Sender Digaaz~ Date Tue Oct 14 20:55:17 2008~ Stamp 1224042917 To all~ Subject Death Messages{x~ Text Death messages for Tier Two and Three have been changed. If you think of a better one, or see an error. Note us. Thanks. The Management. ~ Sender Dusk~ Date Tue Oct 14 20:58:06 2008~ Stamp 1224043086 To all~ Subject From 05 to current Part 1{x~ Text News{x {x Pk clan limit 5, nonpk is 10{x Can reroLl anytime during third tier{x Neg affects removed from arena fights. If can think of any that don't {x note Immortals{x New quest item Ftokens see help ftokens{x {x Immortal Things:{x {x Help jobs_part1 jobs_part2 jobspart3{x Help quest_rules{x Rlist buffer increased to prevent crashes{x Mobs auto set to 1 hp on creation to prevent crashes{x Can only load objects from areas you have security to edit{x New commands of Changed, todo, tocode{x Set command has qtimer option to reset it{x ~ Sender Dusk~ Date Tue Oct 14 21:00:06 2008~ Stamp 1224043206 To all~ Subject From 05 to current Part 2{x~ Text World:{x {x Participation ribbons from quests don't count toward items{x Cooldown system put into effect{x Chance for getting an iq on quest turnins{x Chance for getting exp on quest turnins{x Conjure fixed to check for all forms of payment g/p/s{x Kates diner, no longer safe room{x Dblexp level added for levelers only{x Can buy 300 aqp for 1 iq{x Nohunger/thirst cost 1500 aqp now{x Calvin/Hobbes--> Fenrir Jormun, no longer take eq{x No more dbl practices from dbl exp{x Hara stun length lowered{x Recall only costs 25% of moves{x Tweaked wpn flags a bit{x Added small chance for wpn flags on fists{x Bug with no-lag running fixed{x Can't move while stunned now{x New commands of Bug, typo nohelp{x Pets recall with you, charm mobs don't{x Rub works a bit better now{x Sorcery surge adjusted{x Eating pills has 1 rnd lag now{x Noevolve fixed{x Pets don't leech xp now{x HP/MANA regen shows up in score{x Charmies no longer able to wear eq{x Can't summon someone with a pk timer{x New wpn flag of osmosis, drains mana and life{x Infinite duraction on lights purchasable for clans{x Can auction containers with stuff in them{x Calvin/Hobbes changed to Fenrir Jormungand(previous patches gone ){x Added 30 prefixes, 32 suffixes{x See exits with closed doors via <north> in autoexit{x ~ Sender Dusk~ Date Tue Oct 14 21:02:05 2008~ Stamp 1224043325 To all~ Subject From 05 to current Part 3{x~ Text Skills/Spells:{x {x Cause light, Critical removed from mud{x Shockshield new effect only works if you have the spell{x Shockshield has chance to daze now on hits{x Deathshield fixed to not give hp attacker but person with it{x Crusaders gain Sunder, Ability of class Passive{x Picklock will say something if the lock is pickproof{x Dual wield and Attacks can go up from 1% now{x Sharpen goes up from 1% now {x Torrents of Flame lowered damage{x Smokeblind tweaked{x Charm song max charming level lowered{x Adamantium palm +ac lowered{x Prismatic spray doesn't hit grouped members{x Conjure wrath no longer hits grouped members{x Can't charm more than 3 mobs{x Can use Prayer while holding something{x Hide tweaked for better{x Trance/Meditation made useful{x Acute vision 1 in 3 chance of detect hiding characters{x Be notified when succesful in hiding{x Meditation Skill syntax is trance to use{x Vital Hit adjusted{x Backstab starts combat if they to low health{x Faerie Fire duration changed from 24 ticks to 10{x No cap on shrieks hitroll deduction lasts longer{x Holy Aura changed to -25 ac{x Prayer saint only{x Will of iron changed regen/hr lowered dr removed{x ~ Sender Dusk~ Date Tue Oct 14 21:05:33 2008~ Stamp 1224043533 To all~ Subject From 05 to current Part 4{x~ Text Classes:{x {x Warlocks lost energy drain{x Warlocks gained siphon life/energy{x Assassins gain bonus on bs for daggers{x Paladins gained courage{x Conjure gained Conjure Blizzard at 70{x Archmage gained Barrier{x Forsaken gained Torrents of Flame{x Hunters gained dual wield mastery at 90{x Shaman gained herb at 42{x Crusaders gained constance at lvl 85{x Fades lost nexus, gained portal{x Alchemist gained blindness dust{x Monks gained gouge at level 1{x Monks lost feeblemind, follow through{x Monks lost adv hth, nerve, deflect, bdust{x Paladins gained Holy Aura and dual wield mastery{x Highlanders gained dual wield mastery{x Necros gained portal{x Alch/Necro/Warlock gained 4th attack{x Monks gained prayer skill at 75{x Ninjas gained Inner strength{x Ninjas lost fast healing and michi{x Shaman gained Generation spell at 70{x Alchemist gained high explosive ammo{x Crusaders gained Holy Aura spell at 70{x Swashbuckler gained Head Cut skill{x Assassin gained cripple at 42{x Highlanders gained advanced axe{x Highlanders gained chop, lost lunge{x Necromancer lost fear spell till fixed{x Fades gained fear aura{x Fades gained Fourth{x Monks/Ninjas hth raised from standard hth.{x Hunters get advanced axe at 65{x Highlanders get advanced sword at 55{x Hunters lost faerie fire{x Warlocks gained shield levitate{x Highlanders gained follow through{x Classes with Conjure, have different types bears/angels/demons{x {x Eq;{x {x Legendary Axe given small hp and hitroll bonus{x ~ Sender Bree~ Date Wed Oct 15 13:48:13 2008~ Stamp 1224103693 To all~ Subject voodans{x~ Text I'm currently working on balancing certain magic classes and making them playable again, like voodan.{x As of now, voodan gains fireward at lvl 90 for 5 points.{x It gives resistance to fire for level/3.5 duration.