/* ************************************************************************
* File: db.c Part of CircleMUD *
* Usage: Loading/saving chars, booting/resetting world, internal funcs *
* *
* All rights reserved. See license.doc for complete information. *
* *
* Copyright (C) 1993, 94 by the Trustees of the Johns Hopkins University *
* CircleMUD is based on DikuMUD, Copyright (C) 1990, 1991. *
************************************************************************ */
#define __DB_C__
#include "conf.h"
#include "sysdep.h"
#include "structs.h"
#include "utils.h"
#include "db.h"
#include "comm.h"
#include "handler.h"
#include "spells.h"
#include "mail.h"
#include "interpreter.h"
#include "house.h"
#include "dg_scripts.h"
/**************************************************************************
* declarations of most of the 'global' variables *
**************************************************************************/
struct room_data *world = NULL; /* array of rooms */
int top_of_world = 0; /* ref to top element of world */
struct char_data *character_list = NULL; /* global linked list of chars */
struct index_data **trig_index; /* index table for triggers */
int top_of_trigt = 0; /* top of trigger index table */
long max_id = MOBOBJ_ID_BASE; /* for unique mob/obj id's */
struct index_data *mob_index; /* index table for mobile file */
struct char_data *mob_proto; /* prototypes for mobs */
int top_of_mobt = 0; /* top of mobile index table */
struct obj_data *object_list = NULL; /* global linked list of objs */
struct index_data *obj_index; /* index table for object file */
struct obj_data *obj_proto; /* prototypes for objs */
int top_of_objt = 0; /* top of object index table */
struct zone_data *zone_table; /* zone table */
int top_of_zone_table = 0; /* top element of zone tab */
struct message_list fight_messages[MAX_MESSAGES]; /* fighting messages */
struct player_index_element *player_table = NULL; /* index to plr file */
FILE *player_fl = NULL; /* file desc of player file */
int top_of_p_table = 0; /* ref to top of table */
int top_of_p_file = 0; /* ref of size of p file */
long top_idnum = 0; /* highest idnum in use */
int no_mail = 0; /* mail disabled? */
int mini_mud = 0; /* mini-mud mode? */
int no_rent_check = 0; /* skip rent check on boot? */
time_t boot_time = 0; /* time of mud boot */
int circle_restrict = 0; /* level of game restriction */
sh_int r_mortal_start_room ; /* rnum of mortal start room */
sh_int r_hell_room;
sh_int r_demon_start_room;
sh_int r_saiyan_start_room;
sh_int r_konack_start_room;
sh_int r_icer_start_room;
sh_int r_namek_start_room;
sh_int r_truffle_start_room;
sh_int r_majin_start_room;
sh_int r_transport_earth;
sh_int r_pk1_room;
sh_int r_pk2_room;
sh_int r_pk3_room;
sh_int r_pk4_room;
sh_int r_death_start_room; /* rnum of mortal start room */
sh_int r_immort_start_room; /* rnum of immort start room */
sh_int r_frozen_start_room; /* rnum of frozen start room */
sh_int r_ctf_start_room; /* rnum of frozen start room */
char *credits = NULL; /* game credits */
char *news = NULL; /* mud news */
char *motd = NULL; /* message of the day - mortals */
char *imotd = NULL; /* message of the day - immorts */
char *help = NULL; /* help screen */
char *info = NULL; /* info page */
char *wizlist = NULL; /* list of higher gods */
char *immlist = NULL; /* list of peon gods */
char *background = NULL; /* background story */
char *handbook = NULL; /* handbook for new immortals */
char *policies = NULL; /* policies page */
char *startup = NULL; /* startup screen */
char *syslog = NULL;
struct help_index_element *help_table = 0; /* the help table */
int top_of_helpt = 0; /* top of help index table */
struct time_info_data time_info;/* the infomation about the time */
struct weather_data weather_info; /* the infomation about the weather */
struct player_special_data dummy_mob; /* dummy spec area for mobs */
struct reset_q_type reset_q; /* queue of zones to be reset */
/* local functions */
void setup_dir(FILE * fl, int room, int dir);
void index_boot(int mode);
void discrete_load(FILE * fl, int mode, char *filename);
void parse_trigger(FILE *fl, int virtual_nr);
void parse_room(FILE * fl, int virtual_nr);
void parse_mobile(FILE * mob_f, int nr);
char *parse_object(FILE * obj_f, int nr);
void load_zones(FILE * fl, char *zonename);
void load_help(FILE *fl);
void assign_mobiles(void);
void assign_objects(void);
void assign_rooms(void);
void assign_the_shopkeepers(void);
void build_player_index(void);
int is_empty(int zone_nr);
void reset_zone(int zone);
int file_to_string(const char *name, char *buf);
int file_to_string_alloc(const char *name, char **buf);
void reboot_wizlists(void);
ACMD(do_reboot);
void boot_world(void);
int count_alias_records(FILE *fl);
int count_hash_records(FILE * fl);
long asciiflag_conv(char *flag);
void parse_simple_mob(FILE *mob_f, int i, int nr);
void interpret_espec(const char *keyword, const char *value, int i, int nr);
void parse_espec(char *buf, int i, int nr);
void parse_enhanced_mob(FILE *mob_f, int i, int nr);
void get_one_line(FILE *fl, char *buf);
void save_etext(struct char_data * ch);
void check_start_rooms(void);
void renum_world(void);
void renum_zone_table(void);
void log_zone_error(int zone, int cmd_no, const char *message);
void reset_time(void);
/* external functions */
struct time_info_data *mud_time_passed(time_t t2, time_t t1);
void free_alias(struct alias * a);
void load_messages(void);
void weather_and_time(int mode);
void mag_assign_spells(void);
void boot_social_messages(void);
void create_command_list(void);
void update_obj_file(void); /* In objsave.c */
void sort_commands(void);
void sort_spells(void);
void load_banned(void);
void Read_Invalid_List(void);
void boot_the_shops(FILE * shop_f, char *filename, int rec_count);
int find_name(char *name);
void auction_reset(void);
void auction_update(void);
/* external vars */
extern int no_specials;
extern sh_int mortal_start_room ;
extern sh_int hell_room;
extern sh_int demon_start_room;
extern sh_int majin_start_room;
extern sh_int saiyan_start_room;
extern sh_int konack_start_room;
extern sh_int transport_earth;
extern sh_int pk1_room;
extern sh_int pk2_room;
extern sh_int pk3_room;
extern sh_int pk4_room;
extern sh_int icer_start_room;
extern sh_int truffle_start_room;
extern sh_int namek_start_room;
extern sh_int death_start_room;
extern sh_int immort_start_room;
extern sh_int frozen_start_room;
extern sh_int ctf_start_room;
extern struct descriptor_data *descriptor_list;
#define READ_SIZE 256
/*************************************************************************
* routines for booting the system *
*************************************************************************/
/* this is necessary for the autowiz system */
void reboot_wizlists(void)
{
file_to_string_alloc(WIZLIST_FILE, &wizlist);
file_to_string_alloc(IMMLIST_FILE, &immlist);
}
ACMD(do_reboot)
{
int i;
one_argument(argument, arg);
if (!str_cmp(arg, "all") || *arg == '*') {
file_to_string_alloc(WIZLIST_FILE, &wizlist);
file_to_string_alloc(IMMLIST_FILE, &immlist);
file_to_string_alloc(NEWS_FILE, &news);
file_to_string_alloc(CREDITS_FILE, &credits);
file_to_string_alloc(MOTD_FILE, &motd);
file_to_string_alloc(IMOTD_FILE, &imotd);
file_to_string_alloc(HELP_PAGE_FILE, &help);
file_to_string_alloc(INFO_FILE, &info);
file_to_string_alloc(POLICIES_FILE, &policies);
file_to_string_alloc(HANDBOOK_FILE, &handbook);
file_to_string_alloc(BACKGROUND_FILE, &background);
file_to_string_alloc(STARTUP_FILE, &startup);
file_to_string_alloc(SYSLOG_FILE, &syslog);
} else if (!str_cmp(arg, "wizlist"))
file_to_string_alloc(WIZLIST_FILE, &wizlist);
else if (!str_cmp(arg, "immlist"))
file_to_string_alloc(IMMLIST_FILE, &immlist);
else if (!str_cmp(arg, "news"))
file_to_string_alloc(NEWS_FILE, &news);
else if (!str_cmp(arg, "credits"))
file_to_string_alloc(CREDITS_FILE, &credits);
else if (!str_cmp(arg, "motd"))
file_to_string_alloc(MOTD_FILE, &motd);
else if (!str_cmp(arg, "imotd"))
file_to_string_alloc(IMOTD_FILE, &imotd);
else if (!str_cmp(arg, "help"))
file_to_string_alloc(HELP_PAGE_FILE, &help);
else if (!str_cmp(arg, "info"))
file_to_string_alloc(INFO_FILE, &info);
else if (!str_cmp(arg, "policy"))
file_to_string_alloc(POLICIES_FILE, &policies);
else if (!str_cmp(arg, "handbook"))
file_to_string_alloc(HANDBOOK_FILE, &handbook);
else if (!str_cmp(arg, "background"))
file_to_string_alloc(BACKGROUND_FILE, &background);
else if (!str_cmp(arg, "startup"))
file_to_string_alloc(STARTUP_FILE, &startup);
else if (!str_cmp(arg, "log"))
file_to_string_alloc(SYSLOG_FILE, &syslog);
else if (!str_cmp(arg, "xhelp")) {
if (help_table) {
for (i = 0; i <= top_of_helpt; i++) {
if (help_table[i].keywords)
free(help_table[i].keywords);
if (help_table[i].entry)
free(help_table[i].entry);
}
free(help_table);
}
top_of_helpt = 0;
index_boot(DB_BOOT_HLP);
} else {
send_to_char("Unknown reload option.\r\n", ch);
return;
}
send_to_char(OK, ch);
}
void boot_world(void)
{
log("Loading zone table.");
index_boot(DB_BOOT_ZON);
log("Loading triggers and generating index.");
index_boot(DB_BOOT_TRG);
log("Loading rooms.");
index_boot(DB_BOOT_WLD);
log("Renumbering rooms.");
renum_world();
