/****************************************************************************
* [S]imulated [M]edieval [A]dventure multi[U]ser [G]ame | \\._.// *
* -----------------------------------------------------------| (0...0) *
* SMAUG 1.4 (C) 1994, 1995, 1996, 1998 by Derek Snider | ).:.( *
* -----------------------------------------------------------| {o o} *
* SMAUG code team: Thoric, Altrag, Blodkai, Narn, Haus, | / ' ' \ *
* Scryn, Rennard, Swordbearer, Gorog, Grishnakh, Nivek, |~'~.VxvxV.~'~*
* Tricops and Fireblade | *
* ------------------------------------------------------------------------ *
* Merc 2.1 Diku Mud improvments copyright (C) 1992, 1993 by Michael *
* Chastain, Michael Quan, and Mitchell Tse. *
* Original Diku Mud copyright (C) 1990, 1991 by Sebastian Hammer, *
* Michael Seifert, Hans Henrik St{rfeldt, Tom Madsen, and Katja Nyboe. *
* Win32 port by Nick Gammon *
* ------------------------------------------------------------------------ *
* Main mud header file *
****************************************************************************/
#include <stdarg.h>
#include <stdio.h>
#include <stdlib.h>
#include <limits.h>
#include <string.h>
#ifdef MCCP
#include <zlib.h>
#endif
/* force the who command to require an argument (should use cset) */
// #define REQWHOARG
// #define NOCRYPT
#ifdef WIN32
#include <winsock.h>
#include <sys/types.h>
#pragma warning( disable: 4018 4244 4761)
#define index strchr
#define rindex strrchr
#else
#include <unistd.h>
#ifndef SYSV
#include <sys/cdefs.h>
#else
#include <re_comp.h>
#endif
#include <sys/time.h>
#endif
#include <dlfcn.h> /*this might not be necessary for your UNIX machine. */
// #include "chat/chatlink.h"
#include "player.h"
typedef int ch_ret;
typedef int obj_ret;
// #define bug(x, ...) bug_r(__FILE__, __LINE__, x, (y) ...)
/*
* Accommodate old non-Ansi compilers.
*/
#if defined(TRADITIONAL)
#define const
#define args( list ) ( )
#define DECLARE_DO_FUN( fun ) void fun( )
#define DECLARE_SPEC_FUN( fun ) bool fun( )
#define DECLARE_SPELL_FUN( fun ) ch_ret fun( )
#else
#define args( list ) list
#define DECLARE_DO_FUN( fun ) DO_FUN fun
#define DECLARE_SPEC_FUN( fun ) SPEC_FUN fun
#define DECLARE_SPELL_FUN( fun ) SPELL_FUN fun
#endif
/*
* Short scalar types.
* Diavolo reports AIX compiler has bugs with short types.
*/
#if !defined(FALSE)
#define FALSE 0
#endif
#if !defined(TRUE)
#define TRUE 1
#endif
#if !defined(BERR)
#define BERR 255
#endif
#if defined(_AIX)
#if !defined(const)
#define const
#endif
typedef int sh_int;
typedef int bool;
#define unix
#else
typedef short int sh_int;
typedef unsigned char bool;
#endif
/*
* Structure types.
*/
typedef struct affect_data AFFECT_DATA;
typedef struct area_data AREA_DATA;
typedef struct auction_data AUCTION_DATA; /* auction data */
typedef struct watch_data WATCH_DATA;
typedef struct ban_data BAN_DATA;
typedef struct extracted_char_data EXTRACT_CHAR_DATA;
typedef struct char_data CHAR_DATA;
typedef struct hunt_hate_fear HHF_DATA;
typedef struct fighting_data FIGHT_DATA;
typedef struct descriptor_data DESCRIPTOR_DATA;
typedef struct exit_data EXIT_DATA;
typedef struct extra_descr_data EXTRA_DESCR_DATA;
typedef struct help_data HELP_DATA;
typedef struct menu_data MENU_DATA;
typedef struct mob_index_data MOB_INDEX_DATA;
typedef struct char_morph CHAR_MORPH;
typedef struct morph_data MORPH_DATA;
typedef struct nuisance_data NUISANCE_DATA;
typedef struct note_data NOTE_DATA;
typedef struct comment_data COMMENT_DATA;
typedef struct board_data BOARD_DATA;
typedef struct obj_data OBJ_DATA;
typedef struct obj_index_data OBJ_INDEX_DATA;
typedef struct pc_data PC_DATA;
typedef struct plane_data PLANE_DATA;
typedef struct reset_data RESET_DATA;
typedef struct map_index_data MAP_INDEX_DATA; /* maps */
typedef struct map_data MAP_DATA; /* maps */
typedef struct room_index_data ROOM_INDEX_DATA;
typedef struct shop_data SHOP_DATA;
typedef struct race_type RACE_TYPE;
typedef struct repairshop_data REPAIR_DATA;
typedef struct reserve_data RESERVE_DATA;
typedef struct time_info_data TIME_INFO_DATA;
typedef struct hour_min_sec HOUR_MIN_SEC;
typedef struct weather_data WEATHER_DATA;
typedef struct neighbor_data NEIGHBOR_DATA; /* FB */
typedef struct clan_data CLAN_DATA;
typedef struct alliance_data ALLIANCE_DATA;
typedef struct council_data COUNCIL_DATA;
typedef struct tourney_data TOURNEY_DATA;
typedef struct mob_prog_data MPROG_DATA;
typedef struct mob_prog_act_list MPROG_ACT_LIST;
typedef struct mpsleep_data MPSLEEP_DATA;
typedef struct editor_data EDITOR_DATA;
typedef struct teleport_data TELEPORT_DATA;
typedef struct timer_data TIMER;
typedef struct godlist_data GOD_DATA;
typedef struct system_data SYSTEM_DATA;
typedef struct smaug_affect SMAUG_AFF;
typedef struct who_data WHO_DATA;
typedef struct skill_type SKILLTYPE;
typedef struct social_type SOCIALTYPE;
typedef struct cmd_type CMDTYPE;
typedef struct killed_data KILLED_DATA;
typedef struct deity_data DEITY_DATA;
typedef struct wizent WIZENT;
typedef struct ignore_data IGNORE_DATA;
typedef struct immortal_host IMMORTAL_HOST;
typedef struct project_data PROJECT_DATA;
typedef struct extended_bitvector EXT_BV;
typedef struct lcnv_data LCNV_DATA;
typedef struct lang_data LANG_DATA;
typedef struct planet_data PLANET_DATA;
typedef struct space_data SPACE_DATA;
typedef struct ship_data SHIP_DATA;
typedef struct missile_data MISSILE_DATA;
typedef struct guard_data GUARD_DATA;
typedef struct censor_data CENSOR_DATA;
typedef struct member_data MEMBER_DATA; /* Individual member data */
typedef struct member_list MEMBER_LIST; /* List of members in clan */
typedef struct membersort_data MS_DATA; /* List for sorted roster list */
/*
* Function types.
*/
typedef void DO_FUN args( ( CHAR_DATA * ch, char *argument ) );
typedef bool SPEC_FUN args( ( CHAR_DATA * ch ) );
typedef ch_ret SPELL_FUN args( ( int sn, int level, CHAR_DATA * ch, void *vo ) );
#define DUR_CONV 23.333333333333333333333333
#define HIDDEN_TILDE '*'
/* 32bit bitvector defines */
#define BV00 (1 << 0)
#define BV01 (1 << 1)
#define BV02 (1 << 2)
#define BV03 (1 << 3)
#define BV04 (1 << 4)
#define BV05 (1 << 5)
#define BV06 (1 << 6)
#define BV07 (1 << 7)
#define BV08 (1 << 8)
#define BV09 (1 << 9)
#define BV10 (1 << 10)
#define BV11 (1 << 11)
#define BV12 (1 << 12)
#define BV13 (1 << 13)
#define BV14 (1 << 14)
#define BV15 (1 << 15)
#define BV16 (1 << 16)
#define BV17 (1 << 17)
#define BV18 (1 << 18)
#define BV19 (1 << 19)
#define BV20 (1 << 20)
#define BV21 (1 << 21)
#define BV22 (1 << 22)
#define BV23 (1 << 23)
#define BV24 (1 << 24)
#define BV25 (1 << 25)
#define BV26 (1 << 26)
#define BV27 (1 << 27)
#define BV28 (1 << 28)
#define BV29 (1 << 29)
#define BV30 (1 << 30)
#define BV31 (1 << 31)
/* 32 USED! DO NOT ADD MORE! SB */
/*
* String and memory management parameters.
*/
#define MAX_KEY_HASH 2048
#define MAX_STRING_LENGTH 4096 /* buf */
#define MAX_INPUT_LENGTH 1024 /* arg */
#define MAX_INBUF_SIZE 1024
#define HASHSTR /* use string hashing */
#define MAX_LAYERS 8 /* maximum clothing layers */
#define MAX_NEST 100 /* maximum container nesting */
#define MAX_KILLTRACK 25 /* track mob vnums killed */
#define MAX_PLANET 100
#define MAX_SHIP 1000
#define MAX_PLANETS 10
/*
* Game parameters.
* Increase the max'es if you add more of something.
* Adjust the pulse numbers to suit yourself.
*/
#define CURRENT_UPGRADE_LEVEL 18
#define START_ADEPT 10
#define PK_PL 5000
#define MAX_EXP 200000000000000000ULL
#define MAX_EXP_PRE_AUTH 5000
#define MAX_EXP_WORTH 500000
#define MIN_EXP_WORTH 20
#define IMS_START_VNUM 600
#define IMS_END_VNUM 999
#define MAX_REXITS 20 /* Maximum exits allowed in 1 room */
#define MAX_SKILL 500
#define SPELL_SILENT_MARKER "silent" /* No OK. or Failed. */
#define MAX_CLASS 44
#define MAX_NPC_CLASS 94
#define MAX_RACE 44
#define MAX_NPC_RACE 94
#define MAX_VNUMS 2000000000
#define MAX_BUILD 8
#define MAX_HAIR 26
#define MAX_EYE 24
#define MAX_COMPLEXION 22
#define MAX_SECONDARYCOLOR 16
extern int MAX_PC_RACE;
extern int MAX_PC_CLASS;
#define MAX_LEVEL 65
#define MAX_CLAN 50
#define MAX_DEITY 50
#define MAX_CPD 4 /* Maximum council power level difference */
#define MAX_HERB 20
#define MAX_DISEASE 20
#define MAX_PERSONAL 5 /* Maximum personal skills */
#define MAX_WHERE_NAME 40
#define LEVEL_HERO (MAX_LEVEL - 15) /* 50 */
#define LEVEL_IMMORTAL (MAX_LEVEL - 14) /* 51 */
#define LEVEL_SUPREME MAX_LEVEL /* 65 */
#define LEVEL_INFINITE (MAX_LEVEL - 1) /* 64 */
#define LEVEL_ETERNAL (MAX_LEVEL - 2) /* 63 */
#define LEVEL_IMPLEMENTOR (MAX_LEVEL - 3) /* 62 */
#define LEVEL_SUB_IMPLEM (MAX_LEVEL - 4) /* 61 */
#define LEVEL_ASCENDANT (MAX_LEVEL - 5) /* 60 */
#define LEVEL_GREATER (MAX_LEVEL - 6) /* 59 */
#define LEVEL_GOD (MAX_LEVEL - 7) /* 58 */
#define LEVEL_LESSER (MAX_LEVEL - 8) /* 57 */
#define LEVEL_TRUEIMM (MAX_LEVEL - 9) /* 56 */
#define LEVEL_DEMI (MAX_LEVEL - 10) /* 55 */
#define LEVEL_SAVIOR (MAX_LEVEL - 11) /* 54 */
#define LEVEL_CREATOR (MAX_LEVEL - 12) /* 53 */
#define LEVEL_ACOLYTE (MAX_LEVEL - 13) /* 52 */
#define LEVEL_NEOPHYTE (MAX_LEVEL - 14) /* 51 */
#define LEVEL_AVATAR (MAX_LEVEL - 15) /* 50 */
#define LEVEL_LOG LEVEL_LESSER
#define LEVEL_HIGOD LEVEL_GOD
/* Add-on header files */
#include "new_auth.h"
#include "hotboot.h"
#include "finger.h"
#include "pfiles.h"
#include "rare.h"
#include "color.h"
#include "house.h" /* For housing module */
/* This is to tell if act uses uppercasestring or not --Shaddai */
bool DONT_UPPER;
#define SECONDS_PER_TICK 70
#define PULSE_PER_SECOND 4
#define PULSE_MINUTE ( 60 * PULSE_PER_SECOND)
#define PULSE_VIOLENCE (3 * PULSE_PER_SECOND)
#define PULSE_MOBILE (4 * PULSE_PER_SECOND)
#define PULSE_TICK (SECONDS_PER_TICK * PULSE_PER_SECOND)
#define PULSE_AREA (60 * PULSE_PER_SECOND)
#define PULSE_AUCTION (9 * PULSE_PER_SECOND)
#define PULSE_SUMMON ( 7 * PULSE_PER_SECOND)
#define PULSE_SPACE ( 10 * PULSE_PER_SECOND)
#define PULSE_TAXES ( 60 * PULSE_MINUTE)
/* Origin Codes */
#define ORIGIN_UNKNOWN 0
#define ORIGIN_OINVOKE 1
#define ORIGIN_MPOLOAD 2
#define ORIGIN_RESET 3
#define ORIGIN_DBSCODE 4
#define ORIGIN_RTG 5
/*
* CodeBase Version -- Karn
*/
#define CODE_VERSION_MAJOR "0"
#define CODE_VERSION_MINOR "0"
#define CODE_VERSION_BUILD "5"
/*
* Stuff for area versions --Shaddai
*/
int area_version;
#define HAS_SPELL_INDEX -1
#define AREA_VERSION_WRITE 252
int top_mob_serial;
typedef enum
{
GROWTH_NONE, GROWTH_SLOW, GROWTH_MEDIUM, GROWTH_FAST
} hair_growth_rate;
typedef enum
{
STYLE_NONE, STYLE_BALD, STYLE_CREW, STYLE_SHORT_BANGS,
STYLE_MEDIUM_BANGS, STYLE_LONG_BANGS, STYLE_FLOWING, STYLE_UPWARD_SPIKE,
STYLE_LONG_UPWARD_SPIKE, STYLE_ALL_SPIKE, STYLE_UP_SPIKE_ONE_FACE, STYLE_ERATIC_SPIKES,
STYLE_SHORT_PONYTAIL, STYLE_MEDIUM_PONYTAIL, STYLE_LONG_PONYTAIL, STYLE_SPIKEY_FLATTOP,
STYLE_PONYTAIL, MAX_HAIR_STYLE
} hair_styles;
/*
* Command logging types.
*/
typedef enum
{
LOG_NORMAL, LOG_ALWAYS, LOG_NEVER, LOG_BUILD, LOG_HIGH, LOG_COMM,
LOG_WARN, LOG_ALL
} log_types;
/*
* Return types for move_char, damage, greet_trigger, etc, etc
* Added by Thoric to get rid of bugs
*/
typedef enum
{
rNONE, rCHAR_DIED, rVICT_DIED, rBOTH_DIED, rCHAR_QUIT, rVICT_QUIT,
rBOTH_QUIT, rSPELL_FAILED, rOBJ_SCRAPPED, rOBJ_EATEN, rOBJ_EXPIRED,
rOBJ_TIMER, rOBJ_SACCED, rOBJ_QUAFFED, rOBJ_USED, rOBJ_EXTRACTED,
rOBJ_DRUNK, rCHAR_IMMUNE, rVICT_IMMUNE,
rCHAR_AND_OBJ_EXTRACTED = 128,
rERROR = 255
} ret_types;
/* Echo types for echo_to_all */
#define ECHOTAR_ALL 0
#define ECHOTAR_PC 1
#define ECHOTAR_IMM 2
/* defines for new do_who */
#define WT_MORTAL 0
#define WT_DEADLY 1
#define WT_SKILLED 2
#define WT_EXPERIENCED 3
#define WT_ULTIMATE 4
#define WT_VETERAN 5
#define WT_FEARSOME 6
#define WT_LEGENDARY 7
#define WT_EPIC 8
#define WT_ASCENDANT 9
#define WT_TRANSCENDENT 10
#define WT_CHAMPION 11
#define WT_TITAN 12
#define WT_MYTHICAL 13
#define WT_OMNIPOTENT 14
#define WT_DEMIGOD 15
#define WT_DISCIPLE 16
#define WT_ACOLYTE 17
#define WT_TEMPLAR 18
#define WT_FHERO 19
#define WT_FLEGEND 20
#define WT_IMM 21
#define WT_GROUPED 22
#define WT_GROUPWHO 23
#define WT_UNKNOWN 24
/*
* Defines for extended bitvectors
*/
#ifndef INTBITS
#define INTBITS 32
#endif
#define XBM 31 /* extended bitmask ( INTBITS - 1 ) */
#define RSV 5 /* right-shift value ( sqrt(XBM+1) ) */
#define XBI 4 /* integers in an extended bitvector */
#define MAX_BITS XBI * INTBITS
/*
* Structure for extended bitvectors -- Thoric
*/
struct extended_bitvector
{
int bits[XBI];
};
#include "dns.h"
/*
* Structure for a morph -- Shaddai
*/
/*
* Morph structs.
*/
#define ONLY_PKILL 1
#define ONLY_PEACEFULL 2
struct char_morph
{
MORPH_DATA *morph;
EXT_BV affected_by; /* New affected_by added */
EXT_BV no_affected_by; /* Prevents affects from being added */
int no_immune; /* Prevents Immunities */
int no_resistant; /* Prevents resistances */
int no_suscept; /* Prevents Susceptibilities */
int immune; /* Immunities added */
int resistant; /* Resistances added */
int suscept; /* Suscepts added */
int timer; /* How much time is left */
sh_int ac;
sh_int blood;
sh_int con;
sh_int damroll;
sh_int dex;
sh_int dodge;
sh_int hit;
sh_int hitroll;
sh_int inte;
sh_int lck;
sh_int mana;
sh_int move;
sh_int parry;
sh_int saving_breath;
sh_int saving_para_petri;
sh_int saving_poison_death;
sh_int saving_spell_staff;
sh_int saving_wand;
sh_int str;
sh_int tumble;
};
struct morph_data
{
MORPH_DATA *next; /* Next morph file */
MORPH_DATA *prev; /* Previous morph file */
char *blood; /* Blood added vamps only */
char *damroll;
char *deity;
char *description;
char *help; /* What player sees for info on morph */
char *hit; /* Hitpoints added */
char *hitroll;
char *key_words; /* Keywords added to your name */
char *long_desc; /* New long_desc for player */
char *mana; /* Mana added not for vamps */
char *morph_other; /* What others see when you morph */
char *morph_self; /* What you see when you morph */
char *move; /* Move added */
char *name; /* Name used to polymorph into this */
char *short_desc; /* New short desc for player */
char *no_skills; /* Prevented Skills */
char *skills;
char *unmorph_other; /* What others see when you unmorph */
char *unmorph_self; /* What you see when you unmorph */
EXT_BV affected_by; /* New affected_by added */
int class; /* Classes not allowed to use this */
int defpos; /* Default position */
EXT_BV no_affected_by; /* Prevents affects from being added */
int no_immune; /* Prevents Immunities */
int no_resistant; /* Prevents resistances */
int no_suscept; /* Prevents Susceptibilities */
int immune; /* Immunities added */
int resistant; /* Resistances added */
int suscept; /* Suscepts added */
int obj[3]; /* Object needed to morph you */
int race; /* Races not allowed to use this */
int timer; /* Timer for how long it lasts */
int used; /* How many times has this morph been used */
int vnum; /* Unique identifier */
sh_int ac;
sh_int bloodused; /* Amount of blood morph requires Vamps only */
sh_int con; /* Amount of Con gained/Lost */
sh_int dayfrom; /* Starting Day you can morph into this */
sh_int dayto; /* Ending Day you can morph into this */
sh_int dex; /* Amount of dex added */
sh_int dodge; /* Percent of dodge added IE 1 = 1% */
sh_int favourused; /* Amount of favour to morph */
sh_int gloryused; /* Amount of glory used to morph */
sh_int hpused; /* Amount of hps used to morph */
sh_int inte; /* Amount of Int gained/lost */
sh_int lck; /* Amount of Lck gained/lost */
sh_int level; /* Minimum level to use this morph */
sh_int manaused; /* Amount of mana used to morph */
sh_int moveused; /* Amount of move used to morph */
sh_int parry; /* Percent of parry added IE 1 = 1% */
sh_int pkill; /* Pkill Only, Peacefull Only or Both */
sh_int saving_breath; /* Below are saving adjusted */
sh_int saving_para_petri;
sh_int saving_poison_death;
sh_int saving_spell_staff;
sh_int saving_wand;
sh_int sex; /* The sex that can morph into this */
sh_int str; /* Amount of str gained lost */
sh_int timefrom; /* Hour starting you can morph */
sh_int timeto; /* Hour ending that you can morph */
sh_int tumble; /* Percent of tumble added IE 1 = 1% */
bool no_cast; /* Can you cast a spell to morph into it */
bool objuse[3]; /* Objects needed to morph */
};
/*
* Tongues / Languages structures
*/
struct lcnv_data
{
LCNV_DATA *next;
LCNV_DATA *prev;
char *old;
int olen;
char *new;
int nlen;
};
struct lang_data
{
LANG_DATA *next;
LANG_DATA *prev;
char *name;
LCNV_DATA *first_precnv;
LCNV_DATA *last_precnv;
char *alphabet;
LCNV_DATA *first_cnv;
LCNV_DATA *last_cnv;
};
/*
* do_who output structure -- Narn
*/
struct who_data
{
WHO_DATA *prev;
WHO_DATA *next;
char *text;
int type;
};
/*
* Player watch data structure --Gorog
*/
struct watch_data
{
WATCH_DATA *next;
WATCH_DATA *prev;
sh_int imm_level;
char *imm_name; /* imm doing the watching */
char *target_name; /* player or command being watched */
char *player_site; /* site being watched */
};
/*
* Nuisance structure
*/
#define MAX_NUISANCE_STAGE 10 /* How many nuisance stages */
struct nuisance_data
{
long int time; /* The time nuisance flag was set */
long int max_time; /* Time for max penalties */
int flags; /* Stage of nuisance */
int power; /* Power of nuisance */
};
/*
* Ban Types --- Shaddai
*/
#define BAN_SITE 1
#define BAN_CLASS 2
#define BAN_RACE 3
#define BAN_WARN -1
#include "board.h"
#define is_full_name is_name
/*
* Site ban structure.
*/
struct ban_data
{
BAN_DATA *next;
BAN_DATA *prev;
char *name; /* Name of site/class/race banned */
char *user; /* Name of user from site */
char *note; /* Why it was banned */
char *ban_by; /* Who banned this site */
char *ban_time; /* Time it was banned */
int flag; /* Class or Race number */
int unban_date; /* When ban expires */
sh_int duration; /* How long it is banned for */
sh_int level; /* Level that is banned */
bool warn; /* Echo on warn channel */
bool prefix; /* Use of *site */
bool suffix; /* Use of site* */
};
/*
* Yeesh.. remind us of the old MERC ban structure? :)
*/
struct reserve_data
{
RESERVE_DATA *next;
RESERVE_DATA *prev;
char *name;
};
struct censor_data
{
CENSOR_DATA *next;
CENSOR_DATA *prev;
char *word;
};
/*
* Time and weather stuff.
*/
typedef enum
{
SUN_DARK, SUN_RISE, SUN_LIGHT, SUN_SET
} sun_positions;
typedef enum
{
SKY_CLOUDLESS, SKY_CLOUDY, SKY_RAINING, SKY_LIGHTNING
} sky_conditions;
struct time_info_data
{
int hour;
int day;
int month;
int year;
int sunlight;
int lastRealMonth;
};
struct hour_min_sec
{
int hour;
int min;
int sec;
int manual;
};
/* Define maximum number of climate settings - FB */
#define MAX_CLIMATE 5
struct weather_data
{
/* int mmhg;
int change;
int sky;
int sunlight; */
int temp; /* temperature */
int precip; /* precipitation */
int wind; /* umm... wind */
int temp_vector; /* vectors controlling */
int precip_vector; /* rate of change */
int wind_vector;
int climate_temp; /* climate of the area */
int climate_precip;
int climate_wind;
NEIGHBOR_DATA *first_neighbor; /* areas which affect weather sys */
NEIGHBOR_DATA *last_neighbor;
char *echo; /* echo string */
int echo_color; /* color for the echo */
};
struct neighbor_data
{
NEIGHBOR_DATA *next;
NEIGHBOR_DATA *prev;
char *name;
AREA_DATA *address;
};
/*
* Structure used to build wizlist
*/
struct wizent
{
WIZENT *next;
WIZENT *last;
char *name;
sh_int level;
};
/*
* Structure to only allow immortals domains to access their chars.
*/
struct immortal_host
{
IMMORTAL_HOST *next;
IMMORTAL_HOST *prev;
char *name;
char *host;
bool prefix;
bool suffix;
};
struct project_data
{
PROJECT_DATA *next; /* Next project in list */
PROJECT_DATA *prev; /* Previous project in list */
NOTE_DATA *first_log; /* First log on project */
NOTE_DATA *last_log; /* Last log on project */
char *name;
char *owner;
char *coder;
char *status;
char *date;
char *description;
bool taken; /* Has someone taken project? */
};
/*
* Connected state for a channel.
*/
typedef enum
{
CON_GET_NAME = -99,
CON_GET_OLD_PASSWORD,
CON_CONFIRM_NEW_NAME, CON_GET_NEW_PASSWORD, CON_CONFIRM_NEW_PASSWORD,
CON_GET_NEW_SEX, CON_GET_NEW_CLASS, CON_READ_MOTD,
CON_GET_NEW_RACE, CON_GET_EMULATION, CON_GET_WANT_RIPANSI,
CON_TITLE, CON_PRESS_ENTER, CON_WAIT_1,
CON_WAIT_2, CON_WAIT_3, CON_ACCEPTED,
CON_GET_PKILL, CON_READ_IMOTD, CON_GET_NEW_HAIR,
CON_GET_NEW_EYE, CON_GET_NEW_BUILD, CON_GET_NEW_COMPLEXION,
CON_GET_NEW_SECONDARYCOLOR, CON_COPYOVER_RECOVER,
CON_GET_HC, CON_GET_LAST_NAME, CON_CONFIRM_LAST_NAME, CON_GET_ALIGN,
CON_GET_CLAN_STATUS,
CON_PLAYING = 0, CON_NOTE_TO, CON_NOTE_SUBJECT,
CON_NOTE_EXPIRE, CON_NOTE_TEXT, CON_NOTE_FINISH,
CON_EDITING,
} connection_types;
/*
* Character substates
*/
typedef enum
{
SUB_NONE, SUB_PAUSE, SUB_PERSONAL_DESC, SUB_BAN_DESC, SUB_OBJ_SHORT,
SUB_OBJ_LONG, SUB_OBJ_EXTRA, SUB_MOB_LONG, SUB_MOB_DESC, SUB_ROOM_DESC,
SUB_ROOM_EXTRA, SUB_ROOM_EXIT_DESC, SUB_WRITING_NOTE, SUB_MPROG_EDIT,
SUB_HELP_EDIT, SUB_WRITING_MAP, SUB_PERSONAL_BIO, SUB_REPEATCMD,
SUB_RESTRICTED, SUB_DEITYDESC, SUB_MORPH_DESC, SUB_MORPH_HELP,
SUB_PROJ_DESC, SUB_GNOTE, SUB_PERSONAL_DESC1, SUB_PERSONAL_DESC2,
SUB_PERSONAL_DESC3, SUB_PERSONAL_DESC4, SUB_PERSONAL_DESC5,
/*
* timer types ONLY below this point
*/
SUB_TIMER_DO_ABORT = 128, SUB_TIMER_CANT_ABORT, SUB_CMD_LOOP_TIMER
} char_substates;
/*
* Descriptor (channel) structure.
*/
struct descriptor_data
{
DESCRIPTOR_DATA *next;
DESCRIPTOR_DATA *prev;
DESCRIPTOR_DATA *snoop_by;
CHAR_DATA *character;
CHAR_DATA *original;
int port;
int descriptor;
sh_int connected;
sh_int idle;
sh_int lines;
sh_int scrlen;
bool fcommand;
char inbuf[MAX_INBUF_SIZE];
char incomm[MAX_INPUT_LENGTH];
char inlast[MAX_INPUT_LENGTH];
int repeat;
char *outbuf;
unsigned long outsize;
int outtop;
char *pagebuf;
unsigned long pagesize;
int pagetop;
char *pagepoint;
char pagecmd;
char pagecolor;
char *user;
int newstate;
unsigned char prevcolor;
#ifdef MCCP
unsigned char compressing;
z_stream *out_compress;
unsigned char *out_compress_buf;
#endif
char *host;
char *host2;
bool ansi;
int ifd;
pid_t ipid;
/*
* For prompt suppressions
*/
sh_int prev_idle;
bool psuppress_cmdspam;
int psuppress_channel;
};
/* the races */
typedef enum
{
RACE_SAIYAN, RACE_HUMAN, RACE_HALFBREED, RACE_NAMEK, RACE_ANDROID, RACE_ICER,
RACE_BIO_ANDROID, RACE_KAIO, RACE_DEMON, RACE_WIZARD
} race_types;
/* npc races */
#define CLASS_NONE -1 /* For skill/spells according to guild */
#define CLASS_SAIYAN 0
#define CLASS_HUMAN 1
#define CLASS_HALFBREED 2
#define CLASS_NAMEK 3
#define CLASS_ANDROID 4
#define CLASS_ICER 5
#define CLASS_BIO_ANDROID 6
#define CLASS_KAIO 7
#define CLASS_DEMON 8
#define CLASS_WIZARD 9
#define CLASS_GENIE 29
/*
* Languages -- Altrag
*/
#define LANG_COMMON BV00 /* Human base language */
#define LANG_SAIYAN BV01 /* Elven base language */
#define LANG_HALFBREED BV02 /* Dwarven base language */
#define LANG_NAMEK BV03 /* Pixie/Fairy base language */
#define LANG_ANDROID BV04 /* Ogre base language */
#define LANG_ICER BV05 /* Orc base language */
#define LANG_BIO_ANDROID BV06 /* Small mammals */
#define LANG_KAIO BV07 /* Troll base language */
#define LANG_DEMON BV08 /* Troll base language */
#define LANG_WIZARD BV09 /* Troll base language */
#define LANG_CLAN BV18 /* Clan language */
#define LANG_UNKNOWN 0 /* Anything that doesnt fit a category */
#define VALID_LANGS ( LANG_COMMON | LANG_SAIYAN | LANG_HALFBREED | LANG_NAMEK \
| LANG_ANDROID | LANG_ICER | LANG_BIO_ANDROID | LANG_KAIO \
| LANG_DEMON | LANG_WIZARD )
/* 18 Languages */
/*
* TO types for act.
*/
typedef enum
{ TO_ROOM, TO_NOTVICT, TO_VICT, TO_CHAR, TO_MUD, TO_CANSEE } to_types;
/*
* Real action "TYPES" for act.
*/
#define AT_COLORIZE -1 /* Color sequence to interpret color codes */
#define AT_BLACK 0
#define AT_BLOOD 1
#define AT_DGREEN 2
#define AT_ORANGE 3
#define AT_DBLUE 4
#define AT_PURPLE 5
#define AT_CYAN 6
#define AT_GREY 7
#define AT_DGREY 8
#define AT_RED 9
#define AT_GREEN 10
#define AT_YELLOW 11
#define AT_BLUE 12
#define AT_PINK 13
#define AT_LBLUE 14
#define AT_WHITE 15
#define AT_BLINK 16
typedef enum
{ AT_COLORBASE = 1024,
AT_PLAIN = AT_COLORBASE,
AT_ACTION,
AT_SAY,
AT_GOSSIP,
AT_YELL,
AT_TELL,
AT_WHISPER,
AT_HIT,
AT_HITME,
AT_IMMORT,
AT_HURT,
AT_FALLING,
AT_DANGER,
AT_MAGIC,
AT_CONSIDER,
AT_REPORT,
AT_POISON,
AT_SOCIAL,
AT_DYING,
AT_DEAD,
AT_SKILL,
AT_CARNAGE,
AT_DAMAGE,
AT_FLEE,
AT_RMNAME,
AT_RMDESC,
AT_OBJECT,
AT_PERSON,
AT_LIST,
AT_BYE,
AT_GOLD,
AT_GTELL,
AT_NOTE,
AT_HUNGRY,
AT_THIRSTY,
AT_FIRE,
AT_SOBER,
AT_WEAROFF,
AT_EXITS,
AT_SCORE,
AT_RESET,
AT_LOG,
AT_DIEMSG,
AT_WARTALK,
AT_RACETALK,
AT_IGNORE,
AT_DIVIDER,
AT_MORPH,
AT_TOPCOLOR
} at_color_types;
#define AT_MAXCOLOR (AT_TOPCOLOR-AT_COLORBASE)
#if 0
#define AT_PLAIN AT_GREY
#define AT_ACTION AT_GREY
#define AT_SAY AT_LBLUE
#define AT_GOSSIP AT_LBLUE
#define AT_YELL AT_WHITE
#define AT_TELL AT_WHITE
#define AT_WHISPER AT_WHITE
#define AT_HIT AT_WHITE
#define AT_HITME AT_YELLOW
#define AT_IMMORT AT_YELLOW
#define AT_HURT AT_RED
#define AT_FALLING AT_WHITE + AT_BLINK
#define AT_DANGER AT_RED + AT_BLINK
#define AT_MAGIC AT_BLUE
#define AT_CONSIDER AT_GREY
#define AT_REPORT AT_GREY
#define AT_POISON AT_GREEN
#define AT_SOCIAL AT_CYAN
#define AT_DYING AT_YELLOW
#define AT_DEAD AT_RED
#define AT_SKILL AT_GREEN
#define AT_CARNAGE AT_BLOOD
#define AT_DAMAGE AT_WHITE
#define AT_FLEE AT_YELLOW
#define AT_RMNAME AT_GREEN
#define AT_RMDESC AT_DGREEN
#define AT_OBJECT AT_YELLOW
#define AT_PERSON AT_GREEN
#define AT_LIST AT_BLUE
#define AT_BYE AT_GREEN
#define AT_GOLD AT_YELLOW
#define AT_GTELL AT_BLUE
#define AT_NOTE AT_GREEN
#define AT_HUNGRY AT_ORANGE
#define AT_THIRSTY AT_BLUE
#define AT_FIRE AT_RED
#define AT_SOBER AT_WHITE
#define AT_WEAROFF AT_YELLOW
#define AT_EXITS AT_WHITE
#define AT_SCORE AT_LBLUE
#define AT_RESET AT_DGREEN
#define AT_LOG AT_PURPLE
#define AT_DIEMSG AT_WHITE
#define AT_WARTALK AT_RED
#define AT_RACETALK AT_DGREEN
#define AT_IGNORE AT_GREEN
#define AT_DIVIDER AT_PLAIN
#define AT_MORPH AT_GREY
#endif
#define INIT_WEAPON_CONDITION 12
#define MAX_ITEM_IMPACT 30
/*
* Help table types.
*/
struct help_data
{
HELP_DATA *next;
HELP_DATA *prev;
sh_int level;
char *keyword;
char *text;
};
/*
* Shop types.
