distorted/
distorted/area/
distorted/data/CLN/
#AREADATA
Name Clanhall Area~
Builders Unlinked Merukanah Kain~
VNUMs 20000 20999
Continent 1
Credits {y[{r------{y] {cTas      {mClanhalls{x~
Security 9
Flags 0
End

#MOBILES
#20000
shadow mason~
Mason of the {w-{W={b({DShadow{b){W={w-{x~
The Mason of the {w-{W={b({DShadow{b){W={w-{x is here building things.
~
~
human~
A 0 0 0 0
25 100 1d1+1 0d0+0 1d1+1 punch
0 0 0 0
0 AB 0 0
stand stand male 0
0 0 medium unknown
C shadow~
F for AHMV
F par ABCDEFGHIJK
#20001
shadow smith blacksmith~
Blacksmith of the {w-{W={b({DShadow{b){W={w-{x~
The blacksmith of the {w-{W={b({DShadow{b){W={w-{x is here forging weapons.
~
~
human~
AB 0 0 0 0
25 0 0d0+1 0d0+0 0d0+0 none
0 0 0 0
0 0 0 0
stand stand male 0
AHMV ABCDEFGHIJK medium unknown
#20002
shopkeep  shadow~
Shopkeeper of the {w-{W={b({DShadow{b){W={w-{x~
The shopkeeper of the {w-{W={b({DShadow{b){W={w-{x is here selling items.
~
~
human~
AB 0 0 0 0
25 0 0d0+1 0d0+0 0d0+0 none
0 0 0 0
0 0 0 0
stand stand female 1000000
AHMV ABCDEFGHIJK medium unknown
#20003
mobtrainer trainer shadow~
Trainer of the {w-{W={b({DShadow{b){W={w-{x~
The Trainer of the {w-{W={b({DShadow{b){W={w-{x is here teaching stealth.
~
~
human~
A 0 0 1000 0
75 0 1d1+0 100d1+0 0d0+0 pound
0 0 0 0
0 AB 0 0
stand stand male 0
AHMV ABCDEFGHIJK medium unknown
C shadow~
#20004
mage shadow~
Mage of the {w-{W={b({DShadow{b){W={w-{x~
A mage is here working in the {w-{W={b({DShadow{b){W={w-{x.
~
~
human~
AB 0 0 1000 0
75 0 1d1+0 100d1+0 0d0+0 pound
0 0 0 0
0 AB 0 0
stand stand male 0
AHMV ABCDEFGHIJK medium unknown
C shadow~
#20050
squire clan guard~
The {#-{7S{$q{&ui{$r{7e{#-{0 Clan Guard~
The {#-{7S{$q{&ui{$r{7e{#-{0 Clan Guard stands here staring down at you.
~
A tall brute, definatly well trained in the art of combat
is staring you down.  As you look at him you can tell he
knows what he is doing.
~
human~
ABEST Vc 0 0 0
150 150 1d1+40000 1d1+30000 25d25+375 smash
-80 -80 -80 -80
AFHKW AB 0 0
stand stand none 0
HMV 0 medium unknown
C squire~
F for A
F par ABCDEFGHIJK
M GRALL 20000 100~
#20051
Jentoli~
Jentoli~
{DJe{Bn{Wt{Bo{Dli{x, {RK{reepe{Rr {Dof the {RF{ro{Rr{rg{Re{x, {Dstands here with a hammer in hand.{x
~
Shrouded in all black, with the mark of the Shadows, a man of the shadows
stands posed ready for combat at the slightest moment. Something tells you that this 
figure is well trained in many forms of combat.
~
human~
ABG 0 0 0 0
0 0 1d1+1000 0d0+0 0d0+0 none
0 0 0 0
0 0 0 0
stand stand none 90000
0 0 medium unknown
F for AHMV
F par ABCDEFGHIJK
#20083
shiris~
{RS{rhi{Rr{ris{x~
{RS{rhi{Rr{ris{x stands here barking orders.
~
~
human~
ABGT DJV 0 0 0
175 100 1d1+49999 1d1+3000 10d20+400 slash
-40 -40 -40 -60
BEFHJK B 0 0
stand stand female 20000
AHMV ABCDEFGHIJK medium unknown
#20150
borgoroth conquest guard~
{DBo{Rr{rgor{Ro{Dth{x~
{DBo{Rr{rgor{Ro{Dth{x stands here, ready to crush your skull.
~
An absolutely gargantuan and brutish fellow towers over you, an enormous
and battered axe hefted over his left shoulder.  Borgoroth is sworn to
protect the hall of conquest, and he doesn't plan on breaking any promises. 
~
storm-giant~
ABT DFJVZ CDE 0 0
100 100 50000d1+0 0d0+0 25d25+35 wrath
0 0 0 0
CHW ABEMNOQS CDHIJKPRT 0
stand stand male 10000
AHMV ABCDEFGHIJK giant unknown
F imm J
F vul P
M GRALL 20000 100~
#20151
mason conquest~
{RT{rh{Re {D*{W-{DCo{Rn{rqu{Re{Dst{W-{D* {RM{ra{Dso{Rn{x~
{RT{rh{Re {D*{W-{DCo{Rn{rqu{Re{Dst{W-{D* {RM{ra{Dso{Rn{R is working on a stone wall.{x
~
~
human~
AG 0 0 0 0
0 0 1d1+1 0d0+0 0d0+0 none
0 0 0 0
0 0 0 0
stand stand none 0
0 0 medium unknown
F for AHMV
F par ABCDEFGHIJK
#20152
kinto conquest blacksmith~
{RK{ri{Dn{rt{Ro{x~
{RK{ri{Dn{rt{Ro{x is here, working on a piece of armor.{x
~
~
human~
AB DFJZ 0 0 0
100 0 1d1+10000 0d0+0 0d0+0 none
0 0 0 0
0 0 0 0
stand stand none 0
0 0 medium unknown
F for AHMV
F par ABCDEFGHIJK
#20153
morlek conquest mage~
{DMo{rrl{Dek{x~
{DMo{rrl{Dek{x is here, muttering an incantation.{x
~
~
human~
ABR 0 0 0 0
100 0 1d1+0 0d0+0 0d0+0 none
0 0 0 0
0 AB 0 0
stand stand female 0
AHMV ABCDEFGHIJK medium unknown
#20154
conquest trainer~
{DThe {DCo{Rn{rqu{Re{Dst {rTr{Ra{Di{Rn{rer{x~
{8The Co{!n{1qu{!e{8st {1Tr{!a{8i{!n{1er{D stands here . . . training{x
~
~
human~
AGJ 0 0 0 0
100 0 1d1+1 0d0+0 0d0+0 none
0 0 0 0
0 0 0 0
stand stand none 0
0 0 medium unknown
F for AHMV
F par ABCDEFGHIJK
#20155
elritch conquest priest~
{DE{Rlr{ri{Rtc{Dh{x~
{DE{Rlr{ri{Rtc{Dh{x stands here, tending the altar.
~
~
human~
ABX DFJZ 0 -1000 0
100 0 1d1+1 1d1+100000 0d0+0 none
0 0 0 0
0 AB 0 0
stand stand none 0
0 0 medium unknown
F for AHMV
F par ABCDEFGHIJK
#20156
porli brewer conquest~
{DP{Rorli{x~
{DP{Ro{rrli{x stands here, checking on a vat of ale.
~
Portly Porli brews a batch.
~
human~
AB DFJZ 0 0 0
25 0 1d1+1 0d0+0 0d0+0 none
0 0 0 0
0 0 0 0
stand stand none 0
0 0 medium unknown
F for AHMV
F par ABCDEFGHIJK
#20157
parle conquest baker~
{rP{Rarl{De{x~
{rP{Rarl{De{x stands here, kneading some dough.
~
~
human~
AB 0 0 0 0
25 0 1d1+10000 0d0+0 0d0+0 none
0 0 0 0
0 ABCD 0 0
stand stand none 0
0 0 medium unknown
F for AHMV
F par ABCDEFGHIJK
#20158
conquest priest~
{!C{8h{1ee{8c{!h{8, {8Co{!n{1qu{!e{8st {8P{!r{1ie{!s{8t{x~
{!C{8h{1ee{8c{!h{8, {8Co{!n{1qu{!e{8st {8P{!r{1ie{!s{8t{0 is here, puffing a fat 'j'{x
~
~
human~
ABQZ 0 0 0 0
30 0 100d1+0 0d0+0 0d0+0 none
0 0 0 0
0 AB 0 0
stand stand male 0
AHMV ACDFGHIJK medium unknown
F par BE
#20200
ephraim champion audentia guard~
{&E{3p{7h{3r{7a{3i{7m{x, Champion of {3[{1^{#A{7u{3d{7e{#n{7t{3i{#a{1^{3]{x ~
Sir {&E{3p{7h{3r{7a{3i{7m{x of the {3[{1^{#A{7u{3d{7e{#n{7t{3i{#a{1^{3]{x stands before you grinning broadly, hoping someone will be foolish enough to try and pass him.
~
~
human~
AB 0 0 0 0
100 100 50000d1+0 0d0+0 25d25+0 punch
0 0 0 0
HW AB 0 0
stand stand none 0
0 0 medium unknown
C audentia~
F for AHMV
F par ABCDEFGHIJK
#20201
genesis entreant audentia mason~
Genesis Entreant, chief engineer of the {3[{1^{#A{7u{3d{7e{#n{7t{3i{#a{1^{3]{x~
Genesis of {3[{1^{#A{7u{3d{7e{#n{7t{3i{#a{1^{3]{x is here, reviewing potential improvement plans for the hall.
~
~
human~
AG 0 0 0 0
25 0 1d1+1 0d0+0 1d1+1 slap
0 0 0 0
0 AB 0 0
stand stand none 0
0 0 medium unknown
C audentia~
F for AHMV
F par ABCDEFGHIJK
#20202
gerard lighthammer audentia blacksmith~
{#G{7e{3r{7a{3r{7d {&Lighthammer{x~
{#G{7e{3r{7a{3r{7d {&Lighthammer{x, illegitimate son of {#T{3h{#o{#r{x is here, strengthening the resolve of {3[{1^{#A{7u{3d{7e{#n{7t{3i{#a{1^{3]{x with every strike of the anvil.
~
~
human~
AB DFJZ 0 0 0
25 0 1d1+1 0d0+0 0d0+0 slap
0 0 0 0
0 AB 0 0
stand stand male 0
0 0 medium unknown
C audentia~
F for AHMV
F par ABCDEFGHIJK
#20203
Coercius shopkeeper gypsy audentia~
{3C{7o{&e{#rc{&i{7u{3s{x the Gypsy~
{3C{7o{&e{#rc{&i{7u{3s{x  the Gypsy chants in the back of the room fashioning incantations into some of the most incredible armaments you have ever seen.
~
~
human~
AB 0 0 0 0
25 0 1d1+0 0d0+0 0d0+0 none
0 0 0 0
0 ABHLQ 0 0
stand stand male 999999999
AHMV ABCDEFGHIJK medium unknown
C audentia~
#20204
high priest kvasir audentia good~
The High Priest of {&K{#v{&a{#s{&i{#r{x~
The High Priest of {&K{#v{&a{#s{&i{#r{x is here, chanting quietly.
~
~
human~
ABQRZ 0 0 1000 0
30 0 100d1+0 100d1+0 0d0+0 none
0 0 0 0
0 AB 0 0
stand stand female 0
AHMV ABCDEFGHIJK medium unknown
#20205
disciple modi trainer audentia~
A disciple of {8M{!o{8d{!i{x~
A disciple of {8M{!o{8d{!i{x is here, training new recruits.
~
~
human~
AB 0 0 0 0
100 0 1d1+100 0d0+0 0d0+0 none
0 0 0 0
0 0 0 0
stand stand either 0
0 0 medium unknown
F for AHMV
F par ABCDEFGHIJK
#20206
Nathral Mage Wizard Angel audentia~
{8N{1a{!t{*h{!r{1a{8l{x the fallen angel~
{8N{1a{!t{*h{!r{1a{8l{x the fallen angel is here pacing, awaiting a rematch with his brother.
~
~
human~
ABG CDEFGJZ 0 0 0
75 0 1d1+1 0d0+0 0d0+0 none
0 0 0 0
0 AB 0 0
stand stand none 0
0 0 medium unknown
C audentia~
F for AHMV
F par ABCDEFGHIJK
#20207
audentia questmaster master~
{YA{wu{yd{we{Yn{wt{yi{Ya {YQ{wu{ye{ws{Yt M{wa{yst{we{Yr{x~
{W The {YA{wu{yd{we{Yn{wt{yi{Ya {YQ{wu{ye{ws{Yt M{wa{yst{we{Yr{x {Wis here issuing quest.{x
~
~
elf~
AB J 0 0 0
30 50 1d1+100 0d0+0 1d1+1 punch
0 0 0 0
0 ABHJQ 0 0
stand stand none 0
AHMV ABCDEFGHIJK medium unknown
C audentia~
#20250
skirnir vanir guard~
{cS{Cki{Wr{Cni{cr{x~
{cS{Cki{Wr{Cni{cr{x stands here, guarding Vanaheim.
~
~
human~
AB DFJZ 0 0 0
100 100 20000d1+0 0d0+0 25d25+0 slash
0 0 0 0
HW AB 0 0
stand stand male 0
0 0 medium unknown
F for AHMV
F par ABCDEFGHIJK
M GRALL 20000 100~
#20251
Mason of The Chosen~
The Mason of The {y::{Y*{DC{yh{Yo{Ds{ye{Dn{Y*{y::{X~
The Mason of The {y::{Y*{DC{yh{Yo{Ds{ye{Dn{Y*{y::{X is walking around here.
~
~
human~
ABG 0 0 0 0
25 0 1d1+1 0d0+0 0d0+0 none
0 0 0 0
0 0 0 0
stand stand none 0
0 0 medium unknown
F for AHMV
F par ABCDEFGHIJK
#20252
storm smith shopkeeper~
Rache~
Rache, Storm's whipping boy is here.
~
~
human~
AB DFJZ 0 0 0
50 0 1d1+10000000 0d0+0 0d0+0 none
0 0 0 0
0 0 0 0
stand stand male 20000000
0 0 medium unknown
F for AHMV
F par ABCDEFGHIJK
#20253
Rahl mage~
{DR{wah{Dl{x~
{DR{wah{Dl{x the Great mage or the Vast Hordes, stares at you knowingly.
~
~
human~
AB 0 0 0 0
100 0 1d1+0 0d0+0 0d0+0 none
0 0 0 0
0 AB 0 0
stand stand female 0
AHMV ABCDEFGHIJK medium unknown
#20254
inimicus trainer~
The Inimicus Trainer~
The Inimicus Trainer stands here.
~
~
human~
ABJ 0 0 0 0
180 0 1d1+1 0d0+0 0d0+0 none
0 0 0 0
0 0 0 0
stand stand male 0
0 0 medium unknown
F for AHMV
F par ABCDEFGHIJK
#20255
fjolnir vanir smith~
Fjolnir~
Fjolnir pounds a dent out of a breastplate.
~
Is that? Nah, couldn't be. . .
~
hill-giant~
ABT 0 0 1000 0
25 75 1d1+20000 10d100+1000 1d1+0 punch
0 0 0 0
0 AB 0 C
stand stand female 0
AHMV ABCDEFGHIJK medium unknown
#20256
inimicus pet green enshrouded figure~
{ga{Gn en{gsh{Gr{go{Gu{gded fig{Gure{x~
{ga {Ggr{gee{Gn en{gsh{Gr{go{Gu{gded fig{Gure {gstands here.{x
~
~
human~
AIST DFJTUVZ 0 0 0
100 200 10000d1+0 0d0+0 40d40+40 fury
-50 -50 -50 -50
CDEFGHK 0 CDGO 0
stand stand male 0
0 0 giant unknown
F for AHMV
F par ABCDEFGHIJK
#20257
train trainer khaz~
{DK{wh{Wa{Dz{x ~
{DK{wh{Wa{Dz{x stands here, whipping the others in to shape.
~
Ophiuchus is known as the serpent holder.  He is mythical healer and
ancient medical man.  His fame is such that there is a constellation
representing Ophiuchus shows him grasping a serpent, which is spread across
the body of Ophiuchus.  
~
human~
ABJ DFJZ 0 0 0
130 0 1d1+10 1d1+1000000 0d0+0 none
0 0 0 0
0 0 0 0
stand stand male 0
0 0 medium unknown
F for AHMV
F par ABCDEFGHIJK
#20258
inimicus shopkeeper elrech~
Elrech~
Elrech is here, buying and selling all sorts of things.
~
~
human~
AB DEJ 0 0 0
150 0 1d1+1 0d0+0 0d0+0 none
0 0 0 0
0 AB 0 0
stand stand male 10000000
0 0 medium unknown
F for AHMV
F par ABCDEFGHIJK
#20270
kvasir mage vanir~
Kvasir~
Kvasir is here, brought to life by the Vanir.
~
~
human~
ABR 0 0 0 0
75 0 1d1+1 0d0+0 0d0+0 none
0 0 0 0
0 0 0 0
stand stand none 0
0 0 medium unknown
F for AHMV
F par ABCDEFGHIJK
#20271
vanir priest~
Vanir Priest~
The Vanir Priest is here to heal your wounds.
~
~
human~
ABZ 0 0 1000 0
30 0 1d1+0 0d0+0 0d0+0 none
0 0 0 0
0 0 0 0
stand stand male 0
0 0 medium unknown
F for AHMV
F par ABCDEFGHIJK
#20272
tyr vanir trainer~
Tyr~
Tyr stands here, swinging his sword deftly with his one good hand.
~
~
human~
ABJ 0 0 0 0
75 30 1d1+1000 0d0+0 1d1+1 fury
0 0 0 0
0 AB 0 0
stand stand none 0
AHMV ABCDEFGHIJK medium unknown
#20300
smithy conformist~
{gT{Rh{8e {RC{ro{gn{rf{Ro{gr{rm{Ri{gs{rt{x~
{2T{!h{8e {!C{1o{2n{1f{!o{2r{1m{1i{2s{1t{0 has dug his own grave.
~
~
human~
AB 0 0 0 0
25 0 1d1+1 0d0+0 0d0+0 none
0 0 0 0
0 AB 0 0
stand stand none 0
0 0 medium unknown
C iniquity~
F for AHMV
F par ABCDEFGHIJK
#20301
shopkeeper recreant~
{gR{6e{Rc{gr{re{6a{gn{Rt{x~
{2R{6e{!c{2r{1e{6a{2n{!t{0 steps back into the pit.
~
~
human~
AB 0 0 0 0
25 5000 5000d5000+500000 0d0+0 5000d5000+500000 wrath
0 0 0 0
0 ABCDEFGHIJKLMNOPQRSTXYZ 0 0
stand stand none 100000000
0 0 medium unknown
C iniquity~
F for AHMV
F par ABCDEFGHIJK
#20302
mason architect~
{6A{8rc{wh{Wi{8t{^e{wc{8t{x~
{wA{8n {6A{8rc{wh{Wi{8t{^e{wc{8t B{^u{gr{wn{8s {wy{Wo{8u {Wo{6u{8t {wo{8f {wh{8is {8M{^i{wn{8d{x.
~
~
human~
AG 0 0 0 0
25 0 1d1+1 0d0+0 0d0+0 slash
0 0 0 0
0 0 0 0
stand stand none 0
0 0 medium unknown
C iniquity~
F for AHMV
F par ABCDEFGHIJK
#20303
trainer abigail williams~
{rA{8b{6i{8g{wa{^i{8l {8W{^i{wl{8l{6i{8am{rs{x~
{1A{8b{6i{8g{&a{^i{8l W{^i{7l{8l{6i{8am{1s{0 feels the darkness pressing.
~
~
human~
ABG 0 0 0 0
180 0 1d1+1 0d0+0 0d0+0 none
0 0 0 0
0 AB 0 0
stand stand none 0
0 0 medium unknown
C iniquity~
F for AHMV
F par ABCDEFGHIJK
#20304
girl glass mage~
{wG{Wi{wr{8l {wo{Wf {wG{8l{^a{rs{8s{x~
{^A {wG{Wi{wr{8l {wo{Wf {wG{8l{^a{rs{8s {6w{^e{We{6p{ws h{8ere{x, {wS{8he {^S{Wcr{8e{wam{^s {RM{ru{gr{rd{Re{gr{r!{x 
~
~
human~
ABG 0 0 0 0
75 0 1d1+1 0d0+0 0d0+0 none
0 0 0 0
0 AB 0 0
stand stand none 0
0 0 medium unknown
C iniquity~
F for AHMV
F par ABCDEFGHIJK
#20305
green monster~
{wT{8he {GGr{ge{Ge{gn {8M{Go{gns{Gte{gr{x~
{&t{8he {@Gr{2e{@e{2n {8M{@o{2ns{@te{2r{0 is charging forward, crushing everything in its path.
~
~
human~
ABG CDEFGJZ 0 0 0
100 0 0d0+1 0d0+0 0d0+0 none
0 0 0 0
0 ABCDEFGHIJKLMNOPQRSTXYZ 0 0
stand stand none 0
0 0 medium unknown
C iniquity~
F for AHMV
F par ABCDEFGHIJK
#20306
clanguard guard impaler~
{wT{8he {^Im{Wp{8a{Wl{^er{x~
{wT{8he {^Im{Wp{8a{Wl{^er{x is out for blood.
~
~
human~
ABT 0 0 0 0
100 100 50000d1+0 0d0+0 25d25+0 punch
0 0 0 0
CHJW ABE 0 0
stand stand male 0
0 0 medium unknown
C iniquity~
F for AHMV
F par ABCDEFGHIJK
#20307
priest father lies~
{wF{Wa{8th{^e{8r {6o{^f {8L{Wi{^e{8s{x~
{7The F{&a{8th{^e{8r {6o{^f {8L{7i{^e{8s{0 preaches sacrilege.
~
~
human~
ABZ DFJZ 0 1000 0
30 0 1d1+1 0d0+0 0d0+0 none
0 0 0 0
0 0 0 0
stand stand male 0
0 0 medium unknown
C iniquity~
F for AHMV
F par ABCDEFGHIJK
#20308
coroner healer iniquity~
{8T{^h{8e{0 {^C{wo{^r{8o{^n{we{^r{0~
{8T{^h{8e{0 {^C{wo{^r{8o{^n{we{^r{0 is here performing an autopsy.
~
~
human~
ABa 0 0 0 0
180 0 100d100+100 0d0+0 0d0+0 none
0 0 0 0
0 ABCDHIKLMNQ 0 0
stand stand none 0
AHMV ABCDEFGHIJK medium unknown
#20309
pet corpse rotting iniquity~
{1A {!Ro{2t{1t{!i{1ng {1C{2o{!r{1p{2s{1e{0~
{1A {!Ro{2t{1t{!i{1ng {1C{2o{!r{1p{2s{1e{0 sits here, cold and still.
~
~
human~
AIT UV E 0 0
101 202 5000d1+1 100d100+100 40d40+40 drain
-50 -50 -50 -50
CD 0 0 0
stand stand either 0
AHMV ABCDEFGHIJK medium unknown
C iniquity~
#20310
pet corpse rotting iniquity~
{1A {!Ro{2t{1t{!i{1ng {1C{2o{!r{1p{2s{1e{0~
{1A {!Ro{2t{1t{!i{1ng {1C{2o{!r{1p{2s{1e{0 stars blankly at you.
~
~
human~
AI UV E 0 0
100 202 5000d1+1 0d0+0 40d40+40 drain
-50 -50 -50 -50
CD 0 0 0
stand stand either 0
AHMV ABCDEFGHIJK medium unknown
#20350
avengers clan guard jentari~
{DJ{wen{Wt{war{Di{w, {DG{wua{Wrd{wia{Dn of the {DA{wve{Wng{wer{Ds{x~
{DJ{wen{Wt{war{Di{w, {DG{wua{Wrd{wia{Dn of the {DA{wve{Wng{wer{Ds{w, stands here watching the entrance.{x
~
~
human~
AB DFJZ 0 0 0
100 100 20000d1+0 0d0+0 25d25+50 slash
0 0 0 0
HW AB 0 0
stand stand male 0
0 0 large unknown
F for AHMV
F par ABCDEFGHIJK
M GRALL 20000 100~
#20352
avengers mob trainer~
The Avengers Mob Trainer~
The Avengers Mob Trainer stands here.
~
~
human~
AG 0 0 0 0
30 0 0d0+0 0d0+0 0d0+0 none
0 0 0 0
0 0 0 0
stand stand none 0
AHMV ABCDEFGHIJK medium unknown
#20400
Adiuvo Mason general~
The {b-->A{Bdiuv{bo<--{x Mason~
The {b-->A{Bdiuv{bo<--{x Mason is here working.
~
~
human~
AG 0 0 0 0
25 0 1d1+1 0d0+0 0d0+0 none
0 0 0 0
0 0 0 0
stand stand none 0
0 0 medium unknown
C adiuvo~
F for AHMV
F par ABCDEFGHIJK
#20401
adivuo blacksmith~
{b-->A{Bdiuv{bo<--{x Blacksmith~
The {b-->A{Bdiuv{bo<--{x Blacksmith is hammering away.
~
~
human~
AB 0 0 0 0
25 0 1d1+1 0d0+0 1d1+1 slash
0 0 0 0
0 AB 0 0
stand stand female 1000
AHMV ABCDEFGHIJK medium unknown
C adiuvo~
#20402
Adiuvo shopkeeper clan shop store~
{b-->A{Bdiuv{bo<--{x Shopkeeper~
The {b-->A{Bdiuv{bo<--{x Shopkeeper is working his stores.
~
~
human~
AB 0 0 0 0
25 5000 5000d5000+500000 0d0+0 5000d5000+500000 wrath
0 0 0 0
0 ABCDEFGHIJKLMNOPQRSTXYZ 0 0
stand stand none 1000000
0 0 medium unknown
C adiuvo~
F for AHMV
F par ABCDEFGHIJK
#20403
trainer adiuvo~
Trainer of {b-->A{Bdiuv{bo<--{x~
Trainer of {b-->A{Bdiuv{bo<--{x is here working.
~
~
human~
ABG 0 0 0 0
75 0 1d1+1 0d0+0 1d1+1 slash
0 0 0 0
0 AB 0 0
stand stand none 0
0 0 medium unknown
C adiuvo~
F for AHMV
F par ABCDEFGHIJK
#20404
mage clan adiuvo~
{b-->{bA{Bdiuv{bo{b<--{B Mage{x~
{BThe {b-->{bA{Bdiuv{bo{b<--{B Mage {bis here mastering spells{x
~
~
human~
ABG 0 0 0 0
75 0 1d1+1 0d0+0 0d0+0 none
0 0 0 0
0 AB 0 0
stand stand none 0
0 0 medium unknown
C adiuvo~
F for AHMV
F par ABCDEFGHIJK
#20405
priest adiuvo~
{b-->A{Bdiuv{bo<--{B Priest{x~
{b-->A{Bdiuv{bo<--{B Priest stands praising his god.{x
~
~
human~
ABZ 0 0 1000 0
30 0 1d1+5000 20000d200+39 1d1+1 none
0 0 0 0
0 AB 0 0
stand stand none 0
0 0 medium unknown
C adiuvo~
F for AHMV
F par ABCDEFGHIJK
#20409
no name~
(no short description)~
(no long description)
~
~
human~
A 0 0 0 0
0 0 0d0+0 0d0+0 0d0+0 none
0 0 0 0
0 0 0 0
stand stand none 0
0 0 medium unknown
F for AHMV
F par ABCDEFGHIJK
#20449
idavoll saskia trainer~
{gI{wd{Da{Gv{Do{wl{gl{x~
Idavoll is here, training the members of {B*{G[{W<{gS{wa{Dsk{wi{ga{W>{G]{B*{w.{x
~
~
human~
ABJ 0 0 0 0
75 0 1d1+0 0d0+0 0d0+0 none
0 0 0 0
0 0 0 0
stand stand none 0
0 0 medium unknown
F for AHMV
F par ABCDEFGHIJK
#20450
saskia clan guard~
The {$*{@[{&<{2s{7a{8s{8k{7i{2a{&>{@]{$*{x Clan Guard~
The {$*{@[{&<{2s{7a{8s{8k{7i{2a{&>{@]{$*{x Clan guard stands here watching for intruders.
~
~
human~
AB DEFJVZc CDE 0 0
150 150 1d1+40000 1d1+1000 25d25+100 smash
-70 -70 -70 -70
AEHKW AB 0 0
stand stand none 0
AM 0 medium unknown
F for HV
F par ABCDEFGHIJK
M GRALL 20000 100~
#20451
saskia blacksmith~
The {$*{@[{&<{2s{7a{8s{8k{7i{2a{&>{@]{$*{x Blacksmith~
