/**************************************************************************
* File: objcmd.c *
* Usage: contains the command_interpreter for objects, *
* object commands. *
* *
* *
* $Author: galion $
* $Date: 1996/08/04 23:10:16 $
* $Revision: 3.8 $
**************************************************************************/
#include "conf.h"
#include "sysdep.h"
#include "structs.h"
#include "screen.h"
#include "dg_scripts.h"
#include "utils.h"
#include "comm.h"
#include "interpreter.h"
#include "handler.h"
#include "db.h"
extern struct room_data *world;
extern struct index_data *obj_index;
extern int dg_owner_purged;
char_data *get_char_by_obj(obj_data *obj, char *name);
obj_data *get_obj_by_obj(obj_data *obj, char *name);
void sub_write(char *arg, char_data *ch, byte find_invis, int targets);
void die(struct char_data * ch, struct char_data *killer);
#define OCMD(name) \
void (name)(obj_data *obj, char *argument, int cmd, int subcmd)
struct obj_command_info {
char *command;
void (*command_pointer)(obj_data *obj, char *argument, int cmd, int subcmd);
int subcmd;
};
/* do_osend */
#define SCMD_OSEND 0
#define SCMD_OECHOAROUND 1
/* attaches object name and vnum to msg and sends it to script_log */
void obj_log(obj_data *obj, char *msg)
{
char buf[MAX_INPUT_LENGTH + 100];
void script_log(char *msg);
sprintf(buf, "Obj (%s, VNum %d): %s",
obj->short_description, GET_OBJ_VNUM(obj), msg);
script_log(buf);
}
/* returns the real room number that the object or object's carrier is in */
int obj_room(obj_data *obj)
{
if (obj->in_room != NOWHERE)
return obj->in_room;
else if (obj->carried_by)
return IN_ROOM(obj->carried_by);
else if (obj->worn_by)
return IN_ROOM(obj->worn_by);
else if (obj->in_obj)
return obj_room(obj->in_obj);
else
return NOWHERE;
}
/* returns the real room number, or NOWHERE if not found or invalid */
sh_int find_obj_target_room(obj_data *obj, char *rawroomstr)
{
int tmp;
sh_int location;
char_data *target_mob;
obj_data *target_obj;
char roomstr[MAX_INPUT_LENGTH];
one_argument(rawroomstr, roomstr);
if (!*roomstr)
return NOWHERE;
if (isdigit(*roomstr) && !strchr(roomstr, '.'))
{
tmp = atoi(roomstr);
if ((location = real_room(tmp)) < 0)
return NOWHERE;
}
else if ((target_mob = get_char_by_obj(obj, roomstr)))
location = IN_ROOM(target_mob);
else if ((target_obj = get_obj_by_obj(obj, roomstr)))
{
if (target_obj->in_room != NOWHERE)
location = target_obj->in_room;
else
return NOWHERE;
}
else
return NOWHERE;
/* a room has been found. Check for permission */
if (ROOM_FLAGGED(location, ROOM_GODROOM) ||
#ifdef ROOM_IMPROOM
ROOM_FLAGGED(location, ROOM_IMPROOM) ||
#endif
ROOM_FLAGGED(location, ROOM_HOUSE))
return NOWHERE;
if (ROOM_FLAGGED(location, ROOM_PRIVATE) &&
world[location].people && world[location].people->next_in_room)
return NOWHERE;
return location;
}
/* Object commands */
OCMD(do_oecho)
{
int room;
skip_spaces(&argument);
if (!*argument)
obj_log(obj, "oecho called with no args");
else if ((room = obj_room(obj)) != NOWHERE)
{
if (world[room].people)
sub_write(argument, world[room].people, TRUE, TO_ROOM | TO_CHAR);
}
else
obj_log(obj, "oecho called by object in NOWHERE");
}
OCMD(do_oforce)
{
char_data *ch, *next_ch;
int room;
char arg1[MAX_INPUT_LENGTH], *line;
line = one_argument(argument, arg1);
if (!*arg1 || !*line)
{
obj_log(obj, "oforce called with too few args");
return;
}
if (!str_cmp(arg1, "all"))
{
if ((room = obj_room(obj)) == NOWHERE)
obj_log(obj, "oforce called by object in NOWHERE");
else
{
for (ch = world[room].people; ch; ch = next_ch)
{
next_ch = ch->next_in_room;
if (GET_LEVEL(ch)<LVL_IMMORT)
{
command_interpreter(ch, line);
}
}
}
}
else
{
if ((ch = get_char_by_obj(obj, arg1)))
{
if (GET_LEVEL(ch)<LVL_IMMORT)
{
command_interpreter(ch, line);
}
}
else
obj_log(obj, "oforce: no target found");