*/
#define MAX_TRADE 5
struct shop_data
{
SHOP_DATA *next; /* Next shop in list */
SHOP_DATA *prev; /* Previous shop in list */
int keeper; /* Vnum of shop keeper mob */
sh_int buy_type[MAX_TRADE]; /* Item types shop will buy */
sh_int profit_buy; /* Cost multiplier for buying */
sh_int profit_sell; /* Cost multiplier for selling */
sh_int open_hour; /* First opening hour */
sh_int close_hour; /* First closing hour */
};
#define MAX_FIX 3
#define SHOP_FIX 1
#define SHOP_RECHARGE 2
struct repairshop_data
{
REPAIR_DATA *next; /* Next shop in list */
REPAIR_DATA *prev; /* Previous shop in list */
int keeper; /* Vnum of shop keeper mob */
sh_int fix_type[MAX_FIX]; /* Item types shop will fix */
sh_int profit_fix; /* Cost multiplier for fixing */
sh_int shop_type; /* Repair shop type */
sh_int open_hour; /* First opening hour */
sh_int close_hour; /* First closing hour */
};
/* Mob program structures and defines*/
#define MAX_IFS 20 /* should always be generous */
#define IN_IF 0
#define IN_ELSE 1
#define DO_IF 2
#define DO_ELSE 3
#define MAX_PROG_NEST 20
struct act_prog_data
{
struct act_prog_data *next;
void *vo;
};
struct mob_prog_act_list
{
MPROG_ACT_LIST *next;
char *buf;
CHAR_DATA *ch;
OBJ_DATA *obj;
void *vo;
};
struct mob_prog_data
{
MPROG_DATA *next;
sh_int type;
bool triggered;
int resetdelay;
char *arglist;
char *comlist;
};
/* Used to store sleeping mud progs. -rkb */
typedef enum
{ MP_MOB, MP_ROOM, MP_OBJ } mp_types;
struct mpsleep_data
{
MPSLEEP_DATA *next;
MPSLEEP_DATA *prev;
int timer; /* Pulses to sleep */
mp_types type; /* Mob, Room or Obj prog */
ROOM_INDEX_DATA *room; /* Room when type is MP_ROOM */
/*
* mprog_driver state variables
*/
int ignorelevel;
int iflevel;
bool ifstate[MAX_IFS][DO_ELSE];
/*
* mprog_driver arguments
*/
char *com_list;
CHAR_DATA *mob;
CHAR_DATA *actor;
OBJ_DATA *obj;
void *vo;
bool single_step;
};
bool MOBtrigger;
/*
* Per-class stuff.
*/
struct class_type
{
char *who_name; /* Name for 'who' */
EXT_BV affected;
sh_int attr_prime; /* Prime attribute */
sh_int attr_second; /* Second attribute */
sh_int attr_deficient; /* Deficient attribute */
int resist;
int suscept;
int weapon; /* First weapon */
int guild; /* Vnum of guild room */
sh_int skill_adept; /* Maximum skill level */
sh_int thac0_00; /* Thac0 for level 0 */
sh_int thac0_32; /* Thac0 for level 32 */
sh_int hp_min; /* Min hp gained on leveling */
sh_int hp_max; /* Max hp gained on leveling */
bool fMana; /* Class gains mana on level */
sh_int exp_base; /* Class base exp */
};
/* race dedicated stuff */
struct race_type
{
char race_name[16]; /* Race name */
EXT_BV affected; /* Default affect bitvectors */
sh_int str_plus; /* Str bonus/penalty */
sh_int dex_plus; /* Dex " */
sh_int int_plus; /* Int " */
sh_int con_plus; /* Con " */
sh_int lck_plus; /* Lck " */
sh_int hit;
sh_int mana;
int resist;
int suscept;
int class_restriction; /* Flags for illegal classes */
int language; /* Default racial language */
sh_int ac_plus;
sh_int alignment;
EXT_BV attacks;
EXT_BV defenses;
sh_int minalign;
sh_int maxalign;
sh_int exp_multiplier;
sh_int height;
sh_int weight;
sh_int hunger_mod;
sh_int thirst_mod;
sh_int saving_poison_death;
sh_int saving_wand;
sh_int saving_para_petri;
sh_int saving_breath;
sh_int saving_spell_staff;
char *where_name[MAX_WHERE_NAME];
sh_int mana_regen;
sh_int hp_regen;
sh_int race_recall;
sh_int max_armor;
};
typedef enum
{
CLAN_PLAIN, CLAN_VAMPIRE, CLAN_WARRIOR, CLAN_DRUID, CLAN_MAGE, CLAN_CELTIC,
CLAN_THIEF, CLAN_CLERIC, CLAN_UNDEAD, CLAN_CHAOTIC, CLAN_NEUTRAL, CLAN_LAWFUL,
CLAN_NOKILL, CLAN_ORDER, CLAN_GUILD
} clan_types;
typedef enum
{
GROUP_CLAN, GROUP_COUNCIL, GROUP_GUILD
} group_types;
struct membersort_data
{
MS_DATA *next;
MS_DATA *prev;
MEMBER_DATA *member;
};
struct member_data
{
char *name; /* Name of member */
char *since; /* Member since */
int race; /* race of member */
int level; /* level of member */
int deaths; /* Pdeaths for clans, mdeaths for guilds/orders */
int kills; /* Pkills for clans, mkills for guilds/orders */
MEMBER_DATA *next; /* Next member */
MEMBER_DATA *prev; /* Prev member */
};
struct member_list
{
char *name; /* Clan name */
MEMBER_DATA *first_member; /* First Member */
MEMBER_DATA *last_member; /* Last Member */
MEMBER_LIST *next; /* Next clan */
MEMBER_LIST *prev; /* Prev clan */
};
typedef enum
{
SHIP_CIVILIAN, SHIP_REPUBLIC, SHIP_IMPERIAL, MOB_SHIP
} ship_types;
typedef enum
{
SHIP_DOCKED, SHIP_READY, SHIP_BUSY, SHIP_BUSY_2, SHIP_BUSY_3, SHIP_REFUEL,
SHIP_LAUNCH, SHIP_LAUNCH_2, SHIP_LAND, SHIP_LAND_2, SHIP_HYPERSPACE,
SHIP_DISABLED, SHIP_FLYING
} ship_states;
typedef enum
{
MISSILE_READY, MISSILE_FIRED, MISSILE_RELOAD, MISSILE_RELOAD_2, MISSILE_DAMAGED
} missile_states;
typedef enum
{
FIGHTER_SHIP, MIDSIZE_SHIP, CAPITAL_SHIP, SHIP_PLATFORM, CLOUD_CAR,
OCEAN_SHIP, LAND_SPEEDER, WHEELED, LAND_CRAWLER, WALKER
} ship_classes;
typedef enum
{
CONCUSSION_MISSILE, PROTON_TORPEDO, HEAVY_ROCKET, HEAVY_BOMB
} missile_types;
#define LASER_DAMAGED -1
#define LASER_READY 0
struct space_data
{
SPACE_DATA *next;
SPACE_DATA *prev;
SHIP_DATA *first_ship;
SHIP_DATA *last_ship;
MISSILE_DATA *first_missile;
MISSILE_DATA *last_missile;
PLANET_DATA *first_planet;
PLANET_DATA *last_planet;
char *filename;
char *name;
char *star1;
char *star2;
char *planet1;
char *planet2;
char *planet3;
char *location1a;
char *location2a;
char *location3a;
char *location1b;
char *location2b;
char *location3b;
char *location1c;
char *location2c;
char *location3c;
int xpos;
int ypos;
int s1x;
int s1y;
int s1z;
int s2x;
int s2y;
int s2z;
int doc1a;
int doc2a;
int doc3a;
int doc1b;
int doc2b;
int doc3b;
int doc1c;
int doc2c;
int doc3c;
int p1x;
int p1y;
int p1z;
int p2x;
int p2y;
int p2z;
int p3x;
int p3y;
int p3z;
int gravitys1;
int gravitys2;
int gravityp1;
int gravityp2;
int gravityp3;
int p1_low;
int p1_high;
int p2_low;
int p2_high;
int p3_low;
int p3_high;
int crash;
};
struct guard_data
{
GUARD_DATA *next;
GUARD_DATA *prev;
GUARD_DATA *next_on_planet;
GUARD_DATA *prev_on_planet;
CHAR_DATA *mob;
ROOM_INDEX_DATA *reset_loc;
PLANET_DATA *planet;
};
struct planet_data
{
PLANET_DATA *next;
PLANET_DATA *prev;
PLANET_DATA *next_in_system;
PLANET_DATA *prev_in_system;
GUARD_DATA *first_guard;
GUARD_DATA *last_guard;
SPACE_DATA *starsystem;
AREA_DATA *first_area;
AREA_DATA *last_area;
char *name;
char *filename;
long base_value;
CLAN_DATA *governed_by;
int population;
bool flags;
float pop_support;
};
#define PLANET_NOCAPTURE BV00
struct ship_data
{
SHIP_DATA *next;
SHIP_DATA *prev;
SHIP_DATA *next_in_starsystem;
SHIP_DATA *prev_in_starsystem;
SHIP_DATA *next_in_room;
SHIP_DATA *prev_in_room;
ROOM_INDEX_DATA *in_room;
SPACE_DATA *starsystem;
char *filename;
char *name;
char *home;
char *description;
char *owner;
char *pilot;
char *copilot;
char *dest;
sh_int type;
sh_int class;
sh_int comm;
sh_int sensor;
sh_int astro_array;
sh_int hyperspeed;
int hyperdistance;
sh_int realspeed;
sh_int currspeed;
sh_int shipstate;
sh_int statet0;
sh_int statet1;
sh_int statet2;
sh_int missiletype;
sh_int missilestate;
sh_int missiles;
sh_int maxmissiles;
sh_int torpedos;
sh_int maxtorpedos;
sh_int rockets;
sh_int maxrockets;
sh_int lasers;
sh_int tractorbeam;
sh_int manuever;
bool bayopen;
bool hatchopen;
bool autorecharge;
bool autotrack;
bool autospeed;
float vx, vy, vz;
float hx, hy, hz;
float jx, jy, jz;
int maxenergy;
int energy;
int shield;
int maxshield;
int hull;
int maxhull;
int cockpit;
int turret1;
int turret2;
int location;
int lastdoc;
int shipyard;
int entrance;
int hanger;
int engineroom;
int firstroom;
int lastroom;
int navseat;
int pilotseat;
int coseat;
int gunseat;
long collision;
SHIP_DATA *target0;
SHIP_DATA *target1;
SHIP_DATA *target2;
SPACE_DATA *currjump;
sh_int chaff;
sh_int maxchaff;
bool chaff_released;
bool autopilot;
int cost;
};
struct missile_data
{
MISSILE_DATA *next;
MISSILE_DATA *prev;
MISSILE_DATA *next_in_starsystem;
MISSILE_DATA *prev_in_starsystem;
SPACE_DATA *starsystem;
SHIP_DATA *target;
SHIP_DATA *fired_from;
char *fired_by;
sh_int missiletype;
sh_int age;
int speed;
int mx, my, mz;
};
/* defines for clan alliance data */
#define ALLIANCE_NEUTRAL 0
#define ALLIANCE_FRIENDLY 1
#define ALLIANCE_ALLIED 2
#define ALLIANCE_HOSTILE 3
#define ALLIANCE_ATWAR 4
#define ALLIANCE_WAIT_TIME 15
struct alliance_data
{
ALLIANCE_DATA *next;
ALLIANCE_DATA *prev;
CLAN_DATA *clan; /* The clan that has set this data */
CLAN_DATA *vclan; /* The clan that this data is about */
sh_int status; /* Neutral, Friendly, Allied, Hostile, At War */
sh_int vclanStatus; /* Status of other clan towards this clan */
sh_int votes; /* 2 votes required for at war status */
char *leader1Vote; /* first leader who voted for war */
char *leader2Vote; /* second leader who voted for war */
sh_int changeTimer;
sh_int newStatus;
};
/* defines for clan alignments */
#define CLANALIGN_NEUTRAL 0
#define CLANALIGN_GOOD 1
#define CLANALIGN_EVIL 2
struct clan_data
{
CLAN_DATA *next; /* next clan in list */
CLAN_DATA *prev; /* previous clan in list */
char *filename; /* Clan filename */
char *name; /* Clan name */
char *short_name;
char *motto; /* Clan motto */
char *description; /* A brief description of the clan */
char *deity; /* Clan's deity */
char *owner; /* Owner of the clan */
char *leader1; /* Head clan leader */
char *leader2; /* First officer */
char *leader3; /* Second officer */
char *leader4; /* Third officer */
char *leader5; /* Fourth officer */
char *leader6; /* Fith officer */
char *badge; /* Clan badge on who/where/to_room */
int pkills[7]; /* Number of pkills on behalf of clan */
int pdeaths[7]; /* Number of pkills against clan */
int spar_wins[7]; /* Number of pkills on behalf of clan */
int spar_loss[7]; /* Number of pkills against clan */
int mkills; /* Number of mkills on behalf of clan */
int mdeaths; /* Number of clan deaths due to mobs */
int illegal_pk; /* Number of illegal pk's by clan */
int score; /* Overall score */
sh_int clan_type; /* See clan type defines */
sh_int favour; /* Deities favour upon the clan */
sh_int strikes; /* Number of strikes against the clan */
sh_int members; /* Number of clan members */
sh_int activeMem; /* Members who have logged in during the past 30 days */
sh_int mem_limit; /* Number of clan members allowed */
sh_int alignment; /* Clan's general alignment */
int board; /* Vnum of clan board */
int clanobj1; /* Vnum of first clan obj */
int clanobj2; /* Vnum of second clan obj */
int clanobj3; /* Vnum of third clan obj */
int clanobj4; /* Vnum of fourth clan obj */
int clanobj5; /* Vnum of fifth clan obj */
AREA_DATA *clanHQ;
int recall; /* Vnum of clan's recall room */
int storeroom; /* Vnum of clan's store room */
int deathRecall; /* vnum of clan's death recall room */
int clanMorgue; /* vnum of clan's moruge */
int clanDonate; /* vnum of clan's donation room */
int clanJail; /* vnum of clan's jail */
int guard1; /* Vnum of clan guard type 1 */
int guard2; /* Vnum of clan guard type 2 */
int class; /* For guilds */
long double clanPL; /* Total clan PL */
/*
* removed since this is handled in the alliance data
* bool war;
* char * war_clan;
*/
/*
* Male rank names
*/
char *mRank1; /* Leader rank */
char *mRank2;
char *mRank3;
char *mRank4;
char *mRank5;
char *mRank6;
char *mRank7;
/*
* Female rank names
*/
char *fRank1; /* Leader rank */
char *fRank2;
char *fRank3;
char *fRank4;
char *fRank5;
char *fRank6;
char *fRank7;
/*
* Male PC's at rank
*/
int mRank1Count; /* Leader rank */
int mRank2Count;
int mRank3Count;
int mRank4Count;
int mRank5Count;
int mRank6Count;
int mRank7Count;
/*
* Female PC's at rank
*/
int fRank1Count; /* Leader rank */
int fRank2Count;
int fRank3Count;
int fRank4Count;
int fRank5Count;
int fRank6Count;
int fRank7Count;
/*
* bonus skllls for clan
*/
int clanSkill1; /* skill gsn */
int clanSkill2; /* skill gsn */
int clanSkill3; /* skill gsn */
char *clanWebSite; /* URL for the clans web site */
sh_int tax; /* Tax rate for clan memebers */
long double bank; /* Zeni in clans bank account */
/*
* char * war1;
* char * war2;
* char * war3;
* char * war4;
* char * war5;
* char * war6;
* char * war7;
* char * war8;
* char * war9;
* char * war10;
*/
};
struct council_data
{
COUNCIL_DATA *next; /* next council in list */
COUNCIL_DATA *prev; /* previous council in list */
char *filename; /* Council filename */
char *name; /* Council name */
char *description; /* A brief description of the council */
char *head; /* Council head */
char *head2; /* Council co-head */
char *powers; /* Council powers */
sh_int members; /* Number of council members */
int board; /* Vnum of council board */
int meeting; /* Vnum of council's meeting room */
};
struct deity_data
{
DEITY_DATA *next;
DEITY_DATA *prev;
char *filename;
char *name;
char *description;
sh_int alignment;
sh_int worshippers;
sh_int scorpse;
sh_int sdeityobj;
sh_int savatar;
sh_int srecall;
sh_int flee;
sh_int flee_npcrace;
sh_int flee_npcfoe;
sh_int kill;
sh_int kill_magic;
sh_int kill_npcrace;
sh_int kill_npcfoe;
sh_int sac;
sh_int bury_corpse;
sh_int aid_spell;
sh_int aid;
sh_int backstab;
sh_int steal;
sh_int die;
sh_int die_npcrace;
sh_int die_npcfoe;
sh_int spell_aid;
sh_int dig_corpse;
int race;
int race2;
int class;
int sex;
int npcrace;
int npcfoe;
int suscept;
int element;
EXT_BV affected;
int susceptnum;
int elementnum;
int affectednum;
int objstat;
};
struct tourney_data
{
int open;
int low_level;
int hi_level;
};
/*
* Data structure for notes.
*/
struct note_data
{
NOTE_DATA *next;
NOTE_DATA *prev;
char *sender;
char *date;
char *to_list;
char *subject;
int voting;
char *yesvotes;
char *novotes;
char *abstentions;
char *text;
time_t expire;
time_t date_stamp;
};
struct board_data
{
BOARD_DATA *next; /* Next board in list */
BOARD_DATA *prev; /* Previous board in list */
NOTE_DATA *first_note; /* First note on board */
NOTE_DATA *last_note; /* Last note on board */
char *note_file; /* Filename to save notes to */
char *read_group; /* Can restrict a board to a */
char *post_group; /* council, clan, guild etc */
char *extra_readers; /* Can give read rights to players */
char *extra_removers; /* Can give remove rights to players */
char *otakemessg; /* Next items set what is seen when */
char *opostmessg; /* that action is taken. --Shaddai */
char *oremovemessg;
char *ocopymessg;
char *olistmessg;
char *postmessg;
char *oreadmessg;
int board_obj; /* Vnum of board object */
sh_int num_posts; /* Number of notes on this board */
sh_int min_read_level; /* Minimum level to read a note */
sh_int min_post_level; /* Minimum level to post a note */
sh_int min_remove_level; /* Minimum level to remove a note */
sh_int max_posts; /* Maximum amount of notes allowed */
int type; /* Normal board or mail board? */
};
struct at_color_type
{
char *name;
sh_int def_color;
};
/*
* An affect.
*
* So limited... so few fields... should we add more?
*/
struct affect_data
{
AFFECT_DATA *next;
AFFECT_DATA *prev;
sh_int type;
int duration;
sh_int location;
int modifier;
EXT_BV bitvector;
int affLocator; /* For tracking affect data so they can be removed later -Goku */
};
/*
* A SMAUG spell
*/
struct smaug_affect
{
SMAUG_AFF *next;
char *duration;
sh_int location;
char *modifier;
int bitvector; /* this is the bit number */
};
/***************************************************************************
* *
* VALUES OF INTEREST TO AREA BUILDERS *
* (Start of section ... start here) *
* *
***************************************************************************/
/*
* Well known mob virtual numbers.
* Defined in #MOBILES.
*/
#define MOB_VNUM_CITYGUARD 3060
#define MOB_VNUM_VAMPIRE 80
#define MOB_VNUM_ANIMATED_CORPSE 5
#define MOB_VNUM_POLY_WOLF 10
#define MOB_VNUM_POLY_MIST 11
#define MOB_VNUM_POLY_BAT 12
#define MOB_VNUM_POLY_HAWK 13
#define MOB_VNUM_POLY_CAT 14
#define MOB_VNUM_POLY_DOVE 15
#define MOB_VNUM_POLY_FISH 16
#define MOB_VNUM_DEITY 17
/*
* ACT bits for mobs.
* Used in #MOBILES.
*/
typedef enum
{
ACT_IS_NPC, ACT_SENTINEL, ACT_SCAVENGER, ACT_BOUNTY, ACT_ROBOT,
ACT_AGGRESSIVE, ACT_STAY_AREA, ACT_WIMPY, ACT_PET, ACT_TRAIN,
ACT_PRACTICE, ACT_IMMORTAL, ACT_DEADLY, ACT_POLYSELF, ACT_META_AGGR,
ACT_GUARDIAN, ACT_RUNNING, ACT_NOWANDER, ACT_MOUNTABLE, ACT_MOUNTED,
ACT_SCHOLAR, ACT_SECRETIVE, ACT_HARDHAT, ACT_MOBINVIS, ACT_NOASSIST,
ACT_AUTONOMOUS, ACT_PACIFIST, ACT_NOATTACK, ACT_ANNOYING, ACT_STATSHIELD,
ACT_PROTOTYPE, ACT_UPGRADE, ACT_AUCTIONEER, ACT_UNDERTAKER, ACT_NOFOLLOW,
ACT_RANDOMIZE_PL, ACT_RTG_SHOP, ACT_BANKER,
MAX_ACT
} act_types;
/*
* Bits for 'affected_by'.
* Used in #MOBILES.
*
* hold and flaming are yet uncoded
*/
typedef enum
{
AFF_BLIND, AFF_INVISIBLE, AFF_DETECT_EVIL, AFF_DETECT_INVIS,
AFF_DETECT_MAGIC, AFF_DETECT_HIDDEN, AFF_HOLD, AFF_SANCTUARY,
AFF_SIGMA_VIRUS, AFF_INFRARED, AFF_CURSE, AFF_FLAMING, AFF_POISON,
AFF_PROTECT, AFF_PARALYSIS, AFF_SNEAK, AFF_HIDE, AFF_SLEEP, AFF_CHARM,
AFF_FLYING, AFF_PASS_DOOR, AFF_FLOATING, AFF_TRUESIGHT, AFF_DETECTTRAPS,
AFF_SCRYING, AFF_FIRESHIELD, AFF_SHOCKSHIELD, AFF_HAUS1, AFF_ICESHIELD,
AFF_POSSESS, AFF_BERSERK, AFF_AQUA_BREATH, AFF_RECURRINGSPELL,
AFF_CONTAGIOUS, AFF_ACIDMIST, AFF_VENOMSHIELD, AFF_PL, AFF_KAIOKEN,
AFF_SSJ, AFF_SSJ2, AFF_SSJ3, AFF_SSJ4, AFF_SNAMEK, AFF_ICER2,
AFF_ICER3, AFF_ICER4, AFF_ICER5, AFF_PL_SWITCH, AFF_OOZARU,
AFF_DEAD, AFF_HEART, AFF_TAG, AFF_ELECTRICSHIELD, AFF_HYPER,
AFF_SEMIPERFECT, AFF_PERFECT, AFF_ULTRAPERFECT, AFF_GROWTH,
AFF_GIANT, AFF_SPLIT_FORM, AFF_TRI_FORM, AFF_MULTI_FORM,
AFF_USSJ, AFF_USSJ2, AFF_EXTREME, AFF_EVIL_TRANS, AFF_SUPER_TRANS,
AFF_KID_TRANS, AFF_MYSTIC, AFF_SUPERANDROID,
AFF_NO_GLOBAL_DROP, AFF_MAKEOSTAR, AFF_EVILBOOST, AFF_EVILSURGE,
AFF_EVILOVERLOAD, AFF_BIOJR, AFF_GOLDEN_OOZARU, AFF_T4, AFF_T3, AFF_T2,
AFF_T1, AFF_OMEGA, AFF_VM1, AFF_VM2, AFF_LSSJ, AFF_MAJIN, AFF_UNAMEK,
AFF_FAERIE_FIRE, AFF_SENT_CHIP, AFF_HALO, AFF_ESSJ, AFF_HSSJ,
AFF_SUPER_OOZARU, AFF_SAIBAMAN1, AFF_SAIBAMAN2, AFF_SAIBAMAN3,
AFF_PUPPET, AFF_SFLAME1, AFF_SFLAME2, AFF_SFLAME3, AFF_UFLAME,
AFF_ADULT, AFF_DEKU, AFF_GORON, AFF_ZORA, AFF_FDEITY, AFF_REFLECTION,
AFF_ACTIVE_FORM, AFF_POWER_FORM, AFF_PROTO_FORM, AFF_OMEGA_FORM,
AFF_DEMBRACE, AFF_SERALIGHT, AFF_ARAPTURE, AFF_MICER, AFF_INNERWILL,
AFF_MECHAEVO, AFF_ANCIENTEVO, AFF_BLESS, AFF_POWERUPS, AFF_MUTATION1,
AFF_MUTATION2, AFF_MUTATION3, AFF_MUTATION4, AFF_MUTATION5,
MAX_AFFECTED_BY,
} affected_by_types;
/*
* Resistant Immune Susceptible flags
*/
#define RIS_FIRE BV00
#define RIS_COLD BV01
#define RIS_ELECTRICITY BV02
#define RIS_ENERGY BV03
#define RIS_BLUNT BV04
#define RIS_PIERCE BV05
#define RIS_SLASH BV06
#define RIS_ACID BV07
#define RIS_POISON BV08
#define RIS_DRAIN BV09
#define RIS_SLEEP BV10
#define RIS_CHARM BV11
#define RIS_HOLD BV12
#define RIS_NONMAGIC BV13
#define RIS_PLUS1 BV14
#define RIS_PLUS2 BV15
#define RIS_PLUS3 BV16
#define RIS_PLUS4 BV17
#define RIS_PLUS5 BV18
#define RIS_PLUS6 BV19
#define RIS_MAGIC BV20
#define RIS_PARALYSIS BV21
/* 21 RIS's*/
/*
* Attack types
*/
typedef enum
{
ATCK_BITE, ATCK_CLAWS, ATCK_TAIL, ATCK_STING, ATCK_PUNCH, ATCK_KICK,
ATCK_TRIP, ATCK_BASH, ATCK_STUN, ATCK_GOUGE, ATCK_BACKSTAB, ATCK_FEED,
ATCK_DRAIN, ATCK_FIREBREATH, ATCK_FROSTBREATH, ATCK_ACIDBREATH,
ATCK_LIGHTNBREATH, ATCK_GASBREATH, ATCK_POISON, ATCK_NASTYPOISON, ATCK_GAZE,
ATCK_BLINDNESS, ATCK_CAUSESERIOUS, ATCK_EARTHQUAKE, ATCK_CAUSECRITICAL,
ATCK_CURSE, ATCK_FLAMESTRIKE, ATCK_HARM, ATCK_FIREBALL, ATCK_COLORSPRAY,
ATCK_WEAKEN, ATCK_SPIRALBLAST, MAX_ATTACK_TYPE
} attack_types;
/*
* Defense types
*/
typedef enum
{
DFND_PARRY, DFND_DODGE, DFND_HEAL, DFND_CURELIGHT, DFND_CURESERIOUS,
DFND_CURECRITICAL, DFND_DISPELMAGIC, DFND_DISPELEVIL, DFND_SANCTUARY,
DFND_FIRESHIELD, DFND_SHOCKSHIELD, DFND_SHIELD, DFND_BLESS, DFND_STONESKIN,
DFND_TELEPORT, DFND_MONSUM1, DFND_MONSUM2, DFND_MONSUM3, DFND_MONSUM4,
DFND_DISARM, DFND_ICESHIELD, DFND_GRIP, DFND_TRUESIGHT, DFND_ACIDMIST,
DFND_VENOMSHIELD, MAX_DEFENSE_TYPE
} defense_types;
/*
* Body parts
*/
#define PART_HEAD BV00
#define PART_ARMS BV01
#define PART_LEGS BV02
#define PART_HEART BV03
#define PART_BRAINS BV04
#define PART_GUTS BV05
#define PART_HANDS BV06
#define PART_FEET BV07
#define PART_FINGERS BV08
#define PART_EAR BV09
#define PART_EYE BV10
#define PART_LONG_TONGUE BV11
#define PART_EYESTALKS BV12
#define PART_TENTACLES BV13
#define PART_FINS BV14
#define PART_WINGS BV15
#define PART_TAIL BV16
#define PART_SCALES BV17
/* for combat */
#define PART_CLAWS BV18
#define PART_FANGS BV19
#define PART_HORNS BV20
#define PART_TUSKS BV21
#define PART_TAILATTACK BV22
#define PART_SHARPSCALES BV23
#define PART_BEAK BV24
#define PART_HAUNCH BV25
#define PART_HOOVES BV26
#define PART_PAWS BV27
#define PART_FORELEGS BV28
#define PART_FEATHERS BV29
/*
* Autosave flags
*/
#define SV_DEATH BV00 /* Save on death */
#define SV_KILL BV01 /* Save when kill made */
#define SV_PASSCHG BV02 /* Save on password change */
#define SV_DROP BV03 /* Save on drop */
#define SV_PUT BV04 /* Save on put */
#define SV_GIVE BV05 /* Save on give */
#define SV_AUTO BV06 /* Auto save every x minutes (define in cset) */
#define SV_ZAPDROP BV07 /* Save when eq zaps */
#define SV_AUCTION BV08 /* Save on auction */
#define SV_GET BV09 /* Save on get */
#define SV_RECEIVE BV10 /* Save when receiving */
#define SV_IDLE BV11 /* Save when char goes idle */
#define SV_BACKUP BV12 /* Make backup of pfile on save */
#define SV_QUITBACKUP BV13 /* Backup on quit only --Blod */
#define SV_FILL BV14 /* Save on do_fill */
#define SV_EMPTY BV15 /* Save on do_empty */
/*
* Pipe flags
*/
#define PIPE_TAMPED BV01
#define PIPE_LIT BV02
#define PIPE_HOT BV03
#define PIPE_DIRTY BV04
#define PIPE_FILTHY BV05
#define PIPE_GOINGOUT BV06
#define PIPE_BURNT BV07
#define PIPE_FULLOFASH BV08
/*
* Flags for act_string -- Shaddai
*/
#define STRING_NONE 0
#define STRING_IMM BV01
/*
* old flags for conversion purposes -- will not conflict with the flags below
*/
#define OLD_SF_SAVE_HALF_DAMAGE BV18 /* old save for half damage */
#define OLD_SF_SAVE_NEGATES BV19 /* old save negates affect */
/*
* Skill/Spell flags The minimum BV *MUST* be 11!
*/
#define SF_WATER BV00
#define SF_EARTH BV01
#define SF_AIR BV02
#define SF_ASTRAL BV03
#define SF_AREA BV04 /* is an area spell */
#define SF_DISTANT BV05 /* affects something far away */
#define SF_REVERSE BV06
#define SF_NOSELF BV07 /* Can't target yourself! */
#define SF_UNUSED2 BV08 /* free for use! */
#define SF_ACCUMULATIVE BV09 /* is accumulative */
#define SF_RECASTABLE BV10 /* can be refreshed */
#define SF_NOSCRIBE BV11 /* cannot be scribed */
#define SF_NOBREW BV12 /* cannot be brewed */
#define SF_GROUPSPELL BV13 /* only affects group members */
#define SF_OBJECT BV14 /* directed at an object */
#define SF_CHARACTER BV15 /* directed at a character */
#define SF_SECRETSKILL BV16 /* hidden unless learned */
#define SF_PKSENSITIVE BV17 /* much harder for plr vs. plr */
#define SF_STOPONFAIL BV18 /* stops spell on first failure */
#define SF_NOFIGHT BV19 /* stops if char fighting */
#define SF_NODISPEL BV20 /* stops spell from being dispelled */
#define SF_RANDOMTARGET BV21 /* chooses a random target */
typedef enum
{ SS_NONE, SS_POISON_DEATH, SS_ROD_WANDS, SS_PARA_PETRI,
SS_BREATH, SS_SPELL_STAFF
} save_types;
#define ALL_BITS INT_MAX
#define SDAM_MASK ALL_BITS & ~(BV00 | BV01 | BV02)
#define SACT_MASK ALL_BITS & ~(BV03 | BV04 | BV05)
#define SCLA_MASK ALL_BITS & ~(BV06 | BV07 | BV08)
#define SPOW_MASK ALL_BITS & ~(BV09 | BV10)
#define SSAV_MASK ALL_BITS & ~(BV11 | BV12 | BV13)
typedef enum
{ SD_NONE, SD_FIRE, SD_COLD, SD_ELECTRICITY, SD_ENERGY, SD_ACID,
SD_POISON, SD_DRAIN
} spell_dam_types;
typedef enum
{ SA_NONE, SA_CREATE, SA_DESTROY, SA_RESIST, SA_SUSCEPT,
SA_DIVINATE, SA_OBSCURE, SA_CHANGE
} spell_act_types;
typedef enum
{ SP_NONE, SP_MINOR, SP_GREATER, SP_MAJOR } spell_power_types;
typedef enum
{ SC_NONE, SC_LUNAR, SC_SOLAR, SC_TRAVEL, SC_SUMMON,
SC_LIFE, SC_DEATH, SC_ILLUSION
} spell_class_types;
typedef enum
{ SE_NONE, SE_NEGATE, SE_EIGHTHDAM, SE_QUARTERDAM, SE_HALFDAM,
SE_3QTRDAM, SE_REFLECT, SE_ABSORB
} spell_save_effects;
/*
* Sex.
* Used in #MOBILES.
*/
typedef enum
{ SEX_NEUTRAL, SEX_MALE, SEX_FEMALE } sex_types;
typedef enum
{
TRAP_TYPE_POISON_GAS = 1, TRAP_TYPE_POISON_DART, TRAP_TYPE_POISON_NEEDLE,
TRAP_TYPE_POISON_DAGGER, TRAP_TYPE_POISON_ARROW, TRAP_TYPE_BLINDNESS_GAS,
TRAP_TYPE_SLEEPING_GAS, TRAP_TYPE_FLAME, TRAP_TYPE_EXPLOSION,
TRAP_TYPE_ACID_SPRAY, TRAP_TYPE_ELECTRIC_SHOCK, TRAP_TYPE_BLADE,
TRAP_TYPE_SEX_CHANGE
} trap_types;
#define MAX_TRAPTYPE TRAP_TYPE_SEX_CHANGE
#define TRAP_ROOM BV00
#define TRAP_OBJ BV01
#define TRAP_ENTER_ROOM BV02
#define TRAP_LEAVE_ROOM BV03
#define TRAP_OPEN BV04
#define TRAP_CLOSE BV05
#define TRAP_GET BV06
#define TRAP_PUT BV07
#define TRAP_PICK BV08
#define TRAP_UNLOCK BV09
#define TRAP_N BV10
#define TRAP_S BV11
#define TRAP_E BV12
#define TRAP_W BV13
#define TRAP_U BV14
#define TRAP_D BV15
#define TRAP_EXAMINE BV16
#define TRAP_NE BV17
#define TRAP_NW BV18
#define TRAP_SE BV19
#define TRAP_SW BV20
/*
* Well known object virtual numbers.
* Defined in #OBJECTS.
*/
#define OBJ_VNUM_MONEY_ONE 2
#define OBJ_VNUM_MONEY_SOME 3
#define OBJ_VNUM_TREASURE 620
#define OBJ_VNUM_CORPSE_NPC 10
#define OBJ_VNUM_CORPSE_PC 11
#define OBJ_VNUM_SEVERED_HEAD 12
#define OBJ_VNUM_TORN_HEART 13
#define OBJ_VNUM_SLICED_ARM 14
#define OBJ_VNUM_SLICED_LEG 15
#define OBJ_VNUM_SPILLED_GUTS 16
#define OBJ_VNUM_BLOOD 17
#define OBJ_VNUM_BLOODSTAIN 18
#define OBJ_VNUM_SCRAPS 19
#define OBJ_VNUM_MUSHROOM 20
#define OBJ_VNUM_LIGHT_BALL 21
#define OBJ_VNUM_SPRING 22
#define OBJ_VNUM_SKIN 23
#define OBJ_VNUM_SLICE 24
#define OBJ_VNUM_SHOPPING_BAG 25
#define OBJ_VNUM_BLOODLET 26
#define OBJ_VNUM_FIRE 30
#define OBJ_VNUM_TRAP 31
#define OBJ_VNUM_PORTAL 32
#define OBJ_VNUM_BLACK_POWDER 33
#define OBJ_VNUM_SCROLL_SCRIBING 34
#define OBJ_VNUM_FLASK_BREWING 35
#define OBJ_VNUM_NOTE 36
#define OBJ_VNUM_DEITY 64
#define OBJ_VNUM_DIAMOND_RING 96
#define OBJ_VNUM_WEDDING_BAND 97
#define OBJ_VNUM_ROULETTE 200828
/* Academy eq */
#define OBJ_VNUM_SCHOOL_MACE 10315
#define OBJ_VNUM_SCHOOL_DAGGER 10312
#define OBJ_VNUM_SCHOOL_SWORD 10313
#define OBJ_VNUM_SCHOOL_VEST 10308
#define OBJ_VNUM_SCHOOL_SHIELD 10310
#define OBJ_VNUM_SCHOOL_BANNER 10311
/*
* Item types.
