/****************************************************************************
* [S]imulated [M]edieval [A]dventure multi[U]ser [G]ame | \\._.// *
* -----------------------------------------------------------| (0...0) *
* SMAUG 1.4 (C) 1994, 1995, 1996, 1998 by Derek Snider | ).:.( *
* -----------------------------------------------------------| {o o} *
* SMAUG code team: Thoric, Altrag, Blodkai, Narn, Haus, | / ' ' \ *
* Scryn, Rennard, Swordbearer, Gorog, Grishnakh, Nivek, |~'~.VxvxV.~'~*
* Tricops and Fireblade | *
* ------------------------------------------------------------------------ *
* Merc 2.1 Diku Mud improvments copyright (C) 1992, 1993 by Michael *
* Chastain, Michael Quan, and Mitchell Tse. *
* Original Diku Mud copyright (C) 1990, 1991 by Sebastian Hammer, *
* Michael Seifert, Hans Henrik St{rfeldt, Tom Madsen, and Katja Nyboe. *
* ------------------------------------------------------------------------ *
* Table load/save Module *
****************************************************************************/
#include <time.h>
#include <stdio.h>
#include <string.h>
#include "mud.h"
#ifdef USE_IMC
#include "imc-mercbase.h"
#include "icec-mercbase.h"
#include "changes.c"
#endif
#if defined(KEY)
#undef KEY
#endif
#define KEY( literal, field, value ) \
if ( !str_cmp( word, literal ) ) \
{ \
field = value; \
fMatch = TRUE; \
break; \
}
bool load_race_file( char *fname );
void write_race_file( int ra );
/* global variables */
int top_sn;
int top_herb;
int MAX_PC_CLASS;
int MAX_PC_RACE;
SKILLTYPE *skill_table[MAX_SKILL];
struct class_type *class_table[MAX_CLASS];
RACE_TYPE *race_table[MAX_RACE];
char *title_table[MAX_CLASS][MAX_LEVEL + 1][2];
SKILLTYPE *herb_table[MAX_HERB];
SKILLTYPE *disease_table[MAX_DISEASE];
LANG_DATA *first_lang;
LANG_DATA *last_lang;
char *const skill_tname[] = { "unknown", "Spell", "Skill", "Ability", "Weapon", "Tongue", "Herb", "Racial", "Disease" };
SPELL_FUN *spell_function( char *name )
{
if( !str_cmp( name, "spell_smaug" ) )
return spell_smaug;
if( !str_cmp( name, "reserved" ) )
return NULL;
if( !str_cmp( name, "spell_null" ) )
return spell_null;
if( !str_cmp( name, "spell_sensu_bean" ) )
return spell_sensu_bean;
return spell_notfound;
}
DO_FUN *skill_function( char *name )
{
switch ( name[3] )
{
/*//T1*/
case 'a':
if( !str_cmp( name, "do_angelicrapture" ) )
return do_angelicrapture;
if( !str_cmp( name, "do_active_form" ) )
return do_active_form;
if( !str_cmp( name, "do_aiminglaser" ) )
return do_aiminglaser;
if( !str_cmp( name, "do_aassign" ) )
return do_aassign;
if( !str_cmp( name, "do_absorb" ) )
return do_absorb;
if( !str_cmp( name, "do_accelerate" ) )
return do_accelerate;
if( !str_cmp( name, "do_accessories" ) )
return do_accessories;
if(!str_cmp(name, "do_abandonrank"))
return do_abandonrank;
if( !str_cmp( name, "do_acid_burn" ) )
return do_acid_burn;
if( !str_cmp( name, "do_acid_slash" ) )
return do_acid_slash;
if( !str_cmp( name, "do_add_imm_host" ) )
return do_add_imm_host;
if( !str_cmp( name, "do_addchange" ) )
return do_addchange;
if( !str_cmp( name, "do_addimmchange" ) )
return do_addimmchange;
if( !str_cmp( name, "do_addpilot" ) )
return do_addpilot;
if( !str_cmp( name, "do_admintalk" ) )
return do_admintalk;
if( !str_cmp( name, "do_addlessj" ) )
return do_addlessj;
if( !str_cmp( name, "do_adminto" ) )
return do_adminto;
if( !str_cmp( name, "do_advance" ) )
return do_advance;
if( !str_cmp( name, "do_affected" ) )
return do_affected;
if( !str_cmp( name, "do_afk" ) )
return do_afk;
if( !str_cmp( name, "do_ahelp" ) )
return do_ahelp;
if( !str_cmp( name, "do_aid" ) )
return do_aid;
if( !str_cmp( name, "do_alist" ) )
return do_alist;
if( !str_cmp( name, "do_aligncheck" ) )
return do_aligncheck;
if( !str_cmp( name, "do_allow" ) )
return do_allow;
if( !str_cmp( name, "do_allhigh" ) )
return do_allhigh;
if( !str_cmp( name, "do_allships" ) )
return do_allships;
if( !str_cmp( name, "do_allspeeders" ) )
return do_allspeeders;
if( !str_cmp( name, "do_androidfuse" ) )
return do_androidfuse;
if( !str_cmp( name, "do_analyze" ) )
return do_analyze;
if( !str_cmp( name, "do_ansi" ) )
return do_ansi;
if( !str_cmp( name, "do_answer" ) )
return do_answer;
if( !str_cmp( name, "do_apply" ) )
return do_apply;
if( !str_cmp( name, "do_appraise" ) )
return do_appraise;
if( !str_cmp( name, "do_areas" ) )
return do_areas;
if( !str_cmp( name, "do_aset" ) )
return do_aset;
if( !str_cmp( name, "do_ask" ) )
return do_ask;
if( !str_cmp( name, "do_astat" ) )
return do_astat;
if( !str_cmp( name, "do_at" ) )
return do_at;
if( !str_cmp( name, "do_atb" ) )
return do_atb;
if( !str_cmp( name, "do_atobj" ) )
return do_atobj;
if( !str_cmp( name, "do_auction" ) )
return do_auction;
if( !str_cmp( name, "do_aura_set" ) )
return do_aura_set;
if( !str_cmp( name, "do_authorize" ) )
return do_authorize;
if( !str_cmp( name, "do_autopilot" ) )
return do_autopilot;
if( !str_cmp( name, "do_autorecharge" ) )
return do_autorecharge;
if( !str_cmp( name, "do_autotrack" ) )
return do_autotrack;
if( !str_cmp( name, "do_autotrain" ) )
return do_autotrain;
if( !str_cmp( name, "do_avtalk" ) )
return do_avtalk;
if( !str_cmp( name, "do_ancientevolution" ) )
return do_ancientevolution;
break;
case 'b':
if( !str_cmp( name, "do_backup" ) )
return do_backup;
if( !str_cmp( name, "do_battery" ) )
return do_battery;
if( !str_cmp( name, "do_blast_zone" ) )
return do_blast_zone;
if( !str_cmp( name, "do_banish" ) )
return do_banish;
if( !str_cmp( name, "do_big_bang" ) )
return do_big_bang;
if( !str_cmp( name, "do_burning_attack" ) )
return do_burning_attack;
if( !str_cmp( name, "do_buuball" ) )
return do_buuball;
if( !str_cmp( name, "do_buffet" ) )
return do_buffet;
if( !str_cmp( name, "do_backstab" ) )
return do_backstab;
if( !str_cmp( name, "do_balzhur" ) )
return do_balzhur;
if( !str_cmp( name, "do_bamfin" ) )
return do_bamfin;
if( !str_cmp( name, "do_bamfout" ) )
return do_bamfout;
if( !str_cmp( name, "do_ban" ) )
return do_ban;
if( !str_cmp( name, "do_bash" ) )
return do_bash;
if( !str_cmp( name, "do_bashdoor" ) )
return do_bashdoor;
if( !str_cmp( name, "do_bbk" ) )
return do_bbk;
if( !str_cmp( name, "do_biodrain" ) )
return do_biodrain;
if( !str_cmp( name, "do_bpoint" ) )
return do_bpoint;
if( !str_cmp( name, "do_beep" ) )
return do_beep;
if( !str_cmp( name, "do_berserk" ) )
return do_berserk;
if( !str_cmp( name, "do_bestow" ) )
return do_bestow;
if( !str_cmp( name, "do_bestowarea" ) )
return do_bestowarea;
if( !str_cmp( name, "do_bio" ) )
return do_bio;
if( !str_cmp( name, "do_bite" ) )
return do_bite;
if( !str_cmp( name, "do_bloodlet" ) )
return do_bloodlet;
if( !str_cmp( name, "do_bless" ) )
return do_bless;
if( !str_cmp( name, "do_board" ) )
return do_board;
if( !str_cmp( name, "do_boards" ) )
return do_boards;
if( !str_cmp( name, "do_bombarrow" ) )
return do_bombarrow;
if( !str_cmp( name, "do_bodybag" ) )
return do_bodybag;
if( !str_cmp( name, "do_bolt" ) )
return do_bolt;
if( !str_cmp( name, "do_botwatch" ) )
return do_botwatch;
if( !str_cmp( name, "do_bounty" ) )
return do_bounty;
if( !str_cmp( name, "do_brandish" ) )
return do_brandish;
if( !str_cmp( name, "do_brew" ) )
return do_brew;
if( !str_cmp( name, "do_bset" ) )
return do_bset;
if( !str_cmp( name, "do_bstat" ) )
return do_bstat;
if( !str_cmp( name, "do_bug" ) )
return do_bug;
if( !str_cmp( name, "do_bury" ) )
return do_bury;
if( !str_cmp( name, "do_buy" ) )
return do_buy;
// if( !str_cmp( name, "do_bank" ) )
// return do_bank;
if( !str_cmp( name, "do_buyship" ) )
return do_buyship;
break;
case 'c':
if( !str_cmp( name, "do_changes" ) )
return do_changes;
if( !str_cmp( name, "do_chedit" ) )
return do_chedit;
if( !str_cmp( name, "do_claimrank" ) )
return do_claimrank;
if( !str_cmp( name, "do_clawstrike" ) )
return do_clawstrike;
if( !str_cmp( name, "do_cruise_punch" ) )
return do_cruise_punch;
if( !str_cmp( name, "do_callship" ) )
return do_callship;
if( !str_cmp( name, "do_calculate" ) )
return do_calculate;
if( !str_cmp( name, "do_cache" ) )
return do_cache;
if( !str_cmp( name, "do_candy_blast" ) )
return do_candy_blast;
if( !str_cmp( name, "do_cast" ) )
return do_cast;
if( !str_cmp( name, "do_cedit" ) )
return do_cedit;
if( !str_cmp( name, "do_censor" ) )
return do_censor;
if( !str_cmp( name, "do_chaff" ) )
return do_chaff;
if( !str_cmp( name, "do_charge" ) )
return do_charge;
if( !str_cmp( name, "do_chaos" ) )
return do_chaos;
if( !str_cmp( name, "do_channels" ) )
return do_channels;
if( !str_cmp( name, "do_chat" ) )
return do_chat;
if( !str_cmp( name, "do_check_vnums" ) )
return do_check_vnums;
if( !str_cmp( name, "do_check_ld" ) )
return do_check_ld;
if( !str_cmp( name, "do_chou_kamehameha" ) )
return do_chou_kamehameha;
if( !str_cmp( name, "do_circle" ) )
return do_circle;
if( !str_cmp( name, "do_clanadmin" ) )
return do_clanadmin;
if( !str_cmp( name, "do_clanrecall" ) )
return do_clanrecall;
if( !str_cmp( name, "do_clandeposit" ) )
return do_clandeposit;
if( !str_cmp( name, "do_clanwithdraw" ) )
return do_clanwithdraw;
if( !str_cmp( name, "do_claninfo" ) )
return do_claninfo;
if( !str_cmp( name, "do_clans" ) )
return do_clans;
if( !str_cmp( name, "do_clantalk" ) )
return do_clantalk;
if( !str_cmp( name, "do_cleanse" ) )
return do_cleanse;
if( !str_cmp( name, "do_cleaver" ) )
return do_cleaver;
if( !str_cmp( name, "do_clear" ) )
return do_clear;
if( !str_cmp( name, "do_clearhiscore" ) )
return do_clearhiscore;
if( !str_cmp( name, "do_climate" ) )
return do_climate;
if( !str_cmp( name, "do_climb" ) )
return do_climb;
if( !str_cmp( name, "do_clone" ) )
return do_clone;
if( !str_cmp( name, "do_clones" ) ) /* Command for checking for duplicate IPs --Arbin */
return do_clones;
if( !str_cmp( name, "do_close" ) )
return do_close;
if( !str_cmp( name, "do_closehatch" ) )
return do_closehatch;
if( !str_cmp( name, "do_cmdtable" ) )
return do_cmdtable;
if( !str_cmp( name, "do_cmenu" ) )
return do_cmenu;
if( !str_cmp( name, "do_colorize" ) )
return do_colorize;
if( !str_cmp( name, "do_corpse" ) )
return do_corpse;
if( !str_cmp( name, "do_combat" ) )
return do_combat;
if( !str_cmp( name, "do_commands" ) )
return do_commands;
if( !str_cmp( name, "do_comment" ) )
return do_comment;
if( !str_cmp( name, "do_compare" ) )
return do_compare;
#ifdef MCCP
if( !str_cmp( name, "do_compress" ) )
return do_compress;
#endif
if( !str_cmp( name, "do_config" ) )
return do_config;
if( !str_cmp( name, "do_connect" ) )
return do_connect;
if( !str_cmp( name, "do_consider" ) )
return do_consider;
if( !str_cmp( name, "do_cook" ) )
return do_cook;
if( !str_cmp( name, "do_copyship" ) )
return do_copyship;
if( !str_cmp( name, "do_copy_ability" ) )
return do_copy_ability;
if( !str_cmp( name, "do_council_induct" ) )
return do_council_induct;
if( !str_cmp( name, "do_council_outcast" ) )
return do_council_outcast;
if( !str_cmp( name, "do_councils" ) )
return do_councils;
if( !str_cmp( name, "do_counciltalk" ) )
return do_counciltalk;
if( !str_cmp( name, "do_credits" ) )
return do_credits;
if( !str_cmp( name, "do_cset" ) )
return do_cset;
break;
case 'd':
if( !str_cmp( name, "do_dragon_thunder" ) )
return do_dragon_thunder;
if( !str_cmp( name, "do_dragonfire" ) )
return do_dragonfire;
if( !str_cmp( name, "do_deathbeam" ) )
return do_deathbeam;
if( !str_cmp( name, "do_ddmb" ) )
return do_ddmb;
if( !str_cmp( name, "do_daichiretsuzan" ) )
return do_daichiretsuzan;
if( !str_cmp( name, "do_devil_flash" ) )
return do_devil_flash;
if( !str_cmp( name, "do_defuse" ) )
return do_defuse;
if( !str_cmp( name, "do_dragonballscatter" ) )
return do_dragonballscatter;
if( !str_cmp( name, "do_dbwhere" ) )
return do_dbwhere;
if( !str_cmp( name, "do_doublekick" ) )
return do_doublekick;
if( !str_cmp( name, "do_doublepunch" ) )
return do_doublepunch;
if( !str_cmp( name, "do_dbradar" ) )
return do_dbradar;
if( !str_cmp( name, "do_drp" ) )
return do_drp;
if( !str_cmp( name, "do_darkness_flare" ) )
return do_darkness_flare;
if( !str_cmp( name, "do_destructive_wave" ) )
return do_destructive_wave;
if( !str_cmp( name, "do_dodon_ray" ) )
return do_dodon_ray;
if( !str_cmp( name, "do_desperation" ) )
return do_desperation;
if( !str_cmp( name, "do_dd" ) )
return do_dd;
if( !str_cmp( name, "do_ddd" ) )
return do_ddd;
if( !str_cmp( name, "do_death_ball" ) )
return do_death_ball;
if( !str_cmp( name, "do_deities" ) )
return do_deities;
if( !str_cmp( name, "do_dekumask" ) )
return do_dekumask;
if( !str_cmp( name, "do_delay" ) )
return do_delay;
if( !str_cmp( name, "do_delete" ) )
return do_delete;
if( !str_cmp( name, "do_demonic_eclipse" ) )
return do_demonic_eclipse;
if( !str_cmp( name, "do_demonic_embrace" ) )
return do_demonic_embrace;
if( !str_cmp( name, "do_demonweapon" ) )
return do_demonweapon;
if( !str_cmp( name, "do_demon_wave" ) )
return do_demon_wave;
if( !str_cmp( name, "do_deny" ) )
return do_deny;
if( !str_cmp( name, "do_description" ) )
return do_description;
if( !str_cmp( name, "do_description1" ) )
return do_description1;
if( !str_cmp( name, "do_description2" ) )
return do_description2;
if( !str_cmp( name, "do_description3" ) )
return do_description3;
if( !str_cmp( name, "do_description4" ) )
return do_description4;
if( !str_cmp( name, "do_description5" ) )
return do_description5;
if( !str_cmp( name, "do_destro" ) )
return do_destro;
if( !str_cmp( name, "do_destroy" ) )
return do_destroy;
if( !str_cmp( name, "do_detrap" ) )
return do_detrap;
if( !str_cmp( name, "do_devote" ) )
return do_devote;
if( !str_cmp( name, "do_diagnose" ) )
return do_diagnose;
if( !str_cmp( name, "do_dig" ) )
return do_dig;
if( !str_cmp( name, "do_disarm" ) )
return do_disarm;
if( !str_cmp( name, "do_disconnect" ) )
return do_disconnect;
if( !str_cmp( name, "do_dismiss" ) )
return do_dismiss;
if( !str_cmp( name, "do_dismount" ) )
return do_dismount;
if( !str_cmp( name, "do_divinewrath" ) )
return do_divinewrath;
if( !str_cmp( name, "do_divorce" ) )
return do_divorce;
if( !str_cmp( name, "do_dmesg" ) )
return do_dmesg;
if( !str_cmp( name, "do_dnd" ) )
return do_dnd;
if( !str_cmp( name, "do_dnsusers" ) )
return do_dnsusers;
if( !str_cmp( name, "do_down" ) )
return do_down;
if( !str_cmp( name, "do_drag" ) )
return do_drag;
if( !str_cmp( name, "do_drink" ) )
return do_drink;
if( !str_cmp( name, "do_drive" ) )
return do_drive;
if( !str_cmp( name, "do_drop" ) )
return do_drop;
if( !str_cmp( name, "do_duplicate" ) )
return do_duplicate;
break;
case 'e':
if( !str_cmp( name, "do_earth_line_blast" ) )
return do_earth_line_blast;
if( !str_cmp( name, "do_enhance" ) )
return do_enhance;
if( !str_cmp( name, "do_eliminate" ) )
return do_eliminate;
if( !str_cmp( name, "do_east" ) )
return do_east;
if( !str_cmp( name, "do_eat" ) )
return do_eat;
if( !str_cmp( name, "do_ech" ) )
return do_ech;
if( !str_cmp( name, "do_echo" ) )
return do_echo;
if( !str_cmp( name, "do_ehb" ) )
return do_ehb;
if( !str_cmp( name, "do_electric_shield" ) )
return do_electric_shield;
if( !str_cmp( name, "do_elevate" ) )
return do_elevate;
if( !str_cmp( name, "do_email" ) )
return do_email;
if( !str_cmp( name, "do_emote" ) )
return do_emote;
if( !str_cmp( name, "do_empty" ) )
return do_empty;
if( !str_cmp( name, "do_energy_ball" ) )
return do_energy_ball;
if( !str_cmp( name, "do_energy_ring" ) )
return do_energy_ring;
if( !str_cmp( name, "do_enter" ) )
return do_enter;
if( !str_cmp( name, "do_equipment" ) )
return do_equipment;
if( !str_cmp( name, "do_eruption" ) )
return do_eruption;
if( !str_cmp( name, "do_evilboost" ) )
return do_evilboost;
if( !str_cmp( name, "do_evilsurge" ) )
return do_evilsurge;
if( !str_cmp( name, "do_eviloverload" ) )
return do_eviloverload;
if( !str_cmp( name, "do_examine" ) )
return do_examine;
if( !str_cmp( name, "do_exits" ) )
return do_exits;
if( !str_cmp( name, "do_eye_beam" ) )
return do_eye_beam;
if( !str_cmp( name, "do_evolve" ) )
return do_evolve;
if( !str_cmp( name, "do_extreme" ) )
return do_extreme;
if( !str_cmp( name, "do_essj" ) )
return do_essj;
break;
case 'f':
if( !str_cmp( name, "do_finisher" ) )
return do_finisher;
if( !str_cmp( name, "do_fury" ) )
return do_fury;
if( !str_cmp( name, "do_flare" ) )
return do_flare;
if( !str_cmp( name, "do_fakemoon" ) )
return do_fakemoon;
if( !str_cmp( name, "do_faroreswind" ) )
return do_faroreswind;
if( !str_cmp( name, "do_fusiondance" ) )
return do_fusiondance;
if( !str_cmp( name, "do_finalshine" ) )
return do_finalshine;
if( !str_cmp( name, "do_finishing_buster" ) )
return do_finishing_buster;
if( !str_cmp( name, "do_feed" ) )
return do_feed;
if( !str_cmp( name, "do_ff" ) )
return do_ff;
if( !str_cmp( name, "do_fiercedeity" ) )
return do_fiercedeity;
if( !str_cmp( name, "do_fill" ) )
return do_fill;
if( !str_cmp( name, "do_findnote" ) )
return do_findnote;
if( !str_cmp( name, "do_finger" ) )
return do_finger;
if( !str_cmp( name, "do_finger_beam" ) )
return do_finger_beam;
if( !str_cmp( name, "do_fire" ) )
return do_fire;
if( !str_cmp( name, "do_firearrow" ) )
return do_firearrow;
if( !str_cmp( name, "do_fireball" ) )
return do_fireball;
if( !str_cmp( name, "do_fireforge" ) )
return do_fireforge;
if( !str_cmp( name, "do_firestorm" ) )
return do_firestorm;
if( !str_cmp( name, "do_fixchar" ) )
