buffer( d, "Customization is manditory now (Pick Yes) ", 0 );
return;
default:
write_to_buffer( d, "Please answer (Y/N)? ", 0 );
return;
}
break;
case CON_PICK_WEAPON:
write_to_buffer(d,"\n\r",2);
weapon = weapon_lookup(argument);
if ((weapon == -1
|| ch->pcdata->learned[*weapon_table[weapon].gsn] <= 0)
&& str_cmp(argument,"none"))
{
write_to_buffer(d,
"That's not a valid selection. Choices are:\n\r",0);
buf[0] = '\0';
for ( i = 0; weapon_table[i].name != NULL; i++)
if (ch->pcdata->learned[*weapon_table[i].gsn] > 0)
{
strcat(buf,weapon_table[i].name);
strcat(buf," ");
}
strcat(buf,"\n\rYour choice? ");
write_to_buffer(d,buf,0);
return;
}
if (str_cmp(argument,"none"))
ch->pcdata->learned[*weapon_table[weapon].gsn] = 40;
write_to_buffer(d,"\n\r",2);
do_help(ch,"motd");
d->connected = CON_READ_MOTD;
break;
case CON_GEN_GROUPS:
send_to_char("\n\r",ch);
if (!str_cmp(argument,"done"))
{
sprintf(buf,"Creation points: %d\n\r",ch->pcdata->points);
send_to_char(buf,ch);
sprintf(buf,"Experience per level: %ld\n\r",
(long)exp_per_level(ch,ch->gen_data->points_chosen));
if (ch->pcdata->points < 40)
ch->train = (40 - ch->pcdata->points + 1) / 2;
free_gen_data(ch->gen_data);
ch->gen_data = NULL;
send_to_char(buf,ch);
write_to_buffer( d, "\n\r", 2 );
write_to_buffer(d,
"Please pick a weapon from the following choices:\n\r",0);
buf[0] = '\0';
for ( i = 0; weapon_table[i].name != NULL; i++)
if (ch->pcdata->learned[*weapon_table[i].gsn] > 0)
{
found = TRUE;
strcat(buf,weapon_table[i].name);
strcat(buf," ");
}
if (found != TRUE)
strcat(buf, "none");
strcat(buf,"\n\rYour choice? ");
write_to_buffer(d,buf,0);
d->connected = CON_PICK_WEAPON;
break;
}
if (!parse_gen_groups(ch,argument))
send_to_char(
"Choices are: list,learned,premise,add,drop,info,help, and done.\n\r"
,ch);
do_help(ch,"menu choice");
break;
case CON_READ_IMOTD:
write_to_buffer(d,"\n\r",2);
do_help( ch, "motd" );
d->connected = CON_READ_MOTD;
break;
case CON_READ_MOTD:
if ( ch->pcdata == NULL || ch->pcdata->pwd[0] == '\0')
{
write_to_buffer( d, "Warning! Null password!\n\r",0 );
write_to_buffer( d, "Please report old password with bug.\n\r",0);
write_to_buffer( d,
"Type 'password null <new password>' to fix.\n\r",0);
}
if( ch->level < MAX_LEVEL - 8)
{
sprintf( buf, "%s has left real life behind",ch->name);
do_announce(ch,buf);
}
if(ch->level == 0)
{
sprintf(buf, "Welcome to {$D{&i{8s{$t{&o{8r{$t{&e{8d {xIllusions %s!",ch->name);
do_announce(ch,buf);
}
write_to_buffer( d, "\n\rWelcome to Distorted Illusions. (ROT 1.4)\n\r",
0 );
ch->next = char_list;
char_list = ch;
d->connected = CON_PLAYING;
reset_char(ch);
if ( ch->level == 0 )
{
// ch->perm_stat[class_table[ch->class].attr_prime] += 3;
/* add this while initializing all the racial stuff for new characters */
ch->pcdata->plr_wager = 0; /* arena betting amount */
ch->pcdata->awins = 0; /* arena wins */
ch->pcdata->alosses = 0; /* arena losses */
ch->gladiator = NULL; /* set player to bet on to NULL */
ch->level = 1;
ch->exp = exp_per_level(ch,ch->pcdata->points);
ch->hit = ch->max_hit;
ch->mana = ch->max_mana;
ch->move = ch->max_move;
ch->train = 23;
ch->practice = 25;
sprintf( buf, "the %s",
title_table [ch->class] [ch->level]
[ch->sex == SEX_FEMALE ? 1 : 0] );
set_title( ch, buf );
ch->pcdata->usr_ttl = FALSE;
for (sn=0;sn < MAX_SKILL;sn++)
ch->pcdata->learnlvl[sn]=skill_table[sn].skill_level[ch->class];
if(ch->class == CLASS_WARRIOR || ch->class == CLASS_GLADIATOR
|| ch->class == CLASS_CRUSADER || ch->class == CLASS_SWASHBUCKLER
|| ch->class == CLASS_HIGHLANDER)
SET_BIT(ch->plyr,PLAYER_WARRIOR);
if(ch->class == CLASS_THIEF || ch->class == CLASS_MERCENARY
|| ch->class == CLASS_ASSASSIN || ch->class == CLASS_NINJA
|| ch->class == CLASS_BARD)
SET_BIT(ch->plyr,PLAYER_THIEF);
if(ch->race == race_lookup("grey-elf") && IS_SET(ch->shielded_by,SHD_SANCTUARY))
{
REMOVE_BIT(ch->shielded_by,SHD_SANCTUARY);
}
do_outfit(ch,"");
obj_to_char(create_object(get_obj_index(OBJ_VNUM_MAP),0),ch);
obj_to_char(create_object(get_obj_index(OBJ_VNUM_WMAP),0),ch);
char_to_room( ch, get_room_index( ROOM_VNUM_SCHOOL ) );
send_to_char("\n\r",ch);
}
else if ( ch->in_room != NULL )
{
char_to_room( ch, ch->in_room );
}
else if ( IS_IMMORTAL(ch) )
{
char_to_room( ch, get_room_index( ROOM_VNUM_CHAT ) );
}
else
{
if ( ch->alignment <0 )
char_to_room( ch, get_room_index( ROOM_VNUM_TEMPLEB ) );
else
char_to_room( ch, get_room_index( ROOM_VNUM_TEMPLE ) );
}
if(!IS_IMMORTAL(ch))
{
act( "$n has entered the game.", ch, NULL, NULL, TO_ROOM );
}
do_look( ch, "auto" );
if(clantoggle)
{
if(ch->rank == 5)
ch->rank = 7;
else if(ch->rank == 4)
ch->rank = 6;
else if(ch->rank == 3)
ch->rank = 4;
}
wiznet("{^$N{V has left real life behind.",ch,NULL,
WIZ_LOGINS,WIZ_SITES,get_trust(ch));
if (ch->pet != NULL)
{
char_to_room(ch->pet,ch->in_room);
act("$n has entered the game.",ch->pet,NULL,NULL,TO_ROOM);
}
do_unread(ch,"");
check_robbed( ch );
ch->imm_flags = race_table[race].imm;
ch->res_flags = race_table[race].res;
ch->vuln_flags = race_table[race].vuln;
if(!IS_IMMORTAL(ch) && ch->wiznet != 0)
ch->wiznet = 0;
/*
* Add or Remove Skills based on Changes
*/
counter = 0;
for(temp = 0; temp < MAX_SKILL; temp++)
{
/* Remove Skills that CLASS doesn't have */
if(has_skill(ch,temp) && !class_has_skill(ch->class,temp))