* Used in #OBJECTS.
*/
typedef enum
{
ITEM_NONE, ITEM_LIGHT, ITEM_SCROLL, ITEM_WAND, ITEM_STAFF, ITEM_WEAPON,
ITEM_FIREWEAPON, ITEM_MISSILE, ITEM_TREASURE, ITEM_ARMOR, ITEM_POTION,
ITEM_WORN, ITEM_FURNITURE, ITEM_TRASH, ITEM_OLDTRAP, ITEM_CONTAINER,
ITEM_NOTE, ITEM_DRINK_CON, ITEM_KEY, ITEM_FOOD, ITEM_MONEY, ITEM_PEN,
ITEM_BOAT, ITEM_CORPSE_NPC, ITEM_CORPSE_PC, ITEM_FOUNTAIN, ITEM_PILL,
ITEM_BLOOD, ITEM_BLOODSTAIN, ITEM_SCRAPS, ITEM_PIPE, ITEM_HERB_CON,
ITEM_HERB, ITEM_INCENSE, ITEM_FIRE, ITEM_BOOK, ITEM_SWITCH, ITEM_LEVER,
ITEM_PULLCHAIN, ITEM_BUTTON, ITEM_DIAL, ITEM_RUNE, ITEM_RUNEPOUCH,
ITEM_MATCH, ITEM_TRAP, ITEM_MAP, ITEM_PORTAL, ITEM_PAPER,
ITEM_TINDER, ITEM_LOCKPICK, ITEM_SPIKE, ITEM_DISEASE, ITEM_OIL, ITEM_FUEL,
ITEM_PIECE, ITEM_EMPTY2, ITEM_MISSILE_WEAPON, ITEM_PROJECTILE, ITEM_QUIVER,
ITEM_SHOVEL, ITEM_SALVE, ITEM_COOK, ITEM_KEYRING, ITEM_ODOR, ITEM_CHANCE,
ITEM_SCOUTER, ITEM_DRAGONBALL, ITEM_DRAGONRADAR
} item_types;
#define MAX_ITEM_TYPE ITEM_DRAGONRADAR
/*
* Extra flags.
* Used in #OBJECTS.
*/
typedef enum
{
ITEM_GLOW, ITEM_HUM, ITEM_DARK, ITEM_LOYAL, ITEM_EVIL, ITEM_INVIS, ITEM_MAGIC,
ITEM_NODROP, ITEM_BLESS, ITEM_ANTI_GOOD, ITEM_ANTI_EVIL, ITEM_ANTI_NEUTRAL,
ITEM_NOREMOVE, ITEM_INVENTORY, ITEM_ANTI_SAIYAN, ITEM_ANTI_HUMAN,
ITEM_ANTI_HALFBREED, ITEM_ANTI_NAMEK, ITEM_ANTI_ANDROID, ITEM_ANTI_ICER,
ITEM_ANTI_BIO_ANDROID, ITEM_ANTI_MAJIN, ITEM_ORGANIC, ITEM_METAL, ITEM_DONATION,
ITEM_CLANOBJECT, ITEM_CLANCORPSE, ITEM_ANTI_FIERIAN, ITEM_ANTI_HYLIAN,
ITEM_HIDDEN, ITEM_POISONED, ITEM_COVERING, ITEM_DEATHROT, ITEM_BURIED,
ITEM_PROTOTYPE, ITEM_NOLOCATE, ITEM_GROUNDROT, ITEM_LOOTABLE,
ITEM_RARE, ITEM_UNIQUE, ITEM_ANTI_DEMON, ITEM_ANTI_KAIO,
ITEM_NOAUCTION, ITEM_NOGIVE, ITEM_NOQUIT, ITEM_NOSAC, ITEM_ANDROID_CHIP, // oops, not really needed anymore but i'll leave it anyways -Goku 09.30.04
/*
* why doesn't someone make ITEM_ONLY_<race> flags? -Goku 09.30.04
*/
/*
* eh, fuckit. i'm already in the code -Goku 09.30.04
*/
ITEM_ONLY_SAIYAN, ITEM_ONLY_HUMAN, ITEM_ONLY_HALFBREED, ITEM_ONLY_NAMEK,
ITEM_ONLY_ANDROID, ITEM_ONLY_ICER, ITEM_ONLY_BIO_ANDROID, ITEM_ONLY_MAJIN,
ITEM_ONLY_DEMON, ITEM_ONLY_KAIO, ITEM_ONLY_GENIE, ITEM_ONLY_HARDCORE,
ITEM_ANTI_GENIE, ITEM_ANTI_HARDCORE, ITEM_ANTI_TUFFLE, ITEM_ANTI_YARDRATIAN,
ITEM_ANTI_SAIBAMAN, ITEM_ANTI_SYMBIOTE, ITEM_ONLY_SAIBAMAN, ITEM_ONLY_SYMBIOTE,
ITEM_ONLY_TUFFLE, ITEM_ONLY_YARDRATIAN, ITEM_ONLY_FIERIAN, ITEM_ONLY_HYLIAN,
ITEM_ONLY_REPLOID, ITEM_ANTI_REPLOID, ITEM_ONLY_MUTANT, ITEM_ANTI_MUTANT,
MAX_ITEM_FLAG
} item_extra_flags;
/* Magic flags - extra extra_flags for objects that are used in spells */
#define ITEM_RETURNING BV00
#define ITEM_BACKSTABBER BV01
#define ITEM_BANE BV02
#define ITEM_MAGIC_LOYAL BV03
#define ITEM_HASTE BV04
#define ITEM_DRAIN BV05
#define ITEM_LIGHTNING_BLADE BV06
#define ITEM_PKDISARMED BV07 /* Maybe temporary, not a perma flag */
/* Lever/dial/switch/button/pullchain flags */
#define TRIG_UP BV00
#define TRIG_UNLOCK BV01
#define TRIG_LOCK BV02
#define TRIG_D_NORTH BV03
#define TRIG_D_SOUTH BV04
#define TRIG_D_EAST BV05
#define TRIG_D_WEST BV06
#define TRIG_D_UP BV07
#define TRIG_D_DOWN BV08
#define TRIG_DOOR BV09
#define TRIG_CONTAINER BV10
#define TRIG_OPEN BV11
#define TRIG_CLOSE BV12
#define TRIG_PASSAGE BV13
#define TRIG_OLOAD BV14
#define TRIG_MLOAD BV15
#define TRIG_TELEPORT BV16
#define TRIG_TELEPORTALL BV17
#define TRIG_TELEPORTPLUS BV18
#define TRIG_DEATH BV19
#define TRIG_CAST BV20
#define TRIG_FAKEBLADE BV21
#define TRIG_RAND4 BV22
#define TRIG_RAND6 BV23
#define TRIG_TRAPDOOR BV24
#define TRIG_ANOTHEROOM BV25
#define TRIG_USEDIAL BV26
#define TRIG_ABSOLUTEVNUM BV27
#define TRIG_SHOWROOMDESC BV28
#define TRIG_AUTORETURN BV29
#define TELE_SHOWDESC BV00
#define TELE_TRANSALL BV01
#define TELE_TRANSALLPLUS BV02
/*
* Wear flags.
* Used in #OBJECTS.
*/
#define ITEM_TAKE BV00
#define ITEM_WEAR_FINGER BV01
#define ITEM_WEAR_NECK BV02
#define ITEM_WEAR_BODY BV03
#define ITEM_WEAR_HEAD BV04
#define ITEM_WEAR_LEGS BV05
#define ITEM_WEAR_FEET BV06
#define ITEM_WEAR_HANDS BV07
#define ITEM_WEAR_ARMS BV08
#define ITEM_WEAR_SHIELD BV09
#define ITEM_WEAR_ABOUT BV10
#define ITEM_WEAR_WAIST BV11
#define ITEM_WEAR_WRIST BV12
#define ITEM_WIELD BV13
#define ITEM_HOLD BV14
#define ITEM_DUAL_WIELD BV15
#define ITEM_WEAR_EARS BV16
#define ITEM_WEAR_EYES BV17
#define ITEM_MISSILE_WIELD BV18
#define ITEM_WEAR_BACK BV19
#define ITEM_WEAR_FACE BV20
#define ITEM_WEAR_ANKLE BV21
#define ITEM_WEAR_PANEL BV22
#define ITEM_WEAR_FOREHEAD BV23
#define ITEM_WEAR_STANDING BV24
#define ITEM_WEAR_TAIL BV25
#define ITEM_WEAR_BADGE BV26
#define ITEM_WEAR_SCOUTER BV27
#define ITEM_WEAR_AURA BV28
#define ITEM_WEAR_NOSE BV29
#define ITEM_WEAR_FLOATING BV30
#define ITEM_WEAR_MAX 30
/*
* affLocator defines (for affects)
* Never define anything as zero! -Goku
*/
#define LOC_TRANS_STAT_APPLY 1 /* To locate trasformation stat affects */
/*
* Apply types (for affects).
* Used in #OBJECTS.
*/
typedef enum
{
APPLY_NONE, APPLY_STR, APPLY_DEX, APPLY_INT, APPLY_CON,
APPLY_SEX, APPLY_CLASS, APPLY_LEVEL, APPLY_AGE, APPLY_HEIGHT, APPLY_WEIGHT,
APPLY_MANA, APPLY_HIT, APPLY_MOVE, APPLY_GOLD, APPLY_EXP, APPLY_AC,
APPLY_HITROLL, APPLY_DAMROLL, APPLY_SAVING_POISON, APPLY_SAVING_ROD,
APPLY_SAVING_PARA, APPLY_SAVING_BREATH, APPLY_SAVING_SPELL,
APPLY_AFFECT, APPLY_RESISTANT, APPLY_IMMUNE, APPLY_SUSCEPTIBLE,
APPLY_WEAPONSPELL, APPLY_LCK, APPLY_BACKSTAB, APPLY_PICK, APPLY_TRACK,
APPLY_STEAL, APPLY_SNEAK, APPLY_HIDE, APPLY_PALM, APPLY_DETRAP, APPLY_DODGE,
APPLY_PEEK, APPLY_SCAN, APPLY_GOUGE, APPLY_SEARCH, APPLY_MOUNT, APPLY_DISARM,
APPLY_KICK, APPLY_PARRY, APPLY_BASH, APPLY_STUN, APPLY_PUNCH, APPLY_CLIMB,
APPLY_GRIP, APPLY_SCRIBE, APPLY_BREW, APPLY_WEARSPELL, APPLY_REMOVESPELL,
APPLY_EMOTION, APPLY_MENTALSTATE, APPLY_STRIPSN, APPLY_REMOVE, APPLY_DIG,
APPLY_FULL, APPLY_THIRST, APPLY_DRUNK, APPLY_BLOOD, APPLY_COOK,
APPLY_RECURRINGSPELL, APPLY_CONTAGIOUS, APPLY_EXT_AFFECT, APPLY_ODOR,
APPLY_ROOMFLAG, APPLY_SECTORTYPE, APPLY_ROOMLIGHT, APPLY_TELEVNUM,
APPLY_TELEDELAY, APPLY_PL_MULT, APPLY_PL_PERCENT, APPLY_NATURALAC,
APPLY_ALLSTATS,
MAX_APPLY_TYPE
} apply_types;
#define REVERSE_APPLY 1000
/*
* Values for containers (value[1]).
* Used in #OBJECTS.
*/
#define CONT_CLOSEABLE BV00
#define CONT_PICKPROOF BV01
#define CONT_CLOSED BV02
#define CONT_LOCKED BV03
#define CONT_EATKEY BV04
/*
* Well known room virtual numbers.
* Defined in #ROOMS.
*/
#define ROOM_VNUM_VOID 1
#define ROOM_VNUM_LIMBO 2
#define ROOM_VNUM_POLY 3
#define ROOM_VNUM_CHAT 1200
#define ROOM_VNUM_TEMPLE 9001
#define ROOM_VNUM_ALTAR 1500
#define ROOM_VNUM_SCHOOL 100
#define ROOM_AUTH_START 100
#define ROOM_VNUM_HALLOFFALLEN 100
#define ROOM_LIMBO_SHIPYARD 45
#define ROOM_SHUTTLE_BUS 1001 /*PLUOGUS*/
#define ROOM_SHUTTLE_BUS_2 1003 /*TOCCA*/
#define ROOM_CORUSCANT_SHUTTLE 10002
#define ROOM_SENATE_SHUTTLE 10003
#define ROOM_CORUSCANT_TURBOCAR 10004
#define ROOM_EARTH_TURBOCAR 1105
#define ROOM_START_SAIYAN 300
#define ROOM_START_HUMAN 350
#define ROOM_START_HALFBREED ROOM_START_HUMAN
#define ROOM_START_NAMEK 400
#define ROOM_START_ANDROID 2308
#define ROOM_START_ICER 500
#define ROOM_HBTC 5
#define ROOM_CORPSE_DROPOFF 3934
#define ROOM_VNUM_FUSIONSTASIS 89
/*
* New bit values for sector types. Code by Mystaric
*/
#define BVSECT_INSIDE BV00
#define BVSECT_CITY BV01
#define BVSECT_FIELD BV02
#define BVSECT_FOREST BV03
#define BVSECT_HILLS BV04
#define BVSECT_MOUNTAIN BV05
#define BVSECT_WATER_SWIM BV06
#define BVSECT_WATER_NOSWIM BV07
#define BVSECT_UNDERWATER BV08
#define BVSECT_AIR BV09
#define BVSECT_DESERT BV10
#define BVSECT_DUNNO BV11
#define BVSECT_OCEANFLOOR BV12
#define BVSECT_UNDERGROUND BV13
#define BVSECT_LAVA BV14
#define BVSECT_SWAMP BV15
#define BVSECT_SPACE BV16
#define MAX_SECFLAG 16
/*
* Room flags. Holy cow! Talked about stripped away..
* Used in #ROOMS. Those merc guys know how to strip code down.
* Lets put it all back... ;)
*/
typedef enum
{
ROOM_DARK, ROOM_DEATH, ROOM_NO_MOB, ROOM_INDOORS, ROOM_LAWFUL, ROOM_NEUTRAL,
ROOM_CHAOTIC, ROOM_NO_MAGIC, ROOM_TUNNEL, ROOM_PRIVATE, ROOM_SAFE, ROOM_SOLITARY,
ROOM_PET_SHOP, ROOM_NO_RECALL, ROOM_DONATION, ROOM_NODROPALL, ROOM_SILENCE,
ROOM_LOGSPEECH, ROOM_NODROP, ROOM_CLANSTOREROOM, ROOM_NO_SUMMON, ROOM_NO_ASTRAL,
ROOM_TELEPORT, ROOM_TELESHOWDESC, ROOM_NOFLOOR, ROOM_NOSUPPLICATE, ROOM_ARENA,
ROOM_NOMISSILE, ROOM_GRAV, ROOM_HTANKS, ROOM_PROTOTYPE, ROOM_DND, ROOM_SPACECRAFT,
ROOM_NO_DRIVING, ROOM_TIME_CHAMBER, ROOM_NO_TELEPORT, ROOM_NO_TELEPORT_OUT,
ROOM_ASTRALSHIELD
} ext_room_flags;
/*
* Directions.
* Used in #ROOMS.
*/
typedef enum
{
DIR_NORTH, DIR_EAST, DIR_SOUTH, DIR_WEST, DIR_UP, DIR_DOWN,
DIR_NORTHEAST, DIR_NORTHWEST, DIR_SOUTHEAST, DIR_SOUTHWEST, DIR_SOMEWHERE
} dir_types;
#define PT_WATER 100
#define PT_AIR 200
#define PT_EARTH 300
#define PT_FIRE 400
/*
* Push/pull types for exits -Thoric
* To differentiate between the current of a river, or a strong gust of wind
*/
typedef enum
{
PULL_UNDEFINED, PULL_VORTEX, PULL_VACUUM, PULL_SLIP, PULL_ICE, PULL_MYSTERIOUS,
PULL_CURRENT = PT_WATER, PULL_WAVE, PULL_WHIRLPOOL, PULL_GEYSER,
PULL_WIND = PT_AIR, PULL_STORM, PULL_COLDWIND, PULL_BREEZE,
PULL_LANDSLIDE = PT_EARTH, PULL_SINKHOLE, PULL_QUICKSAND, PULL_EARTHQUAKE,
PULL_LAVA = PT_FIRE, PULL_HOTAIR
} dir_pulltypes;
#define MAX_DIR DIR_SOUTHWEST /* max for normal walking */
#define DIR_PORTAL DIR_SOMEWHERE /* portal direction */
/*
* Exit flags. EX_RES# are reserved for use by the
* Used in #ROOMS. SMAUG development team
*/
#define EX_ISDOOR BV00
#define EX_CLOSED BV01
#define EX_LOCKED BV02
#define EX_SECRET BV03
#define EX_SWIM BV04
#define EX_PICKPROOF BV05
#define EX_FLY BV06
#define EX_CLIMB BV07
#define EX_DIG BV08
#define EX_EATKEY BV09
#define EX_NOPASSDOOR BV10
#define EX_HIDDEN BV11
#define EX_PASSAGE BV12
#define EX_PORTAL BV13
#define EX_RES1 BV14
#define EX_RES2 BV15
#define EX_xCLIMB BV16
#define EX_xENTER BV17
#define EX_xLEAVE BV18
#define EX_xAUTO BV19
#define EX_NOFLEE BV20
#define EX_xSEARCHABLE BV21
#define EX_BASHED BV22
#define EX_BASHPROOF BV23
#define EX_NOMOB BV24
#define EX_WINDOW BV25
#define EX_xLOOK BV26
#define EX_ISBOLT BV27
#define EX_BOLTED BV28
#define MAX_EXFLAG 28
/*
* Sector types.
* Used in #ROOMS.
*/
typedef enum
{
SECT_INSIDE, SECT_CITY, SECT_FIELD, SECT_FOREST, SECT_HILLS, SECT_MOUNTAIN,
SECT_WATER_SWIM, SECT_WATER_NOSWIM, SECT_UNDERWATER, SECT_AIR, SECT_DESERT,
SECT_DUNNO, SECT_OCEANFLOOR, SECT_UNDERGROUND, SECT_LAVA, SECT_SWAMP,
SECT_SPACE, SECT_MAX
} sector_types;
/*
* Equpiment wear locations.
* Used in #RESETS.
*/
typedef enum
{
WEAR_NONE = -1, WEAR_LIGHT = 0, WEAR_FINGER_L, WEAR_FINGER_R, WEAR_NECK_1,
WEAR_NECK_2, WEAR_BODY, WEAR_HEAD, WEAR_LEGS, WEAR_FEET, WEAR_HANDS,
WEAR_ARMS, WEAR_SHIELD, WEAR_ABOUT, WEAR_WAIST, WEAR_WRIST_L, WEAR_WRIST_R,
WEAR_WIELD, WEAR_HOLD, WEAR_DUAL_WIELD, WEAR_EARS, WEAR_EYES,
WEAR_MISSILE_WIELD, WEAR_BACK, WEAR_FACE, WEAR_ANKLE_L, WEAR_ANKLE_R,
WEAR_PANEL, WEAR_FOREHEAD, WEAR_STANDING, WEAR_TAIL, WEAR_BADGE,
WEAR_SCOUTER, WEAR_AURA, WEAR_NOSE, WEAR_FLOATING,
MAX_WEAR
} wear_locations;
/* Board Types */
typedef enum
{ BOARD_NOTE, BOARD_MAIL } board_types;
/* Auth Flags */
#define FLAG_WRAUTH 1
#define FLAG_AUTH 2
/***************************************************************************
* *
* VALUES OF INTEREST TO AREA BUILDERS *
* (End of this section ... stop here) *
* *
***************************************************************************/
/*
* Conditions.
*/
typedef enum
{
COND_DRUNK, COND_FULL, COND_THIRST, MAX_CONDS
} conditions;
/*
* Positions.
*/
typedef enum
{
POS_DEAD, POS_MORTAL, POS_INCAP, POS_STUNNED, POS_SLEEPING, POS_BERSERK,
POS_RESTING, POS_AGGRESSIVE, POS_SITTING, POS_FIGHTING, POS_DEFENSIVE,
POS_EVASIVE, POS_STANDING, POS_MOUNTED, POS_SHOVE, POS_DRAG
} positions;
/*
* Styles.
*/
typedef enum
{
STYLE_BERSERK, STYLE_AGGRESSIVE, STYLE_FIGHTING, STYLE_DEFENSIVE,
STYLE_EVASIVE,
} styles;
/*
* ACT bits for players.
*/
typedef enum
{
PLR_IS_NPC, PLR_BOUGHT_PET, PLR_SHOVEDRAG, PLR_AUTOEXIT, PLR_AUTOLOOT,
PLR_AUTOSAC, PLR_BLANK, PLR_OUTCAST, PLR_BRIEF, PLR_COMBINE, PLR_PROMPT,
PLR_TELNET_GA, PLR_HOLYLIGHT, PLR_WIZINVIS, PLR_ROOMVNUM, PLR_SILENCE,
PLR_NO_EMOTE, PLR_ATTACKER, PLR_NO_TELL, PLR_LOG, PLR_DENY, PLR_FREEZE,
PLR_THIEF, PLR_KILLER, PLR_LITTERBUG, PLR_ANSI, PLR_RIP, PLR_NICE, PLR_FLEE,
PLR_AUTOGOLD, PLR_AUTOMAP, PLR_AFK, PLR_INVISPROMPT, PLR_SPAR,
PLR_PK1, PLR_PK2, PLR_WAR1, PLR_WAR2, PLR_GHOST, PLR_INCOG,
PLR_BOUNTY, PLR_CAN_CHAT, PLR_NO_FOS, PLR_SAY_SWEAR, PLR_TELL_SWEAR,
PLR_EMOTE_SWEAR, PLR_CLAN_SWEAR, PLR_AUTO_COMPASS, PLR_NO_HISCORE,
PLR_HC, PLR_NOFOLLOW, PLR_2XPL_GAIN, PLR_REQBIO, PLR_SKAI, PLR_WKAI, PLR_NKAI,
PLR_QUEST_BUILDER, PLR_QUESTING, PLR_SPLIT_MIMIC, PLR_CHANEDIT, PLR_NOGBOARD,
PLR_NOSCREAM, PLR_MW, PLR_DG, PLR_1337, PLR_3XPL_GAIN,
PLR_MAKE_THESE_STUPID_CHANNEL_TAGS_GO_AWAY, PLR_EXEMPT
} player_flags;
/*
* Bits for combat flags
*/
/* This is all wrong. -Karma
typedef enum
{
CMB_NONE, CMB_NO_KI_ABSORB, CMB_NO_HEART, CMB_NO_DCD, CMB_NO_DODGE,
CMB_NO_BLOCK
} player_combat_flags;
*/
#define CMB_NONE BV00
#define CMB_NO_KI_ABSORB BV01
#define CMB_NO_HEART BV02
#define CMB_NO_DCD BV03
#define CMB_NO_DODGE BV04
#define CMB_NO_BLOCK BV05
/* Bits for pc_data->flags. */
#define PCFLAG_R1 BV00
#define PCFLAG_DEADLY BV01
#define PCFLAG_UNAUTHED BV02
#define PCFLAG_NORECALL BV03
#define PCFLAG_NOINTRO BV04
#define PCFLAG_GAG BV05
#define PCFLAG_RETIRED BV06
#define PCFLAG_GUEST BV07
#define PCFLAG_NOSUMMON BV08
#define PCFLAG_PAGERON BV09
#define PCFLAG_NOTITLE BV10
#define PCFLAG_GROUPWHO BV11
#define PCFLAG_DIAGNOSE BV12
#define PCFLAG_HIGHGAG BV13
#define PCFLAG_WATCH BV14 /* see function "do_watch" */
#define PCFLAG_HELPSTART BV15 /* Force new players to help start */
#define PCFLAG_DND BV16 /* Do Not Disturb flage */
/*
* DND flag prevents unwanted transfers of imms by lower level imms
*/
#define PCFLAG_IDLE BV17 /* Player is Linkdead */
#define PCFLAG_PRIVACY BV18 /* Added by Samson 6-11-99 Finger privacy */
#define PCFLAG_KNOWSMYSTIC BV19
#define PCFLAG_IMMORTALITY BV20
#define PCFLAG_KNOWSLSSJ BV22
/* Flags for fusions - Karma */
#define FUSION_STASIS BV00
#define FUSION_DANCE BV01
#define FUSION_POTARA BV02
#define FUSION_NAMEK BV03
#define FUSION_SUPERANDROID BV04
typedef enum
{
TIMER_NONE, TIMER_RECENTFIGHT, TIMER_SHOVEDRAG, TIMER_DO_FUN,
TIMER_APPLIED, TIMER_PKILLED, TIMER_ASUPRESSED, TIMER_NUISANCE,
TIMER_DELAY
} timer_types;
struct timer_data
{
TIMER *prev;
TIMER *next;
DO_FUN *do_fun;
int value;
sh_int type;
int count;
};
typedef enum
{
CHANNEL_AUCTION, CHANNEL_CHAT, CHANNEL_QUEST, CHANNEL_IMMTALK, CHANNEL_MUSIC,
CHANNEL_ASK, CHANNEL_SHOUT, CHANNEL_YELL, CHANNEL_MONITOR, CHANNEL_LOG,
CHANNEL_HIGHGOD, CHANNEL_CLAN, CHANNEL_BUILD, CHANNEL_HIGH, CHANNEL_AVTALK,
CHANNEL_AINFO, CHANNEL_COUNCIL, CHANNEL_GUILD, CHANNEL_COMM, CHANNEL_TELLS,
CHANNEL_ORDER, CHANNEL_NEWBIE, CHANNEL_WARTALK, CHANNEL_RACETALK,
CHANNEL_WARN, CHANNEL_WHISPER, CHANNEL_AUTH, CHANNEL_TRAFFIC, CHANNEL_OOC,
CHANNEL_ADMIN, CHANNEL_INFO, CHANNEL_FOS, CHANNEL_HC, CHANNEL_ADMTO,
CHANNEL_ROLEPLAY, CHANNEL_CHAT_OOC
} channel_types;
/* Area defines - Scryn 8/11
*
*/
#define AREA_DELETED BV00
#define AREA_LOADED BV01
/* Area flags - Narn Mar/96 */
#define AFLAG_NOPKILL BV00
#define AFLAG_FREEKILL BV01
#define AFLAG_NOTELEPORT BV02
#define AFLAG_SPELLLIMIT BV03
#define AFLAG_NOTELEPORTOUT BV04
/*
* Prototype for a mob.
* This is the in-memory version of #MOBILES.
*/
struct mob_index_data
{
MOB_INDEX_DATA *next;
MOB_INDEX_DATA *next_sort;
SPEC_FUN *spec_fun;
SHOP_DATA *pShop;
REPAIR_DATA *rShop;
MPROG_DATA *mudprogs;
EXT_BV progtypes;
char *player_name;
char *short_descr;
char *long_descr;
char *description;
int vnum;
sh_int count;
sh_int killed;
sh_int sex;
sh_int level;
EXT_BV act;
EXT_BV affected_by;
sh_int alignment;
sh_int mobthac0; /* Unused */
sh_int ac;
sh_int hitnodice;
sh_int hitsizedice;
sh_int hitplus;
sh_int damnodice;
sh_int damsizedice;
sh_int damplus;
sh_int numattacks;
int gold;
long double exp;
int xflags;
int immune;
int resistant;
int susceptible;
EXT_BV attacks;
EXT_BV defenses;
int speaks;
int speaking;
sh_int position;
sh_int defposition;
sh_int height;
sh_int weight;
sh_int race;
sh_int class;
sh_int hitroll;
sh_int damroll;
sh_int perm_str;
sh_int perm_int;
sh_int perm_dex;
sh_int perm_con;
sh_int perm_lck;
sh_int saving_poison_death;
sh_int saving_wand;
sh_int saving_para_petri;
sh_int saving_breath;
sh_int saving_spell_staff;
};
struct hunt_hate_fear
{
char *name;
CHAR_DATA *who;
};
struct fighting_data
{
CHAR_DATA *who;
int xp;
sh_int align;
sh_int duration;
sh_int timeskilled;
};
struct extracted_char_data
{
EXTRACT_CHAR_DATA *next;
CHAR_DATA *ch;
ROOM_INDEX_DATA *room;
ch_ret retcode;
bool extract;
};
/*
* One character (PC or NPC).
* (Shouldn't most of that build interface stuff use substate, dest_buf,
* spare_ptr and tempnum? Seems a little redundant)
*/
struct char_data
{
CHAR_DATA *next;
CHAR_DATA *prev;
CHAR_DATA *next_in_room;
CHAR_DATA *prev_in_room;
CHAR_DATA *master;
CHAR_DATA *leader;
FIGHT_DATA *fighting;
CHAR_DATA *reply;
CHAR_DATA *retell;
CHAR_DATA *switched;
CHAR_DATA *mount;
HHF_DATA *hunting;
HHF_DATA *fearing;
HHF_DATA *hating;
SPEC_FUN *spec_fun;
MPROG_ACT_LIST *mpact;
int mpactnum;
sh_int mpscriptpos;
MOB_INDEX_DATA *pIndexData;
DESCRIPTOR_DATA *desc;
AFFECT_DATA *first_affect;
AFFECT_DATA *last_affect;
NOTE_DATA *pnote;
NOTE_DATA *comments;
OBJ_DATA *first_carrying;
OBJ_DATA *last_carrying;
ROOM_INDEX_DATA *in_room;
ROOM_INDEX_DATA *was_in_room;
PC_DATA *pcdata;
DO_FUN *last_cmd;
DO_FUN *prev_cmd; /* mapping */
void *dest_buf; /* This one is to assign to differen things */
char *alloc_ptr; /* Must str_dup and free this one */
void *spare_ptr;
int tempnum;
EDITOR_DATA *editor;
TIMER *first_timer;
TIMER *last_timer;
CHAR_MORPH *morph;
char *name;
char *short_descr;
char *long_descr;
char *description;
sh_int num_fighting;
sh_int substate;
sh_int sex;
sh_int class;
sh_int race;
sh_int level;
// sh_int trust;
int played;
time_t logon;
time_t save_time;
sh_int timer;
sh_int wait;
sh_int hit;
sh_int max_hit;
int mana;
int max_mana;
sh_int max_energy;
sh_int move;
sh_int max_move;
sh_int practice;
sh_int max_prac;
sh_int powerup;
sh_int train;
sh_int max_train;
sh_int numattacks;
int gold;
long double exp;
long double pl;
long double heart_pl;
int rage;
EXT_BV act;
EXT_BV affected_by;
EXT_BV no_affected_by;
int carry_weight;
int carry_number;
int xflags;
int no_immune;
int no_resistant;
int no_susceptible;
int immune;
int resistant;
int susceptible;
EXT_BV attacks;
EXT_BV defenses;
int speaks;
int speaking;
sh_int saving_poison_death;
sh_int saving_wand;
sh_int saving_para_petri;
sh_int saving_breath;
sh_int saving_spell_staff;
sh_int alignment;
sh_int barenumdie;
sh_int baresizedie;
sh_int mobthac0;
sh_int hitroll;
sh_int damroll;
sh_int hitplus;
sh_int damplus;
sh_int position;
sh_int defposition;
sh_int style;
sh_int height;
sh_int weight;
sh_int armor;
sh_int wimpy;
EXT_BV deaf;
sh_int perm_str;
sh_int perm_int;
sh_int perm_dex;
sh_int perm_con;
sh_int perm_lck;
sh_int mod_str;
sh_int mod_int;
sh_int mod_dex;
sh_int mod_con;
sh_int mod_lck;
sh_int add_str; // For the enhance command
sh_int add_dex; // For the enhance command
sh_int add_int; // For the enhance command
sh_int add_con; // For the enhance command
sh_int add_lck; // For the enhance command
sh_int mental_state; /* simplified */
sh_int emotional_state; /* simplified */
int pagelen; /* BUILD INTERFACE */
sh_int inter_page; /* BUILD INTERFACE */
sh_int inter_type; /* BUILD INTERFACE */
char *inter_editing; /* BUILD INTERFACE */
int inter_editing_vnum; /* BUILD INTERFACE */
sh_int inter_substate; /* BUILD INTERFACE */
int retran;
int regoto;
sh_int mobinvis; /* Mobinvis level SB */
int mob_serial;
int delay;
CHAR_DATA *delay_vict;
int focus;
int charge;
int skillGsn;
DO_FUN *timerDo_fun;
int timerDelay;
int timerType;
long double corespl;
bool fm_core; // Absorbed fm core
bool e_core; // Absorbed e core
bool h_core; // Absorbed h core
bool canmajin; //check if the guy can majin
int fusionflags;
int fusions;
int fusiontimer;
char *fused[50];
char *bck_name;
long double bck_pl;
sh_int bck_race;
int tmystic;
CHAR_DATA *teaching;
int mysticlearn;
int lssjlearn;
int evilmod;
int rank;
long double spar_start;
long double fight_start;
long double logon_start;
int battery;
bool block;
bool dodge;
bool ki_dodge;
bool ki_cancel;
bool ki_deflect;
/*
* To tell the damage function whether or not to treat the damage
* as melee or a ki attack. Used only for blocking/dodging. -Karma
*/
bool melee;
char *bot_string_check; // for mpshowbot and mpchkbot -Goku 09.25.04
};
/* To handle timed messages of the eternal dragon showing up */
typedef enum
{
SUMMON_NONE, SUMMON_SKY1, SUMMON_SKY2, SUMMON_RISE1, SUMMON_RISE2,
SUMMON_RISE3, SUMMON_FINISHED1, SUMMON_FINISHED2, SUMMON_LEAVE1,
SUMMON_LEAVE2
} summon_states;
struct killed_data
{
int vnum;
char count;
};
/* Structure for link list of ignored players */
struct ignore_data
{
IGNORE_DATA *next;
IGNORE_DATA *prev;
char *name;
};
/* Max number of people you can ignore at once */
#define MAX_IGN 20
/*
* Data which only PC's have.
