distorted/
distorted/area/
distorted/data/CLN/
#AREADATA
Name The Museum of Creatures~
Builders None~
VNUMs 4200 4499
Continent 1
Credits {y[{G  ALL {y]{c Kefka    {GMuseum of Creatures{X~
Security 9
Flags 0
End

#MOBILES
#4201
guard museum~
the museum guard~
A museum guard is standing at his post. He salutes you as you walk by.
~
The guard is human, and looks about middle age. His job, apparently, must be
well paid, for it is one hellishly boring one.
~
human~
ABEGHTY Jc N 750 0
30 5 12d14+307 12d14+307 4d7+19 slash
-5 -5 -5 0
ACDEFIKP 0 0 0
sit sit male 30000
AGHMV ABCDEFGHIJKL medium unknown
#4202
poltergeist~
the poltergeist~
A wavy spirit is floating here. It's a Poltergeist!
~
The spirit is pinkish, 6' tall, wearing white rags, and hold chains.
~
unique~
ABGMNO DFJUZ BO -500 0
7 0 5d5+43 5d5+43 2d2+4 claw
9 9 9 15
EFK BLMQRXZ 0 0
stand stand male 0
DILc ABCDEFGHIJKL medium unknown
#4203
animal skeleton~
the animal skeleton~
A skeleton in the form of an animal is here.
~
It is shaped like a large dog, with sharp teeth and everything.
~
dog~
ABGO Z 0 -300 0
10 0 5d8+67 5d8+67 2d3+5 scratch
7 7 7 10
EFHK BLPQ X 0
stand stand none 1000
ABGIMVc ABCDEFGHIJKLUV small unknown
#4204
skeleton~
the skeleton~
A tall skeleton is shackled to the wall.
~
The skeleton looks like that of an orc. He has a few ribs missing, and his
lower jaw is gone.
~
human~
ABGO Z 0 -500 0
13 0 6d9+91 6d9+91 2d4+7 scratch
3 3 3 5
EFK BLPQ X 0
stand stand none 1000
ABHIMVc ABCDEFGHIJKL medium unknown
#4205
ghoul~
the ghoul~
A ghoul is here, contemplating your existance.
~
The ghoul has recently been killed, or well preserved, for there is still some
blood pouring out of it's skin. It is wearing shabby rags, and its tongue hangs
down to its chin!
~
unique~
ABGO Q O -700 0
15 0 6d11+107 6d11+107 3d4+9 slash
4 4 4 8
EFK B 0 0
stand stand none 1000
ABIc ABCDEFGHIJKL medium unknown
#4206
lacedon~
the lacedon~
A lacedon is here, looking for his ghoul buddies.
~
The lacedon is a form of marine ghoul, found on docks, and ghost ships.
~
unique~
ABGO Q O -700 0
17 0 7d11+125 7d11+125 3d4+9 slash
2 2 2 5
EFK B 0 0
stand stand none 1000
ABIc ABCDEFGHIJKL medium unknown
#4207
ghast~
the ghast~
The ghast is here, looking for flesh.
~
The ghast is nastier version of a ghoul, with bigger teeth, large claws,
and a longer tongue!
~
unique~
ABGO Q O -800 0
20 0 9d10+157 7d11+125 2d9+11 scratch
1 1 1 1
EFK B 0 0
stand stand none 1500
ABIc ABCDEFGHIJKL medium unknown
#4208
heucuva~
the heucuva~
A heucuva stands here, waiting for you to kill it.
~
The heucuva appears to be a humanoid skeleton of normal size. His bones are 
covered by a robe that is little more than tattered rags.
~
unique~
ABGO VZ O -1000 0
22 0 9d10+157 7d11+125 2d9+11 claw
1 1 1 0
EFK BLQ 0 NO
stand stand none 9999
ABIc ABCDEFGHIJKL medium unknown
#4209
zombie~
the zombie~
A zombie is slouched against the wall.
~
The zombie is slung against the wall. It is missing it's left arm, and quite
a few bones too.
~
unique~
ABGO Z O -299 0
23 0 9d10+165 10d10+1 2d9+11 scratch
1 1 1 0
EFK BLQ 0 NO
stand stand none 10000
ABIc ABCDEFGHIJKL medium unknown
#4210
shadow~
the shadow~
A dark shadow is stuck to the north wall.
~
It is dark, wavy, and disappears in shadows. It is shaped like a hideous demon.
~
unique~
ABGMNO Q O -450 0
28 0 6d24+238 1d1+499 4d6+16 drain
-3 -3 -3 0
EFK BKQRXYZ 0 NO
stand stand none 0
ABC ABCDEFGHIJKL medium unknown
#4211
juju zombie~
the JuJu zombie~
A stronger than normal zombie is propped up against the wall.
~
It looks a lot like a zombie, except it is more alive.
~
unique~
ABGO Z O -295 0
34 0 13d16+389 1d1+999 3d11+19 scratch
-5 -5 -5 -5
EFK BMPT 0 0
stand stand none 10000
ABC ABCDEFGHIJKL medium unknown
#4212
wight~
the wight~
A wight is shackled to the wall.
~
The wight is a nightmarish reflection of a human, with cruel, burning eyes
set in mummified flesh over a twisted skeleton with hands that end in sharp
claws.
~
unique~
ABGO Z O -300 0
39 0 15d18+534 15d18+534 5d7+23 scratch
-6 -6 -6 -2
EFK BMPT 0 0
stand stand none 10000
ABC ABCDEFGHIJKL medium unknown
#4213
giant skeleton~
the giant skeleton~
A giant skeleton is pinned down to the floor.
~
The skeleton is that of a huge human, with a firey magical glow in it's rib
cage.
~
human~
ABGO Z O -340 0
42 0 7d44+589 1d1+15555 4d10+24 slash
-7 -7 -7 -3
EFK BMPT 0 0
stand stand none 10001
ABCHMV ABCDEFGHIJKL medium unknown
#4214
haunt form~
the haunt~
A wavy form flutters though the air.. It's a haunt!
~
The haunt looks like that of a retard, who has unfulfilled some life quest.