The {$*{@[{&<{2s{7a{8s{8k{7i{2a{&>{@]{$*{x Blacksmith stands here forming another peice of armor.
~
~
human~
AB 0 0 0 0
25 0 1d1+100 0d0+0 0d0+0 none
-20 -20 -20 0
0 AB 0 0
stand stand none 0
0 0 medium unknown
F for AHMV
F par ABCDEFGHIJK
#20452
medwyn saskia mage~
Medwyn~
Medwyn the sorcerer is here, practicing the arcane.
~
~
human~
AR 0 0 0 0
75 175 1d1+20000 10d10+5000 10d10+175 none
-30 -30 -30 -45
0 AB 0 0
stand stand male 0
0 0 medium unknown
F for AHMV
F par ABCDEFGHIJK
#20453
saskia mason~
The {$*{@[{&<{2s{0a{8sk{0i{2a{8>{@]{$*{x Mason~
The {$*{@[{&<{2s{0a{8sk{0i{2a{8>{@]{$*{x Mason wanders around patching holes.
~
~
human~
AGT 0 0 0 0
150 125 1d1+100 1d1+100 1d1+100 punch
-30 -30 -30 -26
0 AB 0 0
stand stand none 0
0 0 medium unknown
F for AHMV
F par ABCDEFGHIJK
#20454
saskia priest~
The {$*{@[{&<{2s{0a{8sk{0i{2a{8>{@]{$*{x Priest~
The {$*{@[{&<{2s{0a{8sk{0i{2a{8>{@]{$*{x Priest stands here carefully watching you.
~
~
human~
ABQZ 0 H 1000 0
30 150 1d1+20000 10d100+1000 5d10+150 fury
0 0 0 0
0 AB 0 0
stand stand male 0
AHMV ABCDEFGHIJK medium unknown
#20455
Medwyn Jr saskia mage~
Medwyn Jr.~
Medwyn Jr. the sorcerer is here, practicing the arcane.
~
~
human~
AR 0 0 0 0
75 0 1d1+20000 0d0+0 0d0+0 none
0 0 0 0
0 0 0 0
stand stand none 0
0 0 medium unknown
F for AHMV
F par ABCDEFGHIJK
#20500
trainer chosen sage francis~
Sage Francis~
Sage Francis is here, yelling into a megaphone.
~
Upon examining Sage Francis you see that he is different, in a different way.
~
human~
ABG 0 0 0 0
100 0 1d1+1 0d0+0 0d0+0 none
0 0 0 0
0 ABCDEFGHIJKLMNOPQRSTXYZ 0 0
stand stand none 0
0 0 medium unknown
C chosen~
F for AHMV
F par ABCDEFGHIJK
#20501
Shopkeeper chosen shop dude~
a Shopkeeper~
A shopkeeper needs a better Description.
~
~
human~
AB 0 0 0 0
25 5000 5000d5000+500000 0d0+0 5000d5000+500000 wrath
0 0 0 0
0 ABCDEFGHIJKLMNOPQRSTXYZ 0 0
stand stand none 1000000
0 0 medium unknown
C chosen~
F for AHMV
F par ABCDEFGHIJK
#20502
priest chosen ~
Priest~
A Priest with a crappy description.
~
~
human~
ABZ 0 0 -1000 0
30 0 1d1+5000 20000d200+39 1d1+1 none
0 0 0 0
0 AB 0 0
stand stand none 0
0 0 medium unknown
C chosen~
F for AHMV
F par ABCDEFGHIJK
#20503
Mason of The Chosen~
The Mason of The {y::{Y*{DC{yh{Yo{Ds{ye{Dn{Y*{y::{X~
The Mason of The {y::{Y*{DC{yh{Yo{Ds{ye{Dn{Y*{y::{X is walking around here.
~
~
human~
ABG 0 0 0 0
25 0 1d1+1 0d0+0 1d1+1 none
0 0 0 0
0 AB 0 0
stand stand none 0
0 0 medium unknown
C chosen~
F for AHMV
F par ABCDEFGHIJK
#20504
blacksmith chosen~
The Chosen Blacksmith~
The Chosen Blacksmith is here, hammering things.
~
~
human~
AB 0 0 0 0
25 0 1d1+1 0d0+0 1d1+1 slash
0 0 0 0
0 AB 0 0
stand stand female 1000
AHMV ABCDEFGHIJK medium unknown
C chosen~
#20505
Mage of the chosen~
The Mage of The {y::{Y*{DC{yh{Yo{Ds{ye{Dn{Y*{y::{X~
The Mage of The {y::{Y*{DC{yh{Yo{Ds{ye{Dn{Y*{y::{X is here dancing fire across his fingertips.
~
~
human~
ABG 0 0 0 0
75 0 1d1+1 0d0+0 0d0+0 none
0 0 0 0
0 AB 0 0
stand stand none 0
0 0 medium unknown
C chosen~
F for AHMV
F par ABCDEFGHIJK
#20506
prismatic behemoth pet chosen~
{mA {cP{Cr{mi{Ms{Wm{Ma{mt{Ci{cc {mB{Me{ch{Ce{Wm{co{Mt{mh{x~
{D A GIANT beast is here, dragging his claws.{x
~
~
hill-giant~
AILT TUV 0 0 0
100 200 1d1+10000 500d1+1 40d40+40 wrath
-50 -50 -50 -50
CDHJ A 0 0
stand stand male 0
AGHMVW ABCDEFGHIJKP tiny unknown
C chosen~
F vul C
#20507
mage chosen second~
The Second Mage of the {y::{Y*{DC{yh{Yo{Ds{ye{Dn{Y*{y::{x~
The Second Mage of the {y::{Y*{DC{yh{Yo{Ds{ye{Dn{Y*{y::{x is here assisting his master.
~
~
human~
ABG 0 0 0 0
75 0 1d1+1 0d0+0 0d0+0 none
0 0 0 0
0 AB 0 0
stand stand none 0
0 0 medium unknown
C chosen~
F for AHMV
F par ABCDEFGHIJK
#20545
saskia brewer~
The {$*{@[{&<{2S{0a{*sk{0i{2a{&>{@]{$*{x Brewer~
The {$*{@[{&<{2S{0a{*sk{0i{2a{&>{@]{$*{x Brewer sits on a table drinking... something.
~
~
elf~
AB CDEFGJ 0 0 0
101 50 1d1+0 0d0+0 25d25+0 pound
0 0 0 0
0 AB 0 0
stand stand none 0
AHMV ABCDEFGHIJK medium unknown
#20546
saskia baker~
The {$*{@[{&<{2S{0a{*sk{0i{2a{&>{@]{$*{x Baker~
The {$*{@[{&<{2S{0a{*sk{0i{2a{&>{@]{$*{x Baker wanders around muttering to himself.
~
~
human~
AB CDEFG 0 0 0
101 50 1d1+0 0d0+0 25d25+0 pound
0 0 0 0
0 AB 0 0
stand stand none 0
AHMV ABCDEFGHIJK medium unknown
#20547
saskia shopkeeper lucretia~
{gL{wu{Dc{Gr{De{wt{&i{ga{x~
Lucretia is here, buying things from anyone who will sell them!
~
~
human~
AB DEJ 0 0 0
150 0 1d1+1 0d0+0 0d0+0 none
0 0 0 0
0 AB 0 0
stand stand none 10000000
0 0 medium unknown
F for AHMV
F par ABCDEFGHIJK
#20548
vinanti saskia questmaster~
{gV{wi{Dn{Ga{Dn{wt{gi{x~
A wise sage stands here awaiting your request.
~
~
human~
AB 0 0 0 0
101 0 1d1+1000 0d0+0 0d0+0 none
0 0 0 0
0 ABQ 0 0
stand stand none 0
AHMV ABCDEFGHIJK medium unknown
#20549
althea healer saskia~
{gA{wl{Dth{we{ga{x~
Althea is here healing the injured.
~
~
human~
ABLa 0 0 0 0
30 180 10000d1+0 0d0+0 25d25+0 none
0 0 0 0
0 ABQ 0 0
stand stand none 0
AHMV ABCDEFGHIJK medium unknown
#20550
misfits blacksmith~
{DA M{wisf{Di{rt {RB{rla{Dc{wksm{Di{rt{Rh{x~
{DA M{wisf{Di{rt {RB{rla{Dc{wksm{Di{rt{Rh {Dis here, keeping busy.{x
~
~
human~
ABR 0 0 0 0
25 0 25000d1+1 0d0+0 0d0+0 none
0 0 0 0
0 AB 0 0
stand stand female 0
AHMV ABCDEFGHIJK medium unknown
#20551
misfits clan guard~
The {!M{1isfit's{x Clan Guard~
The {!M{1isfit's{X {DC{wlan{X {DG{wuard{x is here.
~
~
human~
AB DFJZ 0 0 0
100 100 20000d1+0 1d1+500 25d25+0 pound
0 0 0 0
HW AB 0 0
stand stand male 0
AHMV ABCDEFGHIJK medium unknown
#20552
mason misfits~
{RM{ras{Ro{rn of {RT{rhe {DM{wis{Dfi{rt{Rs{x~
The mason of The Misfits is working on the hall.
~
~
human~
AG 0 0 0 0
25 0 1d1+0 0d0+0 0d0+0 none
0 0 0 0
0 0 0 0
stand stand either 0
0 0 medium unknown
F for AHMV
F par ABCDEFGHIJK
#20553
dame~
{gD{wa{Dme{wo{gn{x~
Dameon is here cleaning up the room.
~
~
human~
AB DEJ 0 0 0
150 0 1d1+1 0d0+0 0d0+0 none
0 0 0 0
0 AB 0 0
stand stand none 10000000
0 0 medium unknown
F for AHMV
F par ABCDEFGHIJK
#20554
alissa saskia mage~
{xAlissa~
Alissa looks up from her work and snarls.
~
~
human~
ABR 0 0 0 0
75 0 1d1+0 0d0+0 0d0+0 none
0 0 0 0
0 0 0 0
stand stand female 0
0 0 medium unknown
F for AHMV
F par ABCDEFGHIJK
#20555
armarza saskia mage~
{xArmarza~
Armarza stands quietly in the corner.
~
~
elf~
ABR J 0 0 0
75 0 1d1+0 0d0+0 0d0+0 none
0 0 0 0
0 B 0 0
stand stand male 0
AHMV ABCDEFGHIJK medium unknown
#20556
storm clan guard~
{DG{wu{Wa{wr{Dd{wi{Wa{wn{X {Do{wf{X {Wt{Dh{we{X {DS{wT{WO{wR{DM{x~
The {DG{wu{Wa{wr{Dd{wi{Wa{wn{X {Do{wf{X {Wt{Dh{we{X {DS{wT{WO{wR{DM{x is here, defending his brothers.
~
~
bullywug~
ABG DFJTZb 0 -1000 0
100 100 20000d1+0 0d0+0 25d25+75 slash
0 0 0 0
FHIRW AB EH 0
stand stand male 0
AHMVZ ABCDEFGHIJKPQUVX medium unknown
#20557
silverwolves clan guard~
{^S{*ilver{^W{*olves{X' Clan Guard{X~
The {CS{Dilver{CW{Dolves{x' Clan Guard stands here, protecting his clan.
~
~
centaur~
ABGT 0 0 0 0
100 95 20000d1+0 0d0+0 25d25+25 slash
-60 -60 -60 -60
HW AB 0 0
stand stand male 0
AHMNV ABCDEFGHIJK medium unknown
#20559
guard profit clanguard~
Profit Clan Guard~
The Profit Clan guard stands here.
~
~
human~
ABG DFJZ 0 0 0
100 100 20000d1+1 0d0+0 25d25+0 slash
-95 -95 -95 -95
HIW AB 0 0
stand stand none 0
AHMV ABCDEFGHIJK medium unknown
#20560
Profit Blacksmith~
Profit Blacksmith~
The Profit Blacksmith is here, selling his wares.
~
~
human~
ABG DFJZ 0 0 0
0 0 1d1+500 0d0+0 0d0+0 none
0 0 0 0
0 0 0 0
stand stand none 0
0 0 medium unknown
F for AHMV
F par ABCDEFGHIJK
#20563
profit priest~
The Profit clan Priest~
The Profit clan priest is here, blessing people.
~
~
human~
ABZ 0 0 1000 0
30 0 1d1+1 20000d200+39 0d0+0 none
0 0 0 0
0 0 0 0
stand stand none 0
0 0 medium unknown
F for AHMV
F par ABCDEFGHIJK
#20564
pedro profit pimp pet~
Pedro, Profit Pimp~
Pedro, the pimp of profit is here.
~
~
water fowl~
AIMQRST CDFGUV CDE 0 0
100 200 10000d1+0 0d0+0 40d40+40 slap
-50 -50 -50 -50
CEFGHIJKL 0 CDE 0
stand stand male 0
AGW ACDEFHKP giant unknown
F aff Tb
F res R
#20565
misfit priest~
{DT{wh{We {DM{wis{Df{ri{Rt {WP{wri{Wes{wt{x~
{DA dark, m{wis{Df{ri{Rt {Dpriest stands in the center of the room.{x
~
~
human~
ABX 0 0 -1000 0
30 0 1d3+0 0d0+0 0d0+0 none
0 0 0 0
0 0 0 0
stand stand male 0
0 0 medium unknown
F for AHMV
F par ABCDEFGHIJK
#20600
Mason Fredrik Wolf pack wolfpack~
{6F{7r{^e{6d{^r{7i{6k{x, the mason of the {7\{6W{7o{^l{6f{7/\{6P{^a{7c{6k{7/{x~
{6F{7r{^e{6d{^r{7i{6k{x, the mason of the {7\{6W{7o{^l{6f{7/\{6P{^a{7c{6k{7/{x is here.
~
~
human~
AG 0 0 0 0
50 0 1d1+1 0d0+0 0d0+0 none
0 0 0 0
0 0 0 0
stand stand none 0
0 0 medium unknown
C reverence~
F for AHMV
F par ABCDEFGHIJK
#20601
snoopy wolfpack trainer~
the {6W{7o{^l{6fP{^a{7c{6k{x Mutt~
{&S{7n{8Oo{7P{&y{x, the {6W{7o{^l{6fP{^a{7c{6k{x Mutt is here smelling horribly
~
~
human~
ABG 0 0 0 0
50 0 1d1+1 0d0+0 0d0+0 none
0 0 0 0
0 AB 0 0
stand stand none 0
0 0 medium unknown
C reverence~
F for AHMV
F par ABCDEFGHIJK
#20602
woodstock wolfpack smithy blacksmith~
{#W{3o{#O{3d{8S{7t{8O{7c{8K{x, the {6W{7o{^l{6fP{^a{7c{6k{x Smithy~
{#W{3o{#O{3d{8S{7t{8O{7c{8K{x, the {6W{7o{^l{6fP{^a{7c{6k{x Smithy is here rocking out making armor.
~
~
human~
AB 0 0 0 0
50 0 1d1+1 0d0+0 1d1+1 slash
0 0 0 0
0 AB 0 0
stand stand female 1000
AHMV ABCDEFGHIJK medium unknown
C reverence~
#20603
trick wolfpack mage clan~
{%T{^r{7i{%C{^K{x, the {6W{7o{^l{6fP{^a{7c{6k{x Mage~
{%T{^r{7i{%C{^K{x, the {6W{7o{^l{6fP{^a{7c{6k{x Mage is here being a trick.{x
~
~
human~
ABG 0 0 0 0
50 0 1d1+1 0d0+0 0d0+0 none
0 0 0 0
0 AB 0 0
stand stand none 0
0 0 medium unknown
C reverence~
F for AHMV
F par ABCDEFGHIJK
#20604
wolfpack Frank shop dude~
{^S{#wee{^t {$D{&add{$y {@F{8ran{@k{x the {6W{7o{^l{6fP{^a{7c{6k{x Shopkeep~
{^S{#wee{^t {$D{&add{$y {@F{8ran{@k{x the {6W{7o{^l{6fP{^a{7c{6k{x Shopkeep is here flexing.
~
~
human~
AB 0 0 0 0
50 5000 5000d5000+500000 0d0+0 5000d5000+500000 wrath
0 0 0 0
0 ABCDEFGHIJKLMNOPQRSTXYZ 0 0
stand stand none 10000000
0 0 medium unknown
C reverence~
F for AHMV
F par ABCDEFGHIJK
#20605
wolfpack clan priest bubba~
{DB{bub{Bba{x~
{DB{bub{Bba{x, your local {cW{wo{Cl{cf{cP{Ca{wc{ck {WPr{Die{Wst{x is standing here looking for fresh wounds.
~
~
human~
ABZ 0 0 -1000 0
50 0 1d1+5000 20000d200+39 1d1+1 none
0 0 0 0
0 AB 0 0
stand stand none 0
0 0 medium unknown
C reverence~
F for AHMV
F par ABCDEFGHIJK
#20700
clan guard shinigami mitserougi~
{mM{Ditserougi{x~
{mM{Ditserougi{x is here brandishing a katana.
~
~
human~
ABT 0 0 0 0
100 100 50000d1+0 0d0+0 25d25+0 punch
0 0 0 0
HW AB D 0
stand stand male 0
0 0 huge unknown
C shinigami~
F for AHMV
F par ABCDEFGHIJK
#20701
mason shinigami clan~
{g.{G:{DS{ch{Ci{mn{Mi{cg{Ca{cm{Di{G:{g.{x Mason~
{g.{G:{DS{ch{Ci{mn{Mi{cg{Ca{cm{Di{G:{g.{x Mason is here.
~
~
human~
ABG 0 0 0 0
25 0 1d1+1 0d0+0 1d1+1 none
0 0 0 0
0 AB 0 0
stand stand none 0
0 0 medium unknown
C shinigami~
F for AHMV
F par ABCDEFGHIJK
#20702
trainer shinigami~
{g.{G:{DS{ch{Ci{mn{Mi{cg{Ca{cm{Di{G:{g.{x Trainer~
{g.{G:{DS{ch{Ci{mn{Mi{cg{Ca{cm{Di{G:{g.{x Trainer is here.
~
~
human~
ABG 0 0 0 0
100 0 1d1+1 0d0+0 0d0+0 none
0 0 0 0
0 AB 0 0
stand stand none 0
0 0 medium unknown
C shinigami~
F for AHMV
F par ABCDEFGHIJK
#20703
{g.{G:{DS{ch{Ci{mn{Mi{cg{Ca{cm{Di{G:{g.{x Blacksmith~
{g.{G:{DS{ch{Ci{mn{Mi{cg{Ca{cm{Di{G:{g. Blacksmith~
The {g.{G:{DS{ch{Ci{mn{Mi{cg{Ca{cm{Di{G:{g.{x Blacksmith is here.
~
~
human~
AB 0 0 0 0
25 0 1d1+1 0d0+0 1d1+1 slash
0 0 0 0
0 AB 0 0
stand stand female 1000
AHMV ABCDEFGHIJK medium unknown
C shinigami~
#20704
shopkeeper shop shinigami~
{g.{G:{DS{ch{Ci{mn{Mi{cg{Ca{cm{Di{G:{g.{x's Shopkeep~
The {g.{G:{DS{ch{Ci{mn{Mi{cg{Ca{cm{Di{G:{g.{x Shopkeeper is behind the counter here.
~
~
human~
AB 0 0 0 0
25 5000 5000d5000+500000 0d0+0 5000d5000+500000 wrath
0 0 0 0
0 ABCDEFGHIJKLMNOPQRSTXYZ 0 0
stand stand none 1000000
0 0 medium unknown
C shinigami~
F for AHMV
F par ABCDEFGHIJK
#20705
mage shinigami clan~
{g.{G:{DS{ch{Ci{mn{Mi{cg{Ca{cm{Di{G:{g.{x's Mage~
The {g.{G:{DS{ch{Ci{mn{Mi{cg{Ca{cm{Di{G:{g.{x Mage is wandering around here.
~
~
human~
ABG 0 0 0 0
90 0 1d1+1 0d0+0 0d0+0 none
0 0 0 0
0 AB 0 0
stand stand none 0
0 0 medium unknown
C shinigami~
F for AHMV
F par ABCDEFGHIJK
#20800
golem conquest guard~
{!G{1o{8le{!m{x~
{!G{1o{8le{!m{x is here, coughing and spewing.
~
A grey skinned man, small, yet hard as stone.  Golem is the sworn
guardian of the conquest lair.  Crossing paths with him is not for the faint
of heart.  
~
human~
ABT 0 CDE 0 0
100 100 32000d1+1 0d0+0 25d25+0 punch
-28 -28 -28 -20
CDFJKW AB D 0
stand stand male 0
0 0 giant unknown
F for AHMV
F par ABCDEFGHIJK
#20801
pablo conquest mason~
{!P{1ab{8l{1o{x, {DCo{Rn{rqu{Re{Dst {DM{Rason{x~
{!P{1ab{8l{1o{x rests in the corner, sleeping off another hangover.
~
~
human~
AG 0 0 0 0
25 0 1d1+1 0d0+0 1d1+0 slap
0 0 0 0
0 AB 0 0
stand stand none 0
0 0 medium unknown
F for AHMV
F par ABCDEFGHIJK
#20802
kai trainer conquest~
{!K{#ai{x, {DCo{Rn{rqu{Re{Dst{x {DT{Rrainer{x~
{RK{Yai{x is here, watching carefully.
~
~
human~
AB 0 0 0 0
100 0 1d1+1 0d0+0 0d0+0 none
0 0 0 0
0 0 0 0
stand stand male 0
0 0 medium unknown
F for AHMV
F par ABCDEFGHIJK
#20803
fred conquest shopkeep clan~
{!F{8r{1ed{x {8Co{!n{1qu{!e{8st{x {8S{!hop{8k{!eep{x~
{!F{8r{1ed{x is here. slaning the chronic.
~
{!F{8r{1ed{x wears a trenchoat that looks as though it is made of pockets.
~
human~
AB 0 0 0 0
25 5000 5000d5000+500000 0d0+0 5000d5000+500000 wrath
0 0 0 0
0 ABCDEFGHIJKLMNOPQRSTXYZ 0 0
stand stand none 1000000
0 0 medium unknown
F for AHMV
F par ABCDEFGHIJK
#20804
gnarr blacksmith conquest~
{RG{rn{Da{rr{Rr{x {D*{W-{DCo{Rn{rqu{Re{Dst{W-{D* {DS{Rmithy{x~
{RG{rn{Da{rr{Rr{x is here, chewing on some scrap iron.
~
A wild figure, {RG{rn{Da{rr{Rr{x looks like what used to be a human,
but is completely covered in burn scars and filth.
~
human~
AB 0 0 0 0
25 0 1d1+1 0d0+0 1d1+1 slash
0 0 0 0
0 AB 0 0
stand stand female 1000
AHMV ABCDEFGHIJK medium unknown
#20805
mage conquest cheech~
{!C{8h{1ee{8c{!h{x {8M{!ag{8e{x~
{!C{8h{1ee{8c{!h{x is here, hitting tha bong.
~
~
human~
ABG 0 0 0 0
100 0 1d1+1 0d0+0 0d0+0 none
0 0 0 0
0 AB 0 0
stand stand none 0
0 0 medium unknown
F for AHMV
F par ABCDEFGHIJK
#20806
priest conquest chong~
{!C{8h{1on{8g{x {8Co{!n{1qu{!e{8st{x {8P{!ri{8est{x~
{!C{8h{1on{8g{x is here, puffin a j
~
~
human~
ABZ 0 0 1000 0
30 0 1d1+5000 20000d200+39 1d1+1 none
0 0 0 0
0 AB 0 0
stand stand none 0
0 0 medium unknown
F for AHMV
F par ABCDEFGHIJK
#20807
mage2 conquest jean luc picard~
{RJ{rean {RL{ruc {RP{ricard{x~
{RJ{rean {RL{ruc {RP{ricard{x is here, commanding the trekkies.
~
~
human~
ABG 0 0 0 0
30 0 1d1+1 0d0+0 0d0+0 none
0 0 0 0
0 AB 0 0
stand stand none 0
0 0 medium unknown
F for AHMV
F par ABCDEFGHIJK
#20808
lard ass questor~
{CL{cardas{CS{x~
Lardass sits on his fat ass, ordering you around.
~
~
elf~
AB J 0 0 0
30 50 1d1+100 0d0+0 1d1+1 punch
0 0 0 0
0 ABHJQ 0 0
stand stand none 0
AHMV ABCDEFGHIJK medium unknown
#20809
contracted mercenary~
A Contracted Mercenary~
A mercenary is here, following his client.
~
This mercenary bears the mark of {D*{W-{DCo{Rn{rqu{Re{Dst{W-{D*{x
~
human~
AIST DFJTUVZb 0 0 0
101 200 4000d1+0 5000d1+1 40d40+40 frbite
0 0 0 0
CDEJNT AK 0 0
stand stand either 0
0 0 giant unknown
F for AHMV
F par ABCDEFGHIJK
#20900
storm clan guard~
{DE{wnforce{Dr {Dof the {w-{DS{wT{WO{wR{DM{w-{x~
An {DE{wnforce{Dr {Dof the {w-{DS{wT{WO{wR{DM{w-{x is here standing guard.
~
~
human~
ABT 0 0 0 0
0 0 50000d1+0 0d0+0 25d25+0 punch
0 0 0 0
HW 0 D 0
stand stand none 0
AHMV ABCDEFGHIJK medium unknown
C storm~
#20901
storm mage~
{w-{DS{wT{WO{wR{DM{w-{x mage~
The {w-{DS{wT{WO{wR{DM{w-{x mage is floating above the ground here.
~
~
human~
ABG 0 0 0 0
75 0 0d0+1 0d0+0 0d0+0 none
0 0 0 0
0 0 0 0
stand stand none 0
0 0 medium unknown
C storm~
F for AHMV
F par ABCDEFGHIJK
#20902
storm mason~
the {w-{DS{wT{WO{wR{DM{w-{x mason~
The {w-{DS{wT{WO{wR{DM{w-{x mason is standing here tending to his work.
~
~
human~
ABG 0 0 0 0
25 0 1d1+5000 0d0+0 0d0+0 none
0 0 0 0
0 0 0 0
stand stand none 0
0 0 medium unknown
C storm~
F for AHMV
F par ABCDEFGHIJK
#20903
storm blacksmith~
the {w-{DS{wT{WO{wR{DM{w-{x blacksmith~
The {w-{DS{wT{WO{wR{DM{w-{x blacksmith is here hammering away.
~
~
human~
ABG 0 0 0 0
25 0 1d1+2000 0d0+0 0d0+0 none
0 0 0 0
0 0 0 0
stand stand none 0
0 0 medium unknown
C storm~
F for AHMV
F par ABCDEFGHIJK
#20904
storm trainer mob~
the {w-{DS{wT{WO{wR{DM{w-{x mob trainer~
The {w-{DS{wT{WO{wR{DM{w-{x mob trainer is standing here with a whip.
~
~
human~
ABG 0 0 0 0
100 0 0d0+1 0d0+0 0d0+0 none
0 0 0 0
0 0 0 0
stand stand none 0
0 0 medium unknown
C storm~
F for AHMV
F par ABCDEFGHIJK
#20905
shopkeeper shop keep storm~
the {w-{DS{wT{WO{wR{DM{w-{x shopkeeper~
The {w-{DS{wT{WO{wR{DM{w-{x shopkeeper is standing here polishing a blade.
~
~
human~
ABG 0 0 0 0
100 0 0d0+1 0d0+0 0d0+0 none
0 0 0 0
0 0 0 0
stand stand none 200000
0 0 medium unknown
C storm~
F for AHMV
F par ABCDEFGHIJK
#20906
khasinth questmaster master storm~
{WK{wh{Da{wsi{Dn{Wt{wh{x~
{x{WK{wh{Da{wsi{Dn{Wt{wh{x stands here slaving away for the {DS{wt{Wo{wr{Dm{x.
~
~
human~
ABG CDEFGJZ 0 0 0
100 0 0d0+1 0d0+0 0d0+0 none
0 0 0 0
0 ABCDEFGHIJKLMNOPQRSTXYZ 0 0
stand stand none 0
0 0 medium unknown
C storm~
F for AHMV
F par ABCDEFGHIJK
#20907
pet storm darkness~
{DD{wa{Dr{wkn{De{ws{Ds{x~
{wA cloud of {DD{wa{Dr{wkn{De{ws{Ds{x {wwaits to engulf you.{x
~
~
human~
AIT TUV 0 0 0
100 200 1d1+4499 1d1+1000 40d40+40 chill
0 0 0 0
DEH A 0 0
stand stand none 0
AHMV ABCDEFGHIJK medium unknown
#20999
Nightshade Blacksmith~
{8E{4t{8h{6e{8r{6i{8u{4s, {!F{1o{!r{1g{!E{8 M{6a{8s{6t{8e{6r{x of the {$N{8i{4g{8h{&T{$s{8h{4a{8d{$e{x~
{8The master of the {!F{1o{!r{1g{!e {8stands before you, bradishing a hammer with a menacing grin across his face.{x
~
~
human~
AB 0 0 0 0
25 0 1d1+1 0d0+0 0d0+0 none
0 0 0 0
0 0 0 0
stand stand none 0
0 0 medium unknown
F for AHMV
F par ABCDEFGHIJK
#0



