#include <lib.h>
#include <dirs.h>
#include <terrain_types.h>
#include <medium.h>
#include <virtual.h>
#define __DIR__ "/domains/town/virtual/"
inherit LIB_VIRT_SKY;
static private int XPosition, YPosition, ZPosition;
int overland;
string dexit;
varargs void SetLongAndItems(int x, int y, int z);
varargs int LimitTravel(int requested, int maximum, int lessthan, int minimum){
if(lessthan && requested < minimum) return maximum;
else if(lessthan && requested > maximum) return requested;
else if(requested > maximum) return minimum;
else return requested;
}
varargs static void create(int x, int y, int z) {
string n, s, e, w, u, d;
string ne, nw, se, sw;
int max_north = 100000;
int max_south = 1;
int max_east = 100000;
int max_west = 1;
int max_up = 1000;
int max_down = 0;
SetNoReplace(1);
virt_sky::create();
XPosition = x;
YPosition = y;
ZPosition = z;
SetClimate("temperate");
SetLongAndItems(x, y, z);
SetShort("The sky");
if( x >= max_east ) e = "sky/" + (max_west) + "," + y + "," + z;
else e = "sky/" + (x+1) + "," + y + "," + z;
if( x <= max_west ) w = "sky/" + (max_east) + "," + y + "," + z;
else w = "sky/" + (x-1) + "," + y + "," + z;
if( y >= max_north ) n = "sky/" + x + "," + (max_south) + "," + z;
else n = "sky/" + x + "," + (y+1) + "," + z;
if( y <= max_south ) s = "sky/" + x+ "," + (max_north) + "," + z;
else s = "sky/" + x + "," + (y-1) + "," + z;
if( z == max_up ) u = "sky/" + x + "," + y + "," + (z);
else u = "sky/" + x + "," + y + "," + (z+1);
if( z == max_down ) d = "sky/" + x+ "," + (y) + "," + z;
else d = "sky/" + x + "," + y + "," + (z-1);
nw = "sky/" + LimitTravel(x - 1, max_east, 1, max_west) + "," + LimitTravel(y+1, max_north)+ "," + z;
ne = "sky/" + LimitTravel(x + 1, max_east) + "," + LimitTravel(y+1, max_north)+ "," + z;
sw = "sky/" + LimitTravel(x - 1, max_east, 1, max_west) + "," + LimitTravel(y-1, max_north, 1, max_south)+ "," + z;
se = "sky/" + LimitTravel(x + 1, max_east) + "," + LimitTravel(y-1, max_north, 1, max_south)+ "," + z;
SetGoMessage("You can't travel in that direction.");
if( n ) AddExit("north", __DIR__ + n);
if( s ) AddExit("south", __DIR__ + s);
if( e ) AddExit("east", __DIR__ + e);
if( w ) AddExit("west", __DIR__ + w);
if( u ) AddExit("up", __DIR__ + u);
if( d ) AddExit("down", __DIR__ + d);
if( ne ) AddExit("northeast", __DIR__ + ne);
if( nw ) AddExit("northwest", __DIR__ + nw);
if( se ) AddExit("southeast", __DIR__ + se);
if( sw ) AddExit("southwest", __DIR__ + sw);
if( (x < 26 && x > 0) && (y < 26 && y > 0) ){
overland = 1;
}
if(z == 1000){
RemoveExit("up");
AddExit("up","/domains/town/virtual/space/1,1,1");
return;
}
if(z == 1){
string wut;
if(y==2 && x==28) dexit = "/domains/town/room/mountain_road";
else if(y==1 && x==28) dexit = "/domains/town/room/road";
else if(y==100000 && x==22) dexit = "/domains/town/room/valley";
else if(y==100000 && x==23) dexit = "/domains/town/room/clearing";
else if(y==100000 && x==24) dexit = "/domains/town/room/forest_path1";
else if(y==100000 && x==25) dexit = "/domains/town/room/bridge";
else if(y==100000 && x==26) dexit = "/domains/town/room/road2";
else if(y==100000 && x==27) dexit = "/domains/town/room/road1";
else if(y==100000 && x==28) dexit = "/domains/town/room/vill_road1";
else if(y==100000 && x==29) dexit = "/domains/town/room/vill_road2";
else if(y==100000 && x==30) dexit = "/domains/town/room/vill_road3";
else if(y==100000 && x==31) dexit = "/domains/town/room/vill_road4";
else if(y==100000 && x==32) dexit = "/domains/town/room/shore";
else if(y==99999 && x==28) dexit = "/domains/town/room/south_road1";
else if(y==99998 && x==28) dexit = "/domains/town/room/south_road2";
else if(y==99997 && x==28) dexit = "/domains/campus/room/npath2";
else if(y==99996 && x==28) dexit = "/domains/campus/room/npath";
else if(y==99995 && x==28) dexit = "/domains/campus/room/usquare";
else if(y==99999 && x==26) dexit = "/domains/town/room/gate";
else if(y==99998 && x==26) dexit = "/domains/town/room/mansion_ext";
else if(y==99998 && x==25) dexit = "/domains/town/room/garden";
if(dexit){
RemoveExit("down");
AddExit("down", dexit);
}
else {
if( (x < 26 && x > 0) && (y < 26 && y > 0) ){
wut = "forest";
}
else {
wut = "surface";
}
RemoveExit("down");
AddExit("down", __DIR__ + wut+"/" + x + "," + y);
}
}
}
varargs void SetLongAndItems(int x, int y, int z) {
mapping inv, items;
string str;
::SetLongAndItems(x, y, z);
inv = ([]);
if(overland || dexit) str = "You are in the air above a small island in a vast sea that stretches from horizon to horizon.";
else str = "You are in the air above a vast sea that stretches from horizon to horizon.";
if(query_night()) str += " The stars of the night sky glitter overhead.";
SetItems( ([ ({ "sea", "ocean" }) : "A seemingly endless body of water.",
]) );
SetLong(str);
SetDayLight(30);
SetNightLight(30);
SetTerrainType(T_MIDAIR);
SetMedium(MEDIUM_AIR);
}