~
unique~
ABGMNO DFTU O 0 0
49 5 15d25+802 1d1+11110 6d8+31 drain
-10 -10 -10 -10
DEFK KLMQRXYZ 0 CN
stand stand none 0
DIL 0 medium unknown
#4215
wraith~
the wraith~
A wavy black cloud floats here... It's a wraith!
~
The horrible creature is a black cloud, vaguely in the shape of a man.
~
unique~
ABGMNO DFTU O 0 0
54 5 16d27+977 1d1+1110 7d7+32 drain
-18 -18 -18 -15
DEFK KLMQRXZ 0 CNY
stand stand none 0
DIL 0 medium unknown
#4216
mummy~
the mummy~
A drunken mummy is here, walking around the cage
~
This mummy is clothed in rotting strips of linen. He stand 6 feet tall and
is obviously immensely strong.
~
unique~
ABGO Z O -500 0
60 5 8d65+1221 8d65+1221 7d8+35 slash
-22 -22 -22 -15
DEFK BLMPQ 0 N
stand stand male 0
ABIMc ABCDEFGHIJKLM medium unknown
#4217
zombie lord~
the zombie lord~
A still living zombie is sitting here.
~
The zombie lord is a living creature that has taken on the foul powers and
abilities of the undead. Zombie lords look as they did in life, save that
their skin has turned to the pale grey of death, and their flesh is rotting,
and decaying. The odor of vile corruption and rotting meat hangs about them,
and carrion feeding insects buzz about them to dine on the bits of flesh and
ichor that drop from their bodies.
~
unique~
ABGO Z O -500 0
63 5 13d42+1361 13d42+1361 6d10+37 slash
-21 -21 -21 -15
EFK BLQ M N
stand stand none 1000
ABIM ABCDEFGHIJKL medium unknown
#4218
banshee~
the banshee~
A groaning spirit (or banshee) is floating here, wailing.
~
The banshee appears as a floating, luminous phantasm of its former self. The
banshee is that of an old and withered elf, it's face a mask of pain.
~
unique~
ABGMNO CDEFITUZ O -780 0
69 5 23d27+1696 23d27+1696 2d39+41 drain
-23 -23 -23 -20
EFK BKLQRXZ MO N
stand stand female 100
ABIM ABCDEFGHIJKL medium unknown
#4219
undead beholder~
the undead beholder~
A shirvled beholder floats here, being undead.
~
This death tyrant is a rotting, mold-encrusted beholder. It is shrivled and
there are wounds exposing it's internal, spherical network of ribs, among
the remnants of its exoskeletal plates.
~
unique~
ABGO CFTZ O -800 0
74 10 22d31+2029 22d31+2000 3d27+44 wrath
-25 -25 -25 -25
EFK BLQ MO N
stand stand none 10000
ABIM DEFKMNVX medium unknown
#4220
spectre~
the spectre~
A spectre is floating through the air, looking for life.
~
It appears as a semitransparent being, in the shape of a human.
~
unique~
ABGO CDFJPTUVZc O -1000 0
78 10 15d51+2361 15d51+2361 4d21+47 magic
-28 -28 -28 -28
EFK BKLQRXZ MOT NSY
stand stand either 25000
DIKL ABCDEFGHIJKL medium unknown
#4221
revenant~
the revenant~
A revenant is standing here, looking for it's murderer.
~
The revenant appears as a spectral, decayed version of its appearance at the
time of its death. Its pallid skin is drawn tightly over its bones.  The flesh
is cold and clammy.  The sunken eyes are dull and heavy-lidded but, when the
revenant faces you, the eyes blaze with unnatural intensity.  The revenant
bears an aura of sadness, anger, and determination.
~
human~
ABO Z 0 -400 0
83 0 28d29+2762 28d29+2762 9d9+49 claw
-31 -31 -31 -28
0 0 0 0
stand stand either 27000
AHMV ABCDEFGHIJK medium unknown
#4222
vampire~
the vampire~
A vampire is standing here, as if it was frozen in time.
~
The vampire looks absolutely human, cept for its pailing skin, and the dark
reddish cloak about, and its huge fangs protruding from its mouth.
~
human~
ABO Z 0 -900 0
95 0 14d47+6500 19d47+3117 6d15+52 bite
-31 -31 -31 -35
0 0 0 0
stand stand either 28000
AHMV ABCDEFGHIJK medium unknown
#4223
death knight~
the death knight~
A death knight clad in the armor of a solamnic night is here.
~
The death knight resembles a hulking knight, typically taller than 6 feet
and weighing about than 300 pounds.  Its face is a blackened skull covered
with shards or shrivled, rotting flesh.  It has two tiny, glowing orange-red
pinpoints for eyes.  Its armour is scorched black as if it had been in a
fire.  The demeanor of a death knight is so terrifying that even kender have
been known to become frightened.  
~
human~
ABO VZ 0 -900 0
93 115 1d1+8500 100d100+99 7d7+5 slash
-50 -50 -50 -50
CFGIKU 0 B 0
stand stand male 29000
AHMV ABCDEFGHIJK medium unknown
#4224
skeleton warrior~
the skeleton warrior~
A large skeletal warrior is standing here, hoping to free his soul soon.
~
The skeletal warrior appears as a cracked and yellowing skeleton covered with
shards of decaying flesh.  Its eyes are black holes containing pinpoints of
reddish light. It is clad in the blackened armor and rotted trappings that
it wore when it was alive.
~
unique~
ABO Z 0 -500 0
125 125 15d80+9000 15d80+5900 9d11+65 slash
-50 -50 -50 -50
0 0 0 0
stand stand either 29000
0 0 medium unknown
#4225
ghost~
the {7ghost{0~
A ghost is is waving in the air, before your face.
~
The ghost looks like that of a half-elf, caught halfway between the prime material,
and astral planes.
~
unique~
ABO Z 0 -900 0
135 135 18d71+10000 18d17+5817 12d12+65 drain
-50 -50 -50 50
0 ABKLQR CXZ HIJNOTY
stand stand none 0
0 0 medium unknown
#4226
lich~
the lich~
A lich is lurking here, looking very dangerous.
