#AREADATA Name The Museum of Creatures~ Builders None~ VNUMs 4200 4499 Continent 1 Credits {y[{G ALL {y]{c Kefka {GMuseum of Creatures{X~ Security 9 Flags 0 End #MOBILES #4201 guard museum~ the museum guard~ A museum guard is standing at his post. He salutes you as you walk by. ~ The guard is human, and looks about middle age. His job, apparently, must be well paid, for it is one hellishly boring one. ~ human~ ABEGHTY Jc N 750 0 30 5 12d14+307 12d14+307 4d7+19 slash -5 -5 -5 0 ACDEFIKP 0 0 0 sit sit male 30000 AGHMV ABCDEFGHIJKL medium unknown #4202 poltergeist~ the poltergeist~ A wavy spirit is floating here. It's a Poltergeist! ~ The spirit is pinkish, 6' tall, wearing white rags, and hold chains. ~ unique~ ABGMNO DFJUZ BO -500 0 7 0 5d5+43 5d5+43 2d2+4 claw 9 9 9 15 EFK BLMQRXZ 0 0 stand stand male 0 DILc ABCDEFGHIJKL medium unknown #4203 animal skeleton~ the animal skeleton~ A skeleton in the form of an animal is here. ~ It is shaped like a large dog, with sharp teeth and everything. ~ dog~ ABGO Z 0 -300 0 10 0 5d8+67 5d8+67 2d3+5 scratch 7 7 7 10 EFHK BLPQ X 0 stand stand none 1000 ABGIMVc ABCDEFGHIJKLUV small unknown #4204 skeleton~ the skeleton~ A tall skeleton is shackled to the wall. ~ The skeleton looks like that of an orc. He has a few ribs missing, and his lower jaw is gone. ~ human~ ABGO Z 0 -500 0 13 0 6d9+91 6d9+91 2d4+7 scratch 3 3 3 5 EFK BLPQ X 0 stand stand none 1000 ABHIMVc ABCDEFGHIJKL medium unknown #4205 ghoul~ the ghoul~ A ghoul is here, contemplating your existance. ~ The ghoul has recently been killed, or well preserved, for there is still some blood pouring out of it's skin. It is wearing shabby rags, and its tongue hangs down to its chin! ~ unique~ ABGO Q O -700 0 15 0 6d11+107 6d11+107 3d4+9 slash 4 4 4 8 EFK B 0 0 stand stand none 1000 ABIc ABCDEFGHIJKL medium unknown #4206 lacedon~ the lacedon~ A lacedon is here, looking for his ghoul buddies. ~ The lacedon is a form of marine ghoul, found on docks, and ghost ships. ~ unique~ ABGO Q O -700 0 17 0 7d11+125 7d11+125 3d4+9 slash 2 2 2 5 EFK B 0 0 stand stand none 1000 ABIc ABCDEFGHIJKL medium unknown #4207 ghast~ the ghast~ The ghast is here, looking for flesh. ~ The ghast is nastier version of a ghoul, with bigger teeth, large claws, and a longer tongue! ~ unique~ ABGO Q O -800 0 20 0 9d10+157 7d11+125 2d9+11 scratch 1 1 1 1 EFK B 0 0 stand stand none 1500 ABIc ABCDEFGHIJKL medium unknown #4208 heucuva~ the heucuva~ A heucuva stands here, waiting for you to kill it. ~ The heucuva appears to be a humanoid skeleton of normal size. His bones are covered by a robe that is little more than tattered rags. ~ unique~ ABGO VZ O -1000 0 22 0 9d10+157 7d11+125 2d9+11 claw 1 1 1 0 EFK BLQ 0 NO stand stand none 9999 ABIc ABCDEFGHIJKL medium unknown #4209 zombie~ the zombie~ A zombie is slouched against the wall. ~ The zombie is slung against the wall. It is missing it's left arm, and quite a few bones too. ~ unique~ ABGO Z O -299 0 23 0 9d10+165 10d10+1 2d9+11 scratch 1 1 1 0 EFK BLQ 0 NO stand stand none 10000 ABIc ABCDEFGHIJKL medium unknown #4210 shadow~ the shadow~ A dark shadow is stuck to the north wall. ~ It is dark, wavy, and disappears in shadows. It is shaped like a hideous demon. ~ unique~ ABGMNO Q O -450 0 28 0 6d24+238 1d1+499 4d6+16 drain -3 -3 -3 0 EFK BKQRXYZ 0 NO stand stand none 0 ABC ABCDEFGHIJKL medium unknown #4211 juju zombie~ the JuJu zombie~ A stronger than normal zombie is propped up against the wall. ~ It looks a lot like a zombie, except it is more alive. ~ unique~ ABGO Z O -295 0 34 0 13d16+389 1d1+999 3d11+19 scratch -5 -5 -5 -5 EFK BMPT 0 0 stand stand none 10000 ABC ABCDEFGHIJKL medium unknown #4212 wight~ the wight~ A wight is shackled to the wall. ~ The wight is a nightmarish reflection of a human, with cruel, burning eyes set in mummified flesh over a twisted skeleton with hands that end in sharp claws. ~ unique~ ABGO Z O -300 0 39 0 15d18+534 15d18+534 5d7+23 scratch -6 -6 -6 -2 EFK BMPT 0 0 stand stand none 10000 ABC ABCDEFGHIJKL medium unknown #4213 giant skeleton~ the giant skeleton~ A giant skeleton is pinned down to the floor. ~ The skeleton is that of a huge human, with a firey magical glow in it's rib cage. ~ human~ ABGO Z O -340 0 42 0 7d44+589 1d1+15555 4d10+24 slash -7 -7 -7 -3 EFK BMPT 0 0 stand stand none 10001 ABCHMV ABCDEFGHIJKL medium unknown #4214 haunt form~ the haunt~ A wavy form flutters though the air.. It's a haunt! ~ The haunt looks like that of a retard, who has unfulfilled some life quest. ~ unique~ ABGMNO DFTU O 0 0 49 5 15d25+802 1d1+11110 6d8+31 drain -10 -10 -10 -10 DEFK KLMQRXYZ 0 CN stand stand none 0 DIL 0 medium unknown #4215 wraith~ the wraith~ A wavy black cloud floats here... It's a wraith! ~ The horrible creature is a black cloud, vaguely in the shape of a man. ~ unique~ ABGMNO DFTU O 0 0 54 5 16d27+977 1d1+1110 7d7+32 drain -18 -18 -18 -15 DEFK KLMQRXZ 0 CNY stand stand none 0 DIL 0 medium unknown #4216 mummy~ the mummy~ A drunken mummy is here, walking around the cage ~ This mummy is clothed in rotting strips