#include <lib.h>
#include <daemons.h>
#include <position.h>
inherit LIB_VERB;
static void create()
{
verb::create();
SetVerb("teach");
SetRules("","STR to LIV","LIV to STR");
SetErrorMessage("Syntax: teach <%^BOLD%^%^CYAN%^ability%^RESET%^> to (%^BOLD%^%^ORANGE%^player%^RESET%^)");
SetHelp("Syntax: teach <%^BOLD%^%^CYAN%^ability%^RESET%^> to (%^BOLD%^%^ORANGE%^player%^RESET%^)\n"
"This command allows you to teach another player an ability, spell, or skill.\n\n");
}
mixed can_teach_str_to_liv(string str, object ob)
{
int pos = this_player()->GetPosition();
if( (int)this_player()->GetParalyzed() ) {
return "You cannot move!";
}
if( pos == POSITION_SITTING || pos == POSITION_LYING &&
!RACES_D->GetLimblessCombatRace(this_player()->GetRace()) ){
return "You cannot teach in that position!";
}
return 1;
}
mixed can_teach_liv_to_str(object ob, string str){
return can_teach_str_to_liv(str, ob);
}
mixed can_teach()
{
return "Syntax: teach <%^BOLD%^%^CYAN%^ability%^RESET%^> to (%^BOLD%^%^ORANGE%^player%^RESET%^)\n";
}
mixed do_teach_str_to_liv(string spell, object target){
this_player()->eventOfferTeaching(target,spell);
//write("You offer to teach "+spell+" to "+target->GetName()+".");
//tell_player(target,this_player()->GetName()+" offers to teach you "+spell+".");
return 1;
}
mixed do_teach_liv_to_str(object target, string spell){
return do_teach_str_to_liv(spell,target);
}