~
The lich resembles a mummy, being gaunt and skeletal in form. The creature's
eye sockets are black and empty save for the fierce pinpoints of light which
serve the lich as eyes.
~
unique~
ABO Z 0 -1000 0
145 145 18d71+11000 18d71+5971 8d15+80 drain
-50 -50 -50 -25
0 ABIJLQRSXZ CN HKNTY
stand stand either 29000
0 0 medium unknown
#4227
dracolich skeleton dragon~
the dracolich~
A skeleton dragon is standing before you.
~
The dracolich is a giant dragon that has been turned into a skeleton, but has
remained in its dragon form. Its eyes appear as glowing points of light floating
in the shadowy eye sockets.
~
unique~
ABO Z 0 -1000 0
150 150 39d39+12001 39d39+9201 5d23+80 claw
-25 -25 -25 -50
0 ABIJLPQR CM HKNOSXYZ
stand stand none 30000
0 0 giant unknown
#4228
orc~
The orc~
An orc stands here, smelling very bad.
~
~
orc~
ABS J 0 0 0
60 75 1d1+500 0d0+0 1d1+50 punch
10 10 10 30
NR 0 0 S
stand stand none 5000
AHMV ABCDEFGHIJK medium unknown
#4327
bodyguard body guard~
The Royal Bodyguard~
The Royal Bodyguard
~
This is the royal bodyguard.  He is garbed in all black and wields a
deadly dagger that looks pretty nasty.  Other than that he looks like he has
a key at his waist.  
~
human~
ABF Q 0 0 0
150 50 100d300+0 0d0+0 60d10+0 pierce
-50 -50 -50 -50
B A 0 0
stand stand none 50000
0 0 small unknown
F for AHMV
F par ABCDEFGHIJK
#4329
dark king black figure~
The Dark King~
A dark figure is here
~
As you look at the dark king the thing you notice first are his eyes. 
Instead of being white, with a dark center they are compleatly black.  He is
garbed in deep black armour that has somewhat of a dull shine.  
~
human~
ABF QV N -1000 0
160 40 500d100+0 0d0+0 150d10+100 wrath
-60 -60 -60 -60
0 AB IK E
stand stand none 150000
0 ABDFJK medium unknown
F for AHMV
F par CEGHI
#4330
holy king white figure~
The holy King~
A Garbed white figure is here.
~
The first thing you notice about this person is that his eyes are all
white.  He has no pupil to speak of.  He is garbed in pure white attire from
his feet up to the crown he wears on his head.  
~
human~
AB V O 1000 0
160 40 500d100+0 0d0+0 100d10+100 divine
-60 -60 -60 -60
0 AB HI S
stand stand male 150000
0 ADFJK medium unknown
F for AHMV
F par BCEGHI
#0



#OBJECTS
#4201
sword guard museum~
the museum guard's sword~
A sword lies on the ground. There is a flea crawling on it.~
silver~
weapon GIT AN
sword 4 9 slash D
23 70 30000 P
A
18 5
A
19 3
#4202
shield guard museum~
the museum guard's shield~
A shield lies on the ground. There is a tick sitting on it.~
silver~
armor GIT AJ
BC BC BC B B
23 50 20000 P
A
5 2
#4203
honey coloured fountain~
a fountain~
A fountain is mounted into the ground, spewing forth a honey coloured liquid.~
mithril~
fountain O 0
1 1 'mead' 0 0
1 1 1 P
#4204
relaxing couch~
A relaxing couch~
A brown couch is propped up against the northern wall. Looks rather relaxing.~
softwood~
furniture O 0
AC DFGHIJ BEHKN CEFGHI CEFGHI
30 1 1 P
#4205
giant toilet~
the giant toilet~
A giant toilet is installed here. You can't see the bottom!~
porcelain~
portal AGO 0
0 A A BCEFKLM 0
1 0 0 P
#4206
death sword~
the sword of {8death{0~
A grey hilted sword is lying on the ground.~
etherealness~
weapon ABCEGR AN
sword 11 13 cleave CDEFGH
80 50 10000 P
A
18 -10
A
3 -1
A
19 3
#4207
skeletal sword~
the {7skeletal{0 sword~
A two-handed sword, as white as bone is lying on the ground.~
platinum~
weapon ABCEGR AN
sword 4 35 cleave BDEFH
75 30 10000 P
A
19 8
#4308
gold key grad~
a grand {#gold{x key~
A large {#gold{x key lies here~
unknown~
key 0 A
0 0 0 0 0
1 0 1000 P
#4327
dark dagger black~
a {8Dark{x dagger~
A {8black{x dagger lies here on the floor~
unknown~
weapon 0 AN
dagger 10 19 pierce DE
101 100 50000 P
A
19 5
A
18 10
#4329
sword shielded flame black dark~
the Shielded {$D{4arkflame{x~
A {$F{4laming{x sword lies here on the ground~
unknown~
weapon JL AN
sword 3 66 flame AE
101 100 100000 P
A
17 -15
A
19 10
#4330
spellshock bullwhip whip~
{WSpellshock Bullwhip{x~
A long bullwhip lies here, humming with energy~
WhiteGold~
weapon BKL AN
whip 4 51 suction EJ
101 10 100000 P
A
19 -10
A
20 -3
#0



#ROOMS
#4201
The middle of nowhere~
You are standing in the middle of nowhere. You can see a distant dot on the
horizon to the west. The forest is back to the east. A sign is pounded into
the dirt.
~
0 262144 2
E
sign dirt~
/*------------------------------*\
|    The Museum of Creatures     |
|     This area is made by       |
|            Kefka               |
|    Designed for all levels     |
\*------------------------------*/
~
D1
You see the dark forest.
~
~
0 -1 6137
D3
You see a dot on the horizon.
~
~
0 -1 4202
S
#4202
On a rough, dusty trail~
You are walking on the trail leading east-west. Dust floats around you as you
kick it up. Far to the west you can make out the shape of a huge building.
The trail continues to the east.
~
0 262144 2
D1
The trail continues.
~
~
0 -1 4201
D3
The trail continues.
~
~
0 -1 4203
S
#4203
Approaching the Museum~
The trail you travel is still rather dusty, and the dry air tickles your throat.
