#AREADATA Name Clanhall Area~ Builders Unlinked Merukanah Kain~ VNUMs 20000 20999 Continent 1 Credits {y[{r------{y] {cTas {mClanhalls{x~ Security 9 Flags 0 End #MOBILES #20000 shadow mason~ Mason of the {w-{W={b({DShadow{b){W={w-{x~ The Mason of the {w-{W={b({DShadow{b){W={w-{x is here building things. ~ ~ human~ A 0 0 0 0 25 100 1d1+1 0d0+0 1d1+1 punch 0 0 0 0 0 AB 0 0 stand stand male 0 0 0 medium unknown C shadow~ F for AHMV F par ABCDEFGHIJK #20001 shadow smith blacksmith~ Blacksmith of the {w-{W={b({DShadow{b){W={w-{x~ The blacksmith of the {w-{W={b({DShadow{b){W={w-{x is here forging weapons. ~ ~ human~ AB 0 0 0 0 25 0 0d0+1 0d0+0 0d0+0 none 0 0 0 0 0 0 0 0 stand stand male 0 AHMV ABCDEFGHIJK medium unknown #20002 shopkeep shadow~ Shopkeeper of the {w-{W={b({DShadow{b){W={w-{x~ The shopkeeper of the {w-{W={b({DShadow{b){W={w-{x is here selling items. ~ ~ human~ AB 0 0 0 0 25 0 0d0+1 0d0+0 0d0+0 none 0 0 0 0 0 0 0 0 stand stand female 1000000 AHMV ABCDEFGHIJK medium unknown #20003 mobtrainer trainer shadow~ Trainer of the {w-{W={b({DShadow{b){W={w-{x~ The Trainer of the {w-{W={b({DShadow{b){W={w-{x is here teaching stealth. ~ ~ human~ A 0 0 1000 0 75 0 1d1+0 100d1+0 0d0+0 pound 0 0 0 0 0 AB 0 0 stand stand male 0 AHMV ABCDEFGHIJK medium unknown C shadow~ #20004 mage shadow~ Mage of the {w-{W={b({DShadow{b){W={w-{x~ A mage is here working in the {w-{W={b({DShadow{b){W={w-{x. ~ ~ human~ AB 0 0 1000 0 75 0 1d1+0 100d1+0 0d0+0 pound 0 0 0 0 0 AB 0 0 stand stand male 0 AHMV ABCDEFGHIJK medium unknown C shadow~ #20050 squire clan guard~ The {#-{7S{$q{&ui{$r{7e{#-{0 Clan Guard~ The {#-{7S{$q{&ui{$r{7e{#-{0 Clan Guard stands here staring down at you. ~ A tall brute, definatly well trained in the art of combat is staring you down. As you look at him you can tell he knows what he is doing. ~ human~ ABEST Vc 0 0 0 150 150 1d1+40000 1d1+30000 25d25+375 smash -80 -80 -80 -80 AFHKW AB 0 0 stand stand none 0 HMV 0 medium unknown C squire~ F for A F par ABCDEFGHIJK M GRALL 20000 100~ #20051 Jentoli~ Jentoli~ {DJe{Bn{Wt{Bo{Dli{x, {RK{reepe{Rr {Dof the {RF{ro{Rr{rg{Re{x, {Dstands here with a hammer in hand.{x ~ Shrouded in all black, with the mark of the Shadows, a man of the shadows stands posed ready for combat at the slightest moment. Something tells you that this figure is well trained in many forms of combat. ~ human~ ABG 0 0 0 0 0 0 1d1+1000 0d0+0 0d0+0 none 0 0 0 0 0 0 0 0 stand stand none 90000 0 0 medium unknown F for AHMV F par ABCDEFGHIJK #20083 shiris~ {RS{rhi{Rr{ris{x~ {RS{rhi{Rr{ris{x stands here barking orders. ~ ~ human~ ABGT DJV 0 0 0 175 100 1d1+49999 1d1+3000 10d20+400 slash -40 -40 -40 -60 BEFHJK B 0 0 stand stand female 20000 AHMV ABCDEFGHIJK medium unknown #20150 borgoroth conquest guard~ {DBo{Rr{rgor{Ro{Dth{x~ {DBo{Rr{rgor{Ro{Dth{x stands here, ready to crush your skull. ~ An absolutely gargantuan and brutish fellow towers over you, an enormous and battered axe hefted over his left shoulder. Borgoroth is sworn to protect the hall of conquest, and he doesn't plan on breaking any promises. ~ storm-giant~ ABT DFJVZ CDE 0 0 100 100 50000d1+0 0d0+0 25d25+35 wrath 0 0 0 0 CHW ABEMNOQS CDHIJKPRT 0 stand stand male 10000 AHMV ABCDEFGHIJK giant unknown F imm J F vul P M GRALL 20000 100~ #20151 mason conquest~ {RT{rh{Re {D*{W-{DCo{Rn{rqu{Re{Dst{W-{D* {RM{ra{Dso{Rn{x~ {RT{rh{Re {D*{W-{DCo{Rn{rqu{Re{Dst{W-{D* {RM{ra{Dso{Rn{R is working on a stone wall.{x ~ ~ human~ AG 0 0 0 0 0 0 1d1+1 0d0+0 0d0+0 none 0 0 0 0 0 0 0 0 stand stand none 0 0 0 medium unknown F for AHMV F par ABCDEFGHIJK #20152 kinto conquest blacksmith~ {RK{ri{Dn{rt{Ro{x~ {RK{ri{Dn{rt{Ro{x is here, working on a piece of armor.{x ~ ~ human~ AB DFJZ 0 0 0 100 0 1d1+10000 0d0+0 0d0+0 none 0 0 0 0 0 0 0 0 stand stand none 0 0 0 medium unknown F for AHMV F par ABCDEFGHIJK #20153 morlek conquest mage~ {DMo{rrl{Dek{x~ {DMo{rrl{Dek{x is here, muttering an incantation.{x ~ ~ human~ ABR 0 0 0 0 100 0 1d1+0 0d0+0 0d0+0 none 0 0 0 0 0 AB 0 0 stand stand female 0 AHMV ABCDEFGHIJK medium unknown #20154 conquest trainer~ {DThe {DCo{Rn{rqu{Re{Dst {rTr{Ra{Di{Rn{rer{x~ {8The Co{!n{1qu{!e{8st {1Tr{!a{8i{!n{1er{D stands here . . . training{x ~ ~ human~ AGJ 0 0 0 0 100 0 1d1+1 0d0+0 0d0+0 none 0 0 0 0 0 0 0 0 stand stand none 0 0 0 medium unknown F for AHMV F par ABCDEFGHIJK #20155 elritch conquest priest~ {DE{Rlr{ri{Rtc{Dh{x~ {DE{Rlr{ri{Rtc{Dh{x stands here, tending the altar. ~ ~ human~ ABX DFJZ 0 -1000 0 100 0 1d1+1 1d1+100000 0d0+0 none 0 0 0 0 0 AB 0 0 stand stand none 0 0 0 medium unknown F for AHMV F par ABCDEFGHIJK #20156 porli brewer conquest~ {DP{Rorli{x~ {DP{Ro{rrli{x stands here, checking on a vat of ale. ~ Portly Porli brews a batch. ~ human~ AB DFJZ 0 0 0 25 0 1d1+1 0d0+0 0d0+0 none 0 0 0 0 0 0 0 0 stand stand none 0 0 0 medium unknown F for AHMV F par ABCDEFGHIJK #20157 parle conquest baker~ {rP{Rarl{De{x~ {rP{Rarl{De{x stands here, kneading some dough. ~ ~ human~ AB 0 0 0 0 25 0 1d1+10000 0d0+0 0d0+0 none 0 0 0 0 0 ABCD 0 0 stand stand none 0 0 0 medium unknown F for AHMV F par ABCDEFGHIJK #20158 conquest priest~ {!C{8h{1ee{8c{!h{8, {8Co{!n{1qu{!e{8st {8P{!r{1ie{!s{8t{x~ {!C{8h{1ee{8c{!h{8, {8Co{!n{1qu{!e{8st {8P{!r{1ie{!s{8t{0 is here, puffing a fat 'j'{x ~ ~ human~ ABQZ 0 0 0 0 30 0 100d1+0 0d0+0 0d0+0 none 0 0 0 0 0 AB 0 0 stand stand male 0 AHMV ACDFGHIJK medium unknown F par BE #20200 ephraim champion audentia guard~ {&E{3p{7h{3r{7a{3i{7m{x, Champion of {3[{1^{#A{7u{3d{7e{#n{7t{3i{#a{1^{3]{x ~ Sir {&E{3p{7h{3r{7a{3i{7m{x of the {3[{1^{#A{7u{3d{7e{#n{7t{3i{#a{1^{3]{x stands before you grinning broadly, hoping someone will be foolish enough to try and pass him. ~ ~ human~ AB 0 0 0 0 100 100 50000d1+0 0d0+0 25d25+0 punch 0 0 0 0 HW AB 0 0 stand stand none 0 0 0 medium unknown C audentia~ F for AHMV F par ABCDEFGHIJK #20201 genesis entreant audentia mason~ Genesis Entreant, chief engineer of the {3[{1^{#A{7u{3d{7e{#n{7t{3i{#a{1^{3]{x~ Genesis of {3[{1^{#A{7u{3d{7e{#n{7t{3i{#a{1^{3]{x is here, reviewing potential improvement plans for the hall. ~ ~ human~ AG 0 0 0 0 25 0 1d1+1 0d0+0 1d1+1 slap 0 0 0 0 0 AB 0 0 stand stand none 0 0 0 medium unknown C audentia~ F for AHMV F par ABCDEFGHIJK #20202 gerard lighthammer audentia blacksmith~ {#G{7e{3r{7a{3r{7d {&Lighthammer{x~ {#G{7e{3r{7a{3r{7d {&Lighthammer{x, illegitimate son of {#T{3h{#o{#r{x is here, strengthening the resolve of {3[{1^{#A{7u{3d{7e{#n{7t{3i{#a{1^{3]{x with every strike of the anvil. ~ ~ human~ AB DFJZ 0 0 0 25 0 1d1+1 0d0+0 0d0+0 slap 0 0 0 0 0 AB 0 0 stand stand male 0 0 0 medium unknown C audentia~ F for AHMV F par ABCDEFGHIJK #20203 Coercius shopkeeper gypsy audentia~ {3C{7o{&e{#rc{&i{7u{3s{x the Gypsy~ {3C{7o{&e{#rc{&i{7u{3s{x the Gypsy chants in the back of the room fashioning incantations into some of the most incredible armaments you have ever seen. ~ ~ human~ AB 0 0 0 0 25 0 1d1+0 0d0+0 0d0+0 none 0 0 0 0 0 ABHLQ 0 0 stand stand male 999999999 AHMV ABCDEFGHIJK medium unknown C audentia~ #20204 high priest kvasir audentia good~ The High Priest of {&K{#v{&a{#s{&i{#r{x~ The High Priest of {&K{#v{&a{#s{&i{#r{x is here, chanting quietly. ~ ~ human~ ABQRZ 0 0 1000 0 30 0 100d1+0 100d1+0 0d0+0 none 0 0 0 0 0 AB 0 0 stand stand female 0 AHMV ABCDEFGHIJK medium unknown #20205 disciple modi trainer audentia~ A disciple of {8M{!o{8d{!i{x~ A disciple of {8M{!o{8d{!i{x is here, training new recruits. ~ ~ human~ AB 0 0 0 0 100 0 1d1+100 0d0+0 0d0+0 none 0 0 0 0 0 0 0 0 stand stand either 0 0 0 medium unknown F for AHMV F par ABCDEFGHIJK #20206 Nathral Mage Wizard Angel audentia~ {8N{1a{!t{*h{!r{1a{8l{x the fallen angel~ {8N{1a{!t{*h{!r{1a{8l{x the fallen angel is here pacing, awaiting a rematch with his brother. ~ ~ human~ ABG CDEFGJZ 0 0 0 75 0 1d1+1 0d0+0 0d0+0 none 0 0 0 0 0 AB 0 0 stand stand none 0 0 0 medium unknown C audentia~ F for AHMV F par ABCDEFGHIJK #20207 audentia questmaster master~ {YA{wu{yd{we{Yn{wt{yi{Ya {YQ{wu{ye{ws{Yt M{wa{yst{we{Yr{x~ {W The {YA{wu{yd{we{Yn{wt{yi{Ya {YQ{wu{ye{ws{Yt M{wa{yst{we{Yr{x {Wis here issuing quest.{x ~ ~ elf~ AB J 0 0 0 30 50 1d1+100 0d0+0 1d1+1 punch 0 0 0 0 0 ABHJQ 0 0 stand stand none 0 AHMV ABCDEFGHIJK medium unknown C audentia~ #20250 skirnir vanir guard~ {cS{Cki{Wr{Cni{cr{x~ {cS{Cki{Wr{Cni{cr{x stands here, guarding Vanaheim. ~ ~ human~ AB DFJZ 0 0 0 100 100 20000d1+0 0d0+0 25d25+0 slash 0 0 0 0 HW AB 0 0 stand stand male 0 0 0 medium unknown F for AHMV F par ABCDEFGHIJK M GRALL 20000 100~ #20251 Mason of The Chosen~ The Mason of The {y::{Y*{DC{yh{Yo{Ds{ye{Dn{Y*{y::{X~ The Mason of The {y::{Y*{DC{yh{Yo{Ds{ye{Dn{Y*{y::{X is walking around here. ~ ~ human~ ABG 0 0 0 0 25 0 1d1+1 0d0+0 0d0+0 none 0 0 0 0 0 0 0 0 stand stand none 0 0 0 medium unknown F for AHMV F par ABCDEFGHIJK #20252 storm smith shopkeeper~ Rache~ Rache, Storm's whipping boy is here. ~ ~ human~ AB DFJZ 0 0 0 50 0 1d1+10000000 0d0+0 0d0+0 none 0 0 0 0 0 0 0 0 stand stand male 20000000 0 0 medium unknown F for AHMV F par ABCDEFGHIJK #20253 Rahl mage~ {DR{wah{Dl{x~ {DR{wah{Dl{x the Great mage or the Vast Hordes, stares at you knowingly. ~ ~ human~ AB 0 0 0 0 100 0 1d1+0 0d0+0 0d0+0 none 0 0 0 0 0 AB 0 0 stand stand female 0 AHMV ABCDEFGHIJK medium unknown #20254 inimicus trainer~ The Inimicus Trainer~ The Inimicus Trainer stands here. ~ ~ human~ ABJ 0 0 0 0 180 0 1d1+1 0d0+0 0d0+0 none 0 0 0 0 0 0 0 0 stand stand male 0 0 0 medium unknown F for AHMV F par ABCDEFGHIJK #20255 fjolnir vanir smith~ Fjolnir~ Fjolnir pounds a dent out of a breastplate. ~ Is that? Nah, couldn't be. . . ~ hill-giant~ ABT 0 0 1000 0 25 75 1d1+20000 10d100+1000 1d1+0 punch 0 0 0 0 0 AB 0 C stand stand female 0 AHMV ABCDEFGHIJK medium unknown #20256 inimicus pet green enshrouded figure~ {ga{Gn en{gsh{Gr{go{Gu{gded fig{Gure{x~ {ga {Ggr{gee{Gn en{gsh{Gr{go{Gu{gded fig{Gure {gstands here.{x ~ ~ human~ AIST DFJTUVZ 0 0 0 100 200 10000d1+0 0d0+0 40d40+40 fury -50 -50 -50 -50 CDEFGHK 0 CDGO 0 stand stand male 0 0 0 giant unknown F for AHMV F par ABCDEFGHIJK #20257 train trainer khaz~ {DK{wh{Wa{Dz{x ~ {DK{wh{Wa{Dz{x stands here, whipping the others in to shape. ~ Ophiuchus is known as the serpent holder. He is mythical healer and ancient medical man. His fame is such that there is a constellation representing Ophiuchus shows him grasping a serpent, which is spread across the body of Ophiuchus. ~ human~ ABJ DFJZ 0 0 0 130 0 1d1+10 1d1+1000000 0d0+0 none 0 0 0 0 0 0 0 0 stand stand male 0 0 0 medium unknown F for AHMV F par ABCDEFGHIJK #20258 inimicus shopkeeper elrech~ Elrech~ Elrech is here, buying and selling all sorts of things. ~ ~ human~ AB DEJ 0 0 0 150 0 1d1+1 0d0+0 0d0+0 none 0 0 0 0 0 AB 0 0 stand stand male 10000000 0 0 medium unknown F for AHMV F par ABCDEFGHIJK #20270 kvasir mage vanir~ Kvasir~ Kvasir is here, brought to life by the Vanir. ~ ~ human~ ABR 0 0 0 0 75 0 1d1+1 0d0+0 0d0+0 none 0 0 0 0 0 0 0 0 stand stand none 0 0 0 medium unknown F for AHMV F par ABCDEFGHIJK #20271 vanir priest~ Vanir Priest~ The Vanir Priest is here to heal your wounds. ~ ~ human~ ABZ 0 0 1000 0 30 0 1d1+0 0d0+0 0d0+0 none 0 0 0 0 0 0 0 0 stand stand male 0 0 0 medium unknown F for AHMV F par ABCDEFGHIJK #20272 tyr vanir trainer~ Tyr~ Tyr stands here, swinging his sword deftly with his one good hand. ~ ~ human~ ABJ 0 0 0 0 75 30 1d1+1000 0d0+0 1d1+1 fury 0 0 0 0 0 AB 0 0 stand stand none 0 AHMV ABCDEFGHIJK medium unknown #20300 smithy conformist~ {gT{Rh{8e {RC{ro{gn{rf{Ro{gr{rm{Ri{gs{rt{x~ {2T{!h{8e {!C{1o{2n{1f{!o{2r{1m{1i{2s{1t{0 has dug his own grave. ~ ~ human~ AB 0 0 0 0 25 0 1d1+1 0d0+0 0d0+0 none 0 0 0 0 0 AB 0 0 stand stand none 0 0 0 medium unknown C iniquity~ F for AHMV F par ABCDEFGHIJK #20301 shopkeeper recreant~ {gR{6e{Rc{gr{re{6a{gn{Rt{x~ {2R{6e{!c{2r{1e{6a{2n{!t{0 steps back into the pit. ~ ~ human~ AB 0 0 0 0 25 5000 5000d5000+500000 0d0+0 5000d5000+500000 wrath 0 0 0 0 0 ABCDEFGHIJKLMNOPQRSTXYZ 0 0 stand stand none 100000000 0 0 medium unknown C iniquity~ F for AHMV F par ABCDEFGHIJK #20302 mason architect~ {6A{8rc{wh{Wi{8t{^e{wc{8t{x~ {wA{8n {6A{8rc{wh{Wi{8t{^e{wc{8t B{^u{gr{wn{8s {wy{Wo{8u {Wo{6u{8t {wo{8f {wh{8is {8M{^i{wn{8d{x. ~ ~ human~ AG 0 0 0 0 25 0 1d1+1 0d0+0 0d0+0 slash 0 0 0 0 0 0 0 0 stand stand none 0 0 0 medium unknown C iniquity~ F for AHMV F par ABCDEFGHIJK #20303 trainer abigail williams~ {rA{8b{6i{8g{wa{^i{8l {8W{^i{wl{8l{6i{8am{rs{x~ {1A{8b{6i{8g{&a{^i{8l W{^i{7l{8l{6i{8am{1s{0 feels the darkness pressing. ~ ~ human~ ABG 0 0 0 0 180 0 1d1+1 0d0+0 0d0+0 none 0 0 0 0 0 AB 0 0 stand stand none 0 0 0 medium unknown C iniquity~ F for AHMV F par ABCDEFGHIJK #20304 girl glass mage~ {wG{Wi{wr{8l {wo{Wf {wG{8l{^a{rs{8s{x~ {^A {wG{Wi{wr{8l {wo{Wf {wG{8l{^a{rs{8s {6w{^e{We{6p{ws h{8ere{x, {wS{8he {^S{Wcr{8e{wam{^s {RM{ru{gr{rd{Re{gr{r!