*/
struct pc_data
{
CHAR_DATA *pet;
CLAN_DATA *clan;
int clanRank; /* PC's rank in clan. 0 if no clan */
int version;
double clanZeniDonated; /* Total zeni donated to PC's clan */
double clanZeniClanTax; /* Total zeni taxed from PC's to clan */
int clanItemsDonated; /* Total items donated to clan */
COUNCIL_DATA *council;
AREA_DATA *area;
DEITY_DATA *deity;
char *homepage;
char *clan_name;
char *council_name;
char *deity_name;
// char *balance;
char *pwd;
char *bamfin;
char *bamfout;
char *filename; /* For the safe mset name -Shaddai */
char *pretitle;
char *title;
char *bestowments; /* Special bestowed commands */
int flags; /* Whether the player is deadly and whatever else we add. */
int pkills; /* Number of pkills on behalf of clan */
int pdeaths; /* Number of times pkilled (legally) */
int mkills; /* Number of mobs killed */
int mdeaths; /* Number of deaths due to mobs */
int illegal_pk; /* Number of illegal pk's committed */
int spar_wins;
int spar_loss;
long int outcast_time; /* The time at which the char was outcast */
NUISANCE_DATA *nuisance; /* New Nuisance structure */
long int restore_time; /* The last time the char did a restore all */
int r_range_lo; /* room range */
int r_range_hi;
int m_range_lo; /* mob range */
int m_range_hi;
int o_range_lo; /* obj range */
int o_range_hi;
sh_int wizinvis; /* wizinvis level */
sh_int incog_level; /* Incog -Froboz */
sh_int ghost_level; /* Ghost -Froboz */
sh_int min_snoop; /* minimum snoop level */
sh_int condition[MAX_CONDS];
double learned[MAX_SKILL];
KILLED_DATA killed[MAX_KILLTRACK];
sh_int quest_number; /* current *QUEST BEING DONE* DON'T REMOVE! */
sh_int quest_curr; /* current number of quest points */
int quest_accum; /* quest points accumulated in players life */
sh_int favor; /* deity favor */
sh_int charmies; /* Number of Charmies */
int auth_state;
time_t release_date; /* Auto-helling.. Altrag */
time_t gnote_date; /* Nognote */
char *helled_by;
char *bio; /* Personal Bio */
char *authed_by; /* what crazy imm authed this name ;) */
SKILLTYPE *special_skills[MAX_PERSONAL]; /* personalized skills/spells */
char *prompt; /* User config prompts */
char *fprompt; /* Fight prompts */
char *subprompt; /* Substate prompt */
sh_int pagerlen; /* For pager (NOT menus) */
bool openedtourney;
IGNORE_DATA *first_ignored; /* keep track of who to ignore */
IGNORE_DATA *last_ignored;
char **tell_history; /* for immortal only command lasttell */
sh_int lt_index; /* last_tell index */
long imc_deaf; /* IMC channel def flags */
long imc_allow; /* IMC channel allow flags */
long imc_deny; /* IMC channel deny flags */
char *rreply; /* IMC reply-to */
char *rreply_name; /* IMC reply-to shown to char */
char *ice_listen; /* ICE channels */
sh_int colorize[AT_MAXCOLOR];
GLOBAL_BOARD_DATA *board; /* The current board */
time_t last_note[MAX_BOARD]; /* last note for the boards */
NOTE_DATA *in_progress;
char *email; /* Email address for finger - Samson */
int icq; /* ICQ# for finger - Samson 1-4-99 */
int admintalk;
int pk_timer;
int gohometimer; // 30 minutes after a PK before you go home. --Saiyr
int silence;
int eKTimer;
char *silencedby;
sh_int age;
sh_int genes[7];
int build;
int haircolor;
int orignalhaircolor;
int eyes;
int orignaleyes;
int complexion;
int secondarycolor;
int hairstyle;
int hairlen;
int tail;
int bounty;
int bowed;
int bkills;
int b_timeleft;
long double suppress;
char *hunting;
char *bounty_by;
char *spouse;
int iIdle;
int pIdle[5];
int bot_warn[3];
time_t creation_date;
long double auction_pl;
char *last_name;
sh_int natural_ac;
sh_int natural_ac_max;
long double absorb_pl;
sh_int absorb_sn;
sh_int absorb_learn;
int absorb_pc;
int absorb_mob;
int absorb_race[10];
sh_int absorb_pl_mod;
int sd_charge;
sh_int tStr;
sh_int tSpd;
sh_int tInt;
sh_int tCon;
sh_int tRounds;
sh_int tStat;
/*
* I'm using this as a back up of ch->desc->host for link deads
* * since it's not currently being used any where -Goku 10.15.03
*/
char *lasthost;
/*
* Added this to cache last logon time -Goku 10.15.03
*/
time_t lastlogon;
sh_int xTrain;
sh_int total_xTrain;
sh_int permTstr;
sh_int permTspd;
sh_int permTint;
sh_int permTcon;
int upgradeL;
/*
* Added for different descs in transformed states -- Melora
*/
char *description1;
char *description2;
char *description3;
char *description4;
char *description5;
/*
* Added timer for HBTC limits -- Melora
*/
int HBTCTimeLeft;
time_t nextHBTCDate;
char *HBTCPartner;
/*
* Added for new Combat Flags -- Melora
*/
int combatFlags;
sh_int auraColorPowerUp;
/*
* Added for keeping track of interest -Goku
*/
int interestLastMonth;
int interestLastYear;
/*
* Added so taxation is once a RL day -- Melora
*/
time_t lastTaxation;
sh_int normalPromptConfig;
sh_int battlePromptConfig;
/*
* Added to cut down on number of spars per day (high level players
* * are sharing chars and multiplaying with proxies). This will restrict
* * the number of times a character can initiate a spar. -- Islvin
*/
int sparcount;
time_t nextspartime;
char *kaiRestoreMsg;
int terrian_learned[5];
int sharingan_learned[5];
int terrian_color;
char * terrian_trans_name;
EXT_BV terrian_affected;
int terrian_scan;
};
/*
* Liquids.
*/
#define LIQ_WATER 0
#define LIQ_MAX 18
struct liq_type
{
char *liq_name;
char *liq_color;
sh_int liq_affect[3];
};
/*
* Damage types from the attack_table[]
*/
typedef enum
{
DAM_HIT, DAM_SLICE, DAM_STAB, DAM_SLASH, DAM_WHIP, DAM_CLAW,
DAM_BLAST, DAM_POUND, DAM_CRUSH, DAM_GREP, DAM_BITE, DAM_PIERCE,
DAM_SUCTION, DAM_BOLT, DAM_ARROW, DAM_DART, DAM_STONE, DAM_PEA
} damage_types;
/*
* Extra description data for a room or object.
*/
struct extra_descr_data
{
EXTRA_DESCR_DATA *next; /* Next in list */
EXTRA_DESCR_DATA *prev; /* Previous in list */
char *keyword; /* Keyword in look/examine */
char *description; /* What to see */
};
/*
* Prototype for an object.
*/
struct obj_index_data
{
OBJ_INDEX_DATA *next;
OBJ_INDEX_DATA *next_sort;
EXTRA_DESCR_DATA *first_extradesc;
EXTRA_DESCR_DATA *last_extradesc;
AFFECT_DATA *first_affect;
AFFECT_DATA *last_affect;
MPROG_DATA *mudprogs; /* objprogs */
EXT_BV progtypes; /* objprogs */
char *name;
char *short_descr;
char *description;
char *action_desc;
int vnum;
long double level;
sh_int item_type;
EXT_BV extra_flags;
int magic_flags; /*Need more bitvectors for spells - Scryn */
int wear_flags;
sh_int count;
sh_int weight;
int cost;
int value[6];
int serial;
sh_int layers;
int rent; /* Unused */
};
/*
* One object.
*/
struct obj_data
{
OBJ_DATA *next;
OBJ_DATA *prev;
OBJ_DATA *next_content;
OBJ_DATA *prev_content;
OBJ_DATA *first_content;
OBJ_DATA *last_content;
OBJ_DATA *in_obj;
CHAR_DATA *carried_by;
EXTRA_DESCR_DATA *first_extradesc;
EXTRA_DESCR_DATA *last_extradesc;
AFFECT_DATA *first_affect;
AFFECT_DATA *last_affect;
OBJ_INDEX_DATA *pIndexData;
ROOM_INDEX_DATA *in_room;
char *name;
char *short_descr;
char *description;
char *action_desc;
sh_int item_type;
sh_int mpscriptpos;
EXT_BV extra_flags;
int magic_flags; /*Need more bitvectors for spells - Scryn */
int wear_flags;
MPROG_ACT_LIST *mpact; /* mudprogs */
int mpactnum; /* mudprogs */
sh_int wear_loc;
sh_int weight;
int cost;
long double level;
sh_int timer;
int value[6];
sh_int count; /* support for object grouping */
int serial; /* serial number */
char *origin;
};
/*
* Exit data.
*/
struct exit_data
{
EXIT_DATA *prev; /* previous exit in linked list */
EXIT_DATA *next; /* next exit in linked list */
EXIT_DATA *rexit; /* Reverse exit pointer */
ROOM_INDEX_DATA *to_room; /* Pointer to destination room */
char *keyword; /* Keywords for exit or door */
char *description; /* Description of exit */
int vnum; /* Vnum of room exit leads to */
int rvnum; /* Vnum of room in opposite dir */
int exit_info; /* door states & other flags */
int key; /* Key vnum */
sh_int vdir; /* Physical "direction" */
sh_int distance; /* how far to the next room */
sh_int pull; /* pull of direction (current) */
sh_int pulltype; /* type of pull (current, wind) */
};
/*
* Reset commands:
* '*': comment
* 'M': read a mobile
* 'O': read an object
* 'P': put object in object
* 'G': give object to mobile
* 'E': equip object to mobile
* 'H': hide an object
* 'B': set a bitvector
* 'T': trap an object
* 'D': set state of door
* 'R': randomize room exits
* 'S': stop (end of list)
*/
/*
* Area-reset definition.
*/
struct reset_data
{
RESET_DATA *next;
RESET_DATA *prev;
char command;
int extra;
int arg1;
int arg2;
int arg3;
int reset_serial;
};
/* Constants for arg2 of 'B' resets. */
#define BIT_RESET_DOOR 0
#define BIT_RESET_OBJECT 1
#define BIT_RESET_MOBILE 2
#define BIT_RESET_ROOM 3
#define BIT_RESET_TYPE_MASK 0xFF /* 256 should be enough */
#define BIT_RESET_DOOR_THRESHOLD 8
#define BIT_RESET_DOOR_MASK 0xFF00 /* 256 should be enough */
#define BIT_RESET_SET BV30
#define BIT_RESET_TOGGLE BV31
#define BIT_RESET_FREEBITS 0x3FFF0000 /* For reference */
/*
* Area definition.
*/
struct area_data
{
AREA_DATA *next;
AREA_DATA *prev;
AREA_DATA *next_sort;
AREA_DATA *prev_sort;
AREA_DATA *next_sort_name; /* Used for alphanum. sort */
AREA_DATA *prev_sort_name; /* Ditto, Fireblade */
RESET_DATA *first_reset;
RESET_DATA *last_reset;
PLANET_DATA *planet;
AREA_DATA *next_on_planet;
AREA_DATA *prev_on_planet;
char *name;
char *filename;
int flags;
sh_int status; /* h, 8/11 */
sh_int age;
sh_int nplayer;
sh_int reset_frequency;
int low_r_vnum;
int hi_r_vnum;
int low_o_vnum;
int hi_o_vnum;
int low_m_vnum;
int hi_m_vnum;
int low_soft_range;
int hi_soft_range;
int low_hard_range;
int hi_hard_range;
int spelllimit;
int curr_spell_count;
char *author; /* Scryn */
char *resetmsg; /* Rennard */
RESET_DATA *last_mob_reset;
RESET_DATA *last_obj_reset;
sh_int max_players;
int mkills;
int mdeaths;
int pkills;
int pdeaths;
int gold_looted;
int illegal_pk;
double economy;
WEATHER_DATA *weather; /* FB */
int areaPlanet;
};
/*
* Load in the gods building data. -- Altrag
*/
struct godlist_data
{
GOD_DATA *next;
GOD_DATA *prev;
int level;
int low_r_vnum;
int hi_r_vnum;
int low_o_vnum;
int hi_o_vnum;
int low_m_vnum;
int hi_m_vnum;
};
/*
* Used to keep track of system settings and statistics -Thoric
*/
struct system_data
{
int maxplayers; /* Maximum players this boot */
int alltimemax; /* Maximum players ever */
int global_looted; /* Gold looted this boot */
int upill_val; /* Used pill value */
int upotion_val; /* Used potion value */
int brewed_used; /* Brewed potions used */
int scribed_used; /* Scribed scrolls used */
char *time_of_max; /* Time of max ever */
char *mud_name; /* Name of mud */
bool NO_NAME_RESOLVING; /* Hostnames are not resolved */
bool DENY_NEW_PLAYERS; /* New players cannot connect */
bool WAIT_FOR_AUTH; /* New players must be auth'ed */
sh_int read_all_mail; /* Read all player mail(was 54) */
sh_int read_mail_free; /* Read mail for free (was 51) */
sh_int write_mail_free; /* Write mail for free(was 51) */
sh_int take_others_mail; /* Take others mail (was 54) */
int imc_mail_vnum; /* Board vnum for IMC mail */
sh_int imc_mail_level; /* Min level to send IMC mail */
sh_int muse_level; /* Level of muse channel */
sh_int think_level; /* Level of think channel LEVEL_HIGOD */
sh_int build_level; /* Level of build channel LEVEL_BUILD */
sh_int log_level; /* Level of log channel LEVEL LOG */
sh_int level_modify_proto; /* Level to modify prototype stuff LEVEL_LESSER */
sh_int level_invoke_proto;
sh_int level_override_private; /* override private flag */
sh_int level_mset_player; /* Level to mset a player */
sh_int bash_plr_vs_plr; /* Bash mod player vs. player */
sh_int bash_nontank; /* Bash mod basher != primary attacker */
sh_int gouge_plr_vs_plr; /* Gouge mod player vs. player */
sh_int gouge_nontank; /* Gouge mod player != primary attacker */
sh_int stun_plr_vs_plr; /* Stun mod player vs. player */
sh_int stun_regular; /* Stun difficult */
sh_int dodge_mod; /* Divide dodge chance by */
sh_int parry_mod; /* Divide parry chance by */
sh_int tumble_mod; /* Divide tumble chance by */
sh_int dam_plr_vs_plr; /* Damage mod player vs. player */
sh_int dam_plr_vs_mob; /* Damage mod player vs. mobile */
sh_int dam_mob_vs_plr; /* Damage mod mobile vs. player */
sh_int dam_mob_vs_mob; /* Damage mod mobile vs. mobile */
sh_int level_getobjnotake; /* Get objects without take flag */
sh_int level_forcepc; /* The level at which you can use force on players. */
sh_int bestow_dif; /* Max # of levels between trust and command level for a bestow to work --Blodkai */
sh_int max_sn; /* Max skills */
char *guild_overseer; /* Pointer to char containing the name of the */
char *guild_advisor; /* guild overseer and advisor. */
int save_flags; /* Toggles for saving conditions */
sh_int save_frequency; /* How old to autosave someone */
sh_int check_imm_host; /* Do we check immortal's hosts? */
sh_int morph_opt; /* Do we optimize morph's? */
sh_int save_pets; /* Do pets save? */
sh_int ban_site_level; /* Level to ban sites */
sh_int ban_class_level; /* Level to ban classes */
sh_int ban_race_level; /* Level to ban races */
sh_int ident_retries; /* Number of times to retry broken pipes. */
sh_int pk_loot; /* Pkill looting allowed? */
short newbie_purge; /* Level to auto-purge newbies at - Samson 12-27-98 */
short regular_purge; /* Level to purge normal players at - Samson 12-27-98 */
bool CLEANPFILES; /* Should the mud clean up pfiles daily? - Samson 12-27-98 */
sh_int plimit;
sh_int level_noplimit;
bool check_plimit;
bool ahelp;
bool stall_hiscores;
bool rpChannel;
/*
* for couting bandwidth
*/
int outBytesFlag; // 0 = other, 1 = chan, 2 = combat, 3 = move
int outBytesOther;
int outBytesChannel;
int outBytesCombat;
int outBytesMovement;
int outBytesInformation;
int outBytesPrompt;
int outBytesInfoChannel;
int kaiRestoreTimer;
};
/* for couting bandwidth */
#define LOGBOUTNORM 0
#define LOGBOUTCHANNEL 1
#define LOGBOUTCOMBAT 2
#define LOGBOUTMOVEMENT 3
#define LOGBOUTINFORMATION 4
#define LOGBOUTPROMPT 5
#define LOGBOUTINFOCHANNEL 6
struct plane_data
{
PLANE_DATA *next;
PLANE_DATA *prev;
char *name;
};
/*
* Room type.
*/
struct room_index_data
{
ROOM_INDEX_DATA *next;
ROOM_INDEX_DATA *next_sort;
CHAR_DATA *first_person; /* people in the room */
CHAR_DATA *last_person; /* .. */
OBJ_DATA *first_content; /* objects on floor */
OBJ_DATA *last_content; /* .. */
EXTRA_DESCR_DATA *first_extradesc; /* extra descriptions */
EXTRA_DESCR_DATA *last_extradesc; /* .. */
AREA_DATA *area;
EXIT_DATA *first_exit; /* exits from the room */
EXIT_DATA *last_exit; /* .. */
SHIP_DATA *first_ship;
SHIP_DATA *last_ship;
AFFECT_DATA *first_affect; /* effects on the room */
AFFECT_DATA *last_affect; /* .. */
MAP_DATA *map; /* maps */
PLANE_DATA *plane; /* do it by room rather than area */
MPROG_ACT_LIST *mpact; /* mudprogs */
int mpactnum; /* mudprogs */
MPROG_DATA *mudprogs; /* mudprogs */
sh_int mpscriptpos;
char *name;
char *description;
int vnum;
EXT_BV room_flags;
EXT_BV progtypes; /* mudprogs */
sh_int light; /* amount of light in the room */
sh_int sector_type;
int tele_vnum;
sh_int tele_delay;
sh_int tunnel; /* max people that will fit */
};
/*
* Delayed teleport type.
*/
struct teleport_data
{
TELEPORT_DATA *next;
TELEPORT_DATA *prev;
ROOM_INDEX_DATA *room;
sh_int timer;
};
/*
* Types of skill numbers. Used to keep separate lists of sn's
* Must be non-overlapping with spell/skill types,
* but may be arbitrary beyond that.
*/
#define TYPE_UNDEFINED -1
#define TYPE_HIT 1000 /* allows for 1000 skills/spells */
#define TYPE_HERB 2000 /* allows for 1000 attack types */
#define TYPE_PERSONAL 3000 /* allows for 1000 herb types */
#define TYPE_RACIAL 4000 /* allows for 1000 personal types */
#define TYPE_DISEASE 5000 /* allows for 1000 racial types */
/*
* Target types.
*/
typedef enum
{
TAR_IGNORE, TAR_CHAR_OFFENSIVE, TAR_CHAR_DEFENSIVE, TAR_CHAR_SELF,
TAR_OBJ_INV,
} target_types;
typedef enum
{
SKILL_UNKNOWN, SKILL_SPELL, SKILL_SKILL, SKILL_ABILITY, SKILL_WEAPON, SKILL_TONGUE,
SKILL_HERB, SKILL_RACIAL, SKILL_DISEASE
} skill_types;
struct timerset
{
int num_uses;
struct timeval total_time;
struct timeval min_time;
struct timeval max_time;
};
/*
* Skills include spells as a particular case.
*/
struct skill_type
{
char *name; /* Name of skill */
long double skill_level[MAX_CLASS]; /* Level needed by class */
sh_int skill_adept[MAX_CLASS]; /* Max attainable % in this skill */
sh_int race_level[MAX_RACE]; /* Racial abilities: level */
sh_int race_adept[MAX_RACE]; /* Racial abilities: adept */
SPELL_FUN *spell_fun; /* Spell pointer (for spells) */
DO_FUN *skill_fun; /* Skill pointer (for skills) */
sh_int target; /* Legal targets */
sh_int minimum_position; /* Position for caster / user */
sh_int slot; /* Slot for #OBJECT loading */
int min_mana; /* Minimum mana used */
sh_int beats; /* Rounds required to use skill */
char *noun_damage; /* Damage message */
char *msg_off; /* Wear off message */
sh_int guild; /* Which guild the skill belongs to */
int min_level[MAX_CLASS]; /* Minimum level to be able to cast */
sh_int type; /* Spell/Skill/Weapon/Tongue */
sh_int range; /* Range of spell (rooms) */
int info; /* Spell action/class/etc */
int flags; /* Flags */
char *hit_char; /* Success message to caster */
char *hit_vict; /* Success message to victim */
char *hit_room; /* Success message to room */
char *hit_dest; /* Success message to dest room */
char *miss_char; /* Failure message to caster */
char *miss_vict; /* Failure message to victim */
char *miss_room; /* Failure message to room */
char *die_char; /* Victim death msg to caster */
char *die_vict; /* Victim death msg to victim */
char *die_room; /* Victim death msg to room */
char *imm_char; /* Victim immune msg to caster */
char *imm_vict; /* Victim immune msg to victim */
char *imm_room; /* Victim immune msg to room */
char *dice; /* Dice roll */
int value; /* Misc value */
int spell_sector; /* Sector Spell work */
char saves; /* What saving spell applies */
char difficulty; /* Difficulty of casting/learning */
SMAUG_AFF *affects; /* Spell affects, if any */
char *components; /* Spell components, if any */
char *teachers; /* Skill requires a special teacher */
char participants; /* # of required participants */
struct timerset userec; /* Usage record */
int focus;
int canCharge;
EXT_BV attType;
};
/* how many items to track.... prevent repeat auctions */
#define AUCTION_MEM 3
#define AUCTION_QUE 4 /* how large of a waiting que */
struct auction_data
{
OBJ_DATA *item; /* a pointer to the item */
CHAR_DATA *seller; /* a pointer to the seller - which may NOT quit */
CHAR_DATA *buyer; /* a pointer to the buyer - which may NOT quit */
int bet; /* last bet - or 0 if noone has bet anything */
sh_int going; /* 1,2, sold */
sh_int pulse; /* how many pulses (.25 sec) until another call-out ? */
int starting;
OBJ_INDEX_DATA *history[AUCTION_MEM]; /* store auction history */
sh_int hist_timer; /* clear out history buffer if auction is idle */
OBJ_DATA *queued_obj[AUCTION_QUE];
CHAR_DATA *queued_char[AUCTION_QUE];
int queued_starting_bid[AUCTION_QUE];
int freeQueSlot;
};
/*
* So we can have different configs for different ports -- Shaddai
*/
extern int port;
/*
* These are skill_lookup return values for common skills and spells.
*/
//Genocide stuff
extern sh_int gsn_genocide_attack;
extern sh_int gsn_kakusandan;
//added crap
extern sh_int gsn_majin;
//extern sh_int gsn_potential;
/* Super Skills */
extern sh_int gsn_biodrain;
extern sh_int gsn_bpoint;
/* Mutant */
extern sh_int gsn_mutation1;
extern sh_int gsn_mutation2;
extern sh_int gsn_mutation3;
extern sh_int gsn_mutation4;
extern sh_int gsn_mutation5;
/* Dragon */
extern sh_int gsn_innerwill;
extern sh_int gsn_mechaevolution;
extern sh_int gsn_ancientevolution;
extern sh_int gsn_flare;
extern sh_int gsn_atb;
extern sh_int gsn_gust;
extern sh_int gsn_buffet;
extern sh_int gsn_whirlwind_spin;
extern sh_int gsn_dragon_thunder;
extern sh_int gsn_dragonfire;
extern sh_int gsn_gasattack;
// Clan Skills
extern sh_int gsn_cleanse;
extern sh_int gsn_sharingan;
// Fusion Skills
extern sh_int gsn_wog;
extern sh_int gsn_jday;
extern sh_int gsn_ddmb;
/* Reploid */
extern sh_int gsn_pabsorb;
extern sh_int gsn_xbuster;
extern sh_int gsn_zsaber;
extern sh_int gsn_lshield;
extern sh_int gsn_giga1;
extern sh_int gsn_giga2;
extern sh_int gsn_tslasher;
extern sh_int gsn_ftower;
extern sh_int gsn_ghunter;
extern sh_int gsn_aiminglaser;
extern sh_int gsn_active_form;
extern sh_int gsn_power_form;
extern sh_int gsn_proto_form;
extern sh_int gsn_omega_form;
// Hylian
extern sh_int gsn_finisher;
extern sh_int gsn_fury;
extern sh_int gsn_bomb;
extern sh_int gsn_shieldbash;
extern sh_int gsn_lightarrow;
extern sh_int gsn_firearrow;
extern sh_int gsn_icearrow;
extern sh_int gsn_songoftime;
extern sh_int gsn_songofcreation;
extern sh_int gsn_dekumask;
extern sh_int gsn_goronmask;
extern sh_int gsn_zoramask;
extern sh_int gsn_fiercedeity;
extern sh_int gsn_hoverboots;
extern sh_int gsn_hookshot;
extern sh_int gsn_faroreswind;
// Fierian
extern sh_int gsn_htorch;
extern sh_int gsn_fireball;
extern sh_int gsn_firestorm;
extern sh_int gsn_fireforge;
extern sh_int gsn_magmatouch;
extern sh_int gsn_eruption;
extern sh_int gsn_novawave;
extern sh_int gsn_puppet;
extern sh_int gsn_superflame1;
extern sh_int gsn_superflame2;
extern sh_int gsn_superflame3;
extern sh_int gsn_ultraflame;
/* Terrian */
extern sh_int gsn_copy_ability;
extern sh_int gsn_scan_transformation;
extern sh_int gsn_reflection;
// Android chip GSNs -Karn
extern sh_int gsn_t4;
extern sh_int gsn_t3;
extern sh_int gsn_t2;
extern sh_int gsn_t1;
extern sh_int gsn_omega;
extern sh_int gsn_vm1;
extern sh_int gsn_vm2;
extern sh_int gsn_sent_chip;
// Golem shit --Saiyr
extern sh_int gsn_demonwave;
extern sh_int gsn_candyblast;
extern sh_int gsn_tentacle;
extern sh_int gsn_skin_trap;
extern sh_int gsn_thin_trans;
extern sh_int gsn_super_trans;
extern sh_int gsn_kid_trans;
extern sh_int gsn_style_evasive;
extern sh_int gsn_style_defensive;
extern sh_int gsn_style_standard;
extern sh_int gsn_style_aggressive;
extern sh_int gsn_style_berserk;
extern sh_int gsn_sensu_bean;
extern sh_int gsn_detrap;
extern sh_int gsn_backstab;
extern sh_int gsn_circle;
extern sh_int gsn_cook;
extern sh_int gsn_dodge;
extern sh_int gsn_dcd;
extern sh_int gsn_block;
extern sh_int gsn_hide;
extern sh_int gsn_peek;
extern sh_int gsn_pick_lock;
// extern sh_int gsn_scan;
extern sh_int gsn_sneak;
extern sh_int gsn_steal;
extern sh_int gsn_gouge;
extern sh_int gsn_track;
extern sh_int gsn_search;
extern sh_int gsn_dig;
extern sh_int gsn_mount;
extern sh_int gsn_bashdoor;
extern sh_int gsn_berserk;
extern sh_int gsn_hitall;
extern sh_int gsn_daichiretsuzan;
extern sh_int gsn_honoo;
extern sh_int gsn_buuball;
extern sh_int gsn_chou_kamehameha;
extern sh_int gsn_teleport_kamehameha;
extern sh_int gsn_mouth_cannon;
extern sh_int gsn_mouth_blast;
extern sh_int gsn_earth_line_blast;
extern sh_int gsn_disarm;
extern sh_int gsn_enhanced_damage;
extern sh_int gsn_kick;
extern sh_int gsn_thunder_flash;
extern sh_int gsn_dkick;
extern sh_int gsn_dpunch;
extern sh_int gsn_parry;
extern sh_int gsn_rescue;
extern sh_int gsn_second_attack;
extern sh_int gsn_third_attack;
extern sh_int gsn_fourth_attack;
extern sh_int gsn_fifth_attack;
extern sh_int gsn_dual_wield;
extern sh_int gsn_aid;
extern sh_int gsn_kaioken;
extern sh_int gsn_super_oozaru;
extern sh_int gsn_essj;
extern sh_int gsn_hssj;
extern sh_int gsn_ssj;
extern sh_int gsn_ssj2;
extern sh_int gsn_ssj3;
extern sh_int gsn_ssj4;
extern sh_int gsn_snamek;
extern sh_int gsn_unamek;
extern sh_int gsn_namekfuse;
extern sh_int gsn_fusiondance;
extern sh_int gsn_saibaman1;
extern sh_int gsn_saibaman2;
extern sh_int gsn_saibaman3;
extern sh_int gsn_icer2;
extern sh_int gsn_icer3;
extern sh_int gsn_icer4;
extern sh_int gsn_icer5;
extern sh_int gsn_mechaicer;
extern sh_int gsn_semiperfect;
extern sh_int gsn_perfect;
extern sh_int gsn_ultraperfect;
extern sh_int gsn_fly;
extern sh_int gsn_energy_ball;
extern sh_int gsn_desperation;
extern sh_int gsn_kamehameha;
extern sh_int gsn_vanishing;
extern sh_int gsn_tuffle_blow;
extern sh_int gsn_shakkahou;
extern sh_int gsn_raizou;
extern sh_int gsn_raikyuu;
extern sh_int gsn_riku;
extern sh_int gsn_devil_flash;
extern sh_int gsn_roundhouse;
extern sh_int gsn_headbutt;
extern sh_int gsn_acid_burn;
extern sh_int gsn_acid_slash;
extern sh_int gsn_fakemoon;
extern sh_int gsn_clawstrike;
extern sh_int gsn_jibaku;
extern sh_int gsn_energy_ring;
extern sh_int gsn_wff;
extern sh_int gsn_finalshine;
extern sh_int gsn_masenko;
extern sh_int gsn_sbc;
extern sh_int gsn_dd;
extern sh_int gsn_ff;
extern sh_int gsn_suppress;
extern sh_int gsn_super_kamehameha;
extern sh_int gsn_super_dragonfist;
extern sh_int gsn_meditate;
extern sh_int gsn_scatter_shot;
extern sh_int gsn_sense;
extern sh_int gsn_uppercut;
extern sh_int gsn_tail_attack;
extern sh_int gsn_eye_beam;
extern sh_int gsn_finger_beam;
extern sh_int gsn_ddd;
extern sh_int gsn_death_ball;
extern sh_int gsn_super_nova;
extern sh_int gsn_preservation;
extern sh_int gsn_regeneration;
extern sh_int gsn_multi_eye;
extern sh_int gsn_ssd_bomber;
extern sh_int gsn_absorb;
extern sh_int gsn_absorb2;
extern sh_int gsn_rocket_punch;
extern sh_int gsn_drp;
extern sh_int gsn_bz;
extern sh_int gsn_railgun;
extern sh_int gsn_cruise_punch;
extern sh_int gsn_enhance;
extern sh_int gsn_electric_shield;
extern sh_int gsn_electric_shield2;
extern sh_int gsn_electric_shield3;
extern sh_int gsn_electric_shield4;
extern sh_int gsn_self_destruct;
extern sh_int gsn_duplicate;
extern sh_int gsn_extreme;
extern sh_int gsn_tribeam;
extern sh_int gsn_solar_flare;
extern sh_int gsn_multi_form;
extern sh_int gsn_tri_form;
extern sh_int gsn_split_form;
extern sh_int gsn_hyper;
extern sh_int gsn_instant_trans;
extern sh_int gsn_mystic;
extern sh_int gsn_lssj;
extern sh_int gsn_skga;
extern sh_int gsn_charge2;
extern sh_int gsn_charge3;
extern sh_int gsn_charge4;
extern sh_int gsn_charge5;
extern sh_int gsn_multi_disk;
extern sh_int gsn_ki_absorb;
extern sh_int gsn_battery;
extern sh_int gsn_hells_flash;
extern sh_int gsn_ki_burst;
extern sh_int gsn_ki_heal;
extern sh_int gsn_growth;
extern sh_int gsn_giant;
extern sh_int gsn_destructive_wave;
extern sh_int gsn_dodon_ray;
extern sh_int gsn_spirit_ball;
extern sh_int gsn_big_bang;
extern sh_int gsn_bbk;
extern sh_int gsn_monkey_gun;
extern sh_int gsn_gallic_gun;
extern sh_int gsn_burning_attack;
extern sh_int gsn_finishing_buster;
extern sh_int gsn_heaven_splitter_cannon;
extern sh_int gsn_hellzone_grenade;
extern sh_int gsn_makosen;
extern sh_int gsn_trap_ball;
extern sh_int gsn_scattered_finger_beam;
extern sh_int gsn_spirit_bomb;
extern sh_int gsn_satellite_jump;
extern sh_int gsn_negative_spirit_bomb;
extern sh_int gsn_manifestpotara;
extern sh_int gsn_deathbeam;
extern sh_int gsn_demonic_embrace;
extern sh_int gsn_angelicrapture;
extern sh_int gsn_nephalimstorment;
extern sh_int gsn_bombarrow;
extern sh_int gsn_shockwave;
extern sh_int gsn_psiblast;
extern sh_int gsn_divine;
extern sh_int gsn_kaiocreate;
extern sh_int gsn_superandroid;
extern sh_int gsn_ehb;
extern sh_int gsn_evilboost;
extern sh_int gsn_evilsurge;
extern sh_int gsn_eviloverload;
extern sh_int gsn_demonweapon;
extern sh_int gsn_wss;
extern sh_int gsn_darkness_flare;
extern sh_int gsn_cleaver;
extern sh_int gsn_maliceray;
extern sh_int gsn_demonic_eclipse;
extern sh_int gsn_clone;
extern sh_int gsn_ussj;
extern sh_int gsn_ussj2;
/* used to do specific lookups */
extern sh_int gsn_first_spell;
extern sh_int gsn_first_skill;
extern sh_int gsn_first_ability;
extern sh_int gsn_first_weapon;
extern sh_int gsn_first_tongue;
extern sh_int gsn_top_sn;
/* spells */
extern sh_int gsn_blindness;
extern sh_int gsn_charm_person;
extern sh_int gsn_aqua_breath;
extern sh_int gsn_curse;
extern sh_int gsn_invis;
extern sh_int gsn_mass_invis;
extern sh_int gsn_poison;
extern sh_int gsn_sleep;
extern sh_int gsn_possess;
extern sh_int gsn_fireball; /* for fireshield */
extern sh_int gsn_chill_touch; /* for iceshield */
extern sh_int gsn_lightning_bolt; /* for shockshield */
/* newer attack skills */
extern sh_int gsn_punch;
extern sh_int gsn_bash;
extern sh_int gsn_stun;
extern sh_int gsn_bite;
extern sh_int gsn_claw;
extern sh_int gsn_sting;
extern sh_int gsn_tail;
extern sh_int gsn_poison_weapon;
extern sh_int gsn_scribe;
extern sh_int gsn_brew;
extern sh_int gsn_climb;
extern sh_int gsn_pugilism;
extern sh_int gsn_long_blades;
extern sh_int gsn_short_blades;
extern sh_int gsn_flexible_arms;
extern sh_int gsn_talonous_arms;
extern sh_int gsn_bludgeons;
extern sh_int gsn_missile_weapons;
extern sh_int gsn_grip;
extern sh_int gsn_slice;
extern sh_int gsn_tumble;
/* Language gsns. -- Altrag */
extern sh_int gsn_common;
extern sh_int gsn_saiyan;
extern sh_int gsn_halfbreed;
extern sh_int gsn_namek;
extern sh_int gsn_android;
extern sh_int gsn_icer;
extern sh_int gsn_bio_android;
extern sh_int gsn_wizard;
extern sh_int gsn_demon;
extern sh_int gsn_kaio;
/*
* Cmd flag names --Shaddai
*/
extern char *const cmd_flags[];
/*
* Utility macros.
*/
#define UMIN(a, b) ((a) < (b) ? (a) : (b))
#define UMAX(a, b) ((a) > (b) ? (a) : (b))
#define URANGE(a, b, c) ((b) < (a) ? (a) : ((b) > (c) ? (c) : (b)))
#define LOWER(c) ((c) >= 'A' && (c) <= 'Z' ? (c)+'a'-'A' : (c))
#define UPPER(c) ((c) >= 'a' && (c) <= 'z' ? (c)+'A'-'a' : (c))
/*
* Old-style Bit manipulation macros
*
* The bit passed is the actual value of the bit (Use the BV## defines)
*/
#define IS_SET(flag, bit) ((flag) & (bit))
#define SET_BIT(var, bit) ((var) |= (bit))
#define REMOVE_BIT(var, bit) ((var) &= ~(bit))
#define TOGGLE_BIT(var, bit) ((var) ^= (bit))
/*
* Macros for accessing virtually unlimited bitvectors. -Thoric
*
* Note that these macros use the bit number rather than the bit value
* itself -- which means that you can only access _one_ bit at a time
*
* This code uses an array of integers
*/
/*
* The functions for these prototypes can be found in misc.c
* They are up here because they are used by the macros below
*/
bool ext_is_empty args( ( EXT_BV * bits ) );
void ext_clear_bits args( ( EXT_BV * bits ) );
int ext_has_bits args( ( EXT_BV * var, EXT_BV * bits ) );
bool ext_same_bits args( ( EXT_BV * var, EXT_BV * bits ) );
void ext_set_bits args( ( EXT_BV * var, EXT_BV * bits ) );
void ext_remove_bits args( ( EXT_BV * var, EXT_BV * bits ) );
void ext_toggle_bits args( ( EXT_BV * var, EXT_BV * bits ) );
/*
* Here are the extended bitvector macros:
*/
#define xIS_SET(var, bit) ((var).bits[(bit) >> RSV] & 1 << ((bit) & XBM))
#define xSET_BIT(var, bit) ((var).bits[(bit) >> RSV] |= 1 << ((bit) & XBM))
#define xSET_BITS(var, bit) (ext_set_bits(&(var), &(bit)))
#define xREMOVE_BIT(var, bit) ((var).bits[(bit) >> RSV] &= ~(1 << ((bit) & XBM)))
#define xREMOVE_BITS(var, bit) (ext_remove_bits(&(var), &(bit)))
#define xTOGGLE_BIT(var, bit) ((var).bits[(bit) >> RSV] ^= 1 << ((bit) & XBM))
#define xTOGGLE_BITS(var, bit) (ext_toggle_bits(&(var), &(bit)))
#define xCLEAR_BITS(var) (ext_clear_bits(&(var)))
#define xIS_EMPTY(var) (ext_is_empty(&(var)))
#define xHAS_BITS(var, bit) (ext_has_bits(&(var), &(bit)))
#define xSAME_BITS(var, bit) (ext_same_bits(&(var), &(bit)))
/*
* Memory allocation macros.