of linen. He stand 6 feet tall and is obviously immensely strong. ~ unique~ ABGO Z O -500 0 60 5 8d65+1221 8d65+1221 7d8+35 slash -22 -22 -22 -15 DEFK BLMPQ 0 N stand stand male 0 ABIMc ABCDEFGHIJKLM medium unknown #4217 zombie lord~ the zombie lord~ A still living zombie is sitting here. ~ The zombie lord is a living creature that has taken on the foul powers and abilities of the undead. Zombie lords look as they did in life, save that their skin has turned to the pale grey of death, and their flesh is rotting, and decaying. The odor of vile corruption and rotting meat hangs about them, and carrion feeding insects buzz about them to dine on the bits of flesh and ichor that drop from their bodies. ~ unique~ ABGO Z O -500 0 63 5 13d42+1361 13d42+1361 6d10+37 slash -21 -21 -21 -15 EFK BLQ M N stand stand none 1000 ABIM ABCDEFGHIJKL medium unknown #4218 banshee~ the banshee~ A groaning spirit (or banshee) is floating here, wailing. ~ The banshee appears as a floating, luminous phantasm of its former self. The banshee is that of an old and withered elf, it's face a mask of pain. ~ unique~ ABGMNO CDEFITUZ O -780 0 69 5 23d27+1696 23d27+1696 2d39+41 drain -23 -23 -23 -20 EFK BKLQRXZ MO N stand stand female 100 ABIM ABCDEFGHIJKL medium unknown #4219 undead beholder~ the undead beholder~ A shirvled beholder floats here, being undead. ~ This death tyrant is a rotting, mold-encrusted beholder. It is shrivled and there are wounds exposing it's internal, spherical network of ribs, among the remnants of its exoskeletal plates. ~ unique~ ABGO CFTZ O -800 0 74 10 22d31+2029 22d31+2000 3d27+44 wrath -25 -25 -25 -25 EFK BLQ MO N stand stand none 10000 ABIM DEFKMNVX medium unknown #4220 spectre~ the spectre~ A spectre is floating through the air, looking for life. ~ It appears as a semitransparent being, in the shape of a human. ~ unique~ ABGO CDFJPTUVZc O -1000 0 78 10 15d51+2361 15d51+2361 4d21+47 magic -28 -28 -28 -28 EFK BKLQRXZ MOT NSY stand stand either 25000 DIKL ABCDEFGHIJKL medium unknown #4221 revenant~ the revenant~ A revenant is standing here, looking for it's murderer. ~ The revenant appears as a spectral, decayed version of its appearance at the time of its death. Its pallid skin is drawn tightly over its bones. The flesh is cold and clammy. The sunken eyes are dull and heavy-lidded but, when the revenant faces you, the eyes blaze with unnatural intensity. The revenant bears an aura of sadness, anger, and determination. ~ human~ ABO Z 0 -400 0 83 0 28d29+2762 28d29+2762 9d9+49 claw -31 -31 -31 -28 0 0 0 0 stand stand either 27000 AHMV ABCDEFGHIJK medium unknown #4222 vampire~ the vampire~ A vampire is standing here, as if it was frozen in time. ~ The vampire looks absolutely human, cept for its pailing skin, and the dark reddish cloak about, and its huge fangs protruding from its mouth. ~ human~ ABO Z 0 -900 0 95 0 14d47+6500 19d47+3117 6d15+52 bite -31 -31 -31 -35 0 0 0 0 stand stand either 28000 AHMV ABCDEFGHIJK medium unknown #4223 death knight~ the death knight~ A death knight clad in the armor of a solamnic night is here. ~ The death knight resembles a hulking knight, typically taller than 6 feet and weighing about than 300 pounds. Its face is a blackened skull covered with shards or shrivled, rotting flesh. It has two tiny, glowing orange-red pinpoints for eyes. Its armour is scorched black as if it had been in a fire. The demeanor of a death knight is so terrifying that even kender have been known to become frightened. ~ human~ ABO VZ 0 -900 0 93 115 1d1+8500 100d100+99 7d7+5 slash -50 -50 -50 -50 CFGIKU 0 B 0 stand stand male 29000 AHMV ABCDEFGHIJK medium unknown #4224 skeleton warrior~ the skeleton warrior~ A large skeletal warrior is standing here, hoping to free his soul soon. ~ The skeletal warrior appears as a cracked and yellowing skeleton covered with shards of decaying flesh. Its eyes are black holes containing pinpoints of reddish light. It is clad in the blackened armor and rotted trappings that it wore when it was alive. ~ unique~ ABO Z 0 -500 0 125 125 15d80+9000 15d80+5900 9d11+65 slash -50 -50 -50 -50 0 0 0 0 stand stand either 29000 0 0 medium unknown #4225 ghost~ the {7ghost{0~ A ghost is is waving in the air, before your face. ~ The ghost looks like that of a half-elf, caught halfway between the prime material, and astral planes. ~ unique~ ABO Z 0 -900 0 135 135 18d71+10000 18d17+5817 12d12+65 drain -50 -50 -50 50 0 ABKLQR CXZ HIJNOTY stand stand none 0 0 0 medium unknown #4226 lich~ the lich~ A lich is lurking here, looking very dangerous. ~ The lich resembles a mummy, being gaunt and skeletal in form. The creature's eye sockets are black and empty save for the fierce pinpoints of light which serve the lich as eyes. ~ unique~ ABO Z 0 -1000 0 145 145 18d71+11000 18d71+5971 8d15+80 drain -50 -50 -50 -25 0 ABIJLQRSXZ CN HKNTY stand stand either 29000 0 0 medium unknown #4227 dracolich skeleton dragon~ the dracolich~ A skeleton dragon is standing before you. ~ The dracolich is a giant dragon that has been turned into a