#OBJECTS
#20000
dragon familiar~
a small Dragon familiar~
A small Dragon familiar lies discarded.~
Dragon~
armor ABCEGUf AQ
0 0 0 0 0
1 0 100000000 P
A
18 450
A
19 350
A
28 500
A
26 500
A
20 -250
A
9 1500
A
17 -3000
C aesir~
#20001
portal cutter~
a portal to Cutter~
A portal to Cutter hovers here.~
unknown~
portal R 0
0 0 AB BDEGHIJKMN 0
0 0 0 P
#20002
portal kingdoms~
a portal to Kingdoms~
A portal to Kingdoms~
unknown~
portal R 0
0 0 AB BCHKO 0
0 0 0 P
#20003
portal mizzenmast~
a portal to Mizzenmast~
A portal to Mizzenmast hovers here.~
unknown~
portal R 0
0 0 AB ABCDEHIJKMN 0
0 0 0 P
#20004
portal lelk black water park~
a portal to Lelk~
A portal to Lelk hovers here.~
unknown~
portal R 0
0 H AB AEFIJKNP 0
1 0 0 P
#20005
portal lodoss~
a Portal to Lodoss~
A portal to Lodoss hovers here.~
unknown~
portal R 0
0 0 AB BFHJMO 0
0 0 0 P
#20006
stealth shadow ankle~
{w={b({DStealth{b){w= {Wof the {w-{W={b({DShadow{b){W={w-{x~
{w={b({DStealth{b){w= {Wof the {w-{W={b({DShadow{b){W={w-{x~
unknown~
armor 0 AT
0 0 0 0 0
1 1 5000 P
A
14 150
A
12 125
A
13 125
A
18 15
A
19 15
A
17 -15
F
A 0 0 U
C shadow~
#20007
presence wolfpack light~
{&<{7<{8<{7-{6P{^r{7e{6s{^e{&n{6c{7e {^o{&f {6t{^h{7e {6P{^a{7c{6k{7-{8>{7>{&>{x~
The powerful presence of the pack surrounds you where you stand.~
unknown~
light ABY A
0 0 ABCFGHIJ 0 0
1 0 5000 P
F
A 0 0 U
F
A 0 0 L
F
A 0 0 E
F
A 0 0 D
F
A 0 0 F
A
2 5
A
13 125
A
26 5
A
17 -15
A
19 15
A
18 15
#20008
boom stick~
a {RB{rOO{RM {GS{gtic{Gk{D!!{x~
My {RB{rOO{RM {GS{gtic{Gk{D!!{x is here.~
unknown~
weapon ABCEGUf AN
axe 300 300 wrath ABCDEGHJ
108 0 0 P
#20010
pina colada~
{MP{min{Ma {GC{go{wla{gd{Ga{x~
If you like {MP{min{Ma {GC{go{wla{gd{Ga{x~
unknown~
drink 0 AO
5 5 'absinthe' 0 0
0 2 0 P
#20100
midgaard portal~
a portal to Midgaard~
A portal to Midgaard floats here.~
unknown~
portal 0 0
0 0 AB BCGHIJL 0
0 0 0 P
C unused~
#20101
profit ancient ankle wealth~
{7A{@n{&c{#i{@e{&n{@t{x {7a{@n{#k{@l{7e{x {&of{x {7W{@e{&a{#l{7t{@h{x~
A pair of anklets are here shimmering in the dirt.~
unknown~
armor 0 AT
0 0 0 0 0
1 0 5000 P
A
17 -15
A
2 3
A
19 15
A
13 125
A
26 5
A
18 15
F
A 0 0 F
F
A 0 0 D
F
A 0 101 L
#20102
portal kingdoms~
a portal to Kingdoms~
A portal to Kingdoms hovers here.~
unknown~
portal R 0
0 0 AB BCHKO 0
0 0 0 P
#20103
profit whispers greed~
{YW{Gh{Yi{Gs{Yp{Ge{Yr{Gs {Dof {YG{Gr{Ye{Ge{Yd{x~
A set of earrings lie here.~
unknown~
armor 0 AS
0 0 0 0 0
1 1 5000 P
F
A 0 0 U
A
17 -15
A
18 15
A
19 15
A
13 125
F
A 0 0 T
A
26 5
#20104
portal sahuagin fortress~
a portal to Sahuagin Fortress~
A portal to Sahuagin Fortress hovers here.~
unknown~
portal R 0
0 0 AB ABDHNP 0
0 0 0 P
#20105
glitter gold profit~
{WT{Gh{Ye {GG{Wl{Yi{Gt{Yt{We{Gr {Yo{Wf {YG{Wo{Yl{Wd{x~
The glitter of a pile of gold catches your eye.~
unknown~
light A A
0 0 ABCDEFGHIJKLMNOPQRSTUVWXYZabcdef 0 0
1 0 5000 P
A
13 125
A
17 -15
A
18 15
A
19 15
A
26 5
#20106
cash money pile profit $~
{G$$$$$$$$$$$${x~
A big pile of cash money lies here.~
unknown~
armor 0 AW
0 0 0 0 0
1 0 5000 P
A
19 15
A
18 15
A
13 125
A
17 -15
A
26 5
#20107
portal dragon tower~
a portal to Dragon Tower~
A portal to Dragon Tower hovers here.~
unknown~
portal R 0
0 0 AB ABCDEHL 0
0 0 0 P
#20150
portal midgaard~
a portal to Midgaard~
A portal to Midgaard floats here.~
unknown~
portal A 0
0 0 AB BCGHIJL 0
0 0 0 P
#20151
bloodstained spurs conquest~
{RBl{Do{ro{Rd{rst{Dai{Rn{re{Rd S{rpu{Rr{rs{x~
A pair of spurs covered in dried blood lie here.~
unknown~
armor S AT
0 0 0 0 0
1 0 5000 P
F
A 0 101 T
A
5 5
A
4 5
A
26 5
A
28 4
A
17 -15
A
13 125
A
18 15
A
2 5
A
1 5
F
A 3 5 U
A
19 15
A
20 -5
#20152
bracer conquerors conquest~
{RA B{rra{Dce{rr o{Rf t{rhe C{Don{rq{Rue{rr{Dor{rs{x~
A blood red ruby fashioned into an earring has been left here.~
unknown~
armor S AM
0 0 0 0 0
1 0 5000 P
A
20 -5
A
26 5
A
17 -15
A
19 15
A
13 125
A
18 15
A
2 1
A
28 4
#20153
portal kingdoms~
a portal to Kingdoms~
A portal to Kingdoms~
unknown~
portal R 0
0 0 AB ACDEGKO 0
0 0 0 P
#20154
fountain milk~
{DA Fo{Ru{rnt{Rai{Dn of {WMilk{x~
A tall red fountain stands here, milk pouring forth.~
unknown~
fountain R 0
-1 -1 'milk' 0 0
0 0 0 P
#20155
conquest patch conquerors~
{RA {DP{Ra{rt{Rc{Dh {Do{Rf {Dt{rh{De {DCo{rnq{Rue{rro{Drs{x~
A patch lies here, eminating death and destruction.~
unknown~
armor 0 AW
0 0 0 0 0
1 1 5000 P
A
17 -15
A
19 15
A
13 125
A
18 15
A
28 4
A
26 5
#20157
severed head enemy conquest~
{DA{rn E{Rne{rm{Dy'{Rs S{rev{De{dr{Re{rd H{Re{ra{Dd{R~
The lifeless head of one of {DCo{Rn{rqu{Re{Dst{x's enemies lies here in a pool of drying blood.~
unknown~
armor 0 AO
0 0 0 0 0
1 0 5000 P
A
17 -15
A
13 125
A
19 15
#20158
portal ocean passage~
a portal to Ocean Passage~
A portal to Ocean Passage~
unknown~
portal R 0
0 0 B ABCEFGIKN 0
0 0 0 P
#20159
portal sahuagin bridge~
a portal to Sahuagin Bridge~
A portal to Sahuagin Bridge~
unknown~
portal R 0
0 0 B ABDFNP 0
0 0 0 P
#20160
couch conquest~
{DA {rBe{Da{rte{Dn R{re{Rd {rCo{Duch{x~
A large red couch sits here, beaten and decrepid after years of use.~
unknown~
furniture R 0
BC FIJ BEHK EHI EHI
0 5000 0 P
#20161
portal ivalice tv dragonball~
{!A{8 12" {0television{x~
{!A{8 12" {0television sits in the corner, playing looped episodes of {!Dragon Ball {#Z{x~
unknown~
portal R 0
0 0 AB ABGHIO 0
1 0 0 P
#20162
exit satan~
{0[{!{zEXIT{0]{x~
{0[{!{zEXIT{0]{x~
unknown~
portal R 0
0 0 AB CDFGHLN 0
1 0 0 P
#20163
portal fanatic~
{0A {!HUGE {!d{1ra{8go{!n{8-{1b{!o{8ne{0 bong is here.~
{0A {!HUGE {!d{1ra{8go{!n{8-{1b{!o{8ne{0 bong rests in the corner, so recently used its still {8sm{0o{8king{0.{8,{0.{8-{0'{8``{x~
unknown~
portal AR 0
0 0 AB ACDEJKLO 0
1 0 0 P
#20200
midgaard portal~
a portal to Midgaard~
A portal to Midgaard floats here.~
unknown~
portal 0 0
0 0 AB BCGHIJL 0
0 0 0 P
C audentia~
#20201
thor blessing audentia agility anklet~
{#T{3ho{#r{3'{#s{x {7B{&lessing{x {3of {3[{1^{#A{7u{3d{7e{#n{7t{3i{#a{7n{1^{3]{x {3A{#gility{x~
{#T{3ho{#r{3'{#s{x {7B{&lessing{x {3of {3[{1^{#A{7u{3d{7e{#n{7t{3i{#a{7n{1^{3]{x {3A{#gility{3 is here, pusating with electricity.{x~
unknown~
armor 0 AT
0 0 0 0 0
1 0 5000 P
A
1 5
A
4 5
A
20 -5
A
2 5
A
3 5
A
5 5
A
26 5
A
17 -15
A
19 15
A
18 15
A
13 125
A
12 10
F
A 0 0 D
A
9 5
A
28 4
A
12 125
C audentia~
#20202
portal cutter pirate lords~
a portal to Cutter~
A portal to Cutter hovers here.~
unknown~
portal R 0
0 0 AB BDEGHIJKMN 0
0 0 0 P
C audentia~
#20203
portal blackwater water park~
a portal to Blackwater Park~
{3This room shines with a holy {#light{x.~
unknown~
portal R 0
0 0 AB AEFIJKNP 0
0 0 0 P
#20204
portal city despair~
a portal to City of Despair~
A portal to City of Despair hovers here.~
unknown~
portal R 0
0 0 AB ABCEIJKMNO 0
0 0 0 P
C audentia~
#20205
clan light flare audentia~
{y[{r^{YA{wu{yd{we{Yn{wt{yi{Ya{wn{r^{y] {YF{yl{Wa{yr{Ye{x~
The The {y[{r^{YA{wu{yd{we{Yn{wt{yi{Ya{wn{r^{y] {YF{yl{Wa{yr{Ye{x lights your path.~
unknown~
light AB A
0 0 ABCDEFGHIJKLMNOPQRSTUVWXYZabcdef 0 0
15 15 5000 P
A
13 125
A
12 125
A
18 15
A
19 15
A
17 -15
A
26 5
A
9 5
A
20 -5
C audentia~
#20206
aura thor float audentia~
{yA{Yu{yr{Ya of {yT{Yh{yo{Yr{x~
The {yA{Yu{yr{Ya of {yT{Yh{yo{Yr{x floats here.~
unknown~
armor 0 AQ
0 0 0 0 0
1 0 5000 P
A
19 15
A
18 15
F
A 0 0 U
A
13 125
A
20 -1
A
1 2
A
12 5
C audentia~
#20207
fortress portal~
a portal to Sahuagin Fortress~
A portal to Sahuagin Fortress floats here.~
unknown~
portal R 0
0 0 AB BCGIKM 0
0 0 0 P
#20208
portal kingdoms~
a portal to Kingdoms~
A portal to Kingdoms floats here.~
unknown~
portal R 0
0 0 AB ACDEFHIKO 0
0 0 0 P
#20220
portal cutter~
a portal to Cutter~
A portal to Cutter hovers here.~
unknown~
portal 0 0
0 0 AB BDEGHIJKMN 0
0 0 0 P
#20221
portal lord vulture~
a portal to Lord Vulture~
A portal to Lord Vulture hovers here.~
unknown~
portal 0 0
0 ACDEHIJKLMNOPQRSTUVWXYZabcdef B ACDEFHIJKMN 0
0 0 0 P
#20222
portal mizzenmast~
a portal to Mizzenmast~
A portal to Mizzenmast hovers here.~
unknown~
portal 0 0
0 0 AB ABCDEHIJKMN 0
0 0 0 P
#20223
portal red beard~
a portal to Redbeard~
A portal to Redbeard hovers here.~
unknown~
portal 0 0
0 0 AB ADHIJKMN 0
0 0 0 P
#20224
portal one eye~
a portal to One-eye~
A portal to One-eye hovers here.~
unknown~
portal 0 0
0 0 AB ACDFGIJKMN 0
0 0 0 P
#20247
raging fury storm rage~
{WR{wa{Dg{wi{Wn{wg {DF{wu{Wr{wy of the {WS{wT{WO{wR{WM{x~
A raging bolt of lightning is here flashing angrily.~
unknown~
light A A
0 0 CEFH 0 0
1 15 5000 P
A
17 -15
A
13 125
A
19 15
#20248
portal midgaard~
a Portal to Midgaard~
A portal to midgaard hovers here.~
unknown~
portal R 0
0 0 AB BDEGHIJL 0
0 0 0 P
#20249
protection storm wrist ~
{c.:-:.P{Br{co{Ct{Be{cc{Ct{Bi{co{Cn {cof the {DS{wt{Wo{wr{Dm{c.:-:.{x~
A very strong looking bracer lies here.~
unknown~
armor S AM
0 0 0 0 0
1 0 5000 P
A
9 5
A
20 -5
A
13 125
A
17 -15
A
19 15
A
18 15
#20250
storm anklet stealth~
{C.{c:{D-{c:{C.{DS{bt{ce{Ca{cl{bt{ch {Do{cf {DS{wt{Wo{wr{Dm{C.{c:{D-{c:{C.{x~
An anklet lies here, almost hidden.~
unknown~
armor 0 AT
0 0 0 0 0
1 0 5000 P
A
9 5
A
19 15
A
18 15
A
17 -15
A
26 5
A
28 5
A
13 125
A
2 5
A
20 -5
F
A 0 0 U
#20251
portal kingdoms~
a portal to Kingdoms~
A portal to Kingdoms hovers here.~
unknown~
portal 0 0
0 0 AB BCHKO 0
1 0 0 P
#20252
gleipnir vanir bonds fetters~
{wG{Wl{De{Wi{Cp{cni{Cr{x~
The fabled fetters that bound the Fenris wolf lie here, pulsing with magical energy.~
unknown~
armor 0 AT
0 0 0 0 0
1 1 5000 P
A
1 2
F
A 0 101 U
A
2 2
A
18 15
A
20 -5
A
19 15
A
17 -15
A
13 125
A
28 4
A
26 5
#20253
portal ocean passage~
a portal to Ocean Passage~
A portal to Ocean Passage hovers here.~
unknown~
portal 0 0
0 0 AB EFJKMN 0
1 0 0 P
#20254
portal sahuagin bridge~
a portal to Sahuagin Bridge~
A portal to Sahuagin Bridge hovers here.~
unknown~
portal R 0
0 0 B BDFNP 0
0 0 0 P
#20255
glowing valkyrie vanir light~
{WA {CG{cle{Ca{Wm{Di{Wn{wg {wV{Wa{Dl{Wk{Cy{cri{Ce{x~
A gleaming valkyrie lies on the ground here.~
unknown~
light 0 A
0 0 CFG 0 0
1 15 5000 P
A
20 -4
A
18 15
A
13 125
A
26 5
A
19 15
A
17 -15
#20300
portal midgaard~
a portal to Midgaard~
A portal to Midgaard hovers here.~
unknown~
portal 0 0
0 0 AB EFGHIJL 0
1 0 0 P
#20301
iniquity clan ankle restraints~
{^Re{8st{wr{Wa{8in{^ts {wo{8f {^_|{8In{^i{&qu{^i{8ty{^|_{0~
{CRe{Dst{wr{Wa{Din{Cts {wo{Df {C_|{DIn{Ci{Wqu{Ci{Dty{C|_{x~
unknown~
armor 0 AT
0 0 0 0 0
1 1 5000 P
A
9 5
A
2 3
A
5 2
A
12 5
A
1 1
A
19 15
A
17 -15
A
13 125
A
18 15
A
28 4
A
20 -5
C iniquity~
#20302
wretched casket~
{6A{0 {8W{^r{8e{6tc{8h{7e{8d{0 {8Ca{6sk{7e{8t{0~
{6A{0 {8W{^r{8e{6tc{8h{7e{8d{0 {8Ca{6sk{7e{8t{0~
unknown~
furniture R 0
BC FIJ FIL CFG CFG
0 0 0 P
#20303
no name~
(no short description)~
T~
unknown~
trash 0 0
0 0 0 0 0
0 0 0 P
#20304
portal to Kingdoms~
a portal to Kingdoms~
A portal to Kingdoms hovers here.~
unknown~
portal 0 0
0 0 AB ACDEGKO 0
1 0 0 P
#20305
ashes innocent black water park~
{DA{ds{rhe{ds of t{Dhe {CI{Wn{dn{Ro{dce{Wn{Dt{x~
{DA{ds{rhe{ds of t{Dhe {CI{Wn{dn{Ro{dce{Wn{Dt{x~
unknown~
portal R 0
0 0 AB AFIJKNP 0
1 0 0 P
#20306
portal underdark~
a portal to Underdark~
A portal to Underdark hovers here.~
unknown~
portal 0 0
0 0 AB DFHO 0
1 0 0 P
#20307
portal sahuagin~
a portal to Sahuagin Bridge~
A portal to Sahuagin Bridge hovers here.~
unknown~
portal 0 0
0 0 AB BDFNP 0
1 0 0 P
#20308
cracks marble~
{wA {8C{wr{Wa{8c{wk {Wi{wn t{Wh{8e {wM{Wa{8r{wb{Wl{we{x~
{wA {8C{wr{Wa{8c{wk {Wi{wn t{Wh{8e {wM{Wa{8r{wb{Wl{we{x~
unknown~
portal R 0
0 0 AB ACFILM 0
1 0 0 P
#20309
carnivorous forest~
{GC{Rar{gn{Ri{gv{Go{Rr{go{Ru{Gs {GF{Ro{gr{Re{Gs{gt{x~
{GC{Rar{gn{Ri{gv{Go{Rr{go{Ru{Gs {GF{Ro{gr{Re{Gs{gt{x~
unknown~
portal R 0
0 0 AB ABDEFJKMN 0
1 0 0 P
#20310
iniquity trust ring~
{&T{^r{8u{^s{&t {7o{8f {^_|{8In{^i{&qu{^i{8ty{^|_{0~
Lost in trust hovers here.~
unknown~
armor 0 AB
0 0 0 0 0
1 1 5000 P
A
2 5
F
A 0 0 U
A
26 5
A
13 125
A
19 15
A
18 15
A
17 -15
C iniquity~
#20311
mark sacrilege iniquity~
{8M{^a{&r{8k {^o{8f {8Sa{^c{&ril{^e{8ge{0~
You feel the power of sacrilege.~
unknown~
armor 0 AW
0 0 0 0 0
1 1 5000 P
A
13 125
A
26 5
A
19 15
A
18 15
A
17 -15
C iniquity~
#20312
pathology existence ~
{wP{Wa{^t{6h{wo{Wl{wo{6g{wy o{8f {wE{8x{6i{Ws{wt{^e{wn{8c{6e{x~
{wP{Wa{^t{6h{wo{Wl{wo{6g{wy o{8f {wE{8x{6i{Ws{wt{^e{wn{8c{6e{x~
unknown~
portal R 0
0 0 AB AFHJMO 0
1 0 0 P
#20400
midgaard portal~
a portal to Midgaard~
A portal to Midgaard floats here.~
unknown~
portal 0 0
0 0 AB BCGHIJL 0
0 0 0 P
C adiuvo~
#20401
rainbow staff adiuvo~
the {Br{Ga{Yi{Mn{Cb{Ro{Dw {xstaff of {b-->A{Bdiuv{bo<--{x~
The rainbow staff of {b-->A{Bdiuv{bo<--{x lies here.~
oldstyle~
light G A
0 0 ABCDEFGHIJKLMNOPQRSTUVWXYZabcdef 0 0
1 80 500 P
A
4 2
A
13 75
A
12 25
A
18 5
A
19 5
A
3 2
#20402
spectacles wire rimmed adiuvo~
a pair of wire rimmed spectacles of {b-->A{Bdiuv{bo<--{x~
A small pair of wire rimmed spectacles of {b-->A{Bdiuv{bo<--{x rests here.~
oldstyle~
armor G AR
BD BD BD BD 0
1 1 500 P
A
3 3
A
4 2
A
5 2
A
13 75
A
18 5
A
19 5
F
A 0 0 F
F
A 0 0 D
F
A 0 0 J
F
A 0 0 E
F
A 0 0 Z
F
A 0 0 L
E
spectacles wire rimmed~
They'll make you look smart.
~
#20403
translucent robe adiuvo~
{cT{Cran{cs{Wl{cu{Ccen{ct {DR{rob{De{x of {b-->A{Bdiuv{bo<--{x~
A semi-transparent robe of {b-->A{Bdiuv{bo<--{x lies on the floor.~
air~
armor I AK
BD BD BD BD A
1 1 500 P
A
13 75
A
5 2
F
A 0 0 U
A
18 5
A
19 5
A
3 2
#20404
ring earth adiuvo~
the e{ya{Dr{yt{xh ring of {b-->A{Bdiuv{bo<--{x~
A dark ring of {b-->A{Bdiuv{bo<-- {xwhich seems to absorb all the light around it lies here.~
oldstyle~
armor I AB
AC AC AC AC 0
1 1 500 P
A
4 2
A
3 2
A
13 75
A
19 5
A
18 5
A
12 25
#20405
raven T shirt T-shirt leveling bar grill adiuvo~
a {DRaven{x Bar and Grill, leveling T-Shirt of {b-->A{Bdiuv{bo<--{x~
A pile of black clothe of {b-->A{Bdiuv{bo<--{x lies here.~
leather~
armor 0 AD
BD BD BD BD 0
1 50 500 P
A
5 2
A
4 2
A
3 2
A
1 2
A
2 2
A
13 75
A
19 5
A
18 5
#20406
backpack pack back adiuvo~
a backpack of {b-->A{Bdiuv{bo<--{x~
A backpack of {b-->A{Bdiuv{bo<--{x stands upright here.~
oldstyle~
container RY AX
350 A 0 100 10
1 20 5000 P
A
19 5
A
18 5
A
3 2
A
17 -3
#20407
red moss adiuvo~
red moss of {b-->A{Bdiuv{bo<--{x~
Some red moss of {b-->A{Bdiuv{bo<--{x lies on the ground.~
wood~
pill I A
50 'cure critical' 'cure critical' 'giant strength' 'haste'
1 10 100 P
#20408
dirty root adiuvo~
a dirty root of {b-->A{Bdiuv{bo<--{x~
A dirty root of {b-->A{Bdiuv{bo<--{x lies on the ground.~
wood~
pill I A
50 'armor' '' 'stone skin' 'shield'
1 20 100 P
#20409
ring seashell adiuvo~
a seashell ring of {b-->A{Bdiuv{bo<--{x~
A small seashell of {b-->A{Bdiuv{bo<--{x has been left here.~
oldstyle~
boat G AB
0 0 0 0 0
1 20 500 P
A
19 5
A
18 5
A
3 2
A
5 2
A
17 -10
#20410
masamune sword adiuvo~
a masamune of {b-->A{Bdiuv{bo<--{x~
A very long sword of {b-->A{Bdiuv{bo<--{x is stuck in the ground here.~
iron~
weapon 0 AN
sword 8 6 slash 0
10 20 10000 P
A
18 5
A
19 15
#20411
Platina Dagger Adiuvo~
a {Dplatina{x dagger of {b-->A{Bdiuv{bo<--{x~
A dagger of {b-->A{Bdiuv{bo<--{x with a platinum blade is on the ground.~
metal~
weapon 0 AN
dagger 8 6 slash 0
10 5 10000 P
A
19 5
A
18 15
#20412
clan adiuvo freedom faith~
{b-->F{Bre{bed{Dom {wof {DFa{Bit{bh<--{x~
{b-->F{Bre{bed{Dom {wof {DFa{Bit{bh<--{x lies discarded.~
unknown~
armor 0 AT
0 0 0 0 0
1 0 5000 P
A
26 5
A
18 15
A
13 125
A
17 -15
A
19 15
A
28 4
F
A 0 0 L
C adiuvo~
#20413
earring adiuvo sapphire truth~
{b-->S{Bap{Wp{wh{Wi{Bre{bs {wof {DTr{Buth<--{x~
A set of {b-->A{Bdiuv{bo<--{x earring lies discarded.~
unknown~
armor 0 AS
0 0 0 0 0
1 0 5000 P
F
A 0 0 Z
F
A 0 0 F
F
A 0 0 D
F
A 0 0 U
F
A 0 0 T
A
13 125
A
17 -15
A
18 15
A
19 15
A
28 4
C adiuvo~
#20414
fortress portal~
a portal to Sahuagin Fortress~
A portal to Sahuagin Fortress floats here.~
unknown~
portal R 0
0 0 AB ABDFIKM 0
0 0 0 P
C adiuvo~
#20415
portal kingdoms~
a portal to Kingdoms~
A portal to Kingdoms floats here.~
unknown~
portal R 0
0 0 AB BCHKO 0
0 0 0 P
C adiuvo~
#20416
rejuvinating spring sauna~
{CA R{Ge{Cju{cv{gin{Ga{Cti{Gn{Cg Sp{Wr{Ci{Bn{Cg{x~
A spring bubbles up from the ground, begging to be slept in.~
unknown~
furniture R 0
BC FIJ CFIL CEFGHI CEFGHI
0 0 0 P
C adiuvo~
#20450
portal crack~
a crack in the marble~
You see a large crack in the marble wall.~
unknown~
portal 0 0
0 0 AB BCGHIJL 0
0 0 0 P
#20451
saskia badge protection~
{GB{Da{gd{wg{Ge {Dof {GP{Dr{go{wt{Ge{Dc{gt{wi{Go{Dn{x~
A badge of Saskia lies here.~
unknown~
armor Y AU
0 0 0 0 0
1 0 5000 P
#20452
saskia twinkling anklet dgerowqx~
{GT{Dw{gi{wn{Gk{Dl{gi{wn{Gg {gA{wn{Dkl{we{gt{x~
A shining anklet lies here.~
unknown~
armor Ye AT
0 0 0 0 0
1 0 5000 P
A
2 5
A
13 125
A
19 15
#20453
saskia tainted whispers~
{gT{wa{Di{Gn{Dt{we{gd  {GW{Dh{wi{gs{gp{we{Dr{Gs{x~
A pair of earrings, tainted with corruption lie here.~
unknown~
armor Ye AS
0 0 0 0 0
1 0 5000 P
#20454
portal kingdoms~
a portal to Kingdoms~
A portal to Kingdoms hovers here.~
unknown~
portal 0 0
0 0 AB BCHKO 0
0 0 0 P
#20455
aurora lightning saskia~
{gA{wu{Dr{Go{Dr{wa{&'{gs {GL{Di{gg{wh{Gt{Dn{gi{wn{Gg{x~
{gA{wu{Dr{Go{Dr{wa{&'{gs {GL{Di{gg{wh{Gt{Dn{gi{wn{Gg{x sits here.~
lightstuff~
light Y A
0 0 CFG 0 0
1 15 5000 P
#20456
saskia healing sauna~
the {$*{@{&{2S{7a{8s{8k{7i{2a{&{@{$* {3H{#ea{&l{#in{#g {6S{^a{7u{^n{6a{x~
The {$*{@{&{2S{7a{8s{8k{7i{2a{&{@{$* {3H{#ea{7l{#in{#g {6S{^a{7u{^n{6a{x ~
unknown~
furniture GR 0
BC FIJ CFIL DFGHIJ DFGHIJ
0 0 0 P
#20500
war travellers chosen anklet~
{yW{Ya{yr {DT{cra{Cv{ce{Dll{ce{Cr{Ds{x~
{yW{Ya{yr {DT{cra{Cv{ce{Dll{ce{Cr{Ds{x~
unknown~
armor 0 AT
0 0 0 0 0
1 0 5000 P
A
14 150
A
12 125
A
20 -5
A
5 5
A
3 5
A
4 5
A
1 5
A
2 5
A
28 4
A
26 5
A
13 125
A
19 15
A
18 15
A
17 -15
C chosen~
#20501
white noise chosen~
{DWh{Wi{Dte{x {cN{Co{Wi{Cs{ce{X~
{DWh{Wi{Dte{x {cN{Co{Wi{Cs{ce{X lies here on the ground, pulsing.~
unknown~
armor 0 AS
0 0 0 0 0
1 0 5000 P
A
14 150
A
28 4
F
A 0 0 F
F
A 0 0 D
F
A 0 0 U
F
A 0 0 L
A
19 15
A
18 15
A
17 -15
A
13 125
F
A 0 0 T
A
26 5
F
A 0 0 J
A
12 125
A
20 -5
C chosen~
#20502
chosen portal midgard~
a Portal to Midgaard~
A portal to midgaard hovers here.~
unknown~
portal R 0
0 0 AB BDEGHIJL 0
0 0 0 P
C chosen~
#20503
Faith chosen religion patch~
{wF{ra{Wi{rt{wh in {y::{Y*{DC{yh{Yo{Ds{ye{Dn{Y*{y::{x~
{wF{ra{Wi{rt{wh in {y::{Y*{DC{yh{Yo{Ds{ye{Dn{Y*{y::{x lies here.~
unknown~
armor 0 AV
0 0 0 0 0
1 0 5000 P
A
14 150
A
28 4
A
17 -15
A
13 125
A
18 15
A
19 15
A
26 5
A
12 125
A
20 -5
C chosen~
#20504
chest chosen glowing crest~
{DG{Wl{Go{gw{Gi{Wn{Dg {DC{cr{Ce{cs{Dt of {y::{Y*{DC{yh{Yo{Ds{ye{Dn{Y*{y::{x~
{DG{Wl{Go{gw{Gi{Wn{Dg {DC{cr{Ce{cs{Dt of {y::{Y*{DC{yh{Yo{Ds{ye{Dn{Y*{y::{x lies discarded.~
unknown~
armor 0 AW
0 0 0 0 0
1 0 5000 P
A
14 150
A
13 125
A
17 -15
A
18 15
A
19 15
A
12 125
A
28 4
A
26 5
A
20 -5
C chosen~
#20550
midgaard portal~
a portal to Midgaard~
A portal to Midgaard floats here.~
unknown~
portal 0 0
0 0 AB BCGHIJL 0
0 0 0 P
#20551
dead~
ankle regeneration~
{RAn anklet with a tiny charm lies on the ground.{x~
unknown~
armor 0 AT
0 0 0 0 0
1 0 5000 P
A
13 125
A
19 15
A
18 15
A
12 60
#20552
portal kingdoms~
a portal to Kingdoms~
A portal to Kingdoms floats here.~
unknown~
portal OR 0
0 0 AB BCHKO 0
0 0 0 P
#20553
portal cutter~
a portal to Cutter~
A portal to Cutter hovers here.~
unknown~
portal R 0
0 0 AB BDEGHIJKMN 0
0 0 0 P
#20554
portal lord vulture~
a portal to Lord Vulture~
A portal to Lord Vulture hovers here.~
unknown~
portal OR 0
0 0 AB ACDEFHIJKMN 0
0 0 0 P
#20555
portal one eye~
a portal to One-eye~
A portal to One-eye hovers here.~
unknown~
portal 0 0
0 0 AB ACDFGIJKMN 0
0 0 0 P
#20556
portal mizzenmast~
a portal to Mizzenmast~
A portal to Mizzenmast hovers here.~
unknown~
portal OR 0
0 0 AB ABCDEHIJKMN 0
0 0 0 P
#20557
portal red beard~
a portal to Redbeard~
A portal to Redbeard hovers here.~
unknown~
portal OR 0
0 0 AB ADHIJKMN 0
0 0 0 P
#20558
portal lord mourning~
a portal to Lord Mourning~
A portal to Lord Mourning hovers here.~
unknown~
portal OR 0
0 0 AB AFLMN 0
0 0 0 P
#20559
fortress portal~
a portal to Sahuagin Fortress~
A portal to Sahuagin Fortress floats here.~
unknown~
portal R 0
0 0 AB BDFIKM 0
0 0 0 P
#20560
portal lodoss~
a portal to Lodoss~
A portal to Lodoss hovers here.~
unknown~
portal R 0
0 0 AB BFHJMO 0
0 0 0 P
#20561
portal cave weeds chapel~
a portal to The Chapel~
A portal to The Chapel(cave weeds) hovers here.~
unknown~
portal R 0
0 0 AB CEFGIKL 0
0 0 0 P
#20562
portal turtle crystalmir lake~
a portal to Crystalmir Lake~
A portal to Crystalmir Lake(Turtle Dragon) hovers here.~
unknown~
portal R 0
0 0 AB CDEGIJKN 0
0 0 0 P
#20563
portal githyanki astral plane~
a portal to Astral Plane~
A portal to the Astral Plane(Githyanki) hovers here.~
unknown~
portal R 0
0 0 AB BCGJKLM 0
0 0 0 P
#20565
chosen fountain dr pepper~
a {wF{Wo{wu{Wn{wt{Wa{wi{Wn {wof The {y::{Y*{DC{yh{Yo{Ds{ye{Dn{Y*{y::{x~
A beautiful marble fountain stands here spouting Dr. Pepper.~
unknown~
fountain R 0
0 0 'dr pepper' 0 0
0 0 0 P
#20600
midgaard portal~
{&({8_{&[{!Mi{&dg{8aa{!rd's Re{&qu{8ie{!m{&]{8_{&){x~
{&({8_{&[{!Mi{&dg{8aa{!rd's Re{&qu{8ie{!m{&]{8_{&){x~
unknown~
portal 0 0
0 0 AB BCGHIJL 0
0 0 0 P
C reverence~
#20601
anklet reverence~
{RAn{Wkl{Det{Rs {wof {!=[{&Revere{*nce{!>{x~
{RAn{Wkl{Det{Rs {wof {!=[{&Revere{*nce{!>{x lie here discarded.~
unknown~
armor 0 AT
0 0 0 0 0
1 0 5000 P
A
17 -15
A
18 15
A
19 15
A
13 125
A
26 5
A
12 100
C reverence~
#20605
portal kingdoms requiem~
{&({8_{&[{!Ki{&ng{8do{!m's Re{&qu{8ie{!m{&]{8_{&){x~
{&({8_{&[{!Ki{&ng{8do{!m's Re{&qu{8ie{!m{&]{8_{&){x~
unknown~
portal R 0
0 0 AB ACDEGKO 0
1 0 0 P
#20650
blood stained crystal shard clan anklet shinigami~
{rB{Rl{Do{Do{Dd {ws{Dt{Wain{De{wd {cc{Dr{Cy{Ds{Ct{ca{Cl{x-{bs{Bh{Da{Br{bd{x~
A {rB{Rl{Do{Do{Dd {ws{Dt{Wain{De{wd {cc{Dr{Cy{Ds{Ct{ca{Cl{x-{bs{Bh{Da{Br{bd{x is lying here.~
onyx~
armor ABSYe AT
0 0 0 0 0
1 1 5000 P
A
5 5
A
1 5
F
A 0 0 L
F
A 0 0 F
F
A 0 0 D
F
A 0 0 T
F
A 0 0 U
A
2 5
A
17 -15
A
9 5
A
3 5
A
4 5
A
18 15
A
19 15
A
28 5
A
26 5
A
12 125
A
13 125
C shinigami~
#20651
crystal chakra extension shinigami wrist~
{c/{Y|{c\ {cC{Dr{Cy{Ds{Ct{ca{Cl{D {yC{ch{Ya{Ck{cr{ya {cE{Wxtension {c/{Y|{c\{x~
{xA {cr{Da{wd{Wi{wa{Dt{ci{Dn{wg {cc{Dr{Cy{Ds{Ct{ca{Cl{x carelessly discarded.~
unknown~
armor 0 AM
0 0 0 0 0
1 1 5000 P
A
17 -15
A
2 5
A
26 5
A
19 15
A
13 125
A
18 15
C shinigami~
#20700
portal midgaard~
a portal to Midgaard~
A portal to Midgaard hovers here.~
unknown~
portal 0 0
0 0 AB BDEGHIJL 0
1 0 0 P
C shinigami~
#20701
Kyuubi clan anklet~
{r:{D*{r:{cK{Dy{Cu{Du{cb{Ci{r:{D*{r:{x Anklet~
{r:{D*{r:{cK{Dy{Cu{Du{cb{Ci{r:{D*{r:{x Anklet lies discarded.~
unknown~
armor 0 AT
0 0 0 0 0
1 0 5000 P
A
26 5
A
13 125
A
18 15
A
19 15
A
17 -15
A
20 -5
F
A 0 0 U
A
9 5
F
A 0 0 T
A
4 5
A
3 5
C shinigami~
#20702
kyuubi wristguard~
{r:{D*{r:{cK{Dy{Cu{Du{cb{Ci{r:{D*{r:{x Wristguard{x~
{r:{D*{r:{cK{Dy{Cu{Du{cb{Ci{r:{D*{r:{x Wristguard{x~
unknown~
armor 0 AM
0 0 0 0 0
1 0 5000 P
A
18 15
A
17 -15
A
19 15
A
13 125
A
20 -5
C shinigami~
#20703
pool chakra~
{xA Pool of {cC{Dh{Ca{Dk{cr{Ca{x~
A pool of chakra has been sunk into the floor, pulsing with energy.~
unknown~
furniture R 0
BC DEGJ CFIL BGHI BGHI
0 0 0 P
C shinigami~
#20704
fountain milk~
{CA {cF{Do{Cu{cn{Dt{Ca{Di{cn {Do{Cf {WM{Ci{Wlk{x~
A fountain of the finest aquamarine stands here, milk flowing down its sides.~
unknown~
fountain R 0
-1 -1 'milk' 0 0
0 0 0 P
#20705
exit portal kingdoms~
{0[{!{zEXIT{0]{x~
{0[{!{zEXIT{0]{x~
unknown~
portal R 0
0 0 AB ACDEGKO 0
1 0 0 P
#20723
placid puddle water sky kingdoms portal~
placid puddle of {Cw{ca{Ct{ce{Cr{X~
A placid puddle of {Cw{ca{Ct{ce{Cr{X is hovering here in mid-air.~
unknown~
portal RY 0
0 H AB AEFIJKNP 0
1 0 0 P
#20800
portal midgaard~
a Portal to Midgaard~
A portal to midgaard hovers here.~
unknown~
portal R 0
0 0 AB BDEGHIJL 0
0 0 0 P
#20801
shackles conquest clan anklet~
{!S{1h{8ac{1k{!l{8es{x {!O{8f{x {8Co{!n{1qu{!e{8st{x~
Bloodstained iron shackles lie here.~
unknown~
armor 0 AT
0 0 0 0 0
1 0 5000 P
A
19 15
A
3 5
A
2 5
A
5 5
A
26 5
A
20 -5
A
13 125
A
18 15
A
17 -15
#20802
studs conquest earring~
{!S{1t{8ud{1s {!o{8f {8C{!on{1qu{!e{8st{x~
{!a pair of bloody earrings lie here.{x~
unknown~
armor 0 AS
0 0 0 0 0
1 0 5000 P
F
A 0 0 U
A
13 125
A
26 5
A
18 15
A
19 15
A
17 -15
#20803
big red couch conquest~
{!A {!B{8i{1g {!R{8e{1d {!C{8o{1u{!c{1h{x~
{!an ancient red couch is here.{x~
unknown~
furniture 0 0
BC FIJ BEHKN EHI EHI
1 0 0 P
#20804
kingdoms red dragon bong~
{RR{re{Rd {GD{gra{Gg{gon {GB{gon{GG{x~
{RR{re{Rd {GD{gra{Gg{gon {GB{gon{GG{x~
unknown~
portal R 0
0 0 AB BDEIKO 0
0 0 0 P
#20805
skykingdoms tv television beaten ~
{RT{relevision{x~
{wA {GB{geaten {wdown {RT{relevision {wplays looped episodes of {YDBZ{R!!{x~
unknown~
portal R 0
0 0 AB ADFIJLMP 0
0 0 0 P
#20806
fortress fountain gold~
{wFo{Wun{wtain{x~
{WA {wFo{Wun{wtain {CF{cille{Cd with {Yg{yol{Yd and {WR{wi{Wch{we{Ws{x~
unknown~
portal R 0
0 0 AB ABFIKM 0
0 0 0 P
#20807
foul stench victory conquest~
{8T{whe {GF{gou{Gl {GS{gtenc{Gh {8of {CV{ci{wc{Wt{wo{cr{Cy{x~
A foul stench eminates from a small ball of energy.  It smells like the crushed souls of your enemies.~
unknown~
armor 0 AQ
0 0 0 0 0
1 0 5000 P
A
13 125
A
19 15
A
18 15
A
17 -15
A
26 5
#20808
exit~
{W[{REXIT{W]{x~
{y[{z{REXIT{y]{x~
unknown~
portal R 0
0 0 AB BCDFIKO 0
0 0 0 P
#20809
plateau~
{GP{glatea{Gu{x~
{GP{glatea{Gu{x~
unknown~
portal R 0
0 0 AB ABCGJKO 0
0 0 0 P
#20810
fanatical boobies~
{YB{M(.)(.){YBies{x~
{RF{ra{8n{ra{Rt{ri{8c{ra{Rl{x~
unknown~
portal R 0
0 0 AB BDEJKLO 0
0 0 0 P
#20811
bridge~
{GB{Yr{Gi{Yd{Gg{YE{x~
{GB{Yr{Gi{Yd{Gg{YE{x~
unknown~
portal R 0
0 0 AB ABDFNP 0
0 0 0 P
#20812
vagina~
{MA G{Co{Mo{Ce{My {RV{ra{ygi{rn{Ra{x~
{RV{ra{ygi{rn{Ra{x~
unknown~
portal R 0
0 0 AB ABCEFGIKN 0
0 0 0 P
#20900
chest squire patch~
{wC{Whe{Bst {wPa{Btc{Wh {Dof {wS{Bq{Wui{Br{we{x~
The {wC{Whe{Bst {wPa{Btc{Wh {Dof {wS{Bq{Wui{Br{we{x lies in the dirt.~
unknown~
armor 0 AW
0 0 0 0 0
1 0 5000 P
A
17 -15
A
14 20
A
19 10
A
18 10
A
13 75
A
12 75
C squire~
#20901
storm fountain marble gold white~
a {ww{Dh{Wi{Dt{we {Dm{wa{Wr{wb{Dl{we{D fou{Wnt{Dain{X~
A {ww{Dh{Wi{Dt{we {Dm{wa{Wr{wb{Dl{we{D fou{Wnt{Dain{X is floating in mid-air here.~
unknown~
fountain A 0
-1 -1 'orange juice' 0 0
1 20 0 P
#20902
healing shrine storm~
{whealing {ys{Dhr{Wi{Dn{ye{X {Dof the {w-{DS{wT{WO{wR{DM{w-{x~
The {wHealing {ys{Dhr{Wi{Dn{ye{X {Dof the {w-{DS{wT{WO{wR{DM{w-{x is hovering here.~
unknown~
furniture 0 0
BC FJKLO BEFHIKL BDEFGH BDEFGH
1 20 0 P
#20903
portal lodoss~
a portal to Lodoss~
A portal to Lodoss Floats hovers here.~
unknown~
portal R 0
0 0 AB BFHJMO 0
0 0 0 P
#20910
fury of the storm~
fury of the {w-{W[{DS{wT{WO{wR{DM{W]{x-{X~
The Fury of the {w-{W[{DS{wt{Wo{wr{Dm{W]{x-{X is pulsating with hate here.~
unknown~
armor ASY AT
0 0 0 0 0
1 0 500 P
A
3 5
A
2 5
A
20 -5
A
9 5
A
17 -15
A
19 15
A
18 15
A
26 5
A
12 125
A
13 125
A
14 150
C storm~
#20911
anger of the storm~
anger of the {w-{W[{DS{wT{WO{wR{DM{W]{w-{X~
The Anger of the {w-{W[{DS{wT{WO{wR{DM{W]{w-{X is lying here.~
unknown~
armor 0 AC
0 0 0 0 0
1 0 500 P
A
20 -5
A
28 5
A
12 125
A
13 125
A
26 5
A
18 15
A
19 15
A
9 5
A
17 -15
A
4 5
A
1 5
C storm~
#20912
Calm before the storm~
calm before the {w-{W[{DS{wT{WO{wR{DM{W]{w-{X~
Calm before the {w-{W[{DS{wT{WO{wR{DM{W]{w-{X is lying here.~
unknown~
armor 0 AM
0 0 0 0 0
1 0 500 P
F
A 0 0 J
F
A 0 0 D
F
A 0 0 F
F
A 0 0 L
F
A 0 0 T
F
A 0 0 U
F
A 0 0 Z
A
19 15
A
18 15
A
17 -15
A
9 5
A
20 -5
A
26 5
A
28 4
A
13 125
A
12 125
A
2 5
A
14 150
C storm~
#20998
diamond blue gem~
a {Bblue diamond{x~
A {Bblue diamond{x catches and reflects the lighting.~
gem~
treasure W AO
0 0 0 0 0
0 1 7500000 P
A
13 40
#20999
cubic zirconium gem~
a cubic zirconium~
A cubic zirconium catches and reflects the lighting.~
gem~
treasure W AO
0 0 0 0 0
0 1 750000 P
A
13 40
#0