{x Bree{x ~ Sender Dusk~ Date Wed Oct 15 19:41:41 2008~ Stamp 1224124901 To all~ Subject Some things{x~ Text Crusaders Faith: Won't increase your stats past their cap anymore, you still get the{x +3 str/dex, just won't raise your cap.{x {x New Abilities command, type it and you can see what abilities you either have or{x have on you. More will be added to this as I code them.{x {x Sunder: Moved to the Abilities listing, also is toggleable. When you want to use it it costs{x now 1/4 of your current mana, and you must have at least 50 mana to use it.{x {x Nightstalker: Ability for Shades/Lichs/Fades/Banshees. Its basically the old thing of{x a bonus a night, disadvantage during the day, except now its more noticeable. And its{x toggleable. However theres a catch. You can only enter into the Nightstalker, during 4-6 am{x the start of a new day, so you have to go through a whole day of a disadvantage before you{x can reap the benefits of Night. To relinquish the Nightstalker in you, you can only do that{x During 16-1800, or basically right before the Night, So you won't be able to reap the{x benefits of the Nightstalker before daylight. Also, this is very taxing on the body and{x should be something you really want to do, cause it costs half your mana, and you go into{x a trance, so I wouldn't recommand doing this while your pking.{x {x Humans: If your a human you no longer gain the Prime Attribute bonus of your class. 23 {x across is more than enough of an advantage of a being a Human. If you want to have 25's {x pick a different race, 23 is godly you'll live, trust me. But those who want that -120 ac{x mod, or extra hr/dr from Str, go a different race.{x {x Having - mana regen, will not take you below 0 now.{x {x Siphon Energy, will not make you go below 0 in mana either, and if they have no mana will{x not give the warlock mana in return.{x {x Siphon Energy/Life lowered to 175 mana, instead of the 250.{x {x I think theres something else, but forget now I've been busy tonight.{x {x Will be in effect on copyover, once i copyover from the testport the files.{x ~ Sender Dusk~ Date Thu Oct 16 19:15:40 2008~ Stamp 1224209740 To all~ Subject Some things{x~ Text Siphon Energy/Life: Will now be removed after arena fights.{x {x Prompts: %t will now display the time of day. If you have color, some extras are in there.{x During Night, they will be gray, during the day white. If you are a shade/lich/fade/banshee{x and don't have Nightstalker on, during the hours of 4-6 am, they will be Yellow that{x is when you can turn it on. If it is on, from 6, 7, 8 pm will be Red for when you{x can turn it off.{x {x Manashield: Scales to level now, Lgd gives 1010 hp -1515 mana, lvl 55 is 550 hp and -825 mana.{x I'll revisit this later, to have when affected percentage of the damage done to you goes{x to mana, rest to your health, which is the same thing as increases your health, and lowering{x your mana, except to me a better way of doing it, instead of the easy way of just boosting{x hp lowering mana. With my new way it will also not let you go into the neg mana and crazy{x things like that.{x {x RerollSwitch: If your a 2nd tier hero can now use this and will only cost you 200 qps like{x it was suppose to. It was charging you 3k qps, not anymore.{x {x Creation/Reroll: Now in creation or reroll, in the class section you can access{x help files, any help files, if you just type help, shows you help tier, you can also access{x the showclass command, to see avail skills/spells to your listed classes.{x {x That is all for right now. Will be on next copyover.{x ~ Sender Dusk~ Date Sat Oct 18 18:11:50 2008~ Stamp 1224378710 To all~ Subject Babbles{x~ Text Metal Babbles still whereable, just like was when first brought here. The others are{x not whereable anymore, so if you find one, rejoice and enjoy. {x {x Sorry if this hurts your triggers. And sorry for whoever allowed them to get{x out of control. Was meant as a nice bonus, not something to live on.{x ~ Sender Dusk~ Date Sun Oct 19 17:26:14 2008~ Stamp 1224462374 To all~ Subject Cripple{x~ Text Reworked this alot, to make it useful, but also balanced.{x {x Has 3 states, arm, head, leg.{x {x Head, makes you blind, you can't rub it, only lasts a tick or so.{x It checks vs your str, and con, to a random number and assassin dex to hit the head.{x {x Arm, gives chance to disarm your wpn. It use to drop it to the ground except{x for having a nodrop, inventory item. But since we have no looting here, any wpn{x will go to the inventory, unless your wearing a noremove wpn. So thats one defence{x other is having good str and con, this one also checks vs the assassin str.{x {x Leg, makes fleeing harder, really this time. When you type flee it does a check vs{x victims dex and con, to the assassins str, if you pass you can flee, if not you won't flee.{x {x So for the most part, the assassin needs good str, to break bones, and dex to hit the{x smaller target of the head. The victim needs good dex to dodge that hit to head, and{x con to help withstand it. For the arm/leg its mostly con to see if you can overcome{x the pain of the fracture to still wield your wpn, or flee.{x {x Leg will also reduce victims moves. Can only apply one cripple at a time, and to cripple{x will cost the assassin moves to use, by moving into the posistion and focusing more power{x into the hit to break bones. {x {x So should be useable, worthwhile, but at the same time, balanced.{x ~ Sender Dusk~ Date Mon Oct 20 18:49:22 2008~ Stamp 1224553762 To all~ Subject Saints{x~ Text Saints now have some nice stat buff spells.