return do_fixchar;
if( !str_cmp( name, "do_fixed" ) )
return do_fixed;
if( !str_cmp( name, "do_flee" ) )
return do_flee;
if( !str_cmp( name, "do_fly" ) )
return do_fly;
if( !str_cmp( name, "do_foldarea" ) )
return do_foldarea;
if( !str_cmp( name, "do_follow" ) )
return do_follow;
if( !str_cmp( name, "do_for" ) )
return do_for;
if( !str_cmp( name, "do_forget" ) )
return do_forget;
if( !str_cmp( name, "do_force" ) )
return do_force;
if( !str_cmp( name, "do_forceclose" ) )
return do_forceclose;
if( !str_cmp( name, "do_form_password" ) )
return do_form_password;
if( !str_cmp( name, "do_fos" ) )
return do_fos;
if( !str_cmp( name, "do_fprompt" ) )
return do_fprompt;
if( !str_cmp( name, "do_fquit" ) )
return do_fquit;
if( !str_cmp( name, "do_freeze" ) )
return do_freeze;
if( !str_cmp( name, "do_fshow" ) )
return do_fshow;
if( !str_cmp( name, "do_fslay" ) )
return do_fslay;
if( !str_cmp( name, "do_fullsave" ) )
return do_fullsave;
if( !str_cmp( name, "do_ftower" ) )
return do_ftower;
break;
case 'g':
if( !str_cmp( name, "do_gocials" ) )
return do_gocials;
if( !str_cmp( name, "do_gust" ) )
return do_gust;
if( !str_cmp( name, "do_ghunter" ) )
return do_ghunter;
if( !str_cmp( name, "do_giga1" ) )
return do_giga1;
if( !str_cmp( name, "do_giga2" ) )
return do_giga2;
if( !str_cmp( name, "do_games" ) )
return do_games;
if( !str_cmp( name, "do_gained" ) )
return do_gained;
if( !str_cmp( name, "do_gallic_gun" ) )
return do_gallic_gun;
if( !str_cmp( name, "do_gaso" ) )
return do_gaso;
if( !str_cmp( name, "do_gasattack" ) )
return do_gasattack;
if( !str_cmp( name, "do_get" ) )
return do_get;
if( !str_cmp( name, "do_genocide_attack" ) )
return do_genocide_attack;
if( !str_cmp( name, "do_gfighting" ) )
return do_gfighting;
if( !str_cmp( name, "do_ghost" ) )
return do_ghost;
if( !str_cmp( name, "do_give" ) )
return do_give;
if( !str_cmp( name, "do_giant_size" ) )
return do_giant_size;
if( !str_cmp( name, "do_glance" ) )
return do_glance;
if( !str_cmp( name, "do_global_boards" ) )
return do_global_boards;
if( !str_cmp( name, "do_global_note" ) )
return do_global_note;
if( !str_cmp( name, "do_godset" ) )
return do_godset;
if( !str_cmp( name, "do_godstat" ) )
return do_godstat;
if( !str_cmp( name, "do_godwho" ) )
return do_godwho;
if( !str_cmp( name, "do_gohome" ) )
return do_gohome;
if( !str_cmp( name, "do_gold" ) )
return do_gold;
if( !str_cmp( name, "do_goronmask" ) )
return do_goronmask;
if( !str_cmp( name, "do_goto" ) )
return do_goto;
if( !str_cmp( name, "do_gouge" ) )
return do_gouge;
if( !str_cmp( name, "do_grant" ) )
return do_grant;
if( !str_cmp( name, "do_growth" ) )
return do_growth;
if( !str_cmp( name, "do_group" ) )
return do_group;
if( !str_cmp( name, "do_grub" ) )
return do_grub;
if( !str_cmp( name, "do_gtell" ) )
return do_gtell;
if( !str_cmp( name, "do_guilds" ) )
return do_guilds;
if( !str_cmp( name, "do_guildtalk" ) )
return do_guildtalk;
if( !str_cmp( name, "do_gwhere" ) )
return do_gwhere;
break;
case 'h':
if( !str_cmp( name, "do_hbomb" ) )
return do_hbomb;
if( !str_cmp( name, "do_htorch" ) )
return do_htorch;
if( !str_cmp( name, "do_headbutt" ) )
return do_headbutt;
if( !str_cmp( name, "do_heaven_splitter_cannon" ) )
return do_heaven_splitter_cannon;
if( !str_cmp( name, "do_hellzone_grenade" ) )
return do_hellzone_grenade;
if( !str_cmp( name, "do_hcchat" ) )
return do_hcchat;
if( !str_cmp( name, "do_hedit" ) )
return do_hedit;
if( !str_cmp( name, "do_hyper" ) )
return do_hyper;
if( !str_cmp( name, "do_hell" ) )
return do_hell;
if( !str_cmp( name, "do_hells_flash" ) )
return do_hells_flash;
if( !str_cmp( name, "do_help" ) )
return do_help;
if( !str_cmp( name, "do_hide" ) )
return do_hide;
if( !str_cmp( name, "do_hiscore" ) )
return do_hiscore;
if( !str_cmp( name, "do_hiscoset" ) )
return do_hiscoset;
if( !str_cmp( name, "do_hitall" ) )
return do_hitall;
if( !str_cmp( name, "do_hl" ) )
return do_hl;
if( !str_cmp( name, "do_hlist" ) )
return do_hlist;
if( !str_cmp( name, "do_holylight" ) )
return do_holylight;
if( !str_cmp( name, "do_homebuy" ) )
return do_homebuy;
if( !str_cmp( name, "do_homepage" ) )
return do_homepage;
if( !str_cmp( name, "do_honoo" ) )
return do_honoo;
if( !str_cmp( name, "do_hookshot" ) )
return do_hookshot;
if( !str_cmp( name, "do_hotboot" ) )
return do_hotboot;
if( !str_cmp( name, "do_house" ) )
return do_house;
if( !str_cmp( name, "do_hoverboots" ) )
return do_hoverboots;
if( !str_cmp( name, "do_hset" ) )
return do_hset;
if( !str_cmp( name, "do_hyperspace" ) )
return do_hyperspace;
if( !str_cmp( name, "do_hssj" ) )
return do_hssj;
break;
case 'i':
if( !str_cmp( name, "do_innerwill" ) )
return do_innerwill;
if( !str_cmp( name, "do_icearrow" ) )
return do_icearrow;
if( !str_cmp( name, "do_icer_transform_2" ) )
return do_icer_transform_2;
if( !str_cmp( name, "do_icer_transform_3" ) )
return do_icer_transform_3;
if( !str_cmp( name, "do_instant_trans" ) )
return do_instant_trans;
if( !str_cmp( name, "do_icer_transform_4" ) )
return do_icer_transform_4;
if( !str_cmp( name, "do_icer_transform_5" ) )
return do_icer_transform_5;
// if ( !str_cmp( name, "do_ichannels" )) return do_ichannels;
// if ( !str_cmp( name, "do_icommand" )) return do_icommand;
if( !str_cmp( name, "do_icq_number" ) )
return do_icq_number;
if( !str_cmp( name, "do_ide" ) )
return do_ide;
if( !str_cmp( name, "do_idea" ) )
return do_idea;
if( !str_cmp( name, "do_ignore" ) )
return do_ignore;
// if ( !str_cmp( name, "do_ilist" )) return do_ilist;
// if ( !str_cmp( name, "do_imc" )) return do_imc;
// if ( !str_cmp( name, "do_imclist" )) return do_imclist;
if( !str_cmp( name, "do_imm_morph" ) )
return do_imm_morph;
if( !str_cmp( name, "do_imm_unmorph" ) )
return do_imm_unmorph;
if( !str_cmp( name, "do_immtalk" ) )
return do_immtalk;
if( !str_cmp( name, "do_immortalaurareset" ) )
return do_immortalaurareset;
if( !str_cmp( name, "do_incognito" ) )
return do_incognito;
if( !str_cmp( name, "do_induct" ) )
return do_induct;
if( !str_cmp( name, "do_info" ) )
return do_info;
if( !str_cmp( name, "do_integrate" ) )
return do_integrate;
if( !str_cmp( name, "do_installarea" ) )
return do_installarea;
if( !str_cmp( name, "do_instaroom" ) )
return do_instaroom;
if( !str_cmp( name, "do_instazone" ) )
return do_instazone;
if( !str_cmp( name, "do_inventory" ) )
return do_inventory;
if( !str_cmp( name, "do_invis" ) )
return do_invis;
if( !str_cmp( name, "do_ipcompare" ) )
return do_ipcompare;
// if ( !str_cmp( name, "do_isetup" )) return do_isetup;
// if ( !str_cmp( name, "do_istats" )) return do_istats;
break;
case 'j':
if( !str_cmp( name, "do_joinclan" ) )
return do_joinclan;
if( !str_cmp( name, "do_jday" ) )
return do_jday;
if( !str_cmp( name, "do_jibaku" ) )
return do_jibaku;
break;
case 'k':
if( !str_cmp( name, "do_kaioken" ) )
return do_kaioken;
if( !str_cmp( name, "do_kaiocreate" ) )
return do_kaiocreate;
if( !str_cmp( name, "do_kairestore" ) )
return do_kairestore;
if( !str_cmp( name, "do_kakusandan" ) )
return do_kakusandan;
if( !str_cmp( name, "do_kamehameha" ) )
return do_kamehameha;
if( !str_cmp( name, "do_khistory" ) )
return do_khistory;
if( !str_cmp( name, "do_kick" ) )
return do_kick;
if( !str_cmp( name, "do_kill" ) )
return do_kill;
if( !str_cmp( name, "do_ki_burst" ) )
return do_ki_burst;
if( !str_cmp( name, "do_ki_heal" ) )
return do_ki_heal;
break;
case 'l':
if( !str_cmp( name, "do_lshield" ) )
return do_lshield;
if( !str_cmp( name, "do_land" ) )
return do_land;
if( !str_cmp( name, "do_languages" ) )
return do_languages;
if( !str_cmp( name, "do_last" ) )
return do_last;
if( !str_cmp( name, "do_launch" ) )
return do_launch;
if( !str_cmp( name, "do_laws" ) )
return do_laws;
if( !str_cmp( name, "do_leave" ) )
return do_leave;
if( !str_cmp( name, "do_leaveship" ) )
return do_leaveship;
if( !str_cmp( name, "do_level" ) )
return do_level;
if( !str_cmp( name, "do_light" ) )
return do_light;
if( !str_cmp( name, "do_lightarrow" ) )
return do_lightarrow;
if( !str_cmp( name, "do_list" ) )
return do_list;
if( !str_cmp( name, "do_litterbug" ) )
return do_litterbug;
if( !str_cmp( name, "do_loadarea" ) )
return do_loadarea;
if( !str_cmp( name, "do_loadup" ) )
return do_loadup;
if( !str_cmp( name, "do_lock" ) )
return do_lock;
if( !str_cmp( name, "do_log" ) )
return do_log;
if( !str_cmp( name, "do_look" ) )
return do_look;
if( !str_cmp( name, "do_lookmap" ) )
return do_lookmap;
if( !str_cmp( name, "do_loop" ) )
return do_loop;
if( !str_cmp( name, "do_low_purge" ) )
return do_low_purge;
if( !str_cmp( name, "do_lssj" ) )
return do_lssj;
break;
case 'm':
if( !str_cmp( name, "do_mechaevolution" ) )
return do_mechaevolution;
if( !str_cmp( name, "do_magmatouch" ) )
return do_magmatouch;
// if ( !str_cmp( name, "do_mailqueue" )) return do_mailqueue;
if( !str_cmp( name, "do_monkey_gun" ) )
return do_monkey_gun;
if( !str_cmp( name, "do_minion" ) )
return do_minion;
if( !str_cmp( name, "do_makosen" ) )
return do_makosen;
if( !str_cmp( name, "do_mailroom" ) )
return do_mailroom;
if( !str_cmp( name, "do_maliceray" ) )
return do_maliceray;
if( !str_cmp( name, "do_mystic" ) )
return do_mystic;
if( !str_cmp( name, "do_mouth_cannon" ) )
return do_mouth_cannon;
if( !str_cmp( name, "do_mouth_blast" ) )
return do_mouth_blast;
if( !str_cmp( name, "do_make" ) )
return do_make;
if( !str_cmp( name, "do_makeboard" ) )
return do_makeboard;
if( !str_cmp( name, "do_majin" ) )
return do_majin;
if( !str_cmp( name, "do_makeclan" ) )
return do_makeclan;
if( !str_cmp( name, "do_makecouncil" ) )
return do_makecouncil;
if( !str_cmp( name, "do_makedeity" ) )
return do_makedeity;
if( !str_cmp( name, "do_makeplanet" ) )
return do_makeplanet;
if( !str_cmp( name, "do_manifestpotara" ) )
return do_manifestpotara;
if( !str_cmp( name, "do_makerepair" ) )
return do_makerepair;
if( !str_cmp( name, "do_makeship" ) )
return do_makeship;
if( !str_cmp( name, "do_makeshop" ) )
return do_makeshop;
if( !str_cmp( name, "do_makestarsystem" ) )
return do_makestarsystem;
if( !str_cmp( name, "do_makewizlist" ) )
return do_makewizlist;
if( !str_cmp( name, "do_mapout" ) )
return do_mapout;
if( !str_cmp( name, "do_marry" ) )
return do_marry;
if( !str_cmp( name, "do_masenko" ) )
return do_masenko;
if( !str_cmp( name, "do_massign" ) )
return do_massign;
if( !str_cmp( name, "do_mcreate" ) )
return do_mcreate;
if( !str_cmp( name, "do_mdelete" ) )
return do_mdelete;
if( !str_cmp( name, "do_meditate" ) )
return do_meditate;
if( !str_cmp( name, "do_members" ) )
return do_members;
if( !str_cmp( name, "do_memory" ) )
return do_memory;
if( !str_cmp( name, "do_mfind" ) )
return do_mfind;
if( !str_cmp( name, "do_minvoke" ) )
return do_minvoke;
if( !str_cmp( name, "do_mlist" ) )
return do_mlist;
if( !str_cmp( name, "do_mmenu" ) )
return do_mmenu;
if( !str_cmp( name, "do_morphcreate" ) )
return do_morphcreate;
if( !str_cmp( name, "do_morphdestroy" ) )
return do_morphdestroy;
if( !str_cmp( name, "do_morphset" ) )
return do_morphset;
if( !str_cmp( name, "do_morphstat" ) )
return do_morphstat;
if( !str_cmp( name, "do_mortalize" ) )
return do_mortalize;
if( !str_cmp( name, "do_mount" ) )
return do_mount;
if( !str_cmp( name, "do_mpshowbot" ) )
return do_mpshowbot;
if( !str_cmp( name, "do_mp_close_passage" ) )
return do_mp_close_passage;
if( !str_cmp( name, "do_mp_damage" ) )
return do_mp_damage;
if( !str_cmp( name, "do_mp_drain" ) )
return do_mp_drain;
if( !str_cmp( name, "do_mp_pl_damage" ) )
return do_mp_pl_damage;
if( !str_cmp( name, "do_mp_deposit" ) )
return do_mp_deposit;
if( !str_cmp( name, "do_mp_fill_in" ) )
return do_mp_fill_in;
if( !str_cmp( name, "do_mp_log" ) )
return do_mp_log;
if( !str_cmp( name, "do_mp_open_passage" ) )
return do_mp_open_passage;
if( !str_cmp( name, "do_mp_practice" ) )
return do_mp_practice;
if( !str_cmp( name, "do_mp_restore" ) )
return do_mp_restore;
if( !str_cmp( name, "do_mp_slay" ) )
return do_mp_slay;
if( !str_cmp( name, "do_mp_withdraw" ) )
return do_mp_withdraw;
// if ( !str_cmp( name, "do_mpadvance" )) return do_mpadvance;
if( !str_cmp( name, "do_mpapply" ) )
return do_mpapply;
if( !str_cmp( name, "do_mpapplyb" ) )
return do_mpapplyb;
if( !str_cmp( name, "do_mpasound" ) )
return do_mpasound;
if( !str_cmp( name, "do_mpasupress" ) )
return do_mpasupress;
if( !str_cmp( name, "do_mpat" ) )
return do_mpat;
if( !str_cmp( name, "do_mpbodybag" ) )
return do_mpbodybag;
if( !str_cmp( name, "do_mpcopy" ) )
return do_mpcopy;
if( !str_cmp( name, "do_mpdelay" ) )
return do_mpdelay;
if( !str_cmp( name, "do_mpdream" ) )
return do_mpdream;
if( !str_cmp( name, "do_mpecho" ) )
return do_mpecho;
if( !str_cmp( name, "do_mpechoaround" ) )
return do_mpechoaround;
if( !str_cmp( name, "do_mpechoat" ) )
return do_mpechoat;
if( !str_cmp( name, "do_mpechozone" ) )
return do_mpechozone;
if( !str_cmp( name, "do_mpedit" ) )
return do_mpedit;
if( !str_cmp( name, "do_mpfavor" ) )
return do_mpfavor;
if( !str_cmp( name, "do_mpfind" ) )
return do_mpfind;
if( !str_cmp( name, "do_mpforce" ) )
return do_mpforce;
if( !str_cmp( name, "do_mpgoto" ) )
return do_mpgoto;
if( !str_cmp( name, "do_mpinvis" ) )
return do_mpinvis;
if( !str_cmp( name, "do_mpjunk" ) )
return do_mpjunk;
if( !str_cmp( name, "do_mpkill" ) )
return do_mpkill;
if( !str_cmp( name, "do_mpmload" ) )
return do_mpmload;
if( !str_cmp( name, "do_mpmorph" ) )
return do_mpmorph;
if( !str_cmp( name, "do_mpmset" ) )
return do_mpmset;
if( !str_cmp( name, "do_mpmrppset" ) )
return do_mpmrppset;
if( !str_cmp( name, "do_mpmusic" ) )
return do_mpmusic;
if( !str_cmp( name, "do_mpmusicaround" ) )
return do_mpmusicaround;
if( !str_cmp( name, "do_mpmusicat" ) )
return do_mpmusicat;
if( !str_cmp( name, "do_mpnothing" ) )
return do_mpnothing;
if( !str_cmp( name, "do_mpoload" ) )
return do_mpoload;
if( !str_cmp( name, "do_mposet" ) )
return do_mposet;
if( !str_cmp( name, "do_mppardon" ) )
return do_mppardon;
if( !str_cmp( name, "do_mppeace" ) )
return do_mppeace;
if( !str_cmp( name, "do_mppkset" ) )
return do_mppkset;
if( !str_cmp( name, "do_mppldiv" ) )
return do_mppldiv;
if( !str_cmp( name, "do_mpplmult" ) )
return do_mpplmult;
if( !str_cmp( name, "do_mppurge" ) )
return do_mppurge;
if( !str_cmp( name, "do_mpscatter" ) )
return do_mpscatter;
if( !str_cmp( name, "do_mpsound" ) )
return do_mpsound;
if( !str_cmp( name, "do_mpsoundaround" ) )
return do_mpsoundaround;
if( !str_cmp( name, "do_mpsoundat" ) )
return do_mpsoundat;
if( !str_cmp( name, "do_mpstat" ) )
return do_mpstat;
if( !str_cmp( name, "do_mptransfer" ) )
return do_mptransfer;
if( !str_cmp( name, "do_mpunmorph" ) )
return do_mpunmorph;
if( !str_cmp( name, "do_mpunnuisance" ) )
return do_mpunnuisance;
if( !str_cmp( name, "do_mrange" ) )
return do_mrange;
if( !str_cmp( name, "do_mset" ) )
return do_mset;
if( !str_cmp( name, "do_mstat" ) )
return do_mstat;
if( !str_cmp( name, "do_multi_disk" ) )
return do_multi_disk;
if( !str_cmp( name, "do_multi_form" ) )
return do_multi_form;
if( !str_cmp( name, "do_multi_eye" ) )
return do_multi_eye;
if( !str_cmp( name, "do_murde" ) )
return do_murde;
if( !str_cmp( name, "do_murder" ) )
return do_murder;
if( !str_cmp( name, "do_muse" ) )
return do_muse;
if( !str_cmp( name, "do_music" ) )
return do_music;
if( !str_cmp( name, "do_mutate" ) )
return do_mutate;
if( !str_cmp( name, "do_mwhere" ) )
return do_mwhere;
if( !str_cmp( name, "do_mechaicer" ) )
return do_mechaicer;
if( !str_cmp( name, "do_mechanize" ) )
return do_mechanize;
break;
case 'n':
if( !str_cmp( name, "do_name" ) )
return do_name;
if( !str_cmp( name, "do_namekfuse" ) )
return do_namekfuse;
if( !str_cmp( name, "do_newbiechat" ) )
return do_newbiechat;
if( !str_cmp( name, "do_newbieset" ) )
return do_newbieset;
if( !str_cmp( name, "do_nephalimstorment" ) )
return do_nephalimstorment;
if( !str_cmp( name, "do_news" ) )
return do_news;
#ifdef NEWSCORE
if( !str_cmp( name, "do_newscore" ) )
return do_newscore;
#endif
if( !str_cmp( name, "do_negative_spirit_bomb" ) )
return do_negative_spirit_bomb;
if( !str_cmp( name, "do_newzones" ) )
return do_newzones;
if( !str_cmp( name, "do_noemote" ) )
return do_noemote;
if( !str_cmp( name, "do_noscream" ) )
return do_noscream;
if( !str_cmp( name, "do_nognote" ) )
return do_nognote;
if( !str_cmp( name, "do_nohelps" ) )
return do_nohelps;
if( !str_cmp( name, "do_noresolve" ) )
return do_noresolve;
if( !str_cmp( name, "do_north" ) )
return do_north;
if( !str_cmp( name, "do_northeast" ) )
return do_northeast;
if( !str_cmp( name, "do_northwest" ) )
return do_northwest;
if( !str_cmp( name, "do_notell" ) )
return do_notell;
if( !str_cmp( name, "do_noteroom" ) )
return do_noteroom;
if( !str_cmp( name, "do_notitle" ) )
return do_notitle;
if( !str_cmp( name, "do_novawave" ) )
return do_novawave;
if( !str_cmp( name, "do_nuisance" ) )
return do_nuisance;
if( !str_cmp( name, "do_nuisance" ) )
return do_nuisance;
break;
case 'o':
if( !str_cmp( name, "do_omega" ) )
return do_omega;
if( !str_cmp( name, "do_omega_form" ) )
return do_omega_form;
if( !str_cmp( name, "do_oassign" ) )
return do_oassign;
if( !str_cmp( name, "do_ocreate" ) )
return do_ocreate;
if( !str_cmp( name, "do_odelete" ) )
return do_odelete;
if( !str_cmp( name, "do_ofind" ) )
return do_ofind;