skeleton, but has remained in its dragon form. Its eyes appear as glowing points of light floating in the shadowy eye sockets. ~ unique~ ABO Z 0 -1000 0 150 150 39d39+12001 39d39+9201 5d23+80 claw -25 -25 -25 -50 0 ABIJLPQR CM HKNOSXYZ stand stand none 30000 0 0 giant unknown #4228 orc~ The orc~ An orc stands here, smelling very bad. ~ ~ orc~ ABS J 0 0 0 60 75 1d1+500 0d0+0 1d1+50 punch 10 10 10 30 NR 0 0 S stand stand none 5000 AHMV ABCDEFGHIJK medium unknown #4327 bodyguard body guard~ The Royal Bodyguard~ The Royal Bodyguard ~ This is the royal bodyguard. He is garbed in all black and wields a deadly dagger that looks pretty nasty. Other than that he looks like he has a key at his waist. ~ human~ ABF Q 0 0 0 150 50 100d300+0 0d0+0 60d10+0 pierce -50 -50 -50 -50 B A 0 0 stand stand none 50000 0 0 small unknown F for AHMV F par ABCDEFGHIJK #4329 dark king black figure~ The Dark King~ A dark figure is here ~ As you look at the dark king the thing you notice first are his eyes. Instead of being white, with a dark center they are compleatly black. He is garbed in deep black armour that has somewhat of a dull shine. ~ human~ ABF QV N -1000 0 160 40 500d100+0 0d0+0 150d10+100 wrath -60 -60 -60 -60 0 AB IK E stand stand none 150000 0 ABDFJK medium unknown F for AHMV F par CEGHI #4330 holy king white figure~ The holy King~ A Garbed white figure is here. ~ The first thing you notice about this person is that his eyes are all white. He has no pupil to speak of. He is garbed in pure white attire from his feet up to the crown he wears on his head. ~ human~ AB V O 1000 0 160 40 500d100+0 0d0+0 100d10+100 divine -60 -60 -60 -60 0 AB HI S stand stand male 150000 0 ADFJK medium unknown F for AHMV F par BCEGHI #0 #OBJECTS #4201 sword guard museum~ the museum guard's sword~ A sword lies on the ground. There is a flea crawling on it.~ silver~ weapon GIT AN sword 4 9 slash D 23 70 30000 P A 18 5 A 19 3 #4202 shield guard museum~ the museum guard's shield~ A shield lies on the ground. There is a tick sitting on it.~ silver~ armor GIT AJ BC BC BC B B 23 50 20000 P A 5 2 #4203 honey coloured fountain~ a fountain~ A fountain is mounted into the ground, spewing forth a honey coloured liquid.~ mithril~ fountain O 0 1 1 'mead' 0 0 1 1 1 P #4204 relaxing couch~ A relaxing couch~ A brown couch is propped up against the northern wall. Looks rather relaxing.~ softwood~ furniture O 0 AC DFGHIJ BEHKN CEFGHI CEFGHI 30 1 1 P #4205 giant toilet~ the giant toilet~ A giant toilet is installed here. You can't see the bottom!~ porcelain~ portal AGO 0 0 A A BCEFKLM 0 1 0 0 P #4206 death sword~ the sword of {8death{0~ A grey hilted sword is lying on the ground.~ etherealness~ weapon ABCEGR AN sword 11 13 cleave CDEFGH 80 50 10000 P A 18 -10 A 3 -1 A 19 3 #4207 skeletal sword~ the {7skeletal{0 sword~ A two-handed sword, as white as bone is lying on the ground.~ platinum~ weapon ABCEGR AN sword 4 35 cleave BDEFH 75 30 10000 P A 19 8 #4308 gold key grad~ a grand {#gold{x key~ A large {#gold{x key lies here~ unknown~ key 0 A 0 0 0 0 0 1 0 1000 P #4327 dark dagger black~ a {8Dark{x dagger~ A {8black{x dagger lies here on the floor~ unknown~ weapon 0 AN dagger 10 19 pierce DE 101 100 50000 P A 19 5 A 18 10 #4329 sword shielded flame black dark~ the Shielded {$D{4arkflame{x~ A {$F{4laming{x sword lies here on the ground~ unknown~ weapon JL AN sword 3 66 flame AE 101 100 100000 P A 17 -15 A 19 10 #4330 spellshock bullwhip whip~ {WSpellshock Bullwhip{x~ A long bullwhip lies here, humming with energy~ WhiteGold~ weapon BKL AN whip 4 51 suction EJ 101 10 100000 P A 19 -10 A 20 -3 #0 #ROOMS #4201 The middle of nowhere~ You are standing in the middle of nowhere. You can see a distant dot on the horizon to the west. The forest is back to the east. A sign is pounded into the dirt. ~ 0 262144 2 E sign dirt~ /*------------------------------*\ | The Museum of Creatures | | This area is made by | | Kefka | | Designed for all levels | \*------------------------------*/ ~ D1 You see the dark forest. ~ ~ 0 -1 6137 D3 You see a dot on the horizon. ~ ~ 0 -1 4202 S #4202 On a rough, dusty trail~ You are walking on the trail leading east-west. Dust floats around you as you kick it up. Far to the west you can make out the shape of a huge building. The trail continues to the east. ~ 0 262144 2 D1 The trail continues. ~ ~ 0 -1 4201 D3 The trail continues. ~ ~ 0 -1 4203 S #4203 Approaching the Museum~ The trail you travel is still rather dusty, and the dry air tickles your throat. To the west, you can see a huge building, and to the east, the trail continues. ~ 0 262144 2 D1 The trail continues. ~ ~ 0 -1 4202 D3 The museum can be seen ~ ~ 0 -1 4204 S #4204 Before the museum~ From where you stand on the dusty trail, you can see the fine marble structure of the well crafted museum. It's craftsmanship is so well done, it looks as if it was made by the gods them selves.. but no, it was dwarves! The trail heads west towards the museum, and east into nowhere. ~ 0 262144 2 D1 The trail continues. ~ ~ 0 -1 4203 D3 The entrance