/* This is a temporary object that holds a
* player's interactive link while her old body
* is being destroyed and before her new one is
* created. This should only be needed when the
* player needs to be reloaded without quitting.
*/
#include <lib.h>
#include <daemons.h>
private static string keyname;
string SetKeyName(string str){
if(base_name(previous_object()) != RELOAD_D) return "";
keyname = str;
return keyname;
}
string GetKeyName(){
return keyname;
}