/***************************************************************************
* Original Diku Mud copyright (C) 1990, 1991 by Sebastian Hammer, *
* Michael Seifert, Hans Henrik St{rfeldt, Tom Madsen, and Katja Nyboe. *
* *
* Merc Diku Mud improvments copyright (C) 1992, 1993 by Michael *
* Chastain, Michael Quan, and Mitchell Tse. *
* *
* In order to use any part of this Merc Diku Mud, you must comply with *
* both the original Diku license in 'license.doc' as well the Merc *
* license in 'license.txt'. In particular, you may not remove either of *
* these copyright notices. *
* *
* Much time and thought has gone into this software and you are *
* benefitting. We hope that you share your changes too. What goes *
* around, comes around. *
***************************************************************************/
/***************************************************************************
* The MOBprograms have been contributed by N'Atas-ha. Any support for *
* these routines should not be expected from Merc Industries. However, *
* under no circumstances should the blame for bugs, etc be placed on *
* Merc Industries. They are not guaranteed to work on all systems due *
* to their frequent use of strxxx functions. They are also not the most *
* efficient way to perform their tasks, but hopefully should be in the *
* easiest possible way to install and begin using. Documentation for *
* such installation can be found in INSTALL. Enjoy........ N'Atas-Ha *
***************************************************************************/
#include "conf.h"
#include "sysdep.h"
#include "structs.h"
#include "dg_scripts.h"
#include "db.h"
#include "utils.h"
#include "handler.h"
#include "interpreter.h"
#include "comm.h"
#include "spells.h"
extern struct descriptor_data *descriptor_list;
extern sh_int find_target_room(char_data * ch, char *rawroomstr);
extern struct index_data *mob_index;
extern struct room_data *world;
extern int dg_owner_purged;
void sub_write(char *arg, char_data *ch, byte find_invis, int targets);
/*
* Local functions.
*/
/* attaches mob's name and vnum to msg and sends it to script_log */
void mob_log(char_data *mob, char *msg)
{
char buf[MAX_INPUT_LENGTH + 100];
void script_log(char *msg);
sprintf(buf, "Mob (%s, VNum %d): %s",
GET_SHORT(mob), GET_MOB_VNUM(mob), msg);
script_log(buf);
}
/*
** macro to determine if a mob is permitted to use these commands
*/
#define MOB_OR_IMPL(ch) \
(IS_NPC(ch) && (!(ch)->desc || GET_LEVEL((ch)->desc->original)>=LVL_IMPL))
/* mob commands */
/* prints the argument to all the rooms aroud the mobile */
ACMD(do_masound)
{
sh_int was_in_room;
int door;
if (!MOB_OR_IMPL(ch))
{
send_to_char("Huh?!?\r\n", ch);
return;
}
if (AFF_FLAGGED(ch, AFF_MAJIN))
return;
if (!*argument)
{
mob_log(ch, "masound called with no argument");
return;
}
skip_spaces(&argument);
was_in_room = IN_ROOM(ch);
for (door = 0; door < NUM_OF_DIRS; door++)
{
struct room_direction_data *exit;
if (((exit = world[was_in_room].dir_option[door]) != NULL) &&
exit->to_room != NOWHERE && exit->to_room != was_in_room)
{
IN_ROOM(ch) = exit->to_room;
sub_write(argument, ch, TRUE, TO_ROOM);
}
}
IN_ROOM(ch) = was_in_room;
}
/* lets the mobile kill any player or mobile without murder*/
ACMD(do_mkill)
{
char arg[MAX_INPUT_LENGTH];
char_data *victim;
if (!MOB_OR_IMPL(ch)) {
send_to_char("Huh?!?\r\n", ch);
return;
}
if (AFF_FLAGGED(ch, AFF_MAJIN))
return;
one_argument(argument, arg);