to museum awaits. ~ ~ 0 -1 4205 S #4205 The entrance to the museum~ You stand before the gates of the museum. The air here is moist, and gives you a feeling of refreshment. The trail extends to the east, back to no man's land. ~ 0 262144 2 D1 The trail continues. ~ ~ 0 -1 4204 D3 White wooden doors block your path. ~ door gate~ 1 -1 4206 S #4206 Inside the museum~ You are stranding just inside of the entrance of the museum. The lobby is to the west, and to the north, you can see an elevator, taking you to the various sections of the museum. A map is posted on the wall. ~ 0 8 0 E map wall~ The museum of creatures: Basement: Magical Animated Creatures First Floor: Mammals Second Floor: Aquatic Creatures Third Floor: Avians Fourth Floor: Reptiles Fifth Floor: Miscellaneous (Misfits, Freaks, Plants, etc.) Sxith Floor: Outer Planar Creatures Seventh Floor: Insects & Arachnoids Eighth Floor: Dragons Elevator | | Lobby---------Entrance | | Bathroom ~ D0 You the doors to an elevator. ~ door elevator~ 1 -1 4209 D1 White wooden doors block your path. ~ door gate~ 1 -1 4205 D3 You see the lobby of the museum. ~ ~ 0 -1 4207 S #4207 The lobby of the museum~ The lobby is decorated with rich tapestries, and fabulous rugs. A feeling of holyness surrounds you. Strangely coloured lights are placed along the walls of the room, making anything with lustre glint in strange tones. The entrance is to the east, and the bathroom, to the south. ~ 0 8 0 D1 You see the entrance to the museum. ~ ~ 0 -1 4206 D2 The bathroom awaits. ~ ~ 0 -1 4208 S #4208 The bathroom~ The bathroom is basically what you expected. There is a sink on the west wall. The floor is covered in white tiles, and the room reeks. ~ 0 8 0 D0 You see the lobby of the museum. ~ ~ 0 -1 4207 D3 ~ ~ 1 0 4400 S #4209 The elevator~ The elevator is constructed of a strange steel and glows with a magical aura. You go down into the basement or up to the upper levels. ~ 0 8 0 D2 You see the entrance to the museum. ~ ~ 0 -1 4206 D5 The elevator continues down. ~ ~ 0 -1 4210 S #4210 The bottom floor of the elevator shaft~ This floor consists of those creatures that have been constructed by the means of magic. Undead, golems, spirits, etc. can be found here. Tread carefully. ~ 0 8 0 D3 The entrance to the basement. ~ ~ 0 -1 4219 D4 The elevator continues up. ~ ~ 0 -1 4209 S #4211 The elevator at the first floor~ This is the elevator in the museum of creatures. This elevator, wich looks rather ordinary, accually isnt. The walls, made of brushed steel, gleam back at you as if they were freshly polished. As you look around the rest of the elevator also seems to be polished. From the small chrome level selection buttons to the polished granite floor, everything has a somewhat magical appearnace. In front of you lays a large chamber that has a massive knight statue in the center. You can see the first floor, the floor of the humanoids, past the ominous figure. ~ 0 8 0 D0 ~ ~ 0 0 4300 D4 The elevator continues up. ~ ~ 0 -1 4212 S #4212 The elevator at the second floor~ boogers? ~ 0 8 0 D5 The elevator continues down. ~ ~ 0 -1 4211 S #4213 The elevator at the third floor~ This floor is covered by the avians. Birds and birdmen alike are here. The floor below holds the foul creatures of the waters, and the floor above hold the lizards and reptiles. ~ 0 8 0 D4 The elevator continues up. ~ ~ 0 -1 4214 S #4214 The elevator at the fourth floor~ This floor is covered by the reptiles of the realms. Dragons, even though they are reptiles, have their own floor near the top. The floor below holds the avians and the floor above holds the creatures that don't fit into anything. ~ 0 8 0 D4 The elevator continues up. ~ ~ 0 -1 4215 D5 The elevator continues down. ~ ~ 0 -1 4213 S #4215 The elevator at the fifth floor~ This floor is covered by the misfits of the world. Things that have no place else where in this building belong here. The floor below holds reptiles, and the floor above, holds creatures from other planes of existance. ~ 0 8 0 D4 The elevator continues up. ~ ~ 0 -1 4216 D5 The elevator continues down. ~ ~ 0 -1 4214 S #4216 The elevator at the sixth floor~ This floor holds those creatures from other planes. Such as those from the planes of elementals, or the giths. Hell is also a feature here. The floor below holds creatures that belong no where else, and above, there are the insects and arachnoids. ~ 0 8 0 D4 The elevator continues up. ~ ~ 0 -1 4217 D5 The elevator continues down. ~ ~ 0 -1 4215 S #4217 The elevator at the seventh floor~ This floor holds the bugs, spiders and scorpions that the world so highly hates. The floor above you holds the huge dragons. The floor below, holds creatures from the other planes. ~ 0 8 0 D4 The elevator continues up. ~ ~ 0 -1 4218 D5 The elevator continues down. ~ ~ 0 -1 4216 S #4218 The top of the elevator shaft~ This top floor, holds the huge, magnificent dragons. The floor below, holds the highly hated and feared insects and arachnoids. ~ 0 8 0 D5 The elevator leads down. ~ ~ 0 -1 4217 S #4219 The basement~ The basement is where you stand now. The basement is divided into three sections. The middle row is the undead. The southern row is the row of magical constructions. And the last row, the northern row, is miscellaneous. ~ 0 8 0 D1 The elevator beckons you. ~ ~ 0 -1 4210 D3 The Undead hallway beckons you. ~ ~ 0 -1 4220 S #4220 The Undead Hallway~ The dismal hallway is light by a series of torches. The room to the north reads: Poltergeist. The room to the south reads: Animal Skeleton. ~ 0 8 0 D0 The Poltergeist Room ~ ~ 0 -1 4221 D1 The Hallway beckons ~ ~ 0 -1 4219 D2 The Animal Skeleton Room ~ ~ 0 -1 4222 D3 The Hallway continues. ~ ~ 0 -1 4223 S #4221 The Poltergeist Room~ There is a large strange cage on the northern wall, where the creature is kept. ~ 0 8 0 D2 The Undead hallway. ~ ~ 0 -1 4220 S #4222 The Animal Skeleton Room~ There is a large cage on the southern wall, where the creature is kept. ~ 0 8 0 D0 The Undead Hallway. ~ ~ 0 -1 4220 S #4223 The Undead Hallway~ The hallway stretches farther than you can see. You can see the lights of the torches hung on the walls heading far to the west. The room to the north reads: Skeleton, and the room to the south reads: Ghoul. ~ 0 8 0 D0 The Skeleton Room. ~ ~ 0 -1 4224 D1 The hallway continues. ~ ~ 0 -1 4220 D2 The Ghoul Room. ~ ~ 0 -1 4225 D3 The hallway beckons. ~ ~ 0 -1 4226 S #4224 The Skeleton Room~ There is a large cage on the southern wall, where the creature is kept. ~ 0 8 0 D2 The Undead Hallway. ~ ~ 0 -1 4223 S #4225 The Ghoul Room~ There is a large cage on the southern wall, where the creature is kept. ~ 0 8 0 D0 The Undead Hallway. ~ ~ 0 -1 4223 S #4226 The Undead Hallway~ The hallway stretches farther than you can see. You can see the lights of the torches hung on the walls heading far to the west. The room to the north reads: Lacedon, and the room to the south reads: Ghast. ~ 0 8 0 D0 The Lacedon Room. ~ ~ 0 -1 4227 D1 The hallway continues. ~ ~ 0 -1 4223 D2 The Ghast Room. ~ ~ 0 -1 4228 D3 The hallway beckons. ~ ~ 0 -1 4229 S #4227 The Lacedon Room.~ There is a large cage on the northern wall, where the creature is kept. ~ 0 8 0 D2 The Undead Hallway. ~ ~ 0 -1 4226 S #4228 The Ghast Room.~ There is a large cage on the southern wall, where the creature is kept. ~ 0 8 0 D0 The Undead Hallway. ~ ~ 0 -1 4226 S #4229 The Undead Hallway~ The hallway stretches farther than you can see. You can see the lights of the torches hung on the walls heading far to the west and to the east. The room to the north reads: Heucuva, and the room to the south reads: Zombie. ~ 0 8 0 D0 The Heucuva Room. ~ ~ 0 -1 4230 D1 The Undead Hallway. ~ ~ 0 -1 4226 D2 The Zombie Room. ~ ~ 0 -1 4231 D3 The hallway beckons. ~ ~ 0 -1 4232 S #4230 The Heucuva Room.~ There is some huge shackles strapped on the northern wall. There ware many bones scattered about the floor. ~ 0 8 0 D2 The Undead Hallway ~ ~ 0 -1 4229 S #4231 The Zombie Room.~ There are some shackles on the southern wall, used for obvious reasons. A few limbs scattered about, looking useless. ~ 0 8 0 D0 The Undead Hallway ~ ~ 0 -1 4229 S #4232 The Undead Hallway~ The hallway stinks like that of death and decay. The room to the north houses the shadow, and to the room to the south is the Ju-Ju Zombie! ~ 0 262153 0 D0 The Shadow's Room. ~ ~ 0 0 4233 D1 The Undead Hallway Continues ~ ~ 0 0 4229 D2 The Ju-Ju Zombies Room. ~ ~ 0 0 4234 D3 The hallway beckons. ~ ~ 0 -1 4235 S #4233 The Shadow's Room~ Darkness surrounds you. You think that there are walls around you, yet you cannot see nor feel them. ~ 0 9 0 D2 The Undead Hallway. ~ ~ 0 0 4232 S #4234 Ju-Ju Zombie Room~ Two shackles hold a limp corpse against the far wall. The room stinks like that of death. Breathing takes quite a challenge here. ~ 0 9 0 D0 The Undead Hallway. ~ ~ 0 0 4232 S #4235 The Undead Hallway~ The hallway smells of putrid death and decay. You find it hard to Breathe in the smoggy air. The room to the north houses the Wight. The room to the south houses the Giant Skeleton. The hallway continues to east and west. ~ 0 9 0 D0 The Wight's room. ~ ~ 0 0 4236 D1 The Undead Hallway Continues ~ ~ 0 0 4232 D2 The Giant Skeleton's room. ~ ~ 0 0 4237 D3 The Undead Hallway Continues ~ ~ 0 0 4238 S #4236 The Wight Room.~ The Room is seems very small, but can still fit the monster in. The only entrance is back north to the hallway ~ 0 9 0 D2 The Undead Hallway Beckons. ~ ~ 0 0 4235 S #4237 The Giant Skeleton Room.~ The Room is seems very small, but can still fit the monster in. The only entrance is back south to the hallway ~ 0 9 0 D0 The Undead Hallway Beckons. ~ ~ 0 0 4235 S #4238 The Undead Hallway~ The hallway smells of putrid death and decay. You find it hard to Breathe in the smoggy air. The room to the north houses the Haunt. The room to the south houses the Wraith. The hallway continues to east and west. ~ 0 9 0 D0 The Haunt's room. ~ ~ 0 0 4239 D1 The Undead Hallway Continues ~ ~ 0 0 4235 D2 The Wraith's room. ~ ~ 0 0 4240 D3 The Undead Hallway Continues ~ ~ 0 0 4241 S #4239 The Haunt Room.