{
lose_skill(ch,temp);
counter -= 1;
}
/* Add skills to Gain List */
/*if(temp > 150){
sprintf(buf,"Skill: %s",skill_table[temp].name);
wiznet(buf,NULL,NULL,WIZ_DEBUG,0,0);
if(class_has_skill(ch->class,temp))
wiznet("Class has the skill",NULL,NULL,WIZ_DEBUG,0,0);
if(!has_learned_skill(ch,temp))
wiznet("Player doesn't have skill",NULL,NULL,WIZ_DEBUG,0,0);
if(!has_gain(ch,temp))
wiznet("Player doesn't have gain",NULL,NULL,WIZ_DEBUG,0,0);
}*/
if(class_has_skill(ch->class,temp) && !has_learned_skill(ch,temp)
&& !has_gain(ch,temp))
{
gain_skill_gain(ch,temp);
counter += 1;
}
/* If They Already have it in their list */
// else if(class_has_skill(ch->class,temp) &&
// !has_skill(ch,temp) && has_gain(ch,temp))
// gain_skill(ch,temp);
}
if(counter > 0) // More gains than loses
{
if(ch->train < counter*3)
ch->train += counter*3;
if(ch->practice < counter*3)
ch->practice += counter*3;
}
if(ch->class == CLASS_WARRIOR || ch->class == CLASS_GLADIATOR
|| ch->class == CLASS_CRUSADER || ch->class == CLASS_SWASHBUCKLER
|| ch->class == CLASS_HIGHLANDER)
SET_BIT(ch->plyr,PLAYER_WARRIOR);
if(ch->class == CLASS_THIEF || ch->class == CLASS_MERCENARY
|| ch->class == CLASS_ASSASSIN || ch->class == CLASS_NINJA
|| ch->class == CLASS_BARD)
SET_BIT(ch->plyr,PLAYER_THIEF);
/* Stance Resets */
clear_stance_affects(ch);
ch->stance[0] = -1;
send_to_char ("You relax from your fighting stance.\n\r", ch);
send_to_char("Please set your fighting stance before going into combat.\n\r",ch);
if(is_affected(ch,gsn_conceal) && ch->morph_form[0] != MORPH_CONCEAL)
{
affect_strip(ch,gsn_conceal);
do_conceal(ch,"");
send_to_char("You have been re-concealed.\n\r",ch);
}
/* Focus Bug Fix */
if(ch->level == LEVEL_HERO && !IS_SET(ch->plyr,PLAYER_STAT_FOCUS_FIXED))
{
send_to_char("Focus Reset - Fixed.\n\r Please see the news about the matter.\n\r",ch);
check_focus(ch);
}
break;
}
return;
}
/*
* Parse a name for acceptability.
*/
bool check_parse_name( char *name )
{
int e;
/*
* Reserved words.
*/
if ( is_name( name,
"all auto immortal immortals self someone something the you demise balance circle loner honor") )
return FALSE;
if (str_cmp(capitalize(name),"Alander") && (!str_prefix("Alan",name)
|| !str_suffix("Alander",name)))
return FALSE;
/*
* Cursing
*/
for ( e = 1; e < MAX_CLAN; e++)
{
if (clan_table[e].name[0] && !str_prefix(clan_table[e].name, name))
return FALSE;
}
if (!str_infix("immortal",name))
return FALSE;
if (!str_infix(" ", name))
return FALSE;
if (!str_infix("fuck",name))
return FALSE;
if (!str_infix("shit",name))
return FALSE;
if (!str_infix("asshole",name))
return FALSE;
if (!str_infix("pussy",name))
return FALSE;
if (!str_infix("cunt",name))
return FALSE;
if (!str_infix("dick",name))
return FALSE;
if (!str_infix("whore",name))
return FALSE;
if (!str_infix("bitch",name))
return FALSE;
if (!str_infix("suck",name))
return FALSE;
if (!str_infix("nigger",name))
return FALSE;
/*
* Length restrictions.
*/
if ( strlen(name) < 2 )
return FALSE;
#if defined(MSDOS)
if ( strlen(name) > 8 )
return FALSE;
#endif
#if defined(macintosh) || defined(unix)
if ( strlen(name) > 12 )
return FALSE;
#endif
/*
* Alphanumerics only.
* Lock out IllIll twits.
*/
{
char *pc;
bool fIll,adjcaps = FALSE,cleancaps = FALSE;
int total_caps = 0;
fIll = TRUE;
for ( pc = name; *pc != '\0'; pc++ )
{
if ( !isalpha(*pc) )
return FALSE;
if ( isupper(*pc)) /* ugly anti-caps hack */
{
if (adjcaps)
cleancaps = TRUE;
total_caps++;
adjcaps = TRUE;
}
else
adjcaps = FALSE;
if ( LOWER(*pc) != 'i' && LOWER(*pc) != 'l' )
fIll = FALSE;
}
if ( fIll )
return FALSE;
if (cleancaps || (total_caps > (strlen(name)) / 2 && strlen(name) < 3))
return FALSE;
}
/*
* Prevent players from naming themselves after mobs.
*/
{
extern MOB_INDEX_DATA *mob_index_hash[MAX_KEY_HASH];
MOB_INDEX_DATA *pMobIndex;
int iHash;
for ( iHash = 0; iHash < MAX_KEY_HASH; iHash++ )
{
for ( pMobIndex = mob_index_hash[iHash];
pMobIndex != NULL;
pMobIndex = pMobIndex->next )
{
if ( is_name( name, pMobIndex->player_name ) )
return FALSE;
}
}
}
return TRUE;
}
/*
* Look for link-dead player to reconnect.
*/
bool check_reconnect( DESCRIPTOR_DATA *d, char *name, bool fConn )
{
CHAR_DATA *ch;
char buf[MAX_STRING_LENGTH];
for ( ch = char_list; ch != NULL; ch = ch->next )
{
if ( !IS_NPC(ch)
&& (!fConn || ch->desc == NULL)
&& !str_cmp( d->character->name, ch->name ) )
{
if ( fConn == FALSE )
{
free_string( d->character->pcdata->pwd );
d->character->pcdata->pwd = str_dup( ch->pcdata->pwd );
}
else
{
OBJ_DATA *obj;
free_char( d->character );
d->character = ch;
ch->desc = d;
ch->timer = 0;
if(ch->tells)
{
sprintf( buf, "Reconnecting. You have {R%d{x tells waiting.\n\r",
ch->tells );
send_to_char( buf, ch );
send_to_char("Type 'replay' to see tells.\n\r",ch);
}
else
{
send_to_char("Reconnecting. You have no tells waiting.\n\r",ch);
}
if(!IS_IMMORTAL(ch))
act( "$n has reconnected.", ch, NULL, NULL, TO_ROOM );
if ((obj = get_eq_char(ch,WEAR_LIGHT)) != NULL
&& obj->item_type == ITEM_LIGHT && obj->value[2] != 0)
--ch->in_room->light;
sprintf( log_buf, "%s@%s reconnected.", ch->name, d->host );
log_string( log_buf );
wiznet("{^$N{V groks the fullness of $S link.",
ch,NULL,WIZ_LINKS,0,0);
d->connected = CON_PLAYING;
}
return TRUE;
}
}
return FALSE;
}
/*
* Check if already playing.