}
}
OCMD(do_osend)
{
char buf[MAX_INPUT_LENGTH], *msg;
char_data *ch;
msg = any_one_arg(argument, buf);
if (!*buf)
{
obj_log(obj, "osend called with no args");
return;
}
skip_spaces(&msg);
if (!*msg)
{
obj_log(obj, "osend called without a message");
return;
}
if ((ch = get_char_by_obj(obj, buf)))
{
if (subcmd == SCMD_OSEND)
sub_write(msg, ch, TRUE, TO_CHAR);
else if (subcmd == SCMD_OECHOAROUND)
sub_write(msg, ch, TRUE, TO_ROOM);
}
else
obj_log(obj, "no target found for osend");
}
/* increases the target's exp */
OCMD(do_oexp)
{
char_data *ch;
char name[MAX_INPUT_LENGTH], amount[MAX_INPUT_LENGTH];
two_arguments(argument, name, amount);
if (!*name || !*amount)
{
obj_log(obj, "oexp: too few arguments");
return;
}
if ((ch = get_char_by_obj(obj, name)))
gain_exp(ch, atoi(amount));
else
{
obj_log(obj, "oexp: target not found");
return;
}
}
/* set the object's timer value */
OCMD(do_otimer)
{
char arg[MAX_INPUT_LENGTH];
one_argument(argument, arg);
if (!*arg)
obj_log(obj, "otimer: missing argument");
else if (!isdigit(*arg))
obj_log(obj, "otimer: bad argument");
else
GET_OBJ_TIMER(obj) = atoi(arg);
}
/* transform into a different object */
/* note: this shouldn't be used with containers unless both objects */
/* are containers! */
OCMD(do_otransform)
{
char arg[MAX_INPUT_LENGTH];
obj_data *o, tmpobj;
struct char_data *wearer=NULL;
int pos=-1;
one_argument(argument, arg);
if (!*arg)
obj_log(obj, "otransform: missing argument");
else if (!isdigit(*arg))
obj_log(obj, "otransform: bad argument");
else {
o = read_object(atoi(arg), VIRTUAL);
if (o==NULL) {
obj_log(obj, "otransform: bad object vnum");
return;
}
if (obj->worn_by) {
pos = obj->worn_on;
wearer = obj->worn_by;
unequip_char(obj->worn_by, pos);
}
/* move new obj info over to old object and delete new obj */
memcpy(&tmpobj, o, sizeof(*o));
tmpobj.in_room = obj->in_room;
tmpobj.carried_by = obj->carried_by;
tmpobj.worn_by = obj->worn_by;
tmpobj.worn_on = obj->worn_on;
tmpobj.in_obj = obj->in_obj;
tmpobj.contains = obj->contains;
tmpobj.id = obj->id;
tmpobj.proto_script = obj->proto_script;
tmpobj.script = obj->script;
tmpobj.next_content = obj->next_content;
tmpobj.next = obj->next;
memcpy(obj, &tmpobj, sizeof(*obj));
if (wearer) {
equip_char(wearer, obj, pos);
}
extract_obj(o);
}
}
/* purge all objects an npcs in room, or specified object or mob */
OCMD(do_opurge)
{
char arg[MAX_INPUT_LENGTH];
char_data *ch, *next_ch;
obj_data *o, *next_obj;
int rm;
one_argument(argument, arg);
if (!*arg)
{
if ((rm = obj_room(obj)) != NOWHERE)
{
for (ch = world[rm].people; ch; ch = next_ch )
{
next_ch = ch->next_in_room;
if (IS_NPC(ch))
extract_char(ch, TRUE);
}
for (o = world[rm].contents; o; o = next_obj )
{
next_obj = o->next_content;
if (o != obj)
extract_obj(o);
}
}
return;
}
if (!(ch = get_char_by_obj(obj, arg)))
{
if ((o = get_obj_by_obj(obj, arg))) {
if (o==obj) dg_owner_purged = 1;
extract_obj(o);
} else
obj_log(obj, "opurge: bad argument");
return;
}
if (!IS_NPC(ch))
{
obj_log(obj, "opurge: purging a PC");
return;
}
extract_char(ch, TRUE);
}
OCMD(do_oteleport)
{
char_data *ch, *next_ch;
sh_int target, rm;
char arg1[MAX_INPUT_LENGTH], arg2[MAX_INPUT_LENGTH];
two_arguments(argument, arg1, arg2);
if (!*arg1 || !*arg2)
{
obj_log(obj, "oteleport called with too few args");
return;
}
target = find_obj_target_room(obj, arg2);
if (target == NOWHERE)
obj_log(obj, "oteleport target is an invalid room");
else if (!str_cmp(arg1, "all"))
{
rm = obj_room(obj);
if (target == rm)
obj_log(obj, "oteleport target is itself");
for (ch = world[rm].people; ch; ch = next_ch)
{
next_ch = ch->next_in_room;
char_from_room(ch);
char_to_room(ch, target);
}
}
else
{
if ((ch = get_char_by_obj(obj, arg1)))
{
char_from_room(ch);
char_to_room(ch, target);
}
else
obj_log(obj, "oteleport: no target found");