~ The Room is seems very small, but can still fit the monster in. The only entrance is back north to the hallway ~ 0 9 0 D2 The Undead Hallway Beckons. ~ ~ 0 0 4238 S #4240 The Wraith Room.~ The Room is seems very small, but can still fit the monster in. The only entrance is back south to the hallway ~ 0 9 0 D0 The Undead Hallway Beckons. ~ ~ 0 0 4238 S #4241 The Undead Hallway~ The hallway smells of putrid death and decay. You find it hard to Breathe in the smoggy air. The room to the north houses the Mummy. The room to the south houses the Lord Zombie. The hallway continues to east and west. ~ 0 9 0 D0 The Mummy's room. ~ ~ 0 0 4242 D1 The Undead Hallway Continues ~ ~ 0 0 4238 D2 The Lord Zombie's room. ~ ~ 0 0 4243 D3 The Undead Hallway Continues ~ ~ 0 0 4244 S #4242 The Mummy Room.~ The Room is seems very small, but can still fit the monster in. The only entrance is back north to the hallway ~ 0 9 0 D2 The Undead Hallway Beckons. ~ ~ 0 0 4241 S #4243 The Lord Zombie Room.~ The Room is seems very small, but can still fit the monster in. The only entrance is back south to the hallway ~ 0 9 0 D0 The Undead Hallway Beckons. ~ ~ 0 0 4241 S #4244 The Undead Hallway~ The hallway smells of putrid death and decay. You find it hard to Breathe in the smoggy air. The room to the north houses the Banshee. The room to the south houses the Undead Beholder. The hallway continues to east and west. ~ 0 9 0 D0 The Banshee's room. ~ ~ 0 0 4245 D1 The Undead Hallway Continues ~ ~ 0 0 4241 D2 The Undead Beholder's room. ~ ~ 0 0 4246 D3 The Undead Hallway Continues ~ ~ 0 0 4247 S #4245 The Banshee Room.~ The Room is seems very small, but can still fit the monster in. The only entrance is back north to the hallway ~ 0 9 0 D2 The Undead Hallway Beckons. ~ ~ 0 0 4244 S #4246 The Undead Beholder Room.~ The Room is seems very small, but can still fit the monster in. The only entrance is back south to the hallway ~ 0 9 0 D0 The Undead Hallway Beckons. ~ ~ 0 0 4244 S #4247 The Undead Hallway~ The hallway smells of putrid death and decay. You find it hard to Breathe in the smoggy air. The room to the north houses the Spectre. The room to the south houses the Revenant. The hallway continues to east and west. ~ 0 9 0 D0 The Spectre's room. ~ ~ 0 0 4248 D1 The Undead Hallway Continues ~ ~ 0 0 4244 D2 The Revenant's room. ~ ~ 0 0 4249 D3 The Undead Hallway Continues ~ ~ 0 0 4250 S #4248 The Spectre Room.~ The Room is seems very small, but can still fit the monster in. The only entrance is back north to the hallway ~ 0 9 0 D2 The Undead Hallway Beckons. ~ ~ 0 0 4247 S #4249 The Revenant Room.~ The Room is seems very small, but can still fit the monster in. The only entrance is back south to the hallway ~ 0 9 0 D0 The Undead Hallway Beckons. ~ ~ 0 0 4247 S #4250 The Undead Hallway~ The hallway smells of putrid death and decay. You find it hard to Breathe in the smoggy air. The room to the north houses the Vampire. The room to the south houses the Death Knight. The hallway continues to east and west. ~ 0 9 0 D0 The Vampire's room. ~ ~ 0 0 4251 D1 The Undead Hallway Continues ~ ~ 0 0 4247 D2 The Death Knight's room. ~ ~ 0 0 4252 D3 The Undead Hallway Continues ~ ~ 0 0 4253 S #4251 The Vampire Room.~ The Room is seems very small, but can still fit the monster in. The only entrance is back north to the hallway ~ 0 9 0 D2 The Undead Hallway Beckons. ~ ~ 0 0 4250 S #4252 The Death Knight Room.~ The Room is seems very small, but can still fit the monster in. The only entrance is back south to the hallway ~ 0 9 0 D0 The Undead Hallway Beckons. ~ ~ 0 0 4250 S #4253 The Undead Hallway~ The hallway smells of putrid death and decay. You find it hard to Breathe in the smoggy air. The room to the north houses the Skeleton Warrior. The room to the south houses the Ghost. The hallway continues to east and west. ~ 0 9 0 D0 The Skeleton Warrior's room. ~ ~ 0 0 4254 D1 The Undead Hallway Continues ~ ~ 0 0 4250 D2 The Ghost's room. ~ ~ 0 0 4255 D3 The Undead Hallway Continues ~ ~ 0 0 4256 S #4254 The Skeleton Warrior Room.~ The Room is seems very small, but can still fit the monster in. The only entrance is back north to the hallway ~ 0 9 0 D2 The Undead Hallway Beckons. ~ ~ 0 0 4253 S #4255 The Ghost Room.~ The Room is seems very small, but can still fit the monster in. The only entrance is back south to the hallway ~ 0 9 0 D0 The Undead Hallway Beckons. ~ ~ 0 0 4253 S #4256 The Undead Hallway~ The hallway smells of putrid death and decay. You find it hard to Breathe in the smoggy air. The room to the north houses the Lich. The room to the south houses the Dracolich. The hallway continues to east and west. ~ 0 9 0 D0 The Lich's room. ~ ~ 0 0 4257 D1 The Undead Hallway Continues ~ ~ 0 0 4253 D2 The Dracolich's room. ~ ~ 0 0 4258 S #4257 The Lich Room.~ The Room is seems very small, but can still fit the monster in. The only entrance is back north to the hallway ~ 0 9 0 D2 The Undead Hallway Beckons. ~ ~ 0 0 4256 S #4258 The Dracolich Room.