*/
bool check_playing( DESCRIPTOR_DATA *d, char *name )
{
DESCRIPTOR_DATA *dold;
for ( dold = descriptor_list; dold; dold = dold->next )
{
if ( dold != d
&& dold->character != NULL
&& dold->connected != CON_GET_NAME
&& dold->connected != CON_GET_OLD_PASSWORD
&& !str_cmp( name, dold->original
? dold->original->name : dold->character->name ) )
{
write_to_buffer( d, "That character is already playing.\n\r",0);
write_to_buffer( d, "Do you wish to connect anyway (Y/N)?",0);
d->connected = CON_BREAK_CONNECT;
return TRUE;
}
}
return FALSE;
}
void stop_idling( CHAR_DATA *ch )
{
if ( ch == NULL
|| ch->desc == NULL
|| ch->desc->connected != CON_PLAYING
|| ch->was_in_room == NULL
|| ch->in_room != get_room_index(ROOM_VNUM_LIMBO))
return;
ch->timer = 0;
char_from_room( ch );
char_to_room( ch, ch->was_in_room );
ch->was_in_room = NULL;
act( "$n has returned from the void.", ch, NULL, NULL, TO_ROOM );
return;
}
/*
* Write to one char.
*/
void send_to_char_bw( const char *txt, CHAR_DATA *ch )
{
if ( txt != NULL && ch->desc != NULL )
write_to_buffer( ch->desc, txt, strlen(txt) );
return;
}
/*
* Write to one char, new colour version, by Lope.
*/
void send_to_char( const char *txt, CHAR_DATA *ch )
{
const char *point;
char *point2;
char buf[ MAX_STRING_LENGTH*4 ];
buf[0] = '\0';
point2 = buf;
if( txt && ch->desc )
{
if( IS_SET( ch->act, PLR_COLOUR ) )
{
for( point = txt ; *point ; point++ )
{
if( *point == '{' )
{
point++;
strcat( buf, colour( *point, ch ) );
for( point2 = buf ; *point2 ; point2++ )
;
continue;
}
*point2 = *point;
*++point2 = '\0';
}
*point2 = '\0';
write_to_buffer( ch->desc, buf, point2 - buf );
}
else
{
for( point = txt ; *point ; point++ )
{
if( *point == '{' )
{
point++;
if( *point != '{' )
{
continue;
}
}
*point2 = *point;
*++point2 = '\0';
}
*point2 = '\0';
write_to_buffer( ch->desc, buf, point2 - buf );
}
}
return;
}
/*
* Send a page to one char.
*/
void page_to_char_bw( const char *txt, CHAR_DATA *ch )
{
if ( txt == NULL || ch->desc == NULL)
if (ch->lines == 0 )
{
send_to_char(txt,ch);
return;
}
#if defined(macintosh)
send_to_char(txt,ch);
#else
ch->desc->showstr_head = alloc_mem(strlen(txt) + 1);
strcpy(ch->desc->showstr_head,txt);
ch->desc->showstr_point = ch->desc->showstr_head;
show_string(ch->desc,"");
#endif
}
/*
* Page to one char, new colour version, by Lope.
*/
void page_to_char( const char *txt, CHAR_DATA *ch )
{
const char *point;
char *point2;
char buf[ MAX_STRING_LENGTH * 25 ];
buf[0] = '\0';
point2 = buf;
if( txt && ch->desc )
{
if( IS_SET( ch->act, PLR_COLOUR ) )
{
for( point = txt ; *point ; point++ )
{
if( *point == '{' )
{
point++;
strcat( buf, colour( *point, ch ) );
for( point2 = buf ; *point2 ; point2++ )
;
continue;
}
*point2 = *point;
*++point2 = '\0';
}
*point2 = '\0';
free_string( ch->desc->showstr_head );
ch->desc->showstr_head = str_dup( buf );
ch->desc->showstr_point = ch->desc->showstr_head;
show_string( ch->desc, "" );
}
else
{
for( point = txt ; *point ; point++ )
{
if( *point == '{' )
{
point++;
if( *point != '{' )
{
continue;
}
}
*point2 = *point;
*++point2 = '\0';
}
*point2 = '\0';
free_string( ch->desc->showstr_head );
ch->desc->showstr_head = str_dup( buf );
ch->desc->showstr_point = ch->desc->showstr_head;
show_string( ch->desc, "" );
}
}
return;
}
/* string pager */
void show_string(struct descriptor_data *d, char *input)
{
char buffer[4*MAX_STRING_LENGTH];
char buf[MAX_INPUT_LENGTH];
register char *scan, *chk;
int lines = 0, toggle = 1;
int show_lines;
one_argument(input,buf);
if (buf[0] != '\0')
{
if (d->showstr_head)
{
free_string(d->showstr_head);
d->showstr_head = 0;
}
d->showstr_point = 0;
return;
}
if (d->character)
show_lines = d->character->lines;
else
show_lines = 0;
for (scan = buffer; ; scan++, d->showstr_point++)
{
if (((*scan = *d->showstr_point) == '\n' || *scan == '\r')
&& (toggle = -toggle) < 0)
lines++;
else if (!*scan || (show_lines > 0 && lines >= show_lines))
{
*scan = '\0';
write_to_buffer(d,buffer,strlen(buffer));
for (chk = d->showstr_point; isspace(*chk); chk++);
{
if (!*chk)
{
if (d->showstr_head)
{
free_string(d->showstr_head);
d->showstr_head = 0;
}
d->showstr_point = 0;
}
}
return;
}
}
return;
}
/* quick sex fixer */
void fix_sex(CHAR_DATA *ch)
{
if (ch->sex < 0 || ch->sex > 2)
ch->sex = IS_NPC(ch) ? 0 : ch->pcdata->true_sex;
}
void act (const char *format, CHAR_DATA *ch, const void *arg1, const void *arg2,
int type)
{
/* to be compatible with older code */
act_new(format,ch,arg1,arg2,type,POS_RESTING);
}
/*
* The colour version of the act( ) function, -Lope
*/
void act_new( const char *format, CHAR_DATA *ch, const void *arg1,
const void *arg2, int type, int min_pos )
{
static char * const he_she [] = { "it", "he", "she" };
static char * const him_her [] = { "it", "him", "her" };
static char * const his_her [] = { "its", "his", "her" };
CHAR_DATA *to;
CHAR_DATA *vch = ( CHAR_DATA * ) arg2;
OBJ_DATA *obj1 = ( OBJ_DATA * ) arg1;
OBJ_DATA *obj2 = ( OBJ_DATA * ) arg2;