{x ~ ~ human~ ABG 0 0 0 0 75 0 1d1+1 0d0+0 0d0+0 none 0 0 0 0 0 AB 0 0 stand stand none 0 0 0 medium unknown C iniquity~ F for AHMV F par ABCDEFGHIJK #20305 green monster~ {wT{8he {GGr{ge{Ge{gn {8M{Go{gns{Gte{gr{x~ {&t{8he {@Gr{2e{@e{2n {8M{@o{2ns{@te{2r{0 is charging forward, crushing everything in its path. ~ ~ human~ ABG CDEFGJZ 0 0 0 100 0 0d0+1 0d0+0 0d0+0 none 0 0 0 0 0 ABCDEFGHIJKLMNOPQRSTXYZ 0 0 stand stand none 0 0 0 medium unknown C iniquity~ F for AHMV F par ABCDEFGHIJK #20306 clanguard guard impaler~ {wT{8he {^Im{Wp{8a{Wl{^er{x~ {wT{8he {^Im{Wp{8a{Wl{^er{x is out for blood. ~ ~ human~ ABT 0 0 0 0 100 100 50000d1+0 0d0+0 25d25+0 punch 0 0 0 0 CHJW ABE 0 0 stand stand male 0 0 0 medium unknown C iniquity~ F for AHMV F par ABCDEFGHIJK #20307 priest father lies~ {wF{Wa{8th{^e{8r {6o{^f {8L{Wi{^e{8s{x~ {7The F{&a{8th{^e{8r {6o{^f {8L{7i{^e{8s{0 preaches sacrilege. ~ ~ human~ ABZ DFJZ 0 1000 0 30 0 1d1+1 0d0+0 0d0+0 none 0 0 0 0 0 0 0 0 stand stand male 0 0 0 medium unknown C iniquity~ F for AHMV F par ABCDEFGHIJK #20308 coroner healer iniquity~ {8T{^h{8e{0 {^C{wo{^r{8o{^n{we{^r{0~ {8T{^h{8e{0 {^C{wo{^r{8o{^n{we{^r{0 is here performing an autopsy. ~ ~ human~ ABa 0 0 0 0 180 0 100d100+100 0d0+0 0d0+0 none 0 0 0 0 0 ABCDHIKLMNQ 0 0 stand stand none 0 AHMV ABCDEFGHIJK medium unknown #20309 pet corpse rotting iniquity~ {1A {!Ro{2t{1t{!i{1ng {1C{2o{!r{1p{2s{1e{0~ {1A {!Ro{2t{1t{!i{1ng {1C{2o{!r{1p{2s{1e{0 sits here, cold and still. ~ ~ human~ AIT UV E 0 0 101 202 5000d1+1 100d100+100 40d40+40 drain -50 -50 -50 -50 CD 0 0 0 stand stand either 0 AHMV ABCDEFGHIJK medium unknown C iniquity~ #20310 pet corpse rotting iniquity~ {1A {!Ro{2t{1t{!i{1ng {1C{2o{!r{1p{2s{1e{0~ {1A {!Ro{2t{1t{!i{1ng {1C{2o{!r{1p{2s{1e{0 stars blankly at you. ~ ~ human~ AI UV E 0 0 100 202 5000d1+1 0d0+0 40d40+40 drain -50 -50 -50 -50 CD 0 0 0 stand stand either 0 AHMV ABCDEFGHIJK medium unknown #20350 avengers clan guard jentari~ {DJ{wen{Wt{war{Di{w, {DG{wua{Wrd{wia{Dn of the {DA{wve{Wng{wer{Ds{x~ {DJ{wen{Wt{war{Di{w, {DG{wua{Wrd{wia{Dn of the {DA{wve{Wng{wer{Ds{w, stands here watching the entrance.{x ~ ~ human~ AB DFJZ 0 0 0 100 100 20000d1+0 0d0+0 25d25+50 slash 0 0 0 0 HW AB 0 0 stand stand male 0 0 0 large unknown F for AHMV F par ABCDEFGHIJK M GRALL 20000 100~ #20352 avengers mob trainer~ The Avengers Mob Trainer~ The Avengers Mob Trainer stands here. ~ ~ human~ AG 0 0 0 0 30 0 0d0+0 0d0+0 0d0+0 none 0 0 0 0 0 0 0 0 stand stand none 0 AHMV ABCDEFGHIJK medium unknown #20400 Adiuvo Mason general~ The {b-->A{Bdiuv{bo<--{x Mason~ The {b-->A{Bdiuv{bo<--{x Mason is here working. ~ ~ human~ AG 0 0 0 0 25 0 1d1+1 0d0+0 0d0+0 none 0 0 0 0 0 0 0 0 stand stand none 0 0 0 medium unknown C adiuvo~ F for AHMV F par ABCDEFGHIJK #20401 adivuo blacksmith~ {b-->A{Bdiuv{bo<--{x Blacksmith~ The {b-->A{Bdiuv{bo<--{x Blacksmith is hammering away. ~ ~ human~ AB 0 0 0 0 25 0 1d1+1 0d0+0 1d1+1 slash 0 0 0 0 0 AB 0 0 stand stand female 1000 AHMV ABCDEFGHIJK medium unknown C adiuvo~ #20402 Adiuvo shopkeeper clan shop store~ {b-->A{Bdiuv{bo<--{x Shopkeeper~ The {b-->A{Bdiuv{bo<--{x Shopkeeper is working his stores. ~ ~ human~ AB 0 0 0 0 25 5000 5000d5000+500000 0d0+0 5000d5000+500000 wrath 0 0 0 0 0 ABCDEFGHIJKLMNOPQRSTXYZ 0 0 stand stand none 1000000 0 0 medium unknown C adiuvo~ F for AHMV F par ABCDEFGHIJK #20403 trainer adiuvo~ Trainer of {b-->A{Bdiuv{bo<--{x~ Trainer of {b-->A{Bdiuv{bo<--{x is here working. ~ ~ human~ ABG 0 0 0 0 75 0 1d1+1 0d0+0 1d1+1 slash 0 0 0 0 0 AB 0 0 stand stand none 0 0 0 medium unknown C adiuvo~ F for AHMV F par ABCDEFGHIJK #20404 mage clan adiuvo~ {b-->{bA{Bdiuv{bo{b<--{B Mage{x~ {BThe {b-->{bA{Bdiuv{bo{b<--{B Mage {bis here mastering spells{x ~ ~ human~ ABG 0 0 0 0 75 0 1d1+1 0d0+0 0d0+0 none 0 0 0 0 0 AB 0 0 stand stand none 0 0 0 medium unknown C adiuvo~ F for AHMV F par ABCDEFGHIJK #20405 priest adiuvo~ {b-->A{Bdiuv{bo<--{B Priest{x~ {b-->A{Bdiuv{bo<--{B Priest stands praising his god.{x ~ ~ human~ ABZ 0 0 1000 0 30 0 1d1+5000 20000d200+39 1d1+1 none 0 0 0 0 0 AB 0 0 stand stand none 0 0 0 medium unknown C adiuvo~ F for AHMV F par ABCDEFGHIJK #20409 no name~ (no short description)~ (no long description) ~ ~ human~ A 0 0 0 0 0 0 0d0+0 0d0+0 0d0+0 none 0 0 0 0 0 0 0 0 stand stand none 0 0 0 medium unknown F for AHMV F par ABCDEFGHIJK #20449 idavoll saskia trainer~ {gI{wd{Da{Gv{Do{wl{gl{x~ Idavoll is here, training the members of {B*{G[{W<{gS{wa{Dsk{wi{ga{W>{G]{B*{w.{x ~ ~ human~ ABJ 0 0 0 0 75 0 1d1+0 0d0+0 0d0+0 none 0 0 0 0 0 0 0 0 stand stand none 0 0 0 medium unknown F for AHMV F par ABCDEFGHIJK #20450 saskia clan guard~ The {$*{@[{&<{2s{7a{8s{8k{7i{2a{&>{@]{$*{x Clan Guard~ The {$*{@[{&<{2s{7a{8s{8k{7i{2a{&>{@]{$*{x Clan guard stands here watching for intruders. ~ ~ human~ AB DEFJVZc CDE 0 0 150 150 1d1+40000 1d1+1000 25d25+100 smash -70 -70 -70 -70 AEHKW AB 0 0 stand stand none 0 AM 0 medium unknown F for HV F par ABCDEFGHIJK M GRALL 20000 100~ #20451 saskia blacksmith~ The {$*{@[{&<{2s{7a{8s{8k{7i{2a{&>{@]{$*{x Blacksmith~ The {$*{@[{&<{2s{7a{8s{8k{7i{2a{&>{@]{$*{x Blacksmith stands here forming another peice of armor. ~ ~ human~ AB 0 0 0 0 25 0 1d1+100 0d0+0 0d0+0 none -20 -20 -20 0 0 AB 0 0 stand stand none 0 0 0 medium unknown F for AHMV F par ABCDEFGHIJK #20452 medwyn saskia mage~ Medwyn~ Medwyn the sorcerer is here, practicing the arcane. ~ ~ human~ AR 0 0 0 0 75 175 1d1+20000 10d10+5000 10d10+175 none -30 -30 -30 -45 0 AB 0 0 stand stand male 0 0 0 medium unknown F for AHMV F par ABCDEFGHIJK #20453 saskia mason~ The {$*{@[{&<{2s{0a{8sk{0i{2a{8>{@]{$*{x Mason~ The {$*{@[{&<{2s{0a{8sk{0i{2a{8>{@]{$*{x Mason wanders around patching holes. ~ ~ human~ AGT 0 0 0 0 150 125 1d1+100 1d1+100 1d1+100 punch -30 -30 -30 -26 0 AB 0 0 stand stand none 0 0 0 medium unknown F for AHMV F par ABCDEFGHIJK #20454 saskia priest~ The {$*{@[{&<{2s{0a{8sk{0i{2a{8>{@]{$*{x Priest~ The {$*{@[{&<{2s{0a{8sk{0i{2a{8>{@]{$*{x Priest stands here carefully watching you. ~ ~ human~ ABQZ 0 H 1000 0 30 150 1d1+20000 10d100+1000 5d10+150 fury 0 0 0 0 0 AB 0 0 stand stand male 0 AHMV ABCDEFGHIJK medium unknown #20455 Medwyn Jr saskia mage~ Medwyn Jr.~ Medwyn Jr. the sorcerer is here, practicing the arcane. ~ ~ human~ AR 0 0 0 0 75 0 1d1+20000 0d0+0 0d0+0 none 0 0 0 0 0 0 0 0 stand stand none 0 0 0 medium unknown F for AHMV F par ABCDEFGHIJK #20500 trainer chosen sage francis~ Sage Francis~ Sage Francis is here, yelling into a megaphone. ~ Upon examining Sage Francis you see that he is different, in a different way. ~ human~ ABG 0 0 0 0 100 0 1d1+1 0d0+0 0d0+0 none 0 0 0 0 0 ABCDEFGHIJKLMNOPQRSTXYZ 0 0 stand stand none 0 0 0 medium unknown C chosen~ F for AHMV F par ABCDEFGHIJK #20501 Shopkeeper chosen shop dude~ a Shopkeeper~ A shopkeeper needs a better Description. ~ ~ human~ AB 0 0 0 0 25 5000 5000d5000+500000 0d0+0 5000d5000+500000 wrath 0 0 0 0 0 ABCDEFGHIJKLMNOPQRSTXYZ 0 0 stand stand none 1000000 0 0 medium unknown C chosen~ F for AHMV F par ABCDEFGHIJK #20502 priest chosen ~ Priest~ A Priest with a crappy description. ~ ~ human~ ABZ 0 0 -1000 0 30 0 1d1+5000 20000d200+39 1d1+1 none 0 0 0 0 0 AB 0 0 stand stand none 0 0 0 medium unknown C chosen~ F for AHMV F par ABCDEFGHIJK #20503 Mason of The Chosen~ The Mason of The {y::{Y*{DC{yh{Yo{Ds{ye{Dn{Y*{y::{X~ The Mason of The {y::{Y*{DC{yh{Yo{Ds{ye{Dn{Y*{y::{X is walking around here. ~ ~ human~ ABG 0 0 0 0 25 0 1d1+1 0d0+0 1d1+1 none 0 0 0 0 0 AB 0 0 stand stand none 0 0 0 medium unknown C chosen~ F for AHMV F par ABCDEFGHIJK #20504 blacksmith chosen~ The Chosen Blacksmith~ The Chosen Blacksmith is here, hammering things. ~ ~ human~ AB 0 0 0 0 25 0 1d1+1 0d0+0 1d1+1 slash 0 0 0 0 0 AB 0 0 stand stand female 1000 AHMV ABCDEFGHIJK medium unknown C chosen~ #20505 Mage of the chosen~ The Mage of The {y::{Y*{DC{yh{Yo{Ds{ye{Dn{Y*{y::{X~ The Mage of The {y::{Y*{DC{yh{Yo{Ds{ye{Dn{Y*{y::{X is here dancing fire across his fingertips. ~ ~ human~ ABG 0 0 0 0 75 0 1d1+1 0d0+0 0d0+0 none 0 0 0 0 0 AB 0 0 stand stand none 0 0 0 medium unknown C chosen~ F for AHMV F par ABCDEFGHIJK #20506 prismatic behemoth pet chosen~ {mA {cP{Cr{mi{Ms{Wm{Ma{mt{Ci{cc {mB{Me{ch{Ce{Wm{co{Mt{mh{x~ {D A GIANT beast is here, dragging his claws.{x ~ ~ hill-giant~ AILT TUV 0 0 0 100 200 1d1+10000 500d1+1 40d40+40 wrath -50 -50 -50 -50 CDHJ A 0 0 stand stand male 0 AGHMVW ABCDEFGHIJKP tiny unknown C chosen~ F vul C #20507 mage chosen second~ The Second Mage of the {y::{Y*{DC{yh{Yo{Ds{ye{Dn{Y*{y::{x~ The Second Mage of the {y::{Y*{DC{yh{Yo{Ds{ye{Dn{Y*{y::{x is here assisting his master. ~ ~ human~ ABG 0 0 0 0 75 0 1d1+1 0d0+0 0d0+0 none 0 0 0 0 0 AB 0 0 stand stand none 0 0 0 medium unknown C chosen~ F for AHMV F par ABCDEFGHIJK #20545 saskia brewer~ The {$*{@[{&<{2S{0a{*sk{0i{2a{&>{@]{$*{x Brewer~ The {$*{@[{&<{2S{0a{*sk{0i{2a{&>{@]{$*{x Brewer sits on a table drinking... something. ~ ~ elf~ AB CDEFGJ 0 0 0 101 50 1d1+0 0d0+0 25d25+0 pound 0 0 0 0 0 AB 0 0 stand stand none 0 AHMV ABCDEFGHIJK medium unknown #20546 saskia baker~ The {$*{@[{&<{2S{0a{*sk{0i{2a{&>{@]{$*{x Baker~ The {$*{@[{&<{2S{0a{*sk{0i{2a{&>{@]{$*{x Baker wanders around muttering to himself. ~ ~ human~ AB CDEFG 0 0 0 101 50 1d1+0 0d0+0 25d25+0 pound 0 0 0 0 0 AB 0 0 stand stand none 0 AHMV ABCDEFGHIJK medium unknown #20547 saskia shopkeeper lucretia~ {gL{wu{Dc{Gr{De{wt{&i{ga{x~ Lucretia is here, buying things from anyone who will sell them! ~ ~ human~ AB DEJ 0 0 0 150 0 1d1+1 0d0+0 0d0+0 none 0 0 0 0 0 AB 0 0 stand stand none 10000000 0 0 medium unknown F for AHMV F par ABCDEFGHIJK #20548 vinanti saskia questmaster~ {gV{wi{Dn{Ga{Dn{wt{gi{x~ A wise sage stands here awaiting your request. ~ ~ human~ AB 0 0 0 0 101 0 1d1+1000 0d0+0 0d0+0 none 0 0 0 0 0 ABQ 0 0 stand stand none 0 AHMV ABCDEFGHIJK medium unknown #20549 althea healer saskia~ {gA{wl{Dth{we{ga{x~ Althea is here healing the injured. ~ ~ human~ ABLa 0 0 0 0 30 180 10000d1+0 0d0+0 25d25+0 none 0 0 0 0 0 ABQ 0 0 stand stand none 0 AHMV ABCDEFGHIJK medium unknown #20550 misfits blacksmith~ {DA M{wisf{Di{rt {RB{rla{Dc{wksm{Di{rt{Rh{x~ {DA M{wisf{Di{rt {RB{rla{Dc{wksm{Di{rt{Rh {Dis here, keeping busy.{x ~ ~ human~ ABR 0 0 0 0 25 0 25000d1+1 0d0+0 0d0+0 none 0 0 0 0 0 AB 0 0 stand stand female 0 AHMV ABCDEFGHIJK medium unknown #20551 misfits clan guard~ The {!M{1isfit's{x Clan Guard~ The {!M{1isfit's{X {DC{wlan{X {DG{wuard{x is here. ~ ~ human~ AB DFJZ 0 0 0 100 100 20000d1+0 1d1+500 25d25+0 pound 0 0 0 0 HW AB 0 0 stand stand male 0 AHMV ABCDEFGHIJK medium unknown #20552 mason misfits~ {RM{ras{Ro{rn of {RT{rhe {DM{wis{Dfi{rt{Rs{x~ The mason of The Misfits is working on the hall. ~ ~ human~ AG 0 0 0 0 25 0 1d1+0 0d0+0 0d0+0 none 0 0 0 0 0 0 0 0 stand stand either 0 0 0 medium unknown F for AHMV F par ABCDEFGHIJK #20553 dame~ {gD{wa{Dme{wo{gn{x~ Dameon is here cleaning up the room. ~ ~ human~ AB DEJ 0 0 0 150 0 1d1+1 0d0+0 0d0+0 none 0 0 0 0 0 AB 0 0 stand stand none 10000000 0 0 medium unknown F for AHMV F par ABCDEFGHIJK #20554 alissa saskia mage~ {xAlissa~ Alissa looks up from her work and snarls. ~ ~ human~ ABR 0 0 0 0 75 0 1d1+0 0d0+0 0d0+0 none 0 0 0 0 0 0 0 0 stand stand female 0 0 0 medium unknown F for AHMV F par ABCDEFGHIJK #20555 armarza saskia mage~ {xArmarza~ Armarza stands quietly in the corner. ~ ~ elf~ ABR J 0 0 0 75 0 1d1+0 0d0+0 0d0+0 none 0 0 0 0 0 B 0 0 stand stand male 0 AHMV ABCDEFGHIJK medium unknown #20556 storm clan guard~ {DG{wu{Wa{wr{Dd{wi{Wa{wn{X {Do{wf{X {Wt{Dh{we{X {DS{wT{WO{wR{DM{x~ The {DG{wu{Wa{wr{Dd{wi{Wa{wn{X {Do{wf{X {Wt{Dh{we{X {DS{wT{WO{wR{DM{x is here, defending his brothers. ~ ~ bullywug~ ABG DFJTZb 0 -1000 0 100 100 20000d1+0 0d0+0 25d25+75 slash 0 0 0 0 FHIRW AB EH 0 stand stand male 0 AHMVZ ABCDEFGHIJKPQUVX medium unknown #20557 silverwolves clan guard~ {^S{*ilver{^W{*olves{X' Clan Guard{X~ The {CS{Dilver{CW{Dolves{x' Clan Guard stands here, protecting his clan. ~ ~ centaur~ ABGT 0 0 0 0 100 95 20000d1+0 0d0+0 25d25+25 slash -60 -60 -60 -60 HW AB 0 0 stand stand male 0 AHMNV ABCDEFGHIJK medium unknown #20559 guard profit clanguard~ Profit Clan Guard~ The Profit Clan guard stands here. ~ ~ human~ ABG DFJZ 0 0 0 100 100 20000d1+1 0d0+0 25d25+0 slash -95 -95 -95 -95 HIW AB 0 0 stand stand none 0 AHMV ABCDEFGHIJK medium unknown #20560 Profit Blacksmith~ Profit Blacksmith~ The Profit Blacksmith is here, selling his wares. ~ ~ human~ ABG DFJZ 0 0 0 0 0 1d1+500 0d0+0 0d0+0 none 0 0 0 0 0 0 0 0 stand stand none 0 0 0 medium unknown F for AHMV F par ABCDEFGHIJK #20563 profit priest~ The Profit clan Priest~ The Profit clan priest is here, blessing people. ~ ~ human~ ABZ 0 0 1000 0 30 0 1d1+1 20000d200+39 0d0+0 none 0 0 0 0 0 0 0 0 stand stand none 0 0 0 medium unknown F for AHMV F par ABCDEFGHIJK #20564 pedro profit pimp pet~ Pedro, Profit Pimp~ Pedro, the pimp of profit is here. ~ ~ water fowl~ AIMQRST CDFGUV CDE 0 0 100 200 10000d1+0 0d0+0 40d40+40 slap -50 -50 -50 -50 CEFGHIJKL 0 CDE 0 stand stand male 0 AGW ACDEFHKP giant unknown F aff Tb F res R #20565 misfit priest~ {DT{wh{We {DM{wis{Df{ri{Rt {WP{wri{Wes{wt{x~ {DA dark, m{wis{Df{ri{Rt {Dpriest stands in the center of the room.{x ~ ~ human~ ABX 0 0 -1000 0 30 0 1d3+0 0d0+0 0d0+0 none 0 0 0 0 0 0 0 0 stand stand male 0 0 0 medium unknown F for AHMV F par ABCDEFGHIJK #20600 Mason Fredrik Wolf pack wolfpack~ {6F{7r{^e{6d{^r{7i{6k{x, the mason of the {7\{6W{7o{^l{6f{7/\{6P{^a{7c{6k{7/{x~ {6F{7r{^e{6d{^r{7i{6k{x, the mason of the {7\{6W{7o{^l{6f{7/\{6P{^a{7c{6k{7/{x is here. ~ ~ human~ AG 0 0 0 0 50 0 1d1+1 0d0+0 0d0+0 none 0 0 0 0 0 0 0 0 stand stand none 0 0 0 medium unknown C reverence~ F for AHMV F par ABCDEFGHIJK #20601 snoopy wolfpack trainer~ the {6W{7o{^l{6fP{^a{7c{6k{x Mutt~ {&S{7n{8Oo{7P{&y{x, the {6W{7o{^l{6fP{^a{7c{6k{x Mutt is here smelling horribly ~ ~ human~ ABG 0 0 0 0 50 0 1d1+1 0d0+0 0d0+0 none 0 0 0 0 0 AB 0 0 stand stand none 0 0 0 medium unknown C reverence~ F for AHMV F par ABCDEFGHIJK #20602 woodstock wolfpack smithy blacksmith~ {#W{3o{#O{3d{8S{7t{8O{7c{8K{x, the {6W{7o{^l{6fP{^a{7c{6k{x Smithy~ {#W{3o{#O{3d{8S{7t{8O{7c{8K{x, the {6W{7o{^l{6fP{^a{7c{6k{x Smithy is here rocking out making armor. ~ ~ human~ AB 0 0 0 0 50 0 1d1+1 0d0+0 1d1+1 slash 0 0 0 0 0 AB 0 0 stand stand female 1000 AHMV ABCDEFGHIJK medium unknown C reverence~ #20603 trick wolfpack mage clan~ {%T{^r{7i{%C{^K{x, the {6W{7o{^l{6fP{^a{7c{6k{x Mage~ {%T{^r{7i{%C{^K{x, the {6W{7o{^l{6fP{^a{7c{6k{x Mage is here being a trick.