~ The Room is seems very small, but can still fit the monster in. The only entrance is back south to the hallway ~ 0 9 0 D0 The Undead Hallway Beckons. ~ ~ 0 0 4256 S #4290 vampire room~ A room without vampires. ~ 0 0 0 D0 ~ ~ 1 0 4291 S #4291 Vampire room~ A vampire room duh. ~ 0 4 0 S #4300 The entrance to the Grand Hallway~ You stand in a marble hallway. The walls, covered with magnificiant red wallpapper, reach high above your head. The ceiling, wich is arched, contains a constant mural of days gone past, of wars , exploration, and famine behind you stands the elevator that brought you up to this level. Infront of you stands a massive statue of a knight, in all his splendid glory. Past the knight you can see farther down in to the hallway. The walls lined with doors, becon for you to come and explore their contents ~ 0 0 0 D0 ~ ~ 0 0 4301 D2 ~ ~ 0 0 4211 S #4301 The Grand Hallway~ As you walk down this hallway, a sudden chill runns down your spine. You turn around and look behind you but nothing can be seen except for more hallway. The walls here are covered in brilliant red wallpaper, and the ground, white marble. To either side of you there are exits to exhibits. One labled Orcs and the other Peseants. ~ 0 0 0 D0 ~ ~ 0 0 4302 D1 ~ ~ 0 0 4313 D2 ~ ~ 0 0 4300 D3 ~ ~ 0 0 4314 S #4302 The Grand Hallway~ This room, very similar to the other rooms of the hallway, is wall to wall in red wall paper, and flored with marble. The only visable difference is that this room has a pedistal sitting in the center of it. On the pedistal there is a sign that reads "Please Excuse the Odor. Due to the fact that most of our sculptures are as lifelike as we can get them, we sprinkle them with their Natural odor." On either side of you there are doors going to exhibits. One labled Goblins and the other Squires. ~ 0 0 0 D0 ~ ~ 0 0 4303 D1 ~ ~ 0 0 4315 D2 ~ ~ 0 0 4301 D3 ~ ~ 0 0 4316 S #4303 The Grand Hallway~ This, like all the other rooms, is part of a vast hallway. Candles line the walls immuminating every nook, every cranny. Although these candles provide light, you still feel there is a darkness immiting from one of the two doors that branch off of this room. One Door is labled Dark Elves, and the other Wood Elves. ~ 0 0 0 D0 ~ ~ 0 0 4304 D1 ~ ~ 0 0 4317 D2 ~ ~ 0 0 4302 D3 ~ ~ 0 0 4318 S #4304 The Grand Hallway~ This Room is quite odd. Instead of the normal red wall paper and marble floors, the walls are all polished granite. The floors, a different shade of granite are inlayed with a dark green rock that is slightly transparent. The inlay is actually a picture of a massive mountian with various doors and exits. There is a door to either side of you, one labled Dark Dwarves, the other Light Dwarves. ~ 0 0 0 D0 ~ ~ 0 0 4305 D1 ~ ~ 0 0 4319 D2 ~ ~ 0 0 4303 D3 ~ ~ 0 0 4320 S #4305 The Grand Hallway~ As you walk through this room you decide that something is following you. You cant quite decide what, but you know its hostile. Your eyes dart around from corner to corner never catching a glimpse of the mysterious follower. Again, you turn around only too see the previous room looming behind you. You shrug off any feeling of fear and walk on. To either side of you there are doors, one labled Ogers, the other labled Knights. ~ 0 0 0 D0 ~ ~ 0 0 4306 D1 ~ ~ 0 0 4321 D2 ~ ~ 0 0 4304 D3 ~ ~ 0 0 4322 S #4306 The Grand Hallway~ As you walk in to this room you feel a calm fall over you. This room seems to kept well in order, all of the marble polished to perfection, the walls dusted frequently. To either side of you there are grand archways leading to two different exhibits. One labled the Grand Knight, and the other labled The Ogre Mage ~ 0 0 0 D0 ~ ~ 0 0 4307 D1 ~ ~ 0 0 4323 D2 ~ ~ 0 0 4305 D3 ~ ~ 0 0 4324 S #4307 The Grand Hallway~ This room wreaks of garlic and other unescribeable odors. Faint chantings of intancations in a mysterious language float in to the room. The room itself is not noticeably different than that of the last polished floors, grand archways, and that same feeling of peace. To either side of you there are large doorways one labled White Mage and the other labled Black Mage ~ 0 0 0 D0 ~ ~ 0 0 4308 D1 ~ ~ 0 0 4325 D2 ~ ~ 0 0 4306 D3 ~ ~ 0 0 4326 S #4308 The Grand Hallway~ You still smell the odd odors wafting in from the room before this one. The room is also very similar to that of the previous, polished marble floors, and deep red wallpaper. To the north is a solid oak door that will stop virtually anything, it seems to be glowing with some sort of magic. In the center of the door there is a solid gold latch with a large key hole in it. Perhaps you should get a key? ~ 0 0 0 D0 ~ ~ 4 4308 4309 D1 ~ ~ 0 0 4327 D2 ~ ~ 0 0 4307 D3 ~ ~ 0 0 4328 S #4309 The end of the Grad Hallway~ This room seems to split right down the center. On one side, everything is made of the blackest of black marble. On the other, everything is made of the purest white marble. Either side is an exact mirror of the other, everything placed exactly the same. This room is quite magnifcigant. On the white half of the room, the