const char *str;
char *i;
char *point;
char *i2;
char fixed[ MAX_STRING_LENGTH ];
char buf[ MAX_STRING_LENGTH ];
char buf2[ MAX_STRING_LENGTH ];
char fname[ MAX_INPUT_LENGTH ];
bool fColour = FALSE;
DESCRIPTOR_DATA *d;
if( !format || !*format )
return;
if( !ch || !ch->in_room )
return;
to = ch->in_room->people;
/* Must have a victim */
if ( type == TO_WORLD )
{
for ( d = descriptor_list; d; d = d->next )
{
if ( d->connected == CON_PLAYING )
{
point = buf;
str = format;
while( *str )
{
if( *str != '$' && *str != '{' )
{
*point++ = *str++;
continue;
}
i = NULL;
switch( *str )
{
case '$':
fColour = TRUE;
++str;
i = " <@@@> ";
if ( !arg2 && *str >= 'A' && *str <= 'Z' && *str != 'G' )
{
bug( "Act: missing arg2 for code %d.", *str );
i = " <@@@> ";
}
else
{
switch ( *str )
{
default:
bug( "Act: bad code %d.", *str );
/* LOG WATCH - basically a debug */
sprintf(buf,"Act: bad code %d.", *str);
print_log_watch(buf);
i = " <@@@> ";
break;
case 't':
i = (char *) arg1;
break;
case 'T':
i = (char *) arg2;
break;
case 'n':
// i = get_descr_form(ch,to,FALSE);
i = PERS(ch,to);
break;
case 'N':
// i = get_descr_form(vch,to,FALSE);
i = PERS(vch,to);
break;
case 'e':
i = he_she [URANGE(0, ch ->sex, 2)];
break;
case 'E':
i = he_she [URANGE(0, vch ->sex, 2)];
break;
case 'm':
i = him_her [URANGE(0, ch ->sex, 2)];
break;
case 'M':
i = him_her [URANGE(0, vch ->sex, 2)];
break;
case 'o' :
sprintf( buf2, "%s", olc_ed_name(ch) );
i = buf2;
break;
case 'O' :
sprintf( buf2, "%s", olc_ed_vnum(ch) );
i = buf2;
break;
case 's':
i = his_her [URANGE(0, ch ->sex, 2)];
break;
case 'S':
i = his_her [URANGE(0, vch ->sex, 2)];
break;
case 'p':
i = can_see_obj( to, obj1 )
? obj1->short_descr
: "something";
break;
case 'P':
i = can_see_obj( to, obj2 )
? obj2->short_descr
: "something";
break;
case 'v':
i = obj1->short_descr;
break;
case 'V':
i = obj2->short_descr;
break;
case 'd':
if ( !arg2 || ((char *) arg2)[0] == '\0' )
{
i = "door";
}
else
{
one_argument( (char *) arg2, fname );
i = fname;
}
break;
case 'g': i = god_table[ch->god].name;
break;
case 'c': i = clan_table[ch->clan].who_name;
break;
}
}
break;
case '{':
fColour = FALSE;
++str;
i = NULL;
if( IS_SET( to->act, PLR_COLOUR ) )
{
i = colour( *str, to );
}
break;
default:
fColour = FALSE;
*point++ = *str++;
break;
}
++str;
if( fColour && i )
{
fixed[0] = '\0';
i2 = fixed;
if( IS_SET( to->act, PLR_COLOUR ) )
{
for( i2 = fixed ; *i ; i++ )
{
if( *i == '{' )
{
i++;
strcat( fixed, colour( *i, to ) );
for( i2 = fixed ; *i2 ; i2++ )
;
continue;
}
*i2 = *i;
*++i2 = '\0';
}
*i2 = '\0';
i = &fixed[0];
}
else
{
for( i2 = fixed ; *i ; i++ )
{
if( *i == '{' )
{
i++;
if( *i != '{' )
{
continue;
}
}
*i2 = *i;
*++i2 = '\0';
}
*i2 = '\0';
i = &fixed[0];
}
}
if( i )
{
while( ( *point = *i ) != '\0' )
{
++point;
++i;
}
}
}
*point++ = '\n';
*point++ = '\r';
*point = '\0';
buf[0] = UPPER( buf[0] );
if ( d != NULL && d->character != ch && d->character != vch)
write_to_buffer( d, buf, point - buf );
}
}
}
if( type == TO_VICT )
{
if ( !vch )
{
bug( "Act: null vch with TO_VICT.", 0 );
return;
}
if ( !vch->in_room )
return;
to = vch->in_room->people;
}
for( ; to ; to = to->next_in_room )
{
if ( (!IS_NPC(to) && to->desc == NULL )
|| ( IS_NPC(to) && !HAS_TRIGGER(to, TRIG_ACT) )
|| to->position < min_pos )
continue;
if( type == TO_CHAR && to != ch )
continue;
if( type == TO_NONSHORT && ( (IS_SET(to->act,PLR_SHORT_COMBAT)) ||
to == ch || to == vch ) )
continue;
if( type == TO_VICT && ( to != vch || to == ch ) )
continue;
if( type == TO_ROOM && to == ch )
continue;
if( type == TO_NOTVICT && ( to == ch || to == vch ) )
continue;
point = buf;
str = format;
while( *str )
{
if( *str != '$' && *str != '{' )
{
*point++ = *str++;
continue;
}
i = NULL;
switch( *str )
{
case '$':
fColour = TRUE;
++str;
i = " <@@@> ";
if ( !arg2 && *str >= 'A' && *str <= 'Z' && *str != 'G' )
{
bug( "Act: missing arg2 for code %d.", *str );
i = " <@@@> ";
}
else
{
switch ( *str )
{
default:
bug( "Act: bad code %d.", *str );
/* LOG WATCH - basically a debug */
sprintf(buf,"Act: bad code %d.", *str);
print_log_watch(buf);
i = " <@@@> ";
break;
case 't':
i = (char *) arg1;
break;
case 'T':
i = (char *) arg2;
break;
case 'n':
// i = get_descr_form(ch,to,FALSE);
i = PERS(ch,to);
break;
case 'N':
// i = get_descr_form(vch,to,FALSE);
i = PERS(vch,to);
break;
case 'e':
i = he_she [URANGE(0, ch ->sex, 2)];
break;
case 'E':
i = he_she [URANGE(0, vch ->sex, 2)];
break;
case 'm':
i = him_her [URANGE(0, ch ->sex, 2)];
break;
case 'M':
i = him_her [URANGE(0, vch ->sex, 2)];
break;
case 'o' :
sprintf( buf2, "%s", olc_ed_name(ch) );
i = buf2;
break;
case 'O' :
sprintf( buf2, "%s", olc_ed_vnum(ch) );
i = buf2;
break;
case 's':
i = his_her [URANGE(0, ch ->sex, 2)];
break;
case 'S':
i = his_her [URANGE(0, vch ->sex, 2)];
break;
case 'p':
i = can_see_obj( to, obj1 )
? obj1->short_descr
: "something";
break;
case 'P':
i = can_see_obj( to, obj2 )
? obj2->short_descr
: "something";