if (!*arg) {
mob_log(ch, "mkill called with no argument");
return;
}
if (*arg == UID_CHAR) {
if (!(victim = get_char(arg))) {
sprintf(buf, "mkill: victim (%s) not found",arg);
mob_log(ch, buf);
return;
}
} else if (!(victim = get_char_room_vis(ch, arg))) {
sprintf(buf, "mkill: victim (%s) not found",arg);
mob_log(ch, buf);
return;
}
if (victim == ch) {
mob_log(ch, "mkill: victim is self");
return;
}
if (IS_AFFECTED(ch, AFF_MAJIN) && ch->master == victim ) {
mob_log(ch, "mkill: MAJINed mob attacking master");
return;
}
if (FIGHTING(ch)) {
mob_log(ch, "mkill: already fighting");
return;
}
hit(ch, victim, TYPE_UNDEFINED);
return;
}
/*
* lets the mobile destroy an object in its inventory
* it can also destroy a worn object and it can destroy
* items using all.xxxxx or just plain all of them
*/
ACMD(do_mjunk)
{
char arg[MAX_INPUT_LENGTH];
int pos;
obj_data *obj;
obj_data *obj_next;
if (!MOB_OR_IMPL(ch)) {
send_to_char("Huh?!?\r\n", ch);
return;
}
if (AFF_FLAGGED(ch, AFF_MAJIN))
return;
one_argument(argument, arg);
if (!*arg) {
mob_log(ch, "mjunk called with no argument");
return;
}
if (find_all_dots(arg) != FIND_INDIV) {
if ((obj=get_object_in_equip_vis(ch,arg,ch->equipment,&pos))!= NULL) {
unequip_char(ch, pos);
extract_obj(obj);
return;
}
if ((obj = get_obj_in_list_vis(ch, arg, ch->carrying)) != NULL )
extract_obj(obj);
return;
} else {
for (obj = ch->carrying; obj != NULL; obj = obj_next) {
obj_next = obj->next_content;
if (arg[3] == '\0' || isname(arg+4, obj->name)) {
extract_obj(obj);
}
}
while ((obj=get_object_in_equip_vis(ch,arg,ch->equipment,&pos)))
{
unequip_char(ch, pos);
extract_obj(obj);
}
}
return;
}
/* prints the message to everyone in the room other than the mob and victim */
ACMD(do_mechoaround)
{
char arg[MAX_INPUT_LENGTH];
char_data *victim;
char *p;
if (!MOB_OR_IMPL(ch)) {
send_to_char( "Huh?!?\r\n", ch );
return;
}
if (AFF_FLAGGED(ch, AFF_MAJIN))
return;
p = one_argument(argument, arg);
skip_spaces(&p);
if (!*arg) {
mob_log(ch, "mechoaround called with no argument");
return;
}
if (*arg == UID_CHAR) {
if (!(victim = get_char(arg))) {
sprintf(buf, "mechoaround: victim (%s) does not exist",arg);
mob_log(ch, buf);
return;
}
} else if (!(victim = get_char_room_vis(ch, arg))) {
sprintf(buf, "mechoaround: victim (%s) does not exist",arg);
mob_log(ch, buf);
return;
}
sub_write(p, victim, TRUE, TO_ROOM);
}
/* sends the message to only the victim */
ACMD(do_msend)
{
char arg[MAX_INPUT_LENGTH];
char_data *victim;
char *p;
if (!MOB_OR_IMPL(ch)) {
send_to_char( "Huh?!?\r\n", ch );
return;
}
if (AFF_FLAGGED(ch, AFF_MAJIN))
return;
p = one_argument(argument, arg);
skip_spaces(&p);
if (!*arg) {
mob_log(ch, "msend called with no argument");
return;
}
if (*arg == UID_CHAR) {
if (!(victim = get_char(arg))) {
sprintf(buf, "msend: victim (%s) does not exist",arg);
mob_log(ch, buf);
return;
}
} else if (!(victim = get_char_room_vis(ch, arg))) {
sprintf(buf, "msend: victim (%s) does not exist",arg);
mob_log(ch, buf);
return;
}
sub_write(p, victim, TRUE, TO_CHAR);
}
/* prints the message to the room at large */
ACMD(do_mecho)
{
char *p;
if (!MOB_OR_IMPL(ch)) {
send_to_char( "Huh?!?\r\n", ch );
return;
}
if (AFF_FLAGGED(ch, AFF_MAJIN))
return;
if (!*argument) {
mob_log(ch, "mecho called with no arguments");
return;
}
p = argument;
skip_spaces(&p);
sub_write(p, ch, TRUE, TO_ROOM);
}
/*
* lets the mobile load an item or mobile. All items
* are loaded into inventory, unless it is NO-TAKE.