log("Checking start rooms.");
check_start_rooms();
log("Loading mobs and generating index.");
index_boot(DB_BOOT_MOB);
log("Loading objs and generating index.");
index_boot(DB_BOOT_OBJ);
log("Renumbering zone table.");
renum_zone_table();
if (!no_specials) {
log("Loading shops.");
index_boot(DB_BOOT_SHP);
}
}
/* body of the booting system */
void boot_db(void)
{
int i;
void auction_reset();
log("Boot db -- BEGIN.");
log("Resetting the game time:");
reset_time();
log("Reading news, credits, help, bground, info & motds.");
file_to_string_alloc(NEWS_FILE, &news);
file_to_string_alloc(CREDITS_FILE, &credits);
file_to_string_alloc(MOTD_FILE, &motd);
file_to_string_alloc(IMOTD_FILE, &imotd);
file_to_string_alloc(HELP_PAGE_FILE, &help);
file_to_string_alloc(INFO_FILE, &info);
file_to_string_alloc(WIZLIST_FILE, &wizlist);
file_to_string_alloc(IMMLIST_FILE, &immlist);
file_to_string_alloc(POLICIES_FILE, &policies);
file_to_string_alloc(HANDBOOK_FILE, &handbook);
file_to_string_alloc(BACKGROUND_FILE, &background);
file_to_string_alloc(STARTUP_FILE, &startup);
file_to_string_alloc(SYSLOG_FILE, &syslog);
boot_world();
log("Loading help entries.");
index_boot(DB_BOOT_HLP);
log("Generating player index.");
build_player_index();
log("Loading fight messages.");
load_messages();
log("Loading social messages.");
boot_social_messages();
create_command_list(); /* aedit patch -- M. Scott */
log("Assigning function pointers:");
if (!no_specials) {
log(" Mobiles.");
assign_mobiles();
log(" Shopkeepers.");
assign_the_shopkeepers();
log(" Objects.");
assign_objects();
log(" Rooms.");
assign_rooms();
}
log(" Spells.");
mag_assign_spells();
log("Assigning spell and skill levels.");
init_spell_levels();
log("Auction system reset.");
auction_reset();
log("Sorting command list and spells.");
sort_commands();
sort_spells();
log("Booting mail system.");
if (!scan_file()) {
log(" Mail boot failed -- Mail system disabled");
no_mail = 1;
}
log("Reading banned site and invalid-name list.");
load_banned();
Read_Invalid_List();
if (!no_rent_check) {
log("Deleting timed-out crash and rent files:");
update_obj_file();
log("Done.");
}
/* Moved here so the object limit code works. -gg 6/24/98 */
if (!mini_mud) {
log("Booting houses.");
House_boot();
}
for (i = 0; i <= top_of_zone_table; i++) {
log("Resetting %s (rooms %d-%d).", zone_table[i].name,
(i ? (zone_table[i - 1].top + 1) : 0), zone_table[i].top);
reset_zone(i);
}
reset_q.head = reset_q.tail = NULL;
boot_time = time(0);
log("Boot db -- DONE.");
}
/* reset the time in the game from file */
void reset_time(void)
{
#if defined(CIRCLE_MACINTOSH)
long beginning_of_time = -1561789232;
#else
long beginning_of_time = 650336715;
#endif
time_info = *mud_time_passed(time(0), beginning_of_time);
if (time_info.hours <= 4)
weather_info.sunlight = SUN_DARK;
else if (time_info.hours == 5)
weather_info.sunlight = SUN_RISE;
else if (time_info.hours <= 20)
weather_info.sunlight = SUN_LIGHT;
else if (time_info.hours == 21)
weather_info.sunlight = SUN_SET;
else
weather_info.sunlight = SUN_DARK;
log(" Current Gametime: %dH %dD %dM %dY.", time_info.hours,
time_info.day, time_info.month, time_info.year);
weather_info.pressure = 960;
if ((time_info.month >= 7) && (time_info.month <= 12))
weather_info.pressure += dice(1, 50);
else
weather_info.pressure += dice(1, 80);
weather_info.change = 0;
if (weather_info.pressure <= 980)
weather_info.sky = SKY_LIGHTNING;
else if (weather_info.pressure <= 1000)
weather_info.sky = SKY_RAINING;
else if (weather_info.pressure <= 1020)
weather_info.sky = SKY_CLOUDY;
else
weather_info.sky = SKY_CLOUDLESS;
}
/* generate index table for the player file */
void build_player_index(void)
{
int nr = -1, i;
long size, recs;
struct char_file_u dummy;
if (!(player_fl = fopen(PLAYER_FILE, "r+b"))) {
if (errno != ENOENT) {
perror("SYSERR: fatal error opening playerfile");
exit(1);
} else {
log("No playerfile. Creating a new one.");
touch(PLAYER_FILE);
if (!(player_fl = fopen(PLAYER_FILE, "r+b"))) {
perror("SYSERR: fatal error opening playerfile");
exit(1);
}
}
}
fseek(player_fl, 0L, SEEK_END);
size = ftell(player_fl);
rewind(player_fl);
if (size % sizeof(struct char_file_u))
log("\aWARNING: PLAYERFILE IS PROBABLY CORRUPT!");
recs = size / sizeof(struct char_file_u);
if (recs) {
log(" %ld players in database.", recs);
CREATE(player_table, struct player_index_element, recs);
} else {
player_table = NULL;
top_of_p_file = top_of_p_table = -1;
return;
}
for (; !feof(player_fl);) {
fread(&dummy, sizeof(struct char_file_u), 1, player_fl);
if (!feof(player_fl)) { /* new record */
nr++;
CREATE(player_table[nr].name, char, strlen(dummy.name) + 1);
for (i = 0;
(*(player_table[nr].name + i) = LOWER(*(dummy.name + i))); i++);
player_table[nr].id = dummy.char_specials_saved.idnum;
top_idnum = MAX(top_idnum, dummy.char_specials_saved.idnum);
}
}
top_of_p_file = top_of_p_table = nr;
}
/*
* Thanks to Andrey (andrey@alex-ua.com) for this bit of code, although I
* did add the 'goto' and changed some "while()" into "do { } while()".
* -gg 6/24/98 (technically 6/25/98, but I care not.)
*/
int count_alias_records(FILE *fl)
{
char key[READ_SIZE], next_key[READ_SIZE];
char line[READ_SIZE], *scan;
int total_keywords = 0;
/* get the first keyword line */
get_one_line(fl, key);
while (*key != '$') {
/* skip the text */
do {
get_one_line(fl, line);
if (feof(fl))
goto ackeof;
} while (*line != '#');
/* now count keywords */
scan = key;
do {
scan = one_word(scan, next_key);
++total_keywords;
} while (*next_key);
/* get next keyword line (or $) */
get_one_line(fl, key);
if (feof(fl))
goto ackeof;
}
return total_keywords;
/* No, they are not evil. -gg 6/24/98 */
ackeof:
log("SYSERR: Unexpected end of help file.");
exit(1); /* Some day we hope to handle these things better... */
}
/* function to count how many hash-mark delimited records exist in a file */
int count_hash_records(FILE * fl)
{
char buf[128];
int count = 0;
while (fgets(buf, 128, fl))
if (*buf == '#')
count++;
return count;
}
void index_boot(int mode)
{
const char *index_filename, *prefix;
FILE *index, *db_file;
int rec_count = 0;
switch (mode) {
case DB_BOOT_TRG:
prefix = TRG_PREFIX;
break;
case DB_BOOT_WLD:
prefix = WLD_PREFIX;
break;
case DB_BOOT_MOB:
prefix = MOB_PREFIX;
break;
case DB_BOOT_OBJ:
prefix = OBJ_PREFIX;
break;
case DB_BOOT_ZON:
prefix = ZON_PREFIX;
break;
case DB_BOOT_SHP:
prefix = SHP_PREFIX;
break;
case DB_BOOT_HLP:
prefix = HLP_PREFIX;
break;
default:
log("SYSERR: Unknown subcommand %d to index_boot!", mode);
exit(1);
break;
}
if (mini_mud)
index_filename = MINDEX_FILE;
else
index_filename = INDEX_FILE;
sprintf(buf2, "%s%s", prefix, index_filename);
if (!(index = fopen(buf2, "r"))) {
sprintf(buf1, "SYSERR: opening index file '%s'", buf2);
perror(buf1);
exit(1);
}
/* first, count the number of records in the file so we can malloc */
fscanf(index, "%s\n", buf1);
while (*buf1 != '$') {
sprintf(buf2, "%s%s", prefix, buf1);
if (!(db_file = fopen(buf2, "r"))) {
perror(buf2);
log("SYSERR: File '%s' listed in %s/%s not found.", buf2, prefix,
index_filename);
fscanf(index, "%s\n", buf1);
continue;
} else {
if (mode == DB_BOOT_ZON)
rec_count++;
else if (mode == DB_BOOT_HLP)
rec_count += count_alias_records(db_file);
else
rec_count += count_hash_records(db_file);
}
fclose(db_file);
fscanf(index, "%s\n", buf1);
}
/* Exit if 0 records, unless this is shops */
if (!rec_count) {
if (mode == DB_BOOT_SHP)
return;
log("SYSERR: boot error - 0 records counted in %s/%s.", prefix,
index_filename);
exit(1);
}
rec_count++;
/*
* NOTE: "bytes" does _not_ include strings or other later malloc'd things.
*/
switch (mode) {
case DB_BOOT_TRG:
CREATE(trig_index, struct index_data *, rec_count);
break;
case DB_BOOT_WLD:
CREATE(world, struct room_data, rec_count);
log(" %d rooms, %d bytes.", rec_count, sizeof(struct room_data) * rec_count);
break;
case DB_BOOT_MOB:
CREATE(mob_proto, struct char_data, rec_count);
CREATE(mob_index, struct index_data, rec_count);
log(" %d mobs, %d bytes in index, %d bytes in prototypes.", rec_count, sizeof(struct index_data) * rec_count, sizeof(struct char_data) * rec_count);
break;
case DB_BOOT_OBJ:
CREATE(obj_proto, struct obj_data, rec_count);
CREATE(obj_index, struct index_data, rec_count);
log(" %d objs, %d bytes in index, %d bytes in prototypes.", rec_count, sizeof(struct index_data) * rec_count, sizeof(struct obj_data) * rec_count);
break;
case DB_BOOT_ZON:
CREATE(zone_table, struct zone_data, rec_count);
log(" %d zones, %d bytes.", rec_count, sizeof(struct zone_data) * rec_count);
break;
case DB_BOOT_HLP:
CREATE(help_table, struct help_index_element, rec_count);
log(" %d entries, %d bytes.", rec_count, sizeof(struct help_index_element) * rec_count);
break;
}
rewind(index);
fscanf(index, "%s\n", buf1);
while (*buf1 != '$') {
sprintf(buf2, "%s%s", prefix, buf1);
if (!(db_file = fopen(buf2, "r"))) {
perror(buf2);
exit(1);
}
switch (mode) {
case DB_BOOT_TRG:
case DB_BOOT_WLD:
case DB_BOOT_OBJ:
case DB_BOOT_MOB:
discrete_load(db_file, mode, buf2);
break;
case DB_BOOT_ZON:
load_zones(db_file, buf2);
break;
case DB_BOOT_HLP:
/*
* If you think about it, we have a race here. Although, this is the
* "point-the-gun-at-your-own-foot" type of race.