break;
case 'v':
i = obj1->short_descr;
break;
case 'V':
i = obj2->short_descr;
break;
case 'd':
if ( !arg2 || ((char *) arg2)[0] == '\0' )
{
i = "door";
}
else
{
one_argument( (char *) arg2, fname );
i = fname;
}
break;
case 'g': i = god_table[ch->god].name;
break;
case 'c': i = clan_table[ch->clan].who_name;
break;
}
}
break;
case '{':
fColour = FALSE;
++str;
i = NULL;
if( IS_SET( to->act, PLR_COLOUR ) )
{
i = colour( *str, to );
}
break;
default:
fColour = FALSE;
*point++ = *str++;
break;
}
++str;
if( fColour && i )
{
fixed[0] = '\0';
i2 = fixed;
if( IS_SET( to->act, PLR_COLOUR ) )
{
for( i2 = fixed ; *i ; i++ )
{
if( *i == '{' )
{
i++;
strcat( fixed, colour( *i, to ) );
for( i2 = fixed ; *i2 ; i2++ )
;
continue;
}
*i2 = *i;
*++i2 = '\0';
}
*i2 = '\0';
i = &fixed[0];
}
else
{
for( i2 = fixed ; *i ; i++ )
{
if( *i == '{' )
{
i++;
if( *i != '{' )
{
continue;
}
}
*i2 = *i;
*++i2 = '\0';
}
*i2 = '\0';
i = &fixed[0];
}
}
if( i )
{
while( ( *point = *i ) != '\0' )
{
++point;
++i;
}
}
}
*point++ = '\n';
*point++ = '\r';
*point = '\0';
buf[0] = UPPER( buf[0] );
if ( to->desc != NULL )
write_to_buffer( to->desc, buf, point - buf );
else
if ( MOBtrigger )
mp_act_trigger( buf, to, ch, arg1, arg2, TRIG_ACT );
}
return;
}
char *colour( char type, CHAR_DATA *ch )
{
if( IS_NPC( ch ) && ch->desc == NULL )
return ( "" );
switch( type )
{
default:
sprintf(clcode, colour_clear( ch ));
break;
case 'x':
sprintf(clcode, colour_clear( ch ));
break;
case '0':
sprintf(clcode, colour_clear( ch ));
break;
case 'z':
sprintf( clcode, BLINK );
break;
case 'i':
sprintf( clcode, ITALIC );
break;
case 'f':
sprintf( clcode, FAINT );
break;
case 'n':
sprintf( clcode, NEGATIVE );
break;
case 'u':
sprintf( clcode, UNDERLINE );
break;
case 'b':
sprintf( clcode, C_BLUE );
break;
case '4':
sprintf( clcode, C_BLUE );
break;
case 'c':
sprintf( clcode, C_CYAN );
break;
case '6':
sprintf( clcode, C_CYAN );
break;
case 'g':
sprintf( clcode, C_GREEN );
break;
case '2':
sprintf( clcode, C_GREEN );
break;
case 'm':
sprintf( clcode, C_MAGENTA );
break;
case '5':
sprintf( clcode, C_MAGENTA );
break;
case 'r':
sprintf( clcode, C_RED );
break;
case '1':
sprintf( clcode, C_RED );
break;
case 'w':
sprintf( clcode, C_WHITE );
break;
case '7':
sprintf( clcode, C_WHITE );
break;
case 'y':
sprintf( clcode, C_YELLOW );
break;
case '3':
sprintf( clcode, C_YELLOW );
break;
case 'B':
sprintf( clcode, C_B_BLUE );
break;
case '$':
sprintf( clcode, C_B_BLUE );
break;
case 'C':
sprintf( clcode, C_B_CYAN );
break;
case '^':
sprintf( clcode, C_B_CYAN );
break;
case 'G':
sprintf( clcode, C_B_GREEN );
break;
case '@':
sprintf( clcode, C_B_GREEN );
break;
case 'M':
sprintf( clcode, C_B_MAGENTA );
break;
case '%':
sprintf( clcode, C_B_MAGENTA );
break;
case 'R':
sprintf( clcode, C_B_RED );
break;
case '!':
sprintf( clcode, C_B_RED );
break;
case 'W':
sprintf( clcode, C_B_WHITE );
break;
case '&':
sprintf( clcode, C_B_WHITE );
break;
case 'Y':
sprintf( clcode, C_B_YELLOW );
break;
case '#':
sprintf( clcode, C_B_YELLOW );
break;
case 'D':
sprintf( clcode, C_D_GREY );
break;
case '8':
sprintf( clcode, C_D_GREY );
break;
case '*':
sprintf( clcode, C_D_GREY );
break;
case 'k':
sprintf( clcode, B_BLACK );
break;
case 't':
sprintf( clcode, B_BLUE );
break;
case 'j':
sprintf( clcode, B_CYAN );
break;
case 'o':
sprintf( clcode, B_GREEN );
break;
case 'a':
sprintf( clcode, B_MAGENTA );
break;
case 'e':
sprintf( clcode, B_RED );
break;
case 'h':
sprintf( clcode, B_WHITE );
break;
case 'l':
sprintf( clcode, B_YELLOW );
break;
case 'K':
sprintf( clcode, B_D_GREY );
break;
case 'T':
sprintf( clcode, B_B_BLUE );
break;
case 'J':
sprintf( clcode, B_B_CYAN );
break;
case 'O':
sprintf( clcode, B_B_GREEN );
break;
case 'A':
sprintf( clcode, B_B_MAGENTA );
break;
case 'E':
sprintf( clcode, B_B_RED );
break;
case 'H':
sprintf( clcode, B_B_WHITE );
break;
case 'L':
sprintf( clcode, B_B_YELLOW );
break;
case '+': /* Auction Channel */
if (ch->color_auc)
{
sprintf( clcode, colour_channel(ch->color_auc, ch));
}
else
{
sprintf( clcode, C_B_BLUE );
}
break;
case ',': /* Clan Gossip Channel */
if (ch->color_cgo)
{
sprintf( clcode, colour_channel(ch->color_cgo, ch));
}
else
{
sprintf( clcode, C_B_RED );
}
break;
case '9': /* Clan Talk Channel */
if (ch->color_cla)
{
sprintf( clcode, colour_channel(ch->color_cla, ch));
}
else
{
sprintf( clcode, C_B_MAGENTA );
}
break;
case '>': /* IC Channel */
if (ch->color_gos)
{
sprintf( clcode, colour_channel(ch->color_gos, ch));
}
else
{
sprintf( clcode, C_B_BLUE );
}
break;
case '/': /* Grats Channel */
if (ch->color_gra)
{
sprintf( clcode, colour_channel(ch->color_gra, ch));
}
else
{
sprintf( clcode, C_YELLOW );
}
break;
case 'P': /* Group Tell Channel */
if (ch->color_gte)
{
sprintf( clcode, colour_channel(ch->color_gte, ch));
}
else
{
sprintf( clcode, C_CYAN );
}
break;
case 'Q': /* Immortal Talk Channel */
if (ch->color_imm)
{
sprintf( clcode, colour_channel(ch->color_imm, ch));