*/
ACMD(do_mload)
{
char arg1[MAX_INPUT_LENGTH], arg2[MAX_INPUT_LENGTH];
int number = 0;
char_data *mob;
obj_data *object;
if (!MOB_OR_IMPL(ch)) {
send_to_char("Huh?!?\r\n", ch);
return;
}
if (AFF_FLAGGED(ch, AFF_MAJIN))
return;
if( ch->desc && GET_LEVEL(ch->desc->original) < LVL_IMPL)
return;
two_arguments(argument, arg1, arg2);
if (!*arg1 || !*arg2 || !is_number(arg2) || ((number = atoi(arg2)) < 0)) {
mob_log(ch, "mload: bad syntax");
return;
}
if (is_abbrev(arg1, "mob")) {
if ((mob = read_mobile(number, VIRTUAL)) == NULL) {
mob_log(ch, "mload: bad mob vnum");
return;
}
char_to_room(mob, IN_ROOM(ch));
load_mtrigger(mob);
}
else if (is_abbrev(arg1, "obj")) {
if ((object = read_object(number, VIRTUAL)) == NULL) {
mob_log(ch, "mload: bad object vnum");
return;
}
if (CAN_WEAR(object, ITEM_WEAR_TAKE)) {
obj_to_char(object, ch);
} else {
obj_to_room(object, IN_ROOM(ch));
}
load_otrigger(object);
}
else
mob_log(ch, "mload: bad type");
}
/*
* lets the mobile purge all objects and other npcs in the room,
* or purge a specified object or mob in the room. It can purge
* itself, but this will be the last command it does.
*/
ACMD(do_mpurge)
{
char arg[MAX_INPUT_LENGTH];
char_data *victim;
obj_data *obj;
if (!MOB_OR_IMPL(ch)) {
send_to_char("Huh?!?\r\n", ch);
return;
}
if (AFF_FLAGGED(ch, AFF_MAJIN))
return;
if (ch->desc && (GET_LEVEL(ch->desc->original) < LVL_IMPL))
return;
one_argument(argument, arg);
if (!*arg) {
/* 'purge' */
char_data *vnext;
obj_data *obj_next;
for (victim = world[IN_ROOM(ch)].people; victim; victim = vnext) {
vnext = victim->next_in_room;
if (IS_NPC(victim) && victim != ch)
extract_char(victim, TRUE);
}
for (obj = world[IN_ROOM(ch)].contents; obj; obj = obj_next) {
obj_next = obj->next_content;
extract_obj(obj);
}
return;
}
if (*arg == UID_CHAR)
victim = get_char(arg);
else victim = get_char_room_vis(ch, arg);
if (victim == NULL) {
if ((obj = get_obj_vis(ch, arg))) {
extract_obj(obj);
} else
mob_log(ch, "mpurge: bad argument");
return;
}
if (!IS_NPC(victim)) {
mob_log(ch, "mpurge: purging a PC");
return;
}
if (victim==ch) dg_owner_purged = 1;
extract_char(victim, TRUE);
}
/* lets the mobile goto any location it wishes that is not private */
ACMD(do_mgoto)
{
char arg[MAX_INPUT_LENGTH];
sh_int location;
if (!MOB_OR_IMPL(ch)) {
send_to_char("Huh?!?\r\n", ch);
return;
}
if (AFF_FLAGGED(ch, AFF_MAJIN))
return;
one_argument(argument, arg);
if (!*arg) {
mob_log(ch, "mgoto called with no argument");
return;
}
if ((location = find_target_room(ch, arg)) == NOWHERE) {
mob_log(ch, "mgoto: invalid location");
return;
}
if (FIGHTING(ch))
stop_fighting(ch);
char_from_room(ch);
char_to_room(ch, location);
}
/* lets the mobile do a command at another location. Very useful */
ACMD(do_mat)
{
char arg[MAX_INPUT_LENGTH];
sh_int location;
sh_int original;
if (!MOB_OR_IMPL(ch)) {
send_to_char("Huh?!?\r\n", ch);
return;
}
if (AFF_FLAGGED(ch, AFF_MAJIN))
return;
argument = one_argument( argument, arg );
if (!*arg || !*argument) {
mob_log(ch, "mat: bad argument");
return;
}
if ((location = find_target_room(ch, arg)) == NOWHERE) {
mob_log(ch, "mat: invalid location");
return;
}
original = IN_ROOM(ch);
char_from_room(ch);
char_to_room(ch, location);
command_interpreter(ch, argument);
/*
* See if 'ch' still exists before continuing!