#ROOMS
#20500
Chosen Portal room~
~
0 1048580 1
D1
~
~
0 0 20507
D4
~
~
0 0 20501
S
#20501
Clan Hall Of The {y::{Y*{DC{yh{Yo{Ds{ye{Dn{Y*{y::{X~
~
0 0 0
D0
~
~
0 0 20502
D1
~
~
0 0 20504
D2
~
~
0 0 20503
D3
~
~
0 0 20506
D4
~
~
0 0 20505
D5
~
~
0 0 20500
S
#20502
Magic Shop Of The {y::{Y*{DC{yh{Yo{Ds{ye{Dn{Y*{y::{X~
~
0 0 0
D2
~
~
0 0 20501
S
#20503
Mason of the {y::{Y*{DC{yh{Yo{Ds{ye{Dn{Y*{y::{x~
~
0 0 0
D0
~
~
0 0 20501
S
#20504
Smithy~
~
0 0 0
D3
~
~
0 0 20501
S
#20505
Shop~
~
0 0 0
D5
~
~
0 0 20501
S
#20506
Shrine~
~
0 0 0
D1
~
~
0 0 20501
S
#20507
{y::{Y*{DC{yh{Yo{Ds{ye{Dn{Y*{y::{B Pet Shop{x~
~
0 4100 0
D3
~
~
0 0 20500
S
#20508
Pet pen~
~
0 4 0
S
#20520
Unused~
~
0 4 0
S
#20521
Unused~
~
0 4 0
S
#20522
Unused~
~
0 4 0
S
#20550
{RM{reeting {RR{room {Ro{rf {RT{rhe {DM{wisfi{rt{Rs{x~
~
0 4 0
D0
~
~
0 0 20551
S
#20551
{RT{rhe {DM{wisf{Di{rt'{Rs {rClub House{x~
~
0 0 0
D0
~
~
0 0 20552
D1
~
~
0 0 20553
D2
~
~
0 0 20550
S
#20552
{RD{1ank {!W{1ork {!R{1oom{X {!o{1f{X {!T{1he{X {DM{wisf{Di{1t'{!s{X {!B{1la{Dc{wksm{Di{1t{!h{x~
~
0 0 0
D2
~
~
0 0 20551
S
#20553
{WA {DM{wis{Df{ri{Rt {WS{wan{Wct{wua{Wry{x~
~
0 0 0
D3
~
~
0 0 20551
S
#20600
{&Inked {8in {!B{1lood{x~
{xThe many portals of {!  =[{&Revere{*nce{!  >{x are locked into position
on the floor in front of you.  A mixture of ancient technology and modern
metals, they are a perfect example of {!  =[{&Revere{*nce{!  >{7's{x ongoing
commitment to the preservation of honor for those who fought before us.  
~
0 4 0
D0
~
~
0 0 20601
D2
~
~
0 0 20602
D3
~
~
0 0 20605
D4
~
~
0 0 4055
C shadow~
S
#20601
A Hall in the den of the {7\{6W{7o{^l{6f{7/\{6P{^a{7c{6k{7/{x~
~
0 0 0
D0
~
~
0 0 20606
D1
~
~
0 0 20604
D2
~
~
0 0 20600
D3
~
~
0 0 20603
S
#20602
Trainer Room~
Here you stand inside the small room holding the
{6W{7o{^l{6fP{^a{7c{6k{x trainer. The smell he emitts
is horrible and you can barely stand it.
Quickly gathering your composer you head on you way. 
~
0 0 0
D0
~
~
0 0 20600
S
#20603
Smithy of the {&\{6W{7o{^l{6f{&/\{6P{^a{7c{6k{&/{x~
You enter the smithy of the {&\{6W{7o{^l{6f{&/\{6P{^a{7c{6k{&/{x.
Rock music echoes and the smithy pounds out the armor for you and your fellow
members. As you enter he looks at you and throws a hammer in your direction for
ruining his concentration. He then headbangs and gets back to work.
~
0 0 0
D1
~
~
0 0 20601
S
#20604
{%T{^r{7i{%C{^K{x's Room of {%W{^o{&n{%d{&e{^r{%s{x~
You step into an amazing room. Bright colors and loud
explosions happen everywhere. {%T{^r{7i{%C{^K{x stands here trying to act like
he's doing something. Trying to make gold out of a piece of bread
it blows up in his face. As you laugh he points a wand at you and
threatens you to leave.
~
0 0 0
D3
~
~
0 0 20601
S
#20605
Shop of the {&\{6W{7o{^l{6f{&/\{6P{^a{7c{6k{&/{x~
You step into the shop of the mighty {&\{6W{7o{^l{6f{&/\{6P{^a{7c{6k{&/{x.
However this room smells a little potent of cologne and cheap wine.
Frank stands here trying to swoon a female costumer as you walk in
he eyes you up and down. Knowing he wont be going to bed with you he
to sell you something anyways.
~
0 0 0
D1
~
~
0 0 20600
S
#20606
{RB{Di{RG {DB{bub{Bba{w'{Ds {WSa{wnc{Dt{wua{Wry{x.~
~
0 0 0
D2
~
~
0 0 20601
S
#20650
{g.{G:{DS{ch{Ci{mn{Mi{cg{Ca{cm{Di{G:{g.{x Main Hall~
~
0 0 0
D0
~
~
0 0 20651
D1
~
~
0 0 20654
D3
~
~
0 0 20652
D4
~
~
0 0 16427
D5
~
~
0 0 20653
S
#20651
Shopkeeper of the {g.{G:{DS{ch{Ci{mn{Mi{cg{Ca{cm{Di{G:{g.{x~
~
0 0 0
D2
~
~
0 0 20650
S
#20652
{g.{G:{DS{ch{Ci{mn{Mi{cg{Ca{cm{Di{G:{g.{x Mage Tower~
~
0 0 0
D1
~
~
0 0 20650
S
#20653
Blacksmith room of {g.{G:{DS{ch{Ci{mn{Mi{cg{Ca{cm{Di{G:{g.~
~
0 0 0
D4
~
~
0 0 20650
S
#20654
Passageway of {g.{G:{DS{ch{Ci{mn{Mi{cg{Ca{cm{Di{G:{g.{x~
~
0 0 0
D1
~
~
0 0 20655
D3
~
~
0 0 20650
S
#20655
Healer of {g.{G:{DS{ch{Ci{mn{Mi{cg{Ca{cm{Di{G:{g.{x~
~
0 0 0
D3
~
~
0 0 20654
S
#20700
{r:{D*{r:{cK{Dy{Cu{Du{cb{Ci{r:{D*{r:{x {YH{yealing{X {DRoom{X~
~
0 524288 0
D4
~
~
0 0 20727
M 500 H 500
S
#20701
{1:{8*{1:{6K{8y{^u{8u{6b{^i{1:{8*{1:{x Mason Room.~
~
0 0 0
D1
~
~
0 0 20706
D3
~
~
0 0 20709
S
#20702
{1:{8*{1:{6K{8y{^u{8u{6b{^i{1:{8*{1:{x Blacksmith~
~
0 0 0
D1
~
~
0 0 20725
D3
~
~
0 0 20706
S
#20703
{r:{D*{r:{cK{Dy{Cu{Du{cb{Ci{r:{D*{r:{x's Shop{x~
~
0 0 0
D0
~
~
0 0 20705
S
#20704
Mage Workshop~
~
0 0 0
D0
~
~
0 0 20706
D1
~
~
0 0 20710
D3
~
~
0 0 20716
S
#20705
{r:{D*{r:{cK{Dy{Cu{Du{cb{Ci{r:{D*{r:{x {DHa{wl{Wl{ww{Day{x~
~
0 0 0
D1
~
~
0 0 20717
D2
~
~
0 0 20703
S
#20706
{r:{D*{r:{cK{Dy{Cu{Du{cb{Ci{r:{D*{r:{x {DM{caze{X~
~
0 0 0
D0
~
~
0 0 20718
D1
~
~
0 0 20702
D2
~
~
0 0 20704
D3
~
~
0 0 20701
D4
~
~
0 0 20721
S
#20707
{r:{D*{r:{cK{Dy{Cu{Du{cb{Ci{r:{D*{r:{x {DM{caze{X~
~
0 0 0
D0
~
~
0 0 20708
D1
~
~
0 0 20716
S
#20708
{r:{D*{r:{cK{Dy{Cu{Du{cb{Ci{r:{D*{r:{x {DM{caze{X~
~
0 0 0
D0
~
~
0 0 20709
D2
~
~
0 0 20707
S
#20709
{r:{D*{r:{cK{Dy{Cu{Du{cb{Ci{r:{D*{r:{x {DM{caze{X~
~
0 0 0
D1
~
~
0 0 20701
D2
~
~
0 0 20708
S
#20710
{r:{D*{r:{cK{Dy{Cu{Du{cb{Ci{r:{D*{r:{x {DM{caze{X~
~
0 0 0
D1
~
~
0 0 20722
D3
~
~
0 0 20704
S
#20711
{r:{D*{r:{cK{Dy{Cu{Du{cb{Ci{r:{D*{r:{x {DM{caze{X~
~
0 0 0
D1
~
~
0 0 20712
D3
~
~
0 0 20720
S
#20712
{r:{D*{r:{cK{Dy{Cu{Du{cb{Ci{r:{D*{r:{x {DM{caze{X~
~
0 0 0
D3
~
~
0 0 20711
D5
~
~
0 0 20718
S
#20713
{r:{D*{r:{cK{Dy{Cu{Du{cb{Ci{r:{D*{r:{x {DM{caze{X~
~
0 0 0
D2
~
~
0 0 20714
S
#20714
{r:{D*{r:{cK{Dy{Cu{Du{cb{Ci{r:{D*{r:{x {DM{caze{X~
~
0 0 0
D0
~
~
0 0 20713
D2
~
~
0 0 20715
S
#20715
{r:{D*{r:{cK{Dy{Cu{Du{cb{Ci{r:{D*{r:{x {DM{caze{X~
~
0 0 0
D0
~
~
0 0 20714
S
#20716
{r:{D*{r:{cK{Dy{Cu{Du{cb{Ci{r:{D*{r:{x {DM{caze{X~
~
0 0 0
D1
~
~
0 0 20704
D3
~
~
0 0 20707
S
#20717
{r:{D*{r:{cK{Dy{Cu{Du{cb{Ci{r:{D*{r:{x {DM{caze{X~
~
0 0 0
D3
~
~
0 0 20705
S
#20718
{r:{D*{r:{cK{Dy{Cu{Du{cb{Ci{r:{D*{r:{x {DM{caze{X~
~
0 0 0
D0
~
~
0 0 20726
D2
~
~
0 0 20706
D4
~
~
0 0 20712
S
#20719
{r:{D*{r:{cK{Dy{Cu{Du{cb{Ci{r:{D*{r:{x {DM{caze{X~
~
0 4 0
S
#20720
{r:{D*{r:{cK{Dy{Cu{Du{cb{Ci{r:{D*{r:{x {DHa{wl{Wl{ww{Day{x~
~
0 0 0
D1
~
~
0 0 20711
D2
~
~
0 0 20721
S
#20721
Flee Room!~
~
0 0 0
D0
~
~
0 0 20720
D5
~
~
0 0 20706
S
#20722
{r:{D*{r:{cK{Dy{Cu{Du{cb{Ci{r:{D*{r:{X {DM{wa{Wz{De{X~
~
0 0 0
D0
~
~
0 0 20723
D3
~
~
0 0 20710
S
#20723
{r:{D*{r:{cK{Dy{Cu{Du{cb{Ci{r:{D*{r:{X {DM{wa{Wz{De{X~
~
0 0 0
D0
~
~
0 0 20724
D2
~
~
0 0 20722
S
#20724
{r:{D*{r:{cK{Dy{Cu{Du{cb{Ci{r:{D*{r:{X {DM{wa{Wz{De{X~
~
0 0 0
D2
~
~
0 0 20723
D3
~
~
0 0 20725
S
#20725
{r:{D*{r:{cK{Dy{Cu{Du{cb{Ci{r:{D*{r:{X {DM{wa{Wz{De{X~
~
0 0 0
D1
~
~
0 0 20724
D3
~
~
0 0 20702
S
#20726
{r:{D*{r:{cK{Dy{Cu{Du{cb{Ci{r:{D*{r:{X {DM{wa{Wz{De{X~
~
0 0 0
D0
~
~
0 0 20727
D2
~
~
0 0 20718
S
#20727
{r:{D*{r:{cK{Dy{Cu{Du{cb{Ci{r:{D*{r:{X {DM{wa{Wz{De{X~
~
0 0 0
D2
~
~
0 0 20726
D5
~
~
0 0 20700
S
#20800
{D*{W-{DCo{Rn{rqu{Re{Dst{W-{D*{x Clan Hall Entrance~
The very air in this room is thick with the scent of death.  Dried blood
and entrails cover the ground and even parts of the ceiling.  You see
scratch marks in the dried blood, with bits of fingernail embedded within.  
~
0 8452 0
D0
~
~
0 0 20803
D1
~
~
0 0 20804
D2
~
~
0 0 20806
D3
~
~
0 0 20805
D5
~
~
0 0 20801
S
#20801
{D*{W-{DCo{Rn{rqu{Re{Dst{W-{D*{x Clan Hall~
Torture devices are strewn about the room.
Shackles hang from the walls, and several rotting corpses are still shackled.
The sticky floor here shines with a slick of blood covering it entirely.
~
0 8192 0
D4
~
~
0 0 20800
D5
~
~
0 0 20802
S
#20802
{D*{W-{DCo{Rn{rqu{Re{Dst{W-{D*{x Clan Hall~
On the north wall you see a pile of beer cans nearly as tall as you are.
The floor in this room is covered with discraded carcasses and liquor bottles.
The stench is almost unbearable, there is almost no light in this room aside from
a glowing bong which stands in the corner.