{x ~ ~ human~ ABG 0 0 0 0 50 0 1d1+1 0d0+0 0d0+0 none 0 0 0 0 0 AB 0 0 stand stand none 0 0 0 medium unknown C reverence~ F for AHMV F par ABCDEFGHIJK #20604 wolfpack Frank shop dude~ {^S{#wee{^t {$D{&add{$y {@F{8ran{@k{x the {6W{7o{^l{6fP{^a{7c{6k{x Shopkeep~ {^S{#wee{^t {$D{&add{$y {@F{8ran{@k{x the {6W{7o{^l{6fP{^a{7c{6k{x Shopkeep is here flexing. ~ ~ human~ AB 0 0 0 0 50 5000 5000d5000+500000 0d0+0 5000d5000+500000 wrath 0 0 0 0 0 ABCDEFGHIJKLMNOPQRSTXYZ 0 0 stand stand none 10000000 0 0 medium unknown C reverence~ F for AHMV F par ABCDEFGHIJK #20605 wolfpack clan priest bubba~ {DB{bub{Bba{x~ {DB{bub{Bba{x, your local {cW{wo{Cl{cf{cP{Ca{wc{ck {WPr{Die{Wst{x is standing here looking for fresh wounds. ~ ~ human~ ABZ 0 0 -1000 0 50 0 1d1+5000 20000d200+39 1d1+1 none 0 0 0 0 0 AB 0 0 stand stand none 0 0 0 medium unknown C reverence~ F for AHMV F par ABCDEFGHIJK #20700 clan guard shinigami mitserougi~ {mM{Ditserougi{x~ {mM{Ditserougi{x is here brandishing a katana. ~ ~ human~ ABT 0 0 0 0 100 100 50000d1+0 0d0+0 25d25+0 punch 0 0 0 0 HW AB D 0 stand stand male 0 0 0 huge unknown C shinigami~ F for AHMV F par ABCDEFGHIJK #20701 mason shinigami clan~ {g.{G:{DS{ch{Ci{mn{Mi{cg{Ca{cm{Di{G:{g.{x Mason~ {g.{G:{DS{ch{Ci{mn{Mi{cg{Ca{cm{Di{G:{g.{x Mason is here. ~ ~ human~ ABG 0 0 0 0 25 0 1d1+1 0d0+0 1d1+1 none 0 0 0 0 0 AB 0 0 stand stand none 0 0 0 medium unknown C shinigami~ F for AHMV F par ABCDEFGHIJK #20702 trainer shinigami~ {g.{G:{DS{ch{Ci{mn{Mi{cg{Ca{cm{Di{G:{g.{x Trainer~ {g.{G:{DS{ch{Ci{mn{Mi{cg{Ca{cm{Di{G:{g.{x Trainer is here. ~ ~ human~ ABG 0 0 0 0 100 0 1d1+1 0d0+0 0d0+0 none 0 0 0 0 0 AB 0 0 stand stand none 0 0 0 medium unknown C shinigami~ F for AHMV F par ABCDEFGHIJK #20703 {g.{G:{DS{ch{Ci{mn{Mi{cg{Ca{cm{Di{G:{g.{x Blacksmith~ {g.{G:{DS{ch{Ci{mn{Mi{cg{Ca{cm{Di{G:{g. Blacksmith~ The {g.{G:{DS{ch{Ci{mn{Mi{cg{Ca{cm{Di{G:{g.{x Blacksmith is here. ~ ~ human~ AB 0 0 0 0 25 0 1d1+1 0d0+0 1d1+1 slash 0 0 0 0 0 AB 0 0 stand stand female 1000 AHMV ABCDEFGHIJK medium unknown C shinigami~ #20704 shopkeeper shop shinigami~ {g.{G:{DS{ch{Ci{mn{Mi{cg{Ca{cm{Di{G:{g.{x's Shopkeep~ The {g.{G:{DS{ch{Ci{mn{Mi{cg{Ca{cm{Di{G:{g.{x Shopkeeper is behind the counter here. ~ ~ human~ AB 0 0 0 0 25 5000 5000d5000+500000 0d0+0 5000d5000+500000 wrath 0 0 0 0 0 ABCDEFGHIJKLMNOPQRSTXYZ 0 0 stand stand none 1000000 0 0 medium unknown C shinigami~ F for AHMV F par ABCDEFGHIJK #20705 mage shinigami clan~ {g.{G:{DS{ch{Ci{mn{Mi{cg{Ca{cm{Di{G:{g.{x's Mage~ The {g.{G:{DS{ch{Ci{mn{Mi{cg{Ca{cm{Di{G:{g.{x Mage is wandering around here. ~ ~ human~ ABG 0 0 0 0 90 0 1d1+1 0d0+0 0d0+0 none 0 0 0 0 0 AB 0 0 stand stand none 0 0 0 medium unknown C shinigami~ F for AHMV F par ABCDEFGHIJK #20800 golem conquest guard~ {!G{1o{8le{!m{x~ {!G{1o{8le{!m{x is here, coughing and spewing. ~ A grey skinned man, small, yet hard as stone. Golem is the sworn guardian of the conquest lair. Crossing paths with him is not for the faint of heart. ~ human~ ABT 0 CDE 0 0 100 100 32000d1+1 0d0+0 25d25+0 punch -28 -28 -28 -20 CDFJKW AB D 0 stand stand male 0 0 0 giant unknown F for AHMV F par ABCDEFGHIJK #20801 pablo conquest mason~ {!P{1ab{8l{1o{x, {DCo{Rn{rqu{Re{Dst {DM{Rason{x~ {!P{1ab{8l{1o{x rests in the corner, sleeping off another hangover. ~ ~ human~ AG 0 0 0 0 25 0 1d1+1 0d0+0 1d1+0 slap 0 0 0 0 0 AB 0 0 stand stand none 0 0 0 medium unknown F for AHMV F par ABCDEFGHIJK #20802 kai trainer conquest~ {!K{#ai{x, {DCo{Rn{rqu{Re{Dst{x {DT{Rrainer{x~ {RK{Yai{x is here, watching carefully. ~ ~ human~ AB 0 0 0 0 100 0 1d1+1 0d0+0 0d0+0 none 0 0 0 0 0 0 0 0 stand stand male 0 0 0 medium unknown F for AHMV F par ABCDEFGHIJK #20803 fred conquest shopkeep clan~ {!F{8r{1ed{x {8Co{!n{1qu{!e{8st{x {8S{!hop{8k{!eep{x~ {!F{8r{1ed{x is here. slaning the chronic. ~ {!F{8r{1ed{x wears a trenchoat that looks as though it is made of pockets. ~ human~ AB 0 0 0 0 25 5000 5000d5000+500000 0d0+0 5000d5000+500000 wrath 0 0 0 0 0 ABCDEFGHIJKLMNOPQRSTXYZ 0 0 stand stand none 1000000 0 0 medium unknown F for AHMV F par ABCDEFGHIJK #20804 gnarr blacksmith conquest~ {RG{rn{Da{rr{Rr{x {D*{W-{DCo{Rn{rqu{Re{Dst{W-{D* {DS{Rmithy{x~ {RG{rn{Da{rr{Rr{x is here, chewing on some scrap iron. ~ A wild figure, {RG{rn{Da{rr{Rr{x looks like what used to be a human, but is completely covered in burn scars and filth. ~ human~ AB 0 0 0 0 25 0 1d1+1 0d0+0 1d1+1 slash 0 0 0 0 0 AB 0 0 stand stand female 1000 AHMV ABCDEFGHIJK medium unknown #20805 mage conquest cheech~ {!C{8h{1ee{8c{!h{x {8M{!ag{8e{x~ {!C{8h{1ee{8c{!h{x is here, hitting tha bong. ~ ~ human~ ABG 0 0 0 0 100 0 1d1+1 0d0+0 0d0+0 none 0 0 0 0 0 AB 0 0 stand stand none 0 0 0 medium unknown F for AHMV F par ABCDEFGHIJK #20806 priest conquest chong~ {!C{8h{1on{8g{x {8Co{!n{1qu{!e{8st{x {8P{!ri{8est{x~ {!C{8h{1on{8g{x is here, puffin a j ~ ~ human~ ABZ 0 0 1000 0 30 0 1d1+5000 20000d200+39 1d1+1 none 0 0 0 0 0 AB 0 0 stand stand none 0 0 0 medium unknown F for AHMV F par ABCDEFGHIJK #20807 mage2 conquest jean luc picard~ {RJ{rean {RL{ruc {RP{ricard{x~ {RJ{rean {RL{ruc {RP{ricard{x is here, commanding the trekkies. ~ ~ human~ ABG 0 0 0 0 30 0 1d1+1 0d0+0 0d0+0 none 0 0 0 0 0 AB 0 0 stand stand none 0 0 0 medium unknown F for AHMV F par ABCDEFGHIJK #20808 lard ass questor~ {CL{cardas{CS{x~ Lardass sits on his fat ass, ordering you around. ~ ~ elf~ AB J 0 0 0 30 50 1d1+100 0d0+0 1d1+1 punch 0 0 0 0 0 ABHJQ 0 0 stand stand none 0 AHMV ABCDEFGHIJK medium unknown #20809 contracted mercenary~ A Contracted Mercenary~ A mercenary is here, following his client. ~ This mercenary bears the mark of {D*{W-{DCo{Rn{rqu{Re{Dst{W-{D*{x ~ human~ AIST DFJTUVZb 0 0 0 101 200 4000d1+0 5000d1+1 40d40+40 frbite 0 0 0 0 CDEJNT AK 0 0 stand stand either 0 0 0 giant unknown F for AHMV F par ABCDEFGHIJK #20900 storm clan guard~ {DE{wnforce{Dr {Dof the {w-{DS{wT{WO{wR{DM{w-{x~ An {DE{wnforce{Dr {Dof the {w-{DS{wT{WO{wR{DM{w-{x is here standing guard. ~ ~ human~ ABT 0 0 0 0 0 0 50000d1+0 0d0+0 25d25+0 punch 0 0 0 0 HW 0 D 0 stand stand none 0 AHMV ABCDEFGHIJK medium unknown C storm~ #20901 storm mage~ {w-{DS{wT{WO{wR{DM{w-{x mage~ The {w-{DS{wT{WO{wR{DM{w-{x mage is floating above the ground here. ~ ~ human~ ABG 0 0 0 0 75 0 0d0+1 0d0+0 0d0+0 none 0 0 0 0 0 0 0 0 stand stand none 0 0 0 medium unknown C storm~ F for AHMV F par ABCDEFGHIJK #20902 storm mason~ the {w-{DS{wT{WO{wR{DM{w-{x mason~ The {w-{DS{wT{WO{wR{DM{w-{x mason is standing here tending to his work. ~ ~ human~ ABG 0 0 0 0 25 0 1d1+5000 0d0+0 0d0+0 none 0 0 0 0 0 0 0 0 stand stand none 0 0 0 medium unknown C storm~ F for AHMV F par ABCDEFGHIJK #20903 storm blacksmith~ the {w-{DS{wT{WO{wR{DM{w-{x blacksmith~ The {w-{DS{wT{WO{wR{DM{w-{x blacksmith is here hammering away. ~ ~ human~ ABG 0 0 0 0 25 0 1d1+2000 0d0+0 0d0+0 none 0 0 0 0 0 0 0 0 stand stand none 0 0 0 medium unknown C storm~ F for AHMV F par ABCDEFGHIJK #20904 storm trainer mob~ the {w-{DS{wT{WO{wR{DM{w-{x mob trainer~ The {w-{DS{wT{WO{wR{DM{w-{x mob trainer is standing here with a whip. ~ ~ human~ ABG 0 0 0 0 100 0 0d0+1 0d0+0 0d0+0 none 0 0 0 0 0 0 0 0 stand stand none 0 0 0 medium unknown C storm~ F for AHMV F par ABCDEFGHIJK #20905 shopkeeper shop keep storm~ the {w-{DS{wT{WO{wR{DM{w-{x shopkeeper~ The {w-{DS{wT{WO{wR{DM{w-{x shopkeeper is standing here polishing a blade. ~ ~ human~ ABG 0 0 0 0 100 0 0d0+1 0d0+0 0d0+0 none 0 0 0 0 0 0 0 0 stand stand none 200000 0 0 medium unknown C storm~ F for AHMV F par ABCDEFGHIJK #20906 khasinth questmaster master storm~ {WK{wh{Da{wsi{Dn{Wt{wh{x~ {x{WK{wh{Da{wsi{Dn{Wt{wh{x stands here slaving away for the {DS{wt{Wo{wr{Dm{x. ~ ~ human~ ABG CDEFGJZ 0 0 0 100 0 0d0+1 0d0+0 0d0+0 none 0 0 0 0 0 ABCDEFGHIJKLMNOPQRSTXYZ 0 0 stand stand none 0 0 0 medium unknown C storm~ F for AHMV F par ABCDEFGHIJK #20907 pet storm darkness~ {DD{wa{Dr{wkn{De{ws{Ds{x~ {wA cloud of {DD{wa{Dr{wkn{De{ws{Ds{x {wwaits to engulf you.{x ~ ~ human~ AIT TUV 0 0 0 100 200 1d1+4499 1d1+1000 40d40+40 chill 0 0 0 0 DEH A 0 0 stand stand none 0 AHMV ABCDEFGHIJK medium unknown #20999 Nightshade Blacksmith~ {8E{4t{8h{6e{8r{6i{8u{4s, {!F{1o{!r{1g{!E{8 M{6a{8s{6t{8e{6r{x of the {$N{8i{4g{8h{&T{$s{8h{4a{8d{$e{x~ {8The master of the {!F{1o{!r{1g{!e {8stands before you, bradishing a hammer with a menacing grin across his face.{x ~ ~ human~ AB 0 0 0 0 25 0 1d1+1 0d0+0 0d0+0 none 0 0 0 0 0 0 0 0 stand stand none 0 0 0 medium unknown F for AHMV F par ABCDEFGHIJK #0 #OBJECTS #20000 dragon familiar~ a small Dragon familiar~ A small Dragon familiar lies discarded.~ Dragon~ armor ABCEGUf AQ 0 0 0 0 0 1 0 100000000 P A 18 450 A 19 350 A 28 500 A 26 500 A 20 -250 A 9 1500 A 17 -3000 C aesir~ #20001 portal cutter~ a portal to Cutter~ A portal to Cutter hovers here.~ unknown~ portal R 0 0 0 AB BDEGHIJKMN 0 0 0 0 P #20002 portal kingdoms~ a portal to Kingdoms~ A portal to Kingdoms~ unknown~ portal R 0 0 0 AB BCHKO 0 0 0 0 P #20003 portal mizzenmast~ a portal to Mizzenmast~ A portal to Mizzenmast hovers here.~ unknown~ portal R 0 0 0 AB ABCDEHIJKMN 0 0 0 0 P #20004 portal lelk black water park~ a portal to Lelk~ A portal to Lelk hovers here.~ unknown~ portal R 0 0 H AB AEFIJKNP 0 1 0 0 P #20005 portal lodoss~ a Portal to Lodoss~ A portal to Lodoss hovers here.~ unknown~ portal R 0 0 0 AB BFHJMO 0 0 0 0 P #20006 stealth shadow ankle~ {w={b({DStealth{b){w= {Wof the {w-{W={b({DShadow{b){W={w-{x~ {w={b({DStealth{b){w= {Wof the {w-{W={b({DShadow{b){W={w-{x~ unknown~ armor 0 AT 0 0 0 0 0 1 1 5000 P A 14 150 A 12 125 A 13 125 A 18 15 A 19 15 A 17 -15 F A 0 0 U C shadow~ #20007 presence wolfpack light~ {&<{7<{8<{7-{6P{^r{7e{6s{^e{&n{6c{7e {^o{&f {6t{^h{7e {6P{^a{7c{6k{7-{8>{7>{&>{x~ The powerful presence of the pack surrounds you where you stand.~ unknown~ light ABY A 0 0 ABCFGHIJ 0 0 1 0 5000 P F A 0 0 U F A 0 0 L F A 0 0 E F A 0 0 D F A 0 0 F A 2 5 A 13 125 A 26 5 A 17 -15 A 19 15 A 18 15 #20008 boom stick~ a {RB{rOO{RM {GS{gtic{Gk{D!!{x~ My {RB{rOO{RM {GS{gtic{Gk{D!!{x is here.~ unknown~ weapon ABCEGUf AN axe 300 300 wrath ABCDEGHJ 108 0 0 P #20010 pina colada~ {MP{min{Ma {GC{go{wla{gd{Ga{x~ If you like {MP{min{Ma {GC{go{wla{gd{Ga{x~ unknown~ drink 0 AO 5 5 'absinthe' 0 0 0 2 0 P #20100 midgaard portal~ a portal to Midgaard~ A portal to Midgaard floats here.~ unknown~ portal 0 0 0 0 AB BCGHIJL 0 0 0 0 P C unused~ #20101 profit ancient ankle wealth~ {7A{@n{&c{#i{@e{&n{@t{x {7a{@n{#k{@l{7e{x {&of{x {7W{@e{&a{#l{7t{@h{x~ A pair of anklets are here shimmering in the dirt.~ unknown~ armor 0 AT 0 0 0 0 0 1 0 5000 P A 17 -15 A 2 3 A 19 15 A 13 125 A 26 5 A 18 15 F A 0 0 F F A 0 0 D F A 0 101 L #20102 portal kingdoms~ a portal to Kingdoms~ A portal to Kingdoms hovers here.~ unknown~ portal R 0 0 0 AB BCHKO 0 0 0 0 P #20103 profit whispers greed~ {YW{Gh{Yi{Gs{Yp{Ge{Yr{Gs {Dof {YG{Gr{Ye{Ge{Yd{x~ A set of earrings lie here.~ unknown~ armor 0 AS 0 0 0 0 0 1 1 5000 P F A 0 0 U A 17 -15 A 18 15 A 19 15 A 13 125 F A 0 0 T A 26 5 #20104 portal sahuagin fortress~ a portal to Sahuagin Fortress~ A portal to Sahuagin Fortress hovers here.~ unknown~ portal R 0 0 0 AB ABDHNP 0 0 0 0 P #20105 glitter gold profit~ {WT{Gh{Ye {GG{Wl{Yi{Gt{Yt{We{Gr {Yo{Wf {YG{Wo{Yl{Wd{x~ The glitter of a pile of gold catches your eye.~ unknown~ light A A 0 0 ABCDEFGHIJKLMNOPQRSTUVWXYZabcdef 0 0 1 0 5000 P A 13 125 A 17 -15 A 18 15 A 19 15 A 26 5 #20106 cash money pile profit $~ {G$$$$$$$$$$$${x~ A big pile of cash money lies here.~ unknown~ armor 0 AW 0 0 0 0 0 1 0 5000 P A 19 15 A 18 15 A 13 125 A 17 -15 A 26 5 #20107 portal dragon tower~ a portal to Dragon Tower~ A portal to Dragon Tower hovers here.~ unknown~ portal R 0 0 0 AB ABCDEHL 0 0 0 0 P #20150 portal midgaard~ a portal to Midgaard~ A portal to Midgaard floats here.~ unknown~ portal A 0 0 0 AB BCGHIJL 0 0 0 0 P #20151 bloodstained spurs conquest~ {RBl{Do{ro{Rd{rst{Dai{Rn{re{Rd S{rpu{Rr{rs{x~ A pair of spurs covered in dried blood lie here.~ unknown~ armor S AT 0 0 0 0 0 1 0 5000 P F A 0 101 T A 5 5 A 4 5 A 26 5 A 28 4 A 17 -15 A 13 125 A 18 15 A 2 5 A 1 5 F A 3 5 U A 19 15 A 20 -5 #20152 bracer conquerors conquest~ {RA B{rra{Dce{rr o{Rf t{rhe C{Don{rq{Rue{rr{Dor{rs{x~ A blood red ruby fashioned into an earring has been left here.~ unknown~ armor S AM 0 0 0 0 0 1 0 5000 P A 20 -5 A 26 5 A 17 -15 A 19 15 A 13 125 A 18 15 A 2 1 A 28 4 #20153 portal kingdoms~ a portal to Kingdoms~ A portal to Kingdoms~ unknown~ portal R 0 0 0 AB ACDEGKO 0 0 0 0 P #20154 fountain milk~ {DA Fo{Ru{rnt{Rai{Dn of {WMilk{x~ A tall red fountain stands here, milk pouring forth.~ unknown~ fountain R 0 -1 -1 'milk' 0 0 0 0 0 P #20155 conquest patch conquerors~ {RA {DP{Ra{rt{Rc{Dh {Do{Rf {Dt{rh{De {DCo{rnq{Rue{rro{Drs{x~ A patch lies here, eminating death and destruction.~ unknown~ armor 0 AW 0 0 0 0 0 1 1 5000 P A 17 -15 A 19 15 A 13 125 A 18 15 A 28 4 A 26 5 #20157 severed head enemy conquest~ {DA{rn E{Rne{rm{Dy'{Rs S{rev{De{dr{Re{rd H{Re{ra{Dd{R~ The lifeless head of one of {DCo{Rn{rqu{Re{Dst{x's enemies lies here in a pool of drying blood.