*/
load_help(db_file);
break;
case DB_BOOT_SHP:
boot_the_shops(db_file, buf2, rec_count);
break;
}
fclose(db_file);
fscanf(index, "%s\n", buf1);
}
fclose(index);
}
void discrete_load(FILE * fl, int mode, char *filename)
{
int nr = -1, last = 0;
char line[256];
const char *modes[] = {"world", "mob", "obj", "ZON", "SHP", "HLP", "trg"};
/* modes positions correspond to DB_BOOT_xxx in db.h */
for (;;) {
/*
* we have to do special processing with the obj files because they have
* no end-of-record marker :(
*/
if (mode != DB_BOOT_OBJ || nr < 0)
if (!get_line(fl, line)) {
if (nr == -1) {
log("SYSERR: %s file %s is empty!", modes[mode], filename);
} else {
log("SYSERR: Format error in %s after %s #%d\n"
"...expecting a new %s, but file ended!\n"
"(maybe the file is not terminated with '$'?)", filename,
modes[mode], nr, modes[mode]);
}
exit(1);
}
if (*line == '$')
return;
if (*line == '#') {
last = nr;
if (sscanf(line, "#%d", &nr) != 1) {
log("SYSERR: Format error after %s #%d", modes[mode], last);
exit(1);
}
if (nr >= 99999)
return;
else
switch (mode) {
case DB_BOOT_TRG:
parse_trigger(fl, nr);
break;
case DB_BOOT_WLD:
parse_room(fl, nr);
break;
case DB_BOOT_MOB:
parse_mobile(fl, nr);
break;
case DB_BOOT_OBJ:
strcpy(line, parse_object(fl, nr));
break;
}
} else {
log("SYSERR: Format error in %s file %s near %s #%d", modes[mode],
filename, modes[mode], nr);
log("...offending line: '%s'", line);
exit(1);
}
}
}
long asciiflag_conv(char *flag)
{
long flags = 0;
int is_number = 1;
register char *p;
for (p = flag; *p; p++) {
if (islower(*p))
flags |= 1 << (*p - 'a');
else if (isupper(*p))
flags |= 1 << (26 + (*p - 'A'));
if (!isdigit(*p))
is_number = 0;
}
if (is_number)
flags = atol(flag);
return flags;
}
char fread_letter(FILE *fp)
{
char c;
do {
c = getc(fp);
} while (isspace(c));
return c;
}
/* load the rooms */
void parse_room(FILE * fl, int virtual_nr)
{
static int room_nr = 0, zone = 0;
int t[10], i;
char line[256], flags[128];
struct extra_descr_data *new_descr;
char letter;
sprintf(buf2, "room #%d", virtual_nr);
if (virtual_nr <= (zone ? zone_table[zone - 1].top : -1)) {
log("SYSERR: Room #%d is below zone %d.", virtual_nr, zone);
exit(1);
}
while (virtual_nr > zone_table[zone].top)
if (++zone > top_of_zone_table) {
log("SYSERR: Room %d is outside of any zone.", virtual_nr);
exit(1);
}
world[room_nr].zone = zone;
world[room_nr].number = virtual_nr;
world[room_nr].name = fread_string(fl, buf2);
world[room_nr].description = fread_string(fl, buf2);
if (!get_line(fl, line)) {
log("SYSERR: Expecting roomflags/sector type of room #%d but file ended!",
virtual_nr);
exit(1);
}
if (sscanf(line, " %d %s %d ", t, flags, t + 2) != 3) {
log("SYSERR: Format error in roomflags/sector type of room #%d",
virtual_nr);
exit(1);
}
/* t[0] is the zone number; ignored with the zone-file system */
world[room_nr].room_flags = asciiflag_conv(flags);
world[room_nr].sector_type = t[2];
world[room_nr].func = NULL;
world[room_nr].contents = NULL;
world[room_nr].people = NULL;
world[room_nr].light = 0; /* Zero light sources */
for (i = 0; i < NUM_OF_DIRS; i++)
world[room_nr].dir_option[i] = NULL;
world[room_nr].ex_description = NULL;
sprintf(buf,"SYSERR: Format error in room #%d (expecting D/E/S)",virtual_nr);
for (;;) {
if (!get_line(fl, line)) {
log("%s", buf);
exit(1);
}
switch (*line) {
/*test code*/
/* case 'C':
else if(!strcmp(tag, "Cont"))
GET_CONTACT(ch) = str_dup(line);*/
case 'D':
setup_dir(fl, room_nr, atoi(line + 1));
break;
case 'E':
CREATE(new_descr, struct extra_descr_data, 1);
new_descr->keyword = fread_string(fl, buf2);
new_descr->description = fread_string(fl, buf2);
new_descr->next = world[room_nr].ex_description;
world[room_nr].ex_description = new_descr;
break;
case 'S': /* end of room */
/* DG triggers -- script is defined after the end of the room */
letter = fread_letter(fl);
ungetc(letter, fl);
while (letter=='T') {
dg_read_trigger(fl, &world[room_nr], WLD_TRIGGER);
letter = fread_letter(fl);
ungetc(letter, fl);
}
top_of_world = room_nr++;
return;
default:
log(buf);
exit(1);
}
}
}
/* read direction data */
void setup_dir(FILE * fl, int room, int dir)
{
int t[5];
char line[256];
sprintf(buf2, "room #%d, direction D%d", GET_ROOM_VNUM(room), dir);
CREATE(world[room].dir_option[dir], struct room_direction_data, 1);
world[room].dir_option[dir]->general_description = fread_string(fl, buf2);
world[room].dir_option[dir]->keyword = fread_string(fl, buf2);
if (!get_line(fl, line)) {
log("SYSERR: Format error, %s", buf2);
exit(1);
}
if (sscanf(line, " %d %d %d ", t, t + 1, t + 2) != 3) {
log("SYSERR: Format error, %s", buf2);
exit(1);
}
if (t[0] == 1)
world[room].dir_option[dir]->exit_info = EX_ISDOOR;
else if (t[0] == 2)
world[room].dir_option[dir]->exit_info = EX_ISDOOR | EX_PICKPROOF;
else
world[room].dir_option[dir]->exit_info = 0;
world[room].dir_option[dir]->key = t[1];
world[room].dir_option[dir]->to_room = t[2];
}
/* make sure the start rooms exist & resolve their vnums to rnums */
void check_start_rooms(void)
{
if ((r_mortal_start_room = real_room(mortal_start_room )) < 0) {
log("SYSERR: Mortal start room does not exist. Change in config.c.");
exit(1);
}
if ((r_konack_start_room = real_room(konack_start_room)) < 0) {
log("SYSERR: Mortal start room does not exist. Change in config.c.");
exit(1);
}
if ((r_demon_start_room = real_room(demon_start_room)) < 0) {
log("SYSERR: Mortal start room does not exist. Change in config.c.");
exit(1);
}
if ((r_majin_start_room = real_room(majin_start_room)) < 0) {
log("SYSERR: Mortal start room does not exist. Change in config.c.");
exit(1);
}
if ((r_saiyan_start_room = real_room(saiyan_start_room)) < 0) {
log("SYSERR: Mortal start room does not exist. Change in config.c.");
exit(1);
}
if ((r_pk1_room = real_room(pk1_room)) < 0) {
log("SYSERR: pk room does not exist. Change in config.c.");
exit(1);
}
if ((r_pk2_room = real_room(pk2_room)) < 0) {
log("SYSERR: pk room does not exist. Change in config.c.");
exit(1);
}
if ((r_pk3_room = real_room(pk3_room)) < 0) {
log("SYSERR: pk room does not exist. Change in config.c.");
exit(1);
}
if ((r_pk4_room = real_room(pk4_room)) < 0) {
log("SYSERR: pk room does not exist. Change in config.c.");
exit(1);
}
if ((r_icer_start_room = real_room(icer_start_room)) < 0) {
log("SYSERR: Mortal start room does not exist. Change in config.c.");
exit(1);
}
if ((r_truffle_start_room = real_room(truffle_start_room)) < 0) {
log("SYSERR: Mortal start room does not exist. Change in config.c.");
exit(1);
}
if ((r_namek_start_room = real_room(namek_start_room)) < 0) {
log("SYSERR: Mortal start room does not exist. Change in config.c.");
exit(1);
}
if ((r_hell_room = real_room(hell_room )) < 0) {
log("SYSERR: Mortal start room does not exist. Change in config.c.");
exit(1);
}
if ((r_immort_start_room = real_room(immort_start_room)) < 0) {
if (!mini_mud)
log("SYSERR: Warning: Immort start room does not exist. Change in config.c.");
r_immort_start_room = r_mortal_start_room ;
}
if ((r_frozen_start_room = real_room(frozen_start_room)) < 0) {
if (!mini_mud)
log("SYSERR: Warning: Frozen start room does not exist. Change in config.c.");
r_frozen_start_room = r_mortal_start_room ;