door and all of the decorations are made of polished gold. On the black half, everything is made of the purest platinum. ~ 0 0 0 D1 ~ ~ 0 0 4329 D2 ~ ~ 4 0 4308 D3 ~ ~ 0 0 4330 S #4310 The Grand Hallway~ Bodyguard/bodyguard ~ 0 0 0 D0 ~ ~ 0 0 4311 D1 ~ ~ 0 0 4331 D3 ~ ~ 0 0 4332 S #4311 The Grand Hallway~ Queen/Mistress@ ~ 0 0 0 D0 ~ ~ 0 0 4312 D1 ~ ~ 0 0 4333 D2 ~ ~ 0 0 4310 D3 ~ ~ 0 0 4334 S #4312 The end of the Grand Hallway~ King/Overlord ~ 0 0 0 D1 ~ ~ 0 0 4335 D2 ~ ~ 0 0 4311 D3 ~ ~ 0 0 4336 S #4313 The Room of the Orcs~ ~ 0 0 0 D3 ~ ~ 0 0 4301 S #4314 The room of the Pesants~ ~ 0 0 0 D1 ~ ~ 0 0 4301 S #4315 The Room of the Goblins~ ~ 0 0 0 D3 ~ ~ 0 0 4302 S #4316 The Room of the Squires~ ~ 0 0 0 D1 ~ ~ 0 0 4302 S #4317 The Room of the Dark Elfs~ ~ 0 0 0 D3 ~ ~ 0 0 4303 S #4318 The room of the Wood Elfs~ ~ 0 0 0 D1 ~ ~ 0 0 4303 S #4319 The room of the Dark Dwarfs~ ~ 0 0 0 D3 ~ ~ 0 0 4304 S #4320 The room of the Dwarfs~ ~ 0 0 0 D1 ~ ~ 0 0 4304 S #4321 The room of the Ogres~ ~ 0 0 0 D3 ~ ~ 0 0 4305 S #4322 The Room of the Knights~ ~ 0 0 0 D1 ~ ~ 0 0 4305 S #4323 The Room of the Ogre Mages~ ~ 0 0 0 D3 ~ ~ 0 0 4306 S #4324 The room of the Proud Knights~ ~ 0 0 0 D1 ~ ~ 0 0 4306 S #4325 The Room of the Black Mages~ ~ 0 0 0 D3 ~ ~ 0 0 4307 S #4326 the Room of the White Mages~ ~ 0 0 0 D1 ~ ~ 0 0 4307 S #4327 The bodyguards quarters~ ~ 0 0 0 D3 ~ ~ 0 0 4308 S #4328 The bodyguards quarters~ ~ 0 0 0 D1 ~ ~ 0 0 4308 S #4329 The Room of the Dark King~ ~ 0 0 0 D3 ~ ~ 0 0 4309 S #4330 The Room of the Holy King~ ~ 0 0 0 D1 ~ ~ 0 0 4309 S #4331 The room of the Black Bodyguards~ ~ 0 0 0 D3 ~ ~ 0 0 4310 S #4332 The room of the White Bodyguards~ ~ 0 0 0 D1 ~ ~ 0 0 4310 S #4333 The room of the Overlord's Mistress~ ~ 0 0 0 D3 ~ ~ 0 0 4311 S #4334 The room of the Queen~ ~ 0 0 0 D1 ~ ~ 0 0 4311 S #4335 The room of the Evil Overlord~ ~ 0 0 0 D3 ~ ~ 0 0 4312 S #4336 The Room of the King~ ~ 0 0 0 D1 ~ ~ 0 0 4312 S #4400 A closet in the museum~ There is dusk pileing up here. There is many mops an brooms, but no one has used these in years. ~ 0 0 0 D1 ~ ~ 1 0 4208 S #0 #SPECIALS S #RESETS D 0 4205 3 1 The west door of The entrance to the museum is closed D 0 4206 1 1 The east door of Inside the museum is closed D 0 4208 3 2 The west door of The bathroom is closed and locked D 0 4290 0 2 The north door of vampire room is closed and locked D 0 4308 0 2 The north door of The Grand Hallway is closed and locked D 0 4309 2 2 The south door of The end of the Grad Hallway is closed and locked D 0 4400 1 2 The east door of A closet in the museum is closed and locked M 0 4201 10 4205 2 *Load the museum guard E 0 4201 0 16 *The museum guard's sword is loaded wielded of the museum guard E 0 4202 0 11 *The museum guard's shield is loaded as a shield of the museum guard O 0 4203 0 4207 *A fountain loaded to The lobby of the museum O 0 4204 0 4207 *A relaxing couch loaded to The lobby of the museum O 0 4205 0 4208 *The giant toilet loaded to The bathroom M 0 4202 10 4221 3 *Load the poltergeist M 0 4203 10 4222 3 *Load the animal skeleton M 0 4204 10 4224 3 *Load the skeleton M 0 4205 10 4225 3 *Load the ghoul M 0 4206 10 4227 3 *Load the lacedon M 0 4207 10 4228 3 *Load the ghast M 0 4208 10 4230 3 *Load the heucuva M 0 4209 10 4231 3 *Load the zombie M 0 4210 10 4233 3 *Load the shadow M 0 4211 10 4234 3 *Load the JuJu zombie M 0 4212 10 4236 3 *Load the wight M 0 4213 10 4237 3 *Load the giant skeleton M 0 4214 10 4239 3 *Load the haunt M 0 4215 10 4240 3 *Load the wraith M 0 4216 10 4242 3 *Load the mummy M 0 4217 10 4243 3 *Load the zombie lord M 0 4218 10 4245 3 *Load the banshee M 0 4219 10 4246 3 *Load the undead beholder M 0 4220 10 4248 3 *Load the spectre M 0 4221 10 4249 3 *Load the revenant M 0 4222 10 4251 3 *Load the vampire M 0 4223 10 4252 3 *Load the death knight E 0 4206 0 16 *The sword of {8death{0 is loaded wielded of the death knight M 0 4224 10 4254 3 *Load the skeleton warrior E 0 4207 0 16 *The {7skeletal{0 sword is loaded wielded of the skeleton warrior M 0 4225 10 4255 3 *Load the {7ghost{0 M 0 4226 10 4257 3 *Load the lich M 0 4227 10 4258 3 *Load the dracolich O 0 4308 0 4308 *A grand {#gold{x key loaded to The Grand Hallway M 0 4327 3 4309 1 *Load The Royal Bodyguard E 0 4327 0 16 *A {8dark{x dagger is loaded wielded of The Royal Bodyguard M 0 4228 3 4313 3 *Load The orc M 0 4228 3 4313 3 *Load The orc M 0 4228 3 4313 3 *Load The orc M 0 4327 3 4327 1 *Load The Royal Bodyguard E 0 4327 0 16 *A {8dark{x dagger is loaded wielded of The Royal Bodyguard G 0 4308 0 *A grand {#gold{x key is given to The Royal Bodyguard M 0 4327 3 4328 1 *Load The Royal Bodyguard E 0 4327 0 16 *A {8dark{x dagger is loaded wielded of The Royal Bodyguard G 0 4308 0 *A grand {#gold{x key is given to The Royal Bodyguard M 0 4329 1 4329 1 *Load The Dark King E 0 4329 0 16 *The shielded {$d{4arkflame{x is loaded wielded of The Dark King M 0 4330 1 4330 1 *Load The holy King E 0 4330 0 17 *{wspellshock bullwhip{x is loaded held in the hands of The holy King S #SHOPS 0 #MOBPROGS #0 #$