~ unknown~ armor 0 AO 0 0 0 0 0 1 0 5000 P A 17 -15 A 13 125 A 19 15 #20158 portal ocean passage~ a portal to Ocean Passage~ A portal to Ocean Passage~ unknown~ portal R 0 0 0 B ABCEFGIKN 0 0 0 0 P #20159 portal sahuagin bridge~ a portal to Sahuagin Bridge~ A portal to Sahuagin Bridge~ unknown~ portal R 0 0 0 B ABDFNP 0 0 0 0 P #20160 couch conquest~ {DA {rBe{Da{rte{Dn R{re{Rd {rCo{Duch{x~ A large red couch sits here, beaten and decrepid after years of use.~ unknown~ furniture R 0 BC FIJ BEHK EHI EHI 0 5000 0 P #20161 portal ivalice tv dragonball~ {!A{8 12" {0television{x~ {!A{8 12" {0television sits in the corner, playing looped episodes of {!Dragon Ball {#Z{x~ unknown~ portal R 0 0 0 AB ABGHIO 0 1 0 0 P #20162 exit satan~ {0[{!{zEXIT{0]{x~ {0[{!{zEXIT{0]{x~ unknown~ portal R 0 0 0 AB CDFGHLN 0 1 0 0 P #20163 portal fanatic~ {0A {!HUGE {!d{1ra{8go{!n{8-{1b{!o{8ne{0 bong is here.~ {0A {!HUGE {!d{1ra{8go{!n{8-{1b{!o{8ne{0 bong rests in the corner, so recently used its still {8sm{0o{8king{0.{8,{0.{8-{0'{8``{x~ unknown~ portal AR 0 0 0 AB ACDEJKLO 0 1 0 0 P #20200 midgaard portal~ a portal to Midgaard~ A portal to Midgaard floats here.~ unknown~ portal 0 0 0 0 AB BCGHIJL 0 0 0 0 P C audentia~ #20201 thor blessing audentia agility anklet~ {#T{3ho{#r{3'{#s{x {7B{&lessing{x {3of {3[{1^{#A{7u{3d{7e{#n{7t{3i{#a{7n{1^{3]{x {3A{#gility{x~ {#T{3ho{#r{3'{#s{x {7B{&lessing{x {3of {3[{1^{#A{7u{3d{7e{#n{7t{3i{#a{7n{1^{3]{x {3A{#gility{3 is here, pusating with electricity.{x~ unknown~ armor 0 AT 0 0 0 0 0 1 0 5000 P A 1 5 A 4 5 A 20 -5 A 2 5 A 3 5 A 5 5 A 26 5 A 17 -15 A 19 15 A 18 15 A 13 125 A 12 10 F A 0 0 D A 9 5 A 28 4 A 12 125 C audentia~ #20202 portal cutter pirate lords~ a portal to Cutter~ A portal to Cutter hovers here.~ unknown~ portal R 0 0 0 AB BDEGHIJKMN 0 0 0 0 P C audentia~ #20203 portal blackwater water park~ a portal to Blackwater Park~ {3This room shines with a holy {#light{x.~ unknown~ portal R 0 0 0 AB AEFIJKNP 0 0 0 0 P #20204 portal city despair~ a portal to City of Despair~ A portal to City of Despair hovers here.~ unknown~ portal R 0 0 0 AB ABCEIJKMNO 0 0 0 0 P C audentia~ #20205 clan light flare audentia~ {y[{r^{YA{wu{yd{we{Yn{wt{yi{Ya{wn{r^{y] {YF{yl{Wa{yr{Ye{x~ The The {y[{r^{YA{wu{yd{we{Yn{wt{yi{Ya{wn{r^{y] {YF{yl{Wa{yr{Ye{x lights your path.~ unknown~ light AB A 0 0 ABCDEFGHIJKLMNOPQRSTUVWXYZabcdef 0 0 15 15 5000 P A 13 125 A 12 125 A 18 15 A 19 15 A 17 -15 A 26 5 A 9 5 A 20 -5 C audentia~ #20206 aura thor float audentia~ {yA{Yu{yr{Ya of {yT{Yh{yo{Yr{x~ The {yA{Yu{yr{Ya of {yT{Yh{yo{Yr{x floats here.~ unknown~ armor 0 AQ 0 0 0 0 0 1 0 5000 P A 19 15 A 18 15 F A 0 0 U A 13 125 A 20 -1 A 1 2 A 12 5 C audentia~ #20207 fortress portal~ a portal to Sahuagin Fortress~ A portal to Sahuagin Fortress floats here.~ unknown~ portal R 0 0 0 AB BCGIKM 0 0 0 0 P #20208 portal kingdoms~ a portal to Kingdoms~ A portal to Kingdoms floats here.~ unknown~ portal R 0 0 0 AB ACDEFHIKO 0 0 0 0 P #20220 portal cutter~ a portal to Cutter~ A portal to Cutter hovers here.~ unknown~ portal 0 0 0 0 AB BDEGHIJKMN 0 0 0 0 P #20221 portal lord vulture~ a portal to Lord Vulture~ A portal to Lord Vulture hovers here.~ unknown~ portal 0 0 0 ACDEHIJKLMNOPQRSTUVWXYZabcdef B ACDEFHIJKMN 0 0 0 0 P #20222 portal mizzenmast~ a portal to Mizzenmast~ A portal to Mizzenmast hovers here.~ unknown~ portal 0 0 0 0 AB ABCDEHIJKMN 0 0 0 0 P #20223 portal red beard~ a portal to Redbeard~ A portal to Redbeard hovers here.~ unknown~ portal 0 0 0 0 AB ADHIJKMN 0 0 0 0 P #20224 portal one eye~ a portal to One-eye~ A portal to One-eye hovers here.~ unknown~ portal 0 0 0 0 AB ACDFGIJKMN 0 0 0 0 P #20247 raging fury storm rage~ {WR{wa{Dg{wi{Wn{wg {DF{wu{Wr{wy of the {WS{wT{WO{wR{WM{x~ A raging bolt of lightning is here flashing angrily.~ unknown~ light A A 0 0 CEFH 0 0 1 15 5000 P A 17 -15 A 13 125 A 19 15 #20248 portal midgaard~ a Portal to Midgaard~ A portal to midgaard hovers here.~ unknown~ portal R 0 0 0 AB BDEGHIJL 0 0 0 0 P #20249 protection storm wrist ~ {c.:-:.P{Br{co{Ct{Be{cc{Ct{Bi{co{Cn {cof the {DS{wt{Wo{wr{Dm{c.:-:.{x~ A very strong looking bracer lies here.~ unknown~ armor S AM 0 0 0 0 0 1 0 5000 P A 9 5 A 20 -5 A 13 125 A 17 -15 A 19 15 A 18 15 #20250 storm anklet stealth~ {C.{c:{D-{c:{C.{DS{bt{ce{Ca{cl{bt{ch {Do{cf {DS{wt{Wo{wr{Dm{C.{c:{D-{c:{C.{x~ An anklet lies here, almost hidden.~ unknown~ armor 0 AT 0 0 0 0 0 1 0 5000 P A 9 5 A 19 15 A 18 15 A 17 -15 A 26 5 A 28 5 A 13 125 A 2 5 A 20 -5 F A 0 0 U #20251 portal kingdoms~ a portal to Kingdoms~ A portal to Kingdoms hovers here.~ unknown~ portal 0 0 0 0 AB BCHKO 0 1 0 0 P #20252 gleipnir vanir bonds fetters~ {wG{Wl{De{Wi{Cp{cni{Cr{x~ The fabled fetters that bound the Fenris wolf lie here, pulsing with magical energy.~ unknown~ armor 0 AT 0 0 0 0 0 1 1 5000 P A 1 2 F A 0 101 U A 2 2 A 18 15 A 20 -5 A 19 15 A 17 -15 A 13 125 A 28 4 A 26 5 #20253 portal ocean passage~ a portal to Ocean Passage~ A portal to Ocean Passage hovers here.~ unknown~ portal 0 0 0 0 AB EFJKMN 0 1 0 0 P #20254 portal sahuagin bridge~ a portal to Sahuagin Bridge~ A portal to Sahuagin Bridge hovers here.~ unknown~ portal R 0 0 0 B BDFNP 0 0 0 0 P #20255 glowing valkyrie vanir light~ {WA {CG{cle{Ca{Wm{Di{Wn{wg {wV{Wa{Dl{Wk{Cy{cri{Ce{x~ A gleaming valkyrie lies on the ground here.~ unknown~ light 0 A 0 0 CFG 0 0 1 15 5000 P A 20 -4 A 18 15 A 13 125 A 26 5 A 19 15 A 17 -15 #20300 portal midgaard~ a portal to Midgaard~ A portal to Midgaard hovers here.~ unknown~ portal 0 0 0 0 AB EFGHIJL 0 1 0 0 P #20301 iniquity clan ankle restraints~ {^Re{8st{wr{Wa{8in{^ts {wo{8f {^_|{8In{^i{&qu{^i{8ty{^|_{0~ {CRe{Dst{wr{Wa{Din{Cts {wo{Df {C_|{DIn{Ci{Wqu{Ci{Dty{C|_{x~ unknown~ armor 0 AT 0 0 0 0 0 1 1 5000 P A 9 5 A 2 3 A 5 2 A 12 5 A 1 1 A 19 15 A 17 -15 A 13 125 A 18 15 A 28 4 A 20 -5 C iniquity~ #20302 wretched casket~ {6A{0 {8W{^r{8e{6tc{8h{7e{8d{0 {8Ca{6sk{7e{8t{0~ {6A{0 {8W{^r{8e{6tc{8h{7e{8d{0 {8Ca{6sk{7e{8t{0~ unknown~ furniture R 0 BC FIJ FIL CFG CFG 0 0 0 P #20303 no name~ (no short description)~ T~ unknown~ trash 0 0 0 0 0 0 0 0 0 0 P #20304 portal to Kingdoms~ a portal to Kingdoms~ A portal to Kingdoms hovers here.~ unknown~ portal 0 0 0 0 AB ACDEGKO 0 1 0 0 P #20305 ashes innocent black water park~ {DA{ds{rhe{ds of t{Dhe {CI{Wn{dn{Ro{dce{Wn{Dt{x~ {DA{ds{rhe{ds of t{Dhe {CI{Wn{dn{Ro{dce{Wn{Dt{x~ unknown~ portal R 0 0 0 AB AFIJKNP 0 1 0 0 P #20306 portal underdark~ a portal to Underdark~ A portal to Underdark hovers here.~ unknown~ portal 0 0 0 0 AB DFHO 0 1 0 0 P #20307 portal sahuagin~ a portal to Sahuagin Bridge~ A portal to Sahuagin Bridge hovers here.~ unknown~ portal 0 0 0 0 AB BDFNP 0 1 0 0 P #20308 cracks marble~ {wA {8C{wr{Wa{8c{wk {Wi{wn t{Wh{8e {wM{Wa{8r{wb{Wl{we{x~ {wA {8C{wr{Wa{8c{wk {Wi{wn t{Wh{8e {wM{Wa{8r{wb{Wl{we{x~ unknown~ portal R 0 0 0 AB ACFILM 0 1 0 0 P #20309 carnivorous forest~ {GC{Rar{gn{Ri{gv{Go{Rr{go{Ru{Gs {GF{Ro{gr{Re{Gs{gt{x~ {GC{Rar{gn{Ri{gv{Go{Rr{go{Ru{Gs {GF{Ro{gr{Re{Gs{gt{x~ unknown~ portal R 0 0 0 AB ABDEFJKMN 0 1 0 0 P #20310 iniquity trust ring~ {&T{^r{8u{^s{&t {7o{8f {^_|{8In{^i{&qu{^i{8ty{^|_{0~ Lost in trust hovers here.~ unknown~ armor 0 AB 0 0 0 0 0 1 1 5000 P A 2 5 F A 0 0 U A 26 5 A 13 125 A 19 15 A 18 15 A 17 -15 C iniquity~ #20311 mark sacrilege iniquity~ {8M{^a{&r{8k {^o{8f {8Sa{^c{&ril{^e{8ge{0~ You feel the power of sacrilege.~ unknown~ armor 0 AW 0 0 0 0 0 1 1 5000 P A 13 125 A 26 5 A 19 15 A 18 15 A 17 -15 C iniquity~ #20312 pathology existence ~ {wP{Wa{^t{6h{wo{Wl{wo{6g{wy o{8f {wE{8x{6i{Ws{wt{^e{wn{8c{6e{x~ {wP{Wa{^t{6h{wo{Wl{wo{6g{wy o{8f {wE{8x{6i{Ws{wt{^e{wn{8c{6e{x~ unknown~ portal R 0 0 0 AB AFHJMO 0 1 0 0 P #20400 midgaard portal~ a portal to Midgaard~ A portal to Midgaard floats here.~ unknown~ portal 0 0 0 0 AB BCGHIJL 0 0 0 0 P C adiuvo~ #20401 rainbow staff adiuvo~ the {Br{Ga{Yi{Mn{Cb{Ro{Dw {xstaff of {b-->A{Bdiuv{bo<--{x~ The rainbow staff of {b-->A{Bdiuv{bo<--{x lies here.~ oldstyle~ light G A 0 0 ABCDEFGHIJKLMNOPQRSTUVWXYZabcdef 0 0 1 80 500 P A 4 2 A 13 75 A 12 25 A 18 5 A 19 5 A 3 2 #20402 spectacles wire rimmed adiuvo~ a pair of wire rimmed spectacles of {b-->A{Bdiuv{bo<--{x~ A small pair of wire rimmed spectacles of {b-->A{Bdiuv{bo<--{x rests here.~ oldstyle~ armor G AR BD BD BD BD 0 1 1 500 P A 3 3 A 4 2 A 5 2 A 13 75 A 18 5 A 19 5 F A 0 0 F F A 0 0 D F A 0 0 J F A 0 0 E F A 0 0 Z F A 0 0 L E spectacles wire rimmed~ They'll make you look smart. ~ #20403 translucent robe adiuvo~ {cT{Cran{cs{Wl{cu{Ccen{ct {DR{rob{De{x of {b-->A{Bdiuv{bo<--{x~ A semi-transparent robe of {b-->A{Bdiuv{bo<--{x lies on the floor.~ air~ armor I AK BD BD BD BD A 1 1 500 P A 13 75 A 5 2 F A 0 0 U A 18 5 A 19 5 A 3 2 #20404 ring earth adiuvo~ the e{ya{Dr{yt{xh ring of {b-->A{Bdiuv{bo<--{x~ A dark ring of {b-->A{Bdiuv{bo<-- {xwhich seems to absorb all the light around it lies here.~ oldstyle~ armor I AB AC AC AC AC 0 1 1 500 P A 4 2 A 3 2 A 13 75 A 19 5 A 18 5 A 12 25 #20405 raven T shirt T-shirt leveling bar grill adiuvo~ a {DRaven{x Bar and Grill, leveling T-Shirt of {b-->A{Bdiuv{bo<--{x~ A pile of black clothe of {b-->A{Bdiuv{bo<--{x lies here.~ leather~ armor 0 AD BD BD BD BD 0 1 50 500 P A 5 2 A 4 2 A 3 2 A 1 2 A 2 2 A 13 75 A 19 5 A 18 5 #20406 backpack pack back adiuvo~ a backpack of {b-->A{Bdiuv{bo<--{x~ A backpack of {b-->A{Bdiuv{bo<--{x stands upright here.~ oldstyle~ container RY AX 350 A 0 100 10 1 20 5000 P A 19 5 A 18 5 A 3 2 A 17 -3 #20407 red moss adiuvo~ red moss of {b-->A{Bdiuv{bo<--{x~ Some red moss of {b-->A{Bdiuv{bo<--{x lies on the ground.~ wood~ pill I A 50 'cure critical' 'cure critical' 'giant strength' 'haste' 1 10 100 P #20408 dirty root adiuvo~ a dirty root of {b-->A{Bdiuv{bo<--{x~ A dirty root of {b-->A{Bdiuv{bo<--{x lies on the ground.~ wood~ pill I A 50 'armor' '' 'stone skin' 'shield' 1 20 100 P #20409 ring seashell adiuvo~ a seashell ring of {b-->A{Bdiuv{bo<--{x~ A small seashell of {b-->A{Bdiuv{bo<--{x has been left here.~ oldstyle~ boat G AB 0 0 0 0 0 1 20 500 P A 19 5 A 18 5 A 3 2 A 5 2 A 17 -10 #20410 masamune sword adiuvo~ a masamune of {b-->A{Bdiuv{bo<--{x~ A very long sword of {b-->A{Bdiuv{bo<--{x is stuck in the ground here.~ iron~ weapon 0 AN sword 8 6 slash 0 10 20 10000 P A 18 5 A 19 15 #20411 Platina Dagger Adiuvo~ a {Dplatina{x dagger of {b-->A{Bdiuv{bo<--{x~ A dagger of {b-->A{Bdiuv{bo<--{x with a platinum blade is on the ground.~ metal~ weapon 0 AN dagger 8 6 slash 0 10 5 10000 P A 19 5 A 18 15 #20412 clan adiuvo freedom faith~ {b-->F{Bre{bed{Dom {wof {DFa{Bit{bh<--{x~ {b-->F{Bre{bed{Dom {wof {DFa{Bit{bh<--{x lies discarded.~ unknown~ armor 0 AT 0 0 0 0 0 1 0 5000 P A 26 5 A 18 15 A 13 125 A 17 -15 A 19 15 A 28 4 F A 0 0 L C adiuvo~ #20413 earring adiuvo sapphire truth~ {b-->S{Bap{Wp{wh{Wi{Bre{bs {wof {DTr{Buth<--{x~ A set of {b-->A{Bdiuv{bo<--{x earring lies discarded.~ unknown~ armor 0 AS 0 0 0 0 0 1 0 5000 P F A 0 0 Z F A 0 0 F F A 0 0 D F A 0 0 U F A 0 0 T A 13 125 A 17 -15 A 18 15 A 19 15 A 28 4 C adiuvo~ #20414 fortress portal~ a portal to Sahuagin Fortress~ A portal to Sahuagin Fortress floats here.~ unknown~ portal R 0 0 0 AB ABDFIKM 0 0 0 0 P C adiuvo~ #20415 portal kingdoms~ a portal to Kingdoms~ A portal to Kingdoms floats here.~ unknown~ portal R 0 0 0 AB BCHKO 0 0 0 0 P C adiuvo~ #20416 rejuvinating spring sauna~ {CA R{Ge{Cju{cv{gin{Ga{Cti{Gn{Cg Sp{Wr{Ci{Bn{Cg{x~ A spring bubbles up from the ground, begging to be slept in.~ unknown~ furniture R 0 BC FIJ CFIL CEFGHI CEFGHI 0 0 0 P C adiuvo~ #20450 portal crack~ a crack in the marble~ You see a large crack in the marble wall.~ unknown~ portal 0 0 0 0 AB BCGHIJL 0 0 0 0 P #20451 saskia badge protection~ {GB{Da{gd{wg{Ge {Dof {GP{Dr{go{wt{Ge{Dc{gt{wi{Go{Dn{x~ A badge of Saskia lies here.~ unknown~ armor Y AU 0 0 0 0 0 1 0 5000 P #20452 saskia twinkling anklet dgerowqx~ {GT{Dw{gi{wn{Gk{Dl{gi{wn{Gg {gA{wn{Dkl{we{gt{x~ A shining anklet lies here.~ unknown~ armor Ye AT 0 0 0 0 0 1 0 5000 P A 2 5 A 13 125 A 19 15 #20453 saskia tainted whispers~ {gT{wa{Di{Gn{Dt{we{gd {GW{Dh{wi{gs{gp{we{Dr{Gs{x~ A pair of earrings, tainted with corruption lie here.~ unknown~ armor Ye AS 0 0 0 0 0 1 0 5000 P #20454 portal kingdoms~ a portal to Kingdoms~ A portal to Kingdoms hovers here.~ unknown~ portal 0 0 0 0 AB BCHKO 0 0 0 0 P #20455 aurora lightning saskia~ {gA{wu{Dr{Go{Dr{wa{&'{gs {GL{Di{gg{wh{Gt{Dn{gi{wn{Gg{x~ {gA{wu{Dr{Go{Dr{wa{&'{gs {GL{Di{gg{wh{Gt{Dn{gi{wn{Gg{x sits here.~ lightstuff~ light Y A 0 0 CFG 0 0 1 15 5000 P #20456 saskia healing sauna~ the {$*{@{&{2S{7a{8s{8k{7i{2a{&{@{$* {3H{#ea{&l{#in{#g {6S{^a{7u{^n{6a{x~ The {$*{@{&{2S{7a{8s{8k{7i{2a{&{@{$* {3H{#ea{7l{#in{#g {6S{^a{7u{^n{6a{x ~ unknown~ furniture GR 0 BC FIJ CFIL DFGHIJ DFGHIJ 0 0 0 P #20500 war travellers chosen anklet~ {yW{Ya{yr {DT{cra{Cv{ce{Dll{ce{Cr{Ds{x~ {yW{Ya{yr {DT{cra{Cv{ce{Dll{ce{Cr{Ds{x~ unknown~ armor 0 AT 0 0 0 0 0 1 0 5000 P A 14 150 A 12 125 A 20 -5 A 5 5 A 3 5 A 4 5 A 1 5 A 2 5 A 28 4 A 26 5 A 13 125 A 19 15 A 18 15 A 17 -15 C chosen~ #20501 white noise chosen~ {DWh{Wi{Dte{x {cN{Co{Wi{Cs{ce{X~ {DWh{Wi{Dte{x {cN{Co{Wi{Cs{ce{X lies here on the ground, pulsing.~ unknown~ armor 0 AS 0 0 0 0 0 1 0 5000 P A 14 150 A 28 4 F A 0 0 F F A 0 0 D F A 0 0 U F A 0 0 L A 19 15 A 18 15 A 17 -15 A 13 125 F A 0 0 T A 26 5 F A 0 0 J A 12 125 A 20 -5 C chosen~ #20502 chosen portal midgard~ a Portal to Midgaard~ A portal to midgaard hovers here.~ unknown~ portal R 0 0 0 AB BDEGHIJL 0 0 0 0 P C chosen~ #20503 Faith chosen religion patch~ {wF{ra{Wi{rt{wh in {y::{Y*{DC{yh{Yo{Ds{ye{Dn{Y*{y::{x~ {wF{ra{Wi{rt{wh in {y::{Y*{DC{yh{Yo{Ds{ye{Dn{Y*{y::{x lies here.