To the west, you can see a huge building, and to the east, the trail continues.
~
0 262144 2
D1
The trail continues.
~
~
0 -1 4202
D3
The museum can be seen
~
~
0 -1 4204
S
#4204
Before the museum~
From where you stand on the dusty trail, you can see the fine marble structure
of the well crafted museum. It's craftsmanship is so well done, it looks as if
it was made by the gods them selves.. but no, it was dwarves! The trail heads
west towards the museum, and east into nowhere.
~
0 262144 2
D1
The trail continues.
~
~
0 -1 4203
D3
The entrance to museum awaits.
~
~
0 -1 4205
S
#4205
The entrance to the museum~
You stand before the gates of the museum. The air here is moist, and gives you
a feeling of refreshment. The trail extends to the east, back to no man's land.
~
0 262144 2
D1
The trail continues.
~
~
0 -1 4204
D3
White wooden doors block your path.
~
door gate~
1 -1 4206
S
#4206
Inside the museum~
You are stranding just inside of the entrance of the museum.  The lobby
is to the west, and to the north, you can see an elevator, taking you to the
various sections of the museum.  A map is posted on the wall.  
~
0 8 0
E
map wall~
The museum of creatures:
                    Basement: Magical Animated Creatures
                 First Floor: Mammals
                Second Floor: Aquatic Creatures
                 Third Floor: Avians
                Fourth Floor: Reptiles
                 Fifth Floor: Miscellaneous (Misfits, Freaks, Plants, etc.)
                 Sxith Floor: Outer Planar Creatures
               Seventh Floor: Insects & Arachnoids
                Eighth Floor: Dragons
                                      Elevator
                                           |
                                           |
                                  Lobby---------Entrance
                                    |
                                    |
                                 Bathroom
~
D0
You the doors to an elevator.
~
door elevator~
1 -1 4209
D1
White wooden doors block your path.
~
door gate~
1 -1 4205
D3
You see the lobby of the museum.
~
~
0 -1 4207
S
#4207
The lobby of the museum~
The lobby is decorated with rich tapestries, and fabulous rugs. A feeling of
holyness surrounds you. Strangely coloured lights are placed along the walls
of the room, making anything with lustre glint in strange tones. The entrance
is to the east, and the bathroom, to the south.
~
0 8 0
D1
You see the entrance to the museum.
~
~
0 -1 4206
D2
The bathroom awaits.
~
~
0 -1 4208
S
#4208
The bathroom~
The bathroom is basically what you expected. There is a sink on the west wall.
The floor is covered in white tiles, and the room reeks.
~
0 8 0
D0
You see the lobby of the museum.
~
~
0 -1 4207
D3
~
~
1 0 4400
S
#4209
The elevator~
The elevator is constructed of a strange steel and glows with a magical aura.
You go down into the basement or up to the upper levels.
~
0 8 0
D2
You see the entrance to the museum.
~
~
0 -1 4206
D5
The elevator continues down.
~
~
0 -1 4210
S
#4210
The bottom floor of the elevator shaft~
This floor consists of those creatures that have been constructed by the means
of magic. Undead, golems, spirits, etc. can be found here. Tread carefully.
~
0 8 0
D3
The entrance to the basement.
~
~
0 -1 4219
D4
The elevator continues up.
~
~
0 -1 4209
S
#4211
The elevator at the first floor~
This is the elevator in the museum of creatures.  This elevator, wich
looks rather ordinary, accually isnt.  The walls, made of brushed steel,
gleam back at you as if they were freshly polished.  As you look around the
rest of the elevator also seems to be polished.  From the small chrome level
selection buttons to the polished granite floor, everything has a somewhat
magical appearnace.  In front of you lays a large chamber that has a massive
knight statue in the center.  You can see the first floor, the floor of the
humanoids, past the ominous figure.  
~
0 8 0
D0
~
~
0 0 4300
D4
The elevator continues up.
~
~
0 -1 4212
S
#4212
The elevator at the second floor~
boogers?
~
0 8 0
D5
The elevator continues down.
~
~
0 -1 4211
S
#4213
The elevator at the third floor~
This floor is covered by the avians. Birds and birdmen alike are here. The floor
below holds the foul creatures of the waters, and the floor above hold the lizards
and reptiles.
~
0 8 0
D4
The elevator continues up.
~
~
0 -1 4214
S
#4214
The elevator at the fourth floor~
This floor is covered by the reptiles of the realms. Dragons, even though they
are reptiles, have their own floor near the top. The floor below holds the avians
and the floor above holds the creatures that don't fit into anything.
~
0 8 0
D4
The elevator continues up.
~
~
0 -1 4215
D5
The elevator continues down.
~
~
0 -1 4213
S
#4215
The elevator at the fifth floor~
This floor is covered by the misfits of the world. Things that have no place
else where in this building belong here. The floor below holds reptiles, and
the floor above, holds creatures from other planes of existance.
~
0 8 0
D4
The elevator continues up.
~
~
0 -1 4216
D5
The elevator continues down.
~
~
0 -1 4214
S
#4216
The elevator at the sixth floor~
This floor holds those creatures from other planes. Such as those from the planes
of elementals, or the giths. Hell is also a feature here. The floor below holds
creatures that belong no where else, and above, there are the insects and arachnoids.
~
0 8 0
D4
The elevator continues up.
~
~
0 -1 4217
D5
The elevator continues down.
~
~
0 -1 4215
S
#4217
The elevator at the seventh floor~
This floor holds the bugs, spiders and scorpions that the world so highly hates.
The floor above you holds the huge dragons. The floor below, holds creatures
from the other planes.
~
0 8 0
D4
The elevator continues up.
~
~
0 -1 4218
D5
The elevator continues down.
~
~
0 -1 4216
S
#4218
The top of the elevator shaft~
This top floor, holds the huge, magnificent dragons. The floor below, holds
the highly hated and feared insects and arachnoids.
~
0 8 0
D5
The elevator leads down.
~
~
0 -1 4217
S
#4219
The basement~
The basement is where you stand now. The basement is divided into three sections.
The middle row is the undead. The southern row is the row of magical constructions.