An armored dwarf is impaled against the wall, messeges etched into his chest plate.
~
0 532480 0
E
dwarf~
ToDo List
1. Conquor all of asgard!
2. Take no prisoners.
3. Get a kilo of awesome chronic.
4. Get 8 bottls of hard liquor.
5. Get 3 cases of beer.
6. Dont forget to grab papers!
~
D4
~
~
0 0 20801
S
#20803
{D*{W-{DCo{Rn{rqu{Re{Dst{W-{D*{x Souvenir Shop~
Piles of loot are stacked in rows and almost rech the ceiling.
A great deal of liquor and weed are stored to the right.
Shackled imps run to and frow as Fred shouts commands at them
in a strange angry tongue you cannot understand.
~
0 8192 0
D2
~
~
0 0 20800
S
#20804
{D*{W-{DCo{Rn{rqu{Re{Dst{W-{D*{x Magic Den~
Piles of loot are stacked in rows and almost rech the ceiling.
A great deal of liquor and weed are stored to the right.
Shackled imps run to and fro organizing and stacking loot.
~
0 8192 0
D3
~
~
0 0 20800
S
#20805
{D*{W-{DCo{Rn{rqu{Re{Dst{W-{D*{x Temple~
Don't use the same desc for every room.
~
0 8196 0
D1
~
~
0 0 20800
S
#20806
{8Co{Rn{rqu{Re{8red {*Te{Rrr{rito{Rr{8y{x~
~
0 12544 0
D0
~
~
0 0 20800
S
#20807
Conquest Pet Room~
~
0 557060 0
S
#20900
{DGa{wth{Wer{wi{Dng{X {DH{Wal{Dl{D of the {w-{DS{wT{WO{wR{DM{w-{x~
Up to shop, North to blacksmith, Down to Mage, west to healing room, East exit.
135 blues total for as is right now + one eq with 15 hit/dam -15 ac 125 hp/mana 5 regen 4 manaregen
40
35
35
5
5
1
121 blues
 + 4 blues
125 blues - march 27th
+ 1 blue
126 total
+4 blue
-93 blues for neck eq
kyuubi anklet recreated, same for wristguards
130 - 93 = 37 blues left on tab
13 blues until clan skill
clan skill bought 4/6/09    0 blues on tab
~
0 0 0
D0
~
~
0 0 20901
D3
~
~
0 0 20904
D4
~
~
0 0 20902
D5
~
~
0 0 20903
S
#20901
{w-{DS{wT{WO{wR{DM{w-{x {DBl{Wac{wks{Wmi{Dth{X~
~
0 0 0
D2
~
~
0 0 20900
S
#20902
{DS{wh{Wo{Dp{X {Dof the {w-{DS{wT{WO{wR{DM{w-{x~
~
0 0 0
D5
~
~
0 0 20900
S
#20903
{RM{Dag{Re{X {Dr{Wo{wo{Dm{D of the {w-{DS{wT{WO{wR{DM{w-{x~
~
0 0 0
D4
~
~
0 0 20900
S
#20904
{DPa{Wss{wag{Wew{Day {Dof the {w-{DS{wT{WO{wR{DM{w-{x~
~
0 0 0
D1
~
~
0 0 20900
D3
~
~
0 0 20905
S
#20905
{DPa{Wss{wag{Wew{Day {Dof the {w-{DS{wT{WO{wR{DM{w-{x~
~
0 0 0
D1
~
~
0 0 20904
D3
~
~
0 0 20906
S
#20906
{DPa{Wss{wag{Wew{Day {Dof the {w-{DS{wT{WO{wR{DM{w-{x~
~
0 0 0
D1
~
~
0 0 20905
D4
~
~
0 0 20907
S
#20907
{w-{DS{wT{WO{wR{DM{w-{x {CH{Dea{Wl{Din{Cg {DRoom{X~
~
0 528384 0
D5
~
~
0 0 20906
M 500 H 500
S
#20908
Storms pet room~
~
0 4 0
S
#20000
unused~
~
0 12 0
S
#20001
{WIn The {w-{W={b({DShadow{b){W={w-{x~
{wA lingering fog hangs about the room.  Darkness envelopes the surrounding
area.  No sound can be heard from any of the hallways or adjacent rooms. 
The ceiling can not be seen and the floor is covered by dull, dark tiles
that seem to absorb any light that touches it.  The walls are made of a
likewise dark stone.  
 