}
else
{
sprintf( clcode, C_B_WHITE );
}
break;
case '-': /* Music Channel */
if (ch->color_mus)
{
sprintf( clcode, colour_channel(ch->color_mus, ch));
}
else
{
sprintf( clcode, C_B_CYAN );
}
break;
case 'p': /* Question+Answer Channel */
if (ch->color_que)
{
sprintf( clcode, colour_channel(ch->color_que, ch));
}
else
{
sprintf( clcode, C_B_YELLOW );
}
break;
case 'q': /* Quote Channel */
if (ch->color_quo)
{
sprintf( clcode, colour_channel(ch->color_quo, ch));
}
else
{
sprintf( clcode, C_GREEN );
}
break;
case 'S': /* Say Channel */
if (ch->color_say)
{
sprintf( clcode, colour_channel(ch->color_say, ch));
}
else
{
sprintf( clcode, C_MAGENTA );
}
break;
case ':': /* Shout+Yell Channel */
if (ch->color_sho)
{
sprintf( clcode, colour_channel(ch->color_sho, ch));
}
else
{
sprintf( clcode, C_RED );
}
break;
case 's': /* Tell+Reply Channel */
if (ch->color_tel)
{
sprintf( clcode, colour_channel(ch->color_tel, ch));
}
else
{
sprintf( clcode, C_CYAN );
}
break;
case 'V': /* Wiznet Messages */
if (ch->color_wiz)
{
sprintf( clcode, colour_channel(ch->color_wiz, ch));
}
else
{
sprintf( clcode, C_WHITE );
}
break;
case '_': /* Mobile Talk */
if (ch->color_mob)
{
sprintf( clcode, colour_channel(ch->color_mob, ch));
}
else
{
sprintf( clcode, C_MAGENTA );
}
break;
case '<': /* Room Title */
if (ch->color_roo)
{
sprintf( clcode, colour_channel(ch->color_roo, ch));
}
else
{
sprintf( clcode, C_B_BLUE );
}
break;
case '(': /* Opponent Condition */
if (ch->color_con)
{
sprintf( clcode, colour_channel(ch->color_con, ch));
}
else
{
sprintf( clcode, C_B_RED );
}
break;
case '.': /* Fight Actions */
if (ch->color_fig)
{
sprintf( clcode, colour_channel(ch->color_fig, ch));
}
else
{
sprintf( clcode, C_B_BLUE );
}
break;
case ')': /* Opponents Fight Actions */
if (ch->color_opp)
{
sprintf( clcode, colour_channel(ch->color_opp, ch));
}
else
{
sprintf( clcode, C_CYAN );
}
break;
case '?': /* Disarm Messages */
if (ch->color_dis)
{
sprintf( clcode, colour_channel(ch->color_dis, ch));
}
else
{
sprintf( clcode, C_B_YELLOW );
}
break;
case ';': /* Witness Messages */
if (ch->color_wit)
{
sprintf( clcode, colour_channel(ch->color_wit, ch));
}
else
{
sprintf( clcode, colour_clear( ch ));
}
break;
case 'v': /* Quest Gossip */
if (ch->color_qgo)
{
sprintf( clcode, colour_channel(ch->color_qgo, ch));
}
else
{
sprintf( clcode, C_B_CYAN);
}
break;
case '=': /* ooc to chat */
if (ch->color_chat)
{
sprintf( clcode, colour_channel(ch->color_chat, ch));
}
else
{
sprintf( clcode, C_B_CYAN );
}
break;
case '{':
sprintf( clcode, "%c", '{' );
break;
}
return clcode;
}
char *colour_clear( CHAR_DATA *ch )
{
if (ch->color)
{
if (ch->color == 1)
sprintf( clcode, R_RED );
else if (ch->color == 2)
sprintf( clcode, R_GREEN );
else if (ch->color == 3)
sprintf( clcode, R_YELLOW );
else if (ch->color == 4)
sprintf( clcode, R_BLUE );
else if (ch->color == 5)
sprintf( clcode, R_MAGENTA );
else if (ch->color == 6)
sprintf( clcode, R_CYAN );
else if (ch->color == 7)
sprintf( clcode, R_WHITE );
else if (ch->color == 8)
sprintf( clcode, R_D_GREY );
else if (ch->color == 9)
sprintf( clcode, R_B_RED );
else if (ch->color == 10)
sprintf( clcode, R_B_GREEN );
else if (ch->color == 11)
sprintf( clcode, R_B_YELLOW );
else if (ch->color == 12)
sprintf( clcode, R_B_BLUE );
else if (ch->color == 13)
sprintf( clcode, R_B_MAGENTA );
else if (ch->color == 14)
sprintf( clcode, R_B_CYAN );
else if (ch->color == 15)
sprintf( clcode, R_B_WHITE );
else if (ch->color == 16)
sprintf( clcode, R_BLACK );
else
sprintf( clcode, CLEAR );
}
else
{
sprintf( clcode, CLEAR );
}
return clcode;
}
char *colour_channel( int colornum, CHAR_DATA *ch )
{
if (colornum == 1)
sprintf( clcode, C_RED );
else if (colornum == 2)
sprintf( clcode, C_GREEN );
else if (colornum == 3)
sprintf( clcode, C_YELLOW );
else if (colornum == 4)
sprintf( clcode, C_BLUE );
else if (colornum == 5)
sprintf( clcode, C_MAGENTA );
else if (colornum == 6)
sprintf( clcode, C_CYAN );
else if (colornum == 7)
sprintf( clcode, C_WHITE );
else if (colornum == 8)
sprintf( clcode, C_D_GREY );
else if (colornum == 9)
sprintf( clcode, C_B_RED );
else if (colornum == 10)
sprintf( clcode, C_B_GREEN );
else if (colornum == 11)
sprintf( clcode, C_B_YELLOW );
else if (colornum == 12)
sprintf( clcode, C_B_BLUE );
else if (colornum == 13)
sprintf( clcode, C_B_MAGENTA );
else if (colornum == 14)
sprintf( clcode, C_B_CYAN );
else if (colornum == 15)
sprintf( clcode, C_B_WHITE );
else if (colornum == 16)
sprintf( clcode, C_BLACK );
else
sprintf( clcode, colour_clear( ch ));
return clcode;
}
/*
* Macintosh support functions.
*/
#if defined(macintosh)
int gettimeofday( struct timeval *tp, void *tzp )
{
tp->tv_sec = time( NULL );
tp->tv_usec = 0;
}
#endif
void printf_to_char (CHAR_DATA *ch, char *fmt, ...)
{
char buf [MAX_STRING_LENGTH];
va_list args;
va_start (args, fmt);
vsprintf (buf, fmt, args);
va_end (args);
send_to_char (buf, ch);
}
void bugf (char * fmt, ...)