And the last row, the northern row, is miscellaneous.
~
0 8 0
D1
The elevator beckons you.
~
~
0 -1 4210
D3
The Undead hallway beckons you.
~
~
0 -1 4220
S
#4220
The Undead Hallway~
The dismal hallway is light by a series of torches. The room to the north reads:
Poltergeist. The room to the south reads: Animal Skeleton.
~
0 8 0
D0
The Poltergeist Room
~
~
0 -1 4221
D1
The Hallway beckons
~
~
0 -1 4219
D2
The Animal Skeleton Room
~
~
0 -1 4222
D3
The Hallway continues.
~
~
0 -1 4223
S
#4221
The Poltergeist Room~
There is a large strange cage on the northern wall, where the creature is kept.
~
0 8 0
D2
The Undead hallway.
~
~
0 -1 4220
S
#4222
The Animal Skeleton Room~
There is a large cage on the southern wall, where the creature is kept.
~
0 8 0
D0
The Undead Hallway.
~
~
0 -1 4220
S
#4223
The Undead Hallway~
The hallway stretches farther than you can see. You can see the lights of the
torches hung on the walls heading far to the west. The room to the north reads:
Skeleton, and the room to the south reads: Ghoul.
~
0 8 0
D0
The Skeleton Room.
~
~
0 -1 4224
D1
The hallway continues.
~
~
0 -1 4220
D2
The Ghoul Room.
~
~
0 -1 4225
D3
The hallway beckons.
~
~
0 -1 4226
S
#4224
The Skeleton Room~
There is a large cage on the southern wall, where the creature is kept.
~
0 8 0
D2
The Undead Hallway.
~
~
0 -1 4223
S
#4225
The Ghoul Room~
There is a large cage on the southern wall, where the creature is kept.
~
0 8 0
D0
The Undead Hallway.
~
~
0 -1 4223
S
#4226
The Undead Hallway~
The hallway stretches farther than you can see. You can see the lights of the
torches hung on the walls heading far to the west. The room to the north reads:
Lacedon, and the room to the south reads: Ghast.
~
0 8 0
D0
The Lacedon Room.
~
~
0 -1 4227
D1
The hallway continues.
~
~
0 -1 4223
D2
The Ghast Room.
~
~
0 -1 4228
D3
The hallway beckons.
~
~
0 -1 4229
S
#4227
The Lacedon Room.~
There is a large cage on the northern wall, where the creature is kept.
~
0 8 0
D2
The Undead Hallway.
~
~
0 -1 4226
S
#4228
The Ghast Room.~
There is a large cage on the southern wall, where the creature is kept.
~
0 8 0
D0
The Undead Hallway.
~
~
0 -1 4226
S
#4229
The Undead Hallway~
The hallway stretches farther than you can see. You can see the lights of the
torches hung on the walls heading far to the west and to the east. The room 
to the north reads: Heucuva, and the room to the south reads: Zombie.
~
0 8 0
D0
The Heucuva Room.
~
~
0 -1 4230
D1
The Undead Hallway.
~
~
0 -1 4226
D2
The Zombie Room.
~
~
0 -1 4231
D3
The hallway beckons.
~
~
0 -1 4232
S
#4230
The Heucuva Room.~
There is some huge shackles strapped on the northern wall. There ware many
bones scattered about the floor.
~
0 8 0
D2
The Undead Hallway
~
~
0 -1 4229
S
#4231
The Zombie Room.~
There are some shackles on the southern wall, used for obvious reasons.
A few limbs scattered about, looking useless.
~
0 8 0
D0
The Undead Hallway
~
~
0 -1 4229
S
#4232
The Undead Hallway~
The hallway stinks like that of death and decay. The room to the north
houses the shadow, and to the room to the south is the Ju-Ju Zombie!
~
0 262153 0
D0
The Shadow's Room.
~
~
0 0 4233
D1
The Undead Hallway Continues
~
~
0 0 4229
D2
The Ju-Ju Zombies Room.
~
~
0 0 4234
D3
The hallway beckons.
~
~
0 -1 4235
S
#4233
The Shadow's Room~
Darkness surrounds you. You think that there are walls around you,
yet you cannot see nor feel them.
~
0 9 0
D2
The Undead Hallway.
~
~
0 0 4232
S
#4234
Ju-Ju Zombie Room~
Two shackles hold a limp corpse against the far wall.
The room stinks like that of death. Breathing takes quite
a challenge here.
~
0 9 0
D0
The Undead Hallway.
~
~
0 0 4232
S
#4235
The Undead Hallway~
The hallway smells of putrid death and decay. You find it hard to
Breathe in the smoggy air. The room to the north houses the Wight.
The room to the south houses the Giant Skeleton. The hallway continues to
east and west.
~
0 9 0
D0
The Wight's room.
~
~
0 0 4236
D1
The Undead Hallway Continues
~
~
0 0 4232
D2
The Giant Skeleton's room.
~
~
0 0 4237
D3
The Undead Hallway Continues
~
~
0 0 4238
S
#4236
The Wight Room.~
The Room is seems very small, but can still fit the monster in.
The only entrance is back north to the hallway
~
0 9 0
D2
The Undead Hallway Beckons.
~
~
0 0 4235
S
#4237
The Giant Skeleton Room.~
The Room is seems very small, but can still fit the monster in.
The only entrance is back south to the hallway
~
0 9 0
D0
The Undead Hallway Beckons.
~
~
0 0 4235
S
#4238
The Undead Hallway~
The hallway smells of putrid death and decay. You find it hard to
Breathe in the smoggy air. The room to the north houses the Haunt.
The room to the south houses the Wraith. The hallway continues to
east and west.
~
0 9 0
D0
The Haunt's room.
~
~
0 0 4239
D1
The Undead Hallway Continues
~
~
0 0 4235
D2
The Wraith's room.
~
~
0 0 4240
D3
The Undead Hallway Continues
~
~
0 0 4241
S
#4239
The Haunt Room.~
The Room is seems very small, but can still fit the monster in.
The only entrance is back north to the hallway
~
0 9 0
D2
The Undead Hallway Beckons.