*/
#define CREATE(result, type, number) \
do \
{ \
if (!((result) = (type *) calloc ((number), sizeof(type)))) \
{ \
perror("malloc failure"); \
fprintf(stderr, "Malloc failure @ %s:%d\n", __FILE__, __LINE__ ); \
abort(); \
} \
} while(0)
#define RECREATE(result,type,number) \
do \
{ \
if (!((result) = (type *) realloc ((result), sizeof(type) * (number))))\
{ \
perror("realloc failure"); \
fprintf(stderr, "Realloc failure @ %s:%d\n", __FILE__, __LINE__ ); \
abort(); \
} \
} while(0)
#define DISPOSE(point) \
do \
{ \
if((point)) \
{ \
free((point)); \
(point) = NULL; \
} \
} while(0)
#ifdef HASHSTR
#define STRALLOC(point) str_alloc((point))
#define QUICKLINK(point) quick_link((point))
#define QUICKMATCH(p1, p2) (int) (p1) == (int) (p2)
#define STRFREE(point) \
do \
{ \
if((point)) \
{ \
if( str_free((point)) == -1 ) \
bug( "STRFREEing bad pointer in %s, line %d\n", __FILE__, __LINE__ ); \
(point) = NULL; \
} \
} while(0)
#else
#define STRALLOC(point) str_dup((point))
#define QUICKLINK(point) str_dup((point))
#define QUICKMATCH(p1, p2) strcmp((p1), (p2)) == 0
#define STRFREE(point) DISPOSE((point))
#endif
/* double-linked list handling macros -Thoric */
/* Updated by Scion 8/6/1999 */
#define LINK(link, first, last, next, prev) \
do \
{ \
if ( !(first) ) \
{ \
(first) = (link); \
(last) = (link); \
} \
else \
(last)->next = (link); \
(link)->next = NULL; \
if ((first) == (link)) \
(link)->prev = NULL; \
else \
(link)->prev = (last); \
(last) = (link); \
} while(0)
#define INSERT(link, insert, first, next, prev) \
do \
{ \
(link)->prev = (insert)->prev; \
if ( !(insert)->prev ) \
(first) = (link); \
else \
(insert)->prev->next = (link); \
(insert)->prev = (link); \
(link)->next = (insert); \
} while(0)
#define UNLINK(link, first, last, next, prev) \
do \
{ \
if ( !(link)->prev ) \
{ \
(first) = (link)->next; \
if ((first)) \
(first)->prev = NULL; \
} \
else \
{ \
(link)->prev->next = (link)->next; \
} \
if ( !(link)->next ) \
{ \
(last) = (link)->prev; \
if ((last)) \
(last)->next = NULL; \
} \
else \
{ \
(link)->next->prev = (link)->prev; \
} \
} while(0)
#define CHECK_LINKS(first, last, next, prev, type) \
do { \
type *ptr, *pptr = NULL; \
if ( !(first) && !(last) ) \
break; \
if ( !(first) ) \
{ \
bug( "CHECK_LINKS: last with NULL first! %s.", \
__STRING(first) ); \
for ( ptr = (last); ptr->prev; ptr = ptr->prev ); \
(first) = ptr; \
} \
else if ( !(last) ) \
{ \
bug( "CHECK_LINKS: first with NULL last! %s.", \
__STRING(first) ); \
for ( ptr = (first); ptr->next; ptr = ptr->next ); \
(last) = ptr; \
} \
if ( (first) ) \
{ \
for ( ptr = (first); ptr; ptr = ptr->next ) \
{ \
if ( ptr->prev != pptr ) \
{ \
bug( "CHECK_LINKS(%s): %p:->prev != %p. Fixing.", \
__STRING(first), ptr, pptr ); \
ptr->prev = pptr; \
} \
if ( ptr->prev && ptr->prev->next != ptr ) \
{ \
bug( "CHECK_LINKS(%s): %p:->prev->next != %p. Fixing.",\
__STRING(first), ptr, ptr ); \
ptr->prev->next = ptr; \
} \
pptr = ptr; \
} \
pptr = NULL; \
} \
if ( (last) ) \
{ \
for ( ptr = (last); ptr; ptr = ptr->prev ) \
{ \
if ( ptr->next != pptr ) \
{ \
bug( "CHECK_LINKS (%s): %p:->next != %p. Fixing.", \
__STRING(first), ptr, pptr ); \
ptr->next = pptr; \
} \
if ( ptr->next && ptr->next->prev != ptr ) \
{ \
bug( "CHECK_LINKS(%s): %p:->next->prev != %p. Fixing.",\
__STRING(first), ptr, ptr ); \
ptr->next->prev = ptr; \
} \
pptr = ptr; \
} \
} \
} while(0)
#define ASSIGN_GSN(gsn, skill) \
do \
{ \
if ( ((gsn) = skill_lookup((skill))) == -1 ) \
fprintf( stderr, "ASSIGN_GSN: Skill %s not found.\n", \
(skill) ); \
} while(0)
#define CHECK_SUBRESTRICTED(ch) \
do \
{ \
if ( (ch)->substate == SUB_RESTRICTED ) \
{ \
send_to_char( "You cannot use this command from within another command.\n\r", ch ); \
return; \
} \
} while(0)
/*
* Character macros.
*/
#define IS_NPC(ch) (xIS_SET((ch)->act, ACT_IS_NPC))
#define IS_IMMORTAL(ch) (get_trust((ch)) >= LEVEL_IMMORTAL)
#define IS_HERO(ch) (get_trust((ch)) >= LEVEL_HERO)
#define IS_AFFECTED(ch, sn) (xIS_SET((ch)->affected_by, (sn)))
#define HAS_BODYPART(ch, part) ((ch)->xflags == 0 || IS_SET((ch)->xflags, (part)))
#define CAN_CAST(ch) ((ch)->class != 50 && (ch)->class != 51)
#define IS_GOOD(ch) ((ch)->alignment >= 350)
#define IS_EVIL(ch) ((ch)->alignment <= -350)
#define IS_NEUTRAL(ch) (!IS_GOOD(ch) && !IS_EVIL(ch))
#define IS_AWAKE(ch) ((ch)->position > POS_SLEEPING)
#define GET_AC(ch) ((ch)->armor)
#define GET_HITROLL(ch) ((ch)->hitroll \
+(2-(abs((ch)->mental_state)/10)))
#define IS_OUTSIDE(ch) (!xIS_SET( \
(ch)->in_room->room_flags, \
ROOM_INDOORS) && !xIS_SET( \
(ch)->in_room->room_flags, \
ROOM_TUNNEL))
#define NO_WEATHER_SECT(sect) ( sect == SECT_INSIDE || \
sect == SECT_UNDERWATER || \
sect == SECT_OCEANFLOOR || \
sect == SECT_UNDERGROUND || \
sect == SECT_SPACE )
#define IS_DRUNK(ch, drunk) (number_percent() < \
( (ch)->pcdata->condition[COND_DRUNK] \
* 2 / (drunk) ) )
#define IS_CLANNED(ch) (!IS_NPC((ch)) \
&& (ch)->pcdata->clan \
&& (ch)->pcdata->clan->clan_type != CLAN_ORDER \
&& (ch)->pcdata->clan->clan_type != CLAN_GUILD)
#define IS_ORDERED(ch) (!IS_NPC((ch)) \
&& (ch)->pcdata->clan \
&& (ch)->pcdata->clan->clan_type == CLAN_ORDER)
#define IS_GUILDED(ch) (!IS_NPC((ch)) \
&& (ch)->pcdata->clan \
&& (ch)->pcdata->clan->clan_type == CLAN_GUILD)
#define IS_DEADLYCLAN(ch) (!IS_NPC((ch)) \
&& (ch)->pcdata->clan \
&& (ch)->pcdata->clan->clan_type != CLAN_NOKILL) \
&& (ch)->pcdata->clan->clan_type != CLAN_ORDER) \
&& (ch)->pcdata->clan->clan_type != CLAN_GUILD)
#define IS_DEVOTED(ch) (!IS_NPC((ch)) \
&& (ch)->pcdata->deity)
#define IS_IDLE(ch) ((ch)->pcdata && IS_SET( (ch)->pcdata->flags, PCFLAG_IDLE ))
#define IS_PKILL(ch) ((ch)->pcdata && IS_SET( (ch)->pcdata->flags, PCFLAG_DEADLY ))
#define IS_HC(ch) ( xIS_SET( (ch)->act, PLR_HC ) )
#define CAN_PKILL(ch) (IS_PKILL(ch) && (ch)->exp >= PK_PL)
/*#define CAN_PKILL(ch) (IS_PKILL(ch) && (ch)->exp >= PK_PL && !NOT_AUTHED(ch))*/
// old #define CAN_PKILL(ch) (IS_PKILL(ch) && (ch)->level >= 5 && get_age( ch ) >= 18 )
/* Addition to make people with nuisance flag have more wait */
#define WAIT_STATE(ch, npulse) ((ch)->wait=(!IS_NPC(ch)&&ch->pcdata->nuisance&&\
(ch->pcdata->nuisance->flags>4))?UMAX((ch)->wait,\
(npulse+((ch)->pcdata->nuisance->flags-4)+ \
ch->pcdata->nuisance->power)): \
UMAX((ch)->wait, (npulse)))
#define EXIT(ch, door) ( get_exit( (ch)->in_room, door ) )
#define CAN_GO(ch, door) (EXIT((ch),(door)) \
&& (EXIT((ch),(door))->to_room != NULL) \
&& !IS_SET(EXIT((ch), (door))->exit_info, EX_CLOSED))
#define IS_FLOATING(ch) ( IS_AFFECTED((ch), AFF_FLYING) || IS_AFFECTED((ch), AFF_FLOATING) )
#define IS_VALID_SN(sn) ( (sn) >=0 && (sn) < MAX_SKILL \
&& skill_table[(sn)] \
&& skill_table[(sn)]->name )
#define IS_VALID_HERB(sn) ( (sn) >=0 && (sn) < MAX_HERB \
&& herb_table[(sn)] \
&& herb_table[(sn)]->name )
#define IS_VALID_DISEASE(sn) ( (sn) >=0 && (sn) < MAX_DISEASE \
&& disease_table[(sn)] \
&& disease_table[(sn)]->name )
#define IS_PACIFIST(ch) (IS_NPC(ch) && xIS_SET(ch->act, ACT_PACIFIST))
#define SPELL_FLAG(skill, flag) ( IS_SET((skill)->flags, (flag)) )
#define SPELL_DAMAGE(skill) ( ((skill)->info ) & 7 )
#define SPELL_ACTION(skill) ( ((skill)->info >> 3) & 7 )
#define SPELL_CLASS(skill) ( ((skill)->info >> 6) & 7 )
#define SPELL_POWER(skill) ( ((skill)->info >> 9) & 3 )
#define SPELL_SAVE(skill) ( ((skill)->info >> 11) & 7 )
#define SET_SDAM(skill, val) ( (skill)->info = ((skill)->info & SDAM_MASK) + ((val) & 7) )
#define SET_SACT(skill, val) ( (skill)->info = ((skill)->info & SACT_MASK) + (((val) & 7) << 3) )
#define SET_SCLA(skill, val) ( (skill)->info = ((skill)->info & SCLA_MASK) + (((val) & 7) << 6) )
#define SET_SPOW(skill, val) ( (skill)->info = ((skill)->info & SPOW_MASK) + (((val) & 3) << 9) )
#define SET_SSAV(skill, val) ( (skill)->info = ((skill)->info & SSAV_MASK) + (((val) & 7) << 11) )
/* Retired and guest imms. */
#define IS_RETIRED(ch) (ch->pcdata && IS_SET(ch->pcdata->flags,PCFLAG_RETIRED))
#define IS_GUEST(ch) (ch->pcdata && IS_SET(ch->pcdata->flags,PCFLAG_GUEST))
/* RIS by gsn lookups. -- Altrag.
Will need to add some || stuff for spells that need a special GSN. */
#define IS_FIRE(dt) ( IS_VALID_SN(dt) && \
SPELL_DAMAGE(skill_table[(dt)]) == SD_FIRE )
#define IS_COLD(dt) ( IS_VALID_SN(dt) && \
SPELL_DAMAGE(skill_table[(dt)]) == SD_COLD )
#define IS_ACID(dt) ( IS_VALID_SN(dt) && \
SPELL_DAMAGE(skill_table[(dt)]) == SD_ACID )
#define IS_ELECTRICITY(dt) ( IS_VALID_SN(dt) && \
SPELL_DAMAGE(skill_table[(dt)]) == SD_ELECTRICITY )
#define IS_ENERGY(dt) ( IS_VALID_SN(dt) && \
SPELL_DAMAGE(skill_table[(dt)]) == SD_ENERGY )
#define IS_DRAIN(dt) ( IS_VALID_SN(dt) && \
SPELL_DAMAGE(skill_table[(dt)]) == SD_DRAIN )
#define IS_POISON(dt) ( IS_VALID_SN(dt) && \
SPELL_DAMAGE(skill_table[(dt)]) == SD_POISON )
/*
* Object macros.
*/
#define CAN_WEAR(obj, part) (IS_SET((obj)->wear_flags, (part)))
#define IS_OBJ_STAT(obj, stat) (xIS_SET((obj)->extra_flags, (stat)))
/*
* MudProg macros. -Thoric
*/
#define HAS_PROG(what, prog) (xIS_SET((what)->progtypes, (prog)))
/*
* Description macros.
*/
#define PERS(ch, looker) ( can_see( (looker), (ch) ) ? \
( IS_NPC(ch) ? (ch)->short_descr \
: (ch)->name ) : "someone" )
#define MORPHPERS(ch, looker) ( can_see( (looker), (ch) ) ? \
(ch)->morph->morph->short_desc \
: "someone" )
#define log_string(txt) ( log_string_plus((txt), LOG_NORMAL, LEVEL_LOG) )
#define dam_message(ch, victim, dam, dt) ( new_dam_message((ch), (victim), (dam), (dt), NULL) )
/*
* Defines for the command flags. --Shaddai
*/
#define CMD_FLAG_POSSESS BV00
#define CMD_FLAG_POLYMORPHED BV01
#define CMD_WATCH BV02 /* FB */
/*
* Structure for a command in the command lookup table.
*/
struct cmd_type
{
CMDTYPE *next;
char *name;
DO_FUN *do_fun;
int flags; /* Added for Checking interpret stuff -Shaddai */
sh_int position;
sh_int level;
sh_int log;
struct timerset userec;
int lag_count; /* count lag flags for this cmd - FB */
};
/*
* Structure for a social in the socials table.
*/
struct social_type
{
SOCIALTYPE *next;
char *name;
char *char_no_arg;
char *others_no_arg;
char *char_found;
char *others_found;
char *vict_found;
char *char_auto;
char *others_auto;
};
/*
* Global constants.
*/
extern time_t last_restore_all_time;
extern time_t boot_time; /* this should be moved down */
extern HOUR_MIN_SEC *set_boot_time;
extern struct tm *new_boot_time;
extern time_t new_boot_time_t;
extern int summon_state;
extern AREA_DATA *summon_area;
extern ROOM_INDEX_DATA *summon_room;
extern bool wizlock;
#ifdef OLD_RANK_CODE
extern char *kaioshin[6];
extern char *greaterdemon[6];
extern char *demonwarlord[3];
extern char *demonking;
extern char *saiyanking;
extern char *saiyanprince[2];
extern char *saiyanelite[4];
extern int kaioshinlast[6];
extern int greaterdemonlast[6];
extern int demonwarlordlast[3];
extern int demonkinglast;
extern int saiyankinglast;
extern int saiyanprincelast[2];
extern int saiyanelitelast[4];
#endif /* OLD_RANK_CODE */
extern const struct race_type _race_table[MAX_RACE];
extern struct race_type *race_table[MAX_RACE];
extern struct at_color_type at_color_table[AT_MAXCOLOR];
extern const struct liq_type liq_table[LIQ_MAX];
extern char *const attack_table[18];
extern char **const s_message_table[18];
extern char **const p_message_table[18];
extern char *s_1337_messages[28];
extern char *const skill_tname[];
extern sh_int const movement_loss[SECT_MAX];
extern char *const dir_name[];
extern char *const where_name[MAX_WHERE_NAME];
extern const sh_int rev_dir[];
extern const int trap_door[];
extern char *const r_flags[];
extern char *const w_flags[];
extern char *const item_w_flags[];
extern char *const o_flags[];
extern char *const a_flags[];
extern char *const o_types[];
extern char *const a_types[];
extern char *const act_flags[];
extern char *const plr_flags[];
extern char *const pc_flags[];
extern char *const fusion_flags[];
extern char *const trap_flags[];
extern char *const ris_flags[];
extern char *const trig_flags[];
extern char *const part_flags[];
extern char *const npc_race[];
extern char *const npc_class[];
extern char *const defense_flags[];
extern char *const attack_flags[];
extern char *const area_flags[];
extern char *const ex_pmisc[];
extern char *const ex_pwater[];
extern char *const ex_pair[];
extern char *const ex_pearth[];
extern char *const ex_pfire[];
extern char *const planet_table[MAX_PLANETS];
extern char *const hair_color[MAX_HAIR];
extern char *const eye_color[MAX_EYE];
extern char *const build_type[MAX_BUILD];
extern char *const complexion[MAX_COMPLEXION];
extern char *const secondary_color[MAX_SECONDARYCOLOR];
extern char *const hair_style[MAX_HAIR_STYLE];
extern int const lang_array[];
extern char *const lang_names[];
extern char *const temp_settings[]; /* FB */
extern char *const precip_settings[];
extern char *const wind_settings[];
extern char *const preciptemp_msg[6][6];
extern char *const windtemp_msg[6][6];
extern char *const precip_msg[];
extern char *const wind_msg[];
/*
* Global variables.
*/
extern MPSLEEP_DATA *first_mpwait; /* Storing sleeping mud progs */
extern MPSLEEP_DATA *last_mpwait; /* - */
extern MPSLEEP_DATA *current_mpwait; /* - */
extern char *bigregex;
extern char *preg;
extern char *target_name;
extern char *ranged_target_name;
extern int numobjsloaded;
extern int nummobsloaded;
extern int physicalobjects;
extern int last_pkroom;
extern int num_descriptors;
extern struct system_data sysdata;
extern int top_sn;
extern int top_vroom;
extern int top_herb;
extern CMDTYPE *command_hash[126];
extern struct class_type *class_table[MAX_CLASS];
extern char *title_table[MAX_CLASS][MAX_LEVEL + 1][2];
extern SKILLTYPE *skill_table[MAX_SKILL];
extern SOCIALTYPE *social_index[27];
extern CHAR_DATA *cur_char;
extern ROOM_INDEX_DATA *cur_room;
extern bool cur_char_died;
extern ch_ret global_retcode;
extern SKILLTYPE *herb_table[MAX_HERB];
extern SKILLTYPE *disease_table[MAX_DISEASE];
extern int cur_obj;
extern int cur_obj_serial;
extern bool cur_obj_extracted;
extern obj_ret global_objcode;
extern HELP_DATA *first_help;
extern HELP_DATA *last_help;
extern SHOP_DATA *first_shop;
extern SHOP_DATA *last_shop;
extern REPAIR_DATA *first_repair;
extern REPAIR_DATA *last_repair;
extern WATCH_DATA *first_watch;
extern WATCH_DATA *last_watch;
extern BAN_DATA *first_ban;
extern BAN_DATA *last_ban;
extern BAN_DATA *first_ban_class;
extern BAN_DATA *last_ban_class;
extern BAN_DATA *first_ban_race;
extern BAN_DATA *last_ban_race;
extern RESERVE_DATA *first_reserved;
extern RESERVE_DATA *last_reserved;
extern CHAR_DATA *first_char;
extern CHAR_DATA *last_char;
extern DESCRIPTOR_DATA *first_descriptor;
extern DESCRIPTOR_DATA *last_descriptor;
extern BOARD_DATA *first_board;
extern BOARD_DATA *last_board;
extern PLANE_DATA *first_plane;
extern PLANE_DATA *last_plane;
extern PROJECT_DATA *first_project;
extern PROJECT_DATA *last_project;
extern OBJ_DATA *first_object;
extern OBJ_DATA *last_object;
extern CLAN_DATA *first_clan;
extern CLAN_DATA *last_clan;
extern MEMBER_LIST *first_member_list;
extern MEMBER_LIST *last_member_list;
extern COUNCIL_DATA *first_council;
extern COUNCIL_DATA *last_council;
extern DEITY_DATA *first_deity;
extern DEITY_DATA *last_deity;
extern AREA_DATA *first_area;
extern AREA_DATA *last_area;
extern AREA_DATA *first_build;
extern AREA_DATA *last_build;
extern AREA_DATA *first_asort;
extern AREA_DATA *last_asort;
extern AREA_DATA *first_bsort;
extern AREA_DATA *last_bsort;
extern AREA_DATA *first_area_name; /*alphanum. sort */
extern AREA_DATA *last_area_name; /* Fireblade */
extern SHIP_DATA *first_ship;
extern SHIP_DATA *last_ship;
extern SPACE_DATA *first_starsystem;
extern SPACE_DATA *last_starsystem;
extern PLANET_DATA *first_planet;
extern PLANET_DATA *last_planet;
extern LANG_DATA *first_lang;
extern LANG_DATA *last_lang;
/*
extern GOD_DATA * first_imm;
extern GOD_DATA * last_imm;
*/
extern TELEPORT_DATA *first_teleport;
extern TELEPORT_DATA *last_teleport;
extern OBJ_DATA *extracted_obj_queue;
extern EXTRACT_CHAR_DATA *extracted_char_queue;
extern OBJ_DATA *save_equipment[MAX_WEAR][MAX_LAYERS];
extern CHAR_DATA *quitting_char;
extern CHAR_DATA *loading_char;
extern CHAR_DATA *saving_char;
extern OBJ_DATA *all_obj;
extern char bug_buf[];
extern time_t current_time;
extern bool fLogAll;
extern FILE *fpReserve;
extern FILE *fpLOG;
extern char log_buf[];
extern TIME_INFO_DATA time_info;
extern WEATHER_DATA weather_info;
extern IMMORTAL_HOST *immortal_host_start;
extern IMMORTAL_HOST *immortal_host_end;
extern int weath_unit;
extern int rand_factor;
extern int climate_factor;
extern int neigh_factor;
extern int max_vector;
extern AUCTION_DATA *auction;
extern struct act_prog_data *mob_act_list;
extern CENSOR_DATA *first_censor;
extern CENSOR_DATA *last_censor;
extern ALLIANCE_DATA *first_alliance;
extern ALLIANCE_DATA *last_alliance;
extern bool spaceDeath;
/*
* Command functions.
* Defined in act_*.c (mostly).
*/
DECLARE_DO_FUN( do_beep );
DECLARE_DO_FUN( do_addimmchanges );
DECLARE_DO_FUN( do_changes );
DECLARE_DO_FUN( do_chedit );
// Super Skills
DECLARE_DO_FUN( do_biodrain );
DECLARE_DO_FUN( do_bpoint );
// Dragon
DECLARE_DO_FUN( do_innerwill );
DECLARE_DO_FUN( do_mechaevolution );
DECLARE_DO_FUN( do_ancientevolution );
DECLARE_DO_FUN( do_flare );
DECLARE_DO_FUN( do_atb );
DECLARE_DO_FUN( do_gust );
DECLARE_DO_FUN( do_buffet );
DECLARE_DO_FUN( do_whirlwind_spin );
DECLARE_DO_FUN( do_dragonfire );
DECLARE_DO_FUN( do_dragon_thunder );
DECLARE_DO_FUN( do_gasattack );
// Clan Skills
DECLARE_DO_FUN( do_cleanse );
DECLARE_DO_FUN( do_sharingan );
// Fusion Skills
DECLARE_DO_FUN( do_wog );
DECLARE_DO_FUN( do_jday );
DECLARE_DO_FUN( do_ddmb );
// Reploid
DECLARE_DO_FUN( do_pabsorb );
DECLARE_DO_FUN( do_xbuster );
DECLARE_DO_FUN( do_zsaber );
DECLARE_DO_FUN( do_lshield );
DECLARE_DO_FUN( do_giga1 );
DECLARE_DO_FUN( do_giga2 );
DECLARE_DO_FUN( do_tslasher );
DECLARE_DO_FUN( do_ftower );
DECLARE_DO_FUN( do_ghunter );
DECLARE_DO_FUN( do_aiminglaser );
DECLARE_DO_FUN( do_active_form );
DECLARE_DO_FUN( do_power_form );
DECLARE_DO_FUN( do_proto_form );
DECLARE_DO_FUN( do_omega_form );
// Hylian
DECLARE_DO_FUN( do_finisher );
DECLARE_DO_FUN( do_fury );
DECLARE_DO_FUN( do_hbomb );
DECLARE_DO_FUN( do_shieldbash );
DECLARE_DO_FUN( do_lightarrow );
DECLARE_DO_FUN( do_firearrow );
DECLARE_DO_FUN( do_icearrow );
DECLARE_DO_FUN( do_songoftime );
DECLARE_DO_FUN( do_songofcreation );
DECLARE_DO_FUN( do_dekumask );
DECLARE_DO_FUN( do_goronmask );
DECLARE_DO_FUN( do_zoramask );
DECLARE_DO_FUN( do_fiercedeity );
DECLARE_DO_FUN( do_hoverboots );
DECLARE_DO_FUN( do_hookshot );
DECLARE_DO_FUN( do_faroreswind );
// Fierian
DECLARE_DO_FUN( do_htorch );
DECLARE_DO_FUN( do_fireball );
DECLARE_DO_FUN( do_firestorm );
DECLARE_DO_FUN( do_fireforge );
DECLARE_DO_FUN( do_eruption );
DECLARE_DO_FUN( do_magmatouch );
DECLARE_DO_FUN( do_novawave );
DECLARE_DO_FUN( do_puppet );
DECLARE_DO_FUN( do_sflame1 );
DECLARE_DO_FUN( do_sflame2 );
DECLARE_DO_FUN( do_sflame3 );
DECLARE_DO_FUN( do_uflame );
// Terrian
DECLARE_DO_FUN( do_copy_ability );
DECLARE_DO_FUN( do_scan_transformation );
DECLARE_DO_FUN( do_reflection );
DECLARE_DO_FUN( do_forget );
//Buu shit
DECLARE_DO_FUN( do_transform );
DECLARE_DO_FUN( do_demon_wave );
DECLARE_DO_FUN( do_defuse );
DECLARE_DO_FUN( do_candy_blast );
DECLARE_DO_FUN( do_tentacle_attack );
DECLARE_DO_FUN( do_skin_trap );
DECLARE_DO_FUN( do_ss );
DECLARE_DO_FUN( do_viewbuf );
DECLARE_DO_FUN( do_nognote );
DECLARE_DO_FUN( do_noscream );
DECLARE_DO_FUN( do_kairestore );
DECLARE_DO_FUN( do_setrestoremessage );
DECLARE_DO_FUN( skill_notfound );
/*//T5*/
DECLARE_DO_FUN( do_showrank ); /* kaio/demon/anyrank rank stuff */
DECLARE_DO_FUN( do_showimmlog );
DECLARE_DO_FUN( do_dnsusers );
DECLARE_DO_FUN( do_resetalliances );
DECLARE_DO_FUN( do_destructive_wave );
DECLARE_DO_FUN( do_dodon_ray );
DECLARE_DO_FUN( do_spirit_ball );
DECLARE_DO_FUN( do_big_bang );
DECLARE_DO_FUN( do_shockwave );
DECLARE_DO_FUN( do_psiblast );
DECLARE_DO_FUN( do_divinewrath );
DECLARE_DO_FUN( do_gallic_gun );
DECLARE_DO_FUN( do_burning_attack );
DECLARE_DO_FUN( do_finishing_buster );
DECLARE_DO_FUN( do_heaven_splitter_cannon );
DECLARE_DO_FUN( do_hellzone_grenade );
DECLARE_DO_FUN( do_makosen );
DECLARE_DO_FUN( do_trap_ball );
DECLARE_DO_FUN( do_scattered_finger_beam );
DECLARE_DO_FUN( do_spirit_bomb );
DECLARE_DO_FUN( do_negative_spirit_bomb );
DECLARE_DO_FUN( do_extreme );
DECLARE_DO_FUN( do_tribeam );
DECLARE_DO_FUN( do_solar_flare );
DECLARE_DO_FUN( do_multi_form );
DECLARE_DO_FUN( do_multi_eye );
DECLARE_DO_FUN( do_tri_form );
DECLARE_DO_FUN( do_hyper );
DECLARE_DO_FUN( do_instant_trans );
DECLARE_DO_FUN( do_mystic );
DECLARE_DO_FUN( do_super_oozaru );
DECLARE_DO_FUN( do_lssj );
DECLARE_DO_FUN( do_hssj );
DECLARE_DO_FUN( do_majin );
DECLARE_DO_FUN( do_sent_chip );
DECLARE_DO_FUN( do_teachmajin );
DECLARE_DO_FUN( do_stripmajin );
DECLARE_DO_FUN( do_evilboost );
DECLARE_DO_FUN( do_evilsurge );
DECLARE_DO_FUN( do_eviloverload );
DECLARE_DO_FUN( do_sanctuary );
DECLARE_DO_FUN( do_demonweapon );
DECLARE_DO_FUN( do_daichiretsuzan );
DECLARE_DO_FUN( do_honoo );
DECLARE_DO_FUN( do_buuball );
DECLARE_DO_FUN( do_teleport_kamehameha );
DECLARE_DO_FUN( do_chou_kamehameha );
DECLARE_DO_FUN( do_mouth_cannon );
DECLARE_DO_FUN( do_mouth_blast );
DECLARE_DO_FUN( do_earth_line_blast );
DECLARE_DO_FUN( do_wss );
DECLARE_DO_FUN( do_darkness_flare );
DECLARE_DO_FUN( do_cleaver );
DECLARE_DO_FUN( do_maliceray );
DECLARE_DO_FUN( do_demonic_eclipse );
DECLARE_DO_FUN( do_minion );
DECLARE_DO_FUN( do_banish );
DECLARE_DO_FUN( do_clone );
DECLARE_DO_FUN( do_clones ); /* Command for checking for duplicate IPs. --Arbin */
DECLARE_DO_FUN( do_superandroid );
DECLARE_DO_FUN( do_super_dragonfist );
DECLARE_DO_FUN( do_summon );
DECLARE_DO_FUN( do_grant );
DECLARE_DO_FUN( do_ehb );
DECLARE_DO_FUN( do_androidfuse );
DECLARE_DO_FUN( do_majin );
DECLARE_DO_FUN( do_revert_mystic );
DECLARE_DO_FUN( do_skga );
DECLARE_DO_FUN( do_reqbio );
DECLARE_DO_FUN( do_roleplay );
DECLARE_DO_FUN( do_pcquesting );
DECLARE_DO_FUN( do_pstatus );
DECLARE_DO_FUN( do_aassign );
DECLARE_DO_FUN( do_absorb );
DECLARE_DO_FUN( do_battery );
DECLARE_DO_FUN( do_accelerate );
DECLARE_DO_FUN( do_add_imm_host );
DECLARE_DO_FUN( do_addimmchange );
DECLARE_DO_FUN( do_addchange );
DECLARE_DO_FUN( do_addpilot );
DECLARE_DO_FUN( do_adminlist );
DECLARE_DO_FUN( do_admintalk );
DECLARE_DO_FUN( do_adminto );
DECLARE_DO_FUN( do_advance );
DECLARE_DO_FUN( do_addlessj );
DECLARE_DO_FUN( do_affected );
DECLARE_DO_FUN( do_afk );
DECLARE_DO_FUN( do_ahelp );
DECLARE_DO_FUN( do_aid );
DECLARE_DO_FUN( do_alist );
DECLARE_DO_FUN( do_allow );
DECLARE_DO_FUN( do_allhigh );
DECLARE_DO_FUN( do_allships );
DECLARE_DO_FUN( do_allspeeders );
DECLARE_DO_FUN( do_ansi );
DECLARE_DO_FUN( do_answer );
DECLARE_DO_FUN( do_apply );
DECLARE_DO_FUN( do_appraise );
DECLARE_DO_FUN( do_areas );
DECLARE_DO_FUN( do_aset );
DECLARE_DO_FUN( do_ask );
DECLARE_DO_FUN( do_astat );
DECLARE_DO_FUN( do_at );
DECLARE_DO_FUN( do_atobj );
DECLARE_DO_FUN( do_auction );
DECLARE_DO_FUN( do_aura_set );
DECLARE_DO_FUN( do_authorize );
DECLARE_DO_FUN( do_autopilot );
DECLARE_DO_FUN( do_autorecharge );
DECLARE_DO_FUN( do_autotrack );
DECLARE_DO_FUN( do_avtalk );
DECLARE_DO_FUN( do_backup );
DECLARE_DO_FUN( do_backstab );
DECLARE_DO_FUN( do_balzhur );
DECLARE_DO_FUN( do_bamfin );
DECLARE_DO_FUN( do_bamfout );
DECLARE_DO_FUN( do_ban );
DECLARE_DO_FUN( do_bash );
DECLARE_DO_FUN( do_bashdoor );
DECLARE_DO_FUN( do_bbk );
DECLARE_DO_FUN( do_monkey_gun );
DECLARE_DO_FUN( do_berserk );
DECLARE_DO_FUN( do_bestow );
DECLARE_DO_FUN( do_bestowarea );
DECLARE_DO_FUN( do_bio );
DECLARE_DO_FUN( do_bite );
DECLARE_DO_FUN( do_bloodlet );
DECLARE_DO_FUN( do_bless );
DECLARE_DO_FUN( do_board );
DECLARE_DO_FUN( do_boards );
DECLARE_DO_FUN( do_bodybag );
DECLARE_DO_FUN( do_bolt );
DECLARE_DO_FUN( do_botwatch );
DECLARE_DO_FUN( do_bounty );
DECLARE_DO_FUN( do_brandish );
DECLARE_DO_FUN( do_brew );
DECLARE_DO_FUN( do_broach );
DECLARE_DO_FUN( do_bset );
DECLARE_DO_FUN( do_bstat );
DECLARE_DO_FUN( do_bug );
DECLARE_DO_FUN( do_bury );
DECLARE_DO_FUN( do_buy );
// DECLARE_DO_FUN( do_bank );
DECLARE_DO_FUN( do_buyship );
DECLARE_DO_FUN( do_claninfo );
DECLARE_DO_FUN( do_clanadmin );
DECLARE_DO_FUN( do_clanrecall );
DECLARE_DO_FUN( do_callship );
DECLARE_DO_FUN( do_calculate );
DECLARE_DO_FUN( do_cast );
DECLARE_DO_FUN( do_cedit );
DECLARE_DO_FUN( do_censor );
DECLARE_DO_FUN( do_chaff );
DECLARE_DO_FUN( do_chaos );
DECLARE_DO_FUN( do_channels );
DECLARE_DO_FUN( do_chat );
DECLARE_DO_FUN( do_charge );
DECLARE_DO_FUN( do_check_vnums );
DECLARE_DO_FUN( do_check_ld );
DECLARE_DO_FUN( do_circle );
DECLARE_DO_FUN( do_clandeposit );
DECLARE_DO_FUN( do_clanwithdraw );
DECLARE_DO_FUN( do_clans );
DECLARE_DO_FUN( do_clantalk );
DECLARE_DO_FUN( do_clawstrike );
DECLARE_DO_FUN( do_climate );
DECLARE_DO_FUN( do_climb );
DECLARE_DO_FUN( do_close );
DECLARE_DO_FUN( do_closehatch );
DECLARE_DO_FUN( do_cmdtable );
DECLARE_DO_FUN( do_cmenu );
DECLARE_DO_FUN( do_colorize );
DECLARE_DO_FUN( do_corpse );
DECLARE_DO_FUN( do_combat );
DECLARE_DO_FUN( do_commands );
DECLARE_DO_FUN( do_comment );
DECLARE_DO_FUN( do_compare );
#ifdef MCCP
DECLARE_DO_FUN( do_compress );
#endif
DECLARE_DO_FUN( do_config );
DECLARE_DO_FUN( do_connect );
DECLARE_DO_FUN( do_consider );
DECLARE_DO_FUN( do_cook );
DECLARE_DO_FUN( do_copyship );
DECLARE_DO_FUN( do_council_induct );
DECLARE_DO_FUN( do_council_outcast );
DECLARE_DO_FUN( do_councils );
DECLARE_DO_FUN( do_counciltalk );
DECLARE_DO_FUN( do_credits );
DECLARE_DO_FUN( do_cset );
DECLARE_DO_FUN( do_dbradar );
DECLARE_DO_FUN( do_dbwhere );
DECLARE_DO_FUN( do_dd );
DECLARE_DO_FUN( do_ddd );
DECLARE_DO_FUN( do_death_ball );
DECLARE_DO_FUN( do_desperation );
DECLARE_DO_FUN( do_super_nova );
DECLARE_DO_FUN( do_deities );
DECLARE_DO_FUN( do_delay );
DECLARE_DO_FUN( do_delete );
DECLARE_DO_FUN( do_deny );
DECLARE_DO_FUN( do_description );
DECLARE_DO_FUN( do_description1 );
DECLARE_DO_FUN( do_description2 );
DECLARE_DO_FUN( do_description3 );
DECLARE_DO_FUN( do_description4 );
DECLARE_DO_FUN( do_description5 );
DECLARE_DO_FUN( do_destro );
DECLARE_DO_FUN( do_destroy );
DECLARE_DO_FUN( do_detrap );
DECLARE_DO_FUN( do_devote );
DECLARE_DO_FUN( do_diagnose );
DECLARE_DO_FUN( do_dig );
DECLARE_DO_FUN( do_disarm );
DECLARE_DO_FUN( do_disconnect );
DECLARE_DO_FUN( do_dismiss );
DECLARE_DO_FUN( do_dismount );
DECLARE_DO_FUN( do_divorce );
DECLARE_DO_FUN( do_dmesg );
DECLARE_DO_FUN( do_dnd );
DECLARE_DO_FUN( do_down );
DECLARE_DO_FUN( do_drag );
DECLARE_DO_FUN( do_drink );
DECLARE_DO_FUN( do_drive );
DECLARE_DO_FUN( do_drop );
DECLARE_DO_FUN( do_duplicate );
DECLARE_DO_FUN( do_east );
DECLARE_DO_FUN( do_eat );
DECLARE_DO_FUN( do_ech );
DECLARE_DO_FUN( do_echo );
DECLARE_DO_FUN( do_electric_shield );
DECLARE_DO_FUN( do_elevate );
DECLARE_DO_FUN( do_emote );
DECLARE_DO_FUN( do_empty );
DECLARE_DO_FUN( do_energy_ball );
DECLARE_DO_FUN( do_enter );
DECLARE_DO_FUN( do_equipment );
DECLARE_DO_FUN( do_examine );
DECLARE_DO_FUN( do_exits );
DECLARE_DO_FUN( do_evolve );
DECLARE_DO_FUN( do_eye_beam );
DECLARE_DO_FUN( do_finalshine );
DECLARE_DO_FUN( do_feed );
DECLARE_DO_FUN( do_ff );
DECLARE_DO_FUN( do_fill );
DECLARE_DO_FUN( do_findnote );
DECLARE_DO_FUN( do_finger_beam );
DECLARE_DO_FUN( do_fire );
DECLARE_DO_FUN( do_fixchar );
DECLARE_DO_FUN( do_fixed );
DECLARE_DO_FUN( do_flee );
DECLARE_DO_FUN( do_fly );
DECLARE_DO_FUN( do_claimrank );
DECLARE_DO_FUN( do_foldarea );
DECLARE_DO_FUN( do_follow );
DECLARE_DO_FUN( do_for );
DECLARE_DO_FUN( do_force );
DECLARE_DO_FUN( do_forceclose );
DECLARE_DO_FUN( do_form_password );
DECLARE_DO_FUN( do_fos );
DECLARE_DO_FUN( do_fprompt );
DECLARE_DO_FUN( do_fquit );
DECLARE_DO_FUN( do_freeze );
DECLARE_DO_FUN( do_fshow );
DECLARE_DO_FUN( do_fslay );
DECLARE_DO_FUN( do_gaso );
DECLARE_DO_FUN( do_get );
DECLARE_DO_FUN( do_genocide_attack );
DECLARE_DO_FUN( do_gfighting );
DECLARE_DO_FUN( do_ghost );
DECLARE_DO_FUN( do_giant_size );
DECLARE_DO_FUN( do_give );
DECLARE_DO_FUN( do_glance );
DECLARE_DO_FUN( do_godset );
DECLARE_DO_FUN( do_godstat );
DECLARE_DO_FUN( do_godwho );
DECLARE_DO_FUN( do_gold );
DECLARE_DO_FUN( do_aligncheck ); // by Bruno.