if( !str_cmp( name, "do_ofindtype" ) )
return do_ofindtype;
if( !str_cmp( name, "do_ogrub" ) )
return do_ogrub;
if( !str_cmp( name, "do_oinvoke" ) )
return do_oinvoke;
if( !str_cmp( name, "do_oldscore" ) )
return do_oldscore;
if( !str_cmp( name, "do_olist" ) )
return do_olist;
if( !str_cmp( name, "do_omenu" ) )
return do_omenu;
if( !str_cmp( name, "do_ooc" ) )
return do_ooc;
if( !str_cmp( name, "do_opcopy" ) )
return do_opcopy;
if( !str_cmp( name, "do_opedit" ) )
return do_opedit;
if( !str_cmp( name, "do_open" ) )
return do_open;
if( !str_cmp( name, "do_openhatch" ) )
return do_openhatch;
if( !str_cmp( name, "do_opfind" ) )
return do_opfind;
if( !str_cmp( name, "do_opstat" ) )
return do_opstat;
if( !str_cmp( name, "do_orange" ) )
return do_orange;
if( !str_cmp( name, "do_order" ) )
return do_order;
if( !str_cmp( name, "do_orders" ) )
return do_orders;
if( !str_cmp( name, "do_ordertalk" ) )
return do_ordertalk;
if( !str_cmp( name, "do_oset" ) )
return do_oset;
if( !str_cmp( name, "do_ostat" ) )
return do_ostat;
if( !str_cmp( name, "do_outcast" ) )
return do_outcast;
if( !str_cmp( name, "do_owhere" ) )
return do_owhere;
break;
case 'p':
if( !str_cmp( name, "do_power_form" ) )
return do_power_form;
if( !str_cmp( name, "do_proto_form" ) )
return do_proto_form;
if( !str_cmp( name, "do_pstatus" ) )
return do_pstatus;
if( !str_cmp( name, "do_pcquesting" ) )
return do_pcquesting;
if( !str_cmp( name, "do_pabsorb" ) )
return do_pabsorb;
if( !str_cmp( name, "do_page" ) )
return do_page;
if( !str_cmp( name, "do_pagelen" ) )
return do_pagelen;
if( !str_cmp( name, "do_pager" ) )
return do_pager;
if( !str_cmp( name, "do_pardon" ) )
return do_pardon;
if( !str_cmp( name, "do_partner" ) )
return do_partner;
if( !str_cmp( name, "do_password" ) )
return do_password;
if( !str_cmp( name, "do_pcrename" ) )
return do_pcrename;
if( !str_cmp( name, "do_pclastrename" ) )
return do_pclastrename;
if( !str_cmp( name, "do_peace" ) )
return do_peace;
if( !str_cmp( name, "do_pfiles" ) )
return do_pfiles;
if( !str_cmp( name, "do_pick" ) )
return do_pick;
if( !str_cmp( name, "do_pk" ) )
return do_pk;
if( !str_cmp( name, "do_planets" ) )
return do_planets;
if( !str_cmp(name, "do_pldock"))
return do_pldock;
if( !str_cmp( name, "do_plist" ) )
return do_plist;
if( !str_cmp( name, "do_plset" ) )
return do_plset;
if( !str_cmp( name, "do_pluogus" ) )
return do_pluogus;
if( !str_cmp( name, "do_poison_weapon" ) )
return do_poison_weapon;
if( !str_cmp( name, "do_potarafuse" ) )
return do_potarafuse;
if( !str_cmp( name, "do_powerdown" ) )
return do_powerdown;
if( !str_cmp( name, "do_powerup" ) )
return do_powerup;
if( !str_cmp( name, "do_practice" ) )
return do_practice;
if( !str_cmp( name, "do_privacy" ) )
return do_privacy;
if( !str_cmp( name, "do_project" ) )
return do_project;
if( !str_cmp( name, "do_promote" ) )
return do_promote;
if( !str_cmp( name, "do_prompt" ) )
return do_prompt;
if( !str_cmp( name, "do_pset" ) )
return do_pset;
if( !str_cmp( name, "do_psiblast" ) )
return do_psiblast;
if( !str_cmp( name, "do_pstat" ) )
return do_pstat;
if( !str_cmp( name, "do_pull" ) )
return do_pull;
if( !str_cmp( name, "do_punch" ) )
return do_punch;
if( !str_cmp( name, "do_puppet" ) )
return do_puppet;
if( !str_cmp( name, "do_purge" ) )
return do_purge;
if( !str_cmp( name, "do_push" ) )
return do_push;
if( !str_cmp( name, "do_put" ) )
return do_put;
if( !str_cmp( name, "do_pzap" ) )
return do_pzap;
break;
case 'q':
if( !str_cmp( name, "do_qpset" ) )
return do_qpset;
if( !str_cmp( name, "do_qpstat" ) )
return do_qpstat;
if( !str_cmp( name, "do_quaff" ) )
return do_quaff;
if( !str_cmp( name, "do_qui" ) )
return do_qui;
if( !str_cmp( name, "do_quit" ) )
return do_quit;
break;
case 'r':
if( !str_cmp( name, "do_raizou" ) )
return do_raizou;
if( !str_cmp( name, "do_raikyuu" ) )
return do_raikyuu;
if( !str_cmp( name, "do_riku" ) )
return do_riku;
if( !str_cmp( name, "do_roundhouse" ) )
return do_roundhouse;
if( !str_cmp( name, "do_railgun" ) )
return do_railgun;
if( !str_cmp( name, "do_renumber" ) )
return do_renumber;
if( !str_cmp( name, "do_revert_mystic" ) )
return do_revert_mystic;
if( !str_cmp( name, "do_roleplay" ) )
return do_roleplay;
if( !str_cmp( name, "do_reqbio" ) )
return do_reqbio;
if( !str_cmp( name, "do_resetalliances" ) )
return do_resetalliances;
if( !str_cmp( name, "do_racetalk" ) )
return do_racetalk;
if( !str_cmp( name, "do_radar" ) )
return do_radar;
if( !str_cmp( name, "do_rank" ) )
return do_rank;
if( !str_cmp( name, "do_rap" ) )
return do_rap;
if( !str_cmp( name, "do_rassign" ) )
return do_rassign;
if( !str_cmp( name, "do_rat" ) )
return do_rat;
// if ( !str_cmp( name, "do_rbeep" )) return do_rbeep;
// if ( !str_cmp( name, "do_rchannels" )) return do_rchannels;
// if ( !str_cmp( name, "do_rchanset" )) return do_rchanset;
// if ( !str_cmp( name, "do_rconnect" )) return do_rconnect;
if( !str_cmp( name, "do_rdelete" ) )
return do_rdelete;
// if ( !str_cmp( name, "do_rdisconnect" )) return do_rdisconnect;
if( !str_cmp( name, "do_reboo" ) )
return do_reboo;
if( !str_cmp( name, "do_reboot" ) )
return do_reboot;
if( !str_cmp( name, "do_recharge" ) )
return do_recharge;
if( !str_cmp( name, "do_recho" ) )
return do_recho;
if( !str_cmp( name, "do_recite" ) )
return do_recite;
if( !str_cmp( name, "do_redit" ) )
return do_redit;
if( !str_cmp( name, "do_redraw_page" ) )
return do_redraw_page;
if( !str_cmp( name, "do_reflection" ) )
return do_reflection;
if( !str_cmp( name, "do_refresh_page" ) )
return do_refresh_page;
if( !str_cmp( name, "do_regoto" ) )
return do_regoto;
if( !str_cmp( name, "do_reimburse" ) )
return do_reimburse;
if( !str_cmp( name, "do_remains" ) )
return do_remains;
if( !str_cmp( name, "do_remove" ) )
return do_remove;
if( !str_cmp( name, "do_rempilot" ) )
return do_rempilot;
if( !str_cmp( name, "do_rent" ) )
return do_rent;
if( !str_cmp( name, "do_repair" ) )
return do_repair;
if( !str_cmp( name, "do_repairset" ) )
return do_repairset;
if( !str_cmp( name, "do_repairship" ) )
return do_repairship;
if( !str_cmp( name, "do_repairshops" ) )
return do_repairshops;
if( !str_cmp( name, "do_repairstat" ) )
return do_repairstat;
if( !str_cmp( name, "do_repeat" ) )
return do_repeat;
if( !str_cmp( name, "do_reply" ) )
return do_reply;
if( !str_cmp( name, "do_report" ) )
return do_report;
if( !str_cmp( name, "do_rescue" ) )
return do_rescue;
if( !str_cmp( name, "do_reserve" ) )
return do_reserve;
if( !str_cmp( name, "do_reset" ) )
return do_reset;
if( !str_cmp( name, "do_resetship" ) )
return do_resetship;
if( !str_cmp( name, "do_residence" ) )
return do_residence;
if( !str_cmp( name, "do_rest" ) )
return do_rest;
if( !str_cmp( name, "do_restore" ) )
return do_restore;
if( !str_cmp( name, "do_restoretime" ) )
return do_restoretime;
if( !str_cmp( name, "do_restrict" ) )
return do_restrict;
if( !str_cmp( name, "do_retell" ) )
return do_retell;
if( !str_cmp( name, "do_retire" ) )
return do_retire;
if( !str_cmp( name, "do_retran" ) )
return do_retran;
if( !str_cmp( name, "do_return" ) )
return do_return;
// if ( !str_cmp( name, "do_rfinger" )) return do_rfinger;
if( !str_cmp( name, "do_rgrub" ) )
return do_rgrub;
// if ( !str_cmp( name, "do_rignore" )) return do_rignore;
// if ( !str_cmp( name, "do_rinfo" )) return do_rinfo;
if( !str_cmp( name, "do_rings" ) )
return do_rings;
if( !str_cmp( name, "do_rip" ) )
return do_rip;
if( !str_cmp( name, "do_rlist" ) )
return do_rlist;
if( !str_cmp( name, "do_rmenu" ) )
return do_rmenu;
if( !str_cmp( name, "do_rocket_punch" ) )
return do_rocket_punch;
if( !str_cmp( name, "do_rolldie" ) )
return do_rolldie;
if( !str_cmp( name, "do_roster" ) )
return do_roster;
if( !str_cmp( name, "do_rpedit" ) )
return do_rpedit;
if( !str_cmp( name, "do_rpfind" ) )
return do_rpfind;
// if ( !str_cmp( name, "do_rping" )) return do_rping;
if( !str_cmp( name, "do_rppedit" ) )
return do_rppedit;
if( !str_cmp( name, "do_rpstat" ) )
return do_rpstat;
// if ( !str_cmp( name, "do_rquery" )) return do_rquery;
// if ( !str_cmp( name, "do_rreply" )) return do_rreply;
if( !str_cmp( name, "do_rreset" ) )
return do_rreset;
if( !str_cmp( name, "do_rset" ) )
return do_rset;
// if ( !str_cmp( name, "do_rsockets" )) return do_rsockets;
if( !str_cmp( name, "do_rstat" ) )
return do_rstat;
// if ( !str_cmp( name, "do_rtell" )) return do_rtell;
// if ( !str_cmp( name, "do_rwho" )) return do_rwho;
// if ( !str_cmp( name, "do_rwhois" )) return do_rwhois;
break;
case 's':
if( !str_cmp( name, "do_satellite_jump" ) )
return do_satellite_jump;
if( !str_cmp( name, "do_scan_transformation" ) )
return do_scan_transformation;
if( !str_cmp( name, "do_shakkahou" ) )
return do_shakkahou;
if( !str_cmp( name, "do_saibaman1" ) )
return do_saibaman1;
if( !str_cmp( name, "do_saibaman2" ) )
return do_saibaman2;
if( !str_cmp( name, "do_saibaman3" ) )
return do_saibaman3;
if( !str_cmp( name, "do_sent_chip" ) )
return do_sent_chip;
if( !str_cmp( name, "do_super_oozaru" ) )
return do_super_oozaru;
if( !str_cmp( name, "do_summon" ) )
return do_summon;
if( !str_cmp( name, "do_sanctuary" ) )
return do_sanctuary;
if( !str_cmp( name, "do_scattered_finger_beam" ) )
return do_scattered_finger_beam;
if( !str_cmp( name, "do_shockwave" ) )
return do_shockwave;
if( !str_cmp( name, "do_spirit_ball" ) )
return do_spirit_ball;
if( !str_cmp( name, "do_spirit_bomb" ) )
return do_spirit_bomb;
if( !str_cmp( name, "do_skga" ) )
return do_skga;
if( !str_cmp( name, "do_solar_flare" ) )
return do_solar_flare;
if( !str_cmp( name, "do_sacrifice" ) )
return do_sacrifice;
if( !str_cmp( name, "do_ss" ) )
return do_ss;
if( !str_cmp( name, "do_save" ) )
return do_save;
if( !str_cmp( name, "do_savealliances" ) )
return do_savealliances;
if( !str_cmp( name, "do_savearea" ) )
return do_savearea;
if( !str_cmp( name, "do_say" ) )
return do_say;
if( !str_cmp( name, "do_sbc" ) )
return do_sbc;
if( !str_cmp( name, "do_scan" ) )
return do_scan;
if( !str_cmp( name, "do_scatter" ) )
return do_scatter;
if( !str_cmp( name, "do_scatter_shot" ) )
return do_scatter_shot;
if( !str_cmp( name, "do_score" ) )
return do_score;
if( !str_cmp( name, "do_scribe" ) )
return do_scribe;
if( !str_cmp( name, "do_search" ) )
return do_search;
if( !str_cmp( name, "do_sedit" ) )
return do_sedit;
if( !str_cmp( name, "do_self_destruct" ) )
return do_self_destruct;
if( !str_cmp( name, "do_sell" ) )
return do_sell;
if( !str_cmp( name, "do_sellhouse" ) )
return do_sellhouse;
if( !str_cmp( name, "do_sellship" ) )
return do_sellship;
if( !str_cmp( name, "do_sense" ) )
return do_sense;
if( !str_cmp( name, "do_set_boot_time" ) )
return do_set_boot_time;
if( !str_cmp( name, "do_setage" ) )
return do_setage;
if( !str_cmp( name, "do_setclan" ) )
return do_setclan;
if( !str_cmp( name, "do_setclass" ) )
return do_setclass;
if( !str_cmp( name, "do_setcouncil" ) )
return do_setcouncil;
if( !str_cmp( name, "do_setdeity" ) )
return do_setdeity;
if( !str_cmp( name, "do_setheight" ) )
return do_setheight;
if( !str_cmp( name, "do_setplanet" ) )
return do_setplanet;
if( !str_cmp( name, "do_setrace" ) )
return do_setrace;
if( !str_cmp( name, "do_setship" ) )
return do_setship;
if( !str_cmp( name, "do_setstarsystem" ) )
return do_setstarsystem;
if( !str_cmp( name, "do_settime" ) )
return do_settime;
if( !str_cmp( name, "do_setrestoremessage" ) )
return do_setrestoremessage;
if( !str_cmp( name, "do_setweather" ) )
return do_setweather;
if( !str_cmp( name, "do_setweight" ) )
return do_setweight;
if( !str_cmp( name, "do_sflame1" ) )
return do_sflame1;
if( !str_cmp( name, "do_sflame2" ) )
return do_sflame2;
if( !str_cmp( name, "do_sflame3" ) )
return do_sflame3;
if( !str_cmp( name, "do_sharingan" ) )
return do_sharingan;
if( !str_cmp( name, "do_shieldbash" ) )
return do_shieldbash;
if( !str_cmp( name, "do_ships" ) )
return do_ships;
if( !str_cmp( name, "do_shipinfo" ) )
return do_shipinfo;
if( !str_cmp( name, "do_shops" ) )
return do_shops;
if( !str_cmp( name, "do_shopset" ) )
return do_shopset;
if( !str_cmp( name, "do_shopstat" ) )
return do_shopstat;
if( !str_cmp( name, "do_shout" ) )
return do_shout;
if( !str_cmp( name, "do_shove" ) )
return do_shove;
if( !str_cmp( name, "do_showrank" ) )
return do_showrank;
if( !str_cmp( name, "do_showclan" ) )
return do_showclan;
if( !str_cmp( name, "do_showclass" ) )
return do_showclass;
if( !str_cmp( name, "do_showcouncil" ) )
return do_showcouncil;
if( !str_cmp( name, "do_showdeity" ) )
return do_showdeity;
if( !str_cmp( name, "do_showimmlog" ) )
return do_showimmlog;
if( !str_cmp( name, "do_showlayers" ) )
return do_showlayers;
if( !str_cmp( name, "do_showplanet" ) )
return do_showplanet;
if( !str_cmp( name, "do_showrace" ) )
return do_showrace;
if( !str_cmp( name, "do_showship" ) )
return do_showship;
if( !str_cmp( name, "do_showstarsystem" ) )
return do_showstarsystem;
if( !str_cmp( name, "do_showweather" ) )
return do_showweather;
if( !str_cmp( name, "do_shutdow" ) )
return do_shutdow;
if( !str_cmp( name, "do_shutdown" ) )
return do_shutdown;
if( !str_cmp( name, "do_silence" ) )
return do_silence;
if( !str_cmp( name, "do_sit" ) )
return do_sit;
if( !str_cmp( name, "do_skin" ) )
return do_skin;
if( !str_cmp( name, "do_skin_trap" ) )
return do_skin_trap;
if( !str_cmp( name, "do_sla" ) )
return do_sla;
if( !str_cmp( name, "do_slay" ) )
return do_slay;
if( !str_cmp( name, "do_sleep" ) )
return do_sleep;
if( !str_cmp( name, "do_slice" ) )
return do_slice;
if( !str_cmp( name, "do_slist" ) )
return do_slist;
if( !str_cmp( name, "do_slookup" ) )
return do_slookup;
if( !str_cmp( name, "do_smoke" ) )
return do_smoke;
if( !str_cmp( name, "do_snoop" ) )
return do_snoop;
if( !str_cmp( name, "do_sober" ) )
return do_sober;
if( !str_cmp( name, "do_socials" ) )
return do_socials;
if( !str_cmp( name, "do_songofcreation" ) )
return do_songofcreation;
if( !str_cmp( name, "do_songoftime" ) )
return do_songoftime;
if( !str_cmp( name, "do_south" ) )
return do_south;
if( !str_cmp( name, "do_southeast" ) )
return do_southeast;
if( !str_cmp( name, "do_southwest" ) )
return do_southwest;
if( !str_cmp( name, "do_split_form" ) )
return do_split_form;
if( !str_cmp( name, "do_spar" ) )
return do_spar;
if( !str_cmp( name, "do_sparcheck" ) )
return do_sparcheck;
if( !str_cmp( name, "do_speak" ) )
return do_speak;
if( !str_cmp( name, "do_speeders" ) )
return do_speeders;
if( !str_cmp( name, "do_split" ) )
return do_split;
if( !str_cmp( name, "do_ssd_bomber" ) )
return do_ssd_bomber;
if( !str_cmp( name, "do_sset" ) )
return do_sset;
if( !str_cmp( name, "do_ssj" ) )
return do_ssj;
if( !str_cmp( name, "do_ssj2" ) )
return do_ssj2;
if( !str_cmp( name, "do_ssj3" ) )
return do_ssj3;
if( !str_cmp( name, "do_ssj4" ) )
return do_ssj4;
if( !str_cmp( name, "do_stand" ) )
return do_stand;
if( !str_cmp( name, "do_starsystems" ) )
return do_starsystems;
if( !str_cmp( name, "do_stat" ) )
return do_stat;
if( !str_cmp( name, "do_statreport" ) )
return do_statreport;
if( !str_cmp( name, "do_statshield" ) )
return do_statshield;
if( !str_cmp( name, "do_status" ) )
return do_status;
if( !str_cmp( name, "do_steal" ) )
return do_steal;
if( !str_cmp( name, "do_stopspar" ) )
return do_stopspar;
if( !str_cmp( name, "do_strew" ) )
return do_strew;
if( !str_cmp( name, "do_strip" ) )
return do_strip;
if( !str_cmp( name, "do_stun" ) )
return do_stun;
if( !str_cmp( name, "do_style" ) )
return do_style;
if( !str_cmp( name, "do_super_dragonfist" ) )
return do_super_dragonfist;
if( !str_cmp( name, "do_superandroid" ) )
return do_superandroid;
if( !str_cmp( name, "do_super_namek" ) )
return do_super_namek;
if( !str_cmp( name, "do_super_nova" ) )
return do_super_nova;
if( !str_cmp( name, "do_super_kamehameha" ) )
return do_super_kamehameha;
if( !str_cmp( name, "do_supplicate" ) )
return do_supplicate;
if( !str_cmp( name, "do_suppress" ) )
return do_suppress;
if( !str_cmp( name, "do_switch" ) )
return do_switch;
if( !str_cmp( name, "do_stripmajin" ) )
return do_stripmajin;
break;
case 't':
if( !str_cmp( name, "do_tslasher" ) )
return do_tslasher;
if( !str_cmp( name, "do_thunder_flash" ) )
return do_thunder_flash;
if( !str_cmp( name, "do_teleport_kamehameha" ) )
return do_teleport_kamehameha;
if( !str_cmp( name, "do_tuffle_blow" ) )
return do_tuffle_blow;
if( !str_cmp( name, "do_t4" ) )
return do_t4;
if( !str_cmp( name, "do_t3" ) )
return do_t3;
if( !str_cmp( name, "do_t2" ) )
return do_t2;
if( !str_cmp( name, "do_t1" ) )
return do_t1;
if( !str_cmp( name, "do_teachmajin" ) )
return do_teachmajin;
if( !str_cmp( name, "do_teachmystic" ) )
return do_teachmystic;
if( !str_cmp( name, "do_trap_ball" ) )
return do_trap_ball;
if( !str_cmp( name, "do_tribeam" ) )
return do_tribeam;
if( !str_cmp( name, "do_tri_form" ) )
return do_tri_form;
if( !str_cmp( name, "do_tag" ) )
return do_tag;
if( !str_cmp( name, "do_tamp" ) )
return do_tamp;
if( !str_cmp( name, "do_target" ) )
return do_target;
if( !str_cmp( name, "do_tell" ) )
return do_tell;
if( !str_cmp( name, "do_tentacle_attack" ) )
return do_tentacle_attack;
if( !str_cmp( name, "do_think" ) )
return do_think;
if( !str_cmp( name, "do_time" ) )
return do_time;
if( !str_cmp( name, "do_timecmd" ) )
return do_timecmd;