~
~
0 0 4238
S
#4240
The Wraith Room.~
The Room is seems very small, but can still fit the monster in.
The only entrance is back south to the hallway
~
0 9 0
D0
The Undead Hallway Beckons.
~
~
0 0 4238
S
#4241
The Undead Hallway~
The hallway smells of putrid death and decay. You find it hard to
Breathe in the smoggy air. The room to the north houses the Mummy.
The room to the south houses the Lord Zombie. The hallway continues to
east and west.
~
0 9 0
D0
The Mummy's room.
~
~
0 0 4242
D1
The Undead Hallway Continues
~
~
0 0 4238
D2
The Lord Zombie's room.
~
~
0 0 4243
D3
The Undead Hallway Continues
~
~
0 0 4244
S
#4242
The Mummy Room.~
The Room is seems very small, but can still fit the monster in.
The only entrance is back north to the hallway
~
0 9 0
D2
The Undead Hallway Beckons.
~
~
0 0 4241
S
#4243
The Lord Zombie Room.~
The Room is seems very small, but can still fit the monster in.
The only entrance is back south to the hallway
~
0 9 0
D0
The Undead Hallway Beckons.
~
~
0 0 4241
S
#4244
The Undead Hallway~
The hallway smells of putrid death and decay. You find it hard to
Breathe in the smoggy air. The room to the north houses the Banshee.
The room to the south houses the Undead Beholder. The hallway continues to
east and west.
~
0 9 0
D0
The Banshee's room.
~
~
0 0 4245
D1
The Undead Hallway Continues
~
~
0 0 4241
D2
The Undead Beholder's room.
~
~
0 0 4246
D3
The Undead Hallway Continues
~
~
0 0 4247
S
#4245
The Banshee Room.~
The Room is seems very small, but can still fit the monster in.
The only entrance is back north to the hallway
~
0 9 0
D2
The Undead Hallway Beckons.
~
~
0 0 4244
S
#4246
The Undead Beholder Room.~
The Room is seems very small, but can still fit the monster in.
The only entrance is back south to the hallway
~
0 9 0
D0
The Undead Hallway Beckons.
~
~
0 0 4244
S
#4247
The Undead Hallway~
The hallway smells of putrid death and decay. You find it hard to
Breathe in the smoggy air. The room to the north houses the Spectre.
The room to the south houses the Revenant. The hallway continues to
east and west.
~
0 9 0
D0
The Spectre's room.
~
~
0 0 4248
D1
The Undead Hallway Continues
~
~
0 0 4244
D2
The Revenant's room.
~
~
0 0 4249
D3
The Undead Hallway Continues
~
~
0 0 4250
S
#4248
The Spectre Room.~
The Room is seems very small, but can still fit the monster in.
The only entrance is back north to the hallway
~
0 9 0
D2
The Undead Hallway Beckons.
~
~
0 0 4247
S
#4249
The Revenant Room.~
The Room is seems very small, but can still fit the monster in.
The only entrance is back south to the hallway
~
0 9 0
D0
The Undead Hallway Beckons.
~
~
0 0 4247
S
#4250
The Undead Hallway~
The hallway smells of putrid death and decay. You find it hard to
Breathe in the smoggy air. The room to the north houses the Vampire.
The room to the south houses the Death Knight. The hallway continues to
east and west.
~
0 9 0
D0
The Vampire's room.
~
~
0 0 4251
D1
The Undead Hallway Continues
~
~
0 0 4247
D2
The Death Knight's room.
~
~
0 0 4252
D3
The Undead Hallway Continues
~
~
0 0 4253
S
#4251
The Vampire Room.~
The Room is seems very small, but can still fit the monster in.
The only entrance is back north to the hallway
~
0 9 0
D2
The Undead Hallway Beckons.
~
~
0 0 4250
S
#4252
The Death Knight Room.~
The Room is seems very small, but can still fit the monster in.
The only entrance is back south to the hallway
~
0 9 0
D0
The Undead Hallway Beckons.
~
~
0 0 4250
S
#4253
The Undead Hallway~
The hallway smells of putrid death and decay. You find it hard to
Breathe in the smoggy air. The room to the north houses the Skeleton Warrior.
The room to the south houses the Ghost. The hallway continues to
east and west.
~
0 9 0
D0
The Skeleton Warrior's room.
~
~
0 0 4254
D1
The Undead Hallway Continues
~
~
0 0 4250
D2
The Ghost's room.
~
~
0 0 4255
D3
The Undead Hallway Continues
~
~
0 0 4256
S
#4254
The Skeleton Warrior Room.~
The Room is seems very small, but can still fit the monster in.
The only entrance is back north to the hallway
~
0 9 0
D2
The Undead Hallway Beckons.
~
~
0 0 4253
S
#4255
The Ghost Room.~
The Room is seems very small, but can still fit the monster in.
The only entrance is back south to the hallway
~
0 9 0
D0
The Undead Hallway Beckons.
~
~
0 0 4253
S
#4256
The Undead Hallway~
The hallway smells of putrid death and decay. You find it hard to
Breathe in the smoggy air. The room to the north houses the Lich.
The room to the south houses the Dracolich. The hallway continues to
east and west.
~
0 9 0
D0
The Lich's room.
~
~
0 0 4257
D1
The Undead Hallway Continues
~
~
0 0 4253
D2
The Dracolich's room.
~
~
0 0 4258
S
#4257
The Lich Room.~
The Room is seems very small, but can still fit the monster in.
The only entrance is back north to the hallway
~
0 9 0
D2
The Undead Hallway Beckons.
~
~
0 0 4256
S
#4258
The Dracolich Room.~
The Room is seems very small, but can still fit the monster in.
The only entrance is back south to the hallway
~
0 9 0
D0
The Undead Hallway Beckons.
~
~
0 0 4256
S
#4290
vampire room~
A room without vampires.  
~
0 0 0
D0
~
~
1 0 4291
S
#4291
Vampire room~
A vampire room duh.  
~
0 4 0
S
#4300
The entrance to the Grand Hallway~
You stand in a marble hallway.  The walls, covered with magnificiant red
wallpapper, reach high above your head.  The ceiling, wich is arched,
contains a constant mural of days gone past, of wars , exploration, and
famine behind you stands the elevator that brought you up to this level. 