{x {x Fortify Strength, Intelligence, Wisdom, Dexterity, Constitution{x {x They are self cast only, and you can only have 2 applied at one time.{x {x They are also based on your characters Intelligence, as to how much you'll gain from them.{x {x Str- Does str and damroll{x Int- Does int and mana{x Wis- Does wis and saves{x Dex- Does dex and hitroll{x Con- Does con and hp{x {x Other classes will have other spells to.{x {x {x Saints also lost Giant Str, as they now have the Str buff for their class.{x Will get to a spell for them, like Cure Ailment, to get rid of Weaken, and other Maladictions.{x ~ Sender Dusk~ Date Mon Oct 20 18:53:43 2008~ Stamp 1224554023 To all~ Subject Fort Spells{x~ Text You can also recast these to renew their duration, instead of waiting for it to wear off.{x However you can't switch types yet. If you want to switch, cancel yourself or wait {x for timer to drop.{x ~ Sender Dusk~ Date Mon Oct 20 20:35:39 2008~ Stamp 1224560139 To all~ Subject Some things{x~ Text Cripple/Siphon now should strip from arena, forgot to move it to here, should be here now.{x {x Cripple Head shot, is still unrubable, but its only 2 ticks now, not 3.{x {x Rub should have a better chance at removing fireblind, let me know how it works. It{x still does save check to be applied, but all i adjusted was actually rubbing it.{x {x For builders, new exit flag, of Hidden. If an exit is flagged Hidden, you won't see{x it on look as <north>, it just won't be there. So now you have to start reading{x your room descriptions again.{x {x Thank Digaaz builders he wanted me to just remove the <> so descriptions matter again.{x But players thank me, cause didn't remove the <>, but added in a hidden flag, cause not{x all descriptions on this mud are accurate or even tell of an exit, when there really is one.{x {x And there was prol another thing, but forgot.{x ~ Sender Dusk~ Date Mon Oct 20 20:40:36 2008~ Stamp 1224560436 To all~ Subject Randoms{x~ Text Remembered what it was. I totally reformated our random object file, so its readable.{x But what matters to you players is, alot of the negative affects didnt' provide a range, so{x saves, and ac was always one value, the lowest it'd give, which is bad compared the highest{x like Osmosis was -25 -40 or so, it was always -25, not anymore, it has its range now.{x On the bad side, Rancor was always -75 hp, but now it'll actually be what its supposed to{x be of -75 hp to -150 hp.{x {x Also, added in a new suffix of Time 15-30 age. boosted the age factor on doom a bit.{x Made the Suffix Digaaz mean something, and adjusted some ratings of things, so don't worry{x if your level 60 mobs don't pop anything good anymore, they never were suppose to anyway.{x to get the good items might now how to actually kill Legend mobs, most of you do anyway.{x but shouldn't have anymore good shit coming from like ocean or fanatics etc. {x Cept like top level maybe.{x ~ Sender Bree~ Date Tue Oct 21 12:45:53 2008~ Stamp 1224618353 To all~ Subject flee{x~ Text Flee has been returned to it's previous state with no lag.{x Bree{x ~ Sender Dusk~ Date Tue Oct 21 15:20:15 2008~ Stamp 1224627615 To all~ Subject Reroll{x~ Text Ok now when you reroll you won't lose any stance or learned. So build them up as you{x progress through the levels or on third tier, won't lose the time. Focus however{x will still go away. But now your learned/stances won't. Rejoice{x ~ Sender Bree~ Date Sat Oct 25 18:38:55 2008~ Stamp 1224985135 To all~ Subject flee{x~ Text Lag on failed flee has been removed.{x This is a players mud now, so send me your dislikes/likes/suggestions and it will be done.{x Be reasonable, we are striving for balance after all.{x Bree.{x ~ Sender Fesdor~ Date Mon Nov 3 14:57:58 2008~ Stamp 1225753078 To all~ Subject questing with pets{x~ Text If your pet kills your quest mob, you will now recieve credit for the kill and will be able to complete your quest. -Fesdor ~ Sender Fesdor~ Date Mon Nov 3 18:22:12 2008~ Stamp 1225765332 To digaaz bree~ Subject new quest code{x~ Text I have implemented a new quest code on the test port. To be added to it is quest sell, as well as making it look and feel a little prettier. It is much more efficient, editable, and removes the need for helpfiles. Play with it and let me know what you think. -Fesdor ~ Sender Bree~ Date Tue Nov 4 11:07:06 2008~ Stamp 1225825626 To all~ Subject conj{x~ Text Conjurers lose frenzy and gain a better type of frenzy called madness{x Bree{x ~ Sender Fesdor~ Date Tue Nov 4 17:13:52 2008~ Stamp 1225847632 To all~ Subject recent changes{x~ Text Ambush has been changed so if you are blending you will never get the "but they can see you" message. You must be sneaking for ambush to work at all. If you are sneaking but they can see you, you will have an 83% chance of a successful ambush. This should make it useful, but still not 100% reliable. Highlander follow through has recieved significant bonuses for two-handed weapons, as originally intended. more to come -Fesdor ~ Sender Fesdor~ Date Wed Nov 5 00:32:08 2008~ Stamp 1225873928 To all~ Subject enhanced damage{x~ Text Bards have lost enhanced damage to put them on a level with the other classes. Do not fear, all the classes that lost enhanced damage will eventually recieve something unique to their class to replace it. -Fesdor ~ Sender Fesdor~ Date Wed Nov 5 16:59:36 2008~ Stamp 1225933176 To all~ Subject new quest code{x~ Text New quest code has arrived. You should hopefully not get random quests to the wrong continent now. The main difference will be quest list. It just looks different now but it's all still there. You can now use quest browse <item> and quest sell <item> quest browse will give you the stats on the item, quest sell will sell vinir back for 8 iqp and aesir back for 40 iqp. That's all for now. This means aesir and vinir helpfiles will no long be maintained. -Fesdor ~ Sender Fesdor~ Date Wed Nov 5 18:19:23 2008~ Stamp 1225937963 To all~ Subject sunder{x~ Text Crusaders have lost sunder for now, since dusk won't be finishing his abilities thing for all classes and thus it is imbalanced. Sorry for all the undo-ing of changes, it has to happen. -Fesdor ~ Sender Fesdor~ Date Thu Nov 6 12:50:27 2008~ Stamp 1226004627 To all~ Subject Thursday, November Sixth, Two Thousand and Eight.