if( !str_cmp( name, "do_title" ) )
return do_title;
if( !str_cmp( name, "do_track" ) )
return do_track;
if( !str_cmp( name, "do_traffic" ) )
return do_traffic;
if( !str_cmp( name, "do_train" ) )
return do_train;
if( !str_cmp( name, "do_trajectory" ) )
return do_trajectory;
if( !str_cmp( name, "do_transfer" ) )
return do_transfer;
if( !str_cmp( name, "do_transform" ) )
return do_transform;
// if ( !str_cmp( name, "do_trust" )) return do_trust;
if( !str_cmp( name, "do_typo" ) )
return do_typo;
break;
case 'u':
if( !str_cmp( name, "do_uflame" ) )
return do_uflame;
if( !str_cmp( name, "do_undelete" ) )
return do_undelete;
if( !str_cmp( name, "do_ultra_namek" ) )
return do_ultra_namek;
if( !str_cmp( name, "do_unbolt" ) )
return do_unbolt;
if( !str_cmp( name, "do_unbounty" ) )
return do_unbounty;
if( !str_cmp( name, "do_unfoldarea" ) )
return do_unfoldarea;
if( !str_cmp( name, "do_unhell" ) )
return do_unhell;
if( !str_cmp( name, "do_unlock" ) )
return do_unlock;
if( !str_cmp( name, "do_unnuisance" ) )
return do_unnuisance;
if( !str_cmp( name, "do_unsilence" ) )
return do_unsilence;
if( !str_cmp( name, "do_up" ) )
return do_up;
if( !str_cmp( name, "do_uppercut" ) )
return do_uppercut;
if( !str_cmp( name, "do_upgrade" ) )
return do_upgrade;
if( !str_cmp( name, "do_users" ) )
return do_users;
if( !str_cmp( name, "do_ussj" ) )
return do_ussj;
if( !str_cmp( name, "do_ussj2" ) )
return do_ussj2;
break;
case 'v':
if( !str_cmp( name, "do_vanishing_ball" ) )
return do_vanishing_ball;
if( !str_cmp( name, "do_vm1" ) )
return do_vm1;
if( !str_cmp( name, "do_vm2" ) )
return do_vm2;
if( !str_cmp( name, "do_value" ) )
return do_value;
if( !str_cmp( name, "do_vassign" ) )
return do_vassign;
if( !str_cmp( name, "do_version" ) )
return do_version;
if( !str_cmp( name, "do_victories" ) )
return do_victories;
if( !str_cmp( name, "do_viewbuf" ) )
return do_viewbuf;
if( !str_cmp( name, "do_visible" ) )
return do_visible;
if( !str_cmp( name, "do_vnums" ) )
return do_vnums;
if( !str_cmp( name, "do_vsearch" ) )
return do_vsearch;
break;
case 'w':
if( !str_cmp( name, "do_wake" ) )
return do_wake;
if( !str_cmp( name, "do_whirlwind_spin" ) )
return do_whirlwind_spin;
if( !str_cmp( name, "do_wog" ) )
return do_wog;
if( !str_cmp( name, "do_wff" ) )
return do_wff;
if( !str_cmp( name, "do_warn" ) )
return do_warn;
if( !str_cmp( name, "do_wartalk" ) )
return do_wartalk;
if( !str_cmp( name, "do_watch" ) )
return do_watch;
if( !str_cmp( name, "do_wear" ) )
return do_wear;
if( !str_cmp( name, "do_weather" ) )
return do_weather;
if( !str_cmp( name, "do_west" ) )
return do_west;
if( !str_cmp( name, "do_where" ) )
return do_where;
if( !str_cmp( name, "do_whisper" ) )
return do_whisper;
if( !str_cmp( name, "do_who" ) )
return do_who;
if ( !str_cmp( name, "do_whois" ) )
return do_whois;
if( !str_cmp( name, "do_wimpy" ) )
return do_wimpy;
if( !str_cmp( name, "do_wizhelp" ) )
return do_wizhelp;
if( !str_cmp( name, "do_wizinfo" ) )
return do_wizinfo;
if( !str_cmp( name, "do_wizlist" ) )
return do_wizlist;
if( !str_cmp( name, "do_wizlock" ) )
return do_wizlock;
if( !str_cmp( name, "do_worth" ) )
return do_worth;
if( !str_cmp( name, "do_wss" ) )
return do_wss;
break;
case 'x':
if( !str_cmp( name, "do_xbuster" ) )
return do_xbuster;
break;
case 'y':
if( !str_cmp( name, "do_yell" ) )
return do_yell;
break;
case 'z':
if( !str_cmp( name, "do_zap" ) )
return do_zap;
if( !str_cmp( name, "do_zones" ) )
return do_zones;
if( !str_cmp( name, "do_zoramask" ) )
return do_zoramask;
if( !str_cmp( name, "do_zsaber" ) )
return do_zsaber;
break;
/*//T2*/
}
return skill_notfound;
}
char *spell_name( SPELL_FUN * spell )
{
if( spell == spell_smaug )
return "spell_smaug";
if( spell == spell_null )
return "spell_null";
if( spell == spell_sensu_bean )
return "spell_sensu_bean";
return "reserved";
}
char *skill_name( DO_FUN * skill )
{
static char buf[64];
/*//T3*/
if( skill == do_devil_flash )
return "do_devil_flash";
if( skill == do_dragonballscatter )
return "do_dragonballscatter";
if( skill == do_acid_burn )
return "do_acid_burn";
if( skill == do_acid_slash )
return "do_acid_slash";
if( skill == do_fakemoon )
return "do_fakemoon";
if( skill == do_fusiondance )
return "do_fusiondance";
if( skill == do_defuse )
return "do_defuse";
if( skill == do_clawstrike )
return "do_clawstrike";
if( skill == do_aligncheck )
return "do_aligncheck";
if( skill == do_aassign )
return "do_aassign";
if( skill == do_absorb )
return "do_absorb";
if( skill == do_accelerate )
return "do_accelerate";
if( skill == do_accessories )
return "do_accessories";
if(skill == do_abandonrank)
return "do_abandonrank";
if( skill == do_add_imm_host )
return "do_add_imm_host";
if( skill == do_addpilot )
return "do_addpilot";
if( skill == do_addlessj )
return "do_addlessj";
if( skill == do_admintalk )
return "do_admintalk";
if( skill == do_adminto )
return "do_adminto";
if( skill == do_advance )
return "do_advance";
if( skill == do_affected )
return "do_affected";
if( skill == do_afk )
return "do_afk";
if( skill == do_ahelp )
return "do_ahelp";
if( skill == do_aid )
return "do_aid";
if( skill == do_alist )
return "do_alist";
if( skill == do_allow )
return "do_allow";
if( skill == do_allhigh )
return "do_allhigh";
if( skill == do_allships )
return "do_allships";
if( skill == do_allspeeders )
return "do_allspeeders";
if( skill == do_androidfuse )
return "do_androidfuse";
if( skill == do_analyze )
return "do_analyze";
if( skill == do_ansi )
return "do_ansi";
if( skill == do_answer )
return "do_answer";
if( skill == do_autotrain )
return "do_autotrain";
if( skill == do_apply )
return "do_apply";
if( skill == do_appraise )
return "do_appraise";
if( skill == do_areas )
return "do_areas";
if( skill == do_aset )
return "do_aset";
if( skill == do_ask )
return "do_ask";
if( skill == do_astat )
return "do_astat";
if( skill == do_at )
return "do_at";
if( skill == do_atobj )
return "do_atobj";
if( skill == do_auction )
return "do_auction";
if( skill == do_aura_set )
return "do_aura_set";
if( skill == do_authorize )
return "do_authorize";
if( skill == do_autopilot )
return "do_autopilot";
if( skill == do_autorecharge )
return "do_autorecharge";
if( skill == do_autotrack )
return "do_autotrack";
if( skill == do_avtalk )
return "do_avtalk";
if( skill == do_backup )
return "do_backup";
if( skill == do_battery )
return "do_battery";
if( skill == do_blast_zone )
return "do_blast_zone";
if( skill == do_banish )
return "do_banish";
if( skill == do_big_bang )
return "do_big_bang";
if( skill == do_burning_attack )
return "do_burning_attack";
if( skill == do_drp )
return "do_drp";
if( skill == do_doublekick )
return "do_doublekick";
if( skill == do_doublepunch )
return "do_doublepunch";
if( skill == do_darkness_flare )
return "do_darkness_flare";
if( skill == do_demonic_eclipse )
return "do_demonic_eclipse";
if( skill == do_destructive_wave )
return "do_destructive_wave";
if( skill == do_divinewrath )
return "do_divinewrath";
if( skill == do_dodon_ray )
return "do_dodon_ray";
if( skill == do_desperation )
return "do_desperation";
if( skill == do_finalshine )
return "do_finalshine";
if( skill == do_finishing_buster )
return "do_finishing_buster";
if( skill == do_gallic_gun )
return "do_gallic_gun";
if( skill == do_gained )
return "do_gained";
if( skill == do_grant )
return "do_grant";
if( skill == do_heaven_splitter_cannon )
return "do_heaven_splitter_cannon";
if( skill == do_hellzone_grenade )
return "do_hellzone_grenade";
if( skill == do_monkey_gun )
return "do_monkey_gun";
if( skill == do_majin )
return "do_majin";
if( skill == do_minion )
return "do_minion";
if( skill == do_makosen )
return "do_makosen";
if( skill == do_maliceray )
return "do_maliceray";
if( skill == do_sent_chip )
return "do_sent_chip";
if( skill == do_super_oozaru )
return "do_super_oozaru";
if( skill == do_ss )
return "do_ss";
if( skill == do_sanctuary )
return "do_sanctuary";
if( skill == do_superandroid )
return "do_superandroid";
if( skill == do_super_dragonfist )
return "do_super_dragonfist";
if( skill == do_scattered_finger_beam )
return "do_scattered_finger_beam";
if( skill == do_shockwave )
return "do_shockwave";
if( skill == do_spirit_ball )
return "do_spirit_ball";
if( skill == do_negative_spirit_bomb )
return "do_negative_spirit_bomb";
if( skill == do_spirit_bomb )
return "do_spirit_bomb";
if( skill == do_summon )
return "do_summon";
if( skill == do_thunder_flash )
return "do_thunder_flash";
if( skill == do_teachmystic )
return "do_teachmystic";
if( skill == do_teachmajin )
return "do_teachmajin";
if( skill == do_stripmajin )
return "do_stripmajin";
if( skill == do_trap_ball )
return "do_trap_ball";
if( skill == do_backstab )
return "do_backstab";
if( skill == do_balzhur )
return "do_balzhur";
if( skill == do_bamfin )
return "do_bamfin";
if( skill == do_bamfout )
return "do_bamfout";
if( skill == do_ban )
return "do_ban";
if( skill == do_bash )
return "do_bash";
if( skill == do_bashdoor )
return "do_bashdoor";
if( skill == do_bbk )
return "do_bbk";
if( skill == do_beep )
return "do_beep";
if( skill == do_berserk )
return "do_berserk";
if( skill == do_bestow )
return "do_bestow";
if( skill == do_bestowarea )
return "do_bestowarea";
if( skill == do_bio )
return "do_bio";
if( skill == do_bite )
return "do_bite";
if( skill == do_bloodlet )
return "do_bloodlet";
if( skill == do_bless )
return "do_bless";
if( skill == do_board )
return "do_board";
if( skill == do_boards )
return "do_boards";
if( skill == do_bodybag )
return "do_bodybag";
if( skill == do_bolt )
return "do_bolt";
if( skill == do_botwatch )
return "do_botwatch";
if( skill == do_bounty )
return "do_bounty";
if( skill == do_brandish )
return "do_brandish";
if( skill == do_brew )
return "do_brew";
if( skill == do_bset )
return "do_bset";
if( skill == do_bstat )
return "do_bstat";
if( skill == do_bug )
return "do_bug";
if( skill == do_bury )
return "do_bury";
if( skill == do_buy )
return "do_buy";
// if( skill == do_bank )
// return "do_bank";
if( skill == do_buyship )
return "do_buyship";
if( skill == do_claimrank )
return "do_claimrank";
if( skill == do_cruise_punch )
return "do_cruise_punch";
if( skill == do_callship )
return "do_callship";
if( skill == do_calculate )
return "do_calculate";
if( skill == do_cache )
return "do_cache";
if( skill == do_candy_blast )
return "do_candy_blast";
if( skill == do_cast )
return "do_cast";
if( skill == do_cedit )
return "do_cedit";
if( skill == do_censor )
return "do_censor";
if( skill == do_chaff )
return "do_chaff";
if( skill == do_chaos )
return "do_chaos";
if( skill == do_charge )
return "do_charge";
if( skill == do_channels )
return "do_channels";
if( skill == do_chat )
return "do_chat";
if( skill == do_check_vnums )
return "do_check_vnums";
if( skill == do_check_ld )
return "do_check_ld";
if( skill == do_circle )
return "do_circle";
if( skill == do_clanadmin )
return "do_clanadmin";
if( skill == do_clanrecall )
return "do_clanrecall";
if( skill == do_clandeposit )
return "do_clandeposit";
if( skill == do_clanwithdraw )
return "do_clanwithdraw";
if( skill == do_claninfo )
return "do_claninfo";
if( skill == do_clans )
return "do_clans";
if( skill == do_clantalk )
return "do_clantalk";
if( skill == do_cleaver )
return "do_cleaver";
if( skill == do_clear )
return "do_clear";
if( skill == do_clearhiscore )
return "do_clearhiscore";
if( skill == do_climate )
return "do_climate";
if( skill == do_climb )
return "do_climb";
if( skill == do_clone )
return "do_clone";
if( skill == do_clones )
return "do_clones";
if( skill == do_close )
return "do_close";
if( skill == do_closehatch )
return "do_closehatch";
if( skill == do_cmdtable )
return "do_cmdtable";
if( skill == do_cmenu )
return "do_cmenu";
if( skill == do_colorize )
return "do_colorize";
if( skill == do_corpse )
return "do_corpse";
if( skill == do_combat )
return "do_combat";
if( skill == do_commands )
return "do_commands";
if( skill == do_comment )
return "do_comment";
if( skill == do_compare )
return "do_compare";
if( skill == do_chou_kamehameha )
return "do_chou_kamehameha";
#ifdef MCCP
if( skill == do_compress )
return "do_compress";
#endif
if( skill == do_config )
return "do_config";
if( skill == do_connect )
return "do_connect";
if( skill == do_consider )
return "do_consider";
if( skill == do_cook )
return "do_cook";
if( skill == do_copyship )
return "do_copyship";
if( skill == do_council_induct )
return "do_council_induct";
if( skill == do_council_outcast )
return "do_council_outcast";
if( skill == do_councils )
return "do_councils";
if( skill == do_counciltalk )
return "do_counciltalk";
if( skill == do_credits )
return "do_credits";
if( skill == do_cset )
return "do_cset";
if( skill == do_dd )
return "do_dd";
if( skill == do_ddd )
return "do_ddd";
if( skill == do_deathbeam )
return "do_deathbeam";
if( skill == do_daichiretsuzan )
return "do_daichiretsuzan";
if( skill == do_death_ball )
return "do_death_ball";
if( skill == do_deities )
return "do_deities";
if( skill == do_delay )
return "do_delay";
if( skill == do_delete )
return "do_delete";
if( skill == do_demonweapon )
return "do_demonweapon";
if( skill == do_demon_wave )
return "do_demon_wave";
if( skill == do_deny )
return "do_deny";
if( skill == do_description )
return "do_description";
if( skill == do_description1 )
return "do_description1";
if( skill == do_description2 )
return "do_description2";
if( skill == do_description3 )
return "do_description3";
if( skill == do_description4 )
return "do_description4";
if( skill == do_description5 )
return "do_description5";
if( skill == do_destro )
return "do_destro";
if( skill == do_destroy )
return "do_destroy";
if( skill == do_detrap )
return "do_detrap";
if( skill == do_devote )
return "do_devote";
if( skill == do_diagnose )
return "do_diagnose";
if( skill == do_dig )
return "do_dig";
if( skill == do_disarm )
return "do_disarm";
if( skill == do_disconnect )
return "do_disconnect";
if( skill == do_dismiss )
return "do_dismiss";
if( skill == do_dismount )
return "do_dismount";
if( skill == do_divorce )
return "do_divorce";
if( skill == do_dmesg )
return "do_dmesg";
if( skill == do_dnd )
return "do_dnd";
if( skill == do_dnsusers )
return "do_dnsusers";
if( skill == do_down )
return "do_down";
if( skill == do_drag )
return "do_drag";
if( skill == do_drink )
return "do_drink";
if( skill == do_drive )
return "do_drive";
if( skill == do_drop )
return "do_drop";
if( skill == do_duplicate )
return "do_duplicate";
if( skill == do_buuball )
return "do_buuball";
if( skill == do_earth_line_blast )
return "do_earth_line_blast";
if( skill == do_enhance )
return "do_enhance";
if( skill == do_eliminate )
return "do_eliminate";
if( skill == do_east )
return "do_east";
if( skill == do_eat )
return "do_eat";
if( skill == do_ech )
return "do_ech";
if( skill == do_echo )
return "do_echo";
if( skill == do_ehb )
return "do_ehb";
if( skill == do_electric_shield )
return "do_electric_shield";
if( skill == do_elevate )
return "do_elevate";
if( skill == do_email )
return "do_email";
if( skill == do_emote )
return "do_emote";
if( skill == do_empty )
return "do_empty";
if( skill == do_energy_ball )
return "do_energy_ball";
if( skill == do_energy_ring )
return "do_energy_ring";
if( skill == do_enter )
return "do_enter";
if( skill == do_equipment )
return "do_equipment";
if( skill == do_evilboost )
return "do_evilboost";
if( skill == do_evilsurge )
return "do_evilsurge";
if( skill == do_eviloverload )
return "do_eviloverload";
if( skill == do_examine )
return "do_examine";
if( skill == do_exits )
return "do_exits";
if( skill == do_eye_beam )
return "do_eye_beam";
if( skill == do_evolve )
return "do_evolve";
if( skill == do_mutate )
return "do_mutate";
if( skill == do_extreme )
return "do_extreme";
if( skill == do_essj )
return "do_essj";
if( skill == do_hssj )
return "do_hssj";
if( skill == do_feed )
return "do_feed";
if( skill == do_ff )
return "do_ff";
if( skill == do_fill )
return "do_fill";
if( skill == do_findnote )
return "do_findnote";
if( skill == do_finger )
return "do_finger";
if( skill == do_finger_beam )
return "do_finger_beam";
if( skill == do_fire )
return "do_fire";
if( skill == do_fireball )
return "do_fireball";
if( skill == do_fixchar )
return "do_fixchar";
if( skill == do_fixed )
return "do_fixed";
if( skill == do_flee )
return "do_flee";
if( skill == do_fly )
return "do_fly";
if( skill == do_foldarea )
return "do_foldarea";
if( skill == do_follow )
return "do_follow";
if( skill == do_for )
return "do_for";
if( skill == do_force )
return "do_force";
if( skill == do_forceclose )
return "do_forceclose";
if( skill == do_form_password )
return "do_form_password";
if( skill == do_fos )
return "do_fos";
if( skill == do_fprompt )
return "do_fprompt";
if( skill == do_fquit )
return "do_fquit";
if( skill == do_freeze )
return "do_freeze";
if( skill == do_fshow )
return "do_fshow";
if( skill == do_fslay )
return "do_fslay";
if( skill == do_gaso )
return "do_gaso";
if( skill == do_get )
return "do_get";
if( skill == do_genocide_attack )
return "do_genocide_attack";
if( skill == do_gfighting )
return "do_gfighting";