{
char buf [2*MSL];
va_list args;
va_start (args, fmt);
vsprintf (buf, fmt, args);
va_end (args);
bug (buf, 0);
}
char *colour2( char type, DESCRIPTOR_DATA *d )
{
switch( type )
{
default:
sprintf(clcode, C_WHITE);
break;
case 'x':
sprintf(clcode, C_WHITE);
break;
case '0':
sprintf(clcode, C_WHITE);
break;
case 'z':
sprintf( clcode, BLINK );
break;
case 'i':
sprintf( clcode, ITALIC );
break;
case 'f':
sprintf( clcode, FAINT );
break;
case 'n':
sprintf( clcode, NEGATIVE );
break;
case 'u':
sprintf( clcode, UNDERLINE );
break;
case 'b':
sprintf( clcode, C_BLUE );
break;
case '4':
sprintf( clcode, C_BLUE );
break;
case 'c':
sprintf( clcode, C_CYAN );
break;
case '6':
sprintf( clcode, C_CYAN );
break;
case 'g':
sprintf( clcode, C_GREEN );
break;
case '2':
sprintf( clcode, C_GREEN );
break;
case 'm':
sprintf( clcode, C_MAGENTA );
break;
case '5':
sprintf( clcode, C_MAGENTA );
break;
case 'r':
sprintf( clcode, C_RED );
break;
case '1':
sprintf( clcode, C_RED );
break;
case 'w':
sprintf( clcode, C_WHITE );
break;
case '7':
sprintf( clcode, C_WHITE );
break;
case 'y':
sprintf( clcode, C_YELLOW );
break;
case '3':
sprintf( clcode, C_YELLOW );
break;
case 'B':
sprintf( clcode, C_B_BLUE );
break;
case '$':
sprintf( clcode, C_B_BLUE );
break;
case 'C':
sprintf( clcode, C_B_CYAN );
break;
case '^':
sprintf( clcode, C_B_CYAN );
break;
case 'G':
sprintf( clcode, C_B_GREEN );
break;
case '@':
sprintf( clcode, C_B_GREEN );
break;
case 'M':
sprintf( clcode, C_B_MAGENTA );
break;
case '%':
sprintf( clcode, C_B_MAGENTA );
break;
case 'R':
sprintf( clcode, C_B_RED );
break;
case '!':
sprintf( clcode, C_B_RED );
break;
case 'W':
sprintf( clcode, C_B_WHITE );
break;
case '&':
sprintf( clcode, C_B_WHITE );
break;
case 'Y':
sprintf( clcode, C_B_YELLOW );
break;
case '#':
sprintf( clcode, C_B_YELLOW );
break;
case 'D':
sprintf( clcode, C_D_GREY );
break;
case '8':
sprintf( clcode, C_D_GREY );
break;
case '*':
sprintf( clcode, C_D_GREY );
break;
case 't':
sprintf( clcode, B_BLUE );
break;
case 'j':
sprintf( clcode, B_CYAN );
break;
case 'o':
sprintf( clcode, B_GREEN );
break;
case 'a':
sprintf( clcode, B_MAGENTA );
break;
case 'e':
sprintf( clcode, B_RED );
break;
case 'h':
sprintf( clcode, B_WHITE );
break;
case 'l':
sprintf( clcode, B_YELLOW );
break;
case 'k':
sprintf( clcode, B_BLACK );
break;
case 'K':
sprintf( clcode, B_D_GREY );
break;
case 'T':
sprintf( clcode, B_B_BLUE );
break;
case 'J':
sprintf( clcode, B_B_CYAN );
break;
case 'O':
sprintf( clcode, B_B_GREEN );
break;
case 'A':
sprintf( clcode, B_B_MAGENTA );
break;
case 'E':
sprintf( clcode, B_B_RED );
break;
case 'H':
sprintf( clcode, B_B_WHITE );
break;
case 'L':
sprintf( clcode, B_B_YELLOW );
break;
case '{':
sprintf( clcode, "%c", '{' );
break;
}
return clcode;
}
void send_to_desc( const char *txt, DESCRIPTOR_DATA *d )
{
const char *point;
char *point2;
char buf[ MAX_STRING_LENGTH*4 ];
buf[0] = '\0';
point2 = buf;
if( txt && d )
{
for( point = txt ; *point ; point++ )
{
if( *point == '{' )
{
point++;
strcat( buf, colour2( *point, d ) );
for( point2 = buf ; *point2 ; point2++ )
;
continue;
}
*point2 = *point;
*++point2 = '\0';
}
*point2 = '\0';
write_to_buffer( d, buf, point2 - buf );
}
else
{
for( point = txt ; *point ; point++ )
{
if( *point == '{' )
{
point++;
if( *point != '{' )
{
continue;
}
}
*point2 = *point;
*++point2 = '\0';
}
*point2 = '\0';
write_to_buffer( d, buf, point2 - buf );
}
return;
}
char *colour3( char type, int desc )
{
switch( type )
{
default:
sprintf(clcode, C_WHITE);
break;
case 'x':
sprintf(clcode, C_WHITE);
break;
case '0':
sprintf(clcode, C_WHITE);
break;
case 'z':
sprintf( clcode, BLINK );
break;
case 'i':
sprintf( clcode, ITALIC );
break;
case 'f':
sprintf( clcode, FAINT );
break;
case 'n':
sprintf( clcode, NEGATIVE );
break;
case 'u':
sprintf( clcode, UNDERLINE );
break;
case 'b':
sprintf( clcode, C_BLUE );
break;
case '4':
sprintf( clcode, C_BLUE );
break;
case 'c':
sprintf( clcode, C_CYAN );
break;
case '6':
sprintf( clcode, C_CYAN );
break;
case 'g':
sprintf( clcode, C_GREEN );
break;
case '2':
sprintf( clcode, C_GREEN );
break;
case 'm':
sprintf( clcode, C_MAGENTA );
break;
case '5':
sprintf( clcode, C_MAGENTA );
break;
case 'r':
sprintf( clcode, C_RED );
break;
case '1':
sprintf( clcode, C_RED );
break;
case 'w':
sprintf( clcode, C_WHITE );
break;
case '7':
sprintf( clcode, C_WHITE );
break;
case 'y':
sprintf( clcode, C_YELLOW );
break;
case '3':
sprintf( clcode, C_YELLOW );
break;
case 'B':
sprintf( clcode, C_B_BLUE );
break;
case '$':
sprintf( clcode, C_B_BLUE );
break;
case 'C':
sprintf( clcode, C_B_CYAN );
break;
case '^':
sprintf( clcode, C_B_CYAN );
break;
case 'G':
sprintf( clcode, C_B_GREEN );
break;
case '@':
sprintf( clcode, C_B_GREEN );
break;
case 'M':
sprintf( clcode, C_B_MAGENTA );
break;
case '%':
sprintf( clcode, C_B_MAGENTA );
break;
case 'R':
sprintf( clcode, C_B_RED );
break;
case '!':
sprintf( clcode, C_B_RED );
break;
case 'W':
sprintf( clcode, C_B_WHITE );
break;
case '&':
sprintf( clcode, C_B_WHITE );
break;
case 'Y':
sprintf( clcode, C_B_YELLOW );
break;
case '#':
sprintf( clcode, C_B_YELLOW );
break;
case 'D':
sprintf( clcode, C_D_GREY );
break;
case '8':
sprintf( clcode, C_D_GREY );
break;
case '*':
sprintf( clcode, C_D_GREY );
break;
case 't':
sprintf( clcode, B_BLUE );
break;
case 'j':
sprintf( clcode, B_CYAN );
break;
case 'o':
sprintf( clcode, B_GREEN );
break;
case 'a':
sprintf( clcode, B_MAGENTA );
break;
case 'e':
sprintf( clcode, B_RED );
break;
case 'h':
sprintf( clcode, B_WHITE );
break;
case 'l':
sprintf( clcode, B_YELLOW );
break;
case 'k':
sprintf( clcode, B_BLACK );
break;
case 'K':
sprintf( clcode, B_D_GREY );
break;
case 'T':
sprintf( clcode, B_B_BLUE );
break;
case 'J':
sprintf( clcode, B_B_CYAN );