A small sign has been etched into the wall.{x
~
0 0 0
E
sign~
{WWelcome to the {w-{W={b({DShadow{b){W={w-{x  {WOur goals are simple.{x
 
{G* {WWe support the {w-{W={b({DShadow{b){W={w-{x {Wbrethren.{x
{G* {WWe strive to ensure that the {w-{W={b({DShadow{b){W={w-{W grows and thrives.{x
{G* {WWe maintain a tight knit society and only assist outsiders
{x  {Wwhen it is profitable, or desirable to us.{x
 
 
{x            {CLong live the {w-{W={b({DShadow{b){W={w-{x
~
D2
~
~
0 0 20002
D4
~
~
0 0 20003
S
#20002
{WForge of The {w-{W={b({DShadow{b){W={w-{x ~
{wYou walk down a long hallway and enter a room.  A large anvil sits in
the corner near the forge.  Barrels of water stand near the anvil.  A long,
sturdy looking table sits in the middle of the room.  A counter stands in
the farthest corner away from the forge.  Completed armor is displayed on
shelves behind the counter.  There is only one door and it leads back to the
hall.  {x 
~
0 0 0
D0
~
~
0 0 20001
S
#20003
{WWorkshop of the {w-{W={b({DShadow{b){W={w-{x~
A large stone table sits in the middle of the room.  Beakers and vials
filled with liquids of all colors cover the table.  Various magical
paraphernalia cover smaller tables around the room.  A fire burns in a large
fireplace built into the northern wall.  Murky glass windows allow glints of
light to shine into the room.  Down leads back to the hall.  
~
0 4 0
D5
~
~
0 0 20001
S
#20004
{DT{wo{Ww{we{Dr {wof the {W\{cW{wo{Cl{cf{w/\{cP{Ca{wc{ck{W/{x~
~
0 4 0
S
#20005
Unused~
~
0 4 0
S
#20006
Unused~
~
0 4 0
S
#20007
Unused~
~
0 4 0
S
#20008
Unused~
~
0 4 0
S
#20010
Unused~
~
0 4 0
S
#20050
Squire Clanhall~
~
0 12 0
D0
~
~
0 0 9652
S
#20100
unused~
~
0 8 0
D0
~
~
0 0 20101
D2
~
~
0 0 20102
S
#20101
unused~
~
0 0 0
D2
~
~
0 0 20100
S
#20102
unused~
~
0 0 0
D0
~
~
0 0 20100
S
#20103
Profit Shrine~
~
0 12 0
S
#20104
Profit Stables~
~
0 4108 0
S
#20105
PROFIT FOR PETS FOR PETS FOR PROFIT~
~
0 32772 0
S
#20120
Unused~
~
0 4 0
S
#20142
~
~
0 4 0
S
#20150
{D*{W-{DCo{Rn{rqu{Re{Dst{W-{D* {RC{rl{Da{Rn H{Da{Rl{rl{x~
The grand hall of conquest features {Rscarlet{x banners of the finest
silk hanging against {Dblack{x slate walls.  Portals of a {Ddeep {rcrimson{x
color are set into the eastern wall, each one with a {Ygold{x frame and
nameplate describing their destination.  A tall fountain hewn from red
marble dominates the center of the room, pure {Wwhite {wmilk{x spilling
forth and cascading down its sides.  Large sets of double doors made of
ancient teak wood lead in all directions, and a staircase in the southwest
corner of the room leads up and down.  
~
0 4 0
S
#20151
{D*{W-{DCo{Rn{rqu{Re{Dst{W-{D* {DS{Rm{rit{Rh{Dy{x~
A large swealtering heat flows out the room from the giant {RFo{rr{Rge{x
that is set into the northern wall.  There is a line of numerous
{Dbl{wa{Wcks{wmi{Dth{x tools hung from the ceiling.  In the middle of the
room rests a massive {Danvil{x that has {RK{ri{Dn{rt{Ro{x's hammer resting
offset of it.  
~
0 8196 0
S
#20152
{DMo{rrl{Dek's S{rt{Ru{rd{Dy{x~
Countless books line the numerous bookshelves of the massive study, with
topics on almost every subject matter thinkable.  The table in the center of
the room holds a few items of vauge importance to its occupant, and a candle
lighting up the room.  The floor is covered in {DS{Wt{wo{Wn{De{x like material, with
spots of candle wax all over it.  
~
0 8196 0
S
#20153
{DS{Rh{rri{Rn{De of {RB{Dl{ro{Do{Rd{x~
Thousands of red candles bathe the crimson walls of this room in a warm,
flickering glow.  An altar stands in the middle of the room, maroon cushions
for kneeling surrounding it on all sides.  Two incense burners sit on either
side of the altar, thin wisps of smoke drifting slowly towards the ceiling. 
~
0 8196 0
S
#20154
{DP{Ro{rrli's B{Rr{Dew{Re{rr{Dy{x~
~
0 8196 0
D5
~
~
0 0 20156
S
#20155
{rP{Rarl{De's {RB{rak{De{Rr{Dy{x~
Rows of clean wooden countertops stretch across the center of this room,
with various sizes and shapes of ovens lining the walls.  A set of
implements from large knives to stout rolling pins hang from the counters at
regular intervals, suggesting a number of workstations.  Many of these
workstations are in use as the conquest bakers make bread and pills for the
soldiers.  
~
0 532484 0
S
#20156
{8T{!h{1e {!S{8e{1c{8r{!e{8t {!U{8nd{1er{!g{1ro{8un{!d {!D{1e{8n {8o{1f {8Co{!n{1qu{!e{8st{x~
You enter the room and immediately notice the wicked stench of death in the air.
The floor is covered almost ankle-deep in emtpy liqor containers, and wasted food.
he north wall behind the couch is hidden by a carefully-crafted wall of empty liquor bottles.
Things to do:
*Conquer all of asgard!
*Crush all opposing forces of conquest
*Show now mercy
 
Grocery List:
-1: kilo of weed.
-3: case of strong beer.
-8: bottles of strong liquor
-27: cans of fluffy-whip whipped cream
-50: pieces of sweet EQ
~
0 8192 0
D4
~
~
0 0 20154
S
#20200
{3T{7h{3e l{7e{3g{7e{3n{7d{3a{7r{3y h{7a{3l{7l o{3f {3[{1^{#A{7u{3d{7e{#n{7t{3i{#a{1^{3]{x~
{yEntering the realm of the {3[{1^{#A{7u{3d{7e{#n{7t{3i{#a{1^{3]{3 you are surrounded by huge {Wmarble{y
pillars running along both sides of this very narrow room. Your path narrows
as the light becomes {Ybright{We{Yr{y and begins to affect your vision. You feel a
strange sense of anxiety start to come over you, your hair begins to stand
on end and you begin to wonder if you will live to regret coming here.
~
0 4 0
D0
~
~
0 0 20201
D1
~
~
0 0 20205
D2
~
~
0 0 20202
D4
~
~
0 0 20206
D5
~
~
0 0 20204
S
#20201
{3T{7h{3e {8F{3o{8r{3g{8e {7o{3f {&K{#v{&a{#s{&i{#r{x~
{3This alcove smells of nothing but sweat and steel.  The border of this
room glows faintly, the light resonating from a {wW{Wh{wi{Wt{we {WH{wo{Wt{y slab of {Diron{y
surrounding a fire that seems to burn hotter than the sun itself. You
stare in confusion for a moment before clarity comes over you mixed with
the most intense fear you have ever felt in your life.  Can this be real!?
Every fiber of your being seems to scream for you to leave, but this is
indeed it.  Before you lies the fabled {Danvil{y of {8K{#v{8a{#s{8i{#r{3.{x
~
0 4 0
D2
~
~
0 0 20200
S
#20202
{3T{#he {3G{#reat{x {3[{1^{#A{7u{3d{7e{#n{7t{3i{#a{7n{1^{3] {3M{#arketplace.{x~
{3Your ears begin to hear the distant sound of chattering as you make
your way down a long, winding tunnel into the main cavern of
{3[{1^{#A{7u{3d{7e{#n{7t{3i{#a{1^{3].  Merchants of every fashion are
selling wares from the magical {3weapons and armor of {&K{#v{&a{#s{&i{#r{3
that are fashioned within this domain, to foreign items, produce, and spoils
of the most recent hunt.  Anything you desire can most likely be found here.
{x 
~
0 4 3
D0
~
~
0 0 20200
S
#20203
Audentia Shrine~
~
0 4 3
S
#20204
{3T{#he {3T{#emple {3A{Yltar of {&K{#v{&a{#s{&i{#r{x~
{3You feel overcome by a divine euphoria as you enter this room. Before you
{3lies a grand golden temple constructed by the disciples of {&K{#v{&a{#s{&i{#r{3.
{3The walls are lined with artwork depicting the battle of {i{u{!R{&a{!{i{ug{i{u{&n{!{i{ua{i{u{&r{!{i{uo{&{i{uk{y, the great
{3battle of the gods in which he was slain. Closer examination explains the series
{3of events that led to the lifeblood being bestowed upon the mortal descendants
{3of {3[{1^{#A{7u{3d{7e{#n{7t{3i{#a{1^{3]. You feel the mighty eyes of {#T{3ho{#r
{3watching over this holy place.{x
~
0 0 0
D0
~
~
0 0 11075
D4
~
~
0 0 20200
S
#20205
The Training Room~
{3You progress through a large open hall with racks of weapons from one
end to the next.  Many a warrior has {3been forged through pain and
discipline in this dojo, you notice a young boy cleaning the wooden floors
{3with a bucket and mop, and as you move into the main arena the familar
smells of sweat and blood suddenly {3begin to fill your nostrils.  {x 
~
0 524288 0
D3
~
~
0 0 20200
S
#20206
{8N{1a{!t{*h{!r{1a{8l{x{8's Study{x~
{3Moving forward into this dark, warm, hot room you are surrounded by
unusually large furniture, most sized {3to where a human could not even use
them comfortably.  Many years ago, when the sons of {&K{#v{&a{#s{&i{#r{x
{3first {3came to these lands, {!  S{1a{Rt{1a{Rn{x {3had all but destroyed
the ancient version of what you could today call {3Midgard.  And so
{8N{1a{Rt{Dh{Rr{ra{8l{3, With the help of our ancestors was able to banish
his brother back to his {3own realm.  He has chosen our home as his home,
offering us his wisdom and keeping an ever watchful eye to ensure {3his
brother does not go unchecked.  {x 
~
0 4 0
D5
~
~
0 0 20200
S
#20207
~
~
0 4 0
S
#20221
~
~
0 4 0
S
#20250
{CV{can{Ca{wh{We{Di{Wm{x~
~
0 4 1
D0
~
~
0 0 20252
D2
~
~
0 0 20254
D3
~
~
0 0 20255
D4
~
~
0 0 20251
M 550 H 550
S
#20251
{CV{can{Ca{wh{We{Di{Wm{x~
~
0 4 0
D5
~
~
0 0 20250
S
#20252
{CV{can{Ca{wh{We{Di{Wm{x~
~
0 4 0
D0
~
~
0 0 20253
D2
~
~
0 0 20250
S
#20253
{CV{can{Ca{wh{We{Di{Wm{x~
~
0 12292 0
D2
~
~
0 0 20252
S
#20254
{CV{can{Ca{wh{We{Di{Wm{x~
~
0 4 0
D0
~
~
0 0 20250
S
#20255
{CV{can{Ca{wh{We{Di{Wm{x~
~
0 524292 0
D1
~
~
0 0 20250
S
#20256
Unused~
~
0 8196 0
S
#20257
unused~
~
0 4 0
S
#20258
Unused~
~
0 4 0
S
#20259
Unused~
~
0 4 0
S
#20300
{wE{8n{6d {WT{6i{wm{8e{x~
The clock on the wall reads 11:16.  Here, hope does not exist for you,
your faith will fail.  No god, no religion, just maggots feeding on your
skin.  
~
0 524288 0
D0
~
~
0 0 20305
D1
~
~
0 0 20306
D3
~
~
0 0 20301
D4
~
~
0 0 2333
S
#20301
{gY{^o{6u{8r D{Re{Wm{6i{gs{Re{x~
They smell the decrepit stench of your demise.
~
0 0 0
D1
~
~
0 0 20300
D3
~
~
0 0 20302
S
#20302
{6Y{Ro{ru{gr D{8e{Rm{ri{gs{Re{x~
They smell the decrepit stench of your demise.
~
0 0 0
D0
~
~
0 0 20303
D1
~
~
0 0 20301
D2
~
~
0 0 20304
S
#20303
{RS{rp{gi{rs{Rv{gi{rl{gl{re{x~
Your heart cannot be still as your lungs collapse in on themselves at the
sight of the conformist.  
~
0 0 0
D2
~
~
0 0 20302
S
#20304
{RS{ri{gg{wh{rts {wand {RS{ro{wu{gn{rd{Rs{x~
The bloody armor of past soldiers of god surrounds you.  You hear the
whispers of {8In{^i{&qu{^i{8ty{0 torture your mind until all faith is gone. 
~
0 0 0
D0
~
~
0 0 20302
D5
~
~
0 0 20308
S
#20305
{8P{wu{6n{Wi{8s{wh{Rm{8e{wn{6t{x~
The place intended for your torture.  Prepare to burn, prepare to suffer.
You'll never make it out alive.  Your pathetic life flashes before your
eyes.  For ever word you've spilled, on every line you'll fucking choke,
THIS IS PUNISHMENT!  
~
0 524292 0
D2
~
~
0 0 20300
S
#20306
{WW{8hite{WC{8h{6a{8pel{x~
As the light is extinguished Grounds rumble with an endless rising fiend.
With eternal suffering now infesting.  A rising abyss shadows what was once
alive.  Hell has ascended to the earth by mortal hands.  The father of lies
is preaching the word of sacrilege, these words bring truth to what is
foretold.  
~
0 0 0
D2
~
~
0 0 20307
D3
~
~
0 0 20300
S
#20307
{&A{7l{8o{6n{8e {6i{8n {7th{8e M{&o{^r{8gu{7e{0~
Your system contracts as you walk into the morgue.  Soon you find your
face blank, dilated eyes, pale white skin.  You try to breathe, holding on
to faith like it would help you anyway.  Delusions and paranoia are setting
in.  Now the songs of the dead will be eternally chanted.  By these words,
you're now one with them all.  
 