if( skill == do_ghost )
return "do_ghost";
if( skill == do_give )
return "do_give";
if( skill == do_giant_size )
return "do_giant_size";
if( skill == do_glance )
return "do_glance";
if( skill == do_global_boards )
return "do_global_boards";
if( skill == do_global_note )
return "do_global_note";
if( skill == do_godset )
return "do_godset";
if( skill == do_godstat )
return "do_godstat";
if( skill == do_godwho )
return "do_godwho";
if( skill == do_gohome )
return "do_gohome";
if( skill == do_gold )
return "do_gold";
if( skill == do_goto )
return "do_goto";
if( skill == do_gouge )
return "do_gouge";
if( skill == do_group )
return "do_group";
if( skill == do_growth )
return "do_growth";
if( skill == do_grub )
return "do_grub";
if( skill == do_gtell )
return "do_gtell";
if( skill == do_guilds )
return "do_guilds";
if( skill == do_guildtalk )
return "do_guildtalk";
if( skill == do_gwhere )
return "do_gwhere";
if( skill == do_hcchat )
return "do_hcchat";
if( skill == do_hyper )
return "do_hyper";
if( skill == do_hedit )
return "do_hedit";
if( skill == do_hell )
return "do_hell";
if( skill == do_hells_flash )
return "do_hells_flash";
if( skill == do_help )
return "do_help";
if( skill == do_hide )
return "do_hide";
if( skill == do_hiscore )
return "do_hiscore";
if( skill == do_hiscoset )
return "do_hiscoset";
if( skill == do_hitall )
return "do_hitall";
if( skill == do_hl )
return "do_hl";
if( skill == do_hlist )
return "do_hlist";
if( skill == do_holylight )
return "do_holylight";
if( skill == do_homebuy )
return "do_homebuy";
if( skill == do_homepage )
return "do_homepage";
if( skill == do_honoo )
return "do_honoo";
if( skill == do_hotboot )
return "do_hotboot";
if( skill == do_house )
return "do_house";
if( skill == do_hset )
return "do_hset";
if( skill == do_hyperspace )
return "do_hyperspace";
if( skill == do_icer_transform_2 )
return "do_icer_transform_2";
if( skill == do_icer_transform_3 )
return "do_icer_transform_3";
if( skill == do_instant_trans )
return "do_instant_trans";
if( skill == do_icer_transform_4 )
return "do_icer_transform_4";
if( skill == do_icer_transform_5 )
return "do_icer_transform_5";
// if ( skill == do_ichannels ) return "do_ichannels";
// if ( skill == do_icommand ) return "do_icommand";
if( skill == do_icq_number )
return "do_icq_number";
if( skill == do_ide )
return "do_ide";
if( skill == do_idea )
return "do_idea";
if( skill == do_ignore )
return "do_ignore";
// if ( skill == do_ilist ) return "do_ilist";
// if ( skill == do_imc ) return "do_imc";
// if ( skill == do_imclist ) return "do_imclist";
if( skill == do_imm_morph )
return "do_imm_morph";
if( skill == do_imm_unmorph )
return "do_imm_unmorph";
if( skill == do_immtalk )
return "do_immtalk";
if( skill == do_immortalaurareset )
return "do_immortalaurareset";
if( skill == do_incognito )
return "do_incognito";
if( skill == do_induct )
return "do_induct";
if( skill == do_info )
return "do_info";
if( skill == do_integrate )
return "do_integrate";
if( skill == do_mechanize )
return "do_mechanize";
if( skill == do_installarea )
return "do_installarea";
if( skill == do_instaroom )
return "do_instaroom";
if( skill == do_instazone )
return "do_instazone";
if( skill == do_inventory )
return "do_inventory";
if( skill == do_invis )
return "do_invis";
if( skill == do_ipcompare )
return "do_ipcompare";
// if ( skill == do_isetup ) return "do_isetup";
// if ( skill == do_istats ) return "do_istats";
if( skill == do_joinclan )
return "do_joinclan";
if( skill == do_jibaku )
return "do_jibaku";
if( skill == do_kaiocreate )
return "do_kaiocreate";
if( skill == do_kakusandan )
return "do_kakusandan";
if( skill == do_kaioken )
return "do_kaioken";
if( skill == do_kairestore )
return "do_kairestore";
if( skill == do_shakkahou )
return "do_shakkahou";
if( skill == do_raizou )
return "do_raizou";
if( skill == do_raikyuu )
return "do_raikyuu";
if( skill == do_riku )
return "do_riku";
if( skill == do_kamehameha )
return "do_kamehameha";
if( skill == do_khistory )
return "do_khistory";
if( skill == do_kick )
return "do_kick";
if( skill == do_kill )
return "do_kill";
if( skill == do_ki_burst )
return "do_ki_burst";
if( skill == do_ki_heal )
return "do_ki_heal";
if( skill == do_land )
return "do_land";
if( skill == do_languages )
return "do_languages";
if( skill == do_last )
return "do_last";
if( skill == do_launch )
return "do_launch";
if( skill == do_laws )
return "do_laws";
if( skill == do_leave )
return "do_leave";
if( skill == do_leaveship )
return "do_leaveship";
if( skill == do_level )
return "do_level";
if( skill == do_light )
return "do_light";
if( skill == do_list )
return "do_list";
if( skill == do_litterbug )
return "do_litterbug";
if( skill == do_loadarea )
return "do_loadarea";
if( skill == do_loadup )
return "do_loadup";
if( skill == do_lock )
return "do_lock";
if( skill == do_log )
return "do_log";
if( skill == do_look )
return "do_look";
if( skill == do_lookmap )
return "do_lookmap";
if( skill == do_loop )
return "do_loop";
if( skill == do_low_purge )
return "do_low_purge";
if( skill == do_lssj )
return "do_lssj";
// if ( skill == do_mailqueue ) return "do_mailqueue";
if( skill == do_mystic )
return "do_mystic";
if( skill == do_mouth_cannon )
return "do_mouth_cannon";
if( skill == do_mouth_blast )
return "do_mouth_blast";
if( skill == do_mailroom )
return "do_mailroom";
if( skill == do_make )
return "do_make";
if( skill == do_makeboard )
return "do_makeboard";
if( skill == do_makeclan )
return "do_makeclan";
if( skill == do_makecouncil )
return "do_makecouncil";
if( skill == do_makedeity )
return "do_makedeity";
if( skill == do_makeplanet )
return "do_makeplanet";
if( skill == do_makerepair )
return "do_makerepair";
if( skill == do_makeship )
return "do_makeship";
if( skill == do_makeshop )
return "do_makeshop";
if( skill == do_makestarsystem )
return "do_makestarsystem";
if( skill == do_makewizlist )
return "do_makewizlist";
if( skill == do_mapout )
return "do_mapout";
if( skill == do_marry )
return "do_marry";
if( skill == do_masenko )
return "do_masenko";
if( skill == do_massign )
return "do_massign";
if( skill == do_mcreate )
return "do_mcreate";
if( skill == do_mdelete )
return "do_mdelete";
if( skill == do_meditate )
return "do_meditate";
if( skill == do_members )
return "do_members";
if( skill == do_memory )
return "do_memory";
if( skill == do_mfind )
return "do_mfind";
if( skill == do_minvoke )
return "do_minvoke";
if( skill == do_mlist )
return "do_mlist";
if( skill == do_mmenu )
return "do_mmenu";
if( skill == do_morphcreate )
return "do_morphcreate";
if( skill == do_morphdestroy )
return "do_morphdestroy";
if( skill == do_morphset )
return "do_morphset";
if( skill == do_morphstat )
return "do_morphstat";
if( skill == do_mortalize )
return "do_mortalize";
if( skill == do_mount )
return "do_mount";
if( skill == do_mpshowbot )
return "do_mpshowbot";
if( skill == do_mp_close_passage )
return "do_mp_close_passage";
if( skill == do_mp_damage )
return "do_mp_damage";
if( skill == do_mp_drain )
return "do_mp_drain";
if( skill == do_mp_pl_damage )
return "do_mp_pl_damage";
if( skill == do_mp_deposit )
return "do_mp_deposit";
if( skill == do_mp_fill_in )
return "do_mp_fill_in";
if( skill == do_mp_log )
return "do_mp_log";
if( skill == do_mp_open_passage )
return "do_mp_open_passage";
if( skill == do_mp_practice )
return "do_mp_practice";
if( skill == do_mp_restore )
return "do_mp_restore";
if( skill == do_mp_slay )
return "do_mp_slay";
if( skill == do_mp_withdraw )
return "do_mp_withdraw";
// if ( skill == do_mpadvance ) return "do_mpadvance";
if( skill == do_mpapply )
return "do_mpapply";
if( skill == do_mpapplyb )
return "do_mpapplyb";
if( skill == do_mpasound )
return "do_mpasound";
if( skill == do_mpasupress )
return "do_mpasupress";
if( skill == do_mpat )
return "do_mpat";
if( skill == do_mpbodybag )
return "do_mpbodybag";
if( skill == do_mpcopy )
return "do_mpcopy";
if( skill == do_mpdelay )
return "do_mpdelay";
if( skill == do_mpdream )
return "do_mpdream";
if( skill == do_mpecho )
return "do_mpecho";
if( skill == do_mpechoaround )
return "do_mpechoaround";
if( skill == do_mpechoat )
return "do_mpechoat";
if( skill == do_mpechozone )
return "do_mpechozone";
if( skill == do_mpedit )
return "do_mpedit";
if( skill == do_mpfavor )
return "do_mpfavor";
if( skill == do_mpfind )
return "do_mpfind";
if( skill == do_mpforce )
return "do_mpforce";
if( skill == do_mpgoto )
return "do_mpgoto";
if( skill == do_mpinvis )
return "do_mpinvis";
if( skill == do_mpjunk )
return "do_mpjunk";
if( skill == do_mpkill )
return "do_mpkill";
if( skill == do_mpmload )
return "do_mpmload";
if( skill == do_mpmorph )
return "do_mpmorph";
if( skill == do_mpmset )
return "do_mpmset";
if( skill == do_mpmrppset )
return "do_mpmrppset";
if( skill == do_mpmusic )
return "do_mpmusic";
if( skill == do_mpmusicaround )
return "do_mpmusicaround";
if( skill == do_mpmusicat )
return "do_mpmusicat";
if( skill == do_mpnothing )
return "do_mpnothing";
if( skill == do_mpnuisance )
return "do_mpnuisance";
if( skill == do_mpoload )
return "do_mpoload";
if( skill == do_mposet )
return "do_mposet";
if( skill == do_mppardon )
return "do_mppardon";
if( skill == do_mppeace )
return "do_mppeace";
if( skill == do_mppkset )
return "do_mppkset";
if( skill == do_mppldiv )
return "do_mppldiv";
if( skill == do_mpplmult )
return "do_mpplmult";
if( skill == do_mppurge )
return "do_mppurge";
if( skill == do_mpscatter )
return "do_mpscatter";
if( skill == do_mpsound )
return "do_mpsound";
if( skill == do_mpsoundaround )
return "do_mpsoundaround";
if( skill == do_mpsoundat )
return "do_mpsoundat";
if( skill == do_mpstat )
return "do_mpstat";
if( skill == do_mptransfer )
return "do_mptransfer";
if( skill == do_mpunmorph )
return "do_mpunmorph";
if( skill == do_mpunnuisance )
return "do_mpunnuisance";
if( skill == do_mrange )
return "do_mrange";
if( skill == do_mset )
return "do_mset";
if( skill == do_mstat )
return "do_mstat";
if( skill == do_multi_disk )
return "do_multi_disk";
if( skill == do_multi_form )
return "do_multi_form";
if( skill == do_multi_eye )
return "do_multi_eye";
if( skill == do_murde )
return "do_murde";
if( skill == do_murder )
return "do_murder";
if( skill == do_muse )
return "do_muse";
if( skill == do_music )
return "do_music";
if( skill == do_mwhere )
return "do_mwhere";
if( skill == do_headbutt )
return "do_headbutt";
if( skill == do_roundhouse )
return "do_roundhouse";
if( skill == do_name )
return "do_name";
if( skill == do_namekfuse )
return "do_namekfuse";
if( skill == do_newbiechat )
return "do_newbiechat";
if( skill == do_newbieset )
return "do_newbieset";
if( skill == do_news )
return "do_news";
#ifdef NEWSCORE
if( skill == do_newscore )
return "do_newscore";
#endif
if( skill == do_newzones )
return "do_newzones";
if( skill == do_noemote )
return "do_noemote";
if( skill == do_noscream )
return "do_noscream";
if( skill == do_nognote )
return "do_nognote";
if( skill == do_nohelps )
return "do_nohelps";
if( skill == do_noresolve )
return "do_noresolve";
if( skill == do_north )
return "do_north";
if( skill == do_northeast )
return "do_northeast";
if( skill == do_northwest )
return "do_northwest";
if( skill == do_notell )
return "do_notell";
if( skill == do_noteroom )
return "do_noteroom";
if( skill == do_notitle )
return "do_notitle";
if( skill == do_nuisance )
return "do_nuisance";
if( skill == do_oassign )
return "do_oassign";
if( skill == do_ocreate )
return "do_ocreate";
if( skill == do_odelete )
return "do_odelete";
if( skill == do_ofind )
return "do_ofind";
if( skill == do_ofindtype )
return "do_ofindtype";
if( skill == do_ogrub )
return "do_ogrub";
if( skill == do_oinvoke )
return "do_oinvoke";
if( skill == do_oldscore )
return "do_oldscore";
if( skill == do_olist )
return "do_olist";
if( skill == do_omenu )
return "do_omenu";
if( skill == do_ooc )
return "do_ooc";
if( skill == do_opcopy )
return "do_opcopy";
if( skill == do_opedit )
return "do_opedit";
if( skill == do_open )
return "do_open";
if( skill == do_openhatch )
return "do_openhatch";
if( skill == do_opfind )
return "do_opfind";
if( skill == do_opstat )
return "do_opstat";
if( skill == do_orange )
return "do_orange";
if( skill == do_order )
return "do_order";
if( skill == do_orders )
return "do_orders";
if( skill == do_ordertalk )
return "do_ordertalk";
if( skill == do_oset )
return "do_oset";
if( skill == do_ostat )
return "do_ostat";
if( skill == do_outcast )
return "do_outcast";
if( skill == do_owhere )
return "do_owhere";
if( skill == do_pstatus )
return "do_pstatus";
if( skill == do_pcquesting )
return "do_pcquesting";
if( skill == do_page )
return "do_page";
if( skill == do_pagelen )
return "do_pagelen";
if( skill == do_pager )
return "do_pager";
if( skill == do_pardon )
return "do_pardon";
if( skill == do_partner )
return "do_partner";
if( skill == do_password )
return "do_password";
if( skill == do_pcrename )
return "do_pcrename";
if( skill == do_pclastrename )
return "do_pclastrename";
if( skill == do_peace )
return "do_peace";
if( skill == do_pfiles )
return "do_pfiles";
if( skill == do_pick )
return "do_pick";
if( skill == do_pk )
return "do_pk";
if( skill == do_planets )
return "do_planets";
if( skill == do_pldock)
return "do_pldock";
if( skill == do_plset )
return "do_plset";
if( skill == do_plist )
return "do_plist";
if( skill == do_pluogus )
return "do_pluogus";
if( skill == do_poison_weapon )
return "do_poison_weapon";
if( skill == do_potarafuse )
return "do_potarafuse";
if( skill == do_powerdown )
return "do_powerdown";
if( skill == do_powerup )
return "do_powerup";
if( skill == do_practice )
return "do_practice";
if( skill == do_privacy )
return "do_privacy";
if( skill == do_project )
return "do_project";
if( skill == do_promote )
return "do_promote";
if( skill == do_prompt )
return "do_prompt";
if( skill == do_pset )
return "do_pset";
if( skill == do_psiblast )
return "do_psiblast";
if( skill == do_pstat )
return "do_pstat";
if( skill == do_pull )
return "do_pull";
if( skill == do_punch )
return "do_punch";
if( skill == do_purge )
return "do_purge";
if( skill == do_push )
return "do_push";
if( skill == do_put )
return "do_put";
if( skill == do_pzap )
return "do_pzap";
if( skill == do_qpset )
return "do_qpset";
if( skill == do_qpstat )
return "do_qpstat";
if( skill == do_quaff )
return "do_quaff";
if( skill == do_games )
return "do_games";
if( skill == do_qui )
return "do_qui";
if( skill == do_quit )
return "do_quit";
if( skill == do_railgun )
return "do_railgun";
if( skill == do_revert_mystic )
return "do_revert_mystic";
if( skill == do_roleplay )
return "do_roleplay";
if( skill == do_racetalk )
return "do_racetalk";
if( skill == do_reqbio )
return "do_reqbio";
if( skill == do_resetalliances )
return "do_resetalliances";
if( skill == do_radar )
return "do_radar";
if( skill == do_rank )
return "do_rank";
if( skill == do_rap )
return "do_rap";
if( skill == do_rassign )
return "do_rassign";
if( skill == do_rat )
return "do_rat";
// if ( skill == do_rbeep ) return "do_rbeep";
// if ( skill == do_rchannels ) return "do_rchannels";
// if ( skill == do_rchanset ) return "do_rchanset";
// if ( skill == do_rconnect ) return "do_rconnect";
if( skill == do_rdelete )
return "do_rdelete";
// if ( skill == do_rdisconnect ) return "do_rdisconnect";
if( skill == do_reboo )
return "do_reboo";
if( skill == do_reboot )
return "do_reboot";
if( skill == do_recharge )
return "do_recharge";
if( skill == do_recho )
return "do_recho";
if( skill == do_recite )
return "do_recite";
if( skill == do_redit )
return "do_redit";
if( skill == do_redraw_page )
return "do_redraw_page";
if( skill == do_refresh_page )
return "do_refresh_page";
if( skill == do_regoto )
return "do_regoto";
if( skill == do_reimburse )
return "do_reimburse";
if( skill == do_remains )
return "do_remains";
if( skill == do_remove )
return "do_remove";
if( skill == do_rempilot )
return "do_rempilot";
if( skill == do_rent )
return "do_rent";
if( skill == do_renumber )
return "do_renumber";
if( skill == do_repair )
return "do_repair";
if( skill == do_repairset )
return "do_repairset";
if( skill == do_repairship )
return "do_repairship";
if( skill == do_repairshops )
return "do_repairshops";
if( skill == do_repairstat )
return "do_repairstat";
if( skill == do_repeat )
return "do_repeat";
if( skill == do_reply )
return "do_reply";
if( skill == do_report )
return "do_report";
if( skill == do_rescue )
return "do_rescue";
if( skill == do_reserve )
return "do_reserve";
if( skill == do_reset )
return "do_reset";
if( skill == do_resetship )
return "do_resetship";
if( skill == do_residence )
return "do_residence";
if( skill == do_rest )
return "do_rest";
if( skill == do_restore )
return "do_restore";
if( skill == do_restoretime )
return "do_restoretime";
if( skill == do_restrict )
return "do_restrict";
if( skill == do_retell )
return "do_retell";
if( skill == do_retire )
return "do_retire";
if( skill == do_retran )
return "do_retran";
if( skill == do_return )
return "do_return";
// if ( skill == do_rfinger ) return "do_rfinger";