DECLARE_DO_FUN( do_goto );
DECLARE_DO_FUN( do_gouge );
DECLARE_DO_FUN( do_group );
DECLARE_DO_FUN( do_growth );
DECLARE_DO_FUN( do_grub );
DECLARE_DO_FUN( do_gtell );
DECLARE_DO_FUN( do_guilds );
DECLARE_DO_FUN( do_guildtalk );
DECLARE_DO_FUN( do_gwhere );
DECLARE_DO_FUN( do_hcchat );
DECLARE_DO_FUN( do_hedit );
DECLARE_DO_FUN( do_hell );
DECLARE_DO_FUN( do_hells_flash );
DECLARE_DO_FUN( do_help );
DECLARE_DO_FUN( do_hide );
DECLARE_DO_FUN( do_hiscore );
DECLARE_DO_FUN( do_hiscoset );
DECLARE_DO_FUN( do_hitall );
DECLARE_DO_FUN( do_hl );
DECLARE_DO_FUN( do_hlist );
DECLARE_DO_FUN( do_holylight );
DECLARE_DO_FUN( do_homepage );
DECLARE_DO_FUN( do_hset );
DECLARE_DO_FUN( do_hyperspace );
DECLARE_DO_FUN( do_icer_transform_2 );
DECLARE_DO_FUN( do_icer_transform_3 );
DECLARE_DO_FUN( do_icer_transform_4 );
DECLARE_DO_FUN( do_icer_transform_5 );
DECLARE_DO_FUN( do_ide );
DECLARE_DO_FUN( do_idea );
DECLARE_DO_FUN( do_ignore );
DECLARE_DO_FUN( do_imm_morph );
DECLARE_DO_FUN( do_imm_unmorph );
DECLARE_DO_FUN( do_immtalk );
DECLARE_DO_FUN( do_immortalaurareset );
DECLARE_DO_FUN( do_incognito );
DECLARE_DO_FUN( do_induct );
DECLARE_DO_FUN( do_integrate );
DECLARE_DO_FUN( do_mechanize );
DECLARE_DO_FUN( do_installarea );
DECLARE_DO_FUN( do_instaroom );
DECLARE_DO_FUN( do_instazone );
DECLARE_DO_FUN( do_inventory );
DECLARE_DO_FUN( do_invis );
DECLARE_DO_FUN( do_ipcompare );
DECLARE_DO_FUN( do_kaioken );
DECLARE_DO_FUN( do_kaiocreate );
DECLARE_DO_FUN( do_kakusandan );
DECLARE_DO_FUN( do_kamehameha );
DECLARE_DO_FUN( do_vanishing_ball );
DECLARE_DO_FUN( do_demonic_embrace );
DECLARE_DO_FUN( do_angelicrapture );
DECLARE_DO_FUN( do_nephalimstorment );
DECLARE_DO_FUN( do_deathbeam );
DECLARE_DO_FUN( do_manifestpotara );
DECLARE_DO_FUN( do_bombarrow );
DECLARE_DO_FUN( do_tuffle_blow );
DECLARE_DO_FUN( do_shakkahou );
DECLARE_DO_FUN( do_raizou );
DECLARE_DO_FUN( do_raikyuu );
DECLARE_DO_FUN( do_riku );
DECLARE_DO_FUN( do_devil_flash );
DECLARE_DO_FUN( do_roundhouse );
DECLARE_DO_FUN( do_headbutt );
DECLARE_DO_FUN( do_acid_burn );
DECLARE_DO_FUN( do_acid_slash );
DECLARE_DO_FUN( do_fakemoon );
DECLARE_DO_FUN( do_claw );
DECLARE_DO_FUN( do_joinclan );
DECLARE_DO_FUN( do_jibaku );
DECLARE_DO_FUN( do_dragonballscatter );
DECLARE_DO_FUN( do_energy_ring );
DECLARE_DO_FUN( do_wff );
DECLARE_DO_FUN( do_khistory );
DECLARE_DO_FUN( do_kick );
DECLARE_DO_FUN( do_thunder_flash );
DECLARE_DO_FUN( do_doublekick );
DECLARE_DO_FUN( do_doublepunch );
DECLARE_DO_FUN( do_kill );
DECLARE_DO_FUN( do_ki_burst );
DECLARE_DO_FUN( do_ki_heal );
DECLARE_DO_FUN( do_land );
DECLARE_DO_FUN( do_languages );
DECLARE_DO_FUN( do_last );
DECLARE_DO_FUN( do_launch );
DECLARE_DO_FUN( do_laws );
DECLARE_DO_FUN( do_leave );
DECLARE_DO_FUN( do_leaveship );
DECLARE_DO_FUN( do_level );
DECLARE_DO_FUN( do_light );
DECLARE_DO_FUN( do_list );
DECLARE_DO_FUN( do_litterbug );
DECLARE_DO_FUN( do_loadarea );
DECLARE_DO_FUN( do_loadup );
DECLARE_DO_FUN( do_lock );
DECLARE_DO_FUN( do_log );
DECLARE_DO_FUN( do_look );
DECLARE_DO_FUN( do_loop );
DECLARE_DO_FUN( do_low_purge );
DECLARE_DO_FUN( do_mailroom );
DECLARE_DO_FUN( do_make );
DECLARE_DO_FUN( do_makeadminlist );
DECLARE_DO_FUN( do_makeboard );
DECLARE_DO_FUN( do_makeclan );
DECLARE_DO_FUN( do_makecouncil );
DECLARE_DO_FUN( do_makedeity );
DECLARE_DO_FUN( do_makeguild );
DECLARE_DO_FUN( do_makeplanet );
DECLARE_DO_FUN( do_makerepair );
DECLARE_DO_FUN( do_makeship );
DECLARE_DO_FUN( do_makeshop );
DECLARE_DO_FUN( do_makestarsystem );
DECLARE_DO_FUN( do_makewizlist );
DECLARE_DO_FUN( do_marry );
DECLARE_DO_FUN( do_masenko );
DECLARE_DO_FUN( do_massign );
DECLARE_DO_FUN( do_mcreate );
DECLARE_DO_FUN( do_mdelete );
DECLARE_DO_FUN( do_meditate );
DECLARE_DO_FUN( do_members );
DECLARE_DO_FUN( do_memory );
DECLARE_DO_FUN( do_mfind );
DECLARE_DO_FUN( do_minvoke );
DECLARE_DO_FUN( do_mistwalk );
DECLARE_DO_FUN( do_mlist );
DECLARE_DO_FUN( do_morphcreate );
DECLARE_DO_FUN( do_morphdestroy );
DECLARE_DO_FUN( do_morphset );
DECLARE_DO_FUN( do_morphstat );
DECLARE_DO_FUN( do_mortalize );
DECLARE_DO_FUN( do_mount );
DECLARE_DO_FUN( do_mpshowbot );
DECLARE_DO_FUN( do_mpfind );
DECLARE_DO_FUN( do_mset );
DECLARE_DO_FUN( do_mstat );
DECLARE_DO_FUN( do_multi_disk );
DECLARE_DO_FUN( do_murde );
DECLARE_DO_FUN( do_murder );
DECLARE_DO_FUN( do_muse );
DECLARE_DO_FUN( do_music );
DECLARE_DO_FUN( do_mutate );
DECLARE_DO_FUN( do_mwhere );
DECLARE_DO_FUN( do_name );
DECLARE_DO_FUN( do_newbiechat );
DECLARE_DO_FUN( do_newbieset );
DECLARE_DO_FUN( do_news );
DECLARE_DO_FUN( do_newscore );
DECLARE_DO_FUN( do_newzones );
DECLARE_DO_FUN( do_noemote );
DECLARE_DO_FUN( do_nohelps );
DECLARE_DO_FUN( do_noresolve );
DECLARE_DO_FUN( do_north );
DECLARE_DO_FUN( do_northeast );
DECLARE_DO_FUN( do_northwest );
DECLARE_DO_FUN( do_notell );
DECLARE_DO_FUN( do_noteroom );
DECLARE_DO_FUN( do_notitle );
DECLARE_DO_FUN( do_nuisance );
DECLARE_DO_FUN( do_oassign );
DECLARE_DO_FUN( do_ocreate );
DECLARE_DO_FUN( do_odelete );
DECLARE_DO_FUN( do_ofind );
DECLARE_DO_FUN( do_ofindtype );
DECLARE_DO_FUN( do_ogrub );
DECLARE_DO_FUN( do_oinvoke );
DECLARE_DO_FUN( do_oldscore );
DECLARE_DO_FUN( do_olist );
DECLARE_DO_FUN( do_ooc );
DECLARE_DO_FUN( do_omega );
DECLARE_DO_FUN( do_opcopy );
DECLARE_DO_FUN( do_open );
DECLARE_DO_FUN( do_openhatch );
DECLARE_DO_FUN( do_opfind );
DECLARE_DO_FUN( do_order );
DECLARE_DO_FUN( do_orders );
DECLARE_DO_FUN( do_ordertalk );
DECLARE_DO_FUN( do_oset );
DECLARE_DO_FUN( do_ostat );
DECLARE_DO_FUN( do_ot );
DECLARE_DO_FUN( do_outcast );
DECLARE_DO_FUN( do_owhere );
DECLARE_DO_FUN( do_page );
DECLARE_DO_FUN( do_pager );
DECLARE_DO_FUN( do_pardon );
DECLARE_DO_FUN( do_partner );
DECLARE_DO_FUN( do_password );
DECLARE_DO_FUN( do_pclastrename );
DECLARE_DO_FUN( do_pcrename );
DECLARE_DO_FUN( do_peace );
DECLARE_DO_FUN( do_pick );
DECLARE_DO_FUN( do_pk );
DECLARE_DO_FUN( do_planets );
DECLARE_DO_FUN( do_pldock );
DECLARE_DO_FUN( do_abandonrank );
DECLARE_DO_FUN( do_plist );
DECLARE_DO_FUN( do_pluogus );
DECLARE_DO_FUN( do_poison_weapon );
DECLARE_DO_FUN( do_pose );
DECLARE_DO_FUN( do_powerdown );
DECLARE_DO_FUN( do_gained );
DECLARE_DO_FUN( do_teachmystic );
DECLARE_DO_FUN( do_plset );
DECLARE_DO_FUN( do_powerup );
DECLARE_DO_FUN( do_practice );
DECLARE_DO_FUN( do_project );
DECLARE_DO_FUN( do_promote );
DECLARE_DO_FUN( do_prompt );
DECLARE_DO_FUN( do_pset );
DECLARE_DO_FUN( do_pstat );
DECLARE_DO_FUN( do_pull );
DECLARE_DO_FUN( do_punch );
DECLARE_DO_FUN( do_purge );
DECLARE_DO_FUN( do_push );
DECLARE_DO_FUN( do_put );
DECLARE_DO_FUN( do_pzap );
DECLARE_DO_FUN( do_qpset );
DECLARE_DO_FUN( do_qpstat );
DECLARE_DO_FUN( do_quaff );
DECLARE_DO_FUN( do_games );
DECLARE_DO_FUN( do_qui );
DECLARE_DO_FUN( do_quit );
DECLARE_DO_FUN( do_racetalk );
DECLARE_DO_FUN( do_radar );
DECLARE_DO_FUN( do_rank );
DECLARE_DO_FUN( do_rap );
DECLARE_DO_FUN( do_rassign );
DECLARE_DO_FUN( do_rat );
DECLARE_DO_FUN( do_rdelete );
DECLARE_DO_FUN( do_reboo );
DECLARE_DO_FUN( do_reboot );
DECLARE_DO_FUN( do_recall );
DECLARE_DO_FUN( do_recharge );
DECLARE_DO_FUN( do_recho );
DECLARE_DO_FUN( do_recite );
DECLARE_DO_FUN( do_redit );
DECLARE_DO_FUN( do_regoto );
DECLARE_DO_FUN( do_reimburse );
DECLARE_DO_FUN( do_remains );
DECLARE_DO_FUN( do_remove );
DECLARE_DO_FUN( do_rempilot );
DECLARE_DO_FUN( do_rent );
DECLARE_DO_FUN( do_repair );
DECLARE_DO_FUN( do_repairset );
DECLARE_DO_FUN( do_repairship );
DECLARE_DO_FUN( do_repairshops );
DECLARE_DO_FUN( do_repairstat );
DECLARE_DO_FUN( do_repeat );
DECLARE_DO_FUN( do_reply );
DECLARE_DO_FUN( do_report );
DECLARE_DO_FUN( do_rescue );
DECLARE_DO_FUN( do_reserve );
DECLARE_DO_FUN( do_reset );
DECLARE_DO_FUN( do_resetship );
DECLARE_DO_FUN( do_rest );
DECLARE_DO_FUN( do_restore );
DECLARE_DO_FUN( do_restoretime );
DECLARE_DO_FUN( do_restrict );
DECLARE_DO_FUN( do_retell );
DECLARE_DO_FUN( do_retire );
DECLARE_DO_FUN( do_retran );
DECLARE_DO_FUN( do_return );
DECLARE_DO_FUN( do_revert );
DECLARE_DO_FUN( do_rgrub );
DECLARE_DO_FUN( do_rings );
DECLARE_DO_FUN( do_rip );
DECLARE_DO_FUN( do_rlist );
DECLARE_DO_FUN( do_rocket_punch );
DECLARE_DO_FUN( do_drp );
DECLARE_DO_FUN( do_blast_zone );
DECLARE_DO_FUN( do_enhance );
DECLARE_DO_FUN( do_eliminate );
DECLARE_DO_FUN( do_railgun );
DECLARE_DO_FUN( do_cruise_punch );
DECLARE_DO_FUN( do_rolldie );
DECLARE_DO_FUN( do_roster );
DECLARE_DO_FUN( do_rpfind );
DECLARE_DO_FUN( do_rppedit );
DECLARE_DO_FUN( do_rreset );
DECLARE_DO_FUN( do_rset );
DECLARE_DO_FUN( do_rstat );
DECLARE_DO_FUN( do_sacrifice );
DECLARE_DO_FUN( do_save );
DECLARE_DO_FUN( do_fullsave );
DECLARE_DO_FUN( do_satellite_jump );
DECLARE_DO_FUN( do_savealliances );
DECLARE_DO_FUN( do_savearea );
DECLARE_DO_FUN( do_say );
DECLARE_DO_FUN( do_sbc );
DECLARE_DO_FUN( do_scan );
DECLARE_DO_FUN( do_scatter );
DECLARE_DO_FUN( do_scatter_shot );
DECLARE_DO_FUN( do_score );
DECLARE_DO_FUN( do_scribe );
DECLARE_DO_FUN( do_search );
DECLARE_DO_FUN( do_sedit );
DECLARE_DO_FUN( do_self_destruct );
DECLARE_DO_FUN( do_sell );
DECLARE_DO_FUN( do_sellship );
DECLARE_DO_FUN( do_sense );
DECLARE_DO_FUN( do_set_boot_time );
DECLARE_DO_FUN( do_settime );
DECLARE_DO_FUN( do_setage );
DECLARE_DO_FUN( do_setclan );
DECLARE_DO_FUN( do_setclass );
DECLARE_DO_FUN( do_setcouncil );
DECLARE_DO_FUN( do_setdeity );
DECLARE_DO_FUN( do_setheight );
DECLARE_DO_FUN( do_setplanet );
DECLARE_DO_FUN( do_setrace );
DECLARE_DO_FUN( do_setship );
DECLARE_DO_FUN( do_setstarsystem );
DECLARE_DO_FUN( do_setweather );
DECLARE_DO_FUN( do_setweight );
DECLARE_DO_FUN( do_ships );
DECLARE_DO_FUN( do_shipinfo );
DECLARE_DO_FUN( do_shops );
DECLARE_DO_FUN( do_shopset );
DECLARE_DO_FUN( do_shopstat );
DECLARE_DO_FUN( do_shout );
DECLARE_DO_FUN( do_shove );
DECLARE_DO_FUN( do_showclan );
DECLARE_DO_FUN( do_showclass );
DECLARE_DO_FUN( do_showcouncil );
DECLARE_DO_FUN( do_showdeity );
DECLARE_DO_FUN( do_showlayers );
DECLARE_DO_FUN( do_showplanet );
DECLARE_DO_FUN( do_showrace );
DECLARE_DO_FUN( do_showship );
DECLARE_DO_FUN( do_showstarsystem );
DECLARE_DO_FUN( do_showweather );
DECLARE_DO_FUN( do_shutdow );
DECLARE_DO_FUN( do_shutdown );
DECLARE_DO_FUN( do_silence );
DECLARE_DO_FUN( do_sit );
DECLARE_DO_FUN( do_skin );
DECLARE_DO_FUN( do_sla );
DECLARE_DO_FUN( do_slay );
DECLARE_DO_FUN( do_sleep );
DECLARE_DO_FUN( do_slice );
DECLARE_DO_FUN( do_slist );
DECLARE_DO_FUN( do_slookup );
DECLARE_DO_FUN( do_smoke );
DECLARE_DO_FUN( do_sneak );
DECLARE_DO_FUN( do_snoop );
DECLARE_DO_FUN( do_sober );
DECLARE_DO_FUN( do_socials );
DECLARE_DO_FUN( do_gocials );
DECLARE_DO_FUN( do_south );
DECLARE_DO_FUN( do_southeast );
DECLARE_DO_FUN( do_southwest );
DECLARE_DO_FUN( do_split_form );
DECLARE_DO_FUN( do_analyze );
DECLARE_DO_FUN( do_spar );
DECLARE_DO_FUN( do_sparcheck );
DECLARE_DO_FUN( do_speak );
DECLARE_DO_FUN( do_speeders );
DECLARE_DO_FUN( do_split );
DECLARE_DO_FUN( do_ssd_bomber );
DECLARE_DO_FUN( do_sset );
DECLARE_DO_FUN( do_essj );
DECLARE_DO_FUN( do_ssj );
DECLARE_DO_FUN( do_ssj2 );
DECLARE_DO_FUN( do_ssj3 );
DECLARE_DO_FUN( do_ssj4 );
DECLARE_DO_FUN( do_stand );
DECLARE_DO_FUN( do_starsystems );
DECLARE_DO_FUN( do_starttourney );
DECLARE_DO_FUN( do_stat );
DECLARE_DO_FUN( do_statreport );
DECLARE_DO_FUN( do_statshield );
DECLARE_DO_FUN( do_status );
DECLARE_DO_FUN( do_steal );
DECLARE_DO_FUN( do_sting );
DECLARE_DO_FUN( do_stopspar );
DECLARE_DO_FUN( do_strew );
DECLARE_DO_FUN( do_strip );
DECLARE_DO_FUN( do_stun );
DECLARE_DO_FUN( do_style );
DECLARE_DO_FUN( do_super_namek );
DECLARE_DO_FUN( do_super_kamehameha );
DECLARE_DO_FUN( do_supplicate );
DECLARE_DO_FUN( do_suppress );
DECLARE_DO_FUN( do_switch );
DECLARE_DO_FUN( do_tag );
DECLARE_DO_FUN( do_t4 );
DECLARE_DO_FUN( do_t3 );
DECLARE_DO_FUN( do_t2 );
DECLARE_DO_FUN( do_t1 );
DECLARE_DO_FUN( do_saibaman1 );
DECLARE_DO_FUN( do_saibaman2 );
DECLARE_DO_FUN( do_saibaman3 );
DECLARE_DO_FUN( do_tail );
DECLARE_DO_FUN( do_tamp );
DECLARE_DO_FUN( do_target );
DECLARE_DO_FUN( do_tell );
DECLARE_DO_FUN( do_think );
DECLARE_DO_FUN( do_time );
DECLARE_DO_FUN( do_timecmd );
DECLARE_DO_FUN( do_title );
DECLARE_DO_FUN( do_track );
DECLARE_DO_FUN( do_traffic );
DECLARE_DO_FUN( do_train );
DECLARE_DO_FUN( do_trajectory );
DECLARE_DO_FUN( do_transfer );
//DECLARE_DO_FUN( do_trust );
DECLARE_DO_FUN( do_typo );
DECLARE_DO_FUN( do_unbolt );
DECLARE_DO_FUN( do_unbounty );
DECLARE_DO_FUN( do_unfoldarea );
DECLARE_DO_FUN( do_unhell );
DECLARE_DO_FUN( do_unlock );
DECLARE_DO_FUN( do_unnuisance );
DECLARE_DO_FUN( do_unsilence );
DECLARE_DO_FUN( do_up );
DECLARE_DO_FUN( do_uppercut );
DECLARE_DO_FUN( do_upgrade );
DECLARE_DO_FUN( do_users );
DECLARE_DO_FUN( do_ussj );
DECLARE_DO_FUN( do_ussj2 );
DECLARE_DO_FUN( do_value );
DECLARE_DO_FUN( do_vassign );
DECLARE_DO_FUN( do_version );
DECLARE_DO_FUN( do_victories );
DECLARE_DO_FUN( do_visible );
DECLARE_DO_FUN( do_vnums );
DECLARE_DO_FUN( do_vsearch );
DECLARE_DO_FUN( do_wake );
DECLARE_DO_FUN( do_warn );
DECLARE_DO_FUN( do_wartalk );
DECLARE_DO_FUN( do_watch );
DECLARE_DO_FUN( do_wear );
DECLARE_DO_FUN( do_weather );
DECLARE_DO_FUN( do_west );
DECLARE_DO_FUN( do_where );
DECLARE_DO_FUN( do_whisper );
DECLARE_DO_FUN( do_who );
DECLARE_DO_FUN( do_wimpy );
DECLARE_DO_FUN( do_wizhelp );
DECLARE_DO_FUN( do_wizlist );
DECLARE_DO_FUN( do_wizlock );
DECLARE_DO_FUN( do_worth );
DECLARE_DO_FUN( do_yell );
DECLARE_DO_FUN( do_zap );
DECLARE_DO_FUN( do_zones );
DECLARE_DO_FUN( do_potarafuse ); /*skills_dbs.c */
DECLARE_DO_FUN( do_namekfuse );
DECLARE_DO_FUN( do_fusiondance );
DECLARE_DO_FUN( do_renumber ); /* renumber.c */
DECLARE_DO_FUN( do_autotrain );
DECLARE_DO_FUN( do_vm1 );
DECLARE_DO_FUN( do_vm2 );
DECLARE_DO_FUN( do_ultra_namek ); /* Fusion Skill(dbs_skills.c) */
DECLARE_DO_FUN( do_undelete );
DECLARE_DO_FUN( do_mechaicer );
DECLARE_DO_FUN( do_whois );
/*//T6*/
/* mob prog stuff */
DECLARE_DO_FUN( do_mp_close_passage );
DECLARE_DO_FUN( do_mp_damage );
DECLARE_DO_FUN( do_mp_drain );
DECLARE_DO_FUN( do_mp_pl_damage );
DECLARE_DO_FUN( do_mp_log );
DECLARE_DO_FUN( do_mp_restore );
DECLARE_DO_FUN( do_mp_open_passage );
DECLARE_DO_FUN( do_mp_practice );
DECLARE_DO_FUN( do_mp_slay );
// DECLARE_DO_FUN( do_mpadvance );
DECLARE_DO_FUN( do_mpasound );
DECLARE_DO_FUN( do_mpasupress );
DECLARE_DO_FUN( do_mpat );
DECLARE_DO_FUN( do_mpcopy );
DECLARE_DO_FUN( do_mpdream );
DECLARE_DO_FUN( do_mp_deposit );
DECLARE_DO_FUN( do_mp_fill_in );
DECLARE_DO_FUN( do_mp_withdraw );
DECLARE_DO_FUN( do_mpecho );
DECLARE_DO_FUN( do_mpechoaround );
DECLARE_DO_FUN( do_mpechoat );
DECLARE_DO_FUN( do_mpechozone );
DECLARE_DO_FUN( do_mpedit );
DECLARE_DO_FUN( do_mrange );
DECLARE_DO_FUN( do_opedit );
DECLARE_DO_FUN( do_orange );
DECLARE_DO_FUN( do_rpedit );
DECLARE_DO_FUN( do_mpforce );
DECLARE_DO_FUN( do_mpinvis );
DECLARE_DO_FUN( do_mpgoto );
DECLARE_DO_FUN( do_mpjunk );
DECLARE_DO_FUN( do_mpkill );
DECLARE_DO_FUN( do_mpmload );
DECLARE_DO_FUN( do_mpmrppset );
DECLARE_DO_FUN( do_mpmset );
DECLARE_DO_FUN( do_mpnothing );
DECLARE_DO_FUN( do_mpoload );
DECLARE_DO_FUN( do_mposet );
DECLARE_DO_FUN( do_mppardon );
DECLARE_DO_FUN( do_mppeace );
DECLARE_DO_FUN( do_mppurge );
DECLARE_DO_FUN( do_mppldiv );
DECLARE_DO_FUN( do_mpplmult );
DECLARE_DO_FUN( do_mpstat );
DECLARE_DO_FUN( do_opstat );
DECLARE_DO_FUN( do_rpstat );
DECLARE_DO_FUN( do_mptransfer );
DECLARE_DO_FUN( do_mpmorph );
DECLARE_DO_FUN( do_mpunmorph );
DECLARE_DO_FUN( do_mpnuisance );
DECLARE_DO_FUN( do_mpunnuisance );
DECLARE_DO_FUN( do_mpbodybag );
DECLARE_DO_FUN( do_mpapply );
DECLARE_DO_FUN( do_mpapplyb );
DECLARE_DO_FUN( do_mppkset );
DECLARE_DO_FUN( do_mpfavor );
DECLARE_DO_FUN( do_mpscatter );
DECLARE_DO_FUN( do_mpdelay );
DECLARE_DO_FUN( do_mpsound );
DECLARE_DO_FUN( do_mpsoundaround );
DECLARE_DO_FUN( do_mpsoundat );
DECLARE_DO_FUN( do_mpmusic );
DECLARE_DO_FUN( do_mpmusicaround );
DECLARE_DO_FUN( do_mpmusicat );
/*
* Spell functions.
* Defined in magic.c.
*/
DECLARE_SPELL_FUN( spell_smaug );
DECLARE_SPELL_FUN( spell_null );
DECLARE_SPELL_FUN( spell_notfound );
DECLARE_SPELL_FUN( spell_sensu_bean );
/*
* OS-dependent declarations.
* These are all very standard library functions,
* but some systems have incomplete or non-ansi header files.
*/
#if defined(_AIX)
char *crypt args( ( const char *key, const char *salt ) );
#endif
#if defined(apollo)
int atoi args( ( const char *string ) );
void *calloc args( ( unsigned nelem, size_t size ) );
char *crypt args( ( const char *key, const char *salt ) );
#endif
#if defined(hpux)
char *crypt args( ( const char *key, const char *salt ) );
#endif
#if defined(interactive)
#endif
#if defined(linux)
char *crypt args( ( const char *key, const char *salt ) );
#endif
#if defined(MIPS_OS)
char *crypt args( ( const char *key, const char *salt ) );
#endif
#if defined(NeXT)
char *crypt args( ( const char *key, const char *salt ) );
#endif
#if defined(sequent)
char *crypt args( ( const char *key, const char *salt ) );
int fclose args( ( FILE * stream ) );
int fprintf args( ( FILE * stream, const char *format, ... ) );
int fread args( ( void *ptr, int size, int n, FILE * stream ) );
int fseek args( ( FILE * stream, long offset, int ptrname ) );
void perror args( ( const char *s ) );
int ungetc args( ( int c, FILE * stream ) );
#endif
#if defined(sun)
char *crypt args( ( const char *key, const char *salt ) );
int fclose args( ( FILE * stream ) );
int fprintf args( ( FILE * stream, const char *format, ... ) );
#if defined(SYSV)
size_t fread args( ( void *ptr, size_t size, size_t n, FILE * stream ) );
#else
int fread args( ( void *ptr, int size, int n, FILE * stream ) );
#endif
int fseek args( ( FILE * stream, long offset, int ptrname ) );
void perror args( ( const char *s ) );
int ungetc args( ( int c, FILE * stream ) );
#endif
#if defined(ultrix)
char *crypt args( ( const char *key, const char *salt ) );
#endif
/*
* The crypt(3) function is not available on some operating systems.
* In particular, the U.S. Government prohibits its export from the
* United States to foreign countries.
*
* Turn on NOCRYPT to keep passwords in plain text.
*/
#if defined(NOCRYPT)
#define crypt(s1, s2) (s1)
#endif
/*
* Data files used by the server.
*
* AREA_LIST contains a list of areas to boot.
* All files are read in completely at bootup.
* Most output files (bug, idea, typo, shutdown) are append-only.
*
* The NULL_FILE is held open so that we have a stream handle in reserve,
* so players can go ahead and telnet to all the other descriptors.
* Then we close it whenever we need to open a file (e.g. a save file).