And now you rot...
~
0 524548 0
D0
~
~
0 0 20306
S
#20308
{RB{re{gh{ri{Rn{gd {rt{gh{Re {8C{ge{rl{Rl{ga{8r {Rd{ro{go{8r{x~
You step through a cellar door into a place once called Hell.  You cannot
close your eyes, you can't turn away.  Forever you will view life in a new
perspective.  Through the cracks in the floorboards, the can hear you
screaming.  The end is here.  
~
0 528384 0
D4
~
~
0 0 20304
S
#20309
iniquity stable~
~
0 4 0
S
#20310
~
~
0 4 0
S
#20350
Unused~
~
0 4 0
S
#20351
Unused~
~
0 4 0
S
#20352
Unused~
~
0 4 0
S
#20400
Main Hall of The {b-->{bA{Bdiuv{bo{b<--{X~
~
0 8 0
D0
~
~
0 0 20404
D1
~
~
0 0 20401
D2
~
~
0 0 20405
D3
~
~
0 0 20406
D4
~
~
0 0 20402
M 600 H 600
S
#20401
{b-->{bA{Bdiuv{bo{b<--{B Mage's Workshop{x~
~
0 0 0
D3
~
~
0 0 20400
S
#20402
{b-->A{Bdiuv{bo<--{B Shrine{x~
~
0 0 0
D5
~
~
0 0 20400
S
#20403
blah~
~
0 4 0
S
#20404
Blacksmith of The {b-->{bA{Bdiuv{bo{b<--{X~
~
0 0 0
D2
~
~
0 0 20400
S
#20405
Shopkeeper of The {b-->{bA{Bdiuv{bo{b<--{X~
~
0 0 0
D0
~
~
0 0 20400
S
#20406
Mason of The {b-->{bA{Bdiuv{bo{b<--{X~
~
0 0 0
D1
~
~
0 0 20400
S
#20409
unused~
~
0 4 0
S
#20449
Saskia Portal Room~
~
0 0 0
D1
~
~
0 0 20450
S
#20450
Saskia Main Hall~
This must be the main hall for Saskia.  The floor is covered with
large soft pillows to rest on.  A fountain in the right corner spews forth
a heavenly scented liquid.  The walls are made of black marble with
a faint pearly glow and are heavily cracked from many years of ivy
growing on them.  A large crack in one wall has a bright light coming
through it.
~
0 12 0
D1
~
~
0 0 20451
D2
~
~
0 0 20452
D3
~
~
0 0 20449
D4
~
~
0 0 20453
S
#20451
Saskia's Forge~
The overall atmosphere of this room is controlled chaos. The
floors are a dull, rough, gray stone and have large black scuff marks
everywhere. On the far wall a large fire is burning with rods of some
unknown metal heating in it.  In the center of the room a large anvil
sits being used to make Saskia's amazing equipment.
 
     The only obvious exits are west and east.
~
0 12 0
D2
~
~
0 0 20456
D3
~
~
0 0 20450
S
#20452
Shrine of Saskia~
The ivy has almost completely overtaken this room. Some jasmine 
has started growing with the ivy and is putting off a faint lovely smell.
The walls are covered so thickly with the vines that you can hardly
hear the commotion of the clan around you. In one corner stands a
small shrine. Everything is very tidy and pristine. A priest stands in
the far corner watching you.
 
The only obvious exit is north.
~
0 12 3
D0
~
~
0 0 20450
M 600 H 600
S
#20453
Saskia Mage Workshop~
You gasp as you walk through this door, you have never seen so
many books and scrolls!  The walls are covered with overflowing
bookshelves and the desk sitting in the center of the room is a mess
with loose paper!  A mage is walking around in circles muttering to
himself. He is so deep in thought he hasn't even noticed you.
 
~
0 12 0
D5
~
~
0 0 20450
S
#20454
Mage Workshop~
~
0 4 0
S
#20455
Clan Guard Room~
~
0 0 0
D4
~
~
0 0 20450
D5
~
~
0 0 9149
S
#20456
Bakery of Saskia~
There is a large concoction of baked items all over the long tables
lining the walls.  Four large stacked ovens are in one corner.  The walls
are painted a cool ocean blue with dark hardwood floors just like the
brewers room.  The baker is wandering around muttering something about how
hot it always is.  
~
0 4 0
D0
~
~
0 0 20451
S
#20457
Brewery of Saskia~
A huge copper kettle sits in the right corner of the room boiling
something unknown to you.  The walls are painted a cool ocean blue with dark
hardwood floors just like the bakers room.  The Brewer is sitting on a tall
stool in the far corner drinking something frothy, trying to keep cool in
the small room.  
~
0 4 0
S
#20458
Saskia Portal Room~
Everything is black.  The walls, floor, and ceiling are all black.  You
can't see anything but as you walk towards the center of the room you feel
like your being pulled in different directions.  There are portals spaced
evenly along the walls.  Read the plaque beside the door to find out where
they go.  
~
0 0 0
E
plaque~
The portals are as follows:
Dragon Tower - Leads to the second floor hallway.
Ivalice - Leads to the mandalia plains.
Sahuagin Fortress - Leads to the secret room.
Mizzenmast - Leads to Mizzenmast, the Third Pirate Lord.
Lord Vulture - Leads to Lord Vulture, the Fourth Pirate Lord.
Cutter - Leads to Cutter, the Fifth Pirate Lord.
Kingdoms - Leads to the crossroads.
Lord Mourning - Leads to Lord Mourning, the Sixth Pirate Lord.
One-eye - Leads to One-eye, the First Pirate Lord.
Redbeard - Leads to Redbeard, the Second Pirate Lord.
Sahuagin Bridge - Leads to the guard's station.
Fanatic's Tower - Leads to the twelfth story of Fanatic's Tower.
Hell - Leads to the hall of the damned.
Githyanki Keep - Leads to githyanki keep.
Saltmarsh - Leads to sea cave.
~
D2
~
~
0 0 20459
S
#20459
Saskia Portal Room~
Everything is black.  The walls, floor, and ceiling are all black.  You
can't see anything but as you walk towards the center of the room you feel
like your being pulled in different directions.  There are portals spaced
evenly along the walls.  Read the plaque beside the door to find out where
they go.  
~
0 0 0
D0
~
~
0 0 20458
S
#0



#SPECIALS
M 20548 spec_questmaster Load to: {gV{wi{Dn{Ga{Dn{wt{gi{x
M 20808 spec_questmaster Load to: {CL{cardas{CS{x
M 20906 spec_questmaster Load to: {WK{wh{Da{wsi{Dn{Wt{wh{x
M 20207 spec_questmaster Load to: {YA{wu{yd{we{Yn{wt{yi{Ya {YQ{wu{ye{ws{Yt M{wa{yst{we{Yr{x
M 20305 spec_questmaster Load to: {wT{8he {GGr{ge{Ge{gn {8M{Go{gns{Gte{gr{x
S