if( skill == do_rgrub )
return "do_rgrub";
// if ( skill == do_rignore ) return "do_rignore";
// if ( skill == do_rinfo ) return "do_rinfo";
if( skill == do_rings )
return "do_rings";
if( skill == do_rip )
return "do_rip";
if( skill == do_rlist )
return "do_rlist";
if( skill == do_rmenu )
return "do_rmenu";
if( skill == do_rocket_punch )
return "do_rocket_punch";
if( skill == do_rolldie )
return "do_rolldie";
if( skill == do_roster )
return "do_roster";
if( skill == do_rpedit )
return "do_rpedit";
if( skill == do_rpfind )
return "do_rpfind";
// if ( skill == do_rping ) return "do_rping";
if( skill == do_rppedit )
return "do_rppedit";
if( skill == do_rpstat )
return "do_rpstat";
// if ( skill == do_rquery ) return "do_rquery";
// if ( skill == do_rreply ) return "do_rreply";
if( skill == do_rreset )
return "do_rreset";
if( skill == do_rset )
return "do_rset";
// if ( skill == do_rsockets ) return "do_rsockets";
if( skill == do_rstat )
return "do_rstat";
// if ( skill == do_rtell ) return "do_rtell";
// if ( skill == do_rwho ) return "do_rwho";
// if ( skill == do_rwhois ) return "do_rwhois";
if( skill == do_sacrifice )
return "do_sacrifice";
if( skill == do_satellite_jump )
return "do_satellite_jump";
if( skill == do_save )
return "do_save";
if( skill == do_fullsave )
return "do_fullsave";
if( skill == do_savealliances )
return "do_savealliances";
if( skill == do_solar_flare )
return "do_solar_flare";
if( skill == do_skga )
return "do_skga";
if( skill == do_savearea )
return "do_savearea";
if( skill == do_say )
return "do_say";
if( skill == do_sbc )
return "do_sbc";
if( skill == do_scan )
return "do_scan";
if( skill == do_scatter )
return "do_scatter";
if( skill == do_scatter_shot )
return "do_scatter_shot";
if( skill == do_score )
return "do_score";
if( skill == do_scribe )
return "do_scribe";
if( skill == do_search )
return "do_search";
if( skill == do_sedit )
return "do_sedit";
if( skill == do_self_destruct )
return "do_self_destruct";
if( skill == do_sell )
return "do_sell";
if( skill == do_sellhouse )
return "do_sellhouse";
if( skill == do_sellship )
return "do_sellship";
if( skill == do_sense )
return "do_sense";
if( skill == do_set_boot_time )
return "do_set_boot_time";
if( skill == do_setage )
return "do_setage";
if( skill == do_setclan )
return "do_setclan";
if( skill == do_setclass )
return "do_setclass";
if( skill == do_setcouncil )
return "do_setcouncil";
if( skill == do_setdeity )
return "do_setdeity";
if( skill == do_setheight )
return "do_setheight";
if( skill == do_setplanet )
return "do_setplanet";
if( skill == do_setrace )
return "do_setrace";
if( skill == do_setship )
return "do_setship";
if( skill == do_setstarsystem )
return "do_setstarsystem";
if( skill == do_setrestoremessage )
return "do_setrestoremessage";
if( skill == do_settime )
return "do_settime";
if( skill == do_setweather )
return "do_setweather";
if( skill == do_setweight )
return "do_setweight";
if( skill == do_ships )
return "do_ships";
if( skill == do_shipinfo )
return "do_shipinfo";
if( skill == do_shops )
return "do_shops";
if( skill == do_shopset )
return "do_shopset";
if( skill == do_shopstat )
return "do_shopstat";
if( skill == do_shout )
return "do_shout";
if( skill == do_shove )
return "do_shove";
if( skill == do_showrank )
return "do_showrank";
if( skill == do_showclan )
return "do_showclan";
if( skill == do_showclass )
return "do_showclass";
if( skill == do_showcouncil )
return "do_showcouncil";
if( skill == do_showdeity )
return "do_showdeity";
if( skill == do_showimmlog )
return "do_showimmlog";
if( skill == do_showlayers )
return "do_showlayers";
if( skill == do_showplanet )
return "do_showplanet";
if( skill == do_showrace )
return "do_showrace";
if( skill == do_showship )
return "do_showship";
if( skill == do_showstarsystem )
return "do_showstarsystem";
if( skill == do_showweather )
return "do_showweather";
if( skill == do_shutdow )
return "do_shutdow";
if( skill == do_shutdown )
return "do_shutdown";
if( skill == do_silence )
return "do_silence";
if( skill == do_sit )
return "do_sit";
if( skill == do_skin )
return "do_skin";
if( skill == do_skin_trap )
return "do_skin_trap";
if( skill == do_sla )
return "do_sla";
if( skill == do_slay )
return "do_slay";
if( skill == do_sleep )
return "do_sleep";
if( skill == do_slice )
return "do_slice";
if( skill == do_slist )
return "do_slist";
if( skill == do_slookup )
return "do_slookup";
if( skill == do_smoke )
return "do_smoke";
if( skill == do_snoop )
return "do_snoop";
if( skill == do_sober )
return "do_sober";
if( skill == do_socials )
return "do_socials";
if( skill == do_gocials )
return "do_gocials";
if( skill == do_south )
return "do_south";
if( skill == do_southeast )
return "do_southeast";
if( skill == do_southwest )
return "do_southwest";
if( skill == do_split_form )
return "do_split_form";
if( skill == do_spar )
return "do_spar";
if( skill == do_sparcheck )
return "do_sparcheck";
if( skill == do_speak )
return "do_speak";
if( skill == do_speeders )
return "do_speeders";
if( skill == do_split )
return "do_split";
if( skill == do_ssd_bomber )
return "do_ssd_bomber";
if( skill == do_sset )
return "do_sset";
if( skill == do_ssj )
return "do_ssj";
if( skill == do_ssj2 )
return "do_ssj2";
if( skill == do_ssj3 )
return "do_ssj3";
if( skill == do_ssj4 )
return "do_ssj4";
if( skill == do_stand )
return "do_stand";
if( skill == do_starsystems )
return "do_starsystems";
if( skill == do_stat )
return "do_stat";
if( skill == do_statreport )
return "do_statreport";
if( skill == do_statshield )
return "do_statshield";
if( skill == do_status )
return "do_status";
if( skill == do_steal )
return "do_steal";
if( skill == do_stopspar )
return "do_stopspar";
if( skill == do_strew )
return "do_strew";
if( skill == do_strip )
return "do_strip";
if( skill == do_stun )
return "do_stun";
if( skill == do_style )
return "do_style";
if( skill == do_super_namek )
return "do_super_namek";
if( skill == do_super_nova )
return "do_super_nova";
if( skill == do_super_kamehameha )
return "do_super_kamehameha";
if( skill == do_supplicate )
return "do_supplicate";
if( skill == do_suppress )
return "do_suppress";
if( skill == do_suppress )
return "do_suppress";
if( skill == do_saibaman1 )
return "do_saibaman1";
if( skill == do_saibaman2 )
return "do_saibaman2";
if( skill == do_saibaman3 )
return "do_saibaman3";
if( skill == do_switch )
return "do_switch";
if( skill == do_tuffle_blow )
return "do_tuffle_blow";
if( skill == do_teleport_kamehameha )
return "do_teleport_kamehameha";
if( skill == do_t4 )
return "do_t4";
if( skill == do_t3 )
return "do_t3";
if( skill == do_t2 )
return "do_t2";
if( skill == do_t1 )
return "do_t1";
if( skill == do_vm2 )
return "do_vm2";
if( skill == do_vm1 )
return "do_vm1";
if( skill == do_vanishing_ball )
return "do_vanishing_ball";
if( skill == do_omega )
return "do_omega";
if( skill == do_tag )
return "do_tag";
if( skill == do_tamp )
return "do_tamp";
if( skill == do_tribeam )
return "do_tribeam";
if( skill == do_tri_form )
return "do_tri_form";
if( skill == do_target )
return "do_target";
if( skill == do_tell )
return "do_tell";
if( skill == do_tentacle_attack )
return "do_tentacle_attack";
if( skill == do_think )
return "do_think";
if( skill == do_time )
return "do_time";
if( skill == do_timecmd )
return "do_timecmd";
if( skill == do_title )
return "do_title";
if( skill == do_track )
return "do_track";
if( skill == do_traffic )
return "do_traffic";
if( skill == do_train )
return "do_train";
if( skill == do_trajectory )
return "do_trajectory";
if( skill == do_transfer )
return "do_transfer";
if( skill == do_transform )
return "do_transform";
// if( skill == do_trust ) return "do_trust";
if( skill == do_typo )
return "do_typo";
if( skill == do_undelete )
return "do_undelete";
if( skill == do_ultra_namek )
return "do_ultra_namek";
if( skill == do_mechaicer )
return "do_mechaicer";
if( skill == do_demonic_embrace )
return "do_demonic_embrace";
if( skill == do_demonic_embrace )
return "do_demonic_embrace";
if( skill == do_angelicrapture )
return "do_angelicrapture";
if( skill == do_nephalimstorment )
return "do_nephalimstorment";
if( skill == do_unbolt )
return "do_unbolt";
if( skill == do_unbounty )
return "do_unbounty";
if( skill == do_unfoldarea )
return "do_unfoldarea";
if( skill == do_unhell )
return "do_unhell";
if( skill == do_unlock )
return "do_unlock";
if( skill == do_unnuisance )
return "do_unnuisance";
if( skill == do_unsilence )
return "do_unsilence";
if( skill == do_up )
return "do_up";
if( skill == do_uppercut )
return "do_uppercut";
if( skill == do_upgrade )
return "do_upgrade";
if( skill == do_users )
return "do_users";
if( skill == do_ussj )
return "do_ussj";
if( skill == do_ussj2 )
return "do_ussj2";
if( skill == do_value )
return "do_value";
if( skill == do_vassign )
return "do_vassign";
if( skill == do_version )
return "do_version";
if( skill == do_victories )
return "do_victories";
if( skill == do_viewbuf )
return "do_viewbuf";
if( skill == do_visible )
return "do_visible";
if( skill == do_vnums )
return "do_vnums";
if( skill == do_vsearch )
return "do_vsearch";
if( skill == do_wake )
return "do_wake";
if( skill == do_wff )
return "do_wff";
if( skill == do_warn )
return "do_warn";
if( skill == do_wartalk )
return "do_wartalk";
if( skill == do_watch )
return "do_watch";
if( skill == do_wear )
return "do_wear";
if( skill == do_weather )
return "do_weather";
if( skill == do_west )
return "do_west";
if( skill == do_where )
return "do_where";
if( skill == do_whisper )
return "do_whisper";
if( skill == do_who )
return "do_who";
if ( skill == do_whois )
return "do_whois";
if( skill == do_wimpy )
return "do_wimpy";
if( skill == do_wizhelp )
return "do_wizhelp";
if( skill == do_wizinfo )
return "do_wizinfo";
if( skill == do_wizlist )
return "do_wizlist";
if( skill == do_wizlock )
return "do_wizlock";
if( skill == do_worth )
return "do_worth";
if( skill == do_wss )
return "do_wss";
if( skill == do_yell )
return "do_yell";
if( skill == do_zap )
return "do_zap";
if( skill == do_zones )
return "do_zones";
if( skill == do_dbwhere )
return "do_dbwhere";
if( skill == do_dbradar )
return "do_dbradar";
if( skill == do_dekumask )
return "do_dekumask";
if( skill == do_hbomb )
return "do_hbomb";
if( skill == do_finisher )
return "do_finisher";
if( skill == do_fury )
return "do_fury";
if( skill == do_bombarrow )
return "do_bombarrow";
if( skill == do_jday )
return "do_jday";
if( skill == do_wog )
return "do_wog";
if( skill == do_sharingan )
return "do_sharingan";
if( skill == do_cleanse )
return "do_cleanse";
if( skill == do_fireforge )
return "do_fireforge";
if( skill == do_firestorm )
return "do_firestorm";
if( skill == do_goronmask )
return "do_goronmask";
if( skill == do_firearrow )
return "do_firearrow";
if( skill == do_icearrow )
return "do_icearrow";
if( skill == do_lightarrow )
return "do_lightarrow";
if( skill == do_magmatouch )
return "do_magmatouch";
if( skill == do_novawave )
return "do_novawave";
if( skill == do_sflame1 )
return "do_sflame1";
if( skill == do_sflame2 )
return "do_sflame2";
if( skill == do_songofcreation )
return "do_songofcreation";
if( skill == do_songoftime )
return "do_songoftime";
if( skill == do_fiercedeity )
return "do_fiercedeity";
if( skill == do_uflame )
return "do_uflame";
if( skill == do_zoramask )
return "do_zoramask";
if( skill == do_shieldbash )
return "do_shieldbash";
if( skill == do_hoverboots )
return "do_hoverboots";
if( skill == do_sflame3 )
return "do_sflame3";
if( skill == do_hookshot )
return "do_hookshot";
if( skill == do_faroreswind )
return "do_faroreswind";
if( skill == do_puppet )
return "do_puppet";
if( skill == do_eruption )
return "do_eruption";
if( skill == do_htorch )
return "do_htorch";
if( skill == do_ddmb )
return "do_ddmb";
if( skill == do_biodrain ) // Super Skill Start
return "do_biodrain";
if( skill == do_bpoint )
return "do_bpoint"; // Super Skill End
if( skill == do_innerwill ) // Dragon Start
return "do_innerwill";
if( skill == do_mechaevolution )
return "do_mechaevolution";
if( skill == do_ancientevolution )
return "do_ancientevolution";
if( skill == do_dragonfire )
return "do_dragonfire";
if( skill == do_gasattack )
return "do_gasattack";
if( skill == do_dragon_thunder )
return "do_dragon_thunder";
if( skill == do_gust )
return "do_gust";
if( skill == do_buffet )
return "do_buffet";
if( skill == do_flare )
return "do_flare";
if( skill == do_atb )
return "do_atb";
if( skill == do_whirlwind_spin )
return "do_whirlwind_spin"; // Dragon End
if( skill == do_xbuster ) // Reploid Start
return "do_xbuster";
if( skill == do_pabsorb )
return "do_pabsorb";
if( skill == do_zsaber )
return "do_zsaber";
if( skill == do_lshield )
return "do_lshield";
if( skill == do_giga1 )
return "do_giga1";
if( skill == do_giga2 )
return "do_giga2";
if( skill == do_tslasher )
return "do_tslasher";
if( skill == do_ftower )
return "do_ftower";
if( skill == do_ghunter )
return "do_ghunter";
if( skill == do_aiminglaser )
return "do_aiminglaser";
if( skill == do_active_form )
return "do_active_form";
if( skill == do_power_form )
return "do_power_form";
if( skill == do_proto_form )
return "do_proto_form";
if( skill == do_omega_form ) // Reploid End
return "do_omega_form";
if( skill == do_manifestpotara ) // SK's Manifest Potara
return "do_manifestpotara";
if( skill == do_copy_ability )
return "do_copy_aility";
if( skill == do_scan_transformation )
return "do_scan_transformation";
if( skill == do_reflection )
return "do_reflection";
if( skill == do_forget )
return "do_forget";
if( skill == do_changes )
return "do_changes";
if( skill == do_addchange )
return "do_addchange";
if( skill == do_addimmchange )
return "do_addimmchange";
if( skill == do_chedit )
return "do_chedit";
/*//T4*/
sprintf( buf, "(%p)", skill );
return buf;
}
bool load_class_file( char *fname )
{
char buf[MAX_STRING_LENGTH];
char *word;
bool fMatch;
struct class_type *class;
int cl = -1;
int tlev = 0;
FILE *fp;
sprintf( buf, "%s%s", CLASS_DIR, fname );
if( ( fp = fopen( buf, "r" ) ) == NULL )
{
perror( buf );
return FALSE;
}
CREATE( class, struct class_type, 1 );
/*
* Setup defaults for additions to class structure
*/
class->attr_second = 0;
class->attr_deficient = 0;
xCLEAR_BITS( class->affected );
class->resist = 0;
class->suscept = 0;
for( ;; )
{
word = feof( fp ) ? "End" : fread_word( fp );
fMatch = FALSE;
switch ( UPPER( word[0] ) )
{
case '*':
fMatch = TRUE;
fread_to_eol( fp );
break;
case 'A':
KEY( "Affected", class->affected, fread_bitvector( fp ) );
KEY( "AttrPrime", class->attr_prime, fread_number( fp ) );
KEY( "AttrSecond", class->attr_second, fread_number( fp ) );
KEY( "AttrDeficient", class->attr_deficient, fread_number( fp ) );
break;
case 'C':
KEY( "Class", cl, fread_number( fp ) );
break;
case 'E':
if( !str_cmp( word, "End" ) )
{
fclose( fp );
if( cl < 0 || cl >= MAX_CLASS )
{
sprintf( buf, "Load_class_file: Class (%s) bad/not found (%d)",
class->who_name ? class->who_name : "name not found", cl );
bug( buf, 0 );
if( class->who_name )
STRFREE( class->who_name );
DISPOSE( class );
return FALSE;
}
class_table[cl] = class;
return TRUE;
}
KEY( "ExpBase", class->exp_base, fread_number( fp ) );
break;
case 'G':
KEY( "Guild", class->guild, fread_number( fp ) );
break;
case 'H':
KEY( "HpMax", class->hp_max, fread_number( fp ) );
KEY( "HpMin", class->hp_min, fread_number( fp ) );
break;
case 'M':
KEY( "Mana", class->fMana, fread_number( fp ) );
break;
case 'N':
KEY( "Name", class->who_name, fread_string( fp ) );
break;
case 'R':
KEY( "Resist", class->resist, fread_number( fp ) );
break;
case 'S':
if( !str_cmp( word, "Skill" ) )
{
int sn, adp;
long double lev;
word = fread_word( fp );
lev = fread_number_ld( fp );
adp = fread_number( fp );
sn = skill_lookup( word );
if( cl < 0 || cl >= MAX_CLASS )
{
sprintf( buf, "load_class_file: Skill %s -- class bad/not found (%d)", word, cl );
bug( buf, 0 );
}
else if( !IS_VALID_SN( sn ) )
{
sprintf( buf, "load_class_file: Skill %s unknown", word );
bug( buf, 0 );
}
else
{
skill_table[sn]->skill_level[cl] = lev;
skill_table[sn]->skill_adept[cl] = adp;
}
fMatch = TRUE;
break;
}
KEY( "Skilladept", class->skill_adept, fread_number( fp ) );
KEY( "Suscept", class->suscept, fread_number( fp ) );
break;
case 'T':
if( !str_cmp( word, "Title" ) )
{
if( cl < 0 || cl >= MAX_CLASS )
{
char *tmp;
sprintf( buf, "load_class_file: Title -- class bad/not found (%d)", cl );
bug( buf, 0 );
tmp = fread_string_nohash( fp );
DISPOSE( tmp );
tmp = fread_string_nohash( fp );
DISPOSE( tmp );
}
else if( tlev < MAX_LEVEL + 1 )
{
title_table[cl][tlev][0] = fread_string_nohash( fp );
title_table[cl][tlev][1] = fread_string_nohash( fp );
++tlev;
}
else
bug( "load_class_file: Too many titles" );
fMatch = TRUE;
break;
}
KEY( "Thac0", class->thac0_00, fread_number( fp ) );
KEY( "Thac32", class->thac0_32, fread_number( fp ) );
break;
case 'W':
KEY( "Weapon", class->weapon, fread_number( fp ) );
break;
}
if( !fMatch )
{
sprintf( buf, "load_class_file: no match: %s", word );
bug( buf, 0 );
}
}
return FALSE;
}
/*
* Load in all the class files.