~ unknown~ armor 0 AV 0 0 0 0 0 1 0 5000 P A 14 150 A 28 4 A 17 -15 A 13 125 A 18 15 A 19 15 A 26 5 A 12 125 A 20 -5 C chosen~ #20504 chest chosen glowing crest~ {DG{Wl{Go{gw{Gi{Wn{Dg {DC{cr{Ce{cs{Dt of {y::{Y*{DC{yh{Yo{Ds{ye{Dn{Y*{y::{x~ {DG{Wl{Go{gw{Gi{Wn{Dg {DC{cr{Ce{cs{Dt of {y::{Y*{DC{yh{Yo{Ds{ye{Dn{Y*{y::{x lies discarded.~ unknown~ armor 0 AW 0 0 0 0 0 1 0 5000 P A 14 150 A 13 125 A 17 -15 A 18 15 A 19 15 A 12 125 A 28 4 A 26 5 A 20 -5 C chosen~ #20550 midgaard portal~ a portal to Midgaard~ A portal to Midgaard floats here.~ unknown~ portal 0 0 0 0 AB BCGHIJL 0 0 0 0 P #20551 dead~ ankle regeneration~ {RAn anklet with a tiny charm lies on the ground.{x~ unknown~ armor 0 AT 0 0 0 0 0 1 0 5000 P A 13 125 A 19 15 A 18 15 A 12 60 #20552 portal kingdoms~ a portal to Kingdoms~ A portal to Kingdoms floats here.~ unknown~ portal OR 0 0 0 AB BCHKO 0 0 0 0 P #20553 portal cutter~ a portal to Cutter~ A portal to Cutter hovers here.~ unknown~ portal R 0 0 0 AB BDEGHIJKMN 0 0 0 0 P #20554 portal lord vulture~ a portal to Lord Vulture~ A portal to Lord Vulture hovers here.~ unknown~ portal OR 0 0 0 AB ACDEFHIJKMN 0 0 0 0 P #20555 portal one eye~ a portal to One-eye~ A portal to One-eye hovers here.~ unknown~ portal 0 0 0 0 AB ACDFGIJKMN 0 0 0 0 P #20556 portal mizzenmast~ a portal to Mizzenmast~ A portal to Mizzenmast hovers here.~ unknown~ portal OR 0 0 0 AB ABCDEHIJKMN 0 0 0 0 P #20557 portal red beard~ a portal to Redbeard~ A portal to Redbeard hovers here.~ unknown~ portal OR 0 0 0 AB ADHIJKMN 0 0 0 0 P #20558 portal lord mourning~ a portal to Lord Mourning~ A portal to Lord Mourning hovers here.~ unknown~ portal OR 0 0 0 AB AFLMN 0 0 0 0 P #20559 fortress portal~ a portal to Sahuagin Fortress~ A portal to Sahuagin Fortress floats here.~ unknown~ portal R 0 0 0 AB BDFIKM 0 0 0 0 P #20560 portal lodoss~ a portal to Lodoss~ A portal to Lodoss hovers here.~ unknown~ portal R 0 0 0 AB BFHJMO 0 0 0 0 P #20561 portal cave weeds chapel~ a portal to The Chapel~ A portal to The Chapel(cave weeds) hovers here.~ unknown~ portal R 0 0 0 AB CEFGIKL 0 0 0 0 P #20562 portal turtle crystalmir lake~ a portal to Crystalmir Lake~ A portal to Crystalmir Lake(Turtle Dragon) hovers here.~ unknown~ portal R 0 0 0 AB CDEGIJKN 0 0 0 0 P #20563 portal githyanki astral plane~ a portal to Astral Plane~ A portal to the Astral Plane(Githyanki) hovers here.~ unknown~ portal R 0 0 0 AB BCGJKLM 0 0 0 0 P #20565 chosen fountain dr pepper~ a {wF{Wo{wu{Wn{wt{Wa{wi{Wn {wof The {y::{Y*{DC{yh{Yo{Ds{ye{Dn{Y*{y::{x~ A beautiful marble fountain stands here spouting Dr. Pepper.~ unknown~ fountain R 0 0 0 'dr pepper' 0 0 0 0 0 P #20600 midgaard portal~ {&({8_{&[{!Mi{&dg{8aa{!rd's Re{&qu{8ie{!m{&]{8_{&){x~ {&({8_{&[{!Mi{&dg{8aa{!rd's Re{&qu{8ie{!m{&]{8_{&){x~ unknown~ portal 0 0 0 0 AB BCGHIJL 0 0 0 0 P C reverence~ #20601 anklet reverence~ {RAn{Wkl{Det{Rs {wof {!=[{&Revere{*nce{!>{x~ {RAn{Wkl{Det{Rs {wof {!=[{&Revere{*nce{!>{x lie here discarded.~ unknown~ armor 0 AT 0 0 0 0 0 1 0 5000 P A 17 -15 A 18 15 A 19 15 A 13 125 A 26 5 A 12 100 C reverence~ #20605 portal kingdoms requiem~ {&({8_{&[{!Ki{&ng{8do{!m's Re{&qu{8ie{!m{&]{8_{&){x~ {&({8_{&[{!Ki{&ng{8do{!m's Re{&qu{8ie{!m{&]{8_{&){x~ unknown~ portal R 0 0 0 AB ACDEGKO 0 1 0 0 P #20650 blood stained crystal shard clan anklet shinigami~ {rB{Rl{Do{Do{Dd {ws{Dt{Wain{De{wd {cc{Dr{Cy{Ds{Ct{ca{Cl{x-{bs{Bh{Da{Br{bd{x~ A {rB{Rl{Do{Do{Dd {ws{Dt{Wain{De{wd {cc{Dr{Cy{Ds{Ct{ca{Cl{x-{bs{Bh{Da{Br{bd{x is lying here.~ onyx~ armor ABSYe AT 0 0 0 0 0 1 1 5000 P A 5 5 A 1 5 F A 0 0 L F A 0 0 F F A 0 0 D F A 0 0 T F A 0 0 U A 2 5 A 17 -15 A 9 5 A 3 5 A 4 5 A 18 15 A 19 15 A 28 5 A 26 5 A 12 125 A 13 125 C shinigami~ #20651 crystal chakra extension shinigami wrist~ {c/{Y|{c\ {cC{Dr{Cy{Ds{Ct{ca{Cl{D {yC{ch{Ya{Ck{cr{ya {cE{Wxtension {c/{Y|{c\{x~ {xA {cr{Da{wd{Wi{wa{Dt{ci{Dn{wg {cc{Dr{Cy{Ds{Ct{ca{Cl{x carelessly discarded.~ unknown~ armor 0 AM 0 0 0 0 0 1 1 5000 P A 17 -15 A 2 5 A 26 5 A 19 15 A 13 125 A 18 15 C shinigami~ #20700 portal midgaard~ a portal to Midgaard~ A portal to Midgaard hovers here.~ unknown~ portal 0 0 0 0 AB BDEGHIJL 0 1 0 0 P C shinigami~ #20701 Kyuubi clan anklet~ {r:{D*{r:{cK{Dy{Cu{Du{cb{Ci{r:{D*{r:{x Anklet~ {r:{D*{r:{cK{Dy{Cu{Du{cb{Ci{r:{D*{r:{x Anklet lies discarded.~ unknown~ armor 0 AT 0 0 0 0 0 1 0 5000 P A 26 5 A 13 125 A 18 15 A 19 15 A 17 -15 A 20 -5 F A 0 0 U A 9 5 F A 0 0 T A 4 5 A 3 5 C shinigami~ #20702 kyuubi wristguard~ {r:{D*{r:{cK{Dy{Cu{Du{cb{Ci{r:{D*{r:{x Wristguard{x~ {r:{D*{r:{cK{Dy{Cu{Du{cb{Ci{r:{D*{r:{x Wristguard{x~ unknown~ armor 0 AM 0 0 0 0 0 1 0 5000 P A 18 15 A 17 -15 A 19 15 A 13 125 A 20 -5 C shinigami~ #20703 pool chakra~ {xA Pool of {cC{Dh{Ca{Dk{cr{Ca{x~ A pool of chakra has been sunk into the floor, pulsing with energy.~ unknown~ furniture R 0 BC DEGJ CFIL BGHI BGHI 0 0 0 P C shinigami~ #20704 fountain milk~ {CA {cF{Do{Cu{cn{Dt{Ca{Di{cn {Do{Cf {WM{Ci{Wlk{x~ A fountain of the finest aquamarine stands here, milk flowing down its sides.~ unknown~ fountain R 0 -1 -1 'milk' 0 0 0 0 0 P #20705 exit portal kingdoms~ {0[{!{zEXIT{0]{x~ {0[{!{zEXIT{0]{x~ unknown~ portal R 0 0 0 AB ACDEGKO 0 1 0 0 P #20723 placid puddle water sky kingdoms portal~ placid puddle of {Cw{ca{Ct{ce{Cr{X~ A placid puddle of {Cw{ca{Ct{ce{Cr{X is hovering here in mid-air.~ unknown~ portal RY 0 0 H AB AEFIJKNP 0 1 0 0 P #20800 portal midgaard~ a Portal to Midgaard~ A portal to midgaard hovers here.~ unknown~ portal R 0 0 0 AB BDEGHIJL 0 0 0 0 P #20801 shackles conquest clan anklet~ {!S{1h{8ac{1k{!l{8es{x {!O{8f{x {8Co{!n{1qu{!e{8st{x~ Bloodstained iron shackles lie here.~ unknown~ armor 0 AT 0 0 0 0 0 1 0 5000 P A 19 15 A 3 5 A 2 5 A 5 5 A 26 5 A 20 -5 A 13 125 A 18 15 A 17 -15 #20802 studs conquest earring~ {!S{1t{8ud{1s {!o{8f {8C{!on{1qu{!e{8st{x~ {!a pair of bloody earrings lie here.{x~ unknown~ armor 0 AS 0 0 0 0 0 1 0 5000 P F A 0 0 U A 13 125 A 26 5 A 18 15 A 19 15 A 17 -15 #20803 big red couch conquest~ {!A {!B{8i{1g {!R{8e{1d {!C{8o{1u{!c{1h{x~ {!an ancient red couch is here.{x~ unknown~ furniture 0 0 BC FIJ BEHKN EHI EHI 1 0 0 P #20804 kingdoms red dragon bong~ {RR{re{Rd {GD{gra{Gg{gon {GB{gon{GG{x~ {RR{re{Rd {GD{gra{Gg{gon {GB{gon{GG{x~ unknown~ portal R 0 0 0 AB BDEIKO 0 0 0 0 P #20805 skykingdoms tv television beaten ~ {RT{relevision{x~ {wA {GB{geaten {wdown {RT{relevision {wplays looped episodes of {YDBZ{R!!{x~ unknown~ portal R 0 0 0 AB ADFIJLMP 0 0 0 0 P #20806 fortress fountain gold~ {wFo{Wun{wtain{x~ {WA {wFo{Wun{wtain {CF{cille{Cd with {Yg{yol{Yd and {WR{wi{Wch{we{Ws{x~ unknown~ portal R 0 0 0 AB ABFIKM 0 0 0 0 P #20807 foul stench victory conquest~ {8T{whe {GF{gou{Gl {GS{gtenc{Gh {8of {CV{ci{wc{Wt{wo{cr{Cy{x~ A foul stench eminates from a small ball of energy. It smells like the crushed souls of your enemies.~ unknown~ armor 0 AQ 0 0 0 0 0 1 0 5000 P A 13 125 A 19 15 A 18 15 A 17 -15 A 26 5 #20808 exit~ {W[{REXIT{W]{x~ {y[{z{REXIT{y]{x~ unknown~ portal R 0 0 0 AB BCDFIKO 0 0 0 0 P #20809 plateau~ {GP{glatea{Gu{x~ {GP{glatea{Gu{x~ unknown~ portal R 0 0 0 AB ABCGJKO 0 0 0 0 P #20810 fanatical boobies~ {YB{M(.)(.){YBies{x~ {RF{ra{8n{ra{Rt{ri{8c{ra{Rl{x~ unknown~ portal R 0 0 0 AB BDEJKLO 0 0 0 0 P #20811 bridge~ {GB{Yr{Gi{Yd{Gg{YE{x~ {GB{Yr{Gi{Yd{Gg{YE{x~ unknown~ portal R 0 0 0 AB ABDFNP 0 0 0 0 P #20812 vagina~ {MA G{Co{Mo{Ce{My {RV{ra{ygi{rn{Ra{x~ {RV{ra{ygi{rn{Ra{x~ unknown~ portal R 0 0 0 AB ABCEFGIKN 0 0 0 0 P #20900 chest squire patch~ {wC{Whe{Bst {wPa{Btc{Wh {Dof {wS{Bq{Wui{Br{we{x~ The {wC{Whe{Bst {wPa{Btc{Wh {Dof {wS{Bq{Wui{Br{we{x lies in the dirt.~ unknown~ armor 0 AW 0 0 0 0 0 1 0 5000 P A 17 -15 A 14 20 A 19 10 A 18 10 A 13 75 A 12 75 C squire~ #20901 storm fountain marble gold white~ a {ww{Dh{Wi{Dt{we {Dm{wa{Wr{wb{Dl{we{D fou{Wnt{Dain{X~ A {ww{Dh{Wi{Dt{we {Dm{wa{Wr{wb{Dl{we{D fou{Wnt{Dain{X is floating in mid-air here.~ unknown~ fountain A 0 -1 -1 'orange juice' 0 0 1 20 0 P #20902 healing shrine storm~ {whealing {ys{Dhr{Wi{Dn{ye{X {Dof the {w-{DS{wT{WO{wR{DM{w-{x~ The {wHealing {ys{Dhr{Wi{Dn{ye{X {Dof the {w-{DS{wT{WO{wR{DM{w-{x is hovering here.~ unknown~ furniture 0 0 BC FJKLO BEFHIKL BDEFGH BDEFGH 1 20 0 P #20903 portal lodoss~ a portal to Lodoss~ A portal to Lodoss Floats hovers here.~ unknown~ portal R 0 0 0 AB BFHJMO 0 0 0 0 P #20910 fury of the storm~ fury of the {w-{W[{DS{wT{WO{wR{DM{W]{x-{X~ The Fury of the {w-{W[{DS{wt{Wo{wr{Dm{W]{x-{X is pulsating with hate here.~ unknown~ armor ASY AT 0 0 0 0 0 1 0 500 P A 3 5 A 2 5 A 20 -5 A 9 5 A 17 -15 A 19 15 A 18 15 A 26 5 A 12 125 A 13 125 A 14 150 C storm~ #20911 anger of the storm~ anger of the {w-{W[{DS{wT{WO{wR{DM{W]{w-{X~ The Anger of the {w-{W[{DS{wT{WO{wR{DM{W]{w-{X is lying here.~ unknown~ armor 0 AC 0 0 0 0 0 1 0 500 P A 20 -5 A 28 5 A 12 125 A 13 125 A 26 5 A 18 15 A 19 15 A 9 5 A 17 -15 A 4 5 A 1 5 C storm~ #20912 Calm before the storm~ calm before the {w-{W[{DS{wT{WO{wR{DM{W]{w-{X~ Calm before the {w-{W[{DS{wT{WO{wR{DM{W]{w-{X is lying here.~ unknown~ armor 0 AM 0 0 0 0 0 1 0 500 P F A 0 0 J F A 0 0 D F A 0 0 F F A 0 0 L F A 0 0 T F A 0 0 U F A 0 0 Z A 19 15 A 18 15 A 17 -15 A 9 5 A 20 -5 A 26 5 A 28 4 A 13 125 A 12 125 A 2 5 A 14 150 C storm~ #20998 diamond blue gem~ a {Bblue diamond{x~ A {Bblue diamond{x catches and reflects the lighting.~ gem~ treasure W AO 0 0 0 0 0 0 1 7500000 P A 13 40 #20999 cubic zirconium gem~ a cubic zirconium~ A cubic zirconium catches and reflects the lighting.~ gem~ treasure W AO 0 0 0 0 0 0 1 750000 P A 13 40 #0 #ROOMS #20500 Chosen Portal room~ ~ 0 1048580 1 D1 ~ ~ 0 0 20507 D4 ~ ~ 0 0 20501 S #20501 Clan Hall Of The {y::{Y*{DC{yh{Yo{Ds{ye{Dn{Y*{y::{X~ ~ 0 0 0 D0 ~ ~ 0 0 20502 D1 ~ ~ 0 0 20504 D2 ~ ~ 0 0 20503 D3 ~ ~ 0 0 20506 D4 ~ ~ 0 0 20505 D5 ~ ~ 0 0 20500 S #20502 Magic Shop Of The {y::{Y*{DC{yh{Yo{Ds{ye{Dn{Y*{y::{X~ ~ 0 0 0 D2 ~ ~ 0 0 20501 S #20503 Mason of the {y::{Y*{DC{yh{Yo{Ds{ye{Dn{Y*{y::{x~ ~ 0 0 0 D0 ~ ~ 0 0 20501 S #20504 Smithy~ ~ 0 0 0 D3 ~ ~ 0 0 20501 S #20505 Shop~ ~ 0 0 0 D5 ~ ~ 0 0 20501 S #20506 Shrine~ ~ 0 0 0 D1 ~ ~ 0 0 20501 S #20507 {y::{Y*{DC{yh{Yo{Ds{ye{Dn{Y*{y::{B Pet Shop{x~ ~ 0 4100 0 D3 ~ ~ 0 0 20500 S #20508 Pet pen~ ~ 0 4 0 S #20520 Unused~ ~ 0 4 0 S #20521 Unused~ ~ 0 4 0 S #20522 Unused~ ~ 0 4 0 S #20550 {RM{reeting {RR{room {Ro{rf {RT{rhe {DM{wisfi{rt{Rs{x~ ~ 0 4 0 D0 ~ ~ 0 0 20551 S #20551 {RT{rhe {DM{wisf{Di{rt'{Rs {rClub House{x~ ~ 0 0 0 D0 ~ ~ 0 0 20552 D1 ~ ~ 0 0 20553 D2 ~ ~ 0 0 20550 S #20552 {RD{1ank {!W{1ork {!R{1oom{X {!o{1f{X {!T{1he{X {DM{wisf{Di{1t'{!s{X {!B{1la{Dc{wksm{Di{1t{!h{x~ ~ 0 0 0 D2 ~ ~ 0 0 20551 S #20553 {WA {DM{wis{Df{ri{Rt {WS{wan{Wct{wua{Wry{x~ ~ 0 0 0 D3 ~ ~ 0 0 20551 S #20600 {&Inked {8in {!B{1lood{x~ {xThe many portals of {! =[{&Revere{*nce{! >{x are locked into position on the floor in front of you. A mixture of ancient technology and modern metals, they are a perfect example of {! =[{&Revere{*nce{! >{7's{x ongoing commitment to the preservation of honor for those who fought before us. ~ 0 4 0 D0 ~ ~ 0 0 20601 D2 ~ ~ 0 0 20602 D3 ~ ~ 0 0 20605 D4 ~ ~ 0 0 4055 C shadow~ S #20601 A Hall in the den of the {7\{6W{7o{^l{6f{7/\{6P{^a{7c{6k{7/{x~ ~ 0 0 0 D0 ~ ~ 0 0 20606 D1 ~ ~ 0 0 20604 D2 ~ ~ 0 0 20600 D3 ~ ~ 0 0 20603 S #20602 Trainer Room~ Here you stand inside the small room holding the {6W{7o{^l{6fP{^a{7c{6k{x trainer. The smell he emitts is horrible and you can barely stand it. Quickly gathering your composer you head on you way. ~ 0 0 0 D0 ~ ~ 0 0 20600 S #20603 Smithy of the {&\{6W{7o{^l{6f{&/\{6P{^a{7c{6k{&/{x~ You enter the smithy of the {&\{6W{7o{^l{6f{&/\{6P{^a{7c{6k{&/{x. Rock music echoes and the smithy pounds out the armor for you and your fellow members. As you enter he looks at you and throws a hammer in your direction for ruining his concentration. He then headbangs and gets back to work. ~ 0 0 0 D1 ~ ~ 0 0 20601 S #20604 {%T{^r{7i{%C{^K{x's Room of {%W{^o{&n{%d{&e{^r{%s{x~ You step into an amazing room. Bright colors and loud explosions happen everywhere. {%T{^r{7i{%C{^K{x stands here trying to act like he's doing something. Trying to make gold out of a piece of bread it blows up in his face. As you laugh he points a wand at you and threatens you to leave. ~ 0 0 0 D3 ~ ~ 0 0 20601 S #20605 Shop of the {&\{6W{7o{^l{6f{&/\{6P{^a{7c{6k{&/{x~ You step into the shop of the mighty {&\{6W{7o{^l{6f{&/\{6P{^a{7c{6k{&/{x. However this room smells a little potent of cologne and cheap wine. Frank stands here trying to swoon a female costumer as you walk in he eyes you up and down. Knowing he wont be going to bed with you he to sell you something anyways. ~ 0 0 0 D1 ~ ~ 0 0 20600 S #20606 {RB{Di{RG {DB{bub{Bba{w'{Ds {WSa{wnc{Dt{wua{Wry{x.~ ~ 0 0 0 D2 ~ ~ 0 0 20601 S #20650 {g.{G:{DS{ch{Ci{mn{Mi{cg{Ca{cm{Di{G:{g.{x Main Hall~ ~ 0 0 0 D0 ~ ~ 0 0 20651 D1 ~ ~ 0 0 20654 D3 ~ ~ 0 0 20652 D4 ~ ~ 0 0 16427 D5 ~ ~ 0 0 20653 S #20651 Shopkeeper of the {g.{G:{DS{ch{Ci{mn{Mi{cg{Ca{cm{Di{G:{g.{x~ ~ 0 0 0 D2 ~ ~ 0 0 20650 S #20652 {g.{G:{DS{ch{Ci{mn{Mi{cg{Ca{cm{Di{G:{g.{x Mage Tower~ ~ 0 0 0 D1 ~ ~ 0 0 20650 S #20653 Blacksmith room of {g.{G:{DS{ch{Ci{mn{Mi{cg{Ca{cm{Di{G:{g.~ ~ 0 0 0 D4 ~ ~ 0 0 20650 S #20654 Passageway of {g.{G:{DS{ch{Ci{mn{Mi{cg{Ca{cm{Di{G:{g.{x~ ~ 0 0 0 D1 ~ ~ 0 0 20655 D3 ~ ~ 0 0 20650 S #20655 Healer of {g.{G:{DS{ch{Ci{mn{Mi{cg{Ca{cm{Di{G:{g.{x~ ~ 0 0 0 D3 ~ ~ 0 0 20654 S #20700 {r:{D*{r:{cK{Dy{Cu{Du{cb{Ci{r:{D*{r:{x {YH{yealing{X {DRoom{X~ ~ 0 524288 0 D4 ~ ~ 0 0 20727 M 500 H 500 S #20701 {1:{8*{1:{6K{8y{^u{8u{6b{^i{1:{8*{1:{x Mason Room.