}
if ((r_death_start_room = real_room(death_start_room)) < 0) {
if (!mini_mud)
log("SYSERR: Warning: Death start room does not exist. Change in config.c.");
r_death_start_room = r_mortal_start_room ;
}
}
/* resolve all vnums into rnums in the world */
void renum_world(void)
{
register int room, door;
for (room = 0; room <= top_of_world; room++)
for (door = 0; door < NUM_OF_DIRS; door++)
if (world[room].dir_option[door])
if (world[room].dir_option[door]->to_room != NOWHERE)
world[room].dir_option[door]->to_room =
real_room(world[room].dir_option[door]->to_room);
}
#define ZCMD zone_table[zone].cmd[cmd_no]
/* resulve vnums into rnums in the zone reset tables */
void renum_zone_table(void)
{
int zone, cmd_no, a, b, c, olda, oldb, oldc;
char buf[128];
for (zone = 0; zone <= top_of_zone_table; zone++)
for (cmd_no = 0; ZCMD.command != 'S'; cmd_no++) {
a = b = c = 0;
olda = ZCMD.arg1;
oldb = ZCMD.arg2;
oldc = ZCMD.arg3;
switch (ZCMD.command) {
case 'M':
a = ZCMD.arg1 = real_mobile(ZCMD.arg1);
c = ZCMD.arg3 = real_room(ZCMD.arg3);
break;
case 'O':
a = ZCMD.arg1 = real_object(ZCMD.arg1);
if (ZCMD.arg3 != NOWHERE)
c = ZCMD.arg3 = real_room(ZCMD.arg3);
break;
case 'G':
a = ZCMD.arg1 = real_object(ZCMD.arg1);
break;
case 'E':
a = ZCMD.arg1 = real_object(ZCMD.arg1);
break;
case 'P':
a = ZCMD.arg1 = real_object(ZCMD.arg1);
c = ZCMD.arg3 = real_object(ZCMD.arg3);
break;
case 'D':
a = ZCMD.arg1 = real_room(ZCMD.arg1);
break;
case 'R': /* rem obj from room */
a = ZCMD.arg1 = real_room(ZCMD.arg1);
b = ZCMD.arg2 = real_object(ZCMD.arg2);
break;
}
if (a < 0 || b < 0 || c < 0) {
if (!mini_mud) {
sprintf(buf, "Invalid vnum %d, cmd disabled",
(a < 0) ? olda : ((b < 0) ? oldb : oldc));
log_zone_error(zone, cmd_no, buf);
}
ZCMD.command = '*';
}
else if (ZCMD.arg3 < 0)
ZCMD.arg3 = 0;
else if (ZCMD.arg4 < 0)
ZCMD.arg4 = 0;
}
}
void parse_simple_mob(FILE *mob_f, int i, int nr)
{
int j, t[10];
char line[256];
mob_proto[i].real_abils.str = 12;
mob_proto[i].real_abils.intel = 12;
mob_proto[i].real_abils.wis = 11;
mob_proto[i].real_abils.dex = 13;
mob_proto[i].real_abils.con = 13;
mob_proto[i].real_abils.cha = 11;
mob_proto[i].real_abils.rage = 10;
mob_proto[i].real_abils.ubs = 50;
mob_proto[i].real_abils.lbs = 50;
if (!get_line(mob_f, line)) {
log("SYSERR: Format error in mob #%d, file ended after S flag!", nr);
exit(1);
}
if (sscanf(line, " %d %d %d %dd%d+%d %dd%d+%d ",
t, t + 1, t + 2, t + 3, t + 4, t + 5, t + 6, t + 7, t + 8) != 9) {
log("SYSERR: Format error in mob #%d, first line after S flag\n"
"...expecting line of form '# # # #d#+# #d#+#'", nr);
exit(1);
}
GET_LEVEL(mob_proto + i) = t[0];
mob_proto[i].points.hitroll = 20 - t[1];
mob_proto[i].points.armor = 10 * t[2];
/* max hit = 0 is a flag that H, M, V is xdy+z */
mob_proto[i].points.max_hit = 0;
mob_proto[i].points.hit = t[3];
mob_proto[i].points.mana = t[4];
mob_proto[i].points.move = t[5];
mob_proto[i].points.max_mana = 10;
mob_proto[i].points.max_move = 50;
mob_proto[i].mob_specials.damnodice = t[6];
mob_proto[i].mob_specials.damsizedice = t[7];
mob_proto[i].points.damroll = t[8];
if (!get_line(mob_f, line)) {
log("SYSERR: Format error in mob #%d, second line after S flag\n"
"...expecting line of form '# #', but file ended!", nr);
exit(1);
}
if (sscanf(line, " %d %d ", t, t + 1) != 2) {
log("SYSERR: Format error in mob #%d, second line after S flag\n"
"...expecting line of form '# #'", nr);
exit(1);
}
GET_GOLD(mob_proto + i) = t[0];
GET_EXP(mob_proto + i) = t[1];
if (!get_line(mob_f, line)) {
log("SYSERR: Format error in last line of mob #%d\n"
"...expecting line of form '# # #', but file ended!", nr);
exit(1);
}
if (sscanf(line, " %d %d %d %d ", t, t + 1, t + 2, t + 3) != 3) {
log("SYSERR: Format error in last line of mob #%d\n"
"...expecting line of form '# # #'", nr);
exit(1);
}
mob_proto[i].char_specials.position = t[0];
mob_proto[i].mob_specials.default_pos = t[1];
mob_proto[i].player.sex = t[2];
mob_proto[i].player.eye = t[3];
mob_proto[i].player.hairc = t[4];
mob_proto[i].player.hairl = t[5];
mob_proto[i].player.aura = t[6];
mob_proto[i].player.clan = t[7];
mob_proto[i].player.build = t[8];
mob_proto[i].player.god = t[9];
mob_proto[i].player.chclass = 0;
mob_proto[i].player.weight = 200;
mob_proto[i].player.height = 198;
/*
* These are player specials! -gg
*/
#if 0
for (j = 0; j < 3; j++)
GET_COND(mob_proto + i, j) = -1;
#endif
/*
* these are now save applies; base save numbers for MOBs are now from
* the saiyan save table.
*/
for (j = 0; j < 5; j++)
GET_SAVE(mob_proto + i, j) = 0;
}
/*
* interpret_espec is the function that takes espec keywords and values
* and assigns the correct value to the mob as appropriate. Adding new
* e-specs is absurdly easy -- just add a new CASE statement to this
* function! No other changes need to be made anywhere in the code.
*/
#define CASE(test) if (!matched && !str_cmp(keyword, test) && (matched = 1))
#define RANGE(low, high) (num_arg = MAX((low), MIN((high), (num_arg))))
void interpret_espec(const char *keyword, const char *value, int i, int nr)
{
int num_arg, matched = 0;
num_arg = atoi(value);
CASE("BareHandAttack") {
RANGE(0, 99);
mob_proto[i].mob_specials.attack_type = num_arg;
}
CASE("NumAttacks") {
RANGE (2, 2); /* limits setting the attacks from 0 to 10 */
mob_proto[i].mob_specials.num_attacks = num_arg;
}
CASE("Str") {
RANGE(3, 18);
mob_proto[i].real_abils.str = num_arg;
}
CASE("StrAdd") {
RANGE(0, 18);
mob_proto[i].real_abils.str_add = num_arg;
}
CASE("Int") {
RANGE(3, 18);
mob_proto[i].real_abils.intel = num_arg;
}
CASE("Wis") {
RANGE(3, 18);
mob_proto[i].real_abils.wis = num_arg;
}
CASE("Dex") {
RANGE(3, 100);
mob_proto[i].real_abils.dex = num_arg;
}
CASE("Con") {
RANGE(3, 18);
mob_proto[i].real_abils.con = num_arg;
}
CASE("cha") {
RANGE(3, 25);
mob_proto[i].real_abils.cha = num_arg;
}
CASE("rage") {
RANGE(1, 100);
mob_proto[i].real_abils.cha = num_arg;
}
CASE("lbs") {
RANGE(1, 100);
mob_proto[i].real_abils.cha = num_arg;
}
CASE("ubs") {
RANGE(1, 100);
mob_proto[i].real_abils.cha = num_arg;
}
if (!matched) {
log("SYSERR: Warning: unrecognized espec keyword %s in mob #%d",
keyword, nr);
}
}
#undef CASE
#undef RANGE
void parse_espec(char *buf, int i, int nr)
{
char *ptr;
if ((ptr = strchr(buf, ':')) != NULL) {
*(ptr++) = '\0';
while (isspace(*ptr))
ptr++;
#if 0 /* Need to evaluate interpret_espec()'s NULL handling. */
}
#else
} else
ptr = "";
#endif
interpret_espec(buf, ptr, i, nr);
}
void parse_enhanced_mob(FILE *mob_f, int i, int nr)
{
char line[256];
parse_simple_mob(mob_f, i, nr);
while (get_line(mob_f, line)) {
if (!strcmp(line, "E")) /* end of the ehanced section */
return;
else if (*line == '#') { /* we've hit the next mob, maybe? */
log("SYSERR: Unterminated E section in mob #%d", nr);
exit(1);
} else
parse_espec(line, i, nr);
}
log("SYESRR: Unexpected end of file reached after mob #%d", nr);
exit(1);
}
void parse_mobile(FILE * mob_f, int nr)
{
static int i = 0;
int j, t[10];
char line[256], *tmpptr, letter;
char f1[128], f2[128];
mob_index[i].vnum = nr;
mob_index[i].number = 0;
mob_index[i].func = NULL;
clear_char(mob_proto + i);
/*
* Mobiles should NEVER use anything in the 'player_specials' structure.