#RESETS
O 0 20552 0 20500 *A portal to kingdoms loaded to Chosen Portal room
O 0 20555 0 20500 *A portal to one-eye loaded to Chosen Portal room
O 0 20557 0 20500 *A portal to redbeard loaded to Chosen Portal room
O 0 20556 0 20500 *A portal to mizzenmast loaded to Chosen Portal room
O 0 20554 0 20500 *A portal to lord vulture loaded to Chosen Portal room
O 0 20553 0 20500 *A portal to cutter loaded to Chosen Portal room
O 0 20558 0 20500 *A portal to lord mourning loaded to Chosen Portal room
O 0 20559 0 20500 *A portal to sahuagin fortress loaded to Chosen Portal room
O 0 20560 0 20500 *A portal to lodoss loaded to Chosen Portal room
O 0 20563 0 20500 *A portal to astral plane loaded to Chosen Portal room
O 0 20562 0 20500 *A portal to crystalmir lake loaded to Chosen Portal room
O 0 20561 0 20500 *A portal to the chapel loaded to Chosen Portal room
O 0 20565 0 20501 *A {wf{wo{wu{wn{wt{wa{wi{wn {wof the {y::{y*{dc{yh{yo{ds{ye{dn{y*{y::{x loaded to Clan Hall Of The {y::{Y*{DC{yh{Yo{Ds{ye{Dn{Y*{y::{X
O 0 20502 0 20501 *A portal to midgaard loaded to Clan Hall Of The {y::{Y*{DC{yh{Yo{Ds{ye{Dn{Y*{y::{X
M 0 20505 2 20502 1 *Load The Mage of The {y::{Y*{DC{yh{Yo{Ds{ye{Dn{Y*{y::{X
M 0 20507 1 20502 1 *Load The Second Mage of the {y::{Y*{DC{yh{Yo{Ds{ye{Dn{Y*{y::{x
M 0 20503 1 20503 1 *Load The Mason of The {y::{Y*{DC{yh{Yo{Ds{ye{Dn{Y*{y::{X
M 0 20504 2 20504 1 *Load The Chosen Blacksmith
M 0 20501 1 20505 1 *Load a Shopkeeper
G 0 20501 0 *{dwh{wi{dte{x {cn{co{wi{cs{ce{x is given to a Shopkeeper
G 0 20500 0 *{yw{ya{yr {dt{cra{cv{ce{dll{ce{cr{ds{x is given to a Shopkeeper
G 0 20503 0 *{wf{ra{wi{rt{wh in {y::{y*{dc{yh{yo{ds{ye{dn{y*{y::{x is given to a Shopkeeper
G 0 20504 0 *{dg{wl{go{gw{gi{wn{dg {dc{cr{ce{cs{dt of {y::{y*{dc{yh{yo{ds{ye{dn{y*{y::{x is given to a Shopkeeper
M 0 20502 2 20506 1 *Load Priest
M 0 20500 1 20507 1 *Load Sage Francis
M 0 20506 10 20508 1 *Load {mA {cP{Cr{mi{Ms{Wm{Ma{mt{Ci{cc {mB{Me{ch{Ce{Wm{co{Mt{mh{x
M 0 20552 1 20550 1 *Load {RM{ras{Ro{rn of {RT{rhe {DM{wis{Dfi{rt{Rs{x
M 0 20551 1 20550 1 *Load The {!M{1isfit's{x Clan Guard
M 0 20550 1 20552 1 *Load {DA M{wisf{Di{rt {RB{rla{Dc{wksm{Di{rt{Rh{x
G 0 20551 0 *Ankle regeneration is given to {DA M{wisf{Di{rt {RB{rla{Dc{wksm{Di{rt{Rh{x
M 0 20565 1 20553 1 *Load {DT{wh{We {DM{wis{Df{ri{Rt {WP{wri{Wes{wt{x
O 0 20605 0 20600 *{&({8_{&[{!ki{&ng{8do{!m's re{&qu{8ie{!m{&]{8_{&){x loaded to {&Inked {8in {!B{1lood{x
O 0 20600 0 20600 *{&({8_{&[{!mi{&dg{8aa{!rd's re{&qu{8ie{!m{&]{8_{&){x loaded to {&Inked {8in {!B{1lood{x
M 0 20600 1 20601 1 *Load {6F{7r{^e{6d{^r{7i{6k{x, the mason of the {7\{6W{7o{^l{6f{7/\{6P{^a{7c{6k{7/{x
M 0 20601 1 20602 1 *Load the {6W{7o{^l{6fP{^a{7c{6k{x Mutt
M 0 20602 1 20603 1 *Load {#W{3o{#O{3d{8S{7t{8O{7c{8K{x, the {6W{7o{^l{6fP{^a{7c{6k{x Smithy
M 0 20603 1 20604 1 *Load {%T{^r{7i{%C{^K{x, the {6W{7o{^l{6fP{^a{7c{6k{x Mage
M 0 20604 1 20605 1 *Load {^S{#wee{^t {$D{&add{$y {@F{8ran{@k{x the {6W{7o{^l{6fP{^a{7c{6k{x Shopkeep
G 0 20601 0 *{ran{wkl{det{rs {wof {!=[{&revere{*nce{!>{x is given to {^S{#wee{^t {$D{&add{$y {@F{8ran{@k{x the {6W{7o{^l{6fP{^a{7c{6k{x Shopkeep
M 0 20605 1 20606 1 *Load {DB{bub{Bba{x
O 0 20415 0 20650 *A portal to kingdoms loaded to {g.{G:{DS{ch{Ci{mn{Mi{cg{Ca{cm{Di{G:{g.{x Main Hall
O 0 20700 0 20650 *A portal to midgaard loaded to {g.{G:{DS{ch{Ci{mn{Mi{cg{Ca{cm{Di{G:{g.{x Main Hall
M 0 20700 1 20650 1 *Load {mM{Ditserougi{x
M 0 20703 1 20650 1 *Load {g.{G:{DS{ch{Ci{mn{Mi{cg{Ca{cm{Di{G:{g. Blacksmith
M 0 20701 1 20650 1 *Load {g.{G:{DS{ch{Ci{mn{Mi{cg{Ca{cm{Di{G:{g.{x Mason
M 0 20704 1 20651 1 *Load {g.{G:{DS{ch{Ci{mn{Mi{cg{Ca{cm{Di{G:{g.{x's Shopkeep
G 0 20650 0 *{rb{rl{do{do{dd {ws{dt{wain{de{wd {cc{dr{cy{ds{ct{ca{cl{x-{bs{bh{da{br{bd{x is given to {g.{G:{DS{ch{Ci{mn{Mi{cg{Ca{cm{Di{G:{g.{x's Shopkeep
G 0 20651 0 *{c/{y|{c\ {cc{dr{cy{ds{ct{ca{cl{d {yc{ch{ya{ck{cr{ya {ce{wxtension {c/{y|{c\{x is given to {g.{G:{DS{ch{Ci{mn{Mi{cg{Ca{cm{Di{G:{g.{x's Shopkeep
M 0 20705 1 20652 1 *Load {g.{G:{DS{ch{Ci{mn{Mi{cg{Ca{cm{Di{G:{g.{x's Mage
M 0 20702 1 20652 1 *Load {g.{G:{DS{ch{Ci{mn{Mi{cg{Ca{cm{Di{G:{g.{x Trainer
O 0 20723 0 20700 *Placid puddle of {cw{ca{ct{ce{cr{x loaded to {r:{D*{r:{cK{Dy{Cu{Du{cb{Ci{r:{D*{r:{x {YH{yealing{X {DRoom{X
O 0 20704 0 20700 *{ca {cf{do{cu{cn{dt{ca{di{cn {do{cf {wm{ci{wlk{x loaded to {r:{D*{r:{cK{Dy{Cu{Du{cb{Ci{r:{D*{r:{x {YH{yealing{X {DRoom{X
O 0 20703 0 20700 *{xa pool of {cc{dh{ca{dk{cr{ca{x loaded to {r:{D*{r:{cK{Dy{Cu{Du{cb{Ci{r:{D*{r:{x {YH{yealing{X {DRoom{X
O 0 20700 0 20700 *A portal to midgaard loaded to {r:{D*{r:{cK{Dy{Cu{Du{cb{Ci{r:{D*{r:{x {YH{yealing{X {DRoom{X
O 0 20705 0 20700 *{0[{!{zexit{0]{x loaded to {r:{D*{r:{cK{Dy{Cu{Du{cb{Ci{r:{D*{r:{x {YH{yealing{X {DRoom{X
M 0 20809 1 20807 1 *Load A Contracted Mercenary
M 0 20900 1 20900 1 *Load {DE{wnforce{Dr {Dof the {w-{DS{wT{WO{wR{DM{w-{x
M 0 20903 1 20901 1 *Load the {w-{DS{wT{WO{wR{DM{w-{x blacksmith
M 0 20902 1 20901 1 *Load the {w-{DS{wT{WO{wR{DM{w-{x mason
M 0 20905 1 20902 1 *Load the {w-{DS{wT{WO{wR{DM{w-{x shopkeeper
G 0 20910 0 *Fury of the {w-{w[{ds{wt{wo{wr{dm{w]{x-{x is given to the {w-{DS{wT{WO{wR{DM{w-{x shopkeeper
G 0 20911 0 *Anger of the {w-{w[{ds{wt{wo{wr{dm{w]{w-{x is given to the {w-{DS{wT{WO{wR{DM{w-{x shopkeeper
G 0 20912 0 *Calm before the {w-{w[{ds{wt{wo{wr{dm{w]{w-{x is given to the {w-{DS{wT{WO{wR{DM{w-{x shopkeeper
M 0 20901 1 20903 1 *Load {w-{DS{wT{WO{wR{DM{w-{x mage
O 0 20901 0 20907 *A {ww{dh{wi{dt{we {dm{wa{wr{wb{dl{we{d fou{wnt{dain{x loaded to {w-{DS{wT{WO{wR{DM{w-{x {CH{Dea{Wl{Din{Cg {DRoom{X
O 0 20902 0 20907 *{whealing {ys{dhr{wi{dn{ye{x {dof the {w-{ds{wt{wo{wr{dm{w-{x loaded to {w-{DS{wT{WO{wR{DM{w-{x {CH{Dea{Wl{Din{Cg {DRoom{X
O 0 20559 0 20907 *A portal to sahuagin fortress loaded to {w-{DS{wT{WO{wR{DM{w-{x {CH{Dea{Wl{Din{Cg {DRoom{X
O 0 20553 0 20907 *A portal to cutter loaded to {w-{DS{wT{WO{wR{DM{w-{x {CH{Dea{Wl{Din{Cg {DRoom{X
O 0 20903 0 20907 *A portal to lodoss loaded to {w-{DS{wT{WO{wR{DM{w-{x {CH{Dea{Wl{Din{Cg {DRoom{X
O 0 20700 0 20907 *A portal to midgaard loaded to {w-{DS{wT{WO{wR{DM{w-{x {CH{Dea{Wl{Din{Cg {DRoom{X
O 0 20723 0 20907 *Placid puddle of {cw{ca{ct{ce{cr{x loaded to {w-{DS{wT{WO{wR{DM{w-{x {CH{Dea{Wl{Din{Cg {DRoom{X
O 0 20705 0 20907 *{0[{!{zexit{0]{x loaded to {w-{DS{wT{WO{wR{DM{w-{x {CH{Dea{Wl{Din{Cg {DRoom{X
M 0 20906 1 20907 1 *Load {WK{wh{Da{wsi{Dn{Wt{wh{x
M 0 20904 1 20907 1 *Load the {w-{DS{wT{WO{wR{DM{w-{x mob trainer
M 0 20907 10 20908 1 *Load {DD{wa{Dr{wkn{De{ws{Ds{x
O 0 20400 0 20000 *A portal to midgaard loaded to unused
O 0 20005 0 20001 *A portal to lodoss loaded to {WIn The {w-{W={b({DShadow{b){W={w-{x
O 0 20004 0 20001 *A portal to lelk loaded to {WIn The {w-{W={b({DShadow{b){W={w-{x
O 0 20003 0 20001 *A portal to mizzenmast loaded to {WIn The {w-{W={b({DShadow{b){W={w-{x
O 0 20001 0 20001 *A portal to cutter loaded to {WIn The {w-{W={b({DShadow{b){W={w-{x
O 0 20002 0 20001 *A portal to kingdoms loaded to {WIn The {w-{W={b({DShadow{b){W={w-{x
O 0 20100 0 20001 *A portal to midgaard loaded to {WIn The {w-{W={b({DShadow{b){W={w-{x
M 0 20000 1 20001 1 *Load Mason of the {w-{W={b({DShadow{b){W={w-{x
M 0 20003 1 20002 1 *Load Trainer of the {w-{W={b({DShadow{b){W={w-{x
M 0 20001 1 20002 1 *Load Blacksmith of the {w-{W={b({DShadow{b){W={w-{x
M 0 20002 1 20002 1 *Load Shopkeeper of the {w-{W={b({DShadow{b){W={w-{x
G 0 20006 0 *{w={b({dstealth{b){w= {wof the {w-{w={b({dshadow{b){w={w-{x is given to Shopkeeper of the {w-{W={b({DShadow{b){W={w-{x
M 0 20004 1 20003 1 *Load Mage of the {w-{W={b({DShadow{b){W={w-{x
O 0 20005 0 20004 *A portal to lodoss loaded to {DT{wo{Ww{we{Dr {wof the {W\{cW{wo{Cl{cf{w/\{cP{Ca{wc{ck{W/{x
O 0 20004 0 20004 *A portal to lelk loaded to {DT{wo{Ww{we{Dr {wof the {W\{cW{wo{Cl{cf{w/\{cP{Ca{wc{ck{W/{x
O 0 20003 0 20004 *A portal to mizzenmast loaded to {DT{wo{Ww{we{Dr {wof the {W\{cW{wo{Cl{cf{w/\{cP{Ca{wc{ck{W/{x
O 0 20002 0 20004 *A portal to kingdoms loaded to {DT{wo{Ww{we{Dr {wof the {W\{cW{wo{Cl{cf{w/\{cP{Ca{wc{ck{W/{x
O 0 20001 0 20004 *A portal to cutter loaded to {DT{wo{Ww{we{Dr {wof the {W\{cW{wo{Cl{cf{w/\{cP{Ca{wc{ck{W/{x
O 0 20150 0 20050 *A portal to midgaard loaded to Squire Clanhall
M 0 20050 1 20050 1 *Load The {#-{7S{$q{&ui{$r{7e{#-{0 Clan Guard
O 0 20100 0 20100 *A portal to midgaard loaded to unused
O 0 20150 0 20150 *A portal to midgaard loaded to {D*{W-{DCo{Rn{rqu{Re{Dst{W-{D* {RC{rl{Da{Rn H{Da{Rl{rl{x
M 0 20152 1 20151 1 *Load {RK{ri{Dn{rt{Ro{x
G 0 20152 0 *{ra b{rra{dce{rr o{rf t{rhe c{don{rq{rue{rr{dor{rs{x is given to {RK{ri{Dn{rt{Ro{x
G 0 20151 0 *{rbl{do{ro{rd{rst{dai{rn{re{rd s{rpu{rr{rs{x is given to {RK{ri{Dn{rt{Ro{x
G 0 20155 0 *{ra {dp{ra{rt{rc{dh {do{rf {dt{rh{de {dco{rnq{rue{rro{drs{x is given to {RK{ri{Dn{rt{Ro{x
G 0 20157 0 *{da{rn e{rne{rm{dy'{rs s{rev{de{dr{re{rd h{re{ra{dd{r is given to {RK{ri{Dn{rt{Ro{x
M 0 20153 1 20152 1 *Load {DMo{rrl{Dek{x
M 0 20155 1 20153 1 *Load {DE{Rlr{ri{Rtc{Dh{x
M 0 20156 1 20154 1 *Load {DP{Rorli{x
M 0 20157 1 20155 1 *Load {rP{Rarl{De{x
M 0 20158 1 20156 1 *Load {!C{8h{1ee{8c{!h{8, {8Co{!n{1qu{!e{8st {8P{!r{1ie{!s{8t{x
O 0 20160 0 20156 *{da {rbe{da{rte{dn r{re{rd {rco{duch{x loaded to {8T{!h{1e {!S{8e{1c{8r{!e{8t {!U{8nd{1er{!g{1ro{8un{!d {!D{1e{8n {8o{1f {8Co{!n{1qu{!e{8st{x
O 0 20161 0 20156 *{!a{8 12" {0television{x loaded to {8T{!h{1e {!S{8e{1c{8r{!e{8t {!U{8nd{1er{!g{1ro{8un{!d {!D{1e{8n {8o{1f {8Co{!n{1qu{!e{8st{x
O 0 20162 0 20156 *{0[{!{zexit{0]{x loaded to {8T{!h{1e {!S{8e{1c{8r{!e{8t {!U{8nd{1er{!g{1ro{8un{!d {!D{1e{8n {8o{1f {8Co{!n{1qu{!e{8st{x
O 0 20163 0 20156 *{0a {!huge {!d{1ra{8go{!n{8-{1b{!o{8ne{0 bong is here. loaded to {8T{!h{1e {!S{8e{1c{8r{!e{8t {!U{8nd{1er{!g{1ro{8un{!d {!D{1e{8n {8o{1f {8Co{!n{1qu{!e{8st{x
G 0 20550 0 *A portal to midgaard is given to {!C{8h{1ee{8c{!h{8, {8Co{!n{1qu{!e{8st {8P{!r{1ie{!s{8t{x
O 0 20208 0 20200 *A portal to kingdoms loaded to {3T{7h{3e l{7e{3g{7e{3n{7d{3a{7r{3y h{7a{3l{7l o{3f {3[{1^{#A{7u{3d{7e{#n{7t{3i{#a{1^{3]{x
O 0 20207 0 20200 *A portal to sahuagin fortress loaded to {3T{7h{3e l{7e{3g{7e{3n{7d{3a{7r{3y h{7a{3l{7l o{3f {3[{1^{#A{7u{3d{7e{#n{7t{3i{#a{1^{3]{x
M 0 20207 1 20200 1 *Load {YA{wu{yd{we{Yn{wt{yi{Ya {YQ{wu{ye{ws{Yt M{wa{yst{we{Yr{x
M 0 20201 1 20200 1 *Load Genesis Entreant, chief engineer of the {3[{1^{#A{7u{3d{7e{#n{7t{3i{#a{1^{3]{x
M 0 20200 1 20200 1 *Load {&E{3p{7h{3r{7a{3i{7m{x, Champion of {3[{1^{#A{7u{3d{7e{#n{7t{3i{#a{1^{3]{x 
O 0 20202 0 20200 *A portal to cutter loaded to {3T{7h{3e l{7e{3g{7e{3n{7d{3a{7r{3y h{7a{3l{7l o{3f {3[{1^{#A{7u{3d{7e{#n{7t{3i{#a{1^{3]{x
O 0 20204 0 20200 *A portal to city of despair loaded to {3T{7h{3e l{7e{3g{7e{3n{7d{3a{7r{3y h{7a{3l{7l o{3f {3[{1^{#A{7u{3d{7e{#n{7t{3i{#a{1^{3]{x
O 0 20200 0 20200 *A portal to midgaard loaded to {3T{7h{3e l{7e{3g{7e{3n{7d{3a{7r{3y h{7a{3l{7l o{3f {3[{1^{#A{7u{3d{7e{#n{7t{3i{#a{1^{3]{x
O 0 20203 0 20200 *A portal to blackwater park loaded to {3T{7h{3e l{7e{3g{7e{3n{7d{3a{7r{3y h{7a{3l{7l o{3f {3[{1^{#A{7u{3d{7e{#n{7t{3i{#a{1^{3]{x
M 0 20202 1 20201 1 *Load {#G{7e{3r{7a{3r{7d {&Lighthammer{x
M 0 20203 1 20202 1 *Load {3C{7o{&e{#rc{&i{7u{3s{x the Gypsy
G 0 20201 0 *{#t{3ho{#r{3'{#s{x {7b{&lessing{x {3of {3[{1^{#a{7u{3d{7e{#n{7t{3i{#a{7n{1^{3]{x {3a{#gility{x is given to {3C{7o{&e{#rc{&i{7u{3s{x the Gypsy
G 0 20205 0 *{y[{r^{ya{wu{yd{we{yn{wt{yi{ya{wn{r^{y] {yf{yl{wa{yr{ye{x is given to {3C{7o{&e{#rc{&i{7u{3s{x the Gypsy
G 0 20206 0 *{ya{yu{yr{ya of {yt{yh{yo{yr{x is given to {3C{7o{&e{#rc{&i{7u{3s{x the Gypsy
M 0 20204 1 20204 1 *Load The High Priest of {&K{#v{&a{#s{&i{#r{x
M 0 20205 1 20205 1 *Load A disciple of {8M{!o{8d{!i{x
M 0 20206 1 20206 1 *Load {8N{1a{!t{*h{!r{1a{8l{x the fallen angel
M 0 20250 1 20250 1 *Load {cS{Cki{Wr{Cni{cr{x
O 0 20300 0 20250 *A portal to midgaard loaded to {CV{can{Ca{wh{We{Di{Wm{x
M 0 20255 1 20251 1 *Load Fjolnir
G 0 20252 0 *{wg{wl{de{wi{cp{cni{cr{x is given to Fjolnir
G 0 20255 0 *{wa {cg{cle{ca{wm{di{wn{wg {wv{wa{dl{wk{cy{cri{ce{x is given to Fjolnir
M 0 20270 1 20252 1 *Load Kvasir
M 0 20271 1 20253 1 *Load Vanir Priest
M 0 20272 1 20254 1 *Load Tyr
G 0 20305 0 *{da{ds{rhe{ds of t{dhe {ci{wn{dn{ro{dce{wn{dt{x is given to Tyr
G 0 20303 0 *(no short description) is given to Tyr
G 0 20302 0 *{6a{0 {8w{^r{8e{6tc{8h{7e{8d{0 {8ca{6sk{7e{8t{0 is given to Tyr
M 0 20306 1 20300 1 *Load {wT{8he {^Im{Wp{8a{Wl{^er{x
O 0 20300 0 20300 *A portal to midgaard loaded to {wE{8n{6d {WT{6i{wm{8e{x
M 0 20305 1 20300 1 *Load {wT{8he {GGr{ge{Ge{gn {8M{Go{gns{Gte{gr{x
M 0 20302 1 20301 1 *Load {6A{8rc{wh{Wi{8t{^e{wc{8t{x
M 0 20300 2 20303 1 *Load {gT{Rh{8e {RC{ro{gn{rf{Ro{gr{rm{Ri{gs{rt{x
M 0 20301 2 20304 1 *Load {gR{6e{Rc{gr{re{6a{gn{Rt{x
G 0 20301 0 *{^re{8st{wr{wa{8in{^ts {wo{8f {^_|{8in{^i{&qu{^i{8ty{^|_{0 is given to {gR{6e{Rc{gr{re{6a{gn{Rt{x
G 0 20310 0 *{&t{^r{8u{^s{&t {7o{8f {^_|{8in{^i{&qu{^i{8ty{^|_{0 is given to {gR{6e{Rc{gr{re{6a{gn{Rt{x
G 0 20311 0 *{8m{^a{&r{8k {^o{8f {8sa{^c{&ril{^e{8ge{0 is given to {gR{6e{Rc{gr{re{6a{gn{Rt{x
O 0 20312 0 20305 *{wp{wa{^t{6h{wo{wl{wo{6g{wy o{8f {we{8x{6i{ws{wt{^e{wn{8c{6e{x loaded to {8P{wu{6n{Wi{8s{wh{Rm{8e{wn{6t{x
O 0 20309 0 20305 *{gc{rar{gn{ri{gv{go{rr{go{ru{gs {gf{ro{gr{re{gs{gt{x loaded to {8P{wu{6n{Wi{8s{wh{Rm{8e{wn{6t{x
O 0 20308 0 20305 *{wa {8c{wr{wa{8c{wk {wi{wn t{wh{8e {wm{wa{8r{wb{wl{we{x loaded to {8P{wu{6n{Wi{8s{wh{Rm{8e{wn{6t{x
O 0 20305 0 20305 *{da{ds{rhe{ds of t{dhe {ci{wn{dn{ro{dce{wn{dt{x loaded to {8P{wu{6n{Wi{8s{wh{Rm{8e{wn{6t{x
M 0 20304 1 20305 1 *Load {wG{Wi{wr{8l {wo{Wf {wG{8l{^a{rs{8s{x
M 0 20307 1 20306 1 *Load {wF{Wa{8th{^e{8r {6o{^f {8L{Wi{^e{8s{x
O 0 20302 0 20307 *{6a{0 {8w{^r{8e{6tc{8h{7e{8d{0 {8ca{6sk{7e{8t{0 loaded to {&A{7l{8o{6n{8e {6i{8n {7th{8e M{&o{^r{8gu{7e{0
M 0 20308 1 20307 1 *Load {8T{^h{8e{0 {^C{wo{^r{8o{^n{we{^r{0
M 0 20303 1 20308 1 *Load {rA{8b{6i{8g{wa{^i{8l {8W{^i{wl{8l{6i{8am{rs{x
M 0 20309 10 20309 1 *Load {1A {!Ro{2t{1t{!i{1ng {1C{2o{!r{1p{2s{1e{0
M 0 20310 1 20310 1 *Load {1A {!Ro{2t{1t{!i{1ng {1C{2o{!r{1p{2s{1e{0
O 0 20416 0 20400 *{ca r{ge{cju{cv{gin{ga{cti{gn{cg sp{wr{ci{bn{cg{x loaded to Main Hall of The {b-->{bA{Bdiuv{bo{b<--{X
O 0 20415 0 20400 *A portal to kingdoms loaded to Main Hall of The {b-->{bA{Bdiuv{bo{b<--{X
O 0 20400 0 20400 *A portal to midgaard loaded to Main Hall of The {b-->{bA{Bdiuv{bo{b<--{X
M 0 20404 1 20401 1 *Load {b-->{bA{Bdiuv{bo{b<--{B Mage{x
O 0 20414 0 20402 *A portal to sahuagin fortress loaded to {b-->A{Bdiuv{bo<--{B Shrine{x
M 0 20405 1 20402 1 *Load {b-->A{Bdiuv{bo<--{B Priest{x
M 0 20401 2 20404 1 *Load {b-->A{Bdiuv{bo<--{x Blacksmith
M 0 20402 2 20405 1 *Load {b-->A{Bdiuv{bo<--{x Shopkeeper
G 0 20408 0 *A dirty root of {b-->a{bdiuv{bo<--{x is given to {b-->A{Bdiuv{bo<--{x Shopkeeper
G 0 20407 0 *Red moss of {b-->a{bdiuv{bo<--{x is given to {b-->A{Bdiuv{bo<--{x Shopkeeper
G 0 20406 0 *A backpack of {b-->a{bdiuv{bo<--{x is given to {b-->A{Bdiuv{bo<--{x Shopkeeper
G 0 20405 0 *A {draven{x bar and grill, leveling t-shirt of {b-->a{bdiuv{bo<--{x is given to {b-->A{Bdiuv{bo<--{x Shopkeeper
G 0 20409 0 *A seashell ring of {b-->a{bdiuv{bo<--{x is given to {b-->A{Bdiuv{bo<--{x Shopkeeper
G 0 20404 0 *The e{ya{dr{yt{xh ring of {b-->a{bdiuv{bo<--{x is given to {b-->A{Bdiuv{bo<--{x Shopkeeper
G 0 20403 0 *{ct{cran{cs{wl{cu{ccen{ct {dr{rob{de{x of {b-->a{bdiuv{bo<--{x is given to {b-->A{Bdiuv{bo<--{x Shopkeeper
G 0 20402 0 *A pair of wire rimmed spectacles of {b-->a{bdiuv{bo<--{x is given to {b-->A{Bdiuv{bo<--{x Shopkeeper
G 0 20401 0 *The {br{ga{yi{mn{cb{ro{dw {xstaff of {b-->a{bdiuv{bo<--{x is given to {b-->A{Bdiuv{bo<--{x Shopkeeper
G 0 20410 0 *A masamune of {b-->a{bdiuv{bo<--{x is given to {b-->A{Bdiuv{bo<--{x Shopkeeper
G 0 20411 0 *A {dplatina{x dagger of {b-->a{bdiuv{bo<--{x is given to {b-->A{Bdiuv{bo<--{x Shopkeeper
G 0 20412 0 *{b-->f{bre{bed{dom {wof {dfa{bit{bh<--{x is given to {b-->A{Bdiuv{bo<--{x Shopkeeper
G 0 20413 0 *{b-->s{bap{wp{wh{wi{bre{bs {wof {dtr{buth<--{x is given to {b-->A{Bdiuv{bo<--{x Shopkeeper
M 0 20400 2 20406 1 *Load The {b-->A{Bdiuv{bo<--{x Mason
M 0 20403 2 20406 1 *Load Trainer of {b-->A{Bdiuv{bo<--{x
M 0 20547 1 20450 1 *Load {gL{wu{Dc{Gr{De{wt{&i{ga{x
O 0 20150 0 20450 *A portal to midgaard loaded to Saskia Main Hall
M 0 20451 1 20451 1 *Load The {$*{@[{&<{2s{7a{8s{8k{7i{2a{&>{@]{$*{x Blacksmith
G 0 20452 0 *{gt{dw{gi{wn{gk{dl{gi{wn{gg {ga{wn{dkl{we{gt{x is given to The {$*{@[{&<{2s{7a{8s{8k{7i{2a{&>{@]{$*{x Blacksmith
M 0 20454 1 20452 1 *Load The {$*{@[{&<{2s{0a{8sk{0i{2a{8>{@]{$*{x Priest
O 0 20456 0 20452 *The {$*{@{&{2s{7a{8s{8k{7i{2a{&{@{$* {3h{#ea{&l{#in{#g {6s{^a{7u{^n{6a{x loaded to Shrine of Saskia
M 0 20548 1 20452 1 *Load {gV{wi{Dn{Ga{Dn{wt{gi{x
M 0 20549 1 20452 1 *Load {gA{wl{Dth{we{ga{x
M 0 20449 1 20453 1 *Load {gI{wd{Da{Gv{Do{wl{gl{x
M 0 20452 1 20453 1 *Load Medwyn
M 0 20455 1 20453 1 *Load Medwyn Jr.
M 0 20450 1 20455 1 *Load The {$*{@[{&<{2s{7a{8s{8k{7i{2a{&>{@]{$*{x Clan Guard
M 0 20546 1 20456 1 *Load The {$*{@[{&<{2S{0a{*sk{0i{2a{&>{@]{$*{x Baker
M 0 20545 1 20457 1 *Load The {$*{@[{&<{2S{0a{*sk{0i{2a{&>{@]{$*{x Brewer
S



#SHOPS
20500 0 0 0 0 0 100 100 7 18
20501 9 0 0 0 0 100 100 7 18
20545 0 0 0 0 0 100 100 0 23
20547 9 5 33 32 8 100 100 0 23
20550 0 0 0 0 0 100 100 8 20
20553 9 5 33 32 8 100 100 0 23
20560 1 9 0 0 0 100 100 0 23
20604 9 0 0 0 0 100 100 7 18
20704 0 9 0 0 0 100 100 0 24
20803 5 9 33 0 0 100 100 0 23
20904 0 0 0 0 0 100 100 0 23
20905 0 9 5 8 0 100 100 0 23
20999 9 0 0 0 0 100 100 7 18
20002 0 9 0 0 0 100 100 7 18
20051 0 9 0 0 0 100 100 0 23
20152 9 0 3 0 0 100 100 7 18
20156 0 17 10 0 0 100 100 0 23
20157 26 19 0 0 0 100 100 0 23
20203 9 5 32 8 0 100 100 0 23
20252 9 1 5 0 0 100 100 0 24
20255 0 0 0 0 0 100 100 8 20
20258 5 9 10 33 32 100 100 7 18
20301 0 0 0 0 0 100 100 5 18
20303 0 0 0 0 0 100 100 0 23
20402 9 15 0 0 0 100 100 0 23
20451 0 0 0 0 0 100 100 0 23
0



#MOBPROGS
#20000
if mobhere yklipoo
mob force first say Ugh, brothers, we are not welcome in this hall.  We will be waiting at the kingdoms crossroads.
mob transfer first 17542
mob transfer second 17542
mob transfer third 17542
mob echo The sages vanish!
endif
~
#20001
mob oload randobj
mob oload randobj
mob oload randobj
mob oload randobj
mob oload randobj
mob oload randobj
mob oload randobj
mob oload randobj
mob oload randobj
mob oload randobj
~
#20200
if carries $n 20007
say Ah, you bear the mark of a leader of the pack.
say You may pass.
mob echoat $n The bouncer ushers you through the curtains into the leaders lounge . . .
mob trans $n 20204
else
say You must have your card to enter.
endif
~
#20300
if clan $n chosen
bow $n
say You are truely welcomed here.
else 
say You are most definatly not welcomed here $n, please leave now.
mob echoat $n The {b:{y*{b:{yC{Yh{Do{ws{Ye{yn{b:{y*{b:{x Clan Guard hits you hard in the chest and knocks you back several feet.
mob echoaround $n The {b:{y*{b:{yC{Yh{Do{ws{Ye{yn{b:{y*{b:{x Clan Guard hits $n hard in the chest and knocks $m back several feet.
mob trans $n 7705
endif
~
#20450
close down
if clan $n saskia
open down
if name $n Claudia
say Greetings Claudia, Leader of Saskia.
bow claudia
else
if name $n Dravin
say Greetings Dravin, Vice Leader of Saskia.
bow dravin
else
if name $t Hellstorm
say Greetings Hellstorm, Elite Captain of Saskia.
bow hellstorm
else
if name $n Alexandra
say Greetings Alexandra, Soldier of Saskia.
bow alexandra
else
if name $n Arduwyn
say Greetings Arduwyn, Recruit of Saskia.
else
else
say $n, Your violence is not needed here.
mob echoat $n $I snaps his fingers at you and you are enveloped in a black cloud.
mob echoaround $n $I snaps $l fingers and $n is enveloped in a black cloud and is gone.
mob trans $n 22030
endif
endif
endif
endif
endif
endif
~
#20451
if wears $n dgerowqx
say You are truely welcome here $n.
bow $n
else
say You are not welcome in here $n!!
close down
mob echoat $n $I spins you around and grabs you tightly and throws your ass up the stairs like you weighed nothing.
mob echoaround $n $I spins $n around and grabs $n tightly and throws their ass up the stairs like they weighed nothing.
mob trans $n 22030
endif
~
#20452
if name $n makote
slap makote
else
yawn
endif
~
#0

#$