~ ~ 0 0 0 D1 ~ ~ 0 0 20706 D3 ~ ~ 0 0 20709 S #20702 {1:{8*{1:{6K{8y{^u{8u{6b{^i{1:{8*{1:{x Blacksmith~ ~ 0 0 0 D1 ~ ~ 0 0 20725 D3 ~ ~ 0 0 20706 S #20703 {r:{D*{r:{cK{Dy{Cu{Du{cb{Ci{r:{D*{r:{x's Shop{x~ ~ 0 0 0 D0 ~ ~ 0 0 20705 S #20704 Mage Workshop~ ~ 0 0 0 D0 ~ ~ 0 0 20706 D1 ~ ~ 0 0 20710 D3 ~ ~ 0 0 20716 S #20705 {r:{D*{r:{cK{Dy{Cu{Du{cb{Ci{r:{D*{r:{x {DHa{wl{Wl{ww{Day{x~ ~ 0 0 0 D1 ~ ~ 0 0 20717 D2 ~ ~ 0 0 20703 S #20706 {r:{D*{r:{cK{Dy{Cu{Du{cb{Ci{r:{D*{r:{x {DM{caze{X~ ~ 0 0 0 D0 ~ ~ 0 0 20718 D1 ~ ~ 0 0 20702 D2 ~ ~ 0 0 20704 D3 ~ ~ 0 0 20701 D4 ~ ~ 0 0 20721 S #20707 {r:{D*{r:{cK{Dy{Cu{Du{cb{Ci{r:{D*{r:{x {DM{caze{X~ ~ 0 0 0 D0 ~ ~ 0 0 20708 D1 ~ ~ 0 0 20716 S #20708 {r:{D*{r:{cK{Dy{Cu{Du{cb{Ci{r:{D*{r:{x {DM{caze{X~ ~ 0 0 0 D0 ~ ~ 0 0 20709 D2 ~ ~ 0 0 20707 S #20709 {r:{D*{r:{cK{Dy{Cu{Du{cb{Ci{r:{D*{r:{x {DM{caze{X~ ~ 0 0 0 D1 ~ ~ 0 0 20701 D2 ~ ~ 0 0 20708 S #20710 {r:{D*{r:{cK{Dy{Cu{Du{cb{Ci{r:{D*{r:{x {DM{caze{X~ ~ 0 0 0 D1 ~ ~ 0 0 20722 D3 ~ ~ 0 0 20704 S #20711 {r:{D*{r:{cK{Dy{Cu{Du{cb{Ci{r:{D*{r:{x {DM{caze{X~ ~ 0 0 0 D1 ~ ~ 0 0 20712 D3 ~ ~ 0 0 20720 S #20712 {r:{D*{r:{cK{Dy{Cu{Du{cb{Ci{r:{D*{r:{x {DM{caze{X~ ~ 0 0 0 D3 ~ ~ 0 0 20711 D5 ~ ~ 0 0 20718 S #20713 {r:{D*{r:{cK{Dy{Cu{Du{cb{Ci{r:{D*{r:{x {DM{caze{X~ ~ 0 0 0 D2 ~ ~ 0 0 20714 S #20714 {r:{D*{r:{cK{Dy{Cu{Du{cb{Ci{r:{D*{r:{x {DM{caze{X~ ~ 0 0 0 D0 ~ ~ 0 0 20713 D2 ~ ~ 0 0 20715 S #20715 {r:{D*{r:{cK{Dy{Cu{Du{cb{Ci{r:{D*{r:{x {DM{caze{X~ ~ 0 0 0 D0 ~ ~ 0 0 20714 S #20716 {r:{D*{r:{cK{Dy{Cu{Du{cb{Ci{r:{D*{r:{x {DM{caze{X~ ~ 0 0 0 D1 ~ ~ 0 0 20704 D3 ~ ~ 0 0 20707 S #20717 {r:{D*{r:{cK{Dy{Cu{Du{cb{Ci{r:{D*{r:{x {DM{caze{X~ ~ 0 0 0 D3 ~ ~ 0 0 20705 S #20718 {r:{D*{r:{cK{Dy{Cu{Du{cb{Ci{r:{D*{r:{x {DM{caze{X~ ~ 0 0 0 D0 ~ ~ 0 0 20726 D2 ~ ~ 0 0 20706 D4 ~ ~ 0 0 20712 S #20719 {r:{D*{r:{cK{Dy{Cu{Du{cb{Ci{r:{D*{r:{x {DM{caze{X~ ~ 0 4 0 S #20720 {r:{D*{r:{cK{Dy{Cu{Du{cb{Ci{r:{D*{r:{x {DHa{wl{Wl{ww{Day{x~ ~ 0 0 0 D1 ~ ~ 0 0 20711 D2 ~ ~ 0 0 20721 S #20721 Flee Room!~ ~ 0 0 0 D0 ~ ~ 0 0 20720 D5 ~ ~ 0 0 20706 S #20722 {r:{D*{r:{cK{Dy{Cu{Du{cb{Ci{r:{D*{r:{X {DM{wa{Wz{De{X~ ~ 0 0 0 D0 ~ ~ 0 0 20723 D3 ~ ~ 0 0 20710 S #20723 {r:{D*{r:{cK{Dy{Cu{Du{cb{Ci{r:{D*{r:{X {DM{wa{Wz{De{X~ ~ 0 0 0 D0 ~ ~ 0 0 20724 D2 ~ ~ 0 0 20722 S #20724 {r:{D*{r:{cK{Dy{Cu{Du{cb{Ci{r:{D*{r:{X {DM{wa{Wz{De{X~ ~ 0 0 0 D2 ~ ~ 0 0 20723 D3 ~ ~ 0 0 20725 S #20725 {r:{D*{r:{cK{Dy{Cu{Du{cb{Ci{r:{D*{r:{X {DM{wa{Wz{De{X~ ~ 0 0 0 D1 ~ ~ 0 0 20724 D3 ~ ~ 0 0 20702 S #20726 {r:{D*{r:{cK{Dy{Cu{Du{cb{Ci{r:{D*{r:{X {DM{wa{Wz{De{X~ ~ 0 0 0 D0 ~ ~ 0 0 20727 D2 ~ ~ 0 0 20718 S #20727 {r:{D*{r:{cK{Dy{Cu{Du{cb{Ci{r:{D*{r:{X {DM{wa{Wz{De{X~ ~ 0 0 0 D2 ~ ~ 0 0 20726 D5 ~ ~ 0 0 20700 S #20800 {D*{W-{DCo{Rn{rqu{Re{Dst{W-{D*{x Clan Hall Entrance~ The very air in this room is thick with the scent of death. Dried blood and entrails cover the ground and even parts of the ceiling. You see scratch marks in the dried blood, with bits of fingernail embedded within. ~ 0 8452 0 D0 ~ ~ 0 0 20803 D1 ~ ~ 0 0 20804 D2 ~ ~ 0 0 20806 D3 ~ ~ 0 0 20805 D5 ~ ~ 0 0 20801 S #20801 {D*{W-{DCo{Rn{rqu{Re{Dst{W-{D*{x Clan Hall~ Torture devices are strewn about the room. Shackles hang from the walls, and several rotting corpses are still shackled. The sticky floor here shines with a slick of blood covering it entirely. ~ 0 8192 0 D4 ~ ~ 0 0 20800 D5 ~ ~ 0 0 20802 S #20802 {D*{W-{DCo{Rn{rqu{Re{Dst{W-{D*{x Clan Hall~ On the north wall you see a pile of beer cans nearly as tall as you are. The floor in this room is covered with discraded carcasses and liquor bottles. The stench is almost unbearable, there is almost no light in this room aside from a glowing bong which stands in the corner. An armored dwarf is impaled against the wall, messeges etched into his chest plate. ~ 0 532480 0 E dwarf~ ToDo List 1. Conquor all of asgard! 2. Take no prisoners. 3. Get a kilo of awesome chronic. 4. Get 8 bottls of hard liquor. 5. Get 3 cases of beer. 6. Dont forget to grab papers! ~ D4 ~ ~ 0 0 20801 S #20803 {D*{W-{DCo{Rn{rqu{Re{Dst{W-{D*{x Souvenir Shop~ Piles of loot are stacked in rows and almost rech the ceiling. A great deal of liquor and weed are stored to the right. Shackled imps run to and frow as Fred shouts commands at them in a strange angry tongue you cannot understand. ~ 0 8192 0 D2 ~ ~ 0 0 20800 S #20804 {D*{W-{DCo{Rn{rqu{Re{Dst{W-{D*{x Magic Den~ Piles of loot are stacked in rows and almost rech the ceiling. A great deal of liquor and weed are stored to the right. Shackled imps run to and fro organizing and stacking loot. ~ 0 8192 0 D3 ~ ~ 0 0 20800 S #20805 {D*{W-{DCo{Rn{rqu{Re{Dst{W-{D*{x Temple~ Don't use the same desc for every room. ~ 0 8196 0 D1 ~ ~ 0 0 20800 S #20806 {8Co{Rn{rqu{Re{8red {*Te{Rrr{rito{Rr{8y{x~ ~ 0 12544 0 D0 ~ ~ 0 0 20800 S #20807 Conquest Pet Room~ ~ 0 557060 0 S #20900 {DGa{wth{Wer{wi{Dng{X {DH{Wal{Dl{D of the {w-{DS{wT{WO{wR{DM{w-{x~ Up to shop, North to blacksmith, Down to Mage, west to healing room, East exit. 135 blues total for as is right now + one eq with 15 hit/dam -15 ac 125 hp/mana 5 regen 4 manaregen 40 35 35 5 5 1 121 blues + 4 blues 125 blues - march 27th + 1 blue 126 total +4 blue -93 blues for neck eq kyuubi anklet recreated, same for wristguards 130 - 93 = 37 blues left on tab 13 blues until clan skill clan skill bought 4/6/09 0 blues on tab ~ 0 0 0 D0 ~ ~ 0 0 20901 D3 ~ ~ 0 0 20904 D4 ~ ~ 0 0 20902 D5 ~ ~ 0 0 20903 S #20901 {w-{DS{wT{WO{wR{DM{w-{x {DBl{Wac{wks{Wmi{Dth{X~ ~ 0 0 0 D2 ~ ~ 0 0 20900 S #20902 {DS{wh{Wo{Dp{X {Dof the {w-{DS{wT{WO{wR{DM{w-{x~ ~ 0 0 0 D5 ~ ~ 0 0 20900 S #20903 {RM{Dag{Re{X {Dr{Wo{wo{Dm{D of the {w-{DS{wT{WO{wR{DM{w-{x~ ~ 0 0 0 D4 ~ ~ 0 0 20900 S #20904 {DPa{Wss{wag{Wew{Day {Dof the {w-{DS{wT{WO{wR{DM{w-{x~ ~ 0 0 0 D1 ~ ~ 0 0 20900 D3 ~ ~ 0 0 20905 S #20905 {DPa{Wss{wag{Wew{Day {Dof the {w-{DS{wT{WO{wR{DM{w-{x~ ~ 0 0 0 D1 ~ ~ 0 0 20904 D3 ~ ~ 0 0 20906 S #20906 {DPa{Wss{wag{Wew{Day {Dof the {w-{DS{wT{WO{wR{DM{w-{x~ ~ 0 0 0 D1 ~ ~ 0 0 20905 D4 ~ ~ 0 0 20907 S #20907 {w-{DS{wT{WO{wR{DM{w-{x {CH{Dea{Wl{Din{Cg {DRoom{X~ ~ 0 528384 0 D5 ~ ~ 0 0 20906 M 500 H 500 S #20908 Storms pet room~ ~ 0 4 0 S #20000 unused~ ~ 0 12 0 S #20001 {WIn The {w-{W={b({DShadow{b){W={w-{x~ {wA lingering fog hangs about the room. Darkness envelopes the surrounding area. No sound can be heard from any of the hallways or adjacent rooms. The ceiling can not be seen and the floor is covered by dull, dark tiles that seem to absorb any light that touches it. The walls are made of a likewise dark stone. A small sign has been etched into the wall.{x ~ 0 0 0 E sign~ {WWelcome to the {w-{W={b({DShadow{b){W={w-{x {WOur goals are simple.{x {G* {WWe support the {w-{W={b({DShadow{b){W={w-{x {Wbrethren.{x {G* {WWe strive to ensure that the {w-{W={b({DShadow{b){W={w-{W grows and thrives.{x {G* {WWe maintain a tight knit society and only assist outsiders {x {Wwhen it is profitable, or desirable to us.{x {x {CLong live the {w-{W={b({DShadow{b){W={w-{x ~ D2 ~ ~ 0 0 20002 D4 ~ ~ 0 0 20003 S #20002 {WForge of The {w-{W={b({DShadow{b){W={w-{x ~ {wYou walk down a long hallway and enter a room. A large anvil sits in the corner near the forge. Barrels of water stand near the anvil. A long, sturdy looking table sits in the middle of the room. A counter stands in the farthest corner away from the forge. Completed armor is displayed on shelves behind the counter. There is only one door and it leads back to the hall. {x ~ 0 0 0 D0 ~ ~ 0 0 20001 S #20003 {WWorkshop of the {w-{W={b({DShadow{b){W={w-{x~ A large stone table sits in the middle of the room. Beakers and vials filled with liquids of all colors cover the table. Various magical paraphernalia cover smaller tables around the room. A fire burns in a large fireplace built into the northern wall. Murky glass windows allow glints of light to shine into the room. Down leads back to the hall. ~ 0 4 0 D5 ~ ~ 0 0 20001 S #20004 {DT{wo{Ww{we{Dr {wof the {W\{cW{wo{Cl{cf{w/\{cP{Ca{wc{ck{W/{x~ ~ 0 4 0 S #20005 Unused~ ~ 0 4 0 S #20006 Unused~ ~ 0 4 0 S #20007 Unused~ ~ 0 4 0 S #20008 Unused~ ~ 0 4 0 S #20010 Unused~ ~ 0 4 0 S #20050 Squire Clanhall~ ~ 0 12 0 D0 ~ ~ 0 0 9652 S #20100 unused~ ~ 0 8 0 D0 ~ ~ 0 0 20101 D2 ~ ~ 0 0 20102 S #20101 unused~ ~ 0 0 0 D2 ~ ~ 0 0 20100 S #20102 unused~ ~ 0 0 0 D0 ~ ~ 0 0 20100 S #20103 Profit Shrine~ ~ 0 12 0 S #20104 Profit Stables~ ~ 0 4108 0 S #20105 PROFIT FOR PETS FOR PETS FOR PROFIT~ ~ 0 32772 0 S #20120 Unused~ ~ 0 4 0 S #20142 ~ ~ 0 4 0 S #20150 {D*{W-{DCo{Rn{rqu{Re{Dst{W-{D* {RC{rl{Da{Rn H{Da{Rl{rl{x~ The grand hall of conquest features {Rscarlet{x banners of the finest silk hanging against {Dblack{x slate walls. Portals of a {Ddeep {rcrimson{x color are set into the eastern wall, each one with a {Ygold{x frame and nameplate describing their destination. A tall fountain hewn from red marble dominates the center of the room, pure {Wwhite {wmilk{x spilling forth and cascading down its sides. Large sets of double doors made of ancient teak wood lead in all directions, and a staircase in the southwest corner of the room leads up and down. ~ 0 4 0 S #20151 {D*{W-{DCo{Rn{rqu{Re{Dst{W-{D* {DS{Rm{rit{Rh{Dy{x~ A large swealtering heat flows out the room from the giant {RFo{rr{Rge{x that is set into the northern wall. There is a line of numerous {Dbl{wa{Wcks{wmi{Dth{x tools hung from the ceiling. In the middle of the room rests a massive {Danvil{x that has {RK{ri{Dn{rt{Ro{x's hammer resting offset of it. ~ 0 8196 0 S #20152 {DMo{rrl{Dek's S{rt{Ru{rd{Dy{x~ Countless books line the numerous bookshelves of the massive study, with topics on almost every subject matter thinkable. The table in the center of the room holds a few items of vauge importance to its occupant, and a candle lighting up the room. The floor is covered in {DS{Wt{wo{Wn{De{x like material, with spots of candle wax all over it. ~ 0 8196 0 S #20153 {DS{Rh{rri{Rn{De of {RB{Dl{ro{Do{Rd{x~ Thousands of red candles bathe the crimson walls of this room in a warm, flickering glow. An altar stands in the middle of the room, maroon cushions for kneeling surrounding it on all sides. Two incense burners sit on either side of the altar, thin wisps of smoke drifting slowly towards the ceiling. ~ 0 8196 0 S #20154 {DP{Ro{rrli's B{Rr{Dew{Re{rr{Dy{x~ ~ 0 8196 0 D5 ~ ~ 0 0 20156 S #20155 {rP{Rarl{De's {RB{rak{De{Rr{Dy{x~ Rows of clean wooden countertops stretch across the center of this room, with various sizes and shapes of ovens lining the walls. A set of implements from large knives to stout rolling pins hang from the counters at regular intervals, suggesting a number of workstations. Many of these workstations are in use as the conquest bakers make bread and pills for the soldiers. ~ 0 532484 0 S #20156 {8T{!h{1e {!S{8e{1c{8r{!e{8t {!U{8nd{1er{!g{1ro{8un{!d {!D{1e{8n {8o{1f {8Co{!n{1qu{!e{8st{x~ You enter the room and immediately notice the wicked stench of death in the air. The floor is covered almost ankle-deep in emtpy liqor containers, and wasted food. he north wall behind the couch is hidden by a carefully-crafted wall of empty liquor bottles. Things to do: *Conquer all of asgard! *Crush all opposing forces of conquest *Show now mercy Grocery List: -1: kilo of weed. -3: case of strong beer. -8: bottles of strong liquor -27: cans of fluffy-whip whipped cream -50: pieces of sweet EQ ~ 0 8192 0 D4 ~ ~ 0 0 20154 S #20200 {3T{7h{3e l{7e{3g{7e{3n{7d{3a{7r{3y h{7a{3l{7l o{3f {3[{1^{#A{7u{3d{7e{#n{7t{3i{#a{1^{3]{x~ {yEntering the realm of the {3[{1^{#A{7u{3d{7e{#n{7t{3i{#a{1^{3]{3 you are surrounded by huge {Wmarble{y pillars running along both sides of this very narrow room. Your path narrows as the light becomes {Ybright{We{Yr{y and begins to affect your vision. You feel a strange sense of anxiety start to come over you, your hair begins to stand on end and you begin to wonder if you will live to regret coming here. ~ 0 4 0 D0 ~ ~ 0 0 20201 D1 ~ ~ 0 0 20205 D2 ~ ~ 0 0 20202 D4 ~ ~ 0 0 20206 D5 ~ ~ 0 0 20204 S #20201 {3T{7h{3e {8F{3o{8r{3g{8e {7o{3f {&K{#v{&a{#s{&i{#r{x~ {3This alcove smells of nothing but sweat and steel. The border of this room glows faintly, the light resonating from a {wW{Wh{wi{Wt{we {WH{wo{Wt{y slab of {Diron{y surrounding a fire that seems to burn hotter than the sun itself. You stare in confusion for a moment before clarity comes over you mixed with the most intense fear you have ever felt in your life. Can this be real!? Every fiber of your being seems to scream for you to leave, but this is indeed it. Before you lies the fabled {Danvil{y of {8K{#v{8a{#s{8i{#r{3.{x ~ 0 4 0 D2 ~ ~ 0 0 20200 S #20202 {3T{#he {3G{#reat{x {3[{1^{#A{7u{3d{7e{#n{7t{3i{#a{7n{1^{3] {3M{#arketplace.{x~ {3Your ears begin to hear the distant sound of chattering as you make your way down a long, winding tunnel into the main cavern of {3[{1^{#A{7u{3d{7e{#n{7t{3i{#a{1^{3]. Merchants of every fashion are selling wares from the magical {3weapons and armor of {&K{#v{&a{#s{&i{#r{3 that are fashioned within this domain, to foreign items, produce, and spoils of the most recent hunt. Anything you desire can most likely be found here. {x ~ 0 4 3 D0 ~ ~ 0 0 20200 S #20203 Audentia Shrine~ ~ 0 4 3 S #20204 {3T{#he {3T{#emple {3A{Yltar of {&K{#v{&a{#s{&i{#r{x~ {3You feel overcome by a divine euphoria as you enter this room. Before you {3lies a grand golden temple constructed by the disciples of {&K{#v{&a{#s{&i{#r{3. {3The walls are lined with artwork depicting the battle of {i{u{!R{&a{!{i{ug{i{u{&n{!{i{ua{i{u{&r{!