* The only reason we have every mob in the game share this copy of the
* structure is to save newbie coders from themselves. -gg 2/25/98
*/
mob_proto[i].player_specials = &dummy_mob;
sprintf(buf2, "mob vnum %d", nr);
/***** String data *****/
mob_proto[i].player.name = fread_string(mob_f, buf2);
tmpptr = mob_proto[i].player.short_descr = fread_string(mob_f, buf2);
if (tmpptr && *tmpptr)
if (!str_cmp(fname(tmpptr), "a") || !str_cmp(fname(tmpptr), "an") ||
!str_cmp(fname(tmpptr), "the"))
*tmpptr = LOWER(*tmpptr);
mob_proto[i].player.long_descr = fread_string(mob_f, buf2);
mob_proto[i].player.description = fread_string(mob_f, buf2);
mob_proto[i].player.title = NULL;
/* *** Numeric data *** */
if (!get_line(mob_f, line)) {
log("SYSERR: Format error after string section of mob #%d\n"
"...expecting line of form '# # # {S | E}', but file ended!", nr);
exit(1);
}
#ifdef CIRCLE_ACORN /* Ugh. */
if (sscanf(line, "%s %s %d %s", f1, f2, t + 2, &letter) != 4) {
#else
if (sscanf(line, "%s %s %d %c", f1, f2, t + 2, &letter) != 4) {
#endif
log("SYSERR: Format error after string section of mob #%d\n"
"...expecting line of form '# # # {S | E}'", nr);
exit(1);
}
MOB_FLAGS(mob_proto + i) = asciiflag_conv(f1);
SET_BIT(MOB_FLAGS(mob_proto + i), MOB_ISNPC);
AFF_FLAGS(mob_proto + i) = asciiflag_conv(f2);
GET_ALIGNMENT(mob_proto + i) = t[2];
switch (UPPER(letter)) {
case 'S': /* Simple monsters */
parse_simple_mob(mob_f, i, nr);
break;
case 'E': /* Circle3 Enhanced monsters */
parse_enhanced_mob(mob_f, i, nr);
break;
/* add new mob types here.. */
default:
log("SYSERR: Unsupported mob type '%c' in mob #%d", letter, nr);
exit(1);
}
/* DG triggers -- script info follows mob S/E section */
letter = fread_letter(mob_f);
ungetc(letter, mob_f);
while (letter=='T') {
dg_read_trigger(mob_f, &mob_proto[i], MOB_TRIGGER);
letter = fread_letter(mob_f);
ungetc(letter, mob_f);
}
mob_proto[i].aff_abils = mob_proto[i].real_abils;
for (j = 0; j < NUM_WEARS; j++)
mob_proto[i].equipment[j] = NULL;
mob_proto[i].nr = i;
mob_proto[i].desc = NULL;
top_of_mobt = i++;
}
/* read all objects from obj file; generate index and prototypes */
char *parse_object(FILE * obj_f, int nr)
{
static int i = 0;
static char line[256];
int t[10], j, retval;
char *tmpptr;
char f1[256], f2[256];
struct extra_descr_data *new_descr;
obj_index[i].vnum = nr;
obj_index[i].number = 0;
obj_index[i].func = NULL;
clear_object(obj_proto + i);
obj_proto[i].in_room = NOWHERE;
obj_proto[i].item_number = i;
sprintf(buf2, "object #%d", nr);
/* *** string data *** */
if ((obj_proto[i].name = fread_string(obj_f, buf2)) == NULL) {
log("SYSERR: Null obj name or format error at or near %s", buf2);
exit(1);
}
tmpptr = obj_proto[i].short_description = fread_string(obj_f, buf2);
if (tmpptr && *tmpptr)
if (!str_cmp(fname(tmpptr), "a") || !str_cmp(fname(tmpptr), "an") ||
!str_cmp(fname(tmpptr), "the"))
*tmpptr = LOWER(*tmpptr);
tmpptr = obj_proto[i].description = fread_string(obj_f, buf2);
if (tmpptr && *tmpptr)
*tmpptr = UPPER(*tmpptr);
obj_proto[i].action_description = fread_string(obj_f, buf2);
/* *** numeric data *** */
if (!get_line(obj_f, line)) {
log("SYSERR: Expecting first numeric line of %s, but file ended!", buf2);
exit(1);
}
if ((retval = sscanf(line, " %d %s %s", t, f1, f2)) != 3) {
log("SYSERR: Format error in first numeric line (expecting 3 args, got %d), %s", retval, buf2);
exit(1);
}
obj_proto[i].obj_flags.type_flag = t[0];
obj_proto[i].obj_flags.extra_flags = asciiflag_conv(f1);
obj_proto[i].obj_flags.wear_flags = asciiflag_conv(f2);
if (!get_line(obj_f, line)) {
log("SYSERR: Expecting second numeric line of %s, but file ended!", buf2);
exit(1);
}
if ((retval = sscanf(line, "%d %d %d %d", t, t + 1, t + 2, t + 3)) != 4) {
log("SYSERR: Format error in second numeric line (expecting 4 args, got %d), %s", retval, buf2);
exit(1);
}
obj_proto[i].obj_flags.value[0] = t[0];
obj_proto[i].obj_flags.value[1] = t[1];
obj_proto[i].obj_flags.value[2] = t[2];
obj_proto[i].obj_flags.value[3] = t[3];
if (!get_line(obj_f, line)) {
log("SYSERR: Expecting third numeric line of %s, but file ended!", buf2);
exit(1);
}
if ((retval = sscanf(line, "%d %d %d", t, t + 1, t + 2)) != 3) {
log("SYSERR: Format error in third numeric line (expecting 3 args, got %d), %s", retval, buf2);
exit(1);
}
obj_proto[i].obj_flags.weight = t[0];
obj_proto[i].obj_flags.cost = t[1];
obj_proto[i].obj_flags.cost_per_day = t[2];
/* check to make sure that weight of containers exceeds curr. quantity */
if (obj_proto[i].obj_flags.type_flag == ITEM_DRINKCON ||
obj_proto[i].obj_flags.type_flag == ITEM_FOUNTAIN) {
if (obj_proto[i].obj_flags.weight < obj_proto[i].obj_flags.value[1])
obj_proto[i].obj_flags.weight = obj_proto[i].obj_flags.value[1] + 5;
}
/* *** extra descriptions and affect fields *** */
for (j = 0; j < MAX_OBJ_AFFECT; j++) {
obj_proto[i].affected[j].location = APPLY_NONE;
obj_proto[i].affected[j].modifier = 0;
}
strcat(buf2, ", after numeric constants\n"
"...expecting 'E', 'A', '$', or next object number");
j = 0;
for (;;) {
if (!get_line(obj_f, line)) {
log("SYSERR: Format error in %s", buf2);
exit(1);
}
switch (*line) {
case 'E':
CREATE(new_descr, struct extra_descr_data, 1);
new_descr->keyword = fread_string(obj_f, buf2);
new_descr->description = fread_string(obj_f, buf2);
new_descr->next = obj_proto[i].ex_description;
obj_proto[i].ex_description = new_descr;
break;
case 'A':
if (j >= MAX_OBJ_AFFECT) {
log("SYSERR: Too many A fields (%d max), %s", MAX_OBJ_AFFECT, buf2);
exit(1);
}
if (!get_line(obj_f, line)) {
log("SYSERR: Format error in 'A' field, %s\n"
"...expecting 2 numeric constants but file ended!", buf2);
exit(1);
}
if ((retval = sscanf(line, " %d %d ", t, t + 1)) != 2) {
log("SYSERR: Format error in 'A' field, %s\n"
"...expecting 2 numeric arguments, got %d\n"
"...offending line: '%s'", buf2, retval, line);
exit(1);
}
obj_proto[i].affected[j].location = t[0];
obj_proto[i].affected[j].modifier = t[1];
j++;
break;
case 'T': /* DG triggers */
dg_obj_trigger(line, &obj_proto[i]);
break;
case '$':
case '#':
top_of_objt = i++;
return line;
default:
log("SYSERR: Format error in %s", buf2);
exit(1);
}
}
}
#define Z zone_table[zone]
/* load the zone table and command tables */
void load_zones(FILE * fl, char *zonename)
{
static int zone = 0;
int cmd_no = 0, num_of_cmds = 0, line_num = 0, tmp, error, arg_num;
char *ptr, buf[256], zname[256];
strcpy(zname, zonename);
while (get_line(fl, buf))
num_of_cmds++; /* this should be correct within 3 or so */
rewind(fl);
if (num_of_cmds == 0) {
log("SYSERR: %s is empty!", zname);
exit(1);
} else
CREATE(Z.cmd, struct reset_com, num_of_cmds);
line_num += get_line(fl, buf);
if (sscanf(buf, "#%d", &Z.number) != 1) {
log("SYSERR: Format error in %s, line %d", zname, line_num);
exit(1);
}
sprintf(buf2, "beginning of zone #%d", Z.number);
line_num += get_line(fl, buf);
if ((ptr = strchr(buf, '~')) != NULL) /* take off the '~' if it's there */
*ptr = '\0';
Z.name = str_dup(buf);
line_num += get_line(fl, buf);
if ((ptr = strchr(buf, '~')) != NULL) /* take off the '~' if it's there */
*ptr = '\0';
Z.builders = str_dup(buf);
line_num += get_line(fl, buf);
if (sscanf(buf, " %d %d %d ", &Z.top, &Z.lifespan, &Z.reset_mode) != 3) {
log("SYSERR: Format error in 3-constant line of %s", zname);
exit(1);
}
cmd_no = 0;
for (;;) {
if ((tmp = get_line(fl, buf)) == 0) {
log("Format error in %s - premature end of file", zname);
exit(1);
}
line_num += tmp;
ptr = buf;
skip_spaces(&ptr);
if ((ZCMD.command = *ptr) == '*')
continue;
ptr++;
if (ZCMD.command == 'S' || ZCMD.command == '$') {
ZCMD.command = 'S';
break;
}
error = 0;
if (strchr("D", ZCMD.command) != NULL) { /* ### */
if (sscanf(ptr, " %d %d %d %d ", &tmp, &ZCMD.arg1, &ZCMD.arg2,
&ZCMD.arg3) != 4)
error = 1;
}
else if (strchr("R", ZCMD.command) != NULL) { /* ### */
if (sscanf(ptr, " %d %d %d ", &tmp, &ZCMD.arg1,
&ZCMD.arg2) != 3)
error = 1;
}
else if (strchr("G", ZCMD.command) != NULL) { /* ### */
if ((arg_num = sscanf(ptr, " %d %d %d %d ", &tmp, &ZCMD.arg1,
&ZCMD.arg2, &ZCMD.arg3)) != 4) {
if (arg_num != 3)
error = 1;
else
ZCMD.arg3 = 0;
}
}
else { /* ### */
if ((arg_num = sscanf(ptr, " %d %d %d %d %d ", &tmp, &ZCMD.arg1,
&ZCMD.arg2, &ZCMD.arg3, &ZCMD.arg4)) != 5) {
if (arg_num != 4)
error = 1;
else
ZCMD.arg4 = 0;
}
}
ZCMD.if_flag = tmp;
if (error) {
log("SYSERR: Format error in %s, line %d: '%s'", zname, line_num, buf);
exit(1);
}
ZCMD.line = line_num;
cmd_no++;
}
top_of_zone_table = zone++;
}
#undef Z
void get_one_line(FILE *fl, char *buf)
{
if (fgets(buf, READ_SIZE, fl) == NULL) {
log("SYSERR: error reading help file: not terminated with $?");
exit(1);
}
buf[strlen(buf) - 1] = '\0'; /* take off the trailing \n */
}
void load_help(FILE *fl)
{
char key[READ_SIZE+1], entry[32384];
char line[READ_SIZE+1];
struct help_index_element el;
/* get the keyword line */
get_one_line(fl, key);
while (*key != '$') {
get_one_line(fl, line);
*entry = '\0';
while (*line != '#') {
strcat(entry, strcat(line, "\r\n"));
get_one_line(fl, line);
}
el.min_level = 0;
if ((*line == '#') && (*(line + 1) != 0))
el.min_level = atoi((line + 1));
el.min_level = MAX(0, MIN(el.min_level, LVL_IMPL));
/* now, add the entry to the index with each keyword on the keyword line */
el.entry = str_dup(entry);
el.keywords = str_dup(key);
help_table[top_of_helpt] = el;
top_of_helpt++;
/* get next keyword line (or $) */
get_one_line(fl, key);
}
}
/*************************************************************************
* procedures for resetting, both play-time and boot-time *
*************************************************************************/
int vnum_mobile(char *searchname, struct char_data * ch)
{
int nr, found = 0;