{x~ Text You can now gain enhanced damage free at your guildmaster. It is currently the old version, but I will be writing class-specific stuff for it within the next few days. This means every class just got enhanced but it will do a wide variety of different things in the future depending on your class. -Fesdor PS: I also fixed some minor things including the new quest code's quest buy iquest problem and the 2 tick wait. If you get a 2-tick wait please notify me. ~ Sender Fesdor~ Date Thu Nov 6 14:26:45 2008~ Stamp 1226010405 To all~ Subject nightstalker enhanced damage{x~ Text Enhanced damage has been modified for Fade and Banshee to be linked to the nightstalker ability. Your amount of enhanced damage will rise and fall with the moon if you have nightstalker on. Eventually every class will have their own enhanced damage, I'll be doing them as fast as possible. You all have a flat rate right now, so it's not really a disadvantage, it's just boring. max exp cap raised to 4500 for those below 101. Moderate multiplier also added to their exp. Legend exp is unchanged. There will be very sparing use of dblexp levels in the future as a result. that's all for now. -Fesdor ~ Sender Bree~ Date Thu Nov 6 14:43:50 2008~ Stamp 1226011430 To all~ Subject Paladin{x~ Text Paladins gain divine intervention at level 85{x Bree{x ~ Sender Bree~ Date Thu Nov 6 15:01:45 2008~ Stamp 1226012505 To all~ Subject changes{x~ Text Warlocks gain iceward at lvl 75 for 2 trains. Adds resist to cold damage{x Alchemist gain acidward at level 75 for 2 trains. Adds resist to acid{x Bree{x ~ Sender Bree~ Date Thu Nov 6 15:45:41 2008~ Stamp 1226015141 To all~ Subject bard{x~ Text Bards get rage song at 65{x This will have a change to blind but it doesn't work yet, been having a problem with it, it will be fixed as soon as possible.{x Bree{x ~ Sender Bree~ Date Thu Nov 6 15:48:45 2008~ Stamp 1226015325 To all~ Subject rage song{x~ Text Blind now works on rage song, it doesn't always land a blind, it depends on victim's stats.{x Bree{x ~ Sender Fesdor~ Date Fri Nov 7 16:18:34 2008~ Stamp 1226103514 To all~ Subject Enhanced damage for warriors/rangers{x~ Text Class-specific enhanced damage is now in for: Crusader, Swashbuckler, Highlander, Paladin, Darkpaladin, Hunter. Crusader: Your enhanced should vary with your align. Keep it at 1000 and you'll see a good boost. Let your align dip and so will your damage. Swashbuckler: Your enhanced damage will vary with your hitroll. No matter what your hitroll is it will be decent, but higher hr = slightly more damage. Highlander: Your enhanced will increase with your power level once you pass plevel 3. Paladin: Your enhanced cares about your white magic and align. Stay good and get your white as high as possible to optimize damage. Darkpaladin: Yours is like Paladin, only black magic is what matters. Stay evil and have high black magic. Hunter: If you are in an outdoor room (not a city, not inside) then you will get a slight bonus. If that room is a forest, you will get a much larger bonus. That's all for now, more classes to come as I finish them. -Fesdor ~ Sender Bree~ Date Mon Nov 10 12:41:24 2008~ Stamp 1226349684 To all~ Subject banks{x~ Text Bank limit has been raised to 40k plat.{x I'm not sure if a memory issue will arise from this or not, so anything over 20k in the bank please keep track of how much you have in there incase a memory problem fucks it up.{x Also there is nothing in the bank file that takes 10% from you when you deposit. I'm not sure why people think it does.{x Bree{x ~ Sender Fesdor~ Date Mon Nov 10 15:21:02 2008~ Stamp 1226359262 To all~ Subject ninja kick{x~ Text Ninjas can now gain kick. Why they didn't have it is a mystery. ~ Sender Fesdor~ Date Mon Nov 10 17:46:06 2008~ Stamp 1226367966 To all~ Subject monday changes.{x~ Text Changes: Cooldown removed for the forseeable future (until tas shows up and fixes/finishes it) Warriors must now be berserking to get their enhanced damage. You wanted more from berserk, here it is. Small fixes to quest code, you may now buy gods without crashing the mud. Restring price is properly displayed now. Rage song no longer does damage, does have a very nice blind affect. That's all for now. -Fesdor ~ Sender Fesdor~ Date Mon Nov 10 22:11:42 2008~ Stamp 1226383902 To all~ Subject Double EXP voucher{x~ Text Doublexp Vouchers can now be popped. They will be good for 1 hour of DblEXP. You will be able to buy them from the questmaster in the future. ~ Sender Fesdor~ Date Tue Nov 11 15:52:03 2008~ Stamp 1226447523 To all~ Subject saves and learned{x~ Text Saves have been adjusted. There was a severe negative impact from berserk that I removed Learned magic should