* Handles 'at XXXX quit' case.
*/
if (IN_ROOM(ch) == location) {
char_from_room(ch);
char_to_room(ch, original);
}
}
/*
* lets the mobile transfer people. the all argument transfers
* everyone in the current room to the specified location
*/
ACMD(do_mteleport)
{
char arg1[MAX_INPUT_LENGTH], arg2[MAX_INPUT_LENGTH];
sh_int target;
char_data *vict, *next_ch;
if (!MOB_OR_IMPL(ch)) {
send_to_char("Huh?!?\r\n", ch);
return;
}
if (AFF_FLAGGED(ch, AFF_MAJIN))
return;
argument = two_arguments(argument, arg1, arg2);
if (!*arg1 || !*arg2) {
mob_log(ch, "mteleport: bad syntax");
return;
}
target = find_target_room(ch, arg2);
if (target == NOWHERE)
mob_log(ch, "mteleport target is an invalid room");
else if (!str_cmp(arg1, "all")) {
if (target == IN_ROOM(ch)) {
mob_log(ch, "mteleport all target is itself");
return;
}
for (vict = world[IN_ROOM(ch)].people; vict; vict = next_ch) {
next_ch = vict->next_in_room;
if (GET_LEVEL(vict)<LVL_IMMORT) {
char_from_room(vict);
char_to_room(vict, target);
}
}
}
else {
if (*arg1 == UID_CHAR) {
if (!(vict = get_char(arg1))) {
sprintf(buf, "mteleport: victim (%s) does not exist",arg1);
mob_log(ch, buf);
return;
}
} else if (!(vict = get_char_vis(ch, arg1))) {
sprintf(buf, "mteleport: victim (%s) does not exist",arg1);
mob_log(ch, buf);
return;
}
if (GET_LEVEL(vict)<LVL_IMMORT) {
char_from_room(vict);
char_to_room(vict, target);
}
}
}
/*
* lets the mobile force someone to do something. must be mortal level
* and the all argument only affects those in the room with the mobile
*/
ACMD(do_mforce)
{
char arg[MAX_INPUT_LENGTH];
if (!MOB_OR_IMPL(ch)) {
send_to_char("Huh?!?\r\n", ch);
return;
}
if (AFF_FLAGGED(ch, AFF_MAJIN))
return;
if (ch->desc && (GET_LEVEL(ch->desc->original) < LVL_IMPL))
return;
argument = one_argument(argument, arg);
if (!*arg || !*argument) {
mob_log(ch, "mforce: bad syntax");
return;
}
if (!str_cmp(arg, "all")) {
struct descriptor_data *i;
char_data *vch;
for (i = descriptor_list; i ; i = i->next) {
if ((i->character != ch) && !i->connected &&
(IN_ROOM(i->character) == IN_ROOM(ch))) {
vch = i->character;
if (GET_LEVEL(vch) < GET_LEVEL(ch) && CAN_SEE(ch, vch) &&
GET_LEVEL(vch)<LVL_IMMORT) {
command_interpreter(vch, argument);
}
}
}
} else {
char_data *victim;
if (*arg == UID_CHAR) {
if (!(victim = get_char(arg))) {
sprintf(buf, "mforce: victim (%s) does not exist",arg);
mob_log(ch, buf);
return;
}
} else if ((victim = get_char_room_vis(ch, arg)) == NULL) {
mob_log(ch, "mforce: no such victim");
return;
}
if (victim == ch) {
mob_log(ch, "mforce: forcing self");
return;
}
if (GET_LEVEL(victim)<LVL_IMMORT)
command_interpreter(victim, argument);
}
}
/* increases the target's exp */
ACMD(do_mexp)
{
char_data *victim;
char name[MAX_INPUT_LENGTH], amount[MAX_INPUT_LENGTH];
if (!MOB_OR_IMPL(ch)) {
send_to_char("Huh?!?\r\n", ch);
return;
}
if (AFF_FLAGGED(ch, AFF_MAJIN))
return;
if (ch->desc && (GET_LEVEL(ch->desc->original) < LVL_IMPL))
return;
two_arguments(argument, name, amount);
if (!*name || !*amount) {
mob_log(ch, "mexp: too few arguments");
return;
}