*/
#define PLAYER_DIR "../player/" /* Player files */
#define BACKUP_DIR "../player/backup/" /* Backup Player files */
#define GOD_DIR "../gods/" /* God Info Dir */
#define BOARD_DIR "../boards/" /* Board data dir */
#define CLAN_DIR "../clans/" /* Clan data dir */
#define STORAGE_DIR "../storage/" /* Storage dir */
#define COUNCIL_DIR "../councils/" /* Council data dir */
#define DEITY_DIR "../deity/" /* Deity data dir */
#define BUILD_DIR "../building/" /* Online building save dir */
#define SYSTEM_DIR "../system/" /* Main system files */
#define PROG_DIR "mudprogs/" /* MUDProg files */
#define CORPSE_DIR "../corpses/" /* Corpses */
#ifdef WIN32
#define NULL_FILE "nul" /* To reserve one stream */
#else
#define NULL_FILE "/dev/null" /* To reserve one stream */
#endif
#define CLASS_DIR "../classes/" /* Classes */
#define WATCH_DIR "../watch/" /* Imm watch files --Gorog */
#define PLAYFROM_DIR "../playfrom/" /* To track character login sites */
/*
* The watch directory contains a maximum of one file for each immortal
* that contains output from "player watches". The name of each file
* in this directory is the name of the immortal who requested the watch
*/
#define AREA_LIST "area.lst" /* List of areas */
#define WATCH_LIST "watch.lst" /* List of watches */
#define BAN_LIST "ban.lst" /* List of bans */
#define RESERVED_LIST "reserved.lst" /* List of reserved names */
#define CLAN_LIST "clan.lst" /* List of clans */
#define COUNCIL_LIST "council.lst" /* List of councils */
#define GUILD_LIST "guild.lst" /* List of guilds */
#define GOD_LIST "gods.lst" /* List of gods */
#define DEITY_LIST "deity.lst" /* List of deities */
#define CLASS_LIST "class.lst" /* List of classes */
#define RACE_LIST "race.lst" /* List of races */
#define CENSOR_LIST "censor.lst" /* List of reserved names */
#define MORPH_FILE "morph.dat" /* For morph data */
#define BOARD_FILE "boards.txt" /* For bulletin boards */
#define SHUTDOWN_FILE "shutdown.txt" /* For 'shutdown' */
#define IMM_HOST_FILE SYSTEM_DIR "immortal.host" /* For stoping hackers */
#define RIPSCREEN_FILE SYSTEM_DIR "mudrip.rip"
#define RIPTITLE_FILE SYSTEM_DIR "mudtitle.rip"
#define ANSITITLE_FILE SYSTEM_DIR "mudtitle.ans"
#define ASCTITLE_FILE SYSTEM_DIR "mudtitle.asc"
#define BOOTLOG_FILE SYSTEM_DIR "boot.txt" /* Boot up error file */
//#define BUG_FILE SYSTEM_DIR "bugs.txt" /* For bug( ) */
#define PBUG_FILE SYSTEM_DIR "pbugs.txt" /* For 'bug' command */
#define IDEA_FILE SYSTEM_DIR "ideas.txt" /* For 'idea' */
#define TYPO_FILE SYSTEM_DIR "typos.txt" /* For 'typo' */
#define FIXED_FILE SYSTEM_DIR "fixed.txt" /* For 'fixed' command */
#define LOG_FILE SYSTEM_DIR "log.txt" /* For talking in logged rooms */
#define MOBLOG_FILE SYSTEM_DIR "moblog.txt" /* For mplog messages */
#define PLEVEL_FILE SYSTEM_DIR "plevel.txt" /* Char level info */
#define WIZLIST_FILE SYSTEM_DIR "WIZLIST" /* Wizlist */
#define WHO_FILE SYSTEM_DIR "WHO" /* Who output file */
#define WEBWHO_FILE SYSTEM_DIR "WEBWHO" /* WWW Who output file */
#define REQUEST_PIPE SYSTEM_DIR "REQUESTS" /* Request FIFO */
#define SKILL_FILE SYSTEM_DIR "skills.dat" /* Skill table */
#define HERB_FILE SYSTEM_DIR "herbs.dat" /* Herb table */
#define TONGUE_FILE SYSTEM_DIR "tongues.dat" /* Tongue tables */
#define SOCIAL_FILE SYSTEM_DIR "socials.dat" /* Socials */
#define COMMAND_FILE SYSTEM_DIR "commands.dat" /* Commands */
#define USAGE_FILE SYSTEM_DIR "usage.txt" /* How many people are on
* every half hour - trying to
* determine best reboot time */
#define ECONOMY_FILE SYSTEM_DIR "economy.txt" /* Gold looted, value of
* used potions/pills */
#define PROJECTS_FILE SYSTEM_DIR "projects.txt" /* For projects */
#define PLANE_FILE SYSTEM_DIR "planes.dat" /* For planes */
#define COLOR_FILE SYSTEM_DIR "colors.dat" /* User-definable color */
#define TEMP_FILE SYSTEM_DIR "charsave.tmp" /* More char save protect */
#define CLASSDIR "../classes/"
#define RACEDIR "../races/"
#define HELP_FILE "help.txt" /* For undefined helps */
#define SHIP_DIR "../space/"
#define SPACE_DIR "../space/"
#define PLANET_DIR "../planets/"
#define SHIP_LIST "ship.lst"
#define PLANET_LIST "planet.lst"
#define SPACE_LIST "space.lst"
#define CHAT_FILE "../src/chat/chat.data"
#define BANDWIDTH_LOG_FILE SYSTEM_DIR "bandwidth.log"
/*
* Our function prototypes.
* One big lump ... this is every function in Merc.
*/
#define CD CHAR_DATA
#define MID MOB_INDEX_DATA
#define OD OBJ_DATA
#define OID OBJ_INDEX_DATA
#define RID ROOM_INDEX_DATA
#define SF SPEC_FUN
#define BD BOARD_DATA
#define CL CLAN_DATA
#define EDD EXTRA_DESCR_DATA
#define RD RESET_DATA
#define ED EXIT_DATA
#define ST SOCIALTYPE
#define CO COUNCIL_DATA
#define DE DEITY_DATA
#define SK SKILLTYPE
#define SH SHIP_DATA
/* cronel hiscores */
/* hiscores.c (addit.c) */
#define HISCORE_CODE
char *is_hiscore_obj args( ( OBJ_DATA * obj ) );
void show_hiscore args( ( char *keyword, CHAR_DATA * ch ) );
void adjust_hiscore args( ( char *keyword, CHAR_DATA * ch, int score ) );
void adjust_hiscore_ld args( ( char *keyword, CHAR_DATA * ch, long double score ) );
void save_hiscores args( ( void ) );
void load_hiscores args( ( void ) );
/* act_comm.c */
bool circle_follow args( ( CHAR_DATA * ch, CHAR_DATA * victim ) );
void add_follower args( ( CHAR_DATA * ch, CHAR_DATA * master ) );
void stop_follower args( ( CHAR_DATA * ch ) );
void die_follower args( ( CHAR_DATA * ch ) );
bool is_same_group args( ( CHAR_DATA * ach, CHAR_DATA * bch ) );
void send_rip_screen args( ( CHAR_DATA * ch ) );
void send_rip_title args( ( CHAR_DATA * ch ) );
void send_ansi_title args( ( CHAR_DATA * ch ) );
void send_ascii_title args( ( CHAR_DATA * ch ) );
void to_channel args( ( const char *argument, int channel, const char *verb, sh_int level ) );
void talk_auction args( ( char *argument ) );
int knows_language args( ( CHAR_DATA * ch, int language, CHAR_DATA * cch ) );
bool can_learn_lang args( ( CHAR_DATA * ch, int language ) );
int countlangs args( ( int languages ) );
char *translate args( ( int percent, const char *in, const char *name ) );
char *obj_short args( ( OBJ_DATA * obj ) );
void init_profanity_checker args( ( void ) );
char *remove_color args( ( char *str ) );
char *colored_race_name args( ( CHAR_DATA * ch ) );
char *scanned_pl_color args( ( CHAR_DATA * ch ) );
/* act_info.c */
int get_door args( ( char *arg ) );
char *num_punct args( ( int foo ) );
char *num_punct_d args( ( double foo ) );
char *num_punct_ld args( ( long double foo ) );
char *format_obj_to_char args( ( OBJ_DATA * obj, CHAR_DATA * ch, bool fShort ) );
void show_list_to_char args( ( OBJ_DATA * list, CHAR_DATA * ch, bool fShort, bool fShowNothing ) );
bool is_ignoring args( ( CHAR_DATA * ch, CHAR_DATA * ign_ch ) );
void show_race_line args( ( CHAR_DATA * ch, CHAR_DATA * victim ) );
HELP_DATA *get_help args( ( CHAR_DATA * ch, char *argument ) );
void look_sky args(( CHAR_DATA *ch ));
/* act_move.c */
bool has_exits args( ( ROOM_INDEX_DATA * room ) );
void clear_vrooms args( ( void ) );
ED *find_door args( ( CHAR_DATA * ch, char *arg, bool quiet ) );
ED *get_exit args( ( ROOM_INDEX_DATA * room, sh_int dir ) );
ED *get_exit_to args( ( ROOM_INDEX_DATA * room, sh_int dir, int vnum ) );
ED *get_exit_num args( ( ROOM_INDEX_DATA * room, sh_int count ) );
ch_ret move_char args( ( CHAR_DATA * ch, EXIT_DATA * pexit, int fall ) );
void teleport args( ( CHAR_DATA * ch, int room, int flags ) );
sh_int encumbrance args( ( CHAR_DATA * ch, sh_int move ) );
bool will_fall args( ( CHAR_DATA * ch, int fall ) );
ch_ret pullcheck args( ( CHAR_DATA * ch, int pulse ) );
char *rev_exit args( ( sh_int vdir ) );
/* act_obj.c */
obj_ret damage_obj args( ( OBJ_DATA * obj ) );
sh_int get_obj_resistance args( ( OBJ_DATA * obj ) );
void save_clan_storeroom args( ( CHAR_DATA * ch ) );
void obj_fall args( ( OBJ_DATA * obj, bool through ) );
/* act_wiz.c */
bool create_new_race args( ( int index, char *argument ) );
bool create_new_class args( ( int index, char *argument ) );
RID *find_location args( ( CHAR_DATA * ch, char *arg ) );
void echo_to_all args( ( sh_int AT_COLOR, char *argument, sh_int tar ) );
void get_reboot_string args( ( void ) );
struct tm *update_time args( ( struct tm * old_time ) );
void free_social args( ( SOCIALTYPE * social ) );
void add_social args( ( SOCIALTYPE * social ) );
void free_command args( ( CMDTYPE * command ) );
void unlink_command args( ( CMDTYPE * command ) );
void add_command args( ( CMDTYPE * command ) );
void echo_to_room args( ( sh_int AT_COLOR, ROOM_INDEX_DATA * room, char *argument ) );
void echo_to_area args( ( AREA_DATA * area, char *argument ) );
/* board.c */
NOTE_DATA *note_free;
void free_global_note args( ( NOTE_DATA * note ) );
/* boards.c */
void load_boards args( ( void ) );
BD *get_board args( ( OBJ_DATA * obj ) );
void free_note args( ( NOTE_DATA * pnote ) );
/* build.c */
int get_rflag args( ( char *flag ) );
int get_cmdflag args( ( char *flag ) );
char *flag_string args( ( int bitvector, char *const flagarray[] ) );
char *ext_flag_string args( ( EXT_BV * bitvector, char *const flagarray[] ) );
int get_mpflag args( ( char *flag ) );
int get_dir args( ( char *txt ) );
char *strip_cr args( ( char *str ) );
void smush_tilde args( ( char *str ) );
/* clans.c */
void save_alliance args( ( ) );
char *get_clanTitle args( ( CHAR_DATA * ch ) );
ALLIANCE_DATA *get_alliance args( ( CLAN_DATA * clan, CLAN_DATA * vclan ) );
int allianceStatus args( ( CLAN_DATA * clan, CLAN_DATA * vclan ) );
bool is_leader args( ( CHAR_DATA * ch ) );
bool is_deity args( ( CHAR_DATA * ch ) );
CL *get_clan args( ( char *name ) );
void load_clans args( ( void ) );
void save_clan args( ( CLAN_DATA * clan ) );
CO *get_council args( ( char *name ) );
void load_councils args( ( void ) );
void save_council args( ( COUNCIL_DATA * council ) );
bool load_member_list args( ( char *filename ) );
void update_member args( ( CHAR_DATA * ch ) );
bool is_owner args( ( CHAR_DATA * ch, CLAN_DATA * clan ) );
bool clan_agreed_war args( ( CLAN_DATA * clan, CLAN_DATA * vclan ) );
void remove_member args( ( CHAR_DATA * ch ) );
/* deity.c */
DE *get_deity args( ( char *name ) );
void load_deity args( ( void ) );
void save_deity args( ( DEITY_DATA * deity ) );
/* comm.c */
char *smaug_crypt( const char *pwd );
void close_socket args( ( DESCRIPTOR_DATA * dclose, bool force ) );
void write_to_buffer args( ( DESCRIPTOR_DATA * d, const char *txt, int length ) );
void write_to_pager args( ( DESCRIPTOR_DATA * d, const char *txt, int length ) );
void send_to_char args( ( const char *txt, CHAR_DATA * ch ) );
void send_to_char_color args( ( const char *txt, CHAR_DATA * ch ) );
void send_to_pager args( ( const char *txt, CHAR_DATA * ch ) );
void send_to_pager_color args( ( const char *txt, CHAR_DATA * ch ) );
void set_char_color args( ( sh_int AType, CHAR_DATA * ch ) );
void set_pager_color args( ( sh_int AType, CHAR_DATA * ch ) );
void ch_printf args( ( CHAR_DATA * ch, char *fmt, ... ) );
void ch_printf_color args( ( CHAR_DATA * ch, char *fmt, ... ) );
void pager_printf args( ( CHAR_DATA * ch, char *fmt, ... ) );
void pager_printf_color args( ( CHAR_DATA * ch, char *fmt, ... ) );
void act args( ( sh_int AType, const char *format, CHAR_DATA * ch, const void *arg1, const void *arg2, int type ) );
char *myobj args( ( OBJ_DATA * obj ) );
char *obj_short args( ( OBJ_DATA * obj ) );
void act2 args( ( sh_int AType, const char *format, CHAR_DATA * ch,
const void *arg1, const void *arg2, int type, const void *arg3 ) );
/* reset.c */
RD *make_reset args( ( char letter, int extra, int arg1, int arg2, int arg3 ) );
RD *add_reset args( ( AREA_DATA * tarea, char letter, int extra, int arg1, int arg2, int arg3 ) );
RD *place_reset args( ( AREA_DATA * tarea, char letter, int extra, int arg1, int arg2, int arg3 ) );
void reset_area args( ( AREA_DATA * pArea ) );
bool is_room_reset args( ( RESET_DATA * pReset, ROOM_INDEX_DATA * aRoom, AREA_DATA * pArea ) );
void delete_reset args( ( AREA_DATA * pArea, RESET_DATA * pReset ) );
/* db.c */
void save_sysdata args( ( SYSTEM_DATA sys ) );
void show_file args( ( CHAR_DATA * ch, char *filename ) );
char *str_dup args( ( char const *str ) );
void boot_db args( ( bool fCopyOver ) );
void area_update args( ( void ) );
void add_char args( ( CHAR_DATA * ch ) );
CD *create_mobile args( ( MOB_INDEX_DATA * pMobIndex ) );
OD *create_object args( ( OBJ_INDEX_DATA * pObjIndex, int level ) );
OD *create_object_new args( ( OBJ_INDEX_DATA * pObjIndex, int level, int originCode, char *originNote ) );
void clear_char args( ( CHAR_DATA * ch ) );
void free_char args( ( CHAR_DATA * ch ) );
char *get_extra_descr args( ( const char *name, EXTRA_DESCR_DATA * ed ) );
MID *get_mob_index args( ( int vnum ) );
OID *get_obj_index args( ( int vnum ) );
RID *get_room_index args( ( int vnum ) );
char fread_letter args( ( FILE * fp ) );
int fread_number args( ( FILE * fp ) );
long double fread_number_ld args( ( FILE * fp ) );
double fread_number_skill args( ( FILE * fp ) );
EXT_BV fread_bitvector args( ( FILE * fp ) );
void fwrite_bitvector args( ( EXT_BV * bits, FILE * fp ) );
char *print_bitvector args( ( EXT_BV * bits ) );
char *fread_string args( ( FILE * fp ) );
char *fread_string_nohash args( ( FILE * fp ) );
void fread_to_eol args( ( FILE * fp ) );
char *fread_word args( ( FILE * fp ) );
char *fread_line args( ( FILE * fp ) );
int number_fuzzy args( ( int number ) );
int number_range args( ( int from, int to ) );
int number_percent args( ( void ) );
int number_door args( ( void ) );
int number_bits args( ( int width ) );
int number_mm args( ( void ) );
int dice args( ( int number, int size ) );
int interpolate args( ( int level, int value_00, int value_32 ) );
void smash_tilde args( ( char *str ) );
void hide_tilde args( ( char *str ) );
char *show_tilde args( ( char *str ) );
bool str__cmp args( ( const char *astr, const char *bstr ) );
bool str_prefix args( ( const char *astr, const char *bstr ) );
bool str_infix args( ( const char *astr, const char *bstr ) );
bool str_suffix args( ( const char *astr, const char *bstr ) );
char *capitalize args( ( const char *str ) );
char *strlower args( ( const char *str ) );
char *strupper args( ( const char *str ) );
char *aoran args( ( const char *str ) );
void append_file args( ( CHAR_DATA * ch, char *file, char *str ) );
void append_to_file args( ( char *file, char *str ) );
void bug args( ( const char *str, ... ) );
void log_string_plus args( ( const char *str, sh_int log_type, sh_int level ) );
RID *make_room args( ( int vnum ) );
OID *make_object args( ( int vnum, int cvnum, char *name ) );
MID *make_mobile args( ( int vnum, int cvnum, char *name ) );
ED *make_exit args( ( ROOM_INDEX_DATA * pRoomIndex, ROOM_INDEX_DATA * to_room, sh_int door ) );
void add_help args( ( HELP_DATA * pHelp ) );
void fix_area_exits args( ( AREA_DATA * tarea ) );
void load_area_file args( ( AREA_DATA * tarea, char *filename ) );
void randomize_exits args( ( ROOM_INDEX_DATA * room, sh_int maxdir ) );
void make_wizlist args( ( void ) );
void tail_chain args( ( void ) );
bool delete_room args( ( ROOM_INDEX_DATA * room ) );
bool delete_obj args( ( OBJ_INDEX_DATA * obj ) );
bool delete_mob args( ( MOB_INDEX_DATA * mob ) );
/* Functions to add to sorting lists. -- Altrag */
/*void mob_sort args( ( MOB_INDEX_DATA *pMob ) );
void obj_sort args( ( OBJ_INDEX_DATA *pObj ) );
void room_sort args( ( ROOM_INDEX_DATA *pRoom ) );*/
void sort_area args( ( AREA_DATA * pArea, bool proto ) );
void sort_area_by_name args( ( AREA_DATA * pArea ) ); /* Fireblade */
void write_projects args( ( void ) );
/* editor.c cronel new editor */
#define start_editing( ch, data ) \
start_editing_nolimit( ch, data, MAX_STRING_LENGTH )
void start_editing_nolimit args( ( CHAR_DATA * ch, char *data, sh_int max_size ) );
void stop_editing args( ( CHAR_DATA * ch ) );
void edit_buffer args( ( CHAR_DATA * ch, char *argument ) );
char *copy_buffer args( ( CHAR_DATA * ch ) );
void set_editor_desc args( ( CHAR_DATA * ch, char *desc ) );
void editor_desc_printf args( ( CHAR_DATA * ch, char *desc_fmt, ... ) );
/* build.c */
bool can_rmodify args( ( CHAR_DATA * ch, ROOM_INDEX_DATA * room ) );
bool can_omodify args( ( CHAR_DATA * ch, OBJ_DATA * obj ) );
bool can_mmodify args( ( CHAR_DATA * ch, CHAR_DATA * mob ) );
bool can_medit args( ( CHAR_DATA * ch, MOB_INDEX_DATA * mob ) );
void free_reset args( ( AREA_DATA * are, RESET_DATA * res ) );
void free_area args( ( AREA_DATA * are ) );
void assign_area args( ( CHAR_DATA * ch ) );
EDD *SetRExtra args( ( ROOM_INDEX_DATA * room, char *keywords ) );
bool DelRExtra args( ( ROOM_INDEX_DATA * room, char *keywords ) );
EDD *SetOExtra args( ( OBJ_DATA * obj, char *keywords ) );
bool DelOExtra args( ( OBJ_DATA * obj, char *keywords ) );
EDD *SetOExtraProto args( ( OBJ_INDEX_DATA * obj, char *keywords ) );
bool DelOExtraProto args( ( OBJ_INDEX_DATA * obj, char *keywords ) );
void fold_area args( ( AREA_DATA * tarea, char *filename, bool install ) );
int get_otype args( ( char *type ) );
int get_atype args( ( char *type ) );
int get_aflag args( ( char *flag ) );
int get_oflag args( ( char *flag ) );
int get_wflag args( ( char *flag ) );
void init_area_weather args( ( void ) );
void save_weatherdata args( ( void ) );
/* skills_dbs.c */
void rage args( ( CHAR_DATA * ch, CHAR_DATA * victim ) );
void rage2 args( ( CHAR_DATA * ch, CHAR_DATA * victim ) );
void rage3 args( ( CHAR_DATA * ch, CHAR_DATA * victim ) );
void rage4 args( ( CHAR_DATA * ch, CHAR_DATA * victim ) );
void show_char_to_char_scan args( ( CHAR_DATA * list, CHAR_DATA * ch, OBJ_DATA * scouter ) );
void heart_calc args( ( CHAR_DATA * ch, char *argument ) );
bool check_parry args( ( CHAR_DATA * ch, CHAR_DATA * victim ) );
bool check_dodge args( ( CHAR_DATA * ch, CHAR_DATA * victim ) );
/*bool is_fighting args( ( CHAR_DATA * ch, CHAR_DATA * victim ) );
*/
bool is_fighting args( ( CHAR_DATA * ch) );
bool can_give_light_effect(CHAR_DATA *);
void transStatRemove args( ( CHAR_DATA * ch ) );
/* new_fun.c */
#define GET_DAMROLL(ch) get_damroll(ch)
#define LUCKY 1
#define NOTLUCKY 0
#define UNLUCKY -1
bool has_phrase args( ( char *searchphrase, char *querystring ) );
int get_hidden_armor args( ( CHAR_DATA * ch ) );
char *get_clan_rank args( ( CHAR_DATA * ch ) );
char *abbNumLD args( ( long double number ) );
bool is_splitformed args( ( CHAR_DATA * ch ) );
double weightedClothingPlMod args( ( CHAR_DATA * ch ) );
void update_plHiscore args( ( CHAR_DATA * ch ) );
bool can_pk args( ( CHAR_DATA * ch ) );
char *get_pkColor args( ( CHAR_DATA * ch ) );
int get_damroll args( ( CHAR_DATA * ch ) );
int get_strDef args( ( CHAR_DATA * victim ) );
int get_conDef args( ( CHAR_DATA * victim ) );
int get_armor args( ( CHAR_DATA * ch ) );
int get_maxarmor args( ( CHAR_DATA * ch ) );
double get_attmod args( ( CHAR_DATA * ch, CHAR_DATA * victim ) );
long double get_lattmod args( ( CHAR_DATA * ch, CHAR_DATA * victim ) );
OBJ_DATA *has_scouter args( ( CHAR_DATA * ch ) );
OBJ_DATA *has_dragonradar args( ( CHAR_DATA * ch ) );
int get_true_rank args( ( CHAR_DATA * ch ) );
int get_rank_number args( ( CHAR_DATA * ch ) );
char *get_rank args( ( CHAR_DATA * ch ) );
char *get_rank_color args( ( CHAR_DATA * ch ) );
char *color_align args( ( CHAR_DATA * ch ) );
char *color_clan args( ( CHAR_DATA * ch ) );
char *get_build args( ( CHAR_DATA * ch ) );
char *get_haircolor args( ( CHAR_DATA * ch ) );
char *get_eyes args( ( CHAR_DATA * ch ) );
char *get_complexion args( ( CHAR_DATA * ch ) );
char *get_secondary_color args( ( CHAR_DATA * ch ) );
int get_hairlen args( ( CHAR_DATA * ch ) );
char *get_hairstyle args( ( CHAR_DATA * ch ) );
char *heshe args( ( CHAR_DATA * ch, bool cap ) );
char *himher args( ( CHAR_DATA * ch, bool cap ) );
char *hisher args( ( CHAR_DATA * ch, bool cap ) );
sh_int get_newage args( ( CHAR_DATA * ch ) );
bool is_atwar args( ( CHAR_DATA * ch, CHAR_DATA * victim ) );
void kaioken_drain args( ( CHAR_DATA * ch ) );
void clan_auto_kick args( ( CHAR_DATA * ch ) );
void clan_auto_align args( ( CHAR_DATA * ch, CLAN_DATA * clan ) );
void clan_auto_align_kick args( ( CLAN_DATA * clan ) );
void damage_armor args( ( CHAR_DATA * ch, int dam ) );
int dam_armor_recalc args( ( CHAR_DATA * ch, int dam ) );
void save_censor args( ( void ) );
void load_censor args( ( void ) );
void sort_censor args( ( CENSOR_DATA * pRes ) );
char *is_swear args( ( char *word ) );
bool is_punc args( ( char c ) );
void do_info args( ( CHAR_DATA * ch, char *argument ) );
void echo_to_clan args( ( CLAN_DATA * clan, char *argument ) );
void do_ainfo args( ( CHAR_DATA * ch, char *argument ) );
void find_absorb_data args( ( CHAR_DATA * ch, CHAR_DATA * victim ) );
void bio_absorb args( ( CHAR_DATA * ch, CHAR_DATA * victim ) );
void update_absorb args( ( CHAR_DATA * ch, CHAR_DATA * victim ) );
void evolveCheck args( ( CHAR_DATA * ch, CHAR_DATA * victim, bool death ) );
int chargeDamMult args( ( CHAR_DATA * ch, int dam ) );
bool gTrainFlee args( ( CHAR_DATA * ch ) );
bool upgrade_player args( ( CHAR_DATA * ch ) );
int race_lookup args( ( const char *name ) );
int class_lookup args( ( const char *name ) );
char *strcasestr( register char *s, register char *find );
/* fight.c */
int max_fight args( ( CHAR_DATA * ch ) );
void violence_update args( ( void ) );
ch_ret multi_hit args( ( CHAR_DATA * ch, CHAR_DATA * victim, int dt ) );
ch_ret projectile_hit args( ( CHAR_DATA * ch, CHAR_DATA * victim, OBJ_DATA * wield, OBJ_DATA * projectile, sh_int dist ) );
int ris_damage args( ( CHAR_DATA * ch, int dam, int ris ) );
ch_ret damage args( ( CHAR_DATA * ch, CHAR_DATA * victim, int dam, int dt ) );
void update_pos args( ( CHAR_DATA * victim ) );
void set_fighting args( ( CHAR_DATA * ch, CHAR_DATA * victim ) );
void stop_fighting args( ( CHAR_DATA * ch, bool fBoth ) );
void free_fight args( ( CHAR_DATA * ch ) );
CD *who_fighting args( ( CHAR_DATA * ch ) );
void check_killer args( ( CHAR_DATA * ch, CHAR_DATA * victim ) );
void check_attacker args( ( CHAR_DATA * ch, CHAR_DATA * victim ) );
void death_cry args( ( CHAR_DATA * ch ) );
void stop_hunting args( ( CHAR_DATA * ch ) );
void stop_hating args( ( CHAR_DATA * ch ) );
void stop_fearing args( ( CHAR_DATA * ch ) );
void start_hunting args( ( CHAR_DATA * ch, CHAR_DATA * victim ) );
void start_hating args( ( CHAR_DATA * ch, CHAR_DATA * victim ) );
void start_fearing args( ( CHAR_DATA * ch, CHAR_DATA * victim ) );
bool is_hunting args( ( CHAR_DATA * ch, CHAR_DATA * victim ) );
bool is_hating args( ( CHAR_DATA * ch, CHAR_DATA * victim ) );
bool is_fearing args( ( CHAR_DATA * ch, CHAR_DATA * victim ) );
bool is_safe args( ( CHAR_DATA * ch, CHAR_DATA * victim, bool SHOW ) );
bool legal_loot args( ( CHAR_DATA * ch, CHAR_DATA * victim ) );
sh_int VAMP_AC args( ( CHAR_DATA * ch ) );
bool check_illegal_pk args( ( CHAR_DATA * ch, CHAR_DATA * victim ) );
void raw_kill args( ( CHAR_DATA * ch, CHAR_DATA * victim ) );
bool in_arena args( ( CHAR_DATA * ch ) );
bool can_astral args( ( CHAR_DATA * ch, CHAR_DATA * victim ) );
/* makeobjs.c */
void make_corpse args( ( CHAR_DATA * ch, CHAR_DATA * killer ) );
void make_blood args( ( CHAR_DATA * ch ) );
void make_bloodstain args( ( CHAR_DATA * ch ) );
void make_scraps args( ( OBJ_DATA * obj ) );
void make_fire args( ( ROOM_INDEX_DATA * in_room, sh_int timer ) );
OD *make_trap args( ( int v0, int v1, int v2, int v3 ) );
OD *create_money args( ( int amount ) );
/* misc.c */
void actiondesc args( ( CHAR_DATA * ch, OBJ_DATA * obj, void *vo ) );
EXT_BV meb args( ( int bit ) );
EXT_BV multimeb args( ( int bit, ... ) );
/* deity.c */
void adjust_favor args( ( CHAR_DATA * ch, int field, int mod ) );
/* mud_comm.c */
char *mprog_type_to_name args( ( int type ) );
/* mud_prog.c */
#ifdef DUNNO_STRSTR
char *strstr args( ( const char *s1, const char *s2 ) );
#endif
void mprog_wordlist_check args( ( char *arg, CHAR_DATA * mob, CHAR_DATA * actor, OBJ_DATA * object, void *vo, int type ) );
void mprog_percent_check args( ( CHAR_DATA * mob, CHAR_DATA * actor, OBJ_DATA * object, void *vo, int type ) );
void mprog_act_trigger args( ( char *buf, CHAR_DATA * mob, CHAR_DATA * ch, OBJ_DATA * obj, void *vo ) );
void mprog_bribe_trigger args( ( CHAR_DATA * mob, CHAR_DATA * ch, int amount ) );
void mprog_entry_trigger args( ( CHAR_DATA * mob ) );
void mprog_give_trigger args( ( CHAR_DATA * mob, CHAR_DATA * ch, OBJ_DATA * obj ) );
void mprog_greet_trigger args( ( CHAR_DATA * mob ) );
void mprog_fight_trigger args( ( CHAR_DATA * mob, CHAR_DATA * ch ) );
void mprog_hitprcnt_trigger args( ( CHAR_DATA * mob, CHAR_DATA * ch ) );
void mprog_death_trigger args( ( CHAR_DATA * killer, CHAR_DATA * mob ) );
void mprog_random_trigger args( ( CHAR_DATA * mob ) );
void mprog_speech_trigger args( ( char *txt, CHAR_DATA * mob ) );
void mprog_script_trigger args( ( CHAR_DATA * mob ) );
void mprog_hour_trigger args( ( CHAR_DATA * mob ) );
void mprog_time_trigger args( ( CHAR_DATA * mob ) );
void progbug args( ( char *str, CHAR_DATA * mob ) );
void rset_supermob args( ( ROOM_INDEX_DATA * room ) );
void release_supermob args( ( ) );
void mpsleep_update args( ( ) );
/* planes.c */
PLANE_DATA *plane_lookup args( ( const char *name ) );
void load_planes args( ( void ) );
void save_planes args( ( void ) );
void check_planes args( ( PLANE_DATA * p ) );
/* player.c */
void set_title args( ( CHAR_DATA * ch, char *title ) );
bool is_pure_saiyan args( ( CHAR_DATA * ch ) );
bool is_demon args((CHAR_DATA *ch));
bool is_icer args((CHAR_DATA *ch));
bool is_kaio args((CHAR_DATA *ch));
bool is_saiyan args( ( CHAR_DATA * ch ) );
bool is_hb args( ( CHAR_DATA * ch ) );
bool is_human args( ( CHAR_DATA * ch ) );
bool is_namek args( ( CHAR_DATA * ch ) );
bool is_genie args( ( CHAR_DATA * ch ) );
bool is_saibaman args( ( CHAR_DATA * ch ) );
bool is_symbiote args( ( CHAR_DATA * ch ) );
bool is_tuffle args( ( CHAR_DATA * ch ) );
bool is_yardratian args( ( CHAR_DATA * ch ) );
bool is_majin args( ( CHAR_DATA * ch ) );
bool is_android args( ( CHAR_DATA * ch ) );
bool is_android_h args( ( CHAR_DATA * ch ) );
bool is_android_e args( ( CHAR_DATA * ch ) );
bool is_android_fm args( ( CHAR_DATA * ch ) );
bool is_superandroid args( ( CHAR_DATA * ch ) );
bool is_bio args( ( CHAR_DATA * ch ) );
bool is_transformed args( ( CHAR_DATA * ch ) );
char *get_class args( ( CHAR_DATA * ch ) );
char *get_race args( ( CHAR_DATA * ch ) );
int get_class_num args( ( char *arg ) );
int get_race_num args( ( char *arg ) );
bool is_split args( ( CHAR_DATA * ch ) );
bool is_leet args( ( CHAR_DATA * ch ) );
sh_int get_aura args( ( CHAR_DATA * ch ) );
bool is_saiyan_s args( ( CHAR_DATA * ch ) );
bool is_saiyan_h args( ( CHAR_DATA * ch ) );
bool is_saiyan_hb args( ( CHAR_DATA * ch ) );
bool is_saiyan_n args( ( CHAR_DATA * ch ) );
bool is_human_s args( ( CHAR_DATA * ch ) );
bool is_human_h args( ( CHAR_DATA * ch ) );
bool is_human_hb args( ( CHAR_DATA * ch ) );
bool is_human_n args( ( CHAR_DATA * ch ) );
bool is_namek_s args( ( CHAR_DATA * ch ) );
bool is_namek_h args( ( CHAR_DATA * ch ) );
bool is_namek_hb args( ( CHAR_DATA * ch ) );
bool is_namek_n args( ( CHAR_DATA * ch ) );
bool is_hb_s args( ( CHAR_DATA * ch ) );
bool is_hb_h args( ( CHAR_DATA * ch ) );
bool is_hb_hb args( ( CHAR_DATA * ch ) );
bool is_hb_n args( ( CHAR_DATA * ch ) );
bool is_fierian args( ( CHAR_DATA * ch ) );
bool is_reploid args( ( CHAR_DATA * ch ) );
bool is_dragon args( ( CHAR_DATA * ch ) );
bool is_mutant args( ( CHAR_DATA * ch ) );
bool is_hylian args( ( CHAR_DATA * ch ) );
bool kairanked args( ( CHAR_DATA * ch ) );
bool demonranked args( ( CHAR_DATA * ch ) );
bool saiyanranked args( ( CHAR_DATA * ch ) );
void wss_scimitar args( ( CHAR_DATA * ch, CHAR_DATA * victim, char *msg, int dam ) );
void wss_sword args( ( CHAR_DATA * ch, CHAR_DATA * victim, char *msg, int dam ) );
void wss_lance args( ( CHAR_DATA * ch, CHAR_DATA * victim, char *msg, int dam ) );
void wss_maul args( ( CHAR_DATA * ch, CHAR_DATA * victim, char *msg, int dam ) );
/* polymorph.c */
void fwrite_morph_data args( ( CHAR_DATA * ch, FILE * fp ) );
void fread_morph_data args( ( CHAR_DATA * ch, FILE * fp ) );
void clear_char_morph args( ( CHAR_MORPH * morph ) );
