/* From the Dead Souls Object Library
* Provides lead support for mobile objects.
* Works closely with LIB_FOLLOW.
* Created by Rush 951028
*/
#include <lib.h>
#include "include/lead.h"
private static mapping Followers;
private static int numberOfFollowers;
static void create(){
Followers = ([]);
numberOfFollowers = 0;
}
mixed direct_lead_liv(){
if( this_object() == this_player() ) return "That's silly.";
return this_player()->CanLead();
}
mixed direct_evade_liv(){
if( this_object() == this_player() ) return "That's silly.";
return this_player()->CanEvade(this_object());
}
object *AddFollower(object follower){
mapping tmp = ([]);
if( !objectp(follower) ) error("Bad argument 1 to AddFollower().\n");
if( follower != this_object() && !Followers[follower]
&& !follower->GetProperty("no follow") ){
if( !follower->IsFollowing(this_object()) ){
if( follower->SetLeader(this_object()) ){
tmp["followed"] = 0;
tmp["bonus"] = 0;
tmp["lost"] = 0;
Followers[follower] = tmp;
numberOfFollowers++;
}
}
}
return GetFollowers();
}
object *RemoveFollower(object follower){
if( !objectp(follower) ) error("Bad argument 1 to RemoveFollower().\n");
map_delete(Followers, follower);
follower->SetLeader(0);
numberOfFollowers = sizeof(GetFollowers());
return GetFollowers();
}
object *GetFollowers(){ return filter(keys(Followers), (: $1 :)); }
mapping GetFollowerMap(){ return copy(Followers); }
int SetFollowed(object follower, int followed){
if( !objectp(follower) ) error("Bad argument 1 to SetFollowed().\n");
if( !intp(followed) ) error("Bad argument 2 to SetFollowed().\n");
if( !Followers[follower] ) return 0;
return(Followers[follower]["followed"] = followed);
}
int GetFollowed(object follower){
if( !objectp(follower) ) error("Bad argument 1 to GetFollowBonus().\n");
if( !Followers[follower] ) return 0;
return Followers[follower]["followed"];
}
int AddFollowBonus(object follower, int bonus){
if( !objectp(follower) ) error("Bad argument 1 to AddFollowBonus().\n");
if( !intp(bonus) ) error("Bad argument 2 to AddFollowBonus().\n");
if( !Followers[follower] ) return 0;
return( Followers[follower]["bonus"] += bonus );
}
int GetFollowBonus(object follower){
if( !objectp(follower) ) error("Bad argument 1 to GetFollowBonus().\n");
if( !Followers[follower] ) return 0;
return Followers[follower]["bonus"];
}
varargs mixed CanLead(object ob){
if( ob ){
if( !ob->CanFollow() )
return "You are not empowered to lead " + ob->GetName();
if( ob->IsFollowing(this_object()) )
return "You are already leading " + ob->GetName();
if( this_object()->IsFollowing(ob) )
return ob->GetName() + " is already leading you.";
if( ob == this_object() )
return "You cannot possibly do that.";
}
return 1;
}
varargs mixed CanEvade(object ob){
if( ob && !ob->IsFollowing(this_object()) )
return ob->GetName() + " is not following you.";
return 1;
}
int eventMoveFollowers(object dest){
mapping follower;
object ob;
int followChance;
foreach(ob in GetFollowers()){
follower = Followers[ob];
if(ob->GetSleeping() || ob->GetParalyzed() || query_verb() == "noclip"){
eventEvade(ob);
RemoveFollower(ob);
continue;
}
followChance = 100;
if( !follower["followed"] ) followChance -= 20 + this_object()->GetSkillLevel("stealth");
followChance += ob->GetSkillLevel("tracking");
followChance += follower["bonus"];
if( ob->eventFollow(dest, followChance) ) follower["lost"] = 0;
else if( follower["lost"]++ && eventEvade(ob) ){
RemoveFollower(ob);
}
}
return 1;
}
int eventEvade(object ob){
mixed ret;
ret = CanEvade(ob);
if( stringp(ret) ) error(ret);
if( ret = 1 ){
ob->eventPrint(this_object()->GetName() + " has evaded you."); this_object()->eventPrint("You have evaded " + ob->GetName() + ".");
return 1;
}
return 0;
}