Infront of you stands a massive statue of a knight, in all his splendid
glory.  Past the knight you can see farther down in to the hallway.  The
walls lined with doors, becon for you to come and explore their contents 
~
0 0 0
D0
~
~
0 0 4301
D2
~
~
0 0 4211
S
#4301
The Grand Hallway~
As you walk down this hallway, a sudden chill runns down your spine.  You
turn around and look behind you but nothing can be seen except for more
hallway.  The walls here are covered in brilliant red wallpaper, and the
ground, white marble.  To either side of you there are exits to exhibits. 
One labled Orcs and the other Peseants.  
~
0 0 0
D0
~
~
0 0 4302
D1
~
~
0 0 4313
D2
~
~
0 0 4300
D3
~
~
0 0 4314
S
#4302
The Grand Hallway~
This room, very similar to the other rooms of the hallway, is wall to
wall in red wall paper, and flored with marble.  The only visable difference
is that this room has a pedistal sitting in the center of it.  On the
pedistal there is a sign that reads "Please Excuse the Odor.  Due to the
fact that most of our sculptures are as lifelike as we can get them, we
sprinkle them with their Natural odor."  On either side of you there are
doors going to exhibits.  One labled Goblins and the other Squires.  
~
0 0 0
D0
~
~
0 0 4303
D1
~
~
0 0 4315
D2
~
~
0 0 4301
D3
~
~
0 0 4316
S
#4303
The Grand Hallway~
This, like all the other rooms, is part of a vast hallway.  Candles line
the walls immuminating every nook, every cranny.  Although these candles
provide light, you still feel there is a darkness immiting from one of the
two doors that branch off of this room.  One Door is labled Dark Elves, and
the other Wood Elves.  
~
0 0 0
D0
~
~
0 0 4304
D1
~
~
0 0 4317
D2
~
~
0 0 4302
D3
~
~
0 0 4318
S
#4304
The Grand Hallway~
This Room is quite odd.  Instead of the normal red wall paper and marble
floors, the walls are all polished granite.  The floors, a different shade
of granite are inlayed with a dark green rock that is slightly transparent. 
The inlay is actually a picture of a massive mountian with various doors and
exits.  There is a door to either side of you, one labled Dark Dwarves, the
other Light Dwarves.  
~
0 0 0
D0
~
~
0 0 4305
D1
~
~
0 0 4319
D2
~
~
0 0 4303
D3
~
~
0 0 4320
S
#4305
The Grand Hallway~
As you walk through this room you decide that something is following you.
You cant quite decide what, but you know its hostile.  Your eyes dart around
from corner to corner never catching a glimpse of the mysterious follower. 
Again, you turn around only too see the previous room looming behind you. 
You shrug off any feeling of fear and walk on.  To either side of you there
are doors, one labled Ogers, the other labled Knights.  
~
0 0 0
D0
~
~
0 0 4306
D1
~
~
0 0 4321
D2
~
~
0 0 4304
D3
~
~
0 0 4322
S
#4306
The Grand Hallway~
As you walk in to this room you feel a calm fall over you.  This room
seems to kept well in order, all of the marble polished to perfection, the
walls dusted frequently.  To either side of you there are grand archways
leading to two different exhibits.  One labled the Grand Knight, and the
other labled The Ogre Mage 
~
0 0 0
D0
~
~
0 0 4307
D1
~
~
0 0 4323
D2
~
~
0 0 4305
D3
~
~
0 0 4324
S
#4307
The Grand Hallway~
This room wreaks of garlic and other unescribeable odors.  Faint
chantings of intancations in a mysterious language float in to the room. 
The room itself is not noticeably different than that of the last polished
floors, grand archways, and that same feeling of peace. To either side of you
there are large doorways one labled White Mage and the other labled Black
Mage 
~
0 0 0
D0
~
~
0 0 4308
D1
~
~
0 0 4325
D2
~
~
0 0 4306
D3
~
~
0 0 4326
S
#4308
The Grand Hallway~
You still smell the odd odors wafting in from the room before this one. 
The room is also very similar to that of the previous, polished marble
floors, and deep red wallpaper.  To the north is a solid oak door that will
stop virtually anything, it seems to be glowing with some sort of magic.  In
the center of the door there is a solid gold latch with a large key hole in
it.  Perhaps you should get a key?  
~
0 0 0
D0
~
~
4 4308 4309
D1
~
~
0 0 4327
D2
~
~
0 0 4307
D3
~
~
0 0 4328
S
#4309
The end of the Grad Hallway~
This room seems to split right down the center.  On one side, everything
is made of the blackest of black marble.  On the other, everything is made
of the purest white marble.  Either side is an exact mirror of the other,
everything placed exactly the same.  This room is quite magnifcigant.  On
the white half of the room, the door and all of the decorations are made of
polished gold.  On the black half, everything is made of the purest
platinum.  