}
}
OCMD(do_dgoload)
{
char arg1[MAX_INPUT_LENGTH], arg2[MAX_INPUT_LENGTH];
int number = 0, room;
char_data *mob;
obj_data *object;
two_arguments(argument, arg1, arg2);
if (!*arg1 || !*arg2 || !is_number(arg2) || ((number = atoi(arg2)) < 0))
{
obj_log(obj, "oload: bad syntax");
return;
}
if ((room = obj_room(obj)) == NOWHERE)
{
obj_log(obj, "oload: object in NOWHERE trying to load");
return;
}
if (is_abbrev(arg1, "mob"))
{
if ((mob = read_mobile(number, VIRTUAL)) == NULL)
{
obj_log(obj, "oload: bad mob vnum");
return;
}
char_to_room(mob, room);
load_mtrigger(mob);
}
else if (is_abbrev(arg1, "obj"))
{
if ((object = read_object(number, VIRTUAL)) == NULL)
{
obj_log(obj, "oload: bad object vnum");
return;
}
obj_to_room(object, room);
load_otrigger(object);
}
else
obj_log(obj, "oload: bad type");
}
OCMD(do_odamage) {
char name[MAX_INPUT_LENGTH], amount[MAX_INPUT_LENGTH];
int dam = 0;
char_data *ch;
two_arguments(argument, name, amount);
if (!*name || !*amount || !isdigit(*amount)) {
obj_log(obj, "odamage: bad syntax");
return;
}
dam = atoi(amount);
if ((ch = get_char_by_obj(obj, name))) {
if (GET_LEVEL(ch)>=LVL_IMMORT) {
send_to_char("Being the cool immortal you are, you sidestep a trap, obviously placed to kill you.", ch);
return;
}
GET_HIT(ch) -= dam;
update_pos(ch);
switch (GET_POS(ch)) {
case POS_MORTALLYW:
act("$n is mortally wounded, and will die soon, if not aided.", TRUE, ch, 0, 0, TO_ROOM);
send_to_char("You are mortally wounded, and will die soon, if not aided.\r\n", ch);
break;
case POS_INCAP:
act("$n is incapacitated and will slowly die, if not aided.", TRUE, ch, 0, 0, TO_ROOM);
send_to_char("You are incapacitated an will slowly die, if not aided.\r\n", ch);
break;
case POS_STUNNED:
act("$n is stunned, but will probably regain consciousness again.", TRUE, ch, 0, 0, TO_ROOM);
send_to_char("You're stunned, but will probably regain consciousness again.\r\n", ch);
break;
case POS_DEAD:
act("$n is dead! R.I.P.", FALSE, ch, 0, 0, TO_ROOM);
send_to_char("You are dead! Sorry...\r\n", ch);
break;
default: /* >= POSITION SLEEPING */
if (dam > (GET_MAX_HIT(ch) >> 2))
act("That really did HURT!", FALSE, ch, 0, 0, TO_CHAR);
if (GET_HIT(ch) < (GET_MAX_HIT(ch) >> 2)) {
sprintf(buf2, "%sYou wish that your wounds would stop BLEEDING so much!%s\r\n",
CCRED(ch, C_SPR), CCNRM(ch, C_SPR));
send_to_char(buf2, ch);
}
}
if (GET_POS(ch) == POS_DEAD) {
if (!IS_NPC(ch)) {
sprintf(buf2, "%s killed by a trap at %s", GET_NAME(ch),
world[ch->in_room].name);
mudlog(buf2, BRF, 0, TRUE);
}
die(ch, NULL);
}
}
else
obj_log(obj, "odamage: target not found");
}
const struct obj_command_info obj_cmd_info[] = {
{ "RESERVED", 0, 0 },/* this must be first -- for specprocs */
{ "oecho" , do_oecho , 0 },
{ "oechoaround", do_osend , SCMD_OECHOAROUND },
{ "oexp" , do_oexp , 0 },
{ "oforce" , do_oforce , 0 },
{ "oload" , do_dgoload , 0 },
{ "opurge" , do_opurge , 0 },
{ "osend" , do_osend , SCMD_OSEND },
{ "oteleport" , do_oteleport, 0 },
{ "odamage" , do_odamage, 0 },
{ "otimer" , do_otimer , 0 },
{ "otransform" , do_otransform, 0 },
{ "\n", 0, 0 } /* this must be last */
};
/*
* This is the command interpreter used by objects, called by script_driver.
*/
void obj_command_interpreter(obj_data *obj, char *argument)
{
int cmd, length;
char *line, arg[MAX_INPUT_LENGTH];
skip_spaces(&argument);
/* just drop to next line for hitting CR */
if (!*argument)
return;
line = any_one_arg(argument, arg);
/* find the command */
for (length = strlen(arg),cmd = 0;
*obj_cmd_info[cmd].command != '\n'; cmd++)
if (!strncmp(obj_cmd_info[cmd].command, arg, length))
break;
if (*obj_cmd_info[cmd].command == '\n')
{
sprintf(buf2, "Unknown object cmd: '%s'", argument);
obj_log(obj, buf2);
}
else
((*obj_cmd_info[cmd].command_pointer)
(obj, line, cmd, obj_cmd_info[cmd].subcmd));
}