break;
case 'O':
sprintf( clcode, B_B_GREEN );
break;
case 'A':
sprintf( clcode, B_B_MAGENTA );
break;
case 'E':
sprintf( clcode, B_B_RED );
break;
case 'H':
sprintf( clcode, B_B_WHITE );
break;
case 'L':
sprintf( clcode, B_B_YELLOW );
break;
case '{':
sprintf( clcode, "%c", '{' );
break;
}
return clcode;
}
char *total_length( char *input, int length )
{
char buf[MSL];
char buf2[MSL];
int cnt = 0;
int plc = 0;
buf[0] = '\0';
buf2[0] = '\0';
for(plc = 0; plc < strlen(input); plc++)
{
if (input[plc] != '{')
{
if (buf[0] == '\0')
{
sprintf(buf2, "%c", input[plc]);
} else
{
sprintf(buf2, "%s%c", buf, input[plc]);
}
sprintf(buf, "%s", buf2);
cnt++;
} else if (input[plc+1] == '{')
{
if (buf[0] == '\0')
{
sprintf(buf2, "{{");
} else
{
sprintf(buf2, "%s{{", buf);
}
sprintf(buf, "%s", buf2);
cnt++;
plc++;
} else
{
if (buf[0] == '\0')
{
sprintf(buf2, "{%c", input[plc+1]);
} else
{
sprintf(buf2, "%s{%c", buf, input[plc+1]);
}
sprintf(buf, "%s", buf2);
plc++;
}
if (cnt >= length)
{
buf[plc+1] = '\0';
plc = strlen(input);
break;
}
}
sprintf(buf2, "%s{0", buf);
sprintf(buf, "%s", buf2);
while (cnt < length)
{
sprintf(buf2, "%s ", buf);
sprintf(buf, "%s", buf2);
cnt++;
}
return str_dup(buf);
}
void do_copyover (CHAR_DATA *ch, char * argument)
{
AUCTION_DATA *auc;
FILE *fp;
DESCRIPTOR_DATA *d, *d_next;
char buf [100], buf2[100], buf3[100], buf4[100];
bool signal_handler_on = TRUE;
if(!str_cmp(argument,"nosignal")) {
signal_handler_on = FALSE;
if(ch)
send_to_char("System will reboot without signal handler.\n\r",ch);
}
fp = fopen (COPYOVER_FILE, "w");
if (!fp)
{
if(ch)
send_to_char ("Copyover file not writeable, aborted.\n\r",ch);
logfi (NULL,"Could not write to copyover file: %s", COPYOVER_FILE);
perror ("do_copyover:fopen");
return;
}
for ( auc = auction_list; auc != NULL; auc = auc->next )
{
if (auc->item != NULL)
obj_to_char(auc->item, auc->owner);
if (auc->high_bidder != NULL)
add_cost(auc->high_bidder,auc->bid_amount,auc->bid_type);
}
/* Consider changing all saved areas here, if you use OLC */
// Also boot yourself out of the arena if you're in it..
{
arena = FIGHT_LOCK;
}
if(ch)
do_asave(ch,"changed");
if(ch) {
if(!str_cmp(ch->name,"Fesdor"))
sprintf (buf, "\n\r %s is doing a Copyover -- catch you on the flip side!\n\r", ch->name);
else if (!str_cmp(ch->name,"Bree"))
sprintf (buf, "\n\r *** HOT-BOOT by God ***\n\r*** - Lets see what doesn't work now! - ***\n\r\n\r" );
else
sprintf (buf, "\n\r *** HOT-BOOT by -%s- - Hold on to your Sailor Hat!\n\r",
ch->name);
}
/* For each playing descriptor, save its state */
for (d = descriptor_list; d ; d = d_next)
{
CHAR_DATA * och = d->character;
d_next = d->next; /* We delete from the list , so need to save this */
compressEnd( d );
if (!d->character || d->connected > CON_PLAYING) /* drop those logging on */
{
write_to_descriptor_2 (d->descriptor, "\n\rSorry, we are rebooting. Come back in a few minutes.\n\r", 0);
close_socket (d); /* throw'em out */
}
else
{
act("You step into limbo.",och,NULL,NULL,TO_CHAR);
act("$n steps into limbo.",och,NULL,NULL,TO_ROOM);
fprintf (fp, "%d %s %s %s\n", d->descriptor, och->name, d->host, d->hostip);
save_char_obj (och);
write_to_descriptor (d,buf,0);
}
}
fprintf (fp, "-1\n");
fclose (fp);
/* Close reserve and other always-open files and release other resources */
/* exec - descriptors are inherited */
sprintf (buf, "%d", port);
sprintf (buf2, "%d", wwwport);
sprintf (buf3, "%d", control);
sprintf (buf4, "%d", wwwcontrol);
if(!signal_handler_on)
execl (EXE_FILE, "ASGARD", buf, buf2, "copyover", buf3, buf4,"sigoff", (char *) NULL);
else
execl (EXE_FILE, "ASGARD", buf, buf2, "copyover", buf3, buf4, (char *) NULL);
/* Failed - sucessful exec will not return */
perror ("do_copyover: execl");
if(ch)
send_to_char ("Copyover FAILED!\n\r",ch);
}
/* Recover from a copyover - load players */
void copyover_recover ()
{
DESCRIPTOR_DATA *d;
FILE *fp;
char name [100];
char host[MAX_STRING_LENGTH];
char hostip[MAX_STRING_LENGTH];
int desc;
bool fOld;
logfi (NULL,"Copyover recovery initiated");
fp = fopen (COPYOVER_FILE, "r");
if (!fp) /* there are some descriptors open which will hang forever then ? */
{
perror ("copyover_recover:fopen");
logfi (NULL,"Copyover file not found. Exitting.\n\r");
exit (1);
}
unlink (COPYOVER_FILE); /* In case something crashes - doesn't prevent reading */
for (;;)
{
fscanf (fp, "%d %s %s %s\n", &desc, name, host, hostip);
if (desc == -1)
break;
d = alloc_perm (sizeof(DESCRIPTOR_DATA));
init_descriptor (d,desc); /* set up various stuff */
/* Write something, and check if it goes error-free */
if (!write_to_descriptor (d, "\n\rRestoring from Hot-Boot...\n\r",0))
{
close (desc); /* nope */
continue;
}
d->host = str_dup (host);
d->hostip = str_dup (hostip);
d->next = descriptor_list;
descriptor_list = d;
d->connected = CON_COPYOVER_RECOVER; /* -15, so close_socket frees the char */
write_to_buffer( d, compress_will, 0 );
/* Now, find the pfile */
fOld = load_char_obj (d, name);
if (!fOld) /* Player file not found?! */
{
write_to_descriptor_2 (desc, "\n\rSomehow, your character was lost in the copyover.Sorry.\n\r", 0);
close_socket (d);
}
else /* ok! */
{
write_to_descriptor (d, "\n\rHot-Boot recovery complete.\n\r",0);
/* Just In Case */
if (!d->character->in_room)
d->character->in_room = get_room_index (ROOM_VNUM_TEMPLE);
/* Insert in the char_list */
d->character->next = char_list;
char_list = d->character;
char_to_room (d->character, d->character->in_room);
do_look (d->character, "auto");
act ("$n steps out of limbo!", d->character, NULL, NULL, TO_ROOM);
if ( d->character->pet != NULL )
char_to_room( d->character->pet, d->character->in_room );
d->connected = CON_PLAYING;
d->character->pcdata->socket = d->host;
}
}
fclose (fp);
}