~
0 0 0
D1
~
~
0 0 4329
D2
~
~
4 0 4308
D3
~
~
0 0 4330
S
#4310
The Grand Hallway~
Bodyguard/bodyguard
~
0 0 0
D0
~
~
0 0 4311
D1
~
~
0 0 4331
D3
~
~
0 0 4332
S
#4311
The Grand Hallway~
Queen/Mistress@
~
0 0 0
D0
~
~
0 0 4312
D1
~
~
0 0 4333
D2
~
~
0 0 4310
D3
~
~
0 0 4334
S
#4312
The end of the Grand Hallway~
King/Overlord
~
0 0 0
D1
~
~
0 0 4335
D2
~
~
0 0 4311
D3
~
~
0 0 4336
S
#4313
The Room of the Orcs~
~
0 0 0
D3
~
~
0 0 4301
S
#4314
The room of the Pesants~
~
0 0 0
D1
~
~
0 0 4301
S
#4315
The Room of the Goblins~
~
0 0 0
D3
~
~
0 0 4302
S
#4316
The Room of the Squires~
~
0 0 0
D1
~
~
0 0 4302
S
#4317
The Room of the Dark Elfs~
~
0 0 0
D3
~
~
0 0 4303
S
#4318
The room of the Wood Elfs~
~
0 0 0
D1
~
~
0 0 4303
S
#4319
The room of the Dark Dwarfs~
~
0 0 0
D3
~
~
0 0 4304
S
#4320
The room of the Dwarfs~
~
0 0 0
D1
~
~
0 0 4304
S
#4321
The room of the Ogres~
~
0 0 0
D3
~
~
0 0 4305
S
#4322
The Room of the Knights~
~
0 0 0
D1
~
~
0 0 4305
S
#4323
The Room of the Ogre Mages~
~
0 0 0
D3
~
~
0 0 4306
S
#4324
The room of the Proud Knights~
~
0 0 0
D1
~
~
0 0 4306
S
#4325
The Room of the Black Mages~
~
0 0 0
D3
~
~
0 0 4307
S
#4326
the Room of the White Mages~
~
0 0 0
D1
~
~
0 0 4307
S
#4327
The bodyguards quarters~
~
0 0 0
D3
~
~
0 0 4308
S
#4328
The bodyguards quarters~
~
0 0 0
D1
~
~
0 0 4308
S
#4329
The Room of the Dark King~
~
0 0 0
D3
~
~
0 0 4309
S
#4330
The Room of the Holy King~
~
0 0 0
D1
~
~
0 0 4309
S
#4331
The room of the Black Bodyguards~
~
0 0 0
D3
~
~
0 0 4310
S
#4332
The room of the White Bodyguards~
~
0 0 0
D1
~
~
0 0 4310
S
#4333
The room of the Overlord's Mistress~
~
0 0 0
D3
~
~
0 0 4311
S
#4334
The room of the Queen~
~
0 0 0
D1
~
~
0 0 4311
S
#4335
The room of the Evil Overlord~
~
0 0 0
D3
~
~
0 0 4312
S
#4336
The Room of the King~
~
0 0 0
D1
~
~
0 0 4312
S
#4400
A closet in the museum~
There is dusk pileing up here.  There is many mops an brooms, but no one
has used these in years.  
~
0 0 0
D1
~
~
1 0 4208
S
#0



#SPECIALS
S



#RESETS
D 0 4205 3 1 The west door of The entrance to the museum is closed
D 0 4206 1 1 The east door of Inside the museum is closed
D 0 4208 3 2 The west door of The bathroom is closed and locked
D 0 4290 0 2 The north door of vampire room is closed and locked
D 0 4308 0 2 The north door of The Grand Hallway is closed and locked
D 0 4309 2 2 The south door of The end of the Grad Hallway is closed and locked
D 0 4400 1 2 The east door of A closet in the museum is closed and locked
M 0 4201 10 4205 2 *Load the museum guard
E 0 4201 0 16 *The museum guard's sword is loaded wielded of the museum guard
E 0 4202 0 11 *The museum guard's shield is loaded as a shield of the museum guard
O 0 4203 0 4207 *A fountain loaded to The lobby of the museum
O 0 4204 0 4207 *A relaxing couch loaded to The lobby of the museum
O 0 4205 0 4208 *The giant toilet loaded to The bathroom
M 0 4202 10 4221 3 *Load the poltergeist
M 0 4203 10 4222 3 *Load the animal skeleton
M 0 4204 10 4224 3 *Load the skeleton
M 0 4205 10 4225 3 *Load the ghoul
M 0 4206 10 4227 3 *Load the lacedon
M 0 4207 10 4228 3 *Load the ghast
M 0 4208 10 4230 3 *Load the heucuva
M 0 4209 10 4231 3 *Load the zombie
M 0 4210 10 4233 3 *Load the shadow
M 0 4211 10 4234 3 *Load the JuJu zombie
M 0 4212 10 4236 3 *Load the wight
M 0 4213 10 4237 3 *Load the giant skeleton
M 0 4214 10 4239 3 *Load the haunt
M 0 4215 10 4240 3 *Load the wraith
M 0 4216 10 4242 3 *Load the mummy
M 0 4217 10 4243 3 *Load the zombie lord
M 0 4218 10 4245 3 *Load the banshee
M 0 4219 10 4246 3 *Load the undead beholder
M 0 4220 10 4248 3 *Load the spectre
M 0 4221 10 4249 3 *Load the revenant
M 0 4222 10 4251 3 *Load the vampire
M 0 4223 10 4252 3 *Load the death knight
E 0 4206 0 16 *The sword of {8death{0 is loaded wielded of the death knight
M 0 4224 10 4254 3 *Load the skeleton warrior
E 0 4207 0 16 *The {7skeletal{0 sword is loaded wielded of the skeleton warrior
M 0 4225 10 4255 3 *Load the {7ghost{0
M 0 4226 10 4257 3 *Load the lich
M 0 4227 10 4258 3 *Load the dracolich
O 0 4308 0 4308 *A grand {#gold{x key loaded to The Grand Hallway
M 0 4327 3 4309 1 *Load The Royal Bodyguard
E 0 4327 0 16 *A {8dark{x dagger is loaded wielded of The Royal Bodyguard
M 0 4228 3 4313 3 *Load The orc
M 0 4228 3 4313 3 *Load The orc
M 0 4228 3 4313 3 *Load The orc
M 0 4327 3 4327 1 *Load The Royal Bodyguard
E 0 4327 0 16 *A {8dark{x dagger is loaded wielded of The Royal Bodyguard
G 0 4308 0 *A grand {#gold{x key is given to The Royal Bodyguard
M 0 4327 3 4328 1 *Load The Royal Bodyguard
E 0 4327 0 16 *A {8dark{x dagger is loaded wielded of The Royal Bodyguard
G 0 4308 0 *A grand {#gold{x key is given to The Royal Bodyguard
M 0 4329 1 4329 1 *Load The Dark King
E 0 4329 0 16 *The shielded {$d{4arkflame{x is loaded wielded of The Dark King
M 0 4330 1 4330 1 *Load The holy King
E 0 4330 0 17 *{wspellshock bullwhip{x is loaded held in the hands of The holy King
S



#SHOPS
0



#MOBPROGS
#0

#$