for (nr = 0; nr <= top_of_mobt; nr++) {
if (isname(searchname, mob_proto[nr].player.name)) {
sprintf(buf, "%3d. [%5d] %s\r\n", ++found,
mob_index[nr].vnum,
mob_proto[nr].player.short_descr);
send_to_char(buf, ch);
}
}
return (found);
}
int vnum_object(char *searchname, struct char_data * ch)
{
int nr, found = 0;
for (nr = 0; nr <= top_of_objt; nr++) {
if (isname(searchname, obj_proto[nr].name)) {
sprintf(buf, "%3d. [%5d] %s\r\n", ++found,
obj_index[nr].vnum,
obj_proto[nr].short_description);
send_to_char(buf, ch);
}
}
return (found);
}
/* create a character, and add it to the char list */
struct char_data *create_char(void)
{
struct char_data *ch;
CREATE(ch, struct char_data, 1);
clear_char(ch);
ch->next = character_list;
character_list = ch;
GET_ID(ch) = max_id++;
return ch;
}
/* create a new mobile from a prototype */
struct char_data *read_mobile(int nr, int type)
{
int i;
struct char_data *mob;
if (type == VIRTUAL) {
if ((i = real_mobile(nr)) < 0) {
sprintf(buf, "Mobile (V) %d does not exist in database.", nr);
log(buf);
return NULL;
}
} else
i = nr;
CREATE(mob, struct char_data, 1);
clear_char(mob);
*mob = mob_proto[i];
mob->next = character_list;
character_list = mob;
if (!mob->points.max_hit) {
mob->points.max_hit = dice(mob->points.hit, mob->points.mana) +
mob->points.move;
} else
mob->points.max_hit = number(mob->points.hit, mob->points.mana);
mob->points.hit = mob->points.max_hit;
mob->points.mana = mob->points.max_mana;
mob->points.move = mob->points.max_move;
mob->player.time.birth = time(0);
mob->player.time.played = 0;
mob->player.time.logon = time(0);
mob_index[i].number++;
GET_ID(mob) = max_id++;
assign_triggers(mob, MOB_TRIGGER);
return mob;
}
/* create an object, and add it to the object list */
struct obj_data *create_obj(void)
{
struct obj_data *obj;
CREATE(obj, struct obj_data, 1);
clear_object(obj);
obj->next = object_list;
object_list = obj;
GET_ID(obj) = max_id++;
assign_triggers(obj, OBJ_TRIGGER);
return obj;
}
/* create a new object from a prototype */
struct obj_data *read_object(int nr, int type)
{
struct obj_data *obj;
int i;
if (nr < 0) {
log("SYSERR: Trying to create obj with negative (%d) num!", nr);
return NULL;
}
if (type == VIRTUAL) {
if ((i = real_object(nr)) < 0) {
log("Object (V) %d does not exist in database.", nr);
return NULL;
}
} else
i = nr;
CREATE(obj, struct obj_data, 1);
clear_object(obj);
*obj = obj_proto[i];
obj->next = object_list;
object_list = obj;
obj_index[i].number++;
GET_ID(obj) = max_id++;
assign_triggers(obj, OBJ_TRIGGER);
return obj;
}
#define ZO_DEAD 999
/* update zone ages, queue for reset if necessary, and dequeue when possible */
void zone_update(void)
{
int i;
struct reset_q_element *update_u, *temp;
static int timer = 0;
static int atimer = 0;
char buf[128];
/* jelson 10/22/92 */
/*if (((++atimer * PULSE_ZONE) / PASSES_PER_SEC) >= 30 && !IS_NPC(ch)) {
GET_ADD(ch) = 0;
atimer = 0;
}*/
if (((++timer * PULSE_ZONE) / PASSES_PER_SEC) >= 60) {
/* one minute has passed */
/*
* NOT accurate unless PULSE_ZONE is a multiple of PASSES_PER_SEC or a
* factor of 60
*/
timer = 0;
/* since one minute has passed, increment zone ages */
for (i = 0; i <= top_of_zone_table; i++) {
if (zone_table[i].age < zone_table[i].lifespan &&
zone_table[i].reset_mode)
(zone_table[i].age)++;
if (zone_table[i].age >= zone_table[i].lifespan &&
zone_table[i].age < ZO_DEAD && zone_table[i].reset_mode) {
/* enqueue zone */
CREATE(update_u, struct reset_q_element, 1);
update_u->zone_to_reset = i;
update_u->next = 0;
if (!reset_q.head)
reset_q.head = reset_q.tail = update_u;
else {
reset_q.tail->next = update_u;
reset_q.tail = update_u;
}
zone_table[i].age = ZO_DEAD;
}
}
} /* end - one minute has passed */
/* dequeue zones (if possible) and reset */
/* this code is executed every 10 seconds (i.e. PULSE_ZONE) */
for (update_u = reset_q.head; update_u; update_u = update_u->next)
if (zone_table[update_u->zone_to_reset].reset_mode == 2 ||
is_empty(update_u->zone_to_reset)) {
reset_zone(update_u->zone_to_reset);
sprintf(buf, "&10Auto zone reset: %s",
zone_table[update_u->zone_to_reset].name);
mudlog(buf, CMP, LVL_GOD, FALSE);
/* dequeue */
if (update_u == reset_q.head)
reset_q.head = reset_q.head->next;
else {
for (temp = reset_q.head; temp->next != update_u;
temp = temp->next);
if (!update_u->next)
reset_q.tail = temp;
temp->next = update_u->next;
}
free(update_u);
break;
}
}
void log_zone_error(int zone, int cmd_no, const char *message)
{
char buf[256];
sprintf(buf, "SYSERR: zone file: %s", message);
mudlog(buf, NRM, LVL_GOD, TRUE);
sprintf(buf, "SYSERR: ...offending cmd: '%c' cmd in zone #%d, line %d",
ZCMD.command, zone_table[zone].number, ZCMD.line);
mudlog(buf, NRM, LVL_GOD, TRUE);
}
#define ZONE_ERROR(message) \
{ log_zone_error(zone, cmd_no, message); last_cmd = 0; }
/* execute the reset command table of a given zone */
void reset_zone(int zone)
{
int cmd_no, last_cmd = 0;
struct char_data *mob = NULL;
struct obj_data *obj, *obj_to;
int room_vnum, room_rnum;
int mob_load = FALSE; /* ### */
int obj_load = FALSE; /* ### */
for (cmd_no = 0; ZCMD.command != 'S'; cmd_no++) {
if (ZCMD.if_flag && !last_cmd && !mob_load && !obj_load)
continue;
if (!ZCMD.if_flag) { /* ### */
mob_load = FALSE;
obj_load = FALSE;
}
switch (ZCMD.command) {
case '*': /* ignore command */
last_cmd = 0;
break;
case 'M': /* read a mobile */
if ((mob_index[ZCMD.arg1].number < ZCMD.arg2) &&
(number(1, 100) >= ZCMD.arg4)) {
mob = read_mobile(ZCMD.arg1, REAL);
char_to_room(mob, ZCMD.arg3);
load_mtrigger(mob);
last_cmd = 1;
mob_load = TRUE;
} else
last_cmd = 0;
break;
case 'O': /* read an object */
if ((obj_index[ZCMD.arg1].number < ZCMD.arg2) &&
(number(1, 100) >= ZCMD.arg4)) {
if (ZCMD.arg3 >= 0) {
obj = read_object(ZCMD.arg1, REAL);
obj_to_room(obj, ZCMD.arg3);
load_otrigger(obj);
last_cmd = 1;
obj_load = TRUE;
} else {
obj = read_object(ZCMD.arg1, REAL);
obj->in_room = NOWHERE;
last_cmd = 1;
obj_load = TRUE;
}
} else
last_cmd = 0;
break;
case 'P': /* object to object */
if ((obj_index[ZCMD.arg1].number < ZCMD.arg2) &&
obj_load && (number(1, 100) >= ZCMD.arg4)) {
obj = read_object(ZCMD.arg1, REAL);
if (!(obj_to = get_obj_num(ZCMD.arg3))) {
ZONE_ERROR("target obj not found");
break;
}
obj_to_obj(obj, obj_to);
load_otrigger(obj);
last_cmd = 1;
} else
last_cmd = 0;
break;
case 'G': /* obj_to_char ### */
if (!mob) {
ZONE_ERROR("attempt to give obj to non-existant mob");
break;
}
if ((obj_index[ZCMD.arg1].number < ZCMD.arg2) &&
mob_load && (number(1, 100) >= ZCMD.arg3)) {
obj = read_object(ZCMD.arg1, REAL);
obj_to_char(obj, mob);
load_otrigger(obj);
last_cmd = 1;
} else
last_cmd = 0;
break;
case 'E': /* object to equipment list ### */
if (!mob) {
ZONE_ERROR("trying to equip non-existant mob");
break;
}
if ((obj_index[ZCMD.arg1].number < ZCMD.arg2) &&
mob_load && (number(1, 100) >= ZCMD.arg4)) {
if (ZCMD.arg3 < 0 || ZCMD.arg3 >= NUM_WEARS) {
ZONE_ERROR("invalid equipment pos number");
} else {
obj = read_object(ZCMD.arg1, REAL);
equip_char(mob, obj, ZCMD.arg3);
load_otrigger(obj);
last_cmd = 1;
}
} else
last_cmd = 0;
break;
case 'R': /* rem obj from room */
if ((obj = get_obj_in_list_num(ZCMD.arg2, world[ZCMD.arg1].contents)) != NULL) {
obj_from_room(obj);
extract_obj(obj);
}
last_cmd = 1;
break;
case 'D': /* set state of door */
if (ZCMD.arg2 < 0 || ZCMD.arg2 >= NUM_OF_DIRS ||
(world[ZCMD.arg1].dir_option[ZCMD.arg2] == NULL)) {
ZONE_ERROR("door does not exist");
} else
switch (ZCMD.arg3) {
case 0:
REMOVE_BIT(world[ZCMD.arg1].dir_option[ZCMD.arg2]->exit_info,
EX_LOCKED);
REMOVE_BIT(world[ZCMD.arg1].dir_option[ZCMD.arg2]->exit_info,
EX_CLOSED);
break;
case 1:
SET_BIT(world[ZCMD.arg1].dir_option[ZCMD.arg2]->exit_info,
EX_CLOSED);
REMOVE_BIT(world[ZCMD.arg1].dir_option[ZCMD.arg2]->exit_info,
EX_LOCKED);
break;
case 2:
SET_BIT(world[ZCMD.arg1].dir_option[ZCMD.arg2]->exit_info,
EX_LOCKED);
SET_BIT(world[ZCMD.arg1].dir_option[ZCMD.arg2]->exit_info,
EX_CLOSED);
break;
}
last_cmd = 1;
break;
default:
ZONE_ERROR("unknown cmd in reset table; cmd disabled");
ZCMD.command = '*';
break;
}
}
zone_table[zone].age = 0;
/* handle reset_wtrigger's */
room_vnum = zone_table[zone].number * 100;
while (room_vnum <= zone_table[zone].top) {
room_rnum = real_room(room_vnum);
if (room_rnum != NOWHERE) reset_wtrigger(&world[room_rnum]);
room_vnum++;
}
}
/* for use in reset_zone; return TRUE if zone 'nr' is free of PC's */
int is_empty(int zone_nr)
{
struct descriptor_data *i;
for (i = descriptor_list; i; i = i->next)
if (STATE(i) == CON_PLAYING)
if (world[i->character->in_room].zone == zone_nr)
return 0;
return 1;
}
/*************************************************************************
* stuff related to the save/load player system *
*************************************************************************/
long get_id_by_name(char *name)
{
int i;
one_argument(name, arg);
for (i = 0; i <= top_of_p_table; i++)
if (!strcmp((player_table + i)->name, arg))
return ((player_table + i)->id);
return -1;
}
char *get_name_by_id(long id)
{
int i;
for (i = 0; i <= top_of_p_table; i++)
if ((player_table + i)->id == id)
return ((player_table + i)->name);
return NULL;
}
/* Load a char, TRUE if loaded, FALSE if not */
int load_char(char *name, struct char_file_u * char_element)
{
int player_i;
/*test code*/
/* GET_CONTACT(ch) = NULL;*/
if ((player_i = find_name(name)) >= 0) {
fseek(player_fl, (long) (player_i * sizeof(struct char_file_u)), SEEK_SET);
fread(char_element, sizeof(struct char_file_u), 1, player_fl);
return (player_i);
} else
return (-1);
}
/*
* write the vital data of a player to the player file
*
* NOTE: load_room should be an *RNUM* now. It is converted to a vnum here.