now go up a lot faster That's all for now. -Fesdor ~ Sender Fesdor~ Date Tue Nov 11 23:23:43 2008~ Stamp 1226474623 To all~ Subject shriek changes{x~ Text Shriek will now have 2 rounds of lag if the banshee is successful. Failed shrieks will maintain the same lag they always had. Shriek calculations have also been adjusted to not care about the victim's level, this was making it fail against mobs a lot. As a result it will fail a little more often now, but it should be ok. The durations were also fixed on its affects so they make sense. The damage and hitroll calculations were modified slightly to weigh age a little more heavily and current hp a little less. ~ Sender Fesdor~ Date Wed Nov 12 17:45:19 2008~ Stamp 1226540719 To all~ Subject Voodan spell: Sense Vitality{x~ Text Voodan has gained a new spell called sense vitality. Cast it on your opponent then use sense <their name> to sense their vital stats from anywhere, as long as the affect stays. The affect cannot be cancelled/purified so this should be about 5-6 ticks. Right now it doesn't have percentage signs on the message, but it will when I polish the skill. You also have to type their full name for now until I fix that. -Fesdor ~ Sender Bree~ Date Thu Nov 13 10:44:28 2008~ Stamp 1226601868 To all~ Subject quest item replaced{x~ Text Glow in the dark sunglasses have been replaced with Freya's mask.{x It has perm detects for everything from invis motion to infrared farsight and magic.{x Have a ball{x Bree{x ~ Sender Fesdor~ Date Fri Nov 14 15:39:04 2008~ Stamp 1226705944 To all~ Subject combat changes{x~ Text There have been minor tweaks to fight code, you will see hitroll/blindness acting differently as far as how many hits you land/get blocked/miss. This is still a work in progress and I will continue to tweak it over the next couple days. -Fesdor ~ Sender Fesdor~ Date Wed Nov 19 23:56:40 2008~ Stamp 1227167800 To all~ Subject Combat tweaks, quest sell bug, assassin enhanced{x~ Text A new set of small combat tweaks are in now. Please let me know if anything is acting strangely. The goal is to make hitroll matter a little more (and work with a lower amount) and make blind matter a little less. You may see attacks being parried/blocked/etc more through blind now. This is normal. The aforementioned bug with quest sell has been fixed. There should be no problems, but one that might arise is if you have aesir/vinir of the same type and try to sell one and it thinks its the other. I have tested this and it doesn't seem to do this, but it is a possibility as I didn't test it for every piece. Assassin enhanced damage now cares about sneak. You must be sneaking to recieve your optimal damage boost, and a higher % in sneak will see a higher boost in damage. That is all for now. Please note immortal with any bugs you find. If you're not sure if it's a bug, note it anyway. If we catch you abusing bugs there will be dire consequences. -Fesdor ~ Sender Fesdor~ Date Sat Nov 22 15:37:43 2008~ Stamp 1227397063 To all~ Subject mage enhanced damage{x~ Text Enhanced damage for mages is here. Forsaken: Enhanced damage boost when using a weapon with a magical damtype. Archmage: Enhanced damage boost based on magic power focus. Conjurer: Enhanced damage boost based on magic power focus and another if your weapon is blessed. -Fesdor ~ Sender Fesdor~ Date Thu Dec 4 19:47:57 2008~ Stamp 1228448877 To all~ Subject unite/strange{x~ Text Strangle can now be used with a pk flag on. Unite has had its mana cost significantly lowered and its damage boosted slightly. ~ Sender Fesdor~ Date Fri Dec 5 16:22:08 2008~ Stamp 1228522928 To all~ Subject Breath Spells{x~ Text The mage breath spells should actually be useful now. Experiment and enjoy. -Fesdor ~ Sender Fesdor~ Date Wed Dec 10 00:55:32 2008~ Stamp 1228899332 To all~ Subject nightstalker ability{x~ Text Fades/Banshees rejoice, nightstalker has been enabled. It should be bug-free now, but please report any unexpected crashes you experience. -Fesdor ~ Sender Fesdor~ Date Wed Dec 10 03:40:41 2008~ Stamp 1228909241 To all~ Subject totally random change{x~ Text I don't know why I did this, but whois now shows player descriptions. If you don't like it I can take it out. Also . . . don't abuse it. -Fesdor ~ Sender Fesdor~ Date Thu Dec 18 13:41:03 2008~ Stamp 1229636463 To all~ Subject Magic Power{x~ Text Sorcery has been reworked and should now operate as intended. You may see some big spikes, especially at higher focus levels, but you should not see any 100-damage acid blasts anymore. Please note me ASAP with any bugs you might encounter, as I did not test it for every single spell. -Fesdor ~ Sender Fesdor~ Date Wed Dec 24 14:36:01 2008~ Stamp 1230158161 To all~ Subject christmas eve fixes{x~ Text You can no longer walk out of combat after initiating any kind of attack. Player files will now save automatically after giving/selling/dropping to prevent duping/loss of eq. -Fesdor ~ Sender Festest~ Date Wed Dec 24 14:47:49 2008~ Stamp 1230158869 To all~ Subject strangle{x~ Text Strangle has been tweaked slightly to give the assassin a bit more of a chance of succeeding. Remember, it is a stealth skill, sneaking and hiding are VERY helpful. -Fesdor ~ Sender Fesdor~ Date Sat Jan 3 18:12:14 2009~ Stamp 1231035134 To all~ Subject Saves{x~ Text Saves have been modified. You will notice a change but it won't be huge. If you are the person casting the spell, your intelligence, spell %, and learned magic now matter. -Fesdor ~ Sender Fesdor~ Date Tue Jan 6 