CHAR_MORPH *make_char_morph args( ( MORPH_DATA * morph ) );
void free_char_morph args( ( CHAR_MORPH * morph ) );
CHAR_MORPH *make_char_morph args( ( MORPH_DATA * morph ) );
char *race_string args( ( int bitvector ) );
char *class_string args( ( int bitvector ) );
void setup_morph_vnum args( ( void ) );
void unmorph_all args( ( MORPH_DATA * morph ) );
MORPH_DATA *get_morph args( ( char *arg ) );
MORPH_DATA *get_morph_vnum args( ( int arg ) );
int do_morph_char args( ( CHAR_DATA * ch, MORPH_DATA * morph ) );
MORPH_DATA *find_morph args( ( CHAR_DATA * ch, char *target, bool is_cast ) );
void do_unmorph_char args( ( CHAR_DATA * ch ) );
void send_morph_message args( ( CHAR_DATA * ch, MORPH_DATA * morph, bool is_morph ) );
bool can_morph args( ( CHAR_DATA * ch, MORPH_DATA * morph, bool is_cast ) );
void do_morph args( ( CHAR_DATA * ch, MORPH_DATA * morph ) );
void do_unmorph args( ( CHAR_DATA * ch ) );
void save_morphs args( ( void ) );
void fwrite_morph args( ( FILE * fp, MORPH_DATA * morph ) );
void load_morphs args( ( void ) );
MORPH_DATA *fread_morph args( ( FILE * fp ) );
void free_morph args( ( MORPH_DATA * morph ) );
void morph_defaults args( ( MORPH_DATA * morph ) );
void sort_morphs args( ( void ) );
/* skills.c */
bool can_use_skill args( ( CHAR_DATA * ch, int percent, int gsn ) );
bool check_skill args( ( CHAR_DATA * ch, char *command, char *argument ) );
bool check_ability args( ( CHAR_DATA * ch, char *command, char *argument ) );
void learn_from_success args( ( CHAR_DATA * ch, int sn ) );
void learn_from_failure args( ( CHAR_DATA * ch, int sn ) );
bool check_grip args( ( CHAR_DATA * ch, CHAR_DATA * victim ) );
void disarm args( ( CHAR_DATA * ch, CHAR_DATA * victim ) );
void trip args( ( CHAR_DATA * ch, CHAR_DATA * victim ) );
bool mob_fire args( ( CHAR_DATA * ch, char *name ) );
CD *scan_for_victim args( ( CHAR_DATA * ch, EXIT_DATA * pexit, char *name ) );
/* skills_dbs.c */
bool is_fused args( ( CHAR_DATA * ch ) );
bool is_dancefused args( ( CHAR_DATA * ch ) );
bool is_potarafused args( ( CHAR_DATA * ch ) );
bool is_namekfused args( ( CHAR_DATA * ch ) );
bool fusion_stasis args( ( CHAR_DATA * ch ) );
OBJ_DATA *wearing_potara_right args( ( CHAR_DATA * ch ) );
OBJ_DATA *wearing_potara_left args( ( CHAR_DATA * ch ) );
OBJ_DATA *fusion_item_1 args( ( CHAR_DATA * ch ) );
OBJ_DATA *fusion_item_2 args( ( CHAR_DATA * ch ) );
OBJ_DATA *namek_item_1 args( ( CHAR_DATA * ch ) );
OBJ_DATA *namek_item_2 args( ( CHAR_DATA * ch ) );
OBJ_DATA *carrying_dball args( ( CHAR_DATA * ch ) );
OBJ_DATA *carrying_noquit args( ( CHAR_DATA * ch ) );
bool seven_dballs_here args( ( CHAR_DATA * ch, char *planet ) );
OBJ_DATA *wearing_chip args( ( CHAR_DATA * ch ) );
OBJ_DATA *wearing_shield args( ( CHAR_DATA * ch ) );
bool wearing_sentient_chip args( ( CHAR_DATA * ch ) );
OBJ_DATA *wearing_sentient_chip2 args( ( CHAR_DATA * ch ) );
OBJ_DATA *wearing_space_suit args( ( CHAR_DATA * ch ) );
/* skill_icer.c */
OBJ_DATA *wearing_augment args( ( CHAR_DATA * ch ) );
OBJ_DATA *wearing_bodyplate args( ( CHAR_DATA * ch ) );
OBJ_DATA *wearing_forearm args( ( CHAR_DATA * ch ) );
OBJ_DATA *wearing_legseg args( ( CHAR_DATA * ch ) );
OBJ_DATA *wearing_cranial args( ( CHAR_DATA * ch ) );
/* skills_android.c */
OBJ_DATA *wearing_t4 args( ( CHAR_DATA * ch ) );
OBJ_DATA *wearing_t3 args( ( CHAR_DATA * ch ) );
OBJ_DATA *wearing_t2 args( ( CHAR_DATA * ch ) );
OBJ_DATA *wearing_t1 args( ( CHAR_DATA * ch ) );
OBJ_DATA *wearing_omega args( ( CHAR_DATA * ch ) );
OBJ_DATA *wearing_vm1 args( ( CHAR_DATA * ch ) );
OBJ_DATA *wearing_vm2 args( ( CHAR_DATA * ch ) );
OBJ_DATA *wearing_asuppress args( ( CHAR_DATA * ch ) );
OBJ_DATA *wearing_sigma_virus args( ( CHAR_DATA * ch ) );
/* ban.c */
int add_ban args( ( CHAR_DATA * ch, char *arg1, char *arg2, int time, int type ) );
void show_bans args( ( CHAR_DATA * ch, int type ) );
void save_banlist args( ( void ) );
void load_banlist args( ( void ) );
bool check_total_bans args( ( DESCRIPTOR_DATA * d ) );
bool check_bans args( ( CHAR_DATA * ch, int type ) );
/* imm_host.c */
bool check_immortal_domain args( ( CHAR_DATA * ch, char *host ) );
int load_imm_host args( ( void ) );
int fread_imm_host args( ( FILE * fp, IMMORTAL_HOST * data ) );
void do_write_imm_host args( ( void ) );
void do_add_imm_host args( ( CHAR_DATA * ch, char *argument ) );
/* handler.c */
AREA_DATA *get_area_obj args( ( OBJ_INDEX_DATA * obj ) );
int get_exp args( ( CHAR_DATA * ch ) );
int get_exp_worth args( ( CHAR_DATA * ch ) );
int exp_level args( ( CHAR_DATA * ch, sh_int level ) );
sh_int get_trust args( ( CHAR_DATA * ch ) );
sh_int get_age args( ( CHAR_DATA * ch ) );
sh_int get_curr_str args( ( CHAR_DATA * ch ) );
sh_int get_curr_int args( ( CHAR_DATA * ch ) );
sh_int get_curr_dex args( ( CHAR_DATA * ch ) );
sh_int get_curr_con args( ( CHAR_DATA * ch ) );
sh_int get_curr_lck args( ( CHAR_DATA * ch ) );
bool can_take_proto args( ( CHAR_DATA * ch ) );
int can_carry_n args( ( CHAR_DATA * ch ) );
int can_carry_w args( ( CHAR_DATA * ch ) );
bool is_name args( ( const char *str, char *namelist ) );
bool is_name_prefix args( ( const char *str, char *namelist ) );
bool nifty_is_name args( ( char *str, char *namelist ) );
bool nifty_is_name_prefix args( ( char *str, char *namelist ) );
void affect_modify args( ( CHAR_DATA * ch, AFFECT_DATA * paf, bool fAdd ) );
void affect_to_char args( ( CHAR_DATA * ch, AFFECT_DATA * paf ) );
void affect_remove args( ( CHAR_DATA * ch, AFFECT_DATA * paf ) );
void miv args( ( CHAR_DATA * ch, char *argument ) );
void oiv args( ( CHAR_DATA * ch, char *argument ) );
void affect_strip args( ( CHAR_DATA * ch, int sn ) );
bool is_affected args( ( CHAR_DATA * ch, int sn ) );
void affect_join args( ( CHAR_DATA * ch, AFFECT_DATA * paf ) );
void char_from_room args( ( CHAR_DATA * ch ) );
void char_to_room args( ( CHAR_DATA * ch, ROOM_INDEX_DATA * pRoomIndex ) );
void char_to args( ( CHAR_DATA * ch, int vnum ) );
OD *obj_to_char args( ( OBJ_DATA * obj, CHAR_DATA * ch ) );
void obj_from_char args( ( OBJ_DATA * obj ) );
int apply_ac args( ( OBJ_DATA * obj, int iWear ) );
OD *get_eq_char args( ( CHAR_DATA * ch, int iWear ) );
void equip_char args( ( CHAR_DATA * ch, OBJ_DATA * obj, int iWear ) );
void unequip_char args( ( CHAR_DATA * ch, OBJ_DATA * obj ) );
int count_obj_list args( ( OBJ_INDEX_DATA * obj, OBJ_DATA * list ) );
void obj_from_room args( ( OBJ_DATA * obj ) );
OD *obj_to_room args( ( OBJ_DATA * obj, ROOM_INDEX_DATA * pRoomIndex ) );
OD *obj_to_obj args( ( OBJ_DATA * obj, OBJ_DATA * obj_to ) );
void obj_from_obj args( ( OBJ_DATA * obj ) );
void extract_obj args( ( OBJ_DATA * obj ) );
void extract_exit args( ( ROOM_INDEX_DATA * room, EXIT_DATA * pexit ) );
void extract_room args( ( ROOM_INDEX_DATA * room ) );
void clean_room args( ( ROOM_INDEX_DATA * room ) );
void clean_obj args( ( OBJ_INDEX_DATA * obj ) );
void clean_mob args( ( MOB_INDEX_DATA * mob ) );
void clean_resets args( ( AREA_DATA * tarea ) );
#define extract_char( ch, fPull ) new_extract_char( ch, fPull, FALSE)
void new_extract_char args( ( CHAR_DATA * ch, bool fPull, bool death ) );
CD *get_char_name args( ( char *argument ) );
CD *get_char_room args( ( CHAR_DATA * ch, char *argument ) );
CD *get_pc_world args( ( CHAR_DATA * ch, char *argument ) );
CD *get_char_world args( ( CHAR_DATA * ch, char *argument ) );
CD *get_char_ki_world args( ( CHAR_DATA * ch, char *argument ) );
OD *get_obj_type args( ( OBJ_INDEX_DATA * pObjIndexData ) );
OD *get_obj_list args( ( CHAR_DATA * ch, char *argument, OBJ_DATA * list ) );
OD *get_obj_list_rev args( ( CHAR_DATA * ch, char *argument, OBJ_DATA * list ) );
OD *get_obj_carry args( ( CHAR_DATA * ch, char *argument ) );
OD *get_obj_wear args( ( CHAR_DATA * ch, char *argument ) );
OD *get_obj_vnum args( ( CHAR_DATA * ch, int vnum ) );
OD *get_obj_here args( ( CHAR_DATA * ch, char *argument ) );
OD *get_obj_room args( ( CHAR_DATA * ch, char *argument ) );
OD *get_obj_vnum_room args( ( CHAR_DATA * ch, int vnum ) );
OD *get_obj_world args( ( CHAR_DATA * ch, char *argument ) );
int get_obj_number args( ( OBJ_DATA * obj ) );
int get_obj_weight args( ( OBJ_DATA * obj ) );
int get_real_obj_weight args( ( OBJ_DATA * obj ) );
bool room_is_dark args( ( ROOM_INDEX_DATA * pRoomIndex ) );
bool room_is_private args( ( ROOM_INDEX_DATA * pRoomIndex ) );
bool room_HBTC_check args( ( CHAR_DATA * ch, ROOM_INDEX_DATA * pRoomIndex ) );
bool room_HBTC_not_partner args( ( CHAR_DATA * ch, ROOM_INDEX_DATA * to_room ) );
CD *room_is_dnd args( ( CHAR_DATA * ch, ROOM_INDEX_DATA * pRoomIndex ) );
bool can_see args( ( CHAR_DATA * ch, CHAR_DATA * victim ) );
bool can_see_obj args( ( CHAR_DATA * ch, OBJ_DATA * obj ) );
bool can_drop_obj args( ( CHAR_DATA * ch, OBJ_DATA * obj ) );
char *item_type_name args( ( OBJ_DATA * obj ) );
char *affect_loc_name args( ( int location ) );
char *affect_bit_name args( ( EXT_BV * vector ) );
char *extra_bit_name args( ( EXT_BV * extra_flags ) );
char *magic_bit_name args( ( int magic_flags ) );
char *pull_type_name args( ( int pulltype ) );
ch_ret check_for_trap args( ( CHAR_DATA * ch, OBJ_DATA * obj, int flag ) );
ch_ret check_room_for_traps args( ( CHAR_DATA * ch, int flag ) );
bool is_trapped args( ( OBJ_DATA * obj ) );
OD *get_trap args( ( OBJ_DATA * obj ) );
ch_ret spring_trap args( ( CHAR_DATA * ch, OBJ_DATA * obj ) );
void name_stamp_stats args( ( CHAR_DATA * ch ) );
void fix_char args( ( CHAR_DATA * ch ) );
void showaffect args( ( CHAR_DATA * ch, AFFECT_DATA * paf ) );
void set_cur_obj args( ( OBJ_DATA * obj ) );
bool obj_extracted args( ( OBJ_DATA * obj ) );
void queue_extracted_obj args( ( OBJ_DATA * obj ) );
void clean_obj_queue args( ( void ) );
void set_cur_char args( ( CHAR_DATA * ch ) );
bool char_died args( ( CHAR_DATA * ch ) );
void queue_extracted_char args( ( CHAR_DATA * ch, bool extract ) );
void clean_char_queue args( ( void ) );
void add_timer args( ( CHAR_DATA * ch, sh_int type, sh_int count, DO_FUN * fun, int value ) );
TIMER *get_timerptr args( ( CHAR_DATA * ch, sh_int type ) );
sh_int get_timer args( ( CHAR_DATA * ch, sh_int type ) );
void extract_timer args( ( CHAR_DATA * ch, TIMER * timer ) );
void remove_timer args( ( CHAR_DATA * ch, sh_int type ) );
bool in_soft_range args( ( CHAR_DATA * ch, AREA_DATA * tarea ) );
bool in_hard_range args( ( CHAR_DATA * ch, AREA_DATA * tarea ) );
bool chance args( ( CHAR_DATA * ch, sh_int percent ) );
bool chance_attrib args( ( CHAR_DATA * ch, sh_int percent, sh_int attrib ) );
OD *clone_object args( ( OBJ_DATA * obj ) );
void split_obj args( ( OBJ_DATA * obj, int num ) );
void separate_obj args( ( OBJ_DATA * obj ) );
bool empty_obj args( ( OBJ_DATA * obj, OBJ_DATA * destobj, ROOM_INDEX_DATA * destroom ) );
OD *find_obj args( ( CHAR_DATA * ch, char *argument, bool carryonly ) );
bool ms_find_obj args( ( CHAR_DATA * ch ) );
void worsen_mental_state args( ( CHAR_DATA * ch, int mod ) );
void better_mental_state args( ( CHAR_DATA * ch, int mod ) );
void boost_economy args( ( AREA_DATA * tarea, double gold ) );
void lower_economy args( ( AREA_DATA * tarea, double gold ) );
void economize_mobgold args( ( CHAR_DATA * mob ) );
bool economy_has args( ( AREA_DATA * tarea, double gold ) );
void add_kill args( ( CHAR_DATA * ch, CHAR_DATA * mob ) );
int times_killed args( ( CHAR_DATA * ch, CHAR_DATA * mob ) );
void update_aris args( ( CHAR_DATA * ch ) );
AREA_DATA *get_area args( ( char *name ) ); /* FB */
OD *get_objtype args( ( CHAR_DATA * ch, sh_int type ) );
/* interp.c */
bool check_pos args( ( CHAR_DATA * ch, sh_int position ) );
void interpret args( ( CHAR_DATA * ch, char *argument ) );
bool is_number args( ( char *arg ) );
int number_argument args( ( char *argument, char *arg ) );
char *one_argument args( ( char *argument, char *arg_first ) );
char *one_argument2 args( ( char *argument, char *arg_first ) );
ST *find_social args( ( char *command ) );
CMDTYPE *find_command args( ( char *command ) );
void hash_commands args( ( ) );
void start_timer args( ( struct timeval * stime ) );
time_t end_timer args( ( struct timeval * stime ) );
void send_timer args( ( struct timerset * vtime, CHAR_DATA * ch ) );
void update_userec args( ( struct timeval * time_used, struct timerset * userec ) );
/* magic.c */
bool process_spell_components args( ( CHAR_DATA * ch, int sn ) );
int ch_slookup args( ( CHAR_DATA * ch, const char *name ) );
int find_spell args( ( CHAR_DATA * ch, const char *name, bool know ) );
int find_skill args( ( CHAR_DATA * ch, const char *name, bool know ) );
int find_weapon args( ( CHAR_DATA * ch, const char *name, bool know ) );
int find_tongue args( ( CHAR_DATA * ch, const char *name, bool know ) );
int skill_lookup args( ( const char *name ) );
int herb_lookup args( ( const char *name ) );
int personal_lookup args( ( CHAR_DATA * ch, const char *name ) );
int slot_lookup args( ( int slot ) );
int bsearch_skill args( ( const char *name, int first, int top ) );
int bsearch_skill_exact args( ( const char *name, int first, int top ) );
int bsearch_skill_prefix args( ( const char *name, int first, int top ) );
bool saves_poison_death args( ( int level, CHAR_DATA * victim ) );
bool saves_wand args( ( int level, CHAR_DATA * victim ) );
bool saves_para_petri args( ( int level, CHAR_DATA * victim ) );
bool saves_breath args( ( int level, CHAR_DATA * victim ) );
bool saves_spell_staff args( ( int level, CHAR_DATA * victim ) );
ch_ret obj_cast_spell args( ( int sn, int level, CHAR_DATA * ch, CHAR_DATA * victim, OBJ_DATA * obj ) );
int dice_parse args( ( CHAR_DATA * ch, int level, char *exp ) );
SK *get_skilltype args( ( int sn ) );
sh_int get_chain_type args( ( ch_ret retcode ) );
ch_ret chain_spells args( ( int sn, int level, CHAR_DATA * ch, void *vo, sh_int chain ) );
/* request.c */
void init_request_pipe args( ( void ) );
void check_requests args( ( void ) );
/* save.c */
/* object saving defines for fread/write_obj. -- Altrag */
#define OS_CARRY 0
#define OS_CORPSE 1
void save_char_obj args( ( CHAR_DATA * ch ) );
bool load_char_obj args( ( DESCRIPTOR_DATA * d, char *name, bool preload ) );
void set_alarm args( ( long seconds ) );
void requip_char args( ( CHAR_DATA * ch ) );
void fwrite_obj args( ( CHAR_DATA * ch, OBJ_DATA * obj, FILE * fp, int iNest, sh_int os_type ) );
void fread_obj args( ( CHAR_DATA * ch, FILE * fp, sh_int os_type ) );
void de_equip_char args( ( CHAR_DATA * ch ) );
void re_equip_char args( ( CHAR_DATA * ch ) );
void read_char_mobile args( ( char *argument ) );
void write_char_mobile args( ( CHAR_DATA * ch, char *argument ) );
CHAR_DATA *fread_mobile args( ( FILE * fp ) );
void fwrite_mobile args( ( FILE * fp, CHAR_DATA * mob ) );
/* shops.c */
/* special.c */
SF *spec_lookup args( ( const char *name ) );
char *lookup_spec args( ( SPEC_FUN * special ) );
/* tables.c */
int get_skill args( ( char *skilltype ) );
char *spell_name args( ( SPELL_FUN * spell ) );
char *skill_name args( ( DO_FUN * skill ) );
void load_skill_table args( ( void ) );
void save_skill_table args( ( void ) );
void sort_skill_table args( ( void ) );
void remap_slot_numbers args( ( void ) );
void load_socials args( ( void ) );
void save_socials args( ( void ) );
void load_commands args( ( void ) );
void save_commands args( ( void ) );
SPELL_FUN *spell_function args( ( char *name ) );
DO_FUN *skill_function args( ( char *name ) );
void write_class_file args( ( int cl ) );
void save_classes args( ( void ) );
void load_classes args( ( void ) );
void load_herb_table args( ( void ) );
void save_herb_table args( ( void ) );
void load_races args( ( void ) );
void load_tongues args( ( void ) );
/* track.c */
void found_prey args( ( CHAR_DATA * ch, CHAR_DATA * victim ) );
void hunt_victim args( ( CHAR_DATA * ch ) );
/* update.c */
void advance_level args( ( CHAR_DATA * ch ) );
void gain_exp args( ( CHAR_DATA * ch, long double gain ) );
void gain_condition args( ( CHAR_DATA * ch, int iCond, int value ) );
void check_alignment args( ( CHAR_DATA * ch ) );
void update_handler args( ( void ) );
void reboot_check args( ( time_t reset ) );
#if 0
void reboot_check args( ( char *arg ) );
#endif
void auction_update args( ( void ) );
void remove_portal args( ( OBJ_DATA * portal ) );
void weather_update args( ( void ) );
void rank_update args( ( void ) );
/* hashstr.c */
char *str_alloc args( ( char *str ) );
char *quick_link args( ( char *str ) );
int str_free args( ( char *str ) );
void show_hash args( ( int count ) );
char *hash_stats args( ( void ) );
char *check_hash args( ( char *str ) );
void hash_dump args( ( int hash ) );
void show_high_hash args( ( int top ) );
/* space.c */
SH *get_ship args( ( char *name ) );
void load_ships args( ( void ) );
void save_ship args( ( SHIP_DATA * ship ) );
void load_space args( ( void ) );
void save_starsystem args( ( SPACE_DATA * starsystem ) );
SPACE_DATA *starsystem_from_name args( ( char *name ) );
SPACE_DATA *starsystem_from_vnum args( ( int vnum ) );
SHIP_DATA *ship_from_obj args( ( int vnum ) );
SHIP_DATA *ship_from_entrance args( ( int vnum ) );
SHIP_DATA *ship_from_hanger args( ( int vnum ) );
SHIP_DATA *ship_from_cockpit args( ( int vnum ) );
SHIP_DATA *ship_from_navseat args( ( int vnum ) );
SHIP_DATA *ship_from_coseat args( ( int vnum ) );
SHIP_DATA *ship_from_pilotseat args( ( int vnum ) );
SHIP_DATA *ship_from_gunseat args( ( int vnum ) );
SHIP_DATA *ship_from_turret args( ( int vnum ) );
SHIP_DATA *ship_from_engine args( ( int vnum ) );
SHIP_DATA *ship_from_pilot args( ( char *name ) );
SHIP_DATA *get_ship_here args( ( char *name, SPACE_DATA * starsystem ) );
void showstarsystem args( ( CHAR_DATA * ch, SPACE_DATA * starsystem ) );
void update_space args( ( void ) );
void recharge_ships args( ( void ) );
void move_ships args( ( void ) );
void update_bus args( ( void ) );
void update_traffic args( ( void ) );
bool check_pilot args( ( CHAR_DATA * ch, SHIP_DATA * ship ) );
bool is_rental args( ( CHAR_DATA * ch, SHIP_DATA * ship ) );
void echo_to_ship args( ( int color, SHIP_DATA * ship, char *argument ) );
void echo_to_cockpit args( ( int color, SHIP_DATA * ship, char *argument ) );
void echo_to_system args( ( int color, SHIP_DATA * ship, char *argument, SHIP_DATA * ignore ) );
bool extract_ship args( ( SHIP_DATA * ship ) );
bool ship_to_room args( ( SHIP_DATA * ship, int vnum ) );
long get_ship_value args( ( SHIP_DATA * ship ) );
bool rent_ship args( ( CHAR_DATA * ch, SHIP_DATA * ship ) );
void damage_ship args( ( SHIP_DATA * ship, int min, int max ) );
void damage_ship_ch args( ( SHIP_DATA * ship, int min, int max, CHAR_DATA * ch ) );
void destroy_ship args( ( SHIP_DATA * ship, CHAR_DATA * ch ) );
void ship_to_starsystem args( ( SHIP_DATA * ship, SPACE_DATA * starsystem ) );
void ship_from_starsystem args( ( SHIP_DATA * ship, SPACE_DATA * starsystem ) );
void new_missile args( ( SHIP_DATA * ship, SHIP_DATA * target, CHAR_DATA * ch, int missiletype ) );
void extract_missile args( ( MISSILE_DATA * missile ) );
SHIP_DATA *ship_in_room args( ( ROOM_INDEX_DATA * room, char *name ) );
int wherehome args( ( CHAR_DATA * ch ) );
void update_taxes args( ( void ) );
/* planets.c */
PLANET_DATA *get_planet args( ( char *name ) );
void load_planets args( ( void ) );
void save_planet args( ( PLANET_DATA * planet ) );
long get_taxes args( ( PLANET_DATA * planet ) );
/* skills_android.c */
int ki_absorb args( ( CHAR_DATA * ch, CHAR_DATA * victim, int damage, int ki_sn ) );
#undef SK
#undef CO
#undef ST
#undef CD
#undef MID
#undef OD
#undef OID
#undef RID
#undef SF
#undef BD
#undef CL
#undef EDD
#undef RD
#undef ED
/*
*
* New Build Interface Stuff Follows
*
*/
/*
* Data for a menu page
*/
struct menu_data
{
char *sectionNum;
char *charChoice;
int x;
int y;
char *outFormat;
void *data;
int ptrType;
int cmdArgs;
char *cmdString;
};
DECLARE_DO_FUN( do_redraw_page );
DECLARE_DO_FUN( do_refresh_page );
DECLARE_DO_FUN( do_pagelen );
DECLARE_DO_FUN( do_omenu );
DECLARE_DO_FUN( do_rmenu );
DECLARE_DO_FUN( do_mmenu );
DECLARE_DO_FUN( do_clear );
DECLARE_DO_FUN( do_clearhiscore );
extern MENU_DATA room_page_a_data[];
extern MENU_DATA room_page_b_data[];
extern MENU_DATA room_page_c_data[];
extern MENU_DATA room_help_page_data[];
extern MENU_DATA mob_page_a_data[];
extern MENU_DATA mob_page_b_data[];
extern MENU_DATA mob_page_c_data[];
extern MENU_DATA mob_page_d_data[];
extern MENU_DATA mob_page_e_data[];
extern MENU_DATA mob_page_f_data[];
extern MENU_DATA mob_help_page_data[];
extern MENU_DATA obj_page_a_data[];
extern MENU_DATA obj_page_b_data[];
extern MENU_DATA obj_page_c_data[];
extern MENU_DATA obj_page_d_data[];
extern MENU_DATA obj_page_e_data[];
extern MENU_DATA obj_help_page_data[];
extern MENU_DATA control_page_a_data[];
extern MENU_DATA control_help_page_data[];
extern const char room_page_a[];
extern const char room_page_b[];
extern const char room_page_c[];
extern const char room_help_page[];
extern const char obj_page_a[];
extern const char obj_page_b[];
extern const char obj_page_c[];
extern const char obj_page_d[];
extern const char obj_page_e[];
extern const char obj_help_page[];
extern const char mob_page_a[];
extern const char mob_page_b[];
extern const char mob_page_c[];
extern const char mob_page_d[];
extern const char mob_page_e[];
extern const char mob_page_f[];
extern const char mob_help_page[];
extern const char *npc_sex[3];
extern const char *ris_strings[];
extern const char control_page_a[];
extern const char control_help_page[];
#define SH_INT 1
#define INT 2
#define CHAR 3
#define STRING 4
#define SPECIAL 5
#define NO_PAGE 0
#define MOB_PAGE_A 1
#define MOB_PAGE_B 2
#define MOB_PAGE_C 3
#define MOB_PAGE_D 4
#define MOB_PAGE_E 5
#define MOB_PAGE_F 17
#define MOB_HELP_PAGE 14
#define ROOM_PAGE_A 6
#define ROOM_PAGE_B 7
#define ROOM_PAGE_C 8
#define ROOM_HELP_PAGE 15
#define OBJ_PAGE_A 9
#define OBJ_PAGE_B 10
#define OBJ_PAGE_C 11
#define OBJ_PAGE_D 12
#define OBJ_PAGE_E 13
#define OBJ_HELP_PAGE 16
#define CONTROL_PAGE_A 18
#define CONTROL_HELP_PAGE 19
#define NO_TYPE 0
#define MOB_TYPE 1
#define OBJ_TYPE 2
#define ROOM_TYPE 3
#define CONTROL_TYPE 4
#define SUB_NORTH DIR_NORTH
#define SUB_EAST DIR_EAST
#define SUB_SOUTH DIR_SOUTH
#define SUB_WEST DIR_WEST
#define SUB_UP DIR_UP
#define SUB_DOWN DIR_DOWN
#define SUB_NE DIR_NORTHEAST
#define SUB_NW DIR_NORTHWEST
#define SUB_SE DIR_SOUTHEAST
#define SUB_SW DIR_SOUTHWEST
/*
* defines for use with this get_affect function
*/
#define RIS_000 BV00
#define RIS_R00 BV01
#define RIS_0I0 BV02
#define RIS_RI0 BV03
#define RIS_00S BV04
#define RIS_R0S BV05
#define RIS_0IS BV06
#define RIS_RIS BV07
#define GA_AFFECTED BV09
#define GA_RESISTANT BV10
#define GA_IMMUNE BV11
#define GA_SUSCEPTIBLE BV12
#define GA_RIS BV30
/*
* Map Structures
*/
DECLARE_DO_FUN( do_mapout );
DECLARE_DO_FUN( do_lookmap );
struct map_data /* contains per-room data */
{
int vnum; /* which map this room belongs to */
int x; /* horizontal coordinate */
int y; /* vertical coordinate */
char entry; /* code that shows up on map */
};
struct map_index_data
{
MAP_INDEX_DATA *next;
int vnum; /* vnum of the map */
int map_of_vnums[49][81]; /* room vnums aranged as a map */
};
MAP_INDEX_DATA *get_map_index( int vnum );
void init_maps( );
/*
* mudprograms stuff
*/
extern CHAR_DATA *supermob;
void oprog_speech_trigger( char *txt, CHAR_DATA * ch );
void oprog_random_trigger( OBJ_DATA * obj );
void oprog_wear_trigger( CHAR_DATA * ch, OBJ_DATA * obj );
bool oprog_use_trigger( CHAR_DATA * ch, OBJ_DATA * obj, CHAR_DATA * vict, OBJ_DATA * targ, void *vo );
void oprog_remove_trigger( CHAR_DATA * ch, OBJ_DATA * obj );
void oprog_sac_trigger( CHAR_DATA * ch, OBJ_DATA * obj );
void oprog_damage_trigger( CHAR_DATA * ch, OBJ_DATA * obj );
void oprog_repair_trigger( CHAR_DATA * ch, OBJ_DATA * obj );
void oprog_drop_trigger( CHAR_DATA * ch, OBJ_DATA * obj );
void oprog_zap_trigger( CHAR_DATA * ch, OBJ_DATA * obj );
char *oprog_type_to_name( int type );
/*
* MUD_PROGS START HERE
* (object stuff)
*/
void oprog_greet_trigger( CHAR_DATA * ch );
void oprog_speech_trigger( char *txt, CHAR_DATA * ch );
void oprog_random_trigger( OBJ_DATA * obj );
void oprog_random_trigger( OBJ_DATA * obj );
void oprog_remove_trigger( CHAR_DATA * ch, OBJ_DATA * obj );
void oprog_sac_trigger( CHAR_DATA * ch, OBJ_DATA * obj );
void oprog_get_trigger( CHAR_DATA * ch, OBJ_DATA * obj );
void oprog_damage_trigger( CHAR_DATA * ch, OBJ_DATA * obj );
void oprog_repair_trigger( CHAR_DATA * ch, OBJ_DATA * obj );
void oprog_drop_trigger( CHAR_DATA * ch, OBJ_DATA * obj );
void oprog_examine_trigger( CHAR_DATA * ch, OBJ_DATA * obj );
void oprog_zap_trigger( CHAR_DATA * ch, OBJ_DATA * obj );
void oprog_pull_trigger( CHAR_DATA * ch, OBJ_DATA * obj );
void oprog_push_trigger( CHAR_DATA * ch, OBJ_DATA * obj );
/* mud prog defines */
#define ERROR_PROG -1
#define IN_FILE_PROG -2
typedef enum
{
ACT_PROG, SPEECH_PROG, RAND_PROG, FIGHT_PROG, DEATH_PROG, HITPRCNT_PROG,
ENTRY_PROG, GREET_PROG, ALL_GREET_PROG, GIVE_PROG, BRIBE_PROG, HOUR_PROG,
TIME_PROG, WEAR_PROG, REMOVE_PROG, SAC_PROG, LOOK_PROG, EXA_PROG, ZAP_PROG,
GET_PROG, DROP_PROG, DAMAGE_PROG, REPAIR_PROG, RANDIW_PROG, SPEECHIW_PROG,
PULL_PROG, PUSH_PROG, SLEEP_PROG, REST_PROG, LEAVE_PROG, SCRIPT_PROG,
USE_PROG
} prog_types;
/*
* For backwards compatability
*/
#define RDEATH_PROG DEATH_PROG
#define ENTER_PROG ENTRY_PROG
#define RFIGHT_PROG FIGHT_PROG
#define RGREET_PROG GREET_PROG
#define OGREET_PROG GREET_PROG
void rprog_leave_trigger( CHAR_DATA * ch );
void rprog_enter_trigger( CHAR_DATA * ch );
void rprog_sleep_trigger( CHAR_DATA * ch );
void rprog_rest_trigger( CHAR_DATA * ch );
void rprog_rfight_trigger( CHAR_DATA * ch );
void rprog_death_trigger( CHAR_DATA * killer, CHAR_DATA * ch );
void rprog_speech_trigger( char *txt, CHAR_DATA * ch );
void rprog_random_trigger( CHAR_DATA * ch );
void rprog_time_trigger( CHAR_DATA * ch );
void rprog_hour_trigger( CHAR_DATA * ch );
char *rprog_type_to_name( int type );
#define OPROG_ACT_TRIGGER
#ifdef OPROG_ACT_TRIGGER
void oprog_act_trigger( char *buf, OBJ_DATA * mobj, CHAR_DATA * ch, OBJ_DATA * obj, void *vo );
#endif
#define RPROG_ACT_TRIGGER
#ifdef RPROG_ACT_TRIGGER
void rprog_act_trigger( char *buf, ROOM_INDEX_DATA * room, CHAR_DATA * ch, OBJ_DATA * obj, void *vo );
#endif
/* The old one that's based on the set class max
* #define GET_ADEPT(ch,sn) ( URANGE(0, get_curr_int(ch), skill_table[sn]->skill_adept[ch->class]) )
* bringing back the old one :)
*/
#define GET_ADEPT(ch,sn) ( skill_table[(sn)]->skill_adept[(ch)->class])
#define LEARNED(ch,sn) (IS_NPC(ch) ? 80 : URANGE(0, ch->pcdata->learned[sn], 101))
/* Structure and macros for using long bit vectors */
#define CHAR_SIZE sizeof(char)
typedef char *LONG_VECTOR;
#define LV_CREATE(vector, bit_length) \
do \
{ \
int i; \
CREATE(vector, char, 1 + bit_length/CHAR_SIZE); \
\
for(i = 0; i <= bit_length/CHAR_SIZE; i++) \
*(vector + i) = 0; \
}while(0)
#define LV_IS_SET(vector, index) \
(*(vector + index/CHAR_SIZE) & (1 << index%CHAR_SIZE))
#define LV_SET_BIT(vector, index) \
(*(vector + index/CHAR_SIZE) |= (1 << index%CHAR_SIZE))
#define LV_REMOVE_BIT(vector, index) \
(*(vector + index/CHAR_SIZE) &= ~(1 << index%CHAR_SIZE))
#define LV_TOGGLE_BIT(vector, index) \
(*(vector + index/CHAR_SIZE) ^= (1 << index%CHAR_SIZE))
#ifdef WIN32
void gettimeofday( struct timeval *tv, struct timezone *tz );
void kill_timer( );
/* directory scanning stuff */
typedef struct dirent
{
char *d_name;
};
typedef struct
{
HANDLE hDirectory;
WIN32_FIND_DATA Win32FindData;
struct dirent dirinfo;
char sDirName[MAX_PATH];
} DIR;
DIR *opendir( char *sDirName );
struct dirent *readdir( DIR * dp );
void closedir( DIR * dp );
/* --------------- Stuff for Win32 services ------------------ */
/*
NJG:
When "exit" is called to handle an error condition, we really want to
terminate the game thread, not the whole process.
*/
#define exit(arg) Win32_Exit(arg)
void Win32_Exit( int exit_code );
#endif
bool debug_what( char *file, int line, bool isastr );
/*
#define str_cmp(astr, bstr) ( !(astr) ? debug_what( __FILE__, __LINE__, TRUE ) : !(bstr) ? debug_what( __FILE__, __LINE__, FALSE ) : str__cmp((astr),(bstr)) )
*/
#define str_cmp(astr, bstr) (str__cmp((astr),(bstr)))