*/
void save_char(struct char_data * ch, sh_int load_room)
{
struct char_file_u st;
if (IS_NPC(ch) || !ch->desc || GET_PFILEPOS(ch) < 0)
return;
/*test code*/
/* if(GET_CONTACT(ch) != NULL)
fbprintf(fl, "Cont: %s\n", GET_CONTACT(ch));
*/
char_to_store(ch, &st);
strncpy(st.host, ch->desc->host, HOST_LENGTH);
st.host[HOST_LENGTH] = '\0';
if (!PLR_FLAGGED(ch, PLR_LOADROOM)) {
if (load_room == NOWHERE)
st.player_specials_saved.load_room = NOWHERE;
else
st.player_specials_saved.load_room = GET_ROOM_VNUM(load_room);
}
fseek(player_fl, GET_PFILEPOS(ch) * sizeof(struct char_file_u), SEEK_SET);
fwrite(&st, sizeof(struct char_file_u), 1, player_fl);
}
/* copy data from the file structure to a char struct */
void store_to_char(struct char_file_u * st, struct char_data * ch)
{
int i;
/* to save memory, only PC's -- not MOB's -- have player_specials */
if (ch->player_specials == NULL)
CREATE(ch->player_specials, struct player_special_data, 1);
GET_SEX(ch) = st->sex;
GET_EYE(ch) = st->eye;
GET_HAIRC(ch) = st->hairc;
GET_HAIRL(ch) = st->hairl;
GET_AURA(ch) = st->aura;
GET_CLAN(ch) = st->clan;
GET_BUILD(ch) = st->build;
GET_GOD(ch) = st->god;
GET_CLASS(ch) = st->chclass;
GET_LEVEL(ch) = st->level;
ch->player.short_descr = NULL;
ch->player.long_descr = NULL;
ch->player.title = str_dup(st->title);
ch->player.description = str_dup(st->description);
ch->player.hometown = st->hometown;
ch->player.time.birth = st->birth;
ch->player.time.played = st->played;
ch->player.time.logon = time(0);
ch->player.weight = st->weight;
ch->player.height = st->height;
ch->real_abils = st->abilities;
ch->aff_abils = st->abilities;
ch->points = st->points;
ch->char_specials.saved = st->char_specials_saved;
ch->player_specials->saved = st->player_specials_saved;
POOFIN(ch) = NULL;
POOFOUT(ch) = NULL;
GET_LAST_TELL(ch) = NOBODY;
if (ch->points.max_mana < 100)
ch->points.max_mana = 100;
ch->char_specials.carry_weight = 0;
ch->char_specials.carry_items = 0;
ch->points.armor = 100;
if (ch->player.name == NULL)
CREATE(ch->player.name, char, strlen(st->name) + 1);
strcpy(ch->player.name, st->name);
strcpy(ch->player.passwd, st->pwd);
/* Add all spell effects */
for (i = 0; i < MAX_AFFECT; i++) {
if (st->affected[i].type)
affect_to_char(ch, &st->affected[i]);
}
/*
* If you're not poisioned and you've been away for more than an hour of
* real time, we'll set your HMV back to full
*/
if (!AFF_FLAGGED(ch, AFF_POISON) &&
(((long) (time(0) - st->last_logon)) >= SECS_PER_REAL_HOUR)) {
GET_HIT(ch) = GET_MAX_HIT(ch);
GET_MOVE(ch) = GET_MOVE(ch);
GET_MANA(ch) = GET_MAX_MANA(ch);
}
} /* store_to_char */
/* copy vital data from a players char-structure to the file structure */
void char_to_store(struct char_data * ch, struct char_file_u * st)
{
int i;
struct affected_type *af;
struct obj_data *char_eq[NUM_WEARS];
/* Unaffect everything a character can be affected by */
for (i = 0; i < NUM_WEARS; i++) {
if (GET_EQ(ch, i))
char_eq[i] = unequip_char(ch, i);
else
char_eq[i] = NULL;
}
for (af = ch->affected, i = 0; i < MAX_AFFECT; i++) {
if (af) {
st->affected[i] = *af;
st->affected[i].next = 0;
af = af->next;
} else {
st->affected[i].type = 0; /* Zero signifies not used */
st->affected[i].duration = 0;
st->affected[i].modifier = 0;
st->affected[i].location = 0;
st->affected[i].bitvector = 0;
st->affected[i].next = 0;
}
}
/*
* remove the affections so that the raw values are stored; otherwise the
* effects are doubled when the char logs back in.
*/
while (ch->affected)
affect_remove(ch, ch->affected);
if ((i >= MAX_AFFECT) && af && af->next)
log("SYSERR: WARNING: OUT OF STORE ROOM FOR AFFECTED TYPES!!!");
ch->aff_abils = ch->real_abils;
st->birth = ch->player.time.birth;
st->played = ch->player.time.played;
st->played += (long) (time(0) - ch->player.time.logon);
st->last_logon = time(0);
ch->player.time.played = st->played;
ch->player.time.logon = time(0);
st->hometown = ch->player.hometown;
st->weight = GET_WEIGHT(ch);
st->height = GET_HEIGHT(ch);
st->sex = GET_SEX(ch);
st->eye = GET_EYE(ch);
st->hairc = GET_HAIRC(ch);
st->hairl = GET_HAIRL(ch);
st->aura = GET_AURA(ch);
st->clan = GET_CLAN(ch);
st->build = GET_BUILD(ch);
st->god = GET_GOD(ch);
st->chclass = GET_CLASS(ch);
st->level = GET_LEVEL(ch);
st->abilities = ch->real_abils;
st->points = ch->points;
st->char_specials_saved = ch->char_specials.saved;
st->player_specials_saved = ch->player_specials->saved;
st->points.armor = 100;
if (GET_TITLE(ch))
strcpy(st->title, GET_TITLE(ch));
else
*st->title = '\0';
if (ch->player.description)
strcpy(st->description, ch->player.description);
else
*st->description = '\0';
strcpy(st->name, GET_NAME(ch));
strcpy(st->pwd, GET_PASSWD(ch));
/* add spell and eq affections back in now */
for (i = 0; i < MAX_AFFECT; i++) {
if (st->affected[i].type)
affect_to_char(ch, &st->affected[i]);
}
for (i = 0; i < NUM_WEARS; i++) {
if (char_eq[i])
equip_char(ch, char_eq[i], i);
}
/* affect_total(ch); unnecessary, I think !?! */
} /* Char to store */
void save_etext(struct char_data * ch)
{
/* this will be really cool soon */
}
/* create a new entry in the in-memory index table for the player file */
int create_entry(char *name)
{
int i;
if (top_of_p_table == -1) {
CREATE(player_table, struct player_index_element, 1);
top_of_p_table = 0;
} else if (!(player_table = (struct player_index_element *)
realloc(player_table, sizeof(struct player_index_element) *
(++top_of_p_table + 1)))) {
perror("SYSERR: create entry");
exit(1);
}
CREATE(player_table[top_of_p_table].name, char, strlen(name) + 1);
/* copy lowercase equivalent of name to table field */
for (i = 0; (*(player_table[top_of_p_table].name + i) = LOWER(*(name + i)));
i++);
return (top_of_p_table);
}
/************************************************************************
* funcs of a (more or less) general utility nature *
************************************************************************/
/* read and allocate space for a '~'-terminated string from a given file */
char *fread_string(FILE * fl, char *error)
{
char buf[MAX_STRING_LENGTH], tmp[512], *rslt;
register char *point;
int done = 0, length = 0, templength = 0;
*buf = '\0';
do {
if (!fgets(tmp, 512, fl)) {
log("SYSERR: fread_string: format error at or near %s", error);
exit(1);
}
/* If there is a '~', end the string; else put an "\r\n" over the '\n'. */
if ((point = strchr(tmp, '~')) != NULL) {
*point = '\0';
done = 1;
} else {
point = tmp + strlen(tmp) - 1;
*(point++) = '\r';
*(point++) = '\n';
*point = '\0';
}
templength = strlen(tmp);
if (length + templength >= MAX_STRING_LENGTH) {
log("SYSERR: fread_string: string too large (db.c)");
log(error);
exit(1);
} else {
strcat(buf + length, tmp);
length += templength;
}
} while (!done);
/* allocate space for the new string and copy it */
if (strlen(buf) > 0) {
CREATE(rslt, char, length + 1);
strcpy(rslt, buf);
} else
rslt = NULL;
return rslt;
}
/* release memory allocated for a char struct */
void free_char(struct char_data * ch)
{
int i;
struct alias *a;
if (ch->player_specials != NULL && ch->player_specials != &dummy_mob) {
while ((a = GET_ALIASES(ch)) != NULL) {
GET_ALIASES(ch) = (GET_ALIASES(ch))->next;
free_alias(a);
}
if (ch->player_specials->poofin)
free(ch->player_specials->poofin);
if (ch->player_specials->poofout)
free(ch->player_specials->poofout);
free(ch->player_specials);
if (IS_NPC(ch))
log("SYSERR: Mob %s (#%d) had player_specials allocated!", GET_NAME(ch), GET_MOB_VNUM(ch));
}
if (!IS_NPC(ch) || (IS_NPC(ch) && GET_MOB_RNUM(ch) == -1)) {
/* if this is a player, or a non-prototyped non-player, free all */
if (GET_NAME(ch))
free(GET_NAME(ch));