20:34:18 2009~ Stamp 1231302858 To all~ Subject minor changes{x~ Text Ice/Fire/Acid ward spells have been changed. They now last 0 ticks and have very minimal lag. Use them tactically during fights. Conjure wrath has had its lag lowered because frankly it was worthless with 2 rounds of lag. -Fesdor ~ Sender Fesdor~ Date Wed Jan 7 23:12:44 2009~ Stamp 1231398764 To all~ Subject a couple new things{x~ Text Archmage gets a new spell: mana blast. This spell will automatically target any vulnerabilities the target has, otherwise it does normal damage. Plague will now take a noticeable amount of moves the first time it is cast on someone. Voodan Curse has changed in a similar way. -Fesdor ~ Sender Fesdor~ Date Fri Jan 9 14:56:03 2009~ Stamp 1231541763 To all~ Subject Ch Ch Ch Chaaanges{x~ Text Rage song has been fixed, enjoy. Mana blast's damage has been rewritten. It will now decrease as your mana decreases. A few other minor tweaks and changes that you won't notice. -Fesdor ~ Sender Digaaz~ Date Sat Jan 10 09:44:45 2009~ Stamp 1231609485 To all~ Subject Casters and Dodge/Parry{x~ Text With Fesdors approval in the matter, and maybe Bree. I will be going through, maybe later tonight and doing Dodge/parry add in for Casters. It will be medium to high level. Just so you are aware. {x I will be as fair as I can be in the additions on what level you get the skill(s) at. {x Digaaz... I do stuff sometimes. ~ Sender Digaaz~ Date Sat Jan 10 16:32:19 2009~ Stamp 1231633939 To all~ Subject Magey Dodgeyness and parryness{x~ Text Archmage and Shamans got the Dodgey and the Parry-ey. Conjurers with the next reboot. More to come when I get back on. {x Digaaz... Working hard, or hardly working. ~ Sender Digaaz~ Date Sat Jan 10 21:40:52 2009~ Stamp 1231652452 To all~ Subject Dodge and Parry Mage Classes{x~ Text Mage classes should now all have dodge and parry. Enjoy.{x {x Digaaz... Not really working. Really.{x ~ Sender Fesdor~ Date Wed Jan 14 01:48:51 2009~ Stamp 1231926531 To all~ Subject some changes{x~ Text Monks must now be using martial arts to get their martial-art based combat skills such as vital hit. More to come on this. Highlanders have had their damage redone. They will gain more each power level and will do more in general when using a 2hand weapon. -Fesdor ~ Sender Fesdor~ Date Wed Jan 14 14:47:15 2009~ Stamp 1231973235 To all~ Subject combat changes{x~ Text Our fight code has undergone another overhaul after a large amount of past changes were lost. You won't notice a lot, though a lot of global things have been tweaked across the board (AC calculations, damroll, hitroll, etc.) . This is just to bring them up to speed with how characters are built nowadays, as a lot of them were years old, if not stock. -Fesdor ~ Sender Bree~ Date Fri Jan 16 18:52:47 2009~ Stamp 1232160767 To all~ Subject ghost flag{x~ Text Ghost flag will now last 1 hour. This is a rough guess as i had to convert ticks to real time minutes.{x So it may vary by a factor of 10 minutes give or take, i'm not completely sure yet.{x The new rule is now in effect. If you remove your ghost flag before the end of 1 hour real time, you can legal be attacked again by the person who killed you.{x Bree{x ~ Sender Fesdor~ Date Tue Jan 20 13:35:49 2009~ Stamp 1232487349 To all~ Subject January 20th Changes{x~ Text Breaths no longer hit groupies Corpse retrieval fixed (all testing worked). Contacts imms if it fails. Chance to fail fireblind upped slightly for flaming flag. Spells that were missing colors now have them. Note immortal with any I missed. Track now works through flying. -Fesdor ~ Sender Fesdor~ Date Tue Jan 20 14:00:37 2009~ Stamp 1232488837 To all~ Subject Monk Martial Arts{x~ Text Martial arts is now a toggleable skill for monk. They will get combat bonuses when it is on, but will not be able to use certain healing/support skills and spells. They will not be able to turn it off in combat, but will be able to toggle it at will otherwise (with some lag). More information to follow in an updated helpfile. -Fesdor ~ Sender Fesdor~ Date Tue Jan 20 15:05:49 2009~ Stamp 1232492749 To all~ Subject Some Mage Changes{x~ Text Archmage has lost the conjure spell. They have enough other weapons now. A few other classes will be losing conjure in the future as I give them other things to compensate. Archmage and Forsaken enhanced damage has been written again and should work now. Any weapon that's not pierce/slash/bash will give a bonus. More to come sometime . . . -Fesdor ~ Sender Fesdor~ Date Tue Jan 20 17:41:42 2009~ Stamp 1232502102 To all~ Subject Transmute{x~ Text Alchemist has gained a spell: Transmute. Used in conjunction with a new item at the Questmaster (Philosopher's Stone) An alchemist can change the damnoun of any weapon. See help transmute for more info. -Fesdor ~ Sender Fesdor~ Date Tue Jan 20 21:18:02 2009~ Stamp 1232515082 To all~ Subject Saint Spell: Martyr{x~ Text Saints have gained a spell called Martyr. It will attract the attention of everything in the room and force them to attack the saint. This will not work on anything in the saint's group, but everything else will turn on the saint beginning with the next round. -Fesdor ~ Sender Fesdor~ Date Tue Jan 20 23:48:28 2009~ Stamp 1232524108 To all~ Subject strangle{x~ Text Strangle has been lowered by 1 tick. It's now one tick less than sleep. Considering you can't save against it and you can use it in nomagic rooms, I don't want to hear ANY bitching about this. Direct all complaints to my left nut. -Fesdor ~ Sender Digaaz~ Date Sun Jan 25 10:59:25 2009~ Stamp 1232909965 To all~ Subject Arena:: Cripple and Vital Hit clearance{x~ Text I will look into this immediately and add the skills to the clear list if they are not there. {x Thank you for bringing this to our attention. {x Digaaz... Hey look. I did something. ~ Sender Fesdor~ Date Mon Jan 26 16:45:42 2009~ Stamp 1233017142 To all~ Subject Changes 1-26-09{x~ Text Monk martial arts modifications have been completed. You will find that all your self-cast and defensive spells are now not usable while in martial arts mode. You will only gain access to your skills like throw, roundhouse, vital hit, etc. When in martial arts mode. Your enhanced damage is now based off of whether or not you are in martial arts mode as well. Race stat caps have been reworked. Rather than the old "quick and dirty" fix that was put on humans, I have made racial stat caps even at +4 across the board. Your stats will change no matter who you are. Deal with it whether it's for the better or worse. If you are unevolved and would like to evolve as a result of the changes, let me know. You can now dump all your trains into hp/mana/move by typing 'train <hp/mana/move> all' I'm still working on smoothing this out and adding it to gain as well. Should be completed fairly soon. A few other minor tweaks and changes have been made all over the place, most of which you won't notice. -Fesdor ~ Sender Fesdor~ Date Tue Jan 27 01:29:28 2009~ Stamp 1233048568 To all~ Subject Assassinate/Backstab{x~ Text As part of my plans for assassinate/backstab: Assassin's enhanced backstab is now tied to their skill % in assassinate. Unless your assassinate is at 100%, you will see a decrease in damage. Assassinate now has a chance to improve on all backstabs, not just ones where assassinate goes through. This is the first of many changes to these two skills and how they interact with each other. -Fesdor ~ Sender Fesdor~ Date Wed Jan 28 12:38:08 2009~ Stamp 1233175088 To all~ Subject voodan curse again{x~ Text Voodan curse has been fixed again. It now works as intended. The only stacking stat will be -hitroll. -con and -str will only apply the first time it is cast. Mana/Move will only be drained the first time it is cast, and this is scaled by how close to full the victim is in those stats. -Fesdor ~ Sender Fesdor~ Date Sun Feb 1 21:34:56 2009~ Stamp 1233552896 To all~ Subject unite/mana blast/strangle/ghost/siphon{x~ Text Unite will no longer surge. Chance to save vs mana blast added, this will reduce the damage it does significantly (similar to every other spell) Strangle changed so that you cannot overpower the assassin if you can't see them when they strangle you. Killing yourself no longer gives you a ghost flag. Siphons are being worked on and should be fixed soon. -Fesdor ~ Sender Fesdor~ Date Wed Feb 4 11:49:03 2009~ Stamp 1233776943 To all~ Subject run fix{x~ Text Fixed the memory bug with run, you should be able to run with followers now without crashing the mud. It'll still crash if you run an absurd number of rooms, if I find someone doing something like run 29e29w29e29w29e29w29e29w29e29w trying to crash the mud they will not be playing here anymore. -Fesdor ~ Sender Fesdor~ Date Thu Feb 5 23:51:01 2009~ Stamp 1233906661 To all~ Subject guards/ghosts{x~ Text Ghosts are no longer allowed in clan halls. The guard will boot you out. If you get into another part of a clanhall by other means ... Whatever, the guard will boot you out. If you die in a clan hall, your corpse will go to the morgue. Roundhouse bugginess has been resolved. Roundhousing guards has not changed, and won't change until I figure out just how I want to take care of it. -Fesdor ~ Sender Fesdor~ Date Fri Feb 6 09:37:47 2009~ Stamp 1233941867 To all~ Subject Siphons{x~ Text Siphon life/energy have been fixed. Notify an immortal if you lost the skills so they can give them back to you. -Fesdor ~ Sender Fesdor~ Date Tue Feb 10 18:33:32 2009~ Stamp 1234319612 To all~ Subject Overgrowth{x~ Text Hunters have gained a new spell called Overgrowth that will turn any room into a forest temporarily. -Fesdor ~ Sender Fesdor~ Date Tue Feb 10 19:09:14 2009~ Stamp 1234321754 To all~ Subject overgrowth again{x~ Text Shaman gets overgrowth too. Rejoice dammit. ~ Sender Fesdor~ Date Wed Feb 18 13:47:03 2009~ Stamp 1234993623 To all~ Subject bankruptcy{x~ Text Stocks that bankrupt will now have their certificates turned to paper bags and the stock will be reset to 700 platinum. Everyone thank Shryp for allowing me to selectively erase objects from pfiles. -Fesdor ~ Sender Fesdor~ Date Fri Feb 20 16:18:12 2009~ Stamp 1235175492 To all~ Subject Ghost Flag{x~ Text Ghosted players will now take damage from mobs. -Fesdor ~ Sender Bree~ Date Mon Feb 23 05:52:47 2009~ Stamp 1235397167 To all~ Subject stock market.{x~ Text Stock prices will now not crash so often, and have been given a max boost of 17%{x Bree{x ~ Sender Bree~ Date Fri Feb 27 18:46:35 2009~ Stamp 1235789195 To all~ Subject chop{x~ Text chop will now hit twice{x more changes on classes to come soon{x Bree{x ~ Sender Bree~ Date Fri Feb 27 18:54:29 2009~ Stamp 1235789669 To all~ Subject chop{x~ Text damage was lowered slightly as a result of this.{x bree{x ~ Sender Bree~ Date Fri Feb 27 19:22:06 2009~ Stamp 1235791326 To all~ Subject changes in classes{x~ Text Chance to assassinate has been raised.{x Alchemist enhanced damage has been raised.