*/
void load_classes( )
{
FILE *fpList;
char *filename;
char classlist[256];
char buf[MAX_STRING_LENGTH];
int i;
MAX_PC_CLASS = 0;
/*
* Pre-init the class_table with blank classes
*/
for( i = 0; i < MAX_CLASS; i++ )
class_table[i] = NULL;
sprintf( classlist, "%s%s", CLASS_DIR, CLASS_LIST );
if( ( fpList = fopen( classlist, "r" ) ) == NULL )
{
perror( classlist );
exit( 1 );
}
for( ;; )
{
filename = feof( fpList ) ? "$" : fread_word( fpList );
if( filename[0] == '$' )
break;
if( !load_class_file( filename ) )
{
sprintf( buf, "Cannot load class file: %s", filename );
bug( buf, 0 );
}
else
MAX_PC_CLASS++;
}
fclose( fpList );
for( i = 0; i < MAX_CLASS; i++ )
{
if( class_table[i] == NULL )
{
CREATE( class_table[i], struct class_type, 1 );
create_new_class( i, "" );
}
}
return;
}
void write_class_file( int cl )
{
FILE *fpout;
char buf[MAX_STRING_LENGTH];
char filename[MAX_INPUT_LENGTH];
struct class_type *class = class_table[cl];
int x;
long double y;
sprintf( filename, "%s%s.class", CLASSDIR, class->who_name );
if( ( fpout = fopen( filename, "w" ) ) == NULL )
{
sprintf( buf, "Cannot open: %s for writing", filename );
bug( buf, 0 );
return;
}
fprintf( fpout, "Name %s~\n", class->who_name );
fprintf( fpout, "Class %d\n", cl );
fprintf( fpout, "AttrPrime %d\n", class->attr_prime );
fprintf( fpout, "AttrSecond %d\n", class->attr_second );
fprintf( fpout, "AttrDeficient %d\n", class->attr_deficient );
fprintf( fpout, "Weapon %d\n", class->weapon );
fprintf( fpout, "Guild %d\n", class->guild );
fprintf( fpout, "Skilladept %d\n", class->skill_adept );
fprintf( fpout, "Thac0 %d\n", class->thac0_00 );
fprintf( fpout, "Thac32 %d\n", class->thac0_32 );
fprintf( fpout, "Hpmin %d\n", class->hp_min );
fprintf( fpout, "Hpmax %d\n", class->hp_max );
fprintf( fpout, "Mana %d\n", class->fMana );
fprintf( fpout, "Expbase %d\n", class->exp_base );
fprintf( fpout, "Affected %s\n", print_bitvector( &class->affected ) );
fprintf( fpout, "Resist %d\n", class->resist );
fprintf( fpout, "Suscept %d\n", class->suscept );
for( x = 0; x < top_sn; x++ )
{
if( !skill_table[x]->name || skill_table[x]->name[0] == '\0' )
break;
if( ( y = skill_table[x]->skill_level[cl] ) > 0 && skill_table[x]->min_level[cl] != 0 )
fprintf( fpout, "Skill '%s' %0.Lf %d\n", skill_table[x]->name, y, skill_table[x]->skill_adept[cl] );
}
for( x = 0; x <= MAX_LEVEL; x++ )
fprintf( fpout, "Title\n%s~\n%s~\n", title_table[cl][x][0], title_table[cl][x][1] );
fprintf( fpout, "End\n" );
fclose( fpout );
}
/*
* Load in all the race files.
*/
void load_races( )
{
FILE *fpList;
char *filename;
char racelist[256];
char buf[MAX_STRING_LENGTH];
int i;
MAX_PC_RACE = 0;
/*
* Pre-init the race_table with blank races
*/
for( i = 0; i < MAX_RACE; i++ )
race_table[i] = NULL;
sprintf( racelist, "%s%s", RACEDIR, RACE_LIST );
if( ( fpList = fopen( racelist, "r" ) ) == NULL )
{
perror( racelist );
exit( 1 );
}
for( ;; )
{
filename = feof( fpList ) ? "$" : fread_word( fpList );
if( filename[0] == '$' )
break;
if( !load_race_file( filename ) )
{
sprintf( buf, "Cannot load race file: %s", filename );
bug( buf, 0 );
}
else
MAX_PC_RACE++;
}
for( i = 0; i < MAX_RACE; i++ )
{
if( race_table[i] == NULL )
{
CREATE( race_table[i], struct race_type, 1 );
sprintf( race_table[i]->race_name, "%s", "unused" );
}
}
fclose( fpList );
return;
}
void write_race_file( int ra )
{
FILE *fpout;
char buf[MAX_STRING_LENGTH];
char filename[MAX_INPUT_LENGTH];
struct race_type *race = race_table[ra];
int i;
int x, y;
if( !race->race_name )
{
sprintf( buf, "Race %d has null name, not writing .race file.", ra );
bug( buf, 0 );
return;
}
sprintf( filename, "%s%s.race", RACEDIR, race->race_name );
if( ( fpout = fopen( filename, "w+" ) ) == NULL )
{
sprintf( buf, "Cannot open: %s for writing", filename );
bug( buf, 0 );
return;
}
fprintf( fpout, "Name %s~\n", race->race_name );
fprintf( fpout, "Race %d\n", ra );
fprintf( fpout, "Classes %d\n", race->class_restriction );
fprintf( fpout, "Str_Plus %d\n", race->str_plus );
fprintf( fpout, "Dex_Plus %d\n", race->dex_plus );
fprintf( fpout, "Int_Plus %d\n", race->int_plus );
fprintf( fpout, "Con_Plus %d\n", race->con_plus );
fprintf( fpout, "Lck_Plus %d\n", race->lck_plus );
fprintf( fpout, "Hit %d\n", race->hit );
fprintf( fpout, "Mana %d\n", race->mana );
fprintf( fpout, "Affected %s\n", print_bitvector( &race->affected ) );
fprintf( fpout, "Resist %d\n", race->resist );
fprintf( fpout, "Suscept %d\n", race->suscept );
fprintf( fpout, "Language %d\n", race->language );
fprintf( fpout, "Align %d\n", race->alignment );
fprintf( fpout, "Min_Align %d\n", race->minalign );
fprintf( fpout, "Max_Align %d\n", race->maxalign );
fprintf( fpout, "AC_Plus %d\n", race->ac_plus );
fprintf( fpout, "Exp_Mult %d\n", race->exp_multiplier );
fprintf( fpout, "Attacks %s\n", print_bitvector( &race->attacks ) );
fprintf( fpout, "Defenses %s\n", print_bitvector( &race->defenses ) );
fprintf( fpout, "Height %d\n", race->height );
fprintf( fpout, "Weight %d\n", race->weight );
fprintf( fpout, "Hunger_Mod %d\n", race->hunger_mod );
fprintf( fpout, "Thirst_mod %d\n", race->thirst_mod );
fprintf( fpout, "Mana_Regen %d\n", race->mana_regen );
fprintf( fpout, "HP_Regen %d\n", race->hp_regen );
fprintf( fpout, "Race_Recall %d\n", race->race_recall );
fprintf( fpout, "MaxArmor %d\n", race->max_armor );
for( i = 0; i < MAX_WHERE_NAME - 1; i++ )
fprintf( fpout, "WhereName %s~\n", race->where_name[i] );
for( x = 0; x < top_sn; x++ )
{
if( !skill_table[x]->name || skill_table[x]->name[0] == '\0' )
break;
if( ( y = skill_table[x]->race_level[ra] ) > 0 )
fprintf( fpout, "Skill '%s' %d %d\n", skill_table[x]->name, y, skill_table[x]->race_adept[ra] );
}
fprintf( fpout, "End\n" );
fclose( fpout );
}
bool load_race_file( char *fname )
{
char buf[MAX_STRING_LENGTH];
char *word;
char *race_name = NULL;
bool fMatch;
struct race_type *race;
int ra = -1;
FILE *fp;
int i, wear = 0;
sprintf( buf, "%s%s", RACEDIR, fname );
if( ( fp = fopen( buf, "r" ) ) == NULL )
{
perror( buf );
return FALSE;
}
CREATE( race, struct race_type, 1 );
for( i = 0; i < MAX_WHERE_NAME; i++ )
race->where_name[i] = where_name[i];
race->max_armor = 10000;
for( ;; )
{
word = feof( fp ) ? "End" : fread_word( fp );
fMatch = FALSE;
switch ( UPPER( word[0] ) )
{
case '*':
fMatch = TRUE;
fread_to_eol( fp );
break;
case 'A':
KEY( "Align", race->alignment, fread_number( fp ) );
KEY( "AC_Plus", race->ac_plus, fread_number( fp ) );
KEY( "Affected", race->affected, fread_bitvector( fp ) );
KEY( "Attacks", race->attacks, fread_bitvector( fp ) );
break;
case 'C':
KEY( "Con_Plus", race->con_plus, fread_number( fp ) );
KEY( "Classes", race->class_restriction, fread_number( fp ) );
break;
case 'D':
KEY( "Dex_Plus", race->dex_plus, fread_number( fp ) );
KEY( "Defenses", race->defenses, fread_bitvector( fp ) );
break;
case 'E':
if( !str_cmp( word, "End" ) )
{
fclose( fp );
if( ra < 0 || ra >= MAX_RACE )
{
sprintf( buf, "Load_race_file: Race (%s) bad/not found (%d)",
race->race_name ? race->race_name : "name not found", ra );
bug( buf, 0 );
DISPOSE( race );
return FALSE;
}
race_table[ra] = race;
return TRUE;
}
KEY( "Exp_Mult", race->exp_multiplier, fread_number( fp ) );
break;
case 'I':
KEY( "Int_Plus", race->int_plus, fread_number( fp ) );
break;
case 'H':
KEY( "Height", race->height, fread_number( fp ) );
KEY( "Hit", race->hit, fread_number( fp ) );
KEY( "HP_Regen", race->hp_regen, fread_number( fp ) );
KEY( "Hunger_Mod", race->hunger_mod, fread_number( fp ) );
break;
case 'L':
KEY( "Language", race->language, fread_number( fp ) );
KEY( "Lck_Plus", race->lck_plus, fread_number( fp ) );
break;
case 'M':
KEY( "Mana", race->mana, fread_number( fp ) );
KEY( "Mana_Regen", race->mana_regen, fread_number( fp ) );
KEY( "Min_Align", race->minalign, fread_number( fp ) );
race->minalign = -1000;
KEY( "Max_Align", race->maxalign, fread_number( fp ) );
race->maxalign = -1000;
KEY( "MaxArmor", race->max_armor, fread_number( fp ) );
break;
case 'N':
KEY( "Name", race_name, fread_string( fp ) );
break;
case 'R':
KEY( "Race", ra, fread_number( fp ) );
KEY( "Race_Recall", race->race_recall, fread_number( fp ) );
KEY( "Resist", race->resist, fread_number( fp ) );
break;
case 'S':
KEY( "Str_Plus", race->str_plus, fread_number( fp ) );
KEY( "Suscept", race->suscept, fread_number( fp ) );
if( !str_cmp( word, "Skill" ) )
{
int sn, lev, adp;
word = fread_word( fp );
lev = fread_number( fp );
adp = fread_number( fp );
sn = skill_lookup( word );
if( ra < 0 || ra >= MAX_RACE )
{
sprintf( buf, "load_race_file: Skill %s -- race bad/not found (%d)", word, ra );
bug( buf, 0 );
}
else if( !IS_VALID_SN( sn ) )
{
sprintf( buf, "load_race_file: Skill %s unknown", word );
bug( buf, 0 );
}
else
{
skill_table[sn]->race_level[ra] = lev;
skill_table[sn]->race_adept[ra] = adp;
}
fMatch = TRUE;
break;
}
break;
case 'T':
KEY( "Thirst_Mod", race->thirst_mod, fread_number( fp ) );
break;
case 'W':
KEY( "Weight", race->weight, fread_number( fp ) );
if( !str_cmp( word, "WhereName" ) )
{
if( ra < 0 || ra >= MAX_RACE )
{
char *tmp;
sprintf( buf, "load_race_file: Title -- race bad/not found (%d)", ra );
bug( buf, 0 );
tmp = fread_string_nohash( fp );
DISPOSE( tmp );
tmp = fread_string_nohash( fp );
DISPOSE( tmp );
}
else if( wear < MAX_WHERE_NAME )
{
race->where_name[wear] = fread_string_nohash( fp );
++wear;
}
else
bug( "load_race_file: Too many where_names" );
fMatch = TRUE;
break;
}
break;
}
if( race_name != NULL )
sprintf( race->race_name, "%-.16s", race_name );
if( !fMatch )
{
sprintf( buf, "load_race_file: no match: %s", word );
bug( buf, 0 );
}
}
return FALSE;
}
/*
* Function used by qsort to sort skills
*/
int skill_comp( SKILLTYPE ** sk1, SKILLTYPE ** sk2 )
{
SKILLTYPE *skill1 = ( *sk1 );
SKILLTYPE *skill2 = ( *sk2 );
if( !skill1 && skill2 )
return 1;
if( skill1 && !skill2 )
return -1;
if( !skill1 && !skill2 )
return 0;
if( skill1->type < skill2->type )
return -1;
if( skill1->type > skill2->type )
return 1;
return strcmp( skill1->name, skill2->name );
}
/*
* Sort the skill table with qsort
*/
void sort_skill_table( )
{
log_string( "Sorting skill table..." );
qsort( &skill_table[1], top_sn - 1, sizeof( SKILLTYPE * ), ( int ( * )( const void *, const void * ) )skill_comp );
}
/*
* Remap slot numbers to sn values
*/
void remap_slot_numbers( )
{
SKILLTYPE *skill;
SMAUG_AFF *aff;
char tmp[32];
int sn;
log_string( "Remapping slots to sns" );
for( sn = 0; sn <= top_sn; sn++ )
{
if( ( skill = skill_table[sn] ) != NULL )
{
for( aff = skill->affects; aff; aff = aff->next )
if( aff->location == APPLY_WEAPONSPELL
|| aff->location == APPLY_WEARSPELL
|| aff->location == APPLY_REMOVESPELL
|| aff->location == APPLY_STRIPSN || aff->location == APPLY_RECURRINGSPELL )
{
sprintf( tmp, "%d", slot_lookup( atoi( aff->modifier ) ) );
DISPOSE( aff->modifier );
aff->modifier = str_dup( tmp );
}
}
}
}
/*
* Write skill data to a file
*/
void fwrite_skill( FILE * fpout, SKILLTYPE * skill )
{
SMAUG_AFF *aff;
int modifier;
fprintf( fpout, "Name %s~\n", skill->name );
fprintf( fpout, "Type %s\n", skill_tname[skill->type] );
fprintf( fpout, "Info %d\n", skill->info );
fprintf( fpout, "Flags %d\n", skill->flags );
if( skill->target )
fprintf( fpout, "Target %d\n", skill->target );
/*
* store as new minpos (minpos>=100 flags new style in character loading)
*/
if( skill->minimum_position )
fprintf( fpout, "Minpos %d\n", skill->minimum_position + 100 );
if( skill->spell_sector )
fprintf( fpout, "Ssector %d\n", skill->spell_sector );
if( skill->saves )
fprintf( fpout, "Saves %d\n", skill->saves );
if( skill->slot )
fprintf( fpout, "Slot %d\n", skill->slot );
if( skill->min_mana )
fprintf( fpout, "Mana %d\n", skill->min_mana );
if( skill->focus )
fprintf( fpout, "Focus %d\n", skill->focus );
fprintf( fpout, "CanCharge %d\n", skill->canCharge );
if( skill->beats )
fprintf( fpout, "Rounds %d\n", skill->beats );
if( skill->range )
fprintf( fpout, "Range %d\n", skill->range );
if( skill->guild != -1 )
fprintf( fpout, "Guild %d\n", skill->guild );
if( skill->skill_fun )
fprintf( fpout, "Code %s\n", skill_name( skill->skill_fun ) );
else if( skill->spell_fun )
fprintf( fpout, "Code %s\n", spell_name( skill->spell_fun ) );
fprintf( fpout, "Dammsg %s~\n", skill->noun_damage );
if( skill->msg_off && skill->msg_off[0] != '\0' )
fprintf( fpout, "Wearoff %s~\n", skill->msg_off );
if( skill->hit_char && skill->hit_char[0] != '\0' )
fprintf( fpout, "Hitchar %s~\n", skill->hit_char );
if( skill->hit_vict && skill->hit_vict[0] != '\0' )
fprintf( fpout, "Hitvict %s~\n", skill->hit_vict );
if( skill->hit_room && skill->hit_room[0] != '\0' )
fprintf( fpout, "Hitroom %s~\n", skill->hit_room );
if( skill->hit_dest && skill->hit_dest[0] != '\0' )
fprintf( fpout, "Hitdest %s~\n", skill->hit_dest );
if( skill->miss_char && skill->miss_char[0] != '\0' )
fprintf( fpout, "Misschar %s~\n", skill->miss_char );
if( skill->miss_vict && skill->miss_vict[0] != '\0' )
fprintf( fpout, "Missvict %s~\n", skill->miss_vict );
if( skill->miss_room && skill->miss_room[0] != '\0' )
fprintf( fpout, "Missroom %s~\n", skill->miss_room );
if( skill->die_char && skill->die_char[0] != '\0' )
fprintf( fpout, "Diechar %s~\n", skill->die_char );
if( skill->die_vict && skill->die_vict[0] != '\0' )
fprintf( fpout, "Dievict %s~\n", skill->die_vict );
if( skill->die_room && skill->die_room[0] != '\0' )
fprintf( fpout, "Dieroom %s~\n", skill->die_room );
if( skill->imm_char && skill->imm_char[0] != '\0' )
fprintf( fpout, "Immchar %s~\n", skill->imm_char );
if( skill->imm_vict && skill->imm_vict[0] != '\0' )
fprintf( fpout, "Immvict %s~\n", skill->imm_vict );
if( skill->imm_room && skill->imm_room[0] != '\0' )
fprintf( fpout, "Immroom %s~\n", skill->imm_room );
if( skill->dice && skill->dice[0] != '\0' )
fprintf( fpout, "Dice %s~\n", skill->dice );
if( skill->value )
fprintf( fpout, "Value %d\n", skill->value );
if( skill->difficulty )
fprintf( fpout, "Difficulty %d\n", skill->difficulty );
if( skill->participants )
fprintf( fpout, "Participants %d\n", skill->participants );
if( skill->components && skill->components[0] != '\0' )
fprintf( fpout, "Components %s~\n", skill->components );
if( skill->teachers && skill->teachers[0] != '\0' )
fprintf( fpout, "Teachers %s~\n", skill->teachers );
for( aff = skill->affects; aff; aff = aff->next )
{
fprintf( fpout, "Affect '%s' %d ", aff->duration, aff->location );
modifier = atoi( aff->modifier );
if( ( aff->location == APPLY_WEAPONSPELL
|| aff->location == APPLY_WEARSPELL
|| aff->location == APPLY_REMOVESPELL
|| aff->location == APPLY_STRIPSN || aff->location == APPLY_RECURRINGSPELL ) && IS_VALID_SN( modifier ) )
fprintf( fpout, "'%d' ", skill_table[modifier]->slot );
else
fprintf( fpout, "'%s' ", aff->modifier );
fprintf( fpout, "%d\n", aff->bitvector );
}
if( skill->type != SKILL_HERB )
{
int y;
long double min = 1000;
for( y = 0; y < MAX_CLASS; y++ )
if( skill->skill_level[y] < min )
min = skill->skill_level[y];
fprintf( fpout, "Minlevel %0.Lf\n", min );
min = 1000;
for( y = 0; y < MAX_RACE; y++ )
if( skill->race_level[y] < min )
min = skill->race_level[y];
}
fprintf( fpout, "End\n\n" );
}
/*
* Save the skill table to disk
*/
void save_skill_table( )
{
int x;
FILE *fpout;
if( ( fpout = fopen( SKILL_FILE, "w" ) ) == NULL )
{
perror( SKILL_FILE );
bug( "Cannot open skills.dat for writting", 0 );
return;
}
for( x = 0; x < top_sn; x++ )
{
if( !skill_table[x]->name || skill_table[x]->name[0] == '\0' )
break;
fprintf( fpout, "#SKILL\n" );
fwrite_skill( fpout, skill_table[x] );
}
fprintf( fpout, "#END\n" );
fclose( fpout );
}
/*
* Save the herb table to disk
*/
void save_herb_table( )
{
int x;
FILE *fpout;
if( ( fpout = fopen( HERB_FILE, "w" ) ) == NULL )
{
bug( "Cannot open herbs.dat for writting", 0 );
perror( HERB_FILE );
return;
}
for( x = 0; x < top_herb; x++ )
{
if( !herb_table[x]->name || herb_table[x]->name[0] == '\0' )
break;
fprintf( fpout, "#HERB\n" );
fwrite_skill( fpout, herb_table[x] );
}
fprintf( fpout, "#END\n" );
fclose( fpout );
}
/*
* Save the socials to disk
*/
void save_socials( )
{
FILE *fpout;
SOCIALTYPE *social;
int x;
if( ( fpout = fopen( SOCIAL_FILE, "w" ) ) == NULL )
{
bug( "Cannot open socials.dat for writting", 0 );
perror( SOCIAL_FILE );
return;
}
for( x = 0; x < 27; x++ )
{
for( social = social_index[x]; social; social = social->next )
{
if( !social->name || social->name[0] == '\0' )