if (ch->player.title)
free(ch->player.title);
if (ch->player.short_descr)
free(ch->player.short_descr);
if (ch->player.long_descr)
free(ch->player.long_descr);
if (ch->player.description)
free(ch->player.description);
} else if ((i = GET_MOB_RNUM(ch)) > -1) {
/* otherwise, free strings only if the string is not pointing at proto */
if (ch->player.name && ch->player.name != mob_proto[i].player.name)
free(ch->player.name);
if (ch->player.title && ch->player.title != mob_proto[i].player.title)
free(ch->player.title);
if (ch->player.short_descr && ch->player.short_descr != mob_proto[i].player.short_descr)
free(ch->player.short_descr);
if (ch->player.long_descr && ch->player.long_descr != mob_proto[i].player.long_descr)
free(ch->player.long_descr);
if (ch->player.description && ch->player.description != mob_proto[i].player.description)
free(ch->player.description);
}
while (ch->affected)
affect_remove(ch, ch->affected);
if (ch->desc)
ch->desc->character = NULL;
free(ch);
}
/* release memory allocated for an obj struct */
void free_obj(struct obj_data * obj)
{
int nr;
struct extra_descr_data *thisd, *next_one;
if ((nr = GET_OBJ_RNUM(obj)) == -1) {
if (obj->name)
free(obj->name);
if (obj->description)
free(obj->description);
if (obj->short_description)
free(obj->short_description);
if (obj->action_description)
free(obj->action_description);
if (obj->ex_description)
for (thisd = obj->ex_description; thisd; thisd = next_one) {
next_one = thisd->next;
if (thisd->keyword)
free(thisd->keyword);
if (thisd->description)
free(thisd->description);
free(thisd);
}
} else {
if (obj->name && obj->name != obj_proto[nr].name)
free(obj->name);
if (obj->description && obj->description != obj_proto[nr].description)
free(obj->description);
if (obj->short_description && obj->short_description != obj_proto[nr].short_description)
free(obj->short_description);
if (obj->action_description && obj->action_description != obj_proto[nr].action_description)
free(obj->action_description);
if (obj->ex_description && obj->ex_description != obj_proto[nr].ex_description)
for (thisd = obj->ex_description; thisd; thisd = next_one) {
next_one = thisd->next;
if (thisd->keyword)
free(thisd->keyword);
if (thisd->description)
free(thisd->description);
free(thisd);
}
}
free(obj);
}
/* read contets of a text file, alloc space, point buf to it */
int file_to_string_alloc(const char *name, char **buf)
{
char temp[MAX_STRING_LENGTH];
if (*buf)
free(*buf);
if (file_to_string(name, temp) < 0) {
*buf = NULL;
return -1;
} else {
*buf = str_dup(temp);
return 0;
}
}
/* read contents of a text file, and place in buf */
int file_to_string(const char *name, char *buf)
{
FILE *fl;
char tmp[READ_SIZE+3];
*buf = '\0';
if (!(fl = fopen(name, "r"))) {
sprintf(tmp, "SYSERR: reading %s", name);
perror(tmp);
return (-1);
}
do {
fgets(tmp, READ_SIZE, fl);
tmp[strlen(tmp) - 1] = '\0'; /* take off the trailing \n */
strcat(tmp, "\r\n");
if (!feof(fl)) {
if (strlen(buf) + strlen(tmp) + 1 > MAX_STRING_LENGTH) {
log("SYSERR: %s: string too big (%d max)", name,
MAX_STRING_LENGTH);
*buf = '\0';
return -1;
}
strcat(buf, tmp);
}
} while (!feof(fl));
fclose(fl);
return (0);
}
/* clear some of the the working variables of a char */
void reset_char(struct char_data * ch)
{
int i;
for (i = 0; i < NUM_WEARS; i++)
GET_EQ(ch, i) = NULL;
ch->followers = NULL;
ch->master = NULL;
ch->in_room = NOWHERE;
ch->carrying = NULL;
ch->next = NULL;
ch->next_fighting = NULL;
ch->next_in_room = NULL;
FIGHTING(ch) = NULL;
ch->char_specials.position = POS_STANDING;
ch->mob_specials.default_pos = POS_STANDING;
ch->char_specials.carry_weight = 0;
ch->char_specials.carry_items = 0;
if (GET_HIT(ch) <= 0)
GET_HIT(ch) = 1;
if (GET_MOVE(ch) <= 0)
GET_MOVE(ch) = 1;
if (GET_MANA(ch) <= 0)
GET_MANA(ch) = 1;
GET_LAST_TELL(ch) = NOBODY;
}
/* clear ALL the working variables of a char; do NOT free any space alloc'ed */
void clear_char(struct char_data * ch)
{
memset((char *) ch, 0, sizeof(struct char_data));
ch->in_room = NOWHERE;
GET_PFILEPOS(ch) = -1;
GET_MOB_RNUM(ch) = NOBODY;
GET_WAS_IN(ch) = NOWHERE;
GET_POS(ch) = POS_STANDING;
ch->mob_specials.default_pos = POS_STANDING;
GET_AC(ch) = 0; /* Basic Armor */
if (ch->points.max_mana < 100)
ch->points.max_mana = 100;
}
void clear_object(struct obj_data * obj)
{
memset((char *) obj, 0, sizeof(struct obj_data));
obj->item_number = NOTHING;
obj->in_room = NOWHERE;
obj->worn_on = NOWHERE;
}
/* initialize a new character only if class is set */
void init_char(struct char_data * ch)
{
int i;
/* create a player_special structure */
if (ch->player_specials == NULL)
CREATE(ch->player_specials, struct player_special_data, 1);
/* *** if this is our first player --- he be God *** */
if (top_of_p_table == 0) {
GET_EXP(ch) = 7000000;
GET_LEVEL(ch) = LVL_IMPL;
ch->points.max_hit = 30000;
ch->points.max_mana = 30000;
ch->points.max_move = 30000;
}
set_title(ch, NULL);
ch->player.short_descr = NULL;
ch->player.long_descr = NULL;
ch->player.description = NULL;
ch->player.hometown = 1;
ch->player.time.birth = time(0);
ch->player.time.played = 0;
ch->player.time.logon = time(0);
for (i = 0; i < MAX_TONGUE; i++)
GET_TALK(ch, i) = 0;
/* make favors for sex */
if (ch->player.sex == SEX_MALE) {
ch->player.weight = number(120, 180);
ch->player.height = number(160, 200);
} else {
ch->player.weight = number(100, 160);
ch->player.height = number(150, 180);
}
ch->points.max_mana = 100;
ch->points.mana = GET_MAX_MANA(ch);
ch->points.hit = GET_MAX_HIT(ch);
ch->points.max_move = 82;
ch->points.move = GET_MAX_MOVE(ch);
ch->points.armor = 100;
player_table[top_of_p_table].id = GET_IDNUM(ch) = ++top_idnum;
for (i = 1; i <= MAX_SKILLS; i++) {
if (GET_LEVEL(ch) < LVL_IMPL)
SET_SKILL(ch, i, 0);
else
SET_SKILL(ch, i, 100);
}
ch->char_specials.saved.affected_by = 0;
for (i = 0; i < 5; i++)
GET_SAVE(ch, i) = 0;
ch->real_abils.intel = 25;
ch->real_abils.wis = 25;
ch->real_abils.dex = 100;
ch->real_abils.str = 25;
ch->real_abils.str_add = 100;
ch->real_abils.con = 25;
ch->real_abils.cha = 25;
ch->real_abils.rage = 100;
ch->real_abils.ubs = 100;
ch->real_abils.lbs = 100;
for (i = 0; i < 3; i++)
GET_COND(ch, i) = (GET_LEVEL(ch) == LVL_IMPL ? -1 : 24);
GET_LOADROOM(ch) = NOWHERE;
}
/* returns the real number of the room with given virtual number */
int real_room(int vnum)
{
int bot, top, mid;
bot = 0;
top = top_of_world;
/* perform binary search on world-table */
for (;;) {
mid = (bot + top) / 2;
if ((world + mid)->number == vnum)
return mid;
if (bot >= top)
return NOWHERE;
if ((world + mid)->number > vnum)
top = mid - 1;
else
bot = mid + 1;
}
}
/* returns the real number of the monster with given virtual number */
int real_mobile(int vnum)
{
int bot, top, mid;
bot = 0;
top = top_of_mobt;
/* perform binary search on mob-table */
for (;;) {
mid = (bot + top) / 2;
if ((mob_index + mid)->vnum == vnum)
return (mid);
if (bot >= top)
return (-1);
if ((mob_index + mid)->vnum > vnum)
top = mid - 1;
else
bot = mid + 1;
}
}
/* returns the real number of the object with given virtual number */
int real_object(int vnum)
{
int bot, top, mid;
bot = 0;
top = top_of_objt;
/* perform binary search on obj-table */
for (;;) {
mid = (bot + top) / 2;
if ((obj_index + mid)->vnum == vnum)
return (mid);
if (bot >= top)
return (-1);
if ((obj_index + mid)->vnum > vnum)
top = mid - 1;
else
bot = mid + 1;
}
}
void save_char_file_u(struct char_file_u st)
{
int player_i;
int find_name(char *name);
if((player_i = find_name(st.name)) >=0 )
{
fseek(player_fl, player_i * sizeof(struct char_file_u), SEEK_SET);
fwrite(&st, sizeof(struct char_file_u), 1, player_fl);
}
}