#include <lib.h>
#include <daemons.h>
inherit LIB_DAEMON;
int cmd(string str) {
string type, key;
float rate, infl, wt;
if( !str ) {
string *tmp;
string curr;
tmp = ({ "Currency Rate Infl Mass" });
foreach( curr in (string *)ECONOMY_D->__QueryCurrencies() )
tmp += ({ sprintf("%:-15s %:-7s %:-7s %f",
curr, currency_rate(curr) + "" ,
currency_inflation(curr) + "",
(float)ECONOMY_D->__Query(curr, "weight")) });
this_player()->more(tmp, "system");
return 1;
}
if(!archp(previous_object())) return 0;
log_file("economy", (string)previous_object()->GetCapName()+": " +
str+" ("+ctime(time())+")\n");
if(sscanf(str, "add %s %f %f %f", type, rate, infl, wt) == 4) {
ECONOMY_D->add_currency(type, rate, infl, wt);
message("info", "Currency "+type+" added!", this_player());
}
else if(sscanf(str, "change %s for %s to %f", key, type, wt) == 3) {
ECONOMY_D->change_currency(type, key, wt);
message("info", "Changed: "+key+" for "+type+" to "+wt, this_player());
}
else return 0;
return 1;
}
void help() {
message("help", "Syntax: <economy add [type] [exchange rate] "
"[inflation rate] [weight]>\n"
" <economy change [what] for [currency] to [value]>\n\n"
"This allows only approval people to modify the economic settings for "
"the mud. The add parameter signifies that the arch intends to add "
"a new currency to the game. The change parameter instead signifies "
"that the arch is changing something in a currenct currency. Examples:\n"
"<economy add gold 1.0 0.03 0.1>\n<economy change rate for gold to 1.1>\n"
"The exchange rate parameter is multiplied by the value of "
"query(\"value\") in mud objects to give the value in the currency of "
"an object. The inflation rate parameter of the add command sets "
"the percentage rate by which the value of the currency "
"will inflate (or deflate) over the course of a mud year. The weight "
"paramter sets how much one piece of the currency will weigh in "
"standard mud weight units. Finally, changing values for current "
"currencies use the parameters: rate, inflation, weight.", this_player()
);
}