{i{uo{&{i{uk{y, the great {3battle of the gods in which he was slain. Closer examination explains the series {3of events that led to the lifeblood being bestowed upon the mortal descendants {3of {3[{1^{#A{7u{3d{7e{#n{7t{3i{#a{1^{3]. You feel the mighty eyes of {#T{3ho{#r {3watching over this holy place.{x ~ 0 0 0 D0 ~ ~ 0 0 11075 D4 ~ ~ 0 0 20200 S #20205 The Training Room~ {3You progress through a large open hall with racks of weapons from one end to the next. Many a warrior has {3been forged through pain and discipline in this dojo, you notice a young boy cleaning the wooden floors {3with a bucket and mop, and as you move into the main arena the familar smells of sweat and blood suddenly {3begin to fill your nostrils. {x ~ 0 524288 0 D3 ~ ~ 0 0 20200 S #20206 {8N{1a{!t{*h{!r{1a{8l{x{8's Study{x~ {3Moving forward into this dark, warm, hot room you are surrounded by unusually large furniture, most sized {3to where a human could not even use them comfortably. Many years ago, when the sons of {&K{#v{&a{#s{&i{#r{x {3first {3came to these lands, {! S{1a{Rt{1a{Rn{x {3had all but destroyed the ancient version of what you could today call {3Midgard. And so {8N{1a{Rt{Dh{Rr{ra{8l{3, With the help of our ancestors was able to banish his brother back to his {3own realm. He has chosen our home as his home, offering us his wisdom and keeping an ever watchful eye to ensure {3his brother does not go unchecked. {x ~ 0 4 0 D5 ~ ~ 0 0 20200 S #20207 ~ ~ 0 4 0 S #20221 ~ ~ 0 4 0 S #20250 {CV{can{Ca{wh{We{Di{Wm{x~ ~ 0 4 1 D0 ~ ~ 0 0 20252 D2 ~ ~ 0 0 20254 D3 ~ ~ 0 0 20255 D4 ~ ~ 0 0 20251 M 550 H 550 S #20251 {CV{can{Ca{wh{We{Di{Wm{x~ ~ 0 4 0 D5 ~ ~ 0 0 20250 S #20252 {CV{can{Ca{wh{We{Di{Wm{x~ ~ 0 4 0 D0 ~ ~ 0 0 20253 D2 ~ ~ 0 0 20250 S #20253 {CV{can{Ca{wh{We{Di{Wm{x~ ~ 0 12292 0 D2 ~ ~ 0 0 20252 S #20254 {CV{can{Ca{wh{We{Di{Wm{x~ ~ 0 4 0 D0 ~ ~ 0 0 20250 S #20255 {CV{can{Ca{wh{We{Di{Wm{x~ ~ 0 524292 0 D1 ~ ~ 0 0 20250 S #20256 Unused~ ~ 0 8196 0 S #20257 unused~ ~ 0 4 0 S #20258 Unused~ ~ 0 4 0 S #20259 Unused~ ~ 0 4 0 S #20300 {wE{8n{6d {WT{6i{wm{8e{x~ The clock on the wall reads 11:16. Here, hope does not exist for you, your faith will fail. No god, no religion, just maggots feeding on your skin. ~ 0 524288 0 D0 ~ ~ 0 0 20305 D1 ~ ~ 0 0 20306 D3 ~ ~ 0 0 20301 D4 ~ ~ 0 0 2333 S #20301 {gY{^o{6u{8r D{Re{Wm{6i{gs{Re{x~ They smell the decrepit stench of your demise. ~ 0 0 0 D1 ~ ~ 0 0 20300 D3 ~ ~ 0 0 20302 S #20302 {6Y{Ro{ru{gr D{8e{Rm{ri{gs{Re{x~ They smell the decrepit stench of your demise. ~ 0 0 0 D0 ~ ~ 0 0 20303 D1 ~ ~ 0 0 20301 D2 ~ ~ 0 0 20304 S #20303 {RS{rp{gi{rs{Rv{gi{rl{gl{re{x~ Your heart cannot be still as your lungs collapse in on themselves at the sight of the conformist. ~ 0 0 0 D2 ~ ~ 0 0 20302 S #20304 {RS{ri{gg{wh{rts {wand {RS{ro{wu{gn{rd{Rs{x~ The bloody armor of past soldiers of god surrounds you. You hear the whispers of {8In{^i{&qu{^i{8ty{0 torture your mind until all faith is gone. ~ 0 0 0 D0 ~ ~ 0 0 20302 D5 ~ ~ 0 0 20308 S #20305 {8P{wu{6n{Wi{8s{wh{Rm{8e{wn{6t{x~ The place intended for your torture. Prepare to burn, prepare to suffer. You'll never make it out alive. Your pathetic life flashes before your eyes. For ever word you've spilled, on every line you'll fucking choke, THIS IS PUNISHMENT! ~ 0 524292 0 D2 ~ ~ 0 0 20300 S #20306 {WW{8hite{WC{8h{6a{8pel{x~ As the light is extinguished Grounds rumble with an endless rising fiend. With eternal suffering now infesting. A rising abyss shadows what was once alive. Hell has ascended to the earth by mortal hands. The father of lies is preaching the word of sacrilege, these words bring truth to what is foretold. ~ 0 0 0 D2 ~ ~ 0 0 20307 D3 ~ ~ 0 0 20300 S #20307 {&A{7l{8o{6n{8e {6i{8n {7th{8e M{&o{^r{8gu{7e{0~ Your system contracts as you walk into the morgue. Soon you find your face blank, dilated eyes, pale white skin. You try to breathe, holding on to faith like it would help you anyway. Delusions and paranoia are setting in. Now the songs of the dead will be eternally chanted. By these words, you're now one with them all. And now you rot... ~ 0 524548 0 D0 ~ ~ 0 0 20306 S #20308 {RB{re{gh{ri{Rn{gd {rt{gh{Re {8C{ge{rl{Rl{ga{8r {Rd{ro{go{8r{x~ You step through a cellar door into a place once called Hell. You cannot close your eyes, you can't turn away. Forever you will view life in a new perspective. Through the cracks in the floorboards, the can hear you screaming. The end is here. ~ 0 528384 0 D4 ~ ~ 0 0 20304 S #20309 iniquity stable~ ~ 0 4 0 S #20310 ~ ~ 0 4 0 S #20350 Unused~ ~ 0 4 0 S #20351 Unused~ ~ 0 4 0 S #20352 Unused~ ~ 0 4 0 S #20400 Main Hall of The {b-->{bA{Bdiuv{bo{b<--{X~ ~ 0 8 0 D0 ~ ~ 0 0 20404 D1 ~ ~ 0 0 20401 D2 ~ ~ 0 0 20405 D3 ~ ~ 0 0 20406 D4 ~ ~ 0 0 20402 M 600 H 600 S #20401 {b-->{bA{Bdiuv{bo{b<--{B Mage's Workshop{x~ ~ 0 0 0 D3 ~ ~ 0 0 20400 S #20402 {b-->A{Bdiuv{bo<--{B Shrine{x~ ~ 0 0 0 D5 ~ ~ 0 0 20400 S #20403 blah~ ~ 0 4 0 S #20404 Blacksmith of The {b-->{bA{Bdiuv{bo{b<--{X~ ~ 0 0 0 D2 ~ ~ 0 0 20400 S #20405 Shopkeeper of The {b-->{bA{Bdiuv{bo{b<--{X~ ~ 0 0 0 D0 ~ ~ 0 0 20400 S #20406 Mason of The {b-->{bA{Bdiuv{bo{b<--{X~ ~ 0 0 0 D1 ~ ~ 0 0 20400 S #20409 unused~ ~ 0 4 0 S #20449 Saskia Portal Room~ ~ 0 0 0 D1 ~ ~ 0 0 20450 S #20450 Saskia Main Hall~ This must be the main hall for Saskia. The floor is covered with large soft pillows to rest on. A fountain in the right corner spews forth a heavenly scented liquid. The walls are made of black marble with a faint pearly glow and are heavily cracked from many years of ivy growing on them. A large crack in one wall has a bright light coming through it. ~ 0 12 0 D1 ~ ~ 0 0 20451 D2 ~ ~ 0 0 20452 D3 ~ ~ 0 0 20449 D4 ~ ~ 0 0 20453 S #20451 Saskia's Forge~ The overall atmosphere of this room is controlled chaos. The floors are a dull, rough, gray stone and have large black scuff marks everywhere. On the far wall a large fire is burning with rods of some unknown metal heating in it. In the center of the room a large anvil sits being used to make Saskia's amazing equipment. The only obvious exits are west and east. ~ 0 12 0 D2 ~ ~ 0 0 20456 D3 ~ ~ 0 0 20450 S #20452 Shrine of Saskia~ The ivy has almost completely overtaken this room. Some jasmine has started growing with the ivy and is putting off a faint lovely smell. The walls are covered so thickly with the vines that you can hardly hear the commotion of the clan around you. In one corner stands a small shrine. Everything is very tidy and pristine. A priest stands in the far corner watching you. The only obvious exit is north. ~ 0 12 3 D0 ~ ~ 0 0 20450 M 600 H 600 S #20453 Saskia Mage Workshop~ You gasp as you walk through this door, you have never seen so many books and scrolls! The walls are covered with overflowing bookshelves and the desk sitting in the center of the room is a mess with loose paper! A mage is walking around in circles muttering to himself. He is so deep in thought he hasn't even noticed you. ~ 0 12 0 D5 ~ ~ 0 0 20450 S #20454 Mage Workshop~ ~ 0 4 0 S #20455 Clan Guard Room~ ~ 0 0 0 D4 ~ ~ 0 0 20450 D5 ~ ~ 0 0 9149 S #20456 Bakery of Saskia~ There is a large concoction of baked items all over the long tables lining the walls. Four large stacked ovens are in one corner. The walls are painted a cool ocean blue with dark hardwood floors just like the brewers room. The baker is wandering around muttering something about how hot it always is. ~ 0 4 0 D0 ~ ~ 0 0 20451 S #20457 Brewery of Saskia~ A huge copper kettle sits in the right corner of the room boiling something unknown to you. The walls are painted a cool ocean blue with dark hardwood floors just like the bakers room. The Brewer is sitting on a tall stool in the far corner drinking something frothy, trying to keep cool in the small room. ~ 0 4 0 S #20458 Saskia Portal Room~ Everything is black. The walls, floor, and ceiling are all black. You can't see anything but as you walk towards the center of the room you feel like your being pulled in different directions. There are portals spaced evenly along the walls. Read the plaque beside the door to find out where they go. ~ 0 0 0 E plaque~ The portals are as follows: Dragon Tower - Leads to the second floor hallway. Ivalice - Leads to the mandalia plains. Sahuagin Fortress - Leads to the secret room. Mizzenmast - Leads to Mizzenmast, the Third Pirate Lord. Lord Vulture - Leads to Lord Vulture, the Fourth Pirate Lord. Cutter - Leads to Cutter, the Fifth Pirate Lord. Kingdoms - Leads to the crossroads. Lord Mourning - Leads to Lord Mourning, the Sixth Pirate Lord. One-eye - Leads to One-eye, the First Pirate Lord. Redbeard - Leads to Redbeard, the Second Pirate Lord. Sahuagin Bridge - Leads to the guard's station. Fanatic's Tower - Leads to the twelfth story of Fanatic's Tower. Hell - Leads to the hall of the damned. Githyanki Keep - Leads to githyanki keep. Saltmarsh - Leads to sea cave. ~ D2 ~ ~ 0 0 20459 S #20459 Saskia Portal Room~ Everything is black. The walls, floor, and ceiling are all black. You can't see anything but as you walk towards the center of the room you feel like your being pulled in different directions. There are portals spaced evenly along the walls. Read the plaque beside the door to find out where they go. ~ 0 0 0 D0 ~ ~ 0 0 20458 S #0 #SPECIALS M 20548 spec_questmaster Load to: {gV{wi{Dn{Ga{Dn{wt{gi{x M 20808 spec_questmaster Load to: {CL{cardas{CS{x M 20906 spec_questmaster Load to: {WK{wh{Da{wsi{Dn{Wt{wh{x M 20207 spec_questmaster Load to: {YA{wu{yd{we{Yn{wt{yi{Ya {YQ{wu{ye{ws{Yt M{wa{yst{we{Yr{x M 20305 spec_questmaster Load to: {wT{8he {GGr{ge{Ge{gn {8M{Go{gns{Gte{gr{x S #RESETS O 0 20552 0 20500 *A portal to kingdoms loaded to Chosen Portal room O 0 20555 0 20500 *A portal to one-eye loaded to Chosen Portal room O 0 20557 0 20500 *A portal to redbeard loaded to Chosen Portal room O 0 20556 0 20500 *A portal to mizzenmast loaded to Chosen Portal room O 0 20554 0 20500 *A portal to lord vulture loaded to Chosen Portal room O 0 20553 0 20500 *A portal to cutter loaded to Chosen Portal room O 0 20558 0 20500 *A portal to lord mourning loaded to Chosen Portal room O 0 20559 0 20500 *A portal to sahuagin fortress loaded to Chosen Portal room O 0 20560 0 20500 *A portal to lodoss loaded to Chosen Portal room O 0 20563 0 20500 *A portal to astral plane loaded to Chosen Portal room O 0 20562 0 20500 *A portal to crystalmir lake loaded to Chosen Portal room O 0 20561 0 20500 *A portal to the chapel loaded to Chosen Portal room O 0 20565 0 20501 *A {wf{wo{wu{wn{wt{wa{wi{wn {wof the {y::{y*{dc{yh{yo{ds{ye{dn{y*{y::{x loaded to Clan Hall Of The {y::{Y*{DC{yh{Yo{Ds{ye{Dn{Y*{y::{X O 0 20502 0 20501 *A portal to midgaard loaded to Clan Hall Of The {y::{Y*{DC{yh{Yo{Ds{ye{Dn{Y*{y::{X M 0 20505 2 20502 1 *Load The Mage of The {y::{Y*{DC{yh{Yo{Ds{ye{Dn{Y*{y::{X M 0 20507 1 20502 1 *Load The Second Mage of the {y::{Y*{DC{yh{Yo{Ds{ye{Dn{Y*{y::{x M 0 20503 1 20503 1 *Load The Mason of The {y::{Y*{DC{yh{Yo{Ds{ye{Dn{Y*{y::{X M 0 20504 2 20504 1 *Load The Chosen Blacksmith M 0 20501 1 20505 1 *Load a Shopkeeper G 0 20501 0 *{dwh{wi{dte{x {cn{co{wi{cs{ce{x is given to a Shopkeeper G 0 20500 0 *{yw{ya{yr {dt{cra{cv{ce{dll{ce{cr{ds{x is given to a Shopkeeper G 0 20503 0 *{wf{ra{wi{rt{wh in {y::{y*{dc{yh{yo{ds{ye{dn{y*{y::{x is given to a Shopkeeper G 0 20504 0 *{dg{wl{go{gw{gi{wn{dg {dc{cr{ce{cs{dt of {y::{y*{dc{yh{yo{ds{ye{dn{y*{y::{x is given to a Shopkeeper M 0 20502 2 20506 1 *Load Priest M 0 20500 1 20507 1 *Load Sage Francis M 0 20506 10 20508 1 *Load {mA {cP{Cr{mi{Ms{Wm{Ma{mt{Ci{cc {mB{Me{ch{Ce{Wm{co{Mt{mh{x M 0 20552 1 20550 1 *Load {RM{ras{Ro{rn of {RT{rhe {DM{wis{Dfi{rt{Rs{x M 0 20551 1 20550 1 *Load The {!M{1isfit's{x Clan Guard M 0 20550 1 20552 1 *Load {DA M{wisf{Di{rt {RB{rla{Dc{wksm{Di{rt{Rh{x G 0 20551 0 *Ankle regeneration is given to {DA M{wisf{Di{rt {RB{rla{Dc{wksm{Di{rt{Rh{x M 0 20565 1 20553 1 *Load {DT{wh{We {DM{wis{Df{ri{Rt {WP{wri{Wes{wt{x O 0 20605 0 20600 *{&({8_{&[{!ki{&ng{8do{!m's re{&qu{8ie{!m{&]{8_{&){x loaded to {&Inked {8in {!B{1lood{x O 0 20600 0 20600 *{&({8_{&[{!mi{&dg{8aa{!rd's re{&qu{8ie{!m{&]{8_{&){x loaded to {&Inked {8in {!B{1lood{x M 0 20600 1 20601 1 *Load {6F{7r{^e{6d{^r{7i{6k{x, the mason of the {7\{6W{7o{^l{6f{7/\{6P{^a{7c{6k{7/{x M 0 20601 1 20602 1 *Load the {6W{7o{^l{6fP{^a{7c{6k{x Mutt M 0 20602 1 20603 1 *Load {#W{3o{#O{3d{8S{7t{8O{7c{8K{x, the {6W{7o{^l{6fP{^a{7c{6k{x Smithy M 0 20603 1 20604 1 *Load {%T{^r{7i{%C{^K{x, the {6W{7o{^l{6fP{^a{7c{6k{x Mage M 0 20604 1 20605 1 *Load {^S{#wee{^t {$D{&add{$y {@F{8ran{@k{x the {6W{7o{^l{6fP{^a{7c{6k{x Shopkeep G 0 20601 0 *{ran{wkl{det{rs {wof {!=[{&revere{*nce{!>{x is given to {^S{#wee{^t {$D{&add{$y {@F{8ran{@k{x the {6W{7o{^l{6fP{^a{7c{6k{x Shopkeep M 0 20605 1 20606 1 *Load {DB{bub{Bba{x O 0 20415 0 20650 *A portal to kingdoms loaded to {g.{G:{DS{ch{Ci{mn{Mi{cg{Ca{cm{Di{G:{g.{x Main Hall O 0 20700 0 20650 *A portal to midgaard loaded to {g.{G:{DS{ch{Ci{mn{Mi{cg{Ca{cm{Di{G:{g.{x Main Hall M 0 20700 1 20650 1 *Load {mM{Ditserougi{x M 0 20703 1 20650 1 *Load {g.{G:{DS{ch{Ci{mn{Mi{cg{Ca{cm{Di{G:{g. 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{YH{yealing{X {DRoom{X O 0 20700 0 20700 *A portal to midgaard loaded to {r:{D*{r:{cK{Dy{Cu{Du{cb{Ci{r:{D*{r:{x {YH{yealing{X {DRoom{X O 0 20705 0 20700 *{0[{!