{x conjurer gets iceward at lvl 66{x voodan get fireward at 66{x More changes to come soon{x Bree{x ~ Sender Bree~ Date Sat Feb 28 10:02:06 2009~ Stamp 1235844126 To all~ Subject assassin{x~ Text Assassinate will now do about half the damage it did before, but when it lands the victim will receive a negative regeneration rate.{x Any ideas, please note me.{x Bree{x ~ Sender Bree~ Date Sat Feb 28 10:51:17 2009~ Stamp 1235847077 To all~ Subject assassinate{x~ Text Assassinate doesn't take a third of your HPs anymore, you get the inital damage which is like 500-800 and then the - regen{x bree{x ~ Sender Bree~ Date Sun Mar 1 10:09:24 2009~ Stamp 1235930964 To all~ Subject changes{x~ Text Assassinate now will have a lower chance to hit.{x Phase % should go up quicker now, let me know if it doesn't.{x Bree{x ~ Sender Bree~ Date Sun Mar 1 10:10:00 2009~ Stamp 1235931000 To all~ Subject also{x~ Text You can put stocks in pouches and packs now too.{x ~ Sender Bree~ Date Mon Mar 2 07:11:01 2009~ Stamp 1236006661 To all~ Subject assassinate{x~ Text Assassinate damage has been raised slightly since it takes the place of backstab damage if it hits and since it hits slightly more now, it can mess with focusing if you keep hitting assassinate and no backstab.{x Also, the stacking effect of the -regen has been fixed. Please post any problems if you see them{x Bree{x ~ Sender Bree~ Date Tue Mar 24 16:43:57 2009~ Stamp 1237938237 To all~ Subject demonfire{x~ Text Demonfire is now on par with ray of truth.{x Bree{x ~ Sender Bree~ Date Tue Apr 7 11:04:10 2009~ Stamp 1239127450 To all~ Subject changes{x~ Text Bard claw technique will hit slightly more often.{x Sonic blast damage is now also based on red magic.{x Bree{x ~ Sender Bree~ Date Tue Apr 7 16:59:07 2009~ Stamp 1239148747 To all~ Subject sonic {x~ Text It goes offa blue magic now{x This really changes nothing from a players perspective.{x Bree{x ~ Sender Bree~ Date Sun Apr 12 17:34:37 2009~ Stamp 1239582877 To all~ Subject spells{x~ Text Gas breath damage to self lessened by a set 90 hps.{x mana shield mana drain lessened{x ~ Sender Bree~ Date Mon Apr 13 10:57:53 2009~ Stamp 1239645473 To all~ Subject mana blast{x~ Text mana blast damage based on your current mana now not max.{x ~ Sender Bree~ Date Mon Apr 13 18:50:38 2009~ Stamp 1239673838 To all~ Subject helps{x~ Text The following help files have been added/edited:{x Mana blast, Fork, Age, Hara, and Scripting.{x That is all for now.{x Bree{x ~ Sender Bree~ Date Thu Apr 16 07:58:58 2009~ Stamp 1239893938 To all~ Subject necro/fade{x~ Text Necro and Fade get Dual Wield now. Also the golems will be made a little less equal to demons/bears{x More to come{x Bree{x ~ Sender Bree~ Date Fri Apr 17 13:32:16 2009~ Stamp 1240000336 To all~ Subject dual wield and weight{x~ Text After the next copyover, the annoying, 'Your secondary weapon cannot be heavier then your primary one' will be cut in half. It now takes the weight of the second weapon, divides it by 2 and uses that number against the check{x Also, Dual Wield mastery will make your secondary weapon hit slightly more often, not more attacks mind you, but your nor mal ones that you miss.{x Bree{x ~ Sender Bree~ Date Mon Apr 20 19:50:24 2009~ Stamp 1240282224 To all~ Subject head cut{x~ Text After next copyover swashbucklers who have hitroll over 250 will get a damage bonus on headcut.{x Over 350 hitroll will give you an even bigger bonus, there are no bonuses past 350 hitroll. atm.{x Report any bugs or insane damage spikes.{x Bree{x ~ Sender Bree~ Date Wed Apr 22 18:31:23 2009~ Stamp 1240450283 To all~ Subject thief classes{x~ Text Assassin and ninja get blind fighting{x Bree{x ~ Sender Bree~ Date Sat Apr 25 08:04:45 2009~ Stamp 1240671885 To all~ Subject changes{x~ Text You no longer have to be sneaking/hiding to ambush. (We all know the problem with being sneaking/hiding or your target sleeping and still not being able to ambush cause "they can see you"){x Surge damage on Fork lowered slightly.{x More to come{x Bree{x ~ Sender Bree~ Date Wed Apr 29 17:46:27 2009~ Stamp 1241052387 To all~ Subject headcut{x~ Text Headcut can blind if you hit them in the face{x Bree{x ~ Sender Bree~ Date Sat May 2 17:47:06 2009~ Stamp 1241311626 To all~ Subject grenado{x~ Text Was watching Deadliest Warriors, a show i highly suggest i might add, and was watching pirates vs. knights.{x Anyway long story short, pirates had this cool grenade as a weapon, so, i made a skill like it and i'm giving it to swash bucklers.{x + Enjoy{x Bree{x ~ Sender Bree~ Date Sat May 2 18:04:39 2009~ Stamp 1241312679 To all~ Subject also{x~ Text Grenado is hitroll based, if you want best results, your hitroll needs to be 400 or more.{x Bree{x ~ Sender Digaaz~ Date Thu May 14 15:08:18 2009~ Stamp 1242338898 To all~ Subject Paladin{x~ Text OK, paladin's will now gain advanced sword at level 65{x OK, paladin's will now gain advanced mace at level 65{x {x Will cost you 4 creation points.{x {x Digaaz... Enjoy.{x ~ Sender Digaaz~ Date Wed Jun 10 01:37:04 2009~ Stamp 1244623024 To all~ Subject Repent and Curse align{x~ Text I had some people ask me to fix the having to repent and curse align 20 times. I did. It costs one platinum, and it should be a one shot deal now. Any problems note me. Digaaz... Making it faster to be badder... or a goody two shoes. ~ Sender Digaaz~ Date Thu Jun 11 00:51:16 2009~ Stamp 1244706676 To all~ Subject Repent/Curse Align{x~ Text I believe that the rate will be 500, the lag on the changing it doubled. Cost will be reduced to 100 gold. {x Digaaz... It's a love/hate relationship. ~