if (*name == UID_CHAR) {
if (!(victim = get_char(name))) {
sprintf(buf, "mexp: victim (%s) does not exist",name);
mob_log(ch, buf);
return;
}
} else if (!(victim = get_char_vis(ch, name))) {
sprintf(buf, "mexp: victim (%s) does not exist",name);
mob_log(ch, buf);
return;
}
gain_exp(victim, atoi(amount));
}
/* increases the target's gold */
ACMD(do_mgold)
{
char_data *victim;
char name[MAX_INPUT_LENGTH], amount[MAX_INPUT_LENGTH];
if (!MOB_OR_IMPL(ch)) {
send_to_char("Huh?!?\r\n", ch);
return;
}
if (AFF_FLAGGED(ch, AFF_MAJIN))
return;
if (ch->desc && (GET_LEVEL(ch->desc->original) < LVL_IMPL))
return;
two_arguments(argument, name, amount);
if (!*name || !*amount) {
mob_log(ch, "mgold: too few arguments");
return;
}
if (*name == UID_CHAR) {
if (!(victim = get_char(name))) {
sprintf(buf, "mgold: victim (%s) does not exist",name);
mob_log(ch, buf);
return;
}
} else if (!(victim = get_char_vis(ch, name))) {
sprintf(buf, "mgold: victim (%s) does not exist",name);
mob_log(ch, buf);
return;
}
if ((GET_GOLD(victim) += atoi(amount)) < 0) {
mob_log(ch, "mgold subtracting more gold than character has");
GET_GOLD(victim) = 0;
}
}
/* hunt for someone */
ACMD(do_mhunt)
{
char_data *victim;
char arg[MAX_INPUT_LENGTH];
if (!MOB_OR_IMPL(ch)) {
send_to_char("Huh?!?\r\n", ch);
return;
}
if (AFF_FLAGGED(ch, AFF_MAJIN))
return;
if (ch->desc && (GET_LEVEL(ch->desc->original) < LVL_IMPL))
return;
one_argument(argument, arg);
if (!*arg) {
mob_log(ch, "mhunt called with no argument");
return;
}
if (FIGHTING(ch)) return;
if (*arg == UID_CHAR) {
if (!(victim = get_char(arg))) {
sprintf(buf, "mhunt: victim (%s) does not exist", arg);
mob_log(ch, buf);
return;
}
} else if (!(victim = get_char_vis(ch, arg))) {
sprintf(buf, "mhunt: victim (%s) does not exist", arg);
mob_log(ch, buf);
return;
}
HUNTING(ch) = victim;
}
/* place someone into the mob's memory list */
ACMD(do_mremember)
{
char_data *victim;
struct script_memory *mem;
char arg[MAX_INPUT_LENGTH];
if (!MOB_OR_IMPL(ch)) {
send_to_char("Huh?!?\r\n", ch);
return;
}
if (AFF_FLAGGED(ch, AFF_MAJIN))
return;
if (ch->desc && (GET_LEVEL(ch->desc->original) < LVL_IMPL))
return;
argument = one_argument(argument, arg);
if (!*arg) {
mob_log(ch, "mremember: bad syntax");
return;
}
if (*arg == UID_CHAR) {
if (!(victim = get_char(arg))) {
sprintf(buf, "mremember: victim (%s) does not exist", arg);
mob_log(ch, buf);
return;
}
} else if (!(victim = get_char_vis(ch, arg))) {
sprintf(buf, "mremember: victim (%s) does not exist", arg);
mob_log(ch, buf);
return;
}
/* create a structure and add it to the list */
CREATE(mem, struct script_memory, 1);
if (!SCRIPT_MEM(ch)) SCRIPT_MEM(ch) = mem;
else {
struct script_memory *tmpmem = SCRIPT_MEM(ch);
while (tmpmem->next) tmpmem = tmpmem->next;
tmpmem->next = mem;
}
/* fill in the structure */
mem->id = GET_ID(victim);
if (argument && *argument) {
mem->cmd = strdup(argument);
}
}
/* remove someone from the list */
ACMD(do_mforget)
{
char_data *victim;
struct script_memory *mem, *prev;
char arg[MAX_INPUT_LENGTH];
if (!MOB_OR_IMPL(ch)) {
send_to_char("Huh?!?\r\n", ch);