{
bug( "Save_socials: blank social in hash bucket %d", x );
continue;
}
fprintf( fpout, "#SOCIAL\n" );
fprintf( fpout, "Name %s~\n", social->name );
if( social->char_no_arg )
fprintf( fpout, "CharNoArg %s~\n", social->char_no_arg );
else
bug( "Save_socials: NULL char_no_arg in hash bucket %d", x );
if( social->others_no_arg )
fprintf( fpout, "OthersNoArg %s~\n", social->others_no_arg );
if( social->char_found )
fprintf( fpout, "CharFound %s~\n", social->char_found );
if( social->others_found )
fprintf( fpout, "OthersFound %s~\n", social->others_found );
if( social->vict_found )
fprintf( fpout, "VictFound %s~\n", social->vict_found );
if( social->char_auto )
fprintf( fpout, "CharAuto %s~\n", social->char_auto );
if( social->others_auto )
fprintf( fpout, "OthersAuto %s~\n", social->others_auto );
fprintf( fpout, "End\n\n" );
}
}
fprintf( fpout, "#END\n" );
fclose( fpout );
}
int get_skill( char *skilltype )
{
if( !str_cmp( skilltype, "Race" ) )
return SKILL_RACIAL;
if( !str_cmp( skilltype, "Spell" ) )
return SKILL_SPELL;
if( !str_cmp( skilltype, "Skill" ) )
return SKILL_SKILL;
if( !str_cmp( skilltype, "Ability" ) )
return SKILL_ABILITY;
if( !str_cmp( skilltype, "Weapon" ) )
return SKILL_WEAPON;
if( !str_cmp( skilltype, "Tongue" ) )
return SKILL_TONGUE;
if( !str_cmp( skilltype, "Herb" ) )
return SKILL_HERB;
return SKILL_UNKNOWN;
}
/*
* Save the commands to disk
* Added flags Aug 25, 1997 --Shaddai
*/
void save_commands( )
{
FILE *fpout;
CMDTYPE *command;
int x;
if( ( fpout = fopen( COMMAND_FILE, "w" ) ) == NULL )
{
bug( "Cannot open commands.dat for writing", 0 );
perror( COMMAND_FILE );
return;
}
for( x = 0; x < 126; x++ )
{
for( command = command_hash[x]; command; command = command->next )
{
if( !command->name || command->name[0] == '\0' )
{
bug( "Save_commands: blank command in hash bucket %d", x );
continue;
}
fprintf( fpout, "#COMMAND\n" );
fprintf( fpout, "Name %s~\n", command->name );
fprintf( fpout, "Code %s\n", skill_name( command->do_fun ) );
/* Oops I think this may be a bad thing so I changed it -- Shaddai */
if( command->position < 100 )
fprintf( fpout, "Position %d\n", command->position + 100 );
else
fprintf( fpout, "Position %d\n", command->position );
fprintf( fpout, "Level %d\n", command->level );
fprintf( fpout, "Log %d\n", command->log );
if( command->flags )
fprintf( fpout, "Flags %d\n", command->flags );
fprintf( fpout, "End\n\n" );
}
}
fprintf( fpout, "#END\n" );
fclose( fpout );
}
SKILLTYPE *fread_skill( FILE * fp )
{
char buf[MAX_STRING_LENGTH];
char *word;
bool fMatch;
bool got_info = FALSE;
SKILLTYPE *skill;
int x;
CREATE( skill, SKILLTYPE, 1 );
skill->slot = 0;
skill->min_mana = 0;
skill->focus = 0;
skill->canCharge = FALSE;
for( x = 0; x < MAX_CLASS; x++ )
{
skill->min_level[x] = 66;
skill->skill_level[x] = 0; /* set to 66 to disable imms getting all skills */
skill->skill_adept[x] = 95;
}
for( x = 0; x < MAX_RACE; x++ )
{
skill->race_level[x] = 0; /* set to 66 to disable imms getting all skills */
skill->race_adept[x] = 95;
}
skill->guild = -1;
skill->target = 0;
skill->skill_fun = NULL;
skill->spell_fun = NULL;
skill->spell_sector = 0;
for( ;; )
{
word = feof( fp ) ? "End" : fread_word( fp );
fMatch = FALSE;
switch ( UPPER( word[0] ) )
{
case '*':
fMatch = TRUE;
fread_to_eol( fp );
break;
case 'A':
if( !str_cmp( word, "Affect" ) )
{
SMAUG_AFF *aff;
CREATE( aff, SMAUG_AFF, 1 );
aff->duration = str_dup( fread_word( fp ) );
aff->location = fread_number( fp );
aff->modifier = str_dup( fread_word( fp ) );
aff->bitvector = fread_number( fp );
if( !got_info )
{
for( x = 0; x < 32; x++ )
{
if( IS_SET( aff->bitvector, 1 << x ) )
{
aff->bitvector = x;
break;
}
}
if( x == 32 )
aff->bitvector = -1;
}
aff->next = skill->affects;
skill->affects = aff;
fMatch = TRUE;
break;
}
break;
case 'C':
KEY( "CanCharge", skill->canCharge, fread_number( fp ) );
if( !str_cmp( word, "Class" ) )
{
int class = fread_number( fp );
skill->skill_level[class] = fread_number_ld( fp );
skill->skill_adept[class] = fread_number( fp );
fMatch = TRUE;
break;
}
if( !str_cmp( word, "Code" ) )
{
SPELL_FUN *spellfun;
DO_FUN *dofun;
char *w = fread_word( fp );
fMatch = TRUE;
if( ( spellfun = spell_function( w ) ) != spell_notfound )
{
skill->spell_fun = spellfun;
skill->skill_fun = NULL;
}
else if( ( dofun = skill_function( w ) ) != skill_notfound )
{
skill->skill_fun = dofun;
skill->spell_fun = NULL;
}
else
{
bug( "fread_skill: unknown skill/spell %s", w );
skill->spell_fun = spell_null;
}
break;
}
KEY( "Code", skill->spell_fun, spell_function( fread_word( fp ) ) );
KEY( "Components", skill->components, fread_string_nohash( fp ) );
break;
case 'D':
KEY( "Dammsg", skill->noun_damage, fread_string_nohash( fp ) );
KEY( "Dice", skill->dice, fread_string_nohash( fp ) );
KEY( "Diechar", skill->die_char, fread_string_nohash( fp ) );
KEY( "Dieroom", skill->die_room, fread_string_nohash( fp ) );
KEY( "Dievict", skill->die_vict, fread_string_nohash( fp ) );
KEY( "Difficulty", skill->difficulty, fread_number( fp ) );
break;
case 'E':
if( !str_cmp( word, "End" ) )
{
if( skill->saves != 0 && SPELL_SAVE( skill ) == SE_NONE )
{
bug( "fread_skill(%s): Has saving throw (%d) with no saving effect.", skill->name, skill->saves );
SET_SSAV( skill, SE_NEGATE );
}
return skill;
}
break;
case 'F':
KEY( "Focus", skill->focus, fread_number( fp ) );
if( !str_cmp( word, "Flags" ) )
{
skill->flags = fread_number( fp );
/*
* convert to new style -Thoric
*/
if( !got_info )
{
skill->info = skill->flags & ( BV11 - 1 );
if( IS_SET( skill->flags, OLD_SF_SAVE_NEGATES ) )
{
if( IS_SET( skill->flags, OLD_SF_SAVE_HALF_DAMAGE ) )
{
SET_SSAV( skill, SE_QUARTERDAM );
REMOVE_BIT( skill->flags, OLD_SF_SAVE_HALF_DAMAGE );
}
else
SET_SSAV( skill, SE_NEGATE );
REMOVE_BIT( skill->flags, OLD_SF_SAVE_NEGATES );
}
else if( IS_SET( skill->flags, OLD_SF_SAVE_HALF_DAMAGE ) )
{
SET_SSAV( skill, SE_HALFDAM );
REMOVE_BIT( skill->flags, OLD_SF_SAVE_HALF_DAMAGE );
}
skill->flags >>= 11;
}
fMatch = TRUE;
break;
}
break;
case 'G':
KEY( "Guild", skill->guild, fread_number( fp ) );
break;
case 'H':
KEY( "Hitchar", skill->hit_char, fread_string_nohash( fp ) );
KEY( "Hitdest", skill->hit_dest, fread_string_nohash( fp ) );
KEY( "Hitroom", skill->hit_room, fread_string_nohash( fp ) );
KEY( "Hitvict", skill->hit_vict, fread_string_nohash( fp ) );
break;
case 'I':
KEY( "Immchar", skill->imm_char, fread_string_nohash( fp ) );
KEY( "Immroom", skill->imm_room, fread_string_nohash( fp ) );
KEY( "Immvict", skill->imm_vict, fread_string_nohash( fp ) );
if( !str_cmp( word, "Info" ) )
{
skill->info = fread_number( fp );
got_info = TRUE;
fMatch = TRUE;
break;
}
break;
case 'M':
KEY( "Mana", skill->min_mana, fread_number( fp ) );
if( !str_cmp( word, "Minlevel" ) )
{
fread_to_eol( fp );
fMatch = TRUE;
break;
}
/*
* KEY( "Minpos", skill->minimum_position, fread_number( fp ) );
*/
/*
*
*/
if( !str_cmp( word, "Minpos" ) )
{
fMatch = TRUE;
skill->minimum_position = fread_number( fp );
if( skill->minimum_position < 100 )
{
switch ( skill->minimum_position )
{
default:
case 0:
case 1:
case 2:
case 3:
case 4:
break;
case 5:
skill->minimum_position = 6;
break;
case 6:
skill->minimum_position = 8;
break;
case 7:
skill->minimum_position = 9;
break;
case 8:
skill->minimum_position = 12;
break;
case 9:
skill->minimum_position = 13;
break;
case 10:
skill->minimum_position = 14;
break;
case 11:
skill->minimum_position = 15;
break;
}
}
else
skill->minimum_position -= 100;
break;
}
KEY( "Misschar", skill->miss_char, fread_string_nohash( fp ) );
KEY( "Missroom", skill->miss_room, fread_string_nohash( fp ) );
KEY( "Missvict", skill->miss_vict, fread_string_nohash( fp ) );
break;
case 'N':
KEY( "Name", skill->name, fread_string_nohash( fp ) );
break;
case 'P':
KEY( "Participants", skill->participants, fread_number( fp ) );
break;
case 'R':
KEY( "Range", skill->range, fread_number( fp ) );
KEY( "Rounds", skill->beats, fread_number( fp ) );
if( !str_cmp( word, "Race" ) )
{
int race = fread_number( fp );
skill->race_level[race] = fread_number( fp );
skill->race_adept[race] = fread_number( fp );
fMatch = TRUE;
break;
}
break;
case 'S':
KEY( "Saves", skill->saves, fread_number( fp ) );
KEY( "Slot", skill->slot, fread_number( fp ) );
KEY( "Ssector", skill->spell_sector, fread_number( fp ) );
break;
case 'T':
KEY( "Target", skill->target, fread_number( fp ) );
KEY( "Teachers", skill->teachers, fread_string_nohash( fp ) );
KEY( "Type", skill->type, get_skill( fread_word( fp ) ) );
break;
case 'V':
KEY( "Value", skill->value, fread_number( fp ) );
break;
case 'W':
KEY( "Wearoff", skill->msg_off, fread_string_nohash( fp ) );
break;
}
if( !fMatch )
{
sprintf( buf, "Fread_skill: no match: %s", word );
bug( buf, 0 );
}
}
}
void load_skill_table( )
{
FILE *fp;
if( ( fp = fopen( SKILL_FILE, "r" ) ) != NULL )
{
top_sn = 0;
for( ;; )
{
char letter;
char *word;
letter = fread_letter( fp );
if( letter == '*' )
{
fread_to_eol( fp );
continue;
}
if( letter != '#' )
{
bug( "Load_skill_table: # not found.", 0 );
break;
}
word = fread_word( fp );
if( !str_cmp( word, "SKILL" ) )
{
if( top_sn >= MAX_SKILL )
{
bug( "load_skill_table: more skills than MAX_SKILL %d", MAX_SKILL );
fclose( fp );
return;
}
skill_table[top_sn++] = fread_skill( fp );
continue;
}
else if( !str_cmp( word, "END" ) )
break;
else
{
bug( "Load_skill_table: bad section.", 0 );
continue;
}
}
fclose( fp );
}
else
{
perror( SKILL_FILE );
bug( "Cannot open skills.dat", 0 );
exit( 0 );
}
}
void load_herb_table( )
{
FILE *fp;
if( ( fp = fopen( HERB_FILE, "r" ) ) != NULL )
{
top_herb = 0;
for( ;; )
{
char letter;
char *word;
letter = fread_letter( fp );
if( letter == '*' )
{
fread_to_eol( fp );
continue;
}
if( letter != '#' )
{
bug( "Load_herb_table: # not found.", 0 );
break;
}
word = fread_word( fp );
if( !str_cmp( word, "HERB" ) )
{
if( top_herb >= MAX_HERB )
{
bug( "load_herb_table: more herbs than MAX_HERB %d", MAX_HERB );
fclose( fp );
return;
}
herb_table[top_herb++] = fread_skill( fp );
if( herb_table[top_herb - 1]->slot == 0 )
herb_table[top_herb - 1]->slot = top_herb - 1;
continue;
}
else if( !str_cmp( word, "END" ) )
break;
else
{
bug( "Load_herb_table: bad section.", 0 );
continue;
}
}
fclose( fp );
}
else
{
bug( "Cannot open herbs.dat", 0 );
exit( 0 );
}
}
void fread_social( FILE * fp )
{
char buf[MAX_STRING_LENGTH];
char *word;
bool fMatch;
SOCIALTYPE *social;
CREATE( social, SOCIALTYPE, 1 );
for( ;; )
{
word = feof( fp ) ? "End" : fread_word( fp );
fMatch = FALSE;
switch ( UPPER( word[0] ) )
{
case '*':
fMatch = TRUE;
fread_to_eol( fp );
break;
case 'C':
KEY( "CharNoArg", social->char_no_arg, fread_string_nohash( fp ) );
KEY( "CharFound", social->char_found, fread_string_nohash( fp ) );
KEY( "CharAuto", social->char_auto, fread_string_nohash( fp ) );
break;
case 'E':
if( !str_cmp( word, "End" ) )
{
if( !social->name )
{
bug( "Fread_social: Name not found", 0 );
free_social( social );
return;
}
if( !social->char_no_arg )
{
bug( "Fread_social: CharNoArg not found", 0 );
free_social( social );
return;
}
add_social( social );
return;
}
break;
case 'N':
KEY( "Name", social->name, fread_string_nohash( fp ) );
break;
case 'O':
KEY( "OthersNoArg", social->others_no_arg, fread_string_nohash( fp ) );
KEY( "OthersFound", social->others_found, fread_string_nohash( fp ) );
KEY( "OthersAuto", social->others_auto, fread_string_nohash( fp ) );
break;
case 'V':
KEY( "VictFound", social->vict_found, fread_string_nohash( fp ) );
break;
}
if( !fMatch )
{
sprintf( buf, "Fread_social: no match: %s", word );
bug( buf, 0 );
}
}
}
void load_socials( )
{
FILE *fp;
if( ( fp = fopen( SOCIAL_FILE, "r" ) ) != NULL )
{
top_sn = 0;
for( ;; )
{
char letter;
char *word;
letter = fread_letter( fp );
if( letter == '*' )
{
fread_to_eol( fp );
continue;
}
if( letter != '#' )
{
bug( "Load_socials: # not found.", 0 );
break;
}
word = fread_word( fp );
if( !str_cmp( word, "SOCIAL" ) )
{
fread_social( fp );
continue;
}
else if( !str_cmp( word, "END" ) )
break;
else
{
bug( "Load_socials: bad section.", 0 );
continue;
}
}
fclose( fp );
}
else
{
bug( "Cannot open socials.dat", 0 );
exit( 0 );
}
}
/*
* Added the flags Aug 25, 1997 --Shaddai
*/
void fread_command( FILE * fp )
{
char buf[MAX_STRING_LENGTH];
char *word;
bool fMatch;
CMDTYPE *command;
CREATE( command, CMDTYPE, 1 );
command->lag_count = 0; /* can't have caused lag yet... FB */
command->flags = 0; /* Default to no flags set */
for( ;; )
{
word = feof( fp ) ? "End" : fread_word( fp );
fMatch = FALSE;
switch ( UPPER( word[0] ) )
{
case '*':
fMatch = TRUE;
fread_to_eol( fp );
break;
case 'C':
KEY( "Code", command->do_fun, skill_function( fread_word( fp ) ) );
break;
case 'E':
if( !str_cmp( word, "End" ) )
{
if( !command->name )
{
bug( "Fread_command: Name not found", 0 );
free_command( command );
return;
}
if( !command->do_fun )
{
bug( "Fread_command: Function not found", 0 );
free_command( command );
return;
}
add_command( command );
return;
}
break;
case 'F':
KEY( "Flags", command->flags, fread_number( fp ) );
break;
case 'L':
KEY( "Level", command->level, fread_number( fp ) );
KEY( "Log", command->log, fread_number( fp ) );
break;
case 'N':
KEY( "Name", command->name, fread_string_nohash( fp ) );
break;
case 'P':
/*
* KEY( "Position", command->position, fread_number(fp) );
*/
if( !str_cmp( word, "Position" ) )
{
fMatch = TRUE;
command->position = fread_number( fp );
if( command->position < 100 )
{
switch ( command->position )
{
default:
case 0:
case 1:
case 2:
case 3:
case 4:
break;
case 5:
command->position = 6;
break;
case 6:
command->position = 8;
break;
case 7:
command->position = 9;
break;
case 8:
command->position = 12;
break;
case 9:
command->position = 13;
break;
case 10:
command->position = 14;
break;
case 11:
command->position = 15;
break;
}
}
else
command->position -= 100;
break;
}
break;
}
if( !fMatch )
{
sprintf( buf, "Fread_command: no match: %s", word );
bug( buf, 0 );
}
}
}
void load_commands( )
{
FILE *fp;
if( ( fp = fopen( COMMAND_FILE, "r" ) ) != NULL )
{
top_sn = 0;
for( ;; )
{
char letter;
char *word;
letter = fread_letter( fp );
if( letter == '*' )
{
fread_to_eol( fp );
continue;
}
if( letter != '#' )
{
bug( "Load_commands: # not found.", 0 );
break;
}
word = fread_word( fp );
if( !str_cmp( word, "COMMAND" ) )
{
fread_command( fp );
continue;
}
else if( !str_cmp( word, "END" ) )
break;
else
{
bug( "Load_commands: bad section.", 0 );
continue;
}
}
fclose( fp );
}
else
{
bug( "Cannot open commands.dat", 0 );
exit( 0 );
}
}
void save_classes( )
{
int x;
for( x = 0; x < MAX_PC_CLASS; x++ )
write_class_file( x );
}
/*
* Tongues / Languages loading/saving functions -Altrag
*/
void fread_cnv( FILE * fp, LCNV_DATA ** first_cnv, LCNV_DATA ** last_cnv )
{
LCNV_DATA *cnv;
char letter;
for( ;; )
{
letter = fread_letter( fp );
if( letter == '~' || letter == EOF )
break;
ungetc( letter, fp );
CREATE( cnv, LCNV_DATA, 1 );
cnv->old = str_dup( fread_word( fp ) );
cnv->olen = strlen( cnv->old );
cnv->new = str_dup( fread_word( fp ) );
cnv->nlen = strlen( cnv->new );
fread_to_eol( fp );
LINK( cnv, *first_cnv, *last_cnv, next, prev );
}
}
void load_tongues( )
{
FILE *fp;
LANG_DATA *lng;
char *word;
char letter;
if( !( fp = fopen( TONGUE_FILE, "r" ) ) )
{
perror( "Load_tongues" );
return;
}
for( ;; )
{
letter = fread_letter( fp );
if( letter == EOF )
return;
else if( letter == '*' )
{
fread_to_eol( fp );
continue;
}
else if( letter != '#' )
{
bug( "Letter '%c' not #.", letter );
exit( 0 );
}
word = fread_word( fp );
if( !str_cmp( word, "end" ) )
return;
fread_to_eol( fp );
CREATE( lng, LANG_DATA, 1 );
lng->name = STRALLOC( word );
fread_cnv( fp, &lng->first_precnv, &lng->last_precnv );
lng->alphabet = fread_string( fp );
fread_cnv( fp, &lng->first_cnv, &lng->last_cnv );
fread_to_eol( fp );
LINK( lng, first_lang, last_lang, next, prev );
}
return;
}
void fwrite_langs( void )
{
FILE *fp;
LANG_DATA *lng;
LCNV_DATA *cnv;
if( !( fp = fopen( TONGUE_FILE, "w" ) ) )
{
perror( "fwrite_langs" );
return;
}
for( lng = first_lang; lng; lng = lng->next )
{
fprintf( fp, "#%s\n", lng->name );
for( cnv = lng->first_precnv; cnv; cnv = cnv->next )
fprintf( fp, "'%s' '%s'\n", cnv->old, cnv->new );
fprintf( fp, "~\n%s~\n", lng->alphabet );
for( cnv = lng->first_cnv; cnv; cnv = cnv->next )
fprintf( fp, "'%s' '%s'\n", cnv->old, cnv->new );
fprintf( fp, "\n" );
}
fprintf( fp, "#end\n\n" );
fclose( fp );
return;
}