#include <lib.h>
#include <armor_types.h>
#include <damage_types.h>
#include <vendor_types.h>
inherit LIB_ARMOR;
static void create() {
    armor::create();
    SetKeyName("leather glove");
    SetId( ({ "glove" }) );
    SetAdjectives( ({ "black","leather","right" }) );
    SetShort("a black leather glove");
    SetLong("A black glove with five fingers designed for a right hand.");
    SetVendorType(VT_ARMOR);
    SetMass(5);
    SetBaseCost("silver",7);
    SetArmorType(A_GLOVE);
    SetProtection(BLUNT, 1);
    SetProtection(BLADE, 1);
    SetProtection(KNIFE, 2);
    SetProtection(HEAT, 3);
    SetProtection(COLD, 7);
    SetFingers(5);
    SetRestrictLimbs(({"right hand"}));
}
void init(){
    ::init();
}