return;
}
if (AFF_FLAGGED(ch, AFF_MAJIN))
return;
if (ch->desc && (GET_LEVEL(ch->desc->original) < LVL_IMPL))
return;
one_argument(argument, arg);
if (!*arg) {
mob_log(ch, "mforget: bad syntax");
return;
}
if (*arg == UID_CHAR) {
if (!(victim = get_char(arg))) {
sprintf(buf, "mforget: victim (%s) does not exist", arg);
mob_log(ch, buf);
return;
}
} else if (!(victim = get_char_vis(ch, arg))) {
sprintf(buf, "mforget: victim (%s) does not exist", arg);
mob_log(ch, buf);
return;
}
mem = SCRIPT_MEM(ch);
prev = NULL;
while (mem) {
if (mem->id == GET_ID(victim)) {
if (mem->cmd) free(mem->cmd);
if (prev==NULL) {
SCRIPT_MEM(ch) = mem->next;
free(mem);
mem = SCRIPT_MEM(ch);
} else {
prev->next = mem->next;
free(mem);
mem = prev->next;
}
} else {
prev = mem;
mem = mem->next;
}
}
}
/* transform into a different mobile */
ACMD(do_mtransform)
{
char arg[MAX_INPUT_LENGTH];
char_data *m, tmpmob;
obj_data *obj[NUM_WEARS];
int pos;
if (!MOB_OR_IMPL(ch)) {
send_to_char("Huh?!?\r\n", ch);
return;
}
if (AFF_FLAGGED(ch, AFF_MAJIN))
return;
if (ch->desc) {
send_to_char("You've got no VNUM to return to, dummy! try 'switch'\r\n",
ch);
return;
}
one_argument(argument, arg);
if (!*arg)
mob_log(ch, "mtransform: missing argument");
else if (!isdigit(*arg))
mob_log(ch, "mtransform: bad argument");
else {
m = read_mobile(atoi(arg), VIRTUAL);
if (m==NULL) {
mob_log(ch, "mtransform: bad mobile vnum");
return;
}
/* move new obj info over to old object and delete new obj */
for (pos = 0; pos < NUM_WEARS; pos++) {
if (GET_EQ(ch, pos))
obj[pos] = unequip_char(ch, pos);
else
obj[pos] = NULL;
}
/* put the mob in the same room as ch so extract will work */
char_to_room(m, IN_ROOM(ch));
memcpy(&tmpmob, m, sizeof(*m));
tmpmob.id = ch->id;
tmpmob.affected = ch->affected;
tmpmob.carrying = ch->carrying;
tmpmob.proto_script = ch->proto_script;
tmpmob.script = ch->script;
tmpmob.memory = ch->memory;
tmpmob.next_in_room = ch->next_in_room;
tmpmob.next = ch->next;
tmpmob.next_fighting = ch->next_fighting;
tmpmob.followers = ch->followers;
tmpmob.master = ch->master;
GET_WAS_IN(&tmpmob) = GET_WAS_IN(ch);
GET_HIT(&tmpmob) = GET_HIT(ch);
GET_MAX_HIT(&tmpmob) = GET_MAX_HIT(ch);
GET_EXP(&tmpmob) = GET_EXP(ch);
GET_GOLD(&tmpmob) = GET_GOLD(ch);
GET_POS(&tmpmob) = GET_POS(ch);
IS_CARRYING_W(&tmpmob) = IS_CARRYING_W(ch);
IS_CARRYING_N(&tmpmob) = IS_CARRYING_N(ch);
FIGHTING(&tmpmob) = FIGHTING(ch);
HUNTING(&tmpmob) = HUNTING(ch);
memcpy(ch, &tmpmob, sizeof(*ch));
for (pos = 0; pos < NUM_WEARS; pos++) {
if (obj[pos])
equip_char(ch, obj[pos], pos);
}
extract_char(m, TRUE);
}
}
/* allow the mob to gecho */
ACMD(do_mgecho)
{
struct descriptor_data *pt;
skip_spaces(&argument);
delete_doubledollar(argument);
if (!MOB_OR_IMPL(ch)) {
send_to_char( "Huh?!?\r\n", ch );
return;
}
if (!*argument) {
mob_log(ch, "mgecho called with no arguments");
return;
}
else {
sprintf(buf, "%s\r\n", argument);
for (pt = descriptor_list; pt; pt = pt->next)
if (STATE(pt) == CON_PLAYING && pt->character && pt->character != ch)
send_to_char(buf, pt->character);
}
}