{zexit{0]{x loaded to {r:{D*{r:{cK{Dy{Cu{Du{cb{Ci{r:{D*{r:{x {YH{yealing{X {DRoom{X M 0 20809 1 20807 1 *Load A Contracted Mercenary M 0 20900 1 20900 1 *Load {DE{wnforce{Dr {Dof the {w-{DS{wT{WO{wR{DM{w-{x M 0 20903 1 20901 1 *Load the {w-{DS{wT{WO{wR{DM{w-{x blacksmith M 0 20902 1 20901 1 *Load the {w-{DS{wT{WO{wR{DM{w-{x mason M 0 20905 1 20902 1 *Load the {w-{DS{wT{WO{wR{DM{w-{x shopkeeper G 0 20910 0 *Fury of the {w-{w[{ds{wt{wo{wr{dm{w]{x-{x is given to the {w-{DS{wT{WO{wR{DM{w-{x shopkeeper G 0 20911 0 *Anger of the {w-{w[{ds{wt{wo{wr{dm{w]{w-{x is given to the {w-{DS{wT{WO{wR{DM{w-{x shopkeeper G 0 20912 0 *Calm before the {w-{w[{ds{wt{wo{wr{dm{w]{w-{x is given to the {w-{DS{wT{WO{wR{DM{w-{x shopkeeper M 0 20901 1 20903 1 *Load {w-{DS{wT{WO{wR{DM{w-{x mage O 0 20901 0 20907 *A {ww{dh{wi{dt{we {dm{wa{wr{wb{dl{we{d 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{DD{wa{Dr{wkn{De{ws{Ds{x O 0 20400 0 20000 *A portal to midgaard loaded to unused O 0 20005 0 20001 *A portal to lodoss loaded to {WIn The {w-{W={b({DShadow{b){W={w-{x O 0 20004 0 20001 *A portal to lelk loaded to {WIn The {w-{W={b({DShadow{b){W={w-{x O 0 20003 0 20001 *A portal to mizzenmast loaded to {WIn The {w-{W={b({DShadow{b){W={w-{x O 0 20001 0 20001 *A portal to cutter loaded to {WIn The {w-{W={b({DShadow{b){W={w-{x O 0 20002 0 20001 *A portal to kingdoms loaded to {WIn The {w-{W={b({DShadow{b){W={w-{x O 0 20100 0 20001 *A portal to midgaard loaded to {WIn The {w-{W={b({DShadow{b){W={w-{x M 0 20000 1 20001 1 *Load Mason of the {w-{W={b({DShadow{b){W={w-{x M 0 20003 1 20002 1 *Load Trainer of the {w-{W={b({DShadow{b){W={w-{x M 0 20001 1 20002 1 *Load Blacksmith of the {w-{W={b({DShadow{b){W={w-{x M 0 20002 1 20002 1 *Load Shopkeeper of the {w-{W={b({DShadow{b){W={w-{x G 0 20006 0 *{w={b({dstealth{b){w= {wof the {w-{w={b({dshadow{b){w={w-{x is given to Shopkeeper of the {w-{W={b({DShadow{b){W={w-{x M 0 20004 1 20003 1 *Load Mage of the {w-{W={b({DShadow{b){W={w-{x O 0 20005 0 20004 *A portal to lodoss loaded to {DT{wo{Ww{we{Dr {wof the {W\{cW{wo{Cl{cf{w/\{cP{Ca{wc{ck{W/{x O 0 20004 0 20004 *A portal to lelk loaded to {DT{wo{Ww{we{Dr {wof the {W\{cW{wo{Cl{cf{w/\{cP{Ca{wc{ck{W/{x O 0 20003 0 20004 *A portal to mizzenmast loaded to {DT{wo{Ww{we{Dr {wof the {W\{cW{wo{Cl{cf{w/\{cP{Ca{wc{ck{W/{x O 0 20002 0 20004 *A portal to kingdoms loaded to {DT{wo{Ww{we{Dr {wof the {W\{cW{wo{Cl{cf{w/\{cP{Ca{wc{ck{W/{x O 0 20001 0 20004 *A portal to cutter loaded to {DT{wo{Ww{we{Dr {wof the {W\{cW{wo{Cl{cf{w/\{cP{Ca{wc{ck{W/{x O 0 20150 0 20050 *A portal to midgaard loaded to Squire Clanhall M 0 20050 1 20050 1 *Load The {#-{7S{$q{&ui{$r{7e{#-{0 Clan Guard O 0 20100 0 20100 *A portal to midgaard loaded to unused O 0 20150 0 20150 *A portal to midgaard loaded to {D*{W-{DCo{Rn{rqu{Re{Dst{W-{D* {RC{rl{Da{Rn H{Da{Rl{rl{x M 0 20152 1 20151 1 *Load {RK{ri{Dn{rt{Ro{x G 0 20152 0 *{ra b{rra{dce{rr o{rf t{rhe c{don{rq{rue{rr{dor{rs{x is given to {RK{ri{Dn{rt{Ro{x G 0 20151 0 *{rbl{do{ro{rd{rst{dai{rn{re{rd s{rpu{rr{rs{x is given to {RK{ri{Dn{rt{Ro{x G 0 20155 0 *{ra {dp{ra{rt{rc{dh {do{rf {dt{rh{de {dco{rnq{rue{rro{drs{x is given to {RK{ri{Dn{rt{Ro{x G 0 20157 0 *{da{rn e{rne{rm{dy'{rs s{rev{de{dr{re{rd h{re{ra{dd{r is given to {RK{ri{Dn{rt{Ro{x M 0 20153 1 20152 1 *Load {DMo{rrl{Dek{x M 0 20155 1 20153 1 *Load {DE{Rlr{ri{Rtc{Dh{x M 0 20156 1 20154 1 *Load {DP{Rorli{x M 0 20157 1 20155 1 *Load {rP{Rarl{De{x M 0 20158 1 20156 1 *Load {!C{8h{1ee{8c{!h{8, {8Co{!n{1qu{!e{8st {8P{!r{1ie{!s{8t{x O 0 20160 0 20156 *{da {rbe{da{rte{dn r{re{rd {rco{duch{x loaded to {8T{!h{1e {!S{8e{1c{8r{!e{8t {!U{8nd{1er{!g{1ro{8un{!d {!D{1e{8n {8o{1f {8Co{!n{1qu{!e{8st{x O 0 20161 0 20156 *{!a{8 12" {0television{x loaded to {8T{!h{1e {!S{8e{1c{8r{!e{8t {!U{8nd{1er{!g{1ro{8un{!d {!D{1e{8n {8o{1f {8Co{!n{1qu{!e{8st{x O 0 20162 0 20156 *{0[{!{zexit{0]{x loaded to {8T{!h{1e {!S{8e{1c{8r{!e{8t {!U{8nd{1er{!g{1ro{8un{!d {!D{1e{8n {8o{1f {8Co{!n{1qu{!e{8st{x O 0 20163 0 20156 *{0a {!huge {!d{1ra{8go{!n{8-{1b{!o{8ne{0 bong is here. loaded to {8T{!h{1e {!S{8e{1c{8r{!e{8t {!U{8nd{1er{!g{1ro{8un{!d {!D{1e{8n {8o{1f {8Co{!n{1qu{!e{8st{x G 0 20550 0 *A portal to midgaard is given to {!C{8h{1ee{8c{!h{8, {8Co{!n{1qu{!e{8st {8P{!r{1ie{!s{8t{x O 0 20208 0 20200 *A portal to kingdoms loaded to {3T{7h{3e l{7e{3g{7e{3n{7d{3a{7r{3y h{7a{3l{7l o{3f {3[{1^{#A{7u{3d{7e{#n{7t{3i{#a{1^{3]{x O 0 20207 0 20200 *A portal to sahuagin fortress loaded to {3T{7h{3e l{7e{3g{7e{3n{7d{3a{7r{3y h{7a{3l{7l o{3f {3[{1^{#A{7u{3d{7e{#n{7t{3i{#a{1^{3]{x M 0 20207 1 20200 1 *Load {YA{wu{yd{we{Yn{wt{yi{Ya {YQ{wu{ye{ws{Yt M{wa{yst{we{Yr{x M 0 20201 1 20200 1 *Load Genesis Entreant, chief engineer of the {3[{1^{#A{7u{3d{7e{#n{7t{3i{#a{1^{3]{x M 0 20200 1 20200 1 *Load {&E{3p{7h{3r{7a{3i{7m{x, Champion of {3[{1^{#A{7u{3d{7e{#n{7t{3i{#a{1^{3]{x O 0 20202 0 20200 *A portal to cutter loaded to {3T{7h{3e l{7e{3g{7e{3n{7d{3a{7r{3y h{7a{3l{7l o{3f {3[{1^{#A{7u{3d{7e{#n{7t{3i{#a{1^{3]{x O 0 20204 0 20200 *A portal to city of despair loaded to {3T{7h{3e l{7e{3g{7e{3n{7d{3a{7r{3y h{7a{3l{7l o{3f {3[{1^{#A{7u{3d{7e{#n{7t{3i{#a{1^{3]{x O 0 20200 0 20200 *A portal to midgaard loaded to {3T{7h{3e l{7e{3g{7e{3n{7d{3a{7r{3y h{7a{3l{7l o{3f {3[{1^{#A{7u{3d{7e{#n{7t{3i{#a{1^{3]{x O 0 20203 0 20200 *A portal to blackwater park loaded to {3T{7h{3e l{7e{3g{7e{3n{7d{3a{7r{3y h{7a{3l{7l o{3f {3[{1^{#A{7u{3d{7e{#n{7t{3i{#a{1^{3]{x M 0 20202 1 20201 1 *Load {#G{7e{3r{7a{3r{7d {&Lighthammer{x M 0 20203 1 20202 1 *Load {3C{7o{&e{#rc{&i{7u{3s{x the Gypsy G 0 20201 0 *{#t{3ho{#r{3'{#s{x {7b{&lessing{x {3of {3[{1^{#a{7u{3d{7e{#n{7t{3i{#a{7n{1^{3]{x {3a{#gility{x is given to {3C{7o{&e{#rc{&i{7u{3s{x the Gypsy G 0 20205 0 *{y[{r^{ya{wu{yd{we{yn{wt{yi{ya{wn{r^{y] {yf{yl{wa{yr{ye{x is given to {3C{7o{&e{#rc{&i{7u{3s{x the Gypsy G 0 20206 0 *{ya{yu{yr{ya of {yt{yh{yo{yr{x is given to {3C{7o{&e{#rc{&i{7u{3s{x the Gypsy M 0 20204 1 20204 1 *Load The High Priest of {&K{#v{&a{#s{&i{#r{x M 0 20205 1 20205 1 *Load A disciple of {8M{!o{8d{!i{x M 0 20206 1 20206 1 *Load {8N{1a{!t{*h{!r{1a{8l{x the fallen angel M 0 20250 1 20250 1 *Load {cS{Cki{Wr{Cni{cr{x O 0 20300 0 20250 *A portal to midgaard loaded to {CV{can{Ca{wh{We{Di{Wm{x M 0 20255 1 20251 1 *Load Fjolnir G 0 20252 0 *{wg{wl{de{wi{cp{cni{cr{x is given to Fjolnir G 0 20255 0 *{wa {cg{cle{ca{wm{di{wn{wg {wv{wa{dl{wk{cy{cri{ce{x is given to Fjolnir M 0 20270 1 20252 1 *Load Kvasir M 0 20271 1 20253 1 *Load Vanir Priest M 0 20272 1 20254 1 *Load Tyr G 0 20305 0 *{da{ds{rhe{ds of t{dhe {ci{wn{dn{ro{dce{wn{dt{x is given to Tyr G 0 20303 0 *(no short description) is given to Tyr G 0 20302 0 *{6a{0 {8w{^r{8e{6tc{8h{7e{8d{0 {8ca{6sk{7e{8t{0 is given to Tyr M 0 20306 1 20300 1 *Load {wT{8he {^Im{Wp{8a{Wl{^er{x O 0 20300 0 20300 *A portal to midgaard loaded to {wE{8n{6d {WT{6i{wm{8e{x M 0 20305 1 20300 1 *Load {wT{8he 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20305 1 *Load {wG{Wi{wr{8l {wo{Wf {wG{8l{^a{rs{8s{x M 0 20307 1 20306 1 *Load {wF{Wa{8th{^e{8r {6o{^f {8L{Wi{^e{8s{x O 0 20302 0 20307 *{6a{0 {8w{^r{8e{6tc{8h{7e{8d{0 {8ca{6sk{7e{8t{0 loaded to {&A{7l{8o{6n{8e {6i{8n {7th{8e M{&o{^r{8gu{7e{0 M 0 20308 1 20307 1 *Load {8T{^h{8e{0 {^C{wo{^r{8o{^n{we{^r{0 M 0 20303 1 20308 1 *Load {rA{8b{6i{8g{wa{^i{8l {8W{^i{wl{8l{6i{8am{rs{x M 0 20309 10 20309 1 *Load {1A {!Ro{2t{1t{!i{1ng {1C{2o{!r{1p{2s{1e{0 M 0 20310 1 20310 1 *Load {1A {!Ro{2t{1t{!i{1ng {1C{2o{!r{1p{2s{1e{0 O 0 20416 0 20400 *{ca r{ge{cju{cv{gin{ga{cti{gn{cg sp{wr{ci{bn{cg{x loaded to Main Hall of The {b-->{bA{Bdiuv{bo{b<--{X O 0 20415 0 20400 *A portal to kingdoms loaded to Main Hall of The {b-->{bA{Bdiuv{bo{b<--{X O 0 20400 0 20400 *A portal to midgaard loaded to Main Hall of The {b-->{bA{Bdiuv{bo{b<--{X M 0 20404 1 20401 1 *Load {b-->{bA{Bdiuv{bo{b<--{B Mage{x O 0 20414 0 20402 *A portal to sahuagin fortress loaded to {b-->A{Bdiuv{bo<--{B Shrine{x M 0 20405 1 20402 1 *Load {b-->A{Bdiuv{bo<--{B Priest{x M 0 20401 2 20404 1 *Load {b-->A{Bdiuv{bo<--{x Blacksmith M 0 20402 2 20405 1 *Load {b-->A{Bdiuv{bo<--{x Shopkeeper G 0 20408 0 *A dirty root of {b-->a{bdiuv{bo<--{x is given to {b-->A{Bdiuv{bo<--{x Shopkeeper G 0 20407 0 *Red moss of {b-->a{bdiuv{bo<--{x is given to {b-->A{Bdiuv{bo<--{x Shopkeeper G 0 20406 0 *A backpack of {b-->a{bdiuv{bo<--{x is given to {b-->A{Bdiuv{bo<--{x Shopkeeper G 0 20405 0 *A {draven{x bar and grill, leveling t-shirt of {b-->a{bdiuv{bo<--{x is given to {b-->A{Bdiuv{bo<--{x Shopkeeper G 0 20409 0 *A seashell ring of {b-->a{bdiuv{bo<--{x is given to {b-->A{Bdiuv{bo<--{x Shopkeeper G 0 20404 0 *The e{ya{dr{yt{xh ring of {b-->a{bdiuv{bo<--{x is given to {b-->A{Bdiuv{bo<--{x Shopkeeper G 0 20403 0 *{ct{cran{cs{wl{cu{ccen{ct {dr{rob{de{x of {b-->a{bdiuv{bo<--{x is given to {b-->A{Bdiuv{bo<--{x Shopkeeper G 0 20402 0 *A pair of wire rimmed spectacles of {b-->a{bdiuv{bo<--{x is given to {b-->A{Bdiuv{bo<--{x Shopkeeper G 0 20401 0 *The {br{ga{yi{mn{cb{ro{dw {xstaff of {b-->a{bdiuv{bo<--{x is given to {b-->A{Bdiuv{bo<--{x Shopkeeper G 0 20410 0 *A masamune of {b-->a{bdiuv{bo<--{x is given to {b-->A{Bdiuv{bo<--{x Shopkeeper G 0 20411 0 *A {dplatina{x dagger of {b-->a{bdiuv{bo<--{x is given to {b-->A{Bdiuv{bo<--{x Shopkeeper G 0 20412 0 *{b-->f{bre{bed{dom {wof {dfa{bit{bh<--{x is given to {b-->A{Bdiuv{bo<--{x Shopkeeper G 0 20413 0 *{b-->s{bap{wp{wh{wi{bre{bs {wof {dtr{buth<--{x is given to {b-->A{Bdiuv{bo<--{x Shopkeeper M 0 20400 2 20406 1 *Load The {b-->A{Bdiuv{bo<--{x Mason M 0 20403 2 20406 1 *Load Trainer of {b-->A{Bdiuv{bo<--{x M 0 20547 1 20450 1 *Load {gL{wu{Dc{Gr{De{wt{&i{ga{x O 0 20150 0 20450 *A portal to midgaard loaded to Saskia Main Hall M 0 20451 1 20451 1 *Load The {$*{@[{&<{2s{7a{8s{8k{7i{2a{&>{@]{$*{x Blacksmith G 0 20452 0 *{gt{dw{gi{wn{gk{dl{gi{wn{gg {ga{wn{dkl{we{gt{x is given to The {$*{@[{&<{2s{7a{8s{8k{7i{2a{&>{@]{$*{x Blacksmith M 0 20454 1 20452 1 *Load The {$*{@[{&<{2s{0a{8sk{0i{2a{8>{@]{$*{x Priest O 0 20456 0 20452 *The {$*{@{&{2s{7a{8s{8k{7i{2a{&{@{$* {3h{#ea{&l{#in{#g {6s{^a{7u{^n{6a{x loaded to Shrine of Saskia M 0 20548 1 20452 1 *Load {gV{wi{Dn{Ga{Dn{wt{gi{x M 0 20549 1 20452 1 *Load {gA{wl{Dth{we{ga{x M 0 20449 1 20453 1 *Load {gI{wd{Da{Gv{Do{wl{gl{x M 0 20452 1 20453 1 *Load Medwyn M 0 20455 1 20453 1 *Load Medwyn Jr. M 0 20450 1 20455 1 *Load The {$*{@[{&<{2s{7a{8s{8k{7i{2a{&>{@]{$*{x Clan Guard M 0 20546 1 20456 1 *Load The {$*{@[{&<{2S{0a{*sk{0i{2a{&>{@]{$*{x Baker M 0 20545 1 20457 1 *Load The {$*{@[{&<{2S{0a{*sk{0i{2a{&>{@]{$*{x Brewer S #SHOPS 20500 0 0 0 0 0 100 100 7 18 20501 9 0 0 0 0 100 100 7 18 20545 0 0 0 0 0 100 100 0 23 20547 9 5 33 32 8 100 100 0 23 20550 0 0 0 0 0 100 100 8 20 20553 9 5 33 32 8 100 100 0 23 20560 1 9 0 0 0 100 100 0 23 20604 9 0 0 0 0 100 100 7 18 20704 0 9 0 0 0 100 100 0 24 20803 5 9 33 0 0 100 100 0 23 20904 0 0 0 0 0 100 100 0 23 20905 0 9 5 8 0 100 100 0 23 20999 9 0 0 0 0 100 100 7 18 20002 0 9 0 0 0 100 100 7 18 20051 0 9 0 0 0 100 100 0 23 20152 9 0 3 0 0 100 100 7 18 20156 0 17 10 0 0 100 100 0 23 20157 26 19 0 0 0 100 100 0 23 20203 9 5 32 8 0 100 100 0 23 20252 9 1 5 0 0 100 100 0 24 20255 0 0 0 0 0 100 100 8 20 20258 5 9 10 33 32 100 100 7 18 20301 0 0 0 0 0 100 100 5 18 20303 0 0 0 0 0 100 100 0 23 20402 9 15 0 0 0 100 100 0 23 20451 0 0 0 0 0 100 100 0 23 0 #MOBPROGS #20000 if mobhere yklipoo mob force first say Ugh, brothers, we are not welcome in this hall. We will be waiting at the kingdoms crossroads. mob transfer first 17542 mob transfer second 17542 mob transfer third 17542 mob echo The sages vanish! endif ~ #20001 mob oload randobj mob oload randobj mob oload randobj mob oload randobj mob oload randobj mob oload randobj mob oload randobj mob oload randobj mob oload randobj mob oload randobj ~ #20200 if carries $n 20007 say Ah, you bear the mark of a leader of the pack. say You may pass. mob echoat $n The bouncer ushers you through the curtains into the leaders lounge . . . mob trans $n 20204 else say You must have your card to enter. endif ~ #20300 if clan $n chosen bow $n say You are truely welcomed here. else say You are most definatly not welcomed here $n, please leave now. mob echoat $n The {b:{y*{b:{yC{Yh{Do{ws{Ye{yn{b:{y*{b:{x Clan Guard hits you hard in the chest and knocks you back several feet. mob echoaround $n The {b:{y*{b:{yC{Yh{Do{ws{Ye{yn{b:{y*{b:{x Clan Guard hits $n hard in the chest and knocks $m back several feet. mob trans $n 7705 endif ~ #20450 close down if clan $n saskia open down if name $n Claudia say Greetings Claudia, Leader of Saskia. bow claudia else if name $n Dravin say Greetings Dravin, Vice Leader of Saskia. bow dravin else if name $t Hellstorm say Greetings Hellstorm, Elite Captain of Saskia. bow hellstorm else if name $n Alexandra say Greetings Alexandra, Soldier of Saskia. bow alexandra else if name $n Arduwyn say Greetings Arduwyn, Recruit of Saskia. else else say $n, Your violence is not needed here. mob echoat $n $I snaps his fingers at you and you are enveloped in a black cloud. mob echoaround $n $I snaps $l fingers and $n is enveloped in a black cloud and is gone. mob trans $n 22030 endif endif endif endif endif endif ~ #20451 if wears $n dgerowqx say You are truely welcome here $n. bow $n else say You are not welcome in here $n!! close down mob echoat $n $I spins you around and grabs you tightly and throws your ass up the stairs like you weighed nothing. mob echoaround $n $I spins $n around and grabs $n tightly and throws their ass up the stairs like they weighed nothing. mob trans $n 22030 endif ~